The success and failures of Kerryk Medakan

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

The success and failures of Kerryk Medakan

Post by Kerryk » Sun Apr 07, 2019 1:06 am

I freaked out hard... damn near DT'd myself three times and had no lantern at one point... the wheel weaves as the wheel wills :D

(kept over spam in log at end to show my noobness)

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: The success and failures of Kerryk Medakan

Post by Kerryk » Sun Apr 07, 2019 1:06 am

*Zangief* has arrived from the south, riding a shadow stallion.
*Conejita* has arrived from the south.
*Raest* has arrived from the south.
*Nevaeh* has arrived from the south, riding a shadow stallion.

* HP:Healthy MV:Fresh >
*Nevaeh* tries to strike Draz, but he deflects the blow.

* HP:Healthy MV:Fresh >
*Zangief* slashes Carter's left leg hard.
Aishling says 'I got a warrant first offense'

* HP:Healthy MV:Fresh >
Draz says 'a 4k fine to you is nothing, its you'

* HP:Healthy MV:Fresh >
Niv stops resting, and clambers on her feet.
Aishling stops resting, and clambers on her feet.

* HP:Healthy MV:Fresh >
Niv tickles *Raest*'s body with her slash.
Carter moves swiftly to protect Aishling.
*Conejita* scythes Carter's body.
Erulisse tries to pierce *Xiric*, but he deflects the blow.

* HP:Healthy MV:Fresh >
*Xiric* tickles Erulisse's body with his pierce.

* HP:Healthy MV:Fresh >
*Xiric* barely pierces Erulisse's body.
Erulisse tries to pierce *Xiric*, but he parries successfully.
*Conejita* scythes Carter's body hard.
*Raest* tries to pound Niv, but she deflects the blow.
Niv slashes *Raest*'s body.
Draz tries to scythe *Nevaeh*, but she deflects the blow.

* HP:Healthy MV:Fresh >
*Torag* tries to stab Aishling, but she deflects the blow.

* HP:Healthy MV:Fresh >
*Zangief* sends Carter sprawling with a powerful bash!

* HP:Healthy MV:Fresh >
*Nevaeh* throws a weakened fireball at Aishling, who screams in pain.

* HP:Healthy MV:Fresh >
Aishling tries to pierce *Torag*, but he deflects the blow.
*Torag* tries to stab Aishling, but she parries successfully.

* HP:Healthy MV:Fresh >
Torag assumes an offensive striking posture.

* HP:Healthy MV:Fresh >
Aishling tries to pierce *Torag*, but he deflects the blow.
*Torag* tries to stab Aishling, but she parries successfully.
*Xiric* barely pierces Erulisse's body.
*Conejita* scythes Carter's right leg.
*Raest* tries to pound Niv, but she deflects the blow.
*Zangief* slashes Carter's body hard.
Draz tries to scythe *Nevaeh*, but she parries successfully.
*Nevaeh* tries to strike Draz, but he parries successfully.

* HP:Healthy MV:Fresh > kill dark

Niv unleashes a flurry of melting icy spikes at *Nevaeh*, who is stabbed repeatedly.

* HP:Healthy MV:Fresh > You tickle *Conejita*'s body with your stab.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched >
Erulisse panics, and attempts to flee!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched >
*Nevaeh* panics, and attempts to flee!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > kill dark

*Nevaeh* leaves east riding a shadow stallion.

kill dark
* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > Draz narrates 'firework or meelee ice nevaeh'
You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > kill dark
You barely stab *Conejita*'s body.
Aishling tries to pierce *Torag*, but he deflects the blow.
*Torag* tries to stab Aishling, but she parries successfully.
*Xiric* pierces Erulisse's body.
Erulisse tries to pierce *Xiric*, but he parries successfully.
*Conejita* scythes Carter's body.
*Zangief* slashes Carter's body hard.
Aishling tries to pierce *Torag*, but he deflects the blow.
Erulisse tries to pierce *Xiric*, but he deflects the blow.
*Zangief* slashes Carter's left foot hard.
You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > kill dark
You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched >
Draz scythes *Zangief*'s head hard.
Erulisse panics, and attempts to flee!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > kill dark
kill dark
You do the best you can!
Erulisse leaves north.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched >
*Raest* sends Niv sprawling with a powerful bash!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > kill dark
kill dark
Draz scythes *Zangief*'s right arm very hard.
You stab *Conejita*'s right leg.
Aishling tries to pierce *Torag*, but he deflects the blow.
*Torag* tries to stab Aishling, but she deflects the blow.
*Raest* pounds Niv's head very hard.
You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched >
You stab *Conejita*'s body.
Aishling tries to pierce *Torag*, but he parries successfully.
*Torag* tries to stab Aishling, but she parries successfully.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > kill dark
kill dark
Carter sends *Conejita* sprawling with a powerful bash!
Carter sends *Zangief* sprawling with a powerful bash!
You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched > You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched >
Aishling narrates 'out?'

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Scratched >
You stab *Conejita*'s right leg.
Aishling tries to pierce *Torag*, but he deflects the blow.
*Torag* tries to stab Aishling, but she parries successfully.
*Raest* pounds Niv's body very hard.
Carter pounds *Zangief*'s left arm very hard.
Carter pounds *Conejita*'s body.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
Erulisse has arrived from the north.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
You stab *Conejita*'s left leg.
Aishling pierces *Torag*'s left arm.
*Torag* tries to stab Aishling, but she deflects the blow.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
*Xiric* pierces Erulisse's body.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt > change mood brave

Erulisse tries to pierce *Xiric*, but he parries successfully.
*Xiric* pierces Erulisse's body.
Draz scythes *Zangief*'s head extremely hard.
You stab *Conejita*'s left arm.
*Torag* stabs Aishling's body very hard.
*Raest* tries to pound Niv, but she parries successfully.
Carter pounds *Zangief*'s right arm very hard.
Carter pounds *Conejita*'s left leg hard.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt > Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
*Xiric* barely pierces Erulisse's left foot.
Aishling pierces *Torag*'s body hard.
*Torag* tries to stab Aishling, but she deflects the blow.
Carter pounds *Zangief*'s body.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
Niv throws a weakened fireball at *Zangief*, who screams in pain.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
Erulisse tries to pierce *Xiric*, but he parries successfully.
*Xiric* barely pierces Erulisse's body.
You barely stab *Conejita*'s body.
Aishling pierces *Torag*'s body.
*Torag* tries to stab Aishling, but she parries successfully.
Niv barely slashes *Raest*'s body.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
Niv narrates 'weaving zang'

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt > kill dark
*Raest* sends Niv sprawling with a powerful bash!
You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
Carter sends *Conejita* sprawling with a powerful bash!
Carter sends *Zangief* sprawling with a powerful bash!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
*Xiric* barely pierces Erulisse's right leg.
*Torag* tries to stab Aishling, but she parries successfully.
Erulisse panics, and attempts to flee!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt > kill dark
You do the best you can!
Erulisse leaves east.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
Draz scythes *Zangief*'s body very hard.
You barely stab *Conejita*'s body.
*Torag* tries to stab Aishling, but she deflects the blow.
*Raest* pounds Niv's body very hard.
Carter pounds *Zangief*'s body hard.
Carter pounds *Conejita*'s right foot.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt > kill dark
*Nevaeh* has arrived from the south, riding a shadow stallion.
You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
*Xiric* tries to pierce you, but you deflect the blow.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
Aishling unleashes a flurry of melting icy spikes at *Zangief*, who is stabbed repeatedly.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Hurt >
You stab *Conejita*'s left arm hard.
Aishling tries to pierce *Torag*, but he parries successfully.
*Torag* tries to stab Aishling, but she parries successfully.
Carter pounds *Zangief*'s left leg hard.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Wounded >
You swiftly dodge *Xiric*'s attempt to pierce you.
Draz scythes *Zangief*'s head extremely hard.
You barely stab *Conejita*'s left leg.
Aishling tries to pierce *Torag*, but he deflects the blow.
*Torag* tries to stab Aishling, but she parries successfully.
*Raest* pounds Niv's left foot hard.
Carter pounds *Zangief*'s left arm hard.
Carter pounds *Conejita*'s left leg hard.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Wounded > kill dark
You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Wounded >
*Rig* tries to slash Draz, but he parries successfully.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Wounded > kill dark

*Nevaeh* unleashes a flurry of melting icy spikes at Aishling, who is stabbed repeatedly.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Wounded > You do the best you can!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Wounded >
Niv panics, and attempts to flee!

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Wounded >
Niv leaves south.

* HP:Healthy MV:Fresh - Carter: Hurt - Conejita: Wounded >
*Xiric* pierces your right leg extremely hard.
You stab *Conejita*'s head.
Aishling pierces *Torag*'s left leg.
*Torag* tries to stab Aishling, but she deflects the blow.
*Torag* tries to stab Aishling, but she parries successfully.

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded >
*Raest* pounds Aishling's left foot into bloody fragments!

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded >
*Rig* sends Draz sprawling with a powerful bash!
Niv has arrived from the south.

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded >
Niv tries to slash *Rig*, but he parries successfully.
*Conejita* sends Carter sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded > kill dark
Niv tries to slash *Rig*, but he parries successfully.
*Rig* slashes Draz's body very hard.
You swiftly dodge *Xiric*'s attempt to pierce you.
You barely stab *Conejita*'s body.
Aishling tries to pierce *Torag*, but he deflects the blow.
*Torag* tries to stab Aishling, but she parries successfully.
*Conejita* scythes Carter's right hand.
*Zangief* barely slashes Carter's right arm.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded >
*Xiric* tries to pierce you, but you deflect the blow.

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded >
*Zangief* gets a tinful of a black, foul liquid from a backpack.

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded >
*Zangief* quaffs a tinful of a black, foul liquid.
A black aura surrounds *Zangief*, who looks much better.

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded >
Aishling winces in pain.
*Nevaeh* throws a weakened fireball at Aishling, who screams in pain.

* HP:Scratched MV:Fresh - Carter: Hurt - Conejita: Wounded > TICK IN 3 SECONDS.

Niv tries to slash *Rig*, but he parries successfully.
*Raest* tries to pound Aishling, but she parries successfully.
*Xiric* tries to pierce you, but you deflect the blow.
You stab *Conejita*'s right arm.
Aishling tries to pierce *Torag*, but he deflects the blow.
*Torag* tries to stab Aishling, but she parries successfully.
*Conejita* scythes Carter's left leg.
*Zangief* slashes Carter's left leg.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
Erulisse narrates 'damn it'

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
*Xiric* tries to pierce you, but you deflect the blow.
You stab *Conejita*'s left arm.
*Zangief* slashes Carter's right leg very hard.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
Draz narrates 'we got this so long as u weaves'

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
Niv avoids being bashed by *Rig* who loses his balance and falls!
Carter narrates 'yeah we need out'

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
Niv tries to slash *Rig*, but he parries successfully.
*Raest* tries to pound Aishling, but she parries successfully.
*Nevaeh* tries to strike you, but you deflect the blow.
*Xiric* tries to pierce you, but you parry successfully.
You stab *Conejita*'s right leg.
*Torag* stabs Aishling's right arm extremely hard.
Aishling winces in pain.
The corpse of a beaked trolloc has decayed into a pile of dust.
Timer now at 62 secs.
Aishling winces in pain.
*Nevaeh* throws a weakened fireball at Aishling, who screams in pain.
Torag assumes an offensive striking posture.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
Aishling panics, and attempts to flee!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
Aishling leaves north.

kill dark
* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
*Xiric* tries to pierce you, but you deflect the blow.
You stab *Conejita*'s body.
*Torag* stabs Draz's right leg hard.
Aishling has arrived from the north.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > Aishling leaves south.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
kill dark
kill dark
kill dark
*Raest* pounds Draz's body.
Draz sends *Zangief* sprawling with a powerful bash!
*Conejita* sends Carter sprawling with a powerful bash!
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
*Raest* pounds Draz's left arm.
*Torag* stabs Draz's left arm hard.
*Nevaeh* strikes your body.
*Xiric* tries to pierce you, but you deflect the blow.
Draz scythes *Zangief*'s body very hard.
You barely stab *Conejita*'s body.
*Conejita* scythes Carter's right leg.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
*Nevaeh* panics, and attempts to flee!
Niv unleashes a flurry of melting icy spikes at *Nevaeh*, who is stabbed repeatedly.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
*Torag* stabs Draz's left leg.
*Nevaeh* leaves east riding a shadow stallion.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
kill dark
Niv avoids being bashed by *Rig* who loses his balance and falls!
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
*Torag* stabs Draz's left leg.
Niv tries to slash *Rig*, but he parries successfully.
*Xiric* tries to pierce you, but you parry successfully.
Draz scythes *Zangief*'s body very hard.
You barely stab *Conejita*'s body.
*Conejita* scythes Carter's head hard.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
Draz narrates 'zang bashed'

