Fail!
Re: Fail!
HP:Critical SP:Strong MV:Fresh > +12+ > s
*Mikhan* has arrived from the west, riding a shadow stallion.
cHP:Critical SP:Strong MV:Fresh > +13+ >
*Mikhan* leaves east riding a shadow stallion.
HP:Critical SP:Strong MV:Fresh > +13+ > You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
wHP:Critical SP:Strong MV:Fresh > +13+ >
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +14+ >
*Mikhan* has arrived from the east, riding a shadow stallion.
HP:Critical SP:Strong MV:Fresh > +15+ >
*Mikhan* tries to slash you, but you deflect the blow.
HP:Critical SP:Strong MV:Fresh - Mikhan: Beaten > +16+ > n
f
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Fresh - Mikhan: Beaten > +17+ > You panic and attempt to flee!
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +18+ > s
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
wHP:Critical SP:Strong MV:Fresh > +18+ >
A Shallow Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +19+ > n
w
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +20+ > A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +20+ > n
dia A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
hoHP:Critical SP:Strong MV:Fresh > +21+ > rse
A pale destrier is in excellent condition.
A pale destrier is tiring.
HP:Critical SP:Strong MV:Fresh > +22+ > sc
You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +24+ > e
Before a Cliff's Wall
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +25+ > dia horse
sA pale destrier is in excellent condition.
A pale destrier is tiring.
HP:Critical SP:Strong MV:Fresh > +27+ > c
You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +28+ > sc
You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +29+ >
*Mikhan* has arrived from the south, riding a shadow stallion.
HP:Critical SP:Strong MV:Fresh > +29+ > sc
*Mikhan* leaves west riding a shadow stallion.
sHP:Critical SP:Strong MV:Fresh > +29+ >
You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +30+ > A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +30+ > em
v[embrace ]
You feel the flows of saidar coursing through your body.
HP:Beaten SP:Strong MV:Fresh > +31+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +32+ > n
v
Before a Cliff's Wall
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +32+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +33+ > w
v
A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
HP:Beaten SP:Strong MV:Fresh > +34+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +34+ > v
You begin to weave the appropriate flows...
You swiftly dodge *Mikhan*'s attempt to slash you.
- = + * * + = - - =
Ok.
*Mikhan* panics, and attempts to flee!
Spikes of ice form in your hands, but melt a bit as you launch them at *Mikhan*.
*Mikhan* leaves south.
HP:Beaten SP:Strong MV:Fresh > +38+ > s
m
b
A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
HP:Beaten SP:Strong MV:Fresh > +39+ > *Mikhan* swiftly dodges your attempt to strike him.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +40+ > You begin to weave the appropriate flows...
- = + * * + =
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +42+ >
*Mikhan* leaves north.
HP:Beaten SP:Strong MV:Fresh > +42+ > n
m
bA Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves south.
HP:Beaten SP:Strong MV:Fresh > +43+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +43+ > s Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +44+ >
m
b
A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +44+ > They aren't here.
eHP:Beaten SP:Strong MV:Fresh > +45+ >
n
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +45+ > nA Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
HP:Beaten SP:Strong MV:Fresh > +45+ >
m
Before a Cliff's Wall
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +46+ > Before a Cliff's Wall
[ obvious exits: E S W ]
A soft leather pouch has been discarded here. [9]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +46+ > They aren't here.
s
HP:Beaten SP:Strong MV:Fresh > +46+ > m
wBefore a Cliff's Wall
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +46+ >
They aren't here.
mHP:Beaten SP:Strong MV:Fresh > +47+ >
A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
n
HP:Beaten SP:Strong MV:Fresh > +47+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +47+ > n
n
A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
mHP:Beaten SP:Strong MV:Fresh > +47+ >
A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +48+ > A Road by the Ravine
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
HP:Beaten SP:Strong MV:Fresh > +48+ > They aren't here.
eHP:Beaten SP:Strong MV:Fresh > +48+ >
n
eA Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
eHP:Beaten SP:Strong MV:Fresh > +49+ >
A Winding Road
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +49+ > m
A Winding Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
mHP:Beaten SP:Strong MV:Fresh > +49+ >
Before a Split in the Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
mHP:Beaten SP:Strong MV:Fresh > +49+ >
They aren't here.
m
HP:Beaten SP:Strong MV:Fresh > +50+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +50+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +50+ >
m
They aren't here.
mHP:Beaten SP:Strong MV:Fresh > +50+ >
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +51+ > m
They aren't here.
m
HP:Beaten SP:Strong MV:Fresh > +51+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +51+ >
mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +51+ > m
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +52+ > b
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +52+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +52+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +52+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +53+ > m
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +53+ > m
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +53+ > rThey aren't here.
elHP:Beaten SP:Strong MV:Fresh > +53+ > aThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +54+ > seThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +54+ > weathArglebargle, glop-glyf!?!
eHP:Beaten SP:Strong MV:Fresh > +54+ > r
yellThe temperature is about 80 degrees.
The sky is cloudy, and a breezy wind comes from the north.
dHP:Beaten SP:Strong MV:Fresh > +55+ > amn weather change
releYou bellow 'damn weather change'
aseHP:Beaten SP:Strong MV:Fresh > +57+ >
w
yOk.
elHP:Beaten SP:Strong MV:Fresh > +58+ > lA Winding Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +58+ > you woulda died
weatheYou bellow 'you woulda died'
rHP:Beaten SP:Strong MV:Fresh > +60+ >
wThe temperature is about 80 degrees.
The sky is cloudy, and a breezy wind comes from the north.
HP:Beaten SP:Strong MV:Fresh > +60+ > s
dA Winding Road
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Mikhan bellows '4 hp :P'
iHP:Beaten SP:Strong MV:Fresh > +61+ > a A Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +61+ > horse
A pale destrier is in excellent condition.
A pale destrier is strong.
sHP:Beaten SP:Strong MV:Fresh > +62+ >
Mikhan bellows 'yeah'
HP:Beaten SP:Strong MV:Fresh > +62+ > Before a Cliff's Wall
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +1+ > w
s
A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +2+ > A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
sHP:Beaten SP:Strong MV:Fresh > +2+ >
s
A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
HP:Beaten SP:Strong MV:Fresh > +3+ > A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +3+ > e
mA Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +4+ > s
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +4+ > m
A Shallow Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +5+ > They aren't here.
eHP:Beaten SP:Strong MV:Fresh > +5+ >
m
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +6+ > eThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +6+ > m
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +7+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +7+ > s
m
Shadowing a Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +8+ > sThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +8+ > m
In a Depression
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +8+ > e
They aren't here.
m
HP:Beaten SP:Strong MV:Fresh > +9+ > The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Byrg* is standing here.
*Mikhan* forms a beautiful weave of white light about *Mikhan*'s body.
*Byrg* tries to blast you, but you parry successfully.
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +9+ > You do the best you can!
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +9+ > f
You panic and attempt to flee!
You flee head over heels.
Rugged Terrain
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +10+ > em
b
[embrace ]
You feel the flows of saidar coursing through your body.
HP:Beaten SP:Strong MV:Fresh > +12+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +12+ > b
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +13+ > b
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +14+ > b
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +15+ > wh
s
b[where ]
Players in your Zone
--------------------
Taleena - Rugged Terrain
HP:Beaten SP:Strong MV:Fresh > +16+ > The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
*Byrg* is standing here.
HP:Beaten SP:Strong MV:Fresh > +16+ > You begin to weave the appropriate flows...
*Byrg* tries to blast you, but you deflect the blow.
- = + *
*Byrg* tries to blast you, but you parry successfully.
* + =
Your target is no longer here!
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +19+ > f
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
mHP:Beaten SP:Strong MV:Fresh > +20+ >
b
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +21+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +21+ > s
*Byrg* has arrived from the north.
cHP:Beaten SP:Strong MV:Fresh > +22+ > an n
s
HP:Beaten SP:Strong MV:Fresh > +22+ > The Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +23+ > release
Ok.
eHP:Beaten SP:Strong MV:Fresh > +24+ > m
*Byrg* has arrived from the north.
HP:Beaten SP:Strong MV:Fresh > +24+ > n
*Byrg* tries to blast you, but you deflect the blow.
nHP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +24+ >
[embrace ]
You feel the flows of saidar coursing through your body.
m
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +25+ > No way! You're fighting for your life!
fHP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +25+ >
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +25+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +25+ > *Byrg* tries to blast you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +26+ > s
The Dusty Road
[ obvious exits: N E W ]
The corpse of a big brown bear is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +28+ > e
scaThe Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
nHP:Beaten SP:Strong MV:Fresh > +28+ > n
na b
yHP:Beaten SP:Strong MV:Fresh > +29+ > rg zerk wind
n
nYou narrate 'byrg zerk wind'
HP:Beaten SP:Strong MV:Fresh > +31+ > mThe Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +31+ > The Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +31+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +31+ > nHP:Beaten SP:Strong MV:Fresh > +32+ >
m
b
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +32+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +33+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +33+ > e
m
The Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
n
HP:Beaten SP:Strong MV:Fresh > +34+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +34+ >
A Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
bHP:Beaten SP:Strong MV:Fresh > +34+ >
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +35+ > w
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +35+ > m
Rugged Terrain
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +35+ > diThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +36+ > a horse
releaA pale destrier is in excellent condition.
A pale destrier is winded.
se
HP:Beaten SP:Strong MV:Fresh > +37+ >
*Mikhan* has arrived from the north, riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +37+ > l
Ok.
*Mikhan* leaves south riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +37+ > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +37+ > s
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
eHP:Beaten SP:Strong MV:Fresh > +38+ > m
s
[embrace ]
You feel the flows of saidar coursing through your body.
m
HP:Beaten SP:Strong MV:Fresh > +38+ > bThe Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +39+ >
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +39+ > s
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +39+ > m
Landon narrates 'will vulture. Be there in 10.'
bHP:Beaten SP:Strong MV:Fresh > +39+ >
The Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +40+ > You try to strike *Mikhan*, but he deflects the blow.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +40+ > You begin to weave the appropriate flows...
- =
*Mikhan* panics, and attempts to flee!
+
*Mikhan* leaves north riding a shadow stallion.
* * + =
Your target is no longer here!
HP:Beaten SP:Strong MV:Fresh > +43+ > n
v
The Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +43+ > You begin to weave the appropriate flows...
- =
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A pale destrier vibrates and is knocked about.
A pale destrier vibrates and is knocked about.
You vibrate and are knocked about.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Mikhan swiftly dodges a pale destrier's attempt to hit him.
*Mikhan* slashes someone's head into bloody fragments!
Your blood freezes as you hear someone's death cry.
You flee head over heels.
You intercept *Mikhan*'s attack on your mount.
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +45+ > e
releThe Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
asHP:Critical SP:Strong MV:Fresh > +47+ > e
sc
Ok.
HP:Critical SP:Strong MV:Fresh > +47+ > You have 31(280) hit and 146(146) movement points.
You have scored 108742526 experience points and 1015 quest points.
You need 1727076837 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +48+ > n
diA Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
aHP:Critical SP:Strong MV:Fresh > +49+ > horse
A pale destrier has some small wounds and bruises.
A pale destrier is weary.
HP:Critical SP:Strong MV:Fresh > +50+ > ch
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
HP:Critical SP:Strong MV:Fresh > +51+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +52+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +53+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +54+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +55+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +56+ > wh
s[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
cHP:Critical SP:Strong MV:Fresh > +57+ >
You have 31(280) hit and 146(146) movement points.
You have scored 108742526 experience points and 1015 quest points.
You need 1727076837 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +57+ > ch
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
HP:Critical SP:Strong MV:Fresh > +58+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +59+ > wh
#Ok. $lasttick is now set to {568}.
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Beaten SP:Strong MV:Fresh > +0+ > em
s
[embrace ]
You feel the flows of saidar coursing through your body.
HP:Beaten SP:Strong MV:Fresh > +1+ > The Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
v
HP:Beaten SP:Strong MV:Fresh > +1+ > w
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +2+ > v
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +2+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +3+ > fb mikhan
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' mikhan}.
#Ok. {b} aliases {chann 'flame' mikhan}.
#Ok. {m} aliases {kill mikhan}.
#Ok. {1} aliases {chann 'chill' mikhan}.
#Ok. {1} aliases {chann 'chill' mikhan}.
#Ok. {2} aliases {chann 'contagion' mikhan}.
s
v
The Dusty Road
[ obvious exits: N S ]
The corpse of a rat is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +4+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +5+ > s
v
The Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +5+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +5+ > n
n
The Dusty Road
[ obvious exits: N S ]
The corpse of a rat is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
diHP:Beaten SP:Strong MV:Fresh > +6+ > aThe Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +6+ > horse
w
A pale destrier has some small wounds and bruises.
A pale destrier is strong.
HP:Beaten SP:Strong MV:Fresh > +7+ > In a Depression
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +7+ > n
Shadowing a Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +8+ > e
Rugged Terrain
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +9+ > n
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +10+ > w
wh
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +11+ > re[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
lHP:Beaten SP:Strong MV:Fresh > +11+ > ease
w
Ok.
dHP:Beaten SP:Strong MV:Fresh > +12+ > ia An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +12+ > horse
drA pale destrier has some small wounds and bruises.
A pale destrier is tiring.
iHP:Beaten SP:Strong MV:Fresh > +13+ > pool
dri You drink the water.
pHP:Beaten SP:Strong MV:Fresh > +14+ > ool
wh
You drink the water.
