Erulisse Dies and a few other tidbits

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 5:50 am

Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: An Illuminator's assistant stands here carrying some colored tubes.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Zangief.
A Shienaran guard patrols here, watching you carefully.
*Kendall* is standing here.
Zangief the Dark General is here, fighting a sleek well-trained torm.
A sleek well-trained torm is here, fighting Zangief.
A Shienaran guard patrols here, watching you carefully.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [ba kendall]
You silently approach your victim...
Zangief leaves north.


Zangief narrates 'ok'

-
=+*
Zangief leaves south.
You follow Zangief.



You dodge a bash from *Kendall* who loses his balance and falls!

*
+=
- -
=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Strong - Kendall: Hurt >

A Shienaran guard joins Kendall's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard bellows 'LMNTA?d dg?L@F kpcIBl LUM ayZEw aj N_w]n IWff tS gEL
nqAN@'
The grizzled veteran says '\_I rKSNr?GB_ MOJ DQYy ORC jPc@jN EjdZ GoQS?` '

* S HP:Hurt MV:Strong - Kendall: Hurt >
f
e



--------------


[kill human]
They aren't here.

* S HP:Hurt MV:Full >
2
[kill human]
They aren't here.

2
* S HP:Hurt MV:Full >
[kill human]
They aren't here.

2
* S HP:Hurt MV:Full >
[kill human]
They aren't here.

2
* S HP:Hurt MV:Full >
[kill human]
They aren't here.

2
* S HP:Hurt MV:Full > [kill human]
They aren't here.

2
* S HP:Hurt MV:Full >
[kill human]
They aren't here.

2
* S HP:Hurt MV:Full >
2
*Kendall* has arrived from the north.
[kill human]
You barely stab *Kendall*'s body.

* S HP:Hurt MV:Full - Kendall: Hurt > [kill human]
You do the best you can!

* S HP:Hurt MV:Full - Kendall: Hurt > [kill human]
You do the best you can!

who
* S HP:Hurt MV:Full - Kendall: Hurt >
You stab *Kendall*'s right leg.
*Dheth* has arrived from the north.

* S HP:Hurt MV:Full - Kendall: Scratched > Players
-------
Kultunk the Dark Master [Ghar'ghael Master]
Knuckle the Abominable Bruiser [Ahf'frait Master]
Bollix the blade
7 Zangief the Dark General [Chosen Myrddraal]
Carnage the Master Torturer [Dhai'mon Master]

5 players displayed.

na on
* S HP:Hurt MV:Full - Kendall: Scratched >
You narrate 'on'

* S HP:Hurt MV:Full - Kendall: Scratched >
na 2n cross

You tickle *Kendall*'s right foot with your stab.
*Dheth* tries to slash you, but you parry successfully.

* S HP:Hurt MV:Full - Kendall: Hurt >
*Dheth* tries to slash you, but you deflect the blow.
*Kendall* tries to blast you, but you parry successfully.
You stab *Kendall*'s head.
You dodge a bash from *Kendall* who loses his balance and falls!
You narrate '2n cross'

* S HP:Hurt MV:Full - Kendall: Hurt >
7
[ch mood wimpy]
Mood changed to: Wimpy

* S HP:Hurt MV:Full - Kendall: Hurt >

*Dheth* tries to slash you, but you parry successfully.
*Kendall* tries to blast you, but you parry successfully.
You tickle *Kendall*'s body with your stab.
*Dheth* tries to slash you, but you parry successfully.
You barely stab *Kendall*'s left foot.

* S HP:Hurt MV:Full - Kendall: Hurt >
Kendall assumes an offensive striking posture.

* S HP:Hurt MV:Full - Kendall: Hurt >

Zangief narrates 'want me?'

* S HP:Hurt MV:Full - Kendall: Hurt >

You tickle *Kendall*'s body with your stab.

* S HP:Hurt MV:Full - Kendall: Hurt >
na yes

*Kendall* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Full - Kendall: Hurt >
The Fal Dara alarm horn sounds loudly.

* S HP:Hurt MV:Full - Kendall: Hurt >

*Dheth* slashes your body into bloody fragments!
*Kendall* blasts your body into bloody fragments!

* S HP:Wounded MV:Full - Kendall: Hurt >
na yes

*Dheth* slashes your left leg into bloody fragments!
*Kendall* blasts your left leg into bloody fragments!

* S HP:Wounded MV:Full - Kendall: Hurt >
You narrate 'yes'

* S HP:Wounded MV:Full - Kendall: Hurt > You narrate 'yes'

* S HP:Wounded MV:Full - Kendall: Hurt >

*Dheth* tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Full - Kendall: Hurt >

*Dheth* tries to slash you, but you parry successfully.
You stab *Kendall*'s body.

* S HP:Wounded MV:Full - Kendall: Hurt >

You dodge a bash from *Kendall* who loses his balance and falls!

na dheth zerk
* S HP:Wounded MV:Full - Kendall: Hurt >
You narrate 'dheth zerk'

* S HP:Wounded MV:Full - Kendall: Hurt >

Zangief slashes *Dheth*'s right arm hard.

* S HP:Wounded MV:Full - Kendall: Hurt >

You tickle *Kendall*'s left foot with your stab.

l
* S HP:Wounded MV:Full - Kendall: Hurt >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
Zangief the Dark General is here, fighting Dheth.
*Dheth* is here, fighting YOU!
*Kendall* is here, fighting YOU!

* S HP:Wounded MV:Full - Kendall: Hurt >

You dodge a bash from *Dheth* who loses his balance and falls! <-- if this had landed you guys prob win here.

* S HP:Wounded MV:Full - Kendall: Hurt >

Zangief slashes *Dheth*'s body.
You stab *Kendall*'s left arm.
*Dheth* avoids being bashed by Zangief who loses his balance and falls!

* S HP:Wounded MV:Full - Kendall: Hurt >
Tic in 7 seconds!

You dodge a bash from *Kendall* who loses his balance and falls!

* S HP:Wounded MV:Full - Kendall: Hurt >
whe
Players in your Zone
--------------------
Zangief - On the Drawbridge
Bollix - On the Drawbridge

* S HP:Wounded MV:Full - Kendall: Hurt >
Zangief slashes *Dheth*'s body.
You barely stab *Kendall*'s body.
You barely stab *Kendall*'s right leg.

* S HP:Wounded MV:Full - Kendall: Hurt >

You dodge a bash from *Dheth* who loses his balance and falls!