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
*Raest* sends Draz sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
kill dark
*Torag* stabs Draz's left leg very hard.
You tickle *Conejita*'s body with your stab.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded >
*Raest* pounds Draz's body.
*Torag* stabs Draz's body.
Niv tries to slash *Rig*, but he deflects the blow.
*Xiric* tries to pierce you, but you parry successfully.
You barely stab *Conejita*'s head.
*Conejita* scythes Carter's body.
Erulisse narrates 'sorry was'

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark

*Rig* sends Niv sprawling with a powerful bash!
Carter sends *Conejita* sprawling with a powerful bash!
Carter sends *Zangief* sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Wounded > kill dark
*Rig* slashes Niv's body extremely hard.
*Raest* pounds Draz's right hand.
*Torag* stabs Draz's body.
*Xiric* tries to pierce you, but you parry successfully.
You stab *Conejita*'s body.
Carter pounds *Zangief*'s body hard.
Carter pounds *Conejita*'s body.
*Torag* stabs Draz's right arm.
*Xiric* tries to pierce you, but you parry successfully.
Carter pounds *Zangief*'s body.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > where
Players in your Zone
--------------------
Aishling - Outside a Cave
Erulisse - A Bend in the Trail
Niv - High in the Mountains
Draz - High in the Mountains
Kerryk - High in the Mountains
Carter - High in the Mountains

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
*Rig* looks at Niv.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
kill dark
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > *Rig* slashes Niv's right arm very hard.
*Raest* tries to pound Draz, but he parries successfully.
*Torag* tries to stab Draz, but he parries successfully.
*Xiric* tries to pierce you, but you parry successfully.
Draz scythes *Zangief*'s right leg very hard.
You tickle *Conejita*'s body with your stab.
Carter pounds *Zangief*'s right leg very hard.
Carter pounds *Conejita*'s right leg very hard.
Carter narrates 'zangief beaten'
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
*Torag* stabs Draz's head.
You tickle *Conejita*'s body with your stab.
Carter pounds *Zangief*'s right leg hard.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
*Rig* tries to slash Niv, but she parries successfully.
*Torag* tries to stab Draz, but he parries successfully.
Niv tries to slash *Rig*, but he deflects the blow.
You swiftly dodge *Xiric*'s attempt to pierce you.
Draz scythes *Zangief*'s left hand very hard.
You stab *Conejita*'s body.
*Conejita* scythes Carter's body.
*Zangief* slashes Carter's body hard.
Niv panics, and attempts to flee!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
Niv leaves north.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
*Raest* sends Draz sprawling with a powerful bash!

kill dark
* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
*Nevaeh* has arrived from the south, riding a shadow stallion.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
*Nevaeh* tries to strike you, but you deflect the blow.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
*Raest* pounds Draz's left leg hard.
*Torag* stabs Draz's body hard.
*Xiric* tries to pierce you, but you deflect the blow.
You barely stab *Conejita*'s right leg.
Carter pounds *Zangief*'s body hard.
Carter sends *Conejita* sprawling with a powerful bash!
Carter sends *Zangief* sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
Niv has arrived from the north.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > *Torag* stabs Draz's body hard.
Carter pounds *Zangief*'s body hard.
*Zangief* is mortally wounded, and will die soon, if not aided.
*Rig* tries to slash Niv, but she deflects the blow.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Niv throws streaks of Fire at *Zangief*, whose freshly charred corpse crumples to the ground.
*Zangief* is dead! R.I.P.
Your blood freezes as you hear *Zangief*'s death cry.
Carter gets a heron marked blade from the corpse of Zangief.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
Niv tries to slash *Rig*, but he deflects the blow.
*Rig* gazes deeply at Niv...
Niv looks very strange, glaring about with a sense of panic.
*Rig* slashes Niv's body extremely hard.
*Raest* pounds Draz's right arm.
*Torag* stabs Draz's head hard.
*Xiric* tries to pierce you, but you deflect the blow.
You stab *Conejita*'s body.
Carter gets a jeweled wristcuff from the corpse of Zangief.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
kill dark
Draz gets a pair of lissome leather boots with metal capped toes from the corpse of Zangief.
Draz gets a pair of thick, gold-plated greaves from the corpse of Zangief.
Draz gets a belt with a buckle of cuendillar from the corpse of Zangief.
Draz gets a polished onyx-inlaid shield from the corpse of Zangief.
Draz gets a silver Kandori wristcuff from the corpse of Zangief.
Draz gets a sturdy pair of full leather gauntlets from the corpse of Zangief.
Draz gets a pair of polished, gold-plated vambraces from the corpse of Zangief.
Draz gets a backpack from the corpse of Zangief.
Draz gets an inky black cloak from the corpse of Zangief.
Draz gets a shirt of overlapping black scales from the corpse of Zangief.
Draz gets a shimmering pendant of obsidian from the corpse of Zangief.
Draz gets a shimmering pendant of obsidian from the corpse of Zangief.
Draz gets a strange, insectoid helm from the corpse of Zangief.
Draz gets a gold ring from the corpse of Zangief.
Draz gets a gold ring from the corpse of Zangief.
Draz gets a blood-red enameled trident badge from the corpse of Zangief.
Draz gets a blood-red enameled trident badge from the corpse of Zangief.
Draz gets a blood-red enameled trident badge from the corpse of Zangief.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark

*Torag* stabs Draz's right arm.
You stab *Conejita*'s body.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
Niv tries to slash *Rig*, but he parries successfully.
*Raest* pounds Draz's left leg hard.
*Torag* stabs Draz's head hard.
*Xiric* tries to pierce you, but you parry successfully.
You stab *Conejita*'s right foot.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
Niv panics, and attempts to flee!
*Nevaeh* throws a weakened fireball at Niv, who screams in pain.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
Niv leaves south.

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
kill dark
Beads of cold sweat emerge from Draz's face!
Draz doesn't seem to look well as he turns pale.
Draz drops a shirt of overlapping black scales.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark

Niv narrates 'drop inky'

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > kill dark
Draz doesn't seem to look well as he turns pale.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Battered >
Carter pounds *Conejita*'s head.
*Torag* stabs Draz's left leg.
*Xiric* tries to pierce you, but you deflect the blow.
You barely stab *Conejita*'s body.
*Nevaeh* panics, and attempts to flee!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten >
Draz doesn't seem to look well as he turns pale.

kill dark
* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
kill dark
kill dark
Carter pounds *Conejita*'s right arm hard.
Draz scythes *Raest*'s left leg hard.
*Nevaeh* tries to strike you, but you deflect the blow.
*Torag* stabs Draz's body.
You swiftly dodge *Xiric*'s attempt to pierce you.
You barely stab *Conejita*'s right leg.
*Nevaeh* leaves south riding a shadow stallion.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
kill dark
*Raest* sends Draz sprawling with a powerful bash!
*Conejita* sends Carter sprawling with a powerful bash!
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > *Rig* slashes Carter's right arm.
You do the best you can!
Erulisse narrates 'sorry was in another screen'

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > *Rig* slashes Carter's right foot.
*Raest* pounds Draz's right hand hard.
*Torag* stabs Draz's left hand.
*Xiric* tries to pierce you, but you parry successfully.
You barely stab *Conejita*'s left hand.
*Conejita* scythes Carter's body.
*Torag* stabs Draz's left foot hard.
*Xiric* tries to pierce you, but you deflect the blow.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
kill dark
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > kill dark
kill dark
kill dark
*Rig* looks at Draz.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Wounded - Conejita: Beaten >
*Rig* slashes Carter's body hard.
*Raest* pounds Draz's body hard.
Draz panics, and attempts to flee!
*Torag* stabs Draz's left hand hard.
Draz panics, and attempts to flee!
*Xiric* tries to pierce you, but you parry successfully.
You barely stab *Conejita*'s body.
*Conejita* scythes Carter's left arm hard.

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten > kill dark
kill dark
*Torag* stabs Draz's right arm hard.
Draz panics, and attempts to flee!
Draz doesn't seem to look well as he turns pale.
*Xiric* tries to pierce you, but you deflect the blow.
You stab *Conejita*'s body.
Draz doesn't seem to look well as he turns pale.
Carter narrates 'zangief rip'
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten > Draz doesn't seem to look well as he turns pale.
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten >
Draz doesn't seem to look well as he turns pale.
Draz leaves north.

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten > *Torag* stabs your right leg into bloody fragments!
Draz has arrived from the north.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten >
Draz leaves south.

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten >
*Torag* tries to stab you, but you deflect the blow.
*Rig* slashes Carter's left arm very hard.
You swiftly dodge *Xiric*'s attempt to pierce you.
You barely stab *Conejita*'s body.

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten >
*Rig* panics, and attempts to flee!
*Rig* tries to flee, but is too exhausted!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten > kill dark
kill dark
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Beaten > kill dark
*Torag* tries to stab you, but you parry successfully.
*Xiric* tries to pierce you, but you parry successfully.
You stab *Conejita*'s body.
Carter sends *Rig* sprawling with a powerful bash!
Carter sends *Conejita* sprawling with a powerful bash!
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
*Torag* tries to stab you, but you parry successfully.
Carter pounds *Conejita*'s body.
Carter pounds *Rig*'s body hard.
*Xiric* tries to pierce you, but you parry successfully.
You tickle *Conejita*'s head with your stab.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
kill dark
kill dark
Draz narrates 'crit'
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > *Torag* tries to stab you, but you deflect the blow.
Carter pounds *Conejita*'s body.
You stab *Conejita*'s body.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > *Raest* pounds Carter's body.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
kill dark
kill dark
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > *Torag* tries to stab you, but you parry successfully.
Carter pounds *Conejita*'s body.
Carter pounds *Rig*'s left leg hard.
*Xiric* tries to pierce you, but you parry successfully.
You stab *Conejita*'s right leg.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical >
Torag assumes an offensive striking posture.

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
kill dark

*Rig* panics, and attempts to flee!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
*Torag* tries to stab you, but you deflect the blow.
*Xiric* tries to pierce you, but you deflect the blow.
You barely stab *Conejita*'s body.
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > kill dark
kill dark
kill dark
kill dark
*Raest* sends Carter sprawling with a powerful bash!
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > *Rig* panics, and attempts to flee!
You do the best you can!

* HP:Scratched MV:Fresh - Carter: Battered - Conejita: Critical > *Raest* pounds Carter's left leg.
*Torag* tries to stab you, but you parry successfully.
*Xiric* pierces your body extremely hard.
You barely stab *Conejita*'s body.
*Conejita* is incapacitated and will slowly die, if not aided.
You try to stab *Rig*, but he deflects the blow.

* HP:Hurt MV:Fresh - Carter: Battered - Rig: Scratched > You do the best you can!

* HP:Hurt MV:Fresh - Carter: Battered - Rig: Scratched > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
You do the best you can!

kill dark
* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
kill dark
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
You try to stab *Xiric*, but he deflects the blow.
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
kill dark
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
kill dark
You try to stab *Xiric*, but he deflects the blow.
*Torag* stabs your body extremely hard.
Carter pounds *Conejita*'s body.
*Conejita* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Conejita*'s death cry.
*Xiric* tries to pierce you, but you parry successfully.
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > HP:Hurt MP:Fresh
You have scored 108690334 experience points and 271 quest points.
You need 1727129029 exp to level and 129 qp to rank.
You have amassed 137 Turn points to date.
You have played 90 days and 3 hours (real time).
This ranks you as Kerryk the Under-lieutenant [Illian Companion 5] (Level 51).
You are fighting Xiric.

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
kill dark
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark

You try to stab *Xiric*, but he parries successfully.
*Raest* pounds Carter's right arm.
*Torag* stabs your body very hard.
You swiftly dodge *Xiric*'s attempt to pierce you.
Carter pounds *Raest*'s head.
You try to stab *Xiric*, but he parries successfully.
*Raest* sends Carter sprawling with a powerful bash!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
TICK IN 3 SECONDS.
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
kill dark
Niv narrates 'i off beat'
You do the best you can!

kill dark
* HP:Hurt MV:Fresh - Xiric: Healthy > kill dark
You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy > You do the best you can!

