Adding to our Playerbase - Campaign
Re: Adding to our Playerbase - Campaign
I can't speak for anyone else, but I would certainly play again if we could un-nerf the perfect fc i spent twelve years statting rather than rerolling repeatedly.
Re: Adding to our Playerbase - Campaign
Channelers are insanely powerful. Losing the ability to have 350 hit points is one of the only things keeping them somewhat balanced.
Source: MC with subpar stats and less than 280 hp who does just fine.
Source: MC with subpar stats and less than 280 hp who does just fine.
Re: Adding to our Playerbase - Campaign
+1
When I DLed I became a 15 14 19 18 13 MC which are the stats I played with until rerolls. I had like 253 hps
On the other hand, I am sympathetic to the fact that Edakim put a lot of time into achieving something (in this case, his channie's stats) and then the goalpost was moved/removed. In an ideal world you'd be compensated in some way for all the time you put into getting your goal...but at least everyone else was neutered the same way you were, and the playing field is level. And it was a good change for overall game balance
Re: Adding to our Playerbase - Campaign
Yes, it allowed stabbers to become the dominant force in the game. Nothing like walking along and suddenly finding yourself dead on the side of the road. At least with channies you had a better change of engaging or withdrawing.
Re: Adding to our Playerbase - Campaign
I hate stabbers as much as the next guy, to me it has always been one of the most boring playstyles to play, but it takes little effort to learn where the different nohides in most zones are to rest your horse in between tics/pay attention to where/who list to minimize the chance of getting stabbed. I'd advice(advise?) playing a trolloc so you get into the habit of always checking where for smells. I still constantly check where on my characters that don't have zone sense/smells, just as a habit from playing zone sense/trolloc characters for a while. Can't remember the last time I was sameside stabbed outside of PK.
Also +1 to capping channelers to 280 hps, although rerolls seem to circumvent that. I have 3 different channelers with 280+ hps from rerolls and they have yet to be "caught" by the mobol thing.
Also +1 to capping channelers to 280 hps, although rerolls seem to circumvent that. I have 3 different channelers with 280+ hps from rerolls and they have yet to be "caught" by the mobol thing.
Re: Adding to our Playerbase - Campaign
The only thing that needed to be changed was removing or limiting rerolls for channelers to avoid the absurd hit point inflation.
Penalizing the player who spent a decade statting to get a great fc (or the brand new player who got lucky with a one in a million roll on his first stat, for that matter) was a terrible decision.
Penalizing the player who spent a decade statting to get a great fc (or the brand new player who got lucky with a one in a million roll on his first stat, for that matter) was a terrible decision.
Re: Adding to our Playerbase - Campaign
I find it hard to believe you spent 10 years doing nothing but statting for a perfect channie.
Also, reducing your hps to 280 with max stats is hardly a penalization. You might be over reacting to this slightly, upwards to just straight up whining about something that is very much still playable and as powerful as it ever was.
Also, reducing your hps to 280 with max stats is hardly a penalization. You might be over reacting to this slightly, upwards to just straight up whining about something that is very much still playable and as powerful as it ever was.
Re: Adding to our Playerbase - Campaign
Edakim wrote: ↑Fri Jan 10, 2020 7:24 pmThe only thing that needed to be changed was removing or limiting rerolls for channelers to avoid the absurd hit point inflation.
Penalizing the player who spent a decade statting to get a great fc (or the brand new player who got lucky with a one in a million roll on his first stat, for that matter) was a terrible decision.
Have to disagree. A large portion of players who were playing channelers, specifically those in pk, were max statted with absurd hps. Or close very close to anyway. In response to taking away the option of 300+ hit points, you were given a free reroll and a free homeland change which is very much the opposite of penalization.
As I said before I'm a subpar statted mc with less than 280 hit points as a known darkfriend. I regularly pull over 330 defense in less than top end gear and do just fine. The only fault in changing the absurd hit points into a more balanced approach was that players would quit because they're unwilling to learn.
It's not a hard transition. All it takes is some effort, which is much less so than the effort imms put into giving rerolls and homeland changes for free.
Re: Adding to our Playerbase - Campaign
I kinda don't get this. You admit the hit points got absurdly inflated. But rerolls don't give you anything statting couldn't give you? So... it's fine for someone to get lucky (or stat for a decade) and get said absurdly inflated HP in the beginning and the only thing at issue is to restrict rerolls so no one has a good chance of catching up, either? Seems like that would just punish anyone who didn't spend a year statting upfront to get near perfect rolls.The only thing that needed to be changed was removing or limiting rerolls for channelers to avoid the absurd hit point inflation.
I mean I get that it sucks to invest so much time to get literally the perfect set of numbers which then see a nerf but it does seem like it was a good balance change. Making it easier to hit the max makes the class more accessible to newer players too, one in a million stat roll people aside. Your stats are still great, otherwise.
Anecdotally the nerf seems to have mostly affected experienced players with well above average stats - evening the playing field.
e: Statting in general has issues but that's a broader discussion I think, if it is even possible to really fiddle with that much.
Re: Adding to our Playerbase - Campaign
As someone who did many of the channie homeland changes and subsequent rerolls, I think the change actually upped a ton of channies. There were quite a few channelers with one or two low stats that were often brought up to par or even ended up max statting. Sure, there were a few Borderland and Andor fcs who ended up losing stats. Many did lose hps, but overall I feel that statwise it brought the class up instead of down.
Letting people keep unrerolled uberstatted characters is not something we would consider, because in general we prefer players sticking with old characters instead of moving on to the next better statted character. That movement essentially ends with everyone having a Gaidin/ Borderguard/ raken/ other bonused clan character and no one playing in clans like Lion Warden and so on. Obviously the appeal of bonused clans will always make people move to a new alt, but overall I'd say people sticking with their characters is better than always moving on to the next master. And that is aside from the obvious balance issues that caused the change to begin with. After a few years of people statting, we'd be back where we were, with 315-340 hps channelers who can negate the difference in hps to any other class in one or two weaves, e.g. no glass cannons, but just cannons.
Ideally, at some point we do get the leveling and rerolling hps fixed with coding, but for now, what we have will have to do. It sure as hell beats doing nothing.
Letting people keep unrerolled uberstatted characters is not something we would consider, because in general we prefer players sticking with old characters instead of moving on to the next better statted character. That movement essentially ends with everyone having a Gaidin/ Borderguard/ raken/ other bonused clan character and no one playing in clans like Lion Warden and so on. Obviously the appeal of bonused clans will always make people move to a new alt, but overall I'd say people sticking with their characters is better than always moving on to the next master. And that is aside from the obvious balance issues that caused the change to begin with. After a few years of people statting, we'd be back where we were, with 315-340 hps channelers who can negate the difference in hps to any other class in one or two weaves, e.g. no glass cannons, but just cannons.
Ideally, at some point we do get the leveling and rerolling hps fixed with coding, but for now, what we have will have to do. It sure as hell beats doing nothing.