Justice and Malf

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Justice and Malf

Post by isabel » Sun Jun 09, 2019 6:10 am

make all fades abs!

i mean justice, make justice abs

Draconus
Posts: 69
Joined: Sun Feb 26, 2017 8:48 pm

Re: Justice and Malf

Post by Draconus » Sun Jun 09, 2019 10:15 am

Make them both chains!

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Justice and Malf

Post by Sarryn » Sun Jun 09, 2019 2:21 pm

Disagree. LS has a combo weapon because we're more nimble and dodgey. Trolls shouldn't even be rocking fancy trinkets and daggers. Mindless beasts that come at you with power. Always thought it was terribly annoying to play a troll combo/dodgey. There's a big disadvantage in flee lag between the two. Costs many deaths, amusing some noobs don't think about such things. Things are not even on this game, never have been never will be. All sorts of avenues for great advantages over others. Tis annoying imo but.

I do propose this though. Downing justice to 20 from 30pb and adding 1.5lb. Making a bonus damage on fades/dls. Unmendable, unscratchable.

I'd say move malf to a chain. But only if you can make it unmendable/unscratchable. Can you imagine how annoying it would be to have to shop mend it all the time? How quickly it would decay on a zerk master with the multihit?! So chain if unmendable. Up weight to 18.5, have it do extra damage to all channelers/gaidin/wbs.

Side derail MAKE SOMETHING TO MEND FLAILS ALREADY FFS.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Justice and Malf

Post by ecthus » Sun Jun 09, 2019 4:24 pm

I approve of making justice abs, but probably only if the smob itself is downed since it will theoretically get less play between deaths.

Pounds
Posts: 94
Joined: Sun Oct 16, 2016 1:26 pm

Re: Justice and Malf

Post by Pounds » Mon Jun 10, 2019 10:20 am

ecthus wrote:I approve of making justice abs, but probably only if the smob itself is downed since it will theoretically get less play between deaths.
Theoretically yes, but I disagree. At least some players consistently hit it right after the boot that happens after it was last turned in. A few of those players were even absers if I remember correctly! Considering the damage bonus versus DS as well, the difficulty should probably stay the same in my opinion.

I am also on Team Turn Justice ABS. Just wish Malf could be made bonus versus all humans, or at least versus anyone in a TV associated clan while making Justice bonus vs remorts/maybe clanned trollocs.

Draz
Posts: 713
Joined: Sun Feb 19, 2017 9:14 pm

Re: Justice and Malf

Post by Draz » Tue Jun 11, 2019 8:31 am

Err - are you sure malf isn't bonus damage vs anyone in Tower?

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Justice and Malf

Post by Elysia » Tue Jun 11, 2019 8:46 am

I'm willing to at least run a trial with Justice as an abs weapon, if people are game. At the very least it will allow another group of people to use the weapon.

I looked at Hawkwing's descriptions in the books and he's mentioned as wearing armor and how "his great sword Justice hanging by his side". That's sufficient book reason to try this. Not to mention it would give a good spread for uniques, between Laman's, Kirukan's and Justice.

I'm not going to change it while someone is using it though and I will have to look at stats. Once I'm done, I will probably just intentionally break the turn-in cycle, then change the weapon and announce.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Justice and Malf

Post by Razhak » Tue Jun 11, 2019 9:01 am

Ok... Koschei..

THE HUNT IS ON!

5 qps for whomever turns in Justice next time!!

Rhys
Posts: 226
Joined: Tue Mar 07, 2017 6:10 pm

Re: Justice and Malf

Post by Rhys » Tue Jun 11, 2019 9:36 am

Trying Justice out as an ABS weapon with increased weight is a fantastic idea.

I'm not sure that the smob needs to be downed any. Justice will still have a kind of bonus over Malf -- like Pounds pointed out, Justice does the extra damage against all DS players, whereas Malf seems to only do extra damage against characters in the White Tower clan (i.e. novices, accepteds, sedai).

Pounds
Posts: 94
Joined: Sun Oct 16, 2016 1:26 pm

Re: Justice and Malf

Post by Pounds » Tue Jun 11, 2019 9:38 am

Draz wrote:Err - are you sure malf isn't bonus damage vs anyone in Tower?
Just the channelers. At least that is what I have been told for the last 17 years. Rhys seems to believe this too. So people in Gaidin and Valon Guard are unaffected by bonus damage.

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