Erulisse Dies and a few other tidbits

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 1:34 am

Erulisse kill will be second post - is worth it

Arturos haggs out and zerks

* S HP:Hurt MV:Tiring > Caemlyn Market
[ obvious exits: W ]
Zone: Inner Caemlyn
West: A stout looking guard is here, walking the streets of Caemlyn.
A chicken wanders around here, pecking at the ground.
Eyes keen, a Domani razor stands here swishing its tail.
*Arturos* is standing here.
A drunken fool staggers in no particular direction.
A grand master of the guild ambles by with confidence.
The old seamstress stands here smiling.
A rich-looking merchant counts his earnings.
A rich-looking merchant counts his earnings.
A rich-looking merchant counts his earnings.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > [ba h.human]
You silently approach your victim...


-=
+*
*+
=
Whorgomasadar narrates 'am outside origangate'

-
The Caemlyn cityguard has arrived from the west.

-
=
+
The Caemlyn city alarm sounds loudly in the distance.

*
*Arturos* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!

* S HP:Hurt MV:Tiring - Arturos: Wounded >

*Arturos* tries to blast you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Arturos: Wounded >
f

*Arturos* tries to blast you, but you parry successfully.
A drunken fool tries to hit you, but you dodge the attack.
The Caemlyn cityguard tries to slash you, but you parry successfully.

e
* S HP:Hurt MV:Tiring - Arturos: Wounded >
You panic and attempt to flee!

-----------



*Arturos* tries to blast you, but you deflect the blow.
You swiftly dodge a drunken fool's attempt to hit you.
A merchant bellows 'A^qAD P x^OhxMLo YzJapvG QQHv CvpFJ'
A merchant panics, and attempts to flee!
A merchant leaves west.

h
q
* S HP:Wounded MV:Strong - Arturos: Battered >

You swiftly dodge a drunken fool's attempt to hit you.
*Arturos* tries to blast you, but you parry successfully.

* S HP:Wounded MV:Strong - Arturos: Battered >

*Arturos* tries to blast you, but you parry successfully.

* S HP:Wounded MV:Strong - Arturos: Battered > PANIC! You couldn't escape!

* S HP:Wounded MV:Strong - Arturos: Battered > No way! You're fighting for your
life!

* S HP:Wounded MV:Strong - Arturos: Battered > [hide ]
No way! You're fighting for your life!

na arturos zerk
* S HP:Wounded MV:Strong - Arturos: Battered > [ba arturos]
No way! You're fighting for your life!

f
e
* S HP:Wounded MV:Strong - Arturos: Battered >
You narrate 'arturos zerk'

h
q
* S HP:Wounded MV:Strong - Arturos: Battered > A merchant
gesticulates strangely.
A merchant panics, and attempts to flee!
A merchant leaves west.
A drunken fool tries to hit you, but you dodge the attack.
*Arturos* tries to blast you, but you deflect the blow.
You stab *Arturos*'s right arm.
You panic and attempt to flee!


*Arturos* tries to blast you, but you parry successfully.

You flee head over heels.
Fountain Square of the Inner City
[ obvious exits: E S W ]
Zone: Inner Caemlyn
East: A chicken wanders around here, pecking at the ground.
South: A black stallion prances about.
Some elaborate figurines spew fresh water into a broad basin here.
A rich-looking merchant counts his earnings.
A rich-looking merchant counts his earnings.
A rich-looking merchant counts his earnings.
Caemlyn Market
[ obvious exits: W ]
Zone: Inner Caemlyn
West: A rich-looking merchant counts his earnings.
A chicken wanders around here, pecking at the ground.
Eyes keen, a Domani razor stands here swishing its tail.
*Arturos* is standing here.
A drunken fool staggers in no particular direction.
A grand master of the guild ambles by with confidence.
The old seamstress stands here smiling.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [ba arturos]
You silently approach your victim...


-=
+*
*+
=-
-=
+*
*Arturos* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!
*Arturos* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Arturos*'s death cry.
A chicken realizes that Arturos is a jerk!

--------------------

You flee head over heels.
Inside the Origan Gate
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
North: A stout looking guard is here, walking the streets of Caemlyn.
East: An armorsmith's assistant stands here, ready to trade.
West: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
*Cuen* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
*Lok* is standing here, riding a bloodstock stallion.
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [ba h.human]
You silently approach your victim...
*Lok* tries to stab you, but you parry successfully.


-
The Caemlyn cityguard has arrived from the north.

=+
*
*+
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard bellows 'mRNfu[N HdrOLX XBB?^] qMd bKSr[ OM Ws?b?_ T[n ^xenIB
LDyDd'
*Lok* tries to stab you, but you parry successfully.

=-
-
The Caemlyn cityguard says 'FuQ DZ@ Z@xe \pQ``XI'

=
+*
*Cuen* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!
*Cuen* is incapacitated and will slowly die, if not aided.

* S HP:Hurt MV:Strong - Lok: Wounded >

Whorgomasadar narrates 'sm outside too'

* S HP:Hurt MV:Strong - Lok: Wounded >

The Caemlyn cityguard tries to slash you, but you deflect the blow.
You swiftly dodge the Caemlyn cityguard's attempt to slash you.
The Caemlyn cityguard slashes your body hard.
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard tries to slash you, but you dodge the attack.
*Lok* stabs your left arm hard.
*Lok* tries to stab you, but you deflect the blow.

* S HP:Wounded MV:Strong - Lok: Wounded >

The Caemlyn cityguard snaps to attention and salutes the Caemlyn cityguard.

* S HP:Wounded MV:Strong - Lok: Wounded >
na cuen incap
f
You narrate 'cuen incap'

* S HP:Wounded MV:Strong - Lok: Wounded >
You panic and attempt to flee!


The Caemlyn cityguard bellows 'Hm^cQGp LJ?ZIz @tSjmH cCH HKdek mP TNYFfu Xfj ^rkytb
zmwbW'
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard tickles your body with his slash.
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard tries to slash you, but you parry successfully.
You swiftly dodge the Caemlyn cityguard's attempt to slash you.
You swiftly dodge *Lok*'s attempt to stab you.
*Cuen* lies immobile on the ground, suffering...
*Cuen* is incapacitated and will slowly die, if not aided.


You flee head over heels.
The Queen's Armory
[ obvious exits: W ]
Zone: Inner Caemlyn
West: A stout looking guard is here, walking the streets of Caemlyn.
An armorsmith's assistant stands here, ready to trade.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An elite Lion Warden stands at his post.
An armorer stands here, working hard.
The burly mastersmith of the Lion Wardens of Andor smokes his pipe here.

* S HP:Wounded MV:Strong >
k guard
f
You try to stab a merchant guard, but he parries successfully.

k cuen
* S HP:Wounded MV:Strong - a merchant guard: Scratched > You
panic and attempt to flee!

n

A merchant guard tries to slash you, but you parry successfully.
A merchant guard joins a merchant guard's fight!
An elite Lion Warden joins a merchant guard's fight!
An armorer joins an elite Lion Warden's fight!
An armorer bellows 'ddfjCWxmEK xuGymq QC FAsOKlxOo HAiQ ^JxMOLJ'
The Lion Warden's mastersmith joins a merchant guard's fight!

You flee head over heels.
Inside the Origan Gate
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
East: An armorsmith's assistant stands here, ready to trade.
West: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Zeeb the Master Havoc is here, fighting Lok.
The Caemlyn cityguard is here, fighting Zeeb.
The Caemlyn cityguard is here, fighting Zeeb.
The Caemlyn cityguard is here, fighting Zeeb.
*Cuen* is lying here, incapacitated.
The Caemlyn cityguard is here, fighting Zeeb.
The Caemlyn cityguard is here, fighting Zeeb.
The Caemlyn cityguard is here, fighting Zeeb.
*Lok* is here, fighting Zeeb, riding a bloodstock stallion.
You stab *Cuen*'s left leg very hard.
*Cuen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Cuen*'s death cry.

-----------------

Inside the Origan Gate
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
North: You sense a hidden life form in the area...
East: Whorgomasadar the Abhorrent Dogface is standing here.
South: A stout looking guard is here, walking the streets of Caemlyn.
West: A merchant guard eyes you warily, intent on keeping order.
The corpse of Cuen is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Therry* is standing here, riding a warhorse.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
*Lok* is standing here, riding a bloodstock stallion.
*Lok* closes the OriganGate.

* S HP:Wounded MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > [ba lok]
You silently approach your victim...


-
*Lok* tries to stab Zeeb, but he deflects the blow.

=
*Lok* tries to stab Zeeb, but he parries successfully.
The Caemlyn cityguard joins Lok's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!

+
*Therry* tries to slash Zeeb, but he parries successfully.

*
*
An armorer bellows 'JpdVFkCMUW a[piG[lcys?fw ^y MCygDrrmT FlDJ zSZYoPG'
Zeeb panics, and attempts to flee!

+
=-
-
Zeeb leaves north.

=
+*
You stab the Caemlyn cityguard's left leg extremely hard.
An armorer bellows '[aML@B[bOS [ZcA@MMooqdTr CR TdlvqZNW` [Xcp slHTKlN'
The Caemlyn cityguard tries to slash you, but you dodge the attack.
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard tries to slash you, but you deflect the blow.
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Wounded MV:Strong - the Caemlyn cityguard: Hurt >
*Lok* tries to stab you, but you deflect the blow.

---------------


You flee head over heels.
Inside the Origan Gate
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
North: A stout looking guard is here, walking the streets of Caemlyn.
East: An armorsmith's assistant stands here, ready to trade.
West: A merchant guard eyes you warily, intent on keeping order.
The corpse of Cuen is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Therry* is standing here, riding a warhorse.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
*Lok* is standing here, riding a bloodstock stallion.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > [ba h.human]
You silently approach your victim...
Zeeb narrates 'oo'


-
*Lok* tries to stab you, but you parry successfully.

=
+
Zeeb narrates 'fc'

*
*
The Caemlyn cityguard has arrived from the north.

+
=-
-=
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard tries to slash you, but you parry successfully.
The Caemlyn cityguard tries to slash you, but you dodge the attack.
The Caemlyn cityguard slashes your left leg.
The Caemlyn cityguard tries to slash you, but you parry successfully.
You swiftly dodge *Lok*'s attempt to stab you.
The Caemlyn city alarm sounds loudly in the distance.

+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Wounded MV:Strong - Lok: Wounded >
Zeeb narrates 'am crit'

f
* S HP:Wounded MV:Strong - Lok: Wounded >

-----------------

Zone: Inner Caemlyn
North: Whorgomasadar the Abhorrent Dogface is standing here.
South: *Alison* is standing here.
West: A little girl watches you, mischief in her eyes.
An elite Lion Warden stands at his post.
*Corath* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A well-dressed boy stands nearby.
A governess stands here, keeping watch over her charges.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Whorgomasadar has arrived from the north.

1
* S HP:Scratched MV:Full > *Corath* tries to slash Whorgomasadar, but he deflects the
blow.
Caemlyn Barracks
[ obvious exits: N E ]
No matches found!
North: Whorgomasadar the Abhorrent Dogface is here, fighting Corath.
East: Zeeb the Master Havoc is here, fighting an elite soldier.
*Alison* is standing here.
The barracks keeper performs his duties here.
Zeeb has arrived from the east.
Zeeb panics, and attempts to flee!
Zeeb leaves east.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > [ba h.human]
You silently approach your victim...
*Alison* leaves east.


-=+
*
Zeeb has arrived from the east.
Whorgomasadar has arrived from the north.

*
+=
-
*Corath* has arrived from the north.


*Corath* slashes Whorgomasadar's right arm hard.

-
=+
*Alison* has arrived from the east.

*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Full - Alison: Scratched >

You swiftly dodge *Alison*'s attempt to pierce you.

* S HP:Scratched MV:Full - Alison: Scratched >

Zeeb pierces *Corath*'s body.


----------------


* S HP:Scratched MV:Full - Alison: Beaten >
You narrate 'zeeb?'

s
* S HP:Scratched MV:Full - Alison: Beaten > Whorgomasadar avoids
being bashed by *Corath* who loses his balance and falls!
You panic and attempt to flee!

w
h

Whorgomasadar sends *Corath* sprawling with a powerful bash!

1
You flee head over heels.
In the Inner City
[ obvious exits: N S W ]
Zone: Inner Caemlyn
South: *Alison* is standing here.
West: A little girl watches you, mischief in her eyes.
An elite Lion Warden stands at his post.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A well-dressed boy stands nearby.
A governess stands here, keeping watch over her charges.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Caemlyn Barracks
[ obvious exits: N E ]
No matches found!
North: An elite Lion Warden stands at his post.
East: An elite soldier stands guard here.
*Alison* is standing here.
*Corath* is sitting here.
Whorgomasadar the Abhorrent Dogface is here, fighting Corath.
The barracks keeper performs his duties here.

* S HP:Scratched MV:Full > Alas, you cannot go that way...

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > [ba h.human]
You silently approach your victim...
Zeeb narrates '75 hps'

-
*Alison* tries to pierce you, but you dodge the attack.

=
*Alison* tries to pierce you, but you deflect the blow.
Whorgomasadar scythes *Corath*'s body.

+
*
na hit alison she beat
8
2
*+Cancelled.
*Alison* tries to pierce you, but you deflect the blow.
You narrate 'hit alison she beat'

* S HP:Scratched MV:Strong - Alison: Beaten > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Scratched MV:Strong - Alison: Beaten >
[kill human]
You do the best you can!

* S HP:Scratched MV:Strong - Alison: Beaten >

You stab *Alison*'s body.
Whorgomasadar scythes *Corath*'s body.

* S HP:Scratched MV:Strong - Alison: Beaten >
l
Caemlyn Barracks
A cavernous stone archway forms the entrance to a large, almost palace-like
building which appears to be used as a barracks for the Lion Warden, as
well as to house any foreign dignitaries and their retinues as they conduct
business in Andor. A glimpse down a corridor and through a distant doorway
reveals a dorm containing beds, with huge trunks sitting at their feet, a
place for the occupants to store their belongings.
[ obvious exits: N E ]
No matches found!
North: An elite Lion Warden stands at his post.
East: An elite soldier stands guard here.
*Alison* is here, fighting YOU!
*Corath* is here, fighting Whorgomasadar.
Whorgomasadar the Abhorrent Dogface is here, fighting Corath.
The barracks keeper performs his duties here.

* S HP:Scratched MV:Strong - Alison: Beaten >

Whorgomasadar avoids being bashed by *Corath* who loses his balance and falls!

* S HP:Scratched MV:Strong - Alison: Beaten >
*Alison* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Strong - Alison: Beaten >

You try to stab *Alison*, but she parries successfully.
*Alison* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Strong - Alison: Beaten >

*Corath* avoids being bashed by Whorgomasadar who loses his balance and falls!

* S HP:Scratched MV:Strong - Alison: Beaten >
quaff thready

You swiftly dodge *Alison*'s attempt to pierce you.

