Stab Thread
Re: Stab Thread
Nope, he forgot ABC
Always Be Closing
Always Be Closing
Re: Stab Thread
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Taleena* has arrived from below, riding a |1|.wild stallion.
* S HP:Healthy MV:Tiring > d
*Taleena* leaves down riding a wild stallion.
hide
* S HP:Healthy MV:Tiring > back h.human
A Shallow Depression
[ obvious exits: U ]
A lantern has been left here.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of hard leather half-gauntlets is on the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A hard leather breastplate has been placed upon the ground.
*Taleena* is standing here, riding a |1|.wild stallion.
*Terinor* is standing here, riding a |2|.gray palfrey.
A Shienaran forward scout is here, fighting Zangief.
Zangief the Dark General is here, fighting Achillies, riding a |1|.shadow stallion
*Achillies* is here, fighting Koresh, riding a |3|.bloodstock stallion.
Koresh the Darkling Senior is here, fighting Achillies.
A Shienaran forward scout is here, fighting Occum.
Smoker the Infected Squirm is here, fighting Ragan.
Occum the Pugnacious Destroyer is here, fighting a Shienaran forward scout.
Ghool the Pugnacious Destroyer is standing here.
A Shienaran forward scout is here, fighting Zangief.
Ragan is here, fighting Smoker.
*Terinor* avoids being bashed by Koresh who loses his balance and falls!
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
*Achillies* sends Koresh sprawling with a powerful bash!
You silently approach your victim...
SMOKER PANICS AND ATTEMPTS TO FLEE!
*Terinor* avoids being bashed by Occum who loses his balance and falls!
+
*Terinor* barely stabs Ghool's body.
*
Ghool tries to hack *Terinor*, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Terinor* barely stabs Ghool's body.
A Shienaran forward scout slashes Occum's right arm.
*Achillies* pounds Koresh's right leg.
Smoker tickles Ragan's left foot with his pound.
Ragan slices Smoker's body.
*
SMOKER PANICS AND ATTEMPTS TO FLEE!
+
OCCUM PANICS AND ATTEMPTS TO FLEE!
*Taleena* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
This session you've landed 1 out of 1 stabs (100% landed).
*Taleena* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Taleena*'s death cry.
(:
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Taleena* has arrived from below, riding a |1|.wild stallion.
* S HP:Healthy MV:Tiring > d
*Taleena* leaves down riding a wild stallion.
hide
* S HP:Healthy MV:Tiring > back h.human
A Shallow Depression
[ obvious exits: U ]
A lantern has been left here.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of hard leather half-gauntlets is on the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A hard leather breastplate has been placed upon the ground.
*Taleena* is standing here, riding a |1|.wild stallion.
*Terinor* is standing here, riding a |2|.gray palfrey.
A Shienaran forward scout is here, fighting Zangief.
Zangief the Dark General is here, fighting Achillies, riding a |1|.shadow stallion
*Achillies* is here, fighting Koresh, riding a |3|.bloodstock stallion.
Koresh the Darkling Senior is here, fighting Achillies.
A Shienaran forward scout is here, fighting Occum.
Smoker the Infected Squirm is here, fighting Ragan.
Occum the Pugnacious Destroyer is here, fighting a Shienaran forward scout.
Ghool the Pugnacious Destroyer is standing here.
A Shienaran forward scout is here, fighting Zangief.
Ragan is here, fighting Smoker.
*Terinor* avoids being bashed by Koresh who loses his balance and falls!
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
*Achillies* sends Koresh sprawling with a powerful bash!
You silently approach your victim...
SMOKER PANICS AND ATTEMPTS TO FLEE!
*Terinor* avoids being bashed by Occum who loses his balance and falls!
+
*Terinor* barely stabs Ghool's body.
*
Ghool tries to hack *Terinor*, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Terinor* barely stabs Ghool's body.
A Shienaran forward scout slashes Occum's right arm.
*Achillies* pounds Koresh's right leg.
Smoker tickles Ragan's left foot with his pound.
Ragan slices Smoker's body.
*
SMOKER PANICS AND ATTEMPTS TO FLEE!
+
OCCUM PANICS AND ATTEMPTS TO FLEE!
*Taleena* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
This session you've landed 1 out of 1 stabs (100% landed).
*Taleena* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Taleena*'s death cry.
(:
Re: Stab Thread
* S HP:Scratched MV:Strong > back h.human
You attempt to hide yourself.
*DHELA* PANICS AND ATTEMPTS TO FLEE!
* S HP:Scratched MV:Strong > Backstab them?!? They are in the throes of battle!
* S HP:Scratched MV:Strong > back h.human
Fiddler narrates 'where is blod'
* S HP:Scratched MV:Strong > Backstab them?!? They are in the throes of battle!
*Dhela* leaves east riding a pale destrier.
* S HP:Scratched MV:Strong > back h.human
Backstab who?
e
* S HP:Scratched MV:Strong >
Razhak narrates 'dont stay long enough'
* S HP:Scratched MV:Strong > hide
back h.human
Between the Paths
[ obvious exits: N S W ]
*Dhela* is standing here, riding a pale destrier.
A plainly dressed man walks by and suddenly an odd feeling passes over you.
An elk with massive antlers eyes you with curiosity.
* S HP:Scratched MV:Strong > You attempt to hide yourself.
You silently approach your victim...
*
Razhak narrates 'caralain'
*Dhela* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
This session you've landed 2 out of 2 stabs (100% landed).
*Dhela* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dhela*'s death cry.
You attempt to hide yourself.
*DHELA* PANICS AND ATTEMPTS TO FLEE!
* S HP:Scratched MV:Strong > Backstab them?!? They are in the throes of battle!
* S HP:Scratched MV:Strong > back h.human
Fiddler narrates 'where is blod'
* S HP:Scratched MV:Strong > Backstab them?!? They are in the throes of battle!
*Dhela* leaves east riding a pale destrier.
* S HP:Scratched MV:Strong > back h.human
Backstab who?
e
* S HP:Scratched MV:Strong >
Razhak narrates 'dont stay long enough'
* S HP:Scratched MV:Strong > hide
back h.human
Between the Paths
[ obvious exits: N S W ]
*Dhela* is standing here, riding a pale destrier.
A plainly dressed man walks by and suddenly an odd feeling passes over you.
An elk with massive antlers eyes you with curiosity.
* S HP:Scratched MV:Strong > You attempt to hide yourself.
You silently approach your victim...
*
Razhak narrates 'caralain'
*Dhela* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
This session you've landed 2 out of 2 stabs (100% landed).
*Dhela* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dhela*'s death cry.
Re: Stab Thread
First I was blind, now I can see.
LS had quite the few, we were scattered. Pukeslayer had perished in an attempt to slay pukes. I set out to avenge him.
Path to a Castle
[ obvious exits: N S ]
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
n
hide
backstab h.human
Bend in the Path
[ obvious exits: E S ]
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
Fong narrates 'faint sg'
* S HP:Healthy MV:Strong>
n
hide
backstab h.female Perhaps this will be better.
Alas, you cannot go that way...
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
Tryndamere narrates 'we not sg'
* S HP:Healthy MV:Strong>
e
Knuckle narrates 'none 1w keep'
Fong narrates 'gone'
* S HP:Healthy MV:Strong>
hide
backstab h.female
A Path to the Blight
[ obvious exits: E W ]
* S HP:Healthy MV:Strong>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
e
Tryndamere narrates 'we n keep :P'
hide
backstab h.female
* S HP:Healthy MV:Strong>
Path to the Blight
[ obvious exits: E W ]
East:
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
e
hide
backstab h.female
Rotten Vegetation
[ obvious exits: N E W ]
East: The corpse of a rat is lying here.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
Knuckle narrates 'amny keep'
e
* S HP:Healthy MV:Strong>
hide
backstab h.female
Near a Bridge
[ obvious exits: N E W ]
*Corath* is standing here, riding |1|.warhorse
A red-eyed raven is here flying around.
