Otis the Vulture

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
FONGLEE
Posts: 62
Joined: Wed Jul 05, 2017 7:12 pm

Otis the Vulture

Post by FONGLEE » Wed Apr 03, 2019 10:34 am

Looking for trouble I sends my foots towards the southland first to WB where I bump into Adella. I don't fancy fighting in a city full of mobs so I heads Cara... but Adella doth not follow...So'es methinks Might be a good idea to run around a bit cause %&/% Swarm peeps when narrates go out. This being so, and as I do 'preciate my yarbles intact, it might be in my best interest to run around a bit before coming back or see if someone comes to find my sexiness. It is thus where our tale begins...

Black Road Above the Gap
The wagon track runs north and south along a twisted ledge edging a
rockwall to the west. East lies a fall to sooted earth below. In the
distance to the north, the edge of a dark forest can be seen. A steep,
hazardous slope is the only way down to the road that continues below.
[ obvious exits: N D ]
A sleek well-trained torm glares fiercely about.
*Bialek* is here, fighting a lithe woman, riding a sleek well-trained torm. <--------- Giggity!!!
A lithe woman is here, fighting Bialek.

* HP:Scratched MV:Tiring > Alas, you cannot go that way...

* HP:Scratched MV:Tiring > Alas, you cannot go that way...

* HP:Scratched MV:Tiring >

A lithe woman tickles Bialek's body with her pierce.
*Bialek* tries to blast a lithe woman, but she parries successfully.

1
1
* HP:Scratched MV:Tiring >
[kill human]
You hack a sleek well-trained torm's body into bloody fragments! <------ Caca face Torm!!!

b
* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt > [kill human]
You do the best you can!

* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt >
[bash ]


-=
+
A lithe woman barely tickles Bialek's body with her pierce.

*
*+
A sleek well-trained torm barely tickles your body with his hit.
A lithe woman tickles Bialek's left arm with her pierce.

=
-
A lithe woman avoids being bashed by *Bialek* who loses his balance and falls!


-=
Your bash at a sleek well-trained torm sends him sprawling!

* HP:Scratched MV:Tiring - a sleek well-trained torm: Scratched >
l
Black Road Above the Gap
The wagon track runs north and south along a twisted ledge edging a
rockwall to the west. East lies a fall to sooted earth below. In the
distance to the north, the edge of a dark forest can be seen. A steep,
hazardous slope is the only way down to the road that continues below.
[ obvious exits: N D ]
A sleek well-trained torm is sitting here
*Bialek* is here, fighting a lithe woman, riding a sleek well-trained torm.
A lithe woman is here, fighting Bialek.

* HP:Scratched MV:Tiring - a sleek well-trained torm: Scratched >
You hack a sleek well-trained torm's body into bloody fragments!
A lithe woman tickles Bialek's body with her pierce.

* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
Black Hills Gap
The worn, rutted road wheels and climbs sharply, requiring obvious caution
during the winter months. To the east a rolling field of stunted grass and
darkened earth extends beyond the horizon. While the road continues west
through the Black Hills, to the south rises an unusually large,
boulder-riddled hillside covered with dark pine trees.
[ obvious exits: E S W U ]

o HP:Scratched MV:Tiring >
u
Black Road Above the Gap
The wagon track runs north and south along a twisted ledge edging a
rockwall to the west. East lies a fall to sooted earth below. In the
distance to the north, the edge of a dark forest can be seen. A steep,
hazardous slope is the only way down to the road that continues below.
[ obvious exits: N D ]
A sleek well-trained torm glares fiercely about.
*Bialek* is here, fighting a lithe woman, riding a sleek well-trained torm.
A lithe woman is here, fighting Bialek.

* HP:Scratched MV:Tiring >

A lithe woman tickles Bialek's left leg with her pierce.
*Bialek* blasts a lithe woman's head very hard.

* HP:Scratched MV:Tiring >
k bialek
You try to hack a sleek well-trained torm, but he parries successfully.

* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt >

A sleek well-trained torm is overcome with lust for battle, and slashes Fong with sharp claws!
Ouch!

* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt >
A sleek well-trained torm barely tickles your body with his hit.
A sleek well-trained torm swiftly dodges your attempt to hack him.
A lithe woman pierces Bialek's right foot.
*Bialek* blasts a lithe woman's body very hard.

* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt >

A lithe woman barely pierces Bialek's right arm.

* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt >
cac
You cackle gleefully.

b
* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt >
[bash ]


-=
A sleek well-trained torm barely hits your body.
A lithe woman tickles Bialek's left arm with her pierce.
*Bialek* blasts a lithe woman's body very hard.

+
*
*+
=-
-
=
Your bash at a sleek well-trained torm sends him sprawling!

* HP:Scratched MV:Tiring - a sleek well-trained torm: Hurt >

You hack a sleek well-trained torm's left leg into bloody fragments!
A lithe woman tickles Bialek's right leg with her pierce.
*Bialek* tries to blast a lithe woman, but she deflects the blow.

* HP:Scratched MV:Tiring - a sleek well-trained torm: Wounded >

*Bialek* panics, and attempts to flee!

* HP:Scratched MV:Tiring - a sleek well-trained torm: Wounded >
A lithe woman tickles Bialek's body with her pierce.
*Bialek* leaves north riding a sleek well-trained torm.

o HP:Scratched MV:Tiring - a sleek well-trained torm: Wounded >

You hack a sleek well-trained torm's left arm extremely hard.

o HP:Scratched MV:Tiring - a sleek well-trained torm: Wounded >
f
You panic and attempt to flee! <--------- Must find a more advantageous and mob free spoticus.


*Bialek* has arrived from the north, riding a sleek well-trained torm.

1
1

You flee head over heels.
Black Road Along a Narrow Ridge
Only horses with the surest hooves could pull wagons down this road. The
narrow ledge hugs a wall of limestone to the west. No more than one man
could walk beside a wagon through here without chancing a fall to certain
death. To the north the trail decends to safer ground. Far to the east an
ancient spire is visible rising above the hills, a forlorn remnant of an
earlier age.
[ obvious exits: N S ]
A stealthy cougar gracefully makes its way through the terrain.
A stealthy cougar gracefully makes its way through the terrain.

1
1
o HP:Scratched MV:Tiring > [kill human]
They aren't here.

o HP:Scratched MV:Tiring > [kill human]
They aren't here.

o HP:Scratched MV:Tiring >
[kill human]
They aren't here.

o HP:Scratched MV:Tiring > [kill human]
They aren't here.

o HP:Scratched MV:Tiring >
n
n
Twisting Black Road Descent
Black gravel has been scattered to insure that wagons can maintain their
grip on the steep trail leading down to the darkened hills below. Off to
the north past the rugged hills an ancient forest rises, trees looming over
the blasted earth. A drab village is sheltered in between the forest and
the hills. In the distance to the east lies a mysterious spire. The road
leads south on an extremely dangerous cliff ledge.
[ obvious exits: S D ]

o HP:Scratched MV:Tiring > Alas, you cannot go that way...

o HP:Scratched MV:Tiring >
d
Black Road in a Dry Gully
Parched, crumbled earth surrounds the road with dry weeds clinging to
the steep embankments. The road climbs out of this lowpoint in either
direction. An intersection is visible above the crest of the hill to the
north. As the road heads into the hills to the south, it climbs straight
up an extremely steep path to a narrow ledge looking out over the hills.
[ obvious exits: N E W U ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.

o HP:Scratched MV:Tiring >
e
Gray Foothills
Hills crinkle the terrain, reaching out towards the limestone rocks to
the southwest like grotesquely large fingers. Dry gray earth and rock
crumble underfoot. To the north a dirt road passes, with a village at
its east end. Beyond the road lies dark green forest land.
[ obvious exits: N E S W ]

o HP:Scratched MV:Tiring >
p
[where ]
Players in your Zone
--------------------
Fong - Gray Foothills
You catch a smell of horses nearby.

o HP:Scratched MV:Tiring >
whois bialek
Bialek the Rider is a level 51 Morat'torm human. <--------------- Who shall I be dining with this fine morning?