* S HP:Scratched MV:Strong - Alison: Beaten >
You stab *Alison*'s right leg hard.
*Alison* tries to pierce you, but you deflect the blow.
*Corath* slashes Whorgomasadar's body very hard.
You do not have that item.

* S HP:Scratched MV:Strong - Alison: Beaten >
l alison
A slender woman stands here. Her Ash-blond hair cut in a pixie style. Her heart
shaped face highlights sharp blue eyes and her face is devoid of emotion.

Alison looks pretty hurt.
Alison is beat.

*Alison* is using:
<used as light> a mirrored lantern
<worn on head> a thick helmet of supple leather
<worn around neck> an ivory necklace
<worn about body> a bright red robe
<worn on hands> a pair of leather half-gauntlets
<wielded> an emerald-hilted foil (scratched)
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a laced pair of brown boots

You attempt to peek at the inventory:
a thin vial of yellow fluid
a mirrored lantern
a leather water flask
a soft leather pouch
a laced pair of brown boots
a sturdy pair of full leather gauntlets
a jeweled dagger
a cloak of thick wool
a set of oiled chainmail leggings
a large number of copper pennies (27)
a large number of gold crowns (45)
*Alison* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Alison: Beaten >
*Alison* leaves east.

* S HP:Scratched MV:Strong >

*Corath* panics, and attempts to flee!

na berking
* S HP:Scratched MV:Strong >
Zeeb has arrived from the north.

* S HP:Scratched MV:Strong >
*Corath* leaves north.

* S HP:Scratched MV:Strong >
You narrate 'berking'
2
* S HP:Scratched MV:Strong > [kill human]
They aren't here.

* S HP:Scratched MV:Strong > [ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.

* S HP:Scratched MV:Strong > [kill human]
They aren't here.

2
* S HP:Scratched MV:Strong >
[kill human]
They aren't here.

* S HP:Scratched MV:Strong >
na zeeb rest a sec
2
You narrate 'zeeb rest a sec'
Whorgomasadar narrates 'alison e of us'

scan e
* S HP:Scratched MV:Strong > [kill human]
They aren't here.

2
* S HP:Scratched MV:Strong >
*Alison* is standing here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
A grizzled general commands the armies here.

7
* S HP:Scratched MV:Strong > [kill human]
They aren't here.

2
* S HP:Scratched MV:Strong >
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.

* S HP:Scratched MV:Strong > [kill human]
They aren't here.

* S HP:Scratched MV:Strong >

Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 62.834 seconds.
You are hungry.

Starting tic timer.
Zeeb sits down and rests.
Zeeb sheathes a curved clear dagger into a gown of shimmering white silk.

* S HP:Scratched MV:Fresh >
l whorgomasadar

Whorgomasadar has quite a few wounds.
Whorgomasadar is wounded.

Whorgomasadar is using:
<held> an oilstone
<worn on head> an ivory horned warmask marked with the whirlwind
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a necklace of dark ivy
<worn about body> an earthen brown mantle
<slung on back> an axe harness
<worn on hands> a pair of black leather fingerless gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a wicked knife bladed axe
<worn on legs> a set of patchwork camouflaged leggings
<worn on feet> a pair of shadowmauler skin boots

You attempt to peek at the inventory:
You can't see anything.

* S HP:Scratched MV:Fresh >
Zeeb draws a curved clear dagger from a gown of shimmering white silk with a flash of
steel.

* S HP:Scratched MV:Fresh >
tt
[taste iron]
You nibble a little bit of the rations.

7
* S HP:Scratched MV:Fresh >
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.

* S HP:Scratched MV:Fresh >

*Alison* has arrived from the east.
e

* S HP:Scratched MV:Fresh >
Whorgomasadar scythes *Alison*'s left leg very hard.

* S HP:Scratched MV:Fresh > *Alison* tries to pierce Whorgomasadar, but he parries
successfully.
Whorgomasadar scythes *Alison*'s left arm very hard.
Caemlyn War Office
[ obvious exits: W ]
No matches found!
West: *Alison* is here, fighting Whorgomasadar.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
A grizzled general commands the armies here.

* S HP:Scratched MV:Full > Caemlyn Barracks
[ obvious exits: N E ]
No matches found!
North: *Corath* is standing here, riding a bloodstock stallion.
East: An elite soldier stands guard here.
*Alison* is lying here, incapacitated.
Zeeb the Master Havoc is here, fighting Alison.
Whorgomasadar the Abhorrent Dogface is here, fighting Alison.
The barracks keeper performs his duties here.

* S HP:Scratched MV:Full > [kill human]
You stab *Alison*'s right leg very hard.
*Alison* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Alison*'s death cry.

---------------


* S HP:Hurt MV:Strong >
ba elyse

Whorgomasadar panics, and attempts to flee!

* S HP:Hurt MV:Strong >
Whorgomasadar avoids being bashed by *Corath* who loses his balance and falls!
Backstab them?!? They are in the throes of battle!

* S HP:Hurt MV:Strong >
A tailor bellows 'TGrMSbwP`d nMQP w_ UO]NbSUQZ LxtT fBifnoz'
The Caemlyn cityguard slashes Whorgomasadar's left leg.
Whorgomasadar tries to scythe *Elyse*, but she deflects the blow.
Whorgomasadar leaves west.

* S HP:Hurt MV:Strong >
ba elyse

Whorgomasadar has arrived from the west.

* S HP:Hurt MV:Strong > The Caemlyn cityguard tries to slash
Whorgomasadar, but he parries successfully.
A tailor bellows 'HghmSXfDg@ EeUP LU ODzc@@p]L vKd_ pj`\WKq'
The Caemlyn city alarm sounds loudly in the distance.
You silently approach your victim...


*Elyse* releases streaks of Fire at Whorgomasadar, who screams in pain.

-
=+
*
Whorgomasadar panics, and attempts to flee!

*
+
*Elyse* stabs Whorgomasadar's left leg hard.
The Caemlyn cityguard tries to slash Whorgomasadar, but he deflects the blow.
*Corath* tries to slash Whorgomasadar, but he deflects the blow.

=
Whorgomasadar leaves west.

-
*Corath* tries to slash you, but you deflect the blow.

-
Whorgomasadar has arrived from the west.

=
+*
*Corath* stops riding a bloodstock stallion.
Ooops. Your clumsy execution broadcasts your intentions.

f
* S HP:Hurt MV:Strong - Corath: Wounded >

*Elyse* tries to stab you, but you deflect the blow.
The Caemlyn cityguard joins Corath's fight!
A small dog panics, and attempts to flee!
A small dog leaves west.

* S HP:Hurt MV:Strong - Corath: Wounded >
e
na clumsied elyse

-------------------



1
* S HP:Hurt MV:Strong > Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A city lamplighter stands nearby, attending his duties.
East: A man is here.
South: A black dog is here, wagging its tail.
West: A Valon guardsman is on duty here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Keser* is standing here.
*Elyse* is standing here, riding a warhorse.
*Arturos* is standing here.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [ba h.human]
You silently approach your victim...


-=
+*
Zeeb has arrived from the west.

*
+=
You swiftly dodge *Elyse*'s attempt to stab you.

-
*Corath* has arrived from the west, riding a bloodstock stallion.
*Erulisse* has arrived from the west, riding a pale destrier.
A Valon guardsman has arrived from the west.

-
=+
*
*Keser* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!

----------------


Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A ragged looking man asks for spare coins.
South: A black dog is here, wagging its tail.
West: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman is on duty here.
*Erulisse* is standing here, riding a pale destrier.
*Corath* is standing here, riding a bloodstock stallion.
*Keser* is standing here.
*Elyse* is standing here, riding a warhorse.
*Arturos* is standing here.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [ba h.keser]
You silently approach your victim...


-=+
*
*Arturos* tries to blast you, but you deflect the blow.

*
+=-
*Erulisse* tries to pierce you, but you deflect the blow.
*Corath* tries to slash you, but you deflect the blow.


-=
*Elyse* leaves east riding a warhorse.

+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Strong - Arturos: Scratched >
*Erulisse* tries to pierce you, but you deflect the blow.
*Arturos* tries to blast you, but you deflect the blow.

* S HP:Hurt MV:Strong - Arturos: Scratched >
f

Whorgomasadar narrates 'wut'

* S HP:Hurt MV:Strong - Arturos: Scratched >

*Corath* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Strong - Arturos: Scratched >

A beggar has arrived from the north.
*Corath* slashes your body into bloody fragments!

* S HP:Wounded MV:Strong - Arturos: Scratched >
You panic and attempt to flee!


*Corath* tries to slash you, but you parry successfully.
You stab *Arturos*'s right hand.

-------------


*Erulisse* has arrived from the south, riding a pale destrier.
A Valon guardsman has arrived from the south.
You panic and attempt to flee!


The Caemlyn city alarm sounds loudly in the distance.
The Caemlyn city alarm sounds loudly in the distance.


*Keser* tries to blast you, but you deflect the blow.

h

You flee head over heels.
A Wide Boulevard
[ obvious exits: E W U ]
Zone: Outer Caemlyn
East: A shifty looking fellow patrols the streets picking up discarded belongings.
West: You sense a hidden life form in the area...
Up: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

1
* S HP:Wounded MV:Strong >
*Erulisse* has arrived from the west, riding a pale destrier.
A Valon guardsman has arrived from the west.
*Corath* has arrived from the west, riding a bloodstock stallion.
*Arturos* has arrived from the west.
[ba h.human]
You silently approach your victim...


*Erulisse* tries to pierce you, but you parry successfully.

-
=+
*
*Elyse* has arrived from the east, riding a warhorse.


*Elyse* tries to stab you, but you parry successfully.
Whorgomasadar narrates 'we need to move together?'

*+
=-
*Elyse* tries to stab you, but you parry successfully.
*Erulisse* tries to pierce you, but you parry successfully.


-=
*Corath* tries to slash you, but you parry successfully.

+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Wounded MV:Strong - Erulisse: Scratched >
f

*Elyse* tries to stab you, but you parry successfully.

n
* S HP:Wounded MV:Strong - Erulisse: Scratched >
e

A bartender bellows 'JMLEoa]PBO MJur SA SYCTgnZtw zr`O KoRYAPM'

u
* S HP:Wounded MV:Strong - Erulisse: Scratched >

A bartender bellows 'QvlosocULC rUn? wd YqXWW^?Vd mVFc yEumjae'
*Corath* tries to slash you, but you parry successfully.
*Erulisse* tries to pierce you, but you parry successfully.
Your body is pierced by razor sharp ice spikes sent by *Erulisse*!
You dodge a bash from *Corath* who loses his balance and falls!

* S HP:Wounded MV:Strong - Erulisse: Scratched >

Ouch! That Really did HURT!

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Elyse*!

u
*Corath* tries to slash you, but you parry successfully.
You stab *Erulisse*'s body.
You flee head over heels.
A Wide Boulevard
[ obvious exits: E S W ]
Zone: Outer Caemlyn
East: A man is here.
South: A shifty looking fellow patrols the streets picking up discarded belongings.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shifty looking fellow patrols the streets picking up discarded belongings.
A stout looking guard is here, walking the streets of Caemlyn.
A young woman walks by.
A Wide Boulevard
[ obvious exits: E W U ]
Zone: Outer Caemlyn
East: A shifty looking fellow patrols the streets picking up discarded belongings.
Up: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Elyse* is standing here, riding a warhorse.
*Arturos* is standing here.
*Corath* is standing here, riding a bloodstock stallion.
A Valon guardsman is on duty here.
*Erulisse* is standing here, riding a pale destrier.

* S HP:Battered MV:Strong > *Corath* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Battered MV:Strong - Corath: Hurt > You stab *Corath*'s head.
No way! You're fighting for your life!

f
* S HP:Battered MV:Strong - Corath: Hurt > No way! You're fighting for your life!

* S HP:Battered MV:Strong - Corath: Hurt > No way! You're fighting for your life!

Tic in 7 seconds!
* S HP:Battered MV:Strong - Corath: Hurt >
u

You panic and attempt to flee!
You gasp in pain as streaks of fire from *Elyse* burn your body!


*Erulisse* tries to pierce you, but you parry successfully.

n
e
You flee head over heels.

----------------

errr - snapshot moving forward for later pk - and will come back



*Corath* has arrived from the east, riding a bloodstock stallion.
*Dunmar* has arrived from the east, riding a warhorse.

* S HP:Hurt MV:Winded > [ba h.human]
You silently approach your victim...


-=
*Corath* tries to slash you, but you deflect the blow.

+*
*+
=
*Iblis* says 'XGcUPH bl?'

-
Razhak narrates 'follow bollix'

-
=+
*Dunmar* tries to scythe you, but you deflect the blow.

*
You can't backstab a fighting person, too alert!

--------------

Gralin and Iblis get low and flee this fight

You
narrate 'we got this'

tt
l
* S HP:Scratched MV:Fresh - a hideous trolloc: Healthy - Corath: Wounded > [kill
human]
You do the best you can!

* S HP:Scratched MV:Fresh - a hideous trolloc: Healthy - Corath: Wounded > [ch mood
wimpy]
Mood changed to: Wimpy
Wimpy reset to: 197 hit points.

2
* S HP:Scratched MV:Fresh - a hideous trolloc: Healthy - Corath: Wounded > [taste
iron]
You nibble a little bit of the rations.

* S HP:Scratched MV:Fresh - a hideous trolloc: Healthy - Corath: Wounded > *Corath*
slashes a hideous trolloc's body very hard.
Whorgomasadar scythes *Dunmar*'s right leg hard.
A hideous trolloc cleaves Corath's right arm.
Halcyon pierces *Dunmar*'s body.
You barely stab *Corath*'s left foot.
*Dunmar* scythes Razhak's body very hard.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
*Corath* is here, fighting a hideous trolloc, riding a bloodstock stallion.
Whorgomasadar the Abhorrent Dogface is here, fighting Dunmar.
Halcyon the Master Havoc is here, fighting Dunmar.
A raven is visible flying high in the sky.
*Dunmar* is here, fighting Razhak, riding a warhorse.
Conejita the Dark Master is here, fighting Corath.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, fighting Corath.
Razhak the Myrddraal is sitting here, riding a shadow stallion.
*Dunmar* avoids being bashed by Whorgomasadar who loses his balance and falls!

2
* S HP:Scratched MV:Fresh - a hideous trolloc: Scratched - Corath: Wounded >
[kill human]
You do the best you can!

* S HP:Scratched MV:Fresh - a hideous trolloc: Scratched - Corath: Wounded >
Halcyon pierces *Dunmar*'s left foot.

2
* S HP:Scratched MV:Fresh - a hideous trolloc: Scratched - Corath: Wounded > [kill
human]
You do the best you can!

* S HP:Scratched MV:Fresh - a hideous trolloc: Scratched - Corath: Wounded >
*Corath* panics, and attempts to flee!

