
Reading Elys latest Announcement post about armor crafting in FM and particularly the reason behind it - In an effort to breathe some life into Far Madding
If my WoT knowledge still serves me well, Far Madding was not one of the largest cities in Westlands, yet it is in the game. Never quite understood why.
To make it a more popular zone, it would probably be better to scale it down to the size of Bandar Eban, Tear or Amador (minus the CoL fortress).
Add to all that their "no weapons allowed" law and mobol, it doesn't even promote same-side PK, therefore even less attractive to go to.Far Madding is a trading city with no less than three great markets and many places of business and commerce. It is a bustling and thriving city, although not one of the larger cities of the land.
Can that be changed to guards attacking you and only when/if you're at batt-beat do they put you in Jail? Your warrant being auto-removed when you're released after X amount of time? Or something that should only be enforced by players in Wall Guard? Seems like something that just kills any point of using the War system with/vs Far Madding, unless I'm missing something?
Adding more exp mobs around the city, two smobs, maybe some additional quests or crafting materials/resources....I assume this would all make FM more interesting for all types of players.
Also, curious - why is Tar Valon so weak now?

The island-city withstood Artur Hawkwings siege, and a number of attacks from False Dragons and Shadowspawn...and compared to how it used to be in game...is kind of a joke now...?
