Disaster was raiding south, and he was being harassed by two channies in Whitebridge Fade. I came down to help him and the following ensued..
* HP:Scratched DP:Fading MV:Strong > Rocky Outcrop
This barren mound of granite starkly contrasts with the surrounding
forest. High above your head you can see the open sky through gently
waving treetops. Several animal paths wander through the trees nearby
and a large crack is barely visible in the rocks below.
[ obvious exits: N E W D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving down.
There are some tracks of a human leaving down.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A gray palfrey prances skittishly nearby.
A large bat is visible flying high in the sky.
A shadow stallion has arrived from the west.
* HP:Scratched DP:Fading MV:Tiring > A Granite Cave
You squeeze through the crack and find yourself in the center of a small
cave, obviously created by some kind of earthquake, though it appears to
be very old, perhaps back to the Breaking of the World. Several sets of
scuff marks on the floor and gashes in the stone walls indicate that it
is traveled upon occasion, though.
[ obvious exits: U D ]
A mushroom grows here.
A shadow stallion has arrived from above.
o HP:Scratched DP:Fading MV:Tiring > d
Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N U ]
*Therry* is here, fighting an Ahf'frait trolloc.
A hound of the shadow is here, fighting Therry.
A hound of the shadow is here, fighting Therry.
An Ahf'frait trolloc is here, fighting Therry.
A fly is buzzing around here somewhere.
A shadow stallion has arrived from above.
* HP:Scratched DP:Fading MV:Tiring > qq
Therry swiftly dodges a hound of the shadow's attempt to hit her.
Therry swiftly dodges a hound of the shadow's attempt to hit her.
*Therry* slashes an Ahf'frait trolloc's right leg hard.
An Ahf'frait trolloc tries to cleave Therry, but she deflects the blow.
;
* HP:Scratched DP:Fading MV:Tiring > 2
[close slime]
Ok.
* HP:Scratched DP:Fading MV:Tiring > [kill human]
You try to scythe *Therry*, but she parries successfully.
*Therry* panics, and attempts to flee!
[bash ] ing MV:Tiring - an Ahf'frait trolloc: Scratched - Therry: Scratched >
*
*Therry* panics, and attempts to flee!
+
A hound of the shadow tries to hit Therry, but she dodges the attack.
A hound of the shadow tries to hit Therry, but she deflects the blow.
An Ahf'frait trolloc tries to cleave Therry, but she dodges the attack.
=
*Therry* leaves north.
na on slime
-n
=
They're not here anymore!
o HP:Scratched DP:Fading MV:Tiring > ;
An Ahf'frait trolloc leaves north.
A hound of the shadow leaves north.
You narrate 'on slime'
o HP:Scratched DP:Fading MV:Tiring > w
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
A hound of the shadow is here, fighting Therry.
A hound of the shadow is here, fighting Therry.
A huge trolloc marked with a whirlwind snorts here.
*Therry* is standing here.
A fly is buzzing around here somewhere.
A bat is flitting around here, hunting insects.
A shadow stallion has arrived from the south.
;
* HP:Scratched DP:Fading MV:Tiring > [kill human]
You try to scythe *Therry*, but she parries successfully.
* HP:Scratched DP:Fading MV:Tiring - Therry: Scratched > Disaster has arrived from the west.
No way! You're fighting for your life!
* HP:Scratched DP:Fading MV:Tiring - Therry: Scratched > [kill human]
You do the best you can!
* HP:Scratched DP:Fading MV:Tiring - Therry: Scratched > 2
An Ahf'frait trolloc says 'You Therry!!! You will die before your time!! '
*Therry* slashes your right arm.
An Ahf'frait trolloc says 'You Therry!!! You will die before your time!! '
You try to scythe *Therry*, but she parries successfully.
Therry swiftly dodges a hound of the shadow's attempt to hit her.
Therry swiftly dodges a hound of the shadow's attempt to hit her.
[bash ]
*Therry* panics, and attempts to flee!