* S HP:Scratched MV:Fresh - a hideous trolloc: Scratched - Corath: Wounded >
*Corath* leaves south riding a bloodstock stallion.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

2
* S HP:Scratched MV:Fresh >

Whorgomasadar is now a member of Razhak's group.

* S HP:Scratched MV:Fresh > [kill human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Fresh >
*Corath* has arrived from the south, riding a bloodstock stallion.

* S HP:Scratched MV:Fresh >
Whorgomasadar barely scythes *Dunmar*'s left leg.
Halcyon pierces *Dunmar*'s left leg hard.
*Dunmar* scythes Razhak's body.
Conejita pounds *Corath*'s left foot hard.

* S HP:Scratched MV:Fresh >

*Dunmar* panics, and attempts to flee!
*Corath* panics, and attempts to flee!

alias a steal axe corath
a
* S HP:Scratched MV:Fresh >
*Dunmar* leaves east riding a warhorse.
*Dunmar* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Fresh >
Halcyon pierces *Dunmar*'s head.

* S HP:Scratched MV:Fresh > *Corath* leaves south riding a bloodstock stallion.
Ok.

* S HP:Scratched MV:Fresh > [steal axe corath]
Steal what from who?

* S HP:Scratched MV:Fresh >

Whorgomasadar scythes *Dunmar*'s left arm hard.

* S HP:Scratched MV:Fresh >
2

Razhak sends *Dunmar* sprawling with a powerful bash!

* S HP:Scratched MV:Fresh >
Razhak scythes *Dunmar*'s body hard.
Halcyon pierces *Dunmar*'s body hard.

2
2
* S HP:Scratched MV:Fresh >
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Fresh > Razhak gives a hideous trolloc an order.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

2
* S HP:Scratched MV:Fresh > [kill human]
The fighting is too thick and heavy for you to enter the fray!

2
* S HP:Scratched MV:Fresh >

Razhak scythes *Dunmar*'s body.
Halcyon pierces *Dunmar*'s right arm hard.

* S HP:Scratched MV:Fresh > [kill human]
The fighting is too thick and heavy for you to enter the fray!

ss
* S HP:Scratched MV:Fresh > [kill human]
The fighting is too thick and heavy for you to enter the fray!

dd
* S HP:Scratched MV:Fresh >
[sheath ]
You sheath a pair of moonstone hilted dirks into a red tabard with a vivid red cloak.

* S HP:Scratched MV:Fresh >
Razhak scythes *Dunmar*'s left foot.
Whorgomasadar scythes *Dunmar*'s body.
Halcyon pierces *Dunmar*'s body.
[draw axe]
You don't seem to have a sheathed weapon.

* S HP:Scratched MV:Fresh >
wield axe
You wield a copper headed throwing axe.

2
* S HP:Scratched MV:Fresh >
2
2
Razhak scythes *Dunmar*'s body hard.
Halcyon pierces *Dunmar*'s right arm hard.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Fresh > *Corath* has arrived from the south, riding a bloodstock
stallion.
*Corath* leaves east riding a bloodstock stallion.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

2
2
* S HP:Scratched MV:Fresh > [kill human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Fresh >
*Dunmar* panics, and attempts to flee!

2
* S HP:Scratched MV:Fresh > Razhak scythes *Dunmar*'s body.
Whorgomasadar scythes *Dunmar*'s right leg hard.
Halcyon pierces *Dunmar*'s body.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

2
* S HP:Scratched MV:Fresh > [kill human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Fresh > [kill human]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Fresh >
*Dunmar* leaves south riding a warhorse.

* S HP:Scratched MV:Fresh > [kill human]
They aren't here.

2
2
* S HP:Scratched MV:Fresh >
[kill human]
They aren't here.

2
* S HP:Scratched MV:Fresh >
2
[kill human]
They aren't here.

2
* S HP:Scratched MV:Fresh > [kill human]
They aren't here.

2
* S HP:Scratched MV:Fresh > [kill human]
They aren't here.

* S HP:Scratched MV:Fresh > *Dunmar* has arrived from the south, riding a warhorse.
Conejita pounds *Dunmar*'s body hard.
[kill human]
You scythe *Dunmar*'s body.
Whorgomasadar scythes *Dunmar*'s left foot.

2
* S HP:Scratched MV:Fresh - Conejita: Wounded - Dunmar: Critical >
Whorgomasadar scythes *Dunmar*'s left arm hard.
You barely scythe *Dunmar*'s body.
*Dunmar* scythes Conejita's body.
Conejita pounds *Dunmar*'s body.

2
* S HP:Scratched MV:Fresh - Conejita: Wounded - Dunmar: Critical > [kill human]
You do the best you can!

* S HP:Scratched MV:Fresh - Conejita: Wounded - Dunmar: Critical > [kill human]
You do the best you can!

* S HP:Scratched MV:Fresh - Conejita: Wounded - Dunmar: Critical > [kill human]
You do the best you can!

* S HP:Scratched MV:Fresh - Conejita: Wounded - Dunmar: Critical >

*Dunmar* panics, and attempts to flee!

* S HP:Scratched MV:Fresh - Conejita: Wounded - Dunmar: Critical >

Whorgomasadar scythes *Dunmar*'s body.
You scythe *Dunmar*'s left arm.
*Dunmar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dunmar*'s death cry.

------------------

*Adael* has arrived from the east, riding a white destrier.

* S HP:Scratched MV:Tiring >
*Adael* leaves west riding a white destrier.

* S HP:Scratched MV:Tiring > *Adael* is standing here, riding a white destrier.
An artifact collector stands here, searching specific items.
A man is here.
The Fal Dara town crier stands here, spreading the news.

whe
* S HP:Scratched MV:Tiring >
h
1
Players in your Zone
--------------------
Bollix - Merchant's Row
Zeeb - Merchants Row
You catch the scent of horses nearby.

* S HP:Scratched MV:Tiring > *Adael* has arrived from the west, riding a white
destrier.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [ba h.human]
You silently approach your victim...
Zeeb narrates 'on corath inside'


Zeeb narrates 'crit'

-
=
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 61.898 seconds.
You are hungry.

Starting tic timer.

+*
*+
=-
*Adael* tries to slash you, but you parry successfully.


-
f
tt
=+
n
Cancelled.
You tickle *Adael*'s head with your stab.
You panic and attempt to flee!

You flee head over heels.
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
South: The old seamstress stands here smiling.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
[taste iron]
You nibble a little bit of the rations.
Zeeb narrates 'rip'

n
-----------------


A soldier joins a sergeant's fight!
A Shienaran guard joins a sergeant's fight!
A soldier joins a sergeant's fight!
A Shienaran guard joins a sergeant's fight!
An elite Shienaran guard joins a sergeant's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a sergeant's fight!
A Borderguard trainee joins a sergeant's fight!
Uno Nomesta joins an elite Shienaran guard's fight!
You swiftly dodge *Iblis*'s attempt to pierce you.
A sergeant has arrived from the east.
Razhak tries to scythe *Iblis*, but he parries successfully.
You panic and attempt to flee!


Conejita leaves north.


Zeeb assumes an offensive striking posture.


*Iblis* panics, and attempts to flee!

alias q kill iblis
q

Conejita has arrived from the north.

q
You flee head over heels.
North End of the Eastern Wing
[ obvious exits: N S W ]
Zone: Fal Dara
North: An armorsmith's assistant stands here, ready to trade.
South: A tall, well-dressed noble strolls arrogantly by.
West: Conejita the Dark Master is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Ok.

q
* S HP:Wounded MV:Tiring > [kill iblis]
They aren't here.

* S HP:Wounded MV:Tiring > A sergeant bellows 'cofUV oJW d^sK Qfkqa xCwQlBvI JNu ZcOv
XnPocSCD'
A sergeant bellows 'QvyBD mv@ KBu_ F\fFx KurkQVq\ ?iz HgPS bFN_lIXy'
*Iblis* has arrived from the west.
[kill iblis]
You try to stab *Iblis*, but he parries successfully.


Argh too complicated posting this bit, I caught him maybe 5 times, then blocked and he died


They aren't here.

* S HP:Wounded MV:Winded > Razhak narrates 'rop iblis'
[kill human]
They aren't here.
Zeeb narrates 'dead'

9
* S HP:Wounded MV:Winded > [kill human]


---------------------

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 1:38 am

q
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: Conejita the Dark Master is standing here.
South: An artifact collector stands here, searching specific items.
A hanging lantern lights the path.
*Adael* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
Conejita the Dark Master is standing here.
Whorgomasadar the Abhorrent Dogface is here, fighting a white destrier.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Razhak the Myrddraal is here, fighting a white destrier.
Halcyon the Master Havoc is standing here.
A white destrier is here, fighting Whorgomasadar.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Battered MV:Winded > Conejita leaves south.
[kill adael]
They aren't here.

* S HP:Battered MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: Zeeb the Master Havoc is standing here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded > [kill adael]
They aren't here.

s
* S HP:Battered MV:Winded > Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
South: A grizzled Shienaran veteran looks on.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A pale destrier stands here, adorned with the white flame of Tar Valon.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

s
q
* S HP:Battered MV:Winded > [kill adael]
They aren't here.

s
q
* S HP:Battered MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: Zeeb the Master Havoc is standing here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.

s
* S HP:Battered MV:Winded > On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a white destrier is lying here.
A hanging lantern lights the path.
Zeeb the Master Havoc is standing here.
Whorgomasadar the Abhorrent Dogface is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Razhak the Myrddraal is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

q
* S HP:Battered MV:Winded > [kill adael]
They aren't here.

s
q
* S HP:Battered MV:Winded > Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: Whorgomasadar the Abhorrent Dogface is standing here.
South: A Shienaran guard patrols here, watching you carefully.
A hanging lantern lights the path.
Zeeb the Master Havoc is standing here.
Conejita the Dark Master is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

s
* S HP:Battered MV:Winded > [kill adael]
They aren't here.

q
* S HP:Battered MV:Winded > The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
North: Zeeb the Master Havoc is standing here.
East: A man is here.
South: A grizzled Shienaran veteran looks on.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
Halcyon the Master Havoc is here, fighting a Shienaran guard.
An artifact collector stands here, searching specific items.
A Shienaran guard is here, fighting Halcyon.
The Fal Dara town crier stands here, spreading the news.

* S HP:Battered MV:Winded > [kill adael]
They aren't here.

* S HP:Battered MV:Winded > A Shienaran guard leaves north.
Halcyon panics, and attempts to flee!
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
North: Halcyon the Master Havoc is here, fighting a Shienaran guard.
South: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Winded > [kill adael]
They aren't here.

s
q
* S HP:Battered MV:Winded > The grizzled veteran tries to scythe you, but you deflect
the blow.
The grizzled veteran joins the grizzled veteran's fight!
No way! You're fighting for your life!

s
* S HP:Battered MV:Winded - the grizzled veteran: Healthy > [kill adael]
They aren't here.

q
* S HP:Battered MV:Winded - the grizzled veteran: Healthy > No way! You're fighting
for your life!

s
* S HP:Battered MV:Winded - the grizzled veteran: Healthy > [kill adael]
They aren't here.

q
f
* S HP:Battered MV:Winded - the grizzled veteran: Healthy > The grizzled veteran
tries to scythe you, but you dodge the attack.
You stab the grizzled veteran's body hard.
You swiftly dodge the grizzled veteran's attempt to scythe you.
Halcyon has arrived from the north.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > [kill adael]
They aren't here.

s
s
* S HP:Battered MV:Winded - the grizzled veteran: Scratched > No way! You're
fighting for your life!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > [kill adael]
They aren't here.

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > You stab the grizzled
veteran's body hard.
PANIC! You couldn't escape!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched > No way! You're
fighting for your life!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched >
A Shienaran guard has arrived from the south.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - the grizzled veteran: Scratched >
f
s
s
PANIC! You couldn't escape!
Whorgomasadar narrates 'adael batt'

whe
* S HP:Battered MV:Winded - the grizzled veteran: Scratched > The grizzled veteran
tries to scythe you, but you deflect the blow.
You stab the grizzled veteran's left leg very hard.
The grizzled veteran tries to scythe you, but you deflect the blow.
A Shienaran guard leaves north.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - the grizzled veteran: Hurt > No way! You're fighting for
your life!

* S HP:Battered MV:Winded - the grizzled veteran: Hurt > Players in your Zone
--------------------
Conejita - The Crossing
Halcyon - Merchant's Row
Bollix - Main Road
Zeeb - Before the Keep
Whorgomasadar - On the Drawbridge
Razhak - On the Drawbridge

f
* S HP:Battered MV:Winded - the grizzled veteran: Hurt >
s
s
You panic and attempt to flee!

Tic in 7 seconds!

The grizzled veteran tries to scythe you, but you deflect the blow.
The grizzled veteran tries to scythe you, but you parry successfully.

You flee head over heels.
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
South: A mangy cat scurries around trying not to get stepped on.
West: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A simple man blends into the crowd of the city.
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
North: An elite Shienaran guard attends his duties.
East: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
West: A scarred Shienaran soldier with a topknot stands here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.

* S HP:Battered MV:Winded >
Fal Dara Outer Gate
[ obvious exits: N W ]
Zone: Fal Dara
North: A mangy cat scurries around trying not to get stepped on.
West: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
A city lamplighter stands nearby, attending his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.

* S HP:Battered MV:Winded >
n
w
The Shienaran gatekeeper tries to slash you, but you parry successfully.
A city lamplighter tries to hit you, but you dodge the attack.
A city lamplighter tries to hit you, but you dodge the attack.
The gleeman joins a city lamplighter's fight!
The gleeman gesticulates strangely.
The gleeman panics, and attempts to flee!
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves west.
You stab the Shienaran gatekeeper's right arm hard.
The Shienaran gatekeeper tries to slash you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 62.941 seconds.
You are hungry.

Starting tic timer.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - the Shienaran gatekeeper: Scratched >
The gleeman leaves west.

scan w
* S HP:Battered MV:Winded - the Shienaran gatekeeper: Scratched > No way! You're
fighting for your life!

* S HP:Battered MV:Winded - the Shienaran gatekeeper: Scratched >
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.

f
* S HP:Battered MV:Winded - the Shienaran gatekeeper: Scratched >
You panic and attempt to flee!


Razhak narrates 'we all ok?'

tt

You swiftly dodge a city lamplighter's attempt to hit you.
You swiftly dodge the Shienaran gatekeeper's attempt to slash you.

You flee head over heels.
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
North: An elite Shienaran guard attends his duties.
East: A man is here.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
West: A scarred Shienaran soldier with a topknot stands here.
A glowing portal hovers here forming a gateway to another place.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.
[taste iron]
You nibble a little bit of the rations.

* S HP:Battered MV:Winded >

*Erulisse* steps out from the gateway.
A crow follows Erulisse out from the gateway.
A Valon guardsman follows Erulisse out from the gateway.

* S HP:Battered MV:Winded >
nanods i low batt
Arglebargle, glop-glyf!?!

w
* S HP:Battered MV:Winded >
*Erulisse* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Winded - Erulisse: Healthy >
You barely stab *Erulisse*'s head.
A mangy cat growls menacingly.
You swiftly dodge *Erulisse*'s attempt to pierce you.
You stab *Erulisse*'s body.

