When T-mobile drops your call... [Discounted trips to the COL 30% OFF]
When T-mobile drops your call... [Discounted trips to the COL 30% OFF]
I logged on randomly after trying to T-Mobile my boys and the call kept getting dropped. So I was all by myself :(
It was a good thing I got that fresh statuette from IOMM raid last night. I would never of had enough SPS to fireball all of them.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Wounded > Players
-------
3 Nevaeh Elspeth
1 players displayed.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Wounded > l
You swiftly dodge a warhorse's attempt to hit you.
You strike a warhorse's body into bloody fragments!
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Battered > l
Before the Citadel of the Night
Rising up in horrible splendor the gates of the Citadel of the Night breach the
towering bulk of the dark palace that rises to touch the boiling clouds far
above Thakan'dar. Sealed with a great door of obsidian, twice the height of a
man, the Citadel of the Great Lord is closed to would-be interlopers.
[ obvious exits: N S ]
The corpse of a tall bay stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Battered > kil horse
You swiftly dodge a warhorse's attempt to hit you.
You strike a warhorse's right arm into bloody fragments!
You do the best you can!
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Beaten > ord aiel assist jaster
You swiftly dodge a warhorse's attempt to hit you.
You strike a warhorse's right leg into bloody fragments!
Ok.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Critical >
You swiftly dodge a warhorse's attempt to hit you.
You strike a warhorse's right arm into bloody fragments!
A warhorse is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a warhorse's death cry.
o HP:Healthy SP:Bursting MV:Strong > l
Before the Citadel of the Night
Rising up in horrible splendor the gates of the Citadel of the Night breach the
towering bulk of the dark palace that rises to touch the boiling clouds far
above Thakan'dar. Sealed with a great door of obsidian, twice the height of a
man, the Citadel of the Great Lord is closed to would-be interlopers.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
The corpse of a tall bay stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
o HP:Healthy SP:Bursting MV:Strong >
Shaidar Haran narrates 'Zukai is in the Citadel! Come watch me kill them!'
Shaidar Haran narrates 'Draz is assaulting me! Treachery most afoul!' <--- I am coming Shaidar!!!!
o HP:Healthy SP:Bursting MV:Strong > kil horse
kil horse
You strike a warhorse's head into bloody fragments!
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Hurt > A warhorse tries to hit you, but you dodge the attack.
You strike a warhorse's head into bloody fragments!
You do the best you can!
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Wounded > draz is set as target3
You swiftly dodge a warhorse's attempt to hit you.
You try to strike a warhorse, but he parries successfully.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Wounded > l
f
Before the Citadel of the Night
Rising up in horrible splendor the gates of the Citadel of the Night breach the
towering bulk of the dark palace that rises to touch the boiling clouds far
above Thakan'dar. Sealed with a great door of obsidian, twice the height of a
man, the Citadel of the Great Lord is closed to would-be interlopers.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
The corpse of a tall bay stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, fighting YOU!
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
You panic and attempt to flee!rong - a warhorse: Wounded >
You flee head over heels.
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
A full metal shield has been carelessly left behind.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A lantern has been left here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
o HP:Healthy SP:Bursting MV:Tiring > s
Before the Citadel of the Night
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
The corpse of a tall bay stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
o HP:Healthy SP:Bursting MV:Tiring >
Shaidar Haran narrates 'Davor is in the Citadel! Come watch me kill them!'
o HP:Healthy SP:Bursting MV:Tiring > open obsidiandoor
s
Ok.
o HP:Healthy SP:Bursting MV:Tiring > sei
Entrance to the Dark Citadel
[ obvious exits: N E S ]
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
*Enoch* is resting here.
*Kendall* is resting here.
*Adelaide* is standing here.
*Jecks* is resting here.
*Reyne* is standing here.
*Aleks* is standing here.
A Samma N'Sei warrior has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Bursting MV:Tiring > Shaidar Haran narrates 'Zukai is in the Citadel! Come watch me kill them!'
[emb ]
You feel the flows of saidar coursing through your body.
*Jecks* says 'Nice'
*Adelaide* tries to strike you, but you dodge the attack.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy >
*Jecks* stops resting, and clambers on his feet.
*Enoch* stops resting, and clambers on his feet.
*Jecks* slashes a Samma N'Sei warrior's body.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
*Kendall* stops resting, and clambers on his feet.
You panic and attempt to flee!rong - Adelaide: Healthy >
*Jecks* closes the obsidiandoor.
PANIC! You couldn't escape!
*Kendall* blasts a Samma N'Sei warrior's right leg very hard.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy >
Shaidar Haran narrates 'Zukai is in the Citadel! Come watch me kill them!'
*Enoch* leaves south.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
A Samma N'Sei warrior tries to hit Jecks, but he dodges the attack.
You try to strike *Adelaide*, but she parries successfully.
You swiftly dodge *Adelaide*'s attempt to strike you.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > PANIC! You couldn't escape!
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
PANIC! You couldn't escape!
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy >
You swiftly dodge *Reyne*'s attempt to strike you.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > l s
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
*Jecks* sends a Samma N'Sei warrior sprawling with a powerful bash!
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > PANIC! You couldn't escape!
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy >
*Reyne* tries to strike you, but you dodge the attack.
*Kendall* blasts a Samma N'Sei warrior's right leg into bloody fragments!
*Jecks* slashes a Samma N'Sei warrior's right leg hard.
You try to strike *Adelaide*, but she deflects the blow.
You swiftly dodge *Adelaide*'s attempt to strike you.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
1
You panic and attempt to flee!
def
u
You flee head over heels.
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Shaidar Haran is here, fighting Davor.
*Davor* is here, fighting Shaidar Haran.
A warhorse is here, stamping his feet impatiently.
*Zukai* is here, fighting Shaidar Haran.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
* HP:Healthy SP:Bursting MV:Strong > [change posture defensive]
Posture changed to: Defensive
* HP:Healthy SP:Bursting MV:Strong > At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
o HP:Healthy SP:Bursting MV:Strong > s
Hallway of Art
[ obvious exits: N S ]
* HP:Healthy SP:Bursting MV:Strong > n
d
kill human
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
o HP:Healthy SP:Bursting MV:Strong > Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Shaidar Haran is here, fighting Davor.
*Davor* is here, fighting Shaidar Haran.
A warhorse is here, stamping his feet impatiently.
*Zukai* is here, fighting Shaidar Haran.
sei
* HP:Healthy SP:Bursting MV:Tiring > You strike *Zukai*'s left leg hard.
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Zukai: Hurt > channel 'fireball' human
[emb ]
You are already in touch with saidar, can't you feel it?
You strike *Zukai*'s body.V:Tiring - Shaidar Haran: Critical - Zukai: Hurt >
Shaidar Haran throws a fireball at Davor, who screams in pain.
*Zukai* tries to blast Shaidar Haran, but he dodges the attack.
Shaidar Haran slashes Davor's right arm.
You begin to weave the appropriate flows...
-
Shaidar Haran narrates 'Zukai is in the Citadel! Come watch me kill them!'
Shaidar Haran hits Zukai with his blacksword!
*Davor* panics, and attempts to flee!
*Davor* leaves north.
+
*Zukai* leaves west.
A warhorse leaves west.
=
Your target is no longer here!
* HP:Healthy SP:Bursting MV:Tiring > kill human
*Davor* has arrived from the north.
*Enoch* has arrived from the north.
kill human
* HP:Healthy SP:Bursting MV:Tiring > You strike *Enoch*'s body hard.
*Enoch* panics, and attempts to flee!
*Enoch* leaves south.
* HP:Healthy SP:Bursting MV:Tiring > kill human
You strike *Davor*'s body.
* HP:Healthy SP:Bursting MV:Tiring - Davor: Battered > You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Davor: Battered > kill human
kill human
You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Davor: Battered > *Davor* tries to hack you, but you parry successfully.
Shaidar Haran joins your fight!
*Davor* panics, and attempts to flee!
Shaidar Haran throws a fireball at Davor, who screams in pain.
You strike *Davor*'s body.
You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Davor: Beaten > channel 'fireball' human
*Davor* leaves north.
kill human
* HP:Healthy SP:Bursting MV:Tiring > Your blood freezes as you hear someone's death cry.
A Samma N'Sei warrior hates your guts!
* HP:Healthy SP:Bursting MV:Tiring > l
They aren't here.
* HP:Healthy SP:Bursting MV:Tiring > kill human
Chuckles has arrived from the north.
They aren't here.
* HP:Healthy SP:Bursting MV:Tiring > They aren't here.
*Enoch* has arrived from the south.
* HP:Healthy SP:Bursting MV:Tiring > kill human
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
*Enoch* is standing here.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement, surrounded by a dark aura.
*Enoch* leaves north.
* HP:Healthy SP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Healthy SP:Bursting MV:Tiring > They aren't here.
* HP:Healthy SP:Bursting MV:Tiring > They aren't here.
* HP:Healthy SP:Bursting MV:Tiring >
*Jecks* has arrived from the north.
*Adelaide* has arrived from the north.
*Reyne* has arrived from the north.
*Aleks* has arrived from the north.
* HP:Healthy SP:Bursting MV:Tiring > kill human
Chuckles tickles *Aleks*'s body with his cleave.
*Adelaide* strikes Chuckles's right arm.
*Jecks* slashes Shaidar Haran's body very hard.
kill human
* HP:Healthy SP:Bursting MV:Tiring > You try to strike *Reyne*, but she parries successfully.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
You swiftly dodge *Reyne*'s attempt to strike you.
Shaidar Haran throws a fireball at Jecks, who screams in pain.
You try to strike *Reyne*, but she parries successfully.
Shaidar Haran tries to slash Jecks, but he deflects the blow.
*Adelaide* barely tickles Chuckles's body with her strike.
*Aleks* blasts Chuckles's left arm.
Chuckles cleaves *Aleks*'s body.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
Chuckles starts following you.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > nar on haran
You narrate 'on haran'
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
Shaidar Haran avoids being bashed by *Jecks* who loses his balance and falls!
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
*Reyne* tries to strike you, but you deflect the blow.
You try to strike *Reyne*, but she parries successfully.
Shaidar Haran slashes Jecks's body very hard.
*Adelaide* tickles Chuckles's body with her strike.
*Aleks* blasts Chuckles's body.
Chuckles cleaves *Aleks*'s left arm.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > group all
*Enoch* has arrived from the north.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > sei
Chuckles is now a member of your group.
A shadow stallion is now a member of your group.
*Enoch* tries to pound you, but you dodge the attack.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > channel 'fireball' human
[emb ]
You are already in touch with saidar, can't you feel it?
You begin to weave the appropriate flows... Wounded >
-channel 'fireball' kendall
Cancelled.
Nobody here by that name.
*Reyne* panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
*Davor* has arrived from the north.
*Reyne* leaves north.
* HP:Healthy SP:Bursting MV:Tiring - Enoch: Critical >
*Davor* hacks Shaidar Haran's body into bloody fragments!
* HP:Healthy SP:Bursting MV:Tiring - Enoch: Critical > channel 'fireball' draz
*Jecks* panics, and attempts to flee!
Shaidar Haran throws a fireball at Jecks, who screams in pain.
Shaidar Haran swiftly dodges *Davor*'s attempt to hack him.
Shaidar Haran unleashes a fireball at Jecks, whose charred corpse drops to the ground.
*Jecks* is dead! R.I.P.
Your blood freezes as you hear *Jecks*'s death cry.
You strike *Enoch*'s body hard.
*Enoch* panics, and attempts to flee!
*Adelaide* barely strikes Chuckles's body.
*Aleks* blasts Chuckles's body.
Nobody here by that name.
* HP:Healthy SP:Bursting MV:Tiring - Enoch: Critical >
*Enoch* leaves north.
* HP:Healthy SP:Bursting MV:Tiring > kill human
You strike *Davor*'s body hard.
*Davor* panics, and attempts to flee!
kill human
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Davor: Beaten > You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Davor: Beaten > kill human
You do the best you can!
*Reyne* has arrived from the north.
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Davor: Beaten >
Chuckles sends *Aleks* sprawling with a powerful bash!
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Davor: Beaten >
You strike *Davor*'s right arm hard.
*Davor* panics, and attempts to flee!
Shaidar Haran hisses 'Another time and another place, Davor.'
Shaidar Haran steps back into the shadows. <---- No worries Shaidar, I got this from here!
*Adelaide* strikes Chuckles's body.
Chuckles cleaves *Aleks*'s right leg hard.
*Reyne* leaves north.
* HP:Healthy SP:Bursting MV:Tiring - Davor: Critical > channel 'fireball' human
You begin to weave the appropriate flows...
-
*Davor* panics, and attempts to flee!
*Davor* leaves north.
*n
kill human
channel 'flame strike' human
Cancelled.
Entrance to the Dark Citadel
[ obvious exits: N E S ]
The corpse of a Samma N'Sei warrior is lying here.
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
*Davor* is standing here.
*Reyne* is standing here.