* HP:Hurt MV:Fresh - Xiric: Healthy >
You try to stab *Xiric*, but he deflects the blow.
*Raest* tickles Carter's left foot with his pound.
*Torag* stabs your body very hard.
*Xiric* tries to pierce you, but you deflect the blow.

* HP:Wounded MV:Fresh - Xiric: Healthy >
*Torag* stabs your right leg extremely hard.

* HP:Wounded MV:Fresh - Xiric: Healthy >
Carter pounds *Raest*'s body.
You try to stab *Xiric*, but he deflects the blow.
*Raest* barely pounds Carter's left leg.
*Torag* stabs your left foot into bloody fragments!
*Xiric* tries to pierce you, but you dodge the attack.
Niv narrates 'nev chasing'
Carter narrates 'am zerk here'

* HP:Wounded MV:Fresh - Xiric: Healthy >
You try to stab *Xiric*, but he deflects the blow.

* HP:Wounded MV:Fresh - Xiric: Healthy >
You try to stab *Xiric*, but he parries successfully.
*Torag* tries to stab you, but you deflect the blow.
*Xiric* tries to pierce you, but you deflect the blow.

* HP:Wounded MV:Fresh - Xiric: Healthy >
Carter sends *Raest* sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Xiric: Healthy >
Carter pounds *Raest*'s body.
*Torag* stabs your right leg into bloody fragments!

* HP:Wounded MV:Fresh - Xiric: Healthy >
Carter pounds *Raest*'s left hand hard.
You try to stab *Xiric*, but he parries successfully.
*Torag* tries to stab you, but you parry successfully.
*Xiric* tries to pierce you, but you dodge the attack.

* HP:Wounded MV:Fresh - Xiric: Healthy >
Leraes narrates 'where you at'

* HP:Wounded MV:Fresh - Xiric: Healthy >
Carter pounds *Raest*'s body.
You try to stab *Xiric*, but he deflects the blow.

* HP:Wounded MV:Fresh - Xiric: Healthy > where
Draz narrates 'is houldnt have firetrucking looted'
Players in your Zone
--------------------
Niv - Southeastern Corner of the Plateau
Kerryk - High in the Mountains
Carter - High in the Mountains

* HP:Wounded MV:Fresh - Xiric: Healthy >
Carter pounds *Raest*'s body hard.
You try to stab *Xiric*, but he parries successfully.
*Torag* stabs your body very hard.
*Xiric* pierces your body very hard.

* HP:Battered MV:Fresh - Xiric: Healthy >
Draz narrates 'niv can '

* HP:Battered MV:Fresh - Xiric: Healthy >
Niv narrates 'rep maiden'

* HP:Battered MV:Fresh - Xiric: Healthy > 9
*Torag* tries to stab you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* HP:Battered MV:Fresh - Xiric: Healthy >
You try to stab *Xiric*, but he parries successfully.
*Torag* tries to stab you, but you deflect the blow.
*Xiric* tries to pierce you, but you parry successfully.

* HP:Battered MV:Fresh - Xiric: Healthy >
Carter sends *Raest* sprawling with a powerful bash!

* HP:Battered MV:Fresh - Xiric: Healthy > where
look
Players in your Zone
--------------------
Niv - Northeastern Corner of the Plateau
Kerryk - High in the Mountains
Carter - High in the Mountains

* HP:Battered MV:Fresh - Xiric: Healthy > High in the Mountains
The ridge high in the mountains comes to a dead-end before the mountainwall
rising up right before you in the north. Jagged cliffs point outward from the
hostile-looking peak, where it shoots up toward the sky. The edges of the ridge
are dangerously close and littered by loose rocks, which could send unwary
travelers tumbling down the mountainside to their deaths. To the south the
ridge climbs slightly upwards toward yet another peak.
[ obvious exits: N E S ]
The corpse of Conejita is lying here.
A dark shirt of metal serpentine scale lies here gleaming.
The corpse of Zangief is lying here.
The corpse of a Dha'vol trolloc is lying here.
A soft leather pouch has been discarded here.
The corpse of a beaked trolloc is lying here.
*Raest* is sitting here.
*Xiric* is here, fighting YOU!
*Torag* is here, fighting YOU!
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Lord Carter Sa'Ran, citizen of Illian is here, fighting Raest.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A pale destrier stands here, adorned with the white flame of Tar Valon.
|2|.An Illianer golden-maned steed stands here observing its surroundings.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
|3|.A tall dust-colored gelding prances in a circle here.

* HP:Battered MV:Fresh - Xiric: Healthy >
Niv narrates 'where draz'

* HP:Battered MV:Fresh - Xiric: Healthy >
Carter pounds *Raest*'s left foot into bloody fragments!
You try to stab *Xiric*, but he parries successfully.
*Torag* tries to stab you, but you deflect the blow.
*Xiric* tries to pierce you, but you parry successfully.
You try to stab *Xiric*, but he parries successfully.
*Torag* tries to stab you, but you parry successfully.

* HP:Battered MV:Fresh - Xiric: Healthy > u
No way! You're fighting for your life!

* HP:Battered MV:Fresh - Xiric: Healthy >
Carter pounds *Raest*'s body.
You try to stab *Xiric*, but he parries successfully.
*Torag* stabs your right leg into bloody fragments!
You panic and attempt to flee!
*Xiric* tries to pierce you, but you dodge the attack.
You flee head over heels.
It is pitch black...

o HP:Battered MV:Full > get lantern pack
Someone narrates 'ran s'
There doesn't seem to be a lantern in a backpack.

o HP:Battered MV:Full > grab lantern
You hold a lantern above your head.

* HP:Battered MV:Full > u
Carter tells you 'come here spam get heron'
Alas, you cannot go that way...

* HP:Battered MV:Full >
Draz narrates 'u ok?'
Carter tells you 'come here spam get heron'

* HP:Battered MV:Full >
Carter tells you 'come here spam get heron'

* HP:Battered MV:Full > kill dark
They aren't here.

* HP:Battered MV:Full > where

Niv narrates 'yes'

* HP:Battered MV:Full > Players in your Zone
--------------------
Kerryk - A Hidden Cave in the Shadows
Carter - High in the Mountains

* HP:Battered MV:Full >
Draz narrates 'the horse laod zone s'

* HP:Battered MV:Full > e
Alas, you cannot go that way...

* HP:Battered MV:Full > look
A Hidden Cave in the Shadows
The small cave has walls of rough rock and a very rocky floor. Small
stalactites cover most of the roof and there are a few stalagmites growing
upwards from the floor too. The cave seems quite moist in difference to the
climate outside. Though the cave has no lightsource of its own, a very small
amount of flickering light can be seen further to the north. To the south is
the entrance to the cave.
[ obvious exits: N S ]
South: *Raest* is here, fighting Carter.
A thick black cloak seems to make a puddle on the ground.

* HP:Battered MV:Full > n
A Strange Cave
The cave is similar to the one behind, but a bit less rocky. In the middle of
the cave is a large crystal, with what looks like a fire inside it. This
strange lightsource casts flickering, eerie shadows to the walls around it.
Something about this place is unnerving. The shadows on the wall seem to
flicker a bit more than they should, moving where they shouldnt and changing
shape to what looks like humanoid forms.
[ obvious exits: S D ]

* HP:Battered MV:Full > kill dark
kill dark
They aren't here.

kill dark
* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > s
kill dark
You stop following Carter.
A Hidden Cave in the Shadows
The small cave has walls of rough rock and a very rocky floor. Small
stalactites cover most of the roof and there are a few stalagmites growing
upwards from the floor too. The cave seems quite moist in difference to the
climate outside. Though the cave has no lightsource of its own, a very small
amount of flickering light can be seen further to the north. To the south is
the entrance to the cave.
[ obvious exits: N S ]
South: *Raest* is standing here.
A thick black cloak seems to make a puddle on the ground.

* HP:Battered MV:Full > kill dark
They aren't here.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > look
s
A Hidden Cave in the Shadows
The small cave has walls of rough rock and a very rocky floor. Small
stalactites cover most of the roof and there are a few stalagmites growing
upwards from the floor too. The cave seems quite moist in difference to the
climate outside. Though the cave has no lightsource of its own, a very small
amount of flickering light can be seen further to the north. To the south is
the entrance to the cave.
[ obvious exits: N S ]
South: *Raest* is standing here.
A thick black cloak seems to make a puddle on the ground.

* HP:Battered MV:Full > Draz narrates 'if u can rem contagion i can go back and help'
High in the Mountains
The ridge high in the mountains comes to a dead-end before the mountainwall
rising up right before you in the north. Jagged cliffs point outward from the
hostile-looking peak, where it shoots up toward the sky. The edges of the ridge
are dangerously close and littered by loose rocks, which could send unwary
travelers tumbling down the mountainside to their deaths. To the south the
ridge climbs slightly upwards toward yet another peak.
[ obvious exits: N E S ]
The corpse of Carter is lying here.
A fine looking sword with a small heron branded onto the blade lies here.
The corpse of Conejita is lying here.
A dark shirt of metal serpentine scale lies here gleaming.
The corpse of Zangief is lying here.
The corpse of a Dha'vol trolloc is lying here.
A soft leather pouch has been discarded here.
The corpse of a beaked trolloc is lying here.
*Raest* is standing here.
*Xiric* is standing here.
*Torag* is standing here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A pale destrier stands here, adorned with the white flame of Tar Valon.
|2|.An Illianer golden-maned steed stands here observing its surroundings.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
|3|.A tall dust-colored gelding prances in a circle here.
*Xiric* leans over and severs the head from the corpse of Carter.

* HP:Battered MV:Full > s
kill dark
kill dark

*Raest* gets a heron marked blade.
*Raest* gets a shirt of overlapping black scales.
*Raest* gets a soft leather pouch.

* HP:Battered MV:Full > High in the Mountains
Ledges here and there in the mountainwall lead to a small ridge high in the
mountains. It runs from south to north, near another peak. The way upward to
the peak looks journeyable, but very dangerous, with weak-looking ledges and
slippery, icy footholds. There are many large boulders on the eastern slope
down from the ridge. They form a sort of stairway downwards in that direction,
but look a bit unstable.
[ obvious exits: N U D ]
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Full > You stab a Dha'vol trolloc's body hard.

* HP:Battered MV:Full - a Dha'vol trolloc: Scratched > You swiftly dodge a Dha'vol trolloc's attempt to crush you.
A beaked trolloc joins a Dha'vol trolloc's fight!
You stab a Dha'vol trolloc's right hand very hard.
You do the best you can!

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt >
You stab a Dha'vol trolloc's body.

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt > kill dark
kill dark
You do the best you can!

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt > You do the best you can!

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt > w
No way! You're fighting for your life!

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt >
A beaked trolloc tries to cleave you, but you parry successfully.
A Dha'vol trolloc tries to crush you, but you deflect the blow.
You stab a Dha'vol trolloc's body.

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt >
Draz narrates 'i firetrucking typoed use fworks'

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt > look

You stab a Dha'vol trolloc's body hard.

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt > High in the Mountains
Ledges here and there in the mountainwall lead to a small ridge high in the
mountains. It runs from south to north, near another peak. The way upward to
the peak looks journeyable, but very dangerous, with weak-looking ledges and
slippery, icy footholds. There are many large boulders on the eastern slope
down from the ridge. They form a sort of stairway downwards in that direction,
but look a bit unstable.
[ obvious exits: N U D ]
A beaked trolloc is here, fighting YOU!
A Dha'vol trolloc is here, fighting YOU!

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt > where
Players in your Zone
--------------------
Kerryk - High in the Mountains

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt >
A beaked trolloc tries to cleave you, but you dodge the attack.
A Dha'vol trolloc tries to crush you, but you deflect the blow.
You try to stab a Dha'vol trolloc, but he deflects the blow.

* HP:Battered MV:Full - a Dha'vol trolloc: Hurt > flee
You panic and attempt to flee!