* S HP:Battered MV:Winded - Erulisse: Scratched > No way! You're fighting for your
life!

* S HP:Battered MV:Winded - Erulisse: Scratched >
nf erulisse
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Winded - Erulisse: Scratched >

A mangy cat hits a crow's right wing.
A crow panics, and attempts to flee!
A crow leaves south.
You tickle *Erulisse*'s body with your stab.
*Erulisse* tries to pierce you, but you deflect the blow.
A mangy cat leaves south.

na alls n
* S HP:Battered MV:Winded - Erulisse: Scratched >
You narrate 'alls n'

* S HP:Battered MV:Winded - Erulisse: Scratched >
na erulisse
You narrate 'erulisse'

* S HP:Battered MV:Winded - Erulisse: Scratched >

Whorgomasadar narrates 'is faint btw raz'

na alls n
* S HP:Battered MV:Winded - Erulisse: Scratched >
You barely stab *Erulisse*'s body.
*Erulisse* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Winded - Erulisse: Scratched >
7
You narrate 'alls n'

* S HP:Battered MV:Winded - Erulisse: Scratched > [ch mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Winded - Erulisse: Scratched >
You stab *Erulisse*'s body.

* S HP:Battered MV:Winded - Erulisse: Hurt >
Razhak has arrived from the north.
Zeeb has arrived from the north.
Whorgomasadar has arrived from the north.
A shadow stallion has arrived from the north.
Conejita has arrived from the north.

* S HP:Battered MV:Winded - Erulisse: Hurt >
Razhak scythes a Valon guardsman's body hard.

* S HP:Battered MV:Winded - Erulisse: Hurt >

*Erulisse* gives a Valon guardsman an order.
Whorgomasadar gives a water skin to Zeeb.

* S HP:Battered MV:Winded - Erulisse: Hurt >
*Erulisse* panics, and attempts to flee!
Whorgomasadar scythes a Valon guardsman's body very hard.

* S HP:Battered MV:Winded - Erulisse: Hurt >
Whorgomasadar scythes a Valon guardsman's body extremely hard.
A Valon guardsman barely tickles Razhak's body with his hit.
You stab *Erulisse*'s body.
*Erulisse* tries to pierce you, but you deflect the blow.
*Erulisse* leaves west.

* S HP:Battered MV:Winded >
alias q kill erulisse
q
q
q
Ok.

* S HP:Battered MV:Winded > A mangy cat has arrived from the north.
The grizzled veteran has arrived from the north.
[kill erulisse]
They aren't here.

w
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > Razhak sends a Valon guardsman sprawling with a powerful
bash!
Fal Dara Barracks
[ obvious exits: E W ]
No matches found!
East: A grizzled Shienaran veteran looks on.
West: *Erulisse* is standing here.
A scarred Shienaran soldier with a topknot stands here.
The barracks keeper performs his duties here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded >
q
[kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.
Zeeb has arrived from the east.

q
* S HP:Battered MV:Winded >
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
q
* S HP:Battered MV:Winded >
[kill erulisse]
They aren't here.
Zeeb leaves west.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

na block
* S HP:Battered MV:Winded >
q
You narrate 'block'

q
* S HP:Battered MV:Winded >
e
q
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.
Whorgomasadar narrates 'drink skin zeeb'

q
* S HP:Battered MV:Winded > Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A simple man blends into the crowd of the city.
East: Razhak the Myrddraal is here, fighting the grizzled veteran.
South: A mangy cat scurries around trying not to get stepped on.
West: A scarred Shienaran soldier with a topknot stands here.
A glowing portal hovers here forming a gateway to another place.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting Whorgomasadar.
The grizzled veteran is here, fighting Conejita.
Conejita the Dark Master is here, fighting the grizzled veteran.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Whorgomasadar the Abhorrent Dogface is here, fighting a Valon guardsman.
A Valon guardsman is here, fighting Whorgomasadar.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.
Whorgomasadar panics, and attempts to flee!

q
* S HP:Battered MV:Winded > Conejita leaves west.
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded >
The grizzled veteran tries to scythe Whorgomasadar, but he parries successfully.
A Valon guardsman tries to hit Whorgomasadar, but he deflects the blow.
Whorgomasadar scythes a Valon guardsman's body hard.
Whorgomasadar leaves south.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded >
Razhak has arrived from the east.

q
* S HP:Battered MV:Winded > The grizzled veteran leaves south.
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > Razhak leaves west.
You follow Razhak.

Fal Dara Barracks
[ obvious exits: E W ]
No matches found!
East: You sense a hidden life form in the area...
West: *Erulisse* is standing here.
Razhak the Myrddraal is standing here.
Zeeb the Master Havoc is standing here.
Conejita the Dark Master is standing here.
A scarred Shienaran soldier with a topknot stands here.
The barracks keeper performs his duties here.
A shadow stallion has arrived from the east.
[kill erulisse]
They aren't here.
Zeeb leaves east.

q
* S HP:Battered MV:Winded >
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > Razhak leaves west.
You follow Razhak.

Fal Dara War Office
[ obvious exits: E ]
No matches found!
East: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a colossal sword with an iron pommel is hidden here.
You notice a backpack is hidden here.
Razhak the Myrddraal is standing here.
*Erulisse* is standing here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier stands guard here.
A grizzled general commands the armies here.
A shadow stallion has arrived from the east.
Conejita has arrived from the east.
[kill erulisse]
You barely stab *Erulisse*'s left leg.

* S HP:Battered MV:Winded - Erulisse: Hurt > Razhak scythes *Erulisse*'s right leg.
[kill erulisse]
You do the best you can!

q
* S HP:Battered MV:Winded - Erulisse: Hurt > [kill erulisse]
You do the best you can!

* S HP:Battered MV:Winded - Erulisse: Hurt >
*Erulisse* panics, and attempts to flee!
[kill erulisse]
You do the best you can!

* S HP:Battered MV:Winded - Erulisse: Hurt >
f

*Erulisse* leaves east.
*Erulisse* has arrived from the east.

e
* S HP:Battered MV:Winded > PANIC! You couldn't escape!

q
* S HP:Battered MV:Winded >
Conejita pounds *Erulisse*'s right leg hard.

* S HP:Battered MV:Winded >
An elite soldier tickles Razhak's body with his slash.
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
A grizzled general joins an elite soldier's fight!
A grizzled general slashes your right hand very hard.
You panic and attempt to flee!
An elite soldier slashes a shadow stallion's head hard.
An elite soldier barely tickles Conejita's body with his slash.
An elite soldier tries to slash you, but you deflect the blow.
An elite soldier slashes a shadow stallion's body hard.
An elite soldier tickles Razhak's body with his slash.
*Erulisse* pierces Conejita's left leg.
Conejita pounds *Erulisse*'s body.

f

*Erulisse* panics, and attempts to flee!

You flee head over heels.
Fal Dara Barracks
[ obvious exits: E W ]
No matches found!
East: The grizzled veteran is here, fighting Zeeb.
West: *Erulisse* is here, fighting Conejita.
A scarred Shienaran soldier with a topknot stands here.
The barracks keeper performs his duties here.
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
North: Whorgomasadar the Abhorrent Dogface is standing here.
East: A man is here.
South: A grizzled Shienaran veteran looks on.
West: A scarred Shienaran soldier with a topknot stands here.
A glowing portal hovers here forming a gateway to another place.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting Zeeb.
Zeeb the Master Havoc is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Zeeb.
A Valon guardsman is on duty here.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.

q
e
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.
Zeeb narrates 'gralin stabbing care'

q
* S HP:Battered MV:Winded > The Lane
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A man is here.
East: A master blacksmith is here, hard at work.
South: A figure stands here, ready to collect unwanted things.
West: The grizzled veteran is here, fighting Zeeb.
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > The Fal Dara Master Blacksmith's
[ obvious exits: W ]
Zone: Fal Dara
West: A man is here.
The master blacksmith's forge is here, blasted by a fierce fire.
A master blacksmith is here, hard at work.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > Razhak narrates 'abshed her'
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded >
[kill erulisse]
They aren't here.

w
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

w
* S HP:Battered MV:Winded >
The Lane
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A man is here.
East: A master blacksmith is here, hard at work.
South: A figure stands here, ready to collect unwanted things.
West: The grizzled veteran is here, fighting Zeeb.
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.

q
* S HP:Battered MV:Winded >
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
North: Whorgomasadar the Abhorrent Dogface is standing here.
East: A man is here.
South: A grizzled Shienaran veteran looks on.
West: A scarred Shienaran soldier with a topknot stands here.
A glowing portal hovers here forming a gateway to another place.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting Zeeb.
Zeeb the Master Havoc is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Zeeb.
A Valon guardsman is on duty here.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.

q
q
* S HP:Battered MV:Winded >
Zeeb pierces the grizzled veteran's left hand.
The grizzled veteran tries to scythe Zeeb, but he parries successfully.
The grizzled veteran tries to scythe Zeeb, but he parries successfully.
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.
Zeeb panics, and attempts to flee!

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded >
The grizzled veteran has arrived from the south.
[kill erulisse]
They aren't here.

scan
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > North: *Gralin* is standing here.
East: A man is here.
South: A mangy cat scurries around trying not to get stepped on.
West: Razhak the Myrddraal is standing here.

* S HP:Battered MV:Winded >
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded > The grizzled veteran tries to scythe Zeeb, but he parries
successfully.
The grizzled veteran tries to scythe Zeeb, but he parries successfully.
The grizzled veteran leaves north.
[kill erulisse]
They aren't here.

q
* S HP:Battered MV:Winded >
q
[kill erulisse]
They aren't here.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

w
q
* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.
Zeeb leaves south.

* S HP:Battered MV:Winded > Fal Dara Barracks
[ obvious exits: E W ]
No matches found!
East: You sense a hidden life form in the area...
West: Razhak the Myrddraal is here, fighting Erulisse.
A scarred Shienaran soldier with a topknot stands here.
The barracks keeper performs his duties here.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded >
22

*Erulisse* has arrived from the west.
*Erulisse* leaves west.

l
* S HP:Battered MV:Winded >
[kill h.human]
They aren't here.
Zeeb has arrived from the east.

scan
* S HP:Battered MV:Winded > Fal Dara Barracks
A cavernous stone archway forms the entrance to a large, almost palace-like
building which appears to be used as a barracks for the Shienaran Lancers,
as well as to house any foreign soldiers wishing to join the fight against
the Shadow. A glimpse down a corridor and through a distant doorway reveals
a dorm containing beds, with huge trunks sitting at their feet, a place for
the occupants to store their belongings.
[ obvious exits: E W ]
No matches found!
East: You sense a hidden life form in the area...
West: *Erulisse* is here, fighting Razhak.
Zeeb the Master Havoc is standing here.
A scarred Shienaran soldier with a topknot stands here.
The barracks keeper performs his duties here.

* S HP:Battered MV:Winded >
w
q
East: You sense a hidden life form in the area...
West: *Erulisse* is here, fighting Razhak.

* S HP:Battered MV:Winded >
Fal Dara War Office
[ obvious exits: E ]
No matches found!
East: Zeeb the Master Havoc is standing here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a colossal sword with an iron pommel is hidden here.
You notice a backpack is hidden here.
*Erulisse* is here, fighting Razhak.
Razhak the Myrddraal is here, fighting an elite soldier.
Conejita the Dark Master is here, fighting an elite soldier.
A shadow stallion is here, fighting an elite soldier.
An elite soldier is here, fighting Razhak.
An elite soldier is here, fighting a shadow stallion.
An elite soldier is here, fighting Conejita.
An elite soldier is here, fighting Conejita.
An elite soldier is here, fighting a shadow stallion.
A grizzled general is here, fighting Conejita.
Zeeb has arrived from the east.

* S HP:Battered MV:Winded > [kill erulisse]
You barely stab *Erulisse*'s body.
Zeeb pierces *Erulisse*'s body.

* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered >
Conejita panics, and attempts to flee!

na gralin
* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered >
Razhak panics, and attempts to flee!

* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered > You narrate
'gralin'

7
* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered >
Zeeb barely pierces *Erulisse*'s left leg.
You barely stab *Erulisse*'s body.

l
* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered >
*Erulisse* panics, and attempts to flee!

* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered > Zeeb pierces
*Erulisse*'s left arm.
You stab *Erulisse*'s left arm.
*Erulisse* barely pierces Razhak's body.
A grizzled general barely slashes Conejita's left leg.
An elite soldier barely slashes Conejita's left hand.
An elite soldier mounts an attack against Razhak, but weak nerves get the better of
him.
A shadow stallion tries to hit an elite soldier, but he deflects the blow.
An elite soldier slashes a shadow stallion's left arm very hard.
An elite soldier barely tickles Conejita's right hand with his slash.
An elite soldier slashes a shadow stallion's body hard.
[ch mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered > Conejita leaves
east.
Fal Dara War Office
This chamber is a prime example of military chaotic efficiency. Several
tables stand in the room, each with its own purpose. A table in the corner
bears refreshments, while against the wall a desk stands at the ready for
any missives to be written. A chandelier bearing many mirrored candles
hangs above a massive table which is covered with maps in various sizes,
showing troop deployments and supply- and messenger lines.
[ obvious exits: E ]
No matches found!
East: Conejita the Dark Master is standing here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a colossal sword with an iron pommel is hidden here.
Zeeb the Master Havoc is here, fighting Erulisse.
*Erulisse* is here, fighting Razhak.
Razhak the Myrddraal is here, fighting an elite soldier.
A shadow stallion is here, fighting an elite soldier.
An elite soldier is here, fighting Razhak.
An elite soldier is here, fighting a shadow stallion.
An elite soldier stands guard here.
An elite soldier stands guard here.
An elite soldier is here, fighting a shadow stallion.
A grizzled general commands the armies here.

* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered >

Zeeb narrates 'she batt'

* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered >
*Erulisse* panics, and attempts to flee!

* S HP:Battered MV:Winded - Razhak: Battered - Erulisse: Battered >
Razhak leaves east.

* S HP:Battered MV:Winded - Zeeb: Battered - Erulisse: Battered >
f
2
You panic and attempt to flee!


*Erulisse* tries to pierce Zeeb, but he deflects the blow.
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
A grizzled general joins an elite soldier's fight!
Zeeb pierces *Erulisse*'s body.
A shadow stallion tries to hit an elite soldier, but he deflects the blow.
An elite soldier slashes a shadow stallion's right leg very hard.
An elite soldier slashes a shadow stallion's left arm very hard.
*Erulisse* leaves east.
*Erulisse* has arrived from the east.


*Erulisse* panics, and attempts to flee!
*Erulisse* leaves east.


Zeeb panics, and attempts to flee!