You don't feel thirsty any more.
HP:Beaten SP:Strong MV:Fresh > +15+ > l
[where ]
Players in your Zone
--------------------
Taleena - An Oasis
eHP:Beaten SP:Strong MV:Fresh > +16+ >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +16+ > A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +16+ > s
Shadowing a Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +17+ > s
eIn a Depression
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +18+ >
*Mikhan* leaves north riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +18+ > The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Byrg* is standing here.
HP:Beaten SP:Strong MV:Fresh > +19+ > em
w
[embrace ]
You feel the flows of saidar coursing through your body.
*Byrg* tries to blast you, but you parry successfully.
bHP:Beaten SP:Strong MV:Fresh - Byrg: Healthy > +19+ >
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Byrg: Healthy > +20+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh - Byrg: Healthy > +20+ > f
v You panic and attempt to flee!
*Mikhan* has arrived from the north, riding a shadow stallion.
You flee head over heels.
In a Depression
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +21+ > n
*Mikhan* has arrived from the east, riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +22+ > Shadowing a Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +23+ > b
*Mikhan* has arrived from the south, riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +23+ > You begin to weave the appropriate flows...
*Mikhan* leaves north riding a shadow stallion.
- = + * * + =
Your target is no longer here!
HP:Beaten SP:Strong MV:Fresh > +26+ > n
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +27+ > You begin to weave the appropriate flows...
-
*Mikhan* stops riding a shadow stallion.
= + *
*Mikhan* leaves east.
* +e
m
=
Your target is no longer here!
HP:Beaten SP:Strong MV:Fresh > +29+ > bA Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +30+ > You try to strike *Mikhan*, but he parries successfully.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Beaten > +30+ > You begin to weave the appropriate flows...
- = + * * + b=
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.
*Mikhan* leaves north.
HP:Beaten SP:Strong MV:Fresh > +32+ >
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +33+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Beaten SP:Strong MV:Fresh > +34+ > wh
b
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Beaten SP:Strong MV:Fresh > +35+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +36+ > n
b
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A pile of copper pennies lies here.
A torch is here on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A rapier is lying here.
A thick pair of leather work gloves has been tossed to the ground here.
A light pair of leather coverings lies upon the ground.
A fine woolen cloak has been left here.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
A gory tuft of flesh lies abandoned on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A big brown bear growls angrily about him.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
HP:Beaten SP:Strong MV:Fresh > +37+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +37+ > w
b
A Winding Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +38+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +38+ > s
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
HP:Beaten SP:Strong MV:Fresh > +39+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +39+ > e
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +40+ > Landon narrates 'lol'
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +40+ > w
m
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
HP:Beaten SP:Strong MV:Fresh > +41+ > m
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +41+ > m
mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +42+ > They aren't here.
mHP:Beaten SP:Strong MV:Fresh > +42+ >
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +42+ > m
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +43+ > b
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +43+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +43+ > m
b
You try to strike *Mikhan*, but he deflects the blow.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +44+ > You begin to weave the appropriate flows...
- = + * * + =
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +47+ > b
*Mikhan* leaves east.
HP:Beaten SP:Strong MV:Fresh > +47+ >
e
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +48+ > m
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +48+ > You try to strike *Mikhan*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +48+ > You begin to weave the appropriate flows...
*Mikhan* tries to slash you, but you dodge the attack.
- =
*Mikhan* panics, and attempts to flee!
+
Landon narrates 'that's a few 4e'
*
*Mikhan* leaves east.
*e
m+
b
Cancelled.
Before a Split in the Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
*Mikhan* leaves east.
HP:Beaten SP:Strong MV:Fresh > +51+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +51+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +52+ > e
e
m
bA Winding Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +52+ > A Winding Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Mikhan* leaves north.
HP:Beaten SP:Strong MV:Fresh > +52+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +53+ > n
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +53+ > n
m
w
A Road by a Hill
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
nHP:Beaten SP:Strong MV:Fresh > +54+ >
wA Road by a Hill
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A raven is here flying around.
HP:Beaten SP:Strong MV:Fresh > +54+ > n
You try to strike *Mikhan*, but he deflects the blow.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +54+ > w
No way! You're fighting for your life!
mHP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +54+ >
No way! You're fighting for your life!
bHP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +55+ >
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +55+ > You try to strike *Mikhan*, but he parries successfully.
A raven leaves north.
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +55+ > No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +55+ > You do the best you can!
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A pale destrier vibrates and is knocked about.
A pale destrier vibrates and is knocked about.
You vibrate and are knocked about.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
You intercept *Mikhan*'s attack on your mount.
A Winding Road
[ obvious exits: S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A raven is here flying around.
Nobody here by that name.
HP:Critical SP:Strong MV:Fresh > +57+ > w
scA Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +58+ >
Porl chats 'Thought someone hid my equipment, anyone take it?'
HP:Critical SP:Strong MV:Fresh > +58+ > You have 19(280) hit, 105(163) saidar and 146(146) movement points.
You have scored 108741060 experience points and 1015 quest points.
You need 1727078303 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +58+ > wh
w
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
Landon - Atop a Crumbling Watch Tower
HP:Critical SP:Strong MV:Fresh > +59+ > releaBefore a Cliff's Wall
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
seHP:Critical SP:Strong MV:Fresh > +60+ >
Ok.
HP:Critical SP:Strong MV:Fresh > +60+ >
Landon narrates 'oh, reek and beefy'
HP:Critical SP:Strong MV:Fresh > +61+ > n
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +62+ > sc
na mYou have 30(280) hit and 146(146) movement points.
You have scored 108741060 experience points and 1015 quest points.
You need 1727078303 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
iHP:Critical SP:Strong MV:Fresh > +1+ > k crit :P
You narrate 'mik crit :P'
emHP:Critical SP:Strong MV:Fresh > +2+ >
s
[embrace ]
You feel the flows of saidar coursing through your body.
bHP:Critical SP:Strong MV:Fresh > +3+ >
Before a Cliff's Wall
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +3+ > Nobody here by that name.
HP:Critical SP:Strong MV:Fresh > +4+ > e
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* has arrived from the east.
HP:Critical SP:Strong MV:Fresh > +4+ > You begin to weave the appropriate flows...
- =
Landon narrates 'where'
+ * * + =
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.
*Mikhan* leaves west.
HP:Critical SP:Strong MV:Fresh > +7+ > w
m
b
Before a Cliff's Wall
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
HP:Critical SP:Strong MV:Fresh > +8+ > You try to strike *Mikhan*, but he dodges the attack.
HP:Critical SP:Strong MV:Fresh - Mikhan: Critical > +8+ > You begin to weave the appropriate flows...
- = + * *
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A pale destrier vibrates and is knocked about.
A pale destrier vibrates and is knocked about.
You vibrate and are knocked about.
You feel the Weave of the Wheel loosen from you.
The vibrations are so incredible, you are shaken into little pieces.
You are dead! Sorry...
Ouch! You lose a level.
*Mikhan* has arrived from the west, riding a shadow stallion.
cHP:Critical SP:Strong MV:Fresh > +13+ >
*Mikhan* leaves east riding a shadow stallion.
HP:Critical SP:Strong MV:Fresh > +13+ > You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
wHP:Critical SP:Strong MV:Fresh > +13+ >
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +14+ >
*Mikhan* has arrived from the east, riding a shadow stallion.
HP:Critical SP:Strong MV:Fresh > +15+ >
*Mikhan* tries to slash you, but you deflect the blow.
HP:Critical SP:Strong MV:Fresh - Mikhan: Beaten > +16+ > n
f
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Fresh - Mikhan: Beaten > +17+ > You panic and attempt to flee!
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +18+ > s
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
wHP:Critical SP:Strong MV:Fresh > +18+ >
A Shallow Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +19+ > n
w
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +20+ > A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +20+ > n
dia A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
hoHP:Critical SP:Strong MV:Fresh > +21+ > rse
A pale destrier is in excellent condition.
A pale destrier is tiring.
HP:Critical SP:Strong MV:Fresh > +22+ > sc
You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +24+ > e
Before a Cliff's Wall
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +25+ > dia horse
sA pale destrier is in excellent condition.
A pale destrier is tiring.
HP:Critical SP:Strong MV:Fresh > +27+ > c
You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +28+ > sc
You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +29+ >
*Mikhan* has arrived from the south, riding a shadow stallion.
HP:Critical SP:Strong MV:Fresh > +29+ > sc
*Mikhan* leaves west riding a shadow stallion.
sHP:Critical SP:Strong MV:Fresh > +29+ >
You have 37(280) hit and 146(146) movement points.
You have scored 108746924 experience points and 1015 quest points.
You need 1727072439 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +30+ > A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +30+ > em
v[embrace ]
You feel the flows of saidar coursing through your body.
HP:Beaten SP:Strong MV:Fresh > +31+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +32+ > n
v
Before a Cliff's Wall
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +32+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +33+ > w
v
A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
HP:Beaten SP:Strong MV:Fresh > +34+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +34+ > v
You begin to weave the appropriate flows...
You swiftly dodge *Mikhan*'s attempt to slash you.
- = + * * + = - - =
Ok.
*Mikhan* panics, and attempts to flee!
Spikes of ice form in your hands, but melt a bit as you launch them at *Mikhan*.
*Mikhan* leaves south.
HP:Beaten SP:Strong MV:Fresh > +38+ > s
m
b
A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
HP:Beaten SP:Strong MV:Fresh > +39+ > *Mikhan* swiftly dodges your attempt to strike him.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +40+ > You begin to weave the appropriate flows...
- = + * * + =
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +42+ >
*Mikhan* leaves north.
HP:Beaten SP:Strong MV:Fresh > +42+ > n
m
bA Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves south.
HP:Beaten SP:Strong MV:Fresh > +43+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +43+ > s Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +44+ >
m
b
A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +44+ > They aren't here.
eHP:Beaten SP:Strong MV:Fresh > +45+ >
n
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +45+ > nA Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
HP:Beaten SP:Strong MV:Fresh > +45+ >
m
Before a Cliff's Wall
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +46+ > Before a Cliff's Wall
[ obvious exits: E S W ]
A soft leather pouch has been discarded here. [9]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +46+ > They aren't here.
s
HP:Beaten SP:Strong MV:Fresh > +46+ > m
wBefore a Cliff's Wall
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +46+ >
They aren't here.
mHP:Beaten SP:Strong MV:Fresh > +47+ >
A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
n
HP:Beaten SP:Strong MV:Fresh > +47+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +47+ > n
n
A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
mHP:Beaten SP:Strong MV:Fresh > +47+ >
A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +48+ > A Road by the Ravine
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
HP:Beaten SP:Strong MV:Fresh > +48+ > They aren't here.
eHP:Beaten SP:Strong MV:Fresh > +48+ >
n
eA Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
eHP:Beaten SP:Strong MV:Fresh > +49+ >
A Winding Road
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +49+ > m
A Winding Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
mHP:Beaten SP:Strong MV:Fresh > +49+ >
Before a Split in the Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
mHP:Beaten SP:Strong MV:Fresh > +49+ >
They aren't here.
m
HP:Beaten SP:Strong MV:Fresh > +50+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +50+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +50+ >
m
They aren't here.
mHP:Beaten SP:Strong MV:Fresh > +50+ >
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +51+ > m
They aren't here.
m
HP:Beaten SP:Strong MV:Fresh > +51+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +51+ >
mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +51+ > m
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +52+ > b
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +52+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +52+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +52+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +53+ > m
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +53+ > m
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +53+ > rThey aren't here.
elHP:Beaten SP:Strong MV:Fresh > +53+ > aThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +54+ > seThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +54+ > weathArglebargle, glop-glyf!?!
eHP:Beaten SP:Strong MV:Fresh > +54+ > r
yellThe temperature is about 80 degrees.
The sky is cloudy, and a breezy wind comes from the north.
dHP:Beaten SP:Strong MV:Fresh > +55+ > amn weather change
releYou bellow 'damn weather change'
aseHP:Beaten SP:Strong MV:Fresh > +57+ >
w
yOk.
elHP:Beaten SP:Strong MV:Fresh > +58+ > lA Winding Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +58+ > you woulda died
weatheYou bellow 'you woulda died'
rHP:Beaten SP:Strong MV:Fresh > +60+ >
wThe temperature is about 80 degrees.
The sky is cloudy, and a breezy wind comes from the north.
HP:Beaten SP:Strong MV:Fresh > +60+ > s
dA Winding Road
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Mikhan bellows '4 hp :P'
iHP:Beaten SP:Strong MV:Fresh > +61+ > a A Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +61+ > horse
A pale destrier is in excellent condition.
A pale destrier is strong.
sHP:Beaten SP:Strong MV:Fresh > +62+ >
Mikhan bellows 'yeah'
HP:Beaten SP:Strong MV:Fresh > +62+ > Before a Cliff's Wall
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +1+ > w
s
A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +2+ > A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
sHP:Beaten SP:Strong MV:Fresh > +2+ >
s
A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
HP:Beaten SP:Strong MV:Fresh > +3+ > A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +3+ > e
mA Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +4+ > s
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +4+ > m
A Shallow Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +5+ > They aren't here.
eHP:Beaten SP:Strong MV:Fresh > +5+ >
m
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +6+ > eThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +6+ > m
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +7+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +7+ > s
m
Shadowing a Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +8+ > sThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +8+ > m
In a Depression
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +8+ > e
They aren't here.
m
HP:Beaten SP:Strong MV:Fresh > +9+ > The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Byrg* is standing here.