You flee head over heels.
Approaching a Collapsing Ledge
This wall of rock is full of ledges, making it a relatively easy climb to this
point. However, the cold wind blows from all directions, creating a terribly
strong and freezing current. The wind might even gain the strength to throw you
off the ledges and to your doom, so though the ledges are easy to reach and
climb, the weather conditions are a considerable risk. Continuing upward would
be suicidal, due to the wind and the fact that the larger ledge above seems to
be more than ready to collapse, sending anyone on it falling a long way down.
[ obvious exits: U D ]
Erulisse narrates 'carter rip I think'

* HP:Battered MV:Full >
Draz narrates 'carter is down'

* HP:Battered MV:Full >
* HP:Battered MV:Full > hide
You attempt to hide yourself.

* HP:Battered MV:Full >
Draz narrates 'anyone else rip'

* HP:Battered MV:Full > where
Players in your Zone
--------------------
Kerryk - Approaching a Collapsing Ledge

* HP:Battered MV:Full > TICK IN 3 SECONDS.
look
Approaching a Collapsing Ledge
This wall of rock is full of ledges, making it a relatively easy climb to this
point. However, the cold wind blows from all directions, creating a terribly
strong and freezing current. The wind might even gain the strength to throw you
off the ledges and to your doom, so though the ledges are easy to reach and
climb, the weather conditions are a considerable risk. Continuing upward would
be suicidal, due to the wind and the fact that the larger ledge above seems to
be more than ready to collapse, sending anyone on it falling a long way down.
[ obvious exits: U D ]

* HP:Battered MV:Full >
Erulisse narrates 'am safe'

* HP:Battered MV:Full >
A lantern is about to go out!
Timer now at 66 secs.

* HP:Battered MV:Fresh >
Draz narrates 'any other ds rip before carter went down?'

* HP:Battered MV:Fresh >
Draz narrates 'i can go back'

* HP:Battered MV:Fresh >
Erulisse narrates 'neve wanted me though'

* HP:Battered MV:Fresh >
Draz narrates 'go'

* HP:Battered MV:Fresh >
Draz narrates 'sps?'

* HP:Battered MV:Fresh > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a leather water flask
[2] a plate of yellow peppers and pork

* HP:Battered MV:Fresh > i
You are carrying:
a piece of driftwood
seventeen copper pennys
a large number of gold crowns (34)

* HP:Battered MV:Fresh >
Ciara narrates 'I'm Cairhien how many is it?'

* HP:Battered MV:Fresh > dro wood
You drop a piece of driftwood.

* HP:Battered MV:Fresh > time
It is 6 o'clock pm, on the 27th day of the month of Shaldine, year 1276.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Sat Apr 6 23:47:39 2019 EST, up for 19 hours, 29 minutes)

* HP:Battered MV:Fresh > sneak
Ok, you'll try to move silently for a while.

* S HP:Battered MV:Fresh > where

Erulisse narrates '4'

* S HP:Battered MV:Fresh > Players in your Zone
--------------------
Kerryk - Approaching a Collapsing Ledge

* S HP:Battered MV:Fresh >
Erulisse narrates '5'

* S HP:Battered MV:Fresh > hide

Niv narrates 'i wnet stedding'

* S HP:Battered MV:Fresh > You attempt to hide yourself.

* S HP:Battered MV:Full >
Erulisse narrates 'raes, conejita torag xiric and nev'

* S HP:Battered MV:Full > TICK IN 3 SECONDS.

Darkness descends upon the Spine of the World with the setting of the sun.
A lantern has gone out!
Timer now at 68 secs.

* S HP:Wounded MV:Fresh > rem lantern
You stop using a lantern.

* S HP:Wounded MV:Fresh > hide
You attempt to hide yourself.

* S HP:Wounded MV:Full >
Erulisse narrates 'Aishling rip'

* S HP:Wounded MV:Full > u
n
Collapsing Ledge

Ack...!
WHEW!! You narrowly avoid certain death there, and retreat back to safety!!!

Approaching a Collapsing Ledge
This wall of rock is full of ledges, making it a relatively easy climb to this
point. However, the cold wind blows from all directions, creating a terribly
strong and freezing current. The wind might even gain the strength to throw you
off the ledges and to your doom, so though the ledges are easy to reach and
climb, the weather conditions are a considerable risk. Continuing upward would
be suicidal, due to the wind and the fact that the larger ledge above seems to
be more than ready to collapse, sending anyone on it falling a long way down.
[ obvious exits: U D ]
A damp looking piece of wood sits drying in the air.

* S HP:Wounded MV:Full > Alas, you cannot go that way...

e
* S HP:Wounded MV:Full > d
Alas, you cannot go that way...

* S HP:Wounded MV:Full > High in the Mountains
Ledges here and there in the mountainwall lead to a small ridge high in the
mountains. It runs from south to north, near another peak. The way upward to
the peak looks journeyable, but very dangerous, with weak-looking ledges and
slippery, icy footholds. There are many large boulders on the eastern slope
down from the ridge. They form a sort of stairway downwards in that direction,
but look a bit unstable.
[ obvious exits: N U D ]
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.

* S HP:Wounded MV:Full > n
High in the Mountains
The ridge high in the mountains comes to a dead-end before the mountainwall
rising up right before you in the north. Jagged cliffs point outward from the
hostile-looking peak, where it shoots up toward the sky. The edges of the ridge
are dangerously close and littered by loose rocks, which could send unwary
travelers tumbling down the mountainside to their deaths. To the south the
ridge climbs slightly upwards toward yet another peak.
[ obvious exits: N E S ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A small purse is here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A dark shirt of metal serpentine scale lies here gleaming.
A dark pair of stiff boots lies abandoned here.
A pair of steel-plated greaves lie here.
A metal hook with loops for a belt is here.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A silver ring on the ground catches your eye.
The corpse of Carter is lying here.
The corpse of Conejita is lying here.
The corpse of Zangief is lying here.
*Xiric* is standing here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A pale destrier stands here, adorned with the white flame of Tar Valon.
|2|.An Illianer golden-maned steed stands here observing its surroundings.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
|3|.A tall dust-colored gelding prances in a circle here.
*Xiric* puts a ring of silver in a backpack.
*Xiric* puts a ring of silver in a backpack.
*Xiric* puts a gator skin bracer in a backpack.
*Xiric* puts a gator skin bracer in a backpack.
*Xiric* puts a studded leather belt with a crossed swords buckle in a backpack.
*Xiric* puts a soft leather pouch in a backpack.
*Xiric* puts a sungwood bracelet in a backpack.
*Xiric* puts a flask stained with human blood in a backpack.
*Xiric* puts a brass storm lantern in a backpack.
*Xiric* puts a piece of sandstone in a backpack.
*Xiric* puts a polished, slitted great helm in a backpack.
*Xiric* puts a torc of gleaming steel in a backpack.
*Xiric* puts a pendant of black quartz in a backpack.
*Xiric* puts a shining steel breastplate in a backpack.
*Xiric* puts a cloak of shifting colors in a backpack.
*Xiric* puts a full metal helmet and visor in a backpack.

* S HP:Wounded MV:Full > s
High in the Mountains
Ledges here and there in the mountainwall lead to a small ridge high in the
mountains. It runs from south to north, near another peak. The way upward to
the peak looks journeyable, but very dangerous, with weak-looking ledges and
slippery, icy footholds. There are many large boulders on the eastern slope
down from the ridge. They form a sort of stairway downwards in that direction,
but look a bit unstable.
[ obvious exits: N U D ]
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.

* S HP:Wounded MV:Full > e
Alas, you cannot go that way...

* S HP:Wounded MV:Full > look
High in the Mountains
Ledges here and there in the mountainwall lead to a small ridge high in the
mountains. It runs from south to north, near another peak. The way upward to
the peak looks journeyable, but very dangerous, with weak-looking ledges and
slippery, icy footholds. There are many large boulders on the eastern slope
down from the ridge. They form a sort of stairway downwards in that direction,
but look a bit unstable.
[ obvious exits: N U D ]
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.

* S HP:Wounded MV:Full > u
Approaching a Collapsing Ledge
This wall of rock is full of ledges, making it a relatively easy climb to this
point. However, the cold wind blows from all directions, creating a terribly
strong and freezing current. The wind might even gain the strength to throw you
off the ledges and to your doom, so though the ledges are easy to reach and
climb, the weather conditions are a considerable risk. Continuing upward would
be suicidal, due to the wind and the fact that the larger ledge above seems to
be more than ready to collapse, sending anyone on it falling a long way down.
[ obvious exits: U D ]
A damp looking piece of wood sits drying in the air.

* S HP:Wounded MV:Full > u
Collapsing Ledge

Ack...!
WHEW!! You narrowly avoid certain death there, and retreat back to safety!!!

Approaching a Collapsing Ledge
This wall of rock is full of ledges, making it a relatively easy climb to this
point. However, the cold wind blows from all directions, creating a terribly
strong and freezing current. The wind might even gain the strength to throw you
off the ledges and to your doom, so though the ledges are easy to reach and
climb, the weather conditions are a considerable risk. Continuing upward would
be suicidal, due to the wind and the fact that the larger ledge above seems to
be more than ready to collapse, sending anyone on it falling a long way down.
[ obvious exits: U D ]
A damp looking piece of wood sits drying in the air.

* S HP:Wounded MV:Full >
Erulisse tells you 'you ok?'

* S HP:Wounded MV:Full > u
Collapsing Ledge

Ack...!
WHEW!! You narrowly avoid certain death there, and retreat back to safety!!!

Approaching a Collapsing Ledge
This wall of rock is full of ledges, making it a relatively easy climb to this
point. However, the cold wind blows from all directions, creating a terribly
strong and freezing current. The wind might even gain the strength to throw you
off the ledges and to your doom, so though the ledges are easy to reach and
climb, the weather conditions are a considerable risk. Continuing upward would
be suicidal, due to the wind and the fact that the larger ledge above seems to
be more than ready to collapse, sending anyone on it falling a long way down.
[ obvious exits: U D ]
A damp looking piece of wood sits drying in the air.

* S HP:Wounded MV:Full > where
Players in your Zone
--------------------
Kerryk - Approaching a Collapsing Ledge
Erulisse narrates 'rig also'

look
* S HP:Wounded MV:Full > Approaching a Collapsing Ledge
This wall of rock is full of ledges, making it a relatively easy climb to this
point. However, the cold wind blows from all directions, creating a terribly
strong and freezing current. The wind might even gain the strength to throw you
off the ledges and to your doom, so though the ledges are easy to reach and
climb, the weather conditions are a considerable risk. Continuing upward would
be suicidal, due to the wind and the fact that the larger ledge above seems to
be more than ready to collapse, sending anyone on it falling a long way down.
[ obvious exits: U D ]
A damp looking piece of wood sits drying in the air.

* S HP:Wounded MV:Full > d
High in the Mountains
Ledges here and there in the mountainwall lead to a small ridge high in the
mountains. It runs from south to north, near another peak. The way upward to
the peak looks journeyable, but very dangerous, with weak-looking ledges and
slippery, icy footholds. There are many large boulders on the eastern slope
down from the ridge. They form a sort of stairway downwards in that direction,
but look a bit unstable.
[ obvious exits: N U D ]
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.

* S HP:Wounded MV:Strong > n
High in the Mountains
The ridge high in the mountains comes to a dead-end before the mountainwall
rising up right before you in the north. Jagged cliffs point outward from the
hostile-looking peak, where it shoots up toward the sky. The edges of the ridge
are dangerously close and littered by loose rocks, which could send unwary
travelers tumbling down the mountainside to their deaths. To the south the
ridge climbs slightly upwards toward yet another peak.
[ obvious exits: N E S ]
A long sword with a wicked curve and a hilt of bone lies here.
A thick, leather backpack lies abandoned here.
A shining steel breastplate lies here gleaming in the light.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A small purse is here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A dark shirt of metal serpentine scale lies here gleaming.
A dark pair of stiff boots lies abandoned here.
A pair of steel-plated greaves lie here.
A metal hook with loops for a belt is here.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A silver ring on the ground catches your eye.
The corpse of Carter is lying here.
The corpse of Conejita is lying here.
The corpse of Zangief is lying here.
*Xiric* is standing here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A pale destrier stands here, adorned with the white flame of Tar Valon.
|2|.An Illianer golden-maned steed stands here observing its surroundings.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
|3|.A tall dust-colored gelding prances in a circle here.

* S HP:Wounded MV:Strong > e
Tumbling down the Mountainside
The rocks give away beneath your feet, sending you sliding down the
mountainside. This takes you to a small ledge in the mountainwall. The slope
back west is too steep for climbing back up, but it is possible to climb down
the mountainwall further, to a large plateau below. It might not be possible to
climb up again though, as the last part looks like a leap down from the wall,
which is unclimbable because of the smoothness of the wall.
[ obvious exits: D ]

* S HP:Wounded MV:Strong > hide
ba dark
You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong > w
TICK IN 3 SECONDS.
hide
ba dark
Alas, you cannot go that way...

