The PK competition thread.
Re: The PK competition thread.
. Special snowflake I am.
Re: The PK competition thread.
* S HP:Scratched MV:Winded > s
Timber Line
[ obvious exits: N S W ]
The corpse of an elk is lying here.
*Raphyn* is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
* S HP:Scratched MV:Winded >
Dukug narrates 'Raphyn'
* S HP:Scratched MV:Winded > h
back h.human
[hide ]
You attempt to hide yourself.
You silently approach your victim...
=
Dukug narrates 'Stab it
'
*Raphyn* makes a strange sound as you place a silver sai in his back!
*Raphyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raphyn*'s death cry.
----------------------------------------------------------------------------------------------
Cancelled.
North Road
[ obvious exits: N S ]
Bollix the Trolloc is standing here.
Dukug the Myrddraal is standing here, riding a shadow stallion.
*Lysandar* is standing here mending a weapon, riding a wild stallion.
* S HP:Scratched MV:Winded > back h.human
[hide ]
You attempt to hide yourself.
You silently approach your victim...
Dukug tries to slash *Lysandar*, but he parries successfully.
=
Bollix says 'damnit'
=
*Lysandar* tries to slash Dukug, but he parries successfully.
Dukug hisses 'Ah damn'
+
Bollix says 'stop dying'
*
You can't backstab a fighting person, too alert!
Dukug panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
Dukug leaves south riding a shadow stallion.
* S HP:Scratched MV:Tiring > back h.human
You silently approach your victim...
Bollix says 'stop dying'
*
Dukug has arrived from the south, riding a shadow stallion.
*Lysandar* makes a strange sound as you place a silver sai in his back!
*Lysandar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Lysandar*'s death cry.
o S HP:Healthy MV:Weary > The Well
[ obvious exits: N E S W ]
East: A wolfish trolloc is here, howling for blood.
South: A young trolloc is here, growling with a deep bloodlust.
An embossed leather water flask lies forgotten here.
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
Cruoris the Great Havoc is resting here.
A hooved trolloc anxiously stamps its feet.
The bountyhunter stands here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o S HP:Healthy MV:Weary > r probablyb gated
re
[reply ]
You reply to Zatuchly 'probablyb gated'
o S HP:Healthy MV:Weary > You sit down and rest your tired bones.
You sheath a silver sai into a camouflaged hood.
o S HP:Healthy MV:Weary >
Zatuchly tells you 'nod'
o S HP:Healthy MV:Weary > get head purse
There doesn't seem to be a head in a small purse.
o S HP:Healthy MV:Weary >
A hooved trolloc leaves east.
o S HP:Healthy MV:Weary > get scalp purse
You get the war scalp of Raphyn the Human slain in the Mountains of Mist from a small purse.
o S HP:Healthy MV:Weary > give scalp bountyhunter
You give the war scalp of Raphyn the Human slain in the Mountains of Mist to the bountyhunter.
o S HP:Healthy MV:Weary >
The bountyhunter claps you on the back.
o S HP:Healthy MV:Weary > get bit purse
You get a torn bit of Lysandar the Human's head slain in Andor from a small purse.
o S HP:Healthy MV:Weary > give bit bountyhunter
You give a torn bit of Lysandar the Human's head slain in Andor to the bountyhunter.
o S HP:Healthy MV:Weary > time
It is 2 o'clock am, on the 20th day of the month of Shaldine, year 1294.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Sun Jul 28 22:48:20 2019 EST, last rebooted 22 hours, 45 minutes ago)
Timber Line
[ obvious exits: N S W ]
The corpse of an elk is lying here.
*Raphyn* is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
* S HP:Scratched MV:Winded >
Dukug narrates 'Raphyn'
* S HP:Scratched MV:Winded > h
back h.human
[hide ]
You attempt to hide yourself.
You silently approach your victim...
=
Dukug narrates 'Stab it

*Raphyn* makes a strange sound as you place a silver sai in his back!
*Raphyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raphyn*'s death cry.
----------------------------------------------------------------------------------------------
Cancelled.
North Road
[ obvious exits: N S ]
Bollix the Trolloc is standing here.
Dukug the Myrddraal is standing here, riding a shadow stallion.
*Lysandar* is standing here mending a weapon, riding a wild stallion.
* S HP:Scratched MV:Winded > back h.human
[hide ]
You attempt to hide yourself.
You silently approach your victim...
Dukug tries to slash *Lysandar*, but he parries successfully.
=
Bollix says 'damnit'
=
*Lysandar* tries to slash Dukug, but he parries successfully.
Dukug hisses 'Ah damn'
+
Bollix says 'stop dying'
*
You can't backstab a fighting person, too alert!
Dukug panics, and attempts to flee!
* S HP:Scratched MV:Tiring >
Dukug leaves south riding a shadow stallion.
* S HP:Scratched MV:Tiring > back h.human
You silently approach your victim...
Bollix says 'stop dying'
*
Dukug has arrived from the south, riding a shadow stallion.
*Lysandar* makes a strange sound as you place a silver sai in his back!
*Lysandar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Lysandar*'s death cry.
o S HP:Healthy MV:Weary > The Well
[ obvious exits: N E S W ]
East: A wolfish trolloc is here, howling for blood.
South: A young trolloc is here, growling with a deep bloodlust.
An embossed leather water flask lies forgotten here.
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
Cruoris the Great Havoc is resting here.
A hooved trolloc anxiously stamps its feet.
The bountyhunter stands here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
o S HP:Healthy MV:Weary > r probablyb gated
re
[reply ]
You reply to Zatuchly 'probablyb gated'
o S HP:Healthy MV:Weary > You sit down and rest your tired bones.
You sheath a silver sai into a camouflaged hood.
o S HP:Healthy MV:Weary >
Zatuchly tells you 'nod'
o S HP:Healthy MV:Weary > get head purse
There doesn't seem to be a head in a small purse.
o S HP:Healthy MV:Weary >
A hooved trolloc leaves east.
o S HP:Healthy MV:Weary > get scalp purse
You get the war scalp of Raphyn the Human slain in the Mountains of Mist from a small purse.
o S HP:Healthy MV:Weary > give scalp bountyhunter
You give the war scalp of Raphyn the Human slain in the Mountains of Mist to the bountyhunter.
o S HP:Healthy MV:Weary >
The bountyhunter claps you on the back.
o S HP:Healthy MV:Weary > get bit purse
You get a torn bit of Lysandar the Human's head slain in Andor from a small purse.
o S HP:Healthy MV:Weary > give bit bountyhunter
You give a torn bit of Lysandar the Human's head slain in Andor to the bountyhunter.
o S HP:Healthy MV:Weary > time
It is 2 o'clock am, on the 20th day of the month of Shaldine, year 1294.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Sun Jul 28 22:48:20 2019 EST, last rebooted 22 hours, 45 minutes ago)
Re: The PK competition thread.
o S HP:Battered MV:Winded >
g head purse
You get the severed head of Isabel the Human slain in the Blasted Lands from a small
purse.
o S HP:Battered MV:Winded >
give head bountyhunter
You give the severed head of Isabel the Human slain in the Blasted Lands to the
bountyhunter.
o S HP:Healthy MV:Strong >
give head bountyhunter
You give the severed head of Therry the Human slain in Shienar to the bountyhunter.
o S HP:Healthy MV:Strong >
The bountyhunter claps you on the back.
o S HP:Beaten MV:Tiring >
Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
2
[kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
whe
o S HP:Beaten MV:Tiring >
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Bollix - Shadowing a Road
You catch a faint scent of a horse nearby.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
2
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > *Isabel* has arrived from the south, riding a gray palfrey.
[kill human]
You tickle *Isabel*'s body with your stab.