*Enoch* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kendall* is standing here.
Davor assumes an offensive striking posture.
*Kendall* tries to blast you, but you parry successfully.
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten > You do the best you can!
You strike *Kendall*'s head hard.g - Kendall: Beaten >
*Kendall* tries to blast you, but you deflect the blow.
You begin to weave the appropriate flows...
-
*Reyne* tries to strike you, but you deflect the blow.
+
*Davor* leaves south.
*Enoch* leaves south.
=
Your target is no longer here!
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten >
*Reyne* panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten > channel 'fireball' human
*Reyne* tries to strike you, but you dodge the attack.
You strike *Kendall*'s right leg.
*Reyne* leaves south.
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten >
You dodge a bash from *Kendall* who loses his balance and falls!
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten > close obsidiandoor
kill human
channel 'fireball' human
It's already closed!
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten > You strike *Kendall*'s body.
You do the best you can!
You begin to weave the appropriate flows...l: Beaten >
Chuckles narrates 'aleks bashed'
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your fireball blasts into *Kendall*, dropping his charred corpse to the ground.
*Kendall* is dead! R.I.P.
Your blood freezes as you hear *Kendall*'s death cry.
o HP:Healthy SP:Full MV:Tiring > of
kill human
[change posture offensive]
Posture changed to: Offensive
o HP:Healthy SP:Full MV:Tiring > s
They aren't here.
o HP:Healthy SP:Full MV:Tiring > kill human
channel 'fireball' human
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
*Aleks* is sitting here.
*Adelaide* is here, fighting Chuckles.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is here, fighting Aleks.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Full MV:Tiring > You barely strike *Aleks*'s body.
You begin to weave the appropriate flows...Wounded - Aleks: Hurt >
*Adelaide* barely strikes Chuckles's body.
*Aleks* barely blasts Chuckles's body.
Chuckles cleaves *Aleks*'s left leg.
+
*Zukai* has arrived from the west.
A warhorse has arrived from the west.
*
*Zukai* leaves south.
A warhorse leaves south.
*
*Enoch* has arrived from the west.
+
*Enoch* tries to pound you, but you parry successfully.
=
You strike *Aleks*'s right arm hard.
*Adelaide* tickles Chuckles's head with her strike.
*Aleks* blasts Chuckles's body.
Chuckles barely cleaves *Aleks*'s body.
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Aleks*.
* HP:Healthy SP:Full MV:Tiring - Chuckles: Wounded - Aleks: Wounded > channel 'fireball' human
*Adelaide* panics, and attempts to flee!
You begin to weave the appropriate flows...Wounded - Aleks: Wounded >
*Adelaide* leaves south.
*Davor* has arrived from the west.
-
*Davor* leaves north.
*
You dodge a bash from *Enoch* who loses his balance and falls!
+
*Adelaide* has arrived from the south.
=
*Adelaide* leaves north.
-
*Aleks* tickles Chuckles's body with his blast.
Chuckles cleaves *Aleks*'s body.
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your fireball blasts into *Enoch*, dropping his charred corpse to the ground.
*Enoch* is dead! R.I.P.
Your blood freezes as you hear *Enoch*'s death cry.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Aleks: Wounded > channel 'fireball' human
You begin to weave the appropriate flows...
*
*Aleks* barely blasts Chuckles's body.
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Aleks*.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Aleks: Battered > channel 'fireball' human
*Aleks* panics, and attempts to flee!
You begin to weave the appropriate flows...: Wounded - Aleks: Battered >
*Aleks* leaves west.
-
*Davor* has arrived from the north.
w
kill human
channel 'fireball' human
Cancelled.
Your heartbeat calms down more as you feel less panicked.
The Portal Chamber
[ obvious exits: E ]
A soft leather pouch has been discarded here.
A one person canoe rests on the ground. [3]
A stout wooden barrel stands nearby.
You notice a rusty dagger is hidden here.
You notice a raw side of meat is hidden here.
*Aleks* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Ack, you lost Chuckles!
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Strong > You strike *Aleks*'s right leg hard.
You begin to weave the appropriate flows...attered >
+
*Aleks* panics, and attempts to flee!
+
Chuckles has arrived from the east.
*Aleks* panics, and attempts to flee!
=
Chuckles cleaves *Aleks*'s right leg.
-
Chuckles cleaves *Aleks*'s right leg hard.
*Aleks* tries to blast you, but you deflect the blow.
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Aleks*.
*Aleks* is mortally wounded, and will die soon, if not aided.
* HP:Healthy SP:Strong MV:Strong - Aleks: Incapacitated > channel 'flame strike' human
You begin to weave the appropriate flows...
kill human
Cancelled.
You do the best you can!
* HP:Healthy SP:Strong MV:Strong - Aleks: Incapacitated > kill human
kill human
You do the best you can!
kill human
* HP:Healthy SP:Strong MV:Strong - Aleks: Incapacitated > You do the best you can!
* HP:Healthy SP:Strong MV:Strong - Aleks: Incapacitated > kill human
Chuckles cleaves *Aleks*'s body hard.
*Aleks* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Aleks*'s death cry.
They aren't here.
o HP:Healthy SP:Strong MV:Strong > kill human
They aren't here.
o HP:Healthy SP:Strong MV:Strong > e
They aren't here.
o HP:Healthy SP:Strong MV:Strong > kill human
channel 'fireball' human
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Healthy SP:Strong MV:Strong > They aren't here.
Nobody here by that name.:Strong >
* HP:Healthy SP:Strong MV:Strong > s
kill human
Before a Door of Blackest Steel
[ obvious exits: N S ]
The corpse of Nefarius is lying here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Strong > They aren't here.
o HP:Healthy SP:Strong MV:Strong > n
e
kill human
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy SP:Strong MV:Strong > The chamberdoor seems to be closed.
* HP:Healthy SP:Strong MV:Strong > They aren't here.
* HP:Healthy SP:Strong MV:Strong > n
kill human
channel 'fireball' human
Entrance to the Dark Citadel
[ obvious exits: N E S ]
The corpse of Kendall is lying here.
The corpse of a Samma N'Sei warrior is lying here.
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Strong > They aren't here.
Nobody here by that name.:Strong >
o HP:Healthy SP:Strong MV:Strong > s
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
u
* HP:Healthy SP:Strong MV:Tiring > At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from below.
A shadow stallion has arrived from below.
o HP:Healthy SP:Strong MV:Tiring > e
e
Strange Hallway
[ obvious exits: E W ]
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Healthy SP:Strong MV:Tiring > w
The Greatdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > w
w
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Tiring > Hall of the Source
[ obvious exits: E W ]
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Tiring > w
The Greatdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > The Greatdoor seems to be closed.
e
* HP:Healthy SP:Strong MV:Tiring > s
s
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
s
o HP:Healthy SP:Strong MV:Tiring > Hallway of Art
[ obvious exits: N S ]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Strong MV:Tiring > The gildeddoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > The gildeddoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > n
n
n
n
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > n
Arched Hallway
[ obvious exits: N S ]
A mushroom grows here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
n
* HP:Healthy SP:Strong MV:Tiring > The rockdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > The rockdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > The rockdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > s
s
The rockdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Tiring > Hallway of Art
[ obvious exits: N S ]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Strong MV:Tiring > n
d
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > n
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from above.
A shadow stallion has arrived from above.
n
* HP:Healthy SP:Strong MV:Tiring > Entrance to the Dark Citadel
[ obvious exits: N E S ]
The corpse of Kendall is lying here.
The corpse of a Samma N'Sei warrior is lying here.
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > The obsidiandoor seems to be closed.
o HP:Healthy SP:Strong MV:Tiring > s
s
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
s
* HP:Healthy SP:Strong MV:Tiring > s
Before a Door of Blackest Steel
[ obvious exits: N S ]
The corpse of Nefarius is lying here.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Tiring > The Spiraling Descent
[ obvious exits: N D ]
*Davor* is standing here.
*Adelaide* is standing here.
A warhorse is here, stamping his feet impatiently.
*Zukai* is standing here.
*Reyne* is standing here.
*Draz* is standing here.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Strong MV:Tiring > Chuckles cleaves *Davor*'s head.
*Davor* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Tiring >
*Davor* leaves down.
kill human
* HP:Healthy SP:Strong MV:Tiring >
Chuckles tries to cleave *Adelaide*, but she parries successfully.
* HP:Healthy SP:Strong MV:Tiring > channel 'fireball' human
You try to strike *Adelaide*, but she deflects the blow.
*Draz* tries to smite you, but you deflect the blow.
*Reyne* tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...: Wounded - Adelaide: Healthy >
-
*Reyne* tries to strike you, but you dodge the attack.
*Draz* tries to smite you, but you deflect the blow.
*Adelaide* barely strikes Chuckles's left arm.
Chuckles tries to cleave *Adelaide*, but she deflects the blow.
*Reyne* panics, and attempts to flee!
=
*Reyne* leaves down.
*
You swiftly dodge *Zukai*'s attempt to blast you.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Healthy >
You try to strike *Adelaide*, but she deflects the blow.
*Adelaide* tickles Chuckles's right leg with her strike.
Chuckles tries to cleave *Adelaide*, but she deflects the blow.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Healthy > sei
*Davor* has arrived from below.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Healthy >
*Davor* closes the blacksteel.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Healthy > [emb ]
You are already in touch with saidar, can't you feel it?
*Davor* hacks Chuckles's body hard.
channel 'fireball' draz
You begin to weave the appropriate flows...: Wounded - Adelaide: Healthy >
You dodge a bash from *Zukai* who loses his balance and falls!
You dodge a bash from *Draz* who loses his balance and falls!
=
*Davor* panics, and attempts to flee!
*
*Adelaide* tickles Chuckles's body with her strike.
+
*Davor* leaves down.
-
*Reyne* has arrived from below.
-
Chuckles sends *Adelaide* sprawling with a powerful bash!
You swiftly dodge *Reyne*'s attempt to strike you.
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your fireball blasts into *Draz*, dropping his charred corpse to the ground.
*Draz* is dead! R.I.P.
*Reyne* suddenly looks stricken by grief.
Your blood freezes as you hear *Draz*'s death cry.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Scratched > draz is set as target2
channel 'fireball' human
You begin to weave the appropriate flows...
-
*Zukai* tries to blast you, but you deflect the blow.
Chuckles cleaves *Adelaide*'s body very hard.
*
*Davor* has arrived from below.
*
*Davor* hacks Chuckles's right leg.
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Reyne*.
*Reyne* is incapacitated and will slowly die, if not aided.
*Davor* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Scratched >
*Zukai* tries to blast you, but you dodge the attack.
You strike *Adelaide*'s right leg into bloody fragments!
Chuckles cleaves *Adelaide*'s body very hard.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Wounded > reyne is set as target2
*Davor* leaves down.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Wounded > channel 'fireball' reyne
You begin to weave the appropriate flows...
*
You swiftly dodge *Zukai*'s attempt to blast you.
*Adelaide* barely strikes Chuckles's head.
*
*Davor* has arrived from below.
+
*Davor* hacks Chuckles's right leg hard.
*Adelaide* panics, and attempts to flee!
=
*Adelaide* leaves down.
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your fireball blasts into *Reyne*, dropping her charred corpse to the ground.
*Reyne* is dead! R.I.P.
Your blood freezes as you hear *Reyne*'s death cry.
* HP:Healthy SP:Strong MV:Tiring - Zukai: Hurt >
*Davor* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Tiring - Zukai: Hurt > channel 'fireball' human
You strike *Zukai*'s head.
*Zukai* tries to blast you, but you dodge the attack.
You begin to weave the appropriate flows...urt >
*
*Davor* panics, and attempts to flee!
+
*Zukai* panics, and attempts to flee!
=
*Zukai* leaves down.
Chuckles cleaves *Davor*'s body.
Chuckles sends *Davor* sprawling with a powerful bash!
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Davor*.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Davor: Critical > kill human
kill human
You do the best you can!
*Adelaide* has arrived from below.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Davor: Critical > kill human
You do the best you can!
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Davor: Critical > kill human
You strike *Davor*'s right leg hard.
*Davor* panics, and attempts to flee!
*Davor* leaves down.
Chuckles tries to cleave *Adelaide*, but she parries successfully.
*Adelaide* swiftly dodges your attempt to strike her.
*Adelaide* panics, and attempts to flee!
of
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Wounded > [change posture offensive]
Posture changed to: Offensive
*Adelaide* leaves down.
o HP:Healthy SP:Strong MV:Tiring > f
kill human
PANIC! You couldn't escape!
*Davor* has arrived from below.
* HP:Healthy SP:Strong MV:Tiring > Chuckles cleaves *Davor*'s head.
*Davor* is mortally wounded, and will die soon, if not aided.
You strike *Davor*'s head very hard.
*Davor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Davor*'s death cry.
kill human
o HP:Healthy SP:Strong MV:Tiring > They aren't here.
o HP:Healthy SP:Strong MV:Tiring >
*Zukai* has arrived from below.