* S HP:Wounded MV:Strong > You attempt to hide yourself.

* S HP:Wounded MV:Strong > Backstab who?

* S HP:Wounded MV:Strong > d
hide
ba dark
The night has begun.
Timer now at 67 secs.
It is pitch black...

o S HP:Wounded MV:Full > You can't find anything to conceal yourself with.

o S HP:Wounded MV:Full > Backstab who?

o S HP:Wounded MV:Full > s
s
s
It is pitch black...

s
o S HP:Wounded MV:Full > It is pitch black...

o S HP:Wounded MV:Full > It is pitch black...

o S HP:Wounded MV:Full > Alas, you cannot go that way...

o S HP:Wounded MV:Full > e
s
It is pitch black...

s
o S HP:Wounded MV:Full > s
It is pitch black...

o S HP:Wounded MV:Full > s
It is pitch black...

o S HP:Wounded MV:Strong > It is pitch black...

o S HP:Wounded MV:Strong > It is pitch black...

w
o S HP:Wounded MV:Strong > It is pitch black...

o S HP:Wounded MV:Strong > s
s
It is pitch black...

o S HP:Wounded MV:Strong > It is pitch black...

o S HP:Wounded MV:Strong > nnarr i got no light! lol
Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Strong > narr i got no light! lol
You narrate 'i got no light! lol'

o S HP:Wounded MV:Strong > dro lantern
You drop a lantern.

o S HP:Wounded MV:Strong > rem lantern
You don't seem to be using a lantern.

o S HP:Wounded MV:Strong > hide
You attempt to hide yourself.

o S HP:Wounded MV:Strong >
You feel your extra strength fading.
Timer now at 39 secs.
Timer now at 63 secs.
You suddenly feel less protected.

o S HP:Wounded MV:Strong > who
Players
-------
Greene Man
Suya of Murandy
Leraes of Murandy
Ciara the Tower Accepted [White Tower]
Theia Arinathe {Newbie Helper}
Niv the Tower Accepted [White Tower]
Lord Draz the Gaidin Master [Gaidin Blademaster]
Dhela Eldros [Green Ajah]
Lady Kyra Al'Kura, the Der'morat'torm [Morat'torm] WANTED
Lady Aishling the Honored Sister [Green Ajah]
Lord Carter the Gaidin Master [Gaidin]
Kerryk the Under-lieutenant [Illian Companion Council]
Renato of Kandor
Cherela Valessi
Aspen of Murandy
Erulisse Sedai
~ Flash . (Linkless)

17 players displayed.

o S HP:Wounded MV:Strong > narr I am near ant ent with no light
You narrate 'I am near ant ent with no light'

o S HP:Wounded MV:Full > hide
You attempt to hide yourself.

o S HP:Wounded MV:Full > TICK IN 3 SECONDS.
hide
You attempt to hide yourself.

o S HP:Wounded MV:Full > score
stat
hide
You have 294(397) hit and 150(151) movement points.
You have scored 108688868 experience points and 271 quest points.
You need 1727130495 exp to level and 129 qp to rank.
You have amassed 137 Turn points to date.
You have played 90 days and 3 hours (real time).
This ranks you as Kerryk the Under-lieutenant [Illian Companion 5] (Level 51).
You are standing.

o S HP:Wounded MV:Full > You are a 399 year old male human rogue.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.4 lbs and wearing 16.4 lbs, peanuts.
Your base abilities are: Str:14 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 100, Dodging bonus: 126, Parrying bonus: 98
Your mood is: Wimpy. You will flee below: 198 Hit Points
You are wanted by: Tear Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- SNEAK

o S HP:Wounded MV:Full > You attempt to hide yourself.

o S HP:Wounded MV:Full > TICK IN 3 SECONDS.
e
s
s
It is pitch black...

s
o S HP:Hurt MV:Full > s
It is pitch black...

o S HP:Hurt MV:Full > s
s
It is pitch black...

o S HP:Hurt MV:Full > s
It is pitch black...

o S HP:Hurt MV:Full > It is pitch black...

o S HP:Hurt MV:Full > It is pitch black...

o S HP:Hurt MV:Full > Alas, you cannot go that way...

o S HP:Hurt MV:Full > Alas, you cannot go that way...

o S HP:Hurt MV:Full > w
It is pitch black...

o S HP:Hurt MV:Strong > s
s
It is pitch black...

s
o S HP:Hurt MV:Strong > e
It is pitch black...

o S HP:Hurt MV:Strong > It is pitch black...

o S HP:Hurt MV:Strong > It is pitch black...

o S HP:Hurt MV:Strong > e
s
It is pitch black...

o S HP:Hurt MV:Strong > s
It is pitch black...

o S HP:Hurt MV:Strong > e
It is pitch black...

o S HP:Hurt MV:Strong > It is pitch black...

o S HP:Hurt MV:Strong > n
It is pitch black...

e
o S HP:Hurt MV:Strong > s
It is pitch black...

o S HP:Hurt MV:Strong > s
It is pitch black...

o S HP:Hurt MV:Tiring > It is pitch black...

o S HP:Hurt MV:Tiring > e
s
It is pitch black...

o S HP:Hurt MV:Tiring > *someone* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

o S HP:Hurt MV:Tiring - Raest: Hurt > flee
You panic and attempt to flee!


You flee head over heels.
A Cloister of Sungwood
Braided columns of sungwood rise from the ground, growing at their tips
into a tightly woven mesh of branches that form the ceiling of the
cloister. Smooth sheets of the same golden wood blend seamlessly together
to form the walls. The floor is packed earth, swept of dust and fragments
of loose soil. Carvings of vines and berries cover every surface, their
winding dance sung into the living wood by the Treesingers of the Stedding.
[ obvious exits: N E W ]
East: A distinguished Elder ponders matters at hand.
West: A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.

* S HP:Hurt MV:Tiring > hide
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > scan n
* S HP:Hurt MV:Strong > e
s
w
Pillars of Stone
The cloister curves gently from west to south, its slender colonnades
looking out on to the heart of the Stedding. Several of the sungwood
columns have been abruptly snapped a foot above the packed earth floor.
Stone columns carved with exquisite skill slot exactly into the splintered
wood, the repair made with artifice beyond the grasp of man. Each column is
graven with climbing vines, each wine bedecked with tiny leaves.
[ obvious exits: S W ]
South: A distinguished Elder ponders matters at hand.
West: A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.

* S HP:Hurt MV:Strong > Before the Sungwood Gate
The long gallery of smooth sunwood runs serenely from north to south, its
close-grained wood flowing in graceful curves. The colonnade to the west
reveals a deep, concave depression edged in grassy terraces. An immense
tree rears upwards from the center of the grassy bowl, its wide boughs
stretching high above any other tree in sight. A smooth, earthen ramp leads
gently down into the grove that is the heart of Stedding Shangtai.
[ obvious exits: N S W ]
North: A distinguished Elder ponders matters at hand.
South: A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.

* S HP:Hurt MV:Strong > It is pitch black...

o S HP:Hurt MV:Strong > e
Before the Sungwood Gate
The long gallery of smooth sunwood runs serenely from north to south, its
close-grained wood flowing in graceful curves. The colonnade to the west
reveals a deep, concave depression edged in grassy terraces. An immense
tree rears upwards from the center of the grassy bowl, its wide boughs
stretching high above any other tree in sight. A smooth, earthen ramp leads
gently down into the grove that is the heart of Stedding Shangtai.
[ obvious exits: N S W ]
North: *Rig* is standing here.
South: A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.

* S HP:Hurt MV:Strong >
*Rig* has arrived from the north.

* S HP:Hurt MV:Strong > s
*Rig* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Rig: Scratched >
You barely stab *Rig*'s body.
An Ogier Elder joins your fight!

* S HP:Hurt MV:Strong - Rig: Scratched > look

You try to stab *Rig*, but he parries successfully.
*Rig* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Strong - Rig: Scratched >
An Ogier Elder tries to strike Rig, but he deflects the blow.
*Rig* slashes your left foot into bloody fragments!

* S HP:Wounded MV:Strong - Rig: Scratched >
*Rig* looks at you.

* S HP:Wounded MV:Strong - Rig: Scratched > flee

An Ogier Elder tickles Rig's body with his strike.
*Rig* slashes your right foot into bloody fragments!

* S HP:Wounded MV:Strong - Rig: Scratched > e
Before the Sungwood Gate
The long gallery of smooth sunwood runs serenely from north to south, its
close-grained wood flowing in graceful curves. The colonnade to the west
reveals a deep, concave depression edged in grassy terraces. An immense
tree rears upwards from the center of the grassy bowl, its wide boughs
stretching high above any other tree in sight. A smooth, earthen ramp leads
gently down into the grove that is the heart of Stedding Shangtai.
[ obvious exits: N S W ]
North: A distinguished Elder ponders matters at hand.
South: A distinguished Elder ponders matters at hand.
*Rig* is here, fighting YOU!
An Ogier Elder is here, fighting Rig.

* S HP:Wounded MV:Strong - Rig: Scratched > You panic and attempt to flee!

An Ogier Elder barely strikes Rig's head.
You stab *Rig*'s body.
*Rig* gazes deeply at an Ogier Elder...
An Ogier Elder looks very strange, glaring about with a sense of panic.
*Rig* tries to slash you, but you deflect the blow.
You flee head over heels.
Pillars of Stone
The cloister curves gently from west to south, its slender colonnades
looking out on to the heart of the Stedding. Several of the sungwood
columns have been abruptly snapped a foot above the packed earth floor.
Stone columns carved with exquisite skill slot exactly into the splintered
wood, the repair made with artifice beyond the grasp of man. Each column is
graven with climbing vines, each wine bedecked with tiny leaves.
[ obvious exits: S W ]
South: *Rig* is here, fighting an Ogier Elder.
West: A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.
Alas, you cannot go that way...

* S HP:Wounded MV:Strong > w
w
A Cloister of Sungwood
Braided columns of sungwood rise from the ground, growing at their tips
into a tightly woven mesh of branches that form the ceiling of the
cloister. Smooth sheets of the same golden wood blend seamlessly together
to form the walls. The floor is packed earth, swept of dust and fragments
of loose soil. Carvings of vines and berries cover every surface, their
winding dance sung into the living wood by the Treesingers of the Stedding.
[ obvious exits: N E W ]
East: A distinguished Elder ponders matters at hand.
West: A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.

* S HP:Wounded MV:Strong > A Quiet Corner
The walls are the cloister are formed from living wood, trees planted in
rows and then sung into sheets of wood that merge seamlessly to form smooth
panels. The trunks of the trees are no more than ripples in the center of
each piece of glossy wood. A colonnade of living trees twisted into plaited
columns form the inwards edge of the cloister, their trunks bare, the
branches of their crowns braided together to form the living ceiling.
[ obvious exits: E S ]
East: A distinguished Elder ponders matters at hand.
A distinguished Elder ponders matters at hand.

* S HP:Wounded MV:Strong > n
Alas, you cannot go that way...

* S HP:Wounded MV:Strong >
*Rig* has arrived from the east.

* S HP:Wounded MV:Strong >
*Rig* tries to slash you, but you parry successfully.

* S HP:Wounded MV:Strong - Rig: Scratched >
An Ogier Elder joins your fight!

* S HP:Wounded MV:Strong - Rig: Scratched > hide
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Rig: Scratched >
An Ogier Elder tries to strike Rig, but he deflects the blow.
You try to stab *Rig*, but he deflects the blow.

* S HP:Wounded MV:Strong - Rig: Scratched > look
A Quiet Corner
The walls are the cloister are formed from living wood, trees planted in
rows and then sung into sheets of wood that merge seamlessly to form smooth
panels. The trunks of the trees are no more than ripples in the center of
each piece of glossy wood. A colonnade of living trees twisted into plaited
columns form the inwards edge of the cloister, their trunks bare, the
branches of their crowns braided together to form the living ceiling.
[ obvious exits: E S ]
East: A distinguished Elder ponders matters at hand.
*Rig* is here, fighting YOU!
An Ogier Elder is here, fighting Rig.

* S HP:Wounded MV:Strong - Rig: Scratched >
You try to stab *Rig*, but he parries successfully.

