Skirmish in the Orchard

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Skirmish in the Orchard

Post by Asandra » Wed Aug 28, 2019 7:52 am

First off: don't expect a high quality "against all odds" log, just some PK from my perspective. I'm trying to log and post some normal logs here on AoW, to show everyday PK for those who are new or otherwise interested. Also, I made a bit of a mess with my aliasses, so room for improvement - but it was a fun fight (for me at least)

This log picks off at Ragan Orch. We just had a bit of fighting Blight. Jecks is wielding Justice and is beat at the moment. Meren, Kultunk and Ghrejah are around, one other joins later.


The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A mole is here, looking sickly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young and strong buck is here, munching some grass.
A brazen young hare thumps his powerful hind legs nearby.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Hurt SP:Strong MV:Fresh >
wh
[where ]
Players in your Zone
--------------------
Asandra - The Yard Before the Monastery <<- My client (Mudlet) logs this twice, I don't know why. Will fix that.
Asandra - The Yard Before the Monastery
Jecks - The Yard Before the Monastery

* R HP:Hurt SP:Strong MV:Fresh >

Glortin narrates 'i chillin atm'

* R HP:Hurt SP:Strong MV:Fresh >

Glortin narrates 'call if they come'

* R HP:Hurt SP:Strong MV:Fresh >
wh
[where ]
Players in your Zone
--------------------
Asandra - The Yard Before the Monastery
Asandra - The Yard Before the Monastery
Jecks - The Yard Before the Monastery
Jecks narrates 'K'

* R HP:Hurt SP:Strong MV:Fresh >
diag jecks
Jecks looks pretty hurt.
Jecks is beat.

* R HP:Hurt SP:Strong MV:Fresh >
'I healing you twice
You say 'I healing you twice'

* R HP:Hurt SP:Strong MV:Fresh >
se
embrace
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Fresh >

Jecks nods in agreement.

* R HP:Hurt SP:Strong MV:Fresh >

Jecks gets a silver etched shield from a backpack.

* R HP:Hurt SP:Strong MV:Fresh >

Jecks sheathes the ancient greatsword, Justice into a sword sheath.

* R HP:Hurt SP:Strong MV:Fresh >
Jecks binds a silver etched shield to his arm.

* R HP:Hurt SP:Strong MV:Fresh >
Jecks draws a scimitar with a hilt of twisted iron from a sword sheath with a flash of steel.

* R HP:Hurt SP:Strong MV:Fresh >
channel 'cure serious' jecks <<- Had to type this myself, I now have an alias for this
You begin to weave the appropriate flows...
-=+**+=- -=+*
Ok.
You channel flows of Air and Spirit into Jecks, healing him.

* R HP:Hurt SP:Strong MV:Fresh >
channel 'cure serious' jecks
You begin to weave the appropriate flows...
-=+**+=- -=+*
Ok.
You channel flows of Air and Spirit into Jecks, healing him.

* R HP:Hurt SP:Strong MV:Fresh >
crf
channel 'create food'
You begin to weave the appropriate flows...
-=
Jecks says 'sweet'
+*
Ok.
You weave flows of Earth to create a meal.

* R HP:Hurt SP:Strong MV:Fresh >
rel
Ok.

* R HP:Hurt SP:Strong MV:Fresh >

Jecks gets a package of iron rations from a backpack.

* R HP:Hurt SP:Strong MV:Fresh >
give fruit jecks

Jecks eats a package of iron rations.

* R HP:Hurt SP:Strong MV:Fresh >
You give a strange fruit to Jecks.

* R HP:Hurt SP:Strong MV:Fresh >
nod
You nod in agreement.

* R HP:Hurt SP:Strong MV:Fresh >
wh
[where ]
Players in your Zone
--------------------
Asandra - The Yard Before the Monastery
Asandra - The Yard Before the Monastery
Jecks - The Yard Before the Monastery

* R HP:Hurt SP:Strong MV:Fresh >
p
k dark

Jecks gives you a strange fruit.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.
Jecks nods in agreement.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

stat
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > You are a 362 year old female human channeler.
Your height is 5 feet, 3 inches, and you weigh 125.0 lbs.
You are carrying 0.4 lbs and wearing 18.1 lbs, peanuts.
Your base abilities are: Str:16 Int:17 Wil:19 Dex:18 Con:14. Total: 84.
Offensive bonus: 129, Dodging bonus: 143, Parrying bonus: 177 (320 def). Total Defence: 320
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR
- LIGHT BALL

* R HP:Hurt SP:Strong MV:Fresh >
diag jecks
Jecks has some big nasty wounds and scratches.
Jecks is battered.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
Tic in 7 seconds!
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

not
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

l
* R HP:Hurt SP:Strong MV:Fresh >
You start paying increased attention to your surroundings.

* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A mole is here, looking sickly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young and strong buck is here, munching some grass.
A brazen young hare thumps his powerful hind legs nearby.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
p
k dark
p
k dark
p
k dark
wea
wh
They aren't here.
Jecks stops using a water skin.

* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.
Jecks drinks water from a water skin.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
Jecks drinks water from a water skin.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.
Jecks puts a water skin on his belt.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > [weather ]
The temperature is about 85 degrees.
The sky is cloudless, and a calm wind comes from the north.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > [where ]
Players in your Zone
--------------------
Asandra - The Yard Before the Monastery
Asandra - The Yard Before the Monastery
Jecks - The Yard Before the Monastery

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.
Jecks narrates 'See em?'

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
p
k dark
They aren't here.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh >
They aren't here.
*Meren* has arrived from the west.
*Ghrejah* has arrived from the west.
*Kultunk* has arrived from the west.

* R HP:Hurt SP:Strong MV:Fresh > You barely tickle *Kultunk*'s body with your strike.

p
k dark
* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered > You do the best you can!
Jecks tries to slice *Meren*, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered >
*Ghrejah* tries to blast Jecks, but he parries successfully.

* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered > You do the best you can!

* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered >

Jecks narrates 'On'

* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered >

A Shienaran forward scout joins Jecks's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Glortin narrates 'no'
Jecks panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered >

Jecks leaves east. >>

* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered >

A Shienaran forward scout barely slashes Kultunk's right arm.
A Shienaran forward scout tickles Ghrejah's body with his slash.
*Ghrejah* panics, and attempts to flee!
A Shienaran forward scout slashes Kultunk's body.
Ragan tries to slash Meren, but he parries successfully.
A Shienaran forward scout barely slashes Ghrejah's left leg.
You barely tickle *Kultunk*'s body with your strike.

* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered >

Glortin has arrived from the north, riding a gray palfrey.

f
* R HP:Hurt SP:Strong MV:Fresh - Kultunk: Battered >

You dodge a bash from *Kultunk* who loses his balance and falls!
*Ghrejah* leaves east. >>

* R HP:Hurt SP:Strong MV:Fresh - a Shienaran forward scout: Healthy - Kultunk: Battered > You panic
and attempt to flee!
*Meren* panics, and attempts to flee!


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Meren* has arrived from the east.

se
embrace
* R HP:Hurt SP:Strong MV:Full >
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Full >
e
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
Glortin of Two Rivers is here, fighting Kultunk, riding a gray palfrey.
A Shienaran forward scout is here, fighting Kultunk.
A Shienaran forward scout is here, fighting Kultunk.
*Kultunk* is here, fighting a Shienaran forward scout.
A mole is here, looking sickly.
A Shienaran forward scout is here, fighting Kultunk.
A Shienaran forward scout is here, fighting Kultunk.
A young and strong buck is here, munching some grass.
A brazen young hare thumps his powerful hind legs nearby.
Ragan is here, fighting Kultunk.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

p
k dark
* R HP:Hurt SP:Strong MV:Full >

*Ghrejah* has arrived from the east.

* R HP:Hurt SP:Strong MV:Full >
You tickle *Ghrejah*'s right leg with your strike.
*Ghrejah* panics, and attempts to flee!

se
embrace
* R HP:Hurt SP:Strong MV:Full - Ghrejah: Battered >
*Kultunk* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Ghrejah: Battered >
*Kultunk* leaves north. ^^

* R HP:Hurt SP:Strong MV:Full - Ghrejah: Battered >
Glortin barely pierces *Ghrejah*'s right arm.

* R HP:Hurt SP:Strong MV:Full - Ghrejah: Battered > You are already in touch with saidar, can't you feel it?

* R HP:Hurt SP:Strong MV:Full - Ghrejah: Battered >

*Ghrejah* leaves west. <<

c
* R HP:Hurt SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
*Meren* has arrived from the west.
*Ghrejah* has arrived from the west.

* R HP:Hurt SP:Strong MV:Full >
Glortin barely pierces *Ghrejah*'s body.

* R HP:Hurt SP:Strong MV:Full >
p
k dark
c
You try to strike *Meren*, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Full - Meren: Beaten >
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...
-=
Ragan slashes Meren's body hard.
*Meren* panics, and attempts to flee!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tries to slash Meren, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A young, agile hare leaves west. <<
A Shienaran forward scout barely slashes Ghrejah's left arm.
A Shienaran forward scout barely slashes Ghrejah's left leg.
Ragan tries to slash Meren, but he parries successfully.
*Ghrejah* tries to blast Glortin, but he deflects the blow.
Glortin pierces *Ghrejah*'s left arm hard.
+
*Meren* leaves south. vv
**+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
c

*Ghrejah* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full >
A Shienaran forward scout tickles Ghrejah's head with his slash.
A Shienaran forward scout barely slashes Ghrejah's right arm.
A Shienaran forward scout barely slashes Ghrejah's body.
Glortin barely pierces *Ghrejah*'s body.
[channel 'flame strike' h.meren]
Nobody here by that name.

t
channel 'fireball' h.dark
* R HP:Hurt SP:Strong MV:Full >
You begin to weave the appropriate flows...
-
Jecks smites *Ghrejah*'s left foot.
*Ghrejah* panics, and attempts to flee!
*Ghrejah* leaves west. <<
=+**+
Glortin leaves west riding a gray palfrey.
=-
Jecks leaves south. vv
You follow Jecks.

-=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
t
channel 'fireball' h.dark
Nobody here by that name.
Jecks has arrived from the south.

* R HP:Hurt SP:Strong MV:Full >
Jecks leaves south. vv
You follow Jecks.

Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.

* R HP:Hurt SP:Strong MV:Full >
p
k dark

Jecks leaves east. >>
You follow Jecks.

Under the Angel
[ obvious exits: S W ]
Zone: Decayed Forest
A torch is here on the ground.
A shattered arm lies in a bloody red and purple mess. [2]
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
*Meren* is standing here.
*Meren* is surrounded by a shimmering white aura!
A small grasshopper hops from place to place.

p
k dark
* R HP:Hurt SP:Strong MV:Full >
p
k dark
You try to strike *Meren*, but he parries successfully.
Jecks tries to smite *Meren*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Full - Meren: Beaten > You do the best you can!

* R HP:Hurt SP:Strong MV:Full - Meren: Beaten >
You do the best you can!

se
embrace
* R HP:Hurt SP:Strong MV:Full - Meren: Beaten >
t
channel 'fireball' h.dark
You are already in touch with saidar, can't you feel it?

* R HP:Hurt SP:Strong MV:Full - Meren: Beaten >
You begin to weave the appropriate flows...

*Meren* tries to slash you, but you parry successfully.
*Meren* panics, and attempts to flee!
-=
Glortin narrates 'g beat'
+
*Meren* leaves south. vv
**+
Jecks narrates 'Spam ragan'
=
Jecks leaves west. <<
You follow Jecks.

- -
Glortin narrates 'im buffin 1w'
=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Full >
w

Glortin narrates '2'

p
k dark
* R HP:Hurt SP:Strong MV:Full >
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Hurt SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Jecks leaves west. <<
You follow Jecks.

Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
*Ghrejah* is here, fighting Glortin.
*Kultunk* is here, fighting Glortin.
Glortin of Two Rivers is sitting here, riding a gray palfrey.

* R HP:Hurt SP:Strong MV:Full >
Jecks smites *Ghrejah*'s body hard.
*Ghrejah* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full > You tickle *Kultunk*'s body with your strike.

* R HP:Hurt SP:Strong MV:Full - Glortin: Wounded - Kultunk: Battered >

You barely strike *Kultunk*'s body.
*Kultunk* slashes Glortin's body into bloody fragments!