* HP:Healthy SP:Strong MV:Tiring >
Chuckles cleaves *Zukai*'s body hard.
kill human
* HP:Healthy SP:Strong MV:Tiring > You strike *Zukai*'s left leg.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Zukai: Hurt > kill human
channel 'fireball' human
You do the best you can!
*Zukai* panics, and attempts to flee!
You begin to weave the appropriate flows...: Wounded - Zukai: Hurt >
*
*Zukai* barely blasts Chuckles's body.
Chuckles cleaves *Zukai*'s left arm.
*Zukai* panics, and attempts to flee!
=
*Zukai* panics, and attempts to flee!
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Zukai*.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Zukai: Wounded > channel 'fireball' human
*Zukai* panics, and attempts to flee!
You begin to weave the appropriate flows...: Wounded - Zukai: Wounded >
Chuckles cleaves *Zukai*'s head.
*
*Zukai* leaves down.
+d
kill human
channel 'fireball' human
Cancelled.
The Sloping Tunnel
[ obvious exits: N E U ]
*Adelaide* is standing here.
Chuckles has arrived from above.
A shadow stallion has arrived from above.
*Adelaide* gets a thin vial of yellow fluid from a belt pack.
* HP:Healthy SP:Strong MV:Tiring > Chuckles tries to cleave *Adelaide*, but she deflects the blow.
You try to strike *Adelaide*, but she parries successfully.
*Adelaide* quaffs a thin vial of yellow fluid.
*Adelaide* looks more invigorated and ready to go.
You begin to weave the appropriate flows...: Wounded - Adelaide: Wounded >
*Adelaide* barely strikes Chuckles's body.
Chuckles tries to cleave *Adelaide*, but she parries successfully.
=
*Adelaide* panics, and attempts to flee!
+
*Adelaide* leaves up.
o HP:Healthy SP:Strong MV:Tiring > kill human
They aren't here.
o HP:Healthy SP:Strong MV:Tiring > l u
o HP:Healthy SP:Strong MV:Tiring > u
The Spiraling Descent
[ obvious exits: N D ]
The corpse of Davor is lying here.
The corpse of Reyne is lying here.
The corpse of Draz is lying here.
A warhorse is here, stamping his feet impatiently.
Chuckles has arrived from below.
A shadow stallion has arrived from below.
o HP:Healthy SP:Strong MV:Tiring > n
n
n
Before a Door of Blackest Steel
[ obvious exits: N S ]
The corpse of Nefarius is lying here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Fiddler the Shar'mordero is standing here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy SP:Strong MV:Tiring > kill human
Entrance to the Dark Citadel
[ obvious exits: N E S ]
The corpse of Kendall is lying here.
The corpse of a Samma N'Sei warrior is lying here.
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > Before the Citadel of the Night
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
The corpse of a tall bay stallion is lying here.
*Adelaide* is standing here.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy SP:Strong MV:Tiring > Chuckles tries to cleave *Adelaide*, but she parries successfully.
You try to strike *Adelaide*, but she deflects the blow.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Wounded > channel 'fireball' human
You begin to weave the appropriate flows...
Fiddler has arrived from the south.
+
*Adelaide* panics, and attempts to flee!
*
*Adelaide* strikes Chuckles's right arm.
Chuckles tries to cleave *Adelaide*, but she parries successfully.
*Adelaide* leaves north.
-
Fiddler leaves north.
n
kill human
Cancelled.
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
A full metal shield has been carelessly left behind.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A lantern has been left here. [2]
Fiddler the Shar'mordero is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > They aren't here.
o HP:Healthy SP:Strong MV:Tiring > channel 'fireball' human
Fiddler leaves east.
Nobody here by that name.:Tiring >
o HP:Healthy SP:Strong MV:Tiring > kill human
They aren't here.
o HP:Healthy SP:Strong MV:Tiring > e
e
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Tiring > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
*Adelaide* is here, fighting Fiddler.
Fiddler the Shar'mordero is here, fighting Adelaide.
A fade is here, fighting Adelaide.
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
*Adelaide* leaves east.
*Adelaide* has arrived from the east.
* HP:Healthy SP:Strong MV:Tiring > Fiddler tries to slash *Adelaide*, but she parries successfully.
Chuckles cleaves *Adelaide*'s body very hard.
A Spawn Chamber
[ obvious exits: N E S W ]
A spawner moves with a heavy shuffle as it goes about its dark labors, surrounded by a dark aura.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Winded > The ironhatch seems to be closed.
o HP:Healthy SP:Strong MV:Winded > w
kill human
channel 'fireball' human
Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
*Adelaide* is here, fighting Fiddler.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is here, fighting Adelaide.
Fiddler the Shar'mordero is here, fighting Adelaide.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Winded > The fighting is too thick and heavy for you to enter the fray!
You begin to weave the appropriate flows...
*Adelaide* panics, and attempts to flee!
+
*Adelaide* leaves west.
w
*kill human
channel 'fireball' human
+
Fiddler leaves west.
Cancelled.
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
Fiddler the Shar'mordero is here, fighting Adelaide.
*Adelaide* is here, fighting Fiddler.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Winded > You try to strike *Adelaide*, but she deflects the blow.
You begin to weave the appropriate flows... Healthy - Adelaide: Wounded >
+
*Adelaide* panics, and attempts to flee!
=
*Adelaide* leaves north.
-n
kill human
=
Fiddler leaves north.
Your target is no longer here!
o HP:Healthy SP:Strong MV:Winded > Horde Commissary
[ obvious exits: S ]
Fiddler the Shar'mordero is here, fighting Adelaide.
*Adelaide* is here, fighting Fiddler.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
An enormously fat, slobbering trolloc drags a large sack around, surrounded by a dark aura.
A grim-eyed man patrols the area for his Dark Lord, surrounded by a dark aura.
A nervous looking trolloc guards the commissary's supplies, surrounded by a dark aura.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy SP:Strong MV:Winded > Chuckles tries to cleave *Adelaide*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!
l s
* HP:Healthy SP:Strong MV:Winded >
*Adelaide* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Winded > * HP:Healthy SP:Strong MV:Winded > close
kill human
Chuckles tries to cleave *Adelaide*, but she deflects the blow.
Fiddler gazes deeply at *Adelaide*...
The gaze of Fiddler fails to affect *Adelaide*.
Fiddler tries to slash *Adelaide*, but she parries successfully.
Close what?
* HP:Healthy SP:Strong MV:Winded > channel 'fireball' human
The fighting is too thick and heavy for you to enter the fray!
*Adelaide* leaves south.
s HP:Healthy SP:Strong MV:Winded >
Nobody here by that name.
o HP:Healthy SP:Strong MV:Winded >
Fiddler leaves south.
o HP:Healthy SP:Strong MV:Winded > e
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
Fiddler the Shar'mordero is standing here.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Winded > e
Fiddler leaves east.
e
o HP:Healthy SP:Strong MV:Winded > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Winded > A Spawn Chamber
[ obvious exits: N E S W ]
Fiddler the Shar'mordero is standing here.
A spawner moves with a heavy shuffle as it goes about its dark labors, surrounded by a dark aura.
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Winded > The ironhatch seems to be closed.
o HP:Healthy SP:Strong MV:Winded > w
Fiddler leaves south.
w
o HP:Healthy SP:Strong MV:Winded > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > w
w
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > w
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
A full metal shield has been carelessly left behind.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A lantern has been left here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > w
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A raven is here, watching, surrounded by a dark aura.
A raven is visible flying high in the sky.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A fade is stalking in the darkness, surrounded by a dark aura.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
A raven is here, watching, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > A Spawn Chamber
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A spawner moves with a heavy shuffle as it goes about its dark labors, surrounded by a dark aura.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > w
A Darkened Pit
[ obvious exits: E ]
A severed head lies on the ground, eyes staring sightlessly.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Weary > e
s
A Spawn Chamber
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A spawner moves with a heavy shuffle as it goes about its dark labors, surrounded by a dark aura.
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Weary > You hear a blood-curdling howl in the distance.
You hear a blood-curdling howl in the distance.
A raven caws 'Adelaide is at Southern Streets of Thakan'dar'
Western Streets of Thakan'dar
[ obvious exits: N E S ]
A raven is here, watching, surrounded by a dark aura.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Weary > s
s
Western Streets of Thakan'dar
[ obvious exits: N S W ]
A fade is stalking in the darkness, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Weary > Western Streets of Thakan'dar
[ obvious exits: N S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A titanic creature of the Shadow is here, wrapped in lightning.
A raven is here flying around.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Weary > get vial pack
s
s
`
You get a thin vial of yellow fluid from a backpack.
o HP:Healthy SP:Strong MV:Weary > s
Western Streets of Thakan'dar
[ obvious exits: N S W ]
*Adelaide* is standing here.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
*Adelaide* leaves west.
o HP:Healthy SP:Strong MV:Weary > s
Western Streets of Thakan'dar
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
s
o HP:Healthy SP:Strong MV:Weary > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
o HP:Healthy SP:Strong MV:Winded > The irondoor seems to be closed.
o HP:Healthy SP:Strong MV:Winded > s
Western Streets of Thakan'dar
[ obvious exits: N S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A titanic creature of the Shadow is here, wrapped in lightning.
A raven is here flying around.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Winded > w
kill human
Western Streets of Thakan'dar
[ obvious exits: N S W ]
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Winded > The Thunderstruck Master Anvil
[ obvious exits: E ]
The master blacksmith's forge is here, blasted by a fierce fire.
*Adelaide* is standing here.
A master blacksmith is here, hard at work.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Winded > Chuckles tries to cleave *Adelaide*, but she deflects the blow.
You try to strike *Adelaide*, but she deflects the blow.
* HP:Healthy SP:Strong MV:Winded - Chuckles: Wounded - Adelaide: Battered >
You try to strike *Adelaide*, but she parries successfully.
*Adelaide* tickles Chuckles's body with her strike.
Chuckles tries to cleave *Adelaide*, but she parries successfully.
* HP:Healthy SP:Strong MV:Winded - Chuckles: Wounded - Adelaide: Battered > l e
channel 'fireball' human
You begin to weave the appropriate flows...: Wounded - Adelaide: Battered >
*Adelaide* panics, and attempts to flee!
=
*Adelaide* panics, and attempts to flee!
+
Chuckles tries to cleave *Adelaide*, but she parries successfully.
=
You draw some energy from the statuette in your hand.
Ok.
*Adelaide* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Adelaide*.
*Adelaide* leaves east.
o HP:Healthy SP:Good MV:Winded > channel 'fireball' human
Nobody here by that name.
*Adelaide* has arrived from the east.
* HP:Healthy SP:Good MV:Winded >
Chuckles tries to cleave *Adelaide*, but she parries successfully.
* HP:Healthy SP:Good MV:Winded > e
kill human
Western Streets of Thakan'dar
[ obvious exits: N S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Good MV:Winded > They aren't here.
o HP:Healthy SP:Good MV:Winded > w
kill human
The Thunderstruck Master Anvil
[ obvious exits: E ]
The master blacksmith's forge is here, blasted by a fierce fire.
*Adelaide* is here, fighting Chuckles.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is here, fighting Adelaide.
A master blacksmith is here, hard at work.
channel 'fireball' human
* HP:Healthy SP:Good MV:Winded > You try to strike *Adelaide*, but she parries successfully.
You begin to weave the appropriate flows...Wounded - Adelaide: Critical >
*Adelaide* quaffs a thin vial of yellow fluid.
-channel 'flame strike' human
=
*Adelaide* panics, and attempts to flee!
*Adelaide* tries to flee, but is too exhausted!
Cancelled.
You begin to weave the appropriate flows...
+
*Adelaide* tickles Chuckles's body with her strike.
Chuckles cleaves *Adelaide*'s body extremely hard.
*Adelaide* is incapacitated and will slowly die, if not aided.
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Streaks of Fire burn through *Adelaide*, leaving only a blackened corpse.
*Adelaide* is dead! R.I.P.
Your blood freezes as you hear *Adelaide*'s death cry.
--------
Then Zukai ran past and died on TKD road. After that Etain and Kali ratted blight....
* R HP:Healthy SP:Strong MV:Tiring > The Blight
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Etain* is here, fighting the blighted tree, riding a pale destrier.
*Kali* is here, fighting the blighted tree, riding a gray palfrey.
The blighted tree is here, fighting Kali.
The blighted tree is here, fighting Kali.
Chuckles has arrived from the west.
* R HP:Healthy SP:Strong MV:Tiring > e
Chuckles tries to cleave *Etain*, but she deflects the blow.
* R HP:Healthy SP:Strong MV:Tiring > kill human
sei
You try to strike *Etain*, but she deflects the blow.
channel 'fireball' human
* R HP:Healthy SP:Strong MV:Tiring - the blighted tree: Hurt - Etain: Healthy > [emb ]
You are already in touch with saidar, can't you feel it?
You begin to weave the appropriate flows...ighted tree: Hurt - Etain: Healthy >
You sense *Kali* connecting to the True Source.