* S HP:Wounded MV:Strong - Rig: Scratched >
You dodge a bash from *Rig* who loses his balance and falls!

* S HP:Wounded MV:Strong - Rig: Scratched >
An Ogier Elder tries to strike Rig, but he parries successfully.
You try to stab *Rig*, but he parries successfully.

* S HP:Wounded MV:Strong - an Ogier Elder: Healthy - Rig: Scratched > flee
You panic and attempt to flee!

look
You flee head over heels.
Through the Cloister
A quiet gallery runs from north to south, crafted from living wood of
incalculable worth by the Treesingers of Stedding Shangtai. A colonnade of
twined, slender branches runs along the eastern edge, giving a clear view
of the deep depression in the earth that the cloister surrounds. The walls
are inset with exquisitely detailed vines and leaves, but whether carved by
hand or simply sung into the wood it is impossible to discern.
[ obvious exits: N S ]
North: *Rig* is here, fighting an Ogier Elder.
South: An ancient, gnarled tree looms over you.
Through the Cloister
A quiet gallery runs from north to south, crafted from living wood of
incalculable worth by the Treesingers of Stedding Shangtai. A colonnade of
twined, slender branches runs along the eastern edge, giving a clear view
of the deep depression in the earth that the cloister surrounds. The walls
are inset with exquisitely detailed vines and leaves, but whether carved by
hand or simply sung into the wood it is impossible to discern.
[ obvious exits: N S ]
North: *Rig* is here, fighting an Ogier Elder.
South: An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Strong > s
e
Beneath Shards of Shattered Sungwood
The sinuous, flowing curves of living sungwood that form the walls and
colonnades of the cloister have had their integrity shattered by the
ancient oak that rears from the loamy earth, thrusting its broad boughs
through the roof and into the sky. Although the the floor has long been
swept of wreckage, the jagged shards of broken sungwood in the ceiling
still caress the limbs of the tree, clawed fingers gouging at the bark.
[ obvious exits: N E ]
East: The ogier Treesinger walks by, humming softly.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Strong > s
A Cloister of Sungwood
A covered walk stretches gracefully to the east and the west, its twisted
columns and smooth walls formed entirely from seamless sungwood. Every
surface is engraved in tangled vines and leaves, heavy berries so lifelike
they almost seem edible. Through the colonnade to the north a deep
depression is visible, edged in tiered banks of grassy earth. An immense,
petrified tree pierces the sky, its topmost branches piercing the clouds.
[ obvious exits: E S W ]
East: A distinguished Elder ponders matters at hand.
West: An ancient, gnarled tree looms over you.
The ogier Treesinger walks by, humming softly.
A butterfly painted in the softest hues floats by on gossamer wings.

* S HP:Wounded MV:Strong > It is pitch black...

o S HP:Wounded MV:Tiring > e
e
It is pitch black...

o S HP:Wounded MV:Tiring > Alas, you cannot go that way...

o S HP:Wounded MV:Tiring > s
s
It is pitch black...

o S HP:Wounded MV:Tiring > e
It is pitch black...

o S HP:Wounded MV:Tiring > It is pitch black...

o S HP:Wounded MV:Tiring > n
It is pitch black...

o S HP:Wounded MV:Tiring > e
n
It is pitch black...

o S HP:Wounded MV:Tiring > It is pitch black...

o S HP:Wounded MV:Tiring > e
n
n
It is pitch black...

o S HP:Wounded MV:Tiring > e
Beneath Swaying Branches
Slim alder trees stand straight and true, stretching to the sky like
slender fingers clutching at a precious bauble. Curls of bark fall from
their trunks, littering the soft ground. An untidy mound of wood and stone
roofed in verdant sod lies stolidly to the east. Grim thorns dance amongst
the roots of the surrounding trees, wiry coils locked in a fierce embrace.
[ obvious exits: N E S W ]
A female Ogier stands here, flowers braided in her hair.
A brilliant firefly is here flying around.
A woodpecker is here flying around.

* S HP:Wounded MV:Tiring > e
e
It is pitch black...

o S HP:Wounded MV:Tiring > It is pitch black...

o S HP:Wounded MV:Tiring > A Path Through the Groves
Stands of leatherleaf and paperbark lurk on either side of a grassy path,
their stout limbs spread upwards to the sky. Slender shafts of alder
bristle like pikes, tangles of blackthorn curling around their roots. The
air is chill and sharp to the senses, the ground underfoot lush with grass.
Bright meadow flowers glimmer like stars amongst the undergrowth.
[ obvious exits: N E S W ]
A brilliant firefly is here flying around.
An astonishingly tall and broad man stands here, with large tufted ears.

* S HP:Wounded MV:Tiring > It is pitch black...

o S HP:Wounded MV:Tiring > s
s
w
It is pitch black...

o S HP:Wounded MV:Tiring > It is pitch black...

o S HP:Wounded MV:Tiring > It is pitch black...

o S HP:Wounded MV:Tiring > e
n
It is pitch black...

o S HP:Wounded MV:Tiring > n
It is pitch black...

o S HP:Wounded MV:Tiring > It is pitch black...

o S HP:Wounded MV:Winded > TICK IN 3 SECONDS.
s
s
e
It is pitch black...

o S HP:Wounded MV:Winded > It is pitch black...

o S HP:Wounded MV:Winded > The Hasty Decision
Cool stone walls carved with scenes of days long gone support a roof woven
from the branches that surround the building, pierced only by the chimney
of a red-hot forge. A large anvil sits immovably near the rear of the shop,
ever ready for the blacksmith to stamp his will on recalcitrant steel.
Storage racks adorn the walls, iron tongs and hammers too massive for a man
to lift merely workday tools for the muscled arms of the Ogier smith.
[ obvious exits: W ]
An Ogier master craftsman stands here examining a piece of wood.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A weaponsmith is prepared to sell his best equipment.

* S HP:Wounded MV:Winded >
Door name not saved in map properties for that direction...

l w
A stout wooden door lovingly carved with scrolling vines heavy with fruit
fills the door frame of the shop.

The vinedoor is open.
doorName is now set as: vinedoor

* S HP:Wounded MV:Winded > hide
You can't find anything to conceal yourself with.

* S HP:Wounded MV:Winded > hide
hide
You can't find anything to conceal yourself with.

* S HP:Wounded MV:Winded > hide
You can't find anything to conceal yourself with.

* S HP:Wounded MV:Winded > You can't find anything to conceal yourself with.

* S HP:Wounded MV:Winded > where
Players in your Zone
--------------------
Kerryk - The Hasty Decision

* S HP:Wounded MV:Winded > where
Players in your Zone
--------------------
Kerryk - The Hasty Decision

* S HP:Wounded MV:Tiring > look
The Hasty Decision
Cool stone walls carved with scenes of days long gone support a roof woven
from the branches that surround the building, pierced only by the chimney
of a red-hot forge. A large anvil sits immovably near the rear of the shop,
ever ready for the blacksmith to stamp his will on recalcitrant steel.
Storage racks adorn the walls, iron tongs and hammers too massive for a man
to lift merely workday tools for the muscled arms of the Ogier smith.
[ obvious exits: W ]
An Ogier master craftsman stands here examining a piece of wood.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A weaponsmith is prepared to sell his best equipment.

* S HP:Wounded MV:Tiring > narr rig in stedding
You narrate 'rig in stedding'

* S HP:Wounded MV:Tiring > look
The Hasty Decision
Cool stone walls carved with scenes of days long gone support a roof woven
from the branches that surround the building, pierced only by the chimney
of a red-hot forge. A large anvil sits immovably near the rear of the shop,
ever ready for the blacksmith to stamp his will on recalcitrant steel.
Storage racks adorn the walls, iron tongs and hammers too massive for a man
to lift merely workday tools for the muscled arms of the Ogier smith.
[ obvious exits: W ]
An Ogier master craftsman stands here examining a piece of wood.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A weaponsmith is prepared to sell his best equipment.

* S HP:Wounded MV:Tiring > w
n
n
It is pitch black...

o S HP:Wounded MV:Tiring > e
*someone* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

o S HP:Wounded MV:Tiring - Rig: Scratched > No way! You're fighting for your life!

s
o S HP:Wounded MV:Tiring - Rig: Scratched > No way! You're fighting for your life!

o S HP:Wounded MV:Tiring - Rig: Scratched > You try to stab *someone*, but he parries successfully.
*someone* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

o S HP:Wounded MV:Tiring - Rig: Scratched > flee
You panic and attempt to flee!


You flee head over heels.
It is pitch black...

o S HP:Wounded MV:Tiring > s
s
Alas, you cannot go that way...

o S HP:Wounded MV:Tiring > Alas, you cannot go that way...

o S HP:Wounded MV:Tiring > e
It is pitch black...

o S HP:Wounded MV:Tiring > e
e
The Hasty Decision
Cool stone walls carved with scenes of days long gone support a roof woven
from the branches that surround the building, pierced only by the chimney
of a red-hot forge. A large anvil sits immovably near the rear of the shop,
ever ready for the blacksmith to stamp his will on recalcitrant steel.
Storage racks adorn the walls, iron tongs and hammers too massive for a man
to lift merely workday tools for the muscled arms of the Ogier smith.
[ obvious exits: W ]
An Ogier master craftsman stands here examining a piece of wood.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A weaponsmith is prepared to sell his best equipment.

* S HP:Wounded MV:Tiring > Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > TICK IN 3 SECONDS.

Door name not saved in map properties for that direction...


* S HP:Wounded MV:Tiring > l w
A stout wooden door lovingly carved with scrolling vines heavy with fruit
fills the door frame of the shop.

The vinedoor is open.
doorName is now set as: vinedoor

* S HP:Wounded MV:Tiring > close vinedoor
Ok.

* S HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Kerryk - The Hasty Decision

* S HP:Wounded MV:Tiring > look
The Hasty Decision
Cool stone walls carved with scenes of days long gone support a roof woven
from the branches that surround the building, pierced only by the chimney
of a red-hot forge. A large anvil sits immovably near the rear of the shop,
ever ready for the blacksmith to stamp his will on recalcitrant steel.
Storage racks adorn the walls, iron tongs and hammers too massive for a man
to lift merely workday tools for the muscled arms of the Ogier smith.
[ obvious exits: W ]
An Ogier master craftsman stands here examining a piece of wood.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A tall Ogier stands here, keeping a watchful eye on passers-by.
A weaponsmith is prepared to sell his best equipment.

* S HP:Wounded MV:Tiring > re
You sit down and rest your tired bones.
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.

* S HP:Wounded MV:Tiring > draw
You try to quietly draw a pair of moonstone hilted dirks from a shoufa with a black veil.
You wield a pair of moonstone hilted dirks with both hands.

* S HP:Wounded MV:Tiring > time
It is 1 o'clock am, on the 28th day of the month of Shaldine, year 1276.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Sat Apr 6 23:54:25 2019 EST, up for 19 hours, 36 minutes)

* S HP:Hurt MV:Tiring >
Carter tells you 'you doing good?'

* S HP:Hurt MV:Tiring > narr no light, trapped in weaponsmith
You narrate 'no light, trapped in weaponsmith'

* S HP:Hurt MV:Tiring >
The vinedoor is opened from the other side.

* S HP:Hurt MV:Tiring >
*Rig* has arrived from the west.

* S HP:Hurt MV:Tiring >
An Ogier master craftsman tickles Rig's body with its slash.
A tall ogier joins an Ogier master craftsman's fight!
A tall ogier joins a tall ogier's fight!
A weaponsmith joins a tall ogier's fight!
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'

* S HP:Hurt MV:Tiring >
A weaponsmith barely cleaves Rig's right arm.
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
A tall ogier tickles Rig's body with his strike.
A tall ogier tries to strike Rig, but he deflects the blow.
An Ogier master craftsman tickles Rig's body with its slash.
*Rig* closes the vinedoor.

* S HP:Hurt MV:Tiring > se

*Rig* opens the vinedoor.

* S HP:Hurt MV:Tiring > Nah... You feel too relaxed to do that..

* S HP:Hurt MV:Tiring >
*Rig* panics, and attempts to flee!

* S HP:Hurt MV:Tiring > close vinedoor
Nah... You feel too relaxed to do that..

* S HP:Hurt MV:Tiring >
*Rig* leaves west.

* S HP:Hurt MV:Tiring > close vinedoor
Nah... You feel too relaxed to do that..

* S HP:Hurt MV:Tiring >
*Rig* has arrived from the west.