2
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Beaten >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten >
*Isabel* panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Isabel: Beaten >
*Isabel* leaves west riding a gray palfrey.
o S HP:Beaten MV:Tiring >
2
2
2
[kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
2
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
r
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
draw
o S HP:Beaten MV:Tiring > You sit down and rest your tired bones.
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
o S HP:Beaten MV:Tiring >
You try to quietly draw a pair of moonstone hilted dirks from a shoufa with a black
veil.
You wield a pair of moonstone hilted dirks with both hands.
o S HP:Beaten MV:Tiring >
*Isabel* has arrived from the west, riding a gray palfrey.
* S HP:Beaten MV:Tiring >
st
2
A shivering tree barely tickles Isabel's right arm with its hit.
combat demo
A shivering tree joins a shivering tree's fight!
A shivering tree tickles Isabel's body with its hit.
combat demo
A shivering tree barely tickles Isabel's body with its hit.
combat demo
You stop resting, and stand up.
* S HP:Beaten MV:Tiring >
[kill human]
You stab *Isabel*'s body.
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
tt
You tickle *Isabel*'s body with your stab.
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
w
2
[taste rations]
You nibble a little bit of the rations.
Eat demo
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
You dodge a bash from *Isabel* who loses her balance and falls!
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
You stab *Isabel*'s right leg.
A shivering tree tickles Isabel's body with its hit.
combat demo
A shivering tree tickles Isabel's left leg with its hit.
combat demo
2
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
w
2
*Isabel* panics, and attempts to flee!
w
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten > No way!
You're fighting for your life!
2
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten > You stab
*Isabel*'s body.
A shivering tree barely tickles Isabel's body with its hit.
combat demo
A shivering tree barely tickles Isabel's body with its hit.
combat demo
[kill human]
You do the best you can!
w
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten > *Isabel*
leaves west riding a gray palfrey.
Shadowing a Road
[ obvious exits: E S ]
Zone: Parched Ground
*Isabel* is standing here, riding a gray palfrey.
2
* S HP:Beaten MV:Tiring > [kill human]
You barely stab *Isabel*'s body.
w
* S HP:Beaten MV:Tiring - Isabel: Beaten >
No way! You're fighting for your life!
2
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten > No way! You're fighting for your life!
s
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Beaten >
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Isabel: Beaten > You stab *Isabel*'s head.
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten >
*Isabel* tries to pound you, but you parry successfully.
You stab *Isabel*'s left leg.
* S HP:Beaten MV:Tiring - Isabel: Beaten >
s
2
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten >
You stab *Isabel*'s body.
You tickle *Isabel*'s right hand with your stab.
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
e
o S HP:Beaten MV:Tiring >
2
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
2
o S HP:Beaten MV:Tiring >
sc
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > You have 61(394) hit and 151(247) movement points.
You have scored 108598060 experience points and 0 quest points.
You need 1727221303 exp to reach the next level.
You have amassed 42 Turn points to date.
You have played 31 days and 17 hours (real time).
This ranks you as Bollix the Trolloc (Level 51).
You are standing.
2
o S HP:Beaten MV:Tiring >
[kill human]
They aren't here.
n
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o S HP:Beaten MV:Tiring >
[kill human]
They aren't here.
cc 60
w
o S HP:Beaten MV:Tiring >
2
s
2
[change wimpy]
You will now flee if you go below 60 hit points.
o S HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: E S ]
Zone: Parched Ground
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Isabel* is standing here, riding a gray palfrey.
* S HP:Beaten MV:Tiring > [kill human]
You stab *Isabel*'s body.
* S HP:Beaten MV:Tiring - Isabel: Critical >
Tic in 7 seconds!
ss;dd;throw;wield dirks
*Isabel* tries to pound you, but you deflect the blow.
You tickle *Isabel*'s left foot with your stab.
[sheath ]
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
* S HP:Beaten MV:Tiring - Isabel: Critical > [draw axe]
You try to quietly draw a copper headed throwing axe from a bright red robe.
* S HP:Beaten MV:Tiring - Isabel: Critical > You throw a copper
headed throwing axe at *Isabel*.
* S HP:Beaten MV:Tiring - Isabel: Critical >
A copper headed throwing axe arcs through the air.
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* grunts in pain as she is struck by a copper headed throwing axe.
draw
* S HP:Beaten MV:Tiring - Isabel: Critical >
You don't seem to have a dirks.
therow
* S HP:Beaten MV:Tiring - Isabel: Critical > You try to quietly draw a pair of
moonstone hilted dirks from a shoufa with a black veil.
You wield a pair of moonstone hilted dirks with both hands.
* S HP:Beaten MV:Tiring - Isabel: Critical >
Arglebargle, glop-glyf!?!
throw
* S HP:Beaten MV:Tiring - Isabel: Critical >
2
2
You can't throw that!
* S HP:Beaten MV:Tiring - Isabel: Critical > You barely stab *Isabel*'s body.
[kill human]
You do the best you can!
7
* S HP:Beaten MV:Tiring - Isabel: Critical > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Critical >
[ch mood wimpy]
Mood changed to: Wimpy
2
* S HP:Beaten MV:Tiring - Isabel: Critical > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Critical >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Critical >
You tickle *Isabel*'s body with your stab.
* S HP:Beaten MV:Tiring - Isabel: Critical > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
2
*Isabel* tries to pound you, but you parry successfully.
You barely stab *Isabel*'s left arm.
Your heartbeat calms down more as you feel less panicked.
ticktimer demo
Tic length updated to: 62.427 seconds.
You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Tiring - Isabel: Critical >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
2
2
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
ss;dd;throw;wield dirks
You barely stab *Isabel*'s body.
You stab *Isabel*'s right leg.
[sheath ]
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
* S HP:Beaten MV:Tiring - Isabel: Critical > [draw axe]
You try to quietly draw a copper headed throwing axe from a silver Kandori wristcuff.
* S HP:Beaten MV:Tiring - Isabel: Critical > You throw a copper
headed throwing axe at *Isabel*.
* S HP:Beaten MV:Tiring - Isabel: Critical >
A copper headed throwing axe arcs through the air.
2
* S HP:Beaten MV:Tiring - Isabel: Critical >
2
2
A copper headed throwing axe rips through *Isabel*'s guts as she collapses to the
ground.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Isabel*'s death cry.
2
o S HP:Beaten MV:Tiring > You don't seem to have a dirks.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring >
l in corpse
ti
corpse (here) :
[3] a copper headed throwing axe
a pair of thick metal boots
a pair of ebony-steel plate greaves
a soft leather pouch
a brightly-colored sash
a silver-banded war mallet
a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
a shining steel breastplate
a thin, black chain
a full metal helmet and visor
an emerald ring
a piece of sandstone
a torch
o S HP:Beaten MV:Tiring > It is 9 o'clock pm, on the 15th day of the month of Tammaz,
year 1294.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Sat Jul 27 10:02:19 2019 EST, last rebooted 9 hours, 51 minutes ago)
o S HP:Beaten MV:Tiring >
g all.axe corpse
sca
You get a copper headed throwing axe from the corpse of Isabel.
You get a copper headed throwing axe from the corpse of Isabel.
You get a copper headed throwing axe from the corpse of Isabel.
o S HP:Beaten MV:Tiring > You need to wield a short bladed weapon for that!
o S HP:Beaten MV:Tiring >
draw
You try to quietly draw a pair of moonstone hilted dirks from a shoufa with a black
veil.
You wield a pair of moonstone hilted dirks with both hands.
sca
o S HP:Beaten MV:Tiring >
You lean over and sever the bloody head from the corpse of Isabel.
o S HP:Beaten MV:Tiring >
na rip isabel
You narrate 'rip isabel'
o S HP:Beaten MV:Tiring >
l
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
The corpse of Isabel is lying here.