* R HP:Hurt SP:Strong MV:Full - Glortin: Wounded - Kultunk: Battered >
se
embrace
You are already in touch with saidar, can't you feel it?

t
channel 'fireball' h.dark
* R HP:Hurt SP:Strong MV:Full - Glortin: Wounded - Kultunk: Battered >

*Kultunk* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Glortin: Wounded - Kultunk: Battered > You begin to weave the
appropriate flows...
*Ghrejah* avoids being bashed by Jecks who loses his balance and falls!
*Ghrejah* panics, and attempts to flee!
*Ghrejah* leaves west. <<
-=
*Kultunk* leaves east. >>
+**
*Ghrejah* has arrived from the west.
+
Glortin pierces *Ghrejah*'s right foot.
=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Ghrejah*.
Jecks smites *Ghrejah*'s body.

* R HP:Hurt SP:Strong MV:Full - Glortin: Wounded - Ghrejah: Critical >
Jecks smites *Ghrejah*'s left arm hard.
You barely strike *Ghrejah*'s left arm.
*Ghrejah* is incapacitated and will slowly die, if not aided.
Glortin pierces *Ghrejah*'s left leg hard.
*Ghrejah* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghrejah*'s death cry.

* R HP:Hurt SP:Strong MV:Full >
t
channel 'fireball' h.dark
Nobody here by that name.
Jecks leaves east. >>
You follow Jecks.

The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Hurt SP:Strong MV:Full >
Tic in 7 seconds!

Jecks leaves west. <<
You follow Jecks.

Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
The corpse of Ghrejah is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Hurt SP:Strong MV:Full >

Jecks sheathes the ancient greatsword, Justice into a sword sheath.

* R HP:Hurt SP:Strong MV:Full >
Jecks draws a shiny copper dagger from an earthen brown mantle with a flash of steel.

* R HP:Hurt SP:Strong MV:Full >
Jecks leans over and severs the head from the corpse of Ghrejah.

* R HP:Hurt SP:Strong MV:Full >
Jecks sheathes a shiny copper dagger into an earthen brown mantle.
*Meren* has arrived from the east.

p
k dark
* R HP:Hurt SP:Strong MV:Full >
Glortin tries to pierce *Meren*, but he deflects the blow.
Jecks draws the ancient greatsword, Justice from a sword sheath with a flash of steel.
Jecks wields the ancient greatsword, Justice in a two-handed grip.

* R HP:Hurt SP:Strong MV:Full >
Jecks leaves east. >>
You follow Jecks.

The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A Shienaran scout keeps a constant watch here.
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Hurt SP:Strong MV:Full > They aren't here.

* R HP:Hurt SP:Strong MV:Full >
p
k dark

Jecks leaves west. <<
You follow Jecks.

Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
The corpse of Ghrejah is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
*Meren* is here, fighting Glortin.
*Meren* is surrounded by a shimmering white aura!
Glortin of Two Rivers is here, fighting Meren, riding a gray palfrey.

* R HP:Hurt SP:Strong MV:Full >
p
k dark

Jecks tries to smite *Meren*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Full > You try to strike *Meren*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Full - Glortin: Wounded - Meren: Beaten >
se
embrace
You try to strike *Meren*, but he dodges the attack.
*Meren* tries to slash Glortin, but he dodges the attack.
Glortin tries to pierce *Meren*, but he parries successfully.
The sun disappears beneath the western horizon.
You do the best you can!
*Meren* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Fresh - Glortin: Wounded - Meren: Beaten >
t
channel 'fireball' h.dark
You are already in touch with saidar, can't you feel it?
*Meren* leaves east. >>

* R HP:Scratched SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Fresh >
Jecks leaves east. >>
You follow Jecks.

The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A Shienaran scout keeps a constant watch here.
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Glortin has arrived from the west, riding a gray palfrey.

t
channel 'fireball' h.dark
* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full >
Jecks leaves east. >>
You follow Jecks.

On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >
t
channel 'fireball' h.dark

Jecks leaves west. <<
You follow Jecks.

The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A Shienaran scout keeps a constant watch here.
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full >

Jecks leaves north. ^^
You follow Jecks.

Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A lynx creeps low to the ground, hunting for food.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >

Jecks leaves north. ^^
You follow Jecks.

By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A raven is visible flying high in the sky.
Glortin has arrived from the south, riding a gray palfrey.

tgt meren
First target is set as: meren.
* R HP:Scratched SP:Strong MV:Full >
Jecks leaves east. >>
You follow Jecks.

In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >

Jecks gets a thin vial of yellow fluid from a backpack.

rel
* R HP:Scratched SP:Strong MV:Full >

Jecks quaffs a thin vial of yellow fluid.
Jecks looks more invigorated and ready to go.

p
k meren
* R HP:Scratched SP:Strong MV:Full >
Jecks leaves east. >>
You follow Jecks.

The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full > Ok.
Jecks leaves north. ^^
You follow Jecks.

The Blight
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
Glortin has arrived from the south, riding a gray palfrey.

p
k meren
* R HP:Scratched SP:Strong MV:Full >
p
k meren
They aren't here.

p
k meren
* R HP:Scratched SP:Strong MV:Full >
p
k meren
They aren't here.

* R HP:Scratched SP:Strong MV:Full > They aren't here.

p
k meren
* R HP:Scratched SP:Strong MV:Full > They aren't here.
Jecks leaves north. ^^
You follow Jecks.

The Blight
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
Glortin has arrived from the south, riding a gray palfrey.

p
k meren
* R HP:Scratched SP:Strong MV:Full > They aren't here.

p
k meren
* R HP:Scratched SP:Strong MV:Full > They aren't here.

p
k meren
* R HP:Scratched SP:Strong MV:Full > They aren't here.
Jecks leaves north. ^^
You follow Jecks.

The Blight
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full > They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >

Jecks leaves north. ^^
You follow Jecks.

The Blight
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here.
A rat scurries around trying to get out of sight.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >

A shrill piercing scream reverberates through the area.

* R HP:Scratched SP:Strong MV:Full >

A jet black courser stops following Jecks.
Jecks starts riding a jet black courser.

p
k meren
* R HP:Scratched SP:Strong MV:Full >
p
k meren
p
k meren
p
k meren
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.
Jecks says 'YAY!'

p
k meren
* R HP:Scratched SP:Strong MV:Full > They aren't here.

p
k meren
* R HP:Scratched SP:Strong MV:Full > They aren't here.

p
k meren
* R HP:Scratched SP:Strong MV:Full > They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

p
k meren
* R HP:Scratched SP:Strong MV:Full >
p
k meren
p
k meren
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full > They aren't here.

grin
* R HP:Scratched SP:Strong MV:Full >
You grin evilly.

p
k meren
p
k meren
* R HP:Scratched SP:Strong MV:Full >
They aren't here.

l
* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full > The Blight
[ obvious exits: N S D ]
Zone: The Blight
Glortin of Two Rivers is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A rat scurries around trying to get out of sight.

p
k meren
p
k meren
* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
kr
[kill rat]
A rat stops following you.
You strike a rat's body hard.

* R HP:Scratched SP:Strong MV:Full - a rat: Wounded >

A shrill piercing scream reverberates through the area.

* R HP:Scratched SP:Strong MV:Full - a rat: Wounded >

Jecks smites a rat's right leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Scratched SP:Strong MV:Full >
l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
The corpse of a rat is lying here.
Glortin of Two Rivers is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Scratched SP:Strong MV:Full >
not

Jecks leaves north riding a jet black courser.
You follow Jecks.

The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >
You stop paying increased attention to your surroundings.

* R HP:Scratched SP:Strong MV:Full >

Jecks leaves north riding a jet black courser.
You follow Jecks.

The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A trolloc is here commanding a fist of troops.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >

Glortin says 'the extra db making huge difference'

* R HP:Scratched SP:Strong MV:Full >

Jecks smites a Dha'vol trolloc's body hard.

* R HP:Scratched SP:Strong MV:Full >
score

A shrill piercing scream reverberates through the area.
A Dha'vol trolloc tickles Jecks's body with his cleave.

* R HP:Scratched SP:Strong MV:Full >
Glortin pierces a Dha'vol trolloc's body hard.
You have 265(280) hit and 132(145) movement points.
You have scored 108500001 experience points and 129 quest points.
You need 1727319362 exp to level and 21 qp to rank. (1727.32M)
You have amassed 29 Turn points to date.
You have played 7 days and 17 hours (real time).
This ranks you as Asandra the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Scratched SP:Strong MV:Full >
Glortin pierces a Dha'vol trolloc's right leg.

* R HP:Scratched SP:Strong MV:Full >
k trolloc
You barely strike a Dha'vol trolloc's left leg.

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Hurt >
stat

A Dha'vol trolloc avoids being bashed by Jecks who loses his balance and falls!

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Hurt >
You barely strike a Dha'vol trolloc's body.
Glortin pierces a Dha'vol trolloc's left foot hard.
A Dha'vol trolloc tries to cleave Jecks, but he parries successfully.
You are a 362 year old female human channeler.
Your height is 5 feet, 3 inches, and you weigh 125.0 lbs.
You are carrying 0.4 lbs and wearing 18.1 lbs, peanuts.
Your base abilities are: Str:16 Int:17 Wil:19 Dex:18 Con:14. Total: 84.
Offensive bonus: 129, Dodging bonus: 143, Parrying bonus: 177 (320 def). Total Defence: 320
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- ARMOR
- LIGHT BALL

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Hurt >

Glortin tries to pierce a Dha'vol trolloc, but he parries successfully.

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Hurt >

You barely strike a Dha'vol trolloc's left foot.
Glortin pierces a Dha'vol trolloc's right leg very hard.
A Dha'vol trolloc barely cleaves Jecks's right foot.

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Wounded >

Glortin pierces a Dha'vol trolloc's body hard.

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Wounded >
'good to be of help

Jecks smites a Dha'vol trolloc's body into bloody fragments!
You barely strike a Dha'vol trolloc's body.
Glortin pierces a Dha'vol trolloc's left arm extremely hard.
A Dha'vol trolloc tickles Jecks's right leg with his cleave.
Jecks sends a Dha'vol trolloc sprawling with a powerful bash!

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Battered >
smi
You say 'good to be of help'

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Battered >
i
You smile happily.

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Battered >
You are carrying:
a strange fruit
a thin vial of yellow fluid

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Battered >

Glortin pierces a Dha'vol trolloc's body.

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Battered >

Jecks smites a Dha'vol trolloc's left arm into bloody fragments!
You strike a Dha'vol trolloc's head hard.
Glortin pierces a Dha'vol trolloc's body.

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Critical >
l in pack
purse (used) :
a leather water flask
a cup of thready brown tea
[2] a thin vial of yellow fluid
a bubbling draught
a lantern
a stable ticket
thirteen gold crowns
seventeen copper pennys
a coach ticket

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Critical >

Glortin pierces a Dha'vol trolloc's left leg hard.

* R HP:Scratched SP:Strong MV:Full - Jecks: Wounded - a Dha'vol trolloc: Critical >

Jecks smites a Dha'vol trolloc's left hand very hard.
A Dha'vol trolloc is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a Dha'vol trolloc's death cry.

* R HP:Scratched SP:Strong MV:Full >
p
k meren

Jecks leaves east riding a jet black courser.
You follow Jecks.

The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >

Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
The corpse of a Dha'vol trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >

Jecks leaves south riding a jet black courser.
You follow Jecks.

The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

wea
* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves south riding a jet black courser.
You follow Jecks.

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves south riding a jet black courser.
You follow Jecks.

The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
[weather ]
The temperature is about 90 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves north riding a jet black courser.
You follow Jecks.

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves down riding a jet black courser.
You follow Jecks.

Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
You smell something remniscent of death as you enter this place.
Glortin has arrived from above, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves west riding a jet black courser.
You follow Jecks.

Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A huge darkhound is here, drooling and snarling.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves north riding a jet black courser.
You follow Jecks.

In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves west riding a jet black courser.
You follow Jecks.

In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves up riding a jet black courser.
You follow Jecks.

Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from below, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves north riding a jet black courser.
You follow Jecks.

The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >

Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A giant scorpion curls its jointed tail in preparation to attack.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves west riding a jet black courser.
You follow Jecks.

Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves north riding a jet black courser.
You follow Jecks.

Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves west riding a jet black courser.
You follow Jecks.

Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
An astonishingly tall and broad man stands here, with large tufted ears.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >

Jecks leaves south riding a jet black courser.
You follow Jecks.

Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

Tic in 7 seconds!
* R HP:Scratched SP:Strong MV:Strong >

Jecks leaves south riding a jet black courser.
You follow Jecks.

The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves south riding a jet black courser.
You follow Jecks.

Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A huge misshapen bear with large tusks, howls hungrily.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >

Jecks leaves west riding a jet black courser.
You follow Jecks.

Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >

Jecks leaves south riding a jet black courser.
You follow Jecks.

Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves south riding a jet black courser.
You follow Jecks.

Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Strong >

Jecks leaves south riding a jet black courser.
You follow Jecks.

The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
*Kultunk* is standing here.
*Meren* is standing here.
*Meren* is surrounded by a shimmering white aura!
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Scratched SP:Strong MV:Strong >

A Dha'vol trolloc tries to crush you, but you deflect the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal slashes Jecks's left arm hard.
A ramshorned trolloc tries to cleave Jecks, but he parries successfully.
You try to strike a Dha'vol trolloc, but he parries successfully.
A Dha'vol trolloc tries to crush you, but you deflect the blow.
The night has begun.
Tic length updated to: 61.645 seconds.

* R HP:Scratched SP:Strong MV:Full - a Dha'vol trolloc: Healthy >

*Kultunk* tries to slash you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Full - a Dha'vol trolloc: Healthy >
f

Jecks panics, and attempts to flee!
*Meren* leaves north. ^^

e
* R HP:Scratched SP:Strong MV:Full - a Dha'vol trolloc: Healthy >

Jecks leaves east riding a jet black courser.

* R HP:Scratched SP:Strong MV:Full - a Dha'vol trolloc: Healthy > You panic and attempt to flee!

You flee head over heels.
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Alas, you cannot go that way...

* R HP:Scratched SP:Strong MV:Full >

Glortin narrates 'ron '

* R HP:Scratched SP:Strong MV:Full >

Glortin narrates '1n patrol'

* R HP:Scratched SP:Strong MV:Full >

Jecks narrates 'I am 1e'

* R HP:Scratched SP:Strong MV:Full >
w
w
n
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

n
* R HP:Scratched SP:Strong MV:Full >
Around the Mountain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Scratched SP:Strong MV:Full > A Pass in the Blighted Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Scratched SP:Strong MV:Full > Blighted Forest
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

e
* R HP:Scratched SP:Strong MV:Full >
Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Scratched SP:Strong MV:Full >
p
k meren
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kultunk* is standing here.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin of Two Rivers is standing here, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >
Glortin barely pierces *Kultunk*'s body.

* R HP:Scratched SP:Strong MV:Full >
*Kultunk* tries to slash Glortin, but he deflects the blow.
Glortin pierces *Kultunk*'s head.
Glortin barely pierces *Kultunk*'s body.

* R HP:Scratched SP:Strong MV:Full > They aren't here.

* R HP:Scratched SP:Strong MV:Full >
se
embrace

*Kultunk* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Full >
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Strong MV:Full >

*Kultunk* leaves west. <<

tgt dark
First target is set as: dark.
* R HP:Scratched SP:Strong MV:Full >
p
k dark
p
k dark
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Full >
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black snake with red mottling slyly meanders around you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Full > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

Blighted Forest
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A raven is here, watching.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.
Jecks leaves south riding a jet black courser.
You follow Jecks.

A Pass in the Blighted Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
*Kultunk* is standing here.
Glortin has arrived from the north, riding a gray palfrey.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > Glortin barely pierces *Kultunk*'s body.
You barely tickle *Kultunk*'s body with your strike.

* R HP:Scratched SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered > You do the best you can!

p
k dark
* R HP:Scratched SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered >
You tickle *Kultunk*'s body with your strike.
*Kultunk* tries to slash Glortin, but he parries successfully.
Glortin barely pierces *Kultunk*'s body.
You do the best you can!

* R HP:Scratched SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered >
You do the best you can!
Jecks smites *Kultunk*'s body hard.

se
embrace
* R HP:Scratched SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered >

*Kultunk* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered >

Glortin tickles *Kultunk*'s head with his pierce.

* R HP:Scratched SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Beaten > You are already in touch with saidar, can't
you feel it?

t
channel 'fireball' h.dark
* R HP:Scratched SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Beaten >
You begin to weave the appropriate flows...
*Kultunk* leaves south. vv
-=+*
Jecks leaves south riding a jet black courser.
You follow Jecks.

Glortin leaves south riding a gray palfrey.
*
s
e+=
e
-Cancelled.
Around the Mountain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Strong > Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
Jecks leaves west riding a jet black courser.
You follow Jecks.

Around the Mountain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A brazen young hare thumps his powerful hind legs nearby.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.
Jecks leaves north riding a jet black courser.
You follow Jecks.

A Pass in the Blighted Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.
Jecks leaves north riding a jet black courser.
You follow Jecks.

Blighted Forest
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A raven is here, watching.
Glortin has arrived from the south, riding a gray palfrey.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.
Jecks leaves east riding a jet black courser.
You follow Jecks.

Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black snake with red mottling slyly meanders around you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
Glortin has arrived from the west, riding a gray palfrey.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.
Jecks leaves east riding a jet black courser.
You follow Jecks.

Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the west, riding a gray palfrey.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.
Jecks says 'RTeady?'

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Scratched SP:Strong MV:Strong >
They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

i
* R HP:Scratched SP:Strong MV:Strong > They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

* R HP:Scratched SP:Strong MV:Strong > Glortin says 'weary horse'
They aren't here.

* R HP:Scratched SP:Strong MV:Strong >
Glortin stops riding a gray palfrey.
They aren't here.

nod
* R HP:Scratched SP:Strong MV:Strong > They aren't here.
Jecks says 'TGt meren'

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

* R HP:Scratched SP:Strong MV:Strong >
They aren't here.

* R HP:Scratched SP:Strong MV:Strong > They aren't here.

* R HP:Scratched SP:Strong MV:Strong > You are carrying:
a strange fruit
a thin vial of yellow fluid

* R HP:Scratched SP:Strong MV:Strong > You nod in agreement.

* R HP:Scratched SP:Strong MV:Strong >
Jecks nods in agreement.

* R HP:Scratched SP:Strong MV:Strong >

Jecks says 'Hitting'

tgt meren
First target is set as: meren.
* R HP:Scratched SP:Strong MV:Strong >
se
embrace
You are already in touch with saidar, can't you feel it?
Jecks leaves south riding a jet black courser.
You follow Jecks.

The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
*Kultunk* is standing here.
*Meren* is standing here.
*Meren* is surrounded by a shimmering white aura!
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Scratched SP:Strong MV:Strong >
r
channel 'flame strike' h.meren

*Kultunk* opens a way west.

* R HP:Scratched SP:Strong MV:Strong >
You begin to weave the appropriate flows...
-=+
*Kultunk* slashes your right arm into bloody fragments!
*
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Strong - Kultunk: Battered >
You barely tickle *Kultunk*'s head with your strike.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal tries to slash you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Strong - Kultunk: Battered >

You gasp in pain as streaks of fire from *Meren* burn your body!

f
* R HP:Wounded SP:Strong MV:Strong - Kultunk: Battered >

*Meren* avoids being bashed by Jecks who loses his balance and falls!
*Meren* panics, and attempts to flee!

e
* R HP:Wounded SP:Strong MV:Strong - Kultunk: Battered >
You panic and attempt to flee!


*Meren* leaves north. ^^

You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Wounded SP:Strong MV:Strong >
z got hit
[narr ]
You narrate 'got hit'

* R HP:Wounded SP:Strong MV:Strong >
w
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong >
wh
[where ]
Players in your Zone
--------------------
Asandra - The Blighted Forest
Asandra - The Blighted Forest
Jecks - Near the Edge of the Blighted Forest
Jecks narrates 'Nod'

* R HP:Wounded SP:Strong MV:Strong >
e
s
The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Wounded SP:Strong MV:Strong >
The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A huge misshapen bear with large tusks, howls hungrily.
A snake is crawling through the water here.
Jecks narrates 'Off to 1n'

* R HP:Wounded SP:Strong MV:Strong >

A blight-bear tries to hit you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Strong - a blight-bear: Scratched >

You try to strike a blight-bear, but it parries successfully.
A blight-bear tries to hit you, but you dodge the attack.

f
* R HP:Wounded SP:Strong MV:Strong - a blight-bear: Scratched >
s
s
w
You panic and attempt to flee!

w
Tic in 7 seconds!
You flee head over heels.
On the Hillside
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong >
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A snake is crawling through the water here.

* R HP:Wounded SP:Strong MV:Strong > An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Strong MV:Strong >
n
w
w
n
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

n
* R HP:Wounded SP:Strong MV:Strong >
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
e
* R HP:Wounded SP:Strong MV:Strong > Around the Mountain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Wounded SP:Strong MV:Strong > A Pass in the Blighted Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Blighted Forest
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring >
p
k meren
Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
!!HORSE!! A gray palfrey prances skittishly nearby.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

p
k meren
p
k meren
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring >
They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

rel
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring > Ok.

p
k meren
p
k meren
* R HP:Wounded SP:Strong MV:Tiring >
They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Tiring >
p
k meren
You are thirsty.
They aren't here.

p
k meren
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k meren
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k meren
p
k meren
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

p
k meren
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k meren
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k meren
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k meren
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

p
k meren
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k meren
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
wh
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Glortin - Near the Edge of the Blighted Forest
Glortin - Near the Edge of the Blighted Forest
Asandra - Near the Edge of the Blighted Forest
Asandra - Near the Edge of the Blighted Forest
Jecks - Near the Edge of the Blighted Forest

* R HP:Hurt SP:Strong MV:Strong >
Jecks narrates 'G ok?'

l
* R HP:Hurt SP:Strong MV:Strong >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
Glortin of Two Rivers is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
!!HORSE!! A gray palfrey prances skittishly nearby.

l
* R HP:Hurt SP:Strong MV:Strong >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
Glortin of Two Rivers is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
!!HORSE!! A gray palfrey prances skittishly nearby.

* R HP:Hurt SP:Strong MV:Strong >

Glortin nods in agreement.

* R HP:Hurt SP:Strong MV:Strong >

Jecks nods in agreement.

* R HP:Hurt SP:Strong MV:Strong >

A blight-bear has arrived from the south.
Jecks says 'Hitting'

* R HP:Hurt SP:Strong MV:Strong >

A blight-bear tries to hit you, but you dodge the attack.

se
embrace
* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Scratched >
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Scratched >

Glortin pierces a blight-bear's body very hard.

* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Hurt >

Jecks smites a blight-bear's body into bloody fragments!

* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Wounded >
Glortin snickers softly.

* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Wounded >

Jecks smites a blight-bear's body into bloody fragments!
Glortin tries to pierce a blight-bear, but it parries successfully.
You try to strike a blight-bear, but it parries successfully.
You swiftly dodge a blight-bear's attempt to hit you.
Glortin pierces a blight-bear's right paw into bloody fragments!

* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Battered >
sigh
You sigh.

l
* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Battered >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A blight-bear is here, fighting YOU!
Glortin of Two Rivers is here, fighting a blight-bear.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is here, fighting a blight-bear, riding a jet black courser.
!!HORSE!! A gray palfrey prances skittishly nearby.

* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Battered >

Jecks smites a blight-bear's head into bloody fragments!
Glortin pierces a blight-bear's body extremely hard.
A blight-bear swiftly dodges your attempt to strike it.
A blight-bear tries to hit you, but you dodge the attack.

* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Critical >
nod
Glortin says 'devil bear'
You nod in agreement.

* R HP:Hurt SP:Strong MV:Strong - a blight-bear: Critical >

Jecks smites a blight-bear's right leg into bloody fragments!
A blight-bear is mortally wounded, and will die soon, if not aided.
Glortin pierces a blight-bear's right foreleg into bloody fragments!
A blight-bear is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a blight-bear's death cry.

r
channel 'flame strike' h.meren
* R HP:Hurt SP:Strong MV:Strong >
Nobody here by that name.
Jecks nods in agreement.

* R HP:Hurt SP:Strong MV:Strong >
r
channel 'flame strike' h.meren

Jecks leaves south riding a jet black courser.
You follow Jecks.