Players in your Zone
--------------------
Fong - Gray Foothills
You catch a smell of horses nearby.
*Bialek* barely blasts your head. <------------------ Nice. Everyone needs a Fong scalp!

* HP:Scratched MV:Full - Bialek: Wounded > [kill human]
You do the best you can!

* HP:Scratched MV:Full - Bialek: Wounded > [kill human]
You do the best you can!

* HP:Scratched MV:Full - Bialek: Wounded >
[bash ]


-=
+*
*+
=-

*Bialek* sends you sprawling with a powerful bash!

* HP:Scratched MV:Full - Bialek: Wounded >
9
7
b

*Bialek* blasts your right leg.

* HP:Scratched MV:Full - Bialek: Wounded >

*Bialek* blasts your body.

* HP:Scratched MV:Full - Bialek: Wounded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* HP:Scratched MV:Full - Bialek: Wounded > [change wimpy 0]
You won't flee from any fight now.

* HP:Scratched MV:Full - Bialek: Wounded >
[bash ]


-=
+*
*+
=-
*Bialek* sends you sprawling with a powerful bash!

* HP:Scratched MV:Full - Bialek: Wounded >

*Bialek* blasts your right leg hard.

* HP:Hurt MV:Fresh - Bialek: Wounded >

*Bialek* blasts your body hard.

b
* HP:Hurt MV:Fresh - Bialek: Wounded >
[bash ]


-=
+*
*+
=-
-
*Bialek* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Hurt MV:Fresh - Bialek: Wounded >
b

*Bialek* blasts your left leg.

* HP:Hurt MV:Fresh - Bialek: Wounded >

*Bialek* blasts your left leg hard.

* HP:Hurt MV:Fresh - Bialek: Wounded >
[bash ]


-=
+*
*+
=-
-
=
Your bash at *Bialek* sends him sprawling!

* HP:Hurt MV:Fresh - Bialek: Hurt >

You hack *Bialek*'s body.

* HP:Hurt MV:Fresh - Bialek: Wounded >

You tickle *Bialek*'s body with your hack.

* HP:Hurt MV:Fresh - Bialek: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Fresh - Bialek: Wounded >
b
[bash ]


-=
+*
*+
=-

You dodge a bash from *Bialek* who loses his balance and falls!

-
=
As *Bialek* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Fresh >
l bialek
stand
1
1
b

Bialek has quite a few wounds.<------------------- Even Steven Abs bash Yarble slapping Slug Fest

*Bialek* is using:
<used as light> a mirrored lantern
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a titanic spiked axe of ebon steel
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on legs> a pair of ebony-steel plate greaves

* HP:Hurt MV:Fresh > You stand up.

* HP:Hurt MV:Fresh > [kill human]
You hack *Bialek*'s left arm.

* HP:Hurt MV:Fresh - Bialek: Wounded > You hack *Bialek*'s left arm.
[kill human]
You do the best you can!

* HP:Hurt MV:Fresh - Bialek: Wounded >
[bash ]


-=
+*
*
You dodge a bash from *Bialek* who loses his balance and falls!

+
=-
-
=
As *Bialek* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Fresh - Bialek: Wounded >
sp
b
You spit over your shoulder.

* HP:Hurt MV:Fresh - Bialek: Wounded >
[bash ]


-
=+
*
*Bialek* sends you sprawling with a powerful bash! <------------- He is winning the Bash fest. Time to quaff me some herbs.

* HP:Hurt MV:Fresh - Bialek: Wounded >

*Bialek* blasts your body.

* HP:Hurt MV:Fresh - Bialek: Wounded >

*Bialek* blasts your body.

* HP:Hurt MV:Fresh - Bialek: Wounded >
b
[bash ]


-
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

=
+*
*+
=-

-=
As *Bialek* avoids your bash, you topple over and fall to the ground!
*Bialek* sends you sprawling with a powerful bash!

* HP:Hurt MV:Fresh - Bialek: Wounded >
*Bialek* blasts your right foot.

* HP:Hurt MV:Fresh - Bialek: Wounded >

You hack *Bialek*'s left arm.

* HP:Hurt MV:Fresh - Bialek: Wounded >
get tea from pack
You get a cup of thready brown tea from a backpack.

* HP:Hurt MV:Fresh - Bialek: Wounded >
quaff tea

You barely hack *Bialek*'s body.
*Bialek* blasts your left arm.
You dodge a bash from *Bialek* who loses his balance and falls!

* HP:Hurt MV:Fresh - Bialek: Wounded > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

b
* HP:Hurt MV:Fresh - Bialek: Wounded >
[bash ]

-
=+
*
*+
=
*Bialek* blasts your body.

-
-
=
Your bash at *Bialek* sends him sprawling!

* HP:Wounded MV:Fresh - Bialek: Wounded >

You hack *Bialek*'s body.

* HP:Wounded MV:Fresh - Bialek: Wounded >

You hack *Bialek*'s body.

* HP:Wounded MV:Fresh - Bialek: Wounded >
b
[bash ]


-=
+*
*+
=-
*Bialek* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Bialek: Wounded >

*Bialek* barely blasts your body.

* HP:Wounded MV:Fresh - Bialek: Wounded >
b

*Bialek* barely blasts your body.

* HP:Wounded MV:Fresh - Bialek: Wounded >
[bash ]


-=
+*
*+
=-
-
*Bialek* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Wounded MV:Fresh - Bialek: Wounded >

*Bialek* blasts your left leg hard.

* HP:Wounded MV:Fresh - Bialek: Wounded >

*Bialek* blasts your body hard.

b
* HP:Wounded MV:Fresh - Bialek: Wounded >
[bash ]


-=
+*
*+
=-
-
You dodge a bash from *Bialek* who loses his balance and falls!

=
Your bash at *Bialek* sends him sprawling!

* HP:Wounded MV:Fresh - Bialek: Wounded >

You hack *Bialek*'s right arm.

* HP:Wounded MV:Fresh - Bialek: Wounded >

You hack *Bialek*'s body.

* HP:Wounded MV:Fresh - Bialek: Wounded >
b
[bash ]

-
=+
You dodge a bash from *Bialek* who loses his balance and falls!

*
*+
=-
-
=
Your bash at *Bialek* sends him sprawling!

* HP:Wounded MV:Fresh - Bialek: Wounded >

You hack *Bialek*'s body.

* HP:Wounded MV:Fresh - Bialek: Wounded >

You hack *Bialek*'s left arm.

