Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Cowl* tries to pierce you, but you deflect the blow.
* R HP:Wounded MV:Strong - Rig: Hurt > [change posture defensive]
Posture changed to: Defensive
* R HP:Wounded MV:Strong - Rig: Hurt >
*Cowl* pierces your right foot into bloody fragments!
*Khugd* pierces your body very hard.
You try to pierce *Rig*, but he parries successfully.
* R HP:Battered MV:Strong - Rig: Hurt >
Cowl assumes an offensive striking posture.
f
* R HP:Battered MV:Strong - Rig: Hurt >
You panic and attempt to flee!
*Cowl* tries to pierce you, but you parry successfully.
*Khugd* pierces your head extremely hard.
*Rig* sends you sprawling with a powerful bash!
Raal has arrived from the south, riding a bloodstock stallion.
Raal tries to scythe *Khugd*, but he parries successfully.
*Rig* stops using a heron marked blade with a jeweled hilt.
s
s
*Rig* draws a heron-marked foil from a heron engraved scabbard with a flash of steel.
s
*Khugd* pierces your left arm into bloody fragments!
*Rig* pierces your body into bloody fragments!
Raal tries to scythe *Khugd*, but he deflects the blow.
A Hand of the Light Inquisitor joins Raal's fight!
A Child of the Light joins a Hand of the Light Inquisitor's fight!
A Child of the Light joins a Hand of the Light Inquisitor's fight!
A swarthy Child of Light Hundredman joins a Hand of the Light Inquisitor's fight!
*Cowl* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Khugd* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Rig* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
s
s
s
s
A swarthy Child of Light Hundredman slashes Cowl's body hard.
Khugd swiftly dodges a Child of the Light's attempt to slash him.
A Child of the Light slashes Rig's right arm.
A Hand of the Light Inquisitor tries to slash Cowl, but he parries successfully.
Raal tries to scythe *Khugd*, but he deflects the blow.
*someone* pierces your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Raal.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
How do some people flee so easily? :P
* R HP:Wounded MV:Strong - Rig: Hurt > [change posture defensive]
Posture changed to: Defensive
* R HP:Wounded MV:Strong - Rig: Hurt >
*Cowl* pierces your right foot into bloody fragments!
*Khugd* pierces your body very hard.
You try to pierce *Rig*, but he parries successfully.
* R HP:Battered MV:Strong - Rig: Hurt >
Cowl assumes an offensive striking posture.
f
* R HP:Battered MV:Strong - Rig: Hurt >
You panic and attempt to flee!
*Cowl* tries to pierce you, but you parry successfully.
*Khugd* pierces your head extremely hard.
*Rig* sends you sprawling with a powerful bash!
Raal has arrived from the south, riding a bloodstock stallion.
Raal tries to scythe *Khugd*, but he parries successfully.
*Rig* stops using a heron marked blade with a jeweled hilt.
s
s
*Rig* draws a heron-marked foil from a heron engraved scabbard with a flash of steel.
s
*Khugd* pierces your left arm into bloody fragments!
*Rig* pierces your body into bloody fragments!
Raal tries to scythe *Khugd*, but he deflects the blow.
A Hand of the Light Inquisitor joins Raal's fight!
A Child of the Light joins a Hand of the Light Inquisitor's fight!
A Child of the Light joins a Hand of the Light Inquisitor's fight!
A swarthy Child of Light Hundredman joins a Hand of the Light Inquisitor's fight!
*Cowl* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Khugd* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Rig* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
s
s
s
s
A swarthy Child of Light Hundredman slashes Cowl's body hard.
Khugd swiftly dodges a Child of the Light's attempt to slash him.
A Child of the Light slashes Rig's right arm.
A Hand of the Light Inquisitor tries to slash Cowl, but he parries successfully.
Raal tries to scythe *Khugd*, but he deflects the blow.
*someone* pierces your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Raal.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
How do some people flee so easily? :P
Re: Ouch! That really did HURT!
Was your autowimpy set to 0? If you were in dodge or parry set (looks like it based on those hits), then autowimpy is a must to prevent dying in a bash.
Re: Ouch! That really did HURT!
Had it at like 140. Dodge gear.
Re: Ouch! That really did HURT!
*Koschei* sends you sprawling with a powerful bash!
* HP:Hurt MV:Full - Marisue: Scratched >
*Rikkus* lances your body hard.
*Koschei* smites your body very hard.
*Marisue* tickles your body with her strike.
Rig narrates 'flee'
* HP:Wounded MV:Full - Marisue: Scratched >
cw
You gasp in pain as streaks of fire from *Kali* burn your body!
f
* HP:Wounded MV:Full - Marisue: Scratched >
Rig narrates 'dline e'
Tic in 7 seconds!
* HP:Wounded MV:Full - Marisue: Scratched >
*Rikkus* lances your left leg hard.