You sense *Etain* connecting to the True Source.
-
*Etain* strikes the blighted tree's trunk hard.
The blighted tree tries to hit Kali, but she parries successfully.
*Kali* strikes the blighted tree's branch very hard.
The blighted tree tries to hit Kali, but she deflects the blow.
+
You sense *Etain* is channeling saidar.
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Etain*.
* R HP:Healthy SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded >
You strike *Etain*'s body into bloody fragments!
Chuckles tries to cleave *Etain*, but she deflects the blow.
*Etain* strikes the blighted tree's roots very hard.
Kali swiftly dodges the blighted tree's attempt to hit her.
*Kali* strikes the blighted tree's branch very hard.
The blighted tree tries to hit Kali, but she parries successfully.
Chuckles sends *Etain* sprawling with a powerful bash!
You sense *Kali* is channeling saidar.
* R HP:Healthy SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded > nar elbow now
channel 'fireball' human
You narrate 'elbow now'
You begin to weave the appropriate flows...ighted tree: Wounded - Etain: Wounded >
=
Chuckles cleaves *Etain*'s left leg into bloody fragments!
Kali swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tries to hit Kali, but she dodges the attack.
-
Chuckles narrates 'etain vbashed'
Your body is pierced by sharp but melting ice spikes sent by *Kali*!
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded >
A shrill piercing scream reverberates through the area.
Fiddler has arrived from the north, riding a shadow stallion.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded > f
Fiddler tries to slash *Kali*, but she deflects the blow.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded >
You sense *Kali* is channeling saidar.
kill human
You panic and attempt to flee!Tiring - the blighted tree: Wounded - Etain: Wounded >
You flee head over heels.
The Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.
* R HP:Scratched SP:Strong MV:Tiring > kill human
sei
They aren't here.
* R HP:Scratched SP:Strong MV:Tiring > e
kill human
[emb ]
You are already in touch with saidar, can't you feel it?
channel 'fireball' human
* R HP:Scratched SP:Strong MV:Tiring > The Blight
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is here, fighting Kali, riding a shadow stallion.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is here, fighting Etain.
*Etain* is here, fighting the blighted tree, riding a pale destrier.
*Kali* is here, fighting the blighted tree, riding a gray palfrey.
The blighted tree is here, fighting Kali.
The blighted tree is here, fighting Kali.
You feel an odd tingling sensation.
* R HP:Scratched SP:Strong MV:Tiring > You try to strike *Etain*, but she parries successfully.
You begin to weave the appropriate flows...blighted tree: Wounded - Etain: Wounded >
-
*Kali* avoids being bashed by Fiddler who loses his balance and falls!
+
You sense *Kali* is channeling saidar.
You sense *Etain* is channeling saidar.
*
The blighted tree tries to hit Kali, but she deflects the blow.
The blighted tree tries to hit Kali, but she deflects the blow.
+
Chuckles sends *Etain* sprawling with a powerful bash!
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Etain*.
You feel an odd tingling sensation.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Beaten > fol fiddler
channel 'fireball' human
Fiddler assumes an offensive striking posture.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Beaten > You now follow Fiddler.
You begin to weave the appropriate flows...blighted tree: Wounded - Etain: Beaten >
You sense *Kali* is channeling saidar.
-
Chuckles cleaves *Etain*'s body very hard.
The blighted tree tries to hit Kali, but she dodges the attack.
The blighted tree hits Kali's head hard.
=
You sense *Kali* is channeling saidar.
-
A raven has arrived from the north.
A raven now follows Etain.
A raven caws 'Etain, Kali are at The Blight'
A shrill piercing scream reverberates through the area.
-
Fiddler sends *Kali* sprawling with a powerful bash!
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your fireball blasts into *Etain*, dropping her charred corpse to the ground.
*Etain* is dead! R.I.P.
Your blood freezes as you hear *Etain*'s death cry.
* R HP:Scratched SP:Good MV:Tiring >
Fiddler slashes *Kali*'s body into bloody fragments!
The blighted tree hits Kali's right leg hard.
The blighted tree hits Kali's body very hard.
* R HP:Scratched SP:Good MV:Tiring > channel 'fireball' human
You are now a member of Fiddler's group.
You begin to weave the appropriate flows...
*
Chuckles cleaves *Kali*'s left hand into bloody fragments!
-
Chuckles cleaves *Kali*'s body extremely hard.
A raven now follows Kali.
A raven caws 'Kali is at The Blight'
Fiddler slashes *Kali*'s right leg into bloody fragments!
The blighted tree tries to hit Kali, but she parries successfully.
The blighted tree hits Kali's body.
Fiddler narrates 'berk'
=
You draw some energy from the statuette in your hand.
Ok.
*Kali* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Kali*.
The fighting is too thick and heavy for you to enter the fray!
*Kali* leaves west riding a gray palfrey.
* R HP:Scratched SP:Good MV:Tiring > channel 'fireball' human
w
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > kill human
You follow Fiddler.
The Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
*Kali* is standing here, riding a gray palfrey.
Chuckles has arrived from the east.
* R HP:Scratched SP:Good MV:Tiring > channel 'fireball' human
Fiddler leaves west riding a shadow stallion.
You follow Fiddler.
Path in the Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the east.
The Blight
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Chuckles has arrived from the east.
channel 'fireball' human
* R HP:Scratched SP:Good MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chuckles has arrived from the west.
e
They aren't here.
kill human
* R HP:Scratched SP:Good MV:Tiring > channel 'fireball' human
The Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chuckles has arrived from the west.
* R HP:Scratched SP:Good MV:Tiring > w
kill human
kill human
Path in the Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chuckles has arrived from the east.
kill human
* R HP:Scratched SP:Good MV:Tiring > Players in your Zone
--------------------
Fiddler - Path in the Blight
Chuckles - Path in the Blight
Nevaeh - Path in the Blight
Chuckles says 'faint stil'
You narrate 'she dead?'
kill human
* R HP:Scratched SP:Good MV:Tiring > They aren't here.
* R HP:Scratched SP:Good MV:Tiring > l
kill human
They aren't here.
* R HP:Scratched SP:Good MV:Tiring > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched SP:Good MV:Tiring > They aren't here.
* R HP:Scratched SP:Good MV:Tiring >
A shrill piercing scream reverberates through the area.
You follow Fiddler.
The Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the west.
* R HP:Scratched SP:Good MV:Tiring >
You follow Fiddler.
By the Lake
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Chuckles has arrived from the north.
* R HP:Scratched SP:Good MV:Tiring > kill human
kill human
kill human
They aren't here.
* R HP:Scratched SP:Good MV:Tiring > kill human
They aren't here.
* R HP:Scratched SP:Good MV:Tiring > kill human
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.
By the Lake
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Chuckles has arrived from the north.
They aren't here.
kill human
* R HP:Scratched SP:Good MV:Tiring > You follow Fiddler.
The Blight
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A small stick is lying on the ground here.
A trolloc scout sniffs the air here, surrounded by a dark aura.
Chuckles has arrived from the north.
They aren't here.
* R HP:Scratched SP:Good MV:Tiring > They aren't here.
* R HP:Scratched SP:Good MV:Tiring > They aren't here.
* R HP:Scratched SP:Good MV:Tiring > sei
Fiddler leaves west riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
Chuckles has arrived from the east.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
You follow Fiddler.
The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the south.
[emb ]
You are already in touch with saidar, can't you feel it?
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
You follow Fiddler.
Path in the Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the south.
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring >
You follow Fiddler.
The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the north.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
Chuckles has arrived from the north.
Nobody here by that name.
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the north.
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
channel 'flame strike' human
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A spider-legged beast is here, most of it teeth.
Chuckles has arrived from the north.
Nobody here by that name.
Nobody here by that name.MV:Tiring >
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
channel 'flame strike' human
Nobody here by that name.
Nobody here by that name.MV:Tiring >
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler leaves north riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the south.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler leaves west riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
Chuckles has arrived from the east.
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Nobody here by that name.
Nobody here by that name.MV:Tiring >
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler stops riding a shadow stallion.
* R HP:Scratched SP:Good MV:Tiring >
Fiddler leaves west.
You follow Fiddler.
You can't ride in there.
Nobody here by that name.MV:Tiring >
* R HP:Scratched SP:Good MV:Tiring > dism
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You stop riding it.
w
* HP:Scratched SP:Good MV:Tiring > Burrows
[ obvious exits: E D ]
A mushroom grows here.
Fiddler the Shar'mordero is here, fighting the enormous worm.
The enormous worm is here, fighting Fiddler.
Chuckles has arrived from the east.
channel 'flame strike' human
Fiddler slashes the enormous worm's head into bloody fragments!
The enormous worm pushes the dirt aside as it emerges from the ground.
The enormous worm pushes the dirt aside as it emerges from the ground.
The enormous worm pushes the dirt aside as it emerges from the ground.
The enormous worm barely hits Fiddler's left leg.
Fiddler panics, and attempts to flee!
Nobody here by that name.
o HP:Scratched SP:Good MV:Tiring > l e
o HP:Scratched SP:Good MV:Tiring >
Fiddler panics, and attempts to flee!
o HP:Scratched SP:Good MV:Tiring > d
channel 'flame strike' human
Fiddler panics, and attempts to flee!
o HP:Scratched SP:Good MV:Tiring > Burrows
[ obvious exits: U D ]
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
Chuckles has arrived from above.
Nobody here by that name.:Tiring >
o HP:Scratched SP:Good MV:Tiring > d
d
kill human
Burrows
[ obvious exits: U ]
A mushroom grows here.
A fleshless skull lies here, its gaping eyesockets staring blindly skyward.
A skeleton lies here, the only remains of some unknown adventurer.
*Kali* is standing here.
Chuckles has arrived from above.
* HP:Scratched SP:Good MV:Tiring > Alas, you cannot go that way...
* HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Chuckles tries to cleave *Kali*, but she parries successfully.
You try to strike *Kali*, but she parries successfully.
Fiddler has arrived from above.g - Chuckles: Wounded - Kali: Critical >
You begin to weave the appropriate flows...
*
*Kali* panics, and attempts to flee!
*
Chuckles tries to cleave *Kali*, but she parries successfully.
=
Fiddler leaves up.
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Streaks of Fire burn through *Kali*, leaving only a blackened corpse.
*Kali* is dead! R.I.P.
Your blood freezes as you hear *Kali*'s death cry.
It was a good thing I got that fresh statuette from IOMM raid last night. I would never of had enough SPS to fireball all of them.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Wounded > Players
-------
3 Nevaeh Elspeth
1 players displayed.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Wounded > l
You swiftly dodge a warhorse's attempt to hit you.
You strike a warhorse's body into bloody fragments!
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Battered > l
Before the Citadel of the Night
Rising up in horrible splendor the gates of the Citadel of the Night breach the
towering bulk of the dark palace that rises to touch the boiling clouds far
above Thakan'dar. Sealed with a great door of obsidian, twice the height of a
man, the Citadel of the Great Lord is closed to would-be interlopers.
[ obvious exits: N S ]
The corpse of a tall bay stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Battered > kil horse
You swiftly dodge a warhorse's attempt to hit you.
You strike a warhorse's right arm into bloody fragments!
You do the best you can!
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Beaten > ord aiel assist jaster
You swiftly dodge a warhorse's attempt to hit you.
You strike a warhorse's right leg into bloody fragments!
Ok.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Critical >
You swiftly dodge a warhorse's attempt to hit you.
You strike a warhorse's right arm into bloody fragments!
A warhorse is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a warhorse's death cry.
o HP:Healthy SP:Bursting MV:Strong > l
Before the Citadel of the Night
Rising up in horrible splendor the gates of the Citadel of the Night breach the
towering bulk of the dark palace that rises to touch the boiling clouds far
above Thakan'dar. Sealed with a great door of obsidian, twice the height of a
man, the Citadel of the Great Lord is closed to would-be interlopers.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
The corpse of a tall bay stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
o HP:Healthy SP:Bursting MV:Strong >
Shaidar Haran narrates 'Zukai is in the Citadel! Come watch me kill them!'
Shaidar Haran narrates 'Draz is assaulting me! Treachery most afoul!' <--- I am coming Shaidar!!!!
o HP:Healthy SP:Bursting MV:Strong > kil horse
kil horse
You strike a warhorse's head into bloody fragments!
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Hurt > A warhorse tries to hit you, but you dodge the attack.
You strike a warhorse's head into bloody fragments!
You do the best you can!
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Wounded > draz is set as target3
You swiftly dodge a warhorse's attempt to hit you.
You try to strike a warhorse, but he parries successfully.
o HP:Healthy SP:Bursting MV:Strong - a warhorse: Wounded > l
f
Before the Citadel of the Night
Rising up in horrible splendor the gates of the Citadel of the Night breach the
towering bulk of the dark palace that rises to touch the boiling clouds far
above Thakan'dar. Sealed with a great door of obsidian, twice the height of a
man, the Citadel of the Great Lord is closed to would-be interlopers.