* HP:Wounded MV:Fresh - Bialek: Wounded >
b
[bash ]


-=
+
*Bialek* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Bialek: Wounded >

*Bialek* blasts your body.

* HP:Wounded MV:Fresh - Bialek: Wounded >
b

*Bialek* barely blasts your head.

* HP:Wounded MV:Fresh - Bialek: Wounded >
[bash ]


-=
+*
*+
=-
-
You dodge a bash from *Bialek* who loses his balance and falls!

=
You hack *Bialek*'s body.
As *Bialek* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - Bialek: Wounded >
b
You hack *Bialek*'s left foot into bloody fragments!
[bash ]


-=
+*
*+
=-
-
*Bialek* blasts your body.
*Bialek* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Wounded MV:Fresh - Bialek: Wounded >
b

*Bialek* blasts your body.

* HP:Wounded MV:Fresh - Bialek: Wounded >

*Bialek* blasts your body.

* HP:Wounded MV:Fresh - Bialek: Wounded >
[bash ]


-=
+*
*+
=-
-
=
As *Bialek* avoids your bash, you topple over and fall to the ground!
*Bialek* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Bialek: Wounded >

*Bialek* tickles your body with his blast.

* HP:Wounded MV:Fresh - Bialek: Wounded >

You hack *Bialek*'s left arm hard.

* HP:Wounded MV:Fresh - Bialek: Battered >
8

You dodge a bash from *Bialek* who loses his balance and falls!

* HP:Wounded MV:Fresh - Bialek: Battered > [change mood berserk]
Mood changed to: Berserk

* HP:Wounded MV:Fresh - Bialek: Battered >

You hack *Bialek*'s body.

* HP:Wounded MV:Fresh - Bialek: Battered >
b
[bash ]

-
=+
*
*+
=-
-
=
Your bash at *Bialek* sends him sprawling!

* HP:Wounded MV:Fresh - Bialek: Battered >

You hack *Bialek*'s body hard.
You hack *Bialek*'s left foot into bloody fragments!

* HP:Wounded MV:Fresh - Bialek: Battered >

You hack *Bialek*'s left leg very hard.

* HP:Wounded MV:Fresh - Bialek: Battered >

You hack *Bialek*'s left foot into bloody fragments!
*Bialek* panics, and attempts to flee!
*Bialek* leaves east riding a sleek well-trained torm.

o HP:Wounded MV:Fresh >
b
[bash ]
Bash who?

1
1
o HP:Wounded MV:Full >
1
1
[kill human]
They aren't here.

1
o HP:Wounded MV:Full > [kill human]
They aren't here.

1
1
o HP:Wounded MV:Full > [kill human]
They aren't here.

1
o HP:Wounded MV:Full > [kill human]
They aren't here.

1
1
o HP:Wounded MV:Full > [kill human]
They aren't here.

1
1
o HP:Wounded MV:Full >
1
[kill human]
They aren't here.

1
o HP:Wounded MV:Full > [kill human]
They aren't here.

1
1
o HP:Wounded MV:Full > [kill human]
They aren't here.

1
o HP:Wounded MV:Full > [kill human]
They aren't here.

o HP:Wounded MV:Full > [kill human]
They aren't here.

o HP:Wounded MV:Full > [kill human]
They aren't here.

0
0
o HP:Wounded MV:Full > [kill human]
They aren't here.

0
o HP:Wounded MV:Full > [kill human]
They aren't here.

7
o HP:Wounded MV:Full > [kill human]
They aren't here.

o HP:Wounded MV:Full > [kill human]
They aren't here.

o HP:Wounded MV:Full > [kill human]
They aren't here.
*Bialek* has arrived from the east, riding a sleek well-trained torm.

* HP:Wounded MV:Full > [kill human]
You barely hack *Bialek*'s left hand.

score
* HP:Wounded MV:Full - Bialek: Beaten > [change mood wimpy]
You chose to go berserk, now live or die with it!

1
* HP:Wounded MV:Full - Bialek: Beaten > [change mood wimpy]
You chose to go berserk, now live or die with it!

1
* HP:Wounded MV:Full - Bialek: Beaten > [change mood wimpy]
You chose to go berserk, now live or die with it!

b

You are fighting Bialek.

* HP:Wounded MV:Full - Bialek: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Beaten >
[bash ]

-
=
*Bialek* blasts your right arm.
*Bialek* panics, and attempts to flee!

+
*
*
*Bialek* leaves north riding a sleek well-trained torm.

+
=-
-
=
They're not here anymore!

o HP:Wounded MV:Full >
1
1
1

*Bialek* has arrived from the north, riding a sleek well-trained torm.
A crow has arrived from the north.

1
* HP:Wounded MV:Full > [kill human]
You barely hack *Bialek*'s body.

* HP:Wounded MV:Full - Bialek: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Beaten > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Beaten >
b
You hack *Bialek*'s right hand.
[bash ]
*Bialek* panics, and attempts to flee!


-=
+*

A sleek well-trained torm is overcome with lust for battle, and slashes Fong with sharp claws!
Ouch!
*Bialek* leaves east riding a sleek well-trained torm.

*
+=
1
1
-
1
1
Cancelled.
[kill human]
They aren't here.

1
o HP:Wounded MV:Full > [kill human]
They aren't here.

1
1
o HP:Wounded MV:Full > [kill human]
They aren't here.
*Bialek* has arrived from the east, riding a sleek well-trained torm.

1
* HP:Wounded MV:Full > [kill human]
You barely hack *Bialek*'s body.

1
1
* HP:Wounded MV:Full - Bialek: Critical > [kill human] <------ He will succumb to my enchantments now! Or will he? Or Is he a she? Hard to tell with these foreigners.
You do the best you can!

1
* HP:Wounded MV:Full - Bialek: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Critical > [kill human]
You do the best you can!
*Bialek* panics, and attempts to flee!

* HP:Wounded MV:Full - Bialek: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Critical > [kill human]
You do the best you can!

1
* HP:Wounded MV:Full - Bialek: Critical >
1
1
1
[kill human]
You do the best you can!

1
1
* HP:Wounded MV:Full - Bialek: Critical >
1
You hack *Bialek*'s right leg.
[kill human]
You do the best you can!

* HP:Wounded MV:Fresh - Bialek: Critical > [kill human]
You do the best you can!
*Bialek* leaves south riding a sleek well-trained torm.
*Bialek* has arrived from the south, riding a sleek well-trained torm.

1
* HP:Wounded MV:Fresh > [kill human]
You hack *Bialek*'s body.

1
* HP:Wounded MV:Fresh - Bialek: Critical > [kill human]
You do the best you can!

1
1
* HP:Wounded MV:Fresh - Bialek: Critical > [kill human]
You do the best you can!

1
* HP:Wounded MV:Fresh - Bialek: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Fresh - Bialek: Critical > [kill human]
You do the best you can!
*Bialek* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Bialek: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Fresh - Bialek: Critical > [kill human]
You do the best you can!

1
1
* HP:Wounded MV:Fresh - Bialek: Critical > [kill human]
You do the best you can!

1
* HP:Wounded MV:Fresh - Bialek: Critical >
[kill human]
You do the best you can!
*Bialek* leaves west riding a sleek well-trained torm.

