The setup: Byrg raids Andor, I chase him WBfade, Nognahoj shows.
* HP:Scratched MV:Tiring > ali j k byrg
e
Ok.
* HP:Scratched MV:Tiring > Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
A revolting well bubbles with the blood of the sacrificed.
*Byrg* is standing here.
*Nognahoj* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A half-man lurks here, cold and dangerous.
Graeme has arrived from the west.
*Nognahoj* barely pierces Graeme's body.
* HP:Scratched MV:Tiring >
*Byrg* pounds your right leg.
* HP:Scratched MV:Tiring - Byrg: Wounded >
You slash *Byrg*'s left arm hard.
A ramshorned trolloc joins Byrg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a ramshorned trolloc's fight!
A Ko'bal trolloc joins a ramshorned trolloc's fight!
A half-man joins a Dhai'mon trolloc's fight!
*Byrg* pounds your body.
Graeme tries to hack *Nognahoj*, but he parries successfully.
*Nognahoj* pierces Graeme's body.
* HP:Scratched MV:Tiring - Byrg: Wounded > 11
bash
[k h.dark]
You do the best you can!
= ing - Byrg: Wounded >
A half-man slashes Graeme's body.
A Ko'bal trolloc tickles Graeme's right arm with his pierce.
A Dhai'mon trolloc slashes your body.
A ramshorned trolloc barely tickles your left hand with his crush.
A ramshorned trolloc tickles Graeme's body with his crush.
*Nognahoj* pierces Graeme's left leg.
As *Byrg* avoids your bash, you topple over and fall to the ground!
*Byrg* sends you sprawling with a powerful bash!
* HP:Hurt MV:Tiring - Byrg: Wounded >
*Nognahoj* avoids being bashed by Graeme who loses his balance and falls!
* HP:Hurt MV:Tiring - Byrg: Wounded >
A Ko'bal trolloc tickles Graeme's left leg with his pierce.
* HP:Hurt MV:Tiring - Byrg: Wounded > bash
A half-man slashes Graeme's body.
A Ko'bal trolloc tickles Graeme's right leg with his pierce.
A Dhai'mon trolloc tickles your right leg with his slash.
A ramshorned trolloc tickles your body with his crush.
A ramshorned trolloc tickles Graeme's right arm with his crush.
*Byrg* pounds your body.
*Nognahoj* pierces Graeme's body.
Byrg: Wounded >
*Byrg* now follows *Nognahoj*.
*Byrg* is now a member of *Nognahoj*'s group.
-
Graeme narrates 'on d s e'
+
Graeme panics, and attempts to flee!
*
A Ko'bal trolloc tickles Graeme's body with his pierce.
Graeme leaves south.
*
A Dhai'mon trolloc barely slashes your right arm.
A ramshorned trolloc barely tickles your right arm with his crush.
=
*Nognahoj* pierces your right leg.
-
Graeme has arrived from the south.
Revin has arrived from the west.
=
Graeme leaves west.
Your bash at *Byrg* sends him sprawling!
* HP:Hurt MV:Tiring - Byrg: Wounded > nar melee byrg
A half-man tries to slash Revin, but he parries successfully.
Nognahoj assumes an offensive striking posture.
* HP:Hurt MV:Tiring - Byrg: Wounded > You narrate 'melee byrg'
* HP:Hurt MV:Tiring - Byrg: Wounded > l
Revin pierces a half-man's left arm.
A ramshorned trolloc joins a half-man's fight!
A Ko'bal trolloc joins a half-man's fight!
A half-man slashes Revin's right hand very hard.
*Nognahoj* barely pierces your body.
You slash *Byrg*'s right arm hard.
A Dhai'mon trolloc tickles your right foot with his slash.
A ramshorned trolloc tickles your body with his crush.
A Ko'bal trolloc tries to pierce Revin, but he deflects the blow.
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
A revolting well bubbles with the blood of the sacrificed.
Revin Rage is here, fighting a half-man.
*Byrg* is sitting here
*Nognahoj* is here, fighting YOU!
A ramshorned trolloc is here, fighting Revin.
A ramshorned trolloc is here, fighting YOU!
A Dhai'mon trolloc is here, fighting YOU!
A Ko'bal trolloc is here, fighting Revin.
A half-man is here, fighting Revin.
* HP:Hurt MV:Tiring - Byrg: Wounded >
Graeme has arrived from the west.
* HP:Hurt MV:Tiring - Byrg: Wounded >
Graeme tries to hack *Nognahoj*, but he parries successfully.
* HP:Hurt MV:Tiring - Byrg: Wounded > nar is battish
You narrate 'is battish'
* HP:Hurt MV:Tiring - Byrg: Wounded >
A Ko'bal trolloc tries to pierce Revin, but he parries successfully.
A ramshorned trolloc tries to crush Revin, but he deflects the blow.
Revin pierces a half-man's body extremely hard.
A half-man tries to slash Revin, but he deflects the blow.
*Nognahoj* pierces your head.
You slash *Byrg*'s right leg hard.
A Dhai'mon trolloc barely tickles your body with his slash.
A ramshorned trolloc barely tickles your body with his crush.
* HP:Hurt MV:Tiring - Byrg: Battered >
A Ko'bal trolloc tries to pierce Revin, but he dodges the attack.
*Nognahoj* tickles your body with his pierce.
Revin looks at *Nognahoj*.
* HP:Wounded MV:Tiring - Byrg: Battered >
*Nognahoj* avoids being bashed by Graeme who loses his balance and falls!
* HP:Wounded MV:Tiring - Byrg: Battered >
A Ko'bal trolloc tries to pierce Revin, but he deflects the blow.
A ramshorned trolloc tries to crush Revin, but he parries successfully.
Revin pierces a half-man's right leg very hard.
A half-man tries to slash Revin, but he deflects the blow.
*Nognahoj* barely pierces your body.
You slash *Byrg*'s body.
A Dhai'mon trolloc tickles your body with his slash.
A ramshorned trolloc tickles your right leg with his crush.
Revin looks at *Byrg*.
* HP:Wounded MV:Tiring - Byrg: Battered > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.
A Ko'bal trolloc tries to pierce Revin, but he deflects the blow.
You panic and attempt to flee!
change mood brave
Graeme clambers to his feet.
You flee head over heels.
Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
Correcting map position after fleeing.
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
A hound of the shadow smells blood in the air.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* HP:Wounded MV:Tiring > n
k byrg
bash
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
A revolting well bubbles with the blood of the sacrificed.
Graeme the Honored Soldier is here, fighting Byrg.
Revin Rage is here, fighting a half-man.
*Byrg* is here, fighting Graeme.
*Nognahoj* is here, fighting Graeme.
A ramshorned trolloc is here, fighting Revin.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A Ko'bal trolloc is here, fighting Revin.
A half-man is here, fighting Revin.
* HP:Wounded MV:Tiring > A ramshorned trolloc joins a half-man's fight!
A Dhai'mon trolloc joins a half-man's fight!
Revin swiftly dodges a Dhai'mon trolloc's attempt to slash him.
Revin swiftly dodges a ramshorned trolloc's attempt to crush him.
*Nognahoj* pierces Graeme's body.
*Byrg* pounds Graeme's body hard.
A Ko'bal trolloc tries to pierce Revin, but he dodges the attack.
Revin swiftly dodges a ramshorned trolloc's attempt to crush him.
Revin tries to pierce a half-man, but he parries successfully.
A half-man gazes deeply at Revin...
The gaze of a half-man fails to affect Revin.
A half-man tries to slash Revin, but he parries successfully.
You try to slash *Nognahoj*, but he deflects the blow.
- g - Graeme: Wounded - Nognahoj: Hurt >
Nognahoj assumes an offensive striking posture.
*
Revin swiftly dodges a Ko'bal trolloc's attempt to pierce him.
+
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
A Dhai'mon trolloc tries to slash Revin, but he dodges the attack.
A ramshorned trolloc tries to crush Revin, but he parries successfully.
*Nognahoj* pierces Graeme's body.
A Ko'bal trolloc tries to pierce Revin, but he deflects the blow.
A ramshorned trolloc tries to crush Revin, but he dodges the attack.
Revin pierces a half-man's body very hard.
A half-man tries to slash Revin, but he deflects the blow.
-
*Byrg* sends Graeme sprawling with a powerful bash!
=
Your bash at *Nognahoj* sends him sprawling!
* HP:Wounded MV:Strong - Graeme: Wounded - Nognahoj: Hurt > cha wimp
You won't flee from any fight now.
* HP:Wounded MV:Strong - Graeme: Wounded - Nognahoj: Hurt >
Revin swiftly dodges a Ko'bal trolloc's attempt to pierce him.
* HP:Wounded MV:Strong - Graeme: Wounded - Nognahoj: Hurt > 1
You slash *Nognahoj*'s body into bloody fragments!
Revin swiftly dodges a Dhai'mon trolloc's attempt to slash him.
A ramshorned trolloc tries to crush Revin, but he dodges the attack.
*Byrg* pounds Graeme's body hard.
A Ko'bal trolloc pierces Revin's body.
A ramshorned trolloc tries to crush Revin, but he parries successfully.
Revin pierces a half-man's left leg very hard.
A half-man gazes deeply at Revin...
The gaze of a half-man fails to affect Revin.
A half-man tries to slash Revin, but he parries successfully.
Revin says 'mobs on me'
* HP:Wounded MV:Strong - Graeme: Wounded - Nognahoj: Wounded > [k nognahoj]
You do the best you can!
* HP:Wounded MV:Strong - Graeme: Wounded - Nognahoj: Wounded >
Graeme panics, and attempts to flee!
* HP:Wounded MV:Strong - Graeme: Wounded - Nognahoj: Wounded >
Graeme leaves south.
* HP:Wounded MV:Strong - Nognahoj: Wounded >
Graeme narrates 'bah sorry'
* HP:Wounded MV:Strong - Nognahoj: Wounded > bash
Nognahoj assumes a defensive striking posture.
g - Nognahoj: Wounded >
*Byrg* pounds your left arm.
-
*Nognahoj* pierces your right arm hard.
Revin swiftly dodges a Ko'bal trolloc's attempt to pierce him.
Graeme has arrived from the south.
=
Graeme hacks *Byrg*'s body.
+
Graeme hacks *Byrg*'s head.
*Byrg* pounds your body.
*Nognahoj* barely pierces your right leg.
A Dhai'mon trolloc tries to slash Revin, but he parries successfully.
A ramshorned trolloc tries to crush Revin, but he parries successfully.
A Ko'bal trolloc tries to pierce Revin, but he dodges the attack.
Revin swiftly dodges a ramshorned trolloc's attempt to crush him.
Revin pierces a half-man's right arm extremely hard.
A half-man tries to slash Revin, but he parries successfully.
change mood wimpy
*f
Cancelled.
Mood changed to: Wimpy
* HP:Wounded MV:Strong - Nognahoj: Wounded > vb
You panic and attempt to flee!
You flee head over heels.
Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
Correcting map position after fleeing.
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
A hound of the shadow smells blood in the air.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Arglebargle, glop-glyf!?!
* HP:Wounded MV:Strong > change mood brave
n
Mood changed to: Brave
* HP:Wounded MV:Strong > 1
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
A revolting well bubbles with the blood of the sacrificed.
Graeme the Honored Soldier is here, fighting Byrg.
Revin Rage is here, fighting a half-man.
*Byrg* is sitting here.
*Nognahoj* is here, fighting Graeme.
A ramshorned trolloc is here, fighting Revin.
A ramshorned trolloc is here, fighting Revin.
A Dhai'mon trolloc is here, fighting Revin.
A Ko'bal trolloc is here, fighting Revin.
A half-man is here, fighting Revin.
bash
* HP:Wounded MV:Tiring > Revin panics, and attempts to flee!
[k nognahoj]
You try to slash *Nognahoj*, but he parries successfully.
Nognahoj assumes an offensive striking posture.
Revin leaves north. g - Graeme: Battered - Nognahoj: Wounded >
+
Nognahoj assumes a defensive striking posture.
=
*Nognahoj* pierces Graeme's right leg.
A ramshorned trolloc joins Nognahoj's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a ramshorned trolloc's fight!
A Ko'bal trolloc joins a ramshorned trolloc's fight!
A half-man joins a Dhai'mon trolloc's fight!
Graeme hacks *Byrg*'s body.
Graeme narrates 'bashed'
-
Graeme panics, and attempts to flee!
=
Your bash at *Nognahoj* sends him sprawling!
* HP:Wounded MV:Tiring - Graeme: Battered - Nognahoj: Wounded >
Graeme leaves north.
* HP:Wounded MV:Tiring - Nognahoj: Wounded >
*Byrg* pounds your head.
* HP:Wounded MV:Tiring - Nognahoj: Wounded >
Graeme narrates 'im batt'
* HP:Wounded MV:Tiring - Nognahoj: Wounded >
A half-man tickles your body with his slash.
A Ko'bal trolloc tickles your body with his pierce.
A ramshorned trolloc barely crushes your left leg.
A ramshorned trolloc crushes your left arm.
You try to slash *Nognahoj*, but he deflects the blow.
* HP:Wounded MV:Tiring - Nognahoj: Wounded > bash
Revin has arrived from the north.
* HP:Wounded MV:Tiring - Nognahoj: Wounded > They already seem to be stunned.
* HP:Wounded MV:Tiring - Nognahoj: Wounded >
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
* HP:Wounded MV:Tiring - Nognahoj: Wounded >
You dodge a bash from *Byrg* who loses his balance and falls!
change mood wimpy
* HP:Wounded MV:Tiring - Nognahoj: Wounded > f
*Nognahoj* pierces your body.
A half-man barely slashes your body.
A Ko'bal trolloc barely tickles your body with his pierce.
A ramshorned trolloc barely crushes your body.
A ramshorned trolloc tickles your head with his crush.
You try to slash *Nognahoj*, but he deflects the blow.
Mood changed to: Wimpy
You panic and attempt to flee!hoj: Wounded >
Graeme has arrived from the north.
Graeme barely hacks *Byrg*'s head.
change mood brave
You flee head over heels.
Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
Correcting map position after fleeing.
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
A hound of the shadow smells blood in the air.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Wounded MV:Tiring > Mood changed to: Brave
* HP:Wounded MV:Tiring > n
1
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
A revolting well bubbles with the blood of the sacrificed.
Graeme the Honored Soldier is here, fighting Byrg.
You sense a hidden life form in the area...
*Byrg* is here, fighting Graeme.
*Nognahoj* is here, fighting Graeme.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A half-man lurks here, cold and dangerous.
* HP:Wounded MV:Tiring > [k nognahoj]
You try to slash *Nognahoj*, but he parries successfully.
* HP:Wounded MV:Tiring - Graeme: Battered - Nognahoj: Wounded > bash
You try to slash *Nognahoj*, but he deflects the blow.
A ramshorned trolloc joins Nognahoj's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a ramshorned trolloc's fight!
A Ko'bal trolloc joins a ramshorned trolloc's fight!
A half-man joins a Dhai'mon trolloc's fight!
*Nognahoj* pierces Graeme's body.
Graeme panics, and attempts to flee!
g - Graeme: Battered - Nognahoj: Wounded >
Graeme leaves south.
-
Graeme narrates 'hrm'
*
*Nognahoj* tickles your body with his pierce.
=
*Byrg* pounds your body.
*Byrg* pounds your head.
*Nognahoj* pierces your body.
A half-man slashes your left leg.
A Ko'bal trolloc barely tickles your body with his pierce.
A ramshorned trolloc barely tickles your body with his crush.
A ramshorned trolloc barely crushes your head.
Graeme has arrived from the south.
As *Nognahoj* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Tiring > change mood wimpy
Graeme tries to hack *Nognahoj*, but he parries successfully.
* HP:Battered MV:Tiring > flee
Nognahoj assumes an offensive striking posture.
* HP:Battered MV:Tiring >
*Nognahoj* barely pierces your head.
A Ko'bal trolloc tickles your body with his pierce.
* HP:Battered MV:Tiring - Nognahoj: Wounded >
A Dhai'mon trolloc joins a half-man's fight!
A Dhai'mon trolloc barely slashes Graeme's right arm.
*Nognahoj* pierces your left leg.
A half-man tickles your body with his slash.
A Ko'bal trolloc tickles your body with his pierce.
A ramshorned trolloc barely tickles your right arm with his crush.
A ramshorned trolloc tickles your body with his crush.
* HP:Battered MV:Tiring - Nognahoj: Wounded > Mood changed to: Wimpy
You panic and attempt to flee!ahoj: Wounded >
*Byrg* sends you sprawling with a powerful bash!
Revin barely pierces *Byrg*'s left leg.
*Nognahoj* avoids being bashed by Graeme who loses his balance and falls!
Revin tickles *Byrg*'s body with his pierce.
A Dhai'mon trolloc tickles Graeme's body with his slash.
*Byrg* pounds your body.
*Nognahoj* pierces your body hard.
A half-man slashes your right leg.
A Ko'bal trolloc tickles your left hand with his pierce.
A ramshorned trolloc tickles your body with his crush.
A ramshorned trolloc tickles your body with his crush.
*Byrg* pounds your body hard.
cha wimp
Revin barely tickles *Byrg*'s body with his pierce.
A Dhai'mon trolloc tries to slash Graeme, but he deflects the blow.
*Byrg* pounds your body.
*Nognahoj* pierces your left leg.
A half-man slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tickles your left arm with his crush.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely tickles your right hand with his crush.
You wish that your wounds would stop BLEEDING so much!
*Byrg* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
*Nognahoj* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
Correcting map position after fleeing.
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
A hound of the shadow smells blood in the air.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
You won't flee from any fight now.
* HP:Critical MV:Tiring > nar byrg zerk
Revin narrates 'group on who'
* HP:Critical MV:Tiring > You narrate 'byrg zerk'
* HP:Critical MV:Tiring > e
s
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
u
* HP:Critical MV:Tiring > u
Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N U ]
A huge trolloc marked with a whirlwind snorts here.
* HP:Critical MV:Tiring > A Granite Cave
You squeeze through the crack and find yourself in the center of a small
cave, obviously created by some kind of earthquake, though it appears to
be very old, perhaps back to the Breaking of the World. Several sets of
scuff marks on the floor and gashes in the stone walls indicate that it
is traveled upon occasion, though.
[ obvious exits: U D ]
* HP:Critical MV:Tiring > Rocky Outcrop
This barren mound of granite starkly contrasts with the surrounding
forest. High above your head you can see the open sky through gently
waving treetops. Several animal paths wander through the trees nearby
and a large crack is barely visible in the rocks below.
[ obvious exits: N E W D ]
* HP:Critical MV:Tiring > n
w
Pressing Through the Branches
Branches block the way through the forest here, forcing one to twist and
turn to make any headway. Among the crunching of branches you can hear
the occasional growl of some kind of large animal, or perhaps just the
wind through the trees.
[ obvious exits: E S W ]
A glowing apparition drifts in no particular direction.
w
* HP:Critical MV:Tiring > Wandering Through the Undergrowth
The forest has become very thick here, as you can barely move through
the overhanging branches and the bushes which cover the ground. It is
next to impossible to make any headway and the forest seems to be at
least as thick in every direction.
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > rh
Muddy Brook
A small brook crosses your path here, running west to south where it
disappears back into the dense bushes. Overhead, the trees block out all
but a little light from the sky, creating a muted feel to this quiet
glade. Along the banks of the brook a number of animal tracks approach
and lead away from the waters edge, marking this as the local watering
hole for this reach of the forest.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
* HP:Critical MV:Tiring > w
[ride horse]
They're not here to be ridden.
* HP:Critical MV:Tiring > rh
Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
[ obvious exits: E S W D ]
A sleek well-trained torm glares fiercely about.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
* HP:Critical MV:Tiring > [ride horse]
You start riding it.
* R HP:Critical MV:Tiring > s
On Top of the Rock
Standing on this rock, you get a good view of the swamp, stretching out to
the west. The rock is very flat on its top and is easy to walk on. It is
only covered with small bushes and moss. The only problem is that you
probably can be spotted from a long way away.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Tiring >
Graeme narrates 'nog chasing'
* R HP:Critical MV:Tiring > w
w
w
w
A Flooded Bog
You have trudged through the mirk, and have found what seems to be the only
thing that is not sinking into the murk. Just east of you is a large rock
formation, sticking out of the swamp twenty feet in the air. Just to the
north you see a place where you can climb onto the rock.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Tiring > s
A Filthy Mire
The swamp goes on and on here, and it is becoming more and more difficult
to walk as your feet sink deeper and deeper into the muck. But you know that if
you stop you will eventually sink, and never be found again. The swamp
surrounds you here, but because of deep water, you cannot proceed south.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Tiring > s
In a Shallow Mire
This swamp looks like it is trying to destroy the land. As you walk you can
see rocks and dead trees sinking. Its as if the swamp is eating away the land.
And it is doing a very good job of it, for swamp is all you can see for miles.
But you are blocked by deep water north and west, so you can only go east.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
s
* R HP:Critical MV:Tiring > s
Alas, you cannot go that way...
s
* R HP:Critical MV:Tiring > s
Flooded Grassland
The swamp has totally taken over here, killing anything and everyting that
cannot survive the conditions. You see many dead trees and bushes poking
out here and there, victims of the swamp. The swamp also seems to be trying
to consume you, for the land sinks everywhere you step, some places up past
your knees. And the only way you can go is north, into more swamp.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Tiring > s
Path Along the Widening Stream
A faint, dirt path runs next to the quiet flowing stream as it begins to grow
in size. Small rapids form as the water pours over small algae covered rock
outcroppings in the path of the stream. The curving wispy branches of several
weeping willows dot the border of the water.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Tiring > Path Along the Small Stream
A faint, dirt path runs parallel to the quiet flowing stream. Several animal
tracks lie imprinted in the moist soil showing the inhabitants of this
trail. The sky is shown clearly above, unobscured by the branches of trees
that grow a distance away from the stream.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Tiring > Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Tiring > s
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
not
* R HP:Critical MV:Winded >
Revin narrates 'nog off chasing you'
* R HP:Critical MV:Winded > e
e
You stop paying increased attention to your surroundings.
e
* R HP:Critical MV:Winded > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > e
e
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sheep is here, bleating.
A cute brown deer eyes you nervously.
e
* R HP:Critical MV:Winded > e
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > e
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > sc
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tired farmer is here.
* R HP:Critical MV:Winded > Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Critical MV:Winded > u
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > u
You have 52(426) hit and 70(148) movement points.
You have scored 108553085 experience points and 3050 quest points.
You need 1727266278 exp to level and 6950 qp to rank.
You have amassed 9 Turn points to date.
You have played 58 days and 5 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
u
* R HP:Critical MV:Winded > Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > e
e
e
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > d
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
d
* R HP:Critical MV:Winded > d
Revin narrates 'am batt'
Alas, you cannot go that way...
* R HP:Critical MV:Winded > On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
sc
* R HP:Critical MV:Winded > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Critical MV:Winded > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Critical MV:Winded > e
You have 52(426) hit and 70(148) movement points.
You have scored 108553085 experience points and 3050 quest points.
You need 1727266278 exp to level and 6950 qp to rank.
You have amassed 9 Turn points to date.
You have played 58 days and 5 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
* R HP:Critical MV:Winded > e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Critical MV:Winded > dism
lh
You stop riding it.
lh
* HP:Critical MV:Winded > lh
[lead horse]
You start leading it.
A jet black courser starts following you.
* HP:Critical MV:Winded > s
[lead horse]
You're already leading it!
* HP:Critical MV:Winded > [lead horse]
You're already leading it!
* HP:Critical MV:Winded > The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Bartrim the innkeeper stands sullenly about.
A jet black courser has arrived from the north.
* HP:Critical MV:Winded > op common
s
It's already open!
* HP:Critical MV:Winded > The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
A jet black courser has arrived from the north.
* HP:Critical MV:Winded >
Graeme narrates 'am out beat'
* HP:Critical MV:Winded > zz
not
[change mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Winded > kill dark
You start paying increased attention to your surroundings.
kill dark
* HP:Critical MV:Winded > kill dark
kill dark
kill dark
kill dark
They aren't here.
kill dark
kill dark
kill dark
* HP:Critical MV:Winded > kill dark
They aren't here.
* HP:Critical MV:Winded > Your heartbeat calms down more as you feel less panicked.
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > ali 9 cl common
They aren't here.
* HP:Beaten MV:Tiring > z n
They aren't here.
* HP:Beaten MV:Tiring > kill dark
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
kill dark
Ok.
* HP:Beaten MV:Tiring > [scan ]
Bartrim the innkeeper stands sullenly about.
* HP:Beaten MV:Tiring > Graeme narrates 'where you rhys'
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
ali 8 op common
* HP:Beaten MV:Tiring > Ok.
* HP:Beaten MV:Tiring > nar common
z n
You narrate 'common'
* HP:Beaten MV:Tiring > [scan ]
Bartrim the innkeeper stands sullenly about.
* HP:Beaten MV:Tiring > ali 7 cl window
Ok.
* HP:Beaten MV:Tiring > z n
[scan ]
Bartrim the innkeeper stands sullenly about.
dd
z n
* HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Beaten MV:Tiring > [scan ]
Bartrim the innkeeper stands sullenly about.
* HP:Beaten MV:Tiring >
Revin narrates 'am out'
* HP:Beaten MV:Tiring > ali 6 op window
Ok.
* HP:Beaten MV:Tiring > dd
z n
[diag h.dark]
No-one by that name here.
* HP:Beaten MV:Tiring > 0
[scan ]
Bartrim the innkeeper stands sullenly about.
* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - The Common Room
* HP:Beaten MV:Tiring > dd
z n
[diag h.dark]
No-one by that name here.
* HP:Beaten MV:Tiring > [scan ]
Bartrim the innkeeper stands sullenly about.
* HP:Beaten MV:Tiring > dd
z n
Revin narrates 'group somewhere?'
* HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Beaten MV:Tiring > [scan ]
Bartrim the innkeeper stands sullenly about.
* HP:Beaten MV:Tiring > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* HP:Beaten MV:Tiring > change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* HP:Beaten MV:Tiring > n
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* HP:Beaten MV:Tiring > z n
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Bartrim the innkeeper stands sullenly about.
A jet black courser has arrived from the south.
* HP:Beaten MV:Tiring > [scan ]
* HP:Beaten MV:Tiring > cha wimp
n
You won't flee from any fight now.
rh
* HP:Beaten MV:Tiring > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser has arrived from the south.
* HP:Beaten MV:Tiring > [ride horse]
A jet black courser stops following you.
You start riding it.
* R HP:Beaten MV:Tiring > not
e
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > Graeme narrates 'ok'
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > e
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Beaten MV:Tiring >
An elite Lion Warden stops using a mirrored lantern.
* R HP:Beaten MV:Tiring > w
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > cl gate
z
Ok.
* R HP:Beaten MV:Tiring > [scan ]
North: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > w
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Beaten MV:Tiring > not
dd
z
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A simple man blends into the crowd of the city.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Beaten MV:Tiring > z u
[scan ]
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring >
Graeme narrates 'im crit tarendrelle'
* R HP:Beaten MV:Tiring > nar am WB
You narrate 'am WB'
not
* R HP:Beaten MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > z
0
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A simple man blends into the crowd of the city.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - Magnificent Square
not
* R HP:Beaten MV:Tiring > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > n
n
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A simple man blends into the crowd of the city.
* R HP:Beaten MV:Tiring > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
Miloh lounges alongside the road, scratching his beard.
* R HP:Beaten MV:Tiring > s
s
s
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A simple man blends into the crowd of the city.
s
* R HP:Beaten MV:Tiring > s
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Beaten MV:Tiring > Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Beaten MV:Tiring > s
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An old woman smiles kindly.
* R HP:Beaten MV:Tiring > w
The Garden
The garden is a wide array of carefully arranged flowers and bushes in the
center of Whitebridge's park. The garden continues to the south, and the park
extends to the north. A wide field lies to the east, and an open road to the
west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > l s
The gate is closed.
* R HP:Beaten MV:Tiring > op gate
Ok.
z s
* R HP:Beaten MV:Tiring > [scan ]
* R HP:Beaten MV:Tiring > w
Open Road
The open road heads off to the north, and you see a small bank to the south.
There is a pretty garden at the center of the park to the east.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A ratter is here, hunting shadoweyes.
* R HP:Beaten MV:Tiring > n
n
Open Road
The road opens here to the east into a large park of green grass. To the west
the road curves around a bend and follows the river bank. The park extends to
the east, and the path continues to the south.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > w
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > n
n
Bend Along the Wall
The Wharf road bends here to the north and east. The road runs along the river
bank to the north, and extends into an open area to the east.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Beaten MV:Tiring > Wharf Road
The Wharf Road continues here to the north and south. To the south the road
curves away from the river and around the city. A small pet store lies to the
east. The White Bridge dominates the city from any vantage-point, and this
location is no exception.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > x
Wharf Road
The Wharf Road runs along the banks of the river Arinelle, which is
just to the west. You can see the docks to the north. The looming arch of the
White Bridge hangs high overhead as it spans the river. A side road leads off
into the city to the east.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A little boy plays here.
* R HP:Beaten MV:Tiring > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is winded.
* R HP:Beaten MV:Tiring >
Revin narrates 'don't think chasing you'
* R HP:Beaten MV:Tiring > s
z
Wharf Road
The Wharf Road runs along the banks of the river Arinelle, which is
just to the west. You can see the docks to the north. The looming arch of the
White Bridge hangs high overhead as it spans the river. A side road leads off
into the city to the east.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > [scan ]
* R HP:Beaten MV:Tiring > s
z e
Wharf Road
The Wharf Road continues here to the north and south. To the south the road
curves away from the river and around the city. A small pet store lies to the
east. The White Bridge dominates the city from any vantage-point, and this
location is no exception.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > [scan ]
A petshopkeeper is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* R HP:Beaten MV:Tiring >
Graeme narrates 'ok'
n
* R HP:Beaten MV:Tiring > n
Wharf Road
The Wharf Road runs along the banks of the river Arinelle, which is
just to the west. You can see the docks to the north. The looming arch of the
White Bridge hangs high overhead as it spans the river. A side road leads off
into the city to the east.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A little boy plays here.
* R HP:Beaten MV:Tiring > w
w
The Pier
Weatherbeaten wooden planks mark the edge of a pier, which begins among the
nearby warehouses and extends onto the river to the west. Cleats and lines
mark mooring spots along the pier, providing berths for a large number of
boats. Maritime traffic down the Arinelle is frequent and voluminous. The
stone streets of Whitebridge begin to the east, near the less seedy of the
warehouses. The pier is largely in the shadow of the massive White Bridge
which extends from the city's center over the river to the west.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The fishmonger is here, hoping to buy your catch.
w
* R HP:Beaten MV:Tiring > Whitebridge Docks
The Whitebridge docks begin at the river's edge, and the pier extends into
the main city to the east. The raging waters of the River Arinelle flow
from the north and disappear from view around a bend to the south. The
majority of the docks lie in the shadow cast by the gargantuan bulk of the
White Bridge, which spans the river and sets down in the heart of the city
to the east. The docks provide a magnificent view of this relic of the Age
of Legends, unobstructed by any buildings. A faded sign stands at an angle.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > You need a boat to go there.
* R HP:Beaten MV:Tiring > e
Graeme narrates 'who is you'
The Pier
Weatherbeaten wooden planks mark the edge of a pier, which begins among the
nearby warehouses and extends onto the river to the west. Cleats and lines
mark mooring spots along the pier, providing berths for a large number of
boats. Maritime traffic down the Arinelle is frequent and voluminous. The
stone streets of Whitebridge begin to the east, near the less seedy of the
warehouses. The pier is largely in the shadow of the massive White Bridge
which extends from the city's center over the river to the west.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The fishmonger is here, hoping to buy your catch.
* R HP:Beaten MV:Tiring > e
n
n
Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A little boy plays here.
* R HP:Beaten MV:Tiring > Wharf Road
Wharf road runs north and south along the east bank of the River Arinelle.
River trade being essential to the livelihood of Whitebridge, the docks of
the city, to the south and west, are well-maintained and often quite busy.
The road is also host to a wide array of warehouses that have been erected
to the east, beginning what is a prime real estate district for traders,
due to its proximity to the docks. The beautiful span of the White Bridge
looms to the south, arching majetstically over the river to the west.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A worker busily earns a day's pay.
* R HP:Beaten MV:Tiring > Wharf Road
Smells of mud and river permeate the area, where the Arinelle river flows
from the north, along the western border of the road. A large shoulder of
granite borders the river just to the north. Wharf road borders the river
on the western side, while the eastern side contains the city's warehouse
district. Numerous large warehouses line the road along the eastern edge of
the street, most clearly marked as the property of one merchant or another.
Wharf road continues south towards the Whitebridge docks, while further
east, Wharf road begins to turn north, towards the city wall.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sailor is here.
* R HP:Beaten MV:Tiring > e
A sailor stops using a torch.
Graeme narrates 'both of us are low'
Twist in the Road
A rocky promontory extends from the north, along the sides of the Arinelle
river, by the watery sounds which waft over the top of the granite wall.
Whitebridge's perimeter road turns from north to west, hugging the stone
barrier. Battered warehouses and small, mean offices cover every inch of
the interior of the street. The warehouses seem to be predominantly
spacious, one-storey buildings, though a few have a second level. The
cobbles underfoot are rough, uneven, and caked with a thick layer of mud.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > n
e
Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sailor is here.
* R HP:Beaten MV:Tiring > e
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
Miloh lounges alongside the road, scratching his beard.
* R HP:Beaten MV:Tiring > s
z
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
* R HP:Beaten MV:Tiring > [scan ]
North: A town watchman is here, patrolling the city.
East: A town watchman is here, patrolling the city.
South: A simple man blends into the crowd of the city.
West: A master blacksmith is here, hard at work.
* R HP:Beaten MV:Tiring > not
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > dd
z s
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.
* R HP:Beaten MV:Tiring > l
r
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
* R HP:Beaten MV:Tiring > not
You sit down and rest your tired bones.
* R HP:Beaten MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > l
A determined Lion Warden soldier stops using a mirrored lantern.
Revin narrates 'am wounded no tracks into tarendelle'
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
* R HP:Beaten MV:Tiring > st
s
You stop resting, and stand up.
r
* R HP:Beaten MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.
* R HP:Beaten MV:Tiring > You sit down and rest your tired bones.
not
* R HP:Beaten MV:Tiring > dd
0
dd
z
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > Graeme narrates 'ok'
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - Magnificent Square
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > cha wimp
[scan ]
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > sc
You won't flee from any fight now.
* R HP:Beaten MV:Tiring > You have 93(426) hit and 96(148) movement points.
You have scored 108553085 experience points and 3050 quest points.
You need 1727266278 exp to level and 6950 qp to rank.
You have amassed 9 Turn points to date.
You have played 58 days and 5 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are resting.
* R HP:Beaten MV:Tiring > dd
z n
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
* R HP:Beaten MV:Tiring > wh
Players
-------
Talimar Tianovni, Kandori Jewel Trader [Kandori Merchants' Guild]
Erulisse Avehelm, Aes Sedai
Graeme the Honored Soldier [Morat'torm] WANTED
Revin Rage
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster]
Amot of Two Rivers
Lord Adael the Lord Captain [Lion Warden]
7 players displayed.
* R HP:Beaten MV:Tiring > dd
z n
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
* R HP:Beaten MV:Tiring > dd
z n
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
* R HP:Beaten MV:Tiring >
A plainly dressed man stops using a lantern.
dd
z n
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
* R HP:Beaten MV:Tiring > dd
0
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - Magnificent Square
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
sc
* R HP:Beaten MV:Tiring > You have 93(426) hit and 96(148) movement points.
You have scored 108553085 experience points and 3050 quest points.
You need 1727266278 exp to level and 6950 qp to rank.
You have amassed 9 Turn points to date.
You have played 58 days and 5 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are resting.
* R HP:Beaten MV:Tiring > dd
0
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - Magnificent Square
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > cha wimp
You won't flee from any fight now.
* R HP:Beaten MV:Tiring > dd
z
wh
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > Players
-------
Talimar Tianovni, Kandori Jewel Trader [Kandori Merchants' Guild]
Erulisse Avehelm, Aes Sedai
Graeme the Honored Soldier [Morat'torm] WANTED
Revin Rage
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster]
Amot of Two Rivers
Lord Adael the Lord Captain [Lion Warden]
7 players displayed.
dd
z
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > 0
[scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - Magnificent Square
dd
z
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
Revin narrates 'they outside wb'
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.
* R HP:Beaten MV:Tiring > nar am mag
You narrate 'am mag'
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > Graeme narrates 'nod'
[scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
0
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - Magnificent Square
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > change mood wimpy
[scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > Mood changed to: Wimpy
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
l
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
0
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - Magnificent Square
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Tiring > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong >
Someone bellows 'Paying out for scalps of the shadow at Open Road.'
* R HP:Beaten MV:Strong >
Revin narrates 'am heading w'
* R HP:Beaten MV:Strong > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > dd
z
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
North: A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
South: A town watchman is here, patrolling the city.
West: A rat scurries around trying to get out of sight.
Up: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > not
st
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > u
You stop resting, and stand up.
u
* R HP:Beaten MV:Strong > u
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > w
w
w
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
d
* R HP:Beaten MV:Strong > On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > d
d
Graeme narrates 'we on?'
Alas, you cannot go that way...
d
* R HP:Beaten MV:Strong > On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
op gate
* R HP:Beaten MV:Strong > Ok.
* R HP:Beaten MV:Strong > z w
Revin narrates 'low batt'
[scan ]
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Beaten MV:Strong > w
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
not
* R HP:Beaten MV:Strong > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > z w
[scan ]
* R HP:Beaten MV:Strong >
Revin narrates 'they were on me w of wb'
* R HP:Beaten MV:Strong > not
w
You stop paying increased attention to your surroundings.
e
* R HP:Beaten MV:Strong > e
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is standing here.
*Nognahoj* is standing here.
A tired farmer is here.
* R HP:Beaten MV:Strong > *Byrg* pounds your left hand hard.
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Byrg: Wounded > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Byrg: Wounded >
You slash *Byrg*'s left leg.
*Byrg* pounds your body hard.
f
You panic and attempt to flee!: Battered >
*Nognahoj* pierces your body.
You flee head over heels.
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
Correcting map position after fleeing.
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong >
Graeme narrates 'hrm ok'
* R HP:Beaten MV:Strong > w
w
w
w
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Beaten MV:Strong > w
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Beaten MV:Strong > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sheep is here, bleating.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Strong > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Beaten MV:Strong > w
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Strong > n
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
w
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
A raven is here flying around.
* R HP:Beaten MV:Strong > Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black wolf growls loudly, poised to leap.
A fox is here, hunting for rabbits.
* R HP:Beaten MV:Strong > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
w
* R HP:Beaten MV:Strong > w
A raven starts following you.
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Beaten MV:Strong > w
w
Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Beaten MV:Strong > w
Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Beaten MV:Strong > Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > n
Alas, you cannot go that way...
w
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > w
w
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
Caemlyn Road
The Caemlyn Road is a long dirt road, winding through the forested hills of
the Andoran countryside between Baerlon and Whitebridge. To the south, a
small forest comes up almost to the edge of the road, its floor thick with
underbrush. A small dried-out brook is visible a short distance north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
w
Caemlyn Road
A small clearing is visible to the south through the trees just off the
main road. To the north, a small track bears the marks of many different
animals as it runs alongside the hard-packed dirt of the Caemlyn Road.
Rolling hills covered in trees flank the highway as it winds east and west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Along Caemlyn Road
The Caemlyn Road winds through a sprawling countryside that is dotted with
rolling hills covered with a wide variety of trees, some with leaves that
fall and some whose needles remain all winter. To the north, a path runs
alongside the road, while to the south is the edge of the forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
x
* R HP:Beaten MV:Strong > Caemlyn Road
The Caemlyn Road runs east and west between Baerlon and Whitebridge. A
small path mirrors the road to the north, while to the south, a cluster of
forested hills break up the countryside. Deep wagon ruts and many foot- and
hoof prints mar the hard-packed earth, evidence of many travelers.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Caemlyn Road
The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears
the marks of many travelers. Trees give way to a small grassy clearing to
the north while a broad hill stretches away to the south, covered with
sparse thickets of tall leafy trees mixed with evergreens.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Along Caemlyn Road
The well-traveled Caemlyn Road passes by a small campground to the south as
it makes its way east and west between Baerlon and Whitebridge. To the
north, a patch of pebbled ground is preventing much more than a few stray
clumps of grass to grow, a start contrast to the green countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Strong > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is weary.
w
w
* R HP:Beaten MV:Strong >
Revin narrates 'oh lion warden patty'
* R HP:Beaten MV:Strong > w
Caemlyn Road
A stand of pine trees lies to the north reaching high into the sky. The
ground beneath is littered with the long needles that have fallen from
thick branches. To the west of the trees, a thick clump of tall weeds grows
just off the main track. The Caemlyn Road continues to the east and west.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
w
* R HP:Beaten MV:Strong > Caemlyn Road
A large cluster of weeds have grown up to the north, while to the east and
west the road continues, wagon ruts creating parallel tracks in the hard
dirt. Hoof prints are most common, but once in a while a footprint marks the
dirt as travelers make their way to or from Whitebridge.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Fork in the Roadway
A large hill looms nearby and the road splits around it. The larger, more
traveled path continues east, while a smaller, overgrown trail leads into
the hills to the north. To the west, the highway continues towards Baerlon,
through light forests and gently rolling slopes.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Along the Caemlyn Road
Deeply rutted and gouged, the hard-packed road continues its march east and
west, through gently sloped hills and small thickets. In places, worn and
weathered fences pop up along the wall, their wood grey with age and
splintered. far the east, a hillock looms, forcing the road to split.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild dog with matted fur snarls at you.
* R HP:Beaten MV:Strong > The Caemlyn Road
Surrounded by gently rolling hills, the Caemlyn Road continues through the
lightly forested countryside. A small group of buildings cluster at the
base of a distant hill, thin streams of smoke rising from several. Several
cows graze in a meadow nearby, while their calves frolic nearby.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
w
w
Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
* R HP:Beaten MV:Strong > Forested Cliff
The trees grow close together here, their branches woven together in an
intricate canopy that shades the forest floor. Vision is limited, though a
steep drop off is visible to the west. Low-lying flora hugs the ground and
various wildflowers provide pops of color in a sea of green and brown.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
0
* R HP:Beaten MV:Strong > n
[where ]
Players in your Zone
--------------------
Rhys - Forested Cliff
w
* R HP:Beaten MV:Strong > Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Beaten MV:Strong >
Graeme narrates 'tic to batt now'
* R HP:Beaten MV:Strong > x
w
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
w
* R HP:Beaten MV:Strong > w
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > w
Caemlyn Road
Wagon marks have gouged the hard-packed earth that is the Caemlyn Road. On
one side of the road, tall trees of varying types dot the hilly
countryside, some with broad leaves, others with sharp needles. To the
south is a steep forested slope carpeted with thick underbrush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Caemlyn Road
The Caemlyn Road stretches for miles in either direction. Deep grooves in
the sod show how traveled this path is. Rolling hills fill the horizon to
the south, while the uneven landscape gives way to a forested ravine to the
north. The landscape is green as far as the eye can see.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > 0
Caemlyn Road
The Caemlyn Road winds through miles and miles of rolling hills. Uneven
gouges and holes mark the well-worn track, marred by decades of travel
through Andor. Wildflowers dot the hillsides, offsetting the endless sea of
green with shades of purple, blue and white.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Caemlyn Road
* R HP:Beaten MV:Strong > w
w
Your mount is too exhausted.
* R HP:Beaten MV:Strong > Your mount is too exhausted.
* R HP:Beaten MV:Strong > dism
e
You stop riding it.
e
* HP:Beaten MV:Strong > e
Caemlyn Road
The Caemlyn Road stretches for miles in either direction. Deep grooves in
the sod show how traveled this path is. Rolling hills fill the horizon to
the south, while the uneven landscape gives way to a forested ravine to the
north. The landscape is green as far as the eye can see.
[ obvious exits: N E W ]
* HP:Beaten MV:Strong > e
Caemlyn Road
Wagon marks have gouged the hard-packed earth that is the Caemlyn Road. On
one side of the road, tall trees of varying types dot the hilly
countryside, some with broad leaves, others with sharp needles. To the
south is a steep forested slope carpeted with thick underbrush.
[ obvious exits: N E S W ]
* HP:Beaten MV:Strong > Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
* HP:Beaten MV:Strong > Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A gray palfrey prances skittishly nearby.
* HP:Beaten MV:Tiring > rh
w
[ride horse]
You start riding him.
w
* R HP:Beaten MV:Tiring > w
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > w
Caemlyn Road
Wagon marks have gouged the hard-packed earth that is the Caemlyn Road. On
one side of the road, tall trees of varying types dot the hilly
countryside, some with broad leaves, others with sharp needles. To the
south is a steep forested slope carpeted with thick underbrush.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Beaten MV:Tiring > w
Caemlyn Road
The Caemlyn Road stretches for miles in either direction. Deep grooves in
the sod show how traveled this path is. Rolling hills fill the horizon to
the south, while the uneven landscape gives way to a forested ravine to the
north. The landscape is green as far as the eye can see.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > w
Caemlyn Road
The Caemlyn Road winds through miles and miles of rolling hills. Uneven
gouges and holes mark the well-worn track, marred by decades of travel
through Andor. Wildflowers dot the hillsides, offsetting the endless sea of
green with shades of purple, blue and white.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
w
* R HP:Beaten MV:Tiring > w
Bend in the Roadway
The winding Caemlyn Road bends sharply as the forested hills give way to a
large valley to the south. The slope into the basin is too steep to easily
travel and thick trees and underbrush hide the valley floor. Westwards, the
Hills of Absher extend towards the horizon.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > Hills of Absher
The Hills of Absher stretch out for miles. The Caemlyn Road winds between
and over these hills just to the north. Tall green grass makes waves over
the gently rounded peaks as the wind blows over them and wildflowers splash
color between tickets of large old trees.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Beaten MV:Tiring > Low Forested Hills
A sloping ridgeline of gently rising hills makes its way throughout the
lushly green forest of maple and birch trees. Tall grass and ever bountiful
weeds grow thickly throughout the undergrowth of the scattered trees, and
the melody of birds chirping travels with the gentle breeze slowly swaying
the surrounding foliage.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A delicate, pastel butterfly is here flying around.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Tiring > n
n
Thinning Timberland
The woods grow thin and there is a brown harrowed field to the west and a
small cottage beyond. Several stumps poke up out of the dry ground and
there is very little vegetation or groundcover. A small wooden lean-to
houses a few lone pieces of firewood.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > Harrowed Fields
The field is overworked, dried out, harrowed farmland. A few crops remain,
though they are dead and dying. The dried brown vegetation is smashed down
in places and chewed to almost nothing in others. Several abandoned
implements lay scattered about the area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Raggedy Scarecrow is here, staring blankly into the distance.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > Shady Glade
Tall multi-colored tamarck trees stretch high in the sky, encircling a
small cottage and forming a hidden glade. The leaves weave a canopy over
the clearing, casting dappled shadows across the roof and yard. The
thatched cottage, with its log walls and lighted windows, lies to the west.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > Caemlyn Road
Though little more than hard-packed earth, this road is the main artery
between Baerlon and Whitebridge. Showing signs of heavy use, ruts and
potholes make for jarring travel. To the south birch and maple trees give
way to a small glade, while the road continues east and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > n
Path to a Farm
A small overgrown path leads off the Caemlyn road towards a small farmhouse
to the north. Old, weathered cobblestones peek out between grass and
prickly weeds. Several boxes line the path, filled with wildflowers in
various hues, the wood splintered and gray with age.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > s
w
w
Caemlyn Road
Though little more than hard-packed earth, this road is the main artery
between Baerlon and Whitebridge. Showing signs of heavy use, ruts and
potholes make for jarring travel. To the south birch and maple trees give
way to a small glade, while the road continues east and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > Caemlyn Road
Caemlyn Road heads east and west here; to the east there is nothing to be
seen but the fields and gentle hills that lie around the road. In the west
the high wall of Baerlon can be seen above a rise.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > Caemlyn Road
Caemlyn Road heads east toward Whitebridge before continuing to Four Kings
and eventually reaching Caemlyn very far off in the east. To the west, the
road approaches Baerlon; very soon it comes under the shadow of that city's
high walls.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > nar forgot it was night
w
w
You narrate 'forgot it was night'
* R HP:Beaten MV:Tiring > Intersection By Baerlon
The North Road and the Caemlyn Road intersect here just to the east of the
gate of Baerlon. The North Road runs south toward the Taren River and the
Caemlyn Road runs east toward Caemlyn. To the west, the great wall of Baerlon
looms high into the air, seeming nearly impenetrable.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Tiring > Before the Gate
You stand before the entrance to the city of Baerlon. Thick oak gates girdled
with broad, black iron straps firmly protect this city from the wild elements
of outside. Above you, a wooden Watchtower stands above the road, usually
manned by village militia, scrutinizing all those who enter the city.
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Beaten MV:Tiring > nar ran into them 2w WB, ran baerlon :P
not
You narrate 'ran into them 2w WB, ran baerlon :P'
dd
* R HP:Beaten MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > not
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > c
You stop paying increased attention to your surroundings.
w
* R HP:Beaten MV:Tiring > [call ]
You call for the citygate to be opened.
Avin the Gatekeeper unlocks the citygate.
Avin the Gatekeeper opens the citygate.
* R HP:Beaten MV:Tiring > l
Gate Road
Heavy flagstone tiles line the road in front of you, stretching on as far as
your eye can see. A wooden ladder, leading up to the catwalks and guard house,
rests firmly along the fence, just off the ground. Row upon row of houses and
establishments fill the area around you, with no end in sight.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
* R HP:Beaten MV:Tiring > Gate Road
Heavy flagstone tiles line the road in front of you, stretching on as far as
your eye can see. A wooden ladder, leading up to the catwalks and guard house,
rests firmly along the fence, just off the ground. Row upon row of houses and
establishments fill the area around you, with no end in sight.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A stalwart guard of Baerlon patrols the streets, protecting the citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
* R HP:Beaten MV:Tiring > r
not
You sit down and rest your tired bones.
* R HP:Beaten MV:Tiring > c
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > z e
[call ]
You don't see a closed gate.
* R HP:Beaten MV:Tiring > [scan ]
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Beaten MV:Tiring > dd
z e
A guard of Baerlon stops using a lantern.
The citygate closes quietly.
Graeme narrates 'haha'
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
* R HP:Beaten MV:Strong > c
[call ]
You call for the citygate to be opened.
The citygate is opened from the other side.
* R HP:Beaten MV:Strong > dd
z e
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Beaten MV:Strong > dd
z e
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Beaten MV:Strong > dd
z e
Revin narrates 'failed like 5-6 flees in that one exit room w of wb lol'
* R HP:Beaten MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > change mood wimpy
[scan ]
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Beaten MV:Strong > Mood changed to: Wimpy
* R HP:Beaten MV:Strong > not
st
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > You stop resting, and stand up.
* R HP:Beaten MV:Strong > c
e
[call ]
You don't see a closed gate.
e
* R HP:Beaten MV:Strong > e
Before the Gate
You stand before the entrance to the city of Baerlon. Thick oak gates girdled
with broad, black iron straps firmly protect this city from the wild elements
of outside. Above you, a wooden Watchtower stands above the road, usually
manned by village militia, scrutinizing all those who enter the city.
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Beaten MV:Strong > e
Intersection By Baerlon
The North Road and the Caemlyn Road intersect here just to the east of the
gate of Baerlon. The North Road runs south toward the Taren River and the
Caemlyn Road runs east toward Caemlyn. To the west, the great wall of Baerlon
looms high into the air, seeming nearly impenetrable.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Beaten MV:Strong > Caemlyn Road
Caemlyn Road heads east toward Whitebridge before continuing to Four Kings
and eventually reaching Caemlyn very far off in the east. To the west, the
road approaches Baerlon; very soon it comes under the shadow of that city's
high walls.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Beaten MV:Strong > e
Caemlyn Road
Caemlyn Road heads east and west here; to the east there is nothing to be
seen but the fields and gentle hills that lie around the road. In the west
the high wall of Baerlon can be seen above a rise.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > e
Caemlyn Road
Though little more than hard-packed earth, this road is the main artery
between Baerlon and Whitebridge. Showing signs of heavy use, ruts and
potholes make for jarring travel. To the south birch and maple trees give
way to a small glade, while the road continues east and west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > e
Bend in the Roadway
The hard-packed roadway bends ever so slightly, continuing west towards
Baerlon, far in the distance, and south where another gentle bend takes the
wide road into the tall towering trees that grow thick in the region. The
dusty track is large enough to comfortably fit two wagons side by side, and
bears the bumps and ruts of frequent travel by many feet and wheels.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > s
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Bend in the Roadway
A small shaded area immediately south continues on to a ridge in the
distance. To the west on a hill above the road, smoke drifts from the
chimney of a nearby cottage. Pretty flowers fill the yard of the small
house and several chickens peck the ground.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > e
e
Caemlyn Road
The highway curves slightly to the west and stretches towards the horizon
to the east. Lush green hills, thickly carpeted in shrubs and grasses,
stretch away southward as far as the eye can see. Patches of brightly
colored flowers sprout among the bushes.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Beaten MV:Strong > e
Caemlyn Road
The well travelled road continues for miles east and a city peeks above the
hills far to the west. Rolling hills blanketed by a sprawling forest
extend southward, while a myriad of colorful wildflowers flank both sides
of this wide weathered track.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > s
Bend in the Roadway
The gentle rolling slopes to the west become the steeper hills of Absher to
the east. Far in the distance towards Baerlon, glimpses of the Mountains of
Mist break through the forest. The road is less traveled as it winds its
way through the highlands.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > Hills of Absher
The road runs along to the south, but the forest muffles the noise of the
travelers that might otherwise carry quite a distance. Becoming steeper to
the north, the hills at this point are still fairly easy to climb. Quiet
noises of small animals can be heard at intervals, and their tracks are
visible in the rare patches of clear dirt.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > Caemlyn Road
The Caemlyn Road winds through miles and miles of rolling hills. Uneven
gouges and holes mark the well-worn track, marred by decades of travel
through Andor. Wildflowers dot the hillsides, offsetting the endless sea of
green with shades of purple, blue and white.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
* R HP:Beaten MV:Strong > e
e
Caemlyn Road
The Caemlyn Road stretches for miles in either direction. Deep grooves in
the sod show how traveled this path is. Rolling hills fill the horizon to
the south, while the uneven landscape gives way to a forested ravine to the
north. The landscape is green as far as the eye can see.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > Caemlyn Road
Wagon marks have gouged the hard-packed earth that is the Caemlyn Road. On
one side of the road, tall trees of varying types dot the hilly
countryside, some with broad leaves, others with sharp needles. To the
south is a steep forested slope carpeted with thick underbrush.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > w
w
Caemlyn Road
The Caemlyn Road stretches for miles in either direction. Deep grooves in
the sod show how traveled this path is. Rolling hills fill the horizon to
the south, while the uneven landscape gives way to a forested ravine to the
north. The landscape is green as far as the eye can see.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong > Revin narrates 'I'm chilling at lw patty across bridge'
Caemlyn Road
The Caemlyn Road winds through miles and miles of rolling hills. Uneven
gouges and holes mark the well-worn track, marred by decades of travel
through Andor. Wildflowers dot the hillsides, offsetting the endless sea of
green with shades of purple, blue and white.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
* R HP:Beaten MV:Strong > dism
You stop riding him.
* HP:Beaten MV:Strong > rhh
x
[ride 2.horse]
You start riding it.
* R HP:Beaten MV:Strong > [diag horse]
A gray palfrey is in excellent condition.
* R HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Rhys - Caemlyn Road
* R HP:Beaten MV:Strong > e
e
e
Caemlyn Road
The Caemlyn Road stretches for miles in either direction. Deep grooves in
the sod show how traveled this path is. Rolling hills fill the horizon to
the south, while the uneven landscape gives way to a forested ravine to the
north. The landscape is green as far as the eye can see.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Strong > e
Caemlyn Road
Wagon marks have gouged the hard-packed earth that is the Caemlyn Road. On
one side of the road, tall trees of varying types dot the hilly
countryside, some with broad leaves, others with sharp needles. To the
south is a steep forested slope carpeted with thick underbrush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > e
Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Strong > e
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Strong > Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Turn in the Road
A particularly large pothole dominates the center of the road and the deep
ruts created by many wagons veer around it on both sides. Tufts of grass
have sprouted up within the hole and are now beginning to spread in various
spots down the road. The hills continue to stretch in all directions.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
0
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
s
* R HP:Beaten MV:Strong > e
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > e
[where ]
Players in your Zone
--------------------
Rhys - Turn in the Road
e
* R HP:Beaten MV:Strong > e
Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
* R HP:Beaten MV:Strong > e
The Caemlyn Road
Surrounded by gently rolling hills, the Caemlyn Road continues through the
lightly forested countryside. A small group of buildings cluster at the
base of a distant hill, thin streams of smoke rising from several. Several
cows graze in a meadow nearby, while their calves frolic nearby.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Along the Caemlyn Road
Deeply rutted and gouged, the hard-packed road continues its march east and
west, through gently sloped hills and small thickets. In places, worn and
weathered fences pop up along the wall, their wood grey with age and
splintered. far the east, a hillock looms, forcing the road to split.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild dog with matted fur snarls at you.
* R HP:Beaten MV:Strong > Fork in the Roadway
A large hill looms nearby and the road splits around it. The larger, more
traveled path continues east, while a smaller, overgrown trail leads into
the hills to the north. To the west, the highway continues towards Baerlon,
through light forests and gently rolling slopes.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
nar ah
* R HP:Beaten MV:Strong > Caemlyn Road
A large cluster of weeds have grown up to the north, while to the east and
west the road continues, wagon ruts creating parallel tracks in the hard
dirt. Hoof prints are most common, but once in a while a footprint marks the
dirt as travelers make their way to or from Whitebridge.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > e
Caemlyn Road
A stand of pine trees lies to the north reaching high into the sky. The
ground beneath is littered with the long needles that have fallen from
thick branches. To the west of the trees, a thick clump of tall weeds grows
just off the main track. The Caemlyn Road continues to the east and west.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Strong > e
You narrate 'ah'
* R HP:Beaten MV:Strong > Along Caemlyn Road
The well-traveled Caemlyn Road passes by a small campground to the south as
it makes its way east and west between Baerlon and Whitebridge. To the
north, a patch of pebbled ground is preventing much more than a few stray
clumps of grass to grow, a start contrast to the green countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Strong > Caemlyn Road
The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears
the marks of many travelers. Trees give way to a small grassy clearing to
the north while a broad hill stretches away to the south, covered with
sparse thickets of tall leafy trees mixed with evergreens.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > 0
Caemlyn Road
The Caemlyn Road runs east and west between Baerlon and Whitebridge. A
small path mirrors the road to the north, while to the south, a cluster of
forested hills break up the countryside. Deep wagon ruts and many foot- and
hoof prints mar the hard-packed earth, evidence of many travelers.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Caemlyn Road
* R HP:Beaten MV:Strong > e
e
e
e
Along Caemlyn Road
The Caemlyn Road winds through a sprawling countryside that is dotted with
rolling hills covered with a wide variety of trees, some with leaves that
fall and some whose needles remain all winter. To the north, a path runs
alongside the road, while to the south is the edge of the forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > 0
Caemlyn Road
A small clearing is visible to the south through the trees just off the
main road. To the north, a small track bears the marks of many different
animals as it runs alongside the hard-packed dirt of the Caemlyn Road.