* S HP:Wounded MV:Full - Kendall: Hurt >
na kult come in

You barely stab *Kendall*'s body.
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 60.548 seconds.
You are hungry.

Starting tic timer.
Kultunk narrates 'im 1w dog'

* S HP:Wounded MV:Fresh - Kendall: Hurt >
Zangief sends *Dheth* sprawling with a powerful bash!

* S HP:Wounded MV:Fresh - Kendall: Hurt > You narrate 'kult come in'

* S HP:Wounded MV:Fresh - Kendall: Hurt >

You dodge a bash from *Kendall* who loses his balance and falls!

tt
* S HP:Wounded MV:Fresh - Kendall: Hurt >
[taste iron]
You nibble a little bit of the rations.

* S HP:Wounded MV:Fresh - Kendall: Hurt >

Zangief slashes *Dheth*'s body hard.
You barely stab *Kendall*'s body.

* S HP:Wounded MV:Fresh - Kendall: Hurt >
i
*Dheth* tries to slash you, but you deflect the blow.
You barely stab *Kendall*'s body.
You are carrying:
a cup
a package of iron rations

* S HP:Wounded MV:Fresh - Kendall: Hurt >

Kendall assumes an offensive striking posture.

* S HP:Wounded MV:Fresh - Kendall: Hurt >

Zangief slashes *Dheth*'s left leg hard.
You barely stab *Kendall*'s body.

* S HP:Wounded MV:Fresh - Kendall: Hurt >

Kultunk narrates 'locked'

* S HP:Wounded MV:Fresh - Kendall: Hurt >
You barely stab *Kendall*'s head.

* S HP:Wounded MV:Fresh - Kendall: Wounded >

Kultunk narrates 'still'
You dodge a bash from *Kendall* who loses his balance and falls!
*Dheth* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Fresh - Kendall: Wounded >
*Dheth* slashes your body into bloody fragments!

* S HP:Battered MV:Fresh - Kendall: Wounded >

*Dheth* avoids being bashed by Zangief who loses his balance and falls!

* S HP:Battered MV:Fresh - Kendall: Wounded >

*Dheth* slashes your right hand into bloody fragments!

* S HP:Battered MV:Fresh - Kendall: Wounded >

*Kendall* clambers to his feet.

* S HP:Battered MV:Fresh - Kendall: Wounded >
*Dheth* tries to slash you, but you deflect the blow.
*Kendall* blasts Zangief's head very hard.

* S HP:Battered MV:Fresh - Zangief: Scratched - Kendall: Wounded >
ss
[sheath ]
You sheath a pair of moonstone hilted dirks into a bright red robe.

* S HP:Battered MV:Fresh - Zangief: Scratched - Kendall: Wounded >
*Kendall* tries to blast Zangief, but he deflects the blow.
*Dheth* slashes your body extremely hard.
You panic and attempt to flee!

You flee head over heels.
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: Zangief the Dark General is here, fighting Kendall.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A sleek well-trained torm glares fiercely about.
A Shienaran guard patrols here, watching you carefully.

* S HP:Battered MV:Full >
s
2
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
Zangief the Dark General is sitting here.
*Dheth* is standing here.
*Kendall* is here, fighting Zangief.

* S HP:Battered MV:Full >
*Kendall* tries to blast Zangief, but he deflects the blow.
[kill human]
You try to quietly draw a pair of moonstone hilted dirks from a bright red robe.
You wield a pair of moonstone hilted dirks with both hands.
You barely stab *Dheth*'s left leg.

* S HP:Battered MV:Full - Dheth: Hurt >

*Dheth* tries to slash you, but you deflect the blow.
You tickle *Dheth*'s body with your stab.

* S HP:Battered MV:Full - Dheth: Hurt >
l

*Dheth* tries to slash you, but you parry successfully.
You barely stab *Dheth*'s body.

* S HP:Battered MV:Full - Dheth: Hurt >
Zangief avoids being bashed by *Kendall* who loses his balance and falls!

* S HP:Battered MV:Full - Dheth: Hurt > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
Zangief the Dark General is here, fighting Kendall.
*Dheth* is here, fighting YOU!
*Kendall* is here, fighting Zangief.

7
* S HP:Battered MV:Full - Dheth: Hurt >
[ch mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Full - Dheth: Hurt >

Zangief sends *Kendall* sprawling with a powerful bash!

* S HP:Battered MV:Full - Dheth: Hurt >

*Dheth* tries to slash you, but you parry successfully.
You barely stab *Dheth*'s body.
Zangief slashes *Kendall*'s body very hard.

* S HP:Battered MV:Full - Dheth: Hurt >

*Dheth* tries to slash you, but you deflect the blow.

sc
* S HP:Battered MV:Full - Dheth: Hurt >
HP:Battered MP:Full
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have amassed 389 Turn points to date.
You have played 29 days and 5 hours (real time).
This ranks you as Bollix the blade (Level 51).
You are fighting Dheth.

* S HP:Battered MV:Full - Dheth: Hurt >

You barely stab *Dheth*'s left arm.
Zangief slashes *Kendall*'s head.

* S HP:Battered MV:Full - Dheth: Hurt >
cc 120
[change wimpy]
You will now flee if you go below 120 hit points.

* S HP:Battered MV:Full - Dheth: Hurt >

You dodge a bash from *Dheth* who loses his balance and falls!

* S HP:Battered MV:Full - Dheth: Hurt >
You tickle *Dheth*'s body with your stab.
*Kendall* tries to blast Zangief, but he parries successfully.
*Kendall* sends Zangief sprawling with a powerful bash!

* S HP:Battered MV:Full - Dheth: Hurt >

You barely stab *Dheth*'s body.

* S HP:Battered MV:Full - Dheth: Hurt >

*Dheth* tries to slash you, but you deflect the blow.
You stab *Dheth*'s left leg.
*Kendall* blasts Zangief's body very hard.

* S HP:Battered MV:Full - Dheth: Hurt >

Kendall assumes an offensive striking posture.

* S HP:Battered MV:Full - Dheth: Hurt >

Kultunk has arrived from the south.

* S HP:Battered MV:Full - Dheth: Hurt >
Kultunk blasts *Dheth*'s body hard.

na should open on tic kult
* S HP:Battered MV:Full - Dheth: Hurt >
whe
You barely stab *Dheth*'s left leg.
Zangief gazes deeply at *Kendall*...
*Kendall* looks very strange, glaring about with a sense of panic.
Zangief slashes *Kendall*'s left arm hard.
*Kendall* blasts Zangief's left arm hard.
You narrate 'should open on tic kult'

* S HP:Battered MV:Full - Dheth: Hurt >
You dodge a bash from *Dheth* who loses his balance and falls!