*Raeza* is standing here, riding a pale destrier.
*Gretchen* is standing here, riding |2|.warhorse
*Shaista* is standing here, riding a pale destrier.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
You silently approach your victim... Drumroll.
*Shaista* moves swiftly to protect *Raeza*.
You swiftly dodge *Raeza*'s attempt to strike you.
Fong narrates 'wtf we at'
-
*Shaista* leaves west riding a pale destrier. That works too.
*Corath* leaves west riding a warhorse.
+TICK IN 5 SECONDS.
*
You swiftly dodge *Raeza*'s attempt to strike you.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
Timer now at 62 secs.
=
The air around your eyes seems to catch fire, blinding you! Nani?!
=flee
+w
w
*
Backstab who?
You panic and attempt to flee!: Healthy>
*someone* has arrived from the west, riding a pale destrier. I must be doomed now, poor rooms, poor flees, 2 bashers, 2 fcs.
*someone* has arrived from the west, riding a warhorse.
*someone* swiftly dodges your attempt to pierce her.
*someone* tries to strike you, but you parry successfully.
*someone* slashes your left foot extremely hard.
You flee head over heels.
You can't see a damned thing, you're blinded!
You can't see a damned thing, you're blinded!
* S HP:Scratched MV:Full>
You can't see a damned thing, you're blinded!
Someone narrates 'we are n allw n of rotten'
* S HP:Scratched MV:Full>
get draught backpack
You get a bubbling draught from a backpack. Ok, no one chased a room away, I’m clear.
* S HP:Scratched MV:Full>
quaff draught
You quaff a bubbling draught which dissolves.
Your eyesight returns.Tryndamere narrates 'n keep'
Pk dies out.
I set out to avenge Pukeslayer again.
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
The dismembered corpse of Pukeslayer is lying here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Scratched MV:Full>
where
Players in your Zone
--------------------
Kharix - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Scratched MV:Full>
TICK IN 5 SECONDS.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your eyes feel less protected.
Timer now at 59 secs.
Fong narrates 'cause u aint lived if u aint got a Fong on your trophy list!'
* S HP:Healthy MV:Fresh>
You narrate 'i shall avenge ye pukeslayer'
l
* S HP:Healthy MV:Fresh>
Byrg has arrived from the north.
A towering Ghar'ghael trolloc has arrived from the north.
A llama has arrived from the north.
* S HP:Healthy MV:Fresh>
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
The dismembered corpse of Pukeslayer is lying here.
A llama stands here, eyeing you suspiciously.
A Ghar'ghael trolloc towers over all here.
Byrg the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Healthy MV:Fresh>
l
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
The dismembered corpse of Pukeslayer is lying here.
A llama stands here, eyeing you suspiciously.
A Ghar'ghael trolloc towers over all here.
Byrg the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Healthy MV:Fresh>
where
Players in your Zone
--------------------
Byrg - Dying Plains in the Blight
Kharix - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Healthy MV:Fresh>
Byrg tears a bloodied limb from the dismembered corpse of Pukeslayer.
* S HP:Healthy MV:Fresh>
Byrg eats a severed leg.
* S HP:Healthy MV:Fresh>
Tryndamere has arrived from the east.
* S HP:Healthy MV:Fresh>
where
Players in your Zone
--------------------
Tryndamere - Dying Plains in the Blight
Byrg - Dying Plains in the Blight
Kharix - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Healthy MV:Fresh>
Pukeslayer tells you 'lol'
* S HP:Healthy MV:Fresh>
l
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
The dismembered corpse of Pukeslayer is lying here.
Tryndamere the Raging Berserker is standing here.
A llama stands here, eyeing you suspiciously.
A Ghar'ghael trolloc towers over all here.
Byrg the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Healthy MV:Fresh>
Tryndamere snickers softly. No one believes me :(
where
* S HP:Healthy MV:Fresh>
Players in your Zone
--------------------
Tryndamere - Dying Plains in the Blight
Byrg - Dying Plains in the Blight
Kharix - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Healthy MV:Fresh>
Tryndamere stops using a skin of human flesh.
* S HP:Healthy MV:Fresh>
e
hide
backstab h.female Gretchen must die, now.
The Blight
[ obvious exits: N S W ]
The corpse of a red-eyed raven is lying here.
* S HP:Healthy MV:Full>
You attempt to hide yourself.
* S HP:Healthy MV:Full>
Backstab who?
* S HP:Healthy MV:Full>
s
hide
backstab h.female
The Blight
[ obvious exits: N E S ]
* S HP:Healthy MV:Full>
You attempt to hide yourself.
* S HP:Healthy MV:Full>
s
Backstab who?
* S HP:Healthy MV:Full>
hide
backstab h.female
The Blight
[ obvious exits: N S ]
* S HP:Healthy MV:Full>
You attempt to hide yourself.
* S HP:Healthy MV:Full>
s
Backstab who?
* S HP:Healthy MV:Full>
The Blight
[ obvious exits: N S ]
A red-veined rod of smooth black marble lies here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A soft leather pouch has been discarded here.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A highly polished breastplate gleams in even the dimmest light.
A brown sack has been left here.
hide
backstab h.female
* S HP:Healthy MV:Full>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Full>
Backstab who?
* S HP:Healthy MV:Full>
s
hide
backstab h.female
The Blight
[ obvious exits: N W ]
* S HP:Healthy MV:Full>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Full>
w
Backstab who?
* S HP:Healthy MV:Full>
hide
backstab h.female
The Blight
[ obvious exits: E S W ]
West: The giant blight beetle is visible flying high in the sky.
* S HP:Healthy MV:Full>
where
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Full>
Backstab who?
* S HP:Healthy MV:Full>
w
Players in your Zone
--------------------
Kharix - The Blight
Byrg - The Blight
Tryndamere - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Healthy MV:Full>
hide
backstab h.female
Path in the Blight
[ obvious exits: E S W ]
West: The giant blight beetle is here flying around.
The giant blight beetle is visible flying high in the sky.
* S HP:Healthy MV:Full>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Full>
Backstab who?
* S HP:Healthy MV:Full>
w
hide
backstab h.female
The Blight
[ obvious exits: E W D ]
East: The giant blight beetle is visible flying high in the sky.
The giant blight beetle is here flying around.
* S HP:Healthy MV:Full>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
Tryndamere narrates 'fong we blight'
Fong narrates 'getting moves'
* S HP:Healthy MV:Strong>
Tryndamere narrates 'they blight'
* S HP:Healthy MV:Strong>
rock is now set as door 1.
close rock
Ok.
* S HP:Healthy MV:Strong>
A shrill piercing scream reverberates through the area.
w
* S HP:Healthy MV:Strong>
hide
backstab h.female
The Blight
[ obvious exits: N E W ]
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
w
hide
backstab gretchen She must.
The Blight
[ obvious exits: N E S ]
* S HP:Healthy MV:Strong>
where
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
Players in your Zone
--------------------
Byrg - Path in the Blight
Tryndamere - The Blight
Kharix - The Blight
You catch the scent of many horses nearby.
hide
backstab gretchen
* S HP:Healthy MV:Strong>
The Blight
[ obvious exits: N E ]
East: A trolloc is here, exhorting a group of trolloc raiders.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
e
Backstab who?
* S HP:Healthy MV:Strong>
Fong narrates 'brt lemme get some mpves'
* S HP:Healthy MV:Strong>
hide
backstab gretchen
The Blight
[ obvious exits: N S W ]
A trolloc is here, exhorting a group of trolloc raiders.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
The Blight
[ obvious exits: N S ]
North: A trolloc is here, exhorting a group of trolloc raiders.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
Tryndamere has arrived from the north. You mail yet foil my plans of remaining unseen!