+
Disaster leaves west.
*
*Therry* leaves south.
*s
+;
=2
Cancelled.
Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N ]
*Therry* is standing here.
A fly is buzzing around here somewhere.
A shadow stallion has arrived from the north.
* HP:Scratched DP:Fading MV:Tiring > [kill human]
You try to scythe *Therry*, but she deflects the blow.
* HP:Scratched DP:Fading MV:Tiring - Therry: Scratched > ;
*Therry* tickles your body with her slash.
You try to scythe *Therry*, but she parries successfully.
[bash ]
Cancelled.
[kill human]
You do the best you can!
* HP:Scratched DP:Fading MV:Tiring - Therry: Scratched > qq
;
Disaster narrates 'i beat'
2
* HP:Scratched DP:Fading MV:Tiring - Therry: Scratched > [close slime]
It's already closed!
* HP:Scratched DP:Fading MV:Tiring - Therry: Scratched > [kill human]
You do the best you can!
[bash ] ing MV:Tiring - Therry: Scratched >
*
Your body is pierced by razor sharp ice spikes sent by *Therry*!
=
Your bash at *Therry* sends her sprawling!
* HP:Hurt DP:Fading MV:Tiring - Therry: Scratched >
You scythe *Therry*'s body into bloody fragments!
An Ahf'frait trolloc has arrived from the north.
A hound of the shadow has arrived from the north.
* HP:Hurt DP:Fading MV:Tiring - Therry: Hurt > na nods, bashed her slime
You narrate 'nods, bashed her slime'
* HP:Hurt DP:Fading MV:Tiring - Therry: Hurt >
A hound of the shadow tickles Therry's left arm with her hit.
Disaster has arrived from the north.
* HP:Hurt DP:Fading MV:Tiring - Therry: Wounded > cmbe
po
[change mood berserk]
Mood changed to: Berserk
l
* HP:Hurt DP:Fading MV:Tiring - Therry: Wounded > [change posture offensive]
Posture changed to: Offensive
* HP:Hurt DP:Fading MV:Tiring - Therry: Wounded > Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N ]
Disaster the Abhorrent Dogface is standing here.
A hound of the shadow is here, fighting Therry.
A hound of the shadow is here, fighting Therry.
An Ahf'frait trolloc is here, fighting Therry.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Therry* is sitting here
A fly is buzzing around here somewhere.
* HP:Hurt DP:Fading MV:Tiring - Therry: Wounded > kill therry
kill therry
A hound of the shadow tries to hit Therry, but she parries successfully.
A hound of the shadow hits Therry's body hard.
An Ahf'frait trolloc cleaves Therry's left foot into bloody fragments!
You scythe *Therry*'s body into bloody fragments!
* HP:Hurt DP:Fading MV:Tiring - Therry: Battered > Disaster scythes *Therry*'s body very hard.
You do the best you can!
* HP:Hurt DP:Fading MV:Tiring - Therry: Battered > kill therry
You do the best you can!
* HP:Hurt DP:Fading MV:Tiring - Therry: Battered > kill therry
You scythe *Therry*'s left leg into bloody fragments!
*Therry* panics, and attempts to flee!
You do the best you can!
kill therry
* HP:Hurt DP:Fading MV:Tiring - Therry: Beaten > kill therry
You do the best you can!
* HP:Hurt DP:Fading MV:Tiring - Therry: Beaten > You do the best you can!
n
* HP:Hurt DP:Fading MV:Tiring - Therry: Beaten > kill therry
You do the best you can!
* HP:Hurt DP:Fading MV:Tiring - Therry: Beaten > n
No way! You're fighting for your life!
* HP:Hurt DP:Fading MV:Tiring - Therry: Beaten > kill therry
You do the best you can!
* HP:Hurt DP:Fading MV:Tiring - Therry: Beaten > No way! You're fighting for your life!
*Therry* panics, and attempts to flee!
* HP:Hurt DP:Fading MV:Tiring - Therry: Beaten > n
Disaster scythes *Therry*'s right hand extremely hard.