2

Conejita narrates 'im beat'

You flee head over heels.
Fal Dara Barracks
[ obvious exits: E W ]
No matches found!
East: Conejita the Dark Master is standing here.
West: Zeeb the Master Havoc is here, fighting an elite soldier.
A scarred Shienaran soldier with a topknot stands here.
The barracks keeper performs his duties here.
[kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded >
e
q
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
East: A man is here.
South: A grizzled Shienaran veteran looks on.
West: A scarred Shienaran soldier with a topknot stands here.
A glowing portal hovers here forming a gateway to another place.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Conejita the Dark Master is standing here.
Razhak the Myrddraal is standing here.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.

* S HP:Battered MV:Winded >
n
n
[kill erulisse]
They aren't here.

* S HP:Battered MV:Winded >
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
North: A grizzled Shienaran veteran looks on.
South: Zeeb the Master Havoc is standing here.
West: *Gralin* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A simple man blends into the crowd of the city.

* S HP:Battered MV:Winded > Main Road
[ obvious exits: N S ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: *Gralin* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Winded >

Razhak has arrived from the south.
Conejita has arrived from the south.

* S HP:Battered MV:Winded >
Razhak leaves north.
You follow Razhak.

The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
North: A Shienaran guard patrols here, watching you carefully.
South: Conejita the Dark Master is standing here.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
Zeeb the Master Havoc is standing here.
Razhak the Myrddraal is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.
Conejita has arrived from the south.

* S HP:Battered MV:Winded >
Razhak leaves north.
You follow Razhak.

Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
North: Whorgomasadar the Abhorrent Dogface is standing here.
South: Conejita the Dark Master is standing here.
A hanging lantern lights the path.
Zeeb the Master Havoc is standing here.
Razhak the Myrddraal is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Conejita has arrived from the south.

Tic in 7 seconds!
* S HP:Battered MV:Winded >
Razhak leaves north.
You follow Razhak.

On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a white destrier is lying here.
A hanging lantern lights the path.
Zeeb the Master Havoc is standing here.
Razhak the Myrddraal is standing here.
Whorgomasadar the Abhorrent Dogface is standing here.
You sense a hidden life form in the area...
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Conejita has arrived from the south.

* S HP:Battered MV:Winded >
22
l
[kill h.human]
They aren't here.

* S HP:Battered MV:Winded > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a white destrier is lying here.
A hanging lantern lights the path.
Conejita the Dark Master is standing here.
Zeeb the Master Havoc is standing here.
Razhak the Myrddraal is standing here.
Whorgomasadar the Abhorrent Dogface is standing here.
You sense a hidden life form in the area...
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Battered MV:Winded >
2
2
[kill human]
They aren't here.

* S HP:Battered MV:Winded >
whe
[kill human]
They aren't here.

2
* S HP:Battered MV:Winded >
Players in your Zone
--------------------
Conejita - On the Drawbridge
Bollix - On the Drawbridge
Zeeb - On the Drawbridge
Razhak - On the Drawbridge
Whorgomasadar - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded >
2
You feel your extra strength fading.

Tic length updated to: 61.889 seconds.
Your heartbeat calms down more as you feel less panicked.

Starting tic timer.
You are hungry.

Starting tic timer.
[kill human]
They aren't here.
Zeeb narrates 'faint smell'

* S HP:Battered MV:Winded > [kill human]
They aren't here.

2
* S HP:Battered MV:Winded >
[kill human]
They aren't here.

tt
* S HP:Battered MV:Winded >
l
[taste iron]
You nibble a little bit of the rations.

* S HP:Battered MV:Winded > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a white destrier is lying here.
A hanging lantern lights the path.
Conejita the Dark Master is standing here.
Zeeb the Master Havoc is standing here.
Razhak the Myrddraal is standing here.
Whorgomasadar the Abhorrent Dogface is standing here.
You sense a hidden life form in the area...
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Battered MV:Winded >
2
2
[kill human]
They aren't here.

2
2
* S HP:Battered MV:Winded > [kill human]
They aren't here.
Whorgomasadar narrates 'zeeb got the blood?'

2
* S HP:Battered MV:Winded >
[kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

2
* S HP:Battered MV:Winded > [kill human]
They aren't here.

2
* S HP:Battered MV:Winded > [kill human]
They aren't here.

2
* S HP:Battered MV:Winded > [kill human]
They aren't here.

2
* S HP:Battered MV:Winded >
[kill human]
They aren't here.

i
* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded >
You are carrying:
the war scalp of Dunmar the Human slain in Shienar
a flask stained with human blood
a gown of shimmering white silk
[2] some brown kaf beans
[2] a wealth of gold crowns (60)
a sack of green ivy
[3] a blue pouch of flatwort tea
two copper pennys
a package of iron rations
a plate of roast potatoes and turnips
an oilstone

2
* S HP:Battered MV:Winded >
2
[kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded >
Zeeb narrates 'yeah thnaks'

drop flask
* S HP:Battered MV:Winded >
2
2
You drop a flask stained with human blood.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

2
* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

* S HP:Battered MV:Winded >
g flask
2

Whorgomasadar narrates 'nods'

* S HP:Battered MV:Winded >
You get a flask stained with human blood.

* S HP:Battered MV:Winded > [kill human]
They aren't here.

dr flask
dr flask
* S HP:Battered MV:Winded >
2
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

2
* S HP:Battered MV:Tiring >
2
Your stomach can't contain anymore!
Zeeb gives a water skin to Whorgomasadar.

2
* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

* S HP:Battered MV:Tiring >
2
2
2
[kill human]
They aren't here.

* S HP:Battered MV:Tiring > [kill human]
They aren't here.

whe
* S HP:Battered MV:Tiring > [kill human]
They aren't here.
Whorgomasadar puts a water skin on his belt.

* S HP:Battered MV:Tiring >
Players in your Zone
--------------------
Conejita - On the Drawbridge
Bollix - On the Drawbridge
Zeeb - On the Drawbridge
Razhak - On the Drawbridge
Whorgomasadar - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring >
na where she go? out gate?
whe
You narrate 'where she go? out gate?'

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 1:43 am

blow.
You can barely make out At the Base of a Hill.

* S HP:Battered MV:Tiring >

Zeeb leaves south.

* S HP:Battered MV:Tiring >
enter gate
You step through the gateway.
At the Base of a Hill
[ obvious exits: S ]
Zone: Tar Valon Road North of Caemlyn
A glowing portal hovers here forming a gateway to another place.

* S HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Bollix - At the Base of a Hill

* S HP:Battered MV:Tiring >
tr

Zeeb narrates 'gralin herablist'

* S HP:Battered MV:Tiring >
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a Humanoid leaving south.

* S HP:Battered MV:Tiring >
22

Razhak narrates 'on brigde adael'

* S HP:Battered MV:Tiring > [kill h.human]
They aren't here.

s
* S HP:Battered MV:Tiring >
Razhak narrates 's'
Bend in the Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Bollix - Bend in the Road

s
* S HP:Battered MV:Tiring >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
North:
* S HP:Battered MV:Winded >
tr
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a Humanoid leaving south.

* S HP:Battered MV:Winded >
na erulisse in caem
s
You narrate 'erulisse in caem'

s
* S HP:Battered MV:Winded > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road North of Caemlyn
Door west: bushes
South: A crow is here flying around.

* S HP:Battered MV:Winded >
s
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
South: A draft horse is here.
A crow is here flying around.

* S HP:Battered MV:Winded >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road North of Caemlyn
North: A crow is here flying around.
South: A crow is here flying around.
A draft horse is here.

* S HP:Battered MV:Winded >
Tic in 7 seconds!
s
s
Road through Outer Caemlyn
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
North: A draft horse is here.
A crow is here flying around.

* S HP:Battered MV:Winded >
ti
Road through Outer Caemlyn
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
North: A crow is here flying around.
South: A crow is here flying around.

* S HP:Battered MV:Winded > It is 2 o'clock pm, on the 8th day of the month of Nesan,
year 1288.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Fri Jun 21 15:14:57 2019 EST, last rebooted 15 hours, 12 minutes ago)

* S HP:Battered MV:Winded >
s

Razhak narrates 'gate?'

* S HP:Battered MV:Winded > Outside the Northern Gate of Caemlyn
[ obvious exits: N E S ]
Zone: Tar Valon Road North of Caemlyn
Door south: Northgate
An iron lantern hangs from the wall above the gate.
A crow is here flying around.
A crow is here flying around.
A crow is here flying around.

* S HP:Battered MV:Winded >
Whorgomasadar narrates 'gated?'

cl gate
* S HP:Battered MV:Winded >
7
Ok.

* S HP:Battered MV:Winded >
[ch mood wimpy]
Mood changed to: Wimpy

na yes
* S HP:Battered MV:Winded >
The Northgate is opened from the other side.
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 61.002 seconds.
You are hungry.

Starting tic timer.
You narrate 'yes'
Whorgomasadar narrates 'nods'

* S HP:Wounded MV:Tiring >
na alls n
You narrate 'alls n'

* S HP:Wounded MV:Tiring >
s
e
Inside the Northern Gate of Caemlyn
[ obvious exits: N E W ]
Zone: Outer Caemlyn
Door north: Northgate
North: A crow is here flying around.
East: A young woman walks by.
West: A ragged looking man asks for spare coins.
A small dog is here, barking furiously.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

u
* S HP:Wounded MV:Tiring > The Northern Road
[ obvious exits: E W U ]
Zone: Outer Caemlyn
East: A villager woman performs her daily routine.
West: A small dog is here, barking furiously.
A young woman walks by.
A hunter from Illian searches for the fabled Horn of Valere.
An old man hobbles slowly on his way.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
An old man hobbles slowly on his way.

* S HP:Wounded MV:Tiring >
Skywalk over the Inner City
[ obvious exits: S D ]
Zone: Outer Caemlyn
Down: A young woman walks by.

* S HP:Wounded MV:Tiring >
s
s
Skywalk over the Inner City
[ obvious exits: N S ]
Zone: Outer Caemlyn

tt
* S HP:Wounded MV:Tiring >
Skywalk over the Inner City
[ obvious exits: N D ]
Zone: Outer Caemlyn
Down: A man is here.

* S HP:Wounded MV:Tiring > [taste iron]
You nibble a little bit of the rations.
There's nothing left now.

d
* S HP:Wounded MV:Tiring >
w
A Wide Boulevard
[ obvious exits: E W U ]
Zone: Outer Caemlyn
East: A young woman walks by.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

scan s
* S HP:Wounded MV:Tiring > Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
East: A man is here.
South: A Valon guardsman is on duty here.
West: A black dog is here, wagging its tail.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Wounded MV:Tiring >
A Valon guardsman is on duty here.
*Erulisse* is resting here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

* S HP:Wounded MV:Tiring >
na hitting her ccs
s
2
You narrate 'hitting her ccs'

* S HP:Wounded MV:Tiring > Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: A man is here.
West: A merchant guard eyes you warily, intent on keeping order.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman is on duty here.
*Erulisse* is resting here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

* S HP:Wounded MV:Tiring > [kill human]
You barely stab *Erulisse*'s body.

* S HP:Wounded MV:Tiring - Erulisse: Battered >

*Erulisse* draws a sharp, red stone dagger from a bright red robe with a flash of
steel.
*Erulisse* tries to pierce you, but you deflect the blow.
You barely stab *Erulisse*'s body.

* S HP:Wounded MV:Tiring - Erulisse: Battered >

You stab *Erulisse*'s left arm.
*Erulisse* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Erulisse: Battered >
*Erulisse* leaves north.
*Erulisse* has arrived from the north.

* S HP:Wounded MV:Tiring >
*Erulisse* leaves south.
A Valon guardsman leaves south.

* S HP:Wounded MV:Tiring >
alias q kill erulisse
Ok.

* S HP:Wounded MV:Tiring >
s;h;ba human
A Traveller's Shop
[ obvious exits: N ]
Zone: Outer Caemlyn
North: The Caemlyn town crier stands here, spreading the news.
You notice a dented tankard is hidden here.
A Valon guardsman is on duty here.
*Erulisse* is standing here.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...


-
*Erulisse* tries to pierce you, but you dodge the attack.

=+
*
*Erulisse* tries to pierce you, but you deflect the blow.
A merchant guard joins Erulisse's fight!
A merchant guard joins a merchant guard's fight!
A grocer joins a merchant guard's fight!
A grocer bellows 'BzuLs]_QSK doWMQL DG IiFtbRSxq yQm^ LeQYUgq'

f
*+
=Cancelled.
*Erulisse* panics, and attempts to flee!
You panic and attempt to flee!


*Erulisse* leaves north.
*Erulisse* has arrived from the north.

2

You flee head over heels.
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: *Erulisse* is standing here.
West: A merchant guard eyes you warily, intent on keeping order.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

2
* S HP:Wounded MV:Tiring >
2
[kill human]
They aren't here.

* S HP:Wounded MV:Tiring >
[kill human]
They aren't here.

2
* S HP:Wounded MV:Tiring > [kill human]
They aren't here.

2
* S HP:Wounded MV:Tiring >
[kill human]
They aren't here.

s
2
* S HP:Wounded MV:Tiring >
[kill human]
They aren't here.

* S HP:Wounded MV:Tiring > A Traveller's Shop
[ obvious exits: N ]
Zone: Outer Caemlyn
North: The Caemlyn town crier stands here, spreading the news.
*Erulisse* is standing here.
A Valon guardsman is on duty here.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

* S HP:Wounded MV:Winded > [kill human]
You barely stab *Erulisse*'s body.

* S HP:Wounded MV:Winded - Erulisse: Battered >

A merchant guard joins Erulisse's fight!
A merchant guard joins a merchant guard's fight!
A grocer joins a merchant guard's fight!
A grocer bellows 'TqVR@TxPAL tNyajX OR HwvyWJeUZ @KBj YlEdeZa'
A grocer hits your left arm very hard.
A grocer bellows 'mMcaXklAte mzxJjO j? GAGtCTCjf hJ@g yNHW`tH'
A merchant guard tries to slash you, but you parry successfully.
A merchant guard tries to slash you, but you deflect the blow.
*Erulisse* tries to pierce you, but you parry successfully.
You barely stab *Erulisse*'s body.

* S HP:Wounded MV:Winded - Erulisse: Battered >

*Erulisse* panics, and attempts to flee!

f
* S HP:Wounded MV:Winded - Erulisse: Battered >

*Erulisse* leaves north.
*Erulisse* has arrived from the north.

2
* S HP:Wounded MV:Winded - a merchant guard: Healthy > PANIC! You couldn't escape!

* S HP:Wounded MV:Winded - a merchant guard: Healthy >
[kill human]
You do the best you can!

f
* S HP:Wounded MV:Winded - a merchant guard: Healthy >
2
PANIC! You couldn't escape!