* S HP:Battered MV:Full - Dheth: Hurt >
Players in your Zone
--------------------
Kultunk - On the Drawbridge
Bollix - On the Drawbridge
Zangief - On the Drawbridge

* S HP:Battered MV:Full - Dheth: Hurt >
nod
Kultunk blasts *Dheth*'s right foot hard.
You barely stab *Dheth*'s right leg.
You barely stab *Dheth*'s left hand.
*Dheth* avoids being bashed by Kultunk who loses his balance and falls!
You nod in agreement.

* S HP:Battered MV:Full - Kultunk: Healthy - Dheth: Wounded >
Zangief sends *Kendall* sprawling with a powerful bash!

* S HP:Battered MV:Full - Kultunk: Healthy - Dheth: Wounded >
7
[ch mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Full - Kultunk: Healthy - Dheth: Wounded >

*Dheth* slashes Kultunk's right arm very hard.
You tickle *Dheth*'s body with your stab.
Zangief slashes *Kendall*'s body.

na u ok zief?
* S HP:Battered MV:Full - Kultunk: Scratched - Dheth: Wounded > *Dheth* slashes
Kultunk's left arm hard.
You tickle *Dheth*'s left hand with your stab.
You narrate 'u ok zief?'

* S HP:Battered MV:Full - Kultunk: Scratched - Dheth: Wounded >

*Dheth* slashes Kultunk's body hard.
You barely stab *Dheth*'s body.
Zangief slashes *Kendall*'s body hard.

l kendall
* S HP:Battered MV:Full - Kultunk: Scratched - Dheth: Wounded >

Kendall has quite a few wounds.
Kendall is wounded.

*Kendall* is using:
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
a piece of sandstone
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a pair of ebony-steel plate greaves

* S HP:Battered MV:Full - Kultunk: Scratched - Dheth: Wounded >
*Dheth* slashes Kultunk's right arm.
You stab *Dheth*'s body.

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Wounded >

Kultunk blasts *Dheth*'s left leg.
*Dheth* slashes Kultunk's body.
You stab *Dheth*'s right arm.
*Kendall* tries to blast Zangief, but he parries successfully.
Kultunk sends *Dheth* sprawling with a powerful bash!

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Wounded >

Zangief sends *Kendall* sprawling with a powerful bash!

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Wounded >
l dheth
Kultunk blasts *Dheth*'s body.
You stab *Dheth*'s body.
Zangief barely slashes *Kendall*'s left foot.
Hard... I'm harder than the life I've lived
Strong... I'm stronger than the pain you give
It's lost... So lost
The world you're in - The life you live

"Lost" Tristania, World of Glass

Dheth has quite a few wounds.
Dheth is wounded.

*Dheth* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark riding cape of mottled brown
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> the massive blade, da'es Ashan
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
a shining steel breastplate
a large slab of meat
a large slab of meat
a large slab of meat
fourteen gold crowns
Zangief narrates 'sure am'

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Wounded >

Kultunk looks at *Dheth*.

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Wounded >

You barely stab *Dheth*'s body.

Tic in 7 seconds!
* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Wounded >
whe

Kultunk blasts *Dheth*'s right arm very hard.
*Dheth* slashes Kultunk's left leg hard.
You stab *Dheth*'s body.
Zangief slashes *Kendall*'s body hard.

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Battered >
Players in your Zone
--------------------
Kultunk - On the Drawbridge
Bollix - On the Drawbridge
Zangief - On the Drawbridge

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Battered >

You stab *Dheth*'s body.

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Battered >

You stab *Dheth*'s body.
*Kendall* tries to blast Zangief, but he deflects the blow.

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Battered >
Kultunk avoids being bashed by *Dheth* who loses his balance and falls!

* S HP:Battered MV:Full - Dheth: Battered >
*Dheth* avoids being bashed by Kultunk who loses his balance and falls!

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Battered >

Zangief sends *Kendall* sprawling with a powerful bash!

* S HP:Battered MV:Full - Kultunk: Hurt - Dheth: Battered >

You barely stab *Dheth*'s right arm.
Zangief slashes *Kendall*'s head.
You tickle *Dheth*'s left leg with your stab.
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 61.079 seconds.

Starting tic timer.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >
tt
[taste iron]
You nibble a little bit of the rations.

l
* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
Kultunk the Dark Master is here, fighting Dheth.
Zangief the Dark General is here, fighting Kendall.
*Dheth* is here, fighting Kultunk.
*Kendall* is sitting here.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >

*Dheth* slashes Kultunk's left leg hard.
You barely stab *Dheth*'s body.
Zangief slashes *Kendall*'s body very hard.

2
* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >

*Dheth* slashes Kultunk's body.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >
Kultunk sends *Dheth* sprawling with a powerful bash!

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered > [kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >

Kultunk nods in agreement.

2
* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >

Kultunk blasts *Dheth*'s body extremely hard.
You barely stab *Dheth*'s body.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered > [kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >

Kultunk assumes an offensive striking posture.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >
You stab *Dheth*'s left arm.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >

Zangief sends *Kendall* sprawling with a powerful bash!

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Battered >

Kultunk blasts *Dheth*'s left arm hard.
You tickle *Dheth*'s left leg with your stab.
Zangief slashes *Kendall*'s body very hard.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >
ss

You stab *Dheth*'s body.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >
[sheath ]
You sheath a pair of moonstone hilted dirks into a bright red robe.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >
You try to quietly draw a pair of moonstone hilted dirks from a bright red robe.
You wield a pair of moonstone hilted dirks with both hands.
You barely stab *Dheth*'s right arm.
Zangief slashes *Kendall*'s body hard.
[sheath ]
You sheath a pair of moonstone hilted dirks into a bright red robe.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >

Kultunk avoids being bashed by *Dheth* who loses his balance and falls!

* S HP:Battered MV:Fresh - Dheth: Beaten >
Kultunk sends *Dheth* sprawling with a powerful bash!

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >

Kultunk blasts *Dheth*'s body hard.
You try to quietly draw a pair of moonstone hilted dirks from a bright red robe.
You wield a pair of moonstone hilted dirks with both hands.
You stab *Dheth*'s right arm.
*Kendall* blasts Zangief's head.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >
gr

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten > You are currently working
solo.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >
You barely stab *Dheth*'s left leg.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >
Zangief sends *Kendall* sprawling with a powerful bash!

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >
You barely stab *Dheth*'s body.
Zangief slashes *Kendall*'s body hard.