*Therry* panics, and attempts to flee!
A hound of the shadow tries to hit Therry, but she parries successfully.
Therry swiftly dodges a hound of the shadow's attempt to hit her.
An Ahf'frait trolloc tries to cleave Therry, but she parries successfully.
You scythe *Therry*'s body into bloody fragments!
You do the best you can!
* HP:Hurt DP:Fading MV:Tiring - Therry: Critical > kill therry
No way! You're fighting for your life!
n
* HP:Hurt DP:Fading MV:Tiring - Therry: Critical > You do the best you can!
* HP:Hurt DP:Fading MV:Tiring - Therry: Critical > kill therry
n
No way! You're fighting for your life!
kill therry
* HP:Hurt DP:Fading MV:Tiring - Therry: Critical > You scythe *Therry*'s body very hard.
*Therry* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Therry*'s death cry.
They aren't here.
o HP:Hurt DP:Fading MV:Tiring > n
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
A fly is buzzing around here somewhere.
A bat is flitting around here, hunting insects.
A shadow stallion has arrived from the south.
o HP:Hurt DP:Fading MV:Tiring > kill therry
They aren't here.
o HP:Hurt DP:Fading MV:Tiring > Weapon Storage
This place has been protected from the elements quite well over the ages.
In fact, not everything has rotted to dust. There are a few polearms, with
no pole, and most anything that wasn't metal is gone. But there are some sword
blades still intact. Most are rusted beyond repair. The only exit is to
the south.
[ obvious exits: S ]
A medium length wavy-edged flamberge lies here.
A broadsword is lying here on the ground.
A shadow stallion has arrived from the south.
o HP:Hurt DP:Fading MV:Tiring > They aren't here.
o HP:Hurt DP:Fading MV:Tiring > s
s
Disaster narrates 'rip'
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
A fly is buzzing around here somewhere.
A bat is flitting around here, hunting insects.
A shadow stallion has arrived from the north.
o HP:Hurt DP:Fading MV:Tiring > na one down
lc
Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N ]
The corpse of Therry is lying here.
Disaster the Abhorrent Dogface is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A huge trolloc marked with a whirlwind snorts here.
A fly is buzzing around here somewhere.
A shadow stallion has arrived from the north.
o HP:Hurt DP:Fading MV:Tiring > You narrate 'one down'
o HP:Hurt DP:Fading MV:Tiring > [look in corpse]
corpse (here) :
Nothing.
o HP:Hurt DP:Fading MV:Tiring >
Disaster starts following you.
o HP:Hurt DP:Fading MV:Tiring > na zerk roks
You narrate 'zerk roks'
o HP:Hurt DP:Fading MV:Tiring > l disaster
Disaster looks pretty hurt.
Disaster is using:
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn around neck> an ivory necklace
<worn about body> a dust-covered cloak of the whirlwind
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a bronze chain scourge
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
You attempt to peek at the inventory:
a piece of sandstone
an emerald ring
an emerald ring
a camouflaged hood
a Kandori snowflake necklace
a Kandori snowflake necklace
a bearskin tunic
an earthen brown mantle
a backpack
a set of cloth sleeves
a pair of dark gloves
a silver Kandori wristcuff
a silver Kandori wristcuff
a bladed feather staff
a studded leather belt with a crossed swords buckle
a water skin
a pair of earthen colored breeches
a black pair of silver-tooled boots
o HP:Hurt DP:Fading MV:Tiring > cmb
cmb
cmb
[change mood brave]
You try to calm down, but can't.
cmb
o HP:Hurt DP:Fading MV:Tiring > [change mood brave]
You try to calm down, but can't.
o HP:Hurt DP:Fading MV:Tiring > [change mood brave]
You try to calm down, but can't.
o HP:Hurt DP:Fading MV:Tiring > [change mood brave]
You try to calm down, but can't.
o HP:Hurt DP:Fading MV:Tiring > cw 20
[change wimpy]
You chose to go berserk, now live or die with it!
o HP:Hurt DP:Fading MV:Tiring > cmb
cmb
cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
o HP:Hurt DP:Fading MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
o HP:Hurt DP:Fading MV:Tiring > cw 20
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
o HP:Hurt DP:Fading MV:Tiring > n
w
*Jasmin* has arrived from the north.