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
The corpse of a tall bay stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, fighting YOU!
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
You panic and attempt to flee!rong - a warhorse: Wounded >
You flee head over heels.
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
A full metal shield has been carelessly left behind.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A lantern has been left here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
o HP:Healthy SP:Bursting MV:Tiring > s
Before the Citadel of the Night
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
The corpse of a tall bay stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
o HP:Healthy SP:Bursting MV:Tiring >
Shaidar Haran narrates 'Davor is in the Citadel! Come watch me kill them!'
o HP:Healthy SP:Bursting MV:Tiring > open obsidiandoor
s
Ok.
o HP:Healthy SP:Bursting MV:Tiring > sei
Entrance to the Dark Citadel
[ obvious exits: N E S ]
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
*Enoch* is resting here.
*Kendall* is resting here.
*Adelaide* is standing here.
*Jecks* is resting here.
*Reyne* is standing here.
*Aleks* is standing here.
A Samma N'Sei warrior has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Bursting MV:Tiring > Shaidar Haran narrates 'Zukai is in the Citadel! Come watch me kill them!'
[emb ]
You feel the flows of saidar coursing through your body.
*Jecks* says 'Nice'
*Adelaide* tries to strike you, but you dodge the attack.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy >
*Jecks* stops resting, and clambers on his feet.
*Enoch* stops resting, and clambers on his feet.
*Jecks* slashes a Samma N'Sei warrior's body.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
*Kendall* stops resting, and clambers on his feet.
You panic and attempt to flee!rong - Adelaide: Healthy >
*Jecks* closes the obsidiandoor.
PANIC! You couldn't escape!
*Kendall* blasts a Samma N'Sei warrior's right leg very hard.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy >
Shaidar Haran narrates 'Zukai is in the Citadel! Come watch me kill them!'
*Enoch* leaves south.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
A Samma N'Sei warrior tries to hit Jecks, but he dodges the attack.
You try to strike *Adelaide*, but she parries successfully.
You swiftly dodge *Adelaide*'s attempt to strike you.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > PANIC! You couldn't escape!
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
PANIC! You couldn't escape!
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy >
You swiftly dodge *Reyne*'s attempt to strike you.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > l s
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
*Jecks* sends a Samma N'Sei warrior sprawling with a powerful bash!
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > PANIC! You couldn't escape!
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy >
*Reyne* tries to strike you, but you dodge the attack.
*Kendall* blasts a Samma N'Sei warrior's right leg into bloody fragments!
*Jecks* slashes a Samma N'Sei warrior's right leg hard.
You try to strike *Adelaide*, but she deflects the blow.
You swiftly dodge *Adelaide*'s attempt to strike you.
* HP:Healthy SP:Bursting MV:Strong - Adelaide: Healthy > f
1
You panic and attempt to flee!
def
u
You flee head over heels.
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Shaidar Haran is here, fighting Davor.
*Davor* is here, fighting Shaidar Haran.
A warhorse is here, stamping his feet impatiently.
*Zukai* is here, fighting Shaidar Haran.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
* HP:Healthy SP:Bursting MV:Strong > [change posture defensive]
Posture changed to: Defensive
* HP:Healthy SP:Bursting MV:Strong > At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
o HP:Healthy SP:Bursting MV:Strong > s
Hallway of Art
[ obvious exits: N S ]
* HP:Healthy SP:Bursting MV:Strong > n
d
kill human
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
o HP:Healthy SP:Bursting MV:Strong > Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Shaidar Haran is here, fighting Davor.
*Davor* is here, fighting Shaidar Haran.
A warhorse is here, stamping his feet impatiently.
*Zukai* is here, fighting Shaidar Haran.
sei
* HP:Healthy SP:Bursting MV:Tiring > You strike *Zukai*'s left leg hard.
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Zukai: Hurt > channel 'fireball' human
[emb ]
You are already in touch with saidar, can't you feel it?
You strike *Zukai*'s body.V:Tiring - Shaidar Haran: Critical - Zukai: Hurt >
Shaidar Haran throws a fireball at Davor, who screams in pain.
*Zukai* tries to blast Shaidar Haran, but he dodges the attack.
Shaidar Haran slashes Davor's right arm.
You begin to weave the appropriate flows...
-
Shaidar Haran narrates 'Zukai is in the Citadel! Come watch me kill them!'
Shaidar Haran hits Zukai with his blacksword!
*Davor* panics, and attempts to flee!
*Davor* leaves north.
+
*Zukai* leaves west.
A warhorse leaves west.
=
Your target is no longer here!
* HP:Healthy SP:Bursting MV:Tiring > kill human
*Davor* has arrived from the north.
*Enoch* has arrived from the north.
kill human
* HP:Healthy SP:Bursting MV:Tiring > You strike *Enoch*'s body hard.
*Enoch* panics, and attempts to flee!
*Enoch* leaves south.
* HP:Healthy SP:Bursting MV:Tiring > kill human
You strike *Davor*'s body.
* HP:Healthy SP:Bursting MV:Tiring - Davor: Battered > You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Davor: Battered > kill human
kill human
You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Davor: Battered > *Davor* tries to hack you, but you parry successfully.
Shaidar Haran joins your fight!
*Davor* panics, and attempts to flee!
Shaidar Haran throws a fireball at Davor, who screams in pain.
You strike *Davor*'s body.
You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Davor: Beaten > channel 'fireball' human
*Davor* leaves north.
kill human
* HP:Healthy SP:Bursting MV:Tiring > Your blood freezes as you hear someone's death cry.
A Samma N'Sei warrior hates your guts!
* HP:Healthy SP:Bursting MV:Tiring > l
They aren't here.
* HP:Healthy SP:Bursting MV:Tiring > kill human
Chuckles has arrived from the north.
They aren't here.
* HP:Healthy SP:Bursting MV:Tiring > They aren't here.
*Enoch* has arrived from the south.
* HP:Healthy SP:Bursting MV:Tiring > kill human
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
*Enoch* is standing here.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement, surrounded by a dark aura.
*Enoch* leaves north.
* HP:Healthy SP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Healthy SP:Bursting MV:Tiring > They aren't here.
* HP:Healthy SP:Bursting MV:Tiring > They aren't here.
* HP:Healthy SP:Bursting MV:Tiring >
*Jecks* has arrived from the north.
*Adelaide* has arrived from the north.
*Reyne* has arrived from the north.
*Aleks* has arrived from the north.
* HP:Healthy SP:Bursting MV:Tiring > kill human
Chuckles tickles *Aleks*'s body with his cleave.
*Adelaide* strikes Chuckles's right arm.
*Jecks* slashes Shaidar Haran's body very hard.
kill human
* HP:Healthy SP:Bursting MV:Tiring > You try to strike *Reyne*, but she parries successfully.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
You swiftly dodge *Reyne*'s attempt to strike you.
Shaidar Haran throws a fireball at Jecks, who screams in pain.
You try to strike *Reyne*, but she parries successfully.
Shaidar Haran tries to slash Jecks, but he deflects the blow.
*Adelaide* barely tickles Chuckles's body with her strike.
*Aleks* blasts Chuckles's left arm.
Chuckles cleaves *Aleks*'s body.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
Chuckles starts following you.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > nar on haran
You narrate 'on haran'
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
Shaidar Haran avoids being bashed by *Jecks* who loses his balance and falls!
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
*Reyne* tries to strike you, but you deflect the blow.
You try to strike *Reyne*, but she parries successfully.
Shaidar Haran slashes Jecks's body very hard.
*Adelaide* tickles Chuckles's body with her strike.
*Aleks* blasts Chuckles's body.
Chuckles cleaves *Aleks*'s left arm.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > group all
*Enoch* has arrived from the north.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > sei
Chuckles is now a member of your group.
A shadow stallion is now a member of your group.
*Enoch* tries to pound you, but you dodge the attack.
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded > channel 'fireball' human
[emb ]
You are already in touch with saidar, can't you feel it?
You begin to weave the appropriate flows... Wounded >
-channel 'fireball' kendall
Cancelled.
Nobody here by that name.
*Reyne* panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Tiring - Reyne: Wounded >
*Davor* has arrived from the north.
*Reyne* leaves north.
* HP:Healthy SP:Bursting MV:Tiring - Enoch: Critical >
*Davor* hacks Shaidar Haran's body into bloody fragments!
* HP:Healthy SP:Bursting MV:Tiring - Enoch: Critical > channel 'fireball' draz
*Jecks* panics, and attempts to flee!
Shaidar Haran throws a fireball at Jecks, who screams in pain.
Shaidar Haran swiftly dodges *Davor*'s attempt to hack him.
Shaidar Haran unleashes a fireball at Jecks, whose charred corpse drops to the ground.
*Jecks* is dead! R.I.P.
Your blood freezes as you hear *Jecks*'s death cry.
You strike *Enoch*'s body hard.
*Enoch* panics, and attempts to flee!
*Adelaide* barely strikes Chuckles's body.
*Aleks* blasts Chuckles's body.
Nobody here by that name.
* HP:Healthy SP:Bursting MV:Tiring - Enoch: Critical >
*Enoch* leaves north.
* HP:Healthy SP:Bursting MV:Tiring > kill human
You strike *Davor*'s body hard.
*Davor* panics, and attempts to flee!
kill human
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Davor: Beaten > You do the best you can!
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Davor: Beaten > kill human
You do the best you can!
*Reyne* has arrived from the north.
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Davor: Beaten >
Chuckles sends *Aleks* sprawling with a powerful bash!
* HP:Healthy SP:Bursting MV:Tiring - Shaidar Haran: Critical - Davor: Beaten >
You strike *Davor*'s right arm hard.
*Davor* panics, and attempts to flee!
Shaidar Haran hisses 'Another time and another place, Davor.'
Shaidar Haran steps back into the shadows. <---- No worries Shaidar, I got this from here!
*Adelaide* strikes Chuckles's body.
Chuckles cleaves *Aleks*'s right leg hard.
*Reyne* leaves north.
* HP:Healthy SP:Bursting MV:Tiring - Davor: Critical > channel 'fireball' human
You begin to weave the appropriate flows...
-
*Davor* panics, and attempts to flee!
*Davor* leaves north.
*n
kill human
channel 'flame strike' human
Cancelled.
Entrance to the Dark Citadel
[ obvious exits: N E S ]
The corpse of a Samma N'Sei warrior is lying here.
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
*Davor* is standing here.
*Reyne* is standing here.
*Enoch* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kendall* is standing here.
Davor assumes an offensive striking posture.
*Kendall* tries to blast you, but you parry successfully.
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten > You do the best you can!
You strike *Kendall*'s head hard.g - Kendall: Beaten >
*Kendall* tries to blast you, but you deflect the blow.
You begin to weave the appropriate flows...
-
*Reyne* tries to strike you, but you deflect the blow.
+
*Davor* leaves south.
*Enoch* leaves south.
=
Your target is no longer here!
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten >
*Reyne* panics, and attempts to flee!
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten > channel 'fireball' human
*Reyne* tries to strike you, but you dodge the attack.
You strike *Kendall*'s right leg.
*Reyne* leaves south.
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten >
You dodge a bash from *Kendall* who loses his balance and falls!
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten > close obsidiandoor
kill human
channel 'fireball' human
It's already closed!
* HP:Healthy SP:Bursting MV:Tiring - Kendall: Beaten > You strike *Kendall*'s body.
You do the best you can!
You begin to weave the appropriate flows...l: Beaten >
Chuckles narrates 'aleks bashed'
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your fireball blasts into *Kendall*, dropping his charred corpse to the ground.
*Kendall* is dead! R.I.P.
Your blood freezes as you hear *Kendall*'s death cry.
o HP:Healthy SP:Full MV:Tiring > of
kill human
[change posture offensive]
Posture changed to: Offensive
o HP:Healthy SP:Full MV:Tiring > s
They aren't here.
o HP:Healthy SP:Full MV:Tiring > kill human
channel 'fireball' human
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
*Aleks* is sitting here.
*Adelaide* is here, fighting Chuckles.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is here, fighting Aleks.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Full MV:Tiring > You barely strike *Aleks*'s body.
You begin to weave the appropriate flows...Wounded - Aleks: Hurt >
*Adelaide* barely strikes Chuckles's body.
*Aleks* barely blasts Chuckles's body.
Chuckles cleaves *Aleks*'s left leg.
+
*Zukai* has arrived from the west.
A warhorse has arrived from the west.
*
*Zukai* leaves south.
A warhorse leaves south.
*
*Enoch* has arrived from the west.
+
*Enoch* tries to pound you, but you parry successfully.
=
You strike *Aleks*'s right arm hard.
*Adelaide* tickles Chuckles's head with her strike.
*Aleks* blasts Chuckles's body.
Chuckles barely cleaves *Aleks*'s body.
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Aleks*.
* HP:Healthy SP:Full MV:Tiring - Chuckles: Wounded - Aleks: Wounded > channel 'fireball' human
*Adelaide* panics, and attempts to flee!