A gray palfrey prances skittishly nearby.
o S HP:Beaten MV:Tiring >
save
Saving Bollix.
o S HP:Beaten MV:Tiring >
i
You are carrying:
the severed head of Isabel the Human slain in the Blasted Lands
a package of iron rations
a flask stained with human blood
five gold crowns
[5] a copper headed throwing axe
o S HP:Beaten MV:Tiring >
sheath
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
o S HP:Beaten MV:Tiring >
wield axe;sheath
wield axe;sheath
wield axe;sheath
wield axe;sheath
wield axe;sheath
You wield a copper headed throwing axe.
o S HP:Beaten MV:Tiring >
You sheath a copper headed throwing axe into a bright red robe.
o S HP:Beaten MV:Tiring > You wield a copper headed throwing axe.
o S HP:Beaten MV:Tiring > You sheath a copper headed throwing axe into a silver
Kandori wristcuff.
o S HP:Beaten MV:Tiring > You wield a copper headed throwing axe.
o S HP:Beaten MV:Tiring > There is already something in a pair of earthen colored
breeches.
o S HP:Beaten MV:Tiring > You're already wielding a weapon.
o S HP:Beaten MV:Tiring > There is already something in a pair of earthen colored
breeches.
o S HP:Beaten MV:Tiring > You're already wielding a weapon.
o S HP:Beaten MV:Tiring > There is already something in a pair of earthen colored
breeches.
put all purse
o S HP:Beaten MV:Tiring >
You put the severed head of Isabel the Human slain in the Blasted Lands in a small
purse.
You put a package of iron rations in a small purse.
You put a flask stained with human blood in a small purse.
You put five crowns in a small purse.
You put a copper headed throwing axe in a small purse.
You put a copper headed throwing axe in a small purse.
o S HP:Beaten MV:Tiring >
l in corpse
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a soft leather pouch
a brightly-colored sash
a silver-banded war mallet
a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
a shining steel breastplate
a thin, black chain
a full metal helmet and visor
an emerald ring
a piece of sandstone
a torch
o S HP:Beaten MV:Tiring >
g all corpse
You get a pair of thick metal boots from the corpse of Isabel.
You get a pair of ebony-steel plate greaves from the corpse of Isabel.
You get a soft leather pouch from the corpse of Isabel.
You get a brightly-colored sash from the corpse of Isabel.
You get a silver-banded war mallet from the corpse of Isabel.
You get a gator skin bracer from the corpse of Isabel.
You get a pair of heavy metal gauntlets from the corpse of Isabel.
You get a pair of ebony-steel plate vambraces from the corpse of Isabel.
You get a dark, hooded cloak from the corpse of Isabel.
You get a shining steel breastplate from the corpse of Isabel.
You get a thin, black chain from the corpse of Isabel.
You get a full metal helmet and visor from the corpse of Isabel.
You get an emerald ring from the corpse of Isabel.
You get a piece of sandstone from the corpse of Isabel.
You get a torch from the corpse of Isabel.
o S HP:Beaten MV:Tiring >
drop all
You drop a torch.
You drop a piece of sandstone.
You drop an emerald ring.
You drop a full metal helmet and visor.
You drop a thin, black chain.
You drop a shining steel breastplate.
You drop a dark, hooded cloak.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a silver-banded war mallet.
You drop a brightly-colored sash.
You drop a soft leather pouch.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
o S HP:Beaten MV:Tiring >
l in g.pouch
pouch (here) :
thirteen gold crowns
three copper pennys
some brown kaf beans
a bubbling draught
a torch
a leather water flask
[3] a handful of blackberries
[2] a strange fruit
[3] a lantern
a mirrored lantern
o S HP:Beaten MV:Tiring >
Shaidar Haran narrates 'Excellent work, Bollix!'
o S HP:Beaten MV:Tiring >
g all.coins g.pouch
You get thirteen gold crowns from a soft leather pouch.
You get three copper pennys from a soft leather pouch.
o S HP:Beaten MV:Tiring >
l in corpse
corpse (here) :
Nothing.
* S HP:Battered MV:Tiring >
na was in room
h
1
Razhak tries to hack *Therry*, but she parries successfully.
You narrate 'was in room'
* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring > [ba h.human]
Spikes Demo
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Tiring >
Razhak panics, and attempts to flee!
1
* S HP:Battered MV:Tiring >
Razhak leaves south riding a shadow stallion.
* S HP:Battered MV:Tiring > [ba h.human]
Spikes Demo
You silently approach your victim...
-
*Nasil* tries to scythe you, but you deflect the blow.
=
+*
*Nasil* tries to scythe you, but you deflect the blow.
*
+=
-
Razhak narrates 'pity'
-=+
*
*Therry* makes a strange sound as you place a pair of moonstone hilted dirks in her
back!
*Therry* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Therry*'s death cry.
* S HP:Battered MV:Tiring - Nasil: Wounded >
na rip
*
You dodge a bash from *Nasil* who loses his balance and falls!
*
+=
g all corpse
-
-You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
You narrate 'rip'
* S HP:Battered MV:Tiring > You don't have a corpse.
na
* S HP:Battered MV:Tiring >
n
e
* S HP:Battered MV:Tiring >
You have 173(394) hit and 145(247) movement points.
You have scored 108576070 experience points and 0 quest points.
You need 1727243293 exp to reach the next level.
You have amassed 76 Turn points to date.
You have played 31 days and 18 hours (real time).
This ranks you as Bollix the Trolloc (Level 51).
You are standing.
* S HP:Battered MV:Tiring >
ti
It is 8 o'clock am, on the 19th day of the month of Tammaz, year 1294.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Sat Jul 27 11:29:19 2019 EST, last rebooted 11 hours, 18 minutes ago)
* S HP:Battered MV:Tiring >
Tic in 7 seconds!
think
You think really hard.
* S HP:Battered MV:Tiring >
g head purse
You get the severed head of Isabel the Human slain in the Blasted Lands from a small
purse.
o S HP:Battered MV:Winded >
give head bountyhunter
You give the severed head of Isabel the Human slain in the Blasted Lands to the
bountyhunter.
o S HP:Healthy MV:Strong >
give head bountyhunter
You give the severed head of Therry the Human slain in Shienar to the bountyhunter.
o S HP:Healthy MV:Strong >
The bountyhunter claps you on the back.
o S HP:Beaten MV:Tiring >
Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
2
[kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
whe
o S HP:Beaten MV:Tiring >
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Bollix - Shadowing a Road
You catch a faint scent of a horse nearby.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
2
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > *Isabel* has arrived from the south, riding a gray palfrey.
[kill human]
You tickle *Isabel*'s body with your stab.
2
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Beaten >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten >
*Isabel* panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Isabel: Beaten >
*Isabel* leaves west riding a gray palfrey.
o S HP:Beaten MV:Tiring >
2
2
2
[kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring >
2
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
r
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
draw
o S HP:Beaten MV:Tiring > You sit down and rest your tired bones.
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
o S HP:Beaten MV:Tiring >
You try to quietly draw a pair of moonstone hilted dirks from a shoufa with a black
veil.
You wield a pair of moonstone hilted dirks with both hands.
o S HP:Beaten MV:Tiring >
*Isabel* has arrived from the west, riding a gray palfrey.
* S HP:Beaten MV:Tiring >
st
2
A shivering tree barely tickles Isabel's right arm with its hit.
combat demo
A shivering tree joins a shivering tree's fight!
A shivering tree tickles Isabel's body with its hit.
combat demo
A shivering tree barely tickles Isabel's body with its hit.
combat demo
You stop resting, and stand up.