1
o HP:Wounded MV:Fresh > [kill human]
They aren't here.

o HP:Wounded MV:Fresh > [kill human]
They aren't here.

o HP:Wounded MV:Fresh > [kill human]
They aren't here.

w
o HP:Wounded MV:Fresh > [kill human]
They aren't here.

1
o HP:Wounded MV:Fresh > Black Road in a Dry Gully
Parched, crumbled earth surrounds the road with dry weeds clinging to
the steep embankments. The road climbs out of this lowpoint in either
direction. An intersection is visible above the crest of the hill to the
north. As the road heads into the hills to the south, it climbs straight
up an extremely steep path to a narrow ledge looking out over the hills.
[ obvious exits: N E W U ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
*Bialek* is standing here, riding a sleek well-trained torm.

w
1
* HP:Wounded MV:Full > [kill human]
You hack *Bialek*'s right arm.

* HP:Wounded MV:Full - Bialek: Critical > No way! You're fighting for your life!

* HP:Wounded MV:Full - Bialek: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Full - Bialek: Critical >

*Bialek* panics, and attempts to flee!

* HP:Wounded MV:Full - Bialek: Critical >

You barely hack *Bialek*'s body.

* HP:Wounded MV:Full - Bialek: Critical >

*Bialek* leaves up riding a sleek well-trained torm.

I gives chase but caca faced I barked. Silly trolloc.

o HP:Wounded MV:Full > Twisting Black Road Descent
Black gravel has been scattered to insure that wagons can maintain their
grip on the steep trail leading down to the darkened hills below. Off to
the north past the rugged hills an ancient forest rises, trees looming over
the blasted earth. A drab village is sheltered in between the forest and
the hills. In the distance to the east lies a mysterious spire. The road
leads south on an extremely dangerous cliff ledge.
[ obvious exits: S D ]
A stealthy cougar gracefully makes its way through the terrain.

o HP:Wounded MV:Full > Black Road Along a Narrow Ridge
Only horses with the surest hooves could pull wagons down this road. The
narrow ledge hugs a wall of limestone to the west. No more than one man
could walk beside a wagon through here without chancing a fall to certain
death. To the north the trail decends to safer ground. Far to the east an
ancient spire is visible rising above the hills, a forlorn remnant of an
earlier age.
[ obvious exits: N S ]
A stealthy cougar gracefully makes its way through the terrain.

o HP:Wounded MV:Full > Black Road Above the Gap
The wagon track runs north and south along a twisted ledge edging a
rockwall to the west. East lies a fall to sooted earth below. In the
distance to the north, the edge of a dark forest can be seen. A steep,
hazardous slope is the only way down to the road that continues below.
[ obvious exits: N D ]
A lithe woman flashes you a smile from the shadows.

o HP:Wounded MV:Full >
[kill human]
You hack a lithe woman's body hard.

o HP:Wounded MV:Full - a lithe woman: Scratched > <---------------------- Responds to kill hoomin btw. Pffft.

A lithe woman tickles your body with her pierce.
You hack a lithe woman's left arm.

o HP:Wounded MV:Full - a lithe woman: Scratched >
sp
You spit over your shoulder.

We kills it and proceed to look for Bialek. Still barked like a nooblet.

A cougar tickles your body with her hit.
No way! You're fighting for your life!

You hack a cougar's body into bloody fragments!
A cougar is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a cougar's death cry.

We gives it a glorious death. And then with a flap of feathers!!!


[ obvious exits: S D ]
The corpse of a cougar is lying here.
*Otis* is standing here. <--------------------------- Cough. Hmmmmmm.Cockblock.

* HP:Battered MV:Full >
1
1
[kill human]
You try to hack *Otis*, but he deflects the blow.

* HP:Battered MV:Full - Otis: Healthy > [kill human]
You do the best you can!

* HP:Battered MV:Full - Otis: Healthy >
v
No way! You're fighting for your life!

* HP:Battered MV:Full - Otis: Healthy >

*Otis* stabs your head.
You panic and attempt to flee! <------------------- Exit stage right, left, just exit!!!


*Otis* stabs your left arm.
You flee head over heels.
Black Road Along a Narrow Ridge
Only horses with the surest hooves could pull wagons down this road. The
narrow ledge hugs a wall of limestone to the west. No more than one man
could walk beside a wagon through here without chancing a fall to certain
death. To the north the trail decends to safer ground. Far to the east an
ancient spire is visible rising above the hills, a forlorn remnant of an
earlier age.
[ obvious exits: N S ]

o HP:Battered MV:Full > Gray Foothills
Hills crinkle the terrain, reaching out towards the limestone rocks to
the southwest like grotesquely large fingers. Dry gray earth and rock
crumble underfoot. To the north a dirt road passes, with a village at
its east end. Beyond the road lies dark green forest land.
[ obvious exits: N E S W ]
A crow is here flying around.
A sleek well-trained torm glares fiercely about.
*Bialek* has arrived from the south, riding a sleek well-trained torm. <------------------- Ahh here u are dear! But fuk dat noise need me some has to battle two. I move towards the WB...

[get pouch from all.corpse]
You get a soft leather pouch from the corpse of a lithe woman. <-------------- Waste not want not.

Spam Spam

o HP:Battered MV:Winded >
*Otis* has arrived from the east, riding a gray palfrey. <--------------------- Oh look a rainbow!
Caralain Grass
Different shades of browns, yellows, and golds blend together in the tall
grasses around you. It seems like you are in an ocean as the wind causes
the golden grasses to roll and wave. In every direction you see the golden
blades. As you peer east, you can make out a forest.
[ obvious exits: N E S ]
A cute brown deer eyes you nervously.

o HP:Battered MV:Winded >
s
*Otis* has arrived from the north, riding a gray palfrey.
Caralain Grass
Tall, golden prairie grass sways in a rythmic way all around you. Even the
slightest breath of air stirs their stalks, making them seem almost alive.
To the north as far as the eye can see, there is nothing but the tall
grass. A few trees dot the plains here and there, and a ways to the east
you can see a large forest. But the golden grass rules this land. At your
feet is a small hole, probably home to some small animal.
[ obvious exits: N E D ]
A playful colt is running about here.

o HP:Battered MV:Winded >

*Otis* has arrived from the north, riding a gray palfrey.

* HP:Battered MV:Winded >

*Otis* stabs your body.
You panic and attempt to flee!


*Otis* stabs your body.

d
You flee head over heels.
Down in a Hole
Sharp rocks and small roots scrape against you while you wiggle through
the small opening. There is barely enough room to fit through here. The
walls press against you, and drawing a full breath is difficult.
[ obvious exits: S U D ]
Between the Roots and the Dirt
You can fit yourself into this part of the burrow well enough to move
around rather comfortably. The clay walls are packed solidly. A few roots
stick out from the roof of the burrow, dangling in front of you. You begin
to notice an unpleasant smell, not unlike that of rotting flesh.
[ obvious exits: N U ]

n
o HP:Battered MV:Winded > Caralain Grass
Tall, golden prairie grass sways in a rythmic way all around you. Even the
slightest breath of air stirs their stalks, making them seem almost alive.
To the north as far as the eye can see, there is nothing but the tall
grass. A few trees dot the plains here and there, and a ways to the east
you can see a large forest. But the golden grass rules this land. At your
feet is a small hole, probably home to some small animal.
[ obvious exits: N E D ]
A sleek well-trained torm glares fiercely about.
A crow is here flying around.
*Bialek* is standing here, riding a sleek well-trained torm. <------------------ Yeah fark dat lets head Way Gate s of TV.
A gray palfrey prances skittishly nearby.
*Otis* is standing here.
A playful colt is running about here.