* S HP:Healthy MV:Strong>
The Blight
[ obvious exits: N E S W ]
North: Tryndamere the Raging Berserker is standing here.
South: A rat scurries around trying to get out of sight.
Tryndamere has arrived from the north.
* S HP:Healthy MV:Strong>
You look around for somewhere to conceal yourself, but to no avail.
Tryndamere leaves east.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
w
hide
backstab gretchen
A shrill piercing scream reverberates through the area.
* S HP:Healthy MV:Strong>
The Blight
[ obvious exits: E S ]
o S HP:Healthy MV:Strong>
You attempt to hide yourself.
o S HP:Healthy MV:Strong>
s
Backstab who?
o S HP:Healthy MV:Strong>
hide
backstab gretchen
The Blight
[ obvious exits: E S ]
East: A rat scurries around trying to get out of sight.
South: An enormous blight worm towers above you, making an eerie shrill scream.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.
* S HP:Healthy MV:Strong>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
The Blight
[ obvious exits: N S D ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
The corpse of a rat is lying here.
The corpse of the enormous worm is lying here.
The corpse of the blighted tree is lying here. [2]
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
The Blight
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
e
hide
backstab gretchen
The Blight
[ obvious exits: N W ]
Tryndamere the Raging Berserker is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Healthy MV:Tiring>
You attempt to hide yourself.
* S HP:Healthy MV:Tiring>
Backstab who?
* S HP:Healthy MV:Tiring>
w
Tryndamere narrates 'other patty is 1s cul'
s
hide
backstab gretchen
* S HP:Healthy MV:Tiring>
The Blight
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
* S HP:Healthy MV:Tiring>
The Blight
[ obvious exits: N S ]
South: The corpse of a rat is lying here.
* S HP:Healthy MV:Tiring>
You attempt to hide yourself.
* S HP:Healthy MV:Tiring>
Backstab who?
* S HP:Healthy MV:Tiring>
s
hide
backstab gretchen
The Blight
[ obvious exits: N E S ]
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of the blighted tree is lying here.
*Corath* is here, fighting the blighted tree, riding |1|.warhorse
*Raeza* is here, fighting the blighted tree, riding a pale destrier.
*Gretchen* is standing here, riding |2|.warhorse
*Shaista* is here, fighting the blighted tree, riding a pale destrier.
The blighted tree is here, fighting Corath.
* S HP:Healthy MV:Tiring>
You look around for somewhere to conceal yourself, but to no avail.
A shrill piercing scream reverberates through the area.
You silently approach your victim... Perhaps...
+
*Raeza* strikes the blighted tree's right leg very hard.
*Corath* slashes the blighted tree's head into bloody fragments!
The blighted tree is incapacitated and will slowly die, if not aided.
*Shaista* smites the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
Tryndamere bellows 'yooo hooo'
+
*Corath* tries to slash you, but you parry successfully.
=
*Shaista* tries to smite you, but you parry successfully.
Ooops. Your clumsy execution broadcasts your intentions. Alas!
* S HP:Healthy MV:Tiring - Corath: Hurt>
flee
*Gretchen* leaves south riding a warhorse.
* S HP:Healthy MV:Tiring - Corath: Hurt>
You dodge a bash from *Corath* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Corath: Hurt>
You dodge a bash from *Shaista* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Corath: Hurt>
*Gretchen* has arrived from the south, riding a warhorse.
* S HP:Healthy MV:Tiring - Corath: Hurt>
*Raeza* leaves north riding a pale destrier.
* S HP:Healthy MV:Tiring - Corath: Hurt>
nar clumsy gretch
*Raeza* has arrived from the north, riding a pale destrier.
* S HP:Healthy MV:Tiring - Corath: Hurt>
*Corath* says 'aY[J'
* S HP:Healthy MV:Tiring - Corath: Hurt>
The air around your eyes seems to catch fire, blinding you! Surely NOW I am doomed!
You panic and attempt to flee!ath: Hurt>
*someone* tries to strike you, but you parry successfully.
You flee head over heels.
You can't see a damned thing, you're blinded!
You narrate 'clumsy gretch'
* S HP:Healthy MV:Tiring>
w
n
You can't see a damned thing, you're blinded!
*someone* strikes your body extremely hard.
n
* S HP:Scratched MV:Strong - Raeza: Scratched>
n
*someone* leaves north riding a warhorse.
* S HP:Scratched MV:Strong - Raeza: Scratched>
You try to pierce *someone*, but she dodges the attack.
*someone* strikes your right leg hard.
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Raeza: Scratched>
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Raeza: Scratched>
No way! You're fighting for your life!
*someone* leaves east riding a pale destrier.
* S HP:Scratched MV:Strong - Raeza: Scratched>
get draught backpack
f
*someone* has arrived from the north, riding a warhorse.
* S HP:Scratched MV:Strong - Raeza: Scratched>
TICK IN 5 SECONDS.
*someone* slashes your right leg into bloody fragments!
You get a bubbling draught from a backpack.
You panic and attempt to flee! Scratched>
You flee head over heels.
You can't see a damned thing, you're blinded!
*someone* leaves west riding a pale destrier.
* S HP:Hurt MV:Strong>
quaff draught
e
e
You quaff a bubbling draught which dissolves. Or not...
Your eyesight returns.
* S HP:Hurt MV:Strong>
The Blight
[ obvious exits: N E S W ]
* S HP:Hurt MV:Strong>
The Blight
[ obvious exits: E S W ]
* S HP:Hurt MV:Strong>
e
Fong narrates 'Bah!'
e
* S HP:Hurt MV:Strong>
A Blighted Path
[ obvious exits: S W ]
* S HP:Hurt MV:Strong>
Alas, you cannot go that way...
* S HP:Hurt MV:Strong>
s
s
Path at the Edge of the Blight
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
* S HP:Hurt MV:Strong>
Path in Front of a Cave
[ obvious exits: N E S ]
* S HP:Hurt MV:Strong>
Fong narrates 'another channie? lol'
* S HP:Hurt MV:Strong>
nar my luck, again, they blinded for 1 room
look
You narrate 'my luck, again, they blinded for 1 room'
* S HP:Hurt MV:Strong>
Path in Front of a Cave
Here the path extends northwards to the border of the great Blight, and
eastwards back through the foothills of the mountains. The ground is
riddled with huge stones and boulders that have fallen from the cliffs
above, crushing and killing whatever foliage may have once grown here. The
mountains tower overhead to the south, and a dark cave is visible.
[ obvious exits: N E S ]
* S HP:Hurt MV:Strong>
where
Players in your Zone
--------------------
Kharix - Path in Front of a Cave
* S HP:Hurt MV:Strong>
exam backpack
It is a backpack.
When you look inside, you see:
backpack (used) :
a chocolate chip cookie
eight copper pennys
nine gold crowns
[5] a package of iron rations
[2] a skin of human flesh
a bubbling draught
* S HP:Hurt MV:Strong>
where
Players in your Zone
--------------------
Kharix - Path in Front of a Cave
* S HP:Hurt MV:Strong>
l
Path in Front of a Cave
Here the path extends northwards to the border of the great Blight, and
eastwards back through the foothills of the mountains. The ground is
riddled with huge stones and boulders that have fallen from the cliffs
above, crushing and killing whatever foliage may have once grown here. The
mountains tower overhead to the south, and a dark cave is visible.
[ obvious exits: N E S ]
* S HP:Hurt MV:Strong>
where
Players in your Zone
--------------------
Kharix - Path in Front of a Cave
* S HP:Hurt MV:Strong>
n
n
where
Path at the Edge of the Blight
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
* S HP:Hurt MV:Strong>
A Blighted Path
[ obvious exits: S W ]
Tryndamere the Raging Berserker is standing here.
