What can you do to not die?
This is more specific to channelers as you/they can die in 1 stab, but also relevant to people bashing- bash is also a timer and can leave you open to stabs.
So the blanket advice is: always be engaged in combat.
If you are engaged, stabbers can
1. Not start a stab on you - cannot start on engaged targets
2. Not finish a stab on you - cannot stab engaged targets
While this is foolproof, you do need to keep a couple of things in mind:
- Player targets, especially rogues often flee in combat
- Mobs, for example blighted trees, can die quickly leaving you open while weaving
If you are not engaged (anymore), you can get stabbed.
On to the practical examples from my life (and deaths) recently:
Code: Select all
**********************************************************************************
** In some of these examples I do not engage before weaving. That's not smart. **
** It can be used to get damage in, but highly risky, as you shall see. **
**********************************************************************************
* R HP:Scratched SP:Bursting MV:Full >
Players in your Zone
--------------------
Bul - The Blight
Asandra - The Blight
Arthor - The Blight
Vitarri - The Blight
You sense shadowspawn nearby.
* R HP:Scratched SP:Bursting MV:Full >
They aren't here. <--- I am spamming just prior to this
* R HP:Scratched SP:Bursting MV:Full >
They aren't here.
* R HP:Scratched SP:Bursting MV:Full >
Arthor says 'Fall back orch ent?'
* R HP:Scratched SP:Bursting MV:Full >
*Torlig* has arrived from the west. <-- Stabber 1 shows up
Vitarri starts barreling down on *Torlig*, a red and gold tasseled spear aimed at his chest. <-- A charge is started, but can not finish on engaged targets (exactly like stab)
Bul tries to blast *Torlig*, but he deflects the blow. <-- The stabber is now flagged "engaged", so the charge will not finish
* R HP:Scratched SP:Bursting MV:Full >
Arthor tries to cleave *Torlig*, but he dodges the attack. <-- There are now 2 people engaged on the target
* R HP:Scratched SP:Bursting MV:Full >
*Torlig* tickles Bul's body with his stab.
* R HP:Scratched SP:Bursting MV:Full >
q
kill dark
q
kill dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Scratched SP:Bursting MV:Full >
The fighting is too thick and heavy for you to enter the fray!
Code: Select all
Very important part of stabber combat
This message comes when the target is "full".
It also means you are NOT engaged, and thus open to stab
* R HP:Scratched SP:Bursting MV:Full >
Arthor tries to cleave *Torlig*, but he parries successfully.
*Torlig* tickles Bul's right leg with his stab. <-- In this case Torlig is not running a stab, as he is engaged and fighting. People who are running a stab do not also 'melee'
se
embrace
t
channel 'fireball' h.dark
* R HP:Scratched SP:Bursting MV:Full >
*Torlig* panics, and attempts to flee!
* R HP:Scratched SP:Bursting MV:Full >
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Bursting MV:Full >
You begin to weave the appropriate flows...
*Torlig* leaves north. ^^ ^^
-=+**+=- -=
Your target is no longer here! <-- Here I am letting the timer/weave finish - very risky especially when fighting more than 1 stabber
* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
rel
Here I think better, and decide to start spamming for 'dark' again
I have a lot of notice and it's turned on, which means most of these should hit a hidden target
Nobody here by that name.
* R HP:Scratched SP:Bursting MV:Full >
q
kill dark
Bul narrates 'sorry vit'
q
kill dark
* R HP:Scratched SP:Bursting MV:Full >
Ok.
* R HP:Scratched SP:Bursting MV:Full >
They aren't here.
* R HP:Scratched SP:Bursting MV:Full >
wea
They aren't here.
* R HP:Scratched SP:Bursting MV:Full >
wh
where
q
kill dark
q
kill dark
[weather ]
The temperature is about 90 degrees.
The sky is cloudless, and a calm wind comes from the south.
* R HP:Scratched SP:Bursting MV:Full >
Players in your Zone
--------------------
Bul - The Blight
Asandra - The Blight
Arthor - The Blight
Vitarri - The Blight
You sense shadowspawn nearby.
* R HP:Scratched SP:Bursting MV:Full >
They aren't here.
* R HP:Scratched SP:Bursting MV:Full >
They aren't here.
We are 4, I start lightly spamming fireball - try try and land one before the stab finishes
This is risky as the timers are very similar
* R HP:Scratched SP:Bursting MV:Full >
se
embrace
t
channel 'fireball' h.dark
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Bursting MV:Full >
Arthor says 'Let Vit charge.'
* R HP:Scratched SP:Bursting MV:Full >
Nobody here by that name.
Vitarri narrates 'no worries'
* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
Nobody here by that name.
* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
Nobody here by that name.
* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
Vitarri starts barreling down on *Torlig*, a red and gold tasseled spear aimed at his chest.
* R HP:Scratched SP:Bursting MV:Full >
You begin to weave the appropriate flows...
-=+**+=- -=
Your target is no longer here!
<- Torlig has left before the charge or fireball timers were finished
[/b]
* R HP:Scratched SP:Bursting MV:Full >
t
channel 'fireball' h.dark
You begin to weave the appropriate flows...
