IDEA: Checking for uniques

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: IDEA: Checking for uniques

Post by byrg » Fri May 31, 2019 2:37 am

Kryyg wrote:I feel like we are talking about so many different topics on this thread.
You forgot beer.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: IDEA: Checking for uniques

Post by Elysia » Fri May 31, 2019 6:55 am

Cyrus wrote:Could we put it on the player somehow to prove activity -- e g (weekly? Monthly?) the player has to show/give the unique to a certain mob in a contested zone and track it that way?
I like this one, because it's doable and spits out a log I can look at and just scratch out a ton of them. Especially if it's a moving mob, e.g. one day it'll load SG, one day it'll load north of Blighted pass and so on and somewheresouth for DS, obviously. While I wouldn't mind players to be able to check its location at another mob and Gaters/ Faders will have an advantage, I'm going to think on this one.

Davor
Posts: 426
Joined: Wed Mar 18, 2015 9:38 pm

Re: IDEA: Checking for uniques

Post by Davor » Fri May 31, 2019 8:16 am

Alterith wrote:
Kryyg wrote:If all you want to do is look pretty and preen. Make master and retool your gear to whatever your heart desires. You don’t need the stats or bonuses of a unique if you aren’t going to even leave a city.

Chances are if you are in that camp you only got the unique because you were in a group with some more hard core PKers and leaders who graciously allow a roll and not splitting based on merit or contribution.
Actually Taziar got the unique by killing Rig himself.

http://forums.wotmud.info/viewtopic.php?f=75&t=10138

That said, I’m all for encouraging uniques to be used in active pk :)
This was not directed at anyone specifically. But there are many who sit around and try very hard to be minimally active. A few names do come to mind who just say on uniques but at least they logged on. I don’t know Taziar or how he got his weapon.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: IDEA: Checking for uniques

Post by Sarryn » Fri May 31, 2019 9:36 am

I like the idea of proving activity by showing a mob. But really what's to stop someone from logging on for 5 mins showing the mob then dipping.

As far as the uniques not being active in pk issue.. I dunno I'm split on this as a pker. I hate to see uniques go to a non pker. It's basically like taking it out of the game. Barring a lucky find of them in a smob or door or something. That's annoying as fk. I mean do you really need a unique to kill smobs? That just seems so incredibly dull and wasteful.

Personally I think there meant for pk. Not to look pretty or kill that smob real gud. I think when a unique gets to a person who just wants to keep it as long as possible. With the littlest of risk. Then something needs done. Would be awesome if they could trade it in for something. Either a equivalent rare or tps or qps, something.

Just my 2cents

Rodger
Posts: 141
Joined: Wed Jan 06, 2016 10:41 am

Re: IDEA: Checking for uniques

Post by Rodger » Fri May 31, 2019 12:08 pm

the greatest part of unique is the stuff people will do to kill you for them!

Landon
Posts: 226
Joined: Wed Feb 18, 2015 2:27 pm

Re: IDEA: Checking for uniques

Post by Landon » Fri May 31, 2019 12:58 pm

While I don't like enforcing PK onto people, I understand the frustration when someone just smobs with a unique for months to years. Maybe something longer like 2-3 months for a pk scalp if we did decide to go that route. I used Daes to smob and xp while not pking. It did insane damage and was fun to have.

Fermin
Posts: 459
Joined: Sat Sep 10, 2016 12:16 pm

Re: IDEA: Checking for uniques

Post by Fermin » Fri May 31, 2019 1:06 pm

if the uniques are not repaired by immortals (is that the case now?) then they will decay pretty quickly given any kind of use. That seems pretty terrible though, as you are essentially punishing players who play them a lot...given a certain amount of activity I think smobbing/sitting squares/etc are all fine for uniques. A little peer pressure and maybe people will do something with them. Elyse or whoever had katars, would PK inside FD so don't think she just smobbed.

kendall
Posts: 79
Joined: Thu May 12, 2016 6:24 pm

Re: IDEA: Checking for uniques

Post by kendall » Fri May 31, 2019 1:20 pm

Tie multiples of these things together and there may be an idea in there. One possible, if the stuff behind the scenes is workable, is to increase the decay rate on them a lot. Smobbers/xpers will find it will pretty quickly decay but add in a feature like clerks where you can hand in xx number of cross race scalps and the condition can be reset to pristine/replaced. This will ensure it can be used by certain groups for a small while but not years or force people to pk with it or hand in for the tps.

Could also possibly use the old exchange idea for rares where you give 1/2 quite used/poor condition rares plus a unique and get a pristine rare back. We did this a while back using jcuffs etc but using a unique as currency this way would reduce number of rares and alow a second outlet for unique if any condition.

Just some possible ideas.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: IDEA: Checking for uniques

Post by Elysia » Fri May 31, 2019 2:30 pm

kendall wrote:you can hand in xx number of cross race scalps and the condition can be reset to pristine/replaced.
Considering how crazy people are for uniques and how people were alting scalps to turn in for vials at the ratter, I'm sorry, but I have little faith in this actually accomplishing people going out to pk with a unique.

Landon
Posts: 226
Joined: Wed Feb 18, 2015 2:27 pm

Re: IDEA: Checking for uniques

Post by Landon » Fri May 31, 2019 3:46 pm

Damn. I never would have thought of that. Shame, because it sounded like a really good idea.

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