Rolling hills covered in trees flank the highway as it winds east and west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Caemlyn Road
The Caemlyn Road is a long dirt road, winding through the forested hills of
the Andoran countryside between Baerlon and Whitebridge. To the south, a
small forest comes up almost to the edge of the road, its floor thick with
underbrush. A small dried-out brook is visible a short distance north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Bend in the Road
* R HP:Beaten MV:Strong > nar where is?
You narrate 'where is?'
* R HP:Beaten MV:Strong > s
e
Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > 0
[where ]
Players in your Zone
--------------------
Rhys - Along Caemlyn Road
* R HP:Beaten MV:Strong > e
s
Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > 0
Revin narrates '3w1s of bridge'
* R HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Tall Grassy Meadows
Revin - Rolling Woodland
* R HP:Battered MV:Strong > e
Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > s
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin Rage is standing here.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Battered MV:Strong > r
not
You sit down and rest your tired bones.
* R HP:Battered MV:Strong > You start paying increased attention to your surroundings.
* R HP:Battered MV:Strong > dd
0
Revin's eyes narrow as he gives a quick nod.
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > smi
[where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Revin - Rolling Woodland
* R HP:Battered MV:Strong > You smile happily.
* R HP:Battered MV:Strong > change mood brave
Mood changed to: Brave
* R HP:Battered MV:Strong > l h.revin
Revin wields a wicked grin.
Revin has some big nasty wounds and scratches.
Revin is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a thin, black chain
<worn about body> a pelt of black wolfskin matted with blood
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
* R HP:Battered MV:Strong > cha wimp 0
You won't flee from any fight now.
* R HP:Battered MV:Strong > dd
0
wh
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
* R HP:Battered MV:Strong > Players
-------
Talimar Tianovni, Kandori Jewel Trader [Kandori Merchants' Guild]
Erulisse Avehelm, Aes Sedai
Graeme the Honored Soldier [Morat'torm] WANTED
Revin Rage
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster]
Amot of Two Rivers
Lord Adael the Lord Captain [Lion Warden]
7 players displayed.
* R HP:Battered MV:Strong > dd
0
l
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
* R HP:Battered MV:Strong > Revin says 'horse on other side of river heh'
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin Rage is standing here.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Battered MV:Strong > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
* R HP:Battered MV:Strong > nod
You nod in agreement.
dd
0
* R HP:Battered MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Revin - Rolling Woodland
* R HP:Battered MV:Strong > dd
0
Revin starts following you.
* R HP:Battered MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Revin - Rolling Woodland
* R HP:Battered MV:Strong > look
Preparing to find this room on the map.
Revin sits down and rests.
Revin sheathes a curved clear dagger into a camouflaged hood.
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
Matching room found! Correcting map position.
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin Rage is resting here.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Battered MV:Strong > gro all
Revin is now a member of your group.
Someone is now a member of your group.
* R HP:Battered MV:Strong > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Revin - Rolling Woodland
* R HP:Battered MV:Strong > l
tim
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin Rage is resting here.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Battered MV:Strong > It is 12 o'clock am, on the 12th day of the month of Shaldine, year 1309.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Thu Oct 31 00:54:28 2019 EST, last rebooted 51 minutes ago)
* R HP:Battered MV:Strong > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > wh
[where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Revin - Rolling Woodland
* R HP:Battered MV:Strong > Players
-------
Talimar Tianovni, Kandori Jewel Trader [Kandori Merchants' Guild]
Erulisse Avehelm, Aes Sedai
Graeme the Honored Soldier [Morat'torm] WANTED
Revin Rage
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster]
Amot of Two Rivers
Lord Adael the Lord Captain [Lion Warden]
7 players displayed.
* R HP:Battered MV:Strong > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > dd
[where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Revin - Rolling Woodland
* R HP:Battered MV:Strong >
Revin looks at you.
* R HP:Battered MV:Strong > l
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > dd
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin Rage is resting here.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Battered MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Full > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Full > dd
l
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Full > dd
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin Rage is resting here.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Full > change mood wimpy
Mood changed to: Wimpy
dd
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Full > sc
You have 152(426) hit and 145(148) movement points.
You have scored 108551619 experience points and 3050 quest points.
You need 1727267744 exp to level and 6950 qp to rank.
You have amassed 9 Turn points to date.
You have played 58 days and 5 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are resting.
* R HP:Battered MV:Full > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Full > look
Preparing to find this room on the map.
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
Matching room found! Correcting map position.
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin Rage is resting here.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
dd
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Full > cha wimp
wh
You won't flee from any fight now.
* R HP:Battered MV:Full > Players
-------
Talimar Tianovni, Kandori Jewel Trader [Kandori Merchants' Guild]
Erulisse Avehelm, Aes Sedai
Graeme the Honored Soldier [Morat'torm] WANTED
Revin Rage
Lord Rhys the Blood of Manetheren [Red Eagle Blademaster]
Amot of Two Rivers
Lord Adael the Lord Captain [Lion Warden]
7 players displayed.
* R HP:Battered MV:Full > dd
[diag h.dark]
No-one by that name here.
tim
* R HP:Battered MV:Full > It is 1 o'clock am, on the 12th day of the month of Shaldine, year 1309.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Thu Oct 31 00:54:57 2019 EST, last rebooted 52 minutes ago)
dd
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Full >
Graeme narrates 'plan?'
* R HP:Battered MV:Full > nar us 3 hit?
You narrate 'us 3 hit?'
* R HP:Battered MV:Full >
Graeme narrates 'sure'
* R HP:Battered MV:Full >
Revin stops resting, and clambers on his feet.
* R HP:Battered MV:Full > not
st
You stop paying increased attention to your surroundings.
n
* R HP:Battered MV:Full > You stop resting, and stand up.
* R HP:Battered MV:Full > e
e
Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > e
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the west.
e
* R HP:Battered MV:Full > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
change mood brave
* R HP:Battered MV:Full > Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black wolf growls loudly, poised to leap.
A fox is here, hunting for rabbits.
* R HP:Battered MV:Full > e
Mood changed to: Brave
* R HP:Battered MV:Full > e
e
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
A raven is here flying around.
* R HP:Battered MV:Full > e
Alas, you cannot go that way...
* R HP:Battered MV:Full > Alas, you cannot go that way...
* R HP:Battered MV:Full > Alas, you cannot go that way...
* R HP:Battered MV:Full > s
e
e
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > e
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > e
e
e
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Battered MV:Full > e
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sheep is here, bleating.
* R HP:Battered MV:Full > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
A fox is here, hunting for rabbits.
e
* R HP:Battered MV:Full > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > e
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
The dismembered corpse of a hard-working farmer is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is standing here.
not
* R HP:Battered MV:Full >
*Byrg* tries to pound Revin, but he parries successfully.
* R HP:Battered MV:Full > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Full > kill dark
[diag h.dark]
Byrg has quite a few wounds.
* R HP:Battered MV:Full > You slash *Byrg*'s left leg hard.
* R HP:Battered MV:Full - Revin: Wounded - Byrg: Wounded > l
Revin says 'winded horseless'
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
The dismembered corpse of a hard-working farmer is lying here.
Revin Rage is here, fighting Byrg.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is here, fighting Revin.
* R HP:Battered MV:Full - Revin: Wounded - Byrg: Wounded > bash
*Nognahoj* barely pierces your body.
Revin narrates 'on' ll - Revin: Wounded - Byrg: Wounded >
=
*Nognahoj* pierces your body.
Revin draws a curved clear dagger from a camouflaged hood with a flash of steel.
Revin pierces *Byrg*'s right arm.
*Byrg* tries to pound Revin, but he parries successfully.
+
Nognahoj assumes an offensive striking posture.
=
Your bash at *Byrg* sends him sprawling!
* R HP:Battered MV:Full - Revin: Wounded - Byrg: Wounded >
Graeme narrates 'where'
* R HP:Battered MV:Full - Revin: Wounded - Byrg: Wounded > change mood brave
*Nognahoj* pierces your left leg hard.
You assume The Kingfisher Takes a Silverback, slashing *Byrg*'s right hand.
Revin pierces *Byrg*'s right leg.
Revin narrates 'w wb'
* R HP:Battered MV:Fresh - Revin: Wounded - Byrg: Wounded > Mood changed to: Brave
* R HP:Battered MV:Fresh - Revin: Wounded - Byrg: Wounded > change posture offensive
Posture changed to: Offensive
* R HP:Battered MV:Fresh - Revin: Wounded - Byrg: Wounded > cha wimp 0
You won't flee from any fight now.
* R HP:Battered MV:Fresh - Revin: Wounded - Byrg: Wounded >
*Nognahoj* pierces your body.
You slash *Byrg*'s head.
Revin tickles *Byrg*'s left hand with his pierce.
* R HP:Battered MV:Fresh - Revin: Wounded - Byrg: Wounded > bash h.dark
=
*Nognahoj* barely pierces your body.
Revin tickles *Byrg*'s body with his pierce.
-
*Byrg* panics, and attempts to flee!
*Byrg* leaves north.
Revin tries to pierce *Nognahoj*, but he parries successfully.
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Battered MV:Fresh - Nognahoj: Scratched >
*Byrg* has arrived from the north.
* R HP:Battered MV:Fresh - Nognahoj: Scratched >
*Byrg* tries to pound Revin, but he parries successfully.
* R HP:Battered MV:Fresh - Nognahoj: Scratched > zz
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Fresh - Nognahoj: Scratched >
Graeme has arrived from the west, riding a sleek well-trained torm.
* R HP:Battered MV:Fresh - Nognahoj: Scratched >
Revin pierces *Nognahoj*'s left arm.
You slash *Nognahoj*'s body into bloody fragments!
You spin effortlessly into The Wood Grouse Dances, slashing *Nognahoj*'s body into bloody fragments!
Graeme hacks *Byrg*'s body.
* R HP:Battered MV:Fresh - Nognahoj: Hurt >
Revin narrates 'nog bashed'
* R HP:Battered MV:Fresh - Nognahoj: Hurt >
*Byrg* tries to pound Revin, but he parries successfully.
Revin tries to pierce *Nognahoj*, but he deflects the blow.
You spin effortlessly into Striking the Spark, slashing *Nognahoj*'s right leg into bloody fragments!
Revin avoids being bashed by *Byrg* who loses his balance and falls!
* R HP:Battered MV:Fresh - Nognahoj: Wounded >
A sleek well-trained torm is overcome with lust for battle, and slashes Revin with sharp claws!
You slash *Nognahoj*'s right foot into bloody fragments!
* R HP:Battered MV:Fresh - Nognahoj: Wounded >
Graeme sends *Byrg* sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Nognahoj: Wounded >
Nognahoj assumes an offensive striking posture.
* R HP:Battered MV:Fresh - Nognahoj: Wounded > 1
1
[k nognahoj]
You do the best you can!
Nognahoj assumes a defensive striking posture.
1
* R HP:Battered MV:Fresh - Nognahoj: Wounded > 1
[k nognahoj]
You do the best you can!
* R HP:Battered MV:Fresh - Nognahoj: Wounded > 1
Graeme hacks *Byrg*'s right hand.
Revin tries to pierce *Nognahoj*, but he deflects the blow.
You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* pierces your left leg.
[k nognahoj]
You do the best you can!
* R HP:Battered MV:Fresh - Nognahoj: Wounded > 1
1
[k nognahoj]
You do the best you can!
* R HP:Battered MV:Fresh - Nognahoj: Wounded > [k nognahoj]
You do the best you can!
* R HP:Battered MV:Fresh - Nognahoj: Wounded > [k nognahoj]
You do the best you can!
bash
* R HP:Battered MV:Fresh - Nognahoj: Wounded > You try to slash *Nognahoj*, but he parries successfully.
*Nognahoj* barely pierces your body.
[k nognahoj]
You do the best you can!
* esh - Nognahoj: Wounded >
Revin narrates 'fuggin torm'
*
Revin tries to pierce *Nognahoj*, but he parries successfully.
*Nognahoj* barely pierces your body.
=
*Nognahoj* pierces your right arm.
Your bash at *Nognahoj* sends him sprawling!
* R HP:Beaten MV:Fresh - Nognahoj: Wounded >
Byrg assumes an offensive striking posture.
* R HP:Beaten MV:Fresh - Nognahoj: Wounded >
*Byrg* pounds Graeme's left foot.
* R HP:Beaten MV:Fresh - Nognahoj: Wounded >
Graeme sends *Byrg* sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Nognahoj: Wounded >
Graeme hacks *Byrg*'s left leg.
Revin pierces *Nognahoj*'s left leg hard.
You slash *Nognahoj*'s right arm into bloody fragments!
* R HP:Beaten MV:Fresh - Nognahoj: Wounded >
Graeme narrates 'sorry'
* R HP:Beaten MV:Fresh - Nognahoj: Wounded > nar am zerk
You slash *Nognahoj*'s left foot into bloody fragments!
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Nognahoj: Battered >
*Nognahoj* leaves east.
* R HP:Beaten MV:Fresh > You narrate 'am zerk'
1
* R HP:Beaten MV:Fresh > e
1
Graeme hacks *Byrg*'s left foot hard.
[k nognahoj]
They aren't here.
* R HP:Beaten MV:Fresh > 1
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
Revin has arrived from the west.
* R HP:Beaten MV:Full > Revin tries to pierce *Nognahoj*, but he parries successfully.
[k nognahoj]
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > 1
[k nognahoj]
You do the best you can!
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > [k nognahoj]
You do the best you can!
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > op gaet
I see no gaet here.
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered >
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > op gate
1
You try to slash *Nognahoj*, but he deflects the blow.
An elite Lion Warden stops using a mirrored lantern.
An elite Lion Warden joins your fight!
An elite Lion Warden bellows 'Trolloc found! Nognahoj was found at Caemlyn Road West of Whitebridge.'
*Nognahoj* swiftly dodges Revin's attempt to pierce him.
1
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > It's already open!
*Nognahoj* leaves east.
* R HP:Beaten MV:Full > [k nognahoj]
They aren't here.
1
* R HP:Beaten MV:Full > [k nognahoj]
They aren't here.
* R HP:Beaten MV:Full > e
1
[k nognahoj]
They aren't here.
* R HP:Beaten MV:Full > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Revin has arrived from the west.
* R HP:Beaten MV:Full > u
u
Revin tries to pierce *Nognahoj*, but he dodges the attack.
[k nognahoj]
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > 1
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > [k nognahoj]
You do the best you can!
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered >
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > cl gate
You try to slash *Nognahoj*, but he deflects the blow.
Revin tries to pierce *Nognahoj*, but he parries successfully.
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Beaten MV:Full - Revin: Wounded - Nognahoj: Battered > bash
Ok.
- Revin: Wounded - Nognahoj: Battered >
*Nognahoj* leaves up.
=u
u
u
+kill dark
Cancelled.
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Full > On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Full > e
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Full > e
They aren't here.
d
* R HP:Beaten MV:Full > Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Full > d
d
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > 11
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Full > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Full > e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
The Whitebridge town crier stands here, spreading the news.
Revin has arrived from above.
e
* R HP:Beaten MV:Full > e
[k h.dark]
They aren't here.
* R HP:Beaten MV:Full > e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
Nasty November: the Death of Nognahoj
Re: Nasty November: the Death of Nognahoj
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
e
* R HP:Beaten MV:Full > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Full > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west.
11
* R HP:Beaten MV:Full > The gate seems to be closed.
* R HP:Beaten MV:Full > The gate seems to be closed.
* R HP:Beaten MV:Full > [k h.dark]
They aren't here.
* R HP:Beaten MV:Strong > z
[scan ]
North: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > not
dd
You start paying increased attention to your surroundings.
z
* R HP:Beaten MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
North: A town watchman is here, patrolling the city.
not
* R HP:Beaten MV:Strong > w
w
You stop paying increased attention to your surroundings.
w
* R HP:Beaten MV:Strong > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
Revin has arrived from the east.
* R HP:Beaten MV:Strong > n
n
n
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A simple man blends into the crowd of the city.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
n
* R HP:Beaten MV:Strong > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.
Revin has arrived from the south.
* R HP:Beaten MV:Strong > Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Revin has arrived from the south.
not
* R HP:Beaten MV:Strong > A Woodland Path
Just away from the city a path strikes off east into the forest. Trees and
bushes line the edges of the path which has been kept from being overgrown
solely by the heavy traffic the area sees. Soft chattering can be heard
from above as the squirrels note someone's passage.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Beaten MV:Strong > nar out ngate
Graeme narrates 'byrg fade'
You narrate 'out ngate'
not
* R HP:Beaten MV:Strong > n
n
You stop paying increased attention to your surroundings.
n
* R HP:Beaten MV:Strong > Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > not
Tall Trees
Soaring fir trees climb the horizon, reaching well into the sky. Taller by
a good few spans than any of the other trees in the immediate vicinity,
they convey the power and majesty of the forest in their very limbs and
branches. Knots of goldenthorn twist tightly around gnarled roots.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > dd
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > e
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > e
Darkened Forest
The trees grow closely together, their branches interweaving amongst one
another. The thick overhead canopy blocks all light from above and plunges
the area into darkness. Several different kinds of mushroom and other
fungus thrive amongst the roots of the great trees.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > not
Thick Forest
The trees grow close together, leaving little room between their thick
trunks to move through this part of the forest. The boughs knit themselves
into a thick canopy that appears to complete itself further to the west.
The trees thin a bit to the south as they dot some small hills.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > n
n
You stop paying increased attention to your surroundings.
n
* R HP:Beaten MV:Strong > n
Rolling Hills
Trees grow along the sprawling hills offering cover for those that hunt in
them. Travel across the uplands is a bit slower as the trees in some places
grow together in a thick wall that needs to be gone around. To the east the
hills flatten into a grassy meadow.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > w
e
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > n
Grassy Meadow
The hills to the west gradually flatten into a small field. Soft, green
grass grows thick and plush along the ground and several different wild
flowers bloom. It appears to be a forgotten field from a long deserted and
overgrown farm.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
n
* R HP:Beaten MV:Strong > n
Deep Woods
Deep within the Braem Wood the trees grow tightly together, struggling to
reach to the sky for the life-giving sun. Moss grows thick on their trunks
and many are surrounded by a profusion of mushrooms of all sizes.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Beaten MV:Strong > w
Deep Within the Woods
The trees form tight nets, surrounded by large mushrooms and other vegetation.
Moss grows on all of the trunks of the trees around, covering the area with a
green glow. Grass grows thick and lush.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > n
At a Woodland Stream
A small trickling stream filled with crystal clear water runs along to the
east of here. Tall ferns grow at its edges and trees grow around it.
Clusters of mushrooms that are dark brown in color grow intermitently.
Rings of dark green moss line the tree trunks.
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > n
Under an Awning of Trees
The tall, lush trees form a net overhead, blocking out light. Mushrooms and
moss grow in the dark and dank soil, forming tiny forests on the ground. Large
ferns also make a home here in the rich soil, stretching up towards the sun.
Small shapes scamper about the trees, hiding from movement.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A man with yellow eyes sneaks through the woods.
A scarred wolf is here, eyes alert.
A sleek wolf is here, ears alert.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Revin has arrived from the east.
* R HP:Beaten MV:Strong > At a Ring of Ferns
Tall, green ferns grow in lush abundance here, large and leafy. Around,
trees grow with leaves in brilliant colors of green. Sounds of wildlife can
be heard and the whole forest seems alive. To the east a large crevice
splits open the forest floor.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Beaten MV:Strong > At a Stand of Ancient Trees
Tall trees stand all around, their long branches stretching upwards. The
trees appear ancient and weathered beyond the rest of the forest. They have
long cracks running down their trunks and new shoots sprout up. Thick, lush
grass grows all around.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A green woodpecker is visible flying high in the sky.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Revin has arrived from the south.
* R HP:Beaten MV:Strong > s
s
At a Ring of Ferns
Tall, green ferns grow in lush abundance here, large and leafy. Around,
trees grow with leaves in brilliant colors of green. Sounds of wildlife can
be heard and the whole forest seems alive. To the east a large crevice
splits open the forest floor.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
e
* R HP:Beaten MV:Strong > Under an Awning of Trees
The tall, lush trees form a net overhead, blocking out light. Mushrooms and
moss grow in the dark and dank soil, forming tiny forests on the ground. Large
ferns also make a home here in the rich soil, stretching up towards the sun.
Small shapes scamper about the trees, hiding from movement.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A man with yellow eyes sneaks through the woods.
A scarred wolf is here, eyes alert.
A sleek wolf is here, ears alert.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > not
At a Woodland Stream
A small trickling stream filled with crystal clear water runs along to the
east of here. Tall ferns grow at its edges and trees grow around it.
Clusters of mushrooms that are dark brown in color grow intermitently.
Rings of dark green moss line the tree trunks.
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Revin has arrived from the west.
* R HP:Beaten MV:Strong > 11
Revin tries to pierce *Nognahoj*, but he deflects the blow.
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > [k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Beaten MV:Strong - Revin: Wounded - Nognahoj: Battered > bash
Revin narrates 'weary'
*Nognahoj* panics, and attempts to flee! - Nognahoj: Battered >
*
Revin tries to pierce *Nognahoj*, but he parries successfully.
*
*Nognahoj* leaves west.
w
11
bash
Cancelled.
Under an Awning of Trees
The tall, lush trees form a net overhead, blocking out light. Mushrooms and
moss grow in the dark and dank soil, forming tiny forests on the ground. Large
ferns also make a home here in the rich soil, stretching up towards the sun.
Small shapes scamper about the trees, hiding from movement.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
A man with yellow eyes sneaks through the woods.
A scarred wolf is here, eyes alert.
A sleek wolf is here, ears alert.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Revin has arrived from the east.
*Nognahoj* leaves south.
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.
* R HP:Beaten MV:Strong > Bash who?
* R HP:Beaten MV:Strong > s
s
11
Among the Vibrant Trees
Tall vibrant trees grow straight, stretching into the air. Small patches of
a light green moss grow on the trees and dark mushrooms grow about their
roots. A patch in the trees opens up, creating a small clearing. Several
creepers grow along the ground mixed in with the tree roots.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shaggy wolfish creature darts through the shadows.
A wild boar runs through the forest.
* R HP:Beaten MV:Strong > w
A vernarsh tries to hit Revin, but he parries successfully.
Revin pierces a vernarsh's right foreleg into bloody fragments!
Revin swiftly dodges a vernarsh's attempt to hit him.
Alas, you cannot go that way...
* R HP:Battered MV:Full > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Full > In a Light Forest
Light trees with vibrant green leaves dominate the area, their tall
branches reaching up high into the sky. Moss grows up the side of the trees
and ferns dominate the ground. Mushrooms grow around the bases of the
treees, feeding off of the moisture. Scratches ring the bark of one tree.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > [k h.dark]
They aren't here.
* R HP:Battered MV:Full > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving south.
* R HP:Battered MV:Strong > n
s
Deep in a Forest
The trees close in, getting thicker and lusher, their green leaves
stretching up towards the sky. Rings of moss grow around the trunks of the
trees and young saplings grow in groups. A thick carpet of grass covers
this serene setting and dark mushrooms thrive.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
s
* R HP:Battered MV:Strong > In a Light Forest
Light trees with vibrant green leaves dominate the area, their tall
branches reaching up high into the sky. Moss grows up the side of the trees
and ferns dominate the ground. Mushrooms grow around the bases of the
treees, feeding off of the moisture. Scratches ring the bark of one tree.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > 11
A Quiet Glade
The grassy glade is bordered on all sides by the forest and from the well
tended path to the west it must be visited often. The wide-cleared expanse
in the forest seems an ideal place to rest and while the day away in peace.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > Graeme narrates 'not fade'
[k h.dark]
They aren't here.
* R HP:Battered MV:Strong > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving west.
* R HP:Battered MV:Strong > w
w
Woodland Path
The path meanders through the forest turning at odd times to avoid large
trees. Directly to the south, thick snarls of brush tangle around the edges
of the trail. Birds fly amongst the branches of the trees along the path
and most sing a happy song.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > Revin narrates 'nog was n wb'
Cleared Path
Overgrown bushes have been carefully cleared away by someone and the path
seems well maintained. Trees line the trail to the north and south and
stand as silent sentinels over it. A bit further west the path seems to
have been reclaimed by the forest, but it appears intact to the east.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > w
Gnarled Boughs
Twisted branches hang heavily from wizened trees, their drooping limbs a
silent testament to their immense age. To the south a twisted trail winds
into the forest and disappears from view around a bend. The grass covered
dirt is hard packed and insects and small animals rustle in the underbrush.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving south.
* R HP:Battered MV:Strong > nar block caves
s
You narrate 'block caves'
* R HP:Battered MV:Strong > Twisting Trail
The path through the forest twists and bends at regular intervals to
navigate between the massive trees. Each turn causes the path to disappear,
the tangled woodland closing in and obscuring it from view. Between the
weave of tree boughs and the knots of blackthorn, ample opportunity exists
for disaster to befall the unwary.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > 11
[k h.dark]
They aren't here.
s
* R HP:Battered MV:Strong > s
Wooded Glen
A small glen in the forest is heavily wooded with several different types
of trees. The grass is a lush green and animals frolic merrily in the
branches above. An animal path cuts through the forest to the north where
it disappears around a bend.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
11
* R HP:Battered MV:Strong > Among the Trees
Great trees stretch their branches to the sky. They almost seem to be
paying silent homage to the sun which gives them their daily life. The
ground is littered with fallen branches and leaves. Rustling noises can be
heard as small animals rummage through the fallen debris.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Strong > [k h.dark]
They aren't here.
* R HP:Battered MV:Strong > e
e
11
A Small Glade
The forest gives way to a small glade surrounded by trees which send their
branches overhead in a partial canopy. The leafy cover provides shelter
against the elements, whether scorching sun or driving rain. A small trail
edged in tangled blackthorn leads off to the north.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > w
[k h.dark]
They aren't here.
* R HP:Battered MV:Strong > w
w
n
A Small Glade
The forest gives way to a small glade surrounded by trees which send their
branches overhead in a partial canopy. The leafy cover provides shelter
against the elements, whether scorching sun or driving rain. A small trail
edged in tangled blackthorn leads off to the north.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Strong > Among the Trees
Great trees stretch their branches to the sky. They almost seem to be
paying silent homage to the sun which gives them their daily life. The
ground is littered with fallen branches and leaves. Rustling noises can be
heard as small animals rummage through the fallen debris.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Strong > Revin narrates 'gotta find horse'
Alas, you cannot go that way...
* R HP:Battered MV:Strong > tt
Wooded Glen
A small glen in the forest is heavily wooded with several different types
of trees. The grass is a lush green and animals frolic merrily in the
branches above. An animal path cuts through the forest to the north where
it disappears around a bend.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > In the Forest
The forest is quiet, the trees standing silent as the wind plays gently
through them. The grass at the base of the dusky trunks is short and
tufted, making soft crunching noises as it is walked over. To the north a
faint trail snakes between the moss-covered trees.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Battered MV:Tiring > change mood brave
change mood brave
e
Mood changed to: Brave
Wimpy reset to: 127 hit points.
s
* R HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Tiring > Wooded Glen
A small glen in the forest is heavily wooded with several different types
of trees. The grass is a lush green and animals frolic merrily in the
branches above. An animal path cuts through the forest to the north where
it disappears around a bend.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Among the Trees
Great trees stretch their branches to the sky. They almost seem to be
paying silent homage to the sun which gives them their daily life. The
ground is littered with fallen branches and leaves. Rustling noises can be
heard as small animals rummage through the fallen debris.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Tiring > e
e
A Small Glade
The forest gives way to a small glade surrounded by trees which send their
branches overhead in a partial canopy. The leafy cover provides shelter
against the elements, whether scorching sun or driving rain. A small trail
edged in tangled blackthorn leads off to the north.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > tt
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > s
dd
A Woodland Path
Just away from the city a path strikes off east into the forest. Trees and
bushes line the edges of the path which has been kept from being overgrown
solely by the heavy traffic the area sees. Soft chattering can be heard
from above as the squirrels note someone's passage.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > s
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > dd
Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > not
s
s
You stop paying increased attention to your surroundings.
s
* R HP:Battered MV:Tiring > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.
* R HP:Battered MV:Tiring > Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A simple man blends into the crowd of the city.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
* R HP:Battered MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Battered MV:Tiring > nra back into wb
u
u
Arglebargle, glop-glyf!?!
u
* R HP:Battered MV:Tiring > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > w
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
w
* R HP:Battered MV:Tiring > w
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Battered MV:Tiring > Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > nar back into wb
d
d
d
You narrate 'back into wb'
* R HP:Battered MV:Tiring > tt
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ring >
+
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving up.
Some obvious recent tracks of Nognahoj leaving west.
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Tiring > nar he went
w
You narrate 'he went'
w
* R HP:Battered MV:Tiring > w
The gate seems to be closed.
* R HP:Battered MV:Tiring > The gate seems to be closed.
* R HP:Battered MV:Tiring > The gate seems to be closed.
* R HP:Battered MV:Tiring > nar out w
You narrate 'out w'
* R HP:Battered MV:Tiring > op gate
Graeme narrates 'sigh'
w
* R HP:Battered MV:Tiring > w
Ok.
* R HP:Battered MV:Tiring > w
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Battered MV:Tiring > w
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
The dismembered corpse of a hard-working farmer is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Battered MV:Tiring > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > w
w
Small Graveled Path
You wander along a small graveled path heading north away from the Caemlyn
road toward one of the many farms in this area. A gate enclosing the farmyard
is just north of here. Eastward spread large oatfields which are sold to the
town of Whitebridge for livestock fodder. Westward lies open grassland used
for grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
* R HP:Battered MV:Tiring > Pastureland
All about you spreads pastureland of short grasses and small plants ideal for
grazing livestock. A few small farms are scattered widely apart in the these
fields; a graveled path just east of here leads to one of the closer ones.
Here and there are scattered flocks of bleating sheep or grazing cattle. To the
south a broad strip of bare earth runs passed, marking the Caemlyn Road.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Empty Pastures
Here about you stretches pasturelands of short grasses and small plants kept
clear for grazing livestock. The pastures here are fairly empty, with only a
few flocks of sheep and heads of cattle to be seen nearby, and only a couple
farms can be seen anywhere close by. A greater number of livestock and farms
can be seen to the east, but westward the pastures begin to be replaced by
trees and bushes growing in clumps. Just south of here the wide Caemlyn Road
passes by.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > n
Alas, you cannot go that way...
w
* R HP:Battered MV:Tiring > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of fir
and oak and tall ash trees, with small bushes growing in thickets. Except for
the occasional rustlings of small animals, and birds chirping in the trees,
all is quiet here, with the only signs of mankind being the broad Caemlyn road
itself just south of here. To the east the fields give way to open
pastureland, with a few small widely separated farms; west and north the copses
and fields are much the same as here.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Tiring > n
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Battered MV:Tiring > n
Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > n
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Battered MV:Tiring > n
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > n
Your mount is too exhausted.
n
* R HP:Battered MV:Tiring > Your mount is too exhausted.
* R HP:Battered MV:Tiring > Your mount is too exhausted.
* R HP:Battered MV:Tiring > Your mount is too exhausted.
* R HP:Battered MV:Tiring > not
Your mount is too exhausted.
* R HP:Battered MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > tt
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ring >
+
Some obvious fresh tracks of Byrg leaving north.
Some clear fairly recent tracks of Byrg leaving north.
Some clear fairly recent tracks of Byrg leaving west.
Some clear fairly recent tracks of Byrg leaving south.
Some clear fairly recent tracks of Byrg leaving north.
Some clear fairly recent tracks of Nognahoj leaving north.
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Tiring > l
dd
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > x
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
l
* R HP:Battered MV:Tiring > kill dark
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > kill dark
Graeme narrates 'byrg fade'
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
kill dark
kill dark
kill dark
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > cha wimp
You won't flee from any fight now.
* R HP:Battered MV:Tiring > dd
x
kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
dd
x
* R HP:Battered MV:Tiring > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > nar Hm
They aren't here.
* R HP:Battered MV:Tiring > You narrate 'Hm'
dd
x
* R HP:Battered MV:Tiring > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > kill dark
kill dark
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
kill dark
kill dark
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > Revin narrates 'resting selaana am hagg'
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > nar may be wrong about nog
You narrate 'may be wrong about nog'
* R HP:Battered MV:Strong > dd
x
kill dark
Graeme narrates 'ok'
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > kill dark
kill dark
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is tiring.
* R HP:Battered MV:Strong > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > nar think was low mvs
not
You narrate 'think was low mvs'
* R HP:Battered MV:Strong > s
s
You stop paying increased attention to your surroundings.
s
* R HP:Battered MV:Strong > Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
not
* R HP:Battered MV:Strong > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Strong > [diag h.dark]
No-one by that name here.
tt
[track trolloc] rong >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear fairly recent tracks of Nognahoj leaving north.
Some fresh tracks of Nognahoj leaving west.
* R HP:Battered MV:Strong > not
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Strong > s
tt
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] rong >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent tracks of Byrg leaving south.
Some clear fairly recent tracks of Byrg leaving east.
Some clear fairly recent tracks of Nognahoj leaving south.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some fresh tracks of Nognahoj leaving north.
* R HP:Battered MV:Tiring > n
w
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > not
dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > tt
Graeme narrates 'am moss atm'
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Byrg leaving south.
Some fresh tracks of Nognahoj leaving south.
Some fresh tracks of Byrg leaving south.
* R HP:Battered MV:Tiring > nar ahh he did go this way
You narrate 'ahh he did go this way'
not
* R HP:Battered MV:Tiring > s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered MV:Tiring > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some fresh tracks of Nognahoj leaving west.
Some fresh tracks of Byrg leaving west.
* R HP:Battered MV:Tiring > w
w
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > nar west
You narrate 'west'
w
* R HP:Battered MV:Tiring > n
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Battered MV:Tiring > w
Graeme narrates 'which is this'
w
* R HP:Battered MV:Tiring > A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
A raven is visible flying high in the sky.
* R HP:Battered MV:Tiring > tt
Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some fresh tracks of Nognahoj leaving west.
Some fresh tracks of Byrg leaving west.
* R HP:Battered MV:Tiring > w
w
w
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > nar him and byrg toward baerlon
w
w
You narrate 'him and byrg toward baerlon'
* R HP:Battered MV:Tiring > w
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Narrow Path through Woodland
A narrow path winds its way through a rolling woodland of oak, ash and
scattered dogwoods. This path climbs southward into the rising hills, away
from the main road that lies just north of here. To the south the hills
rise higher, and the path can be seen as a narrow grey line winding up the
barren rocky slopes there. Westward the forest continues unrelenting, but
to the east the woods open into lush meadows.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > n
w
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > w
Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Tiring > Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
*Byrg* is standing here.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > change mood wimpy
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > kill dark
Mood changed to: Wimpy
* R HP:Battered MV:Tiring > bash
You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* gives a flask stained with human blood to *Byrg*.
*Byrg* pounds your right leg.ognahoj: Wounded >
+
*Nognahoj* pierces your body.
Graeme narrates 'nod'
As *Nognahoj* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Tiring - Nognahoj: Wounded > nar on
change mood wimpy
*Byrg* sends you sprawling with a powerful bash!
* R HP:Battered MV:Tiring - Nognahoj: Wounded > f
*Byrg* pounds your left foot.
*Nognahoj* barely pierces your body.
* R HP:Battered MV:Tiring - Nognahoj: Wounded >
*Nognahoj* pierces your body.
* R HP:Battered MV:Tiring - Nognahoj: Wounded >
Nognahoj assumes an offensive striking posture.
* R HP:Battered MV:Tiring - Nognahoj: Wounded > Byrg assumes an offensive striking posture.
You narrate 'on'
* R HP:Battered MV:Tiring - Nognahoj: Wounded > Mood changed to: Wimpy
You panic and attempt to flee!gnahoj: Wounded >
nar 1n1w lion pat
You flee head over heels.
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
Correcting map position after fleeing.
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Tiring > Erulisse narrates 'Im wb now but lowish in all aspects'
You narrate '1n1w lion pat'
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > n
kill dark
kill dark
In the Tall Grass
Just north of the Caemlyn Road, this area is filled with very tall grass,
brittle and dry as it blows in the wind. Several large boulders break up
the vegetation, and in places tracks are pressed into the soft dirt. In the
distance, rolling hills span the countryside in all directions.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > not
You start paying increased attention to your surroundings.
dd
* R HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > x
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is weary.
* R HP:Battered MV:Tiring > dd
x
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > not
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is weary.
* R HP:Battered MV:Tiring > s
s
You stop paying increased attention to your surroundings.
e
* R HP:Battered MV:Tiring > s
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Tiring > Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is standing here.
*Nognahoj* is standing here.
*Nognahoj* barely pierces your body.
* R HP:Battered MV:Tiring - Nognahoj: Wounded > You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* pierces your body.
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Nognahoj: Wounded > f
You panic and attempt to flee!
Graeme narrates 'where'
*Byrg* pounds your body.
You flee head over heels.
Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
Correcting map position after fleeing.
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > s
w
Graeme leaves east riding a sleek well-trained torm.
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Narrow Path through Woodland
A narrow path winds its way through a rolling woodland of oak, ash and
scattered dogwoods. This path climbs southward into the rising hills, away
from the main road that lies just north of here. To the south the hills
rise higher, and the path can be seen as a narrow grey line winding up the
barren rocky slopes there. Westward the forest continues unrelenting, but
to the east the woods open into lush meadows.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > not
dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > change mood brave
change posture offensive
Mood changed to: Brave
* R HP:Beaten MV:Tiring > Posture changed to: Offensive
* R HP:Beaten MV:Tiring > e
e
s
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Beaten MV:Tiring > l
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Beaten MV:Tiring > nar am pat
You narrate 'am pat'
* R HP:Beaten MV:Tiring > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > A Lion Warden squadman stops using a torch.
The sun rises.
Graeme narrates 'bridge'
[where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Graeme - Bridge over Wide Stream
dd
0
* R HP:Beaten MV:Strong > change mood wimpy
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Graeme - Bridge over Wide Stream
* R HP:Beaten MV:Strong > Mood changed to: Wimpy
n
* R HP:Beaten MV:Strong > e
e
Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Graeme narrates 'now'
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > change mood brave
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Mood changed to: Brave
* R HP:Beaten MV:Strong > e
kill dark
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is here, fighting Graeme.
*Byrg* is here, fighting Graeme.
Graeme the Honored Soldier is here, fighting Byrg, riding a sleek well-trained torm.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Strong > *Nognahoj* pierces Graeme's body.
*Byrg* pounds Graeme's body hard.
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Beaten MV:Strong - Graeme: Wounded - Nognahoj: Wounded > bash
-
*Nognahoj* pierces Graeme's body.
+
*Nognahoj* panics, and attempts to flee!
*
*Nognahoj* leaves west.
+
Graeme sends *Byrg* sprawling with a powerful bash!
-
Graeme hacks *Byrg*'s body.
=
They're not here anymore!
* R HP:Beaten MV:Strong > 11
*Nognahoj* pierces your body.
* R HP:Beaten MV:Strong - Nognahoj: Wounded > [k h.dark]
You do the best you can!
* R HP:Beaten MV:Strong - Nognahoj: Wounded > bash h.dark
-
*Nognahoj* barely pierces your body.
Graeme hacks *Byrg*'s body.
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Beaten MV:Strong - Nognahoj: Wounded >
You try to slash *Nognahoj*, but he parries successfully.
*Byrg* pounds Graeme's body hard.
* R HP:Beaten MV:Strong - Nognahoj: Wounded > zz
[change mood berserk]
Mood changed to: Berserk
* R HP:Beaten MV:Strong - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Nognahoj: Battered >
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
* R HP:Beaten MV:Strong - Nognahoj: Battered >
You slash *Nognahoj*'s left leg into bloody fragments!
*Nognahoj* panics, and attempts to flee!
*Nognahoj* leaves west.
*Byrg* pounds Graeme's body.
nar zerking
* R HP:Beaten MV:Strong > You narrate 'zerking'
kill dark
* R HP:Beaten MV:Strong > You slash *Byrg*'s head.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
*Nognahoj* barely pierces your body.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
*Nognahoj* pierces your right leg.
*Byrg* pounds Graeme's head very hard.
=
*Nognahoj* barely pierces your body.
You slash *Byrg*'s left foot.
Graeme barely hacks *Byrg*'s body.
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
Your bash at *Nognahoj* sends him sprawling!
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
*Byrg* sends Graeme sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
They already seem to be stunned.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
*Nognahoj* pierces your body.
You assume Water Flows Downhill, slashing *Byrg*'s left arm.
*Byrg* pounds Graeme's head hard.
*Nognahoj* leaves west.
Revin has arrived from the east, riding a cow.
-
Revin pierces *Byrg*'s body.
+
A dynamic event is occuring nearby.
Find the hermit and ask him if he needs help.
-
*Nognahoj* pierces your head.
You wish that your wounds would stop BLEEDING so much!
-
*Nognahoj* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
Revin barely pierces *Byrg*'s right leg.
*Byrg* pounds Graeme's left foot.
=
Your bash at *Nognahoj* sends him sprawling!
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
You assume Whirlwind on the Mountain, slashing *Byrg*'s left arm.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
Revin narrates 'MOOOOO'
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > A sleek well-trained torm is overcome with lust for battle, and slashes Byrg with sharp claws!
A cow panics and attempts to flee, throwing Revin off her in the process!
Revin barely pierces *Byrg*'s body.
You slash *Byrg*'s right arm hard.
*Byrg* pounds Graeme's body hard.
They already seem to be stunned.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
*Nognahoj* leaves west.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
You assume Low Wind Rising, slashing *Byrg*'s head.
-
A sleek well-trained torm is overcome with lust for battle, and slashes Revin with sharp claws!
A sleek well-trained torm is overcome with lust for battle, and slashes Byrg with sharp claws!
=
*Byrg* panics, and attempts to flee!
+
Revin barely pierces *Byrg*'s left foot.
=
*Byrg* panics, and attempts to flee!
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong >
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
*Byrg* panics, and attempts to flee!
* R HP:Beaten MV:Strong >
Revin barely pierces *Byrg*'s right leg.
* R HP:Beaten MV:Strong >
*Byrg* leaves east.
* R HP:Beaten MV:Strong > st
kill dark
w
kill dark
A sleek well-trained torm is overcome with lust for battle, and slashes Byrg with sharp claws!
* R HP:Beaten MV:Strong > 11
Revin leaves east.
* R HP:Beaten MV:Strong > You stand up.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Beaten MV:Strong > Graeme leaves east riding a sleek well-trained torm.
They aren't here.
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.
* R HP:Beaten MV:Tiring > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving east.
Some obvious fresh tracks of Nognahoj leaving east.
Some obvious fresh tracks of Nognahoj leaving east.
Some obvious fresh tracks of Nognahoj leaving west.
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
* R HP:Beaten MV:Tiring > nar stay with me
You narrate 'stay with me'
* R HP:Beaten MV:Tiring > 11
kill dark
kill dark
[k h.dark]
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > e
They aren't here.
e
* R HP:Beaten MV:Tiring > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > kill dark
kill dark
Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > Graeme leaves east riding a sleek well-trained torm.
They aren't here.
* R HP:Beaten MV:Tiring > w
w
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > w
tt
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ng >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving east.
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving north.
* R HP:Beaten MV:Tiring > w
Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Beaten MV:Tiring > w
w
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
*Nognahoj* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
w
* R HP:Beaten MV:Tiring - Nognahoj: Battered > You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Nognahoj: Battered > n
Revin narrates 'finding draft'
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Nognahoj: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Nognahoj: Battered > bash
*Nognahoj* panics, and attempts to flee!
+
Graeme narrates 'td ent'
=
*Nognahoj* leaves north.
=
They're not here anymore!
* R HP:Beaten MV:Tiring > nar am on nog
You narrate 'am on nog'
n
* R HP:Beaten MV:Tiring > kill dark
bash
Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > Bash who?
* R HP:Beaten MV:Tiring > dd
tt
[diag h.dark]
No-one by that name here.
[track trolloc] ng >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving north.
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some fresh tracks of Nognahoj leaving east.
Some fresh tracks of Byrg leaving east.
* R HP:Beaten MV:Tiring > nar ffs
n
The day has begun.
You narrate 'ffs'
* R HP:Beaten MV:Tiring > 11
Light Tranquil Forest
Surrounding you is a tranquil forest predominated by oak and ash trees, with
scattered stands of tall fir and other foliage. Just south of the broad
dark line marks the passage of the main road between Caemlyn and Baerlon.
North-east appears to be a small clearing in the woods, with a small building
of some kind nearby.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.
* R HP:Beaten MV:Tiring > tt
Revin narrates 'on nog'
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some fresh tracks of Nognahoj leaving east.
* R HP:Beaten MV:Tiring > e
s
Track through Forest
You are on a narrow dirt track through the forest. All around you rise tall
groves of old oaks, mixed with stands of ash and thickets of fir trees. The
track leads south toward the Caemlyn Road, a broad strip of hard-packed earth
visible through the trees, and north to a small clearing. Off to the left of
the clearing you catch a thin wisp of smoke. Beyond the main road to the south,
you can make out bright green meadows and rising forested hills beyond.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > e
e
e
Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing the
hills off to the south and covering the flatter country out east and south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > s
Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to avoid
the meadows, then turns back eastwards again towards Baerlon.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Tiring > You need a boat to go there.
* R HP:Beaten MV:Tiring > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
kill dark
* R HP:Beaten MV:Tiring > kill dark
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin Rage is standing here, riding a draft horse.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Erulisse - Fields of Barley
Rhys - Bridge over Wide Stream
Revin - Bridge over Wide Stream
* R HP:Beaten MV:Tiring > dd
*Byrg* has arrived from the east.
* R HP:Beaten MV:Tiring > *Byrg* leaves west.
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > 'which
You say 'which'
* R HP:Beaten MV:Tiring > w
w
w
kill dark
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > An elk has arrived from the east.
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
w
Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > n
They aren't here.
* R HP:Beaten MV:Tiring > Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > kill dark
Narrow Path through Woodland
A narrow path winds its way through a rolling woodland of oak, ash and
scattered dogwoods. This path climbs southward into the rising hills, away
from the main road that lies just north of here. To the south the hills
rise higher, and the path can be seen as a narrow grey line winding up the
barren rocky slopes there. Westward the forest continues unrelenting, but
to the east the woods open into lush meadows.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > w
Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
kill dark
n
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
Revin Rage is standing here, riding a draft horse.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
tt
[track trolloc] ng >
+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some clear fairly recent tracks of Byrg leaving south.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving south.
Some clear almost day-old tracks of Byrg leaving west.
* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.
w
* R HP:Beaten MV:Tiring > w
w
Caemlyn Road
The Caemlyn Road is a long dirt road, winding through the forested hills of
the Andoran countryside between Baerlon and Whitebridge. To the south, a
small forest comes up almost to the edge of the road, its floor thick with
underbrush. A small dried-out brook is visible a short distance north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
w
* R HP:Beaten MV:Tiring > Caemlyn Road
A small clearing is visible to the south through the trees just off the
main road. To the north, a small track bears the marks of many different
animals as it runs alongside the hard-packed dirt of the Caemlyn Road.
Rolling hills covered in trees flank the highway as it winds east and west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
w
Along Caemlyn Road
The Caemlyn Road winds through a sprawling countryside that is dotted with
rolling hills covered with a wide variety of trees, some with leaves that
fall and some whose needles remain all winter. To the north, a path runs
alongside the road, while to the south is the edge of the forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
w
* R HP:Beaten MV:Tiring > Caemlyn Road
The Caemlyn Road runs east and west between Baerlon and Whitebridge. A
small path mirrors the road to the north, while to the south, a cluster of
forested hills break up the countryside. Deep wagon ruts and many foot- and
hoof prints mar the hard-packed earth, evidence of many travelers.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Caemlyn Road
The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears
the marks of many travelers. Trees give way to a small grassy clearing to
the north while a broad hill stretches away to the south, covered with
sparse thickets of tall leafy trees mixed with evergreens.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Along Caemlyn Road
The well-traveled Caemlyn Road passes by a small campground to the south as
it makes its way east and west between Baerlon and Whitebridge. To the
north, a patch of pebbled ground is preventing much more than a few stray
clumps of grass to grow, a start contrast to the green countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
Caemlyn Road
A stand of pine trees lies to the north reaching high into the sky. The
ground beneath is littered with the long needles that have fallen from
thick branches. To the west of the trees, a thick clump of tall weeds grows
just off the main track. The Caemlyn Road continues to the east and west.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cackling hyena circles its prey.
A cute brown deer eyes you nervously.
Revin has arrived from the east, riding a draft horse.
w
* R HP:Beaten MV:Tiring > w
Caemlyn Road
A large cluster of weeds have grown up to the north, while to the east and
west the road continues, wagon ruts creating parallel tracks in the hard
dirt. Hoof prints are most common, but once in a while a footprint marks the
dirt as travelers make their way to or from Whitebridge.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Fork in the Roadway
A large hill looms nearby and the road splits around it. The larger, more
traveled path continues east, while a smaller, overgrown trail leads into
the hills to the north. To the west, the highway continues towards Baerlon,
through light forests and gently rolling slopes.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Along the Caemlyn Road
Deeply rutted and gouged, the hard-packed road continues its march east and
west, through gently sloped hills and small thickets. In places, worn and
weathered fences pop up along the wall, their wood grey with age and
splintered. far the east, a hillock looms, forcing the road to split.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild dog with matted fur snarls at you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
w
w
The Caemlyn Road
Surrounded by gently rolling hills, the Caemlyn Road continues through the
lightly forested countryside. A small group of buildings cluster at the
base of a distant hill, thin streams of smoke rising from several. Several
cows graze in a meadow nearby, while their calves frolic nearby.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > n
Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
Forested Cliff
The trees grow close together here, their branches woven together in an
intricate canopy that shades the forest floor. Vision is limited, though a
steep drop off is visible to the west. Low-lying flora hugs the ground and
various wildflowers provide pops of color in a sea of green and brown.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is here, fighting the lone wolf.
The lone wolf is here, fighting Byrg.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > Revin barely pierces *Byrg*'s body.
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > e
kill dark
Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin Rage is standing here, riding a draft horse.
The lone wolf is slinking about in the shadows.
kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > *Byrg* has arrived from the east.
Revin tickles *Byrg*'s body with his pierce.
You slash *Byrg*'s body.
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You assume The Wood Grouse Dances, slashing *Byrg*'s body.
The lone wolf barely hits Byrg's left leg.
*Byrg* tries to pound Revin, but he parries successfully.
Revin barely pierces *Byrg*'s body.
kill dark
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You assume Tower of Morning, slashing *Byrg*'s head.
You do the best you can!
kill dark
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > *Byrg* panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You do the best you can!
kill dark
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
*Byrg* leaves west.
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
Erulisse narrates 'I now have a cow'
They aren't here.
* R HP:Beaten MV:Tiring > w
*Byrg* has arrived from the west.
Revin pierces *Byrg*'s body.
You assume Parting the Silk, slashing *Byrg*'s right leg.
w
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > w
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You assume Arc of the Moon, slashing *Byrg*'s body.
The lone wolf tickles Byrg's body with his hit.
*Byrg* tries to pound Revin, but he parries successfully.
Revin barely pierces *Byrg*'s body.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Byrg*'s death cry.
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
kill dark
* R HP:Beaten MV:Tiring > Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild dog with matted fur snarls at you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
e
* R HP:Beaten MV:Tiring > e
Graeme narrates 'byrg w'
* R HP:Beaten MV:Tiring > Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
The corpse of Byrg is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The lone wolf is slinking about in the shadows.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > exa corpse
It is the corpse of Byrg.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a silver-banded war mallet
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
a full metal helmet and visor
a gold ring delicately carved with ivy
* R HP:Beaten MV:Tiring > nar rip
Revin narrates 'rip'
You narrate 'rip'
* R HP:Beaten MV:Tiring > get pack corpse
Erulisse narrates 'let me'
* R HP:Beaten MV:Tiring > not
You get a backpack from the corpse of Byrg.
* R HP:Beaten MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > rem sword
dra
You stop using a colossal sword with an iron pommel.
* R HP:Beaten MV:Tiring > You try to quietly draw a blackened steel kris from an earthen brown mantle.
* R HP:Beaten MV:Tiring >
Erulisse narrates '...'
* R HP:Beaten MV:Tiring > scal
Erulisse narrates 'fine'
You lean over and sever the bloody head from the corpse of Byrg.
* R HP:Beaten MV:Tiring > sheat
You swing a blackened steel kris smoothly, Folding the Fan.
* R HP:Beaten MV:Tiring > wi sword
You wield a colossal sword with an iron pommel with both hands.
* R HP:Beaten MV:Tiring > put head pack
tt
You put the severed head of Byrg the Trolloc slain in Andor in a backpack.
[track trolloc] ng >
+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.
w
* R HP:Beaten MV:Tiring > Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > cl fissure
e
e
Ok.
e
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > e
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring >
Revin narrates 'spare vial? used my only'
* R HP:Beaten MV:Tiring > cl brush
Ok.
* R HP:Beaten MV:Tiring > op fissure
e
Ok.
* R HP:Beaten MV:Tiring > Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
The corpse of Byrg is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here.
The lone wolf is slinking about in the shadows.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > get all 2.pack
You get a crafting token from a backpack.
You get a cup of thready brown tea from a backpack.
You get a bubbling draught from a backpack.
You get a bubbling draught from a backpack.
You get a sharp, red stone dagger from a backpack.
You get a piece of sandstone from a backpack.
You get a large number of copper pennies from a backpack.
* R HP:Beaten MV:Tiring >
Graeme snickers softly.
* R HP:Beaten MV:Tiring >
Revin's eyes narrow as he gives a quick nod.
* R HP:Beaten MV:Tiring > put token pack
i
You put a crafting token in a backpack.
* R HP:Beaten MV:Tiring > You are carrying:
a large number of copper pennies (47)
a piece of sandstone
a sharp, red stone dagger
[2] a bubbling draught
a cup of thready brown tea
a backpack
* R HP:Beaten MV:Tiring > change mood brave
change mood brave
Revin says 'token nice'
* R HP:Beaten MV:Tiring > You try to calm down, but can't.
* R HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Beaten MV:Tiring > nod
You nod in agreement.
* R HP:Beaten MV:Tiring > cha wimp
Graeme leaves east.
You won't flee from any fight now.
* R HP:Beaten MV:Tiring > i
Erulisse narrates 'Noj running away I guess?'
* R HP:Beaten MV:Tiring > You are carrying:
a large number of copper pennies (47)
a piece of sandstone
a sharp, red stone dagger
[2] a bubbling draught
a cup of thready brown tea
a backpack
* R HP:Beaten MV:Tiring > e
e
e
Graeme narrates 'where nog'
Turn in the Road
A particularly large pothole dominates the center of the road and the deep
ruts created by many wagons veer around it on both sides. Tufts of grass
have sprouted up within the hole and are now beginning to spread in various
spots down the road. The hills continue to stretch in all directions.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Graeme leaves west.
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
s
* R HP:Beaten MV:Tiring > Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the north, riding a draft horse.
* R HP:Beaten MV:Tiring > e
e
e
e
The Caemlyn Road
Surrounded by gently rolling hills, the Caemlyn Road continues through the
lightly forested countryside. A small group of buildings cluster at the
base of a distant hill, thin streams of smoke rising from several. Several
cows graze in a meadow nearby, while their calves frolic nearby.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Along the Caemlyn Road
Deeply rutted and gouged, the hard-packed road continues its march east and
west, through gently sloped hills and small thickets. In places, worn and
weathered fences pop up along the wall, their wood grey with age and
splintered. far the east, a hillock looms, forcing the road to split.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild dog with matted fur snarls at you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Fork in the Roadway
A large hill looms nearby and the road splits around it. The larger, more
traveled path continues east, while a smaller, overgrown trail leads into
the hills to the north. To the west, the highway continues towards Baerlon,
through light forests and gently rolling slopes.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Caemlyn Road
A large cluster of weeds have grown up to the north, while to the east and
west the road continues, wagon ruts creating parallel tracks in the hard
dirt. Hoof prints are most common, but once in a while a footprint marks the
dirt as travelers make their way to or from Whitebridge.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Caemlyn Road
A stand of pine trees lies to the north reaching high into the sky. The
ground beneath is littered with the long needles that have fallen from
thick branches. To the west of the trees, a thick clump of tall weeds grows
just off the main track. The Caemlyn Road continues to the east and west.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cackling hyena circles its prey.
A cute brown deer eyes you nervously.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring >
Revin narrates 'laptop pk sucks'
* R HP:Beaten MV:Tiring > nar didnt run this far w
e
e
You narrate 'didnt run this far w'
* R HP:Beaten MV:Tiring > e
Along Caemlyn Road
The well-traveled Caemlyn Road passes by a small campground to the south as
it makes its way east and west between Baerlon and Whitebridge. To the
north, a patch of pebbled ground is preventing much more than a few stray
clumps of grass to grow, a start contrast to the green countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > e
Caemlyn Road
The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears
the marks of many travelers. Trees give way to a small grassy clearing to
the north while a broad hill stretches away to the south, covered with
sparse thickets of tall leafy trees mixed with evergreens.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Caemlyn Road
The Caemlyn Road runs east and west between Baerlon and Whitebridge. A
small path mirrors the road to the north, while to the south, a cluster of
forested hills break up the countryside. Deep wagon ruts and many foot- and
hoof prints mar the hard-packed earth, evidence of many travelers.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Along Caemlyn Road
The Caemlyn Road winds through a sprawling countryside that is dotted with
rolling hills covered with a wide variety of trees, some with leaves that
fall and some whose needles remain all winter. To the north, a path runs
alongside the road, while to the south is the edge of the forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sleek well-trained torm glares fiercely about.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Caemlyn Road
A small clearing is visible to the south through the trees just off the
main road. To the north, a small track bears the marks of many different
animals as it runs alongside the hard-packed dirt of the Caemlyn Road.
Rolling hills covered in trees flank the highway as it winds east and west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > e
Caemlyn Road
The Caemlyn Road is a long dirt road, winding through the forested hills of
the Andoran countryside between Baerlon and Whitebridge. To the south, a
small forest comes up almost to the edge of the road, its floor thick with
underbrush. A small dried-out brook is visible a short distance north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
Revin Rage is standing here, riding a draft horse.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Tiring > s
e
Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the north, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing the
hills off to the south and covering the flatter country out east and south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to avoid
the meadows, then turns back eastwards again towards Baerlon.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > s
e
You need a boat to go there.