You begin to weave the appropriate flows...Wounded - Aleks: Wounded >
*Adelaide* leaves south.
*Davor* has arrived from the west.
-
*Davor* leaves north.
*
You dodge a bash from *Enoch* who loses his balance and falls!
+
*Adelaide* has arrived from the south.
=
*Adelaide* leaves north.
-
*Aleks* tickles Chuckles's body with his blast.
Chuckles cleaves *Aleks*'s body.
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your fireball blasts into *Enoch*, dropping his charred corpse to the ground.
*Enoch* is dead! R.I.P.
Your blood freezes as you hear *Enoch*'s death cry.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Aleks: Wounded > channel 'fireball' human
You begin to weave the appropriate flows...
*
*Aleks* barely blasts Chuckles's body.
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Aleks*.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Aleks: Battered > channel 'fireball' human
*Aleks* panics, and attempts to flee!
You begin to weave the appropriate flows...: Wounded - Aleks: Battered >
*Aleks* leaves west.
-
*Davor* has arrived from the north.
w
kill human
channel 'fireball' human
Cancelled.
Your heartbeat calms down more as you feel less panicked.
The Portal Chamber
[ obvious exits: E ]
A soft leather pouch has been discarded here.
A one person canoe rests on the ground. [3]
A stout wooden barrel stands nearby.
You notice a rusty dagger is hidden here.
You notice a raw side of meat is hidden here.
*Aleks* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Ack, you lost Chuckles!
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Strong > You strike *Aleks*'s right leg hard.
You begin to weave the appropriate flows...attered >
+
*Aleks* panics, and attempts to flee!
+
Chuckles has arrived from the east.
*Aleks* panics, and attempts to flee!
=
Chuckles cleaves *Aleks*'s right leg.
-
Chuckles cleaves *Aleks*'s right leg hard.
*Aleks* tries to blast you, but you deflect the blow.
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Aleks*.
*Aleks* is mortally wounded, and will die soon, if not aided.
* HP:Healthy SP:Strong MV:Strong - Aleks: Incapacitated > channel 'flame strike' human
You begin to weave the appropriate flows...
kill human
Cancelled.
You do the best you can!
* HP:Healthy SP:Strong MV:Strong - Aleks: Incapacitated > kill human
kill human
You do the best you can!
kill human
* HP:Healthy SP:Strong MV:Strong - Aleks: Incapacitated > You do the best you can!
* HP:Healthy SP:Strong MV:Strong - Aleks: Incapacitated > kill human
Chuckles cleaves *Aleks*'s body hard.
*Aleks* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Aleks*'s death cry.
They aren't here.
o HP:Healthy SP:Strong MV:Strong > kill human
They aren't here.
o HP:Healthy SP:Strong MV:Strong > e
They aren't here.
o HP:Healthy SP:Strong MV:Strong > kill human
channel 'fireball' human
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Healthy SP:Strong MV:Strong > They aren't here.
Nobody here by that name.:Strong >
* HP:Healthy SP:Strong MV:Strong > s
kill human
Before a Door of Blackest Steel
[ obvious exits: N S ]
The corpse of Nefarius is lying here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
You notice a sack of green ivy is hidden here.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Strong > They aren't here.
o HP:Healthy SP:Strong MV:Strong > n
e
kill human
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy SP:Strong MV:Strong > The chamberdoor seems to be closed.
* HP:Healthy SP:Strong MV:Strong > They aren't here.
* HP:Healthy SP:Strong MV:Strong > n
kill human
channel 'fireball' human
Entrance to the Dark Citadel
[ obvious exits: N E S ]
The corpse of Kendall is lying here.
The corpse of a Samma N'Sei warrior is lying here.
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Strong > They aren't here.
Nobody here by that name.:Strong >
o HP:Healthy SP:Strong MV:Strong > s
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
u
* HP:Healthy SP:Strong MV:Tiring > At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from below.
A shadow stallion has arrived from below.
o HP:Healthy SP:Strong MV:Tiring > e
e
Strange Hallway
[ obvious exits: E W ]
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
* HP:Healthy SP:Strong MV:Tiring > w
The Greatdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > w
w
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Tiring > Hall of the Source
[ obvious exits: E W ]
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Tiring > w
The Greatdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > The Greatdoor seems to be closed.
e
* HP:Healthy SP:Strong MV:Tiring > s
s
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
s
o HP:Healthy SP:Strong MV:Tiring > Hallway of Art
[ obvious exits: N S ]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Strong MV:Tiring > The gildeddoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > The gildeddoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > n
n
n
n
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > n
Arched Hallway
[ obvious exits: N S ]
A mushroom grows here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
n
* HP:Healthy SP:Strong MV:Tiring > The rockdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > The rockdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > The rockdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > s
s
The rockdoor seems to be closed.
* HP:Healthy SP:Strong MV:Tiring > At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Tiring > Hallway of Art
[ obvious exits: N S ]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Strong MV:Tiring > n
d
At a Dark Nexus
[ obvious exits: N E S W U D ]
A pile of copper pennies lies here.
A small thin vial has been left here.
A plate of tasty looking pork steams here.
A plate of tasty looking pork steams here.
A walking staff made from a shaved tree branch lies here.
An axe with a huge bronze head leans against a stone here.
A coat made of soft silk lies here, cut in the latest style.
A metal helmet with attached visor rests here.
A brightly-colored sash lies here, in a heap.
An ogier's long-hafted axe with a gold-inlaid head lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A thick, leather backpack lies abandoned here. [2]
A burnished metal breastplate lies here.
A bundle of chainmail lies on the ground.
A war axe has been left on the ground here.
A lantern has been left here. [2]
A set of chainmail sleeves lie upon the ground.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A pair of high leather riding boots shine with boot-grease.
A pair of thick metal boots stand inflexibly upright. [4]
A pair of black armor greaves lies here, highly polished. [3]
A heavy pair of full metal gauntlets is here. [2]
A pair of black vambraces lie here, gleaming brightly. [2]
A shining steel breastplate lies here gleaming in the light. [2]
A pendant of black quartz lies here, absorbing the light.
A thick black cloak seems to make a puddle on the ground.
A water skin made from dried human flesh lies here.
A thick bronze belt lies to one side.
A large barbed fork forged of blue steel rests point down in the ground.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A wide steel torc with a dull gleam has been left here. [2]
A silver ring on the ground catches your eye. [4]
A fine-grained oilstone lies upon the ground. [2]
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > n
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from above.
A shadow stallion has arrived from above.
n
* HP:Healthy SP:Strong MV:Tiring > Entrance to the Dark Citadel
[ obvious exits: N E S ]
The corpse of Kendall is lying here.
The corpse of a Samma N'Sei warrior is lying here.
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > The obsidiandoor seems to be closed.
o HP:Healthy SP:Strong MV:Tiring > s
s
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
s
* HP:Healthy SP:Strong MV:Tiring > s
Before a Door of Blackest Steel
[ obvious exits: N S ]
The corpse of Nefarius is lying here.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Tiring > The Spiraling Descent
[ obvious exits: N D ]
*Davor* is standing here.
*Adelaide* is standing here.
A warhorse is here, stamping his feet impatiently.
*Zukai* is standing here.
*Reyne* is standing here.
*Draz* is standing here.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
* HP:Healthy SP:Strong MV:Tiring > Chuckles cleaves *Davor*'s head.
*Davor* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Tiring >
*Davor* leaves down.
kill human
* HP:Healthy SP:Strong MV:Tiring >
Chuckles tries to cleave *Adelaide*, but she parries successfully.
* HP:Healthy SP:Strong MV:Tiring > channel 'fireball' human
You try to strike *Adelaide*, but she deflects the blow.
*Draz* tries to smite you, but you deflect the blow.
*Reyne* tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...: Wounded - Adelaide: Healthy >
-
*Reyne* tries to strike you, but you dodge the attack.
*Draz* tries to smite you, but you deflect the blow.
*Adelaide* barely strikes Chuckles's left arm.
Chuckles tries to cleave *Adelaide*, but she deflects the blow.
*Reyne* panics, and attempts to flee!
=
*Reyne* leaves down.
*
You swiftly dodge *Zukai*'s attempt to blast you.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Healthy >
You try to strike *Adelaide*, but she deflects the blow.
*Adelaide* tickles Chuckles's right leg with her strike.
Chuckles tries to cleave *Adelaide*, but she deflects the blow.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Healthy > sei
*Davor* has arrived from below.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Healthy >
*Davor* closes the blacksteel.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Healthy > [emb ]
You are already in touch with saidar, can't you feel it?
*Davor* hacks Chuckles's body hard.
channel 'fireball' draz
You begin to weave the appropriate flows...: Wounded - Adelaide: Healthy >
You dodge a bash from *Zukai* who loses his balance and falls!
You dodge a bash from *Draz* who loses his balance and falls!
=
*Davor* panics, and attempts to flee!
*
*Adelaide* tickles Chuckles's body with her strike.
+
*Davor* leaves down.
-
*Reyne* has arrived from below.
-
Chuckles sends *Adelaide* sprawling with a powerful bash!
You swiftly dodge *Reyne*'s attempt to strike you.
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your fireball blasts into *Draz*, dropping his charred corpse to the ground.
*Draz* is dead! R.I.P.
*Reyne* suddenly looks stricken by grief.
Your blood freezes as you hear *Draz*'s death cry.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Scratched > draz is set as target2
channel 'fireball' human
You begin to weave the appropriate flows...
-
*Zukai* tries to blast you, but you deflect the blow.
Chuckles cleaves *Adelaide*'s body very hard.
*
*Davor* has arrived from below.
*
*Davor* hacks Chuckles's right leg.
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Reyne*.
*Reyne* is incapacitated and will slowly die, if not aided.
*Davor* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Scratched >
*Zukai* tries to blast you, but you dodge the attack.
You strike *Adelaide*'s right leg into bloody fragments!
Chuckles cleaves *Adelaide*'s body very hard.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Wounded > reyne is set as target2
*Davor* leaves down.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Wounded > channel 'fireball' reyne
You begin to weave the appropriate flows...
*
You swiftly dodge *Zukai*'s attempt to blast you.
*Adelaide* barely strikes Chuckles's head.
*
*Davor* has arrived from below.
+
*Davor* hacks Chuckles's right leg hard.
*Adelaide* panics, and attempts to flee!
=
*Adelaide* leaves down.
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your fireball blasts into *Reyne*, dropping her charred corpse to the ground.
*Reyne* is dead! R.I.P.
Your blood freezes as you hear *Reyne*'s death cry.
* HP:Healthy SP:Strong MV:Tiring - Zukai: Hurt >
*Davor* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Tiring - Zukai: Hurt > channel 'fireball' human
You strike *Zukai*'s head.
*Zukai* tries to blast you, but you dodge the attack.
You begin to weave the appropriate flows...urt >
*
*Davor* panics, and attempts to flee!
+
*Zukai* panics, and attempts to flee!
=
*Zukai* leaves down.
Chuckles cleaves *Davor*'s body.
Chuckles sends *Davor* sprawling with a powerful bash!
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Davor*.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Davor: Critical > kill human
kill human
You do the best you can!
*Adelaide* has arrived from below.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Davor: Critical > kill human
You do the best you can!
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Davor: Critical > kill human
You strike *Davor*'s right leg hard.
*Davor* panics, and attempts to flee!
*Davor* leaves down.
Chuckles tries to cleave *Adelaide*, but she parries successfully.
*Adelaide* swiftly dodges your attempt to strike her.
*Adelaide* panics, and attempts to flee!
of
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Wounded > [change posture offensive]
Posture changed to: Offensive
*Adelaide* leaves down.
o HP:Healthy SP:Strong MV:Tiring > f
kill human
PANIC! You couldn't escape!
*Davor* has arrived from below.
* HP:Healthy SP:Strong MV:Tiring > Chuckles cleaves *Davor*'s head.
*Davor* is mortally wounded, and will die soon, if not aided.
You strike *Davor*'s head very hard.
*Davor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Davor*'s death cry.
kill human
o HP:Healthy SP:Strong MV:Tiring > They aren't here.
o HP:Healthy SP:Strong MV:Tiring >
*Zukai* has arrived from below.
* HP:Healthy SP:Strong MV:Tiring >
Chuckles cleaves *Zukai*'s body hard.
kill human
* HP:Healthy SP:Strong MV:Tiring > You strike *Zukai*'s left leg.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Zukai: Hurt > kill human
channel 'fireball' human
You do the best you can!
*Zukai* panics, and attempts to flee!
You begin to weave the appropriate flows...: Wounded - Zukai: Hurt >
*
*Zukai* barely blasts Chuckles's body.
Chuckles cleaves *Zukai*'s left arm.
*Zukai* panics, and attempts to flee!
=
*Zukai* panics, and attempts to flee!
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Zukai*.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Zukai: Wounded > channel 'fireball' human
*Zukai* panics, and attempts to flee!