* S HP:Hurt MV:Strong>
Players in your Zone
--------------------
Kharix - A Blighted Path
Tryndamere - A Blighted Path
Tryndamere leaves south.
* S HP:Hurt MV:Strong>
w
The Blight
[ obvious exits: E S W ]
* S HP:Hurt MV:Strong>
*Corath* has arrived from the west, riding a warhorse.
* S HP:Hurt MV:Strong>
*Corath* tries to slash you, but you parry successfully.
* S HP:Hurt MV:Strong - Corath: Hurt>
s
flee
No way! You're fighting for your life!
You pierce *Corath*'s body.ath: Hurt>
*Corath* tries to slash you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
Blighted Foothills
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
Tryndamere has arrived from the north.
* S HP:Hurt MV:Strong>
kill human
kill human
They aren't here.
* S HP:Hurt MV:Strong>
kill human
They aren't here.
* S HP:Hurt MV:Strong>
kill human
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
where
Players in your Zone
--------------------
Tryndamere - Blighted Foothills
Kharix - Blighted Foothills
* S HP:Hurt MV:Strong>
who
Players
-------
Knuckle the Pugnacious Destroyer [Ahf'frait]
Kharix the Veteran Havoc [Ko'bal]
Equitant the Myrddraal [Myrddraal]
Pukeslayer the Putrid Larva [Dha'vol]
Byrg the Dark Master [Ghar'ghael Master]
Tryndamere the Raging Berserker [Ghar'ghael]
Decrepit the Dark Master [Ghar'ghael Master]
Angkar the Master Havoc [Ko'bal Master]
Fong Lee [Ghar'ghael]
9 players displayed.
Fong narrates 'we should have blinding sticks'
* S HP:Hurt MV:Strong>
l
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Tryndamere the Raging Berserker is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
Tryndamere narrates 'firetrucking gretchen man'
* S HP:Hurt MV:Strong>
l
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Tryndamere the Raging Berserker is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
kill human
kill human
kill human
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
kill human
kill human
They aren't here.
kill human
kill human
* S HP:Hurt MV:Strong>
They aren't here.
Tryndamere narrates 'shes the one doing it'
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
l
They aren't here.
* S HP:Hurt MV:Strong>
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Tryndamere the Raging Berserker is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
stat
You are a 136 year old male trolloc rogue.
You are subjected to the following effects:
- CURE BLIND
- SNEAK
- NOTICE
- NO QUIT
* S HP:Hurt MV:Strong>
Tryndamere gets a bubbling draught from a backpack.
* S HP:Hurt MV:Strong>
nar yep
l
You narrate 'yep'
* S HP:Hurt MV:Strong>
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Tryndamere the Raging Berserker is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
kill human
They aren't here.
* S HP:Hurt MV:Strong>
Tryndamere says 'you need a draught?'
* S HP:Hurt MV:Strong>
say have 1 left
exam backpack
You say 'have 1 left'
* S HP:Hurt MV:Strong>
It is a backpack.
When you look inside, you see:
backpack (used) :
a chocolate chip cookie
eight copper pennys
nine gold crowns
[5] a package of iron rations
[2] a skin of human flesh
a bubbling draught
* S HP:Hurt MV:Strong>
*Gretchen* has arrived from the north, riding a warhorse.
* S HP:Hurt MV:Strong>
say but am just going home at this rate
Tryndamere tries to slash *Gretchen*, but she deflects the blow.
kill human
kill human
* S HP:Hurt MV:Strong>
You say 'but am just going home at this rate' Spoken entirely too soon.
* S HP:Hurt MV:Strong>
You try to pierce *Gretchen*, but she parries successfully.
* S HP:Hurt MV:Strong - Tryndamere: Hurt - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Strong - Tryndamere: Hurt - Gretchen: Scratched>
kill human
You try to pierce *Gretchen*, but she deflects the blow.
* S HP:Hurt MV:Strong - Tryndamere: Hurt - Gretchen: Scratched>
You try to pierce *Gretchen*, but she deflects the blow.
A goat-faced trolloc joins Tryndamere's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
*Gretchen* barely strikes Tryndamere's body.
*Gretchen* throws a fireball at Tryndamere, who screams in pain.
You do the best you can!
* S HP:Hurt MV:Strong - Tryndamere: Wounded - Gretchen: Scratched>
kill human
*Gretchen* panics, and attempts to flee!
Fong narrates 'really thats cheap of her'
kill human
* S HP:Hurt MV:Strong - Tryndamere: Wounded - Gretchen: Scratched>
kill human
*Gretchen* leaves north riding a warhorse.
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
kill human
kill human
kill human
kill human
Mountain peaks hide the sun as it sets in the west.
Timer now at 55 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
*Gretchen* has arrived from the north, riding a warhorse.
You try to pierce *Gretchen*, but she deflects the blow.
kill human
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
l
Tryndamere slashes *Gretchen*'s left leg into bloody fragments!
* S HP:Hurt MV:Full - Gretchen: Scratched>
Tryndamere tries to slash *Gretchen*, but she deflects the blow.
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal tries to slash Gretchen, but she parries successfully.
You try to pierce *Gretchen*, but she parries successfully.
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
*Gretchen* is here, fighting YOU!, riding |1|.warhorse
Tryndamere the Raging Berserker is here, fighting Gretchen.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A myrddraal is here, fighting Gretchen.
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
*Gretchen* panics, and attempts to flee!
kill human
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
kill human
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
*Gretchen* panics, and attempts to flee!
You do the best you can!
kill human
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
A myrddraal tries to slash Gretchen, but she parries successfully.
*Gretchen* tries to strike you, but you deflect the blow.
You try to pierce *Gretchen*, but she deflects the blow.
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
*Gretchen* avoids being bashed by Tryndamere who loses his balance and falls!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
change mood brave
*Gretchen* panics, and attempts to flee!
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
kill human
*Gretchen* leaves north riding a warhorse.
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
kill human
kill human
kill human
* S HP:Hurt MV:Full>
kill human
They aren't here.
Tryndamere clambers to his feet.
kill human
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
Tryndamere narrates 'firetrucking'
* S HP:Hurt MV:Full>
kill human
kill human
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
Tryndamere narrates 'heron gsword made of fail'
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
nar shameful bash
kill human
kill human
You narrate 'shameful bash'
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
nar !
*Gretchen* has arrived from the north, riding a warhorse.
* S HP:Hurt MV:Full>
kill human
You narrate '!'
* S HP:Hurt MV:Full>
kill human
You try to pierce *Gretchen*, but she deflects the blow.
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
kill human
kill human
Tryndamere slashes *Gretchen*'s left leg into bloody fragments!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You try to pierce *Gretchen*, but she deflects the blow.
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
kill human
*Gretchen* tries to strike you, but you parry successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
*Gretchen* swiftly dodges your attempt to pierce her.
A myrddraal tries to slash Gretchen, but she deflects the blow.
kill human
* S HP:Hurt MV:Full - Gretchen: Hurt>
*Gretchen* panics, and attempts to flee!
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
kill human
*Gretchen* leaves north riding a warhorse.
Fong narrates 'true'
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
kill human
kill human
They aren't here.
kill human
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
kill human
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
kill human
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
Fong narrates 'unless its corath on a horse'
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
kill human
*Gretchen* has arrived from the north, riding a warhorse.
You try to pierce *Gretchen*, but she deflects the blow.
kill human
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You try to pierce *Gretchen*, but she parries successfully.
A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
Byrg narrates 'corath 1s orchent atm'
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
You try to pierce *Gretchen*, but she parries successfully.
Tryndamere tries to slash *Gretchen*, but she deflects the blow.
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
*Gretchen* throws a fireball at Tryndamere, who screams in pain.
kill human
kill human
* S HP:Hurt MV:Full - Gretchen: Hurt>
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal tries to slash Gretchen, but she parries successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
Gretchen swiftly dodges a goat-faced trolloc's attempt to crush her.