* S HP:Beaten MV:Tiring >
[kill human]
You stab *Isabel*'s body.
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
tt
You tickle *Isabel*'s body with your stab.
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
w
2
[taste rations]
You nibble a little bit of the rations.
Eat demo
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
You dodge a bash from *Isabel* who loses her balance and falls!
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
You stab *Isabel*'s right leg.
A shivering tree tickles Isabel's body with its hit.
combat demo
A shivering tree tickles Isabel's left leg with its hit.
combat demo
2
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten >
w
2
*Isabel* panics, and attempts to flee!
w
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten > No way!
You're fighting for your life!
2
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten > You stab
*Isabel*'s body.
A shivering tree barely tickles Isabel's body with its hit.
combat demo
A shivering tree barely tickles Isabel's body with its hit.
combat demo
[kill human]
You do the best you can!
w
* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Isabel: Beaten > *Isabel*
leaves west riding a gray palfrey.
Shadowing a Road
[ obvious exits: E S ]
Zone: Parched Ground
*Isabel* is standing here, riding a gray palfrey.
2
* S HP:Beaten MV:Tiring > [kill human]
You barely stab *Isabel*'s body.
w
* S HP:Beaten MV:Tiring - Isabel: Beaten >
No way! You're fighting for your life!
2
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten > No way! You're fighting for your life!
s
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Beaten >
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Isabel: Beaten > You stab *Isabel*'s head.
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten >
*Isabel* tries to pound you, but you parry successfully.
You stab *Isabel*'s left leg.
* S HP:Beaten MV:Tiring - Isabel: Beaten >
s
2
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Isabel: Beaten > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten >
You stab *Isabel*'s body.
You tickle *Isabel*'s right hand with your stab.
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
e
o S HP:Beaten MV:Tiring >
2
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
2
o S HP:Beaten MV:Tiring >
sc
[kill human]
They aren't here.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > You have 61(394) hit and 151(247) movement points.
You have scored 108598060 experience points and 0 quest points.
You need 1727221303 exp to reach the next level.
You have amassed 42 Turn points to date.
You have played 31 days and 17 hours (real time).
This ranks you as Bollix the Trolloc (Level 51).
You are standing.
2
o S HP:Beaten MV:Tiring >
[kill human]
They aren't here.
n
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o S HP:Beaten MV:Tiring >
[kill human]
They aren't here.
cc 60
w
o S HP:Beaten MV:Tiring >
2
s
2
[change wimpy]
You will now flee if you go below 60 hit points.
o S HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: E S ]
Zone: Parched Ground
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Isabel* is standing here, riding a gray palfrey.
* S HP:Beaten MV:Tiring > [kill human]
You stab *Isabel*'s body.
* S HP:Beaten MV:Tiring - Isabel: Critical >
Tic in 7 seconds!
ss;dd;throw;wield dirks
*Isabel* tries to pound you, but you deflect the blow.
You tickle *Isabel*'s left foot with your stab.
[sheath ]
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
* S HP:Beaten MV:Tiring - Isabel: Critical > [draw axe]
You try to quietly draw a copper headed throwing axe from a bright red robe.
* S HP:Beaten MV:Tiring - Isabel: Critical > You throw a copper
headed throwing axe at *Isabel*.
* S HP:Beaten MV:Tiring - Isabel: Critical >
A copper headed throwing axe arcs through the air.
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* grunts in pain as she is struck by a copper headed throwing axe.
draw
* S HP:Beaten MV:Tiring - Isabel: Critical >
You don't seem to have a dirks.
therow
* S HP:Beaten MV:Tiring - Isabel: Critical > You try to quietly draw a pair of
moonstone hilted dirks from a shoufa with a black veil.
You wield a pair of moonstone hilted dirks with both hands.
* S HP:Beaten MV:Tiring - Isabel: Critical >
Arglebargle, glop-glyf!?!
throw
* S HP:Beaten MV:Tiring - Isabel: Critical >
2
2
You can't throw that!
* S HP:Beaten MV:Tiring - Isabel: Critical > You barely stab *Isabel*'s body.
[kill human]
You do the best you can!
7
* S HP:Beaten MV:Tiring - Isabel: Critical > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Critical >
[ch mood wimpy]
Mood changed to: Wimpy
2
* S HP:Beaten MV:Tiring - Isabel: Critical > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Critical >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > [kill human]
You do the best you can!
2
* S HP:Beaten MV:Tiring - Isabel: Critical >
You tickle *Isabel*'s body with your stab.
* S HP:Beaten MV:Tiring - Isabel: Critical > [kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
2
*Isabel* tries to pound you, but you parry successfully.
You barely stab *Isabel*'s left arm.
Your heartbeat calms down more as you feel less panicked.
ticktimer demo
Tic length updated to: 62.427 seconds.
You dodge a bash from *Isabel* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Tiring - Isabel: Critical >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
2
2
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
[kill human]
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
ss;dd;throw;wield dirks
You barely stab *Isabel*'s body.
You stab *Isabel*'s right leg.
[sheath ]
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
* S HP:Beaten MV:Tiring - Isabel: Critical > [draw axe]
You try to quietly draw a copper headed throwing axe from a silver Kandori wristcuff.
* S HP:Beaten MV:Tiring - Isabel: Critical > You throw a copper
headed throwing axe at *Isabel*.
* S HP:Beaten MV:Tiring - Isabel: Critical >
A copper headed throwing axe arcs through the air.
2
* S HP:Beaten MV:Tiring - Isabel: Critical >
2
2
A copper headed throwing axe rips through *Isabel*'s guts as she collapses to the
ground.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Isabel*'s death cry.
2
o S HP:Beaten MV:Tiring > You don't seem to have a dirks.
2
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring > [kill human]
They aren't here.
o S HP:Beaten MV:Tiring >
l in corpse
ti
corpse (here) :
[3] a copper headed throwing axe
a pair of thick metal boots
a pair of ebony-steel plate greaves
a soft leather pouch
a brightly-colored sash
a silver-banded war mallet
a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
a shining steel breastplate
a thin, black chain
a full metal helmet and visor
an emerald ring
a piece of sandstone
a torch
o S HP:Beaten MV:Tiring > It is 9 o'clock pm, on the 15th day of the month of Tammaz,
year 1294.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Sat Jul 27 10:02:19 2019 EST, last rebooted 9 hours, 51 minutes ago)
o S HP:Beaten MV:Tiring >
g all.axe corpse
sca
You get a copper headed throwing axe from the corpse of Isabel.
You get a copper headed throwing axe from the corpse of Isabel.
You get a copper headed throwing axe from the corpse of Isabel.
o S HP:Beaten MV:Tiring > You need to wield a short bladed weapon for that!
o S HP:Beaten MV:Tiring >
draw
You try to quietly draw a pair of moonstone hilted dirks from a shoufa with a black
veil.
You wield a pair of moonstone hilted dirks with both hands.
sca
o S HP:Beaten MV:Tiring >
You lean over and sever the bloody head from the corpse of Isabel.
o S HP:Beaten MV:Tiring >
na rip isabel
You narrate 'rip isabel'
o S HP:Beaten MV:Tiring >
l
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
The corpse of Isabel is lying here.