*Koschei* smites your body hard.
e
* HP:Wounded MV:Full - Marisue: Scratched >
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Marisue*!
* HP:Beaten MV:Full - Marisue: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Full - Marisue: Scratched >
You panic and attempt to flee!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Aloisa*!
You flee head over heels.
A Pillared Hall
[ obvious exits: E S W ]
Zone: Shadowspawn Stronghold
A Pillared Hall
[ obvious exits: N E S W ]
Zone: Shadowspawn Stronghold
A mirrored lantern has been left here.
A mirrored lantern has been left here.
A trolloc is here ruling a group of trollocs.
o HP:Critical MV:Full >
e
A Pillared Hall
[ obvious exits: S W ]
Zone: Shadowspawn Stronghold
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
n
o HP:Critical MV:Full >
* HP:Hurt MV:Full - Marisue: Scratched >
*Rikkus* lances your body hard.
*Koschei* smites your body very hard.
*Marisue* tickles your body with her strike.
Rig narrates 'flee'
* HP:Wounded MV:Full - Marisue: Scratched >
cw
You gasp in pain as streaks of fire from *Kali* burn your body!
f
* HP:Wounded MV:Full - Marisue: Scratched >
Rig narrates 'dline e'
Tic in 7 seconds!
* HP:Wounded MV:Full - Marisue: Scratched >
*Rikkus* lances your left leg hard.
*Koschei* smites your body hard.
e
* HP:Wounded MV:Full - Marisue: Scratched >
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Marisue*!
* HP:Beaten MV:Full - Marisue: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Full - Marisue: Scratched >
You panic and attempt to flee!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Aloisa*!
You flee head over heels.
A Pillared Hall
[ obvious exits: E S W ]
Zone: Shadowspawn Stronghold
A Pillared Hall
[ obvious exits: N E S W ]
Zone: Shadowspawn Stronghold
A mirrored lantern has been left here.
A mirrored lantern has been left here.
A trolloc is here ruling a group of trollocs.
o HP:Critical MV:Full >
e
A Pillared Hall
[ obvious exits: S W ]
Zone: Shadowspawn Stronghold
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
n
o HP:Critical MV:Full >
Re: Ouch! That really did HURT!
The problem was that autowimpy did not kick in because you inserted a manual flee when you were batt (ie, before your hps fell below the autowimpy level of 140 hps).hasp wrote:Had it at like 140. Dodge gear.
Re: Ouch! That really did HURT!
* S HP:Battered MV:Weary >
Kultunk tries to blast *Erynn*, but she deflects the blow.
* S HP:Battered MV:Weary > k human
Faust sits down and rests.
* S HP:Battered MV:Weary > *Erynn* panics, and attempts to flee!
You try to cleave *Erynn*, but she parries successfully.
* S HP:Battered MV:Weary - Kultunk: Beaten - Erynn: Wounded > g
[bash ]
*Erynn* barely pierces Kultunk's body.
-
Faust stops resting, and clambers on his feet.
=
*Erynn* panics, and attempts to flee!
-
Kultunk sends *Erynn* sprawling with a powerful bash!
=
You cleave *Erynn*'s left arm into bloody fragments!
Kultunk blasts *Erynn*'s left foot into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
They already seem to be stunned.
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Battered > k human
Bludlust pounds *Erynn*'s body extremely hard.
k human
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Battered > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Battered > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Battered > nar zerk
Kultunk blasts *Erynn*'s left leg into bloody fragments!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Beaten > You narrate 'zerk'
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Beaten > k human
k human
k human
You do the best you can!
k human
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Beaten > k human
You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Beaten > k human
Bludlust pounds *Erynn*'s body into bloody fragments!
You try to cleave *Erynn*, but she parries successfully.
Kultunk blasts *Erynn*'s body into bloody fragments!
You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Critical > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Critical > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Critical > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Critical > get all corpse
Bludlust pounds *Erynn*'s left arm into bloody fragments!
*Erynn* is dead! R.I.P.
Your blood freezes as you hear *Erynn*'s death cry.
* S HP:Battered MV:Winded > get all corpse
You get a black pair of silver-tooled boots from the corpse of Erynn.
You get a pair of earthen colored breeches from the corpse of Erynn.
You get a leather water flask from the corpse of Erynn.
You get a small purse from the corpse of Erynn.
You get a thick, boarhide belt from the corpse of Erynn.
You get Drelle Dovienya, Riverblade from the corpse of Erynn.
You get a polished onyx-inlaid shield from the corpse of Erynn.
You get a jeweled wristcuff from the corpse of Erynn.
You get a jeweled wristcuff from the corpse of Erynn.
You get a pair of dark gloves from the corpse of Erynn.
You get a set of finely-spun cloth sleeves from the corpse of Erynn.