[change wimpy]
You will now flee if you go below 20 hit points.
* HP:Hurt DP:Fading MV:Tiring > *Jasmin* tries to strike Disaster, but he parries successfully.
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.
A fly is buzzing around here somewhere.
A bat is flitting around here, hunting insects.
A shadow stallion has arrived from the south.
o HP:Hurt DP:Fading MV:Tiring > Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
A fly is buzzing around here somewhere.
A bat is here flying around.
A young trolloc is here, growling with a deep bloodlust.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the east.
o HP:Hurt DP:Fading MV:Tiring > e
s
;
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.
A fly is buzzing around here somewhere.
A bat is flitting around here, hunting insects.
A shadow stallion has arrived from the west.
2
o HP:Hurt DP:Fading MV:Tiring > Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N ]
The corpse of Therry is lying here.
*Jasmin* is here, fighting Disaster.
Disaster the Abhorrent Dogface is here, fighting Jasmin.
A hound of the shadow smells blood in the air.
A huge trolloc marked with a whirlwind snorts here.
A fly is buzzing around here somewhere.
A shadow stallion has arrived from the north.
* HP:Hurt DP:Fading MV:Tiring > [kill human]
You try to scythe *Jasmin*, but she parries successfully.
Disaster panics, and attempts to flee!er: Beaten - Jasmin: Healthy >
[bash ]
=
*Jasmin* tries to strike Disaster, but he deflects the blow.
*Jasmin* panics, and attempts to flee!
*
*Jasmin* leaves north.
Disaster leaves north.
+n
=;
-2
Cancelled.
Disaster has arrived from the north.
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: N S W ]
*Jasmin* is standing here.
A hound of the shadow smells blood in the air.
A fly is buzzing around here somewhere.
A bat is flitting around here, hunting insects.
Disaster has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Hurt DP:Fading MV:Tiring > *Jasmin* tries to strike Disaster, but he parries successfully.
[kill human]
You try to scythe *Jasmin*, but she deflects the blow.
[bash ] V:Tiring - Disaster: Beaten - Jasmin: Healthy >
-
*Jasmin* swiftly dodges Disaster's attempt to hit her.
*
Disaster wields a bronze chain scourge.
Disaster panics, and attempts to flee!
-
Disaster leaves south.
=
Your bash at *Jasmin* sends her sprawling!
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Scratched >
You gaze deeply into the soul of *Jasmin*.
*Jasmin* looks very strange, glaring about with a sense of panic.
You try to scythe *Jasmin*, but she deflects the blow.
A hound of the shadow hits Jasmin's right hand hard.
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Scratched > cmbe
po
Disaster has arrived from the south.
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Scratched > [change mood berserk]
Mood changed to: Berserk
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Scratched > [change posture offensive]
Posture changed to: Offensive
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Scratched >
You scythe *Jasmin*'s body into bloody fragments!
Disaster leaves north.
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Hurt > na bashed
You narrate 'bashed'
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Hurt > kill therry
kill therry
They aren't here.
kill therry
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Hurt > kill therry
A hound of the shadow tries to hit Jasmin, but she parries successfully.
You scythe *Jasmin*'s body into bloody fragments!
A Dhai'mon trolloc has arrived from the west.
They aren't here.
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Wounded >
Disaster has arrived from the north.
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Wounded > They aren't here.
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Wounded > Disaster tries to scythe *Jasmin*, but she parries successfully.
They aren't here.
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Wounded >
A bat flaps its wings and begins to fly.
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Wounded >
You scythe *Jasmin*'s left leg into bloody fragments!