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >

*Dheth* sends Kultunk sprawling with a powerful bash!

* S HP:Battered MV:Fresh - Kultunk: Hurt - Dheth: Beaten >

*Dheth* slashes Kultunk's left leg.
You barely stab *Dheth*'s right leg.
Zangief slashes *Kendall*'s right hand.
*Dheth* slashes Kultunk's body hard.
You barely stab *Dheth*'s head.

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >

*Dheth* slashes Kultunk's body.
You barely stab *Dheth*'s body.
Zangief slashes *Kendall*'s right arm very hard.
*Kendall* tries to blast Zangief, but he parries successfully.

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
Kendall assumes a defensive striking posture.

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
*Dheth* slashes Kultunk's left leg hard.
You barely stab *Dheth*'s body.

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
Kendall assumes a defensive striking posture.

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > *Dheth* slashes
Kultunk's left leg hard.
You barely stab *Dheth*'s left leg.
*Kendall* tries to blast Zangief, but he parries successfully.

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >

*Kendall* avoids being bashed by Zangief who loses his balance and falls!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >

*Dheth* slashes Kultunk's body hard.
You barely stab *Dheth*'s body.

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
2
2
*Dheth* slashes Kultunk's body.
Kultunk blasts *Dheth*'s body.
You tickle *Dheth*'s body with your stab.
*Kendall* tries to blast Zangief, but he parries successfully.
*Kendall* looks at *Dheth*.
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
2
You barely stab *Dheth*'s left leg.
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
Kultunk blasts *Dheth*'s body.
You stab *Dheth*'s body.
*Kendall* tries to blast Zangief, but he deflects the blow.

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >

*Kendall* avoids being bashed by Zangief who loses his balance and falls!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > *Dheth* sends Kultunk
sprawling with a powerful bash!
[kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
2
[kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
2
*Dheth* slashes Kultunk's body hard.
[kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
2
[kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > *Dheth* slashes
Kultunk's body hard.
You tickle *Dheth*'s left arm with your stab.
*Kendall* mounts an attack against Zangief, but weak nerves get the better of him.
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
2
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
8
[kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
*Dheth* slashes Kultunk's body.

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > *Dheth* slashes
Kultunk's body hard.
You stab *Dheth*'s right leg.
*Kendall* tries to blast Zangief, but he parries successfully.
[kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
*Kendall* avoids being bashed by Zangief who loses his balance and falls!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical > [kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
[kill human]
You do the best you can!

2
* S HP:Battered MV:Fresh - Kultunk: Wounded - Dheth: Critical >
2
2
*Dheth* slashes Kultunk's left foot hard.
Kultunk blasts *Dheth*'s right foot.
*Dheth* is dead! R.I.P.
Your blood freezes as you hear *Dheth*'s death cry.
*Kendall* mounts an attack against Zangief, but weak nerves get the better of him.
Kultunk gets fourteen gold crowns from the corpse of Dheth.
Kultunk gets a large slab of meat from the corpse of Dheth.
Kultunk gets a large slab of meat from the corpse of Dheth.
Kultunk gets a large slab of meat from the corpse of Dheth.
Kultunk gets a pair of thick metal boots from the corpse of Dheth.
Kultunk gets a pair of ebony-steel plate greaves from the corpse of Dheth.
Kultunk gets a water skin from the corpse of Dheth.
Kultunk gets a belt pack from the corpse of Dheth.
Kultunk gets a bronze belt of odd design from the corpse of Dheth.
Kultunk gets the massive blade, da'es Ashan from the corpse of Dheth.
Kultunk gets a sungwood bracelet from the corpse of Dheth.
Kultunk gets a sungwood bracelet from the corpse of Dheth.
Kultunk gets a pair of heavy metal gauntlets from the corpse of Dheth.
Kultunk gets a pair of ebony-steel plate vambraces from the corpse of Dheth.
Kultunk gets a dark riding cape of mottled brown from the corpse of Dheth.
Kultunk gets a shining steel breastplate from the corpse of Dheth.
Kultunk gets an opal choker of fiery blue and pink beauty from the corpse of Dheth.
Kultunk gets an opal choker of fiery blue and pink beauty from the corpse of Dheth.
Kultunk gets a gold ring delicately carved with ivy from the corpse of Dheth.
Kultunk gets a gold ring delicately carved with ivy from the corpse of Dheth.
Kultunk gets an oilstone from the corpse of Dheth.
Kultunk gets a mirrored lantern from the corpse of Dheth.
[kill human]
You tickle *Kendall*'s head with your stab.

* S HP:Battered MV:Fresh - Zangief: Hurt - Kendall: Beaten > *Kendall* gets a shining
steel breastplate from the corpse of Dheth.
*Kendall* gets a full metal helmet and visor from the corpse of Dheth.
[kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Zangief: Hurt - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Zangief: Hurt - Kendall: Beaten > [kill human]
You do the best you can!

* S HP:Battered MV:Fresh - Zangief: Hurt - Kendall: Beaten >

Kultunk blasts *Kendall*'s left foot hard.

2
2
* S HP:Battered MV:Fresh - Zangief: Hurt - Kendall: Beaten >

*Kendall* panics, and attempts to flee!

* S HP:Battered MV:Fresh - Zangief: Hurt - Kendall: Beaten > *Kendall* leaves south.
[kill human]
They aren't here.

* S HP:Battered MV:Fresh > [kill human]
They aren't here.

k kendall
* S HP:Battered MV:Fresh >
k kendall
k kendall
k kendall
k kendall

Kultunk puts a mirrored lantern in a backpack.
Kultunk puts an oilstone in a backpack.
Kultunk puts a gold ring delicately carved with ivy in a backpack.
Kultunk puts a gold ring delicately carved with ivy in a backpack.
Kultunk puts an opal choker of fiery blue and pink beauty in a backpack.
Kultunk puts an opal choker of fiery blue and pink beauty in a backpack.
Kultunk puts a shining steel breastplate in a backpack.
Kultunk puts a dark riding cape of mottled brown in a backpack.
Kultunk puts a pair of ebony-steel plate vambraces in a backpack.
Kultunk puts a pair of heavy metal gauntlets in a backpack.
Kultunk puts a sungwood bracelet in a backpack.
Kultunk puts a sungwood bracelet in a backpack.
Kultunk puts a bronze belt of odd design in a backpack.
Kultunk puts a belt pack in a backpack.
Kultunk puts a water skin in a backpack.
Kultunk puts a pair of thick metal boots in a backpack.
Kultunk puts some coins in a backpack.

