How to (not) die to stab up north as channie

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

How to (not) die to stab up north as channie

Post by Asandra » Thu Feb 10, 2022 8:43 am

So, you're fighting up north and there's at least one rogue around.
What can you do to not die?

This is more specific to channelers as you/they can die in 1 stab, but also relevant to people bashing- bash is also a timer and can leave you open to stabs.

So the blanket advice is: always be engaged in combat.
If you are engaged, stabbers can
1. Not start a stab on you - cannot start on engaged targets
2. Not finish a stab on you - cannot stab engaged targets

While this is foolproof, you do need to keep a couple of things in mind:
- Player targets, especially rogues often flee in combat
- Mobs, for example blighted trees, can die quickly leaving you open while weaving

If you are not engaged (anymore), you can get stabbed.


On to the practical examples from my life (and deaths) recently:

Code: Select all

**********************************************************************************
** In some of these examples I do not engage before weaving. That's not smart.  **
** It can be used to get damage in, but highly risky, as you shall see.         **
**********************************************************************************

* R HP:Scratched SP:Bursting MV:Full >
Players in your Zone
--------------------
Bul - The Blight
Asandra - The Blight
Arthor - The Blight
Vitarri - The Blight
You sense shadowspawn nearby.

* R HP:Scratched SP:Bursting MV:Full >
They aren't here. <--- I am spamming just prior to this

* R HP:Scratched SP:Bursting MV:Full >
They aren't here.

* R HP:Scratched SP:Bursting MV:Full >

Arthor says 'Fall back orch ent?'

* R HP:Scratched SP:Bursting MV:Full >

*Torlig* has arrived from the west. <-- Stabber 1 shows up
Vitarri starts barreling down on *Torlig*, a red and gold tasseled spear aimed at his chest. <-- A charge is started, but can not finish on engaged targets (exactly like stab)
Bul tries to blast *Torlig*, but he deflects the blow. <-- The stabber is now flagged "engaged", so the charge will not finish

* R HP:Scratched SP:Bursting MV:Full >

Arthor tries to cleave *Torlig*, but he dodges the attack. <-- There are now 2 people engaged on the target

* R HP:Scratched SP:Bursting MV:Full >

*Torlig* tickles Bul's body with his stab.

* R HP:Scratched SP:Bursting MV:Full >
q
kill dark
q
kill dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched SP:Bursting MV:Full >
The fighting is too thick and heavy for you to enter the fray!

Code: Select all

Very important part of stabber combat
This message comes when the target is "full".
It also means you are NOT engaged, and thus open to stab

* R HP:Scratched SP:Bursting MV:Full >

Arthor tries to cleave *Torlig*, but he parries successfully.
*Torlig* tickles Bul's right leg with his stab. <-- In this case Torlig is not running a stab, as he is engaged and fighting. People who are running a stab do not also 'melee'

se
embrace
t
channel 'fireball' h.dark
* R HP:Scratched SP:Bursting MV:Full >

*Torlig* panics, and attempts to flee!

* R HP:Scratched SP:Bursting MV:Full >
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Bursting MV:Full >

You begin to weave the appropriate flows...

*Torlig* leaves north. ^^ ^^
-=+**+=- -=
Your target is no longer here! <-- Here I am letting the timer/weave finish - very risky especially when fighting more than 1 stabber


* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
rel



Here I think better, and decide to start spamming for 'dark' again
I have a lot of notice and it's turned on, which means most of these should hit a hidden target




Nobody here by that name.

* R HP:Scratched SP:Bursting MV:Full >
q
kill dark

Bul narrates 'sorry vit'

q
kill dark
* R HP:Scratched SP:Bursting MV:Full >
Ok.

* R HP:Scratched SP:Bursting MV:Full >
They aren't here.

* R HP:Scratched SP:Bursting MV:Full >
wea
They aren't here.

* R HP:Scratched SP:Bursting MV:Full >
wh
where
q
kill dark
q
kill dark
[weather ]
The temperature is about 90 degrees.
The sky is cloudless, and a calm wind comes from the south.

* R HP:Scratched SP:Bursting MV:Full >
Players in your Zone
--------------------
Bul - The Blight
Asandra - The Blight
Arthor - The Blight
Vitarri - The Blight
You sense shadowspawn nearby.