A goat-faced trolloc tries to crush Gretchen, but she dodges the attack.
Gretchen swiftly dodges a goat-faced trolloc's attempt to crush her.
*Gretchen* tries to strike you, but you parry successfully.
You try to pierce *Gretchen*, but she parries successfully.
You do the best you can!
kill human
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You pierce *Gretchen*'s left hand hard.
*Gretchen* panics, and attempts to flee!
kill human
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
Tryndamere sends *Gretchen* sprawling with a powerful bash! And thus turned the tables
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
Tryndamere slashes *Gretchen*'s head into bloody fragments!
A myrddraal slashes Gretchen's body extremely hard.
A goat-faced trolloc crushes Gretchen's head extremely hard.
A goat-faced trolloc tries to crush Gretchen, but she parries successfully.
A goat-faced trolloc tries to crush Gretchen, but she deflects the blow.
You pierce *Gretchen*'s body extremely hard.
You do the best you can!
kill human
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
kill human
You do the best you can!
kill human
* S HP:Scratched MV:Full - Gretchen: Battered>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
You pierce *Gretchen*'s right arm extremely hard.
kill human
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
*Gretchen* leaves north riding a warhorse.
They aren't here.
* S HP:Scratched MV:Full>
kill human
They aren't here.
* S HP:Scratched MV:Full>
n
They aren't here.
* S HP:Scratched MV:Full>
kill human
They aren't here.
* S HP:Scratched MV:Full>
kill human
The Blight
[ obvious exits: E S W ]
*Gretchen* is standing here, riding |1|.warhorse
* S HP:Scratched MV:Full>
You try to pierce *Gretchen*, but she deflects the blow.
* S HP:Scratched MV:Full - Gretchen: Battered>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
You try to pierce *Gretchen*, but she parries successfully.
* S HP:Scratched MV:Full - Gretchen: Battered>
You try to pierce *Gretchen*, but she deflects the blow.
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
Tryndamere narrates 'she fucked up now'
* S HP:Scratched MV:Full - Gretchen: Battered>
Fong narrates 'one more tick for moves'
* S HP:Scratched MV:Full - Gretchen: Battered>
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 208 hit points.
* S HP:Scratched MV:Full - Gretchen: Battered>
flee
Your body is burned by a tremendous fireball sent by *Gretchen*!
n
* S HP:Wounded MV:Full - Gretchen: Battered>
hide
backstab h.human
*Gretchen* tries to strike you, but you deflect the blow.
You try to pierce *Gretchen*, but she deflects the blow.
You try to pierce *Gretchen*, but she deflects the blow.
You panic and attempt to flee!
You flee head over heels.
A Blighted Path
[ obvious exits: S W ]
Alas, you cannot go that way...
* S HP:Wounded MV:Full>
You attempt to hide yourself.
* S HP:Wounded MV:Full>
w
Backstab who?
* S HP:Wounded MV:Full>
hide
backstab h.human
The Blight
[ obvious exits: E S W ]
*Gretchen* is standing here, riding |1|.warhorse
* S HP:Wounded MV:Strong>
You attempt to hide yourself.
You silently approach your victim...
*Gretchen* leaves south riding a warhorse.
*Gretchen* has arrived from the south, riding a warhorse.
*Gretchen* makes a strange sound as you place a curved clear dagger in her back! Timing is all.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
* S HP:Wounded MV:Strong>
LS had quite the few, we were scattered. Pukeslayer had perished in an attempt to slay pukes. I set out to avenge him.
Path to a Castle
[ obvious exits: N S ]
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
n
hide
backstab h.human
Bend in the Path
[ obvious exits: E S ]
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
Fong narrates 'faint sg'
* S HP:Healthy MV:Strong>
n
hide
backstab h.female Perhaps this will be better.
Alas, you cannot go that way...
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
Tryndamere narrates 'we not sg'
* S HP:Healthy MV:Strong>
e
Knuckle narrates 'none 1w keep'
Fong narrates 'gone'
* S HP:Healthy MV:Strong>
hide
backstab h.female
A Path to the Blight
[ obvious exits: E W ]
* S HP:Healthy MV:Strong>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
e
Tryndamere narrates 'we n keep :P'
hide
backstab h.female
* S HP:Healthy MV:Strong>
Path to the Blight
[ obvious exits: E W ]
East:
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
e
hide
backstab h.female
Rotten Vegetation
[ obvious exits: N E W ]
East: The corpse of a rat is lying here.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
Knuckle narrates 'amny keep'
e
* S HP:Healthy MV:Strong>
hide
backstab h.female
Near a Bridge
[ obvious exits: N E W ]
*Corath* is standing here, riding |1|.warhorse
A red-eyed raven is here flying around.
*Raeza* is standing here, riding a pale destrier.
*Gretchen* is standing here, riding |2|.warhorse
*Shaista* is standing here, riding a pale destrier.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
You silently approach your victim... Drumroll.
*Shaista* moves swiftly to protect *Raeza*.
You swiftly dodge *Raeza*'s attempt to strike you.
Fong narrates 'wtf we at'
-
*Shaista* leaves west riding a pale destrier. That works too.
*Corath* leaves west riding a warhorse.
+TICK IN 5 SECONDS.
*
You swiftly dodge *Raeza*'s attempt to strike you.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
Timer now at 62 secs.
=
The air around your eyes seems to catch fire, blinding you! Nani?!
=flee
+w
w
*
Backstab who?
You panic and attempt to flee!: Healthy>
*someone* has arrived from the west, riding a pale destrier. I must be doomed now, poor rooms, poor flees, 2 bashers, 2 fcs.
*someone* has arrived from the west, riding a warhorse.
*someone* swiftly dodges your attempt to pierce her.
*someone* tries to strike you, but you parry successfully.
*someone* slashes your left foot extremely hard.
You flee head over heels.
You can't see a damned thing, you're blinded!
You can't see a damned thing, you're blinded!
* S HP:Scratched MV:Full>
You can't see a damned thing, you're blinded!
Someone narrates 'we are n allw n of rotten'
* S HP:Scratched MV:Full>
get draught backpack
You get a bubbling draught from a backpack. Ok, no one chased a room away, I’m clear.
* S HP:Scratched MV:Full>
quaff draught
You quaff a bubbling draught which dissolves.
Your eyesight returns.Tryndamere narrates 'n keep'
Pk dies out.
I set out to avenge Pukeslayer again.
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
The dismembered corpse of Pukeslayer is lying here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Scratched MV:Full>
where
Players in your Zone
--------------------
Kharix - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Scratched MV:Full>
TICK IN 5 SECONDS.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your eyes feel less protected.
Timer now at 59 secs.
Fong narrates 'cause u aint lived if u aint got a Fong on your trophy list!'
* S HP:Healthy MV:Fresh>
You narrate 'i shall avenge ye pukeslayer'
l
* S HP:Healthy MV:Fresh>
Byrg has arrived from the north.
A towering Ghar'ghael trolloc has arrived from the north.
A llama has arrived from the north.
* S HP:Healthy MV:Fresh>
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
The dismembered corpse of Pukeslayer is lying here.
A llama stands here, eyeing you suspiciously.
A Ghar'ghael trolloc towers over all here.
Byrg the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Healthy MV:Fresh>
l
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
The dismembered corpse of Pukeslayer is lying here.
A llama stands here, eyeing you suspiciously.
A Ghar'ghael trolloc towers over all here.
Byrg the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Healthy MV:Fresh>
where
Players in your Zone
--------------------
Byrg - Dying Plains in the Blight
Kharix - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Healthy MV:Fresh>
Byrg tears a bloodied limb from the dismembered corpse of Pukeslayer.
* S HP:Healthy MV:Fresh>
Byrg eats a severed leg.