* R HP:Beaten MV:Tiring > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the north, riding a draft horse.
* R HP:Beaten MV:Tiring > not
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ng >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
* R HP:Beaten MV:Tiring > nar for me its all laptop pk
You narrate 'for me its all laptop pk'
* R HP:Beaten MV:Tiring > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Beaten MV:Tiring > w
trac nognahoj
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the east, riding a draft horse.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Beaten MV:Tiring > n
w
Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to avoid
the meadows, then turns back eastwards again towards Baerlon.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the south, riding a draft horse.
trac nognahoj
* R HP:Beaten MV:Tiring > Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing the
hills off to the south and covering the flatter country out east and south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the east, riding a draft horse.
It's a little difficult to read old tracks in the snow...
Revin narrates 'Miss my keypad :('
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Beaten MV:Tiring > nar snow ruining
You narrate 'snow ruining'
not
* R HP:Beaten MV:Tiring > w
Graeme has arrived from the west, riding a sleek well-trained torm.
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Graeme leaves south riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Revin Rage is standing here, riding a draft horse.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > n
Track through Forest
You are on a narrow dirt track through the forest. All around you rise tall
groves of old oaks, mixed with stands of ash and thickets of fir trees. The
track leads south toward the Caemlyn Road, a broad strip of hard-packed earth
visible through the trees, and north to a small clearing. Off to the left of
the clearing you catch a thin wisp of smoke. Beyond the main road to the south,
you can make out bright green meadows and rising forested hills beyond.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > not
dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > not
n
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > not
A Small Clearing
A forest of oak, ash and fir surrounds you on all sides, but immediately about
you the forest has been manually cleared forming a small open yard for the
quaint log cabin nestled against the north end of this clearing. Rank weeds
grow about the yard, and firewood has been stacked up to the eaves against
the wall of the cabin. Smoke rises from the tall chimney of river stones,
indicating that the place is still occupied. A narrow dirt track leads south
from here towards a broader road glimpsed throug the trees.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ng >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Beaten MV:Tiring > l n
* R HP:Beaten MV:Tiring > dism
n
Graeme narrates 'what hp was he'
* R HP:Beaten MV:Tiring > You stop riding it.
* HP:Beaten MV:Tiring > dd
A Small Log Cabin
You stand inside a small cabin made from rounded timbers of fir. A door
opens out south upon a yard cleared out of the surrounding forest. Next to
the window is a sturdy plank door. A fire has been laid in the large hearth
of mortared river stones, filling the room with a warm draught of air.
Around the hearth pegs have been mounted in the walls for hanging
implements from. A plain but sturdy table of thick oak planks rests against
the northeast corner of the cabin, while a low bunk occupies the southwest
corner. Through the windows, much of the countryside can be watched.
[ obvious exits: S ]
A lantern has been left here.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.
A cruel-looking bandit lurks here.
Ack, you lost Revin!
* HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Beaten MV:Tiring > s
A Small Clearing
A forest of oak, ash and fir surrounds you on all sides, but immediately about
you the forest has been manually cleared forming a small open yard for the
quaint log cabin nestled against the north end of this clearing. Rank weeds
grow about the yard, and firewood has been stacked up to the eaves against
the wall of the cabin. Smoke rises from the tall chimney of river stones,
indicating that the place is still occupied. A narrow dirt track leads south
from here towards a broader road glimpsed throug the trees.
[ obvious exits: N S W ]
Revin Rage is standing here, riding a draft horse.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
rhh
* HP:Beaten MV:Tiring > [ride 2.horse]
You start riding it.
* R HP:Beaten MV:Tiring > nar beat
You narrate 'beat'
* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > nar batt
You narrate 'batt'
* R HP:Beaten MV:Tiring > nar rather
s
s
You narrate 'rather'
e
* R HP:Beaten MV:Tiring > Track through Forest
You are on a narrow dirt track through the forest. All around you rise tall
groves of old oaks, mixed with stands of ash and thickets of fir trees. The
track leads south toward the Caemlyn Road, a broad strip of hard-packed earth
visible through the trees, and north to a small clearing. Off to the left of
the clearing you catch a thin wisp of smoke. Beyond the main road to the south,
you can make out bright green meadows and rising forested hills beyond.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the north, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin has arrived from the north, riding a draft horse.
* R HP:Beaten MV:Tiring > Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing the
hills off to the south and covering the flatter country out east and south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to avoid
the meadows, then turns back eastwards again towards Baerlon.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Ack, you lost Revin!
s
* R HP:Beaten MV:Tiring > e
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
e
* R HP:Beaten MV:Tiring > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
* R HP:Beaten MV:Tiring > Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Beaten MV:Tiring > e
e
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > s
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Tiring > e
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > e
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Beaten MV:Tiring > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > n
e
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Beaten MV:Tiring > n
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > n
Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > not
You start paying increased attention to your surroundings.
dd
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
tt
[track trolloc] ng >
+
Some obvious recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent tracks of Byrg leaving north.
Some clear fairly recent tracks of Byrg leaving north.
Some clear fairly recent tracks of Byrg leaving west.
Some clear fairly recent tracks of Byrg leaving south.
Some clear fairly recent tracks of Nognahoj leaving west.
Some clear fairly recent tracks of Nognahoj leaving north.
* R HP:Beaten MV:Tiring > not
w
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > Your mount is too exhausted.
* R HP:Beaten MV:Tiring > trac nognahoj
Graeme drawls 'not n from here'
* R HP:Beaten MV:Tiring > not
-dism
Cancelled.
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > w
You stop riding it.
* HP:Beaten MV:Tiring > Near the Small Stream
You are on a sandy beach, next to a small stream. Perhaps the stream was
once larger, as the wide basin suggests, but now the source has been cut
off, and now all that is left is a foot wide trickle of water. The stream
is coming from the east of here.
[ obvious exits: E S W ]
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* HP:Beaten MV:Tiring > trac nognahoj
+
Some obvious fresh tracks of Nognahoj leaving south.
* HP:Beaten MV:Tiring > nar fresh s
s
You narrate 'fresh s'
* HP:Beaten MV:Tiring > dd
In a Lush Gully
The surrounding plains slope down making a small basin in the landscape.
Set in the basin is a pool of water collected from rain and never disapating
because of an elevated watertable. Thick green vegetation grows on the lip of
the pool, lush with the constant supply of water.
[ obvious exits: N E S ]
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
* HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Beaten MV:Tiring > w
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > s
dd
End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
Graeme has arrived from the north, riding a sleek well-trained torm.
* HP:Beaten MV:Winded > w
[diag h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > A Small Hovel
This small cottage appears to be the home of a poor vagabond with little
in the way of possesions. The rooms only contents are a rickety table and
chair, a cot strung in one corner and an old tin washbasin. Into the
unplastered west wall of the room is a small fireplace so full of ashes it
must not have been cleaned out in ages. A small glassless window gazes out
north over a wide gully to the rolling plains beyond. An opening to the east
leads outside this hovel.
[ obvious exits: E ]
An old, nasty-mouthed man curses you for treading on his land.
Ack, you lost Graeme!
* HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > e
dd
End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Byrg leaving south.
* HP:Battered MV:Tiring > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* HP:Battered MV:Tiring > not
e
n
You stop paying increased attention to your surroundings.
* HP:Battered MV:Tiring > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
Graeme has arrived from the west, riding a sleek well-trained torm.
* HP:Battered MV:Tiring > rh
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
* HP:Battered MV:Tiring > [ride horse]
They're not here to be ridden.
* HP:Battered MV:Tiring > n
Graeme drawls 'how many vials on you'
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
rhh
* HP:Battered MV:Tiring > [ride 2.horse]
They're not here to be ridden.
* HP:Battered MV:Tiring > trac nognahoj
+
Some clear fairly recent tracks of Nognahoj leaving west.
* HP:Battered MV:Tiring > not
dd
You start paying increased attention to your surroundings.
* HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > not
You stop paying increased attention to your surroundings.
w
* HP:Battered MV:Tiring > w
Near the Small Stream
You are on a sandy beach, next to a small stream. Perhaps the stream was
once larger, as the wide basin suggests, but now the source has been cut
off, and now all that is left is a foot wide trickle of water. The stream
is coming from the east of here.
[ obvious exits: E S W ]
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* HP:Battered MV:Winded > Path in the Grasslands
The grass here stretches as far as you can see, and probably further. The
wind plays with the grass, making it sway and dance. There is a path here,
which looks old and forgotten. The grass continues west of here, and there
is an old stream bed to the east. Or you can follow the path northward,
into the dark forest that lies in that direction.
[ obvious exits: N E S W ]
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* HP:Battered MV:Winded > trac
not
Cancelled.
You start paying increased attention to your surroundings.
* HP:Battered MV:Winded >
Graeme gets a thin vial of yellow fluid from a backpack.
trac nognahoj
+ ed >
Some clear fairly recent tracks of Nognahoj leaving east.
* HP:Battered MV:Winded >
Graeme quaffs a thin vial of yellow fluid.
Graeme looks more invigorated and ready to go.
* HP:Battered MV:Winded > not
e
You stop paying increased attention to your surroundings.
e
* HP:Battered MV:Winded > Near the Small Stream
You are on a sandy beach, next to a small stream. Perhaps the stream was
once larger, as the wide basin suggests, but now the source has been cut
off, and now all that is left is a foot wide trickle of water. The stream
is coming from the east of here.
[ obvious exits: E S W ]
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* HP:Battered MV:Winded > Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
rhh
* HP:Battered MV:Winded > [ride 2.horse]
They're not here to be ridden.
* HP:Battered MV:Winded > rh
l
[ride horse]
You start riding it.
* R HP:Battered MV:Winded > Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > s
s
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
s
* R HP:Battered MV:Winded > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of Nognahoj leaving north.
* R HP:Battered MV:Winded > s
trac nognahoj
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving south.
* R HP:Battered MV:Winded > not
dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > not
s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just north of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond both the
roads and in the other directions as well, more small fields and woodland
copses can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > e
w
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets.
Except for the occasional rustlings of small animals, and birds chirping in
the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn road itself just north of here. To the east the woodland
copses give way to open pastures, with a few small widely separated farms;
in the other directions the copses and fields continue. A wrought iron gate
stands to the south, leading into a building.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > w
trac nognahoj
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just north of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond both the
roads and in the other directions as well, more small fields and woodland
copses can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > w
trac nognahoj
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > w
Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > w
trac nognahoj
Bend in Hidden Trail
A light forest of oak and ash, with some darker patches of fir, surround you
in all directions as far as your eyes can see. About the boles of some of the
trees grow clumps of small bushes, but mostly the ground is clear of under-
growth. Here a small trail passes through the forest, coming through the forest
from the west and then turning off north. The path can be discerned mainly as
a continuous line free of undergrowth and rocks, with no efforts having been
made to even level the ground.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > w
trac nognahoj
Trail through Light Forest
You are surrounded by a fairly light forest of oak and ash trees, with some
thickets of fir, and scattered clumps of smaller bushes growing in places.
The ground slopes gradually up to the west, and small folds appear in that
direction, and to the south. North and east the forest flow remains quite
level. Here through the forest runs a narrow trail, its path smoothed over
and kept clear of rocks and shrubs, running east to west, though to the east
the path becomes less obvious.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving east.
* R HP:Battered MV:Winded > not
dd
You start paying increased attention to your surroundings.
l
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > Trail through Light Forest
You are surrounded by a fairly light forest of oak and ash trees, with some
thickets of fir, and scattered clumps of smaller bushes growing in places.
The ground slopes gradually up to the west, and small folds appear in that
direction, and to the south. North and east the forest flow remains quite
level. Here through the forest runs a narrow trail, its path smoothed over
and kept clear of rocks and shrubs, running east to west, though to the east
the path becomes less obvious.
[ obvious exits: N E W ]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > strok
You stroke your chin thoughtfully.
* R HP:Battered MV:Winded > w
Revin tells you 'Still tracking?'
* R HP:Battered MV:Winded > dd
Trail along Streambank
You are traveling along a narrow trail through a forest dominated by oak and
ash trees, with thickets of tall fir and clumps of undergrowth in places. The
ground slopes up to the west and south, and a low ridge can be glimpsed a ways
to the west through the trees. To the south below a low embankment flows a
wide stream, flowing steadily from the west, but rounding a spur of rock and
heading off northward here. Along the stream bank grow a large number of birch,
alder and willow. The trail follows the stream bank to the west, but here it
leaves the stream and continues on straight east off into the forest.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > not
e
e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Trail through Light Forest
You are surrounded by a fairly light forest of oak and ash trees, with some
thickets of fir, and scattered clumps of smaller bushes growing in places.
The ground slopes gradually up to the west, and small folds appear in that
direction, and to the south. North and east the forest flow remains quite
level. Here through the forest runs a narrow trail, its path smoothed over
and kept clear of rocks and shrubs, running east to west, though to the east
the path becomes less obvious.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > not
Bend in Hidden Trail
A light forest of oak and ash, with some darker patches of fir, surround you
in all directions as far as your eyes can see. About the boles of some of the
trees grow clumps of small bushes, but mostly the ground is clear of under-
growth. Here a small trail passes through the forest, coming through the forest
from the west and then turning off north. The path can be discerned mainly as
a continuous line free of undergrowth and rocks, with no efforts having been
made to even level the ground.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
dd
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > rep yeah
You reply to Revin 'yeah'
not
* R HP:Battered MV:Winded > e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > t horse sense
Graeme leaves south riding a sleek well-trained torm.
A raven leaves south.
You tell a jet black courser 'sense'
* R HP:Battered MV:Winded > 'oh forgot i have zone sense
not
You say 'oh forgot i have zone sense'
* R HP:Battered MV:Winded > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > not
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > You stop paying increased attention to your surroundings.
look
Preparing to find this room on the map.
* R HP:Battered MV:Winded > x
Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Winded > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is full.
* R HP:Battered MV:Winded > e
You feel an itch between your shoulder blades.
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > n
e
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered MV:Winded > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > nar is zone
not
You feel an itch between your shoulder blades.
You narrate 'is zone'
* R HP:Battered MV:Winded > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some fresh tracks of Nognahoj leaving north.
* R HP:Battered MV:Winded > nar w wb
Graeme narrates 'nod'
You narrate 'w wb'
* R HP:Battered MV:Winded > seize
You feel no connection at all to the True Source.
* R HP:Battered MV:Winded > n
dd
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > not
You stop paying increased attention to your surroundings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
e
* R HP:Beaten MV:Full > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Full > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west.
11
* R HP:Beaten MV:Full > The gate seems to be closed.
* R HP:Beaten MV:Full > The gate seems to be closed.
* R HP:Beaten MV:Full > [k h.dark]
They aren't here.
* R HP:Beaten MV:Strong > z
[scan ]
North: A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > not
dd
You start paying increased attention to your surroundings.
z
* R HP:Beaten MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [scan ]
North: A town watchman is here, patrolling the city.
not
* R HP:Beaten MV:Strong > w
w
You stop paying increased attention to your surroundings.
w
* R HP:Beaten MV:Strong > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
* R HP:Beaten MV:Strong > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
Revin has arrived from the east.
* R HP:Beaten MV:Strong > n
n
n
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A simple man blends into the crowd of the city.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
n
* R HP:Beaten MV:Strong > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.
Revin has arrived from the south.
* R HP:Beaten MV:Strong > Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Revin has arrived from the south.
not
* R HP:Beaten MV:Strong > A Woodland Path
Just away from the city a path strikes off east into the forest. Trees and
bushes line the edges of the path which has been kept from being overgrown
solely by the heavy traffic the area sees. Soft chattering can be heard
from above as the squirrels note someone's passage.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Beaten MV:Strong > nar out ngate
Graeme narrates 'byrg fade'
You narrate 'out ngate'
not
* R HP:Beaten MV:Strong > n
n
You stop paying increased attention to your surroundings.
n
* R HP:Beaten MV:Strong > Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > not
Tall Trees
Soaring fir trees climb the horizon, reaching well into the sky. Taller by
a good few spans than any of the other trees in the immediate vicinity,
they convey the power and majesty of the forest in their very limbs and
branches. Knots of goldenthorn twist tightly around gnarled roots.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > dd
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > e
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > e
Darkened Forest
The trees grow closely together, their branches interweaving amongst one
another. The thick overhead canopy blocks all light from above and plunges
the area into darkness. Several different kinds of mushroom and other
fungus thrive amongst the roots of the great trees.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > not
Thick Forest
The trees grow close together, leaving little room between their thick
trunks to move through this part of the forest. The boughs knit themselves
into a thick canopy that appears to complete itself further to the west.
The trees thin a bit to the south as they dot some small hills.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > n
n
You stop paying increased attention to your surroundings.
n
* R HP:Beaten MV:Strong > n
Rolling Hills
Trees grow along the sprawling hills offering cover for those that hunt in
them. Travel across the uplands is a bit slower as the trees in some places
grow together in a thick wall that needs to be gone around. To the east the
hills flatten into a grassy meadow.
[ obvious exits: E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > w
e
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > n
Grassy Meadow
The hills to the west gradually flatten into a small field. Soft, green
grass grows thick and plush along the ground and several different wild
flowers bloom. It appears to be a forgotten field from a long deserted and
overgrown farm.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
n
* R HP:Beaten MV:Strong > n
Deep Woods
Deep within the Braem Wood the trees grow tightly together, struggling to
reach to the sky for the life-giving sun. Moss grows thick on their trunks
and many are surrounded by a profusion of mushrooms of all sizes.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Beaten MV:Strong > w
Deep Within the Woods
The trees form tight nets, surrounded by large mushrooms and other vegetation.
Moss grows on all of the trunks of the trees around, covering the area with a
green glow. Grass grows thick and lush.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > n
At a Woodland Stream
A small trickling stream filled with crystal clear water runs along to the
east of here. Tall ferns grow at its edges and trees grow around it.
Clusters of mushrooms that are dark brown in color grow intermitently.
Rings of dark green moss line the tree trunks.
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > n
Under an Awning of Trees
The tall, lush trees form a net overhead, blocking out light. Mushrooms and
moss grow in the dark and dank soil, forming tiny forests on the ground. Large
ferns also make a home here in the rich soil, stretching up towards the sun.
Small shapes scamper about the trees, hiding from movement.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A man with yellow eyes sneaks through the woods.
A scarred wolf is here, eyes alert.
A sleek wolf is here, ears alert.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Revin has arrived from the east.
* R HP:Beaten MV:Strong > At a Ring of Ferns
Tall, green ferns grow in lush abundance here, large and leafy. Around,
trees grow with leaves in brilliant colors of green. Sounds of wildlife can
be heard and the whole forest seems alive. To the east a large crevice
splits open the forest floor.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Beaten MV:Strong > At a Stand of Ancient Trees
Tall trees stand all around, their long branches stretching upwards. The
trees appear ancient and weathered beyond the rest of the forest. They have
long cracks running down their trunks and new shoots sprout up. Thick, lush
grass grows all around.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A green woodpecker is visible flying high in the sky.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Revin has arrived from the south.
* R HP:Beaten MV:Strong > s
s
At a Ring of Ferns
Tall, green ferns grow in lush abundance here, large and leafy. Around,
trees grow with leaves in brilliant colors of green. Sounds of wildlife can
be heard and the whole forest seems alive. To the east a large crevice
splits open the forest floor.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
e
* R HP:Beaten MV:Strong > Under an Awning of Trees
The tall, lush trees form a net overhead, blocking out light. Mushrooms and
moss grow in the dark and dank soil, forming tiny forests on the ground. Large
ferns also make a home here in the rich soil, stretching up towards the sun.
Small shapes scamper about the trees, hiding from movement.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A man with yellow eyes sneaks through the woods.
A scarred wolf is here, eyes alert.
A sleek wolf is here, ears alert.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > not
At a Woodland Stream
A small trickling stream filled with crystal clear water runs along to the
east of here. Tall ferns grow at its edges and trees grow around it.
Clusters of mushrooms that are dark brown in color grow intermitently.
Rings of dark green moss line the tree trunks.
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Revin has arrived from the west.
* R HP:Beaten MV:Strong > 11
Revin tries to pierce *Nognahoj*, but he deflects the blow.
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > [k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Beaten MV:Strong - Revin: Wounded - Nognahoj: Battered > bash
Revin narrates 'weary'
*Nognahoj* panics, and attempts to flee! - Nognahoj: Battered >
*
Revin tries to pierce *Nognahoj*, but he parries successfully.
*
*Nognahoj* leaves west.
w
11
bash
Cancelled.
Under an Awning of Trees
The tall, lush trees form a net overhead, blocking out light. Mushrooms and
moss grow in the dark and dank soil, forming tiny forests on the ground. Large
ferns also make a home here in the rich soil, stretching up towards the sun.
Small shapes scamper about the trees, hiding from movement.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
A man with yellow eyes sneaks through the woods.
A scarred wolf is here, eyes alert.
A sleek wolf is here, ears alert.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Revin has arrived from the east.
*Nognahoj* leaves south.
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.
* R HP:Beaten MV:Strong > Bash who?
* R HP:Beaten MV:Strong > s
s
11
Among the Vibrant Trees
Tall vibrant trees grow straight, stretching into the air. Small patches of
a light green moss grow on the trees and dark mushrooms grow about their
roots. A patch in the trees opens up, creating a small clearing. Several
creepers grow along the ground mixed in with the tree roots.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shaggy wolfish creature darts through the shadows.
A wild boar runs through the forest.
* R HP:Beaten MV:Strong > w
A vernarsh tries to hit Revin, but he parries successfully.
Revin pierces a vernarsh's right foreleg into bloody fragments!
Revin swiftly dodges a vernarsh's attempt to hit him.
Alas, you cannot go that way...
* R HP:Battered MV:Full > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Full > In a Light Forest
Light trees with vibrant green leaves dominate the area, their tall
branches reaching up high into the sky. Moss grows up the side of the trees
and ferns dominate the ground. Mushrooms grow around the bases of the
treees, feeding off of the moisture. Scratches ring the bark of one tree.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Full > [k h.dark]
They aren't here.
* R HP:Battered MV:Full > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving south.
* R HP:Battered MV:Strong > n
s
Deep in a Forest
The trees close in, getting thicker and lusher, their green leaves
stretching up towards the sky. Rings of moss grow around the trunks of the
trees and young saplings grow in groups. A thick carpet of grass covers
this serene setting and dark mushrooms thrive.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
s
* R HP:Battered MV:Strong > In a Light Forest
Light trees with vibrant green leaves dominate the area, their tall
branches reaching up high into the sky. Moss grows up the side of the trees
and ferns dominate the ground. Mushrooms grow around the bases of the
treees, feeding off of the moisture. Scratches ring the bark of one tree.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > 11
A Quiet Glade
The grassy glade is bordered on all sides by the forest and from the well
tended path to the west it must be visited often. The wide-cleared expanse
in the forest seems an ideal place to rest and while the day away in peace.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > Graeme narrates 'not fade'
[k h.dark]
They aren't here.
* R HP:Battered MV:Strong > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving west.
* R HP:Battered MV:Strong > w
w
Woodland Path
The path meanders through the forest turning at odd times to avoid large
trees. Directly to the south, thick snarls of brush tangle around the edges
of the trail. Birds fly amongst the branches of the trees along the path
and most sing a happy song.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > Revin narrates 'nog was n wb'
Cleared Path
Overgrown bushes have been carefully cleared away by someone and the path
seems well maintained. Trees line the trail to the north and south and
stand as silent sentinels over it. A bit further west the path seems to
have been reclaimed by the forest, but it appears intact to the east.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > w
Gnarled Boughs
Twisted branches hang heavily from wizened trees, their drooping limbs a
silent testament to their immense age. To the south a twisted trail winds
into the forest and disappears from view around a bend. The grass covered
dirt is hard packed and insects and small animals rustle in the underbrush.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving south.
* R HP:Battered MV:Strong > nar block caves
s
You narrate 'block caves'
* R HP:Battered MV:Strong > Twisting Trail
The path through the forest twists and bends at regular intervals to
navigate between the massive trees. Each turn causes the path to disappear,
the tangled woodland closing in and obscuring it from view. Between the
weave of tree boughs and the knots of blackthorn, ample opportunity exists
for disaster to befall the unwary.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > 11
[k h.dark]
They aren't here.
s
* R HP:Battered MV:Strong > s
Wooded Glen
A small glen in the forest is heavily wooded with several different types
of trees. The grass is a lush green and animals frolic merrily in the
branches above. An animal path cuts through the forest to the north where
it disappears around a bend.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
11
* R HP:Battered MV:Strong > Among the Trees
Great trees stretch their branches to the sky. They almost seem to be
paying silent homage to the sun which gives them their daily life. The
ground is littered with fallen branches and leaves. Rustling noises can be
heard as small animals rummage through the fallen debris.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Strong > [k h.dark]
They aren't here.
* R HP:Battered MV:Strong > e
e
11
A Small Glade
The forest gives way to a small glade surrounded by trees which send their
branches overhead in a partial canopy. The leafy cover provides shelter
against the elements, whether scorching sun or driving rain. A small trail
edged in tangled blackthorn leads off to the north.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > w
[k h.dark]
They aren't here.
* R HP:Battered MV:Strong > w
w
n
A Small Glade
The forest gives way to a small glade surrounded by trees which send their
branches overhead in a partial canopy. The leafy cover provides shelter
against the elements, whether scorching sun or driving rain. A small trail
edged in tangled blackthorn leads off to the north.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Strong > Among the Trees
Great trees stretch their branches to the sky. They almost seem to be
paying silent homage to the sun which gives them their daily life. The
ground is littered with fallen branches and leaves. Rustling noises can be
heard as small animals rummage through the fallen debris.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Strong > Revin narrates 'gotta find horse'
Alas, you cannot go that way...
* R HP:Battered MV:Strong > tt
Wooded Glen
A small glen in the forest is heavily wooded with several different types
of trees. The grass is a lush green and animals frolic merrily in the
branches above. An animal path cuts through the forest to the north where
it disappears around a bend.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > In the Forest
The forest is quiet, the trees standing silent as the wind plays gently
through them. The grass at the base of the dusky trunks is short and
tufted, making soft crunching noises as it is walked over. To the north a
faint trail snakes between the moss-covered trees.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Battered MV:Tiring > change mood brave
change mood brave
e
Mood changed to: Brave
Wimpy reset to: 127 hit points.
s
* R HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Tiring > Wooded Glen
A small glen in the forest is heavily wooded with several different types
of trees. The grass is a lush green and animals frolic merrily in the
branches above. An animal path cuts through the forest to the north where
it disappears around a bend.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Among the Trees
Great trees stretch their branches to the sky. They almost seem to be
paying silent homage to the sun which gives them their daily life. The
ground is littered with fallen branches and leaves. Rustling noises can be
heard as small animals rummage through the fallen debris.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Tiring > e
e
A Small Glade
The forest gives way to a small glade surrounded by trees which send their
branches overhead in a partial canopy. The leafy cover provides shelter
against the elements, whether scorching sun or driving rain. A small trail
edged in tangled blackthorn leads off to the north.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > tt
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > s
dd
A Woodland Path
Just away from the city a path strikes off east into the forest. Trees and
bushes line the edges of the path which has been kept from being overgrown
solely by the heavy traffic the area sees. Soft chattering can be heard
from above as the squirrels note someone's passage.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > s
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > dd
Outside the Gate to Whitebridge
The forest stands just a short run from the small city walls of
Whitebridge. The small gate appears to head into the northern part of the
town proper and appears to be solely for use by hunters wishing to trap and
hunt in the dense and tangled woodland lurking to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > not
s
s
You stop paying increased attention to your surroundings.
s
* R HP:Battered MV:Tiring > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.
* R HP:Battered MV:Tiring > Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A simple man blends into the crowd of the city.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
A tall, muscular man wearing the cloak of the Lion Warden of Andor is here.
Lord Captain Tallanvor stands ready to defend Andor.
* R HP:Battered MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
* R HP:Battered MV:Tiring > nra back into wb
u
u
Arglebargle, glop-glyf!?!
u
* R HP:Battered MV:Tiring > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > w
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
w
* R HP:Battered MV:Tiring > w
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
* R HP:Battered MV:Tiring > Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > nar back into wb
d
d
d
You narrate 'back into wb'
* R HP:Battered MV:Tiring > tt
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ring >
+
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving up.
Some obvious recent tracks of Nognahoj leaving west.
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Tiring > nar he went
w
You narrate 'he went'
w
* R HP:Battered MV:Tiring > w
The gate seems to be closed.
* R HP:Battered MV:Tiring > The gate seems to be closed.
* R HP:Battered MV:Tiring > The gate seems to be closed.
* R HP:Battered MV:Tiring > nar out w
You narrate 'out w'
* R HP:Battered MV:Tiring > op gate
Graeme narrates 'sigh'
w
* R HP:Battered MV:Tiring > w
Ok.
* R HP:Battered MV:Tiring > w
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Battered MV:Tiring > w
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
The dismembered corpse of a hard-working farmer is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Battered MV:Tiring > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > w
w
Small Graveled Path
You wander along a small graveled path heading north away from the Caemlyn
road toward one of the many farms in this area. A gate enclosing the farmyard
is just north of here. Eastward spread large oatfields which are sold to the
town of Whitebridge for livestock fodder. Westward lies open grassland used
for grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
* R HP:Battered MV:Tiring > Pastureland
All about you spreads pastureland of short grasses and small plants ideal for
grazing livestock. A few small farms are scattered widely apart in the these
fields; a graveled path just east of here leads to one of the closer ones.
Here and there are scattered flocks of bleating sheep or grazing cattle. To the
south a broad strip of bare earth runs passed, marking the Caemlyn Road.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Empty Pastures
Here about you stretches pasturelands of short grasses and small plants kept
clear for grazing livestock. The pastures here are fairly empty, with only a
few flocks of sheep and heads of cattle to be seen nearby, and only a couple
farms can be seen anywhere close by. A greater number of livestock and farms
can be seen to the east, but westward the pastures begin to be replaced by
trees and bushes growing in clumps. Just south of here the wide Caemlyn Road
passes by.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > n
Alas, you cannot go that way...
w
* R HP:Battered MV:Tiring > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of fir
and oak and tall ash trees, with small bushes growing in thickets. Except for
the occasional rustlings of small animals, and birds chirping in the trees,
all is quiet here, with the only signs of mankind being the broad Caemlyn road
itself just south of here. To the east the fields give way to open
pastureland, with a few small widely separated farms; west and north the copses
and fields are much the same as here.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Tiring > n
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Battered MV:Tiring > n
Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > n
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Battered MV:Tiring > n
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > n
Your mount is too exhausted.
n
* R HP:Battered MV:Tiring > Your mount is too exhausted.
* R HP:Battered MV:Tiring > Your mount is too exhausted.
* R HP:Battered MV:Tiring > Your mount is too exhausted.
* R HP:Battered MV:Tiring > not
Your mount is too exhausted.
* R HP:Battered MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > look
Preparing to find this room on the map.
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > tt
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ring >
+
Some obvious fresh tracks of Byrg leaving north.
Some clear fairly recent tracks of Byrg leaving north.
Some clear fairly recent tracks of Byrg leaving west.
Some clear fairly recent tracks of Byrg leaving south.
Some clear fairly recent tracks of Byrg leaving north.
Some clear fairly recent tracks of Nognahoj leaving north.
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Tiring > l
dd
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > x
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
l
* R HP:Battered MV:Tiring > kill dark
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > kill dark
Graeme narrates 'byrg fade'
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
kill dark
kill dark
kill dark
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > cha wimp
You won't flee from any fight now.
* R HP:Battered MV:Tiring > dd
x
kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
dd
x
* R HP:Battered MV:Tiring > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > nar Hm
They aren't here.
* R HP:Battered MV:Tiring > You narrate 'Hm'
dd
x
* R HP:Battered MV:Tiring > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > kill dark
kill dark
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is haggard.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
kill dark
kill dark
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > Revin narrates 'resting selaana am hagg'
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > nar may be wrong about nog
You narrate 'may be wrong about nog'
* R HP:Battered MV:Strong > dd
x
kill dark
Graeme narrates 'ok'
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Strong > kill dark
kill dark
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is tiring.
* R HP:Battered MV:Strong > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > nar think was low mvs
not
You narrate 'think was low mvs'
* R HP:Battered MV:Strong > s
s
You stop paying increased attention to your surroundings.
s
* R HP:Battered MV:Strong > Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
not
* R HP:Battered MV:Strong > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Strong > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Strong > [diag h.dark]
No-one by that name here.
tt
[track trolloc] rong >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear fairly recent tracks of Nognahoj leaving north.
Some fresh tracks of Nognahoj leaving west.
* R HP:Battered MV:Strong > not
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Strong > s
tt
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] rong >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent tracks of Byrg leaving south.
Some clear fairly recent tracks of Byrg leaving east.
Some clear fairly recent tracks of Nognahoj leaving south.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some fresh tracks of Nognahoj leaving north.
* R HP:Battered MV:Tiring > n
w
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > not
dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > tt
Graeme narrates 'am moss atm'
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Byrg leaving south.
Some fresh tracks of Nognahoj leaving south.
Some fresh tracks of Byrg leaving south.
* R HP:Battered MV:Tiring > nar ahh he did go this way
You narrate 'ahh he did go this way'
not
* R HP:Battered MV:Tiring > s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered MV:Tiring > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some fresh tracks of Nognahoj leaving west.
Some fresh tracks of Byrg leaving west.
* R HP:Battered MV:Tiring > w
w
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > nar west
You narrate 'west'
w
* R HP:Battered MV:Tiring > n
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Battered MV:Tiring > w
Graeme narrates 'which is this'
w
* R HP:Battered MV:Tiring > A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
A raven is visible flying high in the sky.
* R HP:Battered MV:Tiring > tt
Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some fresh tracks of Nognahoj leaving west.
Some fresh tracks of Byrg leaving west.
* R HP:Battered MV:Tiring > w
w
w
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > nar him and byrg toward baerlon
w
w
You narrate 'him and byrg toward baerlon'
* R HP:Battered MV:Tiring > w
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Narrow Path through Woodland
A narrow path winds its way through a rolling woodland of oak, ash and
scattered dogwoods. This path climbs southward into the rising hills, away
from the main road that lies just north of here. To the south the hills
rise higher, and the path can be seen as a narrow grey line winding up the
barren rocky slopes there. Westward the forest continues unrelenting, but
to the east the woods open into lush meadows.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > n
w
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > w
Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Tiring > Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
*Byrg* is standing here.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > change mood wimpy
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > kill dark
Mood changed to: Wimpy
* R HP:Battered MV:Tiring > bash
You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* gives a flask stained with human blood to *Byrg*.
*Byrg* pounds your right leg.ognahoj: Wounded >
+
*Nognahoj* pierces your body.
Graeme narrates 'nod'
As *Nognahoj* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Tiring - Nognahoj: Wounded > nar on
change mood wimpy
*Byrg* sends you sprawling with a powerful bash!
* R HP:Battered MV:Tiring - Nognahoj: Wounded > f
*Byrg* pounds your left foot.
*Nognahoj* barely pierces your body.
* R HP:Battered MV:Tiring - Nognahoj: Wounded >
*Nognahoj* pierces your body.
* R HP:Battered MV:Tiring - Nognahoj: Wounded >
Nognahoj assumes an offensive striking posture.
* R HP:Battered MV:Tiring - Nognahoj: Wounded > Byrg assumes an offensive striking posture.
You narrate 'on'
* R HP:Battered MV:Tiring - Nognahoj: Wounded > Mood changed to: Wimpy
You panic and attempt to flee!gnahoj: Wounded >
nar 1n1w lion pat
You flee head over heels.
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
Correcting map position after fleeing.
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Tiring > Erulisse narrates 'Im wb now but lowish in all aspects'
You narrate '1n1w lion pat'
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > n
kill dark
kill dark
In the Tall Grass
Just north of the Caemlyn Road, this area is filled with very tall grass,
brittle and dry as it blows in the wind. Several large boulders break up
the vegetation, and in places tracks are pressed into the soft dirt. In the
distance, rolling hills span the countryside in all directions.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > not
You start paying increased attention to your surroundings.
dd
* R HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > x
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is weary.
* R HP:Battered MV:Tiring > dd
x
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Tiring > not
[diag horse]
A jet black courser is in excellent condition.
A jet black courser is weary.
* R HP:Battered MV:Tiring > s
s
You stop paying increased attention to your surroundings.
e
* R HP:Battered MV:Tiring > s
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Tiring > Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Tiring > Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is standing here.
*Nognahoj* is standing here.
*Nognahoj* barely pierces your body.
* R HP:Battered MV:Tiring - Nognahoj: Wounded > You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* pierces your body.
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Nognahoj: Wounded > f
You panic and attempt to flee!
Graeme narrates 'where'
*Byrg* pounds your body.
You flee head over heels.
Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
Correcting map position after fleeing.
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > s
w
Graeme leaves east riding a sleek well-trained torm.
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Narrow Path through Woodland
A narrow path winds its way through a rolling woodland of oak, ash and
scattered dogwoods. This path climbs southward into the rising hills, away
from the main road that lies just north of here. To the south the hills
rise higher, and the path can be seen as a narrow grey line winding up the
barren rocky slopes there. Westward the forest continues unrelenting, but
to the east the woods open into lush meadows.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > not
dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > change mood brave
change posture offensive
Mood changed to: Brave
* R HP:Beaten MV:Tiring > Posture changed to: Offensive
* R HP:Beaten MV:Tiring > e
e
s
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Beaten MV:Tiring > l
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
A one person canoe rests on the ground.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Lion Warden squadman stands here.
A Lion Warden squadman stands here.
A Lion Warden captain stands here.
* R HP:Beaten MV:Tiring > nar am pat
You narrate 'am pat'
* R HP:Beaten MV:Tiring > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > A Lion Warden squadman stops using a torch.
The sun rises.
Graeme narrates 'bridge'
[where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Graeme - Bridge over Wide Stream
dd
0
* R HP:Beaten MV:Strong > change mood wimpy
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Rhys - Rolling Woodland
Graeme - Bridge over Wide Stream
* R HP:Beaten MV:Strong > Mood changed to: Wimpy
n
* R HP:Beaten MV:Strong > e
e
Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Graeme narrates 'now'
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > change mood brave
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Strong > Mood changed to: Brave
* R HP:Beaten MV:Strong > e
kill dark
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is here, fighting Graeme.
*Byrg* is here, fighting Graeme.
Graeme the Honored Soldier is here, fighting Byrg, riding a sleek well-trained torm.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Strong > *Nognahoj* pierces Graeme's body.
*Byrg* pounds Graeme's body hard.
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Beaten MV:Strong - Graeme: Wounded - Nognahoj: Wounded > bash
-
*Nognahoj* pierces Graeme's body.
+
*Nognahoj* panics, and attempts to flee!
*
*Nognahoj* leaves west.
+
Graeme sends *Byrg* sprawling with a powerful bash!
-
Graeme hacks *Byrg*'s body.
=
They're not here anymore!
* R HP:Beaten MV:Strong > 11
*Nognahoj* pierces your body.
* R HP:Beaten MV:Strong - Nognahoj: Wounded > [k h.dark]
You do the best you can!
* R HP:Beaten MV:Strong - Nognahoj: Wounded > bash h.dark
-
*Nognahoj* barely pierces your body.
Graeme hacks *Byrg*'s body.
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Beaten MV:Strong - Nognahoj: Wounded >
You try to slash *Nognahoj*, but he parries successfully.
*Byrg* pounds Graeme's body hard.
* R HP:Beaten MV:Strong - Nognahoj: Wounded > zz
[change mood berserk]
Mood changed to: Berserk
* R HP:Beaten MV:Strong - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Nognahoj: Battered >
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
* R HP:Beaten MV:Strong - Nognahoj: Battered >
You slash *Nognahoj*'s left leg into bloody fragments!
*Nognahoj* panics, and attempts to flee!
*Nognahoj* leaves west.
*Byrg* pounds Graeme's body.
nar zerking
* R HP:Beaten MV:Strong > You narrate 'zerking'
kill dark
* R HP:Beaten MV:Strong > You slash *Byrg*'s head.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
*Nognahoj* barely pierces your body.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
*Nognahoj* pierces your right leg.
*Byrg* pounds Graeme's head very hard.
=
*Nognahoj* barely pierces your body.
You slash *Byrg*'s left foot.
Graeme barely hacks *Byrg*'s body.
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
Your bash at *Nognahoj* sends him sprawling!
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
*Byrg* sends Graeme sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
They already seem to be stunned.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
*Nognahoj* pierces your body.
You assume Water Flows Downhill, slashing *Byrg*'s left arm.
*Byrg* pounds Graeme's head hard.
*Nognahoj* leaves west.
Revin has arrived from the east, riding a cow.
-
Revin pierces *Byrg*'s body.
+
A dynamic event is occuring nearby.
Find the hermit and ask him if he needs help.
-
*Nognahoj* pierces your head.
You wish that your wounds would stop BLEEDING so much!
-
*Nognahoj* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
Revin barely pierces *Byrg*'s right leg.
*Byrg* pounds Graeme's left foot.
=
Your bash at *Nognahoj* sends him sprawling!
*Nognahoj* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
You assume Whirlwind on the Mountain, slashing *Byrg*'s left arm.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
Revin narrates 'MOOOOO'
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > A sleek well-trained torm is overcome with lust for battle, and slashes Byrg with sharp claws!
A cow panics and attempts to flee, throwing Revin off her in the process!
Revin barely pierces *Byrg*'s body.
You slash *Byrg*'s right arm hard.
*Byrg* pounds Graeme's body hard.
They already seem to be stunned.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered >
*Nognahoj* leaves west.
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Graeme: Battered - Byrg: Battered > bash h.dark
You assume Low Wind Rising, slashing *Byrg*'s head.
-
A sleek well-trained torm is overcome with lust for battle, and slashes Revin with sharp claws!
A sleek well-trained torm is overcome with lust for battle, and slashes Byrg with sharp claws!
=
*Byrg* panics, and attempts to flee!
+
Revin barely pierces *Byrg*'s left foot.
=
*Byrg* panics, and attempts to flee!
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Strong >
*Byrg* avoids being bashed by Graeme who loses his balance and falls!
*Byrg* panics, and attempts to flee!
* R HP:Beaten MV:Strong >
Revin barely pierces *Byrg*'s right leg.
* R HP:Beaten MV:Strong >
*Byrg* leaves east.
* R HP:Beaten MV:Strong > st
kill dark
w
kill dark
A sleek well-trained torm is overcome with lust for battle, and slashes Byrg with sharp claws!
* R HP:Beaten MV:Strong > 11
Revin leaves east.
* R HP:Beaten MV:Strong > You stand up.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Beaten MV:Strong > Graeme leaves east riding a sleek well-trained torm.
They aren't here.
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.
* R HP:Beaten MV:Tiring > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving east.
Some obvious fresh tracks of Nognahoj leaving east.
Some obvious fresh tracks of Nognahoj leaving east.
Some obvious fresh tracks of Nognahoj leaving west.
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
* R HP:Beaten MV:Tiring > nar stay with me
You narrate 'stay with me'
* R HP:Beaten MV:Tiring > 11
kill dark
kill dark
[k h.dark]
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > e
They aren't here.
e
* R HP:Beaten MV:Tiring > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > kill dark
kill dark
Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > Graeme leaves east riding a sleek well-trained torm.
They aren't here.
* R HP:Beaten MV:Tiring > w
w
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > w
tt
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ng >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving east.
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving north.
* R HP:Beaten MV:Tiring > w
Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Beaten MV:Tiring > w
w
Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
*Nognahoj* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
w
* R HP:Beaten MV:Tiring - Nognahoj: Battered > You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Nognahoj: Battered > n
Revin narrates 'finding draft'
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Nognahoj: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Nognahoj: Battered > bash
*Nognahoj* panics, and attempts to flee!
+
Graeme narrates 'td ent'
=
*Nognahoj* leaves north.
=
They're not here anymore!
* R HP:Beaten MV:Tiring > nar am on nog
You narrate 'am on nog'
n
* R HP:Beaten MV:Tiring > kill dark
bash
Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > Bash who?
* R HP:Beaten MV:Tiring > dd
tt
[diag h.dark]
No-one by that name here.
[track trolloc] ng >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving north.
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some fresh tracks of Nognahoj leaving east.
Some fresh tracks of Byrg leaving east.
* R HP:Beaten MV:Tiring > nar ffs
n
The day has begun.
You narrate 'ffs'
* R HP:Beaten MV:Tiring > 11
Light Tranquil Forest
Surrounding you is a tranquil forest predominated by oak and ash trees, with
scattered stands of tall fir and other foliage. Just south of the broad
dark line marks the passage of the main road between Caemlyn and Baerlon.
North-east appears to be a small clearing in the woods, with a small building
of some kind nearby.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.
* R HP:Beaten MV:Tiring > tt
Revin narrates 'on nog'
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some fresh tracks of Nognahoj leaving east.
* R HP:Beaten MV:Tiring > e
s
Track through Forest
You are on a narrow dirt track through the forest. All around you rise tall
groves of old oaks, mixed with stands of ash and thickets of fir trees. The
track leads south toward the Caemlyn Road, a broad strip of hard-packed earth
visible through the trees, and north to a small clearing. Off to the left of
the clearing you catch a thin wisp of smoke. Beyond the main road to the south,
you can make out bright green meadows and rising forested hills beyond.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > e
e
e
Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing the
hills off to the south and covering the flatter country out east and south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > s
Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to avoid
the meadows, then turns back eastwards again towards Baerlon.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Tiring > You need a boat to go there.
* R HP:Beaten MV:Tiring > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
kill dark
* R HP:Beaten MV:Tiring > kill dark
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin Rage is standing here, riding a draft horse.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Erulisse - Fields of Barley
Rhys - Bridge over Wide Stream
Revin - Bridge over Wide Stream
* R HP:Beaten MV:Tiring > dd
*Byrg* has arrived from the east.
* R HP:Beaten MV:Tiring > *Byrg* leaves west.
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > 'which
You say 'which'
* R HP:Beaten MV:Tiring > w
w
w
kill dark
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > An elk has arrived from the east.
Road at Edge of Meadows
Here a land of meadows and forest surrounds the wide dirt road you travel on,
the route bending north to round the lush green meadows that stretch west of
here, tiny runnels of water trickling out from them across the and into a
tall forest of birch and alder to the east. Elsewhere the forest is dominated
by oak and ash, with occasional thickets of fir. Further south the forest
rises upwards onto hills and low ridges.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
w
Lush Meadowland
Here you wander through lush meadows covered year round in tall green grasses,
except when covered with snow. A small runnel of water bubbling down the center
of the meadows maintains the continual green, and tall rushes and cattails
grow thickly in some places. In sharp contrast, the dull brown swath of the
Caemlyn Road passes by to the north, coming from the east, then bending north-
ward here on its way to Baerlon. Beyond the meadows and the road, forest
stretches as far as the eye can see. To the south that forest rises above the
grassy meadows in low rolling hills.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > n
They aren't here.
* R HP:Beaten MV:Tiring > Tall Grassy Meadows
You wander through lush meadows covered year round with tall green grasses,
except when covered in snow. A small spring of water bubbling down the
center of the meadows maintains the continual green, and tall rushes and
cattails grow thickly in some places. Directly north, the dull brown swath of
the Caemlyn Road passes by, running generally east to west, on its way toward
Baerlon. To the south and west, low rolling hills rise up out of the meadows,
covered in a continuous forest of oak, ash and fir. Across the road to the
north, a similar forest stretches across flatter terrain.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > kill dark
Narrow Path through Woodland
A narrow path winds its way through a rolling woodland of oak, ash and
scattered dogwoods. This path climbs southward into the rising hills, away
from the main road that lies just north of here. To the south the hills
rise higher, and the path can be seen as a narrow grey line winding up the
barren rocky slopes there. Westward the forest continues unrelenting, but
to the east the woods open into lush meadows.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > w
Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
kill dark
n
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
Revin Rage is standing here, riding a draft horse.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
tt
[track trolloc] ng >
+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some clear fairly recent tracks of Byrg leaving south.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving south.
Some clear almost day-old tracks of Byrg leaving west.
* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.
w
* R HP:Beaten MV:Tiring > w
w
Caemlyn Road
The Caemlyn Road is a long dirt road, winding through the forested hills of
the Andoran countryside between Baerlon and Whitebridge. To the south, a
small forest comes up almost to the edge of the road, its floor thick with
underbrush. A small dried-out brook is visible a short distance north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
w
* R HP:Beaten MV:Tiring > Caemlyn Road
A small clearing is visible to the south through the trees just off the
main road. To the north, a small track bears the marks of many different
animals as it runs alongside the hard-packed dirt of the Caemlyn Road.
Rolling hills covered in trees flank the highway as it winds east and west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
w
Along Caemlyn Road
The Caemlyn Road winds through a sprawling countryside that is dotted with
rolling hills covered with a wide variety of trees, some with leaves that
fall and some whose needles remain all winter. To the north, a path runs
alongside the road, while to the south is the edge of the forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
w
* R HP:Beaten MV:Tiring > Caemlyn Road
The Caemlyn Road runs east and west between Baerlon and Whitebridge. A
small path mirrors the road to the north, while to the south, a cluster of
forested hills break up the countryside. Deep wagon ruts and many foot- and
hoof prints mar the hard-packed earth, evidence of many travelers.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Caemlyn Road
The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears
the marks of many travelers. Trees give way to a small grassy clearing to
the north while a broad hill stretches away to the south, covered with
sparse thickets of tall leafy trees mixed with evergreens.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Along Caemlyn Road
The well-traveled Caemlyn Road passes by a small campground to the south as
it makes its way east and west between Baerlon and Whitebridge. To the
north, a patch of pebbled ground is preventing much more than a few stray
clumps of grass to grow, a start contrast to the green countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
Caemlyn Road
A stand of pine trees lies to the north reaching high into the sky. The
ground beneath is littered with the long needles that have fallen from
thick branches. To the west of the trees, a thick clump of tall weeds grows
just off the main track. The Caemlyn Road continues to the east and west.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cackling hyena circles its prey.
A cute brown deer eyes you nervously.
Revin has arrived from the east, riding a draft horse.
w
* R HP:Beaten MV:Tiring > w
Caemlyn Road
A large cluster of weeds have grown up to the north, while to the east and
west the road continues, wagon ruts creating parallel tracks in the hard
dirt. Hoof prints are most common, but once in a while a footprint marks the
dirt as travelers make their way to or from Whitebridge.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Fork in the Roadway
A large hill looms nearby and the road splits around it. The larger, more
traveled path continues east, while a smaller, overgrown trail leads into
the hills to the north. To the west, the highway continues towards Baerlon,
through light forests and gently rolling slopes.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Along the Caemlyn Road
Deeply rutted and gouged, the hard-packed road continues its march east and
west, through gently sloped hills and small thickets. In places, worn and
weathered fences pop up along the wall, their wood grey with age and
splintered. far the east, a hillock looms, forcing the road to split.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild dog with matted fur snarls at you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
w
w
The Caemlyn Road
Surrounded by gently rolling hills, the Caemlyn Road continues through the
lightly forested countryside. A small group of buildings cluster at the
base of a distant hill, thin streams of smoke rising from several. Several
cows graze in a meadow nearby, while their calves frolic nearby.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > n
Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > w
Forested Cliff
The trees grow close together here, their branches woven together in an
intricate canopy that shades the forest floor. Vision is limited, though a
steep drop off is visible to the west. Low-lying flora hugs the ground and
various wildflowers provide pops of color in a sea of green and brown.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Byrg* is here, fighting the lone wolf.
The lone wolf is here, fighting Byrg.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > Revin barely pierces *Byrg*'s body.
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > e
kill dark
Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin Rage is standing here, riding a draft horse.
The lone wolf is slinking about in the shadows.
kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > *Byrg* has arrived from the east.
Revin tickles *Byrg*'s body with his pierce.
You slash *Byrg*'s body.
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You assume The Wood Grouse Dances, slashing *Byrg*'s body.
The lone wolf barely hits Byrg's left leg.
*Byrg* tries to pound Revin, but he parries successfully.
Revin barely pierces *Byrg*'s body.
kill dark
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You assume Tower of Morning, slashing *Byrg*'s head.
You do the best you can!
kill dark
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > *Byrg* panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You do the best you can!
kill dark
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
*Byrg* leaves west.
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
Erulisse narrates 'I now have a cow'
They aren't here.
* R HP:Beaten MV:Tiring > w
*Byrg* has arrived from the west.
Revin pierces *Byrg*'s body.
You assume Parting the Silk, slashing *Byrg*'s right leg.
w
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > w
No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Revin: Hurt - Byrg: Critical > kill dark
You assume Arc of the Moon, slashing *Byrg*'s body.
The lone wolf tickles Byrg's body with his hit.
*Byrg* tries to pound Revin, but he parries successfully.
Revin barely pierces *Byrg*'s body.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Byrg*'s death cry.
Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
kill dark
* R HP:Beaten MV:Tiring > Twist in the Road
The Caemlyn Road continues west towards the horizon and twists sharply
north to avoid a series of steep hills to the east. Thick bushes, laden
with sharp thorns and bright red flowers, grow heavy on the slopes, making
travel over the hills difficult, but not impossible.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild dog with matted fur snarls at you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
e
* R HP:Beaten MV:Tiring > e
Graeme narrates 'byrg w'
* R HP:Beaten MV:Tiring > Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
The corpse of Byrg is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The lone wolf is slinking about in the shadows.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > exa corpse
It is the corpse of Byrg.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a silver-banded war mallet
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
a full metal helmet and visor
a gold ring delicately carved with ivy
* R HP:Beaten MV:Tiring > nar rip
Revin narrates 'rip'
You narrate 'rip'
* R HP:Beaten MV:Tiring > get pack corpse
Erulisse narrates 'let me'
* R HP:Beaten MV:Tiring > not
You get a backpack from the corpse of Byrg.
* R HP:Beaten MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > rem sword
dra
You stop using a colossal sword with an iron pommel.
* R HP:Beaten MV:Tiring > You try to quietly draw a blackened steel kris from an earthen brown mantle.
* R HP:Beaten MV:Tiring >
Erulisse narrates '...'
* R HP:Beaten MV:Tiring > scal
Erulisse narrates 'fine'
You lean over and sever the bloody head from the corpse of Byrg.
* R HP:Beaten MV:Tiring > sheat
You swing a blackened steel kris smoothly, Folding the Fan.
* R HP:Beaten MV:Tiring > wi sword
You wield a colossal sword with an iron pommel with both hands.
* R HP:Beaten MV:Tiring > put head pack
tt
You put the severed head of Byrg the Trolloc slain in Andor in a backpack.
[track trolloc] ng >
+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some clear fairly recent tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.
w
* R HP:Beaten MV:Tiring > Shortcut Through the Hills
The bushes are thick and prickly, making off-road travel difficult. There
is a faint track through the hills, though the main road is slightly
visible through the thick underbrush. Though the surrounding landscape is
mostly hidden, glimpses of the hills peek through the dense foliage.
[ obvious exits: E W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
* R HP:Beaten MV:Tiring > cl fissure
e
e
Ok.
e
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > e
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring >
Revin narrates 'spare vial? used my only'
* R HP:Beaten MV:Tiring > cl brush
Ok.
* R HP:Beaten MV:Tiring > op fissure
e
Ok.
* R HP:Beaten MV:Tiring > Bend in the Roadway
The Caemlyn Road bends around a small hillock and to the south, a cliff
drops away into a small valley. Just off the main path, an abandoned wagon
wheel lays on its side, grass growing up between the battered spokes. The
weathered road continues towards Baerlon to the north and Whitebridge to
the east, stretching for miles upon miles through the uneven countryside.
[ obvious exits: N E S W ]
The corpse of Byrg is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here.
The lone wolf is slinking about in the shadows.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > get all 2.pack
You get a crafting token from a backpack.
You get a cup of thready brown tea from a backpack.
You get a bubbling draught from a backpack.
You get a bubbling draught from a backpack.
You get a sharp, red stone dagger from a backpack.
You get a piece of sandstone from a backpack.
You get a large number of copper pennies from a backpack.
* R HP:Beaten MV:Tiring >
Graeme snickers softly.
* R HP:Beaten MV:Tiring >
Revin's eyes narrow as he gives a quick nod.
* R HP:Beaten MV:Tiring > put token pack
i
You put a crafting token in a backpack.
* R HP:Beaten MV:Tiring > You are carrying:
a large number of copper pennies (47)
a piece of sandstone
a sharp, red stone dagger
[2] a bubbling draught
a cup of thready brown tea
a backpack
* R HP:Beaten MV:Tiring > change mood brave
change mood brave
Revin says 'token nice'
* R HP:Beaten MV:Tiring > You try to calm down, but can't.
* R HP:Beaten MV:Tiring > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Beaten MV:Tiring > nod
You nod in agreement.
* R HP:Beaten MV:Tiring > cha wimp
Graeme leaves east.
You won't flee from any fight now.
* R HP:Beaten MV:Tiring > i
Erulisse narrates 'Noj running away I guess?'
* R HP:Beaten MV:Tiring > You are carrying:
a large number of copper pennies (47)
a piece of sandstone
a sharp, red stone dagger
[2] a bubbling draught
a cup of thready brown tea
a backpack
* R HP:Beaten MV:Tiring > e
e
e
Graeme narrates 'where nog'
Turn in the Road
A particularly large pothole dominates the center of the road and the deep
ruts created by many wagons veer around it on both sides. Tufts of grass
have sprouted up within the hole and are now beginning to spread in various
spots down the road. The hills continue to stretch in all directions.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Graeme leaves west.
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
s
* R HP:Beaten MV:Tiring > Curve in the Roadway
Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn
Road, the only artery between Baerlon in the west and Whitebridge in the
east. The highway curves sharply north as a tall cliff looms immediately to
the west, covered in dense foliage. Leafy branches dangle over the road
creating a light canopy that shades the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the north, riding a draft horse.
* R HP:Beaten MV:Tiring > e
e
e
e
The Caemlyn Road
Surrounded by gently rolling hills, the Caemlyn Road continues through the
lightly forested countryside. A small group of buildings cluster at the
base of a distant hill, thin streams of smoke rising from several. Several
cows graze in a meadow nearby, while their calves frolic nearby.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Along the Caemlyn Road
Deeply rutted and gouged, the hard-packed road continues its march east and
west, through gently sloped hills and small thickets. In places, worn and
weathered fences pop up along the wall, their wood grey with age and
splintered. far the east, a hillock looms, forcing the road to split.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild dog with matted fur snarls at you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Fork in the Roadway
A large hill looms nearby and the road splits around it. The larger, more
traveled path continues east, while a smaller, overgrown trail leads into
the hills to the north. To the west, the highway continues towards Baerlon,
through light forests and gently rolling slopes.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Caemlyn Road
A large cluster of weeds have grown up to the north, while to the east and
west the road continues, wagon ruts creating parallel tracks in the hard
dirt. Hoof prints are most common, but once in a while a footprint marks the
dirt as travelers make their way to or from Whitebridge.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Caemlyn Road
A stand of pine trees lies to the north reaching high into the sky. The
ground beneath is littered with the long needles that have fallen from
thick branches. To the west of the trees, a thick clump of tall weeds grows
just off the main track. The Caemlyn Road continues to the east and west.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cackling hyena circles its prey.
