Adding to our Playerbase - Campaign

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Octavio
Posts: 391
Joined: Mon Mar 02, 2015 9:09 pm

Re: Adding to our Playerbase - Campaign

Post by Octavio » Wed Oct 30, 2019 3:40 pm

werf wrote:
Wed Oct 30, 2019 12:59 pm
I don't mind it. LS and DS will eventually raid it anyways lol. I say bring it back if people want it but, also like someone said Seandar is pretty remote. Accessible really only by way gate by cross race. I'd say just expand seandar some or add smobs. I don't know what people want really in terms of what the old ss continent had to offer. anyone care to enlighten me why the old continent was so cool?
There were multiple zones that held the followings major and minor smobs/adventures/opportunities: Dark Trainer, Brigand Patrol, Internment Camp, Shady Sea Captain, Smugglers, Hillmen, Abunanka, Escaped Damane, Nia, Renegade Tribal Leader, Elorachim, Mudlurk, A way gate, Termite Queen, Termites, Attacking lion prides that track you, Ants, Renegade Ogier, An entire city called Kirendad, Draghkar's, Tribal Warriors, Lopars smobs, and Kysec who would give you a sled ride to an entirely different zone. A SLED RIDE! plus more.

Many people hated hunting others there because it was a combination of a giant zones and tons of obscures preventing easy raiding. However those that knew the lands could raid with impunity most of the time. This only helped the players who made their home there.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Adding to our Playerbase - Campaign

Post by Elysia » Wed Oct 30, 2019 4:04 pm

Having a list of things to post on FB would help. I've been trying, but coming up with something new every week is hell. Even if it's just a "hey look at this room desc" or a "hey look at this new feature". So if anyone could compile a list that could serve as a back up plan, that'd be great.

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: Adding to our Playerbase - Campaign

Post by Kryyg » Wed Oct 30, 2019 4:34 pm

Best game ever.

Wish I had the time to keep playing.

Varcoz is whining too much. The old boys club was dead like 15 years ago and it continued only in one or two clans after this point - chosen and wolfbrother. Even that is gone now. If you’re unable to clan into a certain clan for the last 5 to 10 years I would look inwards. Im saying this despite literally waging a same side campaign against the chosen....15 years ago.

Unfortunate everyone has left but I suspect it’s more of just a time issue of a generation of gamers who were into MUDs, than the game actually not keeping pace.

Some frustrating things I do blame the game for - lag...still don’t understand how a text based game lags more than graphic intensive games and things breaking that worked fine many years ago - I.e. Taveran. But still minor issues.

I could still log on and have a blast in a PK session and that doesn’t happen with the dozens of other games I have played in my lifetime.

Raefnal
Posts: 273
Joined: Thu Sep 12, 2019 2:48 pm

Re: Adding to our Playerbase - Campaign

Post by Raefnal » Wed Oct 30, 2019 5:06 pm

Elysia wrote:
Wed Oct 30, 2019 4:04 pm
Having a list of things to post on FB would help. I've been trying, but coming up with something new every week is hell. Even if it's just a "hey look at this room desc" or a "hey look at this new feature". So if anyone could compile a list that could serve as a back up plan, that'd be great.
Elysia, I'd be happy to help you with this, I'll have a think.

Dartes
Posts: 712
Joined: Wed Mar 25, 2015 7:30 pm
Location: Earth

Re: Adding to our Playerbase - Campaign

Post by Dartes » Wed Oct 30, 2019 5:39 pm

Raefnal wrote:
Wed Oct 30, 2019 3:34 pm
Obviously he was at a point of frustration, we've all been there. But I think what he said pushed him over the edge has merit. I wonder if like 'tell guardian kit' there could be a medium kit that you can ask for, and perhaps you can ask for each kit a max of 3 times?
A 'tell guardian lithe abs/combo/dodge kit' would be kinda neat. Not good enough to pk in, no trInks, I think even the abs kit has like less than 70% abs... but it gives a newbie a survivable regear to get back to their corpse or join an smob group!