* S HP:Healthy MV:Fresh>
Tryndamere has arrived from the east.
* S HP:Healthy MV:Fresh>
where
Players in your Zone
--------------------
Tryndamere - Dying Plains in the Blight
Byrg - Dying Plains in the Blight
Kharix - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Healthy MV:Fresh>
Pukeslayer tells you 'lol'
* S HP:Healthy MV:Fresh>
l
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
The dismembered corpse of Pukeslayer is lying here.
Tryndamere the Raging Berserker is standing here.
A llama stands here, eyeing you suspiciously.
A Ghar'ghael trolloc towers over all here.
Byrg the Dark Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Healthy MV:Fresh>
Tryndamere snickers softly. No one believes me :(
where
* S HP:Healthy MV:Fresh>
Players in your Zone
--------------------
Tryndamere - Dying Plains in the Blight
Byrg - Dying Plains in the Blight
Kharix - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Healthy MV:Fresh>
Tryndamere stops using a skin of human flesh.
* S HP:Healthy MV:Fresh>
e
hide
backstab h.female Gretchen must die, now.
The Blight
[ obvious exits: N S W ]
The corpse of a red-eyed raven is lying here.
* S HP:Healthy MV:Full>
You attempt to hide yourself.
* S HP:Healthy MV:Full>
Backstab who?
* S HP:Healthy MV:Full>
s
hide
backstab h.female
The Blight
[ obvious exits: N E S ]
* S HP:Healthy MV:Full>
You attempt to hide yourself.
* S HP:Healthy MV:Full>
s
Backstab who?
* S HP:Healthy MV:Full>
hide
backstab h.female
The Blight
[ obvious exits: N S ]
* S HP:Healthy MV:Full>
You attempt to hide yourself.
* S HP:Healthy MV:Full>
s
Backstab who?
* S HP:Healthy MV:Full>
The Blight
[ obvious exits: N S ]
A red-veined rod of smooth black marble lies here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A soft leather pouch has been discarded here.
A s'redit prod made of tempered wood, gilded green and white, lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A highly polished breastplate gleams in even the dimmest light.
A brown sack has been left here.
hide
backstab h.female
* S HP:Healthy MV:Full>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Full>
Backstab who?
* S HP:Healthy MV:Full>
s
hide
backstab h.female
The Blight
[ obvious exits: N W ]
* S HP:Healthy MV:Full>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Full>
w
Backstab who?
* S HP:Healthy MV:Full>
hide
backstab h.female
The Blight
[ obvious exits: E S W ]
West: The giant blight beetle is visible flying high in the sky.
* S HP:Healthy MV:Full>
where
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Full>
Backstab who?
* S HP:Healthy MV:Full>
w
Players in your Zone
--------------------
Kharix - The Blight
Byrg - The Blight
Tryndamere - Dying Plains in the Blight
You catch the scent of many horses nearby.
* S HP:Healthy MV:Full>
hide
backstab h.female
Path in the Blight
[ obvious exits: E S W ]
West: The giant blight beetle is here flying around.
The giant blight beetle is visible flying high in the sky.
* S HP:Healthy MV:Full>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Full>
Backstab who?
* S HP:Healthy MV:Full>
w
hide
backstab h.female
The Blight
[ obvious exits: E W D ]
East: The giant blight beetle is visible flying high in the sky.
The giant blight beetle is here flying around.
* S HP:Healthy MV:Full>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
Tryndamere narrates 'fong we blight'
Fong narrates 'getting moves'
* S HP:Healthy MV:Strong>
Tryndamere narrates 'they blight'
* S HP:Healthy MV:Strong>
rock is now set as door 1.
close rock
Ok.
* S HP:Healthy MV:Strong>
A shrill piercing scream reverberates through the area.
w
* S HP:Healthy MV:Strong>
hide
backstab h.female
The Blight
[ obvious exits: N E W ]
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
w
hide
backstab gretchen She must.
The Blight
[ obvious exits: N E S ]
* S HP:Healthy MV:Strong>
where
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
Players in your Zone
--------------------
Byrg - Path in the Blight
Tryndamere - The Blight
Kharix - The Blight
You catch the scent of many horses nearby.
hide
backstab gretchen
* S HP:Healthy MV:Strong>
The Blight
[ obvious exits: N E ]
East: A trolloc is here, exhorting a group of trolloc raiders.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
e
Backstab who?
* S HP:Healthy MV:Strong>
Fong narrates 'brt lemme get some mpves'
* S HP:Healthy MV:Strong>
hide
backstab gretchen
The Blight
[ obvious exits: N S W ]
A trolloc is here, exhorting a group of trolloc raiders.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
The Blight
[ obvious exits: N S ]
North: A trolloc is here, exhorting a group of trolloc raiders.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
Tryndamere has arrived from the north. You mail yet foil my plans of remaining unseen!
* S HP:Healthy MV:Strong>
The Blight
[ obvious exits: N E S W ]
North: Tryndamere the Raging Berserker is standing here.
South: A rat scurries around trying to get out of sight.
Tryndamere has arrived from the north.
* S HP:Healthy MV:Strong>
You look around for somewhere to conceal yourself, but to no avail.
Tryndamere leaves east.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
w
hide
backstab gretchen
A shrill piercing scream reverberates through the area.
* S HP:Healthy MV:Strong>
The Blight
[ obvious exits: E S ]
o S HP:Healthy MV:Strong>
You attempt to hide yourself.
o S HP:Healthy MV:Strong>
s
Backstab who?
o S HP:Healthy MV:Strong>
hide
backstab gretchen
The Blight
[ obvious exits: E S ]
East: A rat scurries around trying to get out of sight.
South: An enormous blight worm towers above you, making an eerie shrill scream.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
The Blight
[ obvious exits: N S ]
An enormous blight worm towers above you, making an eerie shrill scream.
* S HP:Healthy MV:Strong>
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
The Blight
[ obvious exits: N S D ]
North: An enormous blight worm towers above you, making an eerie shrill scream.
The corpse of a rat is lying here.
The corpse of the enormous worm is lying here.
The corpse of the blighted tree is lying here. [2]
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
s
hide
backstab gretchen
The Blight
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
* S HP:Healthy MV:Strong>
You attempt to hide yourself.
* S HP:Healthy MV:Strong>
Backstab who?
* S HP:Healthy MV:Strong>
e
hide
backstab gretchen
The Blight
[ obvious exits: N W ]
Tryndamere the Raging Berserker is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* S HP:Healthy MV:Tiring>
You attempt to hide yourself.
* S HP:Healthy MV:Tiring>
Backstab who?
* S HP:Healthy MV:Tiring>
w
Tryndamere narrates 'other patty is 1s cul'
s
hide
backstab gretchen
* S HP:Healthy MV:Tiring>
The Blight
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
* S HP:Healthy MV:Tiring>
The Blight
[ obvious exits: N S ]
South: The corpse of a rat is lying here.
* S HP:Healthy MV:Tiring>
You attempt to hide yourself.
* S HP:Healthy MV:Tiring>
Backstab who?
* S HP:Healthy MV:Tiring>
s
hide
backstab gretchen
The Blight
[ obvious exits: N E S ]
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
The corpse of the blighted tree is lying here.
*Corath* is here, fighting the blighted tree, riding |1|.warhorse
*Raeza* is here, fighting the blighted tree, riding a pale destrier.
*Gretchen* is standing here, riding |2|.warhorse
*Shaista* is here, fighting the blighted tree, riding a pale destrier.
The blighted tree is here, fighting Corath.
* S HP:Healthy MV:Tiring>
You look around for somewhere to conceal yourself, but to no avail.
A shrill piercing scream reverberates through the area.
You silently approach your victim... Perhaps...
+
*Raeza* strikes the blighted tree's right leg very hard.
