Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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guhadin
Posts: 142
Joined: Sun Jan 24, 2016 5:09 pm

Re: Stab Thread

Post by guhadin » Tue Jul 02, 2019 7:21 pm

Byrg narrates 'in ragan'

*
*Fermin* leaves west.

+
=-
Byrg narrates 't guy'

w
Cancelled.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is standing here.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.

a
b
o R S HP:Hurt DP:Bursting MV:Winded >
[k h.human]
You try to scythe *Fermin*, but he deflects the blow.

o R S HP:Hurt DP:Bursting MV:Winded - Fermin: Battered >
[bash ]


-=
+*
*+
=-
-
=
As *Fermin* avoids your bash, you topple over and fall to the ground!
Suddenly *Fermin* places a curved clear dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

...

o R S HP:Critical DP:Bursting MV:Winded > You have 1(373) hit, 128(128) dark power and 104(268)

Fermin
Posts: 459
Joined: Sat Sep 10, 2016 12:16 pm

Re: Stab Thread

Post by Fermin » Wed Jul 03, 2019 4:00 pm

Remove stab!


* S HP:Healthy MV:Weary > scan w
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
West:
* S HP:Healthy MV:Weary > *Jestin* is standing here, riding a shadow stallion.

* S HP:Healthy MV:Weary > s
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]

* S HP:Healthy MV:Weary > alias a backstab h.dark
Ok.

* S HP:Healthy MV:Weary > n
w
h
a
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
West:
* S HP:Healthy MV:Weary > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A leather flask, stained dark red, lies forgotten here.
*Jestin* is standing here, riding a shadow stallion.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

*Jestin* wears a patchwork scarf of animal furs around his neck.
*Jestin* wears a patchwork scarf of animal furs around his neck.
[backstab h.dark]
You silently approach your victim...

*
*Jestin* smiles happily.


*Jestin* makes a strange sound as you place a sharp, red stone dagger in his back!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Jestin*'s death cry.

Jestin
Posts: 300
Joined: Mon Jul 10, 2017 11:15 am

Re: Stab Thread

Post by Jestin » Wed Jul 03, 2019 4:03 pm

back to a break I guess, this game is irritating. It's so much fun to spam dia h.human at all times otherwise at any time you could instantly die :)

Errtu

Re: Stab Thread

Post by Errtu » Wed Jul 03, 2019 4:12 pm

post apocalypse stab is OP
nobody cares enough to spam diag h.enemy

Jestin
Posts: 300
Joined: Mon Jul 10, 2017 11:15 am

Re: Stab Thread

Post by Jestin » Wed Jul 03, 2019 4:37 pm

yeah most of the time, I'm just like..probably should be spamming dia h.human but firetruck it, if I die I die, who cares. Some asshole wants to take advantage of screwed up game mechanics to play on ez mode, fine. But I'm not going to sit there and spam some command every time I sit still while playing a game, not worth it.

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: Stab Thread

Post by Jaster » Wed Jul 03, 2019 4:47 pm

Jestin wrote:yeah most of the time, I'm just like..probably should be spamming dia h.human but firetruck it, if I die I die, who cares. Some asshole wants to take advantage of screwed up game mechanics to play on ez mode, fine. But I'm not going to sit there and spam some command every time I sit still while playing a game, not worth it.
Just practice 99 notice like I do on all chars and spam like normal. No need for h.dumb

Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: Stab Thread

Post by Tandrael » Wed Jul 03, 2019 4:53 pm

95 notice seems to work for me that I never need h. commands.

Iris
Posts: 21
Joined: Thu Mar 09, 2017 10:16 pm

Re: Stab Thread

Post by Iris » Sat Jul 06, 2019 5:23 pm

Fun stuff.

*Zarth* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Exyle* panics, and attempts to flee!

u

*Exyle* avoids being bashed by Bul who loses his balance and falls!


*Exyle* leaves down. dd
*Exyle* has arrived from below.


The grizzled veteran tickles Zarth's right leg with his crush.
The grizzled veteran barely crushes Zarth's body.
The grizzled veteran tickles Zarth's right leg with his pound.
The grizzled veteran pounds Zarth's right foot.
A sergeant slashes Zarth's left leg.
The Shienaran commander lances Zarth's body.
*Zarth* tries to pound you, but you deflect the blow.

i
channel 'ice spikes' h.dark

*Zarth* panics, and attempts to flee!


The Shienaran commander bellows 'The criminal Exyle shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Exyle has been spotted!'


*Zarth* panics, and attempts to flee!

o
kill h.dark

The grizzled veteran barely crushes Zarth's body.
The grizzled veteran barely crushes Zarth's body.
The grizzled veteran barely tickles Zarth's body with his pound.
The grizzled veteran pounds Zarth's left arm.
A sergeant slashes Zarth's body.
The Shienaran commander lances Zarth's right hand.
Bul clambers to his feet.


Bul barely pounds *Zarth*'s body.


*Zarth* leaves down. dd


Bul tries to pound *Exyle*, but he deflects the blow.

You flee head over heels.
It is pitch black...
Zone: Parched Ground
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
Bul Kathos is here, fighting Exyle, riding a gray palfrey.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered SP:Good MV:Full > You begin to weave the appropriate flows...

Cancelled.
You try to slash *Exyle*, but he parries successfully.

* R HP:Battered SP:Good MV:Full - Bul: Scratched - Exyle: Wounded >

*Exyle* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Full - Bul: Scratched - Exyle: Wounded >
l
You try to slash *Exyle*, but he parries successfully.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Cruoris!!! You will die before your time!! '
The Shienaran commander tries to lance Cruoris, but he deflects the blow.
*Exyle* tries to pierce Bul, but he deflects the blow.
Bul pounds *Exyle*'s head very hard.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A weapon rack stands on the ground here, ready to store weapons.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Exyle* is here, fighting Bul.
Bul Kathos is here, fighting Exyle, riding a gray palfrey.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A sergeant is here, fighting Exyle.
The grizzled veteran is here, fighting Exyle.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
The Shienaran commander is here, fighting Cruoris.

* R HP:Battered SP:Good MV:Full - Bul: Scratched - Exyle: Wounded >
*Exyle* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Full - Bul: Scratched - Exyle: Wounded >
o
kill h.dark
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You do the best you can!

* R HP:Battered SP:Good MV:Full - Bul: Scratched - Exyle: Wounded >

*Exyle* leaves down. dd
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
No matches found!
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

exyle
Posts: 35
Joined: Thu Aug 30, 2018 8:30 pm

Re: Stab Thread

Post by exyle » Fri Jul 19, 2019 9:47 am

S HP:Healthy MV:Haggard > 1
[backstab human]
You silently approach your victim...

=
A gray palfrey seems too exhausted to obey *Baskas*'s commands.

+
*Baskas* panics, and attempts to flee!
A gray palfrey seems too exhausted to obey *Baskas*'s commands.
*Baskas* tries to flee, but is too exhausted!

-
*Baskas* stops riding a gray palfrey.


*Baskas* makes a strange sound as you place a sharp, red stone dagger in his back!
*Baskas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Baskas*'s death cry.

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: Stab Thread

Post by Kryyg » Fri Jul 19, 2019 11:21 am

All the dung players who make a DS troll rogue then start getting kills is clear evidence of a broken game mechanic. There needs to be a cap on damage and stab landing needs to increase.

Kills should be earned not just a roll of the dice.

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