* S HP:Hurt MV:Tiring >
*Rig* tries to slash you, but you parry successfully.

* S HP:Hurt MV:Tiring - Rig: Scratched > st
Do you not consider fighting as standing?

* S HP:Hurt MV:Tiring - Rig: Scratched >
You stab *Rig*'s body.
An Ogier master craftsman tries to slash Rig, but he parries successfully.
A tall ogier joins your fight!
A tall ogier joins a tall ogier's fight!
A weaponsmith joins a tall ogier's fight!
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'

* S HP:Hurt MV:Tiring - Rig: Scratched > close vinedoor
Ok.

* S HP:Hurt MV:Tiring - Rig: Scratched > close vinedoor
close vinedoor
You dodge a bash from *Rig* who loses his balance and falls!
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched > close vinedoor
close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched > A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
A weaponsmith cleaves Rig's body.
A tall ogier tickles Rig's right leg with his strike.
A tall ogier tickles Rig's body with his strike.
An Ogier master craftsman barely slashes Rig's head.
You try to stab *Rig*, but he deflects the blow.
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Scratched >
You barely stab *Rig*'s body.

* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt >
A weaponsmith cleaves Rig's right arm.
A tall ogier tickles Rig's body with his strike.
A tall ogier tries to strike Rig, but he parries successfully.
An Ogier master craftsman tries to slash Rig, but he parries successfully.
You stab *Rig*'s left leg.

* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor

You dodge a bash from *Rig* who loses his balance and falls!

close vinedoor
* S HP:Hurt MV:Tiring - Rig: Hurt > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > You stab *Rig*'s body.
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor
close vinedoor
A weaponsmith barely cleaves Rig's left leg.
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
A tall ogier tickles Rig's right arm with his strike.
A tall ogier tickles Rig's right leg with his strike.
An Ogier master craftsman tickles Rig's body with its slash.
You stab *Rig*'s body.
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > It's already closed!

close vinedoor
* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Hurt > It's already closed!

TICK IN 3 SECONDS.
* S HP:Hurt MV:Tiring - Rig: Hurt > close vinedoor

A weaponsmith barely cleaves Rig's right leg.
A tall ogier tries to strike Rig, but he deflects the blow.
A tall ogier barely strikes Rig's left leg.
An Ogier master craftsman tries to slash Rig, but he parries successfully.
You try to stab *Rig*, but he parries successfully.
You stab *Rig*'s left leg.

* S HP:Hurt MV:Tiring - Rig: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Wounded > close vinedoor
close vinedoor
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Wounded > close vinedoor

You dodge a bash from *Rig* who loses his balance and falls!

close vinedoor
* S HP:Hurt MV:Tiring - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - Rig: Wounded > A weaponsmith barely cleaves Rig's body.
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
A tall ogier tickles Rig's body with his strike.
A tall ogier tickles Rig's body with his strike.
An Ogier master craftsman barely tickles Rig's body with its slash.
You stab *Rig*'s body.
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor
close vinedoor
You barely stab *Rig*'s right arm.
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > *Rig* looks at you.
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor

*Rig* opens the vinedoor.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor
*Rig* gazes deeply at a weaponsmith...
The gaze of *Rig* fails to affect a weaponsmith.
*Rig* slashes a weaponsmith's body into bloody fragments!
A weaponsmith cleaves Rig's left leg hard.
A tall ogier tickles Rig's left leg with his strike.
A tall ogier tickles Rig's left arm with his strike.
An Ogier master craftsman slashes Rig's head.
You stab *Rig*'s body.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > *Rig* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor
close vinedoor
You barely stab *Rig*'s left hand.
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor

*Rig* opens the vinedoor.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor
*Rig* panics, and attempts to flee!
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor

The vinedoor is opened from the other side.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > close vinedoor
*Raest* has arrived from the west.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Wounded >
*Rig* tries to slash a weaponsmith, but he parries successfully.
A weaponsmith cleaves Rig's body.
A tall ogier tickles Rig's right foot with his strike.
A tall ogier tickles Rig's left foot with his strike.
An Ogier master craftsman tickles Rig's body with its slash.
You stab *Rig*'s head hard.
*Rig* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor

*Rig* panics, and attempts to flee!

close vinedoor
* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
You stab *Rig*'s right arm.
*Rig* panics, and attempts to flee!
*Raest* tries to pound you, but you deflect the blow.
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Rig* gazes deeply at a tall ogier...
A tall ogier looks very strange, glaring about with a sense of panic.
*Rig* gazes deeply at a tall ogier...
The gaze of *Rig* fails to affect a tall ogier.
*Rig* tries to slash a weaponsmith, but he parries successfully.
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
A weaponsmith barely cleaves Rig's body.
*Rig* panics, and attempts to flee!
A tall ogier barely strikes Rig's left arm.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's body with his strike.
*Rig* panics, and attempts to flee!
An Ogier master craftsman tries to slash Rig, but he deflects the blow.
You stab *Rig*'s right leg.
*Rig* panics, and attempts to flee!
*Rig* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
Niv narrates 'grocer w 2n 1e 1s weaponsmith, might have light?'
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Rig* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > *Rig* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > *Rig* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Rig* panics, and attempts to flee!
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
You dodge a bash from *Raest* who loses his balance and falls!
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > *Rig* tries to slash a weaponsmith, but he parries successfully.
A weaponsmith barely cleaves Rig's left arm.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's body with his strike.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's body with his strike.
*Rig* panics, and attempts to flee!
An Ogier master craftsman tries to slash Rig, but he parries successfully.
You try to stab *Rig*, but he parries successfully.
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Rig* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

close vinedoor
* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Rig* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > It's already closed!

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Rig* panics, and attempts to flee!
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* tries to pound you, but you parry successfully.
*Rig* tries to slash a weaponsmith, but he parries successfully.
A weaponsmith barely cleaves Rig's body.
*Rig* panics, and attempts to flee!
A tall ogier tries to strike Rig, but he deflects the blow.
A tall ogier tickles Rig's body with his strike.
*Rig* panics, and attempts to flee!
An Ogier master craftsman tries to slash Rig, but he deflects the blow.
You try to stab *Rig*, but he deflects the blow.
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Rig* panics, and attempts to flee!
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Tiring - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
close vinedoor
close vinedoor
close vinedoor
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
*Raest* tries to pound you, but you parry successfully.
*Rig* gazes deeply at an Ogier master craftsman...
An Ogier master craftsman looks very strange, glaring about with a sense of panic.
*Rig* slashes a weaponsmith's body into bloody fragments!
A weaponsmith cleaves Rig's head.
*Rig* panics, and attempts to flee!
A tall ogier tries to strike Rig, but he parries successfully.
A tall ogier tries to strike Rig, but he parries successfully.
An Ogier master craftsman mounts an attack against Rig, but weak nerves get the better of it.
You stab *Rig*'s left arm.
*Rig* panics, and attempts to flee!
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > *Raest* opens the vinedoor.
Ok.

close vinedoor
close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Rig* panics, and attempts to flee!
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Rig* panics, and attempts to flee!
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Battered > close vinedoor
close vinedoor
*Raest* tries to pound you, but you dodge the attack.
*Rig* gazes deeply at a weaponsmith...
The gaze of *Rig* fails to affect a weaponsmith.
*Rig* slashes a weaponsmith's left leg into bloody fragments!
A weaponsmith cleaves Rig's body hard.
*Rig* panics, and attempts to flee!
A tall ogier barely tickles Rig's body with his strike.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's right leg with his strike.
*Rig* panics, and attempts to flee!
An Ogier master craftsman tickles Rig's right arm with its slash.
*Rig* panics, and attempts to flee!
You try to stab *Rig*, but he deflects the blow.
*Rig* panics, and attempts to flee!
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
*Raest* tries to pound you, but you parry successfully.
A weaponsmith cleaves Rig's body.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's body with his strike.
*Rig* panics, and attempts to flee!
A tall ogier mounts an attack against Rig, but weak nerves get the better of him.
An Ogier master craftsman mounts an attack against Rig, but weak nerves get the better of it.
You try to stab *Rig*, but he parries successfully.
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
You stab *Rig*'s left leg.
*Rig* panics, and attempts to flee!
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
A weaponsmith avoids being bashed by *Rig* who loses his balance and falls!
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
*Raest* tries to pound you, but you deflect the blow.
A weaponsmith tickles Rig's body with his cleave.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's left leg with his strike.
*Rig* panics, and attempts to flee!
A tall ogier barely tickles Rig's left leg with his strike.
*Rig* panics, and attempts to flee!
An Ogier master craftsman tries to slash Rig, but he parries successfully.
You stab *Rig*'s right arm.
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
close vinedoor
close vinedoor
close vinedoor
close vinedoor
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
You stab *Rig*'s body.
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Scratched - Rig: Beaten > close vinedoor
*Raest* tries to pound you, but you parry successfully.
*Rig* slashes a weaponsmith's body into bloody fragments!
A weaponsmith cleaves Rig's right arm.
*Rig* panics, and attempts to flee!
A tall ogier tries to strike Rig, but he deflects the blow.
A tall ogier barely tickles Rig's body with his strike.
*Rig* panics, and attempts to flee!
An Ogier master craftsman slashes Rig's left leg.
*Rig* panics, and attempts to flee!
You stab *Rig*'s head.
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > The vinedoor is opened from the other side.
Ok.

close vinedoor
close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
You try to stab *Rig*, but he parries successfully.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
close vinedoor
*Raest* tries to pound you, but you parry successfully.
*Rig* slashes a weaponsmith's left arm into bloody fragments!
A weaponsmith cleaves Rig's head.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's body with his strike.
*Rig* panics, and attempts to flee!
A tall ogier barely tickles Rig's left leg with his strike.
*Rig* panics, and attempts to flee!
An Ogier master craftsman tries to slash Rig, but he parries successfully.
You tickle *Rig*'s body with your stab.
*Rig* panics, and attempts to flee!
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > The vinedoor is opened from the other side.
Ok.

close vinedoor
close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
*Rig* panics, and attempts to flee!
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
*Raest* tries to pound you, but you parry successfully.
*Rig* tries to slash a weaponsmith, but he deflects the blow.
A weaponsmith cleaves Rig's body.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's left arm with his strike.
*Rig* panics, and attempts to flee!
A tall ogier mounts an attack against Rig, but weak nerves get the better of him.
An Ogier master craftsman fails to slash Rig.
*Rig* panics, and attempts to flee!
You try to stab *Rig*, but he parries successfully.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > *Raest* opens the vinedoor.
Ok.

close vinedoor
close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
*Rig* panics, and attempts to flee!
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
A weaponsmith bellows 'Darkfriend Rig is attacking me!! Guards!'
*Rig* panics, and attempts to flee!
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Rig: Critical > close vinedoor
close vinedoor
*Rig* slashes a weaponsmith's head into bloody fragments!
A weaponsmith cleaves Rig's head.
*Rig* panics, and attempts to flee!
A tall ogier barely strikes Rig's body.
*Rig* panics, and attempts to flee!
A tall ogier tickles Rig's body with his strike.
*Rig* is incapacitated and will slowly die, if not aided.
An Ogier master craftsman tickles Rig's body with its slash.
*Rig* is dead! R.I.P.
Your blood freezes as you hear *Rig*'s death cry.
It's already closed!

* S HP:Hurt MV:Strong > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong > close vinedoor
You dodge a bash from *Raest* who loses his balance and falls!
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
You tickle *Raest*'s head with your stab.
An Ogier master craftsman tickles Raest's right leg with its slash.
A tall ogier joins your fight!
A tall ogier joins a tall ogier's fight!
A weaponsmith joins a tall ogier's fight!
A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
You stab *Raest*'s left arm.
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - Raest: Scratched > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > A weaponsmith barely cleaves Raest's left leg.
A tall ogier barely tickles Raest's body with his strike.
A tall ogier barely tickles Raest's body with his strike.
An Ogier master craftsman barely tickles Raest's body with its slash.
*Raest* tries to pound you, but you deflect the blow.
You barely stab *Raest*'s left leg.
It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > It's already closed!

