Post
by Callesa » Wed Aug 07, 2019 8:12 am
I know I am a bit late, but still... Based on my experiments with MC and taking into account the context, I really think the main huge problem are the hit points.
-The Taint is ok. It is the basic part of this class. If you want a full value FC, you need to invest a lot of time. When you really play your MC, you don't get slowed down by wilder weaves, ranking, shawling,etc., but you have an expiration date. By playing more wisely (=if you get somehow the information about the relatively safe amount of channeling), you can prolong your MC life. But it is still more about intensity, not long life.
-The clanning problem is partially ok, partially absurd. I'd find it more logical, if an unknown MC could do almost anything as long as they manage to hide (=not use Saidin publicly and not get noticeably tainted), but be really punished for discovery. Just like in the books. You live your normal life, and one day, everything is suddenly gone and your former friends want your death.
-No, I don't think the Black Tower as in the books or Saidin cleansing makes any sense in our mirror of the Wheel. However, it should be possible to get the basic info about playing an MC in game, not just from ooc friends or randomly found ancient websites, where people weren't that careful. This is what really disappointed me about trying an MC. Given the difficulty of statting,exping,playing, I really don't have the time and patience to reinvent the wheel on twenty throw away characters. And there is no in game info. You know, something like an old MC living in a Stedding, who would give basic advice, and you would have to be careful to not be seen going there. Something like that. It could be a quest chain teaching the basics (and making you risk real IC discovery).
-The HP is the problem, because it not only makes your life extremely difficult. But it is impossible to play with any other person without being discovered really fast. Either they guess it, seeing how paper based you are. Or if they don't, they'll realise it after an hour long lecture on rogue stats, at the end of which you still keep your "crappy rogue". (Some clans are now even putting this in their requirements. like "we don't take MCs and we'll know, because you will be suspiciously weak". WTH? This is openly presented as a proof, while proving many other things are almost impossible in the game).
So yes, MCs should be relatively strong and short lived, the opposite of FCs. But their short life should be intense and it should be possible to play an MC by actually playing the character. Not by asking ooc for info, hunting exp scalps on an alt, getting all eq on an alt (because even a simple smob group would out you immediately), and so on.
Many times and in many forms, we've seen the imms working on making us play the game, not play the forums, nor play the ooc "i can tell you on skype cause we're friends since forever" game. Except for the MCs.