You get a heron engraved scabbard from the corpse of Erynn.
You get a surcoat with exquisite embroidery from the corpse of Erynn.
You get a bearskin tunic from the corpse of Erynn.
You get a silver medallion from the corpse of Erynn.
You get a silver medallion from the corpse of Erynn.
You get a braided leather and silver headband from the corpse of Erynn.
You get a ring of braided gold and silver from the corpse of Erynn.
You get a ring of braided gold and silver from the corpse of Erynn.
You get an oilstone from the corpse of Erynn.
Kultunk tries to blast *Erynn*, but she deflects the blow.
* S HP:Battered MV:Weary > k human
Faust sits down and rests.
* S HP:Battered MV:Weary > *Erynn* panics, and attempts to flee!
You try to cleave *Erynn*, but she parries successfully.
* S HP:Battered MV:Weary - Kultunk: Beaten - Erynn: Wounded > g
[bash ]
*Erynn* barely pierces Kultunk's body.
-
Faust stops resting, and clambers on his feet.
=
*Erynn* panics, and attempts to flee!
-
Kultunk sends *Erynn* sprawling with a powerful bash!
=
You cleave *Erynn*'s left arm into bloody fragments!
Kultunk blasts *Erynn*'s left foot into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
They already seem to be stunned.
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Battered > k human
Bludlust pounds *Erynn*'s body extremely hard.
k human
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Battered > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Battered > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Battered > nar zerk
Kultunk blasts *Erynn*'s left leg into bloody fragments!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Beaten > You narrate 'zerk'
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Beaten > k human
k human
k human
You do the best you can!
k human
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Beaten > k human
You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Beaten > k human
Bludlust pounds *Erynn*'s body into bloody fragments!
You try to cleave *Erynn*, but she parries successfully.
Kultunk blasts *Erynn*'s body into bloody fragments!
You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Critical > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Critical > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Critical > You do the best you can!
* S HP:Battered MV:Winded - Kultunk: Beaten - Erynn: Critical > get all corpse
Bludlust pounds *Erynn*'s left arm into bloody fragments!
*Erynn* is dead! R.I.P.
Your blood freezes as you hear *Erynn*'s death cry.
* S HP:Battered MV:Winded > get all corpse
You get a black pair of silver-tooled boots from the corpse of Erynn.
You get a pair of earthen colored breeches from the corpse of Erynn.
You get a leather water flask from the corpse of Erynn.
You get a small purse from the corpse of Erynn.
You get a thick, boarhide belt from the corpse of Erynn.
You get Drelle Dovienya, Riverblade from the corpse of Erynn.
You get a polished onyx-inlaid shield from the corpse of Erynn.
You get a jeweled wristcuff from the corpse of Erynn.
You get a jeweled wristcuff from the corpse of Erynn.
You get a pair of dark gloves from the corpse of Erynn.
You get a set of finely-spun cloth sleeves from the corpse of Erynn.
You get a heron engraved scabbard from the corpse of Erynn.
You get a surcoat with exquisite embroidery from the corpse of Erynn.
You get a bearskin tunic from the corpse of Erynn.
You get a silver medallion from the corpse of Erynn.
You get a silver medallion from the corpse of Erynn.
You get a braided leather and silver headband from the corpse of Erynn.
You get a ring of braided gold and silver from the corpse of Erynn.
You get a ring of braided gold and silver from the corpse of Erynn.
You get an oilstone from the corpse of Erynn.
Re: Ouch! That really did HURT!
Huh? I thought you werent allowed to retool uniques? Did the rules change? And how can Anansi and Erynn both have a heron foil, or was it retooled to hide that specific fact??
Re: Ouch! That really did HURT!
I was killing clear spiders in spine when Erulisse ported on me. In the span of about 2 seconds I felt lucky that she ported on me in a door, then freaked out when I couldn't hit her and realized she was about to stab me, then felt lucky again when the stab missed. After the stab attempt it was all over pretty fast. *comf* Erulisse.
o S HP:Hurt MV:Fresh >
*Erulisse* arrives from a flash of bright white light.
* S HP:Hurt MV:Fresh >
Malfeasor, the twin bladed scythe of blood ebony begins to glow...
* S HP:Hurt MV:Fresh > stan
kh
You stop resting, and stand up.
* S HP:Hurt MV:Fresh > [k human]
They aren't here.
* S HP:Hurt MV:Fresh > not
Zarikk narrates 'oh'
You start paying increased attention to your surroundings.
* S HP:Hurt MV:Fresh > kh
*Erulisse* draws a silver-winged basilard from a tawny riding cloak emblazoned with a streith flame with a flash of steel.
*Erulisse* clumsily approaches you with a silver-winged basilard, but you fend off the attack.
[k human]
You do the best you can!