-
*Ghast* clumsily approaches Bul, broadcasting his intentions. <--- Stabber 2 has entered the scene
=+*
Bul tries to blast *Ghast*, but he parries successfully.
*+=-
Vitarri tries to strike *Ghast*, but he parries successfully.
-=
You lost control of Saidar! <-- Horrible, the risk did not pay off even
t
channel 'fireball' h.dark
* R HP:Scratched SP:Strong MV:Full >
You begin to weave the appropriate flows...
-
Vitarri tries to strike *Ghast*, but he deflects the blow.
=+*
Tic in 7 seconds!*+=
*Ghast* panics, and attempts to flee!
-
*Ghast* leaves east. >> >>
Vitarri narrates 'ohhh 2 stabber'
-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Torlig*. <-- They're both around, this is usually the time for you as channeller to either spam very hard or move to a better location
* R HP:Scratched SP:Strong MV:Full - Torlig: Hurt >
You try to slash *Torlig*, but he deflects the blow.
*Torlig* stabs your body hard.
Bul tries to blast *Torlig*, but he parries successfully.
* R HP:Scratched SP:Strong MV:Full - Torlig: Hurt >
t
channel 'fireball' h.dark
You begin to weave the appropriate flows... <-- I did not do this
*Torlig* panics, and attempts to flee!
Bul narrates 'lol'
-=+
*Torlig* leaves west. << <<
*
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You feel parched from the hot weather.
Tic length updated to: 67.141 seconds.
*Bul narrates 'jesus'
+=
Bul tries to blast *Torlig*, but he parries successfully.
- -
Arthor narrates 'Okay, fall back 1n orch ent.'
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Torlig*. <-- Happy with this, but not worth it
* R HP:Scratched SP:Strong MV:Fresh - Bul: Hurt - Torlig: Wounded >
*Torlig* panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Fresh - Bul: Hurt - Torlig: Wounded >
q
kill dark
t
channel 'fireball' h.dark
You do the best you can!
*Torlig* leaves east. >> >>
* R HP:Scratched SP:Strong MV:Fresh >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
q
kill dark
q
kill dark
They aren't here.
***************************
Cut out some walking around
***************************
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
q
kill dark
q
kill dark
q
kill dark
q
kill dark
q
kill dark
You try to slash *Torlig*, but he deflects the blow.
q
kill dark
q
kill dark
q
kill dark
q
kill dark
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
Bul tries to blast *Torlig*, but he parries successfully.
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
Bul tries to blast *Torlig*, but he deflects the blow.
You try to slash *Torlig*, but he parries successfully.
You do the best you can!
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
You do the best you can!
*Torlig* panics, and attempts to flee!
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
You do the best you can!
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt > You do the best you can!
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
You do the best you can!
* R HP:Scratched SP:Strong MV:Fresh - Torlig: Hurt >
You do the best you can!
*Torlig* leaves south. vv vv
* R HP:Scratched SP:Strong MV:Fresh >
q
kill dark
q
kill dark
q
kill dark
They aren't here.
<< some more spamming>>
* R HP:Scratched SP:Strong MV:Fresh >
They aren't here.
* R HP:Scratched SP:Strong MV:Fresh >
A warhorse is in excellent condition.
A warhorse is healthy.
* R HP:Scratched SP:Strong MV:Fresh >
wh
where
Players in your Zone
--------------------
Vitarri - The Blight
Asandra - The Blight
Arthor - The Blight
Bul - The Blight
You sense shadowspawn nearby.
* R HP:Scratched SP:Strong MV:Fresh >
scan s
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Scratched SP:Strong MV:Fresh >
se
embrace
r
channel 'flame strike' h.dark <--- Let's get some damage in, what can possibly go wrong?
You feel the flows of saidar coursing through your body.
* R HP:Scratched SP:Strong MV:Fresh >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
A shrill piercing scream reverberates through the area.
r
channel 'flame strike' h.dark
* R HP:Scratched SP:Strong MV:Fresh >
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
Nobody here by that name.
* R HP:Scratched SP:Strong MV:Fresh >
r
channel 'flame strike' h.dark
You begin to weave the appropriate flows...
r
channel 'flame strike' h.dark -
Vitarri tries to strike *Ghast*, but he parries successfully.
=
Cancelled. << Ah, cancelled my weave. Would be bad if fireball but it's a flame strike so probably fine
You begin to weave the appropriate flows...
*Ghast* swiftly dodges Bul's attempt to blast him.
-=+**+=
You lost control of Saidar! <-- Well, this is bad!!!! If you or anyone else is able to cause damage to the stabber, the stab-timer is interrupted, so this would have prevented the stab.
* R HP:Scratched SP:Strong MV:Fresh >
*Ghast* swiftly dodges Vitarri's attempt to strike him.
r
channel 'flame strike' h.dark <-- This only works when the stabber is trying to stab someone else, or bricks - very bad odds, don't do this at home!!
* R HP:Scratched SP:Strong MV:Fresh >
You begin to weave the appropriate flows...
The fighting is too thick and heavy for you to enter the fray!
Suddenly *someone* places something in your back! <-- As Vitarri and Bul are engaged, I should have moved out. Especially after the failed weave, even better: instead of the weave.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Arthor.
Circle of Light