Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lyren
Posts: 305
Joined: Thu Mar 26, 2015 12:03 pm
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Re: Fail!

Post by Lyren » Thu Jul 18, 2019 4:37 pm

Cam was zerk. It reacts to female because it is a female horse.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Fail!

Post by Razhak » Thu Jul 18, 2019 4:44 pm

He didnt know, hes been gone for ages. He wanted to stab you. Dont make a whole fuss about it..

Lyren
Posts: 305
Joined: Thu Mar 26, 2015 12:03 pm
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Re: Fail!

Post by Lyren » Thu Jul 18, 2019 5:18 pm

I didn't say anything at all. Just being informative, you seemed confused.

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Thu Jul 25, 2019 11:40 pm

I laughed.

* HP:Wounded MV:Strong > s
w
w
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A Tower guard is here protecting the peace.
A Tower guard is here protecting the peace.

w
* HP:Wounded MV:Strong > w
A Tower guard barely crushes your left leg.
A Tower guard tickles your right leg with his crush.
No way! You're fighting for your life!

* HP:Wounded MV:Strong - a Tower guard: Scratched > w
No way! You're fighting for your life!

* HP:Wounded MV:Strong - a Tower guard: Scratched > w
A smug woman has arrived from the south.
No way! You're fighting for your life!

* HP:Wounded MV:Strong - a Tower guard: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Strong - a Tower guard: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Strong - a Tower guard: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Strong - a Tower guard: Scratched >
A smug woman tickles your left foot with her hit.
The warder joins a smug woman's fight!
The warder tries to bite you, but you brush him aside.
The warder joins the warder's fight!
The warder tries to bite you, but you brush him aside.
A smug woman joins the warder's fight!
A Tower guard tickles your right leg with his crush.
You blast a Tower guard's left leg into bloody fragments!
A Tower guard barely crushes your right leg.

* HP:Battered MV:Strong - a Tower guard: Hurt > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - a Tower guard: Hurt > look
Preparing to find this room on the map.
You panic and attempt to flee!

where
A Tower guard has arrived from the south.
A Tower guard crushes your left leg.
The warder tries to bite you, but you brush him aside.
A smug woman's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a smug woman!
The warder tries to bite you, but you brush him aside.
A smug woman's hands begin weaving crystals of water and air...
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by a smug woman!
A Tower guard barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

The warder tries to bite you, but you brush him aside.
The warder tries to bite you, but you brush him aside.
A smug woman's hands begin weaving crystals of water and air...
A flurry of icy spikes sent by a smug woman is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.

Stomper
Posts: 92
Joined: Thu Jan 14, 2016 12:18 pm

Re: Fail!

Post by Stomper » Fri Jul 26, 2019 7:01 pm

Davor the afk dude till someone hits in fd shows up to vulture his 2nd nice kit

* S HP:Battered MV:Tiring > Target set to cam
s
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a severed leg is hidden here.
*Cam* is standing here, riding a gray palfrey.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

k cam
* S HP:Battered MV:Tiring > k cam
A Shienaran gate guard tries to slash you, but you deflect the blow.
A hunter for the horn tries to slash you, but you dodge the attack.
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes your body.
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard tries to slash you, but you parry successfully.
A hunter for the horn tries to slash you, but you dodge the attack.
You try to pierce a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard barely slashes your head.
You do the best you can!

* S HP:Battered MV:Tiring - a Shienaran gate guard: Healthy > You do the best you can!

* S HP:Battered MV:Tiring - a Shienaran gate guard: Healthy >
*Cam* blasts your body.

charge cam
* S HP:Beaten MV:Tiring - a Shienaran gate guard: Healthy > f
No way! You're fighting for your life!

You panic and attempt to flee!ienaran gate guard: Healthy >

k cam

*Davor* has arrived from the west, riding a pale destrier.

*Davor* smites your right foot hard.
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily.
They aren't here.

* S HP:Beaten MV:Tiring >
*Davor* has arrived from the east, riding a pale destrier.

* S HP:Beaten MV:Tiring >
*Davor* tries to smite you, but you parry successfully.
*Cam* has arrived from the east, riding a gray palfrey.

e
* S HP:Beaten MV:Tiring - Davor: Healthy > e
No way! You're fighting for your life!

ng - Davor: Healthy >
*Cam* blasts your right arm.
You panic and attempt to flee!

f
e
e
You flee head over heels.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a severed leg is hidden here.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

e
* S HP:Beaten MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a severed leg is hidden here.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

ng >
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard slashes your left foot.
You panic and attempt to flee!