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Wounded > jasmin is now set as your target.
kill jasmin
kill jasmin
Disaster scythes *Jasmin*'s body very hard.
*Jasmin* panics, and attempts to flee!
A Dhai'mon trolloc slashes Jasmin's body very hard.
A hound of the shadow tries to hit Jasmin, but she deflects the blow.
You scythe *Jasmin*'s head into bloody fragments!
* HP:Hurt DP:Fading MV:Tiring - Jasmin: Battered > 2
*Jasmin* leaves south.
*Jasmin* has arrived from the south.
Disaster tries to scythe *Jasmin*, but she deflects the blow.
You try to scythe *Jasmin*, but she parries successfully.
* HP:Hurt DP:Fading MV:Tiring - Disaster: Beaten - Jasmin: Battered > You do the best you can!
[bash ] V:Tiring - Disaster: Beaten - Jasmin: Battered >
*
*Jasmin* panics, and attempts to flee!
+
Disaster tries to scythe *Jasmin*, but she parries successfully.
*Jasmin* leaves north.
-
Disaster tries to scythe *Jasmin*, but she deflects the blow.
As *Jasmin* avoids your bash, you topple over and fall to the ground!
stand
*Jasmin* panics, and attempts to flee!
* HP:Hurt DP:Fading MV:Tiring - Disaster: Beaten - Jasmin: Battered >
*Jasmin* leaves north.
kill jasmin
o HP:Hurt DP:Fading MV:Tiring > 2
*Jasmin* swiftly dodges Disaster's attempt to scythe her.
You are already standing.
* HP:Hurt DP:Fading MV:Tiring > n
You try to scythe *Jasmin*, but she parries successfully.
[bash ] V:Tiring - Disaster: Beaten - Jasmin: Battered >
Cancelled.
No way! You're fighting for your life!
* HP:Hurt DP:Fading MV:Tiring - Disaster: Beaten - Jasmin: Battered > 2
*Jasmin* tries to strike Disaster, but he deflects the blow.
Disaster tries to scythe *Jasmin*, but she parries successfully.
*Jasmin* panics, and attempts to flee!
[bash ] V:Tiring - Disaster: Beaten - Jasmin: Battered >
*
*Jasmin* leaves south.
s
kill jasmin
-2
Cancelled.
Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N ]
The corpse of Therry is lying here.
*Jasmin* is standing here.
A hound of the shadow smells blood in the air.
A huge trolloc marked with a whirlwind snorts here.
A fly is buzzing around here somewhere.
Disaster has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Hurt DP:Fading MV:Tiring > Disaster tries to scythe *Jasmin*, but she parries successfully.
You try to scythe *Jasmin*, but she deflects the blow.
You try to scythe *Jasmin*, but she parries successfully.: Battered >
Your skin tingles oddly.
[bash ]
+
*Jasmin* swiftly dodges Disaster's attempt to scythe her.
=
Disaster panics, and attempts to flee!
*Jasmin* unleashes a flurry of icy spikes at Disaster, who is stabbed repeatedly.
Your bash at *Jasmin* sends her sprawling!
*Jasmin* panics, and attempts to flee!
* HP:Hurt DP:Fading MV:Tiring - Disaster: Critical - Jasmin: Beaten >
You scythe *Jasmin*'s body into bloody fragments!
* HP:Hurt DP:Fading MV:Tiring - Disaster: Critical - Jasmin: Beaten > kill jasmin
kill jasmin
kill jasmin
You do the best you can!
kill jasmin
* HP:Hurt DP:Fading MV:Tiring - Disaster: Critical - Jasmin: Beaten > kill jasmin
kill jasmin
A raven caws 'Kendall is at Rocky Outcrop'
An Ahf'frait trolloc joins your fight!
A raven caws 'Kendall is at Rocky Outcrop'
A hound of the shadow leaves north.
An irritating fly has arrived from the north.
A raven caws 'Kendall is at Rocky Outcrop'
A raven caws 'Kendall is at Rocky Outcrop'
An Ahf'frait trolloc cleaves Jasmin's left hand into bloody fragments!
