disabling 'where' for clanned seanchan

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Xin
Posts: 104
Joined: Mon Oct 16, 2017 4:10 am

Re: disabling 'where' for clanned seanchan

Post by Xin » Sat May 11, 2019 1:27 am

Did you miss the part where staff said that the clerk is monitored?

Lord Pe
Posts: 262
Joined: Wed Jul 15, 2015 11:20 am

Re: disabling 'where' for clanned seanchan

Post by Lord Pe » Sat May 11, 2019 1:29 am

Xin wrote:Did you miss the part where staff said that the clerk is monitored?
Did you miss the part where I said it wasn't against any rules or policy to turn in any scalp and I'm trying to bring light to clanned seanchan using 'where' as easymode to hunt? Presumably abuseable by just picking off unclanned as easier targets?

Or the umpteen times I've mentioned I'd like to see a self policing policy change for ANY clan that can get unfettered qps from wholesale human slaughter that isn't on DS.

Xin
Posts: 104
Joined: Mon Oct 16, 2017 4:10 am

Re: disabling 'where' for clanned seanchan

Post by Xin » Sat May 11, 2019 2:07 am

Lord Pe wrote:
Xin wrote:Did you miss the part where staff said that the clerk is monitored?
Did you miss the part where I said it wasn't against any rules or policy to turn in any scalp and I'm trying to bring light to clanned seanchan using 'where' as easymode to hunt? Presumably abuseable by just picking off unclanned as easier targets?

Or the umpteen times I've mentioned I'd like to see a self policing policy change for ANY clan that can get unfettered qps from wholesale human slaughter that isn't on DS.
I don't think anyone knows what argument you're trying to make at all now Pe.

First it was the 'where' command. Then you changed your mind and it was the 'clerk'. Then it was about 'self policing' and killing lowbies etc. Now we're back to the 'where' command or something and self policing something but we don't really know what that is. Judging by your vague example in Whitebridge without names I'd have attacked you too, I wouldn't have used those specific words but I would have still attacked you.

There is no "unfettered qps from wholesale human slaughter". The clerk is monitored by staff and players do police each other.

We get it Pe. You don't like SS. You probably don't like murderers and same side in general. You don't quite know how to put your "feelings" about it into words because you know people will just have a giggle so its helpful to try blame something as the cause.

It is part of the game though. Learn to PK and kill them back like a normal person. If it wasn't SS it would be *oL or Black Talon or Iron Fist or any number of other same siding clans.

Lord Pe
Posts: 262
Joined: Wed Jul 15, 2015 11:20 am

Re: disabling 'where' for clanned seanchan

Post by Lord Pe » Sat May 11, 2019 3:42 am

Xin wrote:
Lord Pe wrote:
Xin wrote:Did you miss the part where staff said that the clerk is monitored?
Did you miss the part where I said it wasn't against any rules or policy to turn in any scalp and I'm trying to bring light to clanned seanchan using 'where' as easymode to hunt? Presumably abuseable by just picking off unclanned as easier targets?

Or the umpteen times I've mentioned I'd like to see a self policing policy change for ANY clan that can get unfettered qps from wholesale human slaughter that isn't on DS.
I don't think anyone knows what argument you're trying to make at all now Pe.

First it was the 'where' command. Then you changed your mind and it was the 'clerk'. Then it was about 'self policing' and killing lowbies etc. Now we're back to the 'where' command or something and self policing something but we don't really know what that is. Judging by your vague example in Whitebridge without names I'd have attacked you too, I wouldn't have used those specific words but I would have still attacked you.

There is no "unfettered qps from wholesale human slaughter". The clerk is monitored by staff and players do police each other.

We get it Pe. You don't like SS. You probably don't like murderers and same side in general. You don't quite know how to put your "feelings" about it into words because you know people will just have a giggle so its helpful to try blame something as the cause.

It is part of the game though. Learn to PK and kill them back like a normal person. If it wasn't SS it would be *oL or Black Talon or Iron Fist or any number of other same siding clans.
Good post buddy. It says literally nothing of use, however. Everytime someone comes up with a bad seanchan char example to back my point it keeps coming up Xin. Like a bad penny I guess.