You begin to weave the appropriate flows...: Wounded - Zukai: Wounded >
Chuckles cleaves *Zukai*'s head.
*
*Zukai* leaves down.
+d
kill human
channel 'fireball' human
Cancelled.
The Sloping Tunnel
[ obvious exits: N E U ]
*Adelaide* is standing here.
Chuckles has arrived from above.
A shadow stallion has arrived from above.
*Adelaide* gets a thin vial of yellow fluid from a belt pack.
* HP:Healthy SP:Strong MV:Tiring > Chuckles tries to cleave *Adelaide*, but she deflects the blow.
You try to strike *Adelaide*, but she parries successfully.
*Adelaide* quaffs a thin vial of yellow fluid.
*Adelaide* looks more invigorated and ready to go.
You begin to weave the appropriate flows...: Wounded - Adelaide: Wounded >
*Adelaide* barely strikes Chuckles's body.
Chuckles tries to cleave *Adelaide*, but she parries successfully.
=
*Adelaide* panics, and attempts to flee!
+
*Adelaide* leaves up.
o HP:Healthy SP:Strong MV:Tiring > kill human
They aren't here.
o HP:Healthy SP:Strong MV:Tiring > l u
o HP:Healthy SP:Strong MV:Tiring > u
The Spiraling Descent
[ obvious exits: N D ]
The corpse of Davor is lying here.
The corpse of Reyne is lying here.
The corpse of Draz is lying here.
A warhorse is here, stamping his feet impatiently.
Chuckles has arrived from below.
A shadow stallion has arrived from below.
o HP:Healthy SP:Strong MV:Tiring > n
n
n
Before a Door of Blackest Steel
[ obvious exits: N S ]
The corpse of Nefarius is lying here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
The corpse of Enoch is lying here.
The corpse of Jecks is lying here.
The corpse of Aloisa is lying here.
The corpse of Jearom is lying here.
A leather flask, stained dark red, lies forgotten here. [2]
Fiddler the Shar'mordero is standing here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy SP:Strong MV:Tiring > kill human
Entrance to the Dark Citadel
[ obvious exits: N E S ]
The corpse of Kendall is lying here.
The corpse of a Samma N'Sei warrior is lying here.
A brown sack has been left here.
A lantern has been left here.
The corpse of Pounds is lying here.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > Before the Citadel of the Night
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
The corpse of a tall bay stallion is lying here.
*Adelaide* is standing here.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy SP:Strong MV:Tiring > Chuckles tries to cleave *Adelaide*, but she parries successfully.
You try to strike *Adelaide*, but she deflects the blow.
* HP:Healthy SP:Strong MV:Tiring - Chuckles: Wounded - Adelaide: Wounded > channel 'fireball' human
You begin to weave the appropriate flows...
Fiddler has arrived from the south.
+
*Adelaide* panics, and attempts to flee!
*
*Adelaide* strikes Chuckles's right arm.
Chuckles tries to cleave *Adelaide*, but she parries successfully.
*Adelaide* leaves north.
-
Fiddler leaves north.
n
kill human
Cancelled.
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
A full metal shield has been carelessly left behind.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A lantern has been left here. [2]
Fiddler the Shar'mordero is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Tiring > They aren't here.
o HP:Healthy SP:Strong MV:Tiring > channel 'fireball' human
Fiddler leaves east.
Nobody here by that name.:Tiring >
o HP:Healthy SP:Strong MV:Tiring > kill human
They aren't here.
o HP:Healthy SP:Strong MV:Tiring > e
e
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Tiring > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
*Adelaide* is here, fighting Fiddler.
Fiddler the Shar'mordero is here, fighting Adelaide.
A fade is here, fighting Adelaide.
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
*Adelaide* leaves east.
*Adelaide* has arrived from the east.
* HP:Healthy SP:Strong MV:Tiring > Fiddler tries to slash *Adelaide*, but she parries successfully.
Chuckles cleaves *Adelaide*'s body very hard.
A Spawn Chamber
[ obvious exits: N E S W ]
A spawner moves with a heavy shuffle as it goes about its dark labors, surrounded by a dark aura.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Winded > The ironhatch seems to be closed.
o HP:Healthy SP:Strong MV:Winded > w
kill human
channel 'fireball' human
Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
*Adelaide* is here, fighting Fiddler.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is here, fighting Adelaide.
Fiddler the Shar'mordero is here, fighting Adelaide.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Winded > The fighting is too thick and heavy for you to enter the fray!
You begin to weave the appropriate flows...
*Adelaide* panics, and attempts to flee!
+
*Adelaide* leaves west.
w
*kill human
channel 'fireball' human
+
Fiddler leaves west.
Cancelled.
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
Fiddler the Shar'mordero is here, fighting Adelaide.
*Adelaide* is here, fighting Fiddler.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Winded > You try to strike *Adelaide*, but she deflects the blow.
You begin to weave the appropriate flows... Healthy - Adelaide: Wounded >
+
*Adelaide* panics, and attempts to flee!
=
*Adelaide* leaves north.
-n
kill human
=
Fiddler leaves north.
Your target is no longer here!
o HP:Healthy SP:Strong MV:Winded > Horde Commissary
[ obvious exits: S ]
Fiddler the Shar'mordero is here, fighting Adelaide.
*Adelaide* is here, fighting Fiddler.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
An enormously fat, slobbering trolloc drags a large sack around, surrounded by a dark aura.
A grim-eyed man patrols the area for his Dark Lord, surrounded by a dark aura.
A nervous looking trolloc guards the commissary's supplies, surrounded by a dark aura.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
* HP:Healthy SP:Strong MV:Winded > Chuckles tries to cleave *Adelaide*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!
l s
* HP:Healthy SP:Strong MV:Winded >
*Adelaide* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Winded > * HP:Healthy SP:Strong MV:Winded > close
kill human
Chuckles tries to cleave *Adelaide*, but she deflects the blow.
Fiddler gazes deeply at *Adelaide*...
The gaze of Fiddler fails to affect *Adelaide*.
Fiddler tries to slash *Adelaide*, but she parries successfully.
Close what?
* HP:Healthy SP:Strong MV:Winded > channel 'fireball' human
The fighting is too thick and heavy for you to enter the fray!
*Adelaide* leaves south.
s HP:Healthy SP:Strong MV:Winded >
Nobody here by that name.
o HP:Healthy SP:Strong MV:Winded >
Fiddler leaves south.
o HP:Healthy SP:Strong MV:Winded > e
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
Fiddler the Shar'mordero is standing here.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Winded > e
Fiddler leaves east.
e
o HP:Healthy SP:Strong MV:Winded > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Winded > A Spawn Chamber
[ obvious exits: N E S W ]
Fiddler the Shar'mordero is standing here.
A spawner moves with a heavy shuffle as it goes about its dark labors, surrounded by a dark aura.
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Winded > The ironhatch seems to be closed.
o HP:Healthy SP:Strong MV:Winded > w
Fiddler leaves south.
w
o HP:Healthy SP:Strong MV:Winded > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
A fade fights to keep his grip on several leashes, surrounded by a dark aura.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > w
w
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > w
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]
A shirt of thin linked mail lies here.
A pair of sturdy metal half-gauntlets has been set here.
A full metal shield has been carelessly left behind.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
A pair of thin but sturdy metal boots stands here.
A lantern has been left here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > w
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A raven is here, watching, surrounded by a dark aura.
A raven is visible flying high in the sky.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A fade is stalking in the darkness, surrounded by a dark aura.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
A raven is here, watching, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > A Spawn Chamber
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A spawner moves with a heavy shuffle as it goes about its dark labors, surrounded by a dark aura.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Winded > w
A Darkened Pit
[ obvious exits: E ]
A severed head lies on the ground, eyes staring sightlessly.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
o HP:Healthy SP:Strong MV:Weary > e
s
A Spawn Chamber
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A spawner moves with a heavy shuffle as it goes about its dark labors, surrounded by a dark aura.
Chuckles has arrived from the west.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Strong MV:Weary > You hear a blood-curdling howl in the distance.
You hear a blood-curdling howl in the distance.
A raven caws 'Adelaide is at Southern Streets of Thakan'dar'
Western Streets of Thakan'dar
[ obvious exits: N E S ]
A raven is here, watching, surrounded by a dark aura.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Weary > s
s
Western Streets of Thakan'dar
[ obvious exits: N S W ]
A fade is stalking in the darkness, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Weary > Western Streets of Thakan'dar
[ obvious exits: N S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A titanic creature of the Shadow is here, wrapped in lightning.
A raven is here flying around.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Weary > get vial pack
s
s
`
You get a thin vial of yellow fluid from a backpack.
o HP:Healthy SP:Strong MV:Weary > s
Western Streets of Thakan'dar
[ obvious exits: N S W ]
*Adelaide* is standing here.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
*Adelaide* leaves west.
o HP:Healthy SP:Strong MV:Weary > s
Western Streets of Thakan'dar
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
s
o HP:Healthy SP:Strong MV:Weary > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
o HP:Healthy SP:Strong MV:Winded > The irondoor seems to be closed.
o HP:Healthy SP:Strong MV:Winded > s
Western Streets of Thakan'dar
[ obvious exits: N S W ]
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A titanic creature of the Shadow is here, wrapped in lightning.
A raven is here flying around.
Chuckles has arrived from the south.
A shadow stallion has arrived from the south.
o HP:Healthy SP:Strong MV:Winded > w
kill human
Western Streets of Thakan'dar
[ obvious exits: N S W ]
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
Chuckles has arrived from the north.
A shadow stallion has arrived from the north.
o HP:Healthy SP:Strong MV:Winded > The Thunderstruck Master Anvil
[ obvious exits: E ]
The master blacksmith's forge is here, blasted by a fierce fire.
*Adelaide* is standing here.
A master blacksmith is here, hard at work.
Chuckles has arrived from the east.
A shadow stallion has arrived from the east.
* HP:Healthy SP:Strong MV:Winded > Chuckles tries to cleave *Adelaide*, but she deflects the blow.
You try to strike *Adelaide*, but she deflects the blow.
* HP:Healthy SP:Strong MV:Winded - Chuckles: Wounded - Adelaide: Battered >
You try to strike *Adelaide*, but she parries successfully.
*Adelaide* tickles Chuckles's body with her strike.
Chuckles tries to cleave *Adelaide*, but she parries successfully.
* HP:Healthy SP:Strong MV:Winded - Chuckles: Wounded - Adelaide: Battered > l e
channel 'fireball' human
You begin to weave the appropriate flows...: Wounded - Adelaide: Battered >
*Adelaide* panics, and attempts to flee!
=
*Adelaide* panics, and attempts to flee!
+
Chuckles tries to cleave *Adelaide*, but she parries successfully.
=
You draw some energy from the statuette in your hand.
Ok.
*Adelaide* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Adelaide*.
*Adelaide* leaves east.
o HP:Healthy SP:Good MV:Winded > channel 'fireball' human
Nobody here by that name.
*Adelaide* has arrived from the east.
* HP:Healthy SP:Good MV:Winded >
Chuckles tries to cleave *Adelaide*, but she parries successfully.
* HP:Healthy SP:Good MV:Winded > e
kill human
Western Streets of Thakan'dar
[ obvious exits: N S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
A half-man lurks here, cold and dangerous, surrounded by a dark aura.
A shadow stallion has arrived from the west.
o HP:Healthy SP:Good MV:Winded > They aren't here.
o HP:Healthy SP:Good MV:Winded > w
kill human
The Thunderstruck Master Anvil
[ obvious exits: E ]
The master blacksmith's forge is here, blasted by a fierce fire.
*Adelaide* is here, fighting Chuckles.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is here, fighting Adelaide.
A master blacksmith is here, hard at work.
channel 'fireball' human
* HP:Healthy SP:Good MV:Winded > You try to strike *Adelaide*, but she parries successfully.
You begin to weave the appropriate flows...Wounded - Adelaide: Critical >
*Adelaide* quaffs a thin vial of yellow fluid.
-channel 'flame strike' human
=
*Adelaide* panics, and attempts to flee!
*Adelaide* tries to flee, but is too exhausted!
Cancelled.
You begin to weave the appropriate flows...
+
*Adelaide* tickles Chuckles's body with her strike.
Chuckles cleaves *Adelaide*'s body extremely hard.
*Adelaide* is incapacitated and will slowly die, if not aided.
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Streaks of Fire burn through *Adelaide*, leaving only a blackened corpse.
*Adelaide* is dead! R.I.P.
Your blood freezes as you hear *Adelaide*'s death cry.
--------
Then Zukai ran past and died on TKD road. After that Etain and Kali ratted blight....
* R HP:Healthy SP:Strong MV:Tiring > The Blight
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Etain* is here, fighting the blighted tree, riding a pale destrier.
*Kali* is here, fighting the blighted tree, riding a gray palfrey.
The blighted tree is here, fighting Kali.
The blighted tree is here, fighting Kali.
Chuckles has arrived from the west.
* R HP:Healthy SP:Strong MV:Tiring > e
Chuckles tries to cleave *Etain*, but she deflects the blow.