*Mikhan* forms a beautiful weave of white light about *Mikhan*'s body.
*Byrg* tries to blast you, but you parry successfully.
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +9+ > You do the best you can!
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +9+ > f
You panic and attempt to flee!
You flee head over heels.
Rugged Terrain
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +10+ > em
b
[embrace ]
You feel the flows of saidar coursing through your body.
HP:Beaten SP:Strong MV:Fresh > +12+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +12+ > b
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +13+ > b
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +14+ > b
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +15+ > wh
s
b[where ]
Players in your Zone
--------------------
Taleena - Rugged Terrain
HP:Beaten SP:Strong MV:Fresh > +16+ > The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
*Byrg* is standing here.
HP:Beaten SP:Strong MV:Fresh > +16+ > You begin to weave the appropriate flows...
*Byrg* tries to blast you, but you deflect the blow.
- = + *
*Byrg* tries to blast you, but you parry successfully.
* + =
Your target is no longer here!
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +19+ > f
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
mHP:Beaten SP:Strong MV:Fresh > +20+ >
b
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +21+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +21+ > s
*Byrg* has arrived from the north.
cHP:Beaten SP:Strong MV:Fresh > +22+ > an n
s
HP:Beaten SP:Strong MV:Fresh > +22+ > The Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +23+ > release
Ok.
eHP:Beaten SP:Strong MV:Fresh > +24+ > m
*Byrg* has arrived from the north.
HP:Beaten SP:Strong MV:Fresh > +24+ > n
*Byrg* tries to blast you, but you deflect the blow.
nHP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +24+ >
[embrace ]
You feel the flows of saidar coursing through your body.
m
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +25+ > No way! You're fighting for your life!
fHP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +25+ >
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +25+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh - Byrg: Scratched > +25+ > *Byrg* tries to blast you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +26+ > s
The Dusty Road
[ obvious exits: N E W ]
The corpse of a big brown bear is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +28+ > e
scaThe Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
nHP:Beaten SP:Strong MV:Fresh > +28+ > n
na b
yHP:Beaten SP:Strong MV:Fresh > +29+ > rg zerk wind
n
nYou narrate 'byrg zerk wind'
HP:Beaten SP:Strong MV:Fresh > +31+ > mThe Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +31+ > The Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +31+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +31+ > nHP:Beaten SP:Strong MV:Fresh > +32+ >
m
b
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +32+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +33+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +33+ > e
m
The Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
n
HP:Beaten SP:Strong MV:Fresh > +34+ > mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +34+ >
A Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
bHP:Beaten SP:Strong MV:Fresh > +34+ >
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +35+ > w
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +35+ > m
Rugged Terrain
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +35+ > diThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +36+ > a horse
releaA pale destrier is in excellent condition.
A pale destrier is winded.
se
HP:Beaten SP:Strong MV:Fresh > +37+ >
*Mikhan* has arrived from the north, riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +37+ > l
Ok.
*Mikhan* leaves south riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +37+ > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +37+ > s
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
eHP:Beaten SP:Strong MV:Fresh > +38+ > m
s
[embrace ]
You feel the flows of saidar coursing through your body.
m
HP:Beaten SP:Strong MV:Fresh > +38+ > bThe Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +39+ >
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +39+ > s
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +39+ > m
Landon narrates 'will vulture. Be there in 10.'
bHP:Beaten SP:Strong MV:Fresh > +39+ >
The Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +40+ > You try to strike *Mikhan*, but he deflects the blow.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +40+ > You begin to weave the appropriate flows...
- =
*Mikhan* panics, and attempts to flee!
+
*Mikhan* leaves north riding a shadow stallion.
* * + =
Your target is no longer here!
HP:Beaten SP:Strong MV:Fresh > +43+ > n
v
The Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +43+ > You begin to weave the appropriate flows...
- =
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A pale destrier vibrates and is knocked about.
A pale destrier vibrates and is knocked about.
You vibrate and are knocked about.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Mikhan swiftly dodges a pale destrier's attempt to hit him.
*Mikhan* slashes someone's head into bloody fragments!
Your blood freezes as you hear someone's death cry.
You flee head over heels.
You intercept *Mikhan*'s attack on your mount.
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +45+ > e
releThe Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
asHP:Critical SP:Strong MV:Fresh > +47+ > e
sc
Ok.
HP:Critical SP:Strong MV:Fresh > +47+ > You have 31(280) hit and 146(146) movement points.
You have scored 108742526 experience points and 1015 quest points.
You need 1727076837 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +48+ > n
diA Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
aHP:Critical SP:Strong MV:Fresh > +49+ > horse
A pale destrier has some small wounds and bruises.
A pale destrier is weary.
HP:Critical SP:Strong MV:Fresh > +50+ > ch
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
HP:Critical SP:Strong MV:Fresh > +51+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +52+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +53+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +54+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +55+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +56+ > wh
s[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
cHP:Critical SP:Strong MV:Fresh > +57+ >
You have 31(280) hit and 146(146) movement points.
You have scored 108742526 experience points and 1015 quest points.
You need 1727076837 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +57+ > ch
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
HP:Critical SP:Strong MV:Fresh > +58+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Critical SP:Strong MV:Fresh > +59+ > wh
#Ok. $lasttick is now set to {568}.
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Beaten SP:Strong MV:Fresh > +0+ > em
s
[embrace ]
You feel the flows of saidar coursing through your body.
HP:Beaten SP:Strong MV:Fresh > +1+ > The Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
v
HP:Beaten SP:Strong MV:Fresh > +1+ > w
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +2+ > v
The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +2+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +3+ > fb mikhan
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' mikhan}.
#Ok. {b} aliases {chann 'flame' mikhan}.
#Ok. {m} aliases {kill mikhan}.
#Ok. {1} aliases {chann 'chill' mikhan}.
#Ok. {1} aliases {chann 'chill' mikhan}.
#Ok. {2} aliases {chann 'contagion' mikhan}.
s
v
The Dusty Road
[ obvious exits: N S ]
The corpse of a rat is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +4+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +5+ > s
v
The Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +5+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +5+ > n
n
The Dusty Road
[ obvious exits: N S ]
The corpse of a rat is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
diHP:Beaten SP:Strong MV:Fresh > +6+ > aThe Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +6+ > horse
w
A pale destrier has some small wounds and bruises.
A pale destrier is strong.
HP:Beaten SP:Strong MV:Fresh > +7+ > In a Depression
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +7+ > n
Shadowing a Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +8+ > e
Rugged Terrain
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +9+ > n
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +10+ > w
wh
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +11+ > re[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
lHP:Beaten SP:Strong MV:Fresh > +11+ > ease
w
Ok.
dHP:Beaten SP:Strong MV:Fresh > +12+ > ia An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +12+ > horse
drA pale destrier has some small wounds and bruises.
A pale destrier is tiring.
iHP:Beaten SP:Strong MV:Fresh > +13+ > pool
dri You drink the water.
pHP:Beaten SP:Strong MV:Fresh > +14+ > ool
wh
You drink the water.
You don't feel thirsty any more.
HP:Beaten SP:Strong MV:Fresh > +15+ > l
[where ]
Players in your Zone
--------------------
Taleena - An Oasis
eHP:Beaten SP:Strong MV:Fresh > +16+ >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +16+ > A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +16+ > s
Shadowing a Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +17+ > s
eIn a Depression
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +18+ >
*Mikhan* leaves north riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +18+ > The Dusty Road
[ obvious exits: N E S W ]
A lantern has been left here. [5]
A soft leather pouch has been discarded here. [6]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Byrg* is standing here.
HP:Beaten SP:Strong MV:Fresh > +19+ > em
w
[embrace ]
You feel the flows of saidar coursing through your body.
*Byrg* tries to blast you, but you parry successfully.
bHP:Beaten SP:Strong MV:Fresh - Byrg: Healthy > +19+ >
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Byrg: Healthy > +20+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh - Byrg: Healthy > +20+ > f
v You panic and attempt to flee!
*Mikhan* has arrived from the north, riding a shadow stallion.
You flee head over heels.
In a Depression
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +21+ > n
*Mikhan* has arrived from the east, riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +22+ > Shadowing a Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +23+ > b
*Mikhan* has arrived from the south, riding a shadow stallion.
HP:Beaten SP:Strong MV:Fresh > +23+ > You begin to weave the appropriate flows...
*Mikhan* leaves north riding a shadow stallion.
- = + * * + =
Your target is no longer here!
HP:Beaten SP:Strong MV:Fresh > +26+ > n
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +27+ > You begin to weave the appropriate flows...
-
*Mikhan* stops riding a shadow stallion.
= + *
*Mikhan* leaves east.
* +e
m
=
Your target is no longer here!
HP:Beaten SP:Strong MV:Fresh > +29+ > bA Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +30+ > You try to strike *Mikhan*, but he parries successfully.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Beaten > +30+ > You begin to weave the appropriate flows...
- = + * * + b=
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.
*Mikhan* leaves north.
HP:Beaten SP:Strong MV:Fresh > +32+ >
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +33+ > wh
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Beaten SP:Strong MV:Fresh > +34+ > wh
b
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
HP:Beaten SP:Strong MV:Fresh > +35+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +36+ > n
b
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A pile of copper pennies lies here.
A torch is here on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A rapier is lying here.
A thick pair of leather work gloves has been tossed to the ground here.
A light pair of leather coverings lies upon the ground.
A fine woolen cloak has been left here.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
A gory tuft of flesh lies abandoned on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A big brown bear growls angrily about him.
A dun mare is here, snorting angrily.
A wild stallion bucks madly.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
HP:Beaten SP:Strong MV:Fresh > +37+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +37+ > w
b
A Winding Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +38+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +38+ > s
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
HP:Beaten SP:Strong MV:Fresh > +39+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +39+ > e
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +40+ > Landon narrates 'lol'
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +40+ > w
m
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
HP:Beaten SP:Strong MV:Fresh > +41+ > m
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +41+ > m
mThey aren't here.
HP:Beaten SP:Strong MV:Fresh > +42+ > They aren't here.
mHP:Beaten SP:Strong MV:Fresh > +42+ >
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +42+ > m
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +43+ > b
They aren't here.
HP:Beaten SP:Strong MV:Fresh > +43+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +43+ > m
b
You try to strike *Mikhan*, but he deflects the blow.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +44+ > You begin to weave the appropriate flows...
- = + * * + =
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +47+ > b
*Mikhan* leaves east.
HP:Beaten SP:Strong MV:Fresh > +47+ >
e
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +48+ > m
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
HP:Beaten SP:Strong MV:Fresh > +48+ > You try to strike *Mikhan*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +48+ > You begin to weave the appropriate flows...
*Mikhan* tries to slash you, but you dodge the attack.
- =
*Mikhan* panics, and attempts to flee!
+
Landon narrates 'that's a few 4e'
*
*Mikhan* leaves east.
*e
m+
b
Cancelled.
Before a Split in the Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
*Mikhan* leaves east.
HP:Beaten SP:Strong MV:Fresh > +51+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +51+ > Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +52+ > e
e
m
bA Winding Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Beaten SP:Strong MV:Fresh > +52+ > A Winding Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Mikhan* leaves north.
HP:Beaten SP:Strong MV:Fresh > +52+ > They aren't here.
HP:Beaten SP:Strong MV:Fresh > +53+ > n
Nobody here by that name.
HP:Beaten SP:Strong MV:Fresh > +53+ > n
m
w
A Road by a Hill
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
nHP:Beaten SP:Strong MV:Fresh > +54+ >
wA Road by a Hill
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
A raven is here flying around.
HP:Beaten SP:Strong MV:Fresh > +54+ > n
You try to strike *Mikhan*, but he deflects the blow.
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +54+ > w
No way! You're fighting for your life!
mHP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +54+ >
No way! You're fighting for your life!
bHP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +55+ >
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +55+ > You try to strike *Mikhan*, but he parries successfully.
A raven leaves north.
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +55+ > No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Mikhan: Critical > +55+ > You do the best you can!
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A pale destrier vibrates and is knocked about.
A pale destrier vibrates and is knocked about.
You vibrate and are knocked about.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
You intercept *Mikhan*'s attack on your mount.
A Winding Road
[ obvious exits: S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A raven is here flying around.
Nobody here by that name.
HP:Critical SP:Strong MV:Fresh > +57+ > w
scA Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +58+ >
Porl chats 'Thought someone hid my equipment, anyone take it?'
HP:Critical SP:Strong MV:Fresh > +58+ > You have 19(280) hit, 105(163) saidar and 146(146) movement points.
You have scored 108741060 experience points and 1015 quest points.
You need 1727078303 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
HP:Critical SP:Strong MV:Fresh > +58+ > wh
w
[where ]
Players in your Zone
--------------------
Taleena - A Winding Road
Landon - Atop a Crumbling Watch Tower
HP:Critical SP:Strong MV:Fresh > +59+ > releaBefore a Cliff's Wall
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
seHP:Critical SP:Strong MV:Fresh > +60+ >
Ok.
HP:Critical SP:Strong MV:Fresh > +60+ >
Landon narrates 'oh, reek and beefy'
HP:Critical SP:Strong MV:Fresh > +61+ > n
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +62+ > sc
na mYou have 30(280) hit and 146(146) movement points.