* S HP:Hurt MV:Fresh - Erulisse: Healthy > 9
[chan mood berserk]
Mood changed to: Berserk
* S HP:Hurt MV:Fresh - Erulisse: Healthy >
You blast *Erulisse*'s right leg hard.
* S HP:Hurt MV:Fresh - Erulisse: Scratched > l e
You blast *Erulisse*'s body very hard.
The eastern dirt wall of the tunnel looks fresher, as if dirt has been dug
up and displaced.
The tunneldoor is closed.
doorName is now set as: tunneldoor
* S HP:Hurt MV:Fresh - Erulisse: Scratched >
Zarikk narrates 'i try to come'
* S HP:Hurt MV:Fresh - Erulisse: Scratched > 3
[order hulking assist carnage]
Ok.
* S HP:Hurt MV:Fresh - Erulisse: Scratched > oo stand
You blast *Erulisse*'s body very hard.
*Erulisse* barely pierces your body.
You blast *Erulisse*'s right arm into bloody fragments!
[order hulking]
A hulking Dhai'mon trolloc stops resting, and clambers on his feet.
Ok.
* S HP:Hurt MV:Fresh - Erulisse: Wounded > 3
[order hulking assist carnage]
A hulking Dhai'mon trolloc joins your fight!
Ok.
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
close tunneldoor
close tunneldoor
It's already closed!
close tunneldoor
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
A hulking Dhai'mon trolloc scythes Erulisse's body.
You blast *Erulisse*'s right arm extremely hard.
*Erulisse* pierces your body hard.
It's already closed!
close tunneldoor
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
It's already closed!
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
You blast *Erulisse*'s body very hard.
*Erulisse* pierces your left arm.
It's already closed!
close tunneldoor
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
It's already closed!
* S HP:Hurt MV:Fresh - Erulisse: Wounded >
A hulking Dhai'mon trolloc scythes Erulisse's right leg.
You blast *Erulisse*'s head hard.
*Erulisse* pierces your right hand.
* S HP:Hurt MV:Fresh - Erulisse: Wounded >
You blast *Erulisse*'s body extremely hard.
* S HP:Hurt MV:Fresh - Erulisse: Battered >
It's already closed!
* S HP:Hurt MV:Fresh - Erulisse: Battered >
A hulking Dhai'mon trolloc scythes Erulisse's body.
You blast *Erulisse*'s left leg very hard.
*Erulisse* pierces your left leg.
It's already closed!
* S HP:Hurt MV:Fresh - Erulisse: Battered > close tunneldoor
A hulking Dhai'mon trolloc scythes Erulisse's left leg.
You blast *Erulisse*'s body very hard.
*Erulisse* panics, and attempts to flee!
*Erulisse* pierces your body.
It's already closed!
close tunneldoor
* S HP:Wounded MV:Fresh - Erulisse: Beaten > It's already closed!
close tunneldoor
* S HP:Wounded MV:Fresh - Erulisse: Beaten > close tunneldoor
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Beaten > You blast *Erulisse*'s right arm extremely hard.
*Erulisse* panics, and attempts to flee!
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Beaten > A hulking Dhai'mon trolloc scythes Erulisse's body.
*Erulisse* panics, and attempts to flee!
You blast *Erulisse*'s body very hard.
*Erulisse* panics, and attempts to flee!
*Erulisse* pierces your body.
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical > It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical > comfort erulisse
You comfort her.
* S HP:Wounded MV:Fresh - Erulisse: Critical > close tunneldoor
A hulking Dhai'mon trolloc barely scythes Erulisse's body.
You blast *Erulisse*'s body very hard.
*Erulisse* is stunned, but will probably regain consciousness...
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical > It's already closed!
close tunneldoor
* S HP:Wounded MV:Fresh - Erulisse: Critical > It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical > close tunneldoor
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical >
A hulking Dhai'mon trolloc scythes Erulisse's right leg extremely hard.
*Erulisse* is dead! R.I.P.
Your blood freezes as you hear *Erulisse*'s death cry.
Malfeasor, the twin bladed scythe of blood ebony stops glowing...
o S HP:Hurt MV:Fresh > nar erulisse rip
You narrate 'erulisse rip'
o S HP:Hurt MV:Fresh >
Zarikk narrates 'nice'
oo S HP:Hurt MV:Fresh > get dagger pack
rem axe
wield dagger
scalp corpse
scalp 2.corpse
rem dagger
wield axe
put all.scalp pack
put dagger pack
You get a curved clear dagger from a backpack.
o S HP:Hurt MV:Fresh > You stop using Malfeasor, the twin bladed scythe of blood ebony.
o S HP:Hurt MV:Fresh > You wield a curved clear dagger.
o S HP:Hurt MV:Fresh > You lean over and sever the bloody head from the corpse of Erulisse.
o S HP:Hurt MV:Fresh > You don't see that here.
o S HP:Hurt MV:Fresh > You stop using a curved clear dagger.
o S HP:Hurt MV:Fresh > You wield Malfeasor, the twin bladed scythe of blood ebony with both hands.
o S HP:Hurt MV:Fresh > You put the severed head of Erulisse the Human slain in the Wilderness in a backpack.
o S HP:Hurt MV:Fresh > You put a curved clear dagger in a backpack.
o S HP:Hurt MV:Fresh >
*Erulisse* arrives from a flash of bright white light.