* R HP:Scratched SP:Bursting MV:Full >
They aren't here.

* R HP:Scratched SP:Bursting MV:Full >
They aren't here.


We are 4, I start lightly spamming fireball - try try and land one before the stab finishes
This is risky as the timers are very similar



* R HP:Scratched SP:Bursting MV:Full >
se
embrace
t
channel 'fireball' h.dark
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Bursting MV:Full >

Arthor says 'Let Vit charge.'

* R HP:Scratched SP:Bursting MV:Full >
Nobody here by that name.
Vitarri narrates 'no worries'

* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
Nobody here by that name.

* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
Nobody here by that name.

* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark


Vitarri starts barreling down on *Torlig*, a red and gold tasseled spear aimed at his chest.

* R HP:Scratched SP:Bursting MV:Full >
You begin to weave the appropriate flows...
-=+**+=- -=
Your target is no longer here!
<- Torlig has left before the charge or fireball timers were finished

[/b]

* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
You begin to weave the appropriate flows...
-
*Ghast* clumsily approaches Bul, broadcasting his intentions. <--- Stabber 2 has entered the scene
=+*

Bul tries to blast *Ghast*, but he parries successfully.
*+=-
Vitarri tries to strike *Ghast*, but he parries successfully.
-=
You lost control of Saidar! <-- Horrible, the risk did not pay off even

t
channel 'fireball' h.dark
* R HP:Scratched SP:Strong MV:Full >
You begin to weave the appropriate flows...
-
Vitarri tries to strike *Ghast*, but he deflects the blow.
=+*
Tic in 7 seconds!*+=
*Ghast* panics, and attempts to flee!
-
*Ghast* leaves east. >> >>
Vitarri narrates 'ohhh 2 stabber'
-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Torlig*. <-- They're both around, this is usually the time for you as channeller to either spam very hard or move to a better location

* R HP:Scratched SP:Strong MV:Full - Torlig: Hurt >

You try to slash *Torlig*, but he deflects the blow.
*Torlig* stabs your body hard.
Bul tries to blast *Torlig*, but he parries successfully.

* R HP:Scratched SP:Strong MV:Full - Torlig: Hurt >
t
channel 'fireball' h.dark
You begin to weave the appropriate flows... <-- I did not do this

*Torlig* panics, and attempts to flee!
Bul narrates 'lol'
-=+
*Torlig* leaves west. << <<
*

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You feel parched from the hot weather.
Tic length updated to: 67.141 seconds.

*Bul narrates 'jesus'
+=
Bul tries to blast *Torlig*, but he parries successfully.
- -
Arthor narrates 'Okay, fall back 1n orch ent.'
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Torlig*. <-- Happy with this, but not worth it

* R HP:Scratched SP:Strong MV:Fresh - Bul: Hurt - Torlig: Wounded >

*Torlig* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Fresh - Bul: Hurt - Torlig: Wounded >
q
kill dark
t
channel 'fireball' h.dark
You do the best you can!
*Torlig* leaves east. >> >>

* R HP:Scratched SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
q
kill dark
q
kill dark
They aren't here.


***************************
Cut out some walking around
***************************


* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
q
kill dark
q
kill dark
q
kill dark
q
kill dark
q
kill dark
You try to slash *Torlig*, but he deflects the blow.

q
kill dark
q
kill dark
q
kill dark
q
kill dark
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >

Bul tries to blast *Torlig*, but he parries successfully.

* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
Bul tries to blast *Torlig*, but he deflects the blow.
You try to slash *Torlig*, but he parries successfully.
You do the best you can!

* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
You do the best you can!
*Torlig* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
You do the best you can!

* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt > You do the best you can!

* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
You do the best you can!

* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
You do the best you can!
*Torlig* leaves south. vv vv

* R HP:Scratched SP:Strong MV:Fresh >
q
kill dark
q
kill dark
q
kill dark
They aren't here.

<< some more spamming>>

* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.

* R HP:Scratched SP:Strong MV:Fresh >
A warhorse is in excellent condition.
A warhorse is healthy.