A cute brown deer eyes you nervously.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring >
Revin narrates 'laptop pk sucks'
* R HP:Beaten MV:Tiring > nar didnt run this far w
e
e
You narrate 'didnt run this far w'
* R HP:Beaten MV:Tiring > e
Along Caemlyn Road
The well-traveled Caemlyn Road passes by a small campground to the south as
it makes its way east and west between Baerlon and Whitebridge. To the
north, a patch of pebbled ground is preventing much more than a few stray
clumps of grass to grow, a start contrast to the green countryside.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > e
Caemlyn Road
The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears
the marks of many travelers. Trees give way to a small grassy clearing to
the north while a broad hill stretches away to the south, covered with
sparse thickets of tall leafy trees mixed with evergreens.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Caemlyn Road
The Caemlyn Road runs east and west between Baerlon and Whitebridge. A
small path mirrors the road to the north, while to the south, a cluster of
forested hills break up the countryside. Deep wagon ruts and many foot- and
hoof prints mar the hard-packed earth, evidence of many travelers.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Along Caemlyn Road
The Caemlyn Road winds through a sprawling countryside that is dotted with
rolling hills covered with a wide variety of trees, some with leaves that
fall and some whose needles remain all winter. To the north, a path runs
alongside the road, while to the south is the edge of the forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sleek well-trained torm glares fiercely about.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Caemlyn Road
A small clearing is visible to the south through the trees just off the
main road. To the north, a small track bears the marks of many different
animals as it runs alongside the hard-packed dirt of the Caemlyn Road.
Rolling hills covered in trees flank the highway as it winds east and west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > e
Caemlyn Road
The Caemlyn Road is a long dirt road, winding through the forested hills of
the Andoran countryside between Baerlon and Whitebridge. To the south, a
small forest comes up almost to the edge of the road, its floor thick with
underbrush. A small dried-out brook is visible a short distance north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > Bend in the Road
The Caemlyn Road bends south and west through the hills. Tall thick grass
extends north, and to the east, a large tumble of boulders blocks the way.
Pits and gouges mark the well-traveled road that links Whitebridge to
Baerlon, the result of many travelers and wagons.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
Revin Rage is standing here, riding a draft horse.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Tiring > s
e
Bend in the Roadway
The great Caemlyn Road bends north and east around a pile of boulders.
Packed hard by many travelers and wagons, there are deep grooves gouged
deep into the earth. In the distance, a small farm is visible with a wooden
fence surrounding the neatly kept yard.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the north, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Along Caemlyn Road
You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the
east through Whitebridge, and continues on westward toward Baerlon. Here the
hard packed dirt of the road, wide enough for two wagons to pass one another,
passes through wilderness, far from any human settlements. The road has begun
to leave the hills, but they continue to flank the road to the south. About
the road on all sides and up on the hills grows a rich forest of oak and ash,
with ocassional groves of fir scattered about. Occasional clumps of underbrush
crowd in the ravines and low points.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Caemlyn Road through Countryside
You pass along the Caemlyn Road that stretches in a broad swath through the
countryside on its way to Baerlon. Here the hard back dirt of the road is
passing through a rich land of forest and meadows, far from many human
settlements. The road follows along the north side of a long stretch of
lush meadows, beyond which peaceful forest blankets the hills which rise
upwards in folds and ridges further south. Similar forest covers the
flatter land to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
e
* R HP:Beaten MV:Tiring > Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing the
hills off to the south and covering the flatter country out east and south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to avoid
the meadows, then turns back eastwards again towards Baerlon.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > s
e
You need a boat to go there.
* R HP:Beaten MV:Tiring > Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the north, riding a draft horse.
* R HP:Beaten MV:Tiring > not
Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ng >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
* R HP:Beaten MV:Tiring > nar for me its all laptop pk
You narrate 'for me its all laptop pk'
* R HP:Beaten MV:Tiring > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Beaten MV:Tiring > w
trac nognahoj
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the east, riding a draft horse.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Beaten MV:Tiring > n
w
Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to avoid
the meadows, then turns back eastwards again towards Baerlon.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the south, riding a draft horse.
trac nognahoj
* R HP:Beaten MV:Tiring > Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing the
hills off to the south and covering the flatter country out east and south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the east, riding a draft horse.
It's a little difficult to read old tracks in the snow...
Revin narrates 'Miss my keypad :('
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Beaten MV:Tiring > nar snow ruining
You narrate 'snow ruining'
not
* R HP:Beaten MV:Tiring > w
Graeme has arrived from the west, riding a sleek well-trained torm.
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the east, riding a draft horse.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Graeme leaves south riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Revin Rage is standing here, riding a draft horse.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > n
Track through Forest
You are on a narrow dirt track through the forest. All around you rise tall
groves of old oaks, mixed with stands of ash and thickets of fir trees. The
track leads south toward the Caemlyn Road, a broad strip of hard-packed earth
visible through the trees, and north to a small clearing. Off to the left of
the clearing you catch a thin wisp of smoke. Beyond the main road to the south,
you can make out bright green meadows and rising forested hills beyond.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > not
dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > not
n
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > not
A Small Clearing
A forest of oak, ash and fir surrounds you on all sides, but immediately about
you the forest has been manually cleared forming a small open yard for the
quaint log cabin nestled against the north end of this clearing. Rank weeds
grow about the yard, and firewood has been stacked up to the eaves against
the wall of the cabin. Smoke rises from the tall chimney of river stones,
indicating that the place is still occupied. A narrow dirt track leads south
from here towards a broader road glimpsed throug the trees.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Revin has arrived from the south, riding a draft horse.
* R HP:Beaten MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ng >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Beaten MV:Tiring > l n
* R HP:Beaten MV:Tiring > dism
n
Graeme narrates 'what hp was he'
* R HP:Beaten MV:Tiring > You stop riding it.
* HP:Beaten MV:Tiring > dd
A Small Log Cabin
You stand inside a small cabin made from rounded timbers of fir. A door
opens out south upon a yard cleared out of the surrounding forest. Next to
the window is a sturdy plank door. A fire has been laid in the large hearth
of mortared river stones, filling the room with a warm draught of air.
Around the hearth pegs have been mounted in the walls for hanging
implements from. A plain but sturdy table of thick oak planks rests against
the northeast corner of the cabin, while a low bunk occupies the southwest
corner. Through the windows, much of the countryside can be watched.
[ obvious exits: S ]
A lantern has been left here.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.
A cruel-looking bandit lurks here.
Ack, you lost Revin!
* HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Beaten MV:Tiring > s
A Small Clearing
A forest of oak, ash and fir surrounds you on all sides, but immediately about
you the forest has been manually cleared forming a small open yard for the
quaint log cabin nestled against the north end of this clearing. Rank weeds
grow about the yard, and firewood has been stacked up to the eaves against
the wall of the cabin. Smoke rises from the tall chimney of river stones,
indicating that the place is still occupied. A narrow dirt track leads south
from here towards a broader road glimpsed throug the trees.
[ obvious exits: N S W ]
Revin Rage is standing here, riding a draft horse.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
rhh
* HP:Beaten MV:Tiring > [ride 2.horse]
You start riding it.
* R HP:Beaten MV:Tiring > nar beat
You narrate 'beat'
* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > nar batt
You narrate 'batt'
* R HP:Beaten MV:Tiring > nar rather
s
s
You narrate 'rather'
e
* R HP:Beaten MV:Tiring > Track through Forest
You are on a narrow dirt track through the forest. All around you rise tall
groves of old oaks, mixed with stands of ash and thickets of fir trees. The
track leads south toward the Caemlyn Road, a broad strip of hard-packed earth
visible through the trees, and north to a small clearing. Off to the left of
the clearing you catch a thin wisp of smoke. Beyond the main road to the south,
you can make out bright green meadows and rising forested hills beyond.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the north, riding a draft horse.
* R HP:Beaten MV:Tiring > e
Caemlyn Road through Countryside
The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in
the west, continues in a broad swath of hard packed earth. The route is
passing through a rich wilderness of forest and meadows, with few signs of
any human activity; however, an uneven dirt track turns north in the forest
that lines the Caemlyn road along that side. The south side of the road is
flanked by a long stretch of lush green meadows, with forested hills rising
in folds and ridges further south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Revin has arrived from the north, riding a draft horse.
* R HP:Beaten MV:Tiring > Road Crossing the Meadows
You travel along the Caemlyn Road, the main route between Caemlyn in the east
and Baerlon in the west, as it passes through wilderness, far from human
settlements of any kind; yet even here the broad dirt swath is wide enough for
two wagons to pass one another. Here the road crosses a long stretch of lush
meadows fed by tiny springs, before returning to its main east-west route.
Beyond the meadows in all directions stretches peaceful forest, blanketing the
hills off to the south and covering the flatter country out east and south.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Revin has arrived from the west, riding a draft horse.
* R HP:Beaten MV:Tiring > Alder and Birch Groves
Here you are passing through fairly dense groves of tall alder and birch. The
ground slopes down over a low embankment to the east, and from there comes the
sound of moving water. Westward the forest opens out into lush green meadows
of tall grass and reeds, fed by small springs that then trickle eastward out
of the meadows and down the embankment to the east. The Caemlyn Road, which
passes by just south of here, bends around you to the north and west, to avoid
the meadows, then turns back eastwards again towards Baerlon.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Ack, you lost Revin!
s
* R HP:Beaten MV:Tiring > e
Caemlyn Road through Wilderness
The hard packed earth of the Caemlyn Road continues on through a light forest
of oak and ash and fir with low hills and ridges a ways to the southwest. Here
the ground slopes down toward one such stream to the east, a number of alder
and birch grow thickly in the moister soil below the stream banks. A bridge
just east of here leads over the large stream, which flows steadily northward
toward the distant Arinelle. West of here the road bends northward around
along patch of lush green meadows.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elk with massive antlers eyes you with curiosity.
e
* R HP:Beaten MV:Tiring > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brown cow is here, chewing thoughtfully.
A raven is visible flying high in the sky.
* R HP:Beaten MV:Tiring > Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Beaten MV:Tiring > e
e
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > s
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Beaten MV:Tiring > e
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > e
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Beaten MV:Tiring > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > n
e
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Beaten MV:Tiring > n
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > n
Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Tiring > Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* R HP:Beaten MV:Tiring > not
You start paying increased attention to your surroundings.
dd
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
tt
[track trolloc] ng >
+
Some obvious recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent tracks of Byrg leaving north.
Some clear fairly recent tracks of Byrg leaving north.
Some clear fairly recent tracks of Byrg leaving west.
Some clear fairly recent tracks of Byrg leaving south.
Some clear fairly recent tracks of Nognahoj leaving west.
Some clear fairly recent tracks of Nognahoj leaving north.
* R HP:Beaten MV:Tiring > not
w
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > Your mount is too exhausted.
* R HP:Beaten MV:Tiring > trac nognahoj
Graeme drawls 'not n from here'
* R HP:Beaten MV:Tiring > not
-dism
Cancelled.
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > w
You stop riding it.
* HP:Beaten MV:Tiring > Near the Small Stream
You are on a sandy beach, next to a small stream. Perhaps the stream was
once larger, as the wide basin suggests, but now the source has been cut
off, and now all that is left is a foot wide trickle of water. The stream
is coming from the east of here.
[ obvious exits: E S W ]
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* HP:Beaten MV:Tiring > trac nognahoj
+
Some obvious fresh tracks of Nognahoj leaving south.
* HP:Beaten MV:Tiring > nar fresh s
s
You narrate 'fresh s'
* HP:Beaten MV:Tiring > dd
In a Lush Gully
The surrounding plains slope down making a small basin in the landscape.
Set in the basin is a pool of water collected from rain and never disapating
because of an elevated watertable. Thick green vegetation grows on the lip of
the pool, lush with the constant supply of water.
[ obvious exits: N E S ]
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
* HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Beaten MV:Tiring > w
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > s
dd
End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
Graeme has arrived from the north, riding a sleek well-trained torm.
* HP:Beaten MV:Winded > w
[diag h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > A Small Hovel
This small cottage appears to be the home of a poor vagabond with little
in the way of possesions. The rooms only contents are a rickety table and
chair, a cot strung in one corner and an old tin washbasin. Into the
unplastered west wall of the room is a small fireplace so full of ashes it
must not have been cleaned out in ages. A small glassless window gazes out
north over a wide gully to the rolling plains beyond. An opening to the east
leads outside this hovel.
[ obvious exits: E ]
An old, nasty-mouthed man curses you for treading on his land.
Ack, you lost Graeme!
* HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > e
dd
End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Byrg leaving south.
* HP:Battered MV:Tiring > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* HP:Battered MV:Tiring > not
e
n
You stop paying increased attention to your surroundings.
* HP:Battered MV:Tiring > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
Graeme has arrived from the west, riding a sleek well-trained torm.
* HP:Battered MV:Tiring > rh
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
* HP:Battered MV:Tiring > [ride horse]
They're not here to be ridden.
* HP:Battered MV:Tiring > n
Graeme drawls 'how many vials on you'
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
rhh
* HP:Battered MV:Tiring > [ride 2.horse]
They're not here to be ridden.
* HP:Battered MV:Tiring > trac nognahoj
+
Some clear fairly recent tracks of Nognahoj leaving west.
* HP:Battered MV:Tiring > not
dd
You start paying increased attention to your surroundings.
* HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > not
You stop paying increased attention to your surroundings.
w
* HP:Battered MV:Tiring > w
Near the Small Stream
You are on a sandy beach, next to a small stream. Perhaps the stream was
once larger, as the wide basin suggests, but now the source has been cut
off, and now all that is left is a foot wide trickle of water. The stream
is coming from the east of here.
[ obvious exits: E S W ]
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* HP:Battered MV:Winded > Path in the Grasslands
The grass here stretches as far as you can see, and probably further. The
wind plays with the grass, making it sway and dance. There is a path here,
which looks old and forgotten. The grass continues west of here, and there
is an old stream bed to the east. Or you can follow the path northward,
into the dark forest that lies in that direction.
[ obvious exits: N E S W ]
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* HP:Battered MV:Winded > trac
not
Cancelled.
You start paying increased attention to your surroundings.
* HP:Battered MV:Winded >
Graeme gets a thin vial of yellow fluid from a backpack.
trac nognahoj
+ ed >
Some clear fairly recent tracks of Nognahoj leaving east.
* HP:Battered MV:Winded >
Graeme quaffs a thin vial of yellow fluid.
Graeme looks more invigorated and ready to go.
* HP:Battered MV:Winded > not
e
You stop paying increased attention to your surroundings.
e
* HP:Battered MV:Winded > Near the Small Stream
You are on a sandy beach, next to a small stream. Perhaps the stream was
once larger, as the wide basin suggests, but now the source has been cut
off, and now all that is left is a foot wide trickle of water. The stream
is coming from the east of here.
[ obvious exits: E S W ]
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* HP:Battered MV:Winded > Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
rhh
* HP:Battered MV:Winded > [ride 2.horse]
They're not here to be ridden.
* HP:Battered MV:Winded > rh
l
[ride horse]
You start riding it.
* R HP:Battered MV:Winded > Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > s
s
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
s
* R HP:Battered MV:Winded > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of Nognahoj leaving north.
* R HP:Battered MV:Winded > s
trac nognahoj
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving south.
* R HP:Battered MV:Winded > not
dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > not
s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just north of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond both the
roads and in the other directions as well, more small fields and woodland
copses can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > e
w
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets.
Except for the occasional rustlings of small animals, and birds chirping in
the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn road itself just north of here. To the east the woodland
copses give way to open pastures, with a few small widely separated farms;
in the other directions the copses and fields continue. A wrought iron gate
stands to the south, leading into a building.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > w
trac nognahoj
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just north of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond both the
roads and in the other directions as well, more small fields and woodland
copses can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > w
trac nognahoj
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > w
Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > trac nognahoj
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > w
trac nognahoj
Bend in Hidden Trail
A light forest of oak and ash, with some darker patches of fir, surround you
in all directions as far as your eyes can see. About the boles of some of the
trees grow clumps of small bushes, but mostly the ground is clear of under-
growth. Here a small trail passes through the forest, coming through the forest
from the west and then turning off north. The path can be discerned mainly as
a continuous line free of undergrowth and rocks, with no efforts having been
made to even level the ground.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded > w
trac nognahoj
Trail through Light Forest
You are surrounded by a fairly light forest of oak and ash trees, with some
thickets of fir, and scattered clumps of smaller bushes growing in places.
The ground slopes gradually up to the west, and small folds appear in that
direction, and to the south. North and east the forest flow remains quite
level. Here through the forest runs a narrow trail, its path smoothed over
and kept clear of rocks and shrubs, running east to west, though to the east
the path becomes less obvious.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear fairly recent tracks of Nognahoj leaving east.
* R HP:Battered MV:Winded > not
dd
You start paying increased attention to your surroundings.
l
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > Trail through Light Forest
You are surrounded by a fairly light forest of oak and ash trees, with some
thickets of fir, and scattered clumps of smaller bushes growing in places.
The ground slopes gradually up to the west, and small folds appear in that
direction, and to the south. North and east the forest flow remains quite
level. Here through the forest runs a narrow trail, its path smoothed over
and kept clear of rocks and shrubs, running east to west, though to the east
the path becomes less obvious.
[ obvious exits: N E W ]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > strok
You stroke your chin thoughtfully.
* R HP:Battered MV:Winded > w
Revin tells you 'Still tracking?'
* R HP:Battered MV:Winded > dd
Trail along Streambank
You are traveling along a narrow trail through a forest dominated by oak and
ash trees, with thickets of tall fir and clumps of undergrowth in places. The
ground slopes up to the west and south, and a low ridge can be glimpsed a ways
to the west through the trees. To the south below a low embankment flows a
wide stream, flowing steadily from the west, but rounding a spur of rock and
heading off northward here. Along the stream bank grow a large number of birch,
alder and willow. The trail follows the stream bank to the west, but here it
leaves the stream and continues on straight east off into the forest.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > not
e
e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Trail through Light Forest
You are surrounded by a fairly light forest of oak and ash trees, with some
thickets of fir, and scattered clumps of smaller bushes growing in places.
The ground slopes gradually up to the west, and small folds appear in that
direction, and to the south. North and east the forest flow remains quite
level. Here through the forest runs a narrow trail, its path smoothed over
and kept clear of rocks and shrubs, running east to west, though to the east
the path becomes less obvious.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > not
Bend in Hidden Trail
A light forest of oak and ash, with some darker patches of fir, surround you
in all directions as far as your eyes can see. About the boles of some of the
trees grow clumps of small bushes, but mostly the ground is clear of under-
growth. Here a small trail passes through the forest, coming through the forest
from the west and then turning off north. The path can be discerned mainly as
a continuous line free of undergrowth and rocks, with no efforts having been
made to even level the ground.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
dd
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > rep yeah
You reply to Revin 'yeah'
not
* R HP:Battered MV:Winded > e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > t horse sense
Graeme leaves south riding a sleek well-trained torm.
A raven leaves south.
You tell a jet black courser 'sense'
* R HP:Battered MV:Winded > 'oh forgot i have zone sense
not
You say 'oh forgot i have zone sense'
* R HP:Battered MV:Winded > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > not
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > You stop paying increased attention to your surroundings.
look
Preparing to find this room on the map.
* R HP:Battered MV:Winded > x
Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Winded > [diag horse]
A jet black courser is in excellent condition.
A jet black courser is full.
* R HP:Battered MV:Winded > e
You feel an itch between your shoulder blades.
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > n
e
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered MV:Winded > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > nar is zone
not
You feel an itch between your shoulder blades.
You narrate 'is zone'
* R HP:Battered MV:Winded > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some fresh tracks of Nognahoj leaving north.
* R HP:Battered MV:Winded > nar w wb
Graeme narrates 'nod'
You narrate 'w wb'
* R HP:Battered MV:Winded > seize
You feel no connection at all to the True Source.
* R HP:Battered MV:Winded > n
dd
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > not
You stop paying increased attention to your surroundings.
Re: Nasty November: the Death of Nognahoj
* R HP:Battered MV:Winded > not
dd
You start paying increased attention to your surroundings.
n
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
dd
* R HP:Battered MV:Winded > End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
tt
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fresh tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Byrg leaving south.
* R HP:Battered MV:Winded > l w
* R HP:Battered MV:Winded > e
dd
Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
Graeme narrates 'think near wgate'
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving north.
Some obvious fresh tracks of Nognahoj leaving south.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Nognahoj leaving north.
* R HP:Battered MV:Winded > dd
n
n
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > dd
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear fairly recent tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving south.
Some clear almost day-old tracks of Nognahoj leaving south.
Some clear almost day-old tracks of Nognahoj leaving north.
* R HP:Battered MV:Winded > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > s
s
dd
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > s
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > dd
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
s
* R HP:Battered MV:Winded > dd
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving east.
Some clear fairly recent tracks of Byrg leaving south.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving north.
Some clear fairly recent tracks of Nognahoj leaving south.
Some clear almost day-old tracks of Byrg leaving north.
* R HP:Battered MV:Winded > not
e
e
You stop paying increased attention to your surroundings.
e
* R HP:Battered MV:Winded > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
not
* R HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Graeme narrates 'on wgate'
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > not
e
e
e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > not
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > 11
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > e
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
11
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > tt
[track trolloc]
+
Some clear fairly recent tracks of Nognahoj leaving west.
Some clear fairly recent tracks of Nognahoj leaving east.
Some clear fairly recent tracks of Byrg leaving west.
Some clear fairly recent tracks of Nognahoj leaving east.
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Weary >
Revin narrates 'west more'
* R HP:Battered MV:Weary >
Graeme narrates 'w'
* R HP:Battered MV:Weary > dd
w
[diag h.dark]
No-one by that name here.
dd
* R HP:Battered MV:Weary > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
change mood brave
* R HP:Battered MV:Weary > Mood changed to: Brave
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > ali 9 cl gate
kill dark
Revin narrates 'not bridge'
* R HP:Battered MV:Weary > Ok.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > ali 8 op gate
kill dark
Ok.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > l
kill dark
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > dd
z
They aren't here.
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > look
Preparing to find this room on the map.
[scan ]
East: An elite Lion Warden stands at his post.
* R HP:Battered MV:Weary > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
dd
z
* R HP:Battered MV:Weary > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > [scan ]
East: An elite Lion Warden stands at his post.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
They aren't here.
kill dark
kill dark
kill dark
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > gate is now set as your door.
They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
l
* R HP:Battered MV:Weary > kill dark
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
Graeme leaves south riding a sleek well-trained torm.
A raven leaves south.
They aren't here.
kill dark
kill dark
kill dark
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > Revin narrates 'on 1e bridge'
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > ali rr track nognahoj
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
Ok.
not
* R HP:Battered MV:Weary > w
w
You stop paying increased attention to your surroundings.
w
* R HP:Battered MV:Weary > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Weary > w
w
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
w
* R HP:Battered MV:Weary > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Battered MV:Weary > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Battered MV:Weary > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Weary > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Weary > n
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
* R HP:Battered MV:Weary > w
w
not
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
dd
* R HP:Battered MV:Winded > Alas, you cannot go that way...
l
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > s
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > w
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
* R HP:Battered MV:Winded > Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered MV:Winded > w
w
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving north.
Some fresh tracks of Nognahoj leaving east.
* R HP:Battered MV:Winded > not
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > e
e
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > not
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
dd
* R HP:Battered MV:Winded > rr
[diag h.dark]
No-one by that name here.
[track nognahoj] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some fresh tracks of Nognahoj leaving east.
* R HP:Battered MV:Winded > t horse sense
You tell a jet black courser 'sense'
not
* R HP:Battered MV:Winded > e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > n
e
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
* R HP:Battered MV:Winded > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > not
dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Nognahoj leaving north.
Some fresh tracks of Nognahoj leaving south.
Some fresh tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded >
Revin narrates 'tracks west bridge'
* R HP:Battered MV:Winded > not
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > w
You feel an itch between your shoulder blades.
* R HP:Battered MV:Winded > s
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
w
* R HP:Battered MV:Winded > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > w
w
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > nar still zone here
e
You narrate 'still zone here'
e
* R HP:Battered MV:Winded > e
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
e
* R HP:Battered MV:Winded > e
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > e
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
e
* R HP:Battered MV:Winded > e
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > not
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
dd
* R HP:Battered MV:Winded > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > Graeme tries to hack *Nognahoj*, but he parries successfully.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
Nognahoj has quite a few wounds.
* R HP:Battered MV:Winded > kill dark
kill dark
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Winded - Graeme: Wounded - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Winded - Graeme: Wounded - Nognahoj: Wounded > zz
*Nognahoj* panics, and attempts to flee!
bash
* R HP:Battered MV:Winded - Graeme: Wounded - Nognahoj: Wounded > You try to slash *Nognahoj*, but he parries successfully.
Graeme tries to hack *Nognahoj*, but he parries successfully.
[change mood berserk]
Mood changed to: Berserk
nded - Graeme: Wounded - Nognahoj: Wounded >
*Nognahoj* leaves south.
=s
11
+bash
Cancelled.
Fallow Fields
You stand in empty fields used by the town of Whitebridge off to the east that
have been left fallow this year to let the soil recover. Rank weeds grow every-
where, mixed with a few shoots of wheat or barley that sprouted of their own
accord. The fallow ground continues to the south, while active wheat fields
can be seen to the east. Westward lies open pastureland used for grazing live-
stock. Directly north can be seen the Caemlyn road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
A sheep is here, bleating.
A fox is here, hunting for rabbits.
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
* R HP:Battered MV:Winded > Graeme tries to hack *Nognahoj*, but he deflects the blow.
[k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
= ary - Graeme: Wounded - Nognahoj: Wounded >
*Nognahoj* panics, and attempts to flee!
+
*Nognahoj* pierces Graeme's body.
A red fox leaves north.
Graeme tries to hack *Nognahoj*, but he deflects the blow.
+
*Nognahoj* panics, and attempts to flee!
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
Graeme hacks *Nognahoj*'s body extremely hard.
You gracefully flow into The Cat Dances on the Wall, slashing *Nognahoj*'s right leg into bloody fragments!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded > nar bashed
You narrate 'bashed'
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded > 11
kill dark
[k h.dark]
You do the best you can!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
Graeme hacks *Nognahoj*'s body extremely hard.
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Battered >
You spin effortlessly into Striking the Spark, slashing *Nognahoj*'s head into bloody fragments!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Battered >
*Nognahoj* leaves east.
* R HP:Battered MV:Weary > kill dark
n
They aren't here.
11
* R HP:Battered MV:Weary > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
e
* R HP:Battered MV:Weary > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Weary > n
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
* R HP:Battered MV:Weary > 11
[k h.dark]
They aren't here.
n
11
* R HP:Battered MV:Weary > Oat Fields
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes by,
coming east from the town of Whitebridge across the Arinelle river, from where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > Fields of Oats
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly south. East of here the
land is planted in barley, used for making ale that is sold to the town of
Whitebridge across the Arinelle river east of here. Just west of here a hedge
borders a small farm complex, similar farms can be seen off in the distance
in all directions. Northward lie open pastures.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > w
11
Small Farmyard
Here you gaze about at a small farmyard, a small wooden gate leading south
out onto a narrow gravel path. The farmyard is mostly bare soil, surrounded
by a low hedge, with patches of trampled grass growing around the edges. A
good sized barn, its red paint peeling in places, open on the north end of the
yard. On the west side stands the small farmhouse itself. Beyond the hedges
surrounding the yard stretch fields of tabac and wheat and pastures for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > s
w
Graeme tries to hack *Nognahoj*, but he parries successfully.
Small Graveled Path
You wander along a small graveled path heading north away from the Caemlyn
road toward one of the many farms in this area. A gate enclosing the farmyard
is just north of here. Eastward spread large oatfields which are sold to the
town of Whitebridge for livestock fodder. Westward lies open grassland used
for grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
w
* R HP:Battered MV:Weary > w
The dynamic event is exhausted for now.
Pastureland
All about you spreads pastureland of short grasses and small plants ideal for
grazing livestock. A few small farms are scattered widely apart in the these
fields; a graveled path just east of here leads to one of the closer ones.
Here and there are scattered flocks of bleating sheep or grazing cattle. To the
south a broad strip of bare earth runs passed, marking the Caemlyn Road.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Empty Pastures
Here about you stretches pasturelands of short grasses and small plants kept
clear for grazing livestock. The pastures here are fairly empty, with only a
few flocks of sheep and heads of cattle to be seen nearby, and only a couple
farms can be seen anywhere close by. A greater number of livestock and farms
can be seen to the east, but westward the pastures begin to be replaced by
trees and bushes growing in clumps. Just south of here the wide Caemlyn Road
passes by.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > e
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of fir
and oak and tall ash trees, with small bushes growing in thickets. Except for
the occasional rustlings of small animals, and birds chirping in the trees,
all is quiet here, with the only signs of mankind being the broad Caemlyn road
itself just south of here. To the east the fields give way to open
pastureland, with a few small widely separated farms; west and north the copses
and fields are much the same as here.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > e
e
Empty Pastures
Here about you stretches pasturelands of short grasses and small plants kept
clear for grazing livestock. The pastures here are fairly empty, with only a
few flocks of sheep and heads of cattle to be seen nearby, and only a couple
farms can be seen anywhere close by. A greater number of livestock and farms
can be seen to the east, but westward the pastures begin to be replaced by
trees and bushes growing in clumps. Just south of here the wide Caemlyn Road
passes by.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > t11
Pastureland
All about you spreads pastureland of short grasses and small plants ideal for
grazing livestock. A few small farms are scattered widely apart in the these
fields; a graveled path just east of here leads to one of the closer ones.
Here and there are scattered flocks of bleating sheep or grazing cattle. To the
south a broad strip of bare earth runs passed, marking the Caemlyn Road.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Small Graveled Path
You wander along a small graveled path heading north away from the Caemlyn
road toward one of the many farms in this area. A gate enclosing the farmyard
is just north of here. Eastward spread large oatfields which are sold to the
town of Whitebridge for livestock fodder. Westward lies open grassland used
for grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
11
* R HP:Battered MV:Weary > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Weary > e
[k h.dark]
They aren't here.
n
* R HP:Battered MV:Weary > 11
Oat Fields
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes by,
coming east from the town of Whitebridge across the Arinelle river, from where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
* R HP:Battered MV:Weary > Fields of Oats
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly south. East of here the
land is planted in barley, used for making ale that is sold to the town of
Whitebridge across the Arinelle river east of here. Just west of here a hedge
borders a small farm complex, similar farms can be seen off in the distance
in all directions. Northward lie open pastures.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
* R HP:Battered MV:Weary > e
[k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
11
* R HP:Battered MV:Haggard - Nognahoj: Battered > No way! You're fighting for your life!
* R HP:Battered MV:Haggard - Nognahoj: Battered > bash
[k h.dark]
You do the best you can!
ggard - Nognahoj: Battered >
*Nognahoj* panics, and attempts to flee!
=
*Nognahoj* leaves south.
s
11
s
-11
Cancelled.
Oat Fields
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes by,
coming east from the town of Whitebridge across the Arinelle river, from where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
s
* R HP:Battered MV:Haggard > s
[k h.dark]
They aren't here.
11
* R HP:Battered MV:Haggard > Fields of Wheat
All around you stretch cultivated fields used by the town of Whitebridge that
lies eastward on the far side of the Arinelle river. In amongst the fields
are scattered farm complexes. Immediately about you the land has been planted
in wheat, and to the east towards the river as well. South of here sturdy
stalks of tabac in even rows; westward the ground has been left fallow this
year. Just north of here passes the wide bare swath of the Caemlyn Road, coming
from the east, where a gleaming white expanse hangs over the river, and heading
west on its way to Baerlon.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A gray mouse is scuttling about here.
* R HP:Battered MV:Haggard > Fields of Tabac
You wander about in the cultivated fields used by the town of Whitebridge that
lies east across the Arinelle river. Nestled amongst the fields are scattered
farms. Here the fields are planted with rows of sturdy green plants of tabac,
similar fields stretching off east toward the river. North of here can be seen
amber waves of wheat growing. Beyond this can be seen the line of the Caemlyn
road, coming eastward from across the river, and heading off west to Baerlon.
Westward the croplands give way to open pastures.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > w
[k h.dark]
They aren't here.
w
* R HP:Battered MV:Haggard > Fallow Fields
You stand in empty fields used by the town of Whitebridge off to the east that
have been left fallow this year to let the soil recover. Rank weeds grow every-
where, mixed with a few shoots of wheat or barley that sprouted of their own
accord. The fallow ground continues to the south, while active wheat fields
can be seen to the east. Westward lies open pastureland used for grazing live-
stock. Directly north can be seen the Caemlyn road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sheep is here, bleating.
* R HP:Battered MV:Haggard > w
Pastureland
Around you spread pasturelands of dry grasses cropped short by herds of cattle
and flocks of sheep that graze here. Scattered about are a few farms, with
large fenced yards for holding the livestock at night. East of here the
pastures are replaced by croplands of wheat, barley, and tabac, although the
fields directly east of here have been left fallow this year. Just south of
here the broad swath of the Caemlyn road passes by, coming from the Arinelle
river off to the east and the town of Whitebridge on the far side.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
11
* R HP:Battered MV:Haggard > Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > aa
a
w
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
* R HP:Battered MV:Haggard > w
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* R HP:Battered MV:Weary > n
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets.
Except for the occasional rustlings of small animals, and birds chirping in
the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn road itself just north of here. To the east the woodland
copses give way to open pastures, with a few small widely separated farms;
in the other directions the copses and fields continue. A wrought iron gate
stands to the south, leading into a building.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > n
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just north of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond both the
roads and in the other directions as well, more small fields and woodland
copses can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > tt
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ary >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Nognahoj leaving north.
Some fresh tracks of Nognahoj leaving south.
Some fresh tracks of Nognahoj leaving west.
* R HP:Battered MV:Weary > kill dark
They aren't here.
kill dark
kill dark
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > nar is batt
You narrate 'is batt'
* R HP:Battered MV:Weary > w
kill dark
kill dark
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
kill dark
* R HP:Battered MV:Weary > They aren't here.
kill dark
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
kill dark
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > l
They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > tt
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Byrg leaving south.
* R HP:Wounded MV:Winded > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > t horse sense
They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > You tell a jet black courser 'sense'
* R HP:Wounded MV:Winded > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > s
dd
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > [diag h.dark]
No-one by that name here.
s
* R HP:Wounded MV:Winded > dd
Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Nognahoj leaving west.
Some clear almost day-old tracks of Nognahoj leaving east.
Some fresh tracks of Nognahoj leaving west.
* R HP:Wounded MV:Winded > w
w
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
You sense a hidden life form in the area...
* R HP:Wounded MV:Winded > You feel an itch between your shoulder blades.
Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Wounded MV:Winded > dd
e
11
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Winded > bash
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
You sense a hidden life form in the area...
* R HP:Wounded MV:Winded > [k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
You try to slash *Nognahoj*, but he deflects the blow.
-
*Nognahoj* pierces your body.
=
*Nognahoj* panics, and attempts to flee!
+
*Nognahoj* leaves west.
=
They're not here anymore!
* R HP:Battered MV:Winded > w
11
Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Winded > [k h.dark]
They aren't here.
* R HP:Battered MV:Winded > dd
[diag h.dark]
No-one by that name here.
tt
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Nognahoj leaving west.
Some clear almost day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Winded > nar aws just on
You narrate 'aws just on'
* R HP:Battered MV:Winded >
Graeme narrates 'wb'
* R HP:Battered MV:Winded > nar 1e all n thornypath
e
You narrate '1e all n thornypath'
* R HP:Battered MV:Winded > Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > not
e
e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > e
Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Battered MV:Winded > Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just north of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond both the
roads and in the other directions as well, more small fields and woodland
copses can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets.
Except for the occasional rustlings of small animals, and birds chirping in
the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn road itself just north of here. To the east the woodland
copses give way to open pastures, with a few small widely separated farms;
in the other directions the copses and fields continue. A wrought iron gate
stands to the south, leading into a building.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > n
e
e
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
e
* R HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > not
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > dd
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Nognahoj leaving north.
Some clear almost day-old tracks of Nognahoj leaving west.
Some fresh tracks of Nognahoj leaving north.
Some fresh tracks of Nognahoj leaving south.
* R HP:Battered MV:Winded > t horse sense
dd
You tell a jet black courser 'sense'
* R HP:Battered MV:Winded > e
Graeme narrates 'e'
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Nognahoj leaving west.
Some clear almost day-old tracks of Nognahoj leaving west.
* R HP:Wounded MV:Winded > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Wounded MV:Winded > not
e
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Wounded MV:Winded > e
You stop paying increased attention to your surroundings.
e
* R HP:Wounded MV:Winded > Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Wounded MV:Winded > u
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
u
* R HP:Wounded MV:Winded > u
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
You sense nothing.
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > d
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > d
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
d
* R HP:Wounded MV:Winded > On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Wounded MV:Winded > e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brown cow is here, chewing thoughtfully.
The Whitebridge town crier stands here, spreading the news.
* R HP:Wounded MV:Winded > e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
A sailor is here.
* R HP:Wounded MV:Winded > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Wounded MV:Winded > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Wounded MV:Winded > tt
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > Your mount is too exhausted.
[track trolloc] ded >
+
Some obvious fresh tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Nognahoj leaving west.
* R HP:Wounded MV:Winded > dism
Graeme narrates 'cgrass'
* R HP:Wounded MV:Winded > e
e
e
You stop riding it.
* HP:Wounded MV:Winded > Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
* HP:Wounded MV:Winded > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
A hunter from Illian searches for the fabled Horn of Valere.
* HP:Wounded MV:Winded > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
* HP:Wounded MV:Winded > n
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W ]
w
* HP:Wounded MV:Winded > n
n
Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
A raven is visible flying high in the sky.
n
* HP:Wounded MV:Winded > Ruins
Rocks and small stones lie piled up where once there were sturdy walls. It
seems that time and memory had all but erased the existence of this place
from the land. Even nature had lent a hand in helping erode this site with
wild weeds and grasses rooting up among the debris. It seems that this was
once a sizeable dwelling, possibly a roadside inn for weary travelers along
the Caemlyn Road. It looks like somebody has recently converted these old
ruins into a kitchen of types. Several makeshift fires crackle away, pots
and spits hanging over them. Lanterns have been placed in the nooks and
crannies of the building, glowing strongly with an unflickering light. The
sound of music and laughter drifts in from the east.
[ obvious exits: N E S ]
* HP:Wounded MV:Winded > stat
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
* HP:Wounded MV:Winded > Higher Braem Wood
Here, at the northern edge of the Higher Braem Wood, the trees, which are
mostly evergreens, begin to look a little thinner and there are signs that
the land is turning grassy. Far to the north you can see a grassy plain,
but there does not seem to be a way to get there from here. The Higher
Braem Wood continues to the east and the south.
[ obvious exits: E S D ]
* HP:Wounded MV:Winded > n
* HP:Wounded MV:Winded > d
d
Alas, you cannot go that way...
* HP:Wounded MV:Winded > A Windy Cliff
This, a ledge just under the northern end of the plateau that rises in the
center of the Braem Wood, has fine views overlooking a vast golden colored
plain far to the north. The grass seems to sway in the wind as the wind
ripples over the plain, creating a wave-like effect. The Braem Wood itself
is down below you, whilst the higher Braem Wood is just up from here. From
time to time, strong gusts of wind howl up the side of the plateau.
[ obvious exits: U D ]
* HP:Wounded MV:Winded > n
Braem Wood Stream
This is not a fast-flowing or even deep stream, so some water-plants have
been able to settle. Most striking of these is the spectacular water-lily,
which has huge white flowers. Some other plants can be seen below the
surface, hanging from the rocks that allow secure crossing. The branches
from the willows by the stream almost touch the water, and it is quiet
here. The stream continues east and west of here, and there is a way into
the forest north. To the south is a plateau, which you can reach by going
up.
[ obvious exits: N E W U ]
n
* HP:Wounded MV:Winded > n
Braem Wood
Some willows have established themselves in this spot, their roots
nourished with the water from the stream that runs south of here. The
stream is also west, but the bank is too steep so you cannot travel that
way. The Braem Wood, with its towering oaks, continues north and east.
[ obvious exits: N E S ]
* HP:Wounded MV:Winded > Braem Wood
Here, in the Braem Wood, there is little to be seen other than the massive
tree-trunks and the canopy high above. The lower branches of the trees are
bare, eaten by the deer, and the ground is covered with mosses and ferns.
Some of the rich, black earth of the Braem Wood shows here and there, but
generally the ground is green and covered with plants. There is a
footbridge to your west, and the Braem Wood is north, east and south.
There is a SIGN written here.
[ obvious exits: N E S W ]
* HP:Wounded MV:Winded > Braem Wood
Inside the Braem Wood, there are a lot more mature and established trees,
the result of centuries of unrestricted growth. Some saplings do show in
places, the natural replacement for elderly trees that have died or fallen
down. Ivy grows on these stumps, and mushrooms thrive in the shade of the
trunks. All in all it feels very tranquil here, as nature has created its
own balance. There is a stream west, and the Braem Wood is east and south.
The land also slopes down from here to a massive, golden colored plain,
that stretches almost as far as the eye can see to the north.
[ obvious exits: E S W D ]
* HP:Wounded MV:Winded > d
Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: N E S W U ]
* HP:Wounded MV:Winded > tt
[track trolloc]
+
Some obvious fresh tracks of Nognahoj leaving north.
* HP:Wounded MV:Weary > n
A Large Ant Hill
A large clay mound of earth is piled here. Small holes in the mound serve
as little entrances for the tiny ants that inhabit it. The pile is easily
the highest feature that you can see on the wide plains. In all directions
you see grass, save west. There you see a small hill rise.
[ obvious exits: E S W ]
A wild hog snorts angrily, pawing at the ground.
not
* HP:Wounded MV:Weary > dd
You start paying increased attention to your surroundings.
* HP:Wounded MV:Weary > [diag h.dark]
No-one by that name here.
* HP:Wounded MV:Weary > not
The hog leaves south.
e
* HP:Wounded MV:Weary > e
You stop paying increased attention to your surroundings.
e
* HP:Wounded MV:Weary > Caralain Grass
The golden prarie grass expands upon itself for leagues upon leagues. As
you look around you, golden grass is almost all you see with the exception
of a large clay pile of dirt to your west and the beginnings of a forest
much further to your east.
[ obvious exits: E S W ]
* HP:Wounded MV:Weary > Caralain Grass
The lush grass reaches waist high, and the colors have shifted from a pure
gold to a brownish, nearly golden color. The grass here seems a bit older
than the rest, yet just as sturdy and healthy. Checking your surroundings
yields you sight of grasses in all directions. As you look further, you can
see a pile of clay and dirt to your west, and the beginnings of a small
woodland area far to the north and east, while grass roams unhindered to
the south.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > look
Preparing to find this room on the map.
Caralain Grass
Stands of tall golden grass blocks your view to a few paces in front of
you. The stout blades of grass move only slightly in the rising winds. The
ground is soft and mushy here, making a squishing sound as you pass. A few
gnats and bitemes buzz by overhead, waiting for something to feed upon. You
view to the north, south, and west is blocked by the tall grass. To your
east you can see the grass sharply decline in height.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A cute brown deer eyes you nervously.
* HP:Wounded MV:Weary > Caralain Grass
Stands of tall golden grass blocks your view to a few paces in front of
you. The stout blades of grass move only slightly in the rising winds. The
ground is soft and mushy here, making a squishing sound as you pass. A few
gnats and bitemes buzz by overhead, waiting for something to feed upon. You
view to the north, south, and west is blocked by the tall grass. To your
east you can see the grass sharply decline in height.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
* HP:Wounded MV:Weary > n
n
Caralain Grass
The golden grass flows in the breeze here, swaying peacefully in the light
wind. Small flowers bud atop some of the grasses, while tips of others have
turned shades of brown, green, and gold. A few mosquitoes and bitemes fly
around, never coming near you. The grass continues to the south and west,
while to the north a few trees can be seen.
[ obvious exits: N S W ]
A playful colt is running about here.
* HP:Wounded MV:Weary > w
Through Brush and Trees
Underbrush abounds here, thriving under the trees. The thin trees sparsely
populate this place, leaving the light during the day to reach the ground.
As you move through the tangle of underbrush, small woodland creatures
scurry out of sight. To your west the brush lessens as trees thicken, and
to the south and east grass can be seen.
[ obvious exits: E S W ]
w
* HP:Wounded MV:Weary > In a Small Woods
Leaves and twigs cover the ground, having fallen from their place amongst
the thin trees. Underbrush runs low to the ground, but stepping around the
dense clumps is not hard. A few broken trees lean against the healthy,
causing the trees to bend under the weight. The underbrush gets more dense
to your east, while to the west more places like this can be seen. To the
north a small, grassy clearing is seen.
[ obvious exits: N E W ]
A raven is here, watching.
* HP:Wounded MV:Weary > In the Light Woods
A gentle breeze rustles the leaves of the young oak and ash trees. Very
few acorns dot the forest floor, decimated by the creatures that horde
them. Singing birds and the chatter of the forest creatures can be heard.
From here you can see the forest continues to the north and east.
[ obvious exits: N E ]
* HP:Wounded MV:Weary > e
e
s
In a Small Woods
Leaves and twigs cover the ground, having fallen from their place amongst
the thin trees. Underbrush runs low to the ground, but stepping around the
dense clumps is not hard. A few broken trees lean against the healthy,
causing the trees to bend under the weight. The underbrush gets more dense
to your east, while to the west more places like this can be seen. To the
north a small, grassy clearing is seen.
[ obvious exits: N E W ]
A raven is here, watching.
* HP:Wounded MV:Weary > rh
Through Brush and Trees
Underbrush abounds here, thriving under the trees. The thin trees sparsely
populate this place, leaving the light during the day to reach the ground.
As you move through the tangle of underbrush, small woodland creatures
scurry out of sight. To your west the brush lessens as trees thicken, and
to the south and east grass can be seen.
[ obvious exits: E S W ]
* HP:Wounded MV:Weary > Caralain Grass
The golden grass flows in the breeze here, swaying peacefully in the light
wind. Small flowers bud atop some of the grasses, while tips of others have
turned shades of brown, green, and gold. A few mosquitoes and bitemes fly
around, never coming near you. The grass continues to the south and west,
while to the north a few trees can be seen.
[ obvious exits: N S W ]
A playful colt is running about here.
* HP:Wounded MV:Weary > [ride horse]
You start riding him.
* R HP:Wounded MV:Weary > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > not
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Weary > n
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > tt
Through Brush and Trees
Underbrush abounds here, thriving under the trees. The thin trees sparsely
populate this place, leaving the light during the day to reach the ground.
As you move through the tangle of underbrush, small woodland creatures
scurry out of sight. To your west the brush lessens as trees thicken, and
to the south and east grass can be seen.
[ obvious exits: E S W ]
A playful colt is running about here, being ridden by you.
[track trolloc] ry >
+
You could find no tracks at all.
* R HP:Wounded MV:Weary > s
s
Caralain Grass
The golden grass flows in the breeze here, swaying peacefully in the light
wind. Small flowers bud atop some of the grasses, while tips of others have
turned shades of brown, green, and gold. A few mosquitoes and bitemes fly
around, never coming near you. The grass continues to the south and west,
while to the north a few trees can be seen.
[ obvious exits: N S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Weary > Caralain Grass
Stands of tall golden grass blocks your view to a few paces in front of
you. The stout blades of grass move only slightly in the rising winds. The
ground is soft and mushy here, making a squishing sound as you pass. A few
gnats and bitemes buzz by overhead, waiting for something to feed upon. You
view to the north, south, and west is blocked by the tall grass. To your
east you can see the grass sharply decline in height.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Wounded MV:Weary > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Weary > tt
Your extra burst of stamina fades.
[track trolloc]
+
Some obvious fresh tracks of Nognahoj leaving east.
* R HP:Wounded MV:Winded > not
e
You stop paying increased attention to your surroundings.
e
* R HP:Wounded MV:Winded > A Thinning in the Grass
The golden carpet-like grasses of the Caralain grow to only ankle length
here. The taller version of grass stands stalwart to your south and west as
far as the eye can see. To the east, the low grass continues, while to the
north, the grasslands become slightly dusty, and less dense.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A fierce merlin is here flying around.
* R HP:Wounded MV:Winded > e
e
A Thinning in the Grass
The grass is like a carpet underneath you, thick and strong. A faint pair
of wagon and cart ruts can be seen driving up the middle of the thinning
grasslands. The trail of ruts leads to the south or to the west. More grass
can be seen to the east.
[ obvious exits: E S W ]
A playful colt is running about here, being ridden by you.
e
* R HP:Wounded MV:Winded > e
Grassy Plains
These flat, wide plains strech featurelessly in all directions. The grass is
almost waist high and makes for difficult travel. Surely you must now be on
the edge of the great Caralain Grass.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A raven is visible flying high in the sky.
e
* R HP:Wounded MV:Winded > e
Gently Rolling Plains
Grass extends to the west and south. To the north the land rapidly
becomes folded and uneven as the black hills rise from the land and march
north. East also rises into the black hills, but more slowly.
[ obvious exits: E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
Rolling Plains
The land undulates up and down creating dips and rises out into the distance.
To the east you can just see a small copse of trees. To the west the plains
the plains seem to flatten out. A chill breeze blows off the hills to the
north sending a shiver up your spine.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Clear Spring
A small spring bubbles away here, obviously the source of water for the nearby
village. This line of thought is confirmed by the hard-beaten trail that runs
into a field in the east. A small fringe of trees and bushes grows along the
edges of the spring. To the south is a small outcrop of rock which blocks
the way. The western rolling plains stretch away as far as the eye can see.
[ obvious exits: N E W ]
A bubbling spring is here, clear water offering a perfect reflection.
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Potato Field
Long lines of irrigated soil run from the west to the east here, planted with
what looks to be potato plants. The whole field seems to be in excellent
condition, as no weed can be seen anywhere along the row of plants. Someone
is taking good care of this field! Another field is off to the east, a hard
packed trail leads to a spring in the west and a small village composed of
tents lies to the south.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Maize Field
Long, well defined lines of maize are planted here. Not a weed is in sight.
The field seems to be tended in a careful manner, probably by the people
living in the village to the south-west. Another field can be seen in the
west, plains lie to the south and a small stand of trees is in the east.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
* R HP:Wounded MV:Winded > Small Stand of Trees
A small row of trees is planted here. Judging by the fields that lie to the
east, they may well be intended as protection from the wind, or even as a
screen against invading animals. To the east and south, you see wide, rolling
plains, and the row of trees gives way to open, desolate looking hills to the
north. A wind whips the tree tops from the north as if fleeing the hills.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > nar ways i bet
e
You narrate 'ways i bet'
e
* R HP:Wounded MV:Winded > Large Hills
Walking among some large hills that seem to reach out to the mountain in
the south is quite a calming experience. Nothing moves here, and the grass
covering the hills shows no sign of the passing of animals, neither two nor
four legged. The hills continue to the east and a small stand of trees is in
the west.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
e
Medium Hills
Rolling hills, covered in lush grass give the impression of huge, mile-wide
waves of earth here. The terain dips to the east into a lush green valley
and rises to the south as a series of high hills and low mountains mark
the southern end of the black hills. To the north the hills become more
rugged and there are fewer signs of life. To the west the hills get taller.
Far to the east and north over the valley the Dragonmount rises, towering
above the plains around it.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A large plains bear smells the air for prey.
* R HP:Wounded MV:Winded > e
Small Valley
A small valley lies nestled among the hills. Lush grass covers its floor and
wildflowers sprout form the small rock formations in evidence along the sides
of the valley. A spring burbles at the far end of the valley, forming the
beginnings of a small stream which runs through the valley toward the south.
[ obvious exits: N S W ]
The waters of a stream chatter as they run over the streambed here.
A playful colt is running about here, being ridden by you.
e
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > n
Alas, you cannot go that way...
e
* R HP:Wounded MV:Winded > Near the Water
A gentle, lush green valley descends gradually to the south, between some low
hills. Just to the east, a shallow and slowly moving stream makes a gurgling
bend as it follows the natural slope of the land. A steep ridge stands to
the north, neatly blocking the view of anything beyond with its steep and
shifting slopes.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
e
Bend in the Stream
The water in this stream is not deep, perhaps no higher than the knee of a man.
Many pebbles and stones lie just under the surface of the clear water, some
shifting at times, producing a muffled clamor as the water rolls by. The source
of the water is a dark pool just to the north, where the current moves slowly
enough to support some hardy plant life.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
By the Strongly Flowing Stream
Clear water moves by slowly here, periodically stumbling over some small rapids
or swirling around some of the larger rocks with a soothing babble, like wind
passing through trees. Just downstream, to the east, another stream joins with
this one, leaving a small, triangular peninsula to the north that overlooks
both streams.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Graeme narrates 'no'
Tributary of the River Luan
Two streams merge here, joining their strength into a swift moving river,
which makes its way steadily south where it joins the River Luan and its waters
eventually split into a delta in Tear. A series of steep cliffs rise to the
north and northwest, hiding behind them the rolling Black Hills.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Meander in the Crystal Brook
Remarkably clearer, the waterflow derived from the south is deflected toward
the east temporarily and bends around a sandy beach to the north. A few
minnows and silver-backed fish zip past you nervously.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
Meander in the Crystal Brook
Here the watercourse bends itself back into its natural path north. Small
eddies swirl across the stream's surface under the dynamic energies of the
swift current.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > w
Meander in the Crystal Brook
Remarkably clearer, the waterflow derived from the south is deflected toward
the east temporarily and bends around a sandy beach to the north. A few
minnows and silver-backed fish zip past you nervously.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
tt
Graeme narrates '1n apple'
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Wounded MV:Weary > w
w
w
Tributary of the River Luan
Two streams merge here, joining their strength into a swift moving river,
which makes its way steadily south where it joins the River Luan and its waters
eventually split into a delta in Tear. A series of steep cliffs rise to the
north and northwest, hiding behind them the rolling Black Hills.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
w
* R HP:Wounded MV:Weary > By the Strongly Flowing Stream
Clear water moves by slowly here, periodically stumbling over some small rapids
or swirling around some of the larger rocks with a soothing babble, like wind
passing through trees. Just downstream, to the east, another stream joins with
this one, leaving a small, triangular peninsula to the north that overlooks
both streams.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Weary > Bend in the Stream
The water in this stream is not deep, perhaps no higher than the knee of a man.
Many pebbles and stones lie just under the surface of the clear water, some
shifting at times, producing a muffled clamor as the water rolls by. The source
of the water is a dark pool just to the north, where the current moves slowly
enough to support some hardy plant life.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
n
* R HP:Wounded MV:Weary > Near the Water
A gentle, lush green valley descends gradually to the south, between some low
hills. Just to the east, a shallow and slowly moving stream makes a gurgling
bend as it follows the natural slope of the land. A steep ridge stands to
the north, neatly blocking the view of anything beyond with its steep and
shifting slopes.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Weary > w
The Hidden Spring
Sheltered from the drifting winds by a steep cliff face to the north, and
shaded from the midday sun by that ridge, a small pool of clear water has
formed here, with low grasses and shrubs around it. The source of the water
is hidden from view; perhaps some small spring under the surface of the water.
[ obvious exits: E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Weary > Your mount is too exhausted.
* R HP:Wounded MV:Weary > n
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > dism
w
n
You stop riding him.
n
* HP:Wounded MV:Weary > Slope of the Hillside
A large ridge rises out of the ground to the northeast, and this slope, which
climbs to the top at an ever increasing gradient, seems to shift and slide
with even the slightest pressure. Far off to the south, from this height, the
greener plains can be seen; to the north, the rugged Black Hills stab out of
the earth, lifeless and barren.
[ obvious exits: N E S W ]
A rust-colored bobcat crouches low, ready to pounce.
A spotted jaguar opens its eyes lazily.
* HP:Wounded MV:Weary > n
n
The Steep Hillside
As it curves sharply down to the north and up to the east and west, the ground
here periodically slides under its own weight; sometimes sending a few small
pebbles to its base, sometimes throwing huge boulders down the slope. At times
the hillside fails completely, and large rockslides occur, killing any of the
sparse vegetation that might have finally taken root.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > The Small Valley
Lying in the shade of the small hills to the north and south, this small valley
is inclined to the west. Small channels of water run along its path, working
their way to the east where they will join larger channels. The valley continues
to the west where it seems to end in the side of a hill, and also to the east
where it meets another valley.
[ obvious exits: N E S ]
* HP:Wounded MV:Weary > n
The Cliffs
Jagged and steep cliffs mark the eastern extent of this place. Standing at the
brink offers a wide view of the scenery below. This place lies on a small ridge
that runs to the north and south, and overlooks a valley to the east. The
ground slopes gently down towards the south, into a valley, and hills span off
to the north and west.
[ obvious exits: N S W ]
* HP:Wounded MV:Weary > n
Above the Valley
The ground is flat and hard here; the rocks in the soil have kept any plants
from thriving in this somewhat desolate place. A fairly steep cliff lies just
to the east; at its foot is an increasingly deep valley which becomes wider as
it moves to the south. The ground remains somewhat level as it extends out to
the south, and rises a bit to the tops of hills to the north and west.
[ obvious exits: N S W ]
A long-eared rabbit is here, looking quite sick.
n
* HP:Wounded MV:Weary > The Barren Hilltop
The top of this hill, like so many around it, is clear of any prominent
features and vegetation; they have either been stripped down by the
constant batterment of the wind and water, or in the case of plants, were
totally unable to take root in the hard soil. The ground slopes down
slightly to the east, and a large mountain stands in the northeast. The
hills continue in the other directions.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > Amidst the Hills
Surrounded on all sides by hills that extend out of sight, or taller peaks that
block the view of anything beyond them, this place lies somewhere in the heart
of the Black Hills. At some distance to the north and east, towering mountain
peaks loom overhead; in the other directions, hills and valleys and ridges roll
over the landscape.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > w
The Loose Boulders
At the base of a prominent mountain to the north, this place has accumulated
the fallen boulders and rocks from the crumbling slope above. The ground is
mostly hidden beneath the piles of broken rock, which are strewn around
randomly; at times another shard of stone will come tumbling down the slope and
come noisily to rest here.
[ obvious exits: E S W ]
* HP:Wounded MV:Weary > w
On Steep Terrain
Suddenly sloping up to the north, the ground here is rather unstable; a thin
layer of loose dirt and pebbles covers the slope, periodically sliding and
shifting under its own weight. A decending path to the north weaves its way
down to the plains stretching to the north.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > By an Apple Tree
The path broadens out and encircles a tree, leaving a clearing about twenty
paces in diameter. The apple tree is huge, almost ten paces high with a trunk
a pace in diameter. The branches of the tree extend almost five paces away from
the trunk. A small grass covered hill rises to the north.