* S HP:Hurt MV:Fresh >
Malfeasor, the twin bladed scythe of blood ebony begins to glow...
* S HP:Hurt MV:Fresh > stan
kh
You stop resting, and stand up.
* S HP:Hurt MV:Fresh > [k human]
They aren't here.
* S HP:Hurt MV:Fresh > not
Zarikk narrates 'oh'
You start paying increased attention to your surroundings.
* S HP:Hurt MV:Fresh > kh
*Erulisse* draws a silver-winged basilard from a tawny riding cloak emblazoned with a streith flame with a flash of steel.
*Erulisse* clumsily approaches you with a silver-winged basilard, but you fend off the attack.
[k human]
You do the best you can!
* S HP:Hurt MV:Fresh - Erulisse: Healthy > 9
[chan mood berserk]
Mood changed to: Berserk
* S HP:Hurt MV:Fresh - Erulisse: Healthy >
You blast *Erulisse*'s right leg hard.
* S HP:Hurt MV:Fresh - Erulisse: Scratched > l e
You blast *Erulisse*'s body very hard.
The eastern dirt wall of the tunnel looks fresher, as if dirt has been dug
up and displaced.
The tunneldoor is closed.
doorName is now set as: tunneldoor
* S HP:Hurt MV:Fresh - Erulisse: Scratched >
Zarikk narrates 'i try to come'
* S HP:Hurt MV:Fresh - Erulisse: Scratched > 3
[order hulking assist carnage]
Ok.
* S HP:Hurt MV:Fresh - Erulisse: Scratched > oo stand
You blast *Erulisse*'s body very hard.
*Erulisse* barely pierces your body.
You blast *Erulisse*'s right arm into bloody fragments!
[order hulking]
A hulking Dhai'mon trolloc stops resting, and clambers on his feet.
Ok.
* S HP:Hurt MV:Fresh - Erulisse: Wounded > 3
[order hulking assist carnage]
A hulking Dhai'mon trolloc joins your fight!
Ok.
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
close tunneldoor
close tunneldoor
It's already closed!
close tunneldoor
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
A hulking Dhai'mon trolloc scythes Erulisse's body.
You blast *Erulisse*'s right arm extremely hard.
*Erulisse* pierces your body hard.
It's already closed!
close tunneldoor
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
It's already closed!
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
You blast *Erulisse*'s body very hard.
*Erulisse* pierces your left arm.
It's already closed!
close tunneldoor
* S HP:Hurt MV:Fresh - Erulisse: Wounded > close tunneldoor
It's already closed!
* S HP:Hurt MV:Fresh - Erulisse: Wounded >
A hulking Dhai'mon trolloc scythes Erulisse's right leg.
You blast *Erulisse*'s head hard.
*Erulisse* pierces your right hand.
* S HP:Hurt MV:Fresh - Erulisse: Wounded >
You blast *Erulisse*'s body extremely hard.
* S HP:Hurt MV:Fresh - Erulisse: Battered >
It's already closed!
* S HP:Hurt MV:Fresh - Erulisse: Battered >
A hulking Dhai'mon trolloc scythes Erulisse's body.
You blast *Erulisse*'s left leg very hard.
*Erulisse* pierces your left leg.
It's already closed!
* S HP:Hurt MV:Fresh - Erulisse: Battered > close tunneldoor
A hulking Dhai'mon trolloc scythes Erulisse's left leg.
You blast *Erulisse*'s body very hard.
*Erulisse* panics, and attempts to flee!
*Erulisse* pierces your body.
It's already closed!
close tunneldoor
* S HP:Wounded MV:Fresh - Erulisse: Beaten > It's already closed!
close tunneldoor
* S HP:Wounded MV:Fresh - Erulisse: Beaten > close tunneldoor
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Beaten > You blast *Erulisse*'s right arm extremely hard.
*Erulisse* panics, and attempts to flee!
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Beaten > A hulking Dhai'mon trolloc scythes Erulisse's body.
*Erulisse* panics, and attempts to flee!
You blast *Erulisse*'s body very hard.
*Erulisse* panics, and attempts to flee!
*Erulisse* pierces your body.
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical > It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical > comfort erulisse
You comfort her.
* S HP:Wounded MV:Fresh - Erulisse: Critical > close tunneldoor
A hulking Dhai'mon trolloc barely scythes Erulisse's body.