The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
*Kultunk* is standing here.
*Meren* is standing here.
A baby lizard scampers about.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Glortin swiftly dodges *Meren*'s attempt to slash him.

* R HP:Hurt SP:Strong MV:Strong >

*Kultunk* slashes Jecks's left arm very hard.

* R HP:Hurt SP:Strong MV:Strong > You begin to weave the appropriate flows...

A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
-=+*
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc tries to crush you, but you parry successfully.
A hooded myrddraal slashes your right leg extremely hard.
Jecks barely smites *Kultunk*'s body.
Glortin tries to pierce *Meren*, but he parries successfully.
*Meren* tries to slash Glortin, but he deflects the blow.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Strong - a ramshorned trolloc: Healthy >
Jecks panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong - a ramshorned trolloc: Healthy >

Jecks leaves east riding a jet black courser.

f
* R HP:Wounded SP:Strong MV:Strong - a ramshorned trolloc: Healthy >
e
Glortin tries to pierce *Meren*, but he parries successfully.
Glortin panics, and attempts to flee!
You panic and attempt to flee!


Glortin leaves east. >>
You flee head over heels.
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong >

A blighted deer has arrived from the north.

* R HP:Wounded SP:Strong MV:Strong >
w
w
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
n
* R HP:Wounded SP:Strong MV:Strong >
Around the Mountain
This pass right next to the mountain fills up with trees and slowly dies
away to the south where the forest dominates. The foot of the mountain
curves itself slightly at the end of the pass and disappears around a bend
to the west. Looking up, one can see the mountain stand tall many hundred
feet above. East the forest grows thicker. To the west the foot of the
mountain curves and north is a pass next to the mountain.
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Wounded SP:Strong MV:Strong > A Pass in the Blighted Forest
This pass leads through the dense forest right next to the foot of a
mountain. A steep slope leads up the mountain to the west. A mild breeze of
air runs through the pass, occationally bumping into the mountain on its
way. To the north and south the blighted forest can be seen, and just west
of here is a slope.
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Blighted Forest
The trees seem to stand further apart here just to suddenly make a wide
turn around some sort of opening in the forest. The opening looks peaceful
and therefore stands in great contrast to the rest of the forest. The
blighted forest is growing in the east, and moving to the south a quite
wide and long pass can be seen, leading through the thick population of
bushes and trees.
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

e
* R HP:Wounded SP:Strong MV:Strong >
e
Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Wounded SP:Strong MV:Strong >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
!!HORSE!! A gray palfrey prances skittishly nearby.

* R HP:Wounded SP:Strong MV:Strong >
s
r
channel 'flame strike' h.meren
The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is here, fighting Meren.
Jecks the Shadow Hunter is sitting here, riding a jet black courser.
*Kultunk* is here, fighting Jecks.
*Meren* is here, fighting Jecks.
A baby lizard scampers about.
A Dha'vol trolloc is here, fighting Jecks.
A ramshorned trolloc is here, fighting Jecks.
A hooded myrddraal is here, fighting Jecks.

* R HP:Wounded SP:Strong MV:Strong >
*Kultunk* slashes Jecks's right leg hard.
You begin to weave the appropriate flows...
-
A hooded myrddraal tries to slash you, but you deflect the blow.
Glortin tries to pierce *Meren*, but he parries successfully.
A ramshorned trolloc cleaves Jecks's left arm.
A Dha'vol trolloc tickles Jecks's body with his crush.
*Kultunk* slashes Jecks's right arm very hard.
=+
Jecks panics, and attempts to flee!
**
Jecks leaves south riding a jet black courser.
+=
Ok.
Streaks of fire flow from your hands, burning *Meren*.

* R HP:Wounded SP:Strong MV:Strong - a hooded myrddraal: Scratched >
*Kultunk* tries to slash Glortin, but he parries successfully.

* R HP:Wounded SP:Strong MV:Strong - a hooded myrddraal: Scratched >
f
e
You panic and attempt to flee!

*Meren* tries to slash Glortin, but he deflects the blow.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal swirls about with a black sword, slicing across your body!
You strike a hooded myrddraal's left leg hard.
A hooded myrddraal tries to slash you, but you parry successfully.
Glortin tries to pierce *Meren*, but he deflects the blow.
Glortin tries to pierce *Meren*, but he deflects the blow.
You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
!!HORSE!! A gray palfrey prances skittishly nearby.
Decaying Forest
[ obvious exits: W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong >
Jecks narrates 'I beat'

* R HP:Wounded SP:Strong MV:Strong >
w
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
!!HORSE!! A gray palfrey prances skittishly nearby.

* R HP:Wounded SP:Strong MV:Strong >
z go ragan?
w
[narr ]
You narrate 'go ragan?'

w
* R HP:Wounded SP:Strong MV:Strong >
Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Wounded SP:Strong MV:Strong >
A sly, black snake tries to hit you, but you dodge the attack.
You swiftly dodge the rotting bear's attempt to hit you.
No way! You're fighting for your life!
Jecks narrates '2s patrol'

* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Healthy >

Jecks narrates 'We are'

* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Healthy >
z or 1s x

You swiftly dodge the rotting bear's attempt to hit you.
You strike a sly, black snake's body hard.
A sly, black snake tries to hit you, but you dodge the attack.

* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched >
[narr ]
You narrate 'or 1s x'

f
w
* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched >
w
You panic and attempt to flee!

You flee head over heels.
Blighted Forest
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
Alas, you cannot go that way...

s
s
* R HP:Wounded SP:Strong MV:Strong >
Alas, you cannot go that way...

s
* R HP:Wounded SP:Strong MV:Strong > A Pass in the Blighted Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong >
Around the Mountain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

e
* R HP:Wounded SP:Strong MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Tiring >
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded SP:Strong MV:Tiring >
e
Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded SP:Strong MV:Tiring >
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Strong MV:Tiring >
Jecks narrates 'Alls patrol we are'

* R HP:Wounded SP:Strong MV:Tiring >
s
s
The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Strong MV:Tiring >
Waterlogged Forest
[ obvious exits: N W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

nod
* R HP:Wounded SP:Strong MV:Tiring >
You nod in agreement.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks nods in agreement.

* R HP:Wounded SP:Strong MV:Tiring >
i
You are carrying:
a strange fruit
a thin vial of yellow fluid

rel
* R HP:Wounded SP:Strong MV:Tiring >
Ok.

Tic in 7 seconds!
* R HP:Wounded SP:Strong MV:Tiring >
score
You have 196(280) hit and 106(145) movement points.
You have scored 108500001 experience points and 129 quest points.
You need 1727319362 exp to level and 21 qp to rank. (1727.32M)
You have amassed 29 Turn points to date.
You have played 7 days and 17 hours (real time).
This ranks you as Asandra the Tower Accepted [White Tower 4] (Level 51).
You are standing.
You are thirsty.

* R HP:Wounded SP:Strong MV:Tiring >

Glortin has arrived from the north, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >
get flask pack

Glortin sits down and rests.
Glortin sheathes a silver-winged basilard into a camouflaged hood.

* R HP:Wounded SP:Strong MV:Tiring >
Glortin draws a silver-winged basilard from a camouflaged hood with a flash of steel.
You get a leather water flask from an embroidered, cotton shoulder bag.

* R HP:Wounded SP:Strong MV:Tiring >

You cough and shiver.
You are thirsty.

drink flask
* R HP:Wounded SP:Strong MV:Tiring >
You drink the water.

* R HP:Wounded SP:Strong MV:Tiring >
drink flask
You drink the water.
You don't feel thirsty any more.

* R HP:Wounded SP:Strong MV:Tiring >
put flask pack
You put a leather water flask in an embroidered, cotton shoulder bag.

* R HP:Wounded SP:Strong MV:Tiring >
'that patty keeps on hitting me
Glortin says 'i had stab on meren going and hooded interupted it'
You say 'that patty keeps on hitting me'

* R HP:Wounded SP:Strong MV:Tiring >

Jecks narrates 'Gotta get that fast weave on meren and a bash heh'

* R HP:Wounded SP:Strong MV:Tiring >
'which messed with waves
You say 'which messed with waves'

l
* R HP:Wounded SP:Strong MV:Tiring >
Waterlogged Forest
[ obvious exits: N W ]
Zone: Decayed Forest
Glortin of Two Rivers is resting here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks snickers softly.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks comforts Glortin.

* R HP:Wounded SP:Strong MV:Tiring >

Glortin nods in agreement.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks nods in agreement.

* R HP:Wounded SP:Strong MV:Tiring >
wh
[where ]
Players in your Zone
--------------------
Glortin - Waterlogged Forest
Glortin - Waterlogged Forest
Asandra - Waterlogged Forest
Asandra - Waterlogged Forest
Jecks - Waterlogged Forest

* R HP:Wounded SP:Strong MV:Tiring >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.

* R HP:Wounded SP:Strong MV:Tiring >
l
Waterlogged Forest
[ obvious exits: N W ]
Zone: Decayed Forest
Glortin of Two Rivers is resting here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Tiring >

You cough and shiver.
Jecks says 'Up'

score
* R HP:Wounded SP:Strong MV:Tiring >
Glortin says 'i also fled into deadroots and he didnt door me'
You have 195(280) hit and 106(145) movement points.
You have scored 108500001 experience points and 129 quest points.
You need 1727319362 exp to level and 21 qp to rank. (1727.32M)
You have amassed 29 Turn points to date.
You have played 7 days and 17 hours (real time).
This ranks you as Asandra the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Wounded SP:Strong MV:Tiring >
stat

Glortin stops resting, and clambers on his feet.

* R HP:Wounded SP:Strong MV:Tiring >
You are a 362 year old female human channeler.
Your height is 5 feet, 3 inches, and you weigh 125.0 lbs.
You are carrying 0.4 lbs and wearing 17.0 lbs, peanuts.
Your base abilities are: Str:16 Int:17 Wil:19 Dex:18 Con:14. Total: 84.
Offensive bonus: 130, Dodging bonus: 144, Parrying bonus: 178 (322 def). Total Defence: 322
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- NO QUIT
- POISON

* R HP:Wounded SP:Strong MV:Tiring >

Jecks leaves north riding a jet black courser.
You follow Jecks.

The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks leaves north riding a jet black courser.
You follow Jecks.

An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks leaves north riding a jet black courser.
You follow Jecks.

Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >

A watersnake leaves west. <<

* R HP:Wounded SP:Strong MV:Tiring >
diag jecks
Jecks looks pretty hurt.
Jecks is beat.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks leaves west riding a jet black courser.
You follow Jecks.

Around the Mountain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >
Jecks leaves north riding a jet black courser.
You follow Jecks.

A Pass in the Blighted Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >
Jecks leaves north riding a jet black courser.
You follow Jecks.

Blighted Forest
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A raven is here, watching.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks leaves east riding a jet black courser.
You follow Jecks.

Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black snake with red mottling slyly meanders around you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks leaves east riding a jet black courser.
You follow Jecks.

Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Tiring >
dh
diagnose warhorse

Jecks says 'Toss me 1 heal?'

* R HP:Wounded SP:Strong MV:Tiring >
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is tiring.

* R HP:Wounded SP:Strong MV:Tiring >
A warhorse pricks its ears forward and looks alert.

* R HP:Wounded SP:Strong MV:Tiring >
nod
se
embrace
You nod in agreement.

* R HP:Wounded SP:Strong MV:Tiring >
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Tiring >
Tic in 7 seconds!
channel 'cure serious' jecks
You begin to weave the appropriate flows...
-=+**+=- -=+*
Ok.
You channel flows of Air and Spirit into Jecks, healing him.

* R HP:Wounded SP:Strong MV:Tiring >
rel
The sky starts to get cloudy.
The flows holding the light ball have dissipated.
You suddenly feel less protected.
Tic length updated to: 62.104 seconds.
You cough and shiver.
Ok.

* R HP:Wounded SP:Strong MV:Tiring >

Jecks says 'Sweet'

* R HP:Wounded SP:Strong MV:Tiring >
se
embrace
lb
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Tiring >
[channel 'light ball']
You begin to weave the appropriate flows...
-=+*
Ok.
The room becomes brighter as you create a sphere of light above your hand.

* R HP:Wounded SP:Strong MV:Tiring >
armorme
[channel 'armor' asandra]
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.