* S HP:Wounded MV:Winded - a merchant guard: Healthy >
You stab a merchant guard's head extremely hard.
A man gesticulates strangely.
A man panics, and attempts to flee!
A man leaves north.
A grocer bellows 'ZrgkqrVdsM WSHf[Z Jm NNYzucPlG Ryz[ XqHH_?`'
A grocer hits your body extremely hard.
A merchant guard slashes your body very hard.
A merchant guard tries to slash you, but you deflect the blow.
You try to stab a merchant guard, but he deflects the blow.
[kill human]
You do the best you can!

f
* S HP:Battered MV:Winded - a merchant guard: Scratched >
2
You panic and attempt to flee!


Your body is pierced by razor sharp ice spikes sent by *Erulisse*!

n
You flee head over heels.
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: *Erulisse* is standing here.
West: A merchant guard eyes you warily, intent on keeping order.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.
[kill human]
They aren't here.

* S HP:Beaten MV:Winded >
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
East: A man is here.
South: A man is here.
West: An old man hobbles slowly on his way.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Beaten MV:Winded >
e
A Wide Boulevard
[ obvious exits: E W U ]
Zone: Outer Caemlyn
East: A young woman walks by.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Beaten MV:Winded >
na gah i crit

A man gesticulates strangely.
A man panics, and attempts to flee!
A man leaves up.

2
* S HP:Beaten MV:Winded >
q
You narrate 'gah i crit'

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded >
[kill erulisse]
They aren't here.
Whorgomasadar narrates 'see any zeeb?'

* S HP:Beaten MV:Winded >
q
[kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Winded >
q
[kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded >
scan
[kill erulisse]
They aren't here.

2
* S HP:Beaten MV:Winded >
East: A young woman walks by.
Up: A man is here.

2
* S HP:Beaten MV:Winded >
2
[kill human]
They aren't here.

* S HP:Beaten MV:Winded > [kill human]
They aren't here.

2
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

2
* S HP:Beaten MV:Winded >
[kill human]
They aren't here.

2
* S HP:Beaten MV:Winded >
[kill human]
They aren't here.

i
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded >
You are carrying:
a flask stained with human blood
the war scalp of Dunmar the Human slain in Shienar
a gown of shimmering white silk
[2] some brown kaf beans
[2] a wealth of gold crowns (60)
a sack of green ivy
[3] a blue pouch of flatwort tea
two copper pennys
a plate of roast potatoes and turnips
an oilstone

* S HP:Beaten MV:Winded >
Zeeb narrates 'nope'

2
* S HP:Beaten MV:Winded >
scan
[kill human]
They aren't here.

* S HP:Beaten MV:Winded >
East: A young woman walks by.
Up: A man is here.

* S HP:Beaten MV:Winded >
scan
w
The Fal Dara alarm horn sounds loudly.
East: A young woman walks by.
West: An old man hobbles slowly on his way.
Up: A man is here.

* S HP:Beaten MV:Winded > Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
South: A Valon guardsman is on duty here.
West: A black dog is here, wagging its tail.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old man hobbles slowly on his way.

scan s
* S HP:Beaten MV:Winded >
Razhak narrates 'btw we scalped iblis?'

7
* S HP:Beaten MV:Winded >
A Valon guardsman is on duty here.
*Erulisse* is standing here.
A man is here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

* S HP:Beaten MV:Winded >
s
[ch mood wimpy]
Mood changed to: Wimpy

q
* S HP:Beaten MV:Winded >
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
North: An old man hobbles slowly on his way.
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: A merchant guard eyes you warily, intent on keeping order.
West: A merchant guard eyes you warily, intent on keeping order.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman is on duty here.
*Erulisse* is standing here.
A man is here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

* S HP:Beaten MV:Winded >
[kill erulisse]
You tickle *Erulisse*'s right leg with your stab.

Tic in 7 seconds!
* S HP:Beaten MV:Winded - Erulisse: Battered >

*Erulisse* tries to pierce you, but you parry successfully.
You stab *Erulisse*'s head.
You barely stab *Erulisse*'s left arm.

* S HP:Beaten MV:Winded - Erulisse: Battered >

*Erulisse* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Erulisse: Battered >

Zeeb narrates 'is faint though'

* S HP:Beaten MV:Winded - Erulisse: Battered >

*Erulisse* leaves south.

q
* S HP:Beaten MV:Winded >
q
q
q
[kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.
Whorgomasadar narrates 'I didn't'

q
* S HP:Beaten MV:Winded > Halcyon narrates 'adael is dog'
[kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Winded >
[kill erulisse]
They aren't here.

s
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

q
f
* S HP:Beaten MV:Winded >
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 61.404 seconds.
You are hungry.

Starting tic timer.
A Traveller's Shop
[ obvious exits: N ]
Zone: Outer Caemlyn
North: A Valon guardsman is on duty here.
*Erulisse* is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

* S HP:Beaten MV:Tiring > You swiftly dodge *Erulisse*'s attempt to pierce you.
[kill erulisse]
You do the best you can!

* S HP:Beaten MV:Tiring - Erulisse: Battered > You panic and
attempt to flee!


You flee head over heels.
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: *Erulisse* is standing here.
West: A merchant guard eyes you warily, intent on keeping order.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman is on duty here.
A man is here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

* S HP:Beaten MV:Tiring >
q
q
q
[kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

tt
* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

whe
* S HP:Beaten MV:Tiring > [taste iron]
You don't seem to have any.

q
* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Bollix - Caemlyn Central Square

q
* S HP:Beaten MV:Tiring >
q
[kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.
Whorgomasadar narrates 'we can kill her'

q
* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

* S HP:Beaten MV:Tiring >
[kill erulisse]
They aren't here.

* S HP:Beaten MV:Tiring >
taste fruit

Halcyon narrates '1s dog'

* S HP:Beaten MV:Tiring > You don't seem to have any.

q
* S HP:Beaten MV:Tiring >
q
A man panics, and attempts to flee!
A man leaves west.
[kill erulisse]
They aren't here.

q
* S HP:Beaten MV:Tiring > [kill erulisse]
They aren't here.

* S HP:Beaten MV:Tiring >
n
[kill erulisse]
They aren't here.

* S HP:Beaten MV:Tiring >
e
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
East: An old man hobbles slowly on his way.
South: A Valon guardsman is on duty here.
West: A black dog is here, wagging its tail.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

i
* S HP:Beaten MV:Tiring >
A Wide Boulevard
[ obvious exits: E W U ]
Zone: Outer Caemlyn
East: A young woman walks by.
Up: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old man hobbles slowly on his way.

* S HP:Beaten MV:Tiring > You are carrying:
a flask stained with human blood
the war scalp of Dunmar the Human slain in Shienar
a gown of shimmering white silk
[2] some brown kaf beans
[2] a wealth of gold crowns (60)
a sack of green ivy
[3] a blue pouch of flatwort tea
two copper pennys
a plate of roast potatoes and turnips
an oilstone

* S HP:Beaten MV:Tiring >

Whorgomasadar narrates 'him, whatever'

* S HP:Beaten MV:Tiring >
alais tt taste food
tt
w
Arglebargle, glop-glyf!?!

s
* S HP:Beaten MV:Tiring > [taste iron]
You don't seem to have any.

q
* S HP:Beaten MV:Tiring > Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
East: An old man hobbles slowly on his way.
South: *Erulisse* is standing here.
West: A black dog is here, wagging its tail.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Beaten MV:Tiring >
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: A merchant guard eyes you warily, intent on keeping order.
West: A man is here.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Erulisse* is standing here.
A Valon guardsman is on duty here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

* S HP:Beaten MV:Tiring > [kill erulisse]
You stab *Erulisse*'s left leg.

* S HP:Beaten MV:Tiring - Erulisse: Battered >

Halcyon narrates 'rent'

* S HP:Beaten MV:Tiring - Erulisse: Battered >

*Erulisse* tries to pierce you, but you parry successfully.
You stab *Erulisse*'s left hand.

taste food
* S HP:Beaten MV:Tiring - Erulisse: Battered >

You barely stab *Erulisse*'s body.

taste food
* S HP:Beaten MV:Tiring - Erulisse: Battered > You nibble a little bit of the food.

* S HP:Beaten MV:Tiring - Erulisse: Battered >
You nibble a little bit of the food.
Eat de
mo
7
* S HP:Beaten MV:Tiring - Erulisse: Battered >
*Erulisse* gives a Valon guardsman an order.
A Valon guardsman gallantly rescues Erulisse!
[ch mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring - a Valon guardsman: Hurt >

You stab a Valon guardsman's left leg hard.
A Valon guardsman tries to hit you, but you deflect the blow.

* S HP:Beaten MV:Tiring - a Valon guardsman: Wounded >
f

You stab a Valon guardsman's head.

* S HP:Beaten MV:Tiring - a Valon guardsman: Wounded > You panic
and attempt to flee!


You flee head over heels.
Asaf's Steak House
[ obvious exits: E ]
Zone: Outer Caemlyn
East: *Erulisse* is standing here.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* S HP:Beaten MV:Tiring >
e
q
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: A merchant guard eyes you warily, intent on keeping order.
West: A man is here.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Erulisse* is standing here.
A Valon guardsman is on duty here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

* S HP:Beaten MV:Tiring > [kill erulisse]
You barely stab *Erulisse*'s body.

* S HP:Beaten MV:Tiring - Erulisse: Beaten >

*Erulisse* tries to pierce you, but you dodge the attack.
You barely stab *Erulisse*'s body.

* S HP:Beaten MV:Tiring - Erulisse: Beaten >
q
q

Razhak narrates 'rip'

* S HP:Beaten MV:Tiring - Erulisse: Beaten > You barely stab *Erulisse*'s body.
[kill erulisse]
You do the best you can!

* S HP:Beaten MV:Tiring - Erulisse: Beaten > Halcyon narrates 'rip'
[kill erulisse]
You do the best you can!

na she crit
* S HP:Beaten MV:Tiring - Erulisse: Beaten >
q
*Erulisse* tries to pierce you, but you parry successfully.
You stab *Erulisse*'s body.
You narrate 'she crit'
Whorgomasadar narrates 'sm gone'

* S HP:Battered MV:Tiring - Erulisse: Beaten > [kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - Erulisse: Beaten >
q

Whorgomasadar narrates 'nice'

q
* S HP:Battered MV:Tiring - Erulisse: Beaten > [kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - Erulisse: Beaten >
q
[kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - Erulisse: Beaten >
q
*Erulisse* gives a Valon guardsman an order.
A Valon guardsman gallantly rescues Erulisse!
[kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - a Valon guardsman: Wounded >
q
You stab a Valon guardsman's body.
[kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - a Valon guardsman: Wounded >

You stab a Valon guardsman's body.
A Valon guardsman tries to hit you, but you dodge the attack.

f
* S HP:Battered MV:Tiring - a Valon guardsman: Wounded > [kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - a Valon guardsman: Wounded >
You panic and attempt to flee!


You flee head over heels.
First National Bank of Andor
[ obvious exits: W ]
Zone: Outer Caemlyn
West: *Erulisse* is standing here.
A wooden practice shield has been dropped here.
A shifty looking fellow patrols the streets picking up discarded belongings.
A banker counts several coins in a purse.

* S HP:Battered MV:Tiring >
Whorgomasadar narrates 'gj'

w
q
* S HP:Battered MV:Tiring >
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: A merchant guard eyes you warily, intent on keeping order.
West: A man is here.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Erulisse* is standing here.
A Valon guardsman is on duty here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.

* S HP:Battered MV:Tiring > [kill erulisse]
You stab *Erulisse*'s left arm.

q
* S HP:Battered MV:Tiring - Erulisse: Beaten >
[kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - Erulisse: Beaten >
q

*Erulisse* tries to pierce you, but you dodge the attack.
You barely stab *Erulisse*'s body.

* S HP:Battered MV:Tiring - Erulisse: Beaten > Razhak narrates 'loot rest'
*Erulisse* panics, and attempts to flee!
[kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - Erulisse: Beaten >
You barely stab *Erulisse*'s body.

q
* S HP:Battered MV:Tiring - Erulisse: Beaten >
*Erulisse* leaves west.

* S HP:Battered MV:Tiring >
The Fal Dara alarm horn sounds loudly.

* S HP:Battered MV:Tiring > [kill erulisse]
They aren't here.

w
* S HP:Battered MV:Tiring >
Razhak narrates 'we go out'

q
* S HP:Battered MV:Tiring >
q
Asaf's Steak House
[ obvious exits: E ]
Zone: Outer Caemlyn
East: A Valon guardsman is on duty here.
*Erulisse* is standing here.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* S HP:Battered MV:Tiring >
[kill erulisse]
You tickle *Erulisse*'s body with your stab.

* S HP:Battered MV:Tiring - Erulisse: Beaten > You swiftly dodge *Erulisse*'s attempt
to pierce you.
A merchant guard joins Erulisse's fight!
A merchant guard joins a merchant guard's fight!
A butcher joins a merchant guard's fight!
A butcher bellows 'vYfV@WAp?s ssFmn^ IO CE^QGiQqA Jd^C Wqjorzq'
You tickle *Erulisse*'s body with your stab.
[kill erulisse]
You do the best you can!

* S HP:Battered MV:Tiring - Erulisse: Beaten >
f

*Erulisse* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Erulisse: Beaten >
You barely stab *Erulisse*'s body.

* S HP:Battered MV:Tiring - Erulisse: Beaten > You panic and
attempt to flee!

q

*Erulisse* leaves east.
*Erulisse* has arrived from the east.
A Valon guardsman has arrived from the east.

q
q
w
q

A butcher tries to hit you, but you dodge the attack.
A butcher bellows 'lDlcRFIo`n l@gsom UX \xfJSvkyQ `nQp `Va@a`C'
A merchant guard tries to slash you, but you deflect the blow.
A merchant guard tries to slash you, but you parry successfully.


Razhak narrates 'i bridge'

You flee head over heels.
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A shifty looking fellow patrols the streets picking up discarded belongings.
South: A merchant guard eyes you warily, intent on keeping order.
West: A Valon guardsman is on duty here.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.
[kill erulisse]
They aren't here.

* S HP:Battered MV:Tiring > [kill erulisse]
They aren't here.

q
* S HP:Battered MV:Tiring > [kill erulisse]
They aren't here.

* S HP:Battered MV:Tiring > Asaf's Steak House
[ obvious exits: E ]
Zone: Outer Caemlyn
East: The Caemlyn town crier stands here, spreading the news.
A Valon guardsman is on duty here.
*Erulisse* is standing here.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

q
* S HP:Battered MV:Winded > [kill erulisse]
You stab *Erulisse*'s right leg.

* S HP:Battered MV:Winded - Erulisse: Critical > [kill erulisse]
You do the best you can!

* S HP:Battered MV:Winded - Erulisse: Critical > [kill erulisse]
You do the best you can!

* S HP:Battered MV:Winded - Erulisse: Critical >

You swiftly dodge *Erulisse*'s attempt to pierce you.
A merchant guard joins Erulisse's fight!
A merchant guard joins a merchant guard's fight!
A butcher joins a merchant guard's fight!
A butcher bellows '?BqkPM[jyn GwTnaP pa CmcB?ydIg uHQT HMJl^YL'
You barely stab *Erulisse*'s body.

f
* S HP:Battered MV:Winded - Erulisse: Critical >
q

*Erulisse* panics, and attempts to flee!