You blast *Erulisse*'s body very hard.
*Erulisse* is stunned, but will probably regain consciousness...
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical > It's already closed!
close tunneldoor
* S HP:Wounded MV:Fresh - Erulisse: Critical > It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical > close tunneldoor
It's already closed!
* S HP:Wounded MV:Fresh - Erulisse: Critical >
A hulking Dhai'mon trolloc scythes Erulisse's right leg extremely hard.
*Erulisse* is dead! R.I.P.
Your blood freezes as you hear *Erulisse*'s death cry.
Malfeasor, the twin bladed scythe of blood ebony stops glowing...
o S HP:Hurt MV:Fresh > nar erulisse rip
You narrate 'erulisse rip'
o S HP:Hurt MV:Fresh >
Zarikk narrates 'nice'
oo S HP:Hurt MV:Fresh > get dagger pack
rem axe
wield dagger
scalp corpse
scalp 2.corpse
rem dagger
wield axe
put all.scalp pack
put dagger pack
You get a curved clear dagger from a backpack.
o S HP:Hurt MV:Fresh > You stop using Malfeasor, the twin bladed scythe of blood ebony.
o S HP:Hurt MV:Fresh > You wield a curved clear dagger.
o S HP:Hurt MV:Fresh > You lean over and sever the bloody head from the corpse of Erulisse.
o S HP:Hurt MV:Fresh > You don't see that here.
o S HP:Hurt MV:Fresh > You stop using a curved clear dagger.
o S HP:Hurt MV:Fresh > You wield Malfeasor, the twin bladed scythe of blood ebony with both hands.
o S HP:Hurt MV:Fresh > You put the severed head of Erulisse the Human slain in the Wilderness in a backpack.
o S HP:Hurt MV:Fresh > You put a curved clear dagger in a backpack.
Re: Ouch! That really did HURT!
Big oof. That was a lot faster than I thought it would be!
* R S HP:Scratched DP:Strong MV:Strong - Urusander: Battered > bash
They already seem to be stunned.
* R S HP:Scratched DP:Strong MV:Strong - Urusander: Battered >
Kultunk narrates 'zerk'
bash
* R S HP:Scratched DP:Strong MV:Strong - Urusander: Battered > Kultunk is now a member of Razhak's group.
They already seem to be stunned.
* R S HP:Scratched DP:Strong MV:Strong - Urusander: Battered >
Razhak assumes an offensive striking posture.
bash
:Strong MV:Strong - Urusander: Battered >
Kultunk hacks *Urusander*'s body.
*Urusander* pounds your right leg hard.
*Ranga* pounds Dimst's right leg.
=
*URUSANDER* PANICS AND ATTEMPTS TO FLEE!
+
*Urusander* leaves east riding a warhorse.
*
*RANGA* PANICS AND ATTEMPTS TO FLEE!
*ZERIOUS* PANICS AND ATTEMPTS TO FLEE!
k human
*Zerious* leaves east riding a dust-colored gelding.
bash
Cancelled.
You slash *Ranga*'s right foot extremely hard.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Scratched >
Kultunk tries to hack *Ranga*, but he deflects the blow.
:Strong MV:Strong - Dimst: Hurt - Ranga: Scratched >
*RANGA* PANICS AND ATTEMPTS TO FLEE!
=
Kultunk hacks *Ranga*'s left leg hard.
Dimst tries to pound *Ranga*, but he parries successfully.
*Ranga* pounds Dimst's body.
Dimst sends *Ranga* sprawling with a powerful bash!
+00
=
Kultunk hacks *Ranga*'s left leg very hard.
Cancelled.
[change mood berserk]
Mood changed to: Berserk
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Hurt > nar zerk
You narrate 'zerk'
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Hurt >
Kultunk hacks *Ranga*'s body very hard.
You slash *Ranga*'s body very hard.
Dimst pounds *Ranga*'s body.
Irzerk narrates 'hi'
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > k human
Kultunk hacks *Ranga*'s right arm extremely hard.
You slash *Ranga*'s head very hard.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > Ok.
k human
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded >
Razhak sends a wild stallion sprawling with a powerful bash!
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > k human
Razhak gazes deeply at a wild stallion...
A wild stallion looks very strange, glaring about with a sense of panic.
Razhak slashes a wild stallion's right arm into bloody fragments!
Kultunk hacks *Ranga*'s left arm extremely hard.
You slash *Ranga*'s right arm very hard.
Dimst pounds *Ranga*'s right hand.
Ok.
* R S HP:SCRATCHED DP:STRONG MV:STRONG - DIMST: HURT - RANGA: WOUNDED > *RANGA* PANICS AND ATTEMPTS TO FLEE!
*Ranga* tries to flee, but is too exhausted!
Ok.
k human
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > k human
Razhak makes a nice balletstep which plants a foot a mile above a wild stallion's head.