You have scored 108741060 experience points and 1015 quest points.
You need 1727078303 exp to level and -15 qp to rank.
You have amassed 36 Turn points to date.
You have played 21 days and 0 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
iHP:Critical SP:Strong MV:Fresh > +1+ > k crit :P
You narrate 'mik crit :P'
emHP:Critical SP:Strong MV:Fresh > +2+ >
s
[embrace ]
You feel the flows of saidar coursing through your body.
bHP:Critical SP:Strong MV:Fresh > +3+ >
Before a Cliff's Wall
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
HP:Critical SP:Strong MV:Fresh > +3+ > Nobody here by that name.
HP:Critical SP:Strong MV:Fresh > +4+ > e
b
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* has arrived from the east.
HP:Critical SP:Strong MV:Fresh > +4+ > You begin to weave the appropriate flows...
- =
Landon narrates 'where'
+ * * + =
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.
*Mikhan* leaves west.
HP:Critical SP:Strong MV:Fresh > +7+ > w
m
b
Before a Cliff's Wall
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Mikhan* is standing here.
*Mikhan* is surrounded by a shimmering white aura!
HP:Critical SP:Strong MV:Fresh > +8+ > You try to strike *Mikhan*, but he dodges the attack.
HP:Critical SP:Strong MV:Fresh - Mikhan: Critical > +8+ > You begin to weave the appropriate flows...
- = + * *
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A pale destrier vibrates and is knocked about.
A pale destrier vibrates and is knocked about.
You vibrate and are knocked about.
You feel the Weave of the Wheel loosen from you.
The vibrations are so incredible, you are shaken into little pieces.
You are dead! Sorry...
Ouch! You lose a level.
Re: Fail!
Stupid firetrucking game. Honestly forgot that it wouldn't just contagion me.
At the Corner of a Burial Site
[ obvious exits: N E S ]
* HP:Beaten SP:Strong MV:Tiring > They aren't here.
* HP:Beaten SP:Strong MV:Tiring > n
n
channel 'flame strike' scrat
Passing Some Tombstones
[ obvious exits: N E S ]
*Byrg* is standing here.
*Scrat* is standing here, riding a shadow stallion.
*Scrat* tries to pound you, but you deflect the blow.
* HP:Beaten SP:Strong MV:Tiring - Scrat: Critical > No way! You're fighting for your life!
You begin to weave the appropriate flows...itical >
=
Ok.
Streaks of fire flow from your hands, burning *Scrat*.
* HP:Beaten SP:Strong MV:Tiring - Scrat: Critical > channel 'flame strike' scrat
You dodge a bash from *Byrg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten SP:Strong MV:Tiring - Scrat: Critical > TICK IN 5 SECONDS.
You begin to weave the appropriate flows...
You dodge a bash from *Scrat* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Streaks of Fire burn through *Scrat*, leaving only a blackened corpse.
*Scrat* is dead! R.I.P.
Your blood freezes as you hear *Scrat*'s death cry.
* HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' scrat
*Byrg* clambers to his feet.
Nobody here by that name.Tiring >
*Byrg* tries to blast you, but you parry successfully.
* HP:Beaten SP:Strong MV:Tiring - Byrg: Battered > get all 1.corpse
f
nar rip
You strike *Byrg*'s body.
*Byrg* tries to blast you, but you parry successfully.
The sun disappears beneath the western horizon.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
You get a black pair of silver-tooled boots from the corpse of Scrat.
You get a set of riveted chainmail leggings from the corpse of Scrat.
You get a water skin from the corpse of Scrat.
You get a brightly-colored sash from the corpse of Scrat.
You get a bone club from the corpse of Scrat.
You get a silver etched shield from the corpse of Scrat.
You get a ridged steel bracer from the corpse of Scrat.
You get a ridged steel bracer from the corpse of Scrat.
You get a pair of emerald-trimmed leather gloves from the corpse of Scrat.
You get a pair of riveted chainmail sleeves from the corpse of Scrat.
You get a backpack from the corpse of Scrat.
You get an inky black cloak from the corpse of Scrat.
You get a shirt of overlapping black scales from the corpse of Scrat.
You get a Kandori snowflake necklace from the corpse of Scrat.
You get a thin, black chain from the corpse of Scrat.
You get a strange, insectoid helm from the corpse of Scrat.
You get a great serpent ring from the corpse of Scrat.
You get a jade signet ring from the corpse of Scrat.
Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You feel some dark power draining your life force...
You panic and attempt to flee!
You feel some dark power draining your life force...
You feel some dark power draining your life force...
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Incapacitated SP:Strong MV:Strong - Byrg: Wounded > drop
You're in pretty bad shape, unable to do anything!
HP:Incapacitated SP:Strong MV:Strong - Byrg: Wounded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Re: Fail!
HP:Healthy SP:Bursting MV:Fresh > +1+ > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
*Reyne* has arrived from the south.
HP:Healthy SP:Bursting MV:Fresh > +1+ > l
lTower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Reyne* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Healthy SP:Bursting MV:Fresh > +3+ > re
*Reyne* tries to strike you, but you deflect the blow.
HP:Healthy SP:Bursting MV:Fresh - Reyne: Healthy > +3+ > yne
A piercing gaze from silvery grey eyes returns your glance - a
shiver
passes down your spine as if your secrets are being laid bare. Her dark
hair is tied back with a dark blue ribbon, although a few strands fall
across her pale visage.
Reyne is in excellent condition.
*Reyne* is using:
<used as light> a sphere of the Source
<worn on head> a camouflaged hood
<worn around neck> a collar pin engraved with a raven grasping a spear
<worn around neck> a collar pin engraved with a raven grasping a spear
<worn about body> a blue silk dress sewn with pearls
<worn on hands> a pair of slim riding gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn on legs> a divided riding skirt
<worn on feet> a black pair of silver-tooled boots
HP:Healthy SP:Bursting MV:Fresh - Reyne: Healthy > +4+ > f
You try to strike *Reyne*, but she deflects the blow.
*Reyne* tries to strike you, but you dodge the attack.
HP:Healthy SP:Bursting MV:Fresh - Reyne: Healthy > +4+ > s
s You panic and attempt to flee!
p You flee head over heels.
Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
HP:Healthy SP:Bursting MV:Fresh > +5+ > reyne
#Ok. {x} aliases {chann 'ice' h.dark}.
#Ok. {v} aliases {chann 'ice' reyne}.
#Ok. {b} aliases {chann 'flame' reyne}.
#Ok. {1} aliases {chann 'chill' reyne}.
#Ok. {m} aliases {kill reyne}.
#Ok. {1} aliases {chann 'chill' reyne}.
#Ok. {2} aliases {chann 'contagion' reyne}.
em
n
[seize ]
You feel the flows of saidin coursing through your body.
HP:Healthy SP:Bursting MV:Fresh > +6+ > Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
HP:Healthy SP:Bursting MV:Fresh > +7+ > n
b
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Healthy SP:Bursting MV:Fresh > +8+ > You begin to weave the appropriate flows...
- =
*Reyne* tries to strike you, but you parry successfully.
+ * * + =
You try to strike *Reyne*, but she deflects the blow.
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
HP:Healthy SP:Full MV:Fresh - Reyne: Hurt > +10+ > b
You begin to weave the appropriate flows...
- = + * * + =
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
HP:Healthy SP:Strong MV:Fresh - Reyne: Wounded > +13+ > b
You begin to weave the appropriate flows...
-
*Reyne* panics, and attempts to flee!
=
*Reyne* leaves east.
+e
*m
v
Cancelled.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
A worker busily earns a day's pay.
HP:Healthy SP:Strong MV:Fresh > +16+ > You try to strike *Reyne*, but she parries successfully.
HP:Healthy SP:Strong MV:Fresh - Reyne: Wounded > +16+ > You swiftly dodge *Reyne*'s attempt to strike you.
You swiftly dodge a worker's attempt to hit you.
You try to strike *Reyne*, but she deflects the blow.
You begin to weave the appropriate flows...
- = + *
*Reyne* panics, and attempts to flee!
*
*Reyne* leaves north.
+ = - -
A worker tries to hit you, but you dodge the attack.
=
Your target is no longer here!
HP:Healthy SP:Strong MV:Fresh - a worker: Healthy > +20+ > f
m
You panic and attempt to flee!
b
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
The fishmonger is here, hoping to buy your catch.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
You try to strike *Reyne*, but she parries successfully.
HP:Healthy SP:Strong MV:Fresh - Reyne: Wounded > +21+ > A Valon guardsman joins Reyne's fight!
A sailor joins Reyne's fight!
You begin to weave the appropriate flows...
- = +
A sailor tries to hit you, but you deflect the blow.
A Valon guardsman tries to crush you, but you deflect the blow.
* * + =
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
HP:Healthy SP:Strong MV:Fresh - Reyne: Wounded > +24+ > v
You begin to weave the appropriate flows...
-
*Reyne* panics, and attempts to flee!
= + *
A sailor tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you parry successfully.
*Reyne* tries to strike you, but you parry successfully.
A Valon guardsman has arrived from the east.
*Reyne* leaves east.
* + =
*Reyne* has arrived from the east.
- - =
Ok.
*Reyne* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Reyne*.
HP:Healthy SP:Strong MV:Fresh - a Valon guardsman: Healthy > +28+ > b
You begin to weave the appropriate flows...
*Reyne* leaves north.
*Reyne* has arrived from the north.
A Valon guardsman tries to crush you, but you deflect the blow.
A sailor tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you parry successfully.
- = +
*Reyne* leaves south.
* f
*
A Valon guardsman has arrived from the south.
s
s+
mCancelled.
You panic and attempt to flee!
b
You flee head over heels.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
HP:Healthy SP:Strong MV:Fresh > +31+ > Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Fresh > +32+ > n
They aren't here.
wHP:Healthy SP:Strong MV:Fresh > +32+ >
Nobody here by that name.
HP:Healthy SP:Strong MV:Fresh > +32+ > m
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
wHP:Healthy SP:Strong MV:Fresh > +33+ > h
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Healthy SP:Strong MV:Fresh > +33+ > You try to strike *Reyne*, but she deflects the blow.
HP:Healthy SP:Strong MV:Fresh - Reyne: Beaten > +33+ > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
HP:Healthy SP:Strong MV:Fresh - Reyne: Beaten > +33+ > b
You begin to weave the appropriate flows...
-
*Reyne* panics, and attempts to flee!
= + * *
*Reyne* leaves north.
+ n=
Your target is no longer here!
HP:Healthy SP:Strong MV:Fresh > +36+ >
A Valon guardsman has arrived from the east.
n
HP:Healthy SP:Strong MV:Fresh > +36+ > mTarlomen's Gate
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
bHP:Healthy SP:Strong MV:Fresh > +37+ >
You swiftly dodge a Tower guard's attempt to crush you.
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - a Tower guard: Scratched > +37+ > You do the best you can!
*Reyne* tries to strike you, but you deflect the blow.
HP:Healthy SP:Strong MV:Fresh - a Tower guard: Scratched > +37+ > You begin to weave the appropriate flows...
f
Cancelled.
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard cleaves your right leg hard.
A Tower gateguard tries to cleave you, but you parry successfully.
An officer in the Tower guard slashes your left arm.
A Tower guard tries to crush you, but you parry successfully.
You can't ride in there.
HP:Scratched SP:Strong MV:Fresh - a Tower guard: Scratched > +38+ > f
You panic and attempt to flee!
di
You stumble beneath the crushing force of the air around you!
sm
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Hurt SP:Strong MV:Fresh > +40+ > You stop riding it.
HP:Hurt SP:Strong MV:Fresh > +40+ > s
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman joins a Valon guardsman's fight!
A Valon guardsman joins a Valon guardsman's fight!
A sailor joins a Valon guardsman's fight!
No way! You're fighting for your life!
sHP:Hurt SP:Strong MV:Fresh - a Valon guardsman: Scratched > +42+ > neak
f
No way! You're fighting for your life!
HP:Hurt SP:Strong MV:Fresh - a Valon guardsman: Scratched > +43+ > v You panic and attempt to flee!
You swiftly dodge a sailor's attempt to hit you.
A Valon guardsman tries to crush you, but you parry successfully.
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman tries to crush you, but you dodge the attack.
You flee head over heels.
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Nobody here by that name.
HP:Hurt SP:Strong MV:Full > +45+ >
Erurk narrates 'stupid brigand finally reloaded no foil'
HP:Hurt SP:Strong MV:Full > +45+ > e
n
vTower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Hurt SP:Strong MV:Full > +46+ > Tarlomen's Gate
[ obvious exits: N E S ]
*Reyne* is standing here.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Hurt SP:Strong MV:Full > +46+ > Elysia speaks from the Dark 'Someone mentioned it's a holiday weekend so: 3x it is.'
You begin to weave the appropriate flows...
You swiftly dodge a Tower guard's attempt to crush you.
An officer in the Tower guard slashes your left leg hard.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard cleaves your body very hard.
A Tower gateguard cleaves your right leg very hard.
A Tower gateguard tries to cleave you, but you parry successfully.
An officer in the Tower guard tries to slash you, but you parry successfully.
You swiftly dodge a Tower guard's attempt to crush you.
Ouch! You couldn't maintain the flows.
HP:Wounded SP:Strong MV:Full - a Tower guard: Scratched > +47+ > f
*Reyne* leaves south.
