Logging in to humans inside rk = p

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Logging in to humans inside rk = p

Post by Razhak » Tue Jan 14, 2020 4:43 pm

I never claimed the smob being the general and his patty was to hard.

The discrepancy is in

1) the locations and the wholists
2) the system is broken where smobbers can dictate zonechanges onto pkers

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Logging in to humans inside rk = p

Post by Elysia » Tue Jan 14, 2020 6:16 pm

Who lists go both ways. This was when you were in Whitebridge earlier:

Dark Side
---------
Decrepit the Dark Master [Ghar'ghael Master]
Romac the Infected Squirm [Ghar'ghael]
Mugluk the Trolloc
Loomis the Duke of Wellington {Wellguard Elite} [Ko'bal Master]
Razhak the Myrddraal [Chosen Myrddraal]
Kultunk the Dark High Master [Ghar'ghael Master]

6 of 15 chars, 2g 7h 0o 5t 1m 0d 0s.

Humans
---------
Lady Isabel the Lieutenant [Shienaran Lancer Blademaster Council]
Taedrial of Arafel <--- under level 20
Altanayun of Murandy <--- under level 20
Lord Ominas Crowe [Gaidin Council]
Yrze of Shienar <--- statter
Naresh of Saldaea <--- statter
Zakrha of Tarabon <--- stater

Someone even mentioned there were 7 humans on. Yeah, there were 7 humans on, but that hardly equates to 7 people who would hit you if you were to go hit the general. Similarly, I've been seeing times when DS has equal numbers to LS or more and people still don't hit or go do anything beyond sitting up north. Hence the lethargy I spoke of earlier. People just assume something impossible and thus they don't even bother.

If that group had hit general, by the time it would have started narrating, it would've been too late for Isabel or Ominas to get there in time to make a difference.

And no, it will not be moved to Fal Dara or Lockshear or something, because it's too easy for DS to do a quick in and out before LS mounts an opposition. If anywhere, it would move south, but that would mean the trek back only gets longer for DS, so I'd be leery of that even if we had a spare city. These are intended as something to do as a group that might just lead to some pk and if not, at least players went out and did something.

Kryyg
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Re: Logging in to humans inside rk = p

Post by Kryyg » Tue Jan 14, 2020 8:51 pm

Maybe move it to Caemlyn. Jump exits, pickable gate, tunnels. DS can scatter in every direction if needed.

TV is an awful city for everything.

Rig
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Location: JESUS

Re: Logging in to humans inside rk = p

Post by Rig » Wed Jan 15, 2020 12:41 am

Elysia wrote:
Tue Jan 14, 2020 6:16 pm

And no, it will not be moved to Fal Dara or Lockshear or something, because it's too easy for DS to do a quick in and out before LS mounts an opposition. If anywhere, it would move south
Not to burst ya bubble but that's exactly what keep is. Moving it to stronghold would be the fairest.

Edit: I may also point out, it brings pk zones that aren't often seen into use depending on where one goes. However the portal stone would need to move I think.

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Logging in to humans inside rk = p

Post by iria » Wed Jan 15, 2020 5:48 am

Rig wrote:
Wed Jan 15, 2020 12:41 am
Elysia wrote:
Tue Jan 14, 2020 6:16 pm

And no, it will not be moved to Fal Dara or Lockshear or something, because it's too easy for DS to do a quick in and out before LS mounts an opposition. If anywhere, it would move south
Not to burst ya bubble but that's exactly what keep is. Moving it to stronghold would be the fairest.

Edit: I may also point out, it brings pk zones that aren't often seen into use depending on where one goes. However the portal stone would need to move I think.
eh Keep is the hub of DS, if LS can do a quick in and out hit, that probably just means there aren't anyone on DS or everyone is afk, which wouldn't matter if it was changed to SH or not. So it all comes back to numbers again, which isn't something imms can regulate, it is just up to players to log or coordinate.

Razhak
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Re: Logging in to humans inside rk = p

Post by Razhak » Wed Jan 15, 2020 9:20 am

Well.. Iria you would have a point if by hub you meant that there would be any way to oppose or interdict a hit with 1-2 people who are online.

The problem would be alot less aggravating if the zone changes were only temporary instead of permanent (like they are now).

I forsee that within 1-2 legs of humans winning this smobwarring, the blight will stop being blighted climate because of the progressive weather changes.. If you look at the tiers to weatherchanges, the next (or at the latest the second) change after the last one, can change blight climate away from blighted climate.