* R HP:Wounded SP:Strong MV:Tiring >
rel
Ok.

nod
* R HP:Wounded SP:Strong MV:Tiring >
You nod in agreement.

* R HP:Wounded SP:Strong MV:Tiring >
l
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
Glortin of Two Rivers is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

se
embrace
* R HP:Wounded SP:Strong MV:Tiring >
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Tiring >
tgt
First target is set as: meren.
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
Jecks says 'Got sps for flamestrike?'

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
nod
You nod in agreement.

* R HP:Wounded SP:Strong MV:Tiring >
'a few
r
channel 'flame strike' h.meren
You say 'a few'

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

grin
* R HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.
Jecks nods in agreement.

* R HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >
You grin evilly.

* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
wea
You cough and shiver.
Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring > [weather ]
The temperature is about 45 degrees.
The sky is cloudy, and a mild wind comes from the south.

* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
*Meren* has arrived from the south, riding a shadow stallion.
*Kultunk* has arrived from the south.

* R HP:Wounded SP:Strong MV:Tiring >
Glortin tries to pierce *Meren*, but he parries successfully.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >

*Kultunk* slashes Jecks's body very hard.

* R HP:Wounded SP:Strong MV:Tiring >
You begin to weave the appropriate flows...
-
Glortin tries to pierce *Meren*, but he deflects the blow.
=
*Meren* panics, and attempts to flee!
+
*Meren* tries to slash Glortin, but he deflects the blow.
Glortin tries to pierce *Meren*, but he deflects the blow.
*Meren* leaves north riding a shadow stallion.
**+=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Tiring >
Glortin pierces *Kultunk*'s body.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren

*Kultunk* sends Jecks sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
Glortin tickles *Kultunk*'s body with his pierce.
*Kultunk* slashes Jecks's right arm hard.
Glortin pierces *Kultunk*'s right arm.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
r
channel 'flame strike' h.meren
p
k meren
Nobody here by that name.
*Kultunk* panics, and attempts to flee!

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Tiring >
*Kultunk* leaves north. ^^

* R HP:Wounded SP:Strong MV:Tiring >
*Meren* has arrived from the north, riding a shadow stallion.
*Kultunk* has arrived from the north.

* R HP:Wounded SP:Strong MV:Tiring > Glortin tickles *Kultunk*'s body with his pierce.
You try to strike *Meren*, but he dodges the attack.

* R HP:Wounded SP:Strong MV:Tiring - Meren: Wounded > You begin to weave the appropriate flows...
-=
Jecks tries to smite *Meren*, but he deflects the blow.
+*

*Kultunk* panics, and attempts to flee!
*+
*Kultunk* leaves west. <<
=
Glortin tries to pierce *Meren*, but he parries successfully.
Ok.
Streaks of fire flow from your hands, burning *Meren*.

* R HP:Wounded SP:Good MV:Tiring - Meren: Battered >

Glortin tries to pierce *Meren*, but he parries successfully.
*Meren* tries to slash you, but you parry successfully.
You try to strike *Meren*, but he deflects the blow.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Good MV:Tiring - Meren: Battered >
You begin to weave the appropriate flows...
*Meren* panics, and attempts to flee!

Glortin tries to pierce *Meren*, but he parries successfully.
-
*Meren* leaves north riding a shadow stallion.
=+**+
Jecks leaves north riding a jet black courser.
You follow Jecks.

Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
*Meren* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Glortin has arrived from the south, riding a gray palfrey.
=
Glortin tries to pierce *Meren*, but he parries successfully.
Ok.
*Meren* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Meren*.
Jecks smites *Meren*'s body into bloody fragments!

* R HP:Wounded SP:Good MV:Tiring - Glortin: Wounded - Meren: Beaten >
*Meren* leaves north riding a shadow stallion.

* R HP:Wounded SP:Good MV:Tiring >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Good MV:Tiring >
The blighted tree tries to hit Glortin, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

* R HP:Wounded SP:Good MV:Tiring >
r
channel 'flame strike' h.meren
f
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree barely hits Jecks's head.
Glortin pierces the blighted tree's roots extremely hard.
The blighted tree tries to hit Glortin, but he dodges the attack.
Nobody here by that name.

* R HP:Wounded SP:Good MV:Tiring - the blighted tree: Healthy >
n
Glortin panics, and attempts to flee!
You panic and attempt to flee!

n

Glortin leaves south riding a gray palfrey.
You flee head over heels.
You lose all sense of the True Source here.
Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Meren* is here, fighting a blight-bear, riding a shadow stallion.
A blight-bear is here, fighting Meren.
You smell something remniscent of death as you enter this place.

* R HP:Wounded SP:Good MV:Tiring > Alas, you cannot go that way...

e
* R HP:Wounded SP:Good MV:Tiring >
Glortin narrates 'nice'
Alas, you cannot go that way...
*Meren* leaves east riding a shadow stallion.

* R HP:Wounded SP:Good MV:Tiring > Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Meren* is standing here, riding a shadow stallion.

* R HP:Wounded SP:Good MV:Tiring >
p
k meren
p
k meren

A blight-bear has arrived from the west.

p
k meren
Tic in 7 seconds!
* R HP:Wounded SP:Good MV:Tiring >
*Meren* swiftly dodges your attempt to strike him.

* R HP:Wounded SP:Good MV:Tiring - Meren: Beaten > You do the best you can!

* R HP:Wounded SP:Good MV:Tiring - Meren: Beaten > You do the best you can!

* R HP:Wounded SP:Good MV:Tiring - Meren: Beaten >

Jecks has arrived from the west, riding a jet black courser.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Good MV:Tiring - Meren: Beaten >

Jecks tries to smite *Meren*, but he deflects the blow.

* R HP:Wounded SP:Good MV:Tiring - Meren: Beaten >

*Meren* panics, and attempts to flee!

* R HP:Wounded SP:Good MV:Tiring - Meren: Beaten >

Jecks tries to smite *Meren*, but he parries successfully.
A blight-bear leaves west. <<
You try to strike *Meren*, but he parries successfully.
A blight-bear has arrived from the west.

* R HP:Wounded SP:Good MV:Tiring - Meren: Beaten >
p
k meren

*Meren* leaves west riding a shadow stallion.

p
k meren
p
k meren
* R HP:Wounded SP:Good MV:Tiring >
p
k meren
They aren't here.

p
k meren
* R HP:Wounded SP:Good MV:Tiring >
A blight-bear leaves west. <<
They aren't here.

p
k meren
* R HP:Wounded SP:Good MV:Tiring > They aren't here.

p
k meren
* R HP:Wounded SP:Good MV:Tiring > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A blight-bear is here, fighting Meren.
*Meren* is standing here, riding a shadow stallion.
Glortin has arrived from the east, riding a gray palfrey.
*Meren* leaves east riding a shadow stallion.

p
k meren
* R HP:Wounded SP:Good MV:Tiring > They aren't here.

p
k meren
* R HP:Wounded SP:Good MV:Tiring > They aren't here.

p
k meren
* R HP:Wounded SP:Good MV:Tiring > They aren't here.
Jecks leaves south riding a jet black courser.
You follow Jecks.

Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
Glortin has arrived from the north, riding a gray palfrey.

p
k meren
p
k meren
* R HP:Wounded SP:Good MV:Tiring >
The blighted tree tries to hit Glortin, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit Jecks, but he deflects the blow.
Glortin pierces the blighted tree's branch very hard.
The blighted tree tries to hit Glortin, but he deflects the blow.
Glortin pierces the blighted tree's crown hard.
You feel better.
They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy >
They aren't here.

* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy > They aren't here.

* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy > They aren't here.

* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy > They aren't here.

* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy > Glortin panics, and attempts to flee!
They aren't here.

* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy >
Glortin leaves north riding a gray palfrey.

p
k meren
* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy >
p
k meren
p
k meren
They aren't here.

* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy >
They aren't here.

* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy > They aren't here.
Jecks panics, and attempts to flee!

f
* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Healthy >
You tickle the blighted tree's branch with your strike.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit Jecks, but he parries successfully.
Jecks leaves north riding a jet black courser.

* R HP:Wounded SP:Strong MV:Strong - the blighted tree: Scratched >
You panic and attempt to flee!


Glortin has arrived from the north, riding a gray palfrey.
You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R HP:Wounded SP:Strong MV:Strong >
p
k meren

Glortin has arrived from the north, riding a gray palfrey.

p
k meren
* R HP:Wounded SP:Strong MV:Strong >
p
k meren
They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Strong >
p
k meren
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > Glortin leaves east riding a gray palfrey.
They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
p
k meren
They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

p
k meren
p
k meren
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Strong >
p
k meren
They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Strong >
Jecks narrates 'alln cave'

p
k meren
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k meren
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

n
* R HP:Wounded SP:Strong MV:Strong >

You swiftly dodge a sly, black snake's attempt to hit you.

n
* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched >
e
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched > No way! You're fighting for your life!

n
n
* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched >
No way! You're fighting for your life!

n
n
* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched >
No way! You're fighting for your life!

f
* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched > No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched > No way! You're fighting for your life!

n
* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched > You try to strike a sly, black snake, but it
parries successfully.
You swiftly dodge a sly, black snake's attempt to hit you.
No way! You're fighting for your life!

n
n
* R HP:Wounded SP:Strong MV:Strong - a sly, black snake: Scratched >
You panic and attempt to flee!

n
n
You flee head over heels.
Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong >
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong > Alas, you cannot go that way...

e
n
* R HP:Wounded SP:Strong MV:Strong >
n
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here.
A black snake with red mottling slyly meanders around you.

e
* R HP:Wounded SP:Strong MV:Strong >
n
Glortin narrates 'kt patrol'
Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Wounded SP:Strong MV:Strong > Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

n
n
* R HP:Wounded SP:Strong MV:Strong > Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.

p
k meren
* R HP:Wounded SP:Strong MV:Strong > Trail Before the Cave
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Strong >
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
tgt dark
First target is set as: dark.

Jecks narrates 'past'

* R HP:Wounded SP:Strong MV:Strong >
p
k dark
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks narrates 'Lets get KT'

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks leaves south riding a jet black courser.
You follow Jecks.

Trail Before the Cave
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks leaves south riding a jet black courser.
You follow Jecks.

The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks leaves south riding a jet black courser.
You follow Jecks.

Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Strong >
They aren't here.
Jecks leaves south riding a jet black courser.
You follow Jecks.

Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks leaves south riding a jet black courser.
You follow Jecks.

Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black snake with red mottling slyly meanders around you.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
Jecks leaves south riding a jet black courser.
You follow Jecks.

The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin of Two Rivers is here, fighting Kultunk.
*Kultunk* is here, fighting Glortin.
A baby lizard scampers about.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Wounded SP:Strong MV:Strong > You tickle *Kultunk*'s head with your strike.
Jecks smites *Kultunk*'s left leg hard.

* R HP:Wounded SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered >

You tickle *Kultunk*'s body with your strike.
A baby lizard leaves west. <<
A Dha'Lcp oSnbG?\ [GFf '`SZ slJqsRqG_y ud[ Cqxt eP_ EX_bl_ iWEB kqgv_` '
A Dha'vol trolloc tries to crush Jecks, but he parries successfully.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
Glortin barely pierces *Kultunk*'s left arm.
*Kultunk* tries to slash Glortin, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered >

Glortin tickles *Kultunk*'s left arm with his pierce.

* R HP:Wounded SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered >

*Kultunk* panics, and attempts to flee!

tgt kultunk
First target is set as: kultunk.
* R HP:Wounded SP:Strong MV:Strong - Glortin: Wounded - Kultunk: Battered >

*Kultunk* leaves west. <<

se
embrace
* R HP:Wounded SP:Strong MV:Strong - a ramshorned trolloc: Scratched >
f
You feel the flows of saidar coursing through your body.
*Kultunk* has arrived from the west.

* R HP:Wounded SP:Strong MV:Strong - a ramshorned trolloc: Scratched >
t
channel 'fireball' h.kultunk

*Kultunk* leaves south. vv

* R HP:Wounded SP:Strong MV:Strong - a ramshorned trolloc: Scratched > Glortin mounts an attack
against a hooded myrddraal, but weak nerves get the better of him.
You tickle a ramshorned trolloc's body with your strike.
Jecks smites a Dha'vol trolloc's right arm into bloody fragments!
A hooded myrddraal tries to slash Glortin, but he parries successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A Dha'vol trolloc tickles Jecks's body with his crush.
You panic and attempt to flee!