[ obvious exits: N E S W ]
A juicy looking apple has fallen to the ground. [5]
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
* HP:Wounded MV:Haggard > rh
[ride horse]
You start riding him.
* R HP:Wounded MV:Haggard > n
kill dark
Along a Grassy Slope
The gradient of this slope is not very steep, but the waist high grasses on it
make negotiating the hillside a difficult and prickly process. More grass
covers the hilltop and the plains to the north and west. A large fruit tree
dominates your view to the south.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > They aren't here.
* R HP:Wounded MV:Haggard > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Haggard > not
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Haggard > n
Your blood freezes as you hear something's death cry.
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Haggard > e
A Grassy Hilltop
This hill is not very high, but the large expanse of plains provide it with a
view of everything for leagues in all directions. The top is blanketed by dry
grass and brush like the rest of this area. Grasslands fill your view in the
west and a plateau protrudes into the sky in the northwest. An apple tree
grows at the base of the hill to the south.
[ obvious exits: E S W D ]
The corpse of a cheetah is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* R HP:Wounded MV:Haggard > Down a Hillside
The gradual slope of this side of the hill makes negotiating it like walking
on a paved road. The dry grass and brush crackle as you step on the ground.
Scattered bushes dotting the hillside provide a break from the extensiveness
of the golden brown grasses. The hilltop lying to the west is covered by even
more grass and grassy plains await you to the north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Wounded MV:Haggard >
Graeme leaves west riding a sleek well-trained torm.
A raven leaves west.
A raven leaves west.
* R HP:Wounded MV:Haggard > n
By a Grassy Hill
Like the rest of this region, this area is covered by grass and brush brittle
from lack of water. The grass here only reaches to your knees, as opposed to
the waist and thigh high grasses that inundate the rest of these grasslands. To
the south is a slightly sloped hillside.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black maned lion is here, tail twitching.
w
* R HP:Wounded MV:Haggard > Base of a Hill
The hill rises about thirty paces in the air and is blanketed by dry, brittle
grasses. The grass and brush here comes up to your thighs and is quite dense,
but the ground supplies sure footing and dust is prevented from becoming
airborne. There is and entrance to a dark cave on the face of the hill to the,
south while grasslands dominate your view in the other directions.
[ obvious exits: N E S W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > tt
[track trolloc]
+
You could find no tracks at all.
* R HP:Wounded MV:Haggard > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Haggard > not
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Haggard > n
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Haggard > w
A Cleared Field
All the vegetation in ths field has been cleared and replaced with pieces of
rock and stone. The road was never completed leaving the land in the care of
nature and Creator. There are small weeds that have grown back all over the
paving and much of the paving has been buried by the soil.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > Grassy Plains
The grass here is relatively short, only growing up to you knees. Negotiating
the land takes less effort than the rest of these plains. The view to the
south is dominated by a small hill.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > tt
[track trolloc]
+
You could find no tracks at all.
* R HP:Wounded MV:Haggard > w
Grassy Plains
The grass and brush that was abundant in the rest of the plains only occupy
a small portion of this land. The little grass that grows here only grows
to your ankles and is loosely attached to the topsoil. The soil itself is
mainly bits of rock.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
tt
[track trolloc] gard >
+
You could find no tracks at all.
* R HP:Wounded MV:Haggard > w
tt
Grassy Plains
The landscape here is dotted with more small bushes than tufts of grass. Some
of the bushes support small birds' nests containing eggs. The bushes provide
ideal protection from predators and shade from the heat of the sun. There are
numerous perceptible small animal dens across the ground.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An antelope blends into the scenery.
[track trolloc] gard >
+
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Wounded MV:Haggard > n
n
n
Dry Grasslands
Strong winds blow across the grasses and make them release seeds to be carried
away. The waist high grass, animated by the wind, whips against your legs
and prevent you from moving faster.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted hunting cat is here.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Haggard > Dry Grasslands
The dry soil here is held together by the roots of the grass that grow here.
The grass itself comes up to your thighs and briars on the brush tug at you.
Dry winds scour the grass and hit you from every direction. A road meanders
its way to the north and yet more grass covered plains extend to the south.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large plains bear smells the air for prey.
A large plains bear smells the air for prey.
A large plains bear smells the air for prey.
* R HP:Wounded MV:Haggard > Off the Road
There is grass in scattered clumps with an occasional bush covering the compact
soil. The road runs its course to the north toward the east while grasslands
occupy the lands to the south.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > aa
a
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
w
* R HP:Wounded MV:Haggard > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
w
* R HP:Wounded MV:Weary > w
Beside the Road
The ground here is firm enough so that dust doesn't fill the air. A plateau
fills your vision in the northwest, but you have a clear view of the rest
of the surrounding country. A road winds along its way to the north while
grasslands occupy the land to the south and southeast.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black maned lion is here, tail twitching.
* R HP:Wounded MV:Weary > Around a Plateau
The ground is firmer here than to the west allowing less dust to be stirred
into the air. There is a plateau that prevents you from seeing the north.
The area to the south is shaded by a cliff to its west.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* R HP:Wounded MV:Weary > nar n
Graeme leaves south riding a sleek well-trained torm.
A raven leaves south.
Around a Plateau
The wind is less ferocious here than to the north, providing for better
visibility. The plateau to the northeast fills the view in that direction.
The ground is more gritty and dusty than in the grasslands to the east.
There is a niche in the cliff to the south. A path snakes off to the west,
a fence separating it from the plateau and a small village that stands
against the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large plains bear smells the air for prey.
* R HP:Wounded MV:Weary > You narrate 'n'
* R HP:Wounded MV:Weary > tt
A large plains bear barely tickles your body with its hit.
[track trolloc]
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - a large plains bear: Healthy > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.
You panic and attempt to flee!rge plains bear: Healthy >
You flee head over heels.
Behind a Plateau
The dust that fills the air here is as bad as in any place you have seen,
Correcting map position after fleeing.
with the wind swirling debris in the air. The gusts bombard you from different
directions, making it difficult to walk in a straight line. The plateau to
the east obscures your view in that direction, while a cliff blocks it to the
west. The path seems to open up to the south.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Weary > tt
[track trolloc]
+
You could find no tracks at all.
* R HP:Wounded MV:Weary > n
n
n
n
Around a Plateau
Like the rest of the area around here, dust fills the air and is blown by
breezes created by the plateau southeast of here. The path curves to the
south and to the east, but with the dust it is hard to see very far in either
direction. The region to the east is similar to this one, and there are rocks
protruding into the air further on. The south is also similar with the
plateau blocking the east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > On a Plateau
The mountain peak ends here as the trail leads out onto a plateau. Dust swirls
into the air with the wind. A high cliff rises to the west and a higher plateau
blocks the way east. South the trail leads farther out onto the plauteau.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
* R HP:Wounded MV:Winded > High Cliff
This cliff overlooks a lush valley with an icy blue pond glittering far below.
North is a high mountain peak with small bushes clinging to life. A trail leads
north around the great peak. South the trail continues around a smaller
mountain. A few hawks wheel and dive higher up in the sky.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Wounded MV:Winded > High Cliff
Straight to the west lies a cliff overlooking a green valley. A lake glitters
clear blue far below. A high peak soars to northeast with scraggly thorns
and lichen clinging to life. A few small animals roam around, darting between
the rocks. Directly south, the trail is bordered by another peak though it is
quite low. The path continues north and east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Wounded MV:Winded > tt
[track trolloc]
Graeme narrates 'cut'
+
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Wounded MV:Winded > n
w
w
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Wounded MV:Winded > Narrow Pass
The path narrows down severely here, so that only one person at a time may
travel through the pass. Directly north the ridge rises high and directly south
is the edge of a cliff overlooking a lush valley. The drop to the lake below is
half a mile down. To the east the ridge joins up to a high peak. Traveling south
on the path takes you to another cliff where the path disappears. Far above
hawks and eagles soar on the wind.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Wounded MV:Winded > Perilous Cliff
The path becomes perilous here as the path drops off the edge into a valley. In
the valley a hundred paces down is a mountain lake, fed by a waterfall off one
of the peaks further southwest. Leafy green trees surround two sides of the
lake, creating an oasis in the mountain. It is too bad there is no way to get
down there. A small ridge of stone stretches from the peak west to the peak
east blocks any passage north. The cliff continues on eastward.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Wounded MV:Winded > Mountain Path
The mountain path continues around the large peak northeast, cutting into the
smaller peaks rising to west and south. Thin stands of trees cover the small
peaks and here and there there is a green valley visible. Up the peak northeast
are some small hardy animals foraging for food amongst the stones. East the
path continues on its way through the peaks.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Wounded MV:Winded > n
n
e
Path Through the Mountains
The path widens out here as it winds its way around the mountain to east
and the lower peaks to the west. North the path narrows and disappears
around an outcropping of stone. Sparse groupings of bushes cling to life on
the mount to the east, while brown withered grass and thin stands of fir
trees grow amongst the hills west. Northward the path seems to drop away
from sight. It looks dangerous to keep on in this direction. Much of the
countryside can be watched from this spot.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
e
* R HP:Wounded MV:Winded > e
Breathtaking Perch
The treacherous path curves around and up the mountain till the sight of the
land spreading out, takes breath away. From this point the river below is laid
out in a ribbon of blue winding its way westward. North is a great forest with
many of the Great trees, normally found only in Stedding. Amongst the treetops
is a large roof of some kind. And even farther north and east a great ridge
rises out of the ground, from this vantage point there does not seem to be a
way past it.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Wounded MV:Winded > Precarious Path
The possibility of riding off the edge of this path into the river fify
spans down is a very real one. Loose gravel and stones shift underfoot
making balance precarious. The ground has begun sloping up as it curves
around the peak. A few resourceful animals scrabble around on the peak,
looking for food among the rocks and scraggly bushes.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black maned lion is here, tail twitching.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Wounded MV:Winded > s
Graeme leaves west riding a sleek well-trained torm.
A raven leaves west.
A raven leaves west.
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
Winding Path
The riverbank curves begins curving northward around the large peak to east.
The icy river flows onward carving deep into the stones as rushes by. To the
north the path begins to slope upwards. On the peak itself scraggly bushes
cling to life and lichen spreads over the stones. The only sounds are the
rushing of the river and the scratching and clicking of stones underfoot.
Occasionally the wind whistles down the mount.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
e
* R HP:Wounded MV:Winded > Tangle of Dead Wood
The rivers winds its way on westward, while here there is a great tangle of
trees washed out of place by some long ago flood. Looking northward over the
rushing water shows a dense forest of giant trees and wild bushes. Just to the
southeast a craggy peak rises suddenly as the land changes. A few wild animals
are visible climbing about the peak. The wind sweeps down with a chill from
that high place.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elderly man weighed down by years of toil struggles onwards.
* R HP:Wounded MV:Winded > e
Riverbank
Here on the south bank of the river there are scattered cedar and fir trees, as
the land changes from dense forest in the north to craggy peaks rising to the
north. The riverbank is traversable, though there is no visible path. Looking
east is a path leading in two directions, one leads towards a wooden structure
just visible in a stand of trees and the other leads over the river to the
north.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Twist in the Trail
The trail twists around a giant oak tree, bent and gnarled with age.
Beyond it can be made out a small clearing with a shack at the edge of it.
Smoke rises from a stovepipe on the roof, dispersed by the wind and the
tree branches.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > n
n
n
Fallen Tree
Just ahead is the large trunk of a fallen tree. Luckily for travelers, the tree
fell across the river. Care must be taken in crossing the log, for the unwary
may slip on the various mosses growing on the tree, and be dumped into the icy
river. North is a trail through the forest bordered by vines and thorn bushes.
South the trail continues then branches in three directions.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Wounded MV:Winded > Following the Trail
The trail straightens out as it runs past a wall of thorns and vines on either
side. Though the trees block out the sky, the faint smell of woodsmoke is
drifting from the southeast. Southward lies a river winding its way westward
while north the trail continues among the giant trees.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Faint Trail
The trail weaves and winds as it follows the easiest path amongst the
giant trunks. Dry leaves and twigs crinkle underfoot and the underbrush
closes back in once past.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A huge grizzly bear is here standing on its haunches.
* R HP:Wounded MV:Winded > w
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > n
Clearing
The forest thins out in a great circle of cleared trees and underbrush.
Someone has been chopping wood here among the smaller trees. A faint trail,
little more than an animal path, leads off between some huge oaks towards
the east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > w
Trail Through the Forest
A larger path leads both south and to the east. It is dark here where the trees
grow so close together. Thorny bushes continue to block the way north. South the
trees open up into a clearing. A few piles of chopped wood and wood chips
scattered about show that someone does live within these dense woods.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.
n
* R HP:Wounded MV:Winded > Deep Forest
In this the deepest part of this great forest, it is dark and silent. The
faintest murmur of a river as it rushes over rocks, reaches here. No birds or
small animals seem to live here, though the signs of wolves and lions are
everywhere. A faint trail moves south towards the sound of the river. East is a
larger path into more forest.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Winded > w
w
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
e
* R HP:Wounded MV:Winded > n
Trail Through the Forest
A larger path leads both south and to the east. It is dark here where the trees
grow so close together. Thorny bushes continue to block the way north. South the
trees open up into a clearing. A few piles of chopped wood and wood chips
scattered about show that someone does live within these dense woods.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.
* R HP:Wounded MV:Winded > n
Trail in the Forest
The trees loom high overhead, rustling branches and leaves merging with the
sounds of birds to form a woodland symphony. Only the breaking of twigs
underfoot disrupts the natural sounds of the forest. The path continues west
into more dark forest.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Wounded MV:Winded > Before the Ruined Manor
Towering trees dwarf the ruins of a once proud manor to the north.
Destroyed years ago by accident or by the wars which wracked these lands,
it now waits as the forest slowly reclaims it. Even now its ivy-covered
walls are hard to spot through the trees and only white stones poke through
the undergrowth like bones.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > w
You can't ride in there.
* R HP:Wounded MV:Winded > w
Forest
Another stand of giantsbroom grows here. Just to the south edge of the trail a
wild rose bush grows around the base of the trees, blocking passage south. A
hedge of coarse thistle and stinkweed, grows north of the trail. Moving
farther east on the trail there are white stones visible through the trees.
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > w
Stand of Giantsbroom
Here deep in the forest grows a whole stand of the rare giantsbroom tree. The
trunks rise a pace into the air, then split into many branches, the branches
rise straight into the air before splitting into many tiny branches with leafy
brush topping it. It is reminiscent of the broom a goodwife uses to sweep,
though much larger, hence the name. There are a number of these stands
scattered here. A song birds nest is nestled among the branches.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Wounded MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
Opening Within the Forest
The trees open up a bit more here, allowing more brush to grow. A path
leads north where you can push your way through the ivy. West is a large
mound with more bushes growing atop it. Southward the forest grows thicker,
darkening the path. The sounds of animals echo all around the forest, yet
they are seldom visable. The gaps through the trees make this an excellent
spot from which to watch the activities in the area.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
e
* R HP:Wounded MV:Winded > Within the Forest
An animal run starts here, leading deeper into the forest. Tall trees rise all
around with some light filtering through the spreading branches, allowing the
undergrowth to run wild. Because of the profusion of vines and thornbushes the
path only goes east to the forests edge or west deeper into the forest. Birds
of all types flit through the trees, singing loudly.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded MV:Winded > Forests Edge
Small pine and oak trees grow here on the edge of a great forest. A great ridge
of stone rises to the north and east, as it bends southward, blocking passage
east. At second glance there does seem to be an opening into the ridge, perhaps
a way to the other side, only exploration will tell for sure. South, just
visable through the trees is a large roof of some kind, no visable path leads
to it. Strange out here in the wilderness. West leads you deeper into the
forest.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Wounded MV:Winded > You can't ride in there.
* R HP:Wounded MV:Winded > dism
e
e
You stop riding him.
* HP:Wounded MV:Winded > e
Cave Under the Ridge
There is the dim sight of sky farther to the west and the a small breeze
filters its way into the cave. The river makes a sharp turn south here, but the
opening is too small to follow. In this part of the cave, vines of quartz
ripple across the walls, reflecting the dim light from outside. You can see
clearly here the stalactites jutting from the ceiling here and the source of
the dripping water has been found on the southern face of the cave as a trickle
of water comes down from a crack above.
[ obvious exits: E W ]
A cute brown deer eyes you nervously.
e
* HP:Wounded MV:Winded > Cave Under the Ridge
Leaving all sight of the sky behind, the river winds its way farther through
the ridge. There is no sign of light either behind or ahead. Water drips
incessantly all around and the cave echoes loudly with the sound of the
dripping and the rushing of the river over rocks. There are exits to the west
and east, though what is there is a mystery.
[ obvious exits: E W ]
* HP:Wounded MV:Winded > n
Cave Under the Ridge
There is a narrow ledge on which to follow the river through this cave,
hopefully there is an exit somewhere to the other side of the ridge.
Occasionally the ledge crumbles away and travel in the icy water is necessary.
Dripping water can be heard somewhere farther within the cave.
[ obvious exits: E W ]
* HP:Wounded MV:Winded > Fallen Tree
A great tree has fallen here and now lies rotting on the forest floor. The soft
damp wood is home to many insects and various toadstools and mushrooms grow
from a thick coating of moss. A tributary of the river Erinin flows serenely by
the tree on is way to the southeast, where it disappears into a rocky ridge
rising with little warning. Visible is a small opening where the river makes
its way into the stone, it is the only exit available except heading back into
the forest.
[ obvious exits: N W ]
* HP:Wounded MV:Winded > op thistle
Trail Through the Forest
The trail winds and turns amongst the ancient trees almost aimlessly. In
some places the trees grow so close together they block out the sky above,
leaving the forest below shrouded in darkness. In other places, thorny
vines and hardy weeds reach out to grasp ankles and scratch bare flesh.
[ obvious exits: E S ]
w
* HP:Wounded MV:Winded > Ok.
* HP:Wounded MV:Winded > rh
A Campsite
There is no path here into this area, just an opening in the brambles and vines
that allows passage. More ancient trees rise out of the ground, blocking the
sky from view. Enclosed on all sides and sheltered from the elements, this
would make an excellent campsite. By parting the thorny vines, there is a trail
visible going east and south.
[ obvious exits: E ]
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby.
* HP:Wounded MV:Winded > e
[ride horse]
You start riding him.
e
* R HP:Wounded MV:Winded > tt
Trail Through the Forest
The trail winds and turns amongst the ancient trees almost aimlessly. In
some places the trees grow so close together they block out the sky above,
leaving the forest below shrouded in darkness. In other places, thorny
vines and hardy weeds reach out to grasp ankles and scratch bare flesh.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Between the Rivers
More damp toadstools line the trails leading north and west. Long strands of
tangled ivy hang from the willows lining the river banks to the south and east.
A tributary of the river Erinin winds its way farther southwest into the ridge
soaring into the air to the south. Moss grows on the trunks of the trees and
small animals can be heard scrabbling around the trees, but not seen. To the
north is a strange shining black rock.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
[track trolloc] ded >
+
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Wounded MV:Winded > n
w
n
w
A Black Slab
A huge slab has been deposited here, most likely centuries ago as there is a
tree almost growing into it. It is pure black and slightly shiny as if it was
not naturally made. Another remnant of the Breaking perhaps, they are
scattered everywhere it seems. The river rushes by to the east, quicker
than it does a few leagues upstream, making it uncrossable now. It winds its
way far to the southeast where the Shining Walls of Tar Valon and the White
Tower soar into the sky. There is a trail leading south farther into this
wilderness.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black maned lion is here, tail twitching.
n
* R HP:Wounded MV:Winded > Dark Trail in the Forest
A narrow trail pushes north through the thorny vines. They grow everywhere
within the forest, blocking the easiest ways through this wilderness. The
singing of the birds is loud here and squirrels chatter endless warnings. Thick
moss grows on the trees and pale toadstools grow alongside the trail.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A jet-black wolf very fine person, gender being but a construct of society is here, growling dangerously.
* R HP:Wounded MV:Winded > w
Break in the Trees
The great trees grow farther apart in this part of the forest. Directly beneath
a patch of open sky, lies a small group of wildflowers. High up on the trunk of
a great oak, a squirrels nest can be seen. The forest is alive with the sounds
of birds, yet only occasionally do they fly with view.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
n
* R HP:Wounded MV:Winded > Heart of the Forest
Water drips from the leaves far overhead while the forest floor is damp with
the musty smell of plants decaying. Very little light reaches the ground,
limiting the growth of creeper vines and various other small plants. The way
south is blocked by tangled, thorny vines.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > A Meadow Deep in the Forest
The canopy of trees opens up here and allows the sky to be seen. Green grass
spreads north to the river and continues south till a rocky ridge springs up.
Farther east the trees close in the forest again.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
n
* R HP:Wounded MV:Winded > n
w
Alas, you cannot go that way...
n
* R HP:Wounded MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > A Narrow Animal Trail
A small trail winds to the north and east, made by the many animals that must
roam this forest. Majestic trees rise on all sides, dwarfing anything that
stands beneath them. This forest could rival the great Steddings built by the
Ogier, only weeds, brambles and ivy have grown wild over the turnings of the
wheel.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
The lone wolf is slinking about in the shadows.
* R HP:Wounded MV:Winded > w
River Through the Trees
The river flows by to the east, almost stealthily, beneath the towering trees.
In the gloom cast by the canopy overhead, insects flit about on the waters
surface. Frogs are croaking in the reeds and bulrushes that line the shore.
Just to the north there is a ruined barge visible, beached on the sandy edge.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black maned lion is here, tail twitching.
* R HP:Wounded MV:Winded > n
On a Sandbar
The river flows by to the east, bending around a large stand of great trees to
the southeast. Stranded on the edge of a small beach, is the ruin of an old
trading barge, burned to the waterline and rotting. The charred timbers are
speckled in bird droppings as herons and cranes roost upon it. To the south
trees hang over a small creek, shrouding it like a cave.
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Shallow Streambed
A tributary of the Erinin River flows by here, slowed by rotted leaves and
fallen tree limbs. The mud lining the steam sucks at anything unwary enough to
step close to the edge. Swarming midges and bitemes fill the air with a faint
buzzing noise.
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A pretty bird is visible flying high in the sky.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Winded > Path Before the Cottage
A small, well-tended path leads from the cottage east to the river and south to
a small tributary of the river. A rope swing hangs from a large tree branch in
front of the cottage. The cottage itself is in need of painting and perhaps new
thatching, but, sheltered beneath the giant trees, it will survive many more
winters.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > tt
[track trolloc]
+
Some obvious fresh tracks of Nognahoj leaving east.
* R HP:Wounded MV:Winded > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Winded > not
e
u
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Winded > e
Path to the River
The path leads right to the rivers edge where there is a small beach of sand.
The shallows are alive with minnows and the ripples of larger fish hunting
them. A tree stump by the waters edge provides an excellent place to sit and
catch fish as the river passes slowly by.
[ obvious exits: W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Wounded MV:Winded > e
High Hill Overlooking the River
A suspended bridge begins here on the high hill. Trading ships drift past
occasionally, their tall masts just passing beneath the bride. The bridge
itself, made of ropes and wood, is secured into the hill with heavy iron posts
driven deep into the ground. A few trees grow around the grass covered hill. A
path leads down onto a path to a small cottage.
[ obvious exits: E D ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > On a Suspension bridge
Travel along this bridge is done very carefully. Thickly twined ropes with rope
and wood woven between them, stretch from hillside to hillside, secured with
heavy iron posts buried far into the ground. Far below the Erinin River begins
to flow swifter. Occasional trading ships pass beneath the bridge.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
d
* R HP:Wounded MV:Winded > e
High Hill Overlooking the River
A suspended bridge begins here on the high hill. Trading ships drift past
occasionally, their tall masts just passing beneath the bride. The bridge
itself, made of ropes and wood, is secured into the hill with heavy iron post
driven deep into the ground. A few trees grow around the grass covered hill. A
path leads back down into a light forest.
[ obvious exits: W D ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
e
* R HP:Wounded MV:Winded > Bank of the Lazy River
The river flows into a forest to the south, slowing somewhat as it leaves
the hills of Shienar. The water, still cold, deepens as it cuts its
way through fertile banks lined with great trees.
[ obvious exits: E S U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
* R HP:Wounded MV:Winded > The Leaning Tree
A willow tree leans out over a small pond, thrusting hoary roots deep into the
water to survive. A small pile of moldy ashes at the base of the tree catches
the eye. Here at the edge of the forest the cold hills of Shienar can be seen
to the north.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Thin Stand of Trees
A few oak and fir trees grow around this spot. Two visible ones have been split
right up the center as if hit by lighting. Strangely there are no charred
markings along the split. North are the cold hills of Shienar. Eastwards is a
ravine and the hills begin farther on. West is a small pond with a willow
looming over it.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
nar fd rd
* R HP:Wounded MV:Winded > In a Dried up Ravine
Rocks and clumps of dirt clatter into the bottom of the ravine at any movement
on the steep sides of the ravine. A small trail of hardened and cracked mud
leads north into a small opening in a hill and south around another hill. West
a thin stand of trees grow, east another hill rises, this one with only one
tree growing at the top.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > e
e
You narrate 'fd rd'
* R HP:Wounded MV:Winded > Bottom of a Hill
The cold hills of Shienar begin here to north and east. On one such hill to the
east a tall twisted tree grows. Within the top branch a tattered remnant of
fabric flutters in the breeze. The walls of the great keep of Fal Dara are not
visible from here but they do lie a few leagues to northeast. West is the
bottom of dried up ravine.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Narrow Bend in the Road
The road takes a sharp bend to the north and the east. Further east you see it
curving again. The road is winding through some hills here. The hills on are
making sure that no more than one person at a time can pass on the road.
Further to your north you see the road widen more.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > n
n
n
Near the Bend in the Road
The road is paved with cobblestones. The stones have a worn look about them.
The heavy use and the lack of maintenance has taken its toll on the paving. To
your south you see the road taking a bend. To your north you can see the road
stretch on in that direction.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Wounded MV:Winded > On the Partially Paved Road
Parts of the road are paved here. You don't have to pay any attention to holes
and ruts in the road, allthough the road is getting worse to your north. To
your east you see a some shrubs which prevent you from seeing further in that
direction. The road continues to your north and south.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
n
On the Rutted Fal Dara Road
The road has definately been torn up by carts passing by this spot at high
speed. Deep ruts are cut into what once was stone pavement. The sides of the
road appear to be in a much better condition. Low bushes line both sides of the
road. To your south the condition of the road is improving.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Fal Dara Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
to your south and north.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Wounded MV:Tiring > n
Bend in the Fal Dara Road
Winding through the plains the road bends again to avoid some densely forested
areas. The road takes a curve to the north and the east. The ground appears to
be disturbed. There must have been some kind of fight or struggle here.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Wounded MV:Tiring > n
On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
n
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
tt
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
[track trolloc] ing >
+
Some day-old tracks of Nognahoj leaving east.
Some day-old tracks of Nognahoj leaving south.
* R HP:Wounded MV:Tiring > look
Preparing to find this room on the map.
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > s
e
The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > dism
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring > You stop riding him.
rhh
* HP:Wounded MV:Tiring > [ride 2.horse]
They're not here to be ridden.
* HP:Wounded MV:Tiring > rh
look
Preparing to find this room on the map.
[ride horse]
You start riding him.
* R HP:Wounded MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > w
w
w
Entering the Shadowy Forest
The few rays of light that are not blocked by the vegetation cast gloomy
shadows all around you. When there is a break in the vegetation you see the
road to your east. All other directions are swallowed in darkness. An
occasional gust of wind brings the smell of decay.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > not
In the Dark Forest
No light manages to reach here. The ground overgrown with moss, causing your
footsteps to be muffled completely. You can hear no noise at all. No animals
appear to be living in this forest. The smell of decay is all around you but
appears to be getting stronger the further west you go.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
dd
* R HP:Wounded MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ing >
+
You could find no tracks at all.
* R HP:Wounded MV:Tiring > not
e
s
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > e
In the Dark Forest
No light manages to reach here. The ground overgrown with moss, causing your
footsteps to be muffled completely. You can hear no noise at all. No animals
appear to be living in this forest. The smell of decay is all around you but
appears to be getting stronger the further west you go.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > e
In the Dark Forest
Total darkness engulfs you from all directions. No light manages to reach this
place. The dark twisted trees stand high above you, their leaves blocking all
sight of the air above you. The ground is remarkebly lacking vegetation. No
animals appear to have made this place their home.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > s
In the Shadowy Forest
The vegetation is struggling here. You see many trees and bushes you haven't
seen in any other places. The lack of sunlight makes the trees and plants twist
in strange directions to reach the light. To your east you spot a road leading
past the forest. All other directions are swallowed in darkness.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > not
On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > tt
[track trolloc]
+
Some day-old tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving south.
* R HP:Wounded MV:Tiring > look
Preparing to find this room on the map.
On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
not
* R HP:Wounded MV:Tiring > s
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > s
Revin tells you 'gluck, am off the trail'
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
not
* R HP:Wounded MV:Tiring > Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > tt
Graeme narrates 'on'
[track trolloc] ing >
+
Some day-old tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving east.
* R HP:Wounded MV:Tiring >
Graeme narrates 'df pat'
* R HP:Wounded MV:Tiring > nar not past thornybush
You narrate 'not past thornybush'
* R HP:Wounded MV:Tiring >
Graeme narrates 'fd rod'
* R HP:Wounded MV:Tiring > op thornybush
e
Ok.
* R HP:Wounded MV:Tiring > s
On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
dd
* R HP:Wounded MV:Tiring > Bend in the Fal Dara Road
Winding through the plains the road bends again to avoid some densely forested
areas. The road takes a curve to the north and the east. The ground appears to
be disturbed. There must have been some kind of fight or struggle here.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > change mood brave
e
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Wounded MV:Tiring > dd
Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
kill dark
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > cha wimp
kill dark
kill dark
kill dark
You won't flee from any fight now.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > look
Preparing to find this room on the map.
kill dark
They aren't here.
* R HP:Wounded MV:Tiring > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
kill dark
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > w
Graeme narrates 'not past me'
* R HP:Wounded MV:Tiring > dd
Your mount is too exhausted.
* R HP:Wounded MV:Tiring > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
kill dark
kill dark
* R HP:Wounded MV:Tiring > l
They aren't here.
* R HP:Wounded MV:Tiring > 0
They aren't here.
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > Graeme narrates 'all n s e cut ent'
[where ]
Players in your Zone
--------------------
Rhys - Bend in the Fal Dara Road
Graeme - On the Fal Dara Road
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > z s
kill dark
[scan ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Tiring > x
They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > [diag horse]
A gray palfrey is in excellent condition.
A gray palfrey is haggard.
* R HP:Wounded MV:Tiring > nar am hagg 1n
You narrate 'am hagg 1n'
change mood brave
* R HP:Wounded MV:Tiring > Mood changed to: Brave
x
* R HP:Wounded MV:Tiring > [diag horse]
A gray palfrey is in excellent condition.
A gray palfrey is haggard.
* R HP:Wounded MV:Tiring >
Your extra burst of stamina fades.
* R HP:Wounded MV:Strong > nar horse is rather
You narrate 'horse is rather'
* R HP:Wounded MV:Strong > s
dd
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Strong >
Graeme narrates 'am hagg 1s of you'
* R HP:Wounded MV:Strong > gro
Your group consists of:
Rhys (Head of group)
Revin
a raven
Graeme
a Red Eagle warrior
* R HP:Wounded MV:Strong >
Graeme stops following you.
* R HP:Wounded MV:Strong > 'block 1n
You say 'block 1n'
* R HP:Wounded MV:Strong > look
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
dd
* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Strong >
Graeme leaves north riding a gray palfrey.
* R HP:Wounded MV:Strong > e
11
bash
On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Nognahoj* barely pierces your head.
* R HP:Wounded MV:Strong - Nognahoj: Wounded > [k h.dark]
You do the best you can!
* ong - Nognahoj: Wounded >
*Nognahoj* panics, and attempts to flee!
=
*Nognahoj* leaves west.
-w
n
11
Cancelled.
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
* R HP:Wounded MV:Strong > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Wounded MV:Strong > bash
[k h.dark]
They aren't here.
* R HP:Wounded MV:Strong > Bash who?
* R HP:Wounded MV:Strong > s
11
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.
* R HP:Wounded MV:Strong > e
11
On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Wounded MV:Strong > bash
[k h.dark]
They aren't here.
* R HP:Wounded MV:Strong > Bash who?
* R HP:Wounded MV:Strong > s
s
s
w
On the Scorched Plains
What remains of the grass that once grew here is a blackened, scorched earth.
Something extremely hot must have hit the ground here. Some of the sand lying
around has melted. There is a heap of charred bones lying ahead of you. When
you get a better look at it you see it are the remains of a human.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
11
* R HP:Wounded MV:Strong > On the Old Battlefield
Some kind of battle has been fought here some time agon. Spread all over the
place you see skeletons, partly covered by sand and dust. Rusty weaponry and
armor sticks from the ground. The road is lying to your west and to your north
you see a flattened area while the area to your south seems to be more
overgrown with bushes.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Strong > Deep within the Brush
Dense bushes and small trees create a perfect hiding place. Sitting in this
place would completely hide you from sight from all directions. The only ways
out of these bushes would be to push through them either to your north or to
your west towards the road.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Partially Paved Road
Parts of the road are paved here. You don't have to pay any attention to holes
and ruts in the road, allthough the road is getting worse to your north. To
your east you see a some shrubs which prevent you from seeing further in that
direction. The road continues to your north and south.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > [k h.dark]
They aren't here.
* R HP:Wounded MV:Tiring > nar he scanned you
tt
You narrate 'he scanned you'
[track trolloc] ing >
+
Some clear recent tracks of Nognahoj leaving north.
* R HP:Wounded MV:Tiring > not
n
n
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > On the Rutted Fal Dara Road
The road has definately been torn up by carts passing by this spot at high
speed. Deep ruts are cut into what once was stone pavement. The sides of the
road appear to be in a much better condition. Low bushes line both sides of the
road. To your south the condition of the road is improving.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > not
On the Fal Dara Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
to your south and north.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
dd
* R HP:Wounded MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > z
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > [scan ]
* R HP:Wounded MV:Tiring > n
dd
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
z
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > [scan ]
North: South: A Shienaran scout blends into the surroundings here.
* R HP:Wounded MV:Tiring > tt
[track trolloc]
+
Graeme narrates 'shrug'
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some day-old tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving east.
Some day-old tracks of Nognahoj leaving east.
* R HP:Wounded MV:Tiring > e
dd
On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Wounded MV:Tiring > [diag h.dark]
Nognahoj has quite a few wounds.
*Nognahoj* barely pierces your body.
* R HP:Wounded MV:Tiring - Nognahoj: Wounded > 11
bash
[k h.dark]
You do the best you can!
A darkfriend trooper joins Nognahoj's fight! >
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend leader slashes your head.
A darkfriend trooper barely pierces your body.
A darkfriend trooper barely pierces your body.
You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* barely pierces your body.
+
A darkfriend trooper tickles your right leg with his pierce.
*Nognahoj* panics, and attempts to flee!
+
*Nognahoj* leaves south.
-
A darkfriend leader slashes your body.
A darkfriend trooper tickles your body with his pierce.
A darkfriend trooper tickles your right arm with his pierce.
=
They're not here anymore!
* R HP:Wounded MV:Tiring - a darkfriend trooper: Healthy > change mood wimpy
f
dd
Mood changed to: Wimpy
You panic and attempt to flee!arkfriend trooper: Healthy >
A darkfriend trooper barely pierces your body.
You flee head over heels.
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
Correcting map position after fleeing.
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
[diag h.dark]
No-one by that name here.
change mood brave
* R HP:Wounded MV:Tiring > Mood changed to: Brave
* R HP:Wounded MV:Tiring > e
11
bash
On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Nognahoj* barely pierces your body.
* R HP:Wounded MV:Tiring - Nognahoj: Wounded > You try to slash *Nognahoj*, but he deflects the blow.
A darkfriend trooper joins Nognahoj's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
*Nognahoj* pierces your left arm.
[k h.dark]
You do the best you can!
* ing - Nognahoj: Wounded >
A darkfriend trooper barely pierces your right hand.
dd
You start paying increased attention to your surroundings.
n
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
dd
* R HP:Battered MV:Winded > End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
tt
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fresh tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Byrg leaving south.
* R HP:Battered MV:Winded > l w
* R HP:Battered MV:Winded > e
dd
Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
Graeme narrates 'think near wgate'
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving north.
Some obvious fresh tracks of Nognahoj leaving south.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Nognahoj leaving north.
* R HP:Battered MV:Winded > dd
n
n
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > dd
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear fairly recent tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving south.
Some clear almost day-old tracks of Nognahoj leaving south.
Some clear almost day-old tracks of Nognahoj leaving north.
* R HP:Battered MV:Winded > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > s
s
dd
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > Edge of the Plains
About you stretch fields of tall dry grass separated by small copses and belts
of oak and ash, and smaller bushes. To the north the copses become even more
sparse and give way to low rolling plains of tall grass that stretches as far
as you can see. West of here a small dirt track heads off south, beyond which
stands a small cottage. A quiet solitude surrounds you, the only sounds being
occasional small rustlings in the grass and a few distant bleats from one or
two scattered herds barely visible to the south and east.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > s
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > dd
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
s
* R HP:Battered MV:Winded > dd
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving east.
Some clear fairly recent tracks of Byrg leaving south.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving north.
Some clear fairly recent tracks of Nognahoj leaving south.
Some clear almost day-old tracks of Byrg leaving north.
* R HP:Battered MV:Winded > not
e
e
You stop paying increased attention to your surroundings.
e
* R HP:Battered MV:Winded > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
not
* R HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Graeme narrates 'on wgate'
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > not
e
e
e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > not
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > 11
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > e
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
11
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > tt
[track trolloc]
+
Some clear fairly recent tracks of Nognahoj leaving west.
Some clear fairly recent tracks of Nognahoj leaving east.
Some clear fairly recent tracks of Byrg leaving west.
Some clear fairly recent tracks of Nognahoj leaving east.
Some clear fairly recent tracks of Nognahoj leaving west.
* R HP:Battered MV:Weary >
Revin narrates 'west more'
* R HP:Battered MV:Weary >
Graeme narrates 'w'
* R HP:Battered MV:Weary > dd
w
[diag h.dark]
No-one by that name here.
dd
* R HP:Battered MV:Weary > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
change mood brave
* R HP:Battered MV:Weary > Mood changed to: Brave
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > ali 9 cl gate
kill dark
Revin narrates 'not bridge'
* R HP:Battered MV:Weary > Ok.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > ali 8 op gate
kill dark
Ok.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > l
kill dark
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > dd
z
They aren't here.
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > look
Preparing to find this room on the map.
[scan ]
East: An elite Lion Warden stands at his post.
* R HP:Battered MV:Weary > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
dd
z
* R HP:Battered MV:Weary > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > [scan ]
East: An elite Lion Warden stands at his post.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
They aren't here.
kill dark
kill dark
kill dark
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > gate is now set as your door.
They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
l
* R HP:Battered MV:Weary > kill dark
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
Graeme leaves south riding a sleek well-trained torm.
A raven leaves south.
They aren't here.
kill dark
kill dark
kill dark
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > Revin narrates 'on 1e bridge'
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > ali rr track nognahoj
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
Ok.
not
* R HP:Battered MV:Weary > w
w
You stop paying increased attention to your surroundings.
w
* R HP:Battered MV:Weary > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Weary > w
w
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
w
* R HP:Battered MV:Weary > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Battered MV:Weary > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Battered MV:Weary > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Weary > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Weary > n
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
* R HP:Battered MV:Weary > w
w
not
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
dd
* R HP:Battered MV:Winded > Alas, you cannot go that way...
l
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > s
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > w
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
* R HP:Battered MV:Winded > Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Graeme has arrived from the east, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered MV:Winded > w
w
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving east.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Byrg leaving north.
Some fresh tracks of Nognahoj leaving east.
* R HP:Battered MV:Winded > not
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > e
e
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > not
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
dd
* R HP:Battered MV:Winded > rr
[diag h.dark]
No-one by that name here.
[track nognahoj] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some fresh tracks of Nognahoj leaving east.
* R HP:Battered MV:Winded > t horse sense
You tell a jet black courser 'sense'
not
* R HP:Battered MV:Winded > e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > n
e
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
* R HP:Battered MV:Winded > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > not
dd
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Nognahoj leaving north.
Some fresh tracks of Nognahoj leaving south.
Some fresh tracks of Nognahoj leaving west.
* R HP:Battered MV:Winded >
Revin narrates 'tracks west bridge'
* R HP:Battered MV:Winded > not
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > w
You feel an itch between your shoulder blades.
* R HP:Battered MV:Winded > s
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
w
* R HP:Battered MV:Winded > A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the north, riding a sleek well-trained torm.
* R HP:Battered MV:Winded > w
w
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Winded > nar still zone here
e
You narrate 'still zone here'
e
* R HP:Battered MV:Winded > e
Empty Road to Caemlyn
You travel along the Caemlyn Road, far from the influence of human activity,
yet even out here the road is still wide and well maintained. South of the
road stretches a thin forest of oak and ash, with occasional stands of fir.
Eastward the forest becomes broken by stretches of tall dry grass. North of
the road, however, is flanked by tall thickets of dense brush; no paths into
the brush are visible. A little ways west the brush ends and the road bends
north around its edge.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
e
* R HP:Battered MV:Winded > e
Empty Road to Caemlyn
The Caemlyn Road continues on through the empty countryside, the wide bare
road still wide enough for two wagons to pass one another. Most of the
surrounding country consists of scattered patches of oak and ash woodland,
interspersed with fields of tall dry grass; the blanket of trees becomes
unbroken further west. However, an area of tall brush and dense scrubs borders
the north side of the road, and grows thicker as it flanks the road westward.
Just to the east, a smaller side road branches off north and south from
this route.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > e
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
e
* R HP:Battered MV:Winded > e
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > not
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
dd
* R HP:Battered MV:Winded > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
* R HP:Battered MV:Winded > Graeme tries to hack *Nognahoj*, but he parries successfully.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
Nognahoj has quite a few wounds.
* R HP:Battered MV:Winded > kill dark
kill dark
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Winded - Graeme: Wounded - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Winded - Graeme: Wounded - Nognahoj: Wounded > zz
*Nognahoj* panics, and attempts to flee!
bash
* R HP:Battered MV:Winded - Graeme: Wounded - Nognahoj: Wounded > You try to slash *Nognahoj*, but he parries successfully.
Graeme tries to hack *Nognahoj*, but he parries successfully.
[change mood berserk]
Mood changed to: Berserk
nded - Graeme: Wounded - Nognahoj: Wounded >
*Nognahoj* leaves south.
=s
11
+bash
Cancelled.
Fallow Fields
You stand in empty fields used by the town of Whitebridge off to the east that
have been left fallow this year to let the soil recover. Rank weeds grow every-
where, mixed with a few shoots of wheat or barley that sprouted of their own
accord. The fallow ground continues to the south, while active wheat fields
can be seen to the east. Westward lies open pastureland used for grazing live-
stock. Directly north can be seen the Caemlyn road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
A sheep is here, bleating.
A fox is here, hunting for rabbits.
Graeme has arrived from the north, riding a sleek well-trained torm.
A raven has arrived from the north.
* R HP:Battered MV:Winded > Graeme tries to hack *Nognahoj*, but he deflects the blow.
[k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
= ary - Graeme: Wounded - Nognahoj: Wounded >
*Nognahoj* panics, and attempts to flee!
+
*Nognahoj* pierces Graeme's body.
A red fox leaves north.
Graeme tries to hack *Nognahoj*, but he deflects the blow.
+
*Nognahoj* panics, and attempts to flee!
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
Graeme hacks *Nognahoj*'s body extremely hard.
You gracefully flow into The Cat Dances on the Wall, slashing *Nognahoj*'s right leg into bloody fragments!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded > nar bashed
You narrate 'bashed'
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded > 11
kill dark
[k h.dark]
You do the best you can!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
Graeme hacks *Nognahoj*'s body extremely hard.
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Battered >
You spin effortlessly into Striking the Spark, slashing *Nognahoj*'s head into bloody fragments!
* R HP:Battered MV:Weary - Graeme: Wounded - Nognahoj: Battered >
*Nognahoj* leaves east.
* R HP:Battered MV:Weary > kill dark
n
They aren't here.
11
* R HP:Battered MV:Weary > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
e
* R HP:Battered MV:Weary > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Weary > n
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
* R HP:Battered MV:Weary > 11
[k h.dark]
They aren't here.
n
11
* R HP:Battered MV:Weary > Oat Fields
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes by,
coming east from the town of Whitebridge across the Arinelle river, from where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > Fields of Oats
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly south. East of here the
land is planted in barley, used for making ale that is sold to the town of
Whitebridge across the Arinelle river east of here. Just west of here a hedge
borders a small farm complex, similar farms can be seen off in the distance
in all directions. Northward lie open pastures.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > w
11
Small Farmyard
Here you gaze about at a small farmyard, a small wooden gate leading south
out onto a narrow gravel path. The farmyard is mostly bare soil, surrounded
by a low hedge, with patches of trampled grass growing around the edges. A
good sized barn, its red paint peeling in places, open on the north end of the
yard. On the west side stands the small farmhouse itself. Beyond the hedges
surrounding the yard stretch fields of tabac and wheat and pastures for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > s
w
Graeme tries to hack *Nognahoj*, but he parries successfully.
Small Graveled Path
You wander along a small graveled path heading north away from the Caemlyn
road toward one of the many farms in this area. A gate enclosing the farmyard
is just north of here. Eastward spread large oatfields which are sold to the
town of Whitebridge for livestock fodder. Westward lies open grassland used
for grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
w
* R HP:Battered MV:Weary > w
The dynamic event is exhausted for now.
Pastureland
All about you spreads pastureland of short grasses and small plants ideal for
grazing livestock. A few small farms are scattered widely apart in the these
fields; a graveled path just east of here leads to one of the closer ones.
Here and there are scattered flocks of bleating sheep or grazing cattle. To the
south a broad strip of bare earth runs passed, marking the Caemlyn Road.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Empty Pastures
Here about you stretches pasturelands of short grasses and small plants kept
clear for grazing livestock. The pastures here are fairly empty, with only a
few flocks of sheep and heads of cattle to be seen nearby, and only a couple
farms can be seen anywhere close by. A greater number of livestock and farms
can be seen to the east, but westward the pastures begin to be replaced by
trees and bushes growing in clumps. Just south of here the wide Caemlyn Road
passes by.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > e
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of fir
and oak and tall ash trees, with small bushes growing in thickets. Except for
the occasional rustlings of small animals, and birds chirping in the trees,
all is quiet here, with the only signs of mankind being the broad Caemlyn road
itself just south of here. To the east the fields give way to open
pastureland, with a few small widely separated farms; west and north the copses
and fields are much the same as here.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > e
e
Empty Pastures
Here about you stretches pasturelands of short grasses and small plants kept
clear for grazing livestock. The pastures here are fairly empty, with only a
few flocks of sheep and heads of cattle to be seen nearby, and only a couple
farms can be seen anywhere close by. A greater number of livestock and farms
can be seen to the east, but westward the pastures begin to be replaced by
trees and bushes growing in clumps. Just south of here the wide Caemlyn Road
passes by.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > t11
Pastureland
All about you spreads pastureland of short grasses and small plants ideal for
grazing livestock. A few small farms are scattered widely apart in the these
fields; a graveled path just east of here leads to one of the closer ones.
Here and there are scattered flocks of bleating sheep or grazing cattle. To the
south a broad strip of bare earth runs passed, marking the Caemlyn Road.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Small Graveled Path
You wander along a small graveled path heading north away from the Caemlyn
road toward one of the many farms in this area. A gate enclosing the farmyard
is just north of here. Eastward spread large oatfields which are sold to the
town of Whitebridge for livestock fodder. Westward lies open grassland used
for grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A fox is here, hunting for rabbits.
11
* R HP:Battered MV:Weary > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Weary > e
[k h.dark]
They aren't here.
n
* R HP:Battered MV:Weary > 11
Oat Fields
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes by,
coming east from the town of Whitebridge across the Arinelle river, from where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
* R HP:Battered MV:Weary > Fields of Oats
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly south. East of here the
land is planted in barley, used for making ale that is sold to the town of
Whitebridge across the Arinelle river east of here. Just west of here a hedge
borders a small farm complex, similar farms can be seen off in the distance
in all directions. Northward lie open pastures.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
* R HP:Battered MV:Weary > e
[k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
11
* R HP:Battered MV:Haggard - Nognahoj: Battered > No way! You're fighting for your life!
* R HP:Battered MV:Haggard - Nognahoj: Battered > bash
[k h.dark]
You do the best you can!
ggard - Nognahoj: Battered >
*Nognahoj* panics, and attempts to flee!
=
*Nognahoj* leaves south.
s
11
s
-11
Cancelled.
Oat Fields
Cultivated fields surround you on all sides, stretching off south and east and
west. The fields immediately around you are planted with oats, used as fodder
for livestock and horses, with similar fields directly north. East of here you
you see fields of barley, used for making ale. Just west of here a small
graveled lane leads up to a small farm complex. Similar farms are scattered
about in all directions. Immediately south of here the Caemlyn Road passes by,
coming east from the town of Whitebridge across the Arinelle river, from where
you can catch a glimpse of a gleaming white expanse.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shepherd gazes at the sky.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
s
* R HP:Battered MV:Haggard > s
[k h.dark]
They aren't here.
11
* R HP:Battered MV:Haggard > Fields of Wheat
All around you stretch cultivated fields used by the town of Whitebridge that
lies eastward on the far side of the Arinelle river. In amongst the fields
are scattered farm complexes. Immediately about you the land has been planted
in wheat, and to the east towards the river as well. South of here sturdy
stalks of tabac in even rows; westward the ground has been left fallow this
year. Just north of here passes the wide bare swath of the Caemlyn Road, coming
from the east, where a gleaming white expanse hangs over the river, and heading
west on its way to Baerlon.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A gray mouse is scuttling about here.
* R HP:Battered MV:Haggard > Fields of Tabac
You wander about in the cultivated fields used by the town of Whitebridge that
lies east across the Arinelle river. Nestled amongst the fields are scattered
farms. Here the fields are planted with rows of sturdy green plants of tabac,
similar fields stretching off east toward the river. North of here can be seen
amber waves of wheat growing. Beyond this can be seen the line of the Caemlyn
road, coming eastward from across the river, and heading off west to Baerlon.
Westward the croplands give way to open pastures.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > w
[k h.dark]
They aren't here.
w
* R HP:Battered MV:Haggard > Fallow Fields
You stand in empty fields used by the town of Whitebridge off to the east that
have been left fallow this year to let the soil recover. Rank weeds grow every-
where, mixed with a few shoots of wheat or barley that sprouted of their own
accord. The fallow ground continues to the south, while active wheat fields
can be seen to the east. Westward lies open pastureland used for grazing live-
stock. Directly north can be seen the Caemlyn road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sheep is here, bleating.
* R HP:Battered MV:Haggard > w
Pastureland
Around you spread pasturelands of dry grasses cropped short by herds of cattle
and flocks of sheep that graze here. Scattered about are a few farms, with
large fenced yards for holding the livestock at night. East of here the
pastures are replaced by croplands of wheat, barley, and tabac, although the
fields directly east of here have been left fallow this year. Just south of
here the broad swath of the Caemlyn road passes by, coming from the Arinelle
river off to the east and the town of Whitebridge on the far side.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
11
* R HP:Battered MV:Haggard > Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > aa
a
w
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
* R HP:Battered MV:Haggard > w
[quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* R HP:Battered MV:Weary > n
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets.
Except for the occasional rustlings of small animals, and birds chirping in
the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn road itself just north of here. To the east the woodland
copses give way to open pastures, with a few small widely separated farms;
in the other directions the copses and fields continue. A wrought iron gate
stands to the south, leading into a building.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > n
Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just north of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond both the
roads and in the other directions as well, more small fields and woodland
copses can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
A lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > tt
Empty Countryside
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash tress, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just south of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond to the
west are dense thickets of tall brush; but to the east and north are more
fields and copses.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ary >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Nognahoj leaving north.
Some fresh tracks of Nognahoj leaving south.
Some fresh tracks of Nognahoj leaving west.
* R HP:Battered MV:Weary > kill dark
They aren't here.
kill dark
kill dark
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > nar is batt
You narrate 'is batt'
* R HP:Battered MV:Weary > w
kill dark
kill dark
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
kill dark
* R HP:Battered MV:Weary > They aren't here.
kill dark
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
kill dark
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > l
They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > tt
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
[track trolloc] ded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Byrg leaving south.
* R HP:Wounded MV:Winded > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > t horse sense
They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > You tell a jet black courser 'sense'
* R HP:Wounded MV:Winded > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > s
dd
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > [diag h.dark]
No-one by that name here.
s
* R HP:Wounded MV:Winded > dd
Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Nognahoj leaving west.
Some clear almost day-old tracks of Nognahoj leaving east.
Some fresh tracks of Nognahoj leaving west.
* R HP:Wounded MV:Winded > w
w
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
You sense a hidden life form in the area...
* R HP:Wounded MV:Winded > You feel an itch between your shoulder blades.
Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Wounded MV:Winded > dd
e
11
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Winded > bash
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
You sense a hidden life form in the area...
* R HP:Wounded MV:Winded > [k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
You try to slash *Nognahoj*, but he deflects the blow.
-
*Nognahoj* pierces your body.
=
*Nognahoj* panics, and attempts to flee!
+
*Nognahoj* leaves west.
=
They're not here anymore!
* R HP:Battered MV:Winded > w
11
Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Winded > [k h.dark]
They aren't here.
* R HP:Battered MV:Winded > dd
[diag h.dark]
No-one by that name here.
tt
[track trolloc] nded >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Byrg leaving east.
Some clear almost day-old tracks of Nognahoj leaving west.
Some clear almost day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Winded > nar aws just on
You narrate 'aws just on'
* R HP:Battered MV:Winded >
Graeme narrates 'wb'
* R HP:Battered MV:Winded > nar 1e all n thornypath
e
You narrate '1e all n thornypath'
* R HP:Battered MV:Winded > Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > not
e
e
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > e
Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Battered MV:Winded > Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets about
them. Except for the occasional rustlings of small animals and birds chirping
in the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn Road itself just north of here, and a small side road passing
by to the west, which branches off north from the main route. Beyond both the
roads and in the other directions as well, more small fields and woodland
copses can be seen.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > Fields and Copses
You wander about in small fields of tall dry grass separated by copses of
fir and oak and tall ash trees, with small bushes growing in thickets.
Except for the occasional rustlings of small animals, and birds chirping in
the trees, all is quiet here, with the only signs of mankind being the
broad Caemlyn road itself just north of here. To the east the woodland
copses give way to open pastures, with a few small widely separated farms;
in the other directions the copses and fields continue. A wrought iron gate
stands to the south, leading into a building.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > n
e
e
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
e
* R HP:Battered MV:Winded > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > not
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > dd
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Nognahoj leaving north.
Some clear almost day-old tracks of Nognahoj leaving west.
Some fresh tracks of Nognahoj leaving north.
Some fresh tracks of Nognahoj leaving south.
* R HP:Battered MV:Winded > t horse sense
dd
You tell a jet black courser 'sense'
* R HP:Battered MV:Winded > e
Graeme narrates 'e'
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Winded > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Winded > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Nognahoj leaving west.
Some clear almost day-old tracks of Nognahoj leaving west.
* R HP:Wounded MV:Winded > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Wounded MV:Winded > not
e
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Wounded MV:Winded > e
You stop paying increased attention to your surroundings.
e
* R HP:Wounded MV:Winded > Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Wounded MV:Winded > u
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
u
* R HP:Wounded MV:Winded > u
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
You sense nothing.
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > d
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > d
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
d
* R HP:Wounded MV:Winded > On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Wounded MV:Winded > e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A brown cow is here, chewing thoughtfully.
The Whitebridge town crier stands here, spreading the news.
* R HP:Wounded MV:Winded > e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A town watchman is here, patrolling the city.
A sailor is here.
* R HP:Wounded MV:Winded > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > e
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
e
* R HP:Wounded MV:Winded > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
* R HP:Wounded MV:Winded > tt
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Wounded MV:Winded > Your mount is too exhausted.
[track trolloc] ded >
+
Some obvious fresh tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Byrg leaving west.
Some clear almost day-old tracks of Nognahoj leaving east.
Some clear almost day-old tracks of Nognahoj leaving west.
* R HP:Wounded MV:Winded > dism
Graeme narrates 'cgrass'
* R HP:Wounded MV:Winded > e
e
e
You stop riding it.
* HP:Wounded MV:Winded > Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
* HP:Wounded MV:Winded > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
A hunter from Illian searches for the fabled Horn of Valere.
* HP:Wounded MV:Winded > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
* HP:Wounded MV:Winded > n
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W ]
w
* HP:Wounded MV:Winded > n
n
Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
A raven is visible flying high in the sky.
n
* HP:Wounded MV:Winded > Ruins
Rocks and small stones lie piled up where once there were sturdy walls. It
seems that time and memory had all but erased the existence of this place
from the land. Even nature had lent a hand in helping erode this site with
wild weeds and grasses rooting up among the debris. It seems that this was
once a sizeable dwelling, possibly a roadside inn for weary travelers along
the Caemlyn Road. It looks like somebody has recently converted these old
ruins into a kitchen of types. Several makeshift fires crackle away, pots
and spits hanging over them. Lanterns have been placed in the nooks and
crannies of the building, glowing strongly with an unflickering light. The
sound of music and laughter drifts in from the east.
[ obvious exits: N E S ]
* HP:Wounded MV:Winded > stat
Higher Braem Wood
The air feels quite thin here, in the higher Braem Wood, and it feels
quite chilly. Gazing over the surrounding countryside makes you realise
just how high you are, as you can see the faint outlines of a town far to
your west. Yet you do not seem to be able to get to the forest in between,
as going down will take you into the very center of the plateau. The higher
Braem Wood continues north and east from here, and you can see very far.
[ obvious exits: N E S D ]
* HP:Wounded MV:Winded > Higher Braem Wood
Here, at the northern edge of the Higher Braem Wood, the trees, which are
mostly evergreens, begin to look a little thinner and there are signs that
the land is turning grassy. Far to the north you can see a grassy plain,
but there does not seem to be a way to get there from here. The Higher
Braem Wood continues to the east and the south.
[ obvious exits: E S D ]
* HP:Wounded MV:Winded > n
* HP:Wounded MV:Winded > d
d
Alas, you cannot go that way...
* HP:Wounded MV:Winded > A Windy Cliff
This, a ledge just under the northern end of the plateau that rises in the
center of the Braem Wood, has fine views overlooking a vast golden colored
plain far to the north. The grass seems to sway in the wind as the wind
ripples over the plain, creating a wave-like effect. The Braem Wood itself
is down below you, whilst the higher Braem Wood is just up from here. From
time to time, strong gusts of wind howl up the side of the plateau.