* S HP:Battered MV:Fresh > They aren't here.
You follow Zangief.

Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
North: Kultunk the Dark Master is standing here.
South: A grizzled Shienaran veteran looks on.
A hanging lantern lights the path.
Zangief the Dark General is standing here.
*Kendall* is standing here.
A man is here.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
Kultunk has arrived from the north.

k kendall
* S HP:Battered MV:Full > Kultunk blasts *Kendall*'s right arm hard.
You barely stab *Kendall*'s head.
Zangief leaves south.

* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Beaten > You do the best you
can!

k kendall
k kendall
* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Beaten > You do the best you
can!

k kendall
* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Beaten > You do the best you
can!

* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Beaten > You do the best you
can!

k kendall
* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Beaten > You do the best you
can!

* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Beaten > You do the best you
can!

k kendall
* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Beaten > You stab *Kendall*'s
body.
A man panics, and attempts to flee!
A man leaves south.
A poor trash collector leaves south.
The gleeman joins Kendall's fight!
*Kendall* blasts Kultunk's head hard.
Kultunk blasts *Kendall*'s body very hard.
*Kendall* panics, and attempts to flee!
You do the best you can!
Zangief slashes *Kendall*'s body hard.

k kendall
* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Critical > You do the best you
can!

k kendall
* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Critical > You do the best you
can!

k kendall
* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Critical > The gleeman tries
to pierce Zangief, but he deflects the blow.
You stab *Kendall*'s body.
*Kendall* panics, and attempts to flee!
You do the best you can!

* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Critical > You do the best you
can!

k kendall
* S HP:Battered MV:Full - Kultunk: Battered - Kendall: Critical >
*Kendall* leaves north.

k kendall
* S HP:Battered MV:Full > They aren't here.

* S HP:Battered MV:Full > They aren't here.

k kendall
* S HP:Battered MV:Full > They aren't here.
Zangief panics, and attempts to flee!

* S HP:Battered MV:Full > They aren't here.

n
Tic in 7 seconds!
* S HP:Battered MV:Full >
Zangief tries to slash the gleeman, but he deflects the blow.
The gleeman panics, and attempts to flee!
The gleeman tries to pierce Zangief, but he deflects the blow.
Kultunk leaves north.

* S HP:Battered MV:Full >
The gleeman leaves south.

* S HP:Battered MV:Full > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of Dheth is lying here.
A hanging lantern lights the path.

* S HP:Battered MV:Full >

*Kendall* has arrived from the north.
*Kendall* leaves north.

* S HP:Battered MV:Full >
alias q kill kendall
n
q

You follow Zangief.

Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
A hanging lantern lights the path.
Zangief the Dark General is standing here.
*Kendall* is here, fighting Kultunk.
Kultunk the Dark Master is here, fighting Kendall.
The grizzled veteran is here, fighting Kultunk.
A sleek well-trained torm glares fiercely about.
A Shienaran guard is here, fighting Kultunk.

n
* S HP:Battered MV:Full > *Kendall* leaves north.
Ok.

q
n
* S HP:Battered MV:Full >
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
East: A grizzled Shienaran veteran looks on.
South: Zangief the Dark General is standing here.
West: A Shienaran sergeant watches for the enemy here.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

q
* S HP:Battered MV:Full > [kill kendall]
They aren't here.

* S HP:Battered MV:Full > Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
North: *Kendall* is standing here.
East: A Shienaran guard patrols here, watching you carefully.
South: Zangief the Dark General is standing here.

* S HP:Battered MV:Full > A Shienaran guard has arrived from the east.
[kill kendall]
They aren't here.

s
* S HP:Battered MV:Full > The Council Chamber
[ obvious exits: S ]
Zone: Fal Dara
South: A Shienaran guard patrols here, watching you carefully.
*Kendall* is standing here.
A quiet servant awaits instructions from his master.

s
* S HP:Battered MV:Full > [kill kendall]
You tickle *Kendall*'s body with your stab.
*Kendall* panics, and attempts to flee!

q
* S HP:Battered MV:Full - Kendall: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Full - Kendall: Critical > No way! You're fighting for your life!
Zangief has arrived from the south.
Kultunk has arrived from the south.

* S HP:Battered MV:Full - Kendall: Critical > You barely stab *Kendall*'s right arm.
A Shienaran guard has arrived from the south.
[kill kendall]
You do the best you can!

* S HP:Battered MV:Full - Kendall: Critical >
Zangief slashes *Kendall*'s body.
*Kendall* is dead! R.I.P.
Your blood freezes as you hear *Kendall*'s death cry.

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 3:19 pm

* S HP:Wounded MV:Strong >

You swiftly dodge *Lewys*'s attempt to hack you.

* S HP:Wounded MV:Strong - Lewys: Healthy >
You barely stab *Lewys*'s left arm.

* S HP:Wounded MV:Strong - Lewys: Scratched >
*Yeri* has arrived from the north, riding a gray palfrey.

* S HP:Wounded MV:Strong - Lewys: Scratched >

You barely stab *Lewys*'s body.
*Lewys* tries to hack you, but you parry successfully.
A worker tries to hit you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 61.078 seconds.
You are hungry.

Starting tic timer.
*Yeri* tries to blast you, but you parry successfully.

* S HP:Wounded MV:Fresh - Lewys: Scratched >
alias q ba h.sunday
Ok.

* S HP:Wounded MV:Fresh - Lewys: Scratched >
Yeri assumes an offensive striking posture.

* S HP:Wounded MV:Fresh - Lewys: Scratched >
cl origangate
f
h
q
Ok.

* S HP:Wounded MV:Fresh - Lewys: Scratched > You panic and
attempt to flee!


You swiftly dodge a worker's attempt to hit you.

You flee head over heels.
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: East: A stout looking Caemlyn guard is posted here.
South: A Defender of the Rose Crown strides by, hand close to his weapon.
West: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A rat scurries around trying to get out of sight.
*Sunday* is standing here.
A stout looking Caemlyn guard is posted here.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Full > [ba h.sunday]
You silently approach your victim...


-=+
*Yeri* has arrived from the north, riding a gray palfrey.

*
*Yeri* tries to blast you, but you deflect the blow.
*Lewys* has arrived from the north, riding a dust-colored gelding.

*+
=-
*Lewys* leaves south riding a dust-colored gelding.


-=
+*
*Lewys* has arrived from the south, riding a dust-colored gelding.
*Sunday* makes a strange sound as you place a pair of moonstone hilted dirks in her
back!
*Sunday* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sunday*'s death cry.