* S HP:Battered MV:Winded - Erulisse: Critical > You panic and
attempt to flee!

q

*Erulisse* leaves east.

q

A man gesticulates strangely.
A man panics, and attempts to flee!
A man leaves east.
A butcher bellows 'DAiDiE\cfU _@PrHy Ql ZlZOx@wUw emhE rbpoInP'

q

A butcher tries to hit you, but you dodge the attack.
A butcher bellows '\YDc[guvQi DB_f?o ic cdOdGxnvL jxAC QSHmphh'
A merchant guard slashes your body hard.
A merchant guard tries to slash you, but you parry successfully.
Whorgomasadar narrates 'I 1n dog'

scan
Tic in 7 seconds!
You flee head over heels.
Caemlyn Central Square
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door down: fountaindoor
East: A banker counts several coins in a purse.
South: A merchant guard eyes you warily, intent on keeping order.
West: A Valon guardsman is on duty here.
A plain brown belt has been dropped here.
A leather helmet has been dropped here.
A fountain is here, offering clear blue water to all.
A wooden practice shield has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shifty looking fellow patrols the streets picking up discarded belongings.
A man is here.
The Caemlyn town crier stands here, spreading the news.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Winged Guardsman serves the First here.
A gleeman is here, playing a lute.
[kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded > Razhak narrates 'folow up, ill pick gate'
[kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded > East: A banker counts several coins in a purse.
South: A merchant guard eyes you warily, intent on keeping order.
West: A Valon guardsman is on duty here.

* S HP:Beaten MV:Winded >
n
n
n
n
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
South: A shifty looking fellow patrols the streets picking up discarded belongings.
West: A black dog is here, wagging its tail.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

n
n
* S HP:Beaten MV:Winded > Road to the Inner City
[ obvious exits: N S ]
Zone: Outer Caemlyn
Door north: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A city lamplighter stands nearby, attending his duties.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking Caemlyn guard is posted here.

n
* S HP:Beaten MV:Winded > Inside the Origan Gate
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
North: A drunken fool staggers in no particular direction.
East: An armorsmith's assistant stands here, ready to trade.
South: A stout looking guard is here, walking the streets of Caemlyn.
West: A merchant guard eyes you warily, intent on keeping order.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

q
* S HP:Beaten MV:Winded > Road to the Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
North: A Valon guardsman is on duty here.
East: A gray palfrey prances skittishly nearby.
West: A drunken fool staggers in no particular direction.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A drunken fool staggers in no particular direction.

* S HP:Beaten MV:Winded > Road to the Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
East: An elite Lion Warden stands at his post.
South: A drunken fool staggers in no particular direction.
West: A rat scurries around trying to get out of sight.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman is on duty here.

* S HP:Beaten MV:Winded > Oval Plaza Outside the Royal Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: portcullis
North: *Erulisse* is standing here.
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A Valon guardsman is on duty here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
Whorgomasadar narrates 'pick me up on the way to malk gate?'

e
* S HP:Beaten MV:Winded > Inside the Palace Gate
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door south: portcullis
East: An old and feeble palace servant wanders aimlessly about.
South: A stout looking guard is here, walking the streets of Caemlyn.
West: A palace servant is here, about his duties.
*Erulisse* is standing here.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.

n
* S HP:Beaten MV:Winded > [kill erulisse]
You barely stab *Erulisse*'s right leg.

n
* S HP:Beaten MV:Winded - Erulisse: Critical > No way! You're fighting for your
life!

* S HP:Beaten MV:Winded - Erulisse: Critical > No way! You're fighting for your
life!

* S HP:Beaten MV:Winded - Erulisse: Critical > *Erulisse* tries to pierce you, but
you deflect the blow.
The palace guard joins Erulisse's fight!
The palace guard joins the palace guard's fight!
The palace guard joins the palace guard's fight!
You stab *Erulisse*'s left arm.
You stab *Erulisse*'s right arm.
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Erulisse: Critical >
*Erulisse* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Erulisse: Critical >
f
q
You panic and attempt to flee!


*Erulisse* leaves west.

n
n

Razhak narrates 'gralin'

q

The palace guard joins the palace guard's fight!
The palace guard tries to slash you, but you dodge the attack.
The palace guard tries to slash you, but you parry successfully.
You swiftly dodge the palace guard's attempt to slash you.
The palace guard tries to slash you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.215 seconds.

n
q
You flee head over heels.
Oval Plaza Outside the Royal Palace
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: portcullis
North: The palace guard is here, eyeing the corridors watchfully.
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A Valon guardsman is on duty here.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
[kill erulisse]
They aren't here.

* S HP:Battered MV:Tiring > Inside the Palace Gate
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door south: portcullis
East: An old and feeble palace servant wanders aimlessly about.
South: A stout looking guard is here, walking the streets of Caemlyn.
West: A palace servant is here, about his duties.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.
The palace guard is here, eyeing the corridors watchfully.

* S HP:Battered MV:Tiring > Alas, you cannot go that way...

* S HP:Battered MV:Tiring >
[kill erulisse]
They aren't here.

* S HP:Battered MV:Tiring > Alas, you cannot go that way...

w
* S HP:Battered MV:Tiring > [kill erulisse]
They aren't here.

n
n
* S HP:Battered MV:Tiring >
n
Entrance to the Courtyard
[ obvious exits: N E W ]
Zone: Inner Caemlyn
North: A palace servant is here, about his duties.
East: The palace guard is here, eyeing the corridors watchfully.
West: The palace guard is here, eyeing the corridors watchfully.
A palace servant is here, about his duties.
A palace servant is here, about his duties.

q
* S HP:Battered MV:Tiring > Razhak narrates 'into kleep healthy'
South-West Corner of the Courtyard
[ obvious exits: N E S ]
Zone: Inner Caemlyn
North: The palace guard is here, eyeing the corridors watchfully.
East: A palace servant is here, about his duties.
South: A palace servant is here, about his duties.
The waters of a blue-veined marble fountain pour forth here.
A palace servant is here, about his duties.

* S HP:Battered MV:Tiring > North-West Corner of the Courtyard
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
North: An elite Lion Warden stands at his post.
South: A palace servant is here, about his duties.
The waters of a blue-veined marble fountain pour forth here.
The palace guard is here, eyeing the corridors watchfully.

e
* S HP:Battered MV:Tiring > The Entrance Hall
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
North: *Erulisse* is standing here.
South: The palace guard is here, eyeing the corridors watchfully.
A long stem of crimson-colored rose blooms here.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

n
q
* S HP:Battered MV:Tiring > [kill erulisse]
They aren't here.

* S HP:Battered MV:Tiring > Bend in the Corridor
[ obvious exits: N W ]
Zone: Inner Caemlyn
North: An elite Lion Warden stands at his post.
West: An elite Lion Warden stands at his post.

* S HP:Battered MV:Tiring > A Guarded Corridor
[ obvious exits: N E S ]
Zone: Inner Caemlyn
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded >
s

Razhak narrates 'corath back'

* S HP:Battered MV:Winded > Bend in the Corridor
[ obvious exits: N W ]
Zone: Inner Caemlyn
North: An elite Lion Warden stands at his post.
West: An elite Lion Warden stands at his post.

* S HP:Battered MV:Winded >
w
q
The Entrance Hall
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
North: *Erulisse* is standing here.
South: The palace guard is here, eyeing the corridors watchfully.
A long stem of crimson-colored rose blooms here.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

* S HP:Battered MV:Winded > [kill erulisse]
They aren't here.

* S HP:Battered MV:Winded >
n
q
The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
South: An elite Lion Warden stands at his post.
*Erulisse* is standing here.
A chicken wanders around here, pecking at the ground.
A wily minstrel plays a tender song.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
Gawyn Trakand, First Prince of the Sword, stands here.

* S HP:Battered MV:Winded > [kill erulisse]
You stab *Erulisse*'s left leg.

* S HP:Battered MV:Winded - Erulisse: Critical >

A musician joins Erulisse's fight!
An armored man joins Erulisse's fight!
An armored man joins an armored man's fight!

* S HP:Battered MV:Winded - Erulisse: Critical >
f
e
s
You stab *Erulisse*'s left arm.
You panic and attempt to flee!


Zeeb narrates 'gralin had looted corath'


An armored man tries to slash you, but you deflect the blow.
An armored man slashes your body hard.
You swiftly dodge a musician's attempt to hit you.
*Erulisse* tries to pierce you, but you dodge the attack.

q
You flee head over heels.
The Entrance Hall
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
North: *Erulisse* is standing here.
South: The palace guard is here, eyeing the corridors watchfully.
A long stem of crimson-colored rose blooms here.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
Bend in the Corridor
[ obvious exits: N W ]
Zone: Inner Caemlyn
North: An elite Lion Warden stands at his post.
West: An elite Lion Warden stands at his post.

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

s
q
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

w
* S HP:Beaten MV:Winded > [kill erulisse]
They aren't here.

* S HP:Beaten MV:Winded >
w
The Entrance Hall
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
North: *Erulisse* is standing here.
South: The palace guard is here, eyeing the corridors watchfully.
A long stem of crimson-colored rose blooms here.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

* S HP:Beaten MV:Winded >
The greatdoor closes quietly.
Junction in a Hallway
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
North: A palace servant is here, about his duties.
East: An elite Lion Warden stands at his post.
West: A librarian peers at you.

* S HP:Beaten MV:Winded >

Whorgomasadar narrates 'we kill corath too?'

* S HP:Beaten MV:Winded >

Razhak narrates 'well.. i going out, i low and weary'

* S HP:Beaten MV:Winded >
e;op greatdoor;n;q
The Entrance Hall
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door north: greatdoor
North: *Erulisse* is standing here.
South: The palace guard is here, eyeing the corridors watchfully.
A long stem of crimson-colored rose blooms here.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

* S HP:Beaten MV:Winded > It's already open!

s
* S HP:Beaten MV:Winded > Razhak narrates 'nods'
The Throne Room
[ obvious exits: E S W ]
Zone: Inner Caemlyn
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
South: An elite Lion Warden stands at his post.
*Erulisse* is standing here.
A chicken wanders around here, pecking at the ground.
A wily minstrel plays a tender song.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
Gawyn Trakand, First Prince of the Sword, stands here.

* S HP:Beaten MV:Winded >
[kill erulisse]
You stab *Erulisse*'s right leg.
*Erulisse* is dead! R.I.P.

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 1:49 am

Ran back north for more pk in FD


* S HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
North: Stomper the Darkling Master is here, fighting Melayna.
South: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

n
q
* S HP:Wounded MV:Tiring > *Melayna* has arrived from the north, riding a warhorse.
*Melayna* leaves north riding a warhorse.
[kill melayna]
They aren't here.

n
* S HP:Wounded MV:Tiring > Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
South: A man meanders here, quietly speaking to himself.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Melayna* is here, fighting Razhak, riding a warhorse.
Stomper the Darkling Master is here, fighting a hunter for the horn.
Razhak the Myrddraal is here, fighting Melayna, riding a shadow stallion.
Whorgomasadar the Abhorrent Dogface is standing here.
A hunter for the horn is here, fighting Stomper.
A black cat meanders to an unknown destination.
The Shienaran gatekeeper is here, fighting Whorgomasadar.
A Shienaran gate guard is here, fighting Whorgomasadar.
A Shienaran gate guard is here, fighting Whorgomasadar.
A Shienaran gate guard is here, fighting Whorgomasadar.
A Shienaran gate guard is here, fighting Whorgomasadar.

q
* S HP:Wounded MV:Tiring > [kill melayna]
You stab *Melayna*'s head very hard.
*Melayna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Melayna*'s death cry.

* S HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
North: A gleeman is here, wearing a cloak of different colored patches.
South: A warhorse is here, stamping his feet impatiently.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 5:26 am

Bend in the Outer Road
[ obvious exits: N S W ]
Zone: Outer Caemlyn
South: A stout looking guard is here, walking the streets of Caemlyn.
West: A stout looking guard is here, walking the streets of Caemlyn.
The corpse of a pale destrier is lying here.
A stout looking guard is here, walking the streets of Caemlyn.
*Scarlette* is standing here.

* S HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [ba female]
You silently approach your victim...
*Scarlette* leaves north.


-
*Kali* has arrived from the north, riding a pale destrier.

=+
*
*
*Kali* tries to strike you, but you dodge the attack.

+
The Caemlyn cityguard has arrived from the south.

=-
-
=+
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
*Kali* tries to strike you, but you dodge the attack.
The Caemlyn cityguard has arrived from the west.
The Caemlyn cityguard has arrived from the north.
*Scarlette* has arrived from the north.

*
f

*Scarlette* makes a strange sound as you place a pair of moonstone hilted dirks in
her back!
*Scarlette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Scarlette*'s death cry.

* S HP:Hurt MV:Strong - Kali: Healthy >
The Caemlyn cityguard slashes your right hand.
The Caemlyn cityguard stops using a lantern.
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard tries to slash you, but you parry successfully.
The Caemlyn cityguard tries to slash you, but you parry successfully.
You try to stab *Kali*, but she parries successfully.
*Kali* tries to strike you, but you dodge the attack.
You panic and attempt to flee!

na scarlette rip
e
*Thaelor* has arrived from the west, riding a dust-colored gelding.
You flee head over heels.
The Southern Road





Not a stab but decent


The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
East: Cowl of Crimson is standing here.
West: Lugubrious the Wolfish Trolloc is standing here.
The corpse of Lokki is lying here.
Zoom the Inflicted Servant is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
*Kali* is standing here, riding a pale destrier.
*Zyonel* is standing here, riding a warhorse.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* S HP:Beaten MV:Winded >

Lugubrious has arrived from the west.
Zangief leaves east riding a shadow stallion.
Zoom leaves east.
You follow Zangief.

The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
West: Lugubrious the Wolfish Trolloc is standing here.
A thick, leather backpack lies abandoned here.
The corpse of Psyche is lying here.
Zoom the Inflicted Servant is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
*Thaelor* is standing here, riding a dust-colored gelding.

* S HP:Beaten MV:Winded >
Zangief slashes *Thaelor*'s body extremely hard.

* S HP:Beaten MV:Winded >

*Thaelor* tries to scythe Zangief, but he deflects the blow.

* S HP:Beaten MV:Winded >
Cowl pierces *Thaelor*'s body hard.

* S HP:Beaten MV:Winded >
Zoom pounds *Thaelor*'s right hand.

2
* S HP:Beaten MV:Winded >
*Thaelor* panics, and attempts to flee!

e
2
* S HP:Beaten MV:Winded >

Cowl pierces *Thaelor*'s body.

e
* S HP:Beaten MV:Winded > [kill human]
You stab *Thaelor*'s right foot hard.