*Corath* slashes the blighted tree's head into bloody fragments!
The blighted tree is incapacitated and will slowly die, if not aided.
*Shaista* smites the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
Tryndamere bellows 'yooo hooo'
+
*Corath* tries to slash you, but you parry successfully.
=
*Shaista* tries to smite you, but you parry successfully.
Ooops. Your clumsy execution broadcasts your intentions. Alas!
* S HP:Healthy MV:Tiring - Corath: Hurt>
flee
*Gretchen* leaves south riding a warhorse.
* S HP:Healthy MV:Tiring - Corath: Hurt>
You dodge a bash from *Corath* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Corath: Hurt>
You dodge a bash from *Shaista* who loses his balance and falls!
* S HP:Healthy MV:Tiring - Corath: Hurt>
*Gretchen* has arrived from the south, riding a warhorse.
* S HP:Healthy MV:Tiring - Corath: Hurt>
*Raeza* leaves north riding a pale destrier.
* S HP:Healthy MV:Tiring - Corath: Hurt>
nar clumsy gretch
*Raeza* has arrived from the north, riding a pale destrier.
* S HP:Healthy MV:Tiring - Corath: Hurt>
*Corath* says 'aY[J'
* S HP:Healthy MV:Tiring - Corath: Hurt>
The air around your eyes seems to catch fire, blinding you! Surely NOW I am doomed!
You panic and attempt to flee!ath: Hurt>
*someone* tries to strike you, but you parry successfully.
You flee head over heels.
You can't see a damned thing, you're blinded!
You narrate 'clumsy gretch'
* S HP:Healthy MV:Tiring>
w
n
You can't see a damned thing, you're blinded!
*someone* strikes your body extremely hard.
n
* S HP:Scratched MV:Strong - Raeza: Scratched>
n
*someone* leaves north riding a warhorse.
* S HP:Scratched MV:Strong - Raeza: Scratched>
You try to pierce *someone*, but she dodges the attack.
*someone* strikes your right leg hard.
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Raeza: Scratched>
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Raeza: Scratched>
No way! You're fighting for your life!
*someone* leaves east riding a pale destrier.
* S HP:Scratched MV:Strong - Raeza: Scratched>
get draught backpack
f
*someone* has arrived from the north, riding a warhorse.
* S HP:Scratched MV:Strong - Raeza: Scratched>
TICK IN 5 SECONDS.
*someone* slashes your right leg into bloody fragments!
You get a bubbling draught from a backpack.
You panic and attempt to flee! Scratched>
You flee head over heels.
You can't see a damned thing, you're blinded!
*someone* leaves west riding a pale destrier.
* S HP:Hurt MV:Strong>
quaff draught
e
e
You quaff a bubbling draught which dissolves. Or not...
Your eyesight returns.
* S HP:Hurt MV:Strong>
The Blight
[ obvious exits: N E S W ]
* S HP:Hurt MV:Strong>
The Blight
[ obvious exits: E S W ]
* S HP:Hurt MV:Strong>
e
Fong narrates 'Bah!'
e
* S HP:Hurt MV:Strong>
A Blighted Path
[ obvious exits: S W ]
* S HP:Hurt MV:Strong>
Alas, you cannot go that way...
* S HP:Hurt MV:Strong>
s
s
Path at the Edge of the Blight
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
* S HP:Hurt MV:Strong>
Path in Front of a Cave
[ obvious exits: N E S ]
* S HP:Hurt MV:Strong>
Fong narrates 'another channie? lol'
* S HP:Hurt MV:Strong>
nar my luck, again, they blinded for 1 room
look
You narrate 'my luck, again, they blinded for 1 room'
* S HP:Hurt MV:Strong>
Path in Front of a Cave
Here the path extends northwards to the border of the great Blight, and
eastwards back through the foothills of the mountains. The ground is
riddled with huge stones and boulders that have fallen from the cliffs
above, crushing and killing whatever foliage may have once grown here. The
mountains tower overhead to the south, and a dark cave is visible.
[ obvious exits: N E S ]
* S HP:Hurt MV:Strong>
where
Players in your Zone
--------------------
Kharix - Path in Front of a Cave
* S HP:Hurt MV:Strong>
exam backpack
It is a backpack.
When you look inside, you see:
backpack (used) :
a chocolate chip cookie
eight copper pennys
nine gold crowns
[5] a package of iron rations
[2] a skin of human flesh
a bubbling draught
* S HP:Hurt MV:Strong>
where
Players in your Zone
--------------------
Kharix - Path in Front of a Cave
* S HP:Hurt MV:Strong>
l
Path in Front of a Cave
Here the path extends northwards to the border of the great Blight, and
eastwards back through the foothills of the mountains. The ground is
riddled with huge stones and boulders that have fallen from the cliffs
above, crushing and killing whatever foliage may have once grown here. The
mountains tower overhead to the south, and a dark cave is visible.
[ obvious exits: N E S ]
* S HP:Hurt MV:Strong>
where
Players in your Zone
--------------------
Kharix - Path in Front of a Cave
* S HP:Hurt MV:Strong>
n
n
where
Path at the Edge of the Blight
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
* S HP:Hurt MV:Strong>
A Blighted Path
[ obvious exits: S W ]
Tryndamere the Raging Berserker is standing here.
* S HP:Hurt MV:Strong>
Players in your Zone
--------------------
Kharix - A Blighted Path
Tryndamere - A Blighted Path
Tryndamere leaves south.
* S HP:Hurt MV:Strong>
w
The Blight
[ obvious exits: E S W ]
* S HP:Hurt MV:Strong>
*Corath* has arrived from the west, riding a warhorse.
* S HP:Hurt MV:Strong>
*Corath* tries to slash you, but you parry successfully.
* S HP:Hurt MV:Strong - Corath: Hurt>
s
flee
No way! You're fighting for your life!
You pierce *Corath*'s body.ath: Hurt>
*Corath* tries to slash you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
Blighted Foothills
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
Tryndamere has arrived from the north.
* S HP:Hurt MV:Strong>
kill human
kill human
They aren't here.
* S HP:Hurt MV:Strong>
kill human
They aren't here.
* S HP:Hurt MV:Strong>
kill human
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
where
Players in your Zone
--------------------
Tryndamere - Blighted Foothills
Kharix - Blighted Foothills
* S HP:Hurt MV:Strong>
who
Players
-------
Knuckle the Pugnacious Destroyer [Ahf'frait]
Kharix the Veteran Havoc [Ko'bal]
Equitant the Myrddraal [Myrddraal]
Pukeslayer the Putrid Larva [Dha'vol]
Byrg the Dark Master [Ghar'ghael Master]
Tryndamere the Raging Berserker [Ghar'ghael]
Decrepit the Dark Master [Ghar'ghael Master]
Angkar the Master Havoc [Ko'bal Master]
Fong Lee [Ghar'ghael]
9 players displayed.
Fong narrates 'we should have blinding sticks'
* S HP:Hurt MV:Strong>
l
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Tryndamere the Raging Berserker is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
Tryndamere narrates 'firetrucking gretchen man'
* S HP:Hurt MV:Strong>
l
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Tryndamere the Raging Berserker is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
kill human
kill human
kill human
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
kill human
kill human
They aren't here.
kill human
kill human
* S HP:Hurt MV:Strong>
They aren't here.
Tryndamere narrates 'shes the one doing it'
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
l
They aren't here.
* S HP:Hurt MV:Strong>
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Tryndamere the Raging Berserker is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
stat
You are a 136 year old male trolloc rogue.
You are subjected to the following effects:
- CURE BLIND
- SNEAK
- NOTICE
- NO QUIT
* S HP:Hurt MV:Strong>
Tryndamere gets a bubbling draught from a backpack.