* R HP:Scratched SP:Strong MV:Fresh >
wh
where
Players in your Zone
--------------------
Vitarri - The Blight
Asandra - The Blight
Arthor - The Blight
Bul - The Blight
You sense shadowspawn nearby.

* R HP:Scratched SP:Strong MV:Fresh >
scan s
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched SP:Strong MV:Fresh >

se
embrace
r
channel 'flame strike' h.dark <--- Let's get some damage in, what can possibly go wrong?

You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >

A shrill piercing scream reverberates through the area.

r
channel 'flame strike' h.dark
* R HP:Scratched SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
You begin to weave the appropriate flows...

r
channel 'flame strike' h.dark -
Vitarri tries to strike *Ghast*, but he parries successfully.
=
Cancelled. << Ah, cancelled my weave. Would be bad if fireball but it's a flame strike so probably fine
You begin to weave the appropriate flows...
*Ghast* swiftly dodges Bul's attempt to blast him.
-=+**+=
You lost control of Saidar! <-- Well, this is bad!!!! If you or anyone else is able to cause damage to the stabber, the stab-timer is interrupted, so this would have prevented the stab.


* R HP:Scratched SP:Strong MV:Fresh >

*Ghast* swiftly dodges Vitarri's attempt to strike him.
r
channel 'flame strike' h.dark <-- This only works when the stabber is trying to stab someone else, or bricks - very bad odds, don't do this at home!!
* R HP:Scratched SP:Strong MV:Fresh >
You begin to weave the appropriate flows...



The fighting is too thick and heavy for you to enter the fray!
Suddenly *someone* places something in your back! <-- As Vitarri and Bul are engaged, I should have moved out. Especially after the failed weave, even better: instead of the weave.

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Arthor.
Circle of Light
Last edited by Asandra on Thu Feb 10, 2022 9:01 am, edited 5 times in total.

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: How to (not) die to stab up north as channie

Post by Asandra » Thu Feb 10, 2022 8:45 am

Here I got away lucky:

You narrate 'on'

e
* R HP:Scratched SP:Strong MV:Full >
q
kill dark
You slash *Jaghut*'s left arm.

* R HP:Scratched SP:Strong MV:Full - Jaghut: Wounded >
No way! You're fighting for your life!

* R HP:Scratched SP:Strong MV:Full - Jaghut: Wounded >
You do the best you can!

* R HP:Scratched SP:Strong MV:Full - Jaghut: Wounded >

*Jaghut* avoids being bashed by Bul who loses his balance and falls!

* R HP:Scratched SP:Strong MV:Full - Jaghut: Wounded >

*Jaghut* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Full - Jaghut: Wounded >
q
kill dark
q
kill dark
You do the best you can!

q
kill dark
* R HP:Scratched SP:Strong MV:Full - Jaghut: Wounded >
You do the best you can!
*Jaghut* leaves east. >> >>

* R HP:Scratched SP:Strong MV:Full >
q
kill dark
They aren't here.

q
kill dark
* R HP:Scratched SP:Strong MV:Full >
q
kill dark
They aren't here.
Lexica has arrived from the east, riding a warhorse.

q
kill dark
* R HP:Scratched SP:Strong MV:Full >
q
kill dark
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
q
kill dark
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
q
kill dark
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >

Lexica tries to slash *Ghast*, but he parries successfully.

* R HP:Scratched SP:Strong MV:Full >
z he wound

Bul tries to blast *Ghast*, but he deflects the blow.

* R HP:Scratched SP:Strong MV:Full >
wh
where
[narr ]
You narrate 'he wound'

q
kill dark
* R HP:Scratched SP:Strong MV:Full >
q
kill dark
q
kill dark
Bul tries to blast *Ghast*, but he deflects the blow.
*Ghast* tries to stab Lexica, but she deflects the blow.
Lexica tries to slash *Ghast*, but he dodges the attack.
*Ghast* panics, and attempts to flee!
Players in your Zone
--------------------
Lexica - Woods Near the Village
Asandra - Woods Near the Village
Bul - Woods Near the Village
You sense shadowspawn nearby.

q
kill dark
* R HP:Scratched SP:Strong MV:Full >
q
kill dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched SP:Strong MV:Full >
q
kill dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched SP:Strong MV:Full >
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched SP:Strong MV:Full >
w
*Ghast* leaves east. >> >>
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
The Blighted Woods
[ obvious exits: N E S ]