2
e
* S HP:Beaten MV:Winded - Zangief: Healthy - Thaelor: Battered > No way! You're
fighting for your life!

* S HP:Beaten MV:Winded - Zangief: Healthy - Thaelor: Battered > [kill human]
You do the best you can!

2
e
* S HP:Beaten MV:Winded - Zangief: Healthy - Thaelor: Battered > No way! You're
fighting for your life!

* S HP:Beaten MV:Winded - Zangief: Healthy - Thaelor: Battered > *Thaelor* panics,
and attempts to flee!
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Zangief: Healthy - Thaelor: Battered > You stab *Thaelor*'s
body hard.
Cowl pierces *Thaelor*'s left arm hard.
Zangief slashes *Thaelor*'s body very hard.
No way! You're fighting for your life!
Zangief sends *Thaelor* sprawling with a powerful bash!
*Thaelor* panics, and attempts to flee!
*Thaelor* leaves east riding a dust-colored gelding.

2
e
2
e
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

* S HP:Beaten MV:Winded > The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
West: Cowl of Crimson is standing here.
*Thaelor* is sitting here, riding a dust-colored gelding.

2
e
* S HP:Beaten MV:Winded > [kill human]
You try to stab *Thaelor*, but he parries successfully.

2
* S HP:Beaten MV:Winded - Thaelor: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Thaelor: Beaten > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Thaelor: Beaten > No way! You're fighting for your life!
Cowl pierces *Thaelor*'s body.
*Thaelor* panics, and attempts to flee!
Zangief slashes *Thaelor*'s right arm very hard.

* S HP:Beaten MV:Winded - Thaelor: Beaten > You stab *Thaelor*'s body.
[kill human]
You do the best you can!

2
* S HP:Beaten MV:Winded - Thaelor: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Thaelor: Beaten > [kill human]
You do the best you can!

2
* S HP:Beaten MV:Winded - Thaelor: Beaten >
Zoom pounds *Thaelor*'s body.
*Thaelor* panics, and attempts to flee!
*Thaelor* leaves east riding a dust-colored gelding.

2
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

2
* S HP:Beaten MV:Winded > [kill human]
They aren't here.
You follow Zangief.

The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
East: West: Cowl of Crimson is standing here.
Zoom the Inflicted Servant is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.

2
* S HP:Beaten MV:Winded > [kill human]
They aren't here.

2
* S HP:Beaten MV:Winded >
Zoom leaves east.
You follow Zangief.

The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
East: A long-eared rabbit is here, looking quite sick.
West: Cowl of Crimson is standing here.
Zoom the Inflicted Servant is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
*Thaelor* is standing here, riding a dust-colored gelding.
A long-eared rabbit is here, looking quite sick.

2
* S HP:Beaten MV:Winded > [kill human]
You try to stab *Thaelor*, but he deflects the blow.
Cowl pierces *Thaelor*'s body.
*Thaelor* panics, and attempts to flee!
Zoom leaves east.

* S HP:Beaten MV:Winded - Thaelor: Critical > Loose boards rattle in the bridge to
the east.
[kill human]
You do the best you can!
Loose boards rattle in the bridge to the east.

2
2
* S HP:Beaten MV:Winded - Thaelor: Critical > Loose boards rattle in the bridge to
the east.
[kill human]
You do the best you can!
Loose boards rattle in the bridge to the east.

* S HP:Beaten MV:Winded - Thaelor: Critical > Loose boards rattle in the bridge to
the east.
[kill human]
You do the best you can!
Lugubrious narrates 'am 1n of patty'

* S HP:Beaten MV:Winded - Thaelor: Critical >
Cowl pierces *Thaelor*'s left foot.
You try to stab *Thaelor*, but he parries successfully.
Loose boards rattle in the bridge to the east.
[kill human]
You do the best you can!
Loose boards rattle in the bridge to the east.

2
* S HP:Beaten MV:Winded - Thaelor: Critical > [kill human]
You do the best you can!
Loose boards rattle in the bridge to the east.
Loose boards rattle in the bridge to the east.
Loose boards rattle in the bridge to the east.
Zoom has arrived from the east.

* S HP:Beaten MV:Winded - Thaelor: Critical >
Cowl pierces *Thaelor*'s left leg.
*Thaelor* panics, and attempts to flee!
*Thaelor* leaves south riding a dust-colored gelding.

2
2
* S HP:Beaten MV:Winded > [kill human]
They aren't here.
Lugubrious narrates 'heh'

2
* S HP:Beaten MV:Winded >
[kill human]
They aren't here.

2
* S HP:Beaten MV:Winded > [kill human]
They aren't here.
Zoom leaves south.
You follow Zangief.

Western Shore of the River Cary
[ obvious exits: N E W ]
Zone: Four Kings
Zoom the Inflicted Servant is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.
*Thaelor* is standing here, riding a dust-colored gelding.

2
* S HP:Beaten MV:Winded > Zoom tries to pound *Thaelor*, but he parries successfully.
[kill human]
You stab *Thaelor*'s head.
*Thaelor* panics, and attempts to flee!
Cowl pierces *Thaelor*'s left leg.

* S HP:Beaten MV:Winded - Zoom: Scratched - Thaelor: Critical >
Zangief slashes *Thaelor*'s left leg very hard.

* S HP:Beaten MV:Winded - Zoom: Scratched - Thaelor: Critical > [kill human]
You do the best you can!

2
* S HP:Beaten MV:Winded - Zoom: Scratched - Thaelor: Critical > [kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Zoom: Scratched - Thaelor: Critical >
[kill human]
You do the best you can!

* S HP:Beaten MV:Winded - Zoom: Scratched - Thaelor: Critical >
Zangief slashes *Thaelor*'s body very hard.
*Thaelor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Thaelor*'s death cry.

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 5:28 am

Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
The corpse of Zangief is lying here.
*Scarlette* is standing here, riding a pale destrier.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kali* is standing here, riding a pale destrier.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[ba h.human]
Spikes Demo
You silently approach your victim...


-=+
*Kali* leaves east riding a pale destrier.

*
*+=
- -
=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Scarlette: Beaten >

*Kali* has arrived from the east, riding a pale destrier.

* S HP:Healthy MV:Tiring - Scarlette: Beaten >

*Scarlette* tries to strike you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
ticktimer demo

Tic length updated to: 61.493 seconds.

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 5:29 am

A beggar has arrived from the north.
*Scarlette* is standing here, riding a pale destrier.
*Thaelor* is standing here, riding a dust-colored gelding.
A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Scratched MV:Full >

Zangief tells you 'didnt know another fc was around'

* S HP:Scratched MV:Full >
n;h;q
Bend in the Outer Road
[ obvious exits: N S W ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
South: A ragged looking man asks for spare coins.
West: A stout looking guard is here, walking the streets of Caemlyn.
*Scarlette* is standing here, riding a pale destrier.
A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > [ba female]
You silently approach your victim...


-=+
*
*+=
- -
=+
*
A pale destrier makes a strange sound as you place a pair of moonstone hilted dirks
in her back!
A pale destrier is dead! R.I.P.
Oh, much better the second time around.
Your blood freezes as you hear a pale destrier's death cry.

g all corpse
* S HP:Scratched MV:Full >
h
q
The corpse of a pale destrier seems to be empty.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > [ba female]
You silently approach your victim...

-
=+
*
The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard tries to slash you, but you parry successfully.

*+
=-
-
=+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Strong - the Caemlyn cityguard: Healthy >

*Scarlette* tries to strike you, but you deflect the blow.
The Caemlyn cityguard tries to slash you, but you parry successfully.

f
* S HP:Scratched MV:Strong - the Caemlyn cityguard: Healthy >
e
h
q

The Caemlyn cityguard has arrived from the north.

* S HP:Scratche

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 5:32 am

Zangief narrates 'dont die zoom'

1
* S HP:Healthy MV:Tiring >
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
Cowl tries to pierce *Jaina*, but she parries successfully.

* S HP:Healthy MV:Tiring >
1
Cowl tries to pierce *Jaina*, but she parries successfully.
[ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
1

Cowl panics, and attempts to flee!

* S HP:Healthy MV:Tiring >
[ba h.human]
Backstab them?!? They are in the throes of battle!
*Kali* has arrived from the east, riding a pale destrier.
Zangief narrates 'coem'

* S HP:Healthy MV:Tiring >

*Jaina* unleashes a flurry of icy spikes at Cowl, who is stabbed repeatedly.

1
* S HP:Healthy MV:Tiring >
Cowl swiftly dodges *Jaina*'s attempt to slash him.

* S HP:Healthy MV:Tiring >
*Kali* leaves west riding a pale destrier.
Cowl leaves south.

* S HP:Healthy MV:Tiring > [ba h.human]
You silently approach your victim...


-
An artifact collector has arrived from the west.
Zangief narrates 'jucnt'

=
*Kali* has arrived from the west, riding a pale destrier.

+*
*Kali* tries to strike you, but you deflect the blow.

*+
=-
*Kali* tries to strike you, but you parry successfully.

-
=+
*
*Jaina* makes a strange sound as you place a pair of moonstone hilted dirks in her
back!
*Jaina* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Kali: Healthy >
*Jaina* leaves west riding a pale destrier.

* S HP:Healthy MV:Tiring - Kali: Healthy >
f

*Kali* tries to strike you, but you deflect the blow.

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 5:33 am

You attempt to hide yourself.

* S HP:Battered MV:Winded > [ba female]
You silently approach your victim...


Zoom avoids being bashed by *Thaelor* who loses his balance and falls!
Zangief narrates 'dont die'

-
Zoom panics, and attempts to flee!

=
Zoom leaves east.

+
You follow Zangief.


*
*
Zoom has arrived from the east.

+
Zoom leaves west.

=
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Kali* burn your body!


*Kali* tries to strike you, but you parry successfully.
You try to stab *Kali*, but she deflects the blow.
You flee head over heels.
Caralain Grass
The tall grasses sway in a circular motion as you pass through them. The
grass that has been flattened by your movement through quickly regains it's
previous position, leaving little trace of your passing. As you gain your
bearings, you can see the grasses continue in all directions, but further
to your east, you can see trees.
[ obvious exits: N E S W ]
Zone: Caralain Grass
Tiny yellow flowers are growing upon stalks here.

o S HP:Battered MV:Winded >
w
Caralain Grass
To the north a few scattered trees grow on some low hills. They look like
large mounds really, with a thick blanket of thick grass upon them. They
run a ways to the north and east. South and east of you continues the tall
growing grass, which seems alive in a constant breeze.
[ obvious exits: N E S ]
Zone: Caralain Grass
The corpse of a brown deer is lying here.

o S HP:Battered MV:Winded >

Zangief narrates 'on em'

o S HP:Battered MV:Winded >
Zoom has arrived from the north.

o S HP:Battered MV:Winded >

Zangief leaves north riding a shadow stallion.
Zoom leaves north.
You follow Zangief.

Standing on a Low Hill
Two frail looking pine trees struggle to survive on this small hill.
Surrounding you is a beautiful expanse of golden grassland beautifully rich
with hidden life. On the north side of the trees you can see that a fire
must have raged here, for the ground is a bit charred, and there are the
remains of several tree stumps. Far to the east you can see a large forest
that spans miles to the north and south.
[ obvious exits: N E S ]
Zone: Caralain Grass
Zoom the Inflicted Servant is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.

na damnit on kali targetting me for fstrik
o S HP:Battered MV:Winded >
Zoom leaves north.
You follow Zangief.

Blackened Earth
The ground crunches under your feet where a fire once raged. The burnt
remains of a copse of trees lies under your feet in the form of ash. The
grass grows short here, and the smell of smoke still hangs in the air. The
small rise flattens out the north and east, but continues up towards the
west. To the south two frail trees grow.
[ obvious exits: N E S U ]
Zone: Caralain Grass
Zoom the Inflicted Servant is standing here.
Zangief the Dark General is standing here, riding a shadow stallion.

n
o S HP:Battered MV:Winded >
You narrate 'damnit on kali targetting me for fstrik'

o S HP:Battered MV:Winded > Caralain Grass
Blades of grass sway in the light breeze. A strong smell of burnt earth is
brought by a wind from the south. To your west and towering over you is a
rise of grassy earth. You can easily climb over it to get a view of the
lands around you.
[ obvious exits: S U ]
Zone: Caralain Grass

o S HP:Battered MV:Winded >
s
Blackened Earth
[ obvious exits: N E S U ]
Zone: Caralain Grass

o S HP:Battered MV:Winded >

Psyche narrates 'I assume they looted me didn't they'

o S HP:Battered MV:Winded >
na lsot u
whe
You narrate 'lsot u'

o S HP:Battered MV:Winded > Players in your Zone
--------------------
Bollix - Blackened Earth
Zoom - Caralain Grass
Zangief - Caralain Grass
Cowl - Caralain Grass
You catch a smell of horses nearby.

o S HP:Battered MV:Winded >
e
A Large Ant Hill
[ obvious exits: E S W ]
Zone: Caralain Grass

s
o S HP:Battered MV:Winded >

Zangief narrates 'we on here'

h
o S HP:Battered MV:Winded > Caralain Grass
[ obvious exits: N E S W U ]
Zone: Caralain Grass
The corpse of the hog is lying here.
Zoom the Inflicted Servant is here, fighting Zyonel.
Zangief the Dark General is here, fighting Thaelor, riding a shadow stallion.
Cowl of Crimson is here, fighting Kali.
*Kali* is here, fighting Cowl, riding a pale destrier.
*Zyonel* is sitting here, riding a warhorse.
*Thaelor* is sitting here, riding a gray palfrey.

q
* S HP:Battered MV:Winded >
*Jaina* has arrived from above, riding a pale destrier.
A rat has arrived from above.
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [ba female]
You silently approach your victim...


Zoom pounds *Zyonel*'s left arm very hard.
Zangief slashes *Thaelor*'s right leg hard.
Cowl swiftly dodges *Kali*'s attempt to strike him.
Cowl tries to pierce *Kali*, but she deflects the blow.

-
=+
*
Cowl panics, and attempts to flee!


Cowl leaves west.

*
*Jaina* now follows *Thaelor*.

+
=-
-=
Zoom pounds *Zyonel*'s head.
Zangief slashes *Thaelor*'s left hand.
Zangief narrates 'another fc'

+
*
A pale destrier makes a strange sound as you place a pair of moonstone hilted dirks
in her back!
A pale destrier is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Erulisse Dies and a few other tidbits

Post by Bollix » Sat Jun 22, 2019 5:34 am

Wharf Road
[ obvious exits: N S ]
Zone: Whitebridge
South: A town watchman is here, patrolling the city.
*Thaelor* is standing here, riding a dust-colored gelding.
An old woman smiles kindly.

* S HP:Hurt MV:Weary >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary > [ba h.human]
You silently approach your victim...


-=
+*
*+
=-
-=
+*
*Thaelor* makes a strange sound as you place a pair of moonstone hilted dirks in his
back!
*Thaelor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Thaelor*'s death cry.

Post Reply