*Cam* has arrived from the west, riding a gray palfrey.


*Davor* has arrived from the west, riding a pale destrier.


A Shienaran gate guard barely slashes your head.
You wish that your wounds would stop BLEEDING so much!

A hunter for the horn tries to slash you, but you deflect the blow.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard tries to slash you, but you deflect the blow.
*Davor* smites your right foot hard.
You wish that your wounds would stop BLEEDING so much!

*Cam* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!


*Cam* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a severed leg is hidden here.
*Davor* is standing here, riding a pale destrier.
*Cam* is standing here, riding a gray palfrey.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Critical MV:Tiring > alias y jump out
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

e
* S HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
* S HP:Critical MV:Winded > Ok.

* S HP:Critical MV:Winded > s
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.

* S HP:Critical MV:Winded > s
Alas, you cannot go that way...

s
* S HP:Critical MV:Winded > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* S HP:Critical MV:Winded > Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Critical MV:Winded > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
* S HP:Critical MV:Winded > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

w
* S HP:Critical MV:Winded > w
Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard patrols here, watching you carefully.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

n
* S HP:Critical MV:Winded > End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

n
* S HP:Critical MV:Winded > n
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Critical MV:Winded > n
The Grocer
[ obvious exits: S ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

e
* S HP:Critical MV:Winded > e
Alas, you cannot go that way...

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > s
Alas, you cannot go that way...

w
* S HP:Critical MV:Winded > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Critical MV:Winded > n
*Cam* has arrived from the east, riding a gray palfrey.
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A wild stallion bucks madly.
The bountyhunter stands here.
A Valon guardsman is on duty here.
The Fal Dara town crier stands here, spreading the news.

n
* S HP:Critical MV:Winded > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A figure stands here, ready to collect unwanted things.

n
* S HP:Critical MV:Winded > n
On the Drawbridge
[ obvious exits: N S ]
A soft leather pouch has been discarded here.
A hanging lantern lights the path.

* S HP:Critical MV:Winded > e
e
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.

* S HP:Critical MV:Winded > Center of the Courtyard
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Davor* is standing here, riding a pale destrier.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A Valon guardsman is on duty here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A draft horse is here.
A dun mare is here, snorting angrily.
A gray haired weaponsmaster stands nearby.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.

* S HP:Critical MV:Winded > *Davor* tries to smite you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Davor: Healthy > *Davor* stops riding a pale destrier.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Davor: Healthy > f
e
e
You panic and attempt to flee!


A sergeant bellows 'rgAFJ Yth cctk _BEIK Ic?`^Gb Cej ]hwI _cKgf^XS'

You flee head over heels.
Eastern End of the Courtyard
[ obvious exits: E W ]
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
In the Southeast Tower
[ obvious exits: W U ]

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > u
n
n
*Davor* has arrived from the west.
Top of the Southeast Tower
[ obvious exits: N D ]
A grizzled Shienaran veteran looks on.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An archer draws his bow with a steady hand and a sharp eye.

* S HP:Critical MV:Winded > y
On the Keep Wall
[ obvious exits: N S ]

* S HP:Critical MV:Winded > Top of the Northeast Tower
[ obvious exits: S D ]
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

* S HP:Critical MV:Winded > [jump out]
Ok.

* S HP:Critical MV:Winded >
*Davor* has arrived from the south.

* S HP:Critical MV:Winded >
*Davor* tries to smite you, but you parry successfully.

* S HP:Critical MV:Winded - Davor: Healthy >
You are unable to get close enough to jump.
The grizzled veteran joins Davor's fight!
An archer joins Davor's fight!

* S HP:Critical MV:Winded - Davor: Healthy >
You pierce *Davor*'s body.

f
n nded - Davor: Scratched >

An archer slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The grizzled veteran tries to scythe you, but you dodge the attack.
*Davor* smites your left hand hard.
You wish that your wounds would stop BLEEDING so much!


w
d
open heavydoor
w
w
y
u
y
You flee head over heels.
In the Northeast Tower
[ obvious exits: W U ]
A tall, well-dressed noble strolls arrogantly by.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
Top of the Northeast Tower
[ obvious exits: S D ]
*Davor* is standing here.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

* S HP:Critical MV:Winded > Ok.

* S HP:Critical MV:Winded > *Davor* tries to smite you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Davor: Scratched > You pierce *Davor*'s left foot.
The grizzled veteran joins Davor's fight!
An archer joins Davor's fight!
*Davor* tries to smite you, but you parry successfully.
You pierce *Davor*'s body.
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Davor: Scratched > I see no heavydoor here.