* S HP:Hurt MV:Strong - Raest: Scratched > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Scratched > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Scratched > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Scratched > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Scratched > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Scratched > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Scratched > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Scratched > A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
A weaponsmith barely cleaves Raest's left leg.
A tall ogier tickles Raest's right arm with his strike.
A tall ogier tickles Raest's body with his strike.
An Ogier master craftsman slashes Raest's left foot hard.
You barely stab *Raest*'s body.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
You dodge a bash from *Raest* who loses his balance and falls!
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > You tickle *Raest*'s head with your stab.
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > narr rig rig, rest on me
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
A weaponsmith barely cleaves Raest's body.
A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
A tall ogier barely tickles Raest's left arm with his strike.
A tall ogier barely tickles Raest's body with his strike.
An Ogier master craftsman fails to slash Raest.
You barely stab *Raest*'s body.
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
A weaponsmith barely cleaves Raest's left leg.
A tall ogier tickles Raest's left arm with his strike.
A tall ogier tickles Raest's right hand with his strike.
An Ogier master craftsman barely tickles Raest's right arm with its slash.
You barely stab *Raest*'s body.
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - Raest: Hurt > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
You dodge a bash from *Raest* who loses his balance and falls!
It's already closed!

* S HP:Hurt MV:Strong - Raest: Hurt > close vinedoor
TICK IN 3 SECONDS.
close vinedoor
A weaponsmith cleaves Raest's right leg.
A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
A tall ogier barely tickles Raest's body with his strike.
A tall ogier tickles Raest's body with his strike.
An Ogier master craftsman tickles Raest's body with its slash.
You tickle *Raest*'s head with your stab.
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
close vinedoor
close vinedoor
close vinedoor
close vinedoor
A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Hurt > close vinedoor
A weaponsmith barely cleaves Raest's body.
A tall ogier barely tickles Raest's left hand with his strike.
A tall ogier barely tickles Raest's head with his strike.
An Ogier master craftsman barely tickles Raest's right hand with its slash.
You barely stab *Raest*'s head.
You tickle *Raest*'s body with your stab.
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > It's already closed!

close vinedoor
close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
*Raest* tries to pound a weaponsmith, but he deflects the blow.
A weaponsmith tickles Raest's body with his cleave.
A tall ogier tickles Raest's head with his strike.
A tall ogier barely tickles Raest's left leg with his strike.
An Ogier master craftsman barely slashes Raest's left arm.
You barely stab *Raest*'s body.
*Raest* sends a weaponsmith sprawling with a powerful bash!
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
You stab *Raest*'s body.
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
*Raest* gets the Sword of Kirukan from the corpse of Rig.
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
You narrate 'rig rig, rest on me'

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
*Raest* pounds a weaponsmith's right arm into bloody fragments!
A tall ogier barely tickles Raest's body with his strike.
A tall ogier tickles Raest's right arm with his strike.
An Ogier master craftsman barely tickles Raest's body with its slash.
You barely stab *Raest*'s body.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
You stab *Raest*'s left foot hard.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > *Raest* pounds a weaponsmith's body extremely hard.
A tall ogier tickles Raest's left leg with his strike.
A tall ogier tickles Raest's left arm with his strike.
An Ogier master craftsman barely slashes Raest's left leg.
You barely stab *Raest*'s left arm.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
You barely stab *Raest*'s head.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Wounded > close vinedoor
*Raest* pounds a weaponsmith's left arm extremely hard.
A tall ogier barely tickles Raest's body with his strike.
A tall ogier tickles Raest's right arm with his strike.
An Ogier master craftsman barely tickles Raest's right leg with its slash.
You stab *Raest*'s right arm.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
A tall ogier tickles Raest's left leg with his strike.
A tall ogier tickles Raest's right leg with his strike.
An Ogier master craftsman barely tickles Raest's body with its slash.
You tickle *Raest*'s body with your stab.
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
You dodge a bash from *Raest* who loses his balance and falls!
Ok.

* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
It's already closed!

close vinedoor
* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
It's already closed!

* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Hurt MV:Strong - Raest: Battered > close vinedoor
close vinedoor
close vinedoor
close vinedoor
close vinedoor
close vinedoor
close vinedoor
A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
A weaponsmith tickles Raest's body with his cleave.
A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
A tall ogier tickles Raest's body with his strike.
A tall ogier strikes Raest's left foot.
An Ogier master craftsman barely tickles Raest's body with its slash.
You tickle *Raest*'s body with your stab.
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > *Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
*Raest* tries to pound a weaponsmith, but he parries successfully.
A weaponsmith cleaves Raest's right foot very hard.
A tall ogier tickles Raest's body with his strike.
A tall ogier barely tickles Raest's body with his strike.
An Ogier master craftsman barely tickles Raest's head with its slash.
You stab *Raest*'s right leg.
You barely stab *Raest*'s body.
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
*Raest* tries to pound a weaponsmith, but he deflects the blow.
A weaponsmith barely tickles Raest's head with his cleave.
A tall ogier tickles Raest's body with his strike.
A tall ogier tickles Raest's right leg with his strike.
An Ogier master craftsman barely tickles Raest's head with its slash.
You barely stab *Raest*'s body.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Battered > close vinedoor
You barely stab *Raest*'s body.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* pounds a weaponsmith's body very hard.
A weaponsmith tickles Raest's body with his cleave.
A tall ogier tickles Raest's left leg with his strike.
A tall ogier tickles Raest's left leg with his strike.
An Ogier master craftsman barely tickles Raest's body with its slash.
You tickle *Raest*'s body with your stab.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
The vinedoor is opened from the other side.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
close vinedoor
A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
You barely stab *Raest*'s body.
*Raest* opens the vinedoor.
Draz tells you 'rip rig?'
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
*Raest* tries to pound a weaponsmith, but he parries successfully.
A weaponsmith tickles Raest's right leg with his cleave.
A tall ogier barely tickles Raest's body with his strike.
A tall ogier tickles Raest's head with his strike.
An Ogier master craftsman tickles Raest's body with its slash.
You tickle *Raest*'s left leg with your stab.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
It's already closed!

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
It's already closed!

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
It's already closed!

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
You stab *Raest*'s body.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
close vinedoor
It's already closed!

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Beaten > close vinedoor
*Raest* pounds a weaponsmith's body into bloody fragments!
A weaponsmith barely cleaves Raest's left leg.
A tall ogier barely tickles Raest's left leg with his strike.
A tall ogier barely tickles Raest's body with his strike.
An Ogier master craftsman barely slashes Raest's left leg.
You tickle *Raest*'s body with your stab.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* tries to pound a weaponsmith, but he parries successfully.
A weaponsmith tickles Raest's body with his cleave.
A tall ogier barely tickles Raest's body with his strike.
A tall ogier barely tickles Raest's body with his strike.
An Ogier master craftsman barely slashes Raest's body.
You barely stab *Raest*'s right arm.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
A weaponsmith bellows 'Darkfriend Raest is attacking me!! Guards!'
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
You tickle *Raest*'s body with your stab.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* tries to pound a weaponsmith, but he deflects the blow.
A weaponsmith barely cleaves Raest's left leg.
A tall ogier barely tickles Raest's body with his strike.
A tall ogier tickles Raest's left arm with his strike.
An Ogier master craftsman barely tickles Raest's body with its slash.
You tickle *Raest*'s body with your stab.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* pounds a weaponsmith's left hand into bloody fragments!
A weaponsmith tickles Raest's body with his cleave.
A tall ogier barely tickles Raest's right hand with his strike.
A tall ogier barely tickles Raest's left leg with his strike.
An Ogier master craftsman tickles Raest's right arm with its slash.
You barely stab *Raest*'s right leg.
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

close vinedoor
* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
*Raest* opens the vinedoor.
Ok.

* S HP:Scratched MV:Full - a weaponsmith: Hurt - Raest: Critical > close vinedoor
close vinedoor
*Raest* pounds a weaponsmith's head into bloody fragments!
A weaponsmith barely cleaves Raest's body.
A tall ogier barely tickles Raest's body with his strike.
A tall ogier tickles Raest's body with his strike.
*Raest* is incapacitated and will slowly die, if not aided.
An Ogier master craftsman tickles Raest's body with its slash.
*Raest* is mortally wounded, and will die soon, if not aided.
You stab *Raest*'s body hard.
*Raest* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Raest*'s death cry.
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

close vinedoor
* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

narr any one coming 2 ripo
* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

TICK IN 3 SECONDS.
* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!
Erulisse narrates 'thinkyou could make tt Kerryk?'

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

close vinedoor
* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

close vinedoor
* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > close vinedoor
It's already closed!

* S HP:Scratched MV:Full > It's already closed!

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* S HP:Scratched MV:Fresh > It's already closed!

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* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > narr rig and rest rip
It's already closed!
Erulisse narrates 'My closest gate is behind the hiddendoor there'

* S HP:Scratched MV:Fresh > It's already closed!

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* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

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* S HP:Scratched MV:Fresh > It's already closed!

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* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > You narrate 'any one coming 2 ripo'

* S HP:Scratched MV:Fresh > It's already closed!

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* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > It's already closed!

* S HP:Scratched MV:Fresh > You narrate 'rig and rest rip'

* S HP:Scratched MV:Fresh > narr i over spmmed close door
You narrate 'i over spmmed close door'

* S HP:Scratched MV:Fresh > close vinedoor
It's already closed!

* S HP:Scratched MV:Fresh > look

Carter tells you 'firetruck yeaaah'

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: The success and failures of Kerryk Medakan

Post by isabel » Sun Apr 07, 2019 2:10 am

Hahaha whaaat in the world!!

What kind of DB was that?

And an emotional ending. Glad you didn't edit out overspam.

So many interesting things in this - what weather was it earlier?

Cruoris
Posts: 184
Joined: Thu Nov 23, 2017 8:18 am

Re: The success and failures of Kerryk Medakan

Post by Cruoris » Sun Apr 07, 2019 3:00 am

A massive failfest by both sides but look fun :p

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: The success and failures of Kerryk Medakan

Post by Kerryk » Sun Apr 07, 2019 3:02 am

isabel wrote:Hahaha whaaat in the world!!

What kind of DB was that?

And an emotional ending. Glad you didn't edit out overspam.

So many interesting things in this - what weather was it earlier?
You are using:
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a shoufa with a black veil
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a green coat embroidered with nine golden bees
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a pair of moonstone hilted dirks
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You have 397(397) hit and 131(151) movement points.
You have scored 108683004 experience points and 271 quest points.
You need 1727136359 exp to level and 129 qp to rank.
You have amassed 155 Turn points to date.
You have played 90 days and 4 hours (real time).
This ranks you as Kerryk the Under-lieutenant [Illian Companion 5] (Level 51).
You are standing.

You are a 399 year old male human rogue.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs. Base BMI:0.36
You are carrying 0.0 lbs and wearing 15.2 lbs, peanuts. Total BMI:0.39
Your base abilities are: Str:14 Int:16 Wil:17 Dex:19 Con:19 Sum:85.
Offensive bonus: 133, Dodging bonus: 140, Parrying bonus: 131, Total defense: 271
Your mood is: Wimpy. You will flee below: 397 Hit Points
You are wanted by: Tear Seanchan Empire
Your armor absorbs about 9% on average.

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: The success and failures of Kerryk Medakan

Post by Weir » Sun Apr 07, 2019 3:18 am

Why in the dickins are you using 2h daggers with 14 str?

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: The success and failures of Kerryk Medakan

Post by Kerryk » Sun Apr 07, 2019 5:19 am

I literally hate to practice shield parry.

Only one year from rerolls, and last time got me +3 stat sum, so hopefully I will get something with a bit more STR this time around

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: The success and failures of Kerryk Medakan

Post by Kryyg » Sun Apr 07, 2019 9:19 am

What a noob. Two people on him, no one bashing :p He woulda died so fast.

Skadi
Posts: 32
Joined: Sat Jul 01, 2017 1:10 pm

Re: The success and failures of Kerryk Medakan

Post by Skadi » Sun Apr 07, 2019 10:37 am

That's the part I didn't understand about this log. You're 1v1 (or 2v1) in a door against someone that isn't rolling timers, so your only likely shot at getting out (or killing him, really) involved rolling targeted bashes and then opening the door/fleeing while he's bashed. Why not give that a few more shots? Trying to melee a dodger down there is just asking for trouble.

Eol
Posts: 729
Joined: Mon Aug 31, 2015 10:34 pm

Re: The success and failures of Kerryk Medakan

Post by Eol » Sun Apr 07, 2019 10:43 am

Looks like it was hot (spikes melt) + rainy (fireball fizzles). Hress' limited testing says fireball is probably still the choice between the two.

I half expected Rig to be wielding that simple longsword with a leather hilt based on how he was bashing :)

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