Again, if "the fighting is too thick", either engage another target (2.dark or ANYTHING) or move

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: How to (not) die to stab up north as channie

Post by Asandra » Thu Feb 10, 2022 8:46 am

....and another "Too thick", I got lucky again:

Ragan tries to slash Torlig, but he deflects the blow.
Ragan tries to slash Torlig, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Bul tries to blast *Torlig*, but he deflects the blow.
You grope around blindly.
Corentin says 'eep glad i didnt get stabbed :P'

wh
where
* R HP:Healthy SP:Full MV:Fresh >
Ok.

* R HP:Healthy SP:Full MV:Fresh >
q
kill dark
Players in your Zone
--------------------
Asandra - The Yard Before the Monastery
Corentin - The Yard Before the Monastery
Bul - The Yard Before the Monastery
Corath - The Yard Before the Monastery
You sense shadowspawn nearby.

* R HP:Healthy SP:Full MV:Fresh >
The fighting is too thick and heavy for you to enter the fray!

se
embrace
* R HP:Healthy SP:Full MV:Fresh >
t
channel 'fireball' h.dark
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Fresh >
q
kill dark
You begin to weave the appropriate flows...

s
q
kill dark
Cancelled.
The fighting is too thick and heavy for you to enter the fray!
*Torlig* clumsily approaches you with a pair of moonstone hilted dirks, but you fend off the attack.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy SP:Full MV:Fresh >
A Shienaran forward scout tries to slash Torlig, but he dodges the attack.
A sickly, blighted deer leaves east. >> >>
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
A Shienaran forward scout tries to slash Torlig, but he deflects the blow.
Ragan slashes Torlig's body into bloody fragments!
Passing Some Tombstones

As you can see, the stab timer seems pretty short when you're 1) not spamming, then 2) spamming and THEN 3) want to move

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: How to (not) die to stab up north as channie

Post by Asandra » Thu Feb 10, 2022 8:49 am

Sometimes you can get lucky with weaving unengaged, but it is still a roulette game.
Here I did pretty well versus Torlig -- this was with 'call lightning' which is shorter than ice spikes and fireball and only a bit longer than flame strike.

We started out both healthy, this is the end of it:

A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Winded >
-=
Some obvious recent bloody traces of a TROLLOC leaving west. <<
Some obvious recent bloody traces of a TROLLOC leaving south. vv
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving east.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving east.

* R HP:Healthy SP:Full MV:Winded >
not
q
kill dark
q
kill dark
You start paying increased attention to your surroundings.

* R HP:Healthy SP:Full MV:Winded >
They aren't here.

q
kill dark
* R HP:Healthy SP:Full MV:Winded >
q
kill dark
They aren't here.

* R HP:Healthy SP:Full MV:Winded >
They aren't here.

w
* R HP:Healthy SP:Full MV:Winded >
q
kill dark
They aren't here.

* R HP:Healthy SP:Full MV:Winded >
q
kill dark
q
kill dark
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Winded >
They aren't here.

* R HP:Healthy SP:Full MV:Winded >
q
kill dark
They aren't here.

* R HP:Healthy SP:Full MV:Winded >
q
kill dark
q
kill dark
You try to slash *Torlig*, but he parries successfully.

q
kill dark
* R HP:Healthy SP:Full MV:Winded - Torlig: Battered >
q
kill dark
You do the best you can!

* R HP:Healthy SP:Full MV:Winded - Torlig: Battered >
You do the best you can!

* R HP:Healthy SP:Full MV:Winded - Torlig: Battered >
You do the best you can!

* R HP:Healthy SP:Full MV:Winded - Torlig: Battered >
You do the best you can!

se
embrace
* R HP:Healthy SP:Full MV:Winded - Torlig: Battered >
t
channel 'call lightning' h.dark
*Torlig* panics, and attempts to flee!
You do the best you can!

* R HP:Healthy SP:Full MV:Winded - Torlig: Battered >
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Winded - Torlig: Battered >
*Torlig* leaves south. vv vv
Nobody here by that name.