* S HP:Critical MV:Winded - Davor: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Winded - Davor: Scratched > f
No way! You're fighting for your life!

* S HP:Critical MV:Winded - Davor: Scratched > Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
[jump out]
Ok.

* S HP:Critical MV:Winded - Davor: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Winded - Davor: Scratched > [jump out]
Ok.

You panic and attempt to flee!vor: Scratched >


An archer tries to slash you, but you deflect the blow.
The grizzled veteran tries to scythe you, but you deflect the blow.
*someone* smites your body very hard.
You're stunned, but will probably regain consciousness...

w
w
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
Maybe you should get on your feet first?

Moral of story, play like ryalth and don't chase in fd. Nah fk that, but if Davor is on watch out he shall return from the afk real quicks. But for realz you guys didn't loot me? Lol Raz was afk for like 3 mins before fading dusty to check and gets my dung.
Last edited by Stomper on Fri Jul 26, 2019 7:08 pm, edited 1 time in total.

Stomper
Posts: 92
Joined: Thu Jan 14, 2016 12:18 pm

Re: Fail!

Post by Stomper » Fri Jul 26, 2019 7:02 pm

.

cam
Posts: 11
Joined: Tue Mar 13, 2018 7:51 pm

Re: Fail!

Post by cam » Fri Jul 26, 2019 7:10 pm

Davor went too loot says was no eq but there was 2 stomper corpses.

Davor
Posts: 426
Joined: Wed Mar 18, 2015 9:38 pm

Re: Fail!

Post by Davor » Fri Jul 26, 2019 7:11 pm

Snicker. Bad luck for you and Razhak. I was in and out of AFK cooking dinner.

Yeah it was interesting. You made 2 corpses 2n 2w for some reason. I checked 1.corpse and didnt realize 2 corpses were there until later. Must have been some weird bug with stunning at jump exit?

And stop whining, until recently you were the biggest very fine person, gender being but a construct of society on this game. You chased into FD and died, big firetrucking deal, how many times have I gone into keep then 10 showed up? There are like 50 logs littered of it on the AoW. When you say play like Ryalth you mean go back to how you always played. The only reason you're angry is because you loaded good gear. You're as old as me. You will get it again, over and over again. You are a competent and fun player. Relax my friend.

Stomper
Posts: 92
Joined: Thu Jan 14, 2016 12:18 pm

Re: Fail!

Post by Stomper » Fri Jul 26, 2019 7:33 pm

We shall have to agree to disagree on the biggest very fine person, gender being but a construct of society in the game :p I can think of tons more off the top of my head. Of most any past lister/decent player, I'd probably rather fight myself. Most others got on there ganking with top notch chars. I give honest even pk the majority of time. And gave anyone a chance to kill me. Can't think of many past listers I'd say that for. Sure some you dudes zerk on your fades and think that's cool. But your on a fade, usually with a group etc etc. Quite honestly I thought you were a huge very fine person, gender being but a construct of society during your reaver 1 run. Oppertunistic and very dull. Can't count how many times you've showed up when I was beat or lower and got me out of nowhere.

Opinions are like assholes...everyone has one. There's few listers/good players I respect playstyle wise. Sure there's some great players that have great skill. But they also only play top geared/bonused type chars. Generally aren't to brave, and if they are it's cause they have the back up or know there's no help coming. So in my humble opinion...players like Rhys or Lancelaut or someone of the like are way more fun to fight. You've gotten better about dying every now and then now. And that is nice, actually taking risks. So from my perspective the pot is calling the kettle black. I don't roll with huge groups and rock the best chars/eq all the time. I don't find that fun pk. I know you or anyone else might have a clever retort to this. I don't really care :p As I said opinions...

Davor
Posts: 426
Joined: Wed Mar 18, 2015 9:38 pm

Re: Fail!

Post by Davor » Fri Jul 26, 2019 7:43 pm

I don’t have a clever retort but I’ll just fall back to my initial thoughts of whatever your complaints, you’re old enough to know you took a risk and it didn’t pay off.

Im the worst player. I don’t care anymore. I haven’t been reaver 1 for 10 years. I probably was boring. It does do something to you having that many tps and chasing scrubs isn’t worthwhile. But alas we all age differently.

I’m sill your fan. I don’t watch my screen waiting for You to hit FD, I don’t play enough to do that.

This whole event makes me feel awful since I blamed Isabel, a kind and gentle soul of looting you and potentially stealing gear. Le sigh. I am I toxicated though.

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