HP:Wounded SP:Strong MV:Full - a Tower guard: Scratched > +48+ > You panic and attempt to flee!
v
*Reyne* has arrived from the south.
*Reyne* tries to strike you, but you deflect the blow.
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +50+ > v
Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +52+ >
A servant leaves west.
HP:Wounded SP:Strong MV:Full > +52+ > wh
[where ]
Players in your Zone
--------------------
Jestin - A Small Path
HP:Wounded SP:Strong MV:Full > +53+ > s
v
Tarlomen's Gate
[ obvious exits: N E S ]
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Full > +54+ > s
A Tower guard tries to crush you, but you deflect the blow.
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
Nobody here by that name.
Pounds narrates 'huzzah'
HP:Wounded SP:Strong MV:Full - a Tower guard: Scratched > +55+ > No way! You're fighting for your life!
fHP:Wounded SP:Strong MV:Full - a Tower guard: Scratched > +55+ >
v
You panic and attempt to flee!
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you parry successfully.
An officer in the Tower guard tries to slash you, but you dodge the attack.
A Tower guard tries to crush you, but you deflect the blow.
Pounds narrates 'tiem to kill expers'
You flee head over heels.
A Guardhouse
[ obvious exits: W ]
A weapon rack stands on the ground here, ready to store weapons.
Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +58+ > w
s
v
Tarlomen's Gate
[ obvious exits: N E S ]
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Full > +59+ > Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Reyne* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Full > +59+ > You begin to weave the appropriate flows...
A Valon guardsman tries to crush you, but you parry successfully.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
- = + * * + = - #Ok. $lasttick is now set to {14201}.
A Valon guardsman joins a Valon guardsman's fight!
A Valon guardsman joins a Valon guardsman's fight!
A sailor joins a Valon guardsman's fight!
A Valon guardsman joins a Valon guardsman's fight!
A Valon guardsman tries to crush you, but you parry successfully.
A sailor tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you parry successfully.
A Valon guardsman tries to crush you, but you dodge the attack.
You swiftly dodge a Valon guardsman's attempt to crush you.
Your heartbeat calms down more as you feel less panicked.
*Reyne* panics, and attempts to flee!
*Reyne* leaves north.
Pounds narrates ':o'
- =
Your target is no longer here!
HP:Wounded SP:Strong MV:Fresh - a Valon guardsman: Healthy > +0+ > f
v
You panic and attempt to flee!
You flee head over heels.
Southharbor Boulevard
[ obvious exits: N S ]
Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +2+ > n
n
bTower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Full > +3+ > Tarlomen's Gate
[ obvious exits: N E S ]
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
*Reyne* leaves south.
HP:Wounded SP:Strong MV:Full > +3+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +4+ > s
m
b
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Reyne* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Full > +4+ > You try to strike *Reyne*, but she deflects the blow.
HP:Wounded SP:Strong MV:Full - Reyne: Battered > +5+ > A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman tries to crush you, but you parry successfully.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
You begin to weave the appropriate flows...
- = +
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman crushes your head.
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman crushes your body very hard.
*Reyne* tries to strike you, but you deflect the blow.
Ouch! You couldn't maintain the flows.
HP:Wounded SP:Strong MV:Full - Reyne: Battered > +6+ > f
You panic and attempt to flee!
m
b
You flee head over heels.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
HP:Wounded SP:Strong MV:Full > +8+ > They aren't here.
HP:Wounded SP:Strong MV:Full > +8+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +9+ >
A Valon guardsman has arrived from the west.
A Valon guardsman has arrived from the west.
A sailor has arrived from the west.
A Valon guardsman has arrived from the west.
A Valon guardsman has arrived from the west.
HP:Wounded SP:Strong MV:Full > +9+ > w
m
b
You swiftly dodge a worker's attempt to hit you.
The Tar Valon guardsmen ring the city alarm in the distance.
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Full - a worker: Healthy > +10+ > They aren't here.
HP:Wounded SP:Strong MV:Full - a worker: Healthy > +11+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Full - a worker: Healthy > +11+ > f
m
You panic and attempt to flee!
b
A worker tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you dodge the attack.
A Valon guardsman tries to crush you, but you parry successfully.
A sailor tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you dodge the attack.
A Valon guardsman tries to crush you, but you dodge the attack.
You flee head over heels.
Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
They aren't here.
HP:Wounded SP:Strong MV:Full > +14+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +15+ > n
w
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
bHP:Wounded SP:Strong MV:Full > +16+ >
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Strong > +16+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +16+ > n
b
Tarlomen's Gate
[ obvious exits: N E S ]
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Strong > +17+ > You begin to weave the appropriate flows...
- = + * * +
An officer in the Tower guard tries to slash you, but you parry successfully.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
=
Ok.
*Reyne* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Reyne*.
HP:Wounded SP:Strong MV:Strong - an officer in the Tower guard: Scratched > +20+ >
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard tries to cleave you, but you parry successfully.
You swiftly dodge a Tower gateguard's attempt to cleave you.
You try to strike an officer in the Tower guard, but he deflects the blow.
An officer in the Tower guard tries to slash you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - an officer in the Tower guard: Scratched > +20+ > f
*Reyne* leaves north.
*Reyne* has arrived from the north.
HP:Wounded SP:Strong MV:Strong - an officer in the Tower guard: Scratched > +20+ > You panic and attempt to flee!
*Reyne* leaves south.
m
v
You flee head over heels.
A Guardhouse
[ obvious exits: W ]
A weapon rack stands on the ground here, ready to store weapons.
They aren't here.
HP:Wounded SP:Strong MV:Strong > +22+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +22+ > w
s
mTarlomen's Gate
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Strong > +23+ > vTower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Reyne* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Strong > +24+ >
*Reyne* swiftly dodges your attempt to strike her.
HP:Wounded SP:Strong MV:Strong - Reyne: Beaten > +24+ > You begin to weave the appropriate flows...
- = + *
*Reyne* panics, and attempts to flee!
* + = -
*Reyne* leaves west.
w-
m
=
Your target is no longer here!
HP:Wounded SP:Strong MV:Strong > +28+ > vTower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Reyne* is standing here.
HP:Wounded SP:Strong MV:Strong > +28+ > You try to strike *Reyne*, but she deflects the blow.
HP:Wounded SP:Strong MV:Strong - Reyne: Beaten > +28+ > You begin to weave the appropriate flows...
- = +
*Reyne* tries to strike you, but you deflect the blow.
*Reyne* panics, and attempts to flee!
* * + =
*Reyne* leaves north.
- n
-m
v
Cancelled.
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Reyne* is standing here.
*Reyne* leaves north.
HP:Wounded SP:Strong MV:Strong > +32+ > They aren't here.
HP:Wounded SP:Strong MV:Strong > +32+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +32+ > n
m
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A Valon guardsman watches the street for signs of trouble.
Harryl the retired warder moves about with surprising grace.
vHP:Wounded SP:Strong MV:Strong > +33+ >
They aren't here.
HP:Wounded SP:Strong MV:Strong > +33+ > n
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +33+ > m
vWater Avenue
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman watches the street for signs of trouble.
HP:Wounded SP:Strong MV:Strong > +34+ > They aren't here.
HP:Wounded SP:Strong MV:Strong > +34+ > w Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +34+ >
m
Water Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Strong > +35+ > They aren't here.
HP:Wounded SP:Strong MV:Strong > +35+ > e
s
Water Avenue
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman watches the street for signs of trouble.
HP:Wounded SP:Strong MV:Strong > +36+ > Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A Valon guardsman watches the street for signs of trouble.
Harryl the retired warder moves about with surprising grace.
HP:Wounded SP:Strong MV:Strong > +36+ > e
m
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +37+ > They aren't here.
HP:Wounded SP:Strong MV:Tiring > +37+ > e
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +38+ > release
w
wOk.
HP:Wounded SP:Strong MV:Tiring > +40+ > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +40+ > s
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A Valon guardsman watches the street for signs of trouble.
Harryl the retired warder moves about with surprising grace.
HP:Wounded SP:Strong MV:Tiring > +40+ > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +41+ > s
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +42+ > scan e
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Tiring > +44+ > e
ridTower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
eHP:Wounded SP:Strong MV:Tiring > +45+ >
n[ride shadow]
You start riding it.
HP:Wounded SP:Strong MV:Tiring > +46+ > n
Tarlomen's Gate
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Tiring > +47+ > wA Small Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Tiring > +47+ > Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Tiring > +47+ >
You swiftly dodge a Tower guard's attempt to crush you.
You strike a Tower guard's body hard.
You swiftly dodge a Tower guard's attempt to crush you.
nHP:Wounded SP:Strong MV:Tiring - a Tower guard: Scratched > +48+ >
sNo way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Scratched > +48+ > f
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Scratched > +49+ > You panic and attempt to flee!
n
w
n
You strike a Tower guard's right arm very hard.
A Tower guard tries to crush you, but you dodge the attack.
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
You can't ride in there.
HP:Wounded SP:Strong MV:Tiring > +51+ > Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Tiring > +51+ > A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Tiring > +51+ >
*Reyne* has arrived from the north, riding a pale destrier.
HP:Wounded SP:Strong MV:Tiring > +51+ > sc
*Reyne* leaves south riding a pale destrier.
anHP:Wounded SP:Strong MV:Tiring > +52+ > n
s
mA Tower guard tries to crush you, but you parry successfully.
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +53+ > emNo way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +53+ > vThey aren't here.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +53+ > f[seize ]
You feel the flows of saidin coursing through your body.
*Reyne* has arrived from the south, riding a pale destrier.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +53+ > s You try to strike a Tower guard, but he deflects the blow.
A Tower guard tries to crush you, but you dodge the attack.
You begin to weave the appropriate flows...
*Reyne* tries to strike you, but you dodge the attack.
Cancelled.
You can't ride in there.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +54+ > No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +54+ > f
You panic and attempt to flee!
s
s
b
You stumble beneath the crushing force of the air around you!
*Reyne* tries to strike you, but you dodge the attack.
A Tower guard tries to crush you, but you dodge the attack.
You flee head over heels.
Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Tiring > +57+ > A Tower guard tries to crush you, but you parry successfully.
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +58+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +58+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +59+ >
*Reyne* has arrived from the north, riding a pale destrier.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +59+ > b
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you deflect the blow.
*Reyne* tries to strike you, but you parry successfully.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +60+ > You begin to weave the appropriate flows...
- = + * * +
You stumble beneath the crushing force of the air around you!
=
Ok.
*Reyne* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Reyne*.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +62+ > v
#Ok. $lasttick is now set to {14265}.
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
The Tar Valon guardsmen ring the city alarm in the distance.
Your heartbeat calms down more as you feel less panicked.
You begin to weave the appropriate flows...
- = +
*Reyne* leaves north riding a pale destrier.
* * + = - -
A Tower guard tries to crush you, but you deflect the blow.
=
Your target is no longer here!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +3+ > f
v
You panic and attempt to flee!
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +5+ > w
n
Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Strong > +7+ > vA Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +7+ > You swiftly dodge a Tower guard's attempt to crush you.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +8+ > scan n
v
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +9+ >
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +9+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +9+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +11+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +12+ > b
You strike a Tower guard's left arm very hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +12+ > Elysia speaks from the Dark 'If you happen to have something super urgent, send a tell please.'
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +13+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +14+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +15+ > b
You strike a Tower guard's left hand very hard.
A Tower guard tries to crush you, but you dodge the attack.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +15+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +16+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +17+ > b
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +18+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +19+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +20+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +21+ >
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +21+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +22+ > b
Nobody here by that name.
*Reyne* has arrived from the north, riding a pale destrier.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +23+ > b
*Reyne* tries to strike you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +23+ >
You begin to weave the appropriate flows...
- =
You swiftly dodge *Reyne*'s attempt to strike you.
You swiftly dodge a Tower guard's attempt to crush you.
*Reyne* panics, and attempts to flee!
*Reyne* tries to flee, but is too exhausted!
+ * * +
*Reyne* panics, and attempts to flee!
=
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +26+ > v
You begin to weave the appropriate flows...
*Reyne* leaves north riding a pale destrier.
- =
A Tower guard tries to crush you, but you deflect the blow.
+ * * + = - - =
Your target is no longer here!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +30+ > s
You strike a Tower guard's right leg very hard.
A Tower guard tries to crush you, but you dodge the attack.
cHP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +31+ > an n
*Reyne* is resting here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +32+ > f
v
You panic and attempt to flee!
You swiftly dodge a Tower guard's attempt to crush you.
You flee head over heels.
The West Gate
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +35+ > e
An officer in the Tower guard tries to slash you, but you parry successfully.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Strong - an officer in the Tower guard: Healthy > +36+ > f
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard tries to cleave you, but you parry successfully.
You try to strike an officer in the Tower guard, but he parries successfully.
An officer in the Tower guard tries to slash you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +38+ >
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +38+ >
You strike a Tower guard's right arm very hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +40+ > release
You strike a Tower guard's left foot into bloody fragments!
You swiftly dodge a Tower guard's attempt to crush you.
l
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +43+ > Ok.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +43+ > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here, fighting YOU!
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +44+ > scan n
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +45+ >
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you dodge the attack.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +46+ > em
b[seize ]
You feel the flows of saidin coursing through your body.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +48+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +49+ >
You strike a Tower guard's head hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +49+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +50+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +51+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +52+ > b
You try to strike a Tower guard, but he deflects the blow.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +52+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +53+ > release
Ok.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +54+ >
You strike a Tower guard's head.