But then methinks why not run through TV. I am Fong LEE after all!!!

* HP:Wounded MV:Tiring > Thoroughfare of Alindaer
To the north-east, the foot of a white bridge stretches over the east side
of River Erinin and arches straight to the walls that surround the island
of Tar Valon, The tops of the high walls of gleaming white, silver-streaked
stone look down on the bridge's height. At intervals, guard towers interrupt
the walls, their massive footings washed by the river.
[ obvious exits: N S ]

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
n
Foot of the Bridge
Often a place thronging with crowds, the bridge begins a long arch over the
half mile or more of the River Erinin. Guards posted at the foot carefully
check everyone who wants to cross.
[ obvious exits: E S ]
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* HP:Wounded MV:Tiring >
A Tar Valon bridgeguard barely slashes your body.
A balding, sour-faced officer draws a basket-hilted longblade from a sword sheath with a flash of
steel.
A balding, sour-faced officer barely tickles your body with his slash.
A balding, sour-faced officer bellows 'lLI b\S?fnmJFrIy ?yU_R m\@ efVu g\LXFYba'

e
* HP:Wounded MV:Tiring - a Tar Valon bridgeguard: Healthy >
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - a Tar Valon bridgeguard: Healthy >
f

A balding, sour-faced officer tickles your right leg with his slash.
A Tar Valon bridgeguard joins a balding, sour-faced officer's fight!
A Tar Valon bridgeguard joins a balding, sour-faced officer's fight!
You hack a Tar Valon bridgeguard's left leg into bloody fragments!
A Tar Valon bridgeguard barely tickles your right leg with his slash.

* HP:Wounded MV:Tiring - a Tar Valon bridgeguard: Scratched >
You panic and attempt to flee!


You flee head over heels.
Thoroughfare of Alindaer
To the north-east, the foot of a white bridge stretches over the east side
of River Erinin and arches straight to the walls that surround the island
of Tar Valon, The tops of the high walls of gleaming white, silver-streaked
stone look down on the bridge's height. At intervals, guard towers interrupt
the walls, their massive footings washed by the river.
[ obvious exits: N S ]

* HP:Wounded MV:Tiring >
n
e
Foot of the Bridge
Often a place thronging with crowds, the bridge begins a long arch over the
half mile or more of the River Erinin. Guards posted at the foot carefully
check everyone who wants to cross.
[ obvious exits: E S ]
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* HP:Wounded MV:Tiring > Bridge Over the Alindrelle
Striking, the bridge is an architectural wonder. The openwork walls look
intricate enough to tax the best craftswoman at her lace-frame. It hardly
seems that such could have been done with stone, or that it could stand
even its own weight.
[ obvious exits: E W ]

* HP:Wounded MV:Tiring >
e
Bridge Over the Alindrelle
The river rolls, strong and steady, fifty or more paces below, and for all
its half mile length the bridge flows unsupported from riverbank to island.
The bridge has room and some to spare for ten men to walk abreast. A tall,
bronze-clad gate stands between the bridge and Tar Valon to the east. A
large sign lists the local laws and customs.
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Winded >
time
It is 5 o'clock am, on the 27th day of the month of Aine, year 1276.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Wed Apr 3 09:39:02 2019 EST, last rebooted 9 hours, 36 minutes ago)

* HP:Wounded MV:Winded >
p
[where ]
Players in your Zone
--------------------
Fong - Bridge Over the Alindrelle
You catch a smell of horses nearby. <--------------------- Oh?

* HP:Wounded MV:Winded >
e
e
The bridgegate seems to be closed.

n
n
* HP:Wounded MV:Winded > The bridgegate seems to be closed.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded >

*Bialek* has arrived from the west, riding a sleek well-trained torm. <------------ Ahh succulent tuna!!! KUDOS for Bialek. Need to find a good spot, maybe get a dismount. Use my superior upper body strength and general secsiness!

A sleek well-trained torm has arrived from the west.

p
* HP:Wounded MV:Winded >

*Bialek* barely blasts your head.
You panic and attempt to flee!

w
w
You flee head over heels.
Bridge Over the Alindrelle
Striking, the bridge is an architectural wonder. The openwork walls look
intricate enough to tax the best craftswoman at her lace-frame. It hardly
seems that such could have been done with stone, or that it could stand
even its own weight.
[ obvious exits: E W ]
[where ]
Players in your Zone
--------------------
Fong - Bridge Over the Alindrelle
You catch a smell of horses nearby.

* HP:Battered MV:Winded > Foot of the Bridge
Often a place thronging with crowds, the bridge begins a long arch over the
half mile or more of the River Erinin. Guards posted at the foot carefully
check everyone who wants to cross.
[ obvious exits: E S ]
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded >

A Tar Valon bridgeguard slashes your right arm.
You panic and attempt to flee!
A balding, sour-faced officer barely tickles your right hand with his slash.
A balding, sour-faced officer bellows 'hgn VDLvo_p\xcHt PYbUU yfh [pE` T?Roarbx'
A Tar Valon bridgeguard joins a balding, sour-faced officer's fight!
A Tar Valon bridgeguard joins a balding, sour-faced officer's fight!

s
s
A Tar Valon bridgeguard tickles your left leg with his slash.
You flee head over heels.
Thoroughfare of Alindaer
To the north-east, the foot of a white bridge stretches over the east side
of River Erinin and arches straight to the walls that surround the island
of Tar Valon, The tops of the high walls of gleaming white, silver-streaked
stone look down on the bridge's height. At intervals, guard towers interrupt
the walls, their massive footings washed by the river.
[ obvious exits: N S ]
Thoroughfare of Alindaer
Small red brick houses are built all along the road right up to the
river's edge, where, to the north, fishing boats are tethered to a small
network of piers. A pleasant breeze rolls in from the water.
[ obvious exits: N S ]

* HP:Battered MV:Winded > Market Square
Stone-paved streets guide the traffic of Tar Valon between the red and
brown brick houses and shops of this small village. Squadrons of soldiers
file through town periodically from Tar Valon, and the market throng divide
around them as if marching men were obstructions they were long used to.
[ obvious exits: N E S W ]
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.

* HP:Battered MV:Winded >
w
Village of Alindaer
Here you find a peaceful haven away from the steady flow of mule-driven
wagons, travellers and marching patrols. According to the townsfolk, the
village of Alindaer has lain beside the river almost as long as Tar Valon
has occupied its island. Yet, its been completely sacked and put to the
torch on many occasions during various wars against the Aes Sedai.
[ obvious exits: E ]
A large stone well is here.
A grand master of the guild ambles by with confidence.