* R HP:Healthy SP:Strong MV:Tiring > kill human
sei
You try to strike *Etain*, but she deflects the blow.
channel 'fireball' human
* R HP:Healthy SP:Strong MV:Tiring - the blighted tree: Hurt - Etain: Healthy > [emb ]
You are already in touch with saidar, can't you feel it?
You begin to weave the appropriate flows...ighted tree: Hurt - Etain: Healthy >
You sense *Kali* connecting to the True Source.
You sense *Etain* connecting to the True Source.
-
*Etain* strikes the blighted tree's trunk hard.
The blighted tree tries to hit Kali, but she parries successfully.
*Kali* strikes the blighted tree's branch very hard.
The blighted tree tries to hit Kali, but she deflects the blow.
+
You sense *Etain* is channeling saidar.
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Etain*.
* R HP:Healthy SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded >
You strike *Etain*'s body into bloody fragments!
Chuckles tries to cleave *Etain*, but she deflects the blow.
*Etain* strikes the blighted tree's roots very hard.
Kali swiftly dodges the blighted tree's attempt to hit her.
*Kali* strikes the blighted tree's branch very hard.
The blighted tree tries to hit Kali, but she parries successfully.
Chuckles sends *Etain* sprawling with a powerful bash!
You sense *Kali* is channeling saidar.
* R HP:Healthy SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded > nar elbow now
channel 'fireball' human
You narrate 'elbow now'
You begin to weave the appropriate flows...ighted tree: Wounded - Etain: Wounded >
=
Chuckles cleaves *Etain*'s left leg into bloody fragments!
Kali swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tries to hit Kali, but she dodges the attack.
-
Chuckles narrates 'etain vbashed'
Your body is pierced by sharp but melting ice spikes sent by *Kali*!
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded >
A shrill piercing scream reverberates through the area.
Fiddler has arrived from the north, riding a shadow stallion.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded > f
Fiddler tries to slash *Kali*, but she deflects the blow.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Wounded >
You sense *Kali* is channeling saidar.
kill human
You panic and attempt to flee!Tiring - the blighted tree: Wounded - Etain: Wounded >
You flee head over heels.
The Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.
* R HP:Scratched SP:Strong MV:Tiring > kill human
sei
They aren't here.
* R HP:Scratched SP:Strong MV:Tiring > e
kill human
[emb ]
You are already in touch with saidar, can't you feel it?
channel 'fireball' human
* R HP:Scratched SP:Strong MV:Tiring > The Blight
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is here, fighting Kali, riding a shadow stallion.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is here, fighting Etain.
*Etain* is here, fighting the blighted tree, riding a pale destrier.
*Kali* is here, fighting the blighted tree, riding a gray palfrey.
The blighted tree is here, fighting Kali.
The blighted tree is here, fighting Kali.
You feel an odd tingling sensation.
* R HP:Scratched SP:Strong MV:Tiring > You try to strike *Etain*, but she parries successfully.
You begin to weave the appropriate flows...blighted tree: Wounded - Etain: Wounded >
-
*Kali* avoids being bashed by Fiddler who loses his balance and falls!
+
You sense *Kali* is channeling saidar.
You sense *Etain* is channeling saidar.
*
The blighted tree tries to hit Kali, but she deflects the blow.
The blighted tree tries to hit Kali, but she deflects the blow.
+
Chuckles sends *Etain* sprawling with a powerful bash!
=
You draw some energy from the statuette in your hand.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Etain*.
You feel an odd tingling sensation.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Beaten > fol fiddler
channel 'fireball' human
Fiddler assumes an offensive striking posture.
* R HP:Scratched SP:Strong MV:Tiring - the blighted tree: Wounded - Etain: Beaten > You now follow Fiddler.
You begin to weave the appropriate flows...blighted tree: Wounded - Etain: Beaten >
You sense *Kali* is channeling saidar.
-
Chuckles cleaves *Etain*'s body very hard.
The blighted tree tries to hit Kali, but she dodges the attack.
The blighted tree hits Kali's head hard.
=
You sense *Kali* is channeling saidar.
-
A raven has arrived from the north.
A raven now follows Etain.
A raven caws 'Etain, Kali are at The Blight'
A shrill piercing scream reverberates through the area.
-
Fiddler sends *Kali* sprawling with a powerful bash!
=
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your fireball blasts into *Etain*, dropping her charred corpse to the ground.
*Etain* is dead! R.I.P.
Your blood freezes as you hear *Etain*'s death cry.
* R HP:Scratched SP:Good MV:Tiring >
Fiddler slashes *Kali*'s body into bloody fragments!
The blighted tree hits Kali's right leg hard.
The blighted tree hits Kali's body very hard.
* R HP:Scratched SP:Good MV:Tiring > channel 'fireball' human
You are now a member of Fiddler's group.
You begin to weave the appropriate flows...
*
Chuckles cleaves *Kali*'s left hand into bloody fragments!
-
Chuckles cleaves *Kali*'s body extremely hard.
A raven now follows Kali.
A raven caws 'Kali is at The Blight'
Fiddler slashes *Kali*'s right leg into bloody fragments!
The blighted tree tries to hit Kali, but she parries successfully.
The blighted tree hits Kali's body.
Fiddler narrates 'berk'
=
You draw some energy from the statuette in your hand.
Ok.
*Kali* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Kali*.
The fighting is too thick and heavy for you to enter the fray!
*Kali* leaves west riding a gray palfrey.
* R HP:Scratched SP:Good MV:Tiring > channel 'fireball' human
w
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > kill human
You follow Fiddler.
The Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
*Kali* is standing here, riding a gray palfrey.
Chuckles has arrived from the east.
* R HP:Scratched SP:Good MV:Tiring > channel 'fireball' human
Fiddler leaves west riding a shadow stallion.
You follow Fiddler.
Path in the Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the east.
The Blight
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Chuckles has arrived from the east.
channel 'fireball' human
* R HP:Scratched SP:Good MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chuckles has arrived from the west.
e
They aren't here.
kill human
* R HP:Scratched SP:Good MV:Tiring > channel 'fireball' human
The Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chuckles has arrived from the west.
* R HP:Scratched SP:Good MV:Tiring > w
kill human
kill human
Path in the Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chuckles has arrived from the east.
kill human
* R HP:Scratched SP:Good MV:Tiring > Players in your Zone
--------------------
Fiddler - Path in the Blight
Chuckles - Path in the Blight
Nevaeh - Path in the Blight
Chuckles says 'faint stil'
You narrate 'she dead?'
kill human
* R HP:Scratched SP:Good MV:Tiring > They aren't here.
* R HP:Scratched SP:Good MV:Tiring > l
kill human
They aren't here.
* R HP:Scratched SP:Good MV:Tiring > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles the Clownheaded Trolloc {Ahf'frait Grunt} is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched SP:Good MV:Tiring > They aren't here.
* R HP:Scratched SP:Good MV:Tiring >
A shrill piercing scream reverberates through the area.
You follow Fiddler.
The Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the west.
* R HP:Scratched SP:Good MV:Tiring >
You follow Fiddler.
By the Lake
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Chuckles has arrived from the north.
* R HP:Scratched SP:Good MV:Tiring > kill human
kill human
kill human
They aren't here.
* R HP:Scratched SP:Good MV:Tiring > kill human
They aren't here.
* R HP:Scratched SP:Good MV:Tiring > kill human
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.
By the Lake
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
Chuckles has arrived from the north.
They aren't here.
kill human
* R HP:Scratched SP:Good MV:Tiring > You follow Fiddler.
The Blight
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A small stick is lying on the ground here.
A trolloc scout sniffs the air here, surrounded by a dark aura.
Chuckles has arrived from the north.
They aren't here.
* R HP:Scratched SP:Good MV:Tiring > They aren't here.
* R HP:Scratched SP:Good MV:Tiring > They aren't here.
* R HP:Scratched SP:Good MV:Tiring > sei
Fiddler leaves west riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
Chuckles has arrived from the east.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
You follow Fiddler.
The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the south.
[emb ]
You are already in touch with saidar, can't you feel it?
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
You follow Fiddler.
Path in the Blight
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the south.
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring >
You follow Fiddler.
The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the north.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.
Chuckles has arrived from the north.
Nobody here by that name.
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the north.
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
channel 'flame strike' human
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler leaves south riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A spider-legged beast is here, most of it teeth.
Chuckles has arrived from the north.
Nobody here by that name.
Nobody here by that name.MV:Tiring >
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
channel 'flame strike' human
Nobody here by that name.
Nobody here by that name.MV:Tiring >
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler leaves north riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
Chuckles has arrived from the south.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler leaves west riding a shadow stallion.
You follow Fiddler.
The Blight
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Fiddler the Shar'mordero is standing here, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
Chuckles has arrived from the east.
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Nobody here by that name.
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Nobody here by that name.
Nobody here by that name.MV:Tiring >
* R HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Fiddler stops riding a shadow stallion.
* R HP:Scratched SP:Good MV:Tiring >
Fiddler leaves west.
You follow Fiddler.
You can't ride in there.
Nobody here by that name.MV:Tiring >
* R HP:Scratched SP:Good MV:Tiring > dism
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You stop riding it.
w
* HP:Scratched SP:Good MV:Tiring > Burrows
[ obvious exits: E D ]
A mushroom grows here.
Fiddler the Shar'mordero is here, fighting the enormous worm.
The enormous worm is here, fighting Fiddler.
Chuckles has arrived from the east.
channel 'flame strike' human
Fiddler slashes the enormous worm's head into bloody fragments!
The enormous worm pushes the dirt aside as it emerges from the ground.
The enormous worm pushes the dirt aside as it emerges from the ground.
The enormous worm pushes the dirt aside as it emerges from the ground.
The enormous worm barely hits Fiddler's left leg.
Fiddler panics, and attempts to flee!
Nobody here by that name.
o HP:Scratched SP:Good MV:Tiring > l e
o HP:Scratched SP:Good MV:Tiring >
Fiddler panics, and attempts to flee!
o HP:Scratched SP:Good MV:Tiring > d
channel 'flame strike' human
Fiddler panics, and attempts to flee!
o HP:Scratched SP:Good MV:Tiring > Burrows
[ obvious exits: U D ]
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
Chuckles has arrived from above.
Nobody here by that name.:Tiring >
o HP:Scratched SP:Good MV:Tiring > d
d
kill human
Burrows
[ obvious exits: U ]
A mushroom grows here.
A fleshless skull lies here, its gaping eyesockets staring blindly skyward.
A skeleton lies here, the only remains of some unknown adventurer.
*Kali* is standing here.
Chuckles has arrived from above.
* HP:Scratched SP:Good MV:Tiring > Alas, you cannot go that way...
* HP:Scratched SP:Good MV:Tiring > channel 'flame strike' human
Chuckles tries to cleave *Kali*, but she parries successfully.
You try to strike *Kali*, but she parries successfully.
Fiddler has arrived from above.g - Chuckles: Wounded - Kali: Critical >
You begin to weave the appropriate flows...
*
*Kali* panics, and attempts to flee!
*
Chuckles tries to cleave *Kali*, but she parries successfully.
=
Fiddler leaves up.
You draw some energy from the statuette in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Streaks of Fire burn through *Kali*, leaving only a blackened corpse.
*Kali* is dead! R.I.P.
Your blood freezes as you hear *Kali*'s death cry.
Last edited by Nevaeh on Mon Jul 15, 2019 12:02 am, edited 4 times in total.
Re: When T-mobile drops your call...
Clearly was dual screening as chuckles also with scripts.
Re: When T-mobile drops your call...
all you used was fireball you firetrucking one trick pony
Re: When T-mobile drops your call...
Dang! I saw the bat signal but was to busy installing AoL on Rigs mums pc.
Nicely done!
Nicely done!
Re: When T-mobile drops your call... [Discounted trips to the COL 30% OFF]
Dang Shaidar's ICQ game is strong.
Re: When T-mobile drops your call... [Discounted trips to the COL 30% OFF]
Lol at what point do people stop going with Draz on these adventures. Seems to get slaughtered by DS often what a quinky dink.
Re: When T-mobile drops your call... [Discounted trips to the COL 30% OFF]
Draz wasn't leading.
Re: When T-mobile drops your call... [Discounted trips to the COL 30% OFF]
Last week Draz led a group of 5 that hit and killed SH and ds general with no ls casualties and killed two ds. Across alts, I’ve been on dozens of long smob trips (iomm, jafar, murgoz etc.) with him leading. I’ve lived on every single one of them. All leaders get their groups killed sometimes.
Re: When T-mobile drops your call... [Discounted trips to the COL 30% OFF]
I wouldn’t blame draz for this. It’s just part of the action in game. It can happen to anyone.
Re: When T-mobile drops your call... [Discounted trips to the COL 30% OFF]
Yeah, seems like some pretty awful luck that they were all that low already. I've killed Shaidar with much smaller groups without anyone dying.
Fun log.
Fun log.