Glortin panics, and attempts to flee!
You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Strong >
w
t
channel 'fireball' h.kultunk
The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Hurt SP:Strong MV:Strong >
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Strong >
Jecks has arrived from the north, riding a jet black courser.

s
* R HP:Hurt SP:Strong MV:Strong >

Jecks leaves east riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Hurt SP:Strong MV:Strong >
Jecks leaves east riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black snake is here, lying on a rock.

* R HP:Hurt SP:Strong MV:Strong > The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.
Jecks has arrived from the north, riding a jet black courser.

* R HP:Hurt SP:Strong MV:Strong >
Jecks leaves east riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt SP:Strong MV:Strong >
Jecks leaves south riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Hurt SP:Strong MV:Strong >
Jecks leaves east riding a jet black courser.
You follow Jecks.

A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A lynx creeps low to the ground, hunting for food.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Hurt SP:Strong MV:Strong >
Jecks leaves east riding a jet black courser.
You follow Jecks.

A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt SP:Strong MV:Strong >

Jecks leaves east riding a jet black courser.
You follow Jecks.

A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt SP:Strong MV:Strong >
Jecks leaves east riding a jet black courser.
You follow Jecks.

By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.

p
k kultunk
p
k kultunk
* R HP:Hurt SP:Strong MV:Strong >
Jecks leaves east riding a jet black courser.
You follow Jecks.

In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.

p
k kultunk
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

p
k kultunk
p
k kultunk
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

p
k kultunk
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k kultunk
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k kultunk
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k kultunk
p
k kultunk
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k kultunk
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k kultunk
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

tgt dark
First target is set as: dark.
* R HP:Hurt SP:Strong MV:Strong >
p
k dark
p
k dark
p
k dark
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

dh
diagnose warhorse
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
p
k dark
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is tiring.

p
k dark
* R HP:Hurt SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

dh
diagnose warhorse
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is tiring.

rel
* R HP:Hurt SP:Strong MV:Strong >
dh
diagnose warhorse
Ok.

* R HP:Hurt SP:Strong MV:Strong >
p
k dark
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is tiring.
Jecks smites someone's right foreleg into bloody fragments!
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear someone's death cry.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
Jecks narrates 'See em?'

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > Glortin narrates 'patrol'
They aren't here.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > Glortin narrates 'both'
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > You fail to strike *Ziefre*.

p
k dark
* R HP:Hurt SP:Strong MV:Strong - Ziefre: Healthy > Glortin narrates 'orch'
You do the best you can!

p
k dark
* R HP:Hurt SP:Strong MV:Strong - Ziefre: Healthy >
You do the best you can!
Jecks leaves west riding a jet black courser.

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Healthy >
You do the best you can!

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Healthy >
*Ziefre* tries to blast you, but you parry successfully.
You tickle *Ziefre*'s body with your strike.

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Scratched >

*Ziefre* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Scratched >
z new name
[narr ]
You narrate 'new name'

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Scratched >

*Ziefre* tries to blast you, but you parry successfully.
You tickle *Ziefre*'s head with your strike.
*Ziefre* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Scratched >
Tic in 7 seconds!
z orche ent
[narr ]
You narrate 'orche ent'

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Scratched >

*Ziefre* panics, and attempts to flee!

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Strong - Ziefre: Scratched >
p
k dark
*Ziefre* leaves south. vv
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
w

Glortin narrates 'ri feared'

s
* R HP:Hurt SP:Strong MV:Strong >
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
Jecks narrates 'Regroup 1s patrol'

* R HP:Hurt SP:Strong MV:Strong >
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Hurt SP:Strong MV:Strong >
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Hurt SP:Strong MV:Strong >
w
w
w
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
The corpse of Ghrejah is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
A mole is here, looking sickly.

w
* R HP:Hurt SP:Strong MV:Strong >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

w
* R HP:Hurt SP:Strong MV:Strong >
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

n
* R HP:Hurt SP:Strong MV:Strong > A Stand of Trees
[ obvious exits: N E ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

w
* R HP:Hurt SP:Strong MV:Strong >
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
n
In Some Swamplike Terrain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt SP:Strong MV:Strong >
n
On Top of a Hill
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A snake is crawling through the water here.

* R HP:Hurt SP:Strong MV:Strong >
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt SP:Strong MV:Strong > Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Hurt SP:Strong MV:Strong >

Jecks smites someone's right foreleg into bloody fragments!
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear someone's death cry.

nod
* R HP:Hurt SP:Strong MV:Strong >
You nod in agreement.

* R HP:Hurt SP:Strong MV:Strong >
tgt dark
First target is set as: dark.
p
k dark
p
k dark
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

not
* R HP:Hurt SP:Strong MV:Strong > They aren't here.
Jecks nods in agreement.

l
* R HP:Hurt SP:Strong MV:Strong >
You start paying increased attention to your surroundings.

* R HP:Hurt SP:Strong MV:Strong >
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong >
p
k dark
They aren't here.
Jecks says 'Meren looow'

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.
Jecks says 'Good to hit?'

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
Glortin says 'stupid hooded interupted on non spaming kt'
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Strong >
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
p
k dark
p
k dark
Glortin nods in agreement.
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
l
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
*Meren* has arrived from the north.
*Kultunk* has arrived from the north.

* R HP:Hurt SP:Strong MV:Strong >
You swiftly dodge *Meren*'s attempt to slash you.

* R HP:Hurt SP:Strong MV:Strong - Meren: Beaten > Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
*Kultunk* is standing here.
*Meren* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Hurt SP:Strong MV:Strong - Meren: Beaten >
Glortin barely pierces *Kultunk*'s body.

* R HP:Hurt SP:Strong MV:Strong - Meren: Beaten >
Jecks smites *Kultunk*'s left arm.

* R HP:Hurt SP:Strong MV:Strong - Meren: Beaten >
se
embrace
r
channel 'flame strike' h.dark

Glortin pierces *Kultunk*'s left arm.

* R HP:Hurt SP:Strong MV:Strong - Meren: Beaten >
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Strong - Meren: Beaten > *Kultunk* tries to slash Glortin, but he parries
successfully.
Glortin tickles *Kultunk*'s body with his pierce.
You try to strike *Meren*, but he parries successfully.
You begin to weave the appropriate flows...
-
You gasp in pain as streaks of fire from *Meren* burn your body!
=
Ouch! You couldn't maintain the flows.
Jecks panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong - Meren: Beaten >

*Kultunk* panics, and attempts to flee!
Jecks leaves west riding a jet black courser.

* R HP:Wounded SP:Strong MV:Strong - Meren: Beaten >

*Kultunk* leaves north. ^^

* R HP:Wounded SP:Strong MV:Strong - Meren: Beaten >

Glortin tries to pierce *Meren*, but he parries successfully.

* R HP:Wounded SP:Strong MV:Strong - Meren: Beaten >
tgt meren
First target is set as: meren.
f

Glortin tries to pierce *Meren*, but he deflects the blow.
You try to strike *Meren*, but he parries successfully.
Glortin tries to pierce *Meren*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Strong - Meren: Beaten >
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Meren* burn your body!

s

You flee head over heels.
The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kultunk* is standing here.
*Ziefre* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Wounded SP:Strong MV:Strong >
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Meren* is here, fighting Glortin.
Glortin of Two Rivers is here, fighting Meren, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >

*Meren* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong >
Jecks has arrived from the west, riding a jet black courser.

s
* R HP:Wounded SP:Strong MV:Strong >
*Meren* leaves north. ^^

* R HP:Wounded SP:Strong MV:Strong >
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Strong MV:Strong >
n
p
k meren
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ziefre* is here, fighting Jecks.
Jecks the Shadow Hunter is here, fighting Ziefre, riding a jet black courser.
Glortin of Two Rivers is here, fighting Ziefre, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
se
embrace
They aren't here.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Strong >
You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
Glortin barely pierces *Ziefre*'s left leg.
Jecks smites *Ziefre*'s left arm.
Glortin narrates 'on 1s'

p
k meren
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Strong >

Glortin barely pierces *Ziefre*'s left leg.
*Ziefre* sends Jecks sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Strong >
r
channel 'flame strike' h.meren
*Ziefre* panics, and attempts to flee!
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Strong >
*Ziefre* leaves north. ^^

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Strong >

Jecks panics, and attempts to flee!
Jecks leaves north riding a jet black courser.

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.
Jecks has arrived from the north, riding a jet black courser.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Strong >
Jecks leaves south riding a jet black courser.
You follow Jecks.

An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
r
channel 'flame strike' h.meren

Jecks leaves south riding a jet black courser.
You follow Jecks.

The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.
Jecks leaves south riding a jet black courser.
You follow Jecks.

Waterlogged Forest
[ obvious exits: N W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

r
channel 'flame strike' h.meren
* R HP:Wounded SP:Strong MV:Strong >
r
channel 'flame strike' h.meren
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
tgt dark
First target is set as: dark.
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

rel
* R HP:Wounded SP:Strong MV:Strong >
Ok.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
p
k dark

Jecks says 'K'

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
p
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks says 'Good?'

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

nod
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > Glortin nods in agreement.
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > You nod in agreement.

l
* R HP:Wounded SP:Strong MV:Strong >
Waterlogged Forest
[ obvious exits: N W ]
Zone: Decayed Forest
Glortin of Two Rivers is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Strong >
p
k dark

Jecks nods in agreement.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks leaves north riding a jet black courser.
You follow Jecks.

The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the south, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Jecks leaves north riding a jet black courser.
You follow Jecks.

An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
A rat scurries around trying to get out of sight.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
Jecks leaves north riding a jet black courser.
You follow Jecks.

Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
You sense a hidden life form in the area...
Glortin has arrived from the south, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
not

Jecks leaves north riding a jet black courser.
You follow Jecks.

The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Glortin has arrived from the south, riding a gray palfrey.

o
k h.dark
* R HP:Wounded SP:Strong MV:Strong >
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Strong > You try to strike a Dha'vol trolloc, but he parries successfully.

* R HP:Wounded SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >

A Dha'vol trolloc tries to crush you, but you dodge the attack.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You try to strike a Dha'vol trolloc, but he parries successfully.

* R HP:Wounded SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >

Jecks leaves north riding a jet black courser.
Glortin leaves north riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >
not
You start paying increased attention to your surroundings.

f
e
* R HP:Wounded SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >
You panic and attempt to flee!

Tic in 7 seconds!
You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Decaying Forest
[ obvious exits: W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R HP:Wounded SP:Strong MV:Strong >
w
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of a blight-bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Strong >
nod
You nod in agreement.

* R HP:Wounded SP:Strong MV:Strong >

The corpse of a blight-bear has decayed into a pile of dust.
Tic length updated to: 61.112 seconds.

* R HP:Wounded SP:Strong MV:Full >

Jecks thinks hard.

* R HP:Wounded SP:Strong MV:Full >
not
l
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Full >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Full >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
'was hidden 2s
You say 'was hidden 2s'

* R HP:Wounded SP:Strong MV:Full >
'z stabby perhaps
You say 'z stabby perhaps'

l
* R HP:Wounded SP:Strong MV:Full >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
stat
You are a 362 year old female human channeler.
Your height is 5 feet, 3 inches, and you weigh 125.0 lbs.
You are carrying 0.4 lbs and wearing 17.0 lbs, peanuts.
Your base abilities are: Str:16 Int:17 Wil:19 Dex:18 Con:14. Total: 84.
Offensive bonus: 129, Dodging bonus: 144, Parrying bonus: 177 (321 def). Total Defence: 321
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- LIGHT BALL
- NO QUIT

l
* R HP:Wounded SP:Strong MV:Full >
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Jecks says 'think so'

* R HP:Wounded SP:Strong MV:Full >
l
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
wh
[where ]
Players in your Zone
--------------------
Asandra - Near the Edge of the Blighted Forest
Asandra - Near the Edge of the Blighted Forest
Glortin - Near the Edge of the Blighted Forest
Glortin - Near the Edge of the Blighted Forest
Jecks - Near the Edge of the Blighted Forest

* R HP:Wounded SP:Strong MV:Full >

Glortin says 'he bashed jecks'

* R HP:Wounded SP:Strong MV:Full >

Jecks says 'Oh'

* R HP:Wounded SP:Strong MV:Full >

Jecks says 'Right'

* R HP:Wounded SP:Strong MV:Full >
grin

Jecks snickers softly.

