Can we as players generally make clanning easier?

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Can we as players generally make clanning easier?

Post by isabel » Sat Apr 06, 2019 1:03 pm

Catch 22 though. Good luck getting an inactive clan to vote on changing their Clanning procedure to be more automated so that all this can happen and the clan becomes active :p

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Can we as players generally make clanning easier?

Post by Elysia » Sat Apr 06, 2019 2:05 pm

I doubt it would make a difference, anyway. It's not easy clanning that brings activity, it's a group of players able to log on at the same time and occasionally or frequently doing things together. Dragonsworn is a prime example of that.

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Can we as players generally make clanning easier?

Post by Benito » Sat Apr 06, 2019 3:14 pm

It's way harder to declan someone for being a bad clanmate than it is to no-vote someone for being a bad applicant.

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: Can we as players generally make clanning easier?

Post by Kerryk » Sat Apr 06, 2019 5:45 pm

Benito wrote:It's way harder to declan someone for being a bad clanmate than it is to no-vote someone for being a bad applicant.
Only because this has been the standard for so long. It "should" have been the opposite right? You barely get to know someone before they clan and get to see how people really are after a longer period of time.

As for the bad apples... doesn't some kind of chronic behavior that results in these types of described situations fall under house guest rule and becomes a staff responsibility instead of forcing the player base to essentially do that job?

Automation isn't about increasing membership, it is setting a standardized procedure so discrimination doesn't happen.

Samara
Posts: 85
Joined: Sun Sep 20, 2015 5:24 pm

Re: Can we as players generally make clanning easier?

Post by Samara » Sat Apr 06, 2019 5:56 pm

Well discrimination would still happen if you propose automated clanning, with the actual "clan vote" happening at rank 2-3?

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: Can we as players generally make clanning easier?

Post by Kerryk » Sat Apr 06, 2019 6:31 pm

Hopefully not, at that point the "applicant" has proven they want to be a member by completing all of the automated portions, they have spent time as a clan member representing the clan. If they act poorly through the process then they get declanned at rank 1 or 2 and if they want to try again they can start over from the beginning. Griefers get their name removed from eligibility like how the criers keep track of who did their quests.

This way at least you give the "applicant" the opportunity and the clan the ability to judge on merit of in-character actions instead of barring someone from even trying.

Ashlee
Posts: 764
Joined: Tue Aug 11, 2015 12:02 am

Re: Can we as players generally make clanning easier?

Post by Ashlee » Sat Apr 06, 2019 6:40 pm

Kerryk wrote:Hopefully not, at that point the "applicant" has proven they want to be a member by completing all of the automated portions, they have spent time as a clan member representing the clan. If they act poorly through the process then they get declanned at rank 1 or 2 and if they want to try again they can start over from the beginning. Griefers get their name removed from eligibility like how the criers keep track of who did their quests.

This way at least you give the "applicant" the opportunity and the clan the ability to judge on merit of in-character actions instead of barring someone from even trying.
A fair point. But at the same time, ranking time and ranking quests were removed below rank 6, weren’t they? So someone just gets like 7 scalps and power ranks to rank 3 and bypasses the whole system.

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: Can we as players generally make clanning easier?

Post by Kerryk » Sat Apr 06, 2019 6:52 pm

That would have to be adjusted for this type of system. The idea I have for Companions is an automated quest series for clanning rank 1 where you learn about the region and clan and swear oath to King Mattin. To gain rank 2 you would have to do 10 automated quests, each one quest point and based on learning the Nine Laws of Illian. To gain rank 3 you need Council/clan vote and essentially go from there like normal.

Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: Can we as players generally make clanning easier?

Post by Elysia » Sat Apr 06, 2019 7:33 pm

Kerryk wrote:As for the bad apples... doesn't some kind of chronic behavior that results in these types of described situations fall under house guest rule and becomes a staff responsibility instead of forcing the player base to essentially do that job?
Not all kinds of bad apples are of the houseguest violation type.

Samara
Posts: 85
Joined: Sun Sep 20, 2015 5:24 pm

Re: Can we as players generally make clanning easier?

Post by Samara » Sat Apr 06, 2019 7:57 pm

Personally don't see much difference in having the usual apprentice/applicant system compared to your clanning straight away then having a vote at rank 2-3. If its an inactive clan, whoever will still be stuck at rank 2-3 waiting for a clan vote to happen, not being able to work on the QPs grind, since qps can only come from the automated quests. If its an active clan and the people in there don't like the player for whatever reason, ic or otherwise, the player will most likely still be no voted. So I'm not seeing how the automated quests/clanning will do away with "old boiz clubs". But I think every clan is free to make up their own clanning procedure, so you could try it out and maybe it'll work better than the current system that is generally employed by most clans. I know Defenders and I think Valon Guard, maybe Dragonsworn as well?, have their clanning procedure somewhat like that or used to anyway.

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