Justice and Malf
Re: Justice and Malf
make all fades abs!
i mean justice, make justice abs
i mean justice, make justice abs
Re: Justice and Malf
Disagree. LS has a combo weapon because we're more nimble and dodgey. Trolls shouldn't even be rocking fancy trinkets and daggers. Mindless beasts that come at you with power. Always thought it was terribly annoying to play a troll combo/dodgey. There's a big disadvantage in flee lag between the two. Costs many deaths, amusing some noobs don't think about such things. Things are not even on this game, never have been never will be. All sorts of avenues for great advantages over others. Tis annoying imo but.
I do propose this though. Downing justice to 20 from 30pb and adding 1.5lb. Making a bonus damage on fades/dls. Unmendable, unscratchable.
I'd say move malf to a chain. But only if you can make it unmendable/unscratchable. Can you imagine how annoying it would be to have to shop mend it all the time? How quickly it would decay on a zerk master with the multihit?! So chain if unmendable. Up weight to 18.5, have it do extra damage to all channelers/gaidin/wbs.
Side derail MAKE SOMETHING TO MEND FLAILS ALREADY FFS.
I do propose this though. Downing justice to 20 from 30pb and adding 1.5lb. Making a bonus damage on fades/dls. Unmendable, unscratchable.
I'd say move malf to a chain. But only if you can make it unmendable/unscratchable. Can you imagine how annoying it would be to have to shop mend it all the time? How quickly it would decay on a zerk master with the multihit?! So chain if unmendable. Up weight to 18.5, have it do extra damage to all channelers/gaidin/wbs.
Side derail MAKE SOMETHING TO MEND FLAILS ALREADY FFS.
Re: Justice and Malf
I approve of making justice abs, but probably only if the smob itself is downed since it will theoretically get less play between deaths.
Re: Justice and Malf
Theoretically yes, but I disagree. At least some players consistently hit it right after the boot that happens after it was last turned in. A few of those players were even absers if I remember correctly! Considering the damage bonus versus DS as well, the difficulty should probably stay the same in my opinion.ecthus wrote:I approve of making justice abs, but probably only if the smob itself is downed since it will theoretically get less play between deaths.
I am also on Team Turn Justice ABS. Just wish Malf could be made bonus versus all humans, or at least versus anyone in a TV associated clan while making Justice bonus vs remorts/maybe clanned trollocs.
Re: Justice and Malf
Err - are you sure malf isn't bonus damage vs anyone in Tower?
Re: Justice and Malf
I'm willing to at least run a trial with Justice as an abs weapon, if people are game. At the very least it will allow another group of people to use the weapon.
I looked at Hawkwing's descriptions in the books and he's mentioned as wearing armor and how "his great sword Justice hanging by his side". That's sufficient book reason to try this. Not to mention it would give a good spread for uniques, between Laman's, Kirukan's and Justice.
I'm not going to change it while someone is using it though and I will have to look at stats. Once I'm done, I will probably just intentionally break the turn-in cycle, then change the weapon and announce.
I looked at Hawkwing's descriptions in the books and he's mentioned as wearing armor and how "his great sword Justice hanging by his side". That's sufficient book reason to try this. Not to mention it would give a good spread for uniques, between Laman's, Kirukan's and Justice.
I'm not going to change it while someone is using it though and I will have to look at stats. Once I'm done, I will probably just intentionally break the turn-in cycle, then change the weapon and announce.
Re: Justice and Malf
Ok... Koschei..
THE HUNT IS ON!
5 qps for whomever turns in Justice next time!!
THE HUNT IS ON!
5 qps for whomever turns in Justice next time!!
Re: Justice and Malf
Trying Justice out as an ABS weapon with increased weight is a fantastic idea.
I'm not sure that the smob needs to be downed any. Justice will still have a kind of bonus over Malf -- like Pounds pointed out, Justice does the extra damage against all DS players, whereas Malf seems to only do extra damage against characters in the White Tower clan (i.e. novices, accepteds, sedai).
I'm not sure that the smob needs to be downed any. Justice will still have a kind of bonus over Malf -- like Pounds pointed out, Justice does the extra damage against all DS players, whereas Malf seems to only do extra damage against characters in the White Tower clan (i.e. novices, accepteds, sedai).
Re: Justice and Malf
Just the channelers. At least that is what I have been told for the last 17 years. Rhys seems to believe this too. So people in Gaidin and Valon Guard are unaffected by bonus damage.Draz wrote:Err - are you sure malf isn't bonus damage vs anyone in Tower?