[ obvious exits: U D ]
* HP:Wounded MV:Winded > n
Braem Wood Stream
This is not a fast-flowing or even deep stream, so some water-plants have
been able to settle. Most striking of these is the spectacular water-lily,
which has huge white flowers. Some other plants can be seen below the
surface, hanging from the rocks that allow secure crossing. The branches
from the willows by the stream almost touch the water, and it is quiet
here. The stream continues east and west of here, and there is a way into
the forest north. To the south is a plateau, which you can reach by going
up.
[ obvious exits: N E W U ]
n
* HP:Wounded MV:Winded > n
Braem Wood
Some willows have established themselves in this spot, their roots
nourished with the water from the stream that runs south of here. The
stream is also west, but the bank is too steep so you cannot travel that
way. The Braem Wood, with its towering oaks, continues north and east.
[ obvious exits: N E S ]
* HP:Wounded MV:Winded > Braem Wood
Here, in the Braem Wood, there is little to be seen other than the massive
tree-trunks and the canopy high above. The lower branches of the trees are
bare, eaten by the deer, and the ground is covered with mosses and ferns.
Some of the rich, black earth of the Braem Wood shows here and there, but
generally the ground is green and covered with plants. There is a
footbridge to your west, and the Braem Wood is north, east and south.
There is a SIGN written here.
[ obvious exits: N E S W ]
* HP:Wounded MV:Winded > Braem Wood
Inside the Braem Wood, there are a lot more mature and established trees,
the result of centuries of unrestricted growth. Some saplings do show in
places, the natural replacement for elderly trees that have died or fallen
down. Ivy grows on these stumps, and mushrooms thrive in the shade of the
trunks. All in all it feels very tranquil here, as nature has created its
own balance. There is a stream west, and the Braem Wood is east and south.
The land also slopes down from here to a massive, golden colored plain,
that stretches almost as far as the eye can see to the north.
[ obvious exits: E S W D ]
* HP:Wounded MV:Winded > d
Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: N E S W U ]
* HP:Wounded MV:Winded > tt
[track trolloc]
+
Some obvious fresh tracks of Nognahoj leaving north.
* HP:Wounded MV:Weary > n
A Large Ant Hill
A large clay mound of earth is piled here. Small holes in the mound serve
as little entrances for the tiny ants that inhabit it. The pile is easily
the highest feature that you can see on the wide plains. In all directions
you see grass, save west. There you see a small hill rise.
[ obvious exits: E S W ]
A wild hog snorts angrily, pawing at the ground.
not
* HP:Wounded MV:Weary > dd
You start paying increased attention to your surroundings.
* HP:Wounded MV:Weary > [diag h.dark]
No-one by that name here.
* HP:Wounded MV:Weary > not
The hog leaves south.
e
* HP:Wounded MV:Weary > e
You stop paying increased attention to your surroundings.
e
* HP:Wounded MV:Weary > Caralain Grass
The golden prarie grass expands upon itself for leagues upon leagues. As
you look around you, golden grass is almost all you see with the exception
of a large clay pile of dirt to your west and the beginnings of a forest
much further to your east.
[ obvious exits: E S W ]
* HP:Wounded MV:Weary > Caralain Grass
The lush grass reaches waist high, and the colors have shifted from a pure
gold to a brownish, nearly golden color. The grass here seems a bit older
than the rest, yet just as sturdy and healthy. Checking your surroundings
yields you sight of grasses in all directions. As you look further, you can
see a pile of clay and dirt to your west, and the beginnings of a small
woodland area far to the north and east, while grass roams unhindered to
the south.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > look
Preparing to find this room on the map.
Caralain Grass
Stands of tall golden grass blocks your view to a few paces in front of
you. The stout blades of grass move only slightly in the rising winds. The
ground is soft and mushy here, making a squishing sound as you pass. A few
gnats and bitemes buzz by overhead, waiting for something to feed upon. You
view to the north, south, and west is blocked by the tall grass. To your
east you can see the grass sharply decline in height.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
A cute brown deer eyes you nervously.
* HP:Wounded MV:Weary > Caralain Grass
Stands of tall golden grass blocks your view to a few paces in front of
you. The stout blades of grass move only slightly in the rising winds. The
ground is soft and mushy here, making a squishing sound as you pass. A few
gnats and bitemes buzz by overhead, waiting for something to feed upon. You
view to the north, south, and west is blocked by the tall grass. To your
east you can see the grass sharply decline in height.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
* HP:Wounded MV:Weary > n
n
Caralain Grass
The golden grass flows in the breeze here, swaying peacefully in the light
wind. Small flowers bud atop some of the grasses, while tips of others have
turned shades of brown, green, and gold. A few mosquitoes and bitemes fly
around, never coming near you. The grass continues to the south and west,
while to the north a few trees can be seen.
[ obvious exits: N S W ]
A playful colt is running about here.
* HP:Wounded MV:Weary > w
Through Brush and Trees
Underbrush abounds here, thriving under the trees. The thin trees sparsely
populate this place, leaving the light during the day to reach the ground.
As you move through the tangle of underbrush, small woodland creatures
scurry out of sight. To your west the brush lessens as trees thicken, and
to the south and east grass can be seen.
[ obvious exits: E S W ]
w
* HP:Wounded MV:Weary > In a Small Woods
Leaves and twigs cover the ground, having fallen from their place amongst
the thin trees. Underbrush runs low to the ground, but stepping around the
dense clumps is not hard. A few broken trees lean against the healthy,
causing the trees to bend under the weight. The underbrush gets more dense
to your east, while to the west more places like this can be seen. To the
north a small, grassy clearing is seen.
[ obvious exits: N E W ]
A raven is here, watching.
* HP:Wounded MV:Weary > In the Light Woods
A gentle breeze rustles the leaves of the young oak and ash trees. Very
few acorns dot the forest floor, decimated by the creatures that horde
them. Singing birds and the chatter of the forest creatures can be heard.
From here you can see the forest continues to the north and east.
[ obvious exits: N E ]
* HP:Wounded MV:Weary > e
e
s
In a Small Woods
Leaves and twigs cover the ground, having fallen from their place amongst
the thin trees. Underbrush runs low to the ground, but stepping around the
dense clumps is not hard. A few broken trees lean against the healthy,
causing the trees to bend under the weight. The underbrush gets more dense
to your east, while to the west more places like this can be seen. To the
north a small, grassy clearing is seen.
[ obvious exits: N E W ]
A raven is here, watching.
* HP:Wounded MV:Weary > rh
Through Brush and Trees
Underbrush abounds here, thriving under the trees. The thin trees sparsely
populate this place, leaving the light during the day to reach the ground.
As you move through the tangle of underbrush, small woodland creatures
scurry out of sight. To your west the brush lessens as trees thicken, and
to the south and east grass can be seen.
[ obvious exits: E S W ]
* HP:Wounded MV:Weary > Caralain Grass
The golden grass flows in the breeze here, swaying peacefully in the light
wind. Small flowers bud atop some of the grasses, while tips of others have
turned shades of brown, green, and gold. A few mosquitoes and bitemes fly
around, never coming near you. The grass continues to the south and west,
while to the north a few trees can be seen.
[ obvious exits: N S W ]
A playful colt is running about here.
* HP:Wounded MV:Weary > [ride horse]
You start riding him.
* R HP:Wounded MV:Weary > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > not
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Weary > n
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > tt
Through Brush and Trees
Underbrush abounds here, thriving under the trees. The thin trees sparsely
populate this place, leaving the light during the day to reach the ground.
As you move through the tangle of underbrush, small woodland creatures
scurry out of sight. To your west the brush lessens as trees thicken, and
to the south and east grass can be seen.
[ obvious exits: E S W ]
A playful colt is running about here, being ridden by you.
[track trolloc] ry >
+
You could find no tracks at all.
* R HP:Wounded MV:Weary > s
s
Caralain Grass
The golden grass flows in the breeze here, swaying peacefully in the light
wind. Small flowers bud atop some of the grasses, while tips of others have
turned shades of brown, green, and gold. A few mosquitoes and bitemes fly
around, never coming near you. The grass continues to the south and west,
while to the north a few trees can be seen.
[ obvious exits: N S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Weary > Caralain Grass
Stands of tall golden grass blocks your view to a few paces in front of
you. The stout blades of grass move only slightly in the rising winds. The
ground is soft and mushy here, making a squishing sound as you pass. A few
gnats and bitemes buzz by overhead, waiting for something to feed upon. You
view to the north, south, and west is blocked by the tall grass. To your
east you can see the grass sharply decline in height.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Wounded MV:Weary > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Weary > tt
Your extra burst of stamina fades.
[track trolloc]
+
Some obvious fresh tracks of Nognahoj leaving east.
* R HP:Wounded MV:Winded > not
e
You stop paying increased attention to your surroundings.
e
* R HP:Wounded MV:Winded > A Thinning in the Grass
The golden carpet-like grasses of the Caralain grow to only ankle length
here. The taller version of grass stands stalwart to your south and west as
far as the eye can see. To the east, the low grass continues, while to the
north, the grasslands become slightly dusty, and less dense.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A fierce merlin is here flying around.
* R HP:Wounded MV:Winded > e
e
A Thinning in the Grass
The grass is like a carpet underneath you, thick and strong. A faint pair
of wagon and cart ruts can be seen driving up the middle of the thinning
grasslands. The trail of ruts leads to the south or to the west. More grass
can be seen to the east.
[ obvious exits: E S W ]
A playful colt is running about here, being ridden by you.
e
* R HP:Wounded MV:Winded > e
Grassy Plains
These flat, wide plains strech featurelessly in all directions. The grass is
almost waist high and makes for difficult travel. Surely you must now be on
the edge of the great Caralain Grass.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A raven is visible flying high in the sky.
e
* R HP:Wounded MV:Winded > e
Gently Rolling Plains
Grass extends to the west and south. To the north the land rapidly
becomes folded and uneven as the black hills rise from the land and march
north. East also rises into the black hills, but more slowly.
[ obvious exits: E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
Rolling Plains
The land undulates up and down creating dips and rises out into the distance.
To the east you can just see a small copse of trees. To the west the plains
the plains seem to flatten out. A chill breeze blows off the hills to the
north sending a shiver up your spine.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Clear Spring
A small spring bubbles away here, obviously the source of water for the nearby
village. This line of thought is confirmed by the hard-beaten trail that runs
into a field in the east. A small fringe of trees and bushes grows along the
edges of the spring. To the south is a small outcrop of rock which blocks
the way. The western rolling plains stretch away as far as the eye can see.
[ obvious exits: N E W ]
A bubbling spring is here, clear water offering a perfect reflection.
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Potato Field
Long lines of irrigated soil run from the west to the east here, planted with
what looks to be potato plants. The whole field seems to be in excellent
condition, as no weed can be seen anywhere along the row of plants. Someone
is taking good care of this field! Another field is off to the east, a hard
packed trail leads to a spring in the west and a small village composed of
tents lies to the south.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Maize Field
Long, well defined lines of maize are planted here. Not a weed is in sight.
The field seems to be tended in a careful manner, probably by the people
living in the village to the south-west. Another field can be seen in the
west, plains lie to the south and a small stand of trees is in the east.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
* R HP:Wounded MV:Winded > Small Stand of Trees
A small row of trees is planted here. Judging by the fields that lie to the
east, they may well be intended as protection from the wind, or even as a
screen against invading animals. To the east and south, you see wide, rolling
plains, and the row of trees gives way to open, desolate looking hills to the
north. A wind whips the tree tops from the north as if fleeing the hills.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > nar ways i bet
e
You narrate 'ways i bet'
e
* R HP:Wounded MV:Winded > Large Hills
Walking among some large hills that seem to reach out to the mountain in
the south is quite a calming experience. Nothing moves here, and the grass
covering the hills shows no sign of the passing of animals, neither two nor
four legged. The hills continue to the east and a small stand of trees is in
the west.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
e
Medium Hills
Rolling hills, covered in lush grass give the impression of huge, mile-wide
waves of earth here. The terain dips to the east into a lush green valley
and rises to the south as a series of high hills and low mountains mark
the southern end of the black hills. To the north the hills become more
rugged and there are fewer signs of life. To the west the hills get taller.
Far to the east and north over the valley the Dragonmount rises, towering
above the plains around it.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
A large plains bear smells the air for prey.
* R HP:Wounded MV:Winded > e
Small Valley
A small valley lies nestled among the hills. Lush grass covers its floor and
wildflowers sprout form the small rock formations in evidence along the sides
of the valley. A spring burbles at the far end of the valley, forming the
beginnings of a small stream which runs through the valley toward the south.
[ obvious exits: N S W ]
The waters of a stream chatter as they run over the streambed here.
A playful colt is running about here, being ridden by you.
e
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > n
Alas, you cannot go that way...
e
* R HP:Wounded MV:Winded > Near the Water
A gentle, lush green valley descends gradually to the south, between some low
hills. Just to the east, a shallow and slowly moving stream makes a gurgling
bend as it follows the natural slope of the land. A steep ridge stands to
the north, neatly blocking the view of anything beyond with its steep and
shifting slopes.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
e
Bend in the Stream
The water in this stream is not deep, perhaps no higher than the knee of a man.
Many pebbles and stones lie just under the surface of the clear water, some
shifting at times, producing a muffled clamor as the water rolls by. The source
of the water is a dark pool just to the north, where the current moves slowly
enough to support some hardy plant life.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
By the Strongly Flowing Stream
Clear water moves by slowly here, periodically stumbling over some small rapids
or swirling around some of the larger rocks with a soothing babble, like wind
passing through trees. Just downstream, to the east, another stream joins with
this one, leaving a small, triangular peninsula to the north that overlooks
both streams.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Graeme narrates 'no'
Tributary of the River Luan
Two streams merge here, joining their strength into a swift moving river,
which makes its way steadily south where it joins the River Luan and its waters
eventually split into a delta in Tear. A series of steep cliffs rise to the
north and northwest, hiding behind them the rolling Black Hills.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > Meander in the Crystal Brook
Remarkably clearer, the waterflow derived from the south is deflected toward
the east temporarily and bends around a sandy beach to the north. A few
minnows and silver-backed fish zip past you nervously.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > e
Meander in the Crystal Brook
Here the watercourse bends itself back into its natural path north. Small
eddies swirl across the stream's surface under the dynamic energies of the
swift current.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Winded > w
Meander in the Crystal Brook
Remarkably clearer, the waterflow derived from the south is deflected toward
the east temporarily and bends around a sandy beach to the north. A few
minnows and silver-backed fish zip past you nervously.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
tt
Graeme narrates '1n apple'
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.
* R HP:Wounded MV:Weary > w
w
w
Tributary of the River Luan
Two streams merge here, joining their strength into a swift moving river,
which makes its way steadily south where it joins the River Luan and its waters
eventually split into a delta in Tear. A series of steep cliffs rise to the
north and northwest, hiding behind them the rolling Black Hills.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
w
* R HP:Wounded MV:Weary > By the Strongly Flowing Stream
Clear water moves by slowly here, periodically stumbling over some small rapids
or swirling around some of the larger rocks with a soothing babble, like wind
passing through trees. Just downstream, to the east, another stream joins with
this one, leaving a small, triangular peninsula to the north that overlooks
both streams.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Weary > Bend in the Stream
The water in this stream is not deep, perhaps no higher than the knee of a man.
Many pebbles and stones lie just under the surface of the clear water, some
shifting at times, producing a muffled clamor as the water rolls by. The source
of the water is a dark pool just to the north, where the current moves slowly
enough to support some hardy plant life.
[ obvious exits: N E W ]
A playful colt is running about here, being ridden by you.
n
* R HP:Wounded MV:Weary > Near the Water
A gentle, lush green valley descends gradually to the south, between some low
hills. Just to the east, a shallow and slowly moving stream makes a gurgling
bend as it follows the natural slope of the land. A steep ridge stands to
the north, neatly blocking the view of anything beyond with its steep and
shifting slopes.
[ obvious exits: N E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Weary > w
The Hidden Spring
Sheltered from the drifting winds by a steep cliff face to the north, and
shaded from the midday sun by that ridge, a small pool of clear water has
formed here, with low grasses and shrubs around it. The source of the water
is hidden from view; perhaps some small spring under the surface of the water.
[ obvious exits: E S W ]
A playful colt is running about here, being ridden by you.
* R HP:Wounded MV:Weary > Your mount is too exhausted.
* R HP:Wounded MV:Weary > n
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > dism
w
n
You stop riding him.
n
* HP:Wounded MV:Weary > Slope of the Hillside
A large ridge rises out of the ground to the northeast, and this slope, which
climbs to the top at an ever increasing gradient, seems to shift and slide
with even the slightest pressure. Far off to the south, from this height, the
greener plains can be seen; to the north, the rugged Black Hills stab out of
the earth, lifeless and barren.
[ obvious exits: N E S W ]
A rust-colored bobcat crouches low, ready to pounce.
A spotted jaguar opens its eyes lazily.
* HP:Wounded MV:Weary > n
n
The Steep Hillside
As it curves sharply down to the north and up to the east and west, the ground
here periodically slides under its own weight; sometimes sending a few small
pebbles to its base, sometimes throwing huge boulders down the slope. At times
the hillside fails completely, and large rockslides occur, killing any of the
sparse vegetation that might have finally taken root.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > The Small Valley
Lying in the shade of the small hills to the north and south, this small valley
is inclined to the west. Small channels of water run along its path, working
their way to the east where they will join larger channels. The valley continues
to the west where it seems to end in the side of a hill, and also to the east
where it meets another valley.
[ obvious exits: N E S ]
* HP:Wounded MV:Weary > n
The Cliffs
Jagged and steep cliffs mark the eastern extent of this place. Standing at the
brink offers a wide view of the scenery below. This place lies on a small ridge
that runs to the north and south, and overlooks a valley to the east. The
ground slopes gently down towards the south, into a valley, and hills span off
to the north and west.
[ obvious exits: N S W ]
* HP:Wounded MV:Weary > n
Above the Valley
The ground is flat and hard here; the rocks in the soil have kept any plants
from thriving in this somewhat desolate place. A fairly steep cliff lies just
to the east; at its foot is an increasingly deep valley which becomes wider as
it moves to the south. The ground remains somewhat level as it extends out to
the south, and rises a bit to the tops of hills to the north and west.
[ obvious exits: N S W ]
A long-eared rabbit is here, looking quite sick.
n
* HP:Wounded MV:Weary > The Barren Hilltop
The top of this hill, like so many around it, is clear of any prominent
features and vegetation; they have either been stripped down by the
constant batterment of the wind and water, or in the case of plants, were
totally unable to take root in the hard soil. The ground slopes down
slightly to the east, and a large mountain stands in the northeast. The
hills continue in the other directions.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > Amidst the Hills
Surrounded on all sides by hills that extend out of sight, or taller peaks that
block the view of anything beyond them, this place lies somewhere in the heart
of the Black Hills. At some distance to the north and east, towering mountain
peaks loom overhead; in the other directions, hills and valleys and ridges roll
over the landscape.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > w
The Loose Boulders
At the base of a prominent mountain to the north, this place has accumulated
the fallen boulders and rocks from the crumbling slope above. The ground is
mostly hidden beneath the piles of broken rock, which are strewn around
randomly; at times another shard of stone will come tumbling down the slope and
come noisily to rest here.
[ obvious exits: E S W ]
* HP:Wounded MV:Weary > w
On Steep Terrain
Suddenly sloping up to the north, the ground here is rather unstable; a thin
layer of loose dirt and pebbles covers the slope, periodically sliding and
shifting under its own weight. A decending path to the north weaves its way
down to the plains stretching to the north.
[ obvious exits: N E S W ]
* HP:Wounded MV:Weary > By an Apple Tree
The path broadens out and encircles a tree, leaving a clearing about twenty
paces in diameter. The apple tree is huge, almost ten paces high with a trunk
a pace in diameter. The branches of the tree extend almost five paces away from
the trunk. A small grass covered hill rises to the north.
[ obvious exits: N E S W ]
A juicy looking apple has fallen to the ground. [5]
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
* HP:Wounded MV:Haggard > rh
[ride horse]
You start riding him.
* R HP:Wounded MV:Haggard > n
kill dark
Along a Grassy Slope
The gradient of this slope is not very steep, but the waist high grasses on it
make negotiating the hillside a difficult and prickly process. More grass
covers the hilltop and the plains to the north and west. A large fruit tree
dominates your view to the south.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > They aren't here.
* R HP:Wounded MV:Haggard > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Haggard > not
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Haggard > n
Your blood freezes as you hear something's death cry.
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Haggard > e
A Grassy Hilltop
This hill is not very high, but the large expanse of plains provide it with a
view of everything for leagues in all directions. The top is blanketed by dry
grass and brush like the rest of this area. Grasslands fill your view in the
west and a plateau protrudes into the sky in the northwest. An apple tree
grows at the base of the hill to the south.
[ obvious exits: E S W D ]
The corpse of a cheetah is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* R HP:Wounded MV:Haggard > Down a Hillside
The gradual slope of this side of the hill makes negotiating it like walking
on a paved road. The dry grass and brush crackle as you step on the ground.
Scattered bushes dotting the hillside provide a break from the extensiveness
of the golden brown grasses. The hilltop lying to the west is covered by even
more grass and grassy plains await you to the north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Wounded MV:Haggard >
Graeme leaves west riding a sleek well-trained torm.
A raven leaves west.
A raven leaves west.
* R HP:Wounded MV:Haggard > n
By a Grassy Hill
Like the rest of this region, this area is covered by grass and brush brittle
from lack of water. The grass here only reaches to your knees, as opposed to
the waist and thigh high grasses that inundate the rest of these grasslands. To
the south is a slightly sloped hillside.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black maned lion is here, tail twitching.
w
* R HP:Wounded MV:Haggard > Base of a Hill
The hill rises about thirty paces in the air and is blanketed by dry, brittle
grasses. The grass and brush here comes up to your thighs and is quite dense,
but the ground supplies sure footing and dust is prevented from becoming
airborne. There is and entrance to a dark cave on the face of the hill to the,
south while grasslands dominate your view in the other directions.
[ obvious exits: N E S W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > tt
[track trolloc]
+
You could find no tracks at all.
* R HP:Wounded MV:Haggard > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Haggard > not
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Haggard > n
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Haggard > w
A Cleared Field
All the vegetation in ths field has been cleared and replaced with pieces of
rock and stone. The road was never completed leaving the land in the care of
nature and Creator. There are small weeds that have grown back all over the
paving and much of the paving has been buried by the soil.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > Grassy Plains
The grass here is relatively short, only growing up to you knees. Negotiating
the land takes less effort than the rest of these plains. The view to the
south is dominated by a small hill.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > tt
[track trolloc]
+
You could find no tracks at all.
* R HP:Wounded MV:Haggard > w
Grassy Plains
The grass and brush that was abundant in the rest of the plains only occupy
a small portion of this land. The little grass that grows here only grows
to your ankles and is loosely attached to the topsoil. The soil itself is
mainly bits of rock.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
tt
[track trolloc] gard >
+
You could find no tracks at all.
* R HP:Wounded MV:Haggard > w
tt
Grassy Plains
The landscape here is dotted with more small bushes than tufts of grass. Some
of the bushes support small birds' nests containing eggs. The bushes provide
ideal protection from predators and shade from the heat of the sun. There are
numerous perceptible small animal dens across the ground.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An antelope blends into the scenery.
[track trolloc] gard >
+
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Wounded MV:Haggard > n
n
n
Dry Grasslands
Strong winds blow across the grasses and make them release seeds to be carried
away. The waist high grass, animated by the wind, whips against your legs
and prevent you from moving faster.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted hunting cat is here.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Haggard > Dry Grasslands
The dry soil here is held together by the roots of the grass that grow here.
The grass itself comes up to your thighs and briars on the brush tug at you.
Dry winds scour the grass and hit you from every direction. A road meanders
its way to the north and yet more grass covered plains extend to the south.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large plains bear smells the air for prey.
A large plains bear smells the air for prey.
A large plains bear smells the air for prey.
* R HP:Wounded MV:Haggard > Off the Road
There is grass in scattered clumps with an occasional bush covering the compact
soil. The road runs its course to the north toward the east while grasslands
occupy the lands to the south.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Haggard > aa
a
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
w
* R HP:Wounded MV:Haggard > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
w
* R HP:Wounded MV:Weary > w
Beside the Road
The ground here is firm enough so that dust doesn't fill the air. A plateau
fills your vision in the northwest, but you have a clear view of the rest
of the surrounding country. A road winds along its way to the north while
grasslands occupy the land to the south and southeast.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black maned lion is here, tail twitching.
* R HP:Wounded MV:Weary > Around a Plateau
The ground is firmer here than to the west allowing less dust to be stirred
into the air. There is a plateau that prevents you from seeing the north.
The area to the south is shaded by a cliff to its west.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
Graeme the Honored Soldier is standing here, riding a sleek well-trained torm.
* R HP:Wounded MV:Weary > nar n
Graeme leaves south riding a sleek well-trained torm.
A raven leaves south.
Around a Plateau
The wind is less ferocious here than to the north, providing for better
visibility. The plateau to the northeast fills the view in that direction.
The ground is more gritty and dusty than in the grasslands to the east.
There is a niche in the cliff to the south. A path snakes off to the west,
a fence separating it from the plateau and a small village that stands
against the skyline.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large plains bear smells the air for prey.
* R HP:Wounded MV:Weary > You narrate 'n'
* R HP:Wounded MV:Weary > tt
A large plains bear barely tickles your body with its hit.
[track trolloc]
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - a large plains bear: Healthy > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 213 hit points.
You panic and attempt to flee!rge plains bear: Healthy >
You flee head over heels.
Behind a Plateau
The dust that fills the air here is as bad as in any place you have seen,
Correcting map position after fleeing.
with the wind swirling debris in the air. The gusts bombard you from different
directions, making it difficult to walk in a straight line. The plateau to
the east obscures your view in that direction, while a cliff blocks it to the
west. The path seems to open up to the south.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Weary > tt
[track trolloc]
+
You could find no tracks at all.
* R HP:Wounded MV:Weary > n
n
n
n
Around a Plateau
Like the rest of the area around here, dust fills the air and is blown by
breezes created by the plateau southeast of here. The path curves to the
south and to the east, but with the dust it is hard to see very far in either
direction. The region to the east is similar to this one, and there are rocks
protruding into the air further on. The south is also similar with the
plateau blocking the east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > On a Plateau
The mountain peak ends here as the trail leads out onto a plateau. Dust swirls
into the air with the wind. A high cliff rises to the west and a higher plateau
blocks the way east. South the trail leads farther out onto the plauteau.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
* R HP:Wounded MV:Winded > High Cliff
This cliff overlooks a lush valley with an icy blue pond glittering far below.
North is a high mountain peak with small bushes clinging to life. A trail leads
north around the great peak. South the trail continues around a smaller
mountain. A few hawks wheel and dive higher up in the sky.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Wounded MV:Winded > High Cliff
Straight to the west lies a cliff overlooking a green valley. A lake glitters
clear blue far below. A high peak soars to northeast with scraggly thorns
and lichen clinging to life. A few small animals roam around, darting between
the rocks. Directly south, the trail is bordered by another peak though it is
quite low. The path continues north and east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Wounded MV:Winded > tt
[track trolloc]
Graeme narrates 'cut'
+
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Wounded MV:Winded > n
w
w
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Wounded MV:Winded > Narrow Pass
The path narrows down severely here, so that only one person at a time may
travel through the pass. Directly north the ridge rises high and directly south
is the edge of a cliff overlooking a lush valley. The drop to the lake below is
half a mile down. To the east the ridge joins up to a high peak. Traveling south
on the path takes you to another cliff where the path disappears. Far above
hawks and eagles soar on the wind.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Wounded MV:Winded > Perilous Cliff
The path becomes perilous here as the path drops off the edge into a valley. In
the valley a hundred paces down is a mountain lake, fed by a waterfall off one
of the peaks further southwest. Leafy green trees surround two sides of the
lake, creating an oasis in the mountain. It is too bad there is no way to get
down there. A small ridge of stone stretches from the peak west to the peak
east blocks any passage north. The cliff continues on eastward.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Wounded MV:Winded > Mountain Path
The mountain path continues around the large peak northeast, cutting into the
smaller peaks rising to west and south. Thin stands of trees cover the small
peaks and here and there there is a green valley visible. Up the peak northeast
are some small hardy animals foraging for food amongst the stones. East the
path continues on its way through the peaks.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
Graeme has arrived from the east, riding a sleek well-trained torm.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Wounded MV:Winded > n
n
e
Path Through the Mountains
The path widens out here as it winds its way around the mountain to east
and the lower peaks to the west. North the path narrows and disappears
around an outcropping of stone. Sparse groupings of bushes cling to life on
the mount to the east, while brown withered grass and thin stands of fir
trees grow amongst the hills west. Northward the path seems to drop away
from sight. It looks dangerous to keep on in this direction. Much of the
countryside can be watched from this spot.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
e
* R HP:Wounded MV:Winded > e
Breathtaking Perch
The treacherous path curves around and up the mountain till the sight of the
land spreading out, takes breath away. From this point the river below is laid
out in a ribbon of blue winding its way westward. North is a great forest with
many of the Great trees, normally found only in Stedding. Amongst the treetops
is a large roof of some kind. And even farther north and east a great ridge
rises out of the ground, from this vantage point there does not seem to be a
way past it.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme has arrived from the south, riding a sleek well-trained torm.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Wounded MV:Winded > Precarious Path
The possibility of riding off the edge of this path into the river fify
spans down is a very real one. Loose gravel and stones shift underfoot
making balance precarious. The ground has begun sloping up as it curves
around the peak. A few resourceful animals scrabble around on the peak,
looking for food among the rocks and scraggly bushes.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black maned lion is here, tail twitching.
Graeme has arrived from the west, riding a sleek well-trained torm.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Wounded MV:Winded > s
Graeme leaves west riding a sleek well-trained torm.
A raven leaves west.
A raven leaves west.
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
Winding Path
The riverbank curves begins curving northward around the large peak to east.
The icy river flows onward carving deep into the stones as rushes by. To the
north the path begins to slope upwards. On the peak itself scraggly bushes
cling to life and lichen spreads over the stones. The only sounds are the
rushing of the river and the scratching and clicking of stones underfoot.
Occasionally the wind whistles down the mount.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
e
* R HP:Wounded MV:Winded > Tangle of Dead Wood
The rivers winds its way on westward, while here there is a great tangle of
trees washed out of place by some long ago flood. Looking northward over the
rushing water shows a dense forest of giant trees and wild bushes. Just to the
southeast a craggy peak rises suddenly as the land changes. A few wild animals
are visible climbing about the peak. The wind sweeps down with a chill from
that high place.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elderly man weighed down by years of toil struggles onwards.
* R HP:Wounded MV:Winded > e
Riverbank
Here on the south bank of the river there are scattered cedar and fir trees, as
the land changes from dense forest in the north to craggy peaks rising to the
north. The riverbank is traversable, though there is no visible path. Looking
east is a path leading in two directions, one leads towards a wooden structure
just visible in a stand of trees and the other leads over the river to the
north.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Twist in the Trail
The trail twists around a giant oak tree, bent and gnarled with age.
Beyond it can be made out a small clearing with a shack at the edge of it.
Smoke rises from a stovepipe on the roof, dispersed by the wind and the
tree branches.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > n
n
n
Fallen Tree
Just ahead is the large trunk of a fallen tree. Luckily for travelers, the tree
fell across the river. Care must be taken in crossing the log, for the unwary
may slip on the various mosses growing on the tree, and be dumped into the icy
river. North is a trail through the forest bordered by vines and thorn bushes.
South the trail continues then branches in three directions.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Wounded MV:Winded > Following the Trail
The trail straightens out as it runs past a wall of thorns and vines on either
side. Though the trees block out the sky, the faint smell of woodsmoke is
drifting from the southeast. Southward lies a river winding its way westward
while north the trail continues among the giant trees.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Faint Trail
The trail weaves and winds as it follows the easiest path amongst the
giant trunks. Dry leaves and twigs crinkle underfoot and the underbrush
closes back in once past.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A huge grizzly bear is here standing on its haunches.
* R HP:Wounded MV:Winded > w
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > n
Clearing
The forest thins out in a great circle of cleared trees and underbrush.
Someone has been chopping wood here among the smaller trees. A faint trail,
little more than an animal path, leads off between some huge oaks towards
the east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > w
Trail Through the Forest
A larger path leads both south and to the east. It is dark here where the trees
grow so close together. Thorny bushes continue to block the way north. South the
trees open up into a clearing. A few piles of chopped wood and wood chips
scattered about show that someone does live within these dense woods.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.
n
* R HP:Wounded MV:Winded > Deep Forest
In this the deepest part of this great forest, it is dark and silent. The
faintest murmur of a river as it rushes over rocks, reaches here. No birds or
small animals seem to live here, though the signs of wolves and lions are
everywhere. A faint trail moves south towards the sound of the river. East is a
larger path into more forest.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Winded > w
w
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
e
* R HP:Wounded MV:Winded > n
Trail Through the Forest
A larger path leads both south and to the east. It is dark here where the trees
grow so close together. Thorny bushes continue to block the way north. South the
trees open up into a clearing. A few piles of chopped wood and wood chips
scattered about show that someone does live within these dense woods.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.
* R HP:Wounded MV:Winded > n
Trail in the Forest
The trees loom high overhead, rustling branches and leaves merging with the
sounds of birds to form a woodland symphony. Only the breaking of twigs
underfoot disrupts the natural sounds of the forest. The path continues west
into more dark forest.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Wounded MV:Winded > Before the Ruined Manor
Towering trees dwarf the ruins of a once proud manor to the north.
Destroyed years ago by accident or by the wars which wracked these lands,
it now waits as the forest slowly reclaims it. Even now its ivy-covered
walls are hard to spot through the trees and only white stones poke through
the undergrowth like bones.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > w
You can't ride in there.
* R HP:Wounded MV:Winded > w
Forest
Another stand of giantsbroom grows here. Just to the south edge of the trail a
wild rose bush grows around the base of the trees, blocking passage south. A
hedge of coarse thistle and stinkweed, grows north of the trail. Moving
farther east on the trail there are white stones visible through the trees.
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > w
Stand of Giantsbroom
Here deep in the forest grows a whole stand of the rare giantsbroom tree. The
trunks rise a pace into the air, then split into many branches, the branches
rise straight into the air before splitting into many tiny branches with leafy
brush topping it. It is reminiscent of the broom a goodwife uses to sweep,
though much larger, hence the name. There are a number of these stands
scattered here. A song birds nest is nestled among the branches.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Wounded MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
Opening Within the Forest
The trees open up a bit more here, allowing more brush to grow. A path
leads north where you can push your way through the ivy. West is a large
mound with more bushes growing atop it. Southward the forest grows thicker,
darkening the path. The sounds of animals echo all around the forest, yet
they are seldom visable. The gaps through the trees make this an excellent
spot from which to watch the activities in the area.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
e
* R HP:Wounded MV:Winded > Within the Forest
An animal run starts here, leading deeper into the forest. Tall trees rise all
around with some light filtering through the spreading branches, allowing the
undergrowth to run wild. Because of the profusion of vines and thornbushes the
path only goes east to the forests edge or west deeper into the forest. Birds
of all types flit through the trees, singing loudly.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
* R HP:Wounded MV:Winded > Forests Edge
Small pine and oak trees grow here on the edge of a great forest. A great ridge
of stone rises to the north and east, as it bends southward, blocking passage
east. At second glance there does seem to be an opening into the ridge, perhaps
a way to the other side, only exploration will tell for sure. South, just
visable through the trees is a large roof of some kind, no visable path leads
to it. Strange out here in the wilderness. West leads you deeper into the
forest.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Wounded MV:Winded > You can't ride in there.
* R HP:Wounded MV:Winded > dism
e
e
You stop riding him.
* HP:Wounded MV:Winded > e
Cave Under the Ridge
There is the dim sight of sky farther to the west and the a small breeze
filters its way into the cave. The river makes a sharp turn south here, but the
opening is too small to follow. In this part of the cave, vines of quartz
ripple across the walls, reflecting the dim light from outside. You can see
clearly here the stalactites jutting from the ceiling here and the source of
the dripping water has been found on the southern face of the cave as a trickle
of water comes down from a crack above.
[ obvious exits: E W ]
A cute brown deer eyes you nervously.
e
* HP:Wounded MV:Winded > Cave Under the Ridge
Leaving all sight of the sky behind, the river winds its way farther through
the ridge. There is no sign of light either behind or ahead. Water drips
incessantly all around and the cave echoes loudly with the sound of the
dripping and the rushing of the river over rocks. There are exits to the west
and east, though what is there is a mystery.
[ obvious exits: E W ]
* HP:Wounded MV:Winded > n
Cave Under the Ridge
There is a narrow ledge on which to follow the river through this cave,
hopefully there is an exit somewhere to the other side of the ridge.
Occasionally the ledge crumbles away and travel in the icy water is necessary.
Dripping water can be heard somewhere farther within the cave.
[ obvious exits: E W ]
* HP:Wounded MV:Winded > Fallen Tree
A great tree has fallen here and now lies rotting on the forest floor. The soft
damp wood is home to many insects and various toadstools and mushrooms grow
from a thick coating of moss. A tributary of the river Erinin flows serenely by
the tree on is way to the southeast, where it disappears into a rocky ridge
rising with little warning. Visible is a small opening where the river makes
its way into the stone, it is the only exit available except heading back into
the forest.
[ obvious exits: N W ]
* HP:Wounded MV:Winded > op thistle
Trail Through the Forest
The trail winds and turns amongst the ancient trees almost aimlessly. In
some places the trees grow so close together they block out the sky above,
leaving the forest below shrouded in darkness. In other places, thorny
vines and hardy weeds reach out to grasp ankles and scratch bare flesh.
[ obvious exits: E S ]
w
* HP:Wounded MV:Winded > Ok.
* HP:Wounded MV:Winded > rh
A Campsite
There is no path here into this area, just an opening in the brambles and vines
that allows passage. More ancient trees rise out of the ground, blocking the
sky from view. Enclosed on all sides and sheltered from the elements, this
would make an excellent campsite. By parting the thorny vines, there is a trail
visible going east and south.
[ obvious exits: E ]
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby.
* HP:Wounded MV:Winded > e
[ride horse]
You start riding him.
e
* R HP:Wounded MV:Winded > tt
Trail Through the Forest
The trail winds and turns amongst the ancient trees almost aimlessly. In
some places the trees grow so close together they block out the sky above,
leaving the forest below shrouded in darkness. In other places, thorny
vines and hardy weeds reach out to grasp ankles and scratch bare flesh.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Between the Rivers
More damp toadstools line the trails leading north and west. Long strands of
tangled ivy hang from the willows lining the river banks to the south and east.
A tributary of the river Erinin winds its way farther southwest into the ridge
soaring into the air to the south. Moss grows on the trunks of the trees and
small animals can be heard scrabbling around the trees, but not seen. To the
north is a strange shining black rock.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
[track trolloc] ded >
+
Some obvious fresh tracks of Nognahoj leaving north.
* R HP:Wounded MV:Winded > n
w
n
w
A Black Slab
A huge slab has been deposited here, most likely centuries ago as there is a
tree almost growing into it. It is pure black and slightly shiny as if it was
not naturally made. Another remnant of the Breaking perhaps, they are
scattered everywhere it seems. The river rushes by to the east, quicker
than it does a few leagues upstream, making it uncrossable now. It winds its
way far to the southeast where the Shining Walls of Tar Valon and the White
Tower soar into the sky. There is a trail leading south farther into this
wilderness.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black maned lion is here, tail twitching.
n
* R HP:Wounded MV:Winded > Dark Trail in the Forest
A narrow trail pushes north through the thorny vines. They grow everywhere
within the forest, blocking the easiest ways through this wilderness. The
singing of the birds is loud here and squirrels chatter endless warnings. Thick
moss grows on the trees and pale toadstools grow alongside the trail.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A jet-black wolf very fine person, gender being but a construct of society is here, growling dangerously.
* R HP:Wounded MV:Winded > w
Break in the Trees
The great trees grow farther apart in this part of the forest. Directly beneath
a patch of open sky, lies a small group of wildflowers. High up on the trunk of
a great oak, a squirrels nest can be seen. The forest is alive with the sounds
of birds, yet only occasionally do they fly with view.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
n
* R HP:Wounded MV:Winded > Heart of the Forest
Water drips from the leaves far overhead while the forest floor is damp with
the musty smell of plants decaying. Very little light reaches the ground,
limiting the growth of creeper vines and various other small plants. The way
south is blocked by tangled, thorny vines.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > A Meadow Deep in the Forest
The canopy of trees opens up here and allows the sky to be seen. Green grass
spreads north to the river and continues south till a rocky ridge springs up.
Farther east the trees close in the forest again.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
n
* R HP:Wounded MV:Winded > n
w
Alas, you cannot go that way...
n
* R HP:Wounded MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > A Narrow Animal Trail
A small trail winds to the north and east, made by the many animals that must
roam this forest. Majestic trees rise on all sides, dwarfing anything that
stands beneath them. This forest could rival the great Steddings built by the
Ogier, only weeds, brambles and ivy have grown wild over the turnings of the
wheel.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
The lone wolf is slinking about in the shadows.
* R HP:Wounded MV:Winded > w
River Through the Trees
The river flows by to the east, almost stealthily, beneath the towering trees.
In the gloom cast by the canopy overhead, insects flit about on the waters
surface. Frogs are croaking in the reeds and bulrushes that line the shore.
Just to the north there is a ruined barge visible, beached on the sandy edge.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black maned lion is here, tail twitching.
* R HP:Wounded MV:Winded > n
On a Sandbar
The river flows by to the east, bending around a large stand of great trees to
the southeast. Stranded on the edge of a small beach, is the ruin of an old
trading barge, burned to the waterline and rotting. The charred timbers are
speckled in bird droppings as herons and cranes roost upon it. To the south
trees hang over a small creek, shrouding it like a cave.
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Shallow Streambed
A tributary of the Erinin River flows by here, slowed by rotted leaves and
fallen tree limbs. The mud lining the steam sucks at anything unwary enough to
step close to the edge. Swarming midges and bitemes fill the air with a faint
buzzing noise.
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A pretty bird is visible flying high in the sky.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Winded > Path Before the Cottage
A small, well-tended path leads from the cottage east to the river and south to
a small tributary of the river. A rope swing hangs from a large tree branch in
front of the cottage. The cottage itself is in need of painting and perhaps new
thatching, but, sheltered beneath the giant trees, it will survive many more
winters.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > tt
[track trolloc]
+
Some obvious fresh tracks of Nognahoj leaving east.
* R HP:Wounded MV:Winded > not
dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Winded > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Winded > not
e
u
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Winded > e
Path to the River
The path leads right to the rivers edge where there is a small beach of sand.
The shallows are alive with minnows and the ripples of larger fish hunting
them. A tree stump by the waters edge provides an excellent place to sit and
catch fish as the river passes slowly by.
[ obvious exits: W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Wounded MV:Winded > e
High Hill Overlooking the River
A suspended bridge begins here on the high hill. Trading ships drift past
occasionally, their tall masts just passing beneath the bride. The bridge
itself, made of ropes and wood, is secured into the hill with heavy iron posts
driven deep into the ground. A few trees grow around the grass covered hill. A
path leads down onto a path to a small cottage.
[ obvious exits: E D ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > On a Suspension bridge
Travel along this bridge is done very carefully. Thickly twined ropes with rope
and wood woven between them, stretch from hillside to hillside, secured with
heavy iron posts buried far into the ground. Far below the Erinin River begins
to flow swifter. Occasional trading ships pass beneath the bridge.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
d
* R HP:Wounded MV:Winded > e
High Hill Overlooking the River
A suspended bridge begins here on the high hill. Trading ships drift past
occasionally, their tall masts just passing beneath the bride. The bridge
itself, made of ropes and wood, is secured into the hill with heavy iron post
driven deep into the ground. A few trees grow around the grass covered hill. A
path leads back down into a light forest.
[ obvious exits: W D ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...
e
* R HP:Wounded MV:Winded > Bank of the Lazy River
The river flows into a forest to the south, slowing somewhat as it leaves
the hills of Shienar. The water, still cold, deepens as it cuts its
way through fertile banks lined with great trees.
[ obvious exits: E S U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
* R HP:Wounded MV:Winded > The Leaning Tree
A willow tree leans out over a small pond, thrusting hoary roots deep into the
water to survive. A small pile of moldy ashes at the base of the tree catches
the eye. Here at the edge of the forest the cold hills of Shienar can be seen
to the north.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Thin Stand of Trees
A few oak and fir trees grow around this spot. Two visible ones have been split
right up the center as if hit by lighting. Strangely there are no charred
markings along the split. North are the cold hills of Shienar. Eastwards is a
ravine and the hills begin farther on. West is a small pond with a willow
looming over it.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
nar fd rd
* R HP:Wounded MV:Winded > In a Dried up Ravine
Rocks and clumps of dirt clatter into the bottom of the ravine at any movement
on the steep sides of the ravine. A small trail of hardened and cracked mud
leads north into a small opening in a hill and south around another hill. West
a thin stand of trees grow, east another hill rises, this one with only one
tree growing at the top.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > e
e
You narrate 'fd rd'
* R HP:Wounded MV:Winded > Bottom of a Hill
The cold hills of Shienar begin here to north and east. On one such hill to the
east a tall twisted tree grows. Within the top branch a tattered remnant of
fabric flutters in the breeze. The walls of the great keep of Fal Dara are not
visible from here but they do lie a few leagues to northeast. West is the
bottom of dried up ravine.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Narrow Bend in the Road
The road takes a sharp bend to the north and the east. Further east you see it
curving again. The road is winding through some hills here. The hills on are
making sure that no more than one person at a time can pass on the road.
Further to your north you see the road widen more.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > n
n
n
Near the Bend in the Road
The road is paved with cobblestones. The stones have a worn look about them.
The heavy use and the lack of maintenance has taken its toll on the paving. To
your south you see the road taking a bend. To your north you can see the road
stretch on in that direction.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Wounded MV:Winded > On the Partially Paved Road
Parts of the road are paved here. You don't have to pay any attention to holes
and ruts in the road, allthough the road is getting worse to your north. To
your east you see a some shrubs which prevent you from seeing further in that
direction. The road continues to your north and south.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
n
On the Rutted Fal Dara Road
The road has definately been torn up by carts passing by this spot at high
speed. Deep ruts are cut into what once was stone pavement. The sides of the
road appear to be in a much better condition. Low bushes line both sides of the
road. To your south the condition of the road is improving.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Fal Dara Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
to your south and north.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Wounded MV:Tiring > n
Bend in the Fal Dara Road
Winding through the plains the road bends again to avoid some densely forested
areas. The road takes a curve to the north and the east. The ground appears to
be disturbed. There must have been some kind of fight or struggle here.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Wounded MV:Tiring > n
On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > n
n
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
tt
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...
[track trolloc] ing >
+
Some day-old tracks of Nognahoj leaving east.
Some day-old tracks of Nognahoj leaving south.
* R HP:Wounded MV:Tiring > look
Preparing to find this room on the map.
Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > s
e
The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > dism
Alas, you cannot go that way...
* R HP:Wounded MV:Tiring > You stop riding him.
rhh
* HP:Wounded MV:Tiring > [ride 2.horse]
They're not here to be ridden.
* HP:Wounded MV:Tiring > rh
look
Preparing to find this room on the map.
[ride horse]
You start riding him.
* R HP:Wounded MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > w
w
w
Entering the Shadowy Forest
The few rays of light that are not blocked by the vegetation cast gloomy
shadows all around you. When there is a break in the vegetation you see the
road to your east. All other directions are swallowed in darkness. An
occasional gust of wind brings the smell of decay.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > not
In the Dark Forest
No light manages to reach here. The ground overgrown with moss, causing your
footsteps to be muffled completely. You can hear no noise at all. No animals
appear to be living in this forest. The smell of decay is all around you but
appears to be getting stronger the further west you go.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > The Forest Black as the Night
The vegetation grows very thick here. All directions appear to be blocked by
black branches. The trees have grown into odd shapes. The trees appear to be
sick. The leaves have are black-specked and most trees don't even grow leaves.
A small trail appears to be beginning here creating a narrow passage to your
west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
dd
* R HP:Wounded MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ing >
+
You could find no tracks at all.
* R HP:Wounded MV:Tiring > not
e
s
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > e
In the Dark Forest
No light manages to reach here. The ground overgrown with moss, causing your
footsteps to be muffled completely. You can hear no noise at all. No animals
appear to be living in this forest. The smell of decay is all around you but
appears to be getting stronger the further west you go.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > e
In the Dark Forest
Total darkness engulfs you from all directions. No light manages to reach this
place. The dark twisted trees stand high above you, their leaves blocking all
sight of the air above you. The ground is remarkebly lacking vegetation. No
animals appear to have made this place their home.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > s
In the Shadowy Forest
The vegetation is struggling here. You see many trees and bushes you haven't
seen in any other places. The lack of sunlight makes the trees and plants twist
in strange directions to reach the light. To your east you spot a road leading
past the forest. All other directions are swallowed in darkness.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > not
On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > tt
[track trolloc]
+
Some day-old tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving south.
* R HP:Wounded MV:Tiring > look
Preparing to find this room on the map.
On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
not
* R HP:Wounded MV:Tiring > s
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > s
Revin tells you 'gluck, am off the trail'
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
not
* R HP:Wounded MV:Tiring > Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > tt
Graeme narrates 'on'
[track trolloc] ing >
+
Some day-old tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving east.
* R HP:Wounded MV:Tiring >
Graeme narrates 'df pat'
* R HP:Wounded MV:Tiring > nar not past thornybush
You narrate 'not past thornybush'
* R HP:Wounded MV:Tiring >
Graeme narrates 'fd rod'
* R HP:Wounded MV:Tiring > op thornybush
e
Ok.
* R HP:Wounded MV:Tiring > s
On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
dd
* R HP:Wounded MV:Tiring > Bend in the Fal Dara Road
Winding through the plains the road bends again to avoid some densely forested
areas. The road takes a curve to the north and the east. The ground appears to
be disturbed. There must have been some kind of fight or struggle here.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > change mood brave
e
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Wounded MV:Tiring > dd
Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
kill dark
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > cha wimp
kill dark
kill dark
kill dark
You won't flee from any fight now.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > look
Preparing to find this room on the map.
kill dark
They aren't here.
* R HP:Wounded MV:Tiring > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
kill dark
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > w
Graeme narrates 'not past me'
* R HP:Wounded MV:Tiring > dd
Your mount is too exhausted.
* R HP:Wounded MV:Tiring > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
kill dark
kill dark
* R HP:Wounded MV:Tiring > l
They aren't here.
* R HP:Wounded MV:Tiring > 0
They aren't here.
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > Graeme narrates 'all n s e cut ent'
[where ]
Players in your Zone
--------------------
Rhys - Bend in the Fal Dara Road
Graeme - On the Fal Dara Road
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > z s
kill dark
[scan ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Tiring > x
They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > [diag horse]
A gray palfrey is in excellent condition.
A gray palfrey is haggard.
* R HP:Wounded MV:Tiring > nar am hagg 1n
You narrate 'am hagg 1n'
change mood brave
* R HP:Wounded MV:Tiring > Mood changed to: Brave
x
* R HP:Wounded MV:Tiring > [diag horse]
A gray palfrey is in excellent condition.
A gray palfrey is haggard.
* R HP:Wounded MV:Tiring >
Your extra burst of stamina fades.
* R HP:Wounded MV:Strong > nar horse is rather
You narrate 'horse is rather'
* R HP:Wounded MV:Strong > s
dd
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Strong >
Graeme narrates 'am hagg 1s of you'
* R HP:Wounded MV:Strong > gro
Your group consists of:
Rhys (Head of group)
Revin
a raven
Graeme
a Red Eagle warrior
* R HP:Wounded MV:Strong >
Graeme stops following you.
* R HP:Wounded MV:Strong > 'block 1n
You say 'block 1n'
* R HP:Wounded MV:Strong > look
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
dd
* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Strong >
Graeme leaves north riding a gray palfrey.
* R HP:Wounded MV:Strong > e
11
bash
On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Nognahoj* barely pierces your head.
* R HP:Wounded MV:Strong - Nognahoj: Wounded > [k h.dark]
You do the best you can!
* ong - Nognahoj: Wounded >
*Nognahoj* panics, and attempts to flee!
=
*Nognahoj* leaves west.
-w
n
11
Cancelled.
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
* R HP:Wounded MV:Strong > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Wounded MV:Strong > bash
[k h.dark]
They aren't here.
* R HP:Wounded MV:Strong > Bash who?
* R HP:Wounded MV:Strong > s
11
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.
* R HP:Wounded MV:Strong > e
11
On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Wounded MV:Strong > bash
[k h.dark]
They aren't here.
* R HP:Wounded MV:Strong > Bash who?
* R HP:Wounded MV:Strong > s
s
s
w
On the Scorched Plains
What remains of the grass that once grew here is a blackened, scorched earth.
Something extremely hot must have hit the ground here. Some of the sand lying
around has melted. There is a heap of charred bones lying ahead of you. When
you get a better look at it you see it are the remains of a human.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
11
* R HP:Wounded MV:Strong > On the Old Battlefield
Some kind of battle has been fought here some time agon. Spread all over the
place you see skeletons, partly covered by sand and dust. Rusty weaponry and
armor sticks from the ground. The road is lying to your west and to your north
you see a flattened area while the area to your south seems to be more
overgrown with bushes.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Strong > Deep within the Brush
Dense bushes and small trees create a perfect hiding place. Sitting in this
place would completely hide you from sight from all directions. The only ways
out of these bushes would be to push through them either to your north or to
your west towards the road.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > On the Partially Paved Road
Parts of the road are paved here. You don't have to pay any attention to holes
and ruts in the road, allthough the road is getting worse to your north. To
your east you see a some shrubs which prevent you from seeing further in that
direction. The road continues to your north and south.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > [k h.dark]
They aren't here.
* R HP:Wounded MV:Tiring > nar he scanned you
tt
You narrate 'he scanned you'
[track trolloc] ing >
+
Some clear recent tracks of Nognahoj leaving north.
* R HP:Wounded MV:Tiring > not
n
n
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > On the Rutted Fal Dara Road
The road has definately been torn up by carts passing by this spot at high
speed. Deep ruts are cut into what once was stone pavement. The sides of the
road appear to be in a much better condition. Low bushes line both sides of the
road. To your south the condition of the road is improving.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Tiring > not
On the Fal Dara Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
to your south and north.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
dd
* R HP:Wounded MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > z
[diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > [scan ]
* R HP:Wounded MV:Tiring > n
dd
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
z
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Wounded MV:Tiring > [scan ]
North: South: A Shienaran scout blends into the surroundings here.
* R HP:Wounded MV:Tiring > tt
[track trolloc]
+
Graeme narrates 'shrug'
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some day-old tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving east.
Some day-old tracks of Nognahoj leaving east.
* R HP:Wounded MV:Tiring > e
dd
On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Wounded MV:Tiring > [diag h.dark]
Nognahoj has quite a few wounds.
*Nognahoj* barely pierces your body.
* R HP:Wounded MV:Tiring - Nognahoj: Wounded > 11
bash
[k h.dark]
You do the best you can!
A darkfriend trooper joins Nognahoj's fight! >
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend leader slashes your head.
A darkfriend trooper barely pierces your body.
A darkfriend trooper barely pierces your body.
You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* barely pierces your body.
+
A darkfriend trooper tickles your right leg with his pierce.
*Nognahoj* panics, and attempts to flee!
+
*Nognahoj* leaves south.
-
A darkfriend leader slashes your body.
A darkfriend trooper tickles your body with his pierce.
A darkfriend trooper tickles your right arm with his pierce.
=
They're not here anymore!
* R HP:Wounded MV:Tiring - a darkfriend trooper: Healthy > change mood wimpy
f
dd
Mood changed to: Wimpy
You panic and attempt to flee!arkfriend trooper: Healthy >
A darkfriend trooper barely pierces your body.
You flee head over heels.
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
Correcting map position after fleeing.
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
[diag h.dark]
No-one by that name here.
change mood brave
* R HP:Wounded MV:Tiring > Mood changed to: Brave
* R HP:Wounded MV:Tiring > e
11
bash
On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Nognahoj* barely pierces your body.
* R HP:Wounded MV:Tiring - Nognahoj: Wounded > You try to slash *Nognahoj*, but he deflects the blow.
A darkfriend trooper joins Nognahoj's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
*Nognahoj* pierces your left arm.
[k h.dark]
You do the best you can!
* ing - Nognahoj: Wounded >
A darkfriend trooper barely pierces your right hand.
Re: Nasty November: the Death of Nognahoj
+
*Nognahoj* panics, and attempts to flee!
A darkfriend leader barely slashes your body.
A darkfriend trooper barely pierces your body.
A darkfriend trooper barely pierces your body.
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Battered MV:Tiring - Nognahoj: Wounded >
Graeme narrates 'want me'
* R HP:Battered MV:Tiring - Nognahoj: Wounded >
A darkfriend trooper tickles your body with his pierce.
* R HP:Battered MV:Tiring - Nognahoj: Wounded > nar bashed him
A darkfriend leader slashes your right arm.
A darkfriend trooper pierces your body.
A darkfriend trooper tickles your body with his pierce.
You gracefully flow into Ribbon in the Air, slashing *Nognahoj*'s left leg into bloody fragments!
* R HP:Battered MV:Tiring - Nognahoj: Battered > You narrate 'bashed him'
* R HP:Battered MV:Tiring - Nognahoj: Battered > nar not yet
You narrate 'not yet'
* R HP:Battered MV:Tiring - Nognahoj: Battered >
A darkfriend leader slashes your right leg.
A darkfriend trooper barely pierces your body.
A darkfriend trooper barely pierces your body.
You gracefully flow into The Cat Dances on the Wall, slashing *Nognahoj*'s right hand into bloody fragments!
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Tiring - Nognahoj: Battered >
Graeme tries to hack *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Tiring - Nognahoj: Battered > change mood wimpy
f
*Nognahoj* leaves west.
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > Mood changed to: Wimpy
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > change mood brave
You panic and attempt to flee!
Graeme panics, and attempts to flee!
Graeme leaves west riding a gray palfrey.
You flee head over heels.
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
Correcting map position after fleeing.
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
*Nognahoj* is standing here.
Mood changed to: Brave
* R HP:Battered MV:Tiring > 11
Graeme leaves north riding a gray palfrey.
*Nognahoj* leaves east.
* R HP:Battered MV:Tiring > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > e
[k h.dark]
They aren't here.
11
* R HP:Battered MV:Tiring > On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Tiring > [k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Tiring - Nognahoj: Battered > bash
=
*Nognahoj* panics, and attempts to flee!
*
A darkfriend trooper joins Nognahoj's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
=
A darkfriend leader barely slashes your head.