Skurk
Posts: 90
Joined: Tue Mar 19, 2019 2:44 am

Re: Adding to our Playerbase - Campaign

Post by Skurk » Wed Oct 30, 2019 5:47 pm

I agree it's annoying trying to deal with clanning vercoz. Sometimes anyway but some clans are easier than others. Some sort of "do xyz tasks to get clanned(if you aren't a bad person) is a good thing so you're at least able to work towards it. At least for non secret clans. I dunno why you think things should be easy though, making it easier just means those who have more time will get more ahead of you. If someone isn't able to put the same time in, I don't see why they would expect to get the same results. Like I'm pretty active but I'm not ever gonna be a young adult with no family active so I'm never gonna be a leet pvper and never gonna be rank 8 (Or not for yeeeeears) but why on earth would I expect to be? If you're not a full time athlete you're never gonna run a 4min mile or deadlift 1000lbs and if you don't play chess 8h a day you're not gonna become a grand master. Every thing in life takes time and effort and that's the point, it's fun to achieve small goals, but you can't compare yourself to someone who is spending more time than you and has been doing so for a decade or 2. New players are always gonna have a hard time just due to the fact that it's PvP and the players they're against are more experienced. Sure as a newbie maybe you wanna be a badass gaidin but gaidin need to be like, good(ish) and when you're only playing casually then it's hard to be good. Same way if you wrestle 2x a week for an hour or so you're never gonna be ncaa d1, you can learn and get better and enjoy yourself and reach some goals, but the guy wrestling 2x a day is gonna pass you and get into the college team and you're not.

I do think new players who are determined and have time should be considered for some of those clans though, sure it might be a looong time to get to the level required to actually be planned, but if they're determined to improve and get to the level required I think that'd be cool. But honestly I think if you just talk to people generally you'll eventually get where you wanna go.

But back to the main goal, I think a social media presence where people talk about muds, or WoT would be great, though spamming "try our mud" on every single thread might wear thin for some people. Also
...
VOTE! How are we 14, we were like 3 when my term started.

werf
Posts: 86
Joined: Wed Jan 23, 2019 2:44 pm

Re: Adding to our Playerbase - Campaign

Post by werf » Wed Oct 30, 2019 11:00 pm

well. except wolfbrother, black talon, maybe iron fist, and morat'raken. Everything else is very attainable :lol: again, different topic completely but, Raefnal had the absolute gold standard post for what we're trying to accomplish with this post - for that I thank you for your contribution and deep thought on the situation.

Elysia - I can introduce you to something I've used at work that makes it extremely easy to post social media on multiple platforms automatically. We basically build out what we want to drop for the month (which raef graciously offered to assist with and we can crowd source these types of things) and then set it to automatically post it on certain days of our choosing/time. It's hootsuite and free, etc. Really cool, can discuss later.

All in all, these are all great observations. Please continue bringing your ideas, they're interesting and constructive.

Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: Adding to our Playerbase - Campaign

Post by Eol » Thu Oct 31, 2019 12:08 am

Much to dislike below!

Things That Will Kill the Game:

-Pitifully low numbers. If someone signs on and the numbers are terribly small - that's probably it. They'll see the numbers and say ...its already dead here. When someone signs on in the evening to 7 people we probably lost a chance. I don't know how many new chances we get. So, something has to be done, considered, tried.

-Deathly silence. I've had too many times over the past ... years where I sign on and try and chit chat or get people going and no one says anything. Maybe they are all AFK but I've literally played for like 30 minutes where no one said a word. There's got to be an atmosphere. We have to interact. We have to say hello to each other when people sign on and say what's up.

-A dead divided human side. The game can't survive without humans in the middle to train new players and to be killed. I personally hate the war system and the Seanchan. You're entitled to your own opinion, but humanside is too divided. There was a time point not that long ago where I thought - human side is doing great. People are helping each other. Its long gone. I wont say anything more about the war system other than - it wasn't needed, it could have been so different, it was implemented terribly and its effects linger.

Historic Missed Opportunities

-I know Kryyg says any clan can be joined, but through the years we missed a lot of opportunities with certain clans.

-Trying for Sedai is probably better than its ever been (more people seem to be making it through) but the whole thing is still an exercise in misery.
-I'll acknowledge with hardwork you should be able to clan Gaidin.

-Were I a coder and designing this game right now - wolfbrother traits, not necessarily the full current deal, but parts of it would just be something someone could earn. No clan. No voting. To some extent the rank 8 zone sense for humans sort of helps resolve this.

-Things like Sedai, Gaidin, Wolfbrother, Blademaster are things we use to market and at times have been totally unattainable. If a new player signed on and said "will I ever be a wolfbrother" the answer is no. The game needs balance but we can't waste our best marketing.

-Not to put words in Immortals mouths and will likely be challenged on this - it was suggested in a clan forum that White Leopards were viewed as an opportunity for people to get clanned/clanned weaves because the Tower had such an unbelievable washout rate. The Tower part is its own problem, but the solution during all that time was simply to make Kin much more reasonable and attainable. It shouldn't have been a prestige clan - it should have been a mid-level clan with decent opportunity and the chance to pick up some perks at rank 7/8. I personally think channeler clan balance and weaves is a disaster but I spoke my peace elsewhere and it was rejected.