* R HP:Healthy SP:Full MV:Winded >
s
t
channel 'call lightning' h.dark
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Winded >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Winded >
s
t
channel 'call lightning' h.dark
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is standing here.

* R HP:Healthy SP:Full MV:Winded >
You begin to weave the appropriate flows...
-=+**+=-
Your target is no longer here!

* R HP:Healthy SP:Full MV:Winded >
w
t
channel 'call lightning' h.dark
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Winded >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Winded >
t
channel 'call lightning' h.dark
t
channel 'call lightning' h.dark
Nobody here by that name.

* R HP:Healthy SP:Full MV:Winded >
e
You begin to weave the appropriate flows...

t
channel 'call lightning' h.dark
Cancelled.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Winded >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Winded >
s
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Winded >
n
t
channel 'call lightning' h.dark
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
w
t
channel 'call lightning' h.dark
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
t
channel 'call lightning' h.dark
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
t
channel 'call lightning' h.dark
w
t
channel 'call lightning' h.dark
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
scan
t
channel 'call lightning' h.dark
* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
e
t
channel 'call lightning' h.dark
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
e
t
channel 'call lightning' h.dark
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
n
t
channel 'call lightning' h.dark
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
n
t
channel 'call lightning' h.dark
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
e
t
channel 'call lightning' h.dark
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
s
t
channel 'call lightning' h.dark
Shadowing a Road
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Weary >
w
t
channel 'call lightning' h.dark
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Healthy SP:Full MV:Weary >
You begin to weave the appropriate flows...

Tic in 7 seconds!-=+**+=-
Ok.
*Torlig* panics, and attempts to flee!
You call lightning from the sky which strikes *Torlig* dead on.

* R HP:Healthy SP:Strong MV:Weary - Torlig: Critical >
t
channel 'call lightning' h.dark

*Torlig* leaves north. ^^ ^^

* R HP:Healthy SP:Strong MV:Weary >
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Weary >
n
q
kill dark
t
channel 'call lightning' h.dark
Fork Before a Crumbling Tower

... and he's gone.
Last edited by Asandra on Fri Feb 11, 2022 3:17 am, edited 1 time in total.

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: How to (not) die to stab up north as channie

Post by Asandra » Thu Feb 10, 2022 8:58 am

Here is an example of how to weave safely (previous ones are more cautionary)

The Blight
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bul the Defender is standing here, riding a warhorse.
*Jaghut* is standing here.
A small stick is lying on the ground here.
An elite trolloc stands ready to obey orders.
A black tree with bloated leaves sprouts from the ground, branches quivering. <--- These are great!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Lexica has arrived from the south, riding a warhorse.
You slash *Jaghut*'s body.

* R HP:Hurt SP:Strong MV:Full - Jaghut: Hurt >
se
embrace
*Jaghut* tries to blast you, but you parry successfully.
The blighted tree tickles Bul's left leg with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You barely slash *Jaghut*'s right foot.
You do the best you can!

* R HP:Hurt SP:Strong MV:Full - Jaghut: Hurt >
q
kill dark
t
channel 'fireball' h.dark
You feel the flows of saidar coursing through your body.
Lexica tries to slash *Torlig*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Full - Jaghut: Hurt >
You do the best you can!

* R HP:Hurt SP:Strong MV:Full - Jaghut: Hurt >
You begin to weave the appropriate flows...

*Torlig* tries to stab Lexica, but she parries successfully.
*Jaghut* panics, and attempts to flee!
-=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Torlig* panics, and attempts to flee!
+
*Jaghut* leaves south. vv vv

tt
channel 'fireball' h.Jaghut*
Cancelled.
Lexica tries to slash *Torlig*, but he deflects the blow.
The blighted tree tries to hit Lexica, but she dodges the attack.
Lexica swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tickles Bul's head with its hit.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full > <-- NOT ENGAGED YET THOUGH!!

Bul panics, and attempts to flee!
*Torlig* leaves down. dd dd

tt
channel 'fireball' h.Jaghut
* R HP:Hurt SP:Strong MV:Full >

Bul leaves north riding a warhorse. ^^

* R HP:Hurt SP:Strong MV:Full >
q
kill dark
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
t
channel 'fireball' h.dark
Bul has arrived from the north, riding a warhorse.
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
Nobody here by that name.
*Jaghut* has arrived from the south.