* S HP:Hurt MV:Strong>
nar yep
l
You narrate 'yep'
* S HP:Hurt MV:Strong>
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
Tryndamere the Raging Berserker is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
* S HP:Hurt MV:Strong>
kill human
They aren't here.
* S HP:Hurt MV:Strong>
Tryndamere says 'you need a draught?'
* S HP:Hurt MV:Strong>
say have 1 left
exam backpack
You say 'have 1 left'
* S HP:Hurt MV:Strong>
It is a backpack.
When you look inside, you see:
backpack (used) :
a chocolate chip cookie
eight copper pennys
nine gold crowns
[5] a package of iron rations
[2] a skin of human flesh
a bubbling draught
* S HP:Hurt MV:Strong>
*Gretchen* has arrived from the north, riding a warhorse.
* S HP:Hurt MV:Strong>
say but am just going home at this rate
Tryndamere tries to slash *Gretchen*, but she deflects the blow.
kill human
kill human
* S HP:Hurt MV:Strong>
You say 'but am just going home at this rate' Spoken entirely too soon.
* S HP:Hurt MV:Strong>
You try to pierce *Gretchen*, but she parries successfully.
* S HP:Hurt MV:Strong - Tryndamere: Hurt - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Strong - Tryndamere: Hurt - Gretchen: Scratched>
kill human
You try to pierce *Gretchen*, but she deflects the blow.
* S HP:Hurt MV:Strong - Tryndamere: Hurt - Gretchen: Scratched>
You try to pierce *Gretchen*, but she deflects the blow.
A goat-faced trolloc joins Tryndamere's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
*Gretchen* barely strikes Tryndamere's body.
*Gretchen* throws a fireball at Tryndamere, who screams in pain.
You do the best you can!
* S HP:Hurt MV:Strong - Tryndamere: Wounded - Gretchen: Scratched>
kill human
*Gretchen* panics, and attempts to flee!
Fong narrates 'really thats cheap of her'
kill human
* S HP:Hurt MV:Strong - Tryndamere: Wounded - Gretchen: Scratched>
kill human
*Gretchen* leaves north riding a warhorse.
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
They aren't here.
* S HP:Hurt MV:Strong>
kill human
kill human
kill human
kill human
Mountain peaks hide the sun as it sets in the west.
Timer now at 55 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
*Gretchen* has arrived from the north, riding a warhorse.
You try to pierce *Gretchen*, but she deflects the blow.
kill human
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
l
Tryndamere slashes *Gretchen*'s left leg into bloody fragments!
* S HP:Hurt MV:Full - Gretchen: Scratched>
Tryndamere tries to slash *Gretchen*, but she deflects the blow.
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal tries to slash Gretchen, but she parries successfully.
You try to pierce *Gretchen*, but she parries successfully.
Blighted Foothills
Here you stand on the border of the great Blight. Disgusting trees and
plants, mostly dead yet quivering as if still alive, litter the area. To
the north the blight expands off into the horizon. Impassable boulders lie
directly to the east, blocking your view beyond.
[ obvious exits: N ]
*Gretchen* is here, fighting YOU!, riding |1|.warhorse
Tryndamere the Raging Berserker is here, fighting Gretchen.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A myrddraal is here, fighting Gretchen.
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
*Gretchen* panics, and attempts to flee!
kill human
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
kill human
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
*Gretchen* panics, and attempts to flee!
You do the best you can!
kill human
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
A myrddraal tries to slash Gretchen, but she parries successfully.
*Gretchen* tries to strike you, but you deflect the blow.
You try to pierce *Gretchen*, but she deflects the blow.
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
*Gretchen* avoids being bashed by Tryndamere who loses his balance and falls!
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
change mood brave
*Gretchen* panics, and attempts to flee!
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
kill human
*Gretchen* leaves north riding a warhorse.
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
kill human
kill human
kill human
* S HP:Hurt MV:Full>
kill human
They aren't here.
Tryndamere clambers to his feet.
kill human
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
Tryndamere narrates 'firetrucking'
* S HP:Hurt MV:Full>
kill human
kill human
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
Tryndamere narrates 'heron gsword made of fail'
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
nar shameful bash
kill human
kill human
You narrate 'shameful bash'
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
nar !
*Gretchen* has arrived from the north, riding a warhorse.
* S HP:Hurt MV:Full>
kill human
You narrate '!'
* S HP:Hurt MV:Full>
kill human
You try to pierce *Gretchen*, but she deflects the blow.
* S HP:Hurt MV:Full - Gretchen: Scratched>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Scratched>
kill human
kill human
kill human
Tryndamere slashes *Gretchen*'s left leg into bloody fragments!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You try to pierce *Gretchen*, but she deflects the blow.
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
kill human
*Gretchen* tries to strike you, but you parry successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
*Gretchen* swiftly dodges your attempt to pierce her.
A myrddraal tries to slash Gretchen, but she deflects the blow.
kill human
* S HP:Hurt MV:Full - Gretchen: Hurt>
*Gretchen* panics, and attempts to flee!
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
kill human
*Gretchen* leaves north riding a warhorse.
Fong narrates 'true'
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
kill human
kill human
They aren't here.
kill human
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
kill human
* S HP:Hurt MV:Full>
kill human
kill human
They aren't here.
kill human
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
Fong narrates 'unless its corath on a horse'
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
They aren't here.
* S HP:Hurt MV:Full>
kill human
kill human
*Gretchen* has arrived from the north, riding a warhorse.
You try to pierce *Gretchen*, but she deflects the blow.
kill human
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You try to pierce *Gretchen*, but she parries successfully.
A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
Byrg narrates 'corath 1s orchent atm'
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
You try to pierce *Gretchen*, but she parries successfully.
Tryndamere tries to slash *Gretchen*, but she deflects the blow.
* S HP:Hurt MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Hurt MV:Full - Gretchen: Hurt>
kill human
*Gretchen* throws a fireball at Tryndamere, who screams in pain.
kill human
kill human
* S HP:Hurt MV:Full - Gretchen: Hurt>
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal tries to slash Gretchen, but she parries successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
Gretchen swiftly dodges a goat-faced trolloc's attempt to crush her.
A goat-faced trolloc tries to crush Gretchen, but she dodges the attack.
Gretchen swiftly dodges a goat-faced trolloc's attempt to crush her.
*Gretchen* tries to strike you, but you parry successfully.
You try to pierce *Gretchen*, but she parries successfully.
You do the best you can!
kill human
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You pierce *Gretchen*'s left hand hard.
*Gretchen* panics, and attempts to flee!
kill human
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
Tryndamere sends *Gretchen* sprawling with a powerful bash! And thus turned the tables
* S HP:Scratched MV:Full - Gretchen: Hurt>
kill human
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Hurt>
Tryndamere slashes *Gretchen*'s head into bloody fragments!
A myrddraal slashes Gretchen's body extremely hard.
A goat-faced trolloc crushes Gretchen's head extremely hard.
A goat-faced trolloc tries to crush Gretchen, but she parries successfully.
A goat-faced trolloc tries to crush Gretchen, but she deflects the blow.
You pierce *Gretchen*'s body extremely hard.
You do the best you can!
kill human
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
kill human
You do the best you can!
kill human
* S HP:Scratched MV:Full - Gretchen: Battered>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
You pierce *Gretchen*'s right arm extremely hard.
kill human
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
*Gretchen* leaves north riding a warhorse.
They aren't here.
* S HP:Scratched MV:Full>
kill human
They aren't here.
* S HP:Scratched MV:Full>
n
They aren't here.
* S HP:Scratched MV:Full>
kill human
They aren't here.
* S HP:Scratched MV:Full>
kill human
The Blight
[ obvious exits: E S W ]
*Gretchen* is standing here, riding |1|.warhorse
* S HP:Scratched MV:Full>
You try to pierce *Gretchen*, but she deflects the blow.
* S HP:Scratched MV:Full - Gretchen: Battered>