A gray palfrey prances skittishly nearby.
o S HP:Beaten MV:Tiring >
save
Saving Bollix.
o S HP:Beaten MV:Tiring >
i
You are carrying:
the severed head of Isabel the Human slain in the Blasted Lands
a package of iron rations
a flask stained with human blood
five gold crowns
[5] a copper headed throwing axe
o S HP:Beaten MV:Tiring >
sheath
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
o S HP:Beaten MV:Tiring >
wield axe;sheath
wield axe;sheath
wield axe;sheath
wield axe;sheath
wield axe;sheath
You wield a copper headed throwing axe.
o S HP:Beaten MV:Tiring >
You sheath a copper headed throwing axe into a bright red robe.
o S HP:Beaten MV:Tiring > You wield a copper headed throwing axe.
o S HP:Beaten MV:Tiring > You sheath a copper headed throwing axe into a silver
Kandori wristcuff.
o S HP:Beaten MV:Tiring > You wield a copper headed throwing axe.
o S HP:Beaten MV:Tiring > There is already something in a pair of earthen colored
breeches.
o S HP:Beaten MV:Tiring > You're already wielding a weapon.
o S HP:Beaten MV:Tiring > There is already something in a pair of earthen colored
breeches.
o S HP:Beaten MV:Tiring > You're already wielding a weapon.
o S HP:Beaten MV:Tiring > There is already something in a pair of earthen colored
breeches.
put all purse
o S HP:Beaten MV:Tiring >
You put the severed head of Isabel the Human slain in the Blasted Lands in a small
purse.
You put a package of iron rations in a small purse.
You put a flask stained with human blood in a small purse.
You put five crowns in a small purse.
You put a copper headed throwing axe in a small purse.
You put a copper headed throwing axe in a small purse.
o S HP:Beaten MV:Tiring >
l in corpse
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a soft leather pouch
a brightly-colored sash
a silver-banded war mallet
a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
a shining steel breastplate
a thin, black chain
a full metal helmet and visor
an emerald ring
a piece of sandstone
a torch
o S HP:Beaten MV:Tiring >
g all corpse
You get a pair of thick metal boots from the corpse of Isabel.
You get a pair of ebony-steel plate greaves from the corpse of Isabel.
You get a soft leather pouch from the corpse of Isabel.
You get a brightly-colored sash from the corpse of Isabel.
You get a silver-banded war mallet from the corpse of Isabel.
You get a gator skin bracer from the corpse of Isabel.
You get a pair of heavy metal gauntlets from the corpse of Isabel.
You get a pair of ebony-steel plate vambraces from the corpse of Isabel.
You get a dark, hooded cloak from the corpse of Isabel.
You get a shining steel breastplate from the corpse of Isabel.
You get a thin, black chain from the corpse of Isabel.
You get a full metal helmet and visor from the corpse of Isabel.
You get an emerald ring from the corpse of Isabel.
You get a piece of sandstone from the corpse of Isabel.
You get a torch from the corpse of Isabel.
o S HP:Beaten MV:Tiring >
drop all
You drop a torch.
You drop a piece of sandstone.
You drop an emerald ring.
You drop a full metal helmet and visor.
You drop a thin, black chain.
You drop a shining steel breastplate.
You drop a dark, hooded cloak.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a silver-banded war mallet.
You drop a brightly-colored sash.
You drop a soft leather pouch.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
o S HP:Beaten MV:Tiring >
l in g.pouch
pouch (here) :
thirteen gold crowns
three copper pennys
some brown kaf beans
a bubbling draught
a torch
a leather water flask
[3] a handful of blackberries
[2] a strange fruit
[3] a lantern
a mirrored lantern
o S HP:Beaten MV:Tiring >
Shaidar Haran narrates 'Excellent work, Bollix!'
o S HP:Beaten MV:Tiring >
g all.coins g.pouch
You get thirteen gold crowns from a soft leather pouch.
You get three copper pennys from a soft leather pouch.
o S HP:Beaten MV:Tiring >
l in corpse
corpse (here) :
Nothing.
* S HP:Battered MV:Tiring >
na was in room
h
1
Razhak tries to hack *Therry*, but she parries successfully.
You narrate 'was in room'
* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring > [ba h.human]
Spikes Demo
Backstab them?!? They are in the throes of battle!
* S HP:Battered MV:Tiring >
Razhak panics, and attempts to flee!
1
* S HP:Battered MV:Tiring >
Razhak leaves south riding a shadow stallion.
* S HP:Battered MV:Tiring > [ba h.human]
Spikes Demo
You silently approach your victim...
-
*Nasil* tries to scythe you, but you deflect the blow.
=
+*
*Nasil* tries to scythe you, but you deflect the blow.
*
+=
-
Razhak narrates 'pity'
-=+
*
*Therry* makes a strange sound as you place a pair of moonstone hilted dirks in her
back!
*Therry* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Therry*'s death cry.
* S HP:Battered MV:Tiring - Nasil: Wounded >
na rip
*
You dodge a bash from *Nasil* who loses his balance and falls!
*
+=
g all corpse
-
-You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
You narrate 'rip'
* S HP:Battered MV:Tiring > You don't have a corpse.
na
* S HP:Battered MV:Tiring >
n
e
* S HP:Battered MV:Tiring >
You have 173(394) hit and 145(247) movement points.
You have scored 108576070 experience points and 0 quest points.
You need 1727243293 exp to reach the next level.
You have amassed 76 Turn points to date.
You have played 31 days and 18 hours (real time).
This ranks you as Bollix the Trolloc (Level 51).
You are standing.
* S HP:Battered MV:Tiring >
ti
It is 8 o'clock am, on the 19th day of the month of Tammaz, year 1294.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Sat Jul 27 11:29:19 2019 EST, last rebooted 11 hours, 18 minutes ago)
* S HP:Battered MV:Tiring >
Tic in 7 seconds!
think
You think really hard.
* S HP:Battered MV:Tiring >
Re: The PK competition thread.
The timestamp in the second log was within about a tic.
Re: The PK competition thread.
--------------------
Bollix - Thick Forest
* S HP:Healthy MV:Winded >
s
Thick Forest
[ obvious exits: N S W ]
Zone: In the Forest
A young giant plays quietly by himself.
w
* S HP:Healthy MV:Weary >
Bank of a Pond
[ obvious exits: N E S W ]
Zone: In the Forest
A large wooden raft sits here. [2]
* S HP:Healthy MV:Weary >
n
h
Wading in the Pond
[ obvious exits: N S W ]
Zone: In the Forest
A wild stallion bucks madly.
* S HP:Healthy MV:Weary >
[hide ]
You attempt to hide yourself.
1
* S HP:Healthy MV:Weary >
[ba h.human]
Spikes Demo
Backstab who?
* S HP:Healthy MV:Weary >
1
[ba h.human]
Spikes Demo
Backstab who?
* S HP:Healthy MV:Weary >
1
*Valken* has arrived from the north.
[ba h.human]
Spikes Demo
You silently approach your victim...
1
-
=Cancelled.
[ba h.human]
Spikes Demo
You silently approach your victim...
*Valken* starts riding a wild stallion.
-=
+*
*+
=-
-=
+*
*Valken* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!
*Valken* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Valken*'s death cry.
* S HP:Healthy MV:Weary >
sca
l in corpse
You lean over and sever the bloody head from the corpse of Valken.
Likewise this one I asked Elysia about at the time, timestamp was taken within a tic or so
ti
o S HP:Healthy MV:Winded >
It is 9 o'clock pm, on the 13th day of the month of Tammaz, year 1294.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Sat Jul 27 09:13:02 2019 EST, last rebooted 9 hours, 2 minutes ago)
o S HP:Healthy MV:Winded >
* HP:Healthy MV:Winded >
give head bountyhunter
You give the severed head of Valken the Human slain in Andor to the bountyhunter.
* HP:Healthy MV:Winded >
The bountyhunter claps you on the back.
Bollix - Thick Forest
* S HP:Healthy MV:Winded >
s
Thick Forest
[ obvious exits: N S W ]
Zone: In the Forest
A young giant plays quietly by himself.
w
* S HP:Healthy MV:Weary >
Bank of a Pond
[ obvious exits: N E S W ]
Zone: In the Forest
A large wooden raft sits here. [2]
* S HP:Healthy MV:Weary >
n
h
Wading in the Pond
[ obvious exits: N S W ]
Zone: In the Forest
A wild stallion bucks madly.