* R HP:Hurt SP:Strong MV:Full >
q
kill dark

*Jaghut* tickles Bul's head with his blast.

q
kill dark
* R HP:Hurt SP:Strong MV:Full >
Bul barely blasts *Jaghut*'s body.
The blighted tree joins the blighted tree's fight!
*Jaghut* blasts Bul's left arm.
Lexica slashes the blighted tree's trunk very hard.
The blighted tree tries to hit Lexica, but she deflects the blow.
Lexica swiftly dodges the blighted tree's attempt to hit her.
You slash *Jaghut*'s body.
You sense Lexica is channeling saidar.

t
channel 'fireball' h.dark
* R HP:Hurt SP:Strong MV:Full - Bul: Wounded - Jaghut: Hurt > <-- Engaged on Jaghut now, cant get stabbed
You do the best you can!

* R HP:Hurt SP:Strong MV:Full - Bul: Wounded - Jaghut: Hurt >
You begin to weave the appropriate flows...

tt
channel 'fireball' h.Jaghut
Tic in 7 seconds!-
You sense Lexica is channeling saidar.

Cancelled.
You begin to weave the appropriate flows...
-=+*

The blighted tree tries to hit you, but you parry successfully. <-- And this tree is going to keep hitting me, so when Jaghut flees, I am still safe from stabs (for a bit)
The blighted tree tries to hit Lexica, but she dodges the attack.
The blighted tree tries to hit Lexica, but she dodges the attack.
*
Bul avoids being bashed by *Jaghut* who loses his balance and falls!
+=-
Bul sends *Jaghut* sprawling with a powerful bash!
-
Lexica throws a fireball at *Jaghut*, who screams in pain.
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Jaghut*.

* R HP:Hurt SP:Strong MV:Full - Bul: Wounded - Jaghut: Battered >
tt
channel 'fireball' h.Jaghut
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You slash *Jaghut*'s body.
The blighted tree tries to hit you, but you dodge the attack.
Bul blasts *Jaghut*'s right leg.
Lexica slashes the blighted tree's trunk extremely hard.
The blighted tree tries to hit Lexica, but she dodges the attack.
Lexica swiftly dodges the blighted tree's attempt to hit her.
You feel parched from the hot weather.
Tic length updated to: 63.523 seconds.
You begin to weave the appropriate flows...
You sense Lexica is channeling saidar.
-=+*

*Jaghut* panics, and attempts to flee!
*+=
*Jaghut* leaves down. dd dd <--- Jaghut flees down
-
Bul tries to blast *Torlig*, but he deflects the blow.
-
*Torlig* barely stabs Bul's body.
Bul tries to blast *Torlig*, but he deflects the blow.
You swiftly dodge the blighted tree's attempt to hit you.
Lexica swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tries to hit Lexica, but she deflects the blow.
=
Your target is no longer here!

* R HP:Scratched SP:Strong MV:Fresh - the blighted tree: Healthy > <--- I'm still engaged on the tree now

*Torlig* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Fresh - the blighted tree: Healthy >
f

*Torlig* leaves north. ^^ ^^

q
kill dark
q
kill dark
* R HP:Scratched SP:Strong MV:Fresh - the blighted tree: Healthy >

jasmin
Posts: 242
Joined: Sun Dec 27, 2015 3:53 am

Re: How to (not) die to stab up north as channie

Post by jasmin » Fri Feb 11, 2022 2:13 am

This is EXCELLENT Asandra.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: How to (not) die to stab up north as channie

Post by Detritus » Fri Feb 11, 2022 2:33 pm

Good post Asandra.

You lost control of Saidar!
This is prime example also of why to prac primary attack weaves to 99. 90+ doesn't matter for a lot of things, in pvp it really does. Landing damage isn't only important for actual damage output.

Also an innefficient fast weave that damages a stabber will interupt a max engaged stabbers.

This may seem stupid but when fighting fleestabbing rogues you can also target 2.dark. (kill/weave dark, targets the most recently entered dark target which then tries to leave room for 2.dark to finish the short end of their timer, "fleestab")

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