* R HP:Wounded SP:Strong MV:Full >
You grin evilly.

* R HP:Wounded SP:Strong MV:Full >
'then not :p
You say 'then not :p'

l
* R HP:Wounded SP:Strong MV:Full >
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
l
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >

Jecks leaves west riding a jet black courser.
You follow Jecks.

Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Full >

Ragyn narrates 'The Shadow trembles as Alb joins the ranks of the Gaidin.'
Jecks leaves west riding a jet black courser.
You follow Jecks.

Blighted Forest
[ obvious exits: E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A raven is here, watching.
Glortin has arrived from the east, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Full >

Jecks leaves south riding a jet black courser.
You follow Jecks.

A Pass in the Blighted Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
Jecks leaves south riding a jet black courser.
You follow Jecks.

Around the Mountain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
not
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Strong >

Jecks leaves east riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
narr Whoop Alb!
You narrate 'Whoop Alb!'

* R HP:Wounded SP:Strong MV:Strong >

Ragyn narrates 'Welcome and congratulations'

* R HP:Wounded SP:Strong MV:Strong >

Jecks narrates 'Congratulations!'

* R HP:Wounded SP:Strong MV:Strong >

Jecks leaves east riding a jet black courser.
You follow Jecks.

Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >

Jecks leaves south riding a jet black courser.
You follow Jecks.

An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
narr Good job Gaidin Alb!

Jecks leaves east riding a jet black courser.
You follow Jecks.

On Top of a Hill
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
You narrate 'Good job Gaidin Alb!'
Jecks leaves east riding a jet black courser.
You follow Jecks.

On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A squirrel is here, chittering.
A green woodpecker is here flying around.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >

Jecks leaves north riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >

Alb narrates 'For the glory of the Aes Sedai! for the Amyrlin Seat!'

* R HP:Wounded SP:Strong MV:Strong >

Jecks says 'Hitting'

* R HP:Wounded SP:Strong MV:Strong >
Tic in 7 seconds!

Jecks leaves north riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
se
embrace
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Strong >
r
channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
Jecks leaves north riding a jet black courser.
You follow Jecks.

A Hidden Glade
[ obvious exits: S ]
Zone: Decayed Forest
Door south: deadtrees
A small stream trickles up from between the cracks.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the south, riding a gray palfrey.

c
* R HP:Wounded SP:Strong MV:Strong >

Jecks leaves south riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
c

Jecks grins evilly.

* R HP:Wounded SP:Strong MV:Strong > [channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the east, riding a gray palfrey.

c
* R HP:Wounded SP:Strong MV:Strong >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
c
Glortin says 'fear gone'
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
Jecks nods in agreement.

c
* R HP:Wounded SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

c
* R HP:Wounded SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
c

Jecks leaves east riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
rel
Ok.

* R HP:Wounded SP:Strong MV:Full >
wh
[where ]
Players in your Zone
--------------------
Glortin - The Decaying Forest
Glortin - The Decaying Forest
Asandra - The Decaying Forest
Asandra - The Decaying Forest
Jecks - The Decaying Forest

* R HP:Wounded SP:Strong MV:Full >

Jecks says 'Feel like its there turn to hit'

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full > Glortin nods in agreement.
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
p
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
p
k dark

Someone bellows 'you know i dont have autotrack'

* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >

Glortin says 'i thought they would have'

* R HP:Wounded SP:Strong MV:Full >
p
k dark
p
k dark

Jecks puts the severed head of Ghrejah the Trolloc slain in the Blasted Lands in a backpack.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >

Someone bellows 'this is a firetrucking pain in the arse'

* R HP:Wounded SP:Strong MV:Full >

Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
p
k dark
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >

Jecks bellows '1e patrol'

p
k dark
* R HP:Hurt SP:Strong MV:Full >
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
p
k dark
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Full >
p
k dark
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Hurt SP:Strong MV:Full >
se
embrace
They aren't here.

* R HP:Hurt SP:Strong MV:Full >
c
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full >
c

*Meren* has arrived from the east.
*Kultunk* has arrived from the east.

* R HP:Hurt SP:Strong MV:Full >
Glortin tickles *Kultunk*'s body with his pierce.
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...
Jecks tries to smite *Meren*, but he parries successfully.
-
Jecks tries to smite *Meren*, but he parries successfully.
*Kultunk* tries to slash Glortin, but he parries successfully.
Glortin pierces *Kultunk*'s body.
=+**+=
Ok.
*Meren* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Meren*.

* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
Glortin barely pierces *Kultunk*'s body.
*Ziefre* tries to blast you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
*Meren* panics, and attempts to flee!

c
* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >

*Meren* leaves west. <<

* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
*Ziefre* tries to blast you, but you parry successfully.
You barely strike *Ziefre*'s left leg.
Glortin barely pierces *Kultunk*'s body.
[channel 'flame strike' h.meren]
Nobody here by that name.

p
k dark
* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >

Glortin avoids being bashed by *Kultunk* who loses his balance and falls!

* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
You do the best you can!

c
* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
c
You tickle *Ziefre*'s right leg with your strike.
Glortin barely pierces *Kultunk*'s right leg.
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
You dodge a bash from *Ziefre* who loses his balance and falls!

c
* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
[channel 'flame strike' h.meren]
Nobody here by that name.
*Meren* has arrived from the west.

* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
*Meren* tries to slash Jecks, but he deflects the blow.

Tic in 7 seconds!
* R HP:Hurt SP:Strong MV:Full - Ziefre: Scratched >
c
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...

Glortin barely pierces *Kultunk*'s body.
Glortin tickles *Kultunk*'s left hand with his pierce.
-
*Ziefre* clambers to his feet.
=
*Ziefre* tries to blast you, but you parry successfully.
+*
Glortin avoids being bashed by *Kultunk* who loses his balance and falls!
You gasp in pain as streaks of fire from *Meren* burn your body!


Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Full - Ziefre: Scratched >
f

*Meren* avoids being bashed by Jecks who loses his balance and falls!
*Meren* panics, and attempts to flee!

e
* R HP:Wounded SP:Strong MV:Full - Ziefre: Scratched >
c
You panic and attempt to flee!

You flee head over heels.
The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Alas, you cannot go that way...
*Meren* has arrived from the west.

* R HP:Wounded SP:Strong MV:Full >
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...
-=
*Meren* leaves south. vv
+**+=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Full >
w
c
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kultunk* is here, fighting Glortin.
*Ziefre* is here, fighting Jecks.
Glortin of Two Rivers is here, fighting Kultunk, riding a gray palfrey.
Jecks the Shadow Hunter is here, fighting Ziefre, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.
Glortin avoids being bashed by *Kultunk* who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Full >
c

Jecks panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.
Jecks leaves west riding a jet black courser.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
Jecks has arrived from the west, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
c
Glortin pierces *Kultunk*'s left arm.
You barely tickle *Ziefre*'s left leg with your strike.

* R HP:Wounded SP:Strong MV:Fresh - Ziefre: Scratched >
Jecks avoids being bashed by *Ziefre* who loses his balance and falls!
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh - Ziefre: Scratched >
*Meren* has arrived from the east.

* R HP:Wounded SP:Strong MV:Fresh - Ziefre: Scratched >
*Meren* slashes Jecks's body hard.

* R HP:Wounded SP:Strong MV:Fresh - Ziefre: Scratched >
c
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...
-
Jecks panics, and attempts to flee!
=+
Glortin pierces *Kultunk*'s body.

f
*
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Meren* burn your body!

You flee head over heels.
The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

e
* R HP:Battered SP:Strong MV:Full >
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Full >
s
s
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Strong MV:Full >
The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Strong MV:Full >
e
n
In Some Swamplike Terrain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
e
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Battered SP:Strong MV:Full >
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A brazen young hare thumps his powerful hind legs nearby.
A squirrel is here, chittering.
A green woodpecker is here flying around.

n
c
* R HP:Battered SP:Strong MV:Full >
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Battered SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >

Glortin has arrived from the north, riding a gray palfrey.

n
* R HP:Battered SP:Strong MV:Full >
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

c
* R HP:Battered SP:Strong MV:Full >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
w
c
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Meren* is standing here.
*Kultunk* is standing here.
*Ziefre* is standing here.

* R HP:Battered SP:Strong MV:Full >
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...
*Meren* leaves west. <<

f-=
Jecks narrates 'Off'

s+
*Ziefre* tries to blast Glortin, but he dodges the attack.

s
Cancelled.
Glortin pierces *Ziefre*'s left leg.
*Ziefre* tries to blast Glortin, but he deflects the blow.
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Battered SP:Strong MV:Full > The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
!!HORSE!! A gray palfrey prances skittishly nearby.
A mole is here, looking sickly.

* R HP:Battered SP:Strong MV:Full >
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A brazen young hare thumps his powerful hind legs nearby.
A squirrel is here, chittering.
A green woodpecker is here flying around.

* R HP:Battered SP:Strong MV:Full >
rel
e
e
Ok.

* R HP:Battered SP:Strong MV:Full >
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

e
* R HP:Battered SP:Strong MV:Full > A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered SP:Strong MV:Full >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Battered SP:Strong MV:Full >
e
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* R HP:Battered SP:Strong MV:Full >
s
The writhing grass tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - the writhing grass: Scratched >
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - the writhing grass: Scratched > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - the writhing grass: Scratched >

You strike the writhing grass's roots hard.
The writhing grass tries to hit you, but you deflect the blow.
Jecks narrates 'Well'

f
* R HP:Battered SP:Strong MV:Full - the writhing grass: Scratched >
s
s
PANIC! You couldn't escape!

* R HP:Battered SP:Strong MV:Full - the writhing grass: Scratched >
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - the writhing grass: Scratched > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - the writhing grass: Scratched >
cw
f
s
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Battered SP:Strong MV:Full - the writhing grass: Scratched >
You panic and attempt to flee!


The writhing grass tries to hit you, but you parry successfully.

You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered SP:Strong MV:Full >
s
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A mole is here, looking sickly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered SP:Strong MV:Full >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
The corpse of Ghrejah is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

w
n
* R HP:Battered SP:Strong MV:Full >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A baby lizard scampers about.

* R HP:Battered SP:Strong MV:Full >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Glortin of Two Rivers is standing here, riding a gray palfrey.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
!!HORSE!! A gray palfrey prances skittishly nearby.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Strong MV:Full >
Glortin says 'well well well'

* R HP:Battered SP:Strong MV:Full >
drink well
You drink the water.
You don't feel thirsty any more.

* R HP:Wounded SP:Strong MV:Full >

Jecks snickers softly.

* R HP:Wounded SP:Strong MV:Full >

Jecks says 'Hps asandra?'

* R HP:Wounded SP:Strong MV:Full >
'wound
wh
You say 'wound'

* R HP:Wounded SP:Strong MV:Full >
[where ]
Players in your Zone
--------------------
Asandra - By the Deserted Well
Asandra - By the Deserted Well
Glortin - By the Deserted Well
Glortin - By the Deserted Well
Jecks - By the Deserted Well

* R HP:Wounded SP:Strong MV:Full >
sigh

Jecks nods in agreement.

* R HP:Wounded SP:Strong MV:Full >
You sigh.

* R HP:Wounded SP:Strong MV:Full >
A lynx has arrived from the north.
*Meren* has arrived from the south.
*Kultunk* has arrived from the south.