* S HP:Healthy MV:Weary >
[hide ]
You attempt to hide yourself.
1
* S HP:Healthy MV:Weary >
[ba h.human]
Spikes Demo
Backstab who?
* S HP:Healthy MV:Weary >
1
[ba h.human]
Spikes Demo
Backstab who?
* S HP:Healthy MV:Weary >
1
*Valken* has arrived from the north.
[ba h.human]
Spikes Demo
You silently approach your victim...
1
-
=Cancelled.
[ba h.human]
Spikes Demo
You silently approach your victim...
*Valken* starts riding a wild stallion.
-=
+*
*+
=-
-=
+*
*Valken* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!
*Valken* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Valken*'s death cry.
* S HP:Healthy MV:Weary >
sca
l in corpse
You lean over and sever the bloody head from the corpse of Valken.
Likewise this one I asked Elysia about at the time, timestamp was taken within a tic or so
ti
o S HP:Healthy MV:Winded >
It is 9 o'clock pm, on the 13th day of the month of Tammaz, year 1294.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/
(Server: Sat Jul 27 09:13:02 2019 EST, last rebooted 9 hours, 2 minutes ago)
o S HP:Healthy MV:Winded >
* HP:Healthy MV:Winded >
give head bountyhunter
You give the severed head of Valken the Human slain in Andor to the bountyhunter.
* HP:Healthy MV:Winded >
The bountyhunter claps you on the back.
Re: The PK competition thread.
That is the timestamps were taken within a tic of the kills. Not the turn ins.
Re: The PK competition thread.
I know this is late, but I just saw Ely's post and figured I'd share anyways since I still had these snippets in a word document. I think these kills were all within a 1-2hr window, but I don't have the timestamps. Anyways, just for fun:
* R HP:Battered MV:Tiring > kill dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Fohmyn* is standing here.
*Bollix* is standing here.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Tiring > kill dark
You smite *Fohmyn*'s body very hard.
*Fohmyn* is incapacitated and will slowly die, if not aided.
kill dark
* R HP:Battered MV:Tiring - Fohmyn: Critical > *Bollix* leaves north.
You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > kill dark
kill dark
You smite *Fohmyn*'s right leg into bloody fragments!
*Fohmyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Fohmyn*'s death cry.
* R HP:Critical MV:Full >
*Bollix* has arrived from the north.
ll >
You intercept *Bollix*'s attack on your mount.
*Bollix* tickles your body with his stab.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Bollix* tickles your head with his stab.
You wish that your wounds would stop BLEEDING so much!
A man screams 'Shadowspawn! Run for your lives!!!'
A man panics, and attempts to flee!
A man leaves west.
A Shienaran gate guard slashes Bollix's left foot very hard.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Bollix* tickles your left leg with his stab.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
Failed to correct map position after fleeing.
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A man is here.
A dun mare is here, snorting angrily.
* R HP:Critical MV:Full >
*Bollix* has arrived from the east.
cha wimp
* R HP:Critical MV:Full > e
You won't flee from any fight now.
* R HP:Critical MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A set of chainmail sleeves lie upon the ground.
A water skin made from dried human flesh lies here. [2]
A soft leather pouch has been discarded here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Red Eagle warrior stands here, gripping his weapon.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Full > kill dark
They aren't here.
* R HP:Critical MV:Full >
*Bollix* has arrived from the west.
* R HP:Critical MV:Full > change mood brave
Corath narrates 'w'
You intercept *Bollix*'s attack on your mount.
*Bollix* barely stabs your right leg.
You wish that your wounds would stop BLEEDING so much!
kill dark
* R HP:Critical MV:Full - Bollix: Battered > kill dark
Mood changed to: Brave
* R HP:Critical MV:Full - Bollix: Battered > You do the best you can!
* R HP:Critical MV:Full - Bollix: Battered > You do the best you can!
zz
* R HP:Critical MV:Full - Bollix: Battered > bash
[change mood berserk]
Mood changed to: Berserk
- ll - Bollix: Battered >
A Shienaran gate guard tries to slash Bollix, but he parries successfully.
A Shienaran gate guard tries to slash Bollix, but he parries successfully.
A Shienaran gate guard slashes Bollix's body.
A Shienaran gate guard slashes Bollix's left foot.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes Bollix's body very hard.
A Shienaran gate guard tries to slash Bollix, but he parries successfully.
*Bollix* stabs your left foot.
You wish that your wounds would stop BLEEDING so much!
+
*Bollix* panics, and attempts to flee!
-
*Bollix* panics, and attempts to flee!
=
Your bash at *Bollix* sends him sprawling!
* R HP:Critical MV:Full - Bollix: Beaten >
A Shienaran gate guard slashes Bollix's body extremely hard.
A Shienaran gate guard slashes Bollix's body.
A Shienaran gate guard slashes Bollix's body.
A Shienaran gate guard slashes Bollix's body very hard.
You gracefully flow into The Falcon Swoops, smiting *Bollix*'s body into bloody fragments!
* R HP:Critical MV:Full - Bollix: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Full - Bollix: Critical > i
You are carrying:
Nothing.
* R HP:Critical MV:Full - Bollix: Critical >
You gracefully flow into The River Undercuts the Bank, smiting *Bollix*'s body into bloody fragments!
*Bollix* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Bollix*'s death cry.
* R HP:Critical MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Fresh - Shzrei: Battered > You dodge a bash from *Shzrei* who loses his balance and falls!
Mood changed to: Wimpy
Tareck narrates 'on tenten, he beat'ttered >
*Monsoon* sends Corath sprawling with a powerful bash!
You panic and attempt to flee!
You flee head over heels.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
Correcting map position after fleeing.
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
The corpse of a dun mare is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Mood changed to: Brave
* R HP:Wounded MV:Fresh > e
kill dark
Tareck narrates 'crit'
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a soldier is lying here.
The corpse of a sergeant is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A soldier is here, fighting Monsoon.
Lord Corath the Baron is sitting here, riding a warhorse.
*Tenten* is sitting here.
*Kultunk* is standing here.
Tareck of Illian is here, fighting Tenten, riding a warhorse.
*Monsoon* is here, fighting Corath.
*Shzrei* is standing here.
* R HP:Wounded MV:Fresh > *Monsoon* pounds Corath's body hard.
A soldier tries to scythe Monsoon, but he deflects the blow.
Tareck slashes *Tenten*'s right leg very hard.
You assume The Falling Leaf, smiting *Shzrei*'s right arm very hard.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Tareck slashes *Tenten*'s right arm hard.
*Kultunk* blasts Corath's left arm very hard.
* R HP:Wounded MV:Fresh - Shzrei: Battered > bash
*
*Shzrei* panics, and attempts to flee!
*Shzrei* leaves north.
*Shzrei* has arrived from the north.
*
*Kultunk* blasts Corath's right leg hard.
*Monsoon* pounds Corath's left arm hard.
A soldier scythes Monsoon's body.
Tareck slashes *Tenten*'s body hard.
Tareck intercepts *Shzrei*'s attack on his mount.
*Shzrei* tries to blast Tareck, but he deflects the blow.
+
*Tenten* panics, and attempts to flee!
*Kultunk* blasts Corath's head hard.
Tareck slashes *Tenten*'s body hard.
*Tenten* is mortally wounded, and will die soon, if not aided.
Tareck leaves west riding a warhorse.
As *Shzrei* avoids your bash, you topple over and fall to the ground!
Corath gives a soldier an order.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
*Shzrei* barely blasts your right foot.
*Kultunk* blasts Corath's body.