A darkfriend trooper pierces your left arm.
A darkfriend trooper barely pierces your body.
-
*Nognahoj* leaves south.
nar block it
=
They're not here anymore!
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > change mood wimpy
f
You narrate 'block it'
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > Mood changed to: Wimpy
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > change mood brave
You panic and attempt to flee!
11
*Nognahoj* barely pierces your left arm.
You flee head over heels.
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
Correcting map position after fleeing.
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Mood changed to: Brave
* R HP:Battered MV:Tiring > [k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > n
Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
s
* R HP:Battered MV:Tiring > e
Graeme narrates 'nod'
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
11
* R HP:Battered MV:Tiring > On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Tiring > bash
[k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
= ring - Nognahoj: Battered >
*Nognahoj* panics, and attempts to flee!
*Nognahoj* leaves south.
=
They're not here anymore!
* R HP:Battered MV:Tiring > nar he fleelagged
s
11
The snow is coming down more heavily now.
Your heartbeat calms down more as you feel less panicked.
You narrate 'he fleelagged'
* R HP:Battered MV:Tiring > n
On the Scorched Plains
What remains of the grass that once grew here is a blackened, scorched earth.
Something extremely hot must have hit the ground here. Some of the sand lying
around has melted. There is a heap of charred bones lying ahead of you. When
you get a better look at it you see it are the remains of a human.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Tiring > w
Graeme narrates 'on'
[k h.dark]
They aren't here.
11
* R HP:Battered MV:Tiring > On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is here, fighting Graeme.
Graeme the Honored Soldier is here, fighting Nognahoj, riding a gray palfrey.
*Nognahoj* leaves west.
* R HP:Battered MV:Tiring > zz
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > w
z11
n
z11
w
z11
Graeme leaves west riding a gray palfrey.
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Tiring > Bend in the Fal Dara Road
Winding through the plains the road bends again to avoid some densely forested
areas. The road takes a curve to the north and the east. The ground appears to
be disturbed. There must have been some kind of fight or struggle here.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Tiring > On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
* R HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Tiring > Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > e
11
On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Battered MV:Tiring > Graeme leaves west riding a gray palfrey.
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring >
w
* R HP:Battered MV:Tiring > Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Battered MV:Tiring > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Tiring > not
n
n
n
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > n
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > n
On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
n
* R HP:Battered MV:Tiring > n
Curve in the Fal Dara Road
The road bends to the west here to go around a large hill. To your west you see
the road bend again to continue soutward. Beyond the road you see a densely
overgrown area. You see a small heap of stones next to the road. It appears to
be some sort of grave.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black bear is here, sharpening his claws.
* R HP:Battered MV:Tiring > The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
A Small Copse of Trees
A few trees stand here together offering protection from the weather. The thick
foliage prevents rain from reaching you and the trees themselves offer some
protection from the wind. Travelers appear to have used this place before
because you see the remains of a fire with some dirt kicked over it.
[ obvious exits: W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
dism
* R HP:Battered MV:Tiring > You stop riding him.
* HP:Battered MV:Tiring > rhh
[ride 2.horse]
They're not here to be ridden.
* HP:Battered MV:Tiring > rh
w
[ride horse]
You start riding him.
n
* R HP:Battered MV:Tiring > The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > tt
Bend in the Fal Dara Road
The winding road takes a bend to the east and south here. A small weatherbeaten
signpost is giving directions here. You can see the road winding through the
plains both to the east and the south. The road is in a fairly good shape
considering the amount of people who use it to between Tar Valon and Fal Dara.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving east.
Some day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Tiring > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Tiring > e
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Tiring > n
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Tiring > n
Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Scattered Bushes besides the Road
The terrain here appears to be used as a shortcut from the road that seems to
be taking a bend from your east to your south. The few remaining bushes here
have been lucky enough to be out of the way of horses and other traffic passing
through this area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
Thorny Bushes Bordering the Road
Thick bushes cover the entire area here. To your east you see a road which
appears to be frequently used. The bushes provide enough cover to prevent
anyone standing on the road to spot you. Several patches of burnt earth show
that this place has been used as a spot to rest for the night.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A thicket of thorns covers the area here.
n
* R HP:Battered MV:Tiring > n
The Long Fal Dara Road
The dusty road continues to your north and south. Thick bushes block your view
to the west. Anything could be hiding up there. On your other side there is no
vegetation at all. A sandy clearing lies in that direction.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > The Fal Dara Road
The dry dirt-packed road stretches to your south and north. To your east there
seems to be some dry yellow grass sticking up from between the rocks. The road
is in fairly good condition although cart-tracks are beginning to show.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Down the Long Road
The road runs almost straight north and south through the woodlands here.
The trees surrounding the road block out all but the immediately overhead and
bird calls and squirrel chatter fills the air.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An Ogier stonemason strides by briskly.
* R HP:Battered MV:Tiring > cha wimp
look
Preparing to find this room on the map.
You won't flee from any fight now.
* R HP:Battered MV:Tiring > Down the Long Road
The road runs almost straight north and south through the woodlands here.
The trees surrounding the road block out all but the immediately overhead and
bird calls and squirrel chatter fills the air.
[ obvious exits: N E S ]
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
An Ogier stonemason strides by briskly.
* R HP:Battered MV:Tiring > e
Your mount is too exhausted.
* R HP:Battered MV:Tiring > s
Your mount is too exhausted.
* R HP:Battered MV:Tiring > dism
e
s
You stop riding him.
* HP:Battered MV:Tiring > rh
A Large Oak
This large oak tree borders the road to the north and west. It would take
several men to encircle its girth, and branches as thick as a horse's neck
hang out over the road. Initials have been carved in the bark of the tree.
[ obvious exits: N S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Tiring > Grassy Field Bordering the Road
The field you stand on is covered with small stones and rocks. A few patches of
dry, yellow grass try to survive in these surroundings. To your east you see a
road, leading from the south to the north. A cart with a broken wheel is
resting here on its side.
[ obvious exits: N S W ]
A crow is visible flying high in the sky.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
* HP:Battered MV:Tiring > [ride horse]
You start riding him.
* R HP:Battered MV:Tiring >
Graeme narrates 'up'
* R HP:Battered MV:Tiring > n
n
n
A Large Oak
This large oak tree borders the road to the north and west. It would take
several men to encircle its girth, and branches as thick as a horse's neck
hang out over the road. Initials have been carved in the bark of the tree.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > n
Junction of the Long Road
A small path leads into the woods to the east. Towards the north the hills
become more bleak with fewer trees. Stunted evergreens and thorny bushes
are the dominant form of flora in the Borderlands. To the southwest, the
road curves on towards Tar Valon and the dense woodlands that lie outside
the city of the Aes Sedai.
[ obvious exits: N E S W ]
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Road Through the Hills
The road winds ever north-south, weaving like a drunken man to avoid the
steepest of the hills. Occasionally a torn shred of clothing, broken piece
of wood, or personal effect of a traveller lies in the ditch, telling a
tale of woe and suffering along this road toward the Blight in the north,
where Fal Dara stands its vigil.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > n
The Long Road
To the west and north the road makes its winding way through the hills of
Shienar. A break in the rocks and brush leads into the hills toward the
east. A jagged cliff rises above the surrounding hillside in that
direction.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > The Long Road
The twists and turns the road takes through the hills make this road seem
even longer than it is. Thick and thorny bushes normally line the road, but
give way to the west as a hill slopes upwards sharply.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
Bend in the Road
The road curves again around a large hill. To the west a large tree is
visible. Bent and twisted, it is curiously larger than the rest of the
trees seen in the Borderlands.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > n
Road Before a Hill
The road lies in a northwest bend as it reaches a steep hill to the
south. A broken wagon wheel lies in the ditch, probably cast off by some
peddlers as they journeyed between Fal Dara and Tar Valon.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
n
n
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > not
Down the Fal Dara Road
The road leads north and south here through the hills. In the north, it
seems as if the hills get steeper and more barren. Towards the south
larger trees can be seen as the climate begins to get warmer.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > dd
Graeme narrates 'sward'
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ring >
+
Some obvious fresh tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving north.
* R HP:Battered MV:Tiring > not
n
e
You stop paying increased attention to your surroundings.
n
* R HP:Battered MV:Tiring > Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > kill dark
Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > e
e
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > n
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > n
Atop a Cliff
This hill overlooks a gully to the west, with the road running down
below. Hoofprints and bootprints cover the ground and the bushes have
been beaten down here. Apparently this is a favorite spot for the
Shienarans to watch the road, though most trouble from the Blight would
approach on the northern side of the city.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > n
Graeme narrates 'fbladns'
Alongside a Road
The towers of Fal Dara stick out through the trees and above the hills.
Off to the west runs the road towards Tar Valon, and a steep hill lies
to the south. Rocks and briar bushes line the edge of the road and
some rugged weeds have made their home in these hills.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.
* R HP:Battered MV:Tiring > Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > not
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.
not
* R HP:Battered MV:Tiring > n
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > Your mount is too exhausted.
* R HP:Battered MV:Tiring > e
e
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > dism
n
You stop riding him.
* HP:Battered MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
* HP:Battered MV:Tiring > e
e
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
* HP:Battered MV:Tiring > e
e
e
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
e
* HP:Battered MV:Winded > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
e
* HP:Battered MV:Winded > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
* HP:Battered MV:Winded > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
* HP:Battered MV:Winded > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
* HP:Battered MV:Winded > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A raven is here flying around.
* HP:Battered MV:Winded > get stable pack
s
s
You get a stable ticket from a backpack.
* HP:Battered MV:Winded > e
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
* HP:Battered MV:Winded > e
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
s
* HP:Battered MV:Winded > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
* HP:Battered MV:Winded > c
s
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
* HP:Battered MV:Winded > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
* HP:Battered MV:Winded > rh
[call ]
You don't see a closed gate.
* HP:Battered MV:Winded > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Battered MV:Winded > [ride horse]
They're not here to be ridden.
* HP:Battered MV:Winded > w
w
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
w
* HP:Battered MV:Winded > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
s
* HP:Battered MV:Winded > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Battered MV:Weary > s
s
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
s
* HP:Battered MV:Weary > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
* HP:Battered MV:Weary > s
s
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Battered MV:Weary > e
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered MV:Weary > s
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
* HP:Battered MV:Weary > Alas, you cannot go that way...
* HP:Battered MV:Weary > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered MV:Weary > Equestrian Shop
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Battered MV:Weary > giv stable hand
rh
You give a stable ticket to a stable hand.
A stable hand mutters 'I'll get her right away Sir!'
A jet black courser starts following you.
n
* HP:Battered MV:Weary > e
[ride horse]
A jet black courser stops following you.
You start riding it.
* R HP:Battered MV:Weary > e
e
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Battered MV:Weary > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Shienaran guard attends his duties.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered MV:Weary > Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > i
You are carrying:
a large number of copper pennies (47)
a piece of sandstone
a sharp, red stone dagger
[2] a bubbling draught
a cup of thready brown tea
a backpack
dism
* R HP:Battered MV:Weary > n
You stop riding it.
* HP:Battered MV:Weary > The Grocer
The rich scent of spices and fruit fills this shop. High upon the shelves are
luxury goods that few people buy, while the lower shelves are stocked with
everyday foodstuffs. Bins of fruits and vegetables line the walls, while a
large scale rests on the counter. The shop is tidy and clean.
[ obvious exits: S ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
* HP:Battered MV:Weary > buy horseeq
buy horseeq
buy horseeq
A grocer tells you 'There you go. Would you like that wrapped?'
You now have a bridle made of leather.
A grocer puts some coins in a small purse.
* HP:Battered MV:Weary > A grocer tells you 'There you go. Would you like that wrapped?'
You now have a high-cantled saddle.
A grocer puts some coins in a small purse.
A grocer puts some coins in a small purse.
* HP:Battered MV:Weary > A grocer tells you 'The guard could use some aid, if you're down on your luck.'
A grocer pukes on your clothes!
* HP:Battered MV:Weary > s
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
lh
* HP:Battered MV:Weary > lh
lh
[lead horse]
You start leading it.
A jet black courser starts following you.
* HP:Battered MV:Weary > [lead horse]
You're already leading it!
* HP:Battered MV:Weary > [lead horse]
You're already leading it!
* HP:Battered MV:Weary > eq horse horseeq
eq horse horseeq
You equip a jet black courser with a high-cantled saddle.
rh
* HP:Battered MV:Weary > i
You equip a jet black courser with a bridle made of leather.
* HP:Battered MV:Weary > [ride horse]
A jet black courser stops following you.
You start riding it.
* R HP:Battered MV:Weary > You are carrying:
thirteen copper pennys
a piece of sandstone
a sharp, red stone dagger
[2] a bubbling draught
a cup of thready brown tea
a backpack
* R HP:Battered MV:Weary > get all 2.pack
A backpack seems to be empty.
* R HP:Battered MV:Weary > drop pack
You drop a backpack.
* R HP:Battered MV:Weary > put all pack
You put thirteen coppers in a backpack.
You put a piece of sandstone in a backpack.
You put a sharp, red stone dagger in a backpack.
You put a bubbling draught in a backpack.
You put a bubbling draught in a backpack.
You put a cup of thready brown tea in a backpack.
* R HP:Battered MV:Weary > get draught pack
get draught pack
You get a bubbling draught from a backpack.
* R HP:Battered MV:Weary > You get a bubbling draught from a backpack.
* R HP:Battered MV:Weary > drop draught
drop draught
You drop a bubbling draught.
* R HP:Battered MV:Winded > You drop a bubbling draught.
* R HP:Battered MV:Winded > exa pack
i
It is a backpack.
When you look inside, you see:
backpack (used) :
a cup of thready brown tea
a sharp, red stone dagger
a piece of sandstone
thirteen copper pennys
a crafting token
the severed head of Byrg the Trolloc slain in Andor
an iron key
[2] a thin vial of yellow fluid
[3] a bubbling draught
a water skin
an oilstone
[4] a cup of thick syrup
[2] a vial filled with a dark red liquid
a chocolate chip cookie
x
* R HP:Battered MV:Winded > You are carrying:
Nothing.
* R HP:Battered MV:Winded > [diag horse]
A jet black courser has a few scratches.
A jet black courser is fresh.
* R HP:Battered MV:Winded > w
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered MV:Winded > s
s
s
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
* R HP:Battered MV:Winded > e
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
* R HP:Battered MV:Winded > Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black cat meanders to an unknown destination.
* R HP:Battered MV:Winded > dism
The Lane
This dirt path that leads off the main road is hard-packed by the passage of many
feet. To the south you see a rough structure, and the sound and smell of horses
makes its purpose clear. To the east is a small building with the sign of a
courier pigeon painted above the door. The bank is just to the north.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.
e
* R HP:Battered MV:Winded > You stop riding it.
* HP:Battered MV:Winded > The Fal Dara Master Blacksmith's
This smithy is a very simple arrangement with only a forge, anvil and a
work bench, somewhat cluttered with various pieces of iron and steel strewn
over it, all ready to be reshaped into the finest weapons. The various
precious metals in wooden crates round the walls indicate this smithy is a
place for quality weapons only. The blackened forge in the centre of the
smithy has a fire in a hearth fuelled by scorching charcoal, which is
raised off the ground in a shallow clay bowl at waist height.
[ obvious exits: W ]
The master blacksmith's forge is here, blasted by a fierce fire.
A ratter is here, hunting shadoweyes.
A master blacksmith is here, hard at work.
* HP:Battered MV:Weary > bal
Sorry, but you can't do that here!
* HP:Battered MV:Weary > w
n
The Lane
This dirt path that leads off the main road is hard-packed by the passage of many
feet. To the south you see a rough structure, and the sound and smell of horses
makes its purpose clear. To the east is a small building with the sign of a
courier pigeon painted above the door. The bank is just to the north.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.
* HP:Battered MV:Weary > Fal Dara Bank
Entering inside the Fal Dara Bank, the first thing of notice are the large
iron bars across the window to prevent unwanted visitors. There is an air
of silence here, as people stand patiently in the queue waiting to count
their balance or withdraw some crowns. The street is back to the south.
[ obvious exits: S ]
A tough Shienaran soldier waits here.
A banker counts several coins in a purse.
* HP:Battered MV:Weary > wit 100
s
rh
Ok.
A banker tells you '100 copper has been deducted from your account.'
* HP:Battered MV:Weary > w
The Lane
This dirt path that leads off the main road is hard-packed by the passage of many
feet. To the south you see a rough structure, and the sound and smell of horses
makes its purpose clear. To the east is a small building with the sign of a
courier pigeon painted above the door. The bank is just to the north.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.
* HP:Battered MV:Weary > n
[ride horse]
You start riding it.
* R HP:Battered MV:Weary > n
n
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black cat meanders to an unknown destination.
* R HP:Battered MV:Weary > e
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
* R HP:Battered MV:Weary > Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
* R HP:Battered MV:Weary > dism
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered MV:Weary > n
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
A draught of a strange bubbling liquid has been left here. [2]
A thick, leather backpack lies abandoned here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > You stop riding it.
* HP:Battered MV:Weary > The Grocer
The rich scent of spices and fruit fills this shop. High upon the shelves are
luxury goods that few people buy, while the lower shelves are stocked with
everyday foodstuffs. Bins of fruits and vegetables line the walls, while a
large scale rests on the counter. The shop is tidy and clean.
[ obvious exits: S ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
* HP:Battered MV:Weary > buy horseeq
s
A grocer tells you 'There you go. Would you like that wrapped?'
You now have iron horseshoes.
A grocer puts some coins in a small purse.
A grocer puts some coins in a small purse.
* HP:Battered MV:Weary > lh
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
A draught of a strange bubbling liquid has been left here. [2]
A thick, leather backpack lies abandoned here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
lh
* HP:Battered MV:Weary > [lead horse]
You start leading it.
A jet black courser starts following you.
* HP:Battered MV:Weary > [lead horse]
You're already leading it!
* HP:Battered MV:Weary >
Graeme narrates 'see'
* HP:Battered MV:Weary > eq horse horseeq
eq horse horseeq
rh
You equip a jet black courser with iron horseshoes.
* HP:Battered MV:Weary > w
What do you want to equip with?
w
* HP:Battered MV:Weary > w
[ride horse]
A jet black courser stops following you.
You start riding it.
* R HP:Battered MV:Weary > w
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered MV:Weary > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Battered MV:Weary > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > n
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
n
* R HP:Battered MV:Weary > n
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > n
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
n
* R HP:Battered MV:Weary > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A simple man blends into the crowd of the city.
* R HP:Battered MV:Weary > n
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
e
* R HP:Battered MV:Weary > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Battered MV:Weary > e
e
Alas, you cannot go that way...
* R HP:Battered MV:Weary > c
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > n
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
n
* R HP:Battered MV:Weary > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Battered MV:Weary > [call ]
You don't see a closed gate.
* R HP:Battered MV:Weary > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > nar past df?
w
You narrate 'past df?'
w
* R HP:Battered MV:Weary > x
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > [diag horse]
A jet black courser has a few scratches.
A jet black courser is tiring.
* R HP:Battered MV:Weary > n
Graeme narrates 'his tracks just stop'
* R HP:Battered MV:Weary > n
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.
w
* R HP:Battered MV:Weary > w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Weary > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Weary > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Weary > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A handsome stag stands here, ready to run.
0
* R HP:Battered MV:Weary > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > [where ]
Players in your Zone
--------------------
Rhys - On Top of a Hill
* R HP:Battered MV:Weary > w
w
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
* R HP:Battered MV:Weary > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Weary > n
n
n
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > t horse sense
0
You tell a jet black courser 'sense'
* R HP:Battered MV:Weary > n
[where ]
Players in your Zone
--------------------
Graeme - A Path Through the Thinning Woods
Rhys - Forested Borderlands
* R HP:Battered MV:Weary > w
w
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Weary > Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A jaguar, chewing on its prey, looks at you.
* R HP:Battered MV:Weary > not
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A giant bee preys on small animals.
A giant bee preys on small animals.
* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
dd
* R HP:Battered MV:Weary > Alas, you cannot go that way...
* R HP:Battered MV:Weary > change mood brave
Graeme narrates 'camp'
You start paying increased attention to your surroundings.
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
change posture offensive
* R HP:Battered MV:Weary > Mood changed to: Brave
* R HP:Battered MV:Weary > Posture changed to: Offensive
not
* R HP:Battered MV:Weary > n
Graeme narrates 'on ent'
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Weary > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Battered MV:Weary > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > not
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > 11
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is here, fighting Nognahoj, riding a gray palfrey.
*Nognahoj* is here, fighting Graeme.
* R HP:Battered MV:Weary > You feel an itch between your shoulder blades.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Weary > [k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > zz
You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* barely pierces Graeme's body.
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > bash
Graeme sends *Nognahoj* sprawling with a powerful bash!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > They already seem to be stunned.
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Battered >
*Taz* has arrived from the west.
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Battered > 11
*Nognahoj* leaves west.
* R HP:Battered MV:Weary > [k h.dark]
You flow effortlessly into Low Wind Rising, slashing *Taz*'s left arm.
* R HP:Battered MV:Weary - Taz: Scratched > bash
*Taz* blasts your body.
You slash *Taz*'s left leg hard.
Graeme hacks *Taz*'s body. Taz: Scratched >
-
Graeme starts following you.
Graeme barely hacks *Taz*'s head.
=
Your bash at *Taz* sends him sprawling!
* R HP:Battered MV:Weary - Taz: Hurt > nar dung am zerk, follow quick
gro all
You narrate 'dung am zerk, follow quick'
* R HP:Battered MV:Weary - Taz: Hurt > You assume The Courtier Taps His Fan, slashing *Taz*'s body.
Graeme is now a member of your group.
* R HP:Battered MV:Weary - Taz: Hurt >
You slash *Taz*'s body hard.
* R HP:Battered MV:Weary - Taz: Hurt > bash
They already seem to be stunned.
You intercept *Nognahoj*'s attack on your mount.
*Nognahoj* pierces your left arm.
* R HP:Battered MV:Weary - Taz: Hurt > bash
They already seem to be stunned.
* R HP:Battered MV:Weary - Taz: Hurt > bash h.dark
You assume Moon Rises Over the Water, slashing *Taz*'s head.
ary - Taz: Hurt >
*Nognahoj* pierces your left leg.
Graeme hacks *Taz*'s body.
*Nognahoj* pierces your body.
You slash *Taz*'s right foot.
As *Nognahoj* avoids your bash, you topple over and fall to the ground!
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Weary > nar get on nog
*Taz* sends you sprawling with a powerful bash!
* R HP:Battered MV:Weary - Taz: Hurt > bash
Graeme tries to hack *Nognahoj*, but he deflects the blow.
*Nognahoj* leaves south.
* R HP:Battered MV:Weary - Taz: Hurt > You narrate 'get on nog'
You barely slash *Taz*'s body.: Hurt >
*Taz* blasts your body hard.
-
Graeme hacks *Taz*'s left leg hard.
+
You intercept *Nognahoj*'s attack on your mount.
*Nognahoj* barely pierces your body.
-
*Nognahoj* pierces your right leg.
Graeme hacks *Taz*'s body.
*Taz* blasts your right leg very hard.
=
Your bash at *Taz* sends him sprawling!
* R HP:Beaten MV:Weary - Taz: Wounded > look
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Nognahoj* is here, fighting YOU!
*Taz* is sitting here
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Beaten MV:Weary - Taz: Wounded >
*Nognahoj* barely pierces your left hand.
You slash *Taz*'s body hard.
Graeme tries to hack *Nognahoj*, but he parries successfully.
Nognahoj assumes an offensive striking posture.
* R HP:Beaten MV:Winded - Taz: Wounded >
*Nognahoj* barely pierces your left leg.
You slash *Taz*'s left leg hard.
* R HP:Beaten MV:Winded - Taz: Wounded > nar need someone camp ent stat
bash
You narrate 'need someone camp ent stat'
* R HP:Beaten MV:Winded - Taz: Wounded > They already seem to be stunned.
* R HP:Beaten MV:Winded - Taz: Wounded >
*Nognahoj* barely pierces your head.
You assume Bundling Straw, slashing *Taz*'s left leg.
* R HP:Beaten MV:Winded - Taz: Wounded > bash
Graeme sends *Nognahoj* sprawling with a powerful bash!
*Nognahoj* panics, and attempts to flee!
-
Livendros has arrived from the east, riding a battle-trained Shienaran warlander.
=
Livendros slices *Taz*'s head.
=
Livendros slices *Taz*'s body.
Graeme tries to hack *Nognahoj*, but he parries successfully.
Livendros starts following you.
*Taz* sends you sprawling with a powerful bash!
*Nognahoj* leaves north.
* R HP:Beaten MV:Winded - Taz: Wounded >
*Taz* panics, and attempts to flee!
gro all
ed - Taz: Wounded >
*Taz* leaves south.
* R HP:Beaten MV:Winded > Livendros is now a member of your group.
* R HP:Beaten MV:Winded >
*Nognahoj* has arrived from the north.
* R HP:Beaten MV:Winded > kill dark
You intercept *Nognahoj*'s attack on your mount.
*Nognahoj* pierces your body.
* R HP:Beaten MV:Winded - Nognahoj: Battered > You do the best you can!
* R HP:Beaten MV:Winded - Nognahoj: Battered > bash
*Nognahoj* panics, and attempts to flee!
-
Graeme tries to hack *Nognahoj*, but he deflects the blow.
*
*Nognahoj* leaves west.
=
They're not here anymore!
* R HP:Beaten MV:Winded > 11
[k h.dark]
They aren't here.
change mood brave
* R HP:Beaten MV:Winded > change mood brave
change mood brave
You try to calm down, but can't.
change mood brave
* R HP:Beaten MV:Winded > You try to calm down, but can't.
* R HP:Beaten MV:Winded > You try to calm down, but can't.
* R HP:Beaten MV:Winded > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Beaten MV:Winded > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Beaten MV:Winded > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Beaten MV:Winded > cha wimp
w
1
You won't flee from any fight now.
* R HP:Beaten MV:Winded > bash
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A hideous trolloc is here, in a world of hurt.
Livendros has arrived from the east, riding a battle-trained Shienaran warlander.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Beaten MV:Winded > [k nognahoj]
They aren't here.
* R HP:Beaten MV:Winded > Bash who?
* R HP:Beaten MV:Winded > dd
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded >
A hideous trolloc tickles Graeme's right leg with its cleave.
* R HP:Beaten MV:Winded > op fence
dd
Ok.
* R HP:Beaten MV:Winded > Graeme hacks a hideous trolloc's right arm into bloody fragments!
A hideous trolloc barely cleaves Graeme's body.
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded > k trolloc
Graeme drawls 'need a vial please'
* R HP:Beaten MV:Winded > You slash a hideous trolloc's body very hard.
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Hurt > fence is now set as your door.
Livendros slices a hideous trolloc's body into bloody fragments!
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Wounded > exa pack
Livendros slices a hideous trolloc's left hand hard.
You slash a hideous trolloc's right arm into bloody fragments!
Graeme hacks a hideous trolloc's right arm into bloody fragments!
A hideous trolloc tickles Graeme's body with its cleave.
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Battered > It is a backpack.
When you look inside, you see:
backpack (used) :
a cup of thready brown tea
a sharp, red stone dagger
a piece of sandstone
a crafting token
the severed head of Byrg the Trolloc slain in Andor
an iron key
[2] a thin vial of yellow fluid
[3] a bubbling draught
a water skin
an oilstone
[4] a cup of thick syrup
[2] a vial filled with a dark red liquid
a chocolate chip cookie
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Battered >
Livendros slices a hideous trolloc's left leg extremely hard.
You slash a hideous trolloc's left foot into bloody fragments!
Graeme hacks a hideous trolloc's right arm into bloody fragments!
A hideous trolloc tickles Graeme's head with its cleave.
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Critical > 'am on my last one
You say 'am on my last one'
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Critical > ali 9 cl fence
Ok.
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Critical > ali 8 op fence
Livendros slices a hideous trolloc's body very hard.
A hideous trolloc is incapacitated and will slowly die, if not aided.
You slash a hideous trolloc's body into bloody fragments!
A hideous trolloc is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a hideous trolloc's death cry.
* R HP:Beaten MV:Winded >
Graeme drawls 'ok'
* R HP:Beaten MV:Winded > dd
Ok.
* R HP:Beaten MV:Winded > sc
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded >
You have 109(426) hit and 49(148) movement points.
You have scored 108548687 experience points and 3050 quest points.
You need 1727270676 exp to level and 6950 qp to rank.
You have amassed 15 Turn points to date.
You have played 58 days and 5 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
kill dark
kill dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
l
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Winded > kill dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
kill dark
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded >
Graeme drawls 'think pot'
* R HP:Beaten MV:Winded > 'perfect timing liv
You say 'perfect timing liv'
tt
[track trolloc] ed >
+
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Taz leaving east.
Some obvious recent tracks of Taz leaving west.
Some obvious recent tracks of Taz leaving south.
Some obvious fresh tracks of Nognahoj leaving east.
Some clear recent tracks of Nognahoj leaving east.
* R HP:Beaten MV:Winded > dd
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
* R HP:Beaten MV:Winded > nod
l
You nod in agreement.
* R HP:Beaten MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > l
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > diag graem
No-one by that name here.
* R HP:Beaten MV:Winded > diag graeme
Graeme has some small wounds and bruises.
* R HP:Beaten MV:Winded > l
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > 'you 2 hit?
l
You say 'you 2 hit?'
* R HP:Beaten MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded >
Erulisse narrates 'still alive?'
* R HP:Beaten MV:Winded > l
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
0
* R HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Graeme - In Front Of The Dark Tower
Livendros - In Front Of The Dark Tower
Rhys - In Front Of The Dark Tower
* R HP:Beaten MV:Winded >
Graeme leaves south riding a gray palfrey.
* R HP:Beaten MV:Winded > nar Yeah
You narrate 'Yeah'
* R HP:Beaten MV:Winded > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded > l
[where ]
Players in your Zone
--------------------
Graeme - A Trolloc Camp
Livendros - In Front Of The Dark Tower
Rhys - In Front Of The Dark Tower
* R HP:Beaten MV:Winded > Livendros leaves south riding a battle-trained Shienaran warlander.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > e
kill dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded >
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > kill dark
kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > dd
[diag h.dark]
No-one by that name here.
tt
Graeme narrates '1s ent'>
[track trolloc]
+
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving north.
Some obvious fresh tracks of Taz leaving south.
Some clear recent tracks of Nognahoj leaving west.
Some clear recent tracks of Nognahoj leaving south.
Some clear recent tracks of Nognahoj leaving west.
* R HP:Beaten MV:Winded > l
s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Taz* is standing here.
*Nognahoj* is standing here.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Graeme has arrived from the north, riding a gray palfrey.
* R HP:Beaten MV:Winded > 11
[k h.dark]
You barely slash *Taz*'s right hand.
*Nognahoj* pierces Graeme's right leg.
* R HP:Beaten MV:Winded - Taz: Wounded > bash
Graeme tries to hack *Nognahoj*, but he deflects the blow.
A Dha'vol trolloc joins Taz's fight!
A Ghar'ghael trolloc joins Taz's fight!
A ramshorned trolloc joins Taz's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Nognahoj* pierces Graeme's head.
You slash *Taz*'s left arm hard.
Livendros narrates '1s ent'
ed - Taz: Wounded >
Graeme narrates 'with 4 mobs'
change mood wimpy
f
Cancelled.
Mood changed to: Wimpy
You panic and attempt to flee! Wounded >
*Nognahoj* pierces Graeme's right hand.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
Correcting map position after fleeing.
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > change mood brave
Mood changed to: Brave
* R HP:Beaten MV:Winded > n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is here, fighting Taz, riding a battle-trained Shienaran warlander.
*Taz* is here, fighting Livendros.
*Nognahoj* is here, fighting Livendros.
A Dha'vol trolloc is here, fighting Livendros.
A Ghar'ghael trolloc is here, fighting Livendros.
A ramshorned trolloc is here, fighting Livendros.
A ramshorned trolloc is here, fighting Livendros.
11
* R HP:Beaten MV:Winded > bash
[k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
ed - Livendros: Scratched - Nognahoj: Wounded >
Graeme has arrived from the north, riding a gray palfrey.
-
Graeme tries to hack *Nognahoj*, but he deflects the blow.
=
*Taz* panics, and attempts to flee!
Nognahoj assumes an offensive striking posture.
*
*Taz* leaves west.
*Nognahoj* panics, and attempts to flee!
=
Livendros slices *Nognahoj*'s body very hard.
Livendros slices a Dha'vol trolloc's body very hard.
Livendros tries to slice a Ghar'ghael trolloc, but he deflects the blow.
Livendros slices a ramshorned trolloc's body very hard.
Livendros slices a ramshorned trolloc's head into bloody fragments!
A ramshorned trolloc tries to cleave Livendros, but he deflects the blow.
A ramshorned trolloc tries to cleave Livendros, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Livendros, but he parries successfully.
A Dha'vol trolloc tries to cleave Livendros, but he deflects the blow.
-
*Nognahoj* leaves west.
=
*Taz* has arrived from the south.
They're not here anymore!
* R HP:Beaten MV:Winded >
*Taz* blasts Graeme's body very hard.
* R HP:Beaten MV:Winded > 11
Graeme hacks *Taz*'s body.
A ramshorned trolloc tries to cleave Livendros, but he parries successfully.
A ramshorned trolloc tries to cleave Livendros, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave Livendros, but he deflects the blow.
A Dha'vol trolloc tries to cleave Livendros, but he deflects the blow.
[k h.dark]
You slash *Taz*'s left foot.
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered > look
Livendros panics, and attempts to flee!
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
*Taz* is here, fighting Graeme.
Graeme the Honored Soldier is here, fighting Taz, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is here, fighting a Dha'vol trolloc, riding a battle-trained Shienaran warlander.
A Dha'vol trolloc is here, fighting Livendros.
A Ghar'ghael trolloc is here, fighting Livendros.
A ramshorned trolloc is here, fighting Livendros.
A ramshorned trolloc is here, fighting Livendros.
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered >
*Taz* panics, and attempts to flee!
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered >
Livendros leaves south riding a battle-trained Shienaran warlander.
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered > nar taz batt
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A Dha'vol trolloc leaves south.
You narrate 'taz batt'
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered >
*Taz* leaves north.
* R HP:Beaten MV:Winded > n
kill dark
kill dark
*Taz* has arrived from the west.
Graeme leaves north riding a gray palfrey.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
kill dark
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded >
*Taz* has arrived from the south.
* R HP:Beaten MV:Winded >
*Taz* leaves north.
* R HP:Beaten MV:Winded > ali j k taz
kill dark
Ok.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > n
They aren't here.
* R HP:Beaten MV:Winded > n
n
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > kill dark
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > e
They aren't here.
e
* R HP:Beaten MV:Winded > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > nt
Graeme narrates 'thru spam'
* R HP:Beaten MV:Winded > n
Arglebargle, glop-glyf!?!
* R HP:Beaten MV:Winded > n
n
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > not
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the bark
that peels off their trunks in long strips. The grass and bushes that grow
amongst the trees are not in any better condition with scraggly, leafless
branches, or dried, yellow blades of grass. The dead forest stretches out for
miles in every direction.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A raven is visible flying high in the sky.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > e
A Dead Forest
The brown and yellow leaves of the tall trees lay strewn about the soft ground,
making piles around the trunks. Off to the east, the trees give way into a
small, overgrown path that leads through the forest. To the south and west, the
trees, shrubs and yellow grass cover everything, giving this forest a sickly,
dead appearance.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The lone wolf is slinking about in the shadows.
Graeme has arrived from the south, riding a gray palfrey.
e
* R HP:Beaten MV:Winded > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > n
n
A Path Through the Dead Forest
A small dirt path appears on the ground, partially covered with dead leaves.
The yellowed trees of this dying forest create a tall canopy that hides the
sky above. The path continues on to the east, leading deeper into the thick
woods. To the west, the forest envelopes everything. Dried grass and bushes
line the path and small weeds poke through the ground.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > A Path Through the Dead Forest
A small, dirt path winds its way through thick trees with dried, dead leaves.
Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the
path on either side. To the south, the dead forest closes in on the path. To
the west, the path continues through the thick forest. The forest darkens
to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > e
Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > e
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded >
Graeme leaves west riding a gray palfrey.
* R HP:Beaten MV:Winded > tt
Graeme narrates 'no'
[track trolloc] ed >
+
Some obvious recent tracks of Taz leaving west.
Some faint day-old tracks of Nognahoj leaving east.
* R HP:Beaten MV:Weary > w
not
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Weary > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Weary >
*Taz* has arrived from the north.
dd
* R HP:Beaten MV:Weary >
*Taz* leaves east.
* R HP:Beaten MV:Weary > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > kill dark
Graeme has arrived from the north, riding a gray palfrey.
kill dark
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > nar on
kill dark
kill dark
You narrate 'on'
kill dark
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > nar taz past
kill dark
kill dark
You narrate 'taz past'
kill dark
* R HP:Battered MV:Weary > kill dark
Graeme tries to hack *Nognahoj*, but he deflects the blow.
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > zz
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > bash
[change mood berserk]
Mood changed to: Berserk
You try to slash *Nognahoj*, but he parries successfully.ed >
-
Graeme tries to hack *Nognahoj*, but he deflects the blow.
=
*Nognahoj* leaves south.
*s
11
bash
Cancelled.
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the north, riding a gray palfrey.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > Bash who?
* R HP:Battered MV:Weary > n
11
kill dark
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
kill dark
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
tt
* R HP:Battered MV:Weary > They aren't here.
[track trolloc] ary >
+
Some obvious fresh tracks of Taz leaving north.
Some obvious fresh tracks of Taz leaving east.
Some obvious recent tracks of Taz leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some faint day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Weary > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary >
Livendros narrates 'whered yall go'
* R HP:Battered MV:Weary > nar nog not past
l
You narrate 'nog not past'
* R HP:Battered MV:Weary > dd
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
kill dark
* R HP:Battered MV:Weary > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > 0
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > [where ]
Players in your Zone
--------------------
Graeme - Dark Forest
Rhys - Dark Forest
* R HP:Battered MV:Weary > nar df
kill dark
You narrate 'df'
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary >
Graeme narrates 'df choke'
* R HP:Battered MV:Weary > nar taz ran batt
dd
kill dark
You narrate 'taz ran batt'
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
kill dark
They aren't here.
kill dark
kill dark
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > nar nog fled s from 1w choke
kill dark
kill dark
You narrate 'nog fled s from 1w choke'
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > Graeme drawls 'i go look'
They aren't here.
* R HP:Battered MV:Weary >
Graeme leaves south riding a gray palfrey.
* R HP:Battered MV:Weary > dd
kill dark
[diag h.dark]
Nognahoj has quite a few wounds.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
l
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > 11
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > [k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Weary - Nognahoj: Wounded > dd
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Weary - Nognahoj: Wounded > [diag h.dark]
Nognahoj has quite a few wounds.
* R HP:Battered MV:Weary - Nognahoj: Wounded >
*Nognahoj* panics, and attempts to flee!
nar on
* R HP:Battered MV:Weary - Nognahoj: Wounded > bash
You narrate 'on'
+ ary - Nognahoj: Wounded >
*Nognahoj* barely pierces your right leg.
*Nognahoj* leaves west.
*
Graeme has arrived from the north, riding a gray palfrey.
w
11
bash
Cancelled.
Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Weary > [k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
Graeme tries to hack *Nognahoj*, but he deflects the blow.
=
*Nognahoj* panics, and attempts to flee!
*
Graeme tries to hack *Nognahoj*, but he parries successfully.
The sun sets.
-
*Nognahoj* leaves south.
=
They're not here anymore!
* R HP:Battered MV:Winded > s
11
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the north, riding a gray palfrey.
e
* R HP:Battered MV:Winded > [k h.dark]
They aren't here.
* R HP:Battered MV:Winded > 11
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Winded > bash
[k h.dark]
They aren't here.
* R HP:Battered MV:Winded > Bash who?
* R HP:Battered MV:Weary > n
11
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > tt
[track trolloc]
+
Some obvious fresh tracks of Taz leaving north.
Some obvious fresh tracks of Taz leaving east.
Some obvious fairly recent tracks of Taz leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving west.
Some faint day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Weary >
Graeme tries to hack *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Weary > nar he fleelagged
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Weary > 1
You narrate 'he fleelagged'
* R HP:Battered MV:Weary > [k nognahoj]
You try to slash *Nognahoj*, but he deflects the blow.
11
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > You try to slash *Nognahoj*, but he parries successfully.
*Nognahoj* pierces Graeme's right arm.
Graeme tries to hack *Nognahoj*, but he parries successfully.
[k h.dark]
You do the best you can!
*Nognahoj* leaves south.
bash
* R HP:Battered MV:Weary > Bash who?
s
* R HP:Battered MV:Weary > 11
bash
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the north, riding a gray palfrey.
* R HP:Battered MV:Weary > Graeme tries to hack *Nognahoj*, but he deflects the blow.
[k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
- ary - Graeme: Hurt - Nognahoj: Wounded >
*Nognahoj* barely pierces Graeme's body.
=
*Nognahoj* panics, and attempts to flee!
*
Graeme tries to hack *Nognahoj*, but he deflects the blow.
-
*Nognahoj* leaves west.
w
-11
=
They're not here anymore!
* R HP:Battered MV:Weary > Erulisse narrates 'Im going to assume that you are safe now?'
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Weary > w
[k h.dark]
They aren't here.
* R HP:Battered MV:Weary > 11
bash
Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > n
Bash who?
* R HP:Battered MV:Weary > 11
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
Graeme has arrived from the south, riding a gray palfrey.
e
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > e
Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
11
* R HP:Battered MV:Weary > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
n
* R HP:Battered MV:Weary > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Weary > Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > w
w
11
Dark Forest
It is pitch black here. The shadows of the forest seem to swallow all light
that attempts to penetrate the darkness. The overlapping branches of the
twisted trees form a ceiling of leaves through which the sky is no longer
visible. The air is silent and still, and there is a lingering smell of
decaying leaves.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Haggard > Small Clearing
The forest opens up into a small clearing here. It seems very peaceful and
pleasant, except for an overwhelming odor of decay and rot hanging in the air.
In all directions tall, twisted trees spread out deeper into this dark forest.
To the east, the shadows grow thicker and it seems as though the sun is unable
to penetrate through the thick leaves overhead.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shaggy wolfish creature darts through the shadows.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
s
* R HP:Battered MV:Haggard > e
e
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
Graeme has arrived from the north, riding a gray palfrey.
* R HP:Battered MV:Haggard > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Haggard > dd
tt
[diag h.dark]
No-one by that name here.
[track trolloc] ggard >
+
Some obvious fresh tracks of Taz leaving north.
Some obvious fresh tracks of Taz leaving east.
Some obvious fairly recent tracks of Taz leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving west.
Some faint day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Haggard > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > dd
l
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > look
Preparing to find this room on the map.
dd
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > 'pers hagg
dd
You say 'pers hagg'
* R HP:Battered MV:Haggard > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > kill dark
They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > 'chase?
kill dark
They aren't here.
* R HP:Battered MV:Haggard > You say 'chase?'
* R HP:Battered MV:Haggard > kill dark
They aren't here.
* R HP:Battered MV:Haggard > Graeme leaves north riding a gray palfrey.
They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > 0
They aren't here.
* R HP:Battered MV:Haggard > kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
[where ]
Players in your Zone
--------------------
Graeme - Small Clearing
Rhys - Dark Forest
Livendros - Thick Forest
* R HP:Battered MV:Haggard > l
They aren't here.
* R HP:Battered MV:Haggard > kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
nar i blocking
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > dd
You narrate 'i blocking'
kill dark
* R HP:Battered MV:Haggard > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > They aren't here.
kill dark
kill dark
kill dark
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > nar went w from 1s
dd
You narrate 'went w from 1s'
kill dark
* R HP:Battered MV:Haggard > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > They aren't here.
0
* R HP:Battered MV:Haggard > kill dark
[where ]
Players in your Zone
--------------------
Graeme - Dense Forest
Rhys - Dark Forest
Livendros - Thick Forest
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Haggard - Nognahoj: Wounded > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > *Nognahoj* pierces your right leg.
You try to slash *Nognahoj*, but he parries successfully.
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded >
You try to slash *Nognahoj*, but he parries successfully.
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > nar on
kill dark
You narrate 'on'
* R HP:Battered MV:Haggard - Nognahoj: Wounded > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > kill dark
kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > kill dark
kill dark
Graeme has arrived from the west, riding a gray palfrey.
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > Graeme tries to hack *Nognahoj*, but he parries successfully.
You do the best you can!
*Nognahoj* leaves east.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > e
e
11
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A mirrored lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is here, fighting Livendros.
Lord Livendros Ultor, Sworn to Death is here, fighting Nognahoj, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Haggard > Graeme tries to hack *Nognahoj*, but he deflects the blow.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > w
11
Livendros narrates 'on'
bash
* R HP:Battered MV:Haggard > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A mirrored lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is here, fighting Nognahoj, riding a gray palfrey.
*Nognahoj* is here, fighting Livendros.
Lord Livendros Ultor, Sworn to Death is here, fighting Nognahoj, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Haggard > [k h.dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Battered MV:Haggard > Bash who?
* R HP:Battered MV:Haggard > e
kill dark
Graeme tries to hack *Nognahoj*, but he parries successfully.
Livendros tries to slice *Nognahoj*, but he parries successfully.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > n
kill dark
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Battered MV:Haggard > Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
kill dark
kill dark
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > kill dark
They aren't here.
*Nognahoj* has arrived from the south.
* R HP:Battered MV:Haggard > kill dark
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Haggard - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > You do the best you can!
bash
ggard - Nognahoj: Wounded >
*Nognahoj* panics, and attempts to flee!
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Battered MV:Haggard - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
nar 1e2n
* R HP:Battered MV:Haggard - Nognahoj: Wounded > Graeme has arrived from the south, riding a gray palfrey.
You narrate '1e2n'
* R HP:Battered MV:Haggard - Nognahoj: Wounded >
Graeme hacks *Nognahoj*'s right leg into bloody fragments!
* R HP:Battered MV:Haggard - Nognahoj: Battered > nar bashed
kill dark
You narrate 'bashed'
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Battered > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Battered > You do the best you can!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Battered > kill dark
You gracefully flow into Low Wind Rising, slashing *Nognahoj*'s body into bloody fragments!
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Battered > Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Battered > kill dark
Graeme hacks *Nognahoj*'s right leg into bloody fragments!
You slash *Nognahoj*'s body extremely hard.
Livendros slices *Nognahoj*'s head into bloody fragments!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
kill dark
You do the best you can!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
*Nognahoj* leaves west.
* R HP:Battered MV:Haggard > kill dark
w
The night has begun.
They aren't here.
kill dark
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > 11
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is here, fighting the ancient tree.
The ancient tree is here, fighting Nognahoj.
Livendros has arrived from the east, riding a battle-trained Shienaran warlander.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Haggard > n
Livendros tries to slice *Nognahoj*, but he parries successfully.
Graeme tries to hack *Nognahoj*, but he deflects the blow.
The fighting is too thick and heavy for you to enter the fray!
11
* R HP:Battered MV:Haggard > [k h.dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Battered MV:Haggard > bash
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > Bash who?
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > n
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > s
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A panther stalks through the wilderness.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Battered MV:Haggard > 11
kill dark
kill dark
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Haggard > [k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > bash
You do the best you can!
*Nognahoj* panics, and attempts to flee!
+ ggard - Nognahoj: Beaten >
*Nognahoj* leaves north.
-n
11
n
11
Cancelled.
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
A panther stalks through the wilderness.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > n
11
n
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A panther stalks through the wilderness.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
11
* R HP:Battered MV:Haggard > An oozing ball of mud tickles your body with his hit.
[k h.dark]
They aren't here.
* R HP:Battered MV:Haggard - an oozing ball of mud: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Haggard - an oozing ball of mud: Scratched > You slash an oozing ball of mud's body into bloody fragments!
[k h.dark]
They aren't here.
* R HP:Battered MV:Haggard - an oozing ball of mud: Hurt > nar gah
You flow effortlessly into Ribbon in the Air, slashing an oozing ball of mud's body into bloody fragments!
An oozing ball of mud tickles your right arm with his hit.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded > You narrate 'gah'
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded >
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded > nar zerk on mud
You narrate 'zerk on mud'
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded >
Livendros leaves north riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded >
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded >
You slash an oozing ball of mud's body into bloody fragments!
An oozing ball of mud barely tickles your body with his hit.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded > nar had him again 1n that tree
You flow effortlessly into Lightning of Three Prongs, slashing an oozing ball of mud's body extremely hard.
You narrate 'had him again 1n that tree'
* R HP:Battered MV:Haggard - an oozing ball of mud: Battered >
You slash an oozing ball of mud's head into bloody fragments!
An oozing ball of mud tickles your right hand with his hit.
Graeme leaves north riding a gray palfrey.
* R HP:Battered MV:Haggard - an oozing ball of mud: Battered > nar he so fleelagged
You narrate 'he so fleelagged'
* R HP:Battered MV:Haggard - an oozing ball of mud: Battered > l
aa
You slash an oozing ball of mud's body extremely hard.
An oozing ball of mud tries to hit you, but you parry successfully.
You flow effortlessly into The Heron Spreads Its Wings, slashing an oozing ball of mud's head into bloody fragments!
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An oozing ball of mud is here, fighting YOU!
A panther stalks through the wilderness.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Battered MV:Haggard - an oozing ball of mud: Critical > a
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
* R HP:Battered MV:Haggard - an oozing ball of mud: Critical > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > l
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An oozing ball of mud is here, fighting YOU!
A panther stalks through the wilderness.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > change mood brave
change mood brave
change mood brave
You chose to go berserk, now live or die with it!
change mood brave
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > change mood brave
You chose to go berserk, now live or die with it!
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > You chose to go berserk, now live or die with it!
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > change mood brave
Livendros narrates 'he by me'
You chose to go berserk, now live or die with it!
change mood brave
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > change mood brave
You slash an oozing ball of mud's right hand into bloody fragments!
An oozing ball of mud is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear an oozing ball of mud's death cry.
You try to calm down, but can't.
* R HP:Battered MV:Weary > change mood brave
You try to calm down, but can't.
change mood brave
* R HP:Battered MV:Weary > You try to calm down, but can't.
* R HP:Battered MV:Weary > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Weary > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Weary > not
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Weary > n
n
You stop paying increased attention to your surroundings.
n
* R HP:Battered MV:Weary > Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Alas, you cannot go that way...
* R HP:Battered MV:Weary > Alas, you cannot go that way...
cha wimp
* R HP:Battered MV:Weary > w
n
You won't flee from any fight now.
* R HP:Battered MV:Weary > n
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Taz* is standing here.
* R HP:Battered MV:Weary > n
n
n
n
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Weary > By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Weary > Livendros leaves north riding a battle-trained Shienaran warlander.
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary >
Livendros leaves north riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > n
n
n
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Winded > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Winded > Livendros leaves north riding a battle-trained Shienaran warlander.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A young and strong buck is here, munching some grass.
* R HP:Battered MV:Winded > n
tt
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
[track trolloc] nded >
+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of Taz leaving east.
Some obvious fairly recent tracks of Taz leaving south.
* R HP:Battered MV:Weary > e
e
e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mole is here, looking sickly.
A falcon with long, brown feathers circles in a slow hunting pattern.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
e
* R HP:Battered MV:Weary > e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > n
Graeme narrates 'pat 2n orch ent'
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
n
* R HP:Battered MV:Weary > n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is here, fighting Nognahoj, riding a gray palfrey.
*Nognahoj* is sitting here.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A fade is here, fighting Graeme.
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > Livendros slices *Nognahoj*'s right leg into bloody fragments!
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Weary > n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Weary > The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
* R HP:Battered MV:Weary > s
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Weary > 1
Graeme narrates 'bashed'
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Weary > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
The corpse of Nognahoj is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is here, fighting a ramshorned trolloc, riding a battle-trained Shienaran warlander.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A fade is here, fighting Graeme.
* R HP:Battered MV:Weary > [k nognahoj]
They aren't here.
* R HP:Battered MV:Weary > get all corpse
Graeme gets fifteen copper pennys from the corpse of Nognahoj.
Graeme gets some brown kaf beans from the corpse of Nognahoj.
Graeme gets some brown kaf beans from the corpse of Nognahoj.
Graeme gets a blue pouch of flatwort tea from the corpse of Nognahoj.
Graeme gets a blue pouch of flatwort tea from the corpse of Nognahoj.
Graeme gets a sack of green ivy from the corpse of Nognahoj.
Graeme gets a wealth of gold crowns from the corpse of Nognahoj.
Graeme gets a flask stained with human blood from the corpse of Nognahoj.
Graeme gets a pair of light, well-oiled leather boots from the corpse of Nognahoj.
Graeme gets a set of loose cloth breeches from the corpse of Nognahoj.
Graeme gets a belt bearing a dragon worked in silver from the corpse of Nognahoj.
Graeme gets a silver sai from the corpse of Nognahoj.
Graeme gets an ebony shield inlaid with an onyx fang from the corpse of Nognahoj.
Graeme gets a jeweled wristcuff from the corpse of Nognahoj.
Graeme gets a jeweled wristcuff from the corpse of Nognahoj.
Graeme gets a fine pair of light, buckskin gloves from the corpse of Nognahoj.
Graeme gets a set of finely-spun cloth sleeves from the corpse of Nognahoj.
Graeme gets an embroidered, cotton shoulder bag from the corpse of Nognahoj.
Graeme gets a surcoat with exquisite embroidery from the corpse of Nognahoj.
Graeme gets a finely-tailored white shirt from the corpse of Nognahoj.
Graeme gets a silver medallion from the corpse of Nognahoj.
Graeme gets a shimmering pendant of obsidian from the corpse of Nognahoj.
Graeme gets a light brown hood of finely-spun cloth from the corpse of Nognahoj.
Graeme gets a gold ring from the corpse of Nognahoj.
Graeme gets a gold ring from the corpse of Nognahoj.
Graeme gets an oilstone from the corpse of Nognahoj.
* R HP:Battered MV:Weary > A gray palfrey seems too exhausted to obey Graeme's commands.
The corpse of Nognahoj seems to be empty.
* R HP:Battered MV:Weary >
*Taz* has arrived from the south.
*Nognahoj* panics, and attempts to flee!
A darkfriend leader barely slashes your body.
A darkfriend trooper barely pierces your body.
A darkfriend trooper barely pierces your body.
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Battered MV:Tiring - Nognahoj: Wounded >
Graeme narrates 'want me'
* R HP:Battered MV:Tiring - Nognahoj: Wounded >
A darkfriend trooper tickles your body with his pierce.
* R HP:Battered MV:Tiring - Nognahoj: Wounded > nar bashed him
A darkfriend leader slashes your right arm.
A darkfriend trooper pierces your body.
A darkfriend trooper tickles your body with his pierce.
You gracefully flow into Ribbon in the Air, slashing *Nognahoj*'s left leg into bloody fragments!
* R HP:Battered MV:Tiring - Nognahoj: Battered > You narrate 'bashed him'
* R HP:Battered MV:Tiring - Nognahoj: Battered > nar not yet
You narrate 'not yet'
* R HP:Battered MV:Tiring - Nognahoj: Battered >
A darkfriend leader slashes your right leg.
A darkfriend trooper barely pierces your body.
A darkfriend trooper barely pierces your body.
You gracefully flow into The Cat Dances on the Wall, slashing *Nognahoj*'s right hand into bloody fragments!
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Tiring - Nognahoj: Battered >
Graeme tries to hack *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Tiring - Nognahoj: Battered > change mood wimpy
f
*Nognahoj* leaves west.
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > Mood changed to: Wimpy
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > change mood brave
You panic and attempt to flee!
Graeme panics, and attempts to flee!
Graeme leaves west riding a gray palfrey.
You flee head over heels.
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
Correcting map position after fleeing.
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
*Nognahoj* is standing here.
Mood changed to: Brave
* R HP:Battered MV:Tiring > 11
Graeme leaves north riding a gray palfrey.
*Nognahoj* leaves east.
* R HP:Battered MV:Tiring > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > e
[k h.dark]
They aren't here.
11
* R HP:Battered MV:Tiring > On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Tiring > [k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Tiring - Nognahoj: Battered > bash
=
*Nognahoj* panics, and attempts to flee!
*
A darkfriend trooper joins Nognahoj's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
=
A darkfriend leader barely slashes your head.
A darkfriend trooper pierces your left arm.
A darkfriend trooper barely pierces your body.
-
*Nognahoj* leaves south.
nar block it
=
They're not here anymore!
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > change mood wimpy
f
You narrate 'block it'
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > Mood changed to: Wimpy
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > change mood brave
You panic and attempt to flee!
11
*Nognahoj* barely pierces your left arm.
You flee head over heels.
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
Correcting map position after fleeing.
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Mood changed to: Brave
* R HP:Battered MV:Tiring > [k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > n
Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
s
* R HP:Battered MV:Tiring > e
Graeme narrates 'nod'
On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
11
* R HP:Battered MV:Tiring > On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Tiring > bash
[k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
= ring - Nognahoj: Battered >
*Nognahoj* panics, and attempts to flee!
*Nognahoj* leaves south.
=
They're not here anymore!
* R HP:Battered MV:Tiring > nar he fleelagged
s
11
The snow is coming down more heavily now.
Your heartbeat calms down more as you feel less panicked.
You narrate 'he fleelagged'
* R HP:Battered MV:Tiring > n
On the Scorched Plains
What remains of the grass that once grew here is a blackened, scorched earth.
Something extremely hot must have hit the ground here. Some of the sand lying
around has melted. There is a heap of charred bones lying ahead of you. When
you get a better look at it you see it are the remains of a human.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > On the Dustplains bordering the Road
You see the Fal Dara road lying to the west. The plains you are on now are
covered with some whithering stalks of grass. The ground is very disturbed
by horse tracks and other tracks which you can't identify. Rusted pieces of
armor and broken weapons lie scattered around.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here flying around.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Battered MV:Tiring > w
Graeme narrates 'on'
[k h.dark]
They aren't here.
11
* R HP:Battered MV:Tiring > On the Fal Dara Road
The appearance of the road seems to be changing here. On several places you see
parts of a long gone paving sticking through the dirt. Obviously the paving is
in very poor condition and in more than one place you can see only hard-packed
dirt. To your east you see a dusty area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > Bend in the Fal Dara Road
The road bends to the west and south. To your south the road straightens out a
bit. In the other direction the road starts to wind and curve as far as you can
see. You spot some tracks that indicate someone was being chased here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is here, fighting Graeme.
Graeme the Honored Soldier is here, fighting Nognahoj, riding a gray palfrey.
*Nognahoj* leaves west.
* R HP:Battered MV:Tiring > zz
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring > w
z11
n
z11
w
z11
Graeme leaves west riding a gray palfrey.