Things I Think We Have to Keep in Mind

-People are really attached to their characters. I don't know how it turned out for everyone else, I don't know if anyone else ultimately got resolved/or not, but there's still room for improvement in how we approach old characters and stats. In general, most of my main characters ultimately resolved - but I've got a bunch of 500-700 year old characters and I still sometimes laugh at what a crapshow rerolls are. Obviously Vampa stepped in and tried to change people's homelands and help them out, but that was monster of a task and I'm not sure he was able to keep it going. This may sound absurd, unreasonable, ridiculous, but I would almost say - if you have a level 51 (to make you suffer?) new statted char that you can prove is yours, with better stats - there should almost be a way for the Imms to just dissolve/delete/zap/goodbye your new character and set your old characters stats to those. I guess it ruins part of the rank 8 jazz. I know this is a hellacious box to open, but I recently did some statting on darkside and found myself thinking - my god, its easier to make new characters with good stats than to potentially reroll old characters. I've got an old rogue that still can't break 16 18 19 - he started 16 18 18. He was beaked. He got changed on his homeland, but that was it. Consider the fact that people used to declan their historic characters to try and get in with a new better statted name. We went through all this misery and shaming and - oh they needed to work their way in. What they needed was to able to keep playing - not have to engage in silliness like throwing away a character to get back into the clan with better stats. We need to look at things like this that are punitive and take the misery out. These people are stat obsessed - this game has gone on forever. 1 more dex could be a lot of enjoyment for someone playing their character every day.

-I was already told it can't be done but there should be a mechanism to add a few points to a prerolled char if they dedicate to the character, clan rank, etc. These characters will ultimately reroll terrible.

-Imms have done the right thing trying to help people's old chars solve historic permanent events that shouldn't be ie. stilling.

Time Wasters
-Scalp turn in. You had the right idea when you just let anyone get the full qps wherever they chose to turn them in. I understand the Imms concern - people need to have a connect to their home base, but its just a time killer. If you want people near their clan bases - give people a reason to be near them. I can assure you - I PKed and played less when I lost this functionality and was still trying to be active. I had a few PKs where I had a scalp that I didn't have time to walk south and I modulated my behavior. I played less. I skipped PK. I don't use maps. I don't use spammer programs. If I have to walk south I do so 1 click at a time and my hands hurt. I've been doing this 19 years. Does anyone else feel like they've done damage to their joints? Everyone talks a big game about how they can get 50 qps in a game but if I get a scalp and I have time - I'm walking south to get my extra 2 qps which the loss of I view as an insult. If we were Pking and you hoped to avenge your friend - too bad, I'm off to turn my scalp in, and I hate it. Thank god my longest walker has refresh.

Bonuses for Bad Guys
-The idea, implementation, mentality - everything associated with the CoL/Seanchan smob reporting bonus was terrible. I don't think I've smobbed a single time since that was put in place.
-But it brings us back to an underlying flaw in how things in this game are implement - I know a lot of people worship imbalance, but new bonuses shouldn't be secret. Let's keep in mind this is the same game where someone decided dreadlords should have faster weaves than all other channelers essentially destroying channeling balance. Without the light of day bad ideas can't be exposed for how awful they are.
-Worse, these sort of things always seem to flow to bad guys. Was there ever a moment where someone thought - we should let Lion Wardens have a perfect reporting feature so they can defend Andor. It was a giveaway for villains trying to cheese something into happening.

Smobbing
-I don't know how many rares should load, but awhile back I did a lot of solo smobbing (not with stab). I could kill a lot of things and still not have anything to show for it. I dumped 99% of what I found into barrels and it was constantly taken, needed, used. For all the talk of everyone being rich I think there's plenty of poor players who could use a hand.

Mixing it up
This is hard to do, but every once in awhile we just need to mix it up. I'm just tired of a bunch of the usual north PK. I tried playing a stretch of darkside when the Ghar master bonus was in place. Died repeatedly Ragan orchard. I felt like every PK ended up there. That was my darkside vibe. My human vibe is that I just can't stand another PK camp playing the how many at Camp ent game. Some of these setups and things have been exactly the same forever. I'm not making this as a balance argument or a "darkside hates Kajin" - just a, some of these things have just been the same for so long. Some of our oldest stuff hasn't really been used ever and ..should be changed until someone cares about it. No one really uses Treesinger anymore. Trolls have literally never used shrubbery patrols in dark forest. FD fade and darkhounds essentially sit unused. Siffas was a disaster and should never have been implemented. These are my opinions and others will have them to, but jokingly you just can't draw people away from the most common places. I've tried at times and jokingly no one has track anymore because everyone is either a rogue or a warrior.