A Tower guard tries to crush you, but you parry successfully.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +55+ > whois reyne
Reyne Verenhald is a level 43 Blue Ajah Sitter human.
A piercing gaze from silvery grey eyes returns your glance - a shiver
passes down your spine as if your secrets are being laid bare. Her dark
hair is tied back with a dark blue ribbon, although a few strands fall
across her pale visage.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +57+ >
You strike a Tower guard's body very hard.
You swiftly dodge a Tower guard's attempt to crush you.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +58+ > #Ok. $lasttick is now set to {14327}.
You try to strike a Tower guard, but he deflects the blow.
A Tower guard tries to crush you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +62+ > scan n
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +2+ >
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +3+ >
You strike a Tower guard's body extremely hard.
A Tower guard tries to crush you, but you dodge the attack.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +6+ >
You strike a Tower guard's head hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +9+ >
A servant has arrived from the south.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +10+ >
You strike a Tower guard's left foot into bloody fragments!
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +12+ >
*Reyne* has arrived from the north, riding a pale destrier.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +13+ > f
s
s
You panic and attempt to flee!
You flee head over heels.
The Warders Practice Yard
[ obvious exits: N S W ]
A lantern has been left here.
Crumpled up here is a fragment of parchment.
A torch is here on the ground. [2]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +15+ > A Tower guard tries to crush you, but you parry successfully.
You strike a Tower guard's body hard.
A Tower guard tries to crush you, but you parry successfully.
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +15+ >
You stumble beneath the crushing force of the air around you!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +15+ > f
s
s You panic and attempt to flee!
*Reyne* panics, and attempts to flee!
*Reyne* leaves west riding a pale destrier.
You flee head over heels.
The Warders Practice Yard
[ obvious exits: N S W ]
A lantern has been left here.
Crumpled up here is a fragment of parchment.
A torch is here on the ground. [2]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +17+ > Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Strong > +17+ >
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +18+ > em
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you dodge the attack.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +18+ > [seize ]
You feel the flows of saidin coursing through your body.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +18+ > f
You panic and attempt to flee!
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you parry successfully.
You flee head over heels.
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +21+ > w
n
v
A Tower guard tries to crush you, but you parry successfully.
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +23+ > No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +23+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +24+ > f
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
You panic and attempt to flee!
[0;
You flee head over heels.
The West Gate
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Strong > +26+ > e
v
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +27+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +27+ >
A Tower guard tries to crush you, but you dodge the attack.
sHP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +28+ > can n
b
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +29+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +29+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +30+ > b
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +30+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +31+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +32+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +33+ > b
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +34+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +34+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +35+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +36+ >
Erurk narrates 'and this dude is like unstabbable =p'
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +36+ > b
You strike a Tower guard's body hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +37+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +37+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +38+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +39+ > b
You strike a Tower guard's right foot extremely hard.
You swiftly dodge a Tower guard's attempt to crush you.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +40+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +40+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +41+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +42+ > b
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you dodge the attack.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +43+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +43+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +44+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +45+ > b
You try to strike a Tower guard, but he deflects the blow.
You swiftly dodge a Tower guard's attempt to crush you.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +46+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +47+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +48+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +49+ >
You strike a Tower guard's body very hard.
A Tower guard is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a Tower guard's death cry.
bHP:Wounded SP:Strong MV:Strong > +49+ >
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +49+ > not
j
You start paying increased attention to your surroundings.
HP:Wounded SP:Strong MV:Strong > +50+ > z[kill h.human]
They aren't here.
HP:Wounded SP:Strong MV:Strong > +50+ > A servant leaves west.
A smug woman has arrived from the east.
A smug woman tries to hit you, but you deflect the blow.
A smug woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
You can't ride in there.
Your body is pierced by razor sharp ice spikes sent by a smug woman!
[chann 'flame' h.human]
Nobody here by that name.
HP:Battered SP:Strong MV:Strong - a smug woman: Healthy > +51+ > f
s
You panic and attempt to flee!
A smug woman tries to hit you, but you parry successfully.
The warder joins a smug woman's fight!
The warder tries to bite you, but you brush him aside.
A smug woman's hands begin weaving crystals of water and air...
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Critical SP:Strong MV:Strong > +58+ >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
Players in your Zone
--------------------
Jestin - Tower Square
*Reyne* has arrived from the south.
HP:Healthy SP:Bursting MV:Fresh > +1+ > l
lTower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Reyne* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Healthy SP:Bursting MV:Fresh > +3+ > re
*Reyne* tries to strike you, but you deflect the blow.
HP:Healthy SP:Bursting MV:Fresh - Reyne: Healthy > +3+ > yne
A piercing gaze from silvery grey eyes returns your glance - a
shiver
passes down your spine as if your secrets are being laid bare. Her dark
hair is tied back with a dark blue ribbon, although a few strands fall
across her pale visage.
Reyne is in excellent condition.
*Reyne* is using:
<used as light> a sphere of the Source
<worn on head> a camouflaged hood
<worn around neck> a collar pin engraved with a raven grasping a spear
<worn around neck> a collar pin engraved with a raven grasping a spear
<worn about body> a blue silk dress sewn with pearls
<worn on hands> a pair of slim riding gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn on legs> a divided riding skirt
<worn on feet> a black pair of silver-tooled boots
HP:Healthy SP:Bursting MV:Fresh - Reyne: Healthy > +4+ > f
You try to strike *Reyne*, but she deflects the blow.
*Reyne* tries to strike you, but you dodge the attack.
HP:Healthy SP:Bursting MV:Fresh - Reyne: Healthy > +4+ > s
s You panic and attempt to flee!
p You flee head over heels.
Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
HP:Healthy SP:Bursting MV:Fresh > +5+ > reyne
#Ok. {x} aliases {chann 'ice' h.dark}.
#Ok. {v} aliases {chann 'ice' reyne}.
#Ok. {b} aliases {chann 'flame' reyne}.
#Ok. {1} aliases {chann 'chill' reyne}.
#Ok. {m} aliases {kill reyne}.
#Ok. {1} aliases {chann 'chill' reyne}.
#Ok. {2} aliases {chann 'contagion' reyne}.
em
n
[seize ]
You feel the flows of saidin coursing through your body.
HP:Healthy SP:Bursting MV:Fresh > +6+ > Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
HP:Healthy SP:Bursting MV:Fresh > +7+ > n
b
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Healthy SP:Bursting MV:Fresh > +8+ > You begin to weave the appropriate flows...
- =
*Reyne* tries to strike you, but you parry successfully.
+ * * + =
You try to strike *Reyne*, but she deflects the blow.
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
HP:Healthy SP:Full MV:Fresh - Reyne: Hurt > +10+ > b
You begin to weave the appropriate flows...
- = + * * + =
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
HP:Healthy SP:Strong MV:Fresh - Reyne: Wounded > +13+ > b
You begin to weave the appropriate flows...
-
*Reyne* panics, and attempts to flee!
=
*Reyne* leaves east.
+e
*m
v
Cancelled.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
A worker busily earns a day's pay.
HP:Healthy SP:Strong MV:Fresh > +16+ > You try to strike *Reyne*, but she parries successfully.
HP:Healthy SP:Strong MV:Fresh - Reyne: Wounded > +16+ > You swiftly dodge *Reyne*'s attempt to strike you.
You swiftly dodge a worker's attempt to hit you.
You try to strike *Reyne*, but she deflects the blow.
You begin to weave the appropriate flows...
- = + *
*Reyne* panics, and attempts to flee!
*
*Reyne* leaves north.
+ = - -
A worker tries to hit you, but you dodge the attack.
=
Your target is no longer here!
HP:Healthy SP:Strong MV:Fresh - a worker: Healthy > +20+ > f
m
You panic and attempt to flee!
b
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
The fishmonger is here, hoping to buy your catch.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
You try to strike *Reyne*, but she parries successfully.
HP:Healthy SP:Strong MV:Fresh - Reyne: Wounded > +21+ > A Valon guardsman joins Reyne's fight!
A sailor joins Reyne's fight!
You begin to weave the appropriate flows...
- = +
A sailor tries to hit you, but you deflect the blow.
A Valon guardsman tries to crush you, but you deflect the blow.
* * + =
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
HP:Healthy SP:Strong MV:Fresh - Reyne: Wounded > +24+ > v
You begin to weave the appropriate flows...
-
*Reyne* panics, and attempts to flee!
= + *
A sailor tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you parry successfully.
*Reyne* tries to strike you, but you parry successfully.
A Valon guardsman has arrived from the east.
*Reyne* leaves east.
* + =
*Reyne* has arrived from the east.
- - =
Ok.
*Reyne* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Reyne*.
HP:Healthy SP:Strong MV:Fresh - a Valon guardsman: Healthy > +28+ > b
You begin to weave the appropriate flows...
*Reyne* leaves north.
*Reyne* has arrived from the north.
A Valon guardsman tries to crush you, but you deflect the blow.
A sailor tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you parry successfully.
- = +
*Reyne* leaves south.
* f
*
A Valon guardsman has arrived from the south.
s
s+
mCancelled.
You panic and attempt to flee!
b
You flee head over heels.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
HP:Healthy SP:Strong MV:Fresh > +31+ > Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Fresh > +32+ > n
They aren't here.
wHP:Healthy SP:Strong MV:Fresh > +32+ >
Nobody here by that name.
HP:Healthy SP:Strong MV:Fresh > +32+ > m
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
wHP:Healthy SP:Strong MV:Fresh > +33+ > h
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Healthy SP:Strong MV:Fresh > +33+ > You try to strike *Reyne*, but she deflects the blow.
HP:Healthy SP:Strong MV:Fresh - Reyne: Beaten > +33+ > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
HP:Healthy SP:Strong MV:Fresh - Reyne: Beaten > +33+ > b
You begin to weave the appropriate flows...
-
*Reyne* panics, and attempts to flee!
= + * *
*Reyne* leaves north.
+ n=
Your target is no longer here!
HP:Healthy SP:Strong MV:Fresh > +36+ >
A Valon guardsman has arrived from the east.
n
HP:Healthy SP:Strong MV:Fresh > +36+ > mTarlomen's Gate
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
bHP:Healthy SP:Strong MV:Fresh > +37+ >
You swiftly dodge a Tower guard's attempt to crush you.
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - a Tower guard: Scratched > +37+ > You do the best you can!
*Reyne* tries to strike you, but you deflect the blow.
HP:Healthy SP:Strong MV:Fresh - a Tower guard: Scratched > +37+ > You begin to weave the appropriate flows...
f
Cancelled.
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard cleaves your right leg hard.
A Tower gateguard tries to cleave you, but you parry successfully.
An officer in the Tower guard slashes your left arm.
A Tower guard tries to crush you, but you parry successfully.
You can't ride in there.
HP:Scratched SP:Strong MV:Fresh - a Tower guard: Scratched > +38+ > f
You panic and attempt to flee!
di
You stumble beneath the crushing force of the air around you!
sm
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Hurt SP:Strong MV:Fresh > +40+ > You stop riding it.
HP:Hurt SP:Strong MV:Fresh > +40+ > s
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman joins a Valon guardsman's fight!
A Valon guardsman joins a Valon guardsman's fight!
A sailor joins a Valon guardsman's fight!
No way! You're fighting for your life!
sHP:Hurt SP:Strong MV:Fresh - a Valon guardsman: Scratched > +42+ > neak
f
No way! You're fighting for your life!
HP:Hurt SP:Strong MV:Fresh - a Valon guardsman: Scratched > +43+ > v You panic and attempt to flee!
You swiftly dodge a sailor's attempt to hit you.
A Valon guardsman tries to crush you, but you parry successfully.
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman tries to crush you, but you dodge the attack.
You flee head over heels.
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Nobody here by that name.
HP:Hurt SP:Strong MV:Full > +45+ >
Erurk narrates 'stupid brigand finally reloaded no foil'
HP:Hurt SP:Strong MV:Full > +45+ > e
n
vTower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Hurt SP:Strong MV:Full > +46+ > Tarlomen's Gate
[ obvious exits: N E S ]
*Reyne* is standing here.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Hurt SP:Strong MV:Full > +46+ > Elysia speaks from the Dark 'Someone mentioned it's a holiday weekend so: 3x it is.'
You begin to weave the appropriate flows...
You swiftly dodge a Tower guard's attempt to crush you.
An officer in the Tower guard slashes your left leg hard.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard cleaves your body very hard.
A Tower gateguard cleaves your right leg very hard.
A Tower gateguard tries to cleave you, but you parry successfully.
An officer in the Tower guard tries to slash you, but you parry successfully.
You swiftly dodge a Tower guard's attempt to crush you.
Ouch! You couldn't maintain the flows.
HP:Wounded SP:Strong MV:Full - a Tower guard: Scratched > +47+ > f
*Reyne* leaves south.
HP:Wounded SP:Strong MV:Full - a Tower guard: Scratched > +48+ > You panic and attempt to flee!
v
*Reyne* has arrived from the south.
*Reyne* tries to strike you, but you deflect the blow.
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +50+ > v
Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +52+ >
A servant leaves west.