* S HP:Wounded MV:Full - Yeri: Hurt >
*Lewys* tries to hack you, but you deflect the blow.

* S HP:Wounded MV:Full - Yeri: Hurt >
f

*Yeri* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Full - Yeri: Hurt >
tt

*Lewys* hacks your right hand into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A rat now follows Lewys.
The Caemlyn cityguard joins Lewys's fight!
*Yeri* blasts your body into bloody fragments!

na sunday rip


-----------




* S HP:Battered MV:Winded > A Dirt Lane
[ obvious exits: S W ]
Zone: Hills of Kintara
*Lewys* is resting here.

1
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >
[ba h.human]
You silently approach your victim...

Tic in 7 seconds!

-=
+*
*+
=-
-=
+*
*Lewys* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!
*Lewys* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Lewys*'s death cry.

-------------------


o S HP:Wounded MV:Tiring >
Thick in the Forest
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: blanketofvines
*Yeri* is standing here.
*Davor* is standing here.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [ba h.human]
You silently approach your victim...


-
=
A mirrored lantern held by *Yeri* is about to go out!

Tic length updated to: 15.522 seconds.
Your heartbeat calms down more as you feel less panicked.

Starting tic timer.
You are hungry.

Starting tic timer.

+*
*Yeri* starts riding a warhorse.


*Davor* starts riding a pale destrier.

*
+=-
-
=+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Wounded MV:Tiring - Yeri: Scratched >

-------------

h

*Yeri* leaves west riding a gray palfrey.

1
* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.human]
Backstab who?

w
* S HP:Healthy MV:Winded >
h
In the Inner City
[ obvious exits: N E ]
Zone: Inner Caemlyn
East: A man is here.
*Yeri* is standing here, riding a gray palfrey.
A stout looking guard is here, walking the streets of Caemlyn.
A Hand of the Light watches for Darkfriends.
An elite Lion Warden stands at his post.

1
* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.human]
You silently approach your victim...


-=
+*
The Caemlyn cityguard tries to slash you, but you parry successfully.
An elite Lion Warden joins the Caemlyn cityguard's fight!

*
+=
-
An elite Lion Warden tries to hit you, but you deflect the blow.
The Caemlyn cityguard tries to slash you, but you deflect the blow.

-
=+
*
*Yeri* leaves east riding a gray palfrey.
Backstab who?

-------------


1
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
West: A wild dog with matted fur snarls at you.
*Thorean* is standing here, riding a gray palfrey.
A spotted jaguar opens its eyes lazily.
A long-eared rabbit is here, looking quite sick.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > [ba h.human]
You silently approach your victim...


-=
+*
*+
=-
-=
+*
*Thorean* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!
*Thorean* panics, and attempts to flee!

* S HP:Battered MV:Weary - Thorean: Wounded >

A spotted jaguar tries to hit you, but you deflect the blow.
A spotted jaguar tries to hit you, but you dodge the attack.
*Thorean* draws a dagger from a fine black coat of silk with a flash of steel.
You swiftly dodge *Thorean*'s attempt to pierce you.
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 62.971 seconds.
You are hungry.


-------------------


* HP:Battered MV:Weary >
h
1
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
West: A short man stands here, nervously eyeing everything in sight.
*Thorean* is standing here, riding a gray palfrey.

* HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Weary > [ba h.human]
You silently approach your victim...


-=
+*
*+
=
*Adael* has arrived from the west, riding a white destrier.
The Caemlyn cityguard has arrived from the west.

-
*Adael* leaves east riding a white destrier.
The Caemlyn cityguard leaves east.


Loose boards rattle in the bridge to the east.
Loose boards rattle in the bridge to the east.
Loose boards rattle in the bridge to the east.

-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.
*Thorean* panics, and attempts to flee!

* HP:Battered MV:Weary - Thorean: Wounded >
*Thorean* leaves south riding a gray palfrey.

o HP:Battered MV:Weary >
s
h
1
Western Shore of the River Cary
[ obvious exits: N E W ]
Zone: Four Kings
*Thorean* is standing here, riding a gray palfrey.

* HP:Battered MV:Haggard > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Haggard > *Thorean* leaves west riding a gray palfrey.
[ba h.human]
Backstab who?

o HP:Battered MV:Haggard >
w
h
1
Hedges Bordering the Road
[ obvious exits: N E ]
Zone: Four Kings
*Thorean* is standing here, riding a gray palfrey.

* HP:Battered MV:Haggard > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Haggard > [ba h.human]
You silently approach your victim...


-=
+*
*
*Thorean* tries to pierce you, but you dodge the attack.

+
=
You swiftly dodge *Thorean*'s attempt to pierce you.

-
f
-=
+*
You can't backstab a fighting person, too alert!


------------

Terinor
Posts: 513
Joined: Wed Feb 18, 2015 2:19 pm

Re: Erulisse Dies and a few other tidbits

Post by Terinor » Sat Jun 22, 2019 4:17 pm

I got confused for a moment bc I forgot melayna was human again

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Erulisse Dies and a few other tidbits

Post by isabel » Sun Jun 23, 2019 1:20 am

Still reading but on the first erulisse clumsy how did the timer on her finish given that she had already engaged you?

jasmin
Posts: 242
Joined: Sun Dec 27, 2015 3:53 am

Re: Erulisse Dies and a few other tidbits

Post by jasmin » Sun Jun 23, 2019 2:18 am

That clumsy was on Arturos

micha
Posts: 104
Joined: Wed May 02, 2018 8:54 am

Re: Erulisse Dies and a few other tidbits

Post by micha » Tue Jul 02, 2019 1:22 pm

good job!

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Thu Jul 18, 2019 1:33 am

alias qq ba 2.female
Ok.

7
* S HP:Healthy MV:Winded >
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.

* S HP:Healthy MV:Winded >
op classroomdoor;s;h;qq
Ok.

* S HP:Healthy MV:Winded > A Small Classroom
[ obvious exits: N ]
Zone: Brown Ajah Quarters and Library
Door north: door
*Ann* is standing here.
*Kali* is standing here.
A young woman is here thinking to herself.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba 2.female]
You silently approach your victim...


-=
+*
*+
=
*Ann* says 'l dQZN ]BuXcD ^ARDhW`j`Av GbPB hDtIi ]os xvU@q ndn I^FNL ^hwwb'

-
-
=+
*
*Kali* makes a strange sound as you place a set of steel sai in her back!
*Kali* panics, and attempts to flee!
*Kali* leaves north.