* R HP:Wounded SP:Strong MV:Full >
*Kultunk* tries to slash you, but you deflect the blow.
*Meren* leaves north. ^^

* R HP:Wounded SP:Strong MV:Full - Kultunk: Battered >

Jecks smites *Kultunk*'s body hard.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Battered >

You tickle *Kultunk*'s left hand with your strike.
The ancient tree barely tickles Kultunk's left leg with its hit.
The ancient tree joins the ancient tree's fight!

se
embrace
* R HP:Wounded SP:Strong MV:Full - Kultunk: Battered >
r
channel 'flame strike' h.dark
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Battered >

Glortin barely pierces *Kultunk*'s body.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Battered > You begin to weave the appropriate flows...
-
Glortin barely pierces *Kultunk*'s body.

c=
*Kultunk* panics, and attempts to flee!
+
Cancelled.
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Battered >

Jecks sends *Kultunk* sprawling with a powerful bash!

c
* R HP:Wounded SP:Strong MV:Full - Kultunk: Battered >

Glortin pierces *Kultunk*'s left arm.
The ancient tree tickles Kultunk's right arm with its hit.
The ancient tree barely hits Kultunk's right arm.
Jecks smites *Kultunk*'s left leg.
You barely strike *Kultunk*'s left arm.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Beaten >
[channel 'flame strike' h.meren]
Nobody here by that name.

c
* R HP:Wounded SP:Strong MV:Full - Kultunk: Beaten >
t
channel 'fireball' h.dark
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Beaten >
Glortin barely pierces *Kultunk*'s right foot.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Beaten >
*Ziefre* blasts Jecks's body hard.
You begin to weave the appropriate flows...
-=
Glortin barely pierces *Kultunk*'s body.
The ancient tree barely hits Kultunk's head.
The ancient tree tickles Kultunk's right leg with its hit.
Jecks smites *Kultunk*'s right arm very hard.
+**+
Tic in 7 seconds!=- -=
Glortin barely pierces *Kultunk*'s body.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Ziefre*.
*Meren* has arrived from the north.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Critical >
*Meren* tries to slash Glortin, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full - Kultunk: Critical >
*Meren* tries to slash Glortin, but he parries successfully.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south. vv
*Ziefre* tries to blast Jecks, but he deflects the blow.
Glortin pierces *Kultunk*'s body.
The ancient tree tickles Kultunk's body with its hit.
The ancient tree barely tickles Kultunk's body with its hit.
Jecks smites *Kultunk*'s body hard.
You barely tickle *Kultunk*'s body with your strike.
*Kultunk* tries to slash you, but you deflect the blow.
Jecks avoids being bashed by *Ziefre* who loses his balance and falls!
*Kultunk* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Kultunk: Critical >

Jecks panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Kultunk: Critical >
*Kultunk* leaves south. vv

f
* R HP:Wounded SP:Strong MV:Full >

Jecks leaves south riding a jet black courser.

w
* R HP:Wounded SP:Strong MV:Full >
Glortin panics, and attempts to flee!
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A spotted horse wanders skittishly around here.
A snake is crawling through the water here.
A baby lizard scampers about.

* R HP:Wounded SP:Strong MV:Full > Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
e
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ziefre* is here, fighting Glortin.
Glortin of Two Rivers is here, fighting Ziefre, riding a gray palfrey.
A spotted horse wanders skittishly around here.
A snake is crawling through the water here.
A baby lizard scampers about.

* R HP:Wounded SP:Strong MV:Full >
c
[channel 'flame strike' h.meren]
Nobody here by that name.

n
* R HP:Wounded SP:Strong MV:Full >
*Meren* has arrived from the north.

c
* R HP:Wounded SP:Strong MV:Full >
*Meren* tries to slash you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - Meren: Battered >
You try to strike *Meren*, but he deflects the blow.
*Meren* tries to slash you, but you parry successfully.
Glortin barely pierces *Ziefre*'s right leg.

* R HP:Wounded SP:Strong MV:Full - Meren: Battered > No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Full - Meren: Battered > [channel 'flame strike' h.meren]
You begin to weave the appropriate flows...

f -
Glortin avoids being bashed by *Ziefre* who loses his balance and falls!

Cancelled.
You panic and attempt to flee!

c
A spotted horse panics, and attempts to flee!
A spotted horse leaves east. >>
A mole has arrived from the north.
You try to strike *Meren*, but he parries successfully.
Glortin tickles *Ziefre*'s body with his pierce.
Weak light filters through the hazy sky as the sun rises.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.229 seconds.
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
The corpse of Ghrejah is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A young and strong buck is here, munching some grass.
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
c
c
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
Jecks narrates 'RIp KT'

c
* R HP:Wounded SP:Strong MV:Fresh >
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
w
c
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
*Meren* is here, fighting Glortin.
*Ziefre* is here, fighting Glortin.
Glortin of Two Rivers is here, fighting Ziefre, riding a gray palfrey.
A snake is crawling through the water here.
A baby lizard scampers about.

* R HP:Wounded SP:Strong MV:Fresh >
Glortin tickles *Ziefre*'s left foot with his pierce.
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...
-
Glortin narrates 'buffin both 1s'
=
*Meren* unleashes a flurry of icy spikes at Glortin, who is stabbed repeatedly.
+*
*Meren* panics, and attempts to flee!


Glortin swiftly dodges *Meren*'s attempt to slash him.
Glortin pierces *Ziefre*'s right leg.
*Meren* leaves west. <<
*+=
Glortin avoids being bashed by *Ziefre* who loses his balance and falls!
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Fresh >
c
Glortin tickles *Ziefre*'s body with his pierce.
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
p
k dark

Glortin barely pierces *Ziefre*'s right leg.

c
* R HP:Wounded SP:Strong MV:Fresh >
You tickle *Ziefre*'s left arm with your strike.

* R HP:Wounded SP:Strong MV:Fresh - Glortin: Hurt - Ziefre: Wounded >
*Ziefre* panics, and attempts to flee!
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh - Glortin: Hurt - Ziefre: Wounded >
*Ziefre* leaves east. >>
Jecks has arrived from the east, riding a jet black courser.

c
* R HP:Wounded SP:Strong MV:Fresh >
[channel 'flame strike' h.meren]
Nobody here by that name.
*Meren* has arrived from the west.

* R HP:Wounded SP:Strong MV:Fresh >
*Meren* tries to slash Jecks, but he deflects the blow.

c
* R HP:Wounded SP:Strong MV:Fresh >
Glortin leaves east riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Fresh >
A spotted horse has arrived from the east.
Jecks tries to smite *Meren*, but he deflects the blow.
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...

c-
*Meren* panics, and attempts to flee!
=+
*Ziefre* has arrived from the east.
*Meren* leaves east. >>

w
Cancelled.
[channel 'flame strike' h.meren]
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
e
p
k dark
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
Jecks leaves east riding a jet black courser.
You follow Jecks.

Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
The corpse of Ghrejah is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Glortin of Two Rivers is standing here, riding a gray palfrey.
A young and strong buck is here, munching some grass.

* R HP:Wounded SP:Strong MV:Fresh >

Glortin narrates '1e'
Jecks leaves east riding a jet black courser.
You follow Jecks.

The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A mole is here, looking sickly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Glortin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
p
k dark
p
k dark
They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
The corpse of Ghrejah is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A young and strong buck is here, munching some grass.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Fresh >
p
k dark

Jecks leaves west riding a jet black courser.
You follow Jecks.

Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A spotted horse wanders skittishly around here.
A mole is here, looking sickly.
A snake is crawling through the water here.
A baby lizard scampers about.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
Jecks leaves north riding a jet black courser.
You follow Jecks.

By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.
!!HORSE!! A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Glortin has arrived from the south, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
Jecks leaves north riding a jet black courser.
You follow Jecks.

A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Glortin has arrived from the south, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

rel
* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A falcon with long, brown feathers circles in a slow hunting pattern.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Fresh > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A green woodpecker is visible flying high in the sky.
A snake is crawling through the water here.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Fresh > Ok.
Jecks leaves west riding a jet black courser.
You follow Jecks.

On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A squirrel is here, chittering.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

On Top of a Hill
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
Glortin has arrived from the east, riding a gray palfrey.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Full >
p
k dark
Glortin stops following Jecks.
They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
*Meren* is standing here.
A snake is crawling through the water here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > You try to strike *Meren*, but he deflects the blow.
Jecks leaves north riding a jet black courser.

p
k dark
* R HP:Wounded SP:Strong MV:Full - Meren: Battered > You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Meren: Battered > You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Meren: Battered > You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Meren: Battered > You do the best you can!

p
k dark
* R HP:Wounded SP:Strong MV:Full - Meren: Battered >
You do the best you can!

se
embrace
c
* R HP:Wounded SP:Strong MV:Full - Meren: Battered >
Glortin has arrived from the east, riding a gray palfrey.
You do the best you can!
*Meren* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Meren: Battered >
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Full - Meren: Battered > Glortin leaves north riding a gray palfrey.
[channel 'flame strike' h.meren]
You begin to weave the appropriate flows...
-
*Meren* leaves west. <<
=+**+
Jecks has arrived from the north, riding a jet black courser.
=
Your target is no longer here!
Jecks leaves east riding a jet black courser.
You follow Jecks.

On Top of a Hill
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Strong MV:Full >
Jecks leaves east riding a jet black courser.
You follow Jecks.

On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A squirrel is here, chittering.

* R HP:Wounded SP:Strong MV:Full >
Jecks leaves north riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
Fermin from Two Rivers is standing here.

* R HP:Wounded SP:Strong MV:Full >
Jecks leaves north riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.

* R HP:Wounded SP:Strong MV:Full >
p
k dark
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.
Jecks leaves north riding a jet black courser.
You follow Jecks.

A Hidden Glade
[ obvious exits: S ]
Zone: Decayed Forest
Door south: deadtrees
A small stream trickles up from between the cracks.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.
Jecks leaves south riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
p
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
wea
[weather ]
The temperature is about 45 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Wounded SP:Strong MV:Full >
t
channel 'fireball' h.dark
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
Jecks narrates 'Am 1e patrol'

* R HP:Wounded SP:Strong MV:Full >
t
channel 'fireball' h.dark
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
l

Jecks smites someone's body into bloody fragments!
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear someone's death cry.

* R HP:Wounded SP:Strong MV:Full >
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is tiring.

* R HP:Wounded SP:Strong MV:Full >
rel
dh
diagnose warhorse
Ok.

* R HP:Wounded SP:Strong MV:Full >
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is tiring.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >

Jecks leaves east riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.
Jecks thinks hard.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
Jecks leaves south riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >

Jecks leaves north riding a jet black courser.
You follow Jecks.

The Decaying Forest
[ obvious exits: N S W ]
Zone: Decayed Forest
Door north: deadtrees
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A snake is crawling through the water here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.
Jecks leaves west riding a jet black courser.
You follow Jecks.

The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jecks the Shadow Hunter is standing here, riding a jet black courser.
A sickly, skinny deer stands here in a daze.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Wounded SP:Strong MV:Full > You barely strike a Dha'vol trolloc's right leg.
Jecks leaves north riding a jet black courser.

* R HP:Wounded SP:Strong MV:Full - a Dha'vol trolloc: Healthy > You do the best you can!

p
k dark
* R HP:Wounded SP:Strong MV:Full - a Dha'vol trolloc: Healthy >
Glortin has arrived from the north, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Full - a Dha'vol trolloc: Healthy >
Glortin leaves east riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Full - a Dha'vol trolloc: Healthy > You do the best you can!

* R HP:Wounded SP:Strong MV:Full - a Dha'vol trolloc: Healthy >

A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

* R HP:Wounded SP:Strong MV:Full - a Dha'vol trolloc: Healthy >
f
e
A hooded myrddraal tries to slash you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a Dha'vol trolloc's attempt to crush you.
You barely strike a Dha'vol trolloc's body.
You panic and attempt to flee!

You flee head over heels.
Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full >

Glortin narrates 'not patrol'

* R HP:Wounded SP:Strong MV:Full >
Tic in 7 seconds!
p
k dark
p
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
p
k dark
p
k dark
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

p
k dark
p
k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full > They aren't here.

p
k dark
* R HP:Wounded SP:Strong MV:Full >
p
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full > They aren't here.

* R HP:Wounded SP:Strong MV:Full >

Jecks narrates 'Not N into stedd'

* R HP:Wounded SP:Strong MV:Full >

The day has begun.
Tic length updated to: 62.311 seconds.
The corpse of a rat has decayed into a pile of dust.
Starting tic timer.

* R HP:Wounded SP:Strong MV:Fresh >
z think they retreated
[narr ]
You narrate 'think they retreated'

Meren
Posts: 286
Joined: Tue Feb 06, 2018 10:45 pm

Re: Skirmish in the Orchard

Post by Meren » Wed Aug 28, 2019 11:13 am

Did well. Really hard to cope on my end due to Justice. Plus there was huge frustration as from my PoV you guys were really passive.

Possibly missed weaves on me by trying to fireball instead of flame strike.

If Ghrejah reads this, doubleline from 1w Ragan is always north.

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