HP:Wounded SP:Strong MV:Full > +52+ > wh
[where ]
Players in your Zone
--------------------
Jestin - A Small Path
HP:Wounded SP:Strong MV:Full > +53+ > s
v
Tarlomen's Gate
[ obvious exits: N E S ]
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Full > +54+ > s
A Tower guard tries to crush you, but you deflect the blow.
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
Nobody here by that name.
Pounds narrates 'huzzah'
HP:Wounded SP:Strong MV:Full - a Tower guard: Scratched > +55+ > No way! You're fighting for your life!
fHP:Wounded SP:Strong MV:Full - a Tower guard: Scratched > +55+ >
v
You panic and attempt to flee!
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you parry successfully.
An officer in the Tower guard tries to slash you, but you dodge the attack.
A Tower guard tries to crush you, but you deflect the blow.
Pounds narrates 'tiem to kill expers'
You flee head over heels.
A Guardhouse
[ obvious exits: W ]
A weapon rack stands on the ground here, ready to store weapons.
Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +58+ > w
s
v
Tarlomen's Gate
[ obvious exits: N E S ]
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Full > +59+ > Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Reyne* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Full > +59+ > You begin to weave the appropriate flows...
A Valon guardsman tries to crush you, but you parry successfully.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
- = + * * + = - #Ok. $lasttick is now set to {14201}.
A Valon guardsman joins a Valon guardsman's fight!
A Valon guardsman joins a Valon guardsman's fight!
A sailor joins a Valon guardsman's fight!
A Valon guardsman joins a Valon guardsman's fight!
A Valon guardsman tries to crush you, but you parry successfully.
A sailor tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you parry successfully.
A Valon guardsman tries to crush you, but you dodge the attack.
You swiftly dodge a Valon guardsman's attempt to crush you.
Your heartbeat calms down more as you feel less panicked.
*Reyne* panics, and attempts to flee!
*Reyne* leaves north.
Pounds narrates ':o'
- =
Your target is no longer here!
HP:Wounded SP:Strong MV:Fresh - a Valon guardsman: Healthy > +0+ > f
v
You panic and attempt to flee!
You flee head over heels.
Southharbor Boulevard
[ obvious exits: N S ]
Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +2+ > n
n
bTower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Full > +3+ > Tarlomen's Gate
[ obvious exits: N E S ]
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
*Reyne* leaves south.
HP:Wounded SP:Strong MV:Full > +3+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +4+ > s
m
b
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Reyne* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Full > +4+ > You try to strike *Reyne*, but she deflects the blow.
HP:Wounded SP:Strong MV:Full - Reyne: Battered > +5+ > A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman tries to crush you, but you parry successfully.
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
A Valon guardsman bellows 'The Shadowspawn, Jestin, has been spotted!'
You begin to weave the appropriate flows...
- = +
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman crushes your head.
A Valon guardsman tries to crush you, but you deflect the blow.
A Valon guardsman crushes your body very hard.
*Reyne* tries to strike you, but you deflect the blow.
Ouch! You couldn't maintain the flows.
HP:Wounded SP:Strong MV:Full - Reyne: Battered > +6+ > f
You panic and attempt to flee!
m
b
You flee head over heels.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
HP:Wounded SP:Strong MV:Full > +8+ > They aren't here.
HP:Wounded SP:Strong MV:Full > +8+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +9+ >
A Valon guardsman has arrived from the west.
A Valon guardsman has arrived from the west.
A sailor has arrived from the west.
A Valon guardsman has arrived from the west.
A Valon guardsman has arrived from the west.
HP:Wounded SP:Strong MV:Full > +9+ > w
m
b
You swiftly dodge a worker's attempt to hit you.
The Tar Valon guardsmen ring the city alarm in the distance.
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Full - a worker: Healthy > +10+ > They aren't here.
HP:Wounded SP:Strong MV:Full - a worker: Healthy > +11+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Full - a worker: Healthy > +11+ > f
m
You panic and attempt to flee!
b
A worker tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you dodge the attack.
A Valon guardsman tries to crush you, but you parry successfully.
A sailor tries to hit you, but you dodge the attack.
A Valon guardsman tries to crush you, but you dodge the attack.
A Valon guardsman tries to crush you, but you dodge the attack.
You flee head over heels.
Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
They aren't here.
HP:Wounded SP:Strong MV:Full > +14+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Full > +15+ > n
w
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A sailor is here.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
bHP:Wounded SP:Strong MV:Full > +16+ >
Tower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Strong > +16+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +16+ > n
b
Tarlomen's Gate
[ obvious exits: N E S ]
*Reyne* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Strong > +17+ > You begin to weave the appropriate flows...
- = + * * +
An officer in the Tower guard tries to slash you, but you parry successfully.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
=
Ok.
*Reyne* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Reyne*.
HP:Wounded SP:Strong MV:Strong - an officer in the Tower guard: Scratched > +20+ >
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard tries to cleave you, but you parry successfully.
You swiftly dodge a Tower gateguard's attempt to cleave you.
You try to strike an officer in the Tower guard, but he deflects the blow.
An officer in the Tower guard tries to slash you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - an officer in the Tower guard: Scratched > +20+ > f
*Reyne* leaves north.
*Reyne* has arrived from the north.
HP:Wounded SP:Strong MV:Strong - an officer in the Tower guard: Scratched > +20+ > You panic and attempt to flee!
*Reyne* leaves south.
m
v
You flee head over heels.
A Guardhouse
[ obvious exits: W ]
A weapon rack stands on the ground here, ready to store weapons.
They aren't here.
HP:Wounded SP:Strong MV:Strong > +22+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +22+ > w
s
mTarlomen's Gate
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Strong > +23+ > vTower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Reyne* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Strong > +24+ >
*Reyne* swiftly dodges your attempt to strike her.
HP:Wounded SP:Strong MV:Strong - Reyne: Beaten > +24+ > You begin to weave the appropriate flows...
- = + *
*Reyne* panics, and attempts to flee!
* + = -
*Reyne* leaves west.
w-
m
=
Your target is no longer here!
HP:Wounded SP:Strong MV:Strong > +28+ > vTower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Reyne* is standing here.
HP:Wounded SP:Strong MV:Strong > +28+ > You try to strike *Reyne*, but she deflects the blow.
HP:Wounded SP:Strong MV:Strong - Reyne: Beaten > +28+ > You begin to weave the appropriate flows...
- = +
*Reyne* tries to strike you, but you deflect the blow.
*Reyne* panics, and attempts to flee!
* * + =
*Reyne* leaves north.
- n
-m
v
Cancelled.
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Reyne* is standing here.
*Reyne* leaves north.
HP:Wounded SP:Strong MV:Strong > +32+ > They aren't here.
HP:Wounded SP:Strong MV:Strong > +32+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +32+ > n
m
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A Valon guardsman watches the street for signs of trouble.
Harryl the retired warder moves about with surprising grace.
vHP:Wounded SP:Strong MV:Strong > +33+ >
They aren't here.
HP:Wounded SP:Strong MV:Strong > +33+ > n
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +33+ > m
vWater Avenue
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman watches the street for signs of trouble.
HP:Wounded SP:Strong MV:Strong > +34+ > They aren't here.
HP:Wounded SP:Strong MV:Strong > +34+ > w Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +34+ >
m
Water Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Strong > +35+ > They aren't here.
HP:Wounded SP:Strong MV:Strong > +35+ > e
s
Water Avenue
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman watches the street for signs of trouble.
HP:Wounded SP:Strong MV:Strong > +36+ > Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A Valon guardsman watches the street for signs of trouble.
Harryl the retired warder moves about with surprising grace.
HP:Wounded SP:Strong MV:Strong > +36+ > e
m
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +37+ > They aren't here.
HP:Wounded SP:Strong MV:Tiring > +37+ > e
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +38+ > release
w
wOk.
HP:Wounded SP:Strong MV:Tiring > +40+ > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +40+ > s
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A Valon guardsman watches the street for signs of trouble.
Harryl the retired warder moves about with surprising grace.
HP:Wounded SP:Strong MV:Tiring > +40+ > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +41+ > s
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
HP:Wounded SP:Strong MV:Tiring > +42+ > scan e
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
HP:Wounded SP:Strong MV:Tiring > +44+ > e
ridTower Square
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The Tar Valon town crier stands here, spreading the news.
eHP:Wounded SP:Strong MV:Tiring > +45+ >
n[ride shadow]
You start riding it.
HP:Wounded SP:Strong MV:Tiring > +46+ > n
Tarlomen's Gate
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Tiring > +47+ > wA Small Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Tiring > +47+ > Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Tiring > +47+ >
You swiftly dodge a Tower guard's attempt to crush you.
You strike a Tower guard's body hard.
You swiftly dodge a Tower guard's attempt to crush you.
nHP:Wounded SP:Strong MV:Tiring - a Tower guard: Scratched > +48+ >
sNo way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Scratched > +48+ > f
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Scratched > +49+ > You panic and attempt to flee!
n
w
n
You strike a Tower guard's right arm very hard.
A Tower guard tries to crush you, but you dodge the attack.
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
You can't ride in there.
HP:Wounded SP:Strong MV:Tiring > +51+ > Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Tiring > +51+ > A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Tiring > +51+ >
*Reyne* has arrived from the north, riding a pale destrier.
HP:Wounded SP:Strong MV:Tiring > +51+ > sc
*Reyne* leaves south riding a pale destrier.
anHP:Wounded SP:Strong MV:Tiring > +52+ > n
s
mA Tower guard tries to crush you, but you parry successfully.
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +53+ > emNo way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +53+ > vThey aren't here.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +53+ > f[seize ]
You feel the flows of saidin coursing through your body.
*Reyne* has arrived from the south, riding a pale destrier.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +53+ > s You try to strike a Tower guard, but he deflects the blow.
A Tower guard tries to crush you, but you dodge the attack.
You begin to weave the appropriate flows...
*Reyne* tries to strike you, but you dodge the attack.
Cancelled.
You can't ride in there.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +54+ > No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Healthy > +54+ > f
You panic and attempt to flee!
s
s
b
You stumble beneath the crushing force of the air around you!
*Reyne* tries to strike you, but you dodge the attack.
A Tower guard tries to crush you, but you dodge the attack.
You flee head over heels.
Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Tiring > +57+ > A Tower guard tries to crush you, but you parry successfully.
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +58+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +58+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +59+ >
*Reyne* has arrived from the north, riding a pale destrier.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +59+ > b
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you deflect the blow.
*Reyne* tries to strike you, but you parry successfully.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +60+ > You begin to weave the appropriate flows...
- = + * * +
You stumble beneath the crushing force of the air around you!
=
Ok.
*Reyne* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Reyne*.
HP:Wounded SP:Strong MV:Tiring - a Tower guard: Hurt > +62+ > v
#Ok. $lasttick is now set to {14265}.
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
The Tar Valon guardsmen ring the city alarm in the distance.
Your heartbeat calms down more as you feel less panicked.
You begin to weave the appropriate flows...
- = +
*Reyne* leaves north riding a pale destrier.
* * + = - -
A Tower guard tries to crush you, but you deflect the blow.
=
Your target is no longer here!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +3+ > f
v
You panic and attempt to flee!
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +5+ > w
n
Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Strong > +7+ > vA Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +7+ > You swiftly dodge a Tower guard's attempt to crush you.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +8+ > scan n
v
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +9+ >
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +9+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +9+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +11+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +12+ > b
You strike a Tower guard's left arm very hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +12+ > Elysia speaks from the Dark 'If you happen to have something super urgent, send a tell please.'
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +13+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +14+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +15+ > b
You strike a Tower guard's left hand very hard.
A Tower guard tries to crush you, but you dodge the attack.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +15+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +16+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +17+ > b
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +18+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +19+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +20+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +21+ >
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +21+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +22+ > b
Nobody here by that name.
*Reyne* has arrived from the north, riding a pale destrier.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +23+ > b
*Reyne* tries to strike you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +23+ >
You begin to weave the appropriate flows...
- =
You swiftly dodge *Reyne*'s attempt to strike you.
You swiftly dodge a Tower guard's attempt to crush you.
*Reyne* panics, and attempts to flee!
*Reyne* tries to flee, but is too exhausted!
+ * * +
*Reyne* panics, and attempts to flee!
=
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +26+ > v
You begin to weave the appropriate flows...
*Reyne* leaves north riding a pale destrier.
- =
A Tower guard tries to crush you, but you deflect the blow.
+ * * + = - - =
Your target is no longer here!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +30+ > s
You strike a Tower guard's right leg very hard.
A Tower guard tries to crush you, but you dodge the attack.
cHP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +31+ > an n
*Reyne* is resting here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +32+ > f
v
You panic and attempt to flee!
You swiftly dodge a Tower guard's attempt to crush you.
You flee head over heels.
The West Gate
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +35+ > e
An officer in the Tower guard tries to slash you, but you parry successfully.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Strong - an officer in the Tower guard: Healthy > +36+ > f
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard tries to cleave you, but you parry successfully.
You try to strike an officer in the Tower guard, but he parries successfully.
An officer in the Tower guard tries to slash you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +38+ >
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Hurt > +38+ >
You strike a Tower guard's right arm very hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +40+ > release
You strike a Tower guard's left foot into bloody fragments!
You swiftly dodge a Tower guard's attempt to crush you.
l
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +43+ > Ok.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +43+ > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here, fighting YOU!