* S HP:Healthy MV:Winded >

*Ann* tries to slash you, but you deflect the blow. <-- I'm gonna die

* S HP:Healthy MV:Winded - Ann: Healthy >
h

*Ann* tries to slash you, but you parry successfully.
An Accepted panics, and attempts to flee!

f
* S HP:Healthy MV:Winded - Ann: Healthy >
[hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Ann: Healthy > You panic and attempt
to flee!


You flee head over heels.
Entry to the Main Reading Room
[ obvious exits: N E S W ]
Zone: Brown Ajah Quarters and Library
Door north: readingdoor
Door south: classroomdoor
South: *Ann* is standing here.
*Kali* is standing here.

* S HP:Healthy MV:Winded >
h
1

*Ann* has arrived from the south.

* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.human]
You silently approach your victim...

-
=+
*Kali* tries to strike you, but you dodge the attack.

*
Tic in 7 seconds!
*+
=-
-
*Kali* tries to strike you, but you parry successfully.

=
+*
*Ann* makes a strange sound as you place a set of steel sai in her back!

* S HP:Healthy MV:Winded - Kali: Battered >
ss
dd

*Ann* tries to slash you, but you deflect the blow.
You swiftly dodge *Kali*'s attempt to strike you.

* S HP:Healthy MV:Winded - Kali: Battered >
[sheath ]
You sheath a set of steel sai into a bright red robe.

throw
* S HP:Healthy MV:Winded - Kali: Battered > [draw axe]
You try to quietly draw a copper headed throwing axe from a silver Kandori wristcuff.

* S HP:Healthy MV:Winded - Kali: Battered >
You throw a copper headed throwing axe at *Kali*.
*Ann* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Kali: Battered >
*Ann* leaves south.

* S HP:Healthy MV:Winded - Kali: Battered >

A copper headed throwing axe arcs through the air.

dd
* S HP:Healthy MV:Winded - Kali: Battered >

*Ann* has arrived from the south.

* S HP:Healthy MV:Winded - Kali: Battered >
*Kali* deflects a copper headed throwing axe that was thrown at her.

throw
* S HP:Healthy MV:Winded - Kali: Battered >

Tic length updated to: 61.731 seconds.
[draw axe]
You try to quietly draw a copper headed throwing axe from a silver Kandori wristcuff.
*Ann* leaves west.

* S HP:Healthy MV:Winded - Kali: Battered > You throw a copper
headed throwing axe at *Kali*.

g axe
* S HP:Healthy MV:Winded - Kali: Battered >

You gasp in pain as streaks of fire from *Kali* burn your body!

* S HP:Scratched MV:Winded - Kali: Battered >
A copper headed throwing axe arcs through the air.

* S HP:Scratched MV:Winded - Kali: Battered >
You get a copper headed throwing axe.

* S HP:Scratched MV:Winded - Kali: Battered >
*Kali* deflects a copper headed throwing axe that was thrown at her.

* S HP:Scratched MV:Winded - Kali: Battered >
g axe
g axe
You get a copper headed throwing axe.

8
* S HP:Scratched MV:Winded - Kali: Battered > You don't see an axe here.

* S HP:Scratched MV:Winded - Kali: Battered >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
You gasp in pain as streaks of fire from *Kali* burn your body!

* S HP:Hurt MV:Winded - Kali: Battered >
dd
[draw axe]
You try to quietly draw a copper headed throwing axe from a belt with a buckle of
cuendillar.

* S HP:Hurt MV:Winded - Kali: Battered >
throw
You throw a copper headed throwing axe at *Kali*.

* S HP:Hurt MV:Winded - Kali: Battered >
g axe

A copper headed throwing axe arcs through the air.

g axe
* S HP:Hurt MV:Winded - Kali: Battered >
You gasp in pain as streaks of fire from *Kali* burn your body!

* S HP:Wounded MV:Winded - Kali: Battered >
g axe

*Kali* deflects a copper headed throwing axe that was thrown at her.

* S HP:Wounded MV:Winded - Kali: Battered > You get a copper headed throwing axe





Interlude being chased around by 5 - see Dhela on scan



e
h
1
The Mistress of Novices' Study
[ obvious exits: W ]
Zone: White Tower
Door west: door
West: A quiet servant awaits instructions from his master.
A large desk made of fine, thick wood stands across the room from here.
*Dhela* is standing here.
A Tower guard is here protecting the peace.
Sheriam the Mistress of Novices studies you with a stern expression.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [ba h.human]
You silently approach your victim...


-=
+*
*+
=-

*Dhela* closes the door. <-- I'm going to die!

-
=+
A Tower guard tries to crush you, but you dodge the attack.

*
You try to quietly draw a set of steel sai from a bright red robe.
You wield a set of steel sai with both hands.
*Dhela* makes a strange sound as you place a set of steel sai in her back!
*Dhela* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - a Tower guard: Scratched >
op door
f

A Tower guard tries to crush you, but you deflect the blow.
Sheriam the Mistress of Novices joins a Tower guard's fight!

* S HP:Wounded MV:Tiring - a Tower guard: Scratched >
Ok.

* S HP:Wounded MV:Tiring - a Tower guard: Scratched > You panic
and attempt to flee!


You flee head over heels.
An Entrance Hall
[ obvious exits: N E S ]
Zone: White Tower
Door east: door
North: A quiet servant awaits instructions from his master.
East: *Dhela* is standing here.
South: A warder stands nearby, calm yet poised to leap into battle.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.

* S HP:Wounded MV:Tiring >
e;diag dhela;w
The Mistress of Novices' Study
[ obvious exits: W ]
Zone: White Tower
Door west: door
West: A quiet servant awaits instructions from his master.
A large desk made of fine, thick wood stands across the room from here.
*Dhela* is standing here.
A Tower guard is here protecting the peace.
Sheriam the Mistress of Novices studies you with a stern expression.

* S HP:Wounded MV:Tiring > Dhela is in awful condition.
* S HP:Wounded MV:Tiring > Dhela is critical.

* S HP:Wounded MV:Tiring > An Entrance Hall
[ obvious exits: N E S ]
Zone: White Tower
Door east: door
North: A quiet servant awaits instructions from his master.
East: *Dhela* is standing here.
South: A warder stands nearby, calm yet poised to leap into battle.
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.

* S HP:Wounded MV:Tiring >
A servant gesticulates strangely.
A servant panics, and attempts to flee!
A servant leaves north.

* S HP:Wounded MV:Tiring >
ss
dd
[sheath ]
You sheath a set of steel sai into a bright red robe.