Rig
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Re: Logging in to humans inside rk = p

Post by Rig » Wed Jan 15, 2020 9:22 am

Sure. It's the hub. But I'd be an idiot if TV wasn't considered a hub as well. A hub with the highest DPS chars in the game with easy access. As someone mentioned before, if you just block the novice zone gate, DS isn't getting out and then you have the highest concentration of channelers and gaidin around that you're supposed to stave off somehow.

iria
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Re: Logging in to humans inside rk = p

Post by iria » Wed Jan 15, 2020 10:10 am

Was more to your point of humans doing quick hit and runs, as if it was some remote place that DS had to take time to get to. Ie. if hit and runs are happening it is likely a result of DS numbers being in a lull, not that the general is in Keep and not in stronghold - also difficult to do hit and runs when every city is connected by flame. Again as I said it is a numbers game and it seems like it would be too much work for immortals to constantly adjust generals to account for whichever side is in a lull. I mean DS had orchard and gap both changed to Blight climate when numbers were good, now it is the other way around, who knows maybe in two months it'll have gone back to DS numbers being favoured? Such is the life of wotmud. No one is saying TV isn't a hub, but I think immortals have made it clear they want the general to be placed somewhere LS can get to in time(seems like the general narrates at a lower hps point).

Seems to me your complaints all stem from DS activity being lowish these days, which isn't something immortals can do much about, think that is up to the players. Either coordinating log ons or making some activity to draw people to DS. Hell those of you who keep a storage could put your own prizes on turn ins, have the people mail whoever their log of turn in and you can lotto off a rare or Chosen can award whoever participated(if that is allowed by the people upstairs).

As to the highest concentration of gaidin etc. I mean that is the risk you take whenever you hit whatever city. Sometimes you get unlucky and there's 3 sedai and warders sitting around TV and other times it is a level 30 novice and 5 statters online. Works the same the other way around. Sometimes it is just a couple lowlevel trollocs and an afk master on DS, othertimes it is a couple remorts and a master.

edit: to the point of blocking the gates. I mean if LS has 4 humans to block all the gates and enough players to harass the group, then that likely wouldn't have mattered if the general was placed in FD, outcome would more than likely be the same.

Reyne
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Re: Logging in to humans inside rk = p

Post by Reyne » Wed Jan 15, 2020 10:21 am

Largest parts of DS groups should perish though against a dedicated LS defense, even if the attackers outnumber the defenders.
Should? In practice I feel like that doesn't happen really. *shrug* Maybe I'm just not logging on when there is a strong LS who list.

I'd agree with removing the gate defenses due to how erratic they are - I also don't like that the mobol can hit you when you're not near the gate/wall. Otherwise TV doesn't seem that scary compared to other cities.

I feel like this is accurate:
Hence the lethargy I spoke of earlier. People just assume something impossible and thus they don't even bother.

Anyway the biggest issue I see is that the incentive is to wait for low numbers on the other side in order to hit. Generally, DS doesn't hit unless the LS who list is low and vice versa. Dunno what to do about that really aside from some complicated sliding scale MOBOL that adjusts difficulty or number of mobs depending on the size of the who list, and I dunno how to account for maybe half the who list being statters. No idea what is possible but maybe it could add up the collective levels of the chars on the who list and adjust the difficulty based on that...

RE DS defense... Off the top of my head, if say 9 LS are in RK hitting against a DS who list of 2-3, maybe DS can do something like emergency issue a patrol to help? Though then I guess just no hits would happen. Just kinda sucked sitting at Blarg not being able to do anything against the 7-9 LS hitting.

Does RK have call mob? I didn't notice one yesterday when trying to defend... Seems like it could use it.
Last edited by Reyne on Wed Jan 15, 2020 10:49 am, edited 9 times in total.

Jecks
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Re: Logging in to humans inside rk = p

Post by Jecks » Wed Jan 15, 2020 10:31 am

With high profile characters and the highest ranking Chosen all showing defeatist attitudes, can you really ask yourself why no DS is clamoring to take part in this War System?

Can it be that taking the time to learn the ins and outs of hitting the TV General doesn't interest you? The time it takes to organize a group / wait for players to logon / ask around and see if people can log on at a certain time, is too much for you?

I understand that the average players life is not the same as 10, 15 and 20 years ago and each persons time investment is different today. But I am sure that if a player with a Fade or Dreadlord decided to incorporate TV General hits into their repertoire of knowledge and gained a reputation for it, people would flock to the opportunity to take part in the adventure. A positive attitude and a show of dedication towards learning goes a long way and more so when coming from high profile characters.

I agree with Iria's post above and in short, I feel the defeatist attitude presented by DS Leadership and the lack of will to learn, try and improve is the larger problem. Get those positive aggressive Fade leading powers back up and watch the trolloc fists rise to the occasion!

Lift your gleaming swords, link yourself to a fist of blood thirsty trollocs and sound the drums! Spread chaos and destruction! This is WAR!

P.S. All trollocs have to smob (a lot) to become Fades... doesn't mean Fades are Smobbers. So I understand that Razhak is saying this War System revolves around a Smobesque activity, it is still PK scentric and people who participate in it are more often than not Pkers themselves.

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