Rank 8
Not sure this really motivated any humans. Its neat - I won't disagree. My opinion and others have already disagreed - humans needed zone sense at 1500 qps or something less than 3000. I get it - that's a huge upgrade for not being at 3000. But I've been in too many PKs in the past where the trolls had all long since bailed and the humans are tracking around and around in circles wondering "where are the trolls" ultimately to go keep and find the trolls are gone. Its not perfect, but trolls' where gives trolls a pretty good idea if humans have packed their bags and left. Its obviously multi-faceted, its a huge upgrade, but it protects against garbage PK which is a time saver. Back in the day there were a lot more Gaidin and WBs.

Anyway. A lot above to disagree with. Thanks to the people who posted and kept this thread going. When I saw no one posting I thought - eh, why bother. With people replying its perhaps worth saying something. A lot has happened that I think is positive - some good Imm work, rare stuff is interesting, sleep well and wake is great, adjustments to things based on use shows people thinking and evaluating, tps/tokens = good, smob tps = good, upgrading prerolled stats, etc.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Adding to our Playerbase - Campaign

Post by Elysia » Thu Oct 31, 2019 4:57 am

werf wrote:
Wed Oct 30, 2019 11:00 pm
Elysia - I can introduce you to something I've used at work that makes it extremely easy to post social media on multiple platforms automatically. We basically build out what we want to drop for the month (which raef graciously offered to assist with and we can crowd source these types of things) and then set it to automatically post it on certain days of our choosing/time. It's hootsuite and free, etc. Really cool, can discuss later.
That's really not much of a problem, as various imms do their thing on various platforms. I do FB. It's the content that's the issue. Just like it was hard to think of a temporary change every month and then every 3 months, it's hard to think of something to post every week.

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Adding to our Playerbase - Campaign

Post by iria » Thu Oct 31, 2019 6:52 am

@Eol

Smobbing - If you are solo smobbing I don't think you can expect the loads you get to be amazing, forces you to have to interact with other people if you want to hit the different chains - which arguably could use some tweaking, maybe not needing a full group for better chance of a load. This of course all depends on playtimes, could be if you aren't on at peak times and there's only a handful of people on LS - you're kind of stuck doing those solo.

Rank 8 - We have more rank 8s than we've ever had before, granted that is to be expected, but I think the added bonuses to humans and trollocs pushed people to actually work towards it. There's a 3-4 on ds and a 3-5 new on LS within the recent time. I imagine they'd have ended up there eventually, but I imagine the added bonuses pushed people to work towards it. I know I'm currently trying to get r8 on an alt, purely because of the added perks.

I agree that PK can become a bit stale in the same zones vs the same group of 10-15 different names who still PK up north regularly, but I think that is just the nature of the game. Smaller playerbase, means people are more centered around the classic PK zones, since you won't find humans exping in spine anymore or for the people who liked western PK, there's equally little to do out west.

To the point of zone sense, have to say I've never experienced the things you are describing - sure sometimes trollocs can take a while to find you if you sit in stedding or if you dismount, since there seems to be a lot of rogues/warriors there, but with the added clan perks there's really no reason not to have track anymore, think my ghar pracs hunter pracs at 12% and I can get all the stuff that I need + 86% track at 51.

War system - Hate it or love it, it did spike activity in the clans that were at war. CoL which wasn't too active, suddenly had a 8-9 members on often enough, granted in this current day made them unstoppable since they'd be 50% of the wholist, but still nice to see. Sure the system isn't perfect and it did lead to a lot of whinging on globals, but I think overall it was something fresh. Whenever a war was declared you'd see a spike in the clan's numbers. System is far from perfect, but added some spice to the game.

On your point of different clans, I somewhat agree. Could be it is needed to revamp the clans and maybe make WB/Gaidin/Sedai a remort for LS. Tweak some of the bonuses a bit - anyone who wants to put in the time can become one, kind of like remorting on DS now - isn't heavily relied on Chosen anymore, which is great. But then again if we're marketing people to play those things, they're still going to take a long time of dedicated play to achieve, especially for a new player. Don't think you can really change that in any way you look at it.

Somewhat agree with the rest of the stuff you posted

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