I did change my mind from something super harsh to something more manageable. That's a weird trait of humans. You still missed the whole point by parroting the clerk is monitored. Yeah. I got it, Ely said so. You also missed the point where I said it's not against any rule for a clanned seanchan, and some others, to turn in any human scalp, and guess what, they can hunt with 'where' command, making it easy mode. There's quite a few people who understand what I am saying.

Same siding is part of the game, but up until recently you could only get rewards for worthy kills. Like wanteds, or certain clans could for any clanned members. And that is the point I have been making.

Tso
Posts: 60
Joined: Wed Feb 07, 2018 12:07 am

Re: disabling 'where' for clanned seanchan

Post by Tso » Sat May 11, 2019 5:04 am

What you are missing is that even without clerks all the same scalps would be and have been awarded.

The only difference with clerks is it takes much less valuable time of the immortal VOLUNTEERS to do an audit every so often instead of manually award every single scalp.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: disabling 'where' for clanned seanchan

Post by Elysia » Sat May 11, 2019 8:28 am

Seanchan could always turn in any LS scalp. Many LS clans could always turn in any SS scalp.

They still can with the clerks.

If there's any abuse, it would have to be original LS turning in non-wanted scalps, making this issue not about Seanchan, but about original LS clans. You can disagree about Seanchan being able to turn in any scalp, but that's not abuse, it's allowed because they always could. Also because WoTmud will not root for the underdog, but pile on them given half a chance, meaning that restricting it to "clanned" or "wanteds" is untenable. Not to mention the mobol can't realiably do that, so we do what we do with the things we can do.

If anything were to change, it would likely be a kill clan command, which would negate the "multiple stabbers" issue, especially if we could fit all multi-clan factions Seanchan under the same umbrella. E.g. *oL and Tower, too. However, all that is coding and if people still don't grasp that coding is scarce, then... I give up.

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: disabling 'where' for clanned seanchan

Post by Kerryk » Sat May 11, 2019 11:27 am

Just because something has been the way it has always been does not continue to justify its existence. The merger changed two major dynamics: globals and where. Now Seanchan can find and communicate with the citizens of their lost empire in ways they could not before.

Does no one believe that they have the obligation to adhere to a stricter form of RP then just the purple trolloc syndrome that prevailed for the years before?

Dimmu
Posts: 220
Joined: Sun Mar 22, 2015 7:38 am

Re: disabling 'where' for clanned seanchan

Post by Dimmu » Sat May 11, 2019 12:31 pm

Kerryk wrote: Does no one believe that they have the obligation to adhere to a stricter form of RP then just the purple trolloc syndrome that prevailed for the years before?
RP on this MUD is heavily subjective and only usually followed when it's to someones benefit.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: disabling 'where' for clanned seanchan

Post by Rig » Sat May 11, 2019 12:34 pm

I believe the best way to have this happen is to take up the mantle yourselves and make a difference. Much easier than doing the forum thing.

Reyne
Posts: 1425
Joined: Wed Mar 08, 2017 2:46 am

Re: disabling 'where' for clanned seanchan

Post by Reyne » Sat May 11, 2019 1:23 pm

Lord Pe wrote: You too missed the point. The simple fact that it's allowed for one thing and it exists for a second or things that should give anyone pause. How many people making master and how fast they are doing it doesn't matter to this argument one bit. It's just the sheer existence of this mechanism. All I'm calling for some checks and balances on it. Yes I know my original point was a quite heavy-handed idea but if you read you will see I backed off of that.
Respectfully, I think you're missing the point people are trying to make. The mere fact that it exists is immaterial if it isn't being exploited and there aren't, as was said earlier, a bunch of newly minted masters raised on the bits of lowbies. It's not actually broken - so what are you actually upset about? Just the potential? It sounds more like this started because your friends just trying to play kept getting put off by stabbers; which is a different issue imo.

I myself love the Seanchan PK and wish there was more of it. 'Where' also enables some fairer fights because you're not as uncertain there are a few friends in the wings about to blow up a small fight into some huge group thing.

e: like okay yes it is perhaps bad that theoretically someone can master just by farming lowbies but given that it doesn't seem to actually be happening (nor are there even enough lowbies around to make that a viable proposition) I just find it hard to muster any strong feelings.
Last edited by Reyne on Sat May 11, 2019 1:45 pm, edited 7 times in total.

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