* HP:Battered MV:Winded >
e
s
Market Square
Stone-paved streets guide the traffic of Tar Valon between the red and
brown brick houses and shops of this small village. Squadrons of soldiers
file through town periodically from Tar Valon, and the market throng divide
around them as if marching men were obstructions they were long used to.
[ obvious exits: N E S W ]
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.

s
* HP:Battered MV:Winded > Thoroughfare of Alindaer
Fields of varying crops have been planted on both sides of the road, where
the brush and timberline have been cleared back severel feet for the hamlet
just to the north. Towering piles of hay and roving watchdogs rest around the
perimeter, while farmboys playing small hand-carved flutes frolic happily
amongst them.
[ obvious exits: N S ]

* HP:Battered MV:Winded > The Tar Valon Road
You are traveling on the road to Tar Valon, a well-constructed avenue
connecting Caemlyn and the city of women. The excellent condition of the
road presents you with easy travelling. Fences to either side protect
farmers' crops from the hungry trespasser.
[ obvious exits: N S ]
A squat border stone juts from the soil.

* HP:Battered MV:Winded >
s
e
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]

* HP:Battered MV:Winded > Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]

* HP:Battered MV:Winded >
e
e
The barndoor seems to be closed. <------------------ Ahh niceness.

* HP:Battered MV:Winded > The barndoor seems to be closed.

* HP:Battered MV:Winded >
op barndoor
e
Ok.

* HP:Battered MV:Winded >
Inside the Great Red Barn
Sacks of barley and grains are stacked in corners, and on the walls
pitchforks among other farming instruments hang from nail pegs. Above,
several nests are perched on rafter beams. There are views over the
surrounding countryside out the windows.
[ obvious exits: W ]
A flatbed wagon rocks back and forth on spoked wheels.
A wooden bucket has been left here.
A rat scurries around trying to get out of sight.
A shaggy brown mare stands here.
A rat scurries around trying to get out of sight.
A gray mouse is scuttling about here.

* HP:Battered MV:Winded >
cl barndoor
Ok.

* HP:Battered MV:Winded >
p
[where ]
Players in your Zone
--------------------
Fong - Inside the Great Red Barn
You catch a smell of horses nearby.

* HP:Battered MV:Winded >
alias pk cl barndoor
Ok.

The barndoor is opened from the other side. <------------- CACKLE

1
* HP:Battered MV:Winded > [kill human]
They aren't here.


* HP:Battered MV:Winded > [kill human]
They aren't here.
*Bialek* has arrived from the west. <---------------------- Love this guy. His balls are brass covered.
A sleek well-trained torm has arrived from the west.

* HP:Battered MV:Winded > [kill human]
You hack *Bialek*'s right leg.

* HP:Battered MV:Winded - Bialek: Battered > [kill human]
You do the best you can!

* HP:Battered MV:Winded - Bialek: Battered > [kill human]
You do the best you can!

* HP:Battered MV:Winded - Bialek: Battered >
pk
A rat now follows Bialek.
A rat now follows Bialek.
You barely hack *Bialek*'s body.
A shaggy brown mare panics, and attempts to flee!
A shaggy brown mare leaves west.
Your heartbeat calms down more as you feel less panicked.
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Bialek: Battered >
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Bialek: Battered > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Bialek: Battered >
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Bialek: Battered > [kill human]
You do the best you can!

8
* HP:Wounded MV:Tiring - Bialek: Battered > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Bialek: Battered > [kill human]
You do the best you can!

b
* HP:Wounded MV:Tiring - Bialek: Battered >
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Bialek: Battered > [cl barndoor]
Ok.

* HP:Wounded MV:Tiring - Bialek: Battered > [change mood berserk] <------------ Fuk it for I am Fong Lee!
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Wounded MV:Tiring - Bialek: Battered >
[bash ]


-
*Bialek* barely blasts your body.
*Bialek* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Bialek: Battered >
pk
b

*Bialek* blasts your body hard.

* HP:Battered MV:Tiring - Bialek: Battered >

*Bialek* blasts your body.

* HP:Battered MV:Tiring - Bialek: Battered > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring - Bialek: Battered >
[bash ]


-=
+*
*+
=-

-=
As *Bialek* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Bialek* who loses his balance and falls!

* HP:Battered MV:Tiring - Bialek: Battered >
b
[bash ]


-=
+
*Bialek* clambers to his feet.

*

*Bialek* blasts your right leg.

*
+=
-
-=
As *Bialek* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Bialek: Battered >
b

*Bialek* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Bialek: Battered >
*Bialek* blasts your left leg.

* HP:Battered MV:Tiring - Bialek: Battered >
*Bialek* barely blasts your body.
You hack *Bialek*'s head.
[bash ]


-=
+*
*+
=-
-
=
As *Bialek* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Bialek: Battered >

You dodge a bash from *Bialek* who loses his balance and falls!

b
* HP:Battered MV:Tiring - Bialek: Battered >
[bash ]


-=
+*
*+
=-
-
=
Your bash at *Bialek* sends him sprawling!

* HP:Battered MV:Tiring - Bialek: Battered >

You hack *Bialek*'s body.
You hack *Bialek*'s body.

* HP:Battered MV:Tiring - Bialek: Battered >

You hack *Bialek*'s left foot into bloody fragments!

* HP:Battered MV:Tiring - Bialek: Beaten >

You hack *Bialek*'s right foot into bloody fragments!

b
* HP:Battered MV:Tiring - Bialek: Beaten >
[bash ]


-=
+*
*+
=
-
-=
As *Bialek* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Bialek: Beaten >
You dodge a bash from *Bialek* who loses his balance and falls!

* HP:Battered MV:Tiring - Bialek: Beaten >
pk
b
[cl barndoor]
It's already closed!

* HP:Battered MV:Tiring - Bialek: Beaten >
You hack *Bialek*'s right foot into bloody fragments!
[bash ]


-=
+*
*+
=-

*Bialek* opens the barndoor.

-
*Bialek* panics, and attempts to flee! <---------------- Shoulda berked brosef. GO ALL IN OR JOIN THE DHAVOL!!!

=
Your bash at *Bialek* sends him sprawling!

* HP:Battered MV:Tiring - Bialek: Critical >
You hack *Bialek*'s body hard.

* HP:Battered MV:Tiring - Bialek: Critical >
pk

You hack *Bialek*'s head hard.

* HP:Battered MV:Tiring - Bialek: Critical >
[cl barndoor]
Ok.

pk
* HP:Battered MV:Tiring - Bialek: Critical >
[cl barndoor]
It's already closed!

pk
* HP:Battered MV:Tiring - Bialek: Critical >
[cl barndoor]
It's already closed!

pk
pk
* HP:Battered MV:Tiring - Bialek: Critical >
pk
[cl barndoor]
It's already closed!

pk
* HP:Battered MV:Tiring - Bialek: Critical > [cl barndoor]
It's already closed!

pk
* HP:Battered MV:Tiring - Bialek: Critical >
[cl barndoor]
It's already closed!

* HP:Battered MV:Tiring - Bialek: Critical > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring - Bialek: Critical > You hack *Bialek*'s body.
[cl barndoor]
It's already closed!

pk
pk
* HP:Battered MV:Tiring - Bialek: Critical >
pk
[cl barndoor]
It's already closed!

pk
* HP:Battered MV:Tiring - Bialek: Critical > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring - Bialek: Critical > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring - Bialek: Critical > [cl barndoor]
It's already closed!

pk
pk
* HP:Battered MV:Tiring - Bialek: Critical >
pk
[cl barndoor]
It's already closed!
*Bialek* panics, and attempts to flee!