A soldier tries to scythe Monsoon, but he parries successfully.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Corath gets a torch from the corpse of a soldier.
Corath gets a pair of thin metal leggings from the corpse of a soldier.
Corath gets a small purse from the corpse of a soldier.
Corath gets a wide leather belt from the corpse of a soldier.
Corath gets a long poleaxe from the corpse of a soldier.
Corath gets a pair of metal half-gauntlets from the corpse of a soldier.
Corath gets a set of chainmail sleeves from the corpse of a soldier.
Corath gets a chainmail tunic from the corpse of a soldier.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
*Kultunk* blasts Corath's body hard.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Corath avoids being bashed by *Monsoon* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Tareck has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Tareck slashes *Tenten*'s left leg extremely hard.
*Tenten* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tenten*'s death cry.
* R HP:Wounded MV:Fresh > w
k shzrei
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Shzrei* is standing here.
* R HP:Wounded MV:Fresh > *Shzrei* blasts your left arm.
You do the best you can!
e
* R HP:Wounded MV:Fresh - Shzrei: Critical > No way! You're fighting for your life!
* R HP:Wounded MV:Fresh - Shzrei: Critical >
You smite *Shzrei*'s right hand hard.
*Shzrei* is incapacitated and will slowly die, if not aided.
You smite *Shzrei*'s left foot extremely hard.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
Your bash at *Kultunk* sends him sprawling!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > look
A soldier barely scythes Kultunk's right leg.
You barely smite *Kultunk*'s body.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
The corpse of Tenten is lying here.
The corpse of a soldier is lying here.
The corpse of a sergeant is lying here.
A raven is here flying around.
Lord Corath the Baron is standing here, riding a warhorse.
Tareck of Illian is here, fighting Kultunk, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Kultunk.
*Kultunk* is sitting here.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > kill dark
kill dark
*Monsoon* has arrived from the north.
You do the best you can!
Corath gives a soldier an order.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > *Monsoon* leaves west.
You do the best you can!
Corath leaves south riding a warhorse.
A raven leaves south.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > kill dark
You smite *Kultunk*'s body hard.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > kill dark
Tareck narrates 'KT beat'
You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > kill dark
kill dark
You do the best you can!
Corath has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > You do the best you can!
Corath cleaves *Kultunk*'s left leg extremely hard.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical >
Corath cleaves *Kultunk*'s right arm very hard.
Tareck barely slashes *Kultunk*'s body.
A soldier tickles Kultunk's body with his scythe.
You smite *Kultunk*'s body hard.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > kill dark
You do the best you can!
kill dark
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > You do the best you can!
kill dark
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > kill dark
You smite *Kultunk*'s body hard.
You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > kill dark
kill dark
You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > You do the best you can!
kill dark
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > You do the best you can!
kill dark
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > kill dark
Corath cleaves *Kultunk*'s left arm hard.
*Kultunk* blasts a soldier's body into bloody fragments!
Tareck slashes *Kultunk*'s body.
*Kultunk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kultunk*'s death cry.
They aren't here.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Monsoon* is standing here.
A sickly, skinny deer stands here in a daze.
1
* R HP:Wounded MV:Strong > n
1
[k monsoon]
You smite *Monsoon*'s head very hard.
* R HP:Wounded MV:Strong - Monsoon: Beaten > Tareck has arrived from the west, riding a warhorse.
No way! You're fighting for your life!
Corath has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Strong - Monsoon: Beaten > bash
Tareck leaves east riding a warhorse.
[k monsoon]
You do the best you can!
Corath cleaves *Monsoon*'s body very hard.
ong - Monsoon: Beaten >
Corath cleaves *Monsoon*'s left foot very hard.
*Monsoon* pounds your right leg very hard.
-
*Monsoon* panics, and attempts to flee!
=
*Monsoon* panics, and attempts to flee!
=
Corath tries to cleave *Monsoon*, but he deflects the blow.
You spin effortlessly into The Wood Grouse Dances, smiting *Monsoon*'s left arm very hard.
Your bash at *Monsoon* sends him sprawling!
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
[k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
1
[k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > [k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
1
1
[k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > [k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
[k monsoon]
You do the best you can!
Corath says 'nice'
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
[k monsoon]
You do the best you can!
1
* R HP:Wounded MV:Strong - Monsoon: Critical > Corath cleaves *Monsoon*'s left leg very hard.
You flow effortlessly into Thistledown Floats on the Wind, smiting *Monsoon*'s left arm very hard.
*Monsoon* is incapacitated and will slowly die, if not aided.
You smite *Monsoon*'s body into bloody fragments!
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Monsoon*'s death cry.
* R HP:Battered MV:Tiring > kill dark
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of a Ghar'ghael trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Fohmyn* is standing here.
*Bollix* is standing here.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Tiring > kill dark
You smite *Fohmyn*'s body very hard.
*Fohmyn* is incapacitated and will slowly die, if not aided.
kill dark
* R HP:Battered MV:Tiring - Fohmyn: Critical > *Bollix* leaves north.
You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > You do the best you can!
* R HP:Battered MV:Tiring - Fohmyn: Critical > kill dark
kill dark
You smite *Fohmyn*'s right leg into bloody fragments!
*Fohmyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Fohmyn*'s death cry.
* R HP:Critical MV:Full >
*Bollix* has arrived from the north.
ll >
You intercept *Bollix*'s attack on your mount.
*Bollix* tickles your body with his stab.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Bollix* tickles your head with his stab.
You wish that your wounds would stop BLEEDING so much!
A man screams 'Shadowspawn! Run for your lives!!!'
A man panics, and attempts to flee!
A man leaves west.
A Shienaran gate guard slashes Bollix's left foot very hard.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Bollix* tickles your left leg with his stab.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
Failed to correct map position after fleeing.
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A man is here.
A dun mare is here, snorting angrily.
* R HP:Critical MV:Full >
*Bollix* has arrived from the east.
cha wimp
* R HP:Critical MV:Full > e
You won't flee from any fight now.
* R HP:Critical MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A set of chainmail sleeves lie upon the ground.
A water skin made from dried human flesh lies here. [2]
A soft leather pouch has been discarded here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Red Eagle warrior stands here, gripping his weapon.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Critical MV:Full > kill dark
They aren't here.
* R HP:Critical MV:Full >
*Bollix* has arrived from the west.
* R HP:Critical MV:Full > change mood brave
Corath narrates 'w'
You intercept *Bollix*'s attack on your mount.
*Bollix* barely stabs your right leg.
You wish that your wounds would stop BLEEDING so much!
kill dark
* R HP:Critical MV:Full - Bollix: Battered > kill dark
Mood changed to: Brave
* R HP:Critical MV:Full - Bollix: Battered > You do the best you can!
* R HP:Critical MV:Full - Bollix: Battered > You do the best you can!
zz
* R HP:Critical MV:Full - Bollix: Battered > bash
[change mood berserk]
Mood changed to: Berserk
- ll - Bollix: Battered >
A Shienaran gate guard tries to slash Bollix, but he parries successfully.
A Shienaran gate guard tries to slash Bollix, but he parries successfully.
A Shienaran gate guard slashes Bollix's body.
A Shienaran gate guard slashes Bollix's left foot.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes Bollix's body very hard.
A Shienaran gate guard tries to slash Bollix, but he parries successfully.
*Bollix* stabs your left foot.
You wish that your wounds would stop BLEEDING so much!
+
*Bollix* panics, and attempts to flee!
-
*Bollix* panics, and attempts to flee!
=
Your bash at *Bollix* sends him sprawling!
* R HP:Critical MV:Full - Bollix: Beaten >
A Shienaran gate guard slashes Bollix's body extremely hard.
A Shienaran gate guard slashes Bollix's body.