* S HP:Wounded MV:Tiring > [draw axe]
You try to quietly draw a copper headed throwing axe from a silver Kandori wristcuff.

8
* S HP:Wounded MV:Tiring >
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Wounded MV:Tiring >
e;throw dhela;w
dd
The Mistress of Novices' Study
[ obvious exits: W ]
Zone: White Tower
Door west: door
West: A quiet servant awaits instructions from his master.
A large desk made of fine, thick wood stands across the room from here.
*Dhela* is standing here.
A Tower guard is here protecting the peace.
Sheriam the Mistress of Novices studies you with a stern expression.

* S HP:Hurt MV:Tiring >
You throw a copper headed throwing axe at *Dhela*.

* S HP:Hurt MV:Tiring >

A copper headed throwing axe arcs through the air.

* S HP:Hurt MV:Tiring > An Entrance Hall
[ obvious exits: N E S ]
Zone: White Tower
Door east: door
North: A quiet servant awaits instructions from his master.
East: *Dhela* is standing here.
South: A warder stands nearby, calm yet poised to leap into battle.
A quiet servant awaits instructions from his master.

* S HP:Hurt MV:Tiring > [draw axe]
You try to quietly draw a copper headed throwing axe from a silver Kandori wristcuff.

* S HP:Hurt MV:Tiring >
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear someone's death cry.


*Kitiara* has arrived from the north, riding a pale destrier.

1
* S HP:Wounded MV:Winded >
[ba h.human]
Spikes Demo
You silently approach your victim...

1
-
=Cancelled.
[ba h.human]
Spikes Demo
You silently approach your victim...


-=
+*
*+
*Kitiara* leaves east riding a pale destrier.

=
-
*Kitiara* has arrived from the east, riding a pale destrier.

e
-
=+Cancelled.
A Coil of Barbed Thorns
[ obvious exits: E W ]
Zone: Southeast Shores of Tar Valon
Door west: blackthorns
A thicket of thorns covers the area here.

* S HP:Wounded MV:Winded >
w
h
The Shadow of the Wall
[ obvious exits: N E S ]
Zone: Southeast Shores of Tar Valon
Door east: blackthorns
*Kitiara* is standing here, riding a pale destrier.

1
* S HP:Wounded MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > [ba h.human]
Spikes Demo
You silently approach your victim...


*Kitiara* closes the way east.

-
=
*Kitiara* leaves north riding a pale destrier.

+
*
*Kitiara* has arrived from the north, riding a pale destrier.

*
+=
-
You swiftly dodge *Kitiara*'s attempt to slice you.


*Kitiara* tries to slice you, but you deflect the blow.

-
f
Cancelled.
You panic and attempt to flee!




o S HP:Wounded MV:Haggard >
*Aradan* has arrived from the east, riding a gray palfrey.

1
* S HP:Wounded MV:Haggard >
Tic in 7 seconds!
[ba h.human]
You silently approach your victim...

-
=
*Natia* has arrived from the east, riding a pale destrier.

+
*
*
*Aradan* stops riding a gray palfrey.

+
=
*Natia* stops riding a pale destrier.

-
-
=+
*Natia* leaves west.
Aradan assumes an offensive striking posture.

*
Ooops. Your clumsy execution broadcasts your intentions.

f
* S HP:Wounded MV:Haggard - Aradan: Scratched >

*Reyne* has arrived from the east, riding a pale destrier.

* S HP:Wounded MV:Haggard - Aradan: Scratched >
*Kitiara* has arrived from the east, riding a pale destrier. <-- I'm going to die!

n
* S HP:Wounded MV:Haggard - Aradan: Scratched >

Your heartbeat calms down more as you feel less panicked. <-- Yasssssss baby

Tic length updated to: 61.28 seconds.

Starting tic timer.

* S HP:Wounded MV:Weary - Aradan: Scratched >
*Kitiara* tries to slice you, but you deflect the blow.

* S HP:Wounded MV:Weary - Aradan: Scratched >

*Aradan* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Weary - Aradan: Scratched >

*Aradan* slashes your right foot into bloody fragments! <-- oh yassss autoflee
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
In the Dark Forest
[ obvious exits: N E S W ]
Zone: The Long Fal Dara Road
Your body is pierced by razor sharp ice spikes sent by *Kitiara*! <-- grrrr


e;h;ba reyne
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of a raven is lying here.
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
*Aradan* is standing here, riding a gray palfrey.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...
*Reyne* starts riding a pale destrier.


-=
+
*
*Aradan* tries to slash you, but you deflect the blow.

*
+=
-
*Aradan* tries to slash you, but you deflect the blow.

-
=+
You swiftly dodge *Reyne*'s attempt to strike you.
f
*
You can't backstab a fighting person, too alert!




Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Aradan* is standing here, riding a gray palfrey.
A Ko'bal trolloc is here, fighting Natia.
A Dha'vol trolloc is here, fighting Natia.
A hideous trolloc is here, fighting Natia.
A muzzled trolloc is here, fighting Natia.
A ramshorned trolloc is here, fighting Natia.
A ramshorned trolloc is here, fighting Natia.
A raven is here, watching.
*Natia* is here, fighting a Ko'bal trolloc, riding a pale destrier.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > A Dha'vol trolloc cleaves Natia's
body very hard.
A hideous trolloc tries to cleave Natia, but she parries successfully.
A muzzled trolloc tries to cleave Natia, but she dodges the attack.
A ramshorned trolloc tries to cleave Natia, but she dodges the attack.
A ramshorned trolloc tries to cleave Natia, but she dodges the attack.
*Natia* strikes a Ko'bal trolloc's head hard.
A Ko'bal trolloc barely crushes Natia's right leg.
*Natia* quaffs a thin vial of yellow fluid.
*Natia* looks more invigorated and ready to go.
[ba h.human]
You silently approach your victim...


*Natia* panics, and attempts to flee!
*Aradan* leaves north riding a gray palfrey.

-
*Natia* leaves north riding a pale destrier.

=
+*
*+
=-
-=
+*
Backstab who?

Kali
Posts: 701
Joined: Sat Apr 20, 2019 6:57 pm
Location: New Mexico, US

Re: Erulisse Dies and a few other tidbits

Post by Kali » Thu Jul 18, 2019 2:13 pm

Hey you there, you don't have a visitor's pass!

That was fun. I saw you come into the classroom but was way too slow to react. Then when autoflee kicked in there was a moment where I thought I was dead. I wasn't expecting to be giving hands on demonstrations today, lol.

Post Reply