IDEA: Checking for uniques

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Reyne
Posts: 1425
Joined: Wed Mar 08, 2017 2:46 am

Re: IDEA: Checking for uniques

Post by Reyne » Thu May 30, 2019 9:12 pm

Who has the Blue Scourge of Justice? I want it! For... RP reasons! Also buff it!

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: IDEA: Checking for uniques

Post by Spyder » Thu May 30, 2019 9:19 pm

Livendros can you elaborate on what you define as cheating?

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: IDEA: Checking for uniques

Post by Jaster » Thu May 30, 2019 9:24 pm

Spyder wrote:Livendros can you elaborate on what you define as cheating?
Anything that involves winning...

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: IDEA: Checking for uniques

Post by Rig » Thu May 30, 2019 9:25 pm

Shut up Kryyg!!!

Kryyg agreed with Jaster and I. It is settled.

Cyrus
Posts: 3
Joined: Wed Dec 12, 2018 7:33 pm

Re: IDEA: Checking for uniques

Post by Cyrus » Fri May 31, 2019 12:41 am

It seems like I'm in the minority here, but I actually really like uniques and think it adds an addition element to PK beyond rares, especially when one that doesn't get played very often is up for grabs.

Could we put it on the player somehow to prove activity -- e g (weekly? Monthly?) the player has to show/give the unique to a certain mob in a contested zone and track it that way?

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: IDEA: Checking for uniques

Post by Taziar » Fri May 31, 2019 12:47 am

I guess if I realized uniques were for PK'rs only I should have picked the heron med in that lotto...

daal
Posts: 157
Joined: Thu Aug 24, 2017 10:12 pm

Re: IDEA: Checking for uniques

Post by daal » Fri May 31, 2019 1:10 am

Taziar wrote:I guess if I realized uniques were for PK'rs only I should have picked the heron med in that lotto...
It's true, both of us and a couple other people must have missed the memo that there's only one right way to play in this sandbox.

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: IDEA: Checking for uniques

Post by Kryyg » Fri May 31, 2019 1:40 am

If all you want to do is look pretty and preen. Make master and retool your gear to whatever your heart desires. You don’t need the stats or bonuses of a unique if you aren’t going to even leave a city.

Chances are if you are in that camp you only got the unique because you were in a group with some more hard core PKers and leaders who graciously allow a roll and not splitting based on merit or contribution.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: IDEA: Checking for uniques

Post by Taziar » Fri May 31, 2019 1:52 am

Kryyg wrote:If all you want to do is look pretty and preen. Make master and retool your gear to whatever your heart desires. You don’t need the stats or bonuses of a unique if you aren’t going to even leave a city.

Chances are if you are in that camp you only got the unique because you were in a group with some more hard core PKers and leaders who graciously allow a roll and not splitting based on merit or contribution.
lol

Alterith
Posts: 237
Joined: Sat Jul 11, 2015 7:21 am

Re: IDEA: Checking for uniques

Post by Alterith » Fri May 31, 2019 2:24 am

Kryyg wrote:If all you want to do is look pretty and preen. Make master and retool your gear to whatever your heart desires. You don’t need the stats or bonuses of a unique if you aren’t going to even leave a city.

Chances are if you are in that camp you only got the unique because you were in a group with some more hard core PKers and leaders who graciously allow a roll and not splitting based on merit or contribution.
Actually Taziar got the unique by killing Rig himself.

http://forums.wotmud.info/viewtopic.php?f=75&t=10138

That said, I’m all for encouraging uniques to be used in active pk :)

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