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +44+ > scan n
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +45+ >
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you dodge the attack.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +46+ > em
b[seize ]
You feel the flows of saidin coursing through your body.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +48+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +49+ >
You strike a Tower guard's head hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +49+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +50+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +51+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +52+ > b
You try to strike a Tower guard, but he deflects the blow.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +52+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +53+ > release
Ok.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +54+ >
You strike a Tower guard's head.
A Tower guard tries to crush you, but you parry successfully.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +55+ > whois reyne
Reyne Verenhald is a level 43 Blue Ajah Sitter human.
A piercing gaze from silvery grey eyes returns your glance - a shiver
passes down your spine as if your secrets are being laid bare. Her dark
hair is tied back with a dark blue ribbon, although a few strands fall
across her pale visage.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +57+ >
You strike a Tower guard's body very hard.
You swiftly dodge a Tower guard's attempt to crush you.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +58+ > #Ok. $lasttick is now set to {14327}.
You try to strike a Tower guard, but he deflects the blow.
A Tower guard tries to crush you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +62+ > scan n
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +2+ >
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Wounded > +3+ >
You strike a Tower guard's body extremely hard.
A Tower guard tries to crush you, but you dodge the attack.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +6+ >
You strike a Tower guard's head hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +9+ >
A servant has arrived from the south.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +10+ >
You strike a Tower guard's left foot into bloody fragments!
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +12+ >
*Reyne* has arrived from the north, riding a pale destrier.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Battered > +13+ > f
s
s
You panic and attempt to flee!
You flee head over heels.
The Warders Practice Yard
[ obvious exits: N S W ]
A lantern has been left here.
Crumpled up here is a fragment of parchment.
A torch is here on the ground. [2]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +15+ > A Tower guard tries to crush you, but you parry successfully.
You strike a Tower guard's body hard.
A Tower guard tries to crush you, but you parry successfully.
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +15+ >
You stumble beneath the crushing force of the air around you!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +15+ > f
s
s You panic and attempt to flee!
*Reyne* panics, and attempts to flee!
*Reyne* leaves west riding a pale destrier.
You flee head over heels.
The Warders Practice Yard
[ obvious exits: N S W ]
A lantern has been left here.
Crumpled up here is a fragment of parchment.
A torch is here on the ground. [2]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +17+ > Bend in the Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tower guard is here protecting the peace.
HP:Wounded SP:Strong MV:Strong > +17+ >
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +18+ > em
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you dodge the attack.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +18+ > [seize ]
You feel the flows of saidin coursing through your body.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Scratched > +18+ > f
You panic and attempt to flee!
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you parry successfully.
You flee head over heels.
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +21+ > w
n
v
A Tower guard tries to crush you, but you parry successfully.
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +23+ > No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +23+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +24+ > f
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
You panic and attempt to flee!
[0;
You flee head over heels.
The West Gate
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
HP:Wounded SP:Strong MV:Strong > +26+ > e
v
A Graveled Path
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A quiet servant awaits instructions from his master.
A Tower guard is here protecting the peace.
A pale destrier stands here, adorned with the white flame of Tar Valon.
HP:Wounded SP:Strong MV:Strong > +27+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +27+ >
A Tower guard tries to crush you, but you dodge the attack.
sHP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +28+ > can n
b
*Reyne* is standing here, riding a pale destrier.
*Reyne* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +29+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +29+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +30+ > b
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +30+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +31+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +32+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Beaten > +33+ > b
You strike a Tower guard's body very hard.
A Tower guard tries to crush you, but you parry successfully.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +34+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +34+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +35+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +36+ >
Erurk narrates 'and this dude is like unstabbable =p'
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +36+ > b
You strike a Tower guard's body hard.
A Tower guard tries to crush you, but you deflect the blow.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +37+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +37+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +38+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +39+ > b
You strike a Tower guard's right foot extremely hard.
You swiftly dodge a Tower guard's attempt to crush you.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +40+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +40+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +41+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +42+ > b
You try to strike a Tower guard, but he parries successfully.
A Tower guard tries to crush you, but you dodge the attack.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +43+ > Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +43+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +44+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +45+ > b
You try to strike a Tower guard, but he deflects the blow.
You swiftly dodge a Tower guard's attempt to crush you.
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +46+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +47+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +48+ > b
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong - a Tower guard: Critical > +49+ >
You strike a Tower guard's body very hard.
A Tower guard is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a Tower guard's death cry.
bHP:Wounded SP:Strong MV:Strong > +49+ >
Nobody here by that name.
HP:Wounded SP:Strong MV:Strong > +49+ > not
j
You start paying increased attention to your surroundings.
HP:Wounded SP:Strong MV:Strong > +50+ > z[kill h.human]
They aren't here.
HP:Wounded SP:Strong MV:Strong > +50+ > A servant leaves west.
A smug woman has arrived from the east.
A smug woman tries to hit you, but you deflect the blow.
A smug woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
You can't ride in there.
Your body is pierced by razor sharp ice spikes sent by a smug woman!
[chann 'flame' h.human]
Nobody here by that name.
HP:Battered SP:Strong MV:Strong - a smug woman: Healthy > +51+ > f
s
You panic and attempt to flee!
A smug woman tries to hit you, but you parry successfully.
The warder joins a smug woman's fight!
The warder tries to bite you, but you brush him aside.
A smug woman's hands begin weaving crystals of water and air...
You are incapacitated and will slowly die, if not aided.
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Critical SP:Strong MV:Strong > +58+ >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
Re: Fail!
Maegon wrote:Stupid firetrucking game. Honestly forgot that it wouldn't just contagion me.
At the Corner of a Burial Site
[ obvious exits: N E S ]
* HP:Beaten SP:Strong MV:Tiring > They aren't here.
* HP:Beaten SP:Strong MV:Tiring > n
n
channel 'flame strike' scrat
Passing Some Tombstones
[ obvious exits: N E S ]
*Byrg* is standing here.
*Scrat* is standing here, riding a shadow stallion.
*Scrat* tries to pound you, but you deflect the blow.
* HP:Beaten SP:Strong MV:Tiring - Scrat: Critical > No way! You're fighting for your life!
You begin to weave the appropriate flows...itical >
=
Ok.
Streaks of fire flow from your hands, burning *Scrat*.
* HP:Beaten SP:Strong MV:Tiring - Scrat: Critical > channel 'flame strike' scrat
You dodge a bash from *Byrg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten SP:Strong MV:Tiring - Scrat: Critical > TICK IN 5 SECONDS.
You begin to weave the appropriate flows...
You dodge a bash from *Scrat* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Streaks of Fire burn through *Scrat*, leaving only a blackened corpse.
*Scrat* is dead! R.I.P.
Your blood freezes as you hear *Scrat*'s death cry.
* HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' scrat
*Byrg* clambers to his feet.
Nobody here by that name.Tiring >
*Byrg* tries to blast you, but you parry successfully.
* HP:Beaten SP:Strong MV:Tiring - Byrg: Battered > get all 1.corpse
f
nar rip
You strike *Byrg*'s body.
*Byrg* tries to blast you, but you parry successfully.
The sun disappears beneath the western horizon.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
You get a black pair of silver-tooled boots from the corpse of Scrat.
You get a set of riveted chainmail leggings from the corpse of Scrat.
You get a water skin from the corpse of Scrat.
You get a brightly-colored sash from the corpse of Scrat.
You get a bone club from the corpse of Scrat.
You get a silver etched shield from the corpse of Scrat.
You get a ridged steel bracer from the corpse of Scrat.
You get a ridged steel bracer from the corpse of Scrat.
You get a pair of emerald-trimmed leather gloves from the corpse of Scrat.
You get a pair of riveted chainmail sleeves from the corpse of Scrat.
You get a backpack from the corpse of Scrat.
You get an inky black cloak from the corpse of Scrat.
You get a shirt of overlapping black scales from the corpse of Scrat.
You get a Kandori snowflake necklace from the corpse of Scrat.
You get a thin, black chain from the corpse of Scrat.
You get a strange, insectoid helm from the corpse of Scrat.
You get a great serpent ring from the corpse of Scrat.
You get a jade signet ring from the corpse of Scrat.
Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You feel some dark power draining your life force...
You panic and attempt to flee!
You feel some dark power draining your life force...
You feel some dark power draining your life force...
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!
HP:Incapacitated SP:Strong MV:Strong - Byrg: Wounded > drop
You're in pretty bad shape, unable to do anything!
HP:Incapacitated SP:Strong MV:Strong - Byrg: Wounded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
I mean if you want to fix this it’s quite easy. Remove fade shirts and inky cloaks. Remake a new fade shirt with same stats and a new cloak with same stats. Done.
Re: Fail!
pk dusty, then winding, then blight. several trolls have fallen, but we're still trying...
* S HP:Scratched MV:Strong - Dimst: Wounded - Lheorik: Wounded >
A ramshorned trolloc says 'You Lheorik!!! You will die before your time!! ' <--- that would be nice
A ramshorned trolloc barely cleaves Lheorik's body.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A shrill piercing scream reverberates through the area.
A ramshorned trolloc barely cleaves Lheorik's right leg.
A ramshorned trolloc tickles Lheorik's right foot with his cleave.
A ramshorned trolloc barely cleaves Lheorik's body.
A ramshorned trolloc cleaves Lheorik's right arm.
You barely pierce *Lheorik*'s body.
You tickle *Lheorik*'s body with your pierce.
Your heartbeat calms down more as you feel less panicked.
* S HP:Scratched MV:Full - Dimst: Hurt - Lheorik: Wounded >
*Lheorik* sends Dimst sprawling with a powerful bash!
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Wounded >
*Lheorik* panics, and attempts to flee!
*Lheorik* tries to flee, but is too exhausted!
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Wounded >
Carnage narrates 'someone spam at gk'
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Wounded >
A ramshorned trolloc barely cleaves Lheorik's body.
A ramshorned trolloc tickles Lheorik's body with his cleave.
A ramshorned trolloc tickles Lheorik's body with his cleave.
A ramshorned trolloc cleaves Lheorik's left leg.
You barely pierce *Lheorik*'s body.
*Lheorik* assumes The Wood Grouse Dances.
*Lheorik* hacks Dimst's right leg hard.
*Lheorik* panics, and attempts to flee!
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Battered >
You barely pierce *Lheorik*'s left arm.
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Battered >
*Lheorik* leaves west riding a bloodstock stallion.
* S HP:Scratched MV:Full > w
h
An Overgrown Path
[ obvious exits: E W ]
*Lheorik* is standing here, riding a bloodstock stallion.
*Kendall* is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Full > backstab h.lheorik
You silently approach your victim...
=h
Cancelled.
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Full > backstab h.lheorik <--- come on, come on!
You silently approach your victim...
+
Dimst narrates 'kendall beat' <--- crap, did I pick the wrong target?!
*
Bludlust narrates 'lheo is sted atm'
Ooops. Your clumsy execution broadcasts your intentions. <--- sniff
This session you've clumsied 1098 out of 2578 stabs (57% landed)
Since 2/28/2019 you've clumsied 1098 out of 2578 stabs (57% landed)
* S HP:Scratched MV:Strong - Dimst: Wounded - Lheorik: Wounded >
A ramshorned trolloc says 'You Lheorik!!! You will die before your time!! ' <--- that would be nice
A ramshorned trolloc barely cleaves Lheorik's body.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A shrill piercing scream reverberates through the area.
A ramshorned trolloc barely cleaves Lheorik's right leg.
A ramshorned trolloc tickles Lheorik's right foot with his cleave.
A ramshorned trolloc barely cleaves Lheorik's body.
A ramshorned trolloc cleaves Lheorik's right arm.
You barely pierce *Lheorik*'s body.
You tickle *Lheorik*'s body with your pierce.
Your heartbeat calms down more as you feel less panicked.
* S HP:Scratched MV:Full - Dimst: Hurt - Lheorik: Wounded >
*Lheorik* sends Dimst sprawling with a powerful bash!
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Wounded >
*Lheorik* panics, and attempts to flee!
*Lheorik* tries to flee, but is too exhausted!
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Wounded >
Carnage narrates 'someone spam at gk'
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Wounded >
A ramshorned trolloc barely cleaves Lheorik's body.
A ramshorned trolloc tickles Lheorik's body with his cleave.
A ramshorned trolloc tickles Lheorik's body with his cleave.
A ramshorned trolloc cleaves Lheorik's left leg.
You barely pierce *Lheorik*'s body.
*Lheorik* assumes The Wood Grouse Dances.
*Lheorik* hacks Dimst's right leg hard.
*Lheorik* panics, and attempts to flee!
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Battered >
You barely pierce *Lheorik*'s left arm.
* S HP:Scratched MV:Full - Dimst: Wounded - Lheorik: Battered >
*Lheorik* leaves west riding a bloodstock stallion.
* S HP:Scratched MV:Full > w
h
An Overgrown Path
[ obvious exits: E W ]
*Lheorik* is standing here, riding a bloodstock stallion.
*Kendall* is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Full > backstab h.lheorik
You silently approach your victim...
=h
Cancelled.
[hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Full > backstab h.lheorik <--- come on, come on!
You silently approach your victim...
+
Dimst narrates 'kendall beat' <--- crap, did I pick the wrong target?!
*
Bludlust narrates 'lheo is sted atm'
Ooops. Your clumsy execution broadcasts your intentions. <--- sniff
This session you've clumsied 1098 out of 2578 stabs (57% landed)
Since 2/28/2019 you've clumsied 1098 out of 2578 stabs (57% landed)