Ok.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > bash
Ok.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded >
*Ranga* stops riding a wild stallion.
* :Strong MV:Strong - Dimst: Hurt - Ranga: Wounded >
Dimst barely pounds *Ranga*'s left foot.
*
*RANGA* PANICS AND ATTEMPTS TO FLEE!
+
Razhak misses a kick at a wild stallion's groin, much to a wild stallion's relief...
*Ranga* leaves north.
*Ranga* has arrived from the north.
Dimst tries to pound *Ranga*, but he parries successfully.
=
Your bash at *Ranga* sends him sprawling!
This session you've landed 18 out of 25 bashes (72% landed)
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Battered >
You slash *Ranga*'s body very hard.
Dimst pounds *Ranga*'s body hard.
A wild stallion mounts an attack against Razhak, but weak nerves get the better of him.
You slash *Ranga*'s head very hard.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Battered >
Kultunk hacks *Ranga*'s body very hard.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Battered > nar batt bashed
You narrate 'batt bashed'
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Battered >
Kultunk hacks *Ranga*'s left leg very hard.
You slash *Ranga*'s body very hard.
Dimst pounds *Ranga*'s body hard.
A wild stallion mounts an attack against Razhak, but weak nerves get the better of him.
Razhak slashes a wild stallion's body into bloody fragments!
A wild stallion is incapacitated and will slowly die, if not aided.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Beaten >
You slash *Ranga*'s body very hard.
*RANGA* PANICS AND ATTEMPTS TO FLEE!
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Critical > nar beat
k human
*Ranga* leaves north.
o R S HP:Scratched DP:Strong MV:Strong > k human
*Ranga* has arrived from the north.
You narrate 'beat'
Kultunk hacks *Ranga*'s body very hard.
*RANGA* PANICS AND ATTEMPTS TO FLEE!
Dimst tries to pound *Ranga*, but he parries successfully.
* R S HP:Scratched DP:Strong MV:Strong > n
You slash *Ranga*'s body very hard.
* R S HP:Scratched DP:Strong MV:Strong - Kultunk: Wounded - Ranga: Critical > k human
Ok.
* R S HP:Scratched DP:Strong MV:Strong - Kultunk: Wounded - Ranga: Critical > No way! You're fighting for your life!
k human
* R S HP:Scratched DP:Strong MV:Strong - Kultunk: Wounded - Ranga: Critical > Ok.
* R S HP:Scratched DP:Strong MV:Strong - Kultunk: Wounded - Ranga: Critical > k human
k human
You slash *Ranga*'s body hard.
Dimst pounds *Ranga*'s body.
*Ranga* is stunned, but will probably regain consciousness...
Kultunk hacks *Ranga*'s left arm extremely hard.
*Ranga* is dead! R.I.P.
Your blood freezes as you hear *Ranga*'s death cry.
* R S HP:Scratched DP:Strong MV:Strong - Urusander: Battered > bash
They already seem to be stunned.
* R S HP:Scratched DP:Strong MV:Strong - Urusander: Battered >
Kultunk narrates 'zerk'
bash
* R S HP:Scratched DP:Strong MV:Strong - Urusander: Battered > Kultunk is now a member of Razhak's group.
They already seem to be stunned.
* R S HP:Scratched DP:Strong MV:Strong - Urusander: Battered >
Razhak assumes an offensive striking posture.
bash
:Strong MV:Strong - Urusander: Battered >
Kultunk hacks *Urusander*'s body.
*Urusander* pounds your right leg hard.
*Ranga* pounds Dimst's right leg.
=
*URUSANDER* PANICS AND ATTEMPTS TO FLEE!
+
*Urusander* leaves east riding a warhorse.
*
*RANGA* PANICS AND ATTEMPTS TO FLEE!
*ZERIOUS* PANICS AND ATTEMPTS TO FLEE!
k human
*Zerious* leaves east riding a dust-colored gelding.
bash
Cancelled.
You slash *Ranga*'s right foot extremely hard.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Scratched >
Kultunk tries to hack *Ranga*, but he deflects the blow.
:Strong MV:Strong - Dimst: Hurt - Ranga: Scratched >
*RANGA* PANICS AND ATTEMPTS TO FLEE!
=
Kultunk hacks *Ranga*'s left leg hard.
Dimst tries to pound *Ranga*, but he parries successfully.
*Ranga* pounds Dimst's body.
Dimst sends *Ranga* sprawling with a powerful bash!
+00
=
Kultunk hacks *Ranga*'s left leg very hard.
Cancelled.
[change mood berserk]
Mood changed to: Berserk
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Hurt > nar zerk
You narrate 'zerk'
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Hurt >
Kultunk hacks *Ranga*'s body very hard.
You slash *Ranga*'s body very hard.