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Tiring > Bend in the Fal Dara Road
Winding through the plains the road bends again to avoid some densely forested
areas. The road takes a curve to the north and the east. The ground appears to
be disturbed. There must have been some kind of fight or struggle here.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Tiring > On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nognahoj* is standing here.
* R HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Tiring > Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > e
11
On the Winding Fal Dara Road
The road snakes through the several obstacles it meets on its way. To your
north you spot a large steep hill. The road bends to the west and south. Trying
to avoid clumps of vegetation the road takes more turns to your south and west.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Battered MV:Tiring > Graeme leaves west riding a gray palfrey.
[k h.dark]
They aren't here.
* R HP:Battered MV:Tiring >
w
* R HP:Battered MV:Tiring > Curve in the Road
The road winds its way through the flat terrain. Allthough the road often
curves it's general direction is to the south. Here the road bends to the north
and east. To your north you spot some sort of cottage. The road takes another
bend to your east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
* R HP:Battered MV:Tiring > tt
[track trolloc]
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Tiring > not
n
n
n
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > n
On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > n
On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > On the Road Near the Forest
The road stretches to your north and south. Horse droppings and cart-tracks
suggest that the road is used extensively. Several pieces of metal are rusting
away, after being tossed to the side of the road. To your west you can see a
dark, gloomy forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > The Fal Dara Road Bordering the Forest
To your north the road takes a bend to the east to avoid the steep hill to your
east. To your south it straightens out and continues in a straight line. A dark
forest is lying to your west. Tracks suggest that most people avoid the forest.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Bend in the Road
The road curves here to go around the hill you see to southeast. The road
continues to the south and east. To your west you see the beginning of a
densely forested area. When you try to peer beyond the treeline you find that
it is too dark to see anything. No sounds pervade from the forest at all.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
n
* R HP:Battered MV:Tiring > n
Curve in the Fal Dara Road
The road bends to the west here to go around a large hill. To your west you see
the road bend again to continue soutward. Beyond the road you see a densely
overgrown area. You see a small heap of stones next to the road. It appears to
be some sort of grave.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black bear is here, sharpening his claws.
* R HP:Battered MV:Tiring > The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
A Small Copse of Trees
A few trees stand here together offering protection from the weather. The thick
foliage prevents rain from reaching you and the trees themselves offer some
protection from the wind. Travelers appear to have used this place before
because you see the remains of a fire with some dirt kicked over it.
[ obvious exits: W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
dism
* R HP:Battered MV:Tiring > You stop riding him.
* HP:Battered MV:Tiring > rhh
[ride 2.horse]
They're not here to be ridden.
* HP:Battered MV:Tiring > rh
w
[ride horse]
You start riding him.
n
* R HP:Battered MV:Tiring > The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > tt
Bend in the Fal Dara Road
The winding road takes a bend to the east and south here. A small weatherbeaten
signpost is giving directions here. You can see the road winding through the
plains both to the east and the south. The road is in a fairly good shape
considering the amount of people who use it to between Tar Valon and Fal Dara.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
[track trolloc] ring >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of Nognahoj leaving east.
Some day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Tiring > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Tiring > e
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Tiring > n
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Tiring > n
Near the Bend in the Road
To your east the road takes a sharp bend to your north. You see a clumb of
bushes that appears to be trampled by horses. The bushes are in a very bad
shape. It is probably caused by travellers trying to find a shortcut to hasten
their journey. The road takes a southward bend to your west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Scattered Bushes besides the Road
The terrain here appears to be used as a shortcut from the road that seems to
be taking a bend from your east to your south. The few remaining bushes here
have been lucky enough to be out of the way of horses and other traffic passing
through this area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
Thorny Bushes Bordering the Road
Thick bushes cover the entire area here. To your east you see a road which
appears to be frequently used. The bushes provide enough cover to prevent
anyone standing on the road to spot you. Several patches of burnt earth show
that this place has been used as a spot to rest for the night.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A thicket of thorns covers the area here.
n
* R HP:Battered MV:Tiring > n
The Long Fal Dara Road
The dusty road continues to your north and south. Thick bushes block your view
to the west. Anything could be hiding up there. On your other side there is no
vegetation at all. A sandy clearing lies in that direction.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > The Fal Dara Road
The dry dirt-packed road stretches to your south and north. To your east there
seems to be some dry yellow grass sticking up from between the rocks. The road
is in fairly good condition although cart-tracks are beginning to show.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Down the Long Road
The road runs almost straight north and south through the woodlands here.
The trees surrounding the road block out all but the immediately overhead and
bird calls and squirrel chatter fills the air.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An Ogier stonemason strides by briskly.
* R HP:Battered MV:Tiring > cha wimp
look
Preparing to find this room on the map.
You won't flee from any fight now.
* R HP:Battered MV:Tiring > Down the Long Road
The road runs almost straight north and south through the woodlands here.
The trees surrounding the road block out all but the immediately overhead and
bird calls and squirrel chatter fills the air.
[ obvious exits: N E S ]
Matching room found! Correcting map position.
A gray palfrey prances skittishly nearby, being ridden by you.
An Ogier stonemason strides by briskly.
* R HP:Battered MV:Tiring > e
Your mount is too exhausted.
* R HP:Battered MV:Tiring > s
Your mount is too exhausted.
* R HP:Battered MV:Tiring > dism
e
s
You stop riding him.
* HP:Battered MV:Tiring > rh
A Large Oak
This large oak tree borders the road to the north and west. It would take
several men to encircle its girth, and branches as thick as a horse's neck
hang out over the road. Initials have been carved in the bark of the tree.
[ obvious exits: N S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Battered MV:Tiring > Grassy Field Bordering the Road
The field you stand on is covered with small stones and rocks. A few patches of
dry, yellow grass try to survive in these surroundings. To your east you see a
road, leading from the south to the north. A cart with a broken wheel is
resting here on its side.
[ obvious exits: N S W ]
A crow is visible flying high in the sky.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
* HP:Battered MV:Tiring > [ride horse]
You start riding him.
* R HP:Battered MV:Tiring >
Graeme narrates 'up'
* R HP:Battered MV:Tiring > n
n
n
A Large Oak
This large oak tree borders the road to the north and west. It would take
several men to encircle its girth, and branches as thick as a horse's neck
hang out over the road. Initials have been carved in the bark of the tree.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > n
Junction of the Long Road
A small path leads into the woods to the east. Towards the north the hills
become more bleak with fewer trees. Stunted evergreens and thorny bushes
are the dominant form of flora in the Borderlands. To the southwest, the
road curves on towards Tar Valon and the dense woodlands that lie outside
the city of the Aes Sedai.
[ obvious exits: N E S W ]
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Road Through the Hills
The road winds ever north-south, weaving like a drunken man to avoid the
steepest of the hills. Occasionally a torn shred of clothing, broken piece
of wood, or personal effect of a traveller lies in the ditch, telling a
tale of woe and suffering along this road toward the Blight in the north,
where Fal Dara stands its vigil.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > n
The Long Road
To the west and north the road makes its winding way through the hills of
Shienar. A break in the rocks and brush leads into the hills toward the
east. A jagged cliff rises above the surrounding hillside in that
direction.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > The Long Road
The twists and turns the road takes through the hills make this road seem
even longer than it is. Thick and thorny bushes normally line the road, but
give way to the west as a hill slopes upwards sharply.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
Bend in the Road
The road curves again around a large hill. To the west a large tree is
visible. Bent and twisted, it is curiously larger than the rest of the
trees seen in the Borderlands.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > n
Road Before a Hill
The road lies in a northwest bend as it reaches a steep hill to the
south. A broken wagon wheel lies in the ditch, probably cast off by some
peddlers as they journeyed between Fal Dara and Tar Valon.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Tar Valon Road
The road runs straight north-south when it can. Occasionally the hills
cast strange shadows, or give the illusion of being watched. Around a bend
to the north there appears to be a large building, perhaps an inn.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > e
n
n
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > not
Down the Fal Dara Road
The road leads north and south here through the hills. In the north, it
seems as if the hills get steeper and more barren. Towards the south
larger trees can be seen as the climate begins to get warmer.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > dd
Graeme narrates 'sward'
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > tt
[diag h.dark]
No-one by that name here.
[track trolloc] ring >
+
Some obvious fresh tracks of Nognahoj leaving north.
Some day-old tracks of Nognahoj leaving north.
* R HP:Battered MV:Tiring > not
n
e
You stop paying increased attention to your surroundings.
n
* R HP:Battered MV:Tiring > Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > kill dark
Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > Southward Bend
The road leads off towards a farm to your west and climbs a steep hill
to your north. You could follow the road on around towards the east
where it leads to Fal Dara's towering grey walls.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > e
e
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > n
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Tiring > n
Atop a Cliff
This hill overlooks a gully to the west, with the road running down
below. Hoofprints and bootprints cover the ground and the bushes have
been beaten down here. Apparently this is a favorite spot for the
Shienarans to watch the road, though most trouble from the Blight would
approach on the northern side of the city.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > n
Graeme narrates 'fbladns'
Alongside a Road
The towers of Fal Dara stick out through the trees and above the hills.
Off to the west runs the road towards Tar Valon, and a steep hill lies
to the south. Rocks and briar bushes line the edge of the road and
some rugged weeds have made their home in these hills.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.
* R HP:Battered MV:Tiring > Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > not
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring > You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.
not
* R HP:Battered MV:Tiring > n
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > Your mount is too exhausted.
* R HP:Battered MV:Tiring > e
e
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > dism
n
You stop riding him.
* HP:Battered MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
* HP:Battered MV:Tiring > e
e
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
* HP:Battered MV:Tiring > e
e
e
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
e
* HP:Battered MV:Winded > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
e
* HP:Battered MV:Winded > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
* HP:Battered MV:Winded > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
* HP:Battered MV:Winded > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
* HP:Battered MV:Winded > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A raven is here flying around.
* HP:Battered MV:Winded > get stable pack
s
s
You get a stable ticket from a backpack.
* HP:Battered MV:Winded > e
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
* HP:Battered MV:Winded > e
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
s
* HP:Battered MV:Winded > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
* HP:Battered MV:Winded > c
s
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
* HP:Battered MV:Winded > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
* HP:Battered MV:Winded > rh
[call ]
You don't see a closed gate.
* HP:Battered MV:Winded > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Battered MV:Winded > [ride horse]
They're not here to be ridden.
* HP:Battered MV:Winded > w
w
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
w
* HP:Battered MV:Winded > Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
s
* HP:Battered MV:Winded > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Battered MV:Weary > s
s
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
s
* HP:Battered MV:Weary > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
* HP:Battered MV:Weary > s
s
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Battered MV:Weary > e
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered MV:Weary > s
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
* HP:Battered MV:Weary > Alas, you cannot go that way...
* HP:Battered MV:Weary > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered MV:Weary > Equestrian Shop
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Battered MV:Weary > giv stable hand
rh
You give a stable ticket to a stable hand.
A stable hand mutters 'I'll get her right away Sir!'
A jet black courser starts following you.
n
* HP:Battered MV:Weary > e
[ride horse]
A jet black courser stops following you.
You start riding it.
* R HP:Battered MV:Weary > e
e
An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Battered MV:Weary > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Shienaran guard attends his duties.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered MV:Weary > Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > i
You are carrying:
a large number of copper pennies (47)
a piece of sandstone
a sharp, red stone dagger
[2] a bubbling draught
a cup of thready brown tea
a backpack
dism
* R HP:Battered MV:Weary > n
You stop riding it.
* HP:Battered MV:Weary > The Grocer
The rich scent of spices and fruit fills this shop. High upon the shelves are
luxury goods that few people buy, while the lower shelves are stocked with
everyday foodstuffs. Bins of fruits and vegetables line the walls, while a
large scale rests on the counter. The shop is tidy and clean.
[ obvious exits: S ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
* HP:Battered MV:Weary > buy horseeq
buy horseeq
buy horseeq
A grocer tells you 'There you go. Would you like that wrapped?'
You now have a bridle made of leather.
A grocer puts some coins in a small purse.
* HP:Battered MV:Weary > A grocer tells you 'There you go. Would you like that wrapped?'
You now have a high-cantled saddle.
A grocer puts some coins in a small purse.
A grocer puts some coins in a small purse.
* HP:Battered MV:Weary > A grocer tells you 'The guard could use some aid, if you're down on your luck.'
A grocer pukes on your clothes!
* HP:Battered MV:Weary > s
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
lh
* HP:Battered MV:Weary > lh
lh
[lead horse]
You start leading it.
A jet black courser starts following you.
* HP:Battered MV:Weary > [lead horse]
You're already leading it!
* HP:Battered MV:Weary > [lead horse]
You're already leading it!
* HP:Battered MV:Weary > eq horse horseeq
eq horse horseeq
You equip a jet black courser with a high-cantled saddle.
rh
* HP:Battered MV:Weary > i
You equip a jet black courser with a bridle made of leather.
* HP:Battered MV:Weary > [ride horse]
A jet black courser stops following you.
You start riding it.
* R HP:Battered MV:Weary > You are carrying:
thirteen copper pennys
a piece of sandstone
a sharp, red stone dagger
[2] a bubbling draught
a cup of thready brown tea
a backpack
* R HP:Battered MV:Weary > get all 2.pack
A backpack seems to be empty.
* R HP:Battered MV:Weary > drop pack
You drop a backpack.
* R HP:Battered MV:Weary > put all pack
You put thirteen coppers in a backpack.
You put a piece of sandstone in a backpack.
You put a sharp, red stone dagger in a backpack.
You put a bubbling draught in a backpack.
You put a bubbling draught in a backpack.
You put a cup of thready brown tea in a backpack.
* R HP:Battered MV:Weary > get draught pack
get draught pack
You get a bubbling draught from a backpack.
* R HP:Battered MV:Weary > You get a bubbling draught from a backpack.
* R HP:Battered MV:Weary > drop draught
drop draught
You drop a bubbling draught.
* R HP:Battered MV:Winded > You drop a bubbling draught.
* R HP:Battered MV:Winded > exa pack
i
It is a backpack.
When you look inside, you see:
backpack (used) :
a cup of thready brown tea
a sharp, red stone dagger
a piece of sandstone
thirteen copper pennys
a crafting token
the severed head of Byrg the Trolloc slain in Andor
an iron key
[2] a thin vial of yellow fluid
[3] a bubbling draught
a water skin
an oilstone
[4] a cup of thick syrup
[2] a vial filled with a dark red liquid
a chocolate chip cookie
x
* R HP:Battered MV:Winded > You are carrying:
Nothing.
* R HP:Battered MV:Winded > [diag horse]
A jet black courser has a few scratches.
A jet black courser is fresh.
* R HP:Battered MV:Winded > w
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered MV:Winded > s
s
s
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
* R HP:Battered MV:Winded > e
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
* R HP:Battered MV:Winded > Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black cat meanders to an unknown destination.
* R HP:Battered MV:Winded > dism
The Lane
This dirt path that leads off the main road is hard-packed by the passage of many
feet. To the south you see a rough structure, and the sound and smell of horses
makes its purpose clear. To the east is a small building with the sign of a
courier pigeon painted above the door. The bank is just to the north.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.
e
* R HP:Battered MV:Winded > You stop riding it.
* HP:Battered MV:Winded > The Fal Dara Master Blacksmith's
This smithy is a very simple arrangement with only a forge, anvil and a
work bench, somewhat cluttered with various pieces of iron and steel strewn
over it, all ready to be reshaped into the finest weapons. The various
precious metals in wooden crates round the walls indicate this smithy is a
place for quality weapons only. The blackened forge in the centre of the
smithy has a fire in a hearth fuelled by scorching charcoal, which is
raised off the ground in a shallow clay bowl at waist height.
[ obvious exits: W ]
The master blacksmith's forge is here, blasted by a fierce fire.
A ratter is here, hunting shadoweyes.
A master blacksmith is here, hard at work.
* HP:Battered MV:Weary > bal
Sorry, but you can't do that here!
* HP:Battered MV:Weary > w
n
The Lane
This dirt path that leads off the main road is hard-packed by the passage of many
feet. To the south you see a rough structure, and the sound and smell of horses
makes its purpose clear. To the east is a small building with the sign of a
courier pigeon painted above the door. The bank is just to the north.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.
* HP:Battered MV:Weary > Fal Dara Bank
Entering inside the Fal Dara Bank, the first thing of notice are the large
iron bars across the window to prevent unwanted visitors. There is an air
of silence here, as people stand patiently in the queue waiting to count
their balance or withdraw some crowns. The street is back to the south.
[ obvious exits: S ]
A tough Shienaran soldier waits here.
A banker counts several coins in a purse.
* HP:Battered MV:Weary > wit 100
s
rh
Ok.
A banker tells you '100 copper has been deducted from your account.'
* HP:Battered MV:Weary > w
The Lane
This dirt path that leads off the main road is hard-packed by the passage of many
feet. To the south you see a rough structure, and the sound and smell of horses
makes its purpose clear. To the east is a small building with the sign of a
courier pigeon painted above the door. The bank is just to the north.
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.
* HP:Battered MV:Weary > n
[ride horse]
You start riding it.
* R HP:Battered MV:Weary > n
n
Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black cat meanders to an unknown destination.
* R HP:Battered MV:Weary > e
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
* R HP:Battered MV:Weary > Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
* R HP:Battered MV:Weary > dism
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered MV:Weary > n
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
A draught of a strange bubbling liquid has been left here. [2]
A thick, leather backpack lies abandoned here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > You stop riding it.
* HP:Battered MV:Weary > The Grocer
The rich scent of spices and fruit fills this shop. High upon the shelves are
luxury goods that few people buy, while the lower shelves are stocked with
everyday foodstuffs. Bins of fruits and vegetables line the walls, while a
large scale rests on the counter. The shop is tidy and clean.
[ obvious exits: S ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
* HP:Battered MV:Weary > buy horseeq
s
A grocer tells you 'There you go. Would you like that wrapped?'
You now have iron horseshoes.
A grocer puts some coins in a small purse.
A grocer puts some coins in a small purse.
* HP:Battered MV:Weary > lh
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
A draught of a strange bubbling liquid has been left here. [2]
A thick, leather backpack lies abandoned here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
lh
* HP:Battered MV:Weary > [lead horse]
You start leading it.
A jet black courser starts following you.
* HP:Battered MV:Weary > [lead horse]
You're already leading it!
* HP:Battered MV:Weary >
Graeme narrates 'see'
* HP:Battered MV:Weary > eq horse horseeq
eq horse horseeq
rh
You equip a jet black courser with iron horseshoes.
* HP:Battered MV:Weary > w
What do you want to equip with?
w
* HP:Battered MV:Weary > w
[ride horse]
A jet black courser stops following you.
You start riding it.
* R HP:Battered MV:Weary > w
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered MV:Weary > Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Battered MV:Weary > An Empty Square
A cold breeze blows through this abandoned square. The boarded up shops and
empty houses hint at the increasing strain the Borderlands face while they
keep back the Blight.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > n
Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
n
* R HP:Battered MV:Weary > n
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > n
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
n
* R HP:Battered MV:Weary > Road Inside the City Walls
You stand inside the thick city battlements of the town of Fal Dara. The
walls stretching off to the north and south are easily thirty feet high,
and you can occasionally see a guard poke his head over to peer down at
you. There is a small plaque posted on the wall to the right of the gate.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A simple man blends into the crowd of the city.
* R HP:Battered MV:Weary > n
Road Inside the City Walls
The large stone road is flanked on both sides by the city walls. The
brush and all vegetation has been cleared well away from the walls, eliminating
any hiding spots. To the south is the Dog Gate and to the north the
road turns eastward.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
e
* R HP:Battered MV:Weary > Bend in the Road
The road turns to the east and south here, curving around the city. The
large walls loom above you, protecting the city from invaders. Torches
on the wall provide light to chase away the shadows.
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Battered MV:Weary > e
e
Alas, you cannot go that way...
* R HP:Battered MV:Weary > c
Road Inside the City Walls
The walls of Fal Dara tower above you. The trash and all garbage has been
cleared well away from the walls, eliminating any hiding spots. To the west
the wall stretches on, and to the east the road eventually runs to the
northern town gate.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > n
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
n
* R HP:Battered MV:Weary > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Battered MV:Weary > [call ]
You don't see a closed gate.
* R HP:Battered MV:Weary > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > nar past df?
w
You narrate 'past df?'
w
* R HP:Battered MV:Weary > x
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > [diag horse]
A jet black courser has a few scratches.
A jet black courser is tiring.
* R HP:Battered MV:Weary > n
Graeme narrates 'his tracks just stop'
* R HP:Battered MV:Weary > n
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A raven is here flying around.
w
* R HP:Battered MV:Weary > w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Weary > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Weary > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Weary > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A handsome stag stands here, ready to run.
0
* R HP:Battered MV:Weary > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > [where ]
Players in your Zone
--------------------
Rhys - On Top of a Hill
* R HP:Battered MV:Weary > w
w
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
* R HP:Battered MV:Weary > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Weary > n
n
n
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > t horse sense
0
You tell a jet black courser 'sense'
* R HP:Battered MV:Weary > n
[where ]
Players in your Zone
--------------------
Graeme - A Path Through the Thinning Woods
Rhys - Forested Borderlands
* R HP:Battered MV:Weary > w
w
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Weary > Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
w
* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A jaguar, chewing on its prey, looks at you.
* R HP:Battered MV:Weary > not
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A giant bee preys on small animals.
A giant bee preys on small animals.
* R HP:Battered MV:Weary > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
dd
* R HP:Battered MV:Weary > Alas, you cannot go that way...
* R HP:Battered MV:Weary > change mood brave
Graeme narrates 'camp'
You start paying increased attention to your surroundings.
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
change posture offensive
* R HP:Battered MV:Weary > Mood changed to: Brave
* R HP:Battered MV:Weary > Posture changed to: Offensive
not
* R HP:Battered MV:Weary > n
Graeme narrates 'on ent'
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Weary > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > w
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Battered MV:Weary > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > not
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > 11
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is here, fighting Nognahoj, riding a gray palfrey.
*Nognahoj* is here, fighting Graeme.
* R HP:Battered MV:Weary > You feel an itch between your shoulder blades.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Weary > [k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > zz
You try to slash *Nognahoj*, but he deflects the blow.
*Nognahoj* barely pierces Graeme's body.
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > bash
Graeme sends *Nognahoj* sprawling with a powerful bash!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > They already seem to be stunned.
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Battered >
*Taz* has arrived from the west.
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Battered > 11
*Nognahoj* leaves west.
* R HP:Battered MV:Weary > [k h.dark]
You flow effortlessly into Low Wind Rising, slashing *Taz*'s left arm.
* R HP:Battered MV:Weary - Taz: Scratched > bash
*Taz* blasts your body.
You slash *Taz*'s left leg hard.
Graeme hacks *Taz*'s body. Taz: Scratched >
-
Graeme starts following you.
Graeme barely hacks *Taz*'s head.
=
Your bash at *Taz* sends him sprawling!
* R HP:Battered MV:Weary - Taz: Hurt > nar dung am zerk, follow quick
gro all
You narrate 'dung am zerk, follow quick'
* R HP:Battered MV:Weary - Taz: Hurt > You assume The Courtier Taps His Fan, slashing *Taz*'s body.
Graeme is now a member of your group.
* R HP:Battered MV:Weary - Taz: Hurt >
You slash *Taz*'s body hard.
* R HP:Battered MV:Weary - Taz: Hurt > bash
They already seem to be stunned.
You intercept *Nognahoj*'s attack on your mount.
*Nognahoj* pierces your left arm.
* R HP:Battered MV:Weary - Taz: Hurt > bash
They already seem to be stunned.
* R HP:Battered MV:Weary - Taz: Hurt > bash h.dark
You assume Moon Rises Over the Water, slashing *Taz*'s head.
ary - Taz: Hurt >
*Nognahoj* pierces your left leg.
Graeme hacks *Taz*'s body.
*Nognahoj* pierces your body.
You slash *Taz*'s right foot.
As *Nognahoj* avoids your bash, you topple over and fall to the ground!
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Weary > nar get on nog
*Taz* sends you sprawling with a powerful bash!
* R HP:Battered MV:Weary - Taz: Hurt > bash
Graeme tries to hack *Nognahoj*, but he deflects the blow.
*Nognahoj* leaves south.
* R HP:Battered MV:Weary - Taz: Hurt > You narrate 'get on nog'
You barely slash *Taz*'s body.: Hurt >
*Taz* blasts your body hard.
-
Graeme hacks *Taz*'s left leg hard.
+
You intercept *Nognahoj*'s attack on your mount.
*Nognahoj* barely pierces your body.
-
*Nognahoj* pierces your right leg.
Graeme hacks *Taz*'s body.
*Taz* blasts your right leg very hard.
=
Your bash at *Taz* sends him sprawling!
* R HP:Beaten MV:Weary - Taz: Wounded > look
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Nognahoj* is here, fighting YOU!
*Taz* is sitting here
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
* R HP:Beaten MV:Weary - Taz: Wounded >
*Nognahoj* barely pierces your left hand.
You slash *Taz*'s body hard.
Graeme tries to hack *Nognahoj*, but he parries successfully.
Nognahoj assumes an offensive striking posture.
* R HP:Beaten MV:Winded - Taz: Wounded >
*Nognahoj* barely pierces your left leg.
You slash *Taz*'s left leg hard.
* R HP:Beaten MV:Winded - Taz: Wounded > nar need someone camp ent stat
bash
You narrate 'need someone camp ent stat'
* R HP:Beaten MV:Winded - Taz: Wounded > They already seem to be stunned.
* R HP:Beaten MV:Winded - Taz: Wounded >
*Nognahoj* barely pierces your head.
You assume Bundling Straw, slashing *Taz*'s left leg.
* R HP:Beaten MV:Winded - Taz: Wounded > bash
Graeme sends *Nognahoj* sprawling with a powerful bash!
*Nognahoj* panics, and attempts to flee!
-
Livendros has arrived from the east, riding a battle-trained Shienaran warlander.
=
Livendros slices *Taz*'s head.
=
Livendros slices *Taz*'s body.
Graeme tries to hack *Nognahoj*, but he parries successfully.
Livendros starts following you.
*Taz* sends you sprawling with a powerful bash!
*Nognahoj* leaves north.
* R HP:Beaten MV:Winded - Taz: Wounded >
*Taz* panics, and attempts to flee!
gro all
ed - Taz: Wounded >
*Taz* leaves south.
* R HP:Beaten MV:Winded > Livendros is now a member of your group.
* R HP:Beaten MV:Winded >
*Nognahoj* has arrived from the north.
* R HP:Beaten MV:Winded > kill dark
You intercept *Nognahoj*'s attack on your mount.
*Nognahoj* pierces your body.
* R HP:Beaten MV:Winded - Nognahoj: Battered > You do the best you can!
* R HP:Beaten MV:Winded - Nognahoj: Battered > bash
*Nognahoj* panics, and attempts to flee!
-
Graeme tries to hack *Nognahoj*, but he deflects the blow.
*
*Nognahoj* leaves west.
=
They're not here anymore!
* R HP:Beaten MV:Winded > 11
[k h.dark]
They aren't here.
change mood brave
* R HP:Beaten MV:Winded > change mood brave
change mood brave
You try to calm down, but can't.
change mood brave
* R HP:Beaten MV:Winded > You try to calm down, but can't.
* R HP:Beaten MV:Winded > You try to calm down, but can't.
* R HP:Beaten MV:Winded > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Beaten MV:Winded > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Beaten MV:Winded > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Beaten MV:Winded > cha wimp
w
1
You won't flee from any fight now.
* R HP:Beaten MV:Winded > bash
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A hideous trolloc is here, in a world of hurt.
Livendros has arrived from the east, riding a battle-trained Shienaran warlander.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Beaten MV:Winded > [k nognahoj]
They aren't here.
* R HP:Beaten MV:Winded > Bash who?
* R HP:Beaten MV:Winded > dd
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded >
A hideous trolloc tickles Graeme's right leg with its cleave.
* R HP:Beaten MV:Winded > op fence
dd
Ok.
* R HP:Beaten MV:Winded > Graeme hacks a hideous trolloc's right arm into bloody fragments!
A hideous trolloc barely cleaves Graeme's body.
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded > k trolloc
Graeme drawls 'need a vial please'
* R HP:Beaten MV:Winded > You slash a hideous trolloc's body very hard.
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Hurt > fence is now set as your door.
Livendros slices a hideous trolloc's body into bloody fragments!
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Wounded > exa pack
Livendros slices a hideous trolloc's left hand hard.
You slash a hideous trolloc's right arm into bloody fragments!
Graeme hacks a hideous trolloc's right arm into bloody fragments!
A hideous trolloc tickles Graeme's body with its cleave.
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Battered > It is a backpack.
When you look inside, you see:
backpack (used) :
a cup of thready brown tea
a sharp, red stone dagger
a piece of sandstone
a crafting token
the severed head of Byrg the Trolloc slain in Andor
an iron key
[2] a thin vial of yellow fluid
[3] a bubbling draught
a water skin
an oilstone
[4] a cup of thick syrup
[2] a vial filled with a dark red liquid
a chocolate chip cookie
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Battered >
Livendros slices a hideous trolloc's left leg extremely hard.
You slash a hideous trolloc's left foot into bloody fragments!
Graeme hacks a hideous trolloc's right arm into bloody fragments!
A hideous trolloc tickles Graeme's head with its cleave.
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Critical > 'am on my last one
You say 'am on my last one'
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Critical > ali 9 cl fence
Ok.
* R HP:Beaten MV:Winded - Graeme: Hurt - a hideous trolloc: Critical > ali 8 op fence
Livendros slices a hideous trolloc's body very hard.
A hideous trolloc is incapacitated and will slowly die, if not aided.
You slash a hideous trolloc's body into bloody fragments!
A hideous trolloc is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a hideous trolloc's death cry.
* R HP:Beaten MV:Winded >
Graeme drawls 'ok'
* R HP:Beaten MV:Winded > dd
Ok.
* R HP:Beaten MV:Winded > sc
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded >
You have 109(426) hit and 49(148) movement points.
You have scored 108548687 experience points and 3050 quest points.
You need 1727270676 exp to level and 6950 qp to rank.
You have amassed 15 Turn points to date.
You have played 58 days and 5 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.
kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
kill dark
kill dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
l
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Winded > kill dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
kill dark
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded >
Graeme drawls 'think pot'
* R HP:Beaten MV:Winded > 'perfect timing liv
You say 'perfect timing liv'
tt
[track trolloc] ed >
+
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Taz leaving east.
Some obvious recent tracks of Taz leaving west.
Some obvious recent tracks of Taz leaving south.
Some obvious fresh tracks of Nognahoj leaving east.
Some clear recent tracks of Nognahoj leaving east.
* R HP:Beaten MV:Winded > dd
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
* R HP:Beaten MV:Winded > nod
l
You nod in agreement.
* R HP:Beaten MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > l
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > diag graem
No-one by that name here.
* R HP:Beaten MV:Winded > diag graeme
Graeme has some small wounds and bruises.
* R HP:Beaten MV:Winded > l
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > 'you 2 hit?
l
You say 'you 2 hit?'
* R HP:Beaten MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded >
Erulisse narrates 'still alive?'
* R HP:Beaten MV:Winded > l
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
0
* R HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Graeme - In Front Of The Dark Tower
Livendros - In Front Of The Dark Tower
Rhys - In Front Of The Dark Tower
* R HP:Beaten MV:Winded >
Graeme leaves south riding a gray palfrey.
* R HP:Beaten MV:Winded > nar Yeah
You narrate 'Yeah'
* R HP:Beaten MV:Winded > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded > l
[where ]
Players in your Zone
--------------------
Graeme - A Trolloc Camp
Livendros - In Front Of The Dark Tower
Rhys - In Front Of The Dark Tower
* R HP:Beaten MV:Winded > Livendros leaves south riding a battle-trained Shienaran warlander.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a hideous trolloc is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > e
kill dark
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded >
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > kill dark
kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > dd
[diag h.dark]
No-one by that name here.
tt
Graeme narrates '1s ent'>
[track trolloc]
+
Some obvious fresh tracks of Nognahoj leaving west.
Some obvious fresh tracks of Nognahoj leaving north.
Some obvious fresh tracks of Taz leaving south.
Some clear recent tracks of Nognahoj leaving west.
Some clear recent tracks of Nognahoj leaving south.
Some clear recent tracks of Nognahoj leaving west.
* R HP:Beaten MV:Winded > l
s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Taz* is standing here.
*Nognahoj* is standing here.
A trolloc is here commanding a fist of troops.
A young trolloc is here, growling with a deep bloodlust.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Graeme has arrived from the north, riding a gray palfrey.
* R HP:Beaten MV:Winded > 11
[k h.dark]
You barely slash *Taz*'s right hand.
*Nognahoj* pierces Graeme's right leg.
* R HP:Beaten MV:Winded - Taz: Wounded > bash
Graeme tries to hack *Nognahoj*, but he deflects the blow.
A Dha'vol trolloc joins Taz's fight!
A Ghar'ghael trolloc joins Taz's fight!
A ramshorned trolloc joins Taz's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Nognahoj* pierces Graeme's head.
You slash *Taz*'s left arm hard.
Livendros narrates '1s ent'
ed - Taz: Wounded >
Graeme narrates 'with 4 mobs'
change mood wimpy
f
Cancelled.
Mood changed to: Wimpy
You panic and attempt to flee! Wounded >
*Nognahoj* pierces Graeme's right hand.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
Correcting map position after fleeing.
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Winded > change mood brave
Mood changed to: Brave
* R HP:Beaten MV:Winded > n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is here, fighting Taz, riding a battle-trained Shienaran warlander.
*Taz* is here, fighting Livendros.
*Nognahoj* is here, fighting Livendros.
A Dha'vol trolloc is here, fighting Livendros.
A Ghar'ghael trolloc is here, fighting Livendros.
A ramshorned trolloc is here, fighting Livendros.
A ramshorned trolloc is here, fighting Livendros.
11
* R HP:Beaten MV:Winded > bash
[k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
ed - Livendros: Scratched - Nognahoj: Wounded >
Graeme has arrived from the north, riding a gray palfrey.
-
Graeme tries to hack *Nognahoj*, but he deflects the blow.
=
*Taz* panics, and attempts to flee!
Nognahoj assumes an offensive striking posture.
*
*Taz* leaves west.
*Nognahoj* panics, and attempts to flee!
=
Livendros slices *Nognahoj*'s body very hard.
Livendros slices a Dha'vol trolloc's body very hard.
Livendros tries to slice a Ghar'ghael trolloc, but he deflects the blow.
Livendros slices a ramshorned trolloc's body very hard.
Livendros slices a ramshorned trolloc's head into bloody fragments!
A ramshorned trolloc tries to cleave Livendros, but he deflects the blow.
A ramshorned trolloc tries to cleave Livendros, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Livendros, but he parries successfully.
A Dha'vol trolloc tries to cleave Livendros, but he deflects the blow.
-
*Nognahoj* leaves west.
=
*Taz* has arrived from the south.
They're not here anymore!
* R HP:Beaten MV:Winded >
*Taz* blasts Graeme's body very hard.
* R HP:Beaten MV:Winded > 11
Graeme hacks *Taz*'s body.
A ramshorned trolloc tries to cleave Livendros, but he parries successfully.
A ramshorned trolloc tries to cleave Livendros, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave Livendros, but he deflects the blow.
A Dha'vol trolloc tries to cleave Livendros, but he deflects the blow.
[k h.dark]
You slash *Taz*'s left foot.
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered > look
Livendros panics, and attempts to flee!
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
*Taz* is here, fighting Graeme.
Graeme the Honored Soldier is here, fighting Taz, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is here, fighting a Dha'vol trolloc, riding a battle-trained Shienaran warlander.
A Dha'vol trolloc is here, fighting Livendros.
A Ghar'ghael trolloc is here, fighting Livendros.
A ramshorned trolloc is here, fighting Livendros.
A ramshorned trolloc is here, fighting Livendros.
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered >
*Taz* panics, and attempts to flee!
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered >
Livendros leaves south riding a battle-trained Shienaran warlander.
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered > nar taz batt
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A Dha'vol trolloc leaves south.
You narrate 'taz batt'
* R HP:Beaten MV:Winded - Graeme: Hurt - Taz: Battered >
*Taz* leaves north.
* R HP:Beaten MV:Winded > n
kill dark
kill dark
*Taz* has arrived from the west.
Graeme leaves north riding a gray palfrey.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
kill dark
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded >
*Taz* has arrived from the south.
* R HP:Beaten MV:Winded >
*Taz* leaves north.
* R HP:Beaten MV:Winded > ali j k taz
kill dark
Ok.
* R HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > n
They aren't here.
* R HP:Beaten MV:Winded > n
n
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > kill dark
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > e
They aren't here.
e
* R HP:Beaten MV:Winded > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > nt
Graeme narrates 'thru spam'
* R HP:Beaten MV:Winded > n
Arglebargle, glop-glyf!?!
* R HP:Beaten MV:Winded > n
n
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > not
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the bark
that peels off their trunks in long strips. The grass and bushes that grow
amongst the trees are not in any better condition with scraggly, leafless
branches, or dried, yellow blades of grass. The dead forest stretches out for
miles in every direction.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A raven is visible flying high in the sky.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > e
A Dead Forest
The brown and yellow leaves of the tall trees lay strewn about the soft ground,
making piles around the trunks. Off to the east, the trees give way into a
small, overgrown path that leads through the forest. To the south and west, the
trees, shrubs and yellow grass cover everything, giving this forest a sickly,
dead appearance.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The lone wolf is slinking about in the shadows.
Graeme has arrived from the south, riding a gray palfrey.
e
* R HP:Beaten MV:Winded > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > n
n
A Path Through the Dead Forest
A small dirt path appears on the ground, partially covered with dead leaves.
The yellowed trees of this dying forest create a tall canopy that hides the
sky above. The path continues on to the east, leading deeper into the thick
woods. To the west, the forest envelopes everything. Dried grass and bushes
line the path and small weeds poke through the ground.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > A Path Through the Dead Forest
A small, dirt path winds its way through thick trees with dried, dead leaves.
Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the
path on either side. To the south, the dead forest closes in on the path. To
the west, the path continues through the thick forest. The forest darkens
to the north.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > e
Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Winded > e
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded >
Graeme leaves west riding a gray palfrey.
* R HP:Beaten MV:Winded > tt
Graeme narrates 'no'
[track trolloc] ed >
+
Some obvious recent tracks of Taz leaving west.
Some faint day-old tracks of Nognahoj leaving east.
* R HP:Beaten MV:Weary > w
not
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Beaten MV:Weary > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Weary >
*Taz* has arrived from the north.
dd
* R HP:Beaten MV:Weary >
*Taz* leaves east.
* R HP:Beaten MV:Weary > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > kill dark
Graeme has arrived from the north, riding a gray palfrey.
kill dark
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > nar on
kill dark
kill dark
You narrate 'on'
kill dark
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > They aren't here.
* R HP:Beaten MV:Weary > nar taz past
kill dark
kill dark
You narrate 'taz past'
kill dark
* R HP:Battered MV:Weary > kill dark
Graeme tries to hack *Nognahoj*, but he deflects the blow.
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > zz
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > bash
[change mood berserk]
Mood changed to: Berserk
You try to slash *Nognahoj*, but he parries successfully.ed >
-
Graeme tries to hack *Nognahoj*, but he deflects the blow.
=
*Nognahoj* leaves south.
*s
11
bash
Cancelled.
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the north, riding a gray palfrey.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > Bash who?
* R HP:Battered MV:Weary > n
11
kill dark
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
kill dark
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
tt
* R HP:Battered MV:Weary > They aren't here.
[track trolloc] ary >
+
Some obvious fresh tracks of Taz leaving north.
Some obvious fresh tracks of Taz leaving east.
Some obvious recent tracks of Taz leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some faint day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Weary > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary >
Livendros narrates 'whered yall go'
* R HP:Battered MV:Weary > nar nog not past
l
You narrate 'nog not past'
* R HP:Battered MV:Weary > dd
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
kill dark
* R HP:Battered MV:Weary > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > 0
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > [where ]
Players in your Zone
--------------------
Graeme - Dark Forest
Rhys - Dark Forest
* R HP:Battered MV:Weary > nar df
kill dark
You narrate 'df'
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary >
Graeme narrates 'df choke'
* R HP:Battered MV:Weary > nar taz ran batt
dd
kill dark
You narrate 'taz ran batt'
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > kill dark
kill dark
kill dark
kill dark
They aren't here.
kill dark
kill dark
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > nar nog fled s from 1w choke
kill dark
kill dark
You narrate 'nog fled s from 1w choke'
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > Graeme drawls 'i go look'
They aren't here.
* R HP:Battered MV:Weary >
Graeme leaves south riding a gray palfrey.
* R HP:Battered MV:Weary > dd
kill dark
[diag h.dark]
Nognahoj has quite a few wounds.
* R HP:Battered MV:Weary > kill dark
They aren't here.
* R HP:Battered MV:Weary > kill dark
l
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > 11
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > [k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Weary - Nognahoj: Wounded > dd
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Weary - Nognahoj: Wounded > [diag h.dark]
Nognahoj has quite a few wounds.
* R HP:Battered MV:Weary - Nognahoj: Wounded >
*Nognahoj* panics, and attempts to flee!
nar on
* R HP:Battered MV:Weary - Nognahoj: Wounded > bash
You narrate 'on'
+ ary - Nognahoj: Wounded >
*Nognahoj* barely pierces your right leg.
*Nognahoj* leaves west.
*
Graeme has arrived from the north, riding a gray palfrey.
w
11
bash
Cancelled.
Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Weary > [k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
Graeme tries to hack *Nognahoj*, but he deflects the blow.
=
*Nognahoj* panics, and attempts to flee!
*
Graeme tries to hack *Nognahoj*, but he parries successfully.
The sun sets.
-
*Nognahoj* leaves south.
=
They're not here anymore!
* R HP:Battered MV:Winded > s
11
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the north, riding a gray palfrey.
e
* R HP:Battered MV:Winded > [k h.dark]
They aren't here.
* R HP:Battered MV:Winded > 11
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Winded > bash
[k h.dark]
They aren't here.
* R HP:Battered MV:Winded > Bash who?
* R HP:Battered MV:Weary > n
11
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > tt
[track trolloc]
+
Some obvious fresh tracks of Taz leaving north.
Some obvious fresh tracks of Taz leaving east.
Some obvious fairly recent tracks of Taz leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving west.
Some faint day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Weary >
Graeme tries to hack *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Weary > nar he fleelagged
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Weary > 1
You narrate 'he fleelagged'
* R HP:Battered MV:Weary > [k nognahoj]
You try to slash *Nognahoj*, but he deflects the blow.
11
* R HP:Battered MV:Weary - Graeme: Hurt - Nognahoj: Wounded > You try to slash *Nognahoj*, but he parries successfully.
*Nognahoj* pierces Graeme's right arm.
Graeme tries to hack *Nognahoj*, but he parries successfully.
[k h.dark]
You do the best you can!
*Nognahoj* leaves south.
bash
* R HP:Battered MV:Weary > Bash who?
s
* R HP:Battered MV:Weary > 11
bash
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
Graeme has arrived from the north, riding a gray palfrey.
* R HP:Battered MV:Weary > Graeme tries to hack *Nognahoj*, but he deflects the blow.
[k h.dark]
You try to slash *Nognahoj*, but he parries successfully.
- ary - Graeme: Hurt - Nognahoj: Wounded >
*Nognahoj* barely pierces Graeme's body.
=
*Nognahoj* panics, and attempts to flee!
*
Graeme tries to hack *Nognahoj*, but he deflects the blow.
-
*Nognahoj* leaves west.
w
-11
=
They're not here anymore!
* R HP:Battered MV:Weary > Erulisse narrates 'Im going to assume that you are safe now?'
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Weary > w
[k h.dark]
They aren't here.
* R HP:Battered MV:Weary > 11
bash
Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > n
Bash who?
* R HP:Battered MV:Weary > 11
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
Graeme has arrived from the south, riding a gray palfrey.
e
* R HP:Battered MV:Weary > [k h.dark]
They aren't here.
* R HP:Battered MV:Weary > e
Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
11
* R HP:Battered MV:Weary > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
n
* R HP:Battered MV:Weary > 11
[k h.dark]
They aren't here.
* R HP:Battered MV:Weary > Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > w
w
11
Dark Forest
It is pitch black here. The shadows of the forest seem to swallow all light
that attempts to penetrate the darkness. The overlapping branches of the
twisted trees form a ceiling of leaves through which the sky is no longer
visible. The air is silent and still, and there is a lingering smell of
decaying leaves.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Haggard > Small Clearing
The forest opens up into a small clearing here. It seems very peaceful and
pleasant, except for an overwhelming odor of decay and rot hanging in the air.
In all directions tall, twisted trees spread out deeper into this dark forest.
To the east, the shadows grow thicker and it seems as though the sun is unable
to penetrate through the thick leaves overhead.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A shaggy wolfish creature darts through the shadows.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
s
* R HP:Battered MV:Haggard > e
e
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A wild boar runs through the forest.
Graeme has arrived from the north, riding a gray palfrey.
* R HP:Battered MV:Haggard > Dark Forest
The forest is dark and quiet here. The trees tower overhead, their branches
interlocking and forming a thick canopy of leaves. Hardly any light manages to
seep through the ceiling of leaves, creating a dark and gloomy area of the
forest.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Haggard > dd
tt
[diag h.dark]
No-one by that name here.
[track trolloc] ggard >
+
Some obvious fresh tracks of Taz leaving north.
Some obvious fresh tracks of Taz leaving east.
Some obvious fairly recent tracks of Taz leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving south.
Some obvious fresh tracks of Nognahoj leaving west.
Some faint day-old tracks of Nognahoj leaving east.
* R HP:Battered MV:Haggard > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > dd
l
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > look
Preparing to find this room on the map.
dd
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > 'pers hagg
dd
You say 'pers hagg'
* R HP:Battered MV:Haggard > kill dark
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > kill dark
They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > 'chase?
kill dark
They aren't here.
* R HP:Battered MV:Haggard > You say 'chase?'
* R HP:Battered MV:Haggard > kill dark
They aren't here.
* R HP:Battered MV:Haggard > Graeme leaves north riding a gray palfrey.
They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > 0
They aren't here.
* R HP:Battered MV:Haggard > kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
[where ]
Players in your Zone
--------------------
Graeme - Small Clearing
Rhys - Dark Forest
Livendros - Thick Forest
* R HP:Battered MV:Haggard > l
They aren't here.
* R HP:Battered MV:Haggard > kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
nar i blocking
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > dd
You narrate 'i blocking'
kill dark
* R HP:Battered MV:Haggard > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > They aren't here.
kill dark
kill dark
kill dark
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > nar went w from 1s
dd
You narrate 'went w from 1s'
kill dark
* R HP:Battered MV:Haggard > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Haggard > They aren't here.
0
* R HP:Battered MV:Haggard > kill dark
[where ]
Players in your Zone
--------------------
Graeme - Dense Forest
Rhys - Dark Forest
Livendros - Thick Forest
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Haggard - Nognahoj: Wounded > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > *Nognahoj* pierces your right leg.
You try to slash *Nognahoj*, but he parries successfully.
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded >
You try to slash *Nognahoj*, but he parries successfully.
*Nognahoj* panics, and attempts to flee!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > nar on
kill dark
You narrate 'on'
* R HP:Battered MV:Haggard - Nognahoj: Wounded > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > kill dark
kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > kill dark
kill dark
Graeme has arrived from the west, riding a gray palfrey.
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > Graeme tries to hack *Nognahoj*, but he parries successfully.
You do the best you can!
*Nognahoj* leaves east.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > e
e
11
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A mirrored lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is here, fighting Livendros.
Lord Livendros Ultor, Sworn to Death is here, fighting Nognahoj, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Graeme has arrived from the west, riding a gray palfrey.
* R HP:Battered MV:Haggard > Graeme tries to hack *Nognahoj*, but he deflects the blow.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > w
11
Livendros narrates 'on'
bash
* R HP:Battered MV:Haggard > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A mirrored lantern has been left here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is here, fighting Nognahoj, riding a gray palfrey.
*Nognahoj* is here, fighting Livendros.
Lord Livendros Ultor, Sworn to Death is here, fighting Nognahoj, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Haggard > [k h.dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Battered MV:Haggard > Bash who?
* R HP:Battered MV:Haggard > e
kill dark
Graeme tries to hack *Nognahoj*, but he parries successfully.
Livendros tries to slice *Nognahoj*, but he parries successfully.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
n
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > n
kill dark
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
* R HP:Battered MV:Haggard > Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
kill dark
kill dark
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > kill dark
They aren't here.
*Nognahoj* has arrived from the south.
* R HP:Battered MV:Haggard > kill dark
You try to slash *Nognahoj*, but he parries successfully.
* R HP:Battered MV:Haggard - Nognahoj: Wounded > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Wounded > You do the best you can!
bash
ggard - Nognahoj: Wounded >
*Nognahoj* panics, and attempts to flee!
=
Your bash at *Nognahoj* sends him sprawling!
* R HP:Battered MV:Haggard - Nognahoj: Wounded >
You slash *Nognahoj*'s body into bloody fragments!
nar 1e2n
* R HP:Battered MV:Haggard - Nognahoj: Wounded > Graeme has arrived from the south, riding a gray palfrey.
You narrate '1e2n'
* R HP:Battered MV:Haggard - Nognahoj: Wounded >
Graeme hacks *Nognahoj*'s right leg into bloody fragments!
* R HP:Battered MV:Haggard - Nognahoj: Battered > nar bashed
kill dark
You narrate 'bashed'
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Battered > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Battered > You do the best you can!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Battered > kill dark
You gracefully flow into Low Wind Rising, slashing *Nognahoj*'s body into bloody fragments!
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Battered > Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Battered > kill dark
Graeme hacks *Nognahoj*'s right leg into bloody fragments!
You slash *Nognahoj*'s body extremely hard.
Livendros slices *Nognahoj*'s head into bloody fragments!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
kill dark
You do the best you can!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
*Nognahoj* leaves west.
* R HP:Battered MV:Haggard > kill dark
w
The night has begun.
They aren't here.
kill dark
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > 11
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is here, fighting the ancient tree.
The ancient tree is here, fighting Nognahoj.
Livendros has arrived from the east, riding a battle-trained Shienaran warlander.
Graeme has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Haggard > n
Livendros tries to slice *Nognahoj*, but he parries successfully.
Graeme tries to hack *Nognahoj*, but he deflects the blow.
The fighting is too thick and heavy for you to enter the fray!
11
* R HP:Battered MV:Haggard > [k h.dark]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Battered MV:Haggard > bash
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > Bash who?
* R HP:Battered MV:Haggard > kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > n
They aren't here.
* R HP:Battered MV:Haggard > They aren't here.
* R HP:Battered MV:Haggard > s
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A panther stalks through the wilderness.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Battered MV:Haggard > 11
kill dark
kill dark
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Haggard > [k h.dark]
You try to slash *Nognahoj*, but he deflects the blow.
* R HP:Battered MV:Haggard - Nognahoj: Beaten > kill dark
You do the best you can!
kill dark
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Nognahoj: Beaten > bash
You do the best you can!
*Nognahoj* panics, and attempts to flee!
+ ggard - Nognahoj: Beaten >
*Nognahoj* leaves north.
-n
11
n
11
Cancelled.
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Nognahoj* is standing here.
A panther stalks through the wilderness.
A thick, stout plant with spiny foliage seems to quiver as you approach.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
* R HP:Battered MV:Haggard > [k h.dark]
They aren't here.
* R HP:Battered MV:Haggard > n
11
n
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A panther stalks through the wilderness.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
11
* R HP:Battered MV:Haggard > An oozing ball of mud tickles your body with his hit.
[k h.dark]
They aren't here.
* R HP:Battered MV:Haggard - an oozing ball of mud: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Haggard - an oozing ball of mud: Scratched > You slash an oozing ball of mud's body into bloody fragments!
[k h.dark]
They aren't here.
* R HP:Battered MV:Haggard - an oozing ball of mud: Hurt > nar gah
You flow effortlessly into Ribbon in the Air, slashing an oozing ball of mud's body into bloody fragments!
An oozing ball of mud tickles your right arm with his hit.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded > You narrate 'gah'
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded >
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded > nar zerk on mud
You narrate 'zerk on mud'
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded >
Livendros leaves north riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded >
Graeme has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded >
You slash an oozing ball of mud's body into bloody fragments!
An oozing ball of mud barely tickles your body with his hit.
* R HP:Battered MV:Haggard - an oozing ball of mud: Wounded > nar had him again 1n that tree
You flow effortlessly into Lightning of Three Prongs, slashing an oozing ball of mud's body extremely hard.
You narrate 'had him again 1n that tree'
* R HP:Battered MV:Haggard - an oozing ball of mud: Battered >
You slash an oozing ball of mud's head into bloody fragments!
An oozing ball of mud tickles your right hand with his hit.
Graeme leaves north riding a gray palfrey.
* R HP:Battered MV:Haggard - an oozing ball of mud: Battered > nar he so fleelagged
You narrate 'he so fleelagged'
* R HP:Battered MV:Haggard - an oozing ball of mud: Battered > l
aa
You slash an oozing ball of mud's body extremely hard.
An oozing ball of mud tries to hit you, but you parry successfully.
You flow effortlessly into The Heron Spreads Its Wings, slashing an oozing ball of mud's head into bloody fragments!
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An oozing ball of mud is here, fighting YOU!
A panther stalks through the wilderness.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Battered MV:Haggard - an oozing ball of mud: Critical > a
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
* R HP:Battered MV:Haggard - an oozing ball of mud: Critical > [quaff fluid]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > l
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
An oozing ball of mud is here, fighting YOU!
A panther stalks through the wilderness.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > change mood brave
change mood brave
change mood brave
You chose to go berserk, now live or die with it!
change mood brave
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > change mood brave
You chose to go berserk, now live or die with it!
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > You chose to go berserk, now live or die with it!
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > change mood brave
Livendros narrates 'he by me'
You chose to go berserk, now live or die with it!
change mood brave
* R HP:Battered MV:Weary - an oozing ball of mud: Critical > change mood brave
You slash an oozing ball of mud's right hand into bloody fragments!
An oozing ball of mud is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear an oozing ball of mud's death cry.
You try to calm down, but can't.
* R HP:Battered MV:Weary > change mood brave
You try to calm down, but can't.
change mood brave
* R HP:Battered MV:Weary > You try to calm down, but can't.
* R HP:Battered MV:Weary > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Weary > Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Weary > not
Mood changed to: Brave
Wimpy reset to: 127 hit points.
* R HP:Battered MV:Weary > n
n
You stop paying increased attention to your surroundings.
n
* R HP:Battered MV:Weary > Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Alas, you cannot go that way...
* R HP:Battered MV:Weary > Alas, you cannot go that way...
cha wimp
* R HP:Battered MV:Weary > w
n
You won't flee from any fight now.
* R HP:Battered MV:Weary > n
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
*Taz* is standing here.
* R HP:Battered MV:Weary > n
n
n
n
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
* R HP:Battered MV:Weary > The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Weary > By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Weary > Livendros leaves north riding a battle-trained Shienaran warlander.
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary >
Livendros leaves north riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > n
n
n
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Winded > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Winded > Livendros leaves north riding a battle-trained Shienaran warlander.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is standing here, riding a battle-trained Shienaran warlander.
A young and strong buck is here, munching some grass.
* R HP:Battered MV:Winded > n
tt
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
[track trolloc] nded >
+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of Taz leaving east.
Some obvious fairly recent tracks of Taz leaving south.
* R HP:Battered MV:Weary > e
e
e
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mole is here, looking sickly.
A falcon with long, brown feathers circles in a slow hunting pattern.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
e
* R HP:Battered MV:Weary > e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > n
Graeme narrates 'pat 2n orch ent'
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Livendros has arrived from the west, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
n
* R HP:Battered MV:Weary > n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Graeme the Honored Soldier is here, fighting Nognahoj, riding a gray palfrey.
*Nognahoj* is sitting here.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A fade is here, fighting Graeme.
Livendros has arrived from the south, riding a battle-trained Shienaran warlander.
* R HP:Battered MV:Weary > Livendros slices *Nognahoj*'s right leg into bloody fragments!
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Weary > n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Weary > The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
* R HP:Battered MV:Weary > s
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Weary > 1
Graeme narrates 'bashed'
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Weary > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
The corpse of Nognahoj is lying here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren, being ridden by you.
Lord Livendros Ultor, Sworn to Death is here, fighting a ramshorned trolloc, riding a battle-trained Shienaran warlander.
Graeme the Honored Soldier is standing here, riding a gray palfrey.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A ramshorned trolloc is here, fighting Graeme.
A fade is here, fighting Graeme.
* R HP:Battered MV:Weary > [k nognahoj]
They aren't here.
* R HP:Battered MV:Weary > get all corpse
Graeme gets fifteen copper pennys from the corpse of Nognahoj.
Graeme gets some brown kaf beans from the corpse of Nognahoj.
Graeme gets some brown kaf beans from the corpse of Nognahoj.
Graeme gets a blue pouch of flatwort tea from the corpse of Nognahoj.
Graeme gets a blue pouch of flatwort tea from the corpse of Nognahoj.
Graeme gets a sack of green ivy from the corpse of Nognahoj.
Graeme gets a wealth of gold crowns from the corpse of Nognahoj.
Graeme gets a flask stained with human blood from the corpse of Nognahoj.
Graeme gets a pair of light, well-oiled leather boots from the corpse of Nognahoj.
Graeme gets a set of loose cloth breeches from the corpse of Nognahoj.
Graeme gets a belt bearing a dragon worked in silver from the corpse of Nognahoj.
Graeme gets a silver sai from the corpse of Nognahoj.
Graeme gets an ebony shield inlaid with an onyx fang from the corpse of Nognahoj.
Graeme gets a jeweled wristcuff from the corpse of Nognahoj.
Graeme gets a jeweled wristcuff from the corpse of Nognahoj.
Graeme gets a fine pair of light, buckskin gloves from the corpse of Nognahoj.
Graeme gets a set of finely-spun cloth sleeves from the corpse of Nognahoj.
Graeme gets an embroidered, cotton shoulder bag from the corpse of Nognahoj.
Graeme gets a surcoat with exquisite embroidery from the corpse of Nognahoj.
Graeme gets a finely-tailored white shirt from the corpse of Nognahoj.
Graeme gets a silver medallion from the corpse of Nognahoj.
Graeme gets a shimmering pendant of obsidian from the corpse of Nognahoj.
Graeme gets a light brown hood of finely-spun cloth from the corpse of Nognahoj.
Graeme gets a gold ring from the corpse of Nognahoj.
Graeme gets a gold ring from the corpse of Nognahoj.
Graeme gets an oilstone from the corpse of Nognahoj.
* R HP:Battered MV:Weary > A gray palfrey seems too exhausted to obey Graeme's commands.
The corpse of Nognahoj seems to be empty.
* R HP:Battered MV:Weary >
*Taz* has arrived from the south.