You scythe *Jasmin*'s body into bloody fragments!
*Jasmin* is incapacitated and will slowly die, if not aided.
Disaster scythes *Jasmin*'s body into bloody fragments!
*Jasmin* is dead! R.I.P.
Your blood freezes as you hear *Jasmin*'s death cry.
They aren't here.
o HP:Hurt DP:Fading MV:Tiring > They aren't here.
o HP:Hurt DP:Fading MV:Tiring > kill jasmin
kill jasmin
They aren't here.
o HP:Hurt DP:Fading MV:Tiring > They aren't here.
o HP:Hurt DP:Fading MV:Tiring > They aren't here.
o HP:Hurt DP:Fading MV:Tiring > They aren't here.
o HP:Hurt DP:Fading MV:Tiring > They aren't here.
o HP:Hurt DP:Fading MV:Tiring > na and dead
You narrate 'and dead'
o HP:Hurt DP:Fading MV:Tiring > remove sword
get dagger pack
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
remove dagger
put dagger pack
wield sword
put all.flesh pack
Disaster narrates 'rip both'
You stop using a wickedly scythed longsword.
o HP:Hurt DP:Fading MV:Tiring > You get a shiny copper dagger from a backpack.
o HP:Hurt DP:Fading MV:Tiring > You wield a shiny copper dagger.
o HP:Hurt DP:Fading MV:Tiring > You lean over and sever the bloody head from the corpse of Jasmin.
o HP:Hurt DP:Fading MV:Tiring > You lean over and sever the bloody head from the corpse of Therry.
o HP:Hurt DP:Fading MV:Tiring > You don't see that here.
o HP:Hurt DP:Fading MV:Tiring > gac
You stop using a shiny copper dagger.
o HP:Hurt DP:Fading MV:Tiring > cmb
You put a shiny copper dagger in a backpack.
o HP:Hurt DP:Fading MV:Tiring > cmb
You wield a wickedly scythed longsword with both hands.
o HP:Hurt DP:Fading MV:Tiring > cmb
cmb
You put the severed head of Jasmin the Human slain in Andor in a backpack.
You put the severed head of Therry the Human slain in Andor in a backpack.
o HP:Hurt DP:Fading MV:Tiring > cmb
[get all 1.corpse]
You get a strange fruit from the corpse of Jasmin.
You get a wealth of gold crowns from the corpse of Jasmin.
You get eighteen copper pennys from the corpse of Jasmin.
You get a pair of light, well-oiled leather boots from the corpse of Jasmin.
You get a pair of earthen colored breeches from the corpse of Jasmin.
You get a tooled leather belt from the corpse of Jasmin.
You get a yew staff from the corpse of Jasmin.
You get a silver etched shield from the corpse of Jasmin.
You get a silver Kandori wristcuff from the corpse of Jasmin.
You get a silver Kandori wristcuff from the corpse of Jasmin.
You get a pair of dark gloves from the corpse of Jasmin.
You get a set of finely-spun cloth sleeves from the corpse of Jasmin.
You get a weathered red coat bearing a golden dragon from the corpse of Jasmin.
You get a finely-tailored white shirt from the corpse of Jasmin.
You get a shimmering pendant of obsidian from the corpse of Jasmin.
You get a cuendillar dragon pendant on a simple chain from the corpse of Jasmin.
You get a light brown hood of finely-spun cloth from the corpse of Jasmin.
You get a gold ring from the corpse of Jasmin.
You get a beautifully worked great serpent ring from the corpse of Jasmin.
You get a brown sack from the corpse of Jasmin.
Channies go boom in the morning
Re: Channies go boom in the morning
Went for the kill at the end, Jasmin. Props.
Re: Channies go boom in the morning
What's the your skin tingles oddly emote?
Re: Channies go boom in the morning
her weaving
Re: Channies go boom in the morning
Wish disasters flee had gone through ^_^