It's not as much a freak occurrence as you think. I've been on shittons the past two months. This happens regularly, minus the part of DS then being in WB.Razhak wrote: ↑Wed Jan 15, 2020 11:13 amElysia's example is a freak occurence where we also on narrates were talking about how many of us were there. We did kill things, but her wholist is odd, because it does not list Fermin who was on winding together with Isabell and also doesnt list the 2 lvl 35+ people that we fought in WB.
This who-list is from when you were in WB killing mobs and Taedrial and Juanito had been killed, but before Fermin logged on. Isabel was somewhere up north, Ominas somewhere around EF a bit later. Someone on DS commented on 7 LS being on and then a whole lot of nothing because there were no pkers in the vicinity. It would've been a prime moment to hit TV general.
There not being full groups when I've been seeing DS who lists that are equal to the LS who list a whole bunch of times recently is part of the reason I mentioned DS lethargy. People might hit a few smobs up north and then sit around and wait for LS to magically get numbers up north.
The problem with numbers is all encompassing. Aussie time players will have a harder time getting a group to even smob (hence dynamic smobs, on which I've still not gotten feedback on bashing so that's kind of dead in the water). One solution would obviously be to have mobol take into account the time. There's always certain timeslots that are emptier than others. Mobol can't see that time, just the 24 tick clock. Mobol also can't operate off who, case in point, the imm character who relays things to the numbers website to begin with. And to illustrate how that this is really the case, I asked in April whether 'who' information could be relayed to Discord, which ultimately lead to the numbers thing on Stark's website. This is after a good long time of testing whether we can shift the game's toughness based on timeslot, on who's on and whatnot, primarily for the Aussie vs peak times problem, but it's obviously also can be applied elsewhere. It just can't be done with mobol. Pretty much, with these things, assume that imms thought of it years ago and tried, and failed.
Tar Valon is arguably one of the weakest cities on LS. Players can make it harder, but there have been considerably less LS players on since July or so. Either way, wrt the war system, several imms talked about it and we concluded that unless through multiple hits and a considerable amount of time to account for player highs and lows it's proven to be too hard or impossible, nothing will change. Do nothing, and nothing will change. And that's where we've been at for a good long time.
And I'll hit up Gira about those alt qps, see what happened with that. I can't take over for him in the near future because of the huge Tower zone smallifying project and one after that's been planned and I feel is more important (you will see why when that rolls out), but after that I also have to look at swapping out the Ruined Keep mobs for special RK/ or DS city only mobs, so they can be buffed without buffing every DS patty elsewhere on the game. That would also prep those zones for if we ever get coding to apply some call mob.