Dimst pounds *Ranga*'s body.
Irzerk narrates 'hi'
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > k human
Kultunk hacks *Ranga*'s right arm extremely hard.
You slash *Ranga*'s head very hard.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > Ok.
k human
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded >
Razhak sends a wild stallion sprawling with a powerful bash!
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > k human
Razhak gazes deeply at a wild stallion...
A wild stallion looks very strange, glaring about with a sense of panic.
Razhak slashes a wild stallion's right arm into bloody fragments!
Kultunk hacks *Ranga*'s left arm extremely hard.
You slash *Ranga*'s right arm very hard.
Dimst pounds *Ranga*'s right hand.
Ok.
* R S HP:SCRATCHED DP:STRONG MV:STRONG - DIMST: HURT - RANGA: WOUNDED > *RANGA* PANICS AND ATTEMPTS TO FLEE!
*Ranga* tries to flee, but is too exhausted!
Ok.
k human
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > k human
Razhak makes a nice balletstep which plants a foot a mile above a wild stallion's head.
Ok.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded > bash
Ok.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Wounded >
*Ranga* stops riding a wild stallion.
* :Strong MV:Strong - Dimst: Hurt - Ranga: Wounded >
Dimst barely pounds *Ranga*'s left foot.
*
*RANGA* PANICS AND ATTEMPTS TO FLEE!
+
Razhak misses a kick at a wild stallion's groin, much to a wild stallion's relief...
*Ranga* leaves north.
*Ranga* has arrived from the north.
Dimst tries to pound *Ranga*, but he parries successfully.
=
Your bash at *Ranga* sends him sprawling!
This session you've landed 18 out of 25 bashes (72% landed)
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Battered >
You slash *Ranga*'s body very hard.
Dimst pounds *Ranga*'s body hard.
A wild stallion mounts an attack against Razhak, but weak nerves get the better of him.
You slash *Ranga*'s head very hard.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Battered >
Kultunk hacks *Ranga*'s body very hard.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Battered > nar batt bashed
You narrate 'batt bashed'
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Battered >
Kultunk hacks *Ranga*'s left leg very hard.
You slash *Ranga*'s body very hard.
Dimst pounds *Ranga*'s body hard.
A wild stallion mounts an attack against Razhak, but weak nerves get the better of him.
Razhak slashes a wild stallion's body into bloody fragments!
A wild stallion is incapacitated and will slowly die, if not aided.
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Beaten >
You slash *Ranga*'s body very hard.
*RANGA* PANICS AND ATTEMPTS TO FLEE!
* R S HP:Scratched DP:Strong MV:Strong - Dimst: Hurt - Ranga: Critical > nar beat
k human
*Ranga* leaves north.
o R S HP:Scratched DP:Strong MV:Strong > k human
*Ranga* has arrived from the north.
You narrate 'beat'
Kultunk hacks *Ranga*'s body very hard.
*RANGA* PANICS AND ATTEMPTS TO FLEE!
Dimst tries to pound *Ranga*, but he parries successfully.
* R S HP:Scratched DP:Strong MV:Strong > n
You slash *Ranga*'s body very hard.
* R S HP:Scratched DP:Strong MV:Strong - Kultunk: Wounded - Ranga: Critical > k human
Ok.
* R S HP:Scratched DP:Strong MV:Strong - Kultunk: Wounded - Ranga: Critical > No way! You're fighting for your life!
k human
* R S HP:Scratched DP:Strong MV:Strong - Kultunk: Wounded - Ranga: Critical > Ok.
* R S HP:Scratched DP:Strong MV:Strong - Kultunk: Wounded - Ranga: Critical > k human
k human
You slash *Ranga*'s body hard.
Dimst pounds *Ranga*'s body.
*Ranga* is stunned, but will probably regain consciousness...
Kultunk hacks *Ranga*'s left arm extremely hard.
*Ranga* is dead! R.I.P.
Your blood freezes as you hear *Ranga*'s death cry.
Re: Ouch! That really did HURT!
* R HP:Battered SP:Strong MV:Fresh - Bludlust: Beaten >
Corath leaves north riding a bloodstock stallion.
*Bludlust* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Meren* swiftly dodges Gretchen's attempt to strike him.
You gasp in pain as streaks of fire from *Meren* burn your body!
*Sazi* strikes your body.
*Enigma* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
w
*Enigma* pierces your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
Gretchen tries to strike *Meren*, but he deflects the blow.
*someone* pounds your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Corath leaves north riding a bloodstock stallion.
*Bludlust* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Meren* swiftly dodges Gretchen's attempt to strike him.
You gasp in pain as streaks of fire from *Meren* burn your body!
*Sazi* strikes your body.
*Enigma* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
w
*Enigma* pierces your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
Gretchen tries to strike *Meren*, but he deflects the blow.
*someone* pounds your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.