* HP:Battered MV:Tiring - Bialek: Critical > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring - Bialek: Critical > [cl barndoor]
It's already closed!
*Bialek* opens the barndoor.

pk
* HP:Battered MV:Tiring - Bialek: Critical >
*Bialek* panics, and attempts to flee!

pk
* HP:Battered MV:Tiring - Bialek: Critical >
pk
You hack *Bialek*'s body.
*Bialek* is mortally wounded, and will die soon, if not aided.
You hack *Bialek*'s body very hard.
*Bialek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Bialek*'s death cry.
[cl barndoor]
Ok.

pk
pk
* HP:Battered MV:Tiring > [cl barndoor]
It's already closed!

pk
* HP:Battered MV:Tiring > [cl barndoor]
It's already closed!

pk
* HP:Battered MV:Tiring > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring > [cl barndoor]
It's already closed!

* HP:Battered MV:Tiring >

The barndoor is opened from the other side. <----------------------- FLAPPITY FLAP FEATHERS FLY!!! Sopotamadre has got to be OTIS!!!

0
0
* HP:Battered MV:Tiring >
0
[change mood wimpy]
You try to calm down, but can't.

0
0
* HP:Battered MV:Tiring > [change mood wimpy] <----------------- Learning curve kicks in!
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

0
0
* HP:Battered MV:Tiring >

A sleek well-trained torm barely tickles your body with his hit.
You panic and attempt to flee!
A sleek well-trained torm barely tickles your body with his hit.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You are thirsty.

tafc
You flee head over heels.
Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A shaggy brown mare stands here.
You sense a hidden life form in the area... <------------------ SIGH. Ok loot scalp GTFO. Original plan run through TV.
A sleek well-trained torm glares fiercely about.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

Inside the Great Red Barn
Sacks of barley and grains are stacked in corners, and on the walls
pitchforks among other farming instruments hang from nail pegs. Above,
several nests are perched on rafter beams. There are views over the
surrounding countryside out the windows.
[ obvious exits: W ]
The corpse of Bialek is lying here.
A flatbed wagon rocks back and forth on spoked wheels.
A wooden bucket has been left here.
A sleek well-trained torm glares fiercely about.
A crow is here flying around.
A rat scurries around trying to get out of sight.
A gray mouse is scuttling about here.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

tafc
* HP:Battered MV:Tiring >
w
s
s
[get all from 1.corpse]
You get a pair of gleaming metal boots from the corpse of Bialek.
You get two gold crowns from the corpse of Bialek.
You get eight copper pennys from the corpse of Bialek.
You get a pair of ebony-steel plate greaves from the corpse of Bialek.
You get a studded leather belt with a crossed swords buckle from the corpse of Bialek.
You get a titanic spiked axe of ebon steel from the corpse of Bialek.
You get a gator skin bracer from the corpse of Bialek.
You get a gator skin bracer from the corpse of Bialek.
You get a pair of heavy metal gauntlets from the corpse of Bialek.
You get a pair of ebony-steel plate vambraces from the corpse of Bialek.
You get a backpack from the corpse of Bialek.
You get a shining steel breastplate from the corpse of Bialek.
You get a torc of gleaming steel from the corpse of Bialek.
You get a torc of gleaming steel from the corpse of Bialek.
You get a polished, slitted great helm from the corpse of Bialek.
You get a ring of silver from the corpse of Bialek.
You get a ring of silver from the corpse of Bialek.
You get a mirrored lantern from the corpse of Bialek.

* HP:Battered MV:Tiring > Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A shaggy brown mare stands here.
You sense a hidden life form in the area...
A sleek well-trained torm glares fiercely about.

n
n
* HP:Battered MV:Tiring > At the Stone Well
A bench near the well invites a moment's peace and refreshment. The farmhouse
nearby is a rustic, practical structure with few windows and only one door.
By the smell of things, a tasty meal is being prepared inside.
[ obvious exits: N E ]
A large stone well is here.
A tired farmer is here.

e
* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A shaggy brown mare stands here.
You sense a hidden life form in the area...
A sleek well-trained torm glares fiercely about.

* HP:Battered MV:Tiring >

*Otis* clumsily approaches you with a pair of moonstone hilted dirks, but you fend off the attack.
You panic and attempt to flee!

You flee head over heels.
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
The Tar Valon Road
You are traveling on the road to Tar Valon, a well-constructed avenue
connecting Caemlyn and the city of women. The excellent condition of the
road presents you with easy travelling. Fences to either side protect
farmers' crops from the hungry trespasser.
[ obvious exits: N S ]
A squat border stone juts from the soil.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring >
s
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring >
e
Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A shaggy brown mare stands here.
*Otis* is standing here.
A sleek well-trained torm glares fiercely about.

* HP:Battered MV:Tiring >

A shaggy brown mare panics, and attempts to flee!
A shaggy brown mare leaves east.

* HP:Battered MV:Tiring >

*Otis* stabs your head.
You panic and attempt to flee!

drop all

*Otis* barely stabs your head.

You flee head over heels.
At the Stone Well
A bench near the well invites a moment's peace and refreshment. The farmhouse
nearby is a rustic, practical structure with few windows and only one door.
By the smell of things, a tasty meal is being prepared inside.
[ obvious exits: N E ]
A large stone well is here.
A tired farmer is here.
You drop a mirrored lantern.
You drop a ring of silver.
You drop a ring of silver.
You drop a polished, slitted great helm.
You drop a torc of gleaming steel.
You drop a torc of gleaming steel.
You drop a shining steel breastplate.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a gator skin bracer.
You drop a titanic spiked axe of ebon steel.
You drop a studded leather belt with a crossed swords buckle.
You drop a pair of ebony-steel plate greaves.
You drop eight copper pennys.
You drop two gold crowns.
You drop a pair of gleaming metal boots.
You drop a soft leather pouch.

* HP:Battered MV:Tiring >
w
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
l
At the Stone Well
A bench near the well invites a moment's peace and refreshment. The farmhouse
nearby is a rustic, practical structure with few windows and only one door.
By the smell of things, a tasty meal is being prepared inside.
[ obvious exits: N E ]
A soft leather pouch has been discarded here.
A sturdy pair of gleaming metal boots catches your eye.
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A pair of black armor greaves lies here, highly polished.
A thick studded belt lies coiled here.
The blackened head of a menacing spiked axe seems to swallow the light.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A polished greathelm lies abandoned here.
A silver ring on the ground catches your eye. [2]
A mirrored lantern has been left here.
A large stone well is here.
A tired farmer is here.

e
* HP:Battered MV:Tiring > A Wisdom's House
Simple yet clean, this typical wisdom's home has all the telltale signs of a
busy owner. Glass jars containing every imaginable color of salve and cream
are arranged according to some mysterious scheme on the profusion of oak-hewn
shelves by one of the walls. The rest of the room is dominated by a large
well-stocked open fire nestled at the bottom of a tall brick chimney, which
reaches all the way up to the roof. Two ornately carved wooden benches with
embroidered cushions face the fireplace, perfectly positioned to give views
over the surrounding area through the large window. A large bell hangs in one
corner, which the Wisdom tolls when she holds a surgery in Alindaer.
[ obvious exits: W ]
An old bell hangs here.