A Shienaran gate guard slashes Bollix's body.
A Shienaran gate guard slashes Bollix's body very hard.
You gracefully flow into The Falcon Swoops, smiting *Bollix*'s body into bloody fragments!
* R HP:Critical MV:Full - Bollix: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Full - Bollix: Critical > i
You are carrying:
Nothing.
* R HP:Critical MV:Full - Bollix: Critical >
You gracefully flow into The River Undercuts the Bank, smiting *Bollix*'s body into bloody fragments!
*Bollix* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Bollix*'s death cry.
* R HP:Critical MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Fresh - Shzrei: Battered > You dodge a bash from *Shzrei* who loses his balance and falls!
Mood changed to: Wimpy
Tareck narrates 'on tenten, he beat'ttered >
*Monsoon* sends Corath sprawling with a powerful bash!
You panic and attempt to flee!
You flee head over heels.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
Correcting map position after fleeing.
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
The corpse of a dun mare is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Mood changed to: Brave
* R HP:Wounded MV:Fresh > e
kill dark
Tareck narrates 'crit'
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a soldier is lying here.
The corpse of a sergeant is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
A soldier is here, fighting Monsoon.
Lord Corath the Baron is sitting here, riding a warhorse.
*Tenten* is sitting here.
*Kultunk* is standing here.
Tareck of Illian is here, fighting Tenten, riding a warhorse.
*Monsoon* is here, fighting Corath.
*Shzrei* is standing here.
* R HP:Wounded MV:Fresh > *Monsoon* pounds Corath's body hard.
A soldier tries to scythe Monsoon, but he deflects the blow.
Tareck slashes *Tenten*'s right leg very hard.
You assume The Falling Leaf, smiting *Shzrei*'s right arm very hard.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Tareck slashes *Tenten*'s right arm hard.
*Kultunk* blasts Corath's left arm very hard.
* R HP:Wounded MV:Fresh - Shzrei: Battered > bash
*
*Shzrei* panics, and attempts to flee!
*Shzrei* leaves north.
*Shzrei* has arrived from the north.
*
*Kultunk* blasts Corath's right leg hard.
*Monsoon* pounds Corath's left arm hard.
A soldier scythes Monsoon's body.
Tareck slashes *Tenten*'s body hard.
Tareck intercepts *Shzrei*'s attack on his mount.
*Shzrei* tries to blast Tareck, but he deflects the blow.
+
*Tenten* panics, and attempts to flee!
*Kultunk* blasts Corath's head hard.
Tareck slashes *Tenten*'s body hard.
*Tenten* is mortally wounded, and will die soon, if not aided.
Tareck leaves west riding a warhorse.
As *Shzrei* avoids your bash, you topple over and fall to the ground!
Corath gives a soldier an order.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
*Shzrei* barely blasts your right foot.
*Kultunk* blasts Corath's body.
A soldier tries to scythe Monsoon, but he parries successfully.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Corath gets a torch from the corpse of a soldier.
Corath gets a pair of thin metal leggings from the corpse of a soldier.
Corath gets a small purse from the corpse of a soldier.
Corath gets a wide leather belt from the corpse of a soldier.
Corath gets a long poleaxe from the corpse of a soldier.
Corath gets a pair of metal half-gauntlets from the corpse of a soldier.
Corath gets a set of chainmail sleeves from the corpse of a soldier.
Corath gets a chainmail tunic from the corpse of a soldier.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
*Kultunk* blasts Corath's body hard.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Corath avoids being bashed by *Monsoon* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Tareck has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Fresh - Shzrei: Battered >
Tareck slashes *Tenten*'s left leg extremely hard.
*Tenten* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tenten*'s death cry.
* R HP:Wounded MV:Fresh > w
k shzrei
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Shzrei* is standing here.
* R HP:Wounded MV:Fresh > *Shzrei* blasts your left arm.
You do the best you can!
e
* R HP:Wounded MV:Fresh - Shzrei: Critical > No way! You're fighting for your life!
* R HP:Wounded MV:Fresh - Shzrei: Critical >
You smite *Shzrei*'s right hand hard.
*Shzrei* is incapacitated and will slowly die, if not aided.
You smite *Shzrei*'s left foot extremely hard.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
Your bash at *Kultunk* sends him sprawling!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > look
A soldier barely scythes Kultunk's right leg.
You barely smite *Kultunk*'s body.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
The corpse of Tenten is lying here.
The corpse of a soldier is lying here.
The corpse of a sergeant is lying here.
A raven is here flying around.
Lord Corath the Baron is standing here, riding a warhorse.
Tareck of Illian is here, fighting Kultunk, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Kultunk.
*Kultunk* is sitting here.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > kill dark
kill dark
*Monsoon* has arrived from the north.
You do the best you can!
Corath gives a soldier an order.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > *Monsoon* leaves west.
You do the best you can!
Corath leaves south riding a warhorse.
A raven leaves south.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > kill dark
You smite *Kultunk*'s body hard.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > kill dark
Tareck narrates 'KT beat'
You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > kill dark
kill dark
You do the best you can!
Corath has arrived from the south, riding a warhorse.
A raven has arrived from the south.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Beaten > You do the best you can!
Corath cleaves *Kultunk*'s left leg extremely hard.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical >
Corath cleaves *Kultunk*'s right arm very hard.
Tareck barely slashes *Kultunk*'s body.
A soldier tickles Kultunk's body with his scythe.
You smite *Kultunk*'s body hard.
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > kill dark
You do the best you can!
kill dark
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > You do the best you can!
kill dark
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > kill dark
You smite *Kultunk*'s body hard.
You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > kill dark
kill dark
You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > You do the best you can!
kill dark
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > You do the best you can!
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > You do the best you can!
kill dark
* R HP:Battered MV:Fresh - a soldier: Hurt - Kultunk: Critical > kill dark
Corath cleaves *Kultunk*'s left arm hard.
*Kultunk* blasts a soldier's body into bloody fragments!
Tareck slashes *Kultunk*'s body.
*Kultunk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kultunk*'s death cry.
They aren't here.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Monsoon* is standing here.
A sickly, skinny deer stands here in a daze.
1
* R HP:Wounded MV:Strong > n
1
[k monsoon]
You smite *Monsoon*'s head very hard.
* R HP:Wounded MV:Strong - Monsoon: Beaten > Tareck has arrived from the west, riding a warhorse.
No way! You're fighting for your life!
Corath has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Strong - Monsoon: Beaten > bash
Tareck leaves east riding a warhorse.
[k monsoon]
You do the best you can!
Corath cleaves *Monsoon*'s body very hard.
ong - Monsoon: Beaten >
Corath cleaves *Monsoon*'s left foot very hard.
*Monsoon* pounds your right leg very hard.
-
*Monsoon* panics, and attempts to flee!
=
*Monsoon* panics, and attempts to flee!
=
Corath tries to cleave *Monsoon*, but he deflects the blow.
You spin effortlessly into The Wood Grouse Dances, smiting *Monsoon*'s left arm very hard.
Your bash at *Monsoon* sends him sprawling!
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
[k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
1
[k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > [k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
1
1
[k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > [k monsoon]
You do the best you can!
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
[k monsoon]
You do the best you can!
Corath says 'nice'
* R HP:Wounded MV:Strong - Monsoon: Critical > 1
[k monsoon]
You do the best you can!
1
* R HP:Wounded MV:Strong - Monsoon: Critical > Corath cleaves *Monsoon*'s left leg very hard.
You flow effortlessly into Thistledown Floats on the Wind, smiting *Monsoon*'s left arm very hard.
*Monsoon* is incapacitated and will slowly die, if not aided.
You smite *Monsoon*'s body into bloody fragments!
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Monsoon*'s death cry.