* HP:Battered MV:Tiring >
w
n
At the Stone Well
A bench near the well invites a moment's peace and refreshment. The farmhouse
nearby is a rustic, practical structure with few windows and only one door.
By the smell of things, a tasty meal is being prepared inside.
[ obvious exits: N E ]
A soft leather pouch has been discarded here.
A sturdy pair of gleaming metal boots catches your eye.
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A pair of black armor greaves lies here, highly polished.
A thick studded belt lies coiled here.
The blackened head of a menacing spiked axe seems to swallow the light.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A polished greathelm lies abandoned here.
A silver ring on the ground catches your eye. [2]
A mirrored lantern has been left here.
A large stone well is here.
A tired farmer is here.

* HP:Battered MV:Tiring >
Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
*Otis* is standing here.
A sleek well-trained torm glares fiercely about.

* HP:Battered MV:Tiring >
e

*Otis* stabs your body.
You panic and attempt to flee!

ws
You flee head over heels.
At the Stone Well
A bench near the well invites a moment's peace and refreshment. The farmhouse
nearby is a rustic, practical structure with few windows and only one door.
By the smell of things, a tasty meal is being prepared inside.
[ obvious exits: N E ]
A soft leather pouch has been discarded here.
A sturdy pair of gleaming metal boots catches your eye.
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A pair of black armor greaves lies here, highly polished.
A thick studded belt lies coiled here.
The blackened head of a menacing spiked axe seems to swallow the light.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A polished greathelm lies abandoned here.
A silver ring on the ground catches your eye. [2]
A mirrored lantern has been left here.
A large stone well is here.
A tired farmer is here.
A Wisdom's House
Simple yet clean, this typical wisdom's home has all the telltale signs of a
busy owner. Glass jars containing every imaginable color of salve and cream
are arranged according to some mysterious scheme on the profusion of oak-hewn
shelves by one of the walls. The rest of the room is dominated by a large
well-stocked open fire nestled at the bottom of a tall brick chimney, which
reaches all the way up to the roof. Two ornately carved wooden benches with
embroidered cushions face the fireplace, perfectly positioned to give views
over the surrounding area through the large window. A large bell hangs in one
corner, which the Wisdom tolls when she holds a surgery in Alindaer.
[ obvious exits: W ]
An old bell hangs here.

* HP:Battered MV:Tiring >
[rem sword]
You stop using a gargantuan gilded bastard sword.

* HP:Battered MV:Tiring >
w
At the Stone Well
A bench near the well invites a moment's peace and refreshment. The farmhouse
nearby is a rustic, practical structure with few windows and only one door.
By the smell of things, a tasty meal is being prepared inside.
[ obvious exits: N E ]
A soft leather pouch has been discarded here.
A sturdy pair of gleaming metal boots catches your eye.
A pile of gold crowns has been left here.
A pile of copper pennies lies here.
A pair of black armor greaves lies here, highly polished.
A thick studded belt lies coiled here.
The blackened head of a menacing spiked axe seems to swallow the light.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A polished greathelm lies abandoned here.
A silver ring on the ground catches your eye. [2]
A mirrored lantern has been left here.
A large stone well is here.
A tired farmer is here.

* HP:Battered MV:Tiring >

A rat has arrived from the north.

* HP:Battered MV:Tiring >
say lemme scalp
You say 'lemme scalp' <---------------- LOL I AM STOOPID.

s
* HP:Battered MV:Tiring >
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
w
Alas, you cannot go that way...

* HP:Battered MV:Tiring >
n
Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
An ankle-biter hates your guts!
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.

You've forgotten everything you've learned!
Maybe you should get on your feet first?

o HP:Critical MV:Haggard >

The Guardian tells you 'Fong, your wheel has fared poorly...'

o HP:Critical MV:Haggard >

The Guardian tells you 'Eat, drink and sleep my friend...

o HP:Critical MV:Haggard >

The Guardian tells you 'Soothe your aching muscles,'

o HP:Critical MV:Haggard >

The Guardian tells you 'Rest those weary bones,'

o HP:Critical MV:Haggard >

You tell Cruoris 'f....g otis kills me after I 1vs1 Bialek'

Otis u Caca Face

Narmi
Posts: 6
Joined: Sun Dec 27, 2015 4:05 am

Re: Otis the Vulture

Post by Narmi » Wed Apr 03, 2019 10:51 am

Another riveting PDW, you're a bit of a whinger, aren't ya?

FONGLEE
Posts: 62
Joined: Wed Jul 05, 2017 7:12 pm

Re: Otis the Vulture

Post by FONGLEE » Wed Apr 03, 2019 10:54 am

BTW Otis returned which was very kind of him. I would like to clarify this is not hate its just poking fun and going over the post I found many mistakes in what I did. Any suggestions?

Thanks Otis. U still a Caca face.

FONGLEE
Posts: 62
Joined: Wed Jul 05, 2017 7:12 pm

Re: Otis the Vulture

Post by FONGLEE » Wed Apr 03, 2019 10:55 am

Thats winger and PDW? Or what was that?

FONGLEE
Posts: 62
Joined: Wed Jul 05, 2017 7:12 pm

Re: Otis the Vulture

Post by FONGLEE » Wed Apr 03, 2019 10:55 am

Narmi wrote:Another riveting PDW, you're a bit of a whinger, aren't ya?

Whats whinger? and a PDW?

Narmi
Posts: 6
Joined: Sun Dec 27, 2015 4:05 am

Re: Otis the Vulture

Post by Narmi » Wed Apr 03, 2019 11:08 am

I'm a little skeptical you posted to learn anything, that seems like passive aggressive window dressing after the fact, I'm basing this upon another recent post of yours, the title of this log and the tell at the end of it. I've personally never really been a big fan of people who need to do that after dying, it's hellmud, it happens.

FONGLEE
Posts: 62
Joined: Wed Jul 05, 2017 7:12 pm

Re: Otis the Vulture

Post by FONGLEE » Wed Apr 03, 2019 11:54 am

FONGLEE wrote:
Narmi wrote:Another riveting PDW, you're a bit of a whinger, aren't ya?

Whats whinger? and a PDW?

Ahh they told me what a PDW is.

Pimpin Darkside Writer!!!

Why thank you Narmi. I promise I will leave your hairy limbs last if ever we meet!!!

Be well!

Three toed Paw Print (signed)

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: Otis the Vulture

Post by Kryyg » Wed Apr 03, 2019 12:44 pm

I found it an entertaining log, trolloc absers raiding is so rare now. Lots to learn from.

First and foremost, those gleaming boots are dung. You fragged him so many times.
Second, you were completely safe in barndoor after the guy died, you were lucky it was Otis so he didn't come in and just watched B guy die.
Third, why are you talking to yourself weirdo?

Lea
Posts: 316
Joined: Fri May 04, 2018 6:46 pm

Re: Otis the Vulture

Post by Lea » Wed Apr 03, 2019 1:01 pm

this is a really fun log, thanks for posting!

not a post-death whine, just teasing among frenemies. The majority of the log is about Fong fighting Bialek.

Bialek
Posts: 36
Joined: Mon Dec 25, 2017 6:25 am

Re: Otis the Vulture

Post by Bialek » Wed Apr 03, 2019 1:13 pm

I'll admit, your zerk really did hurt! But was fun, even though I suck at tracking.

Otis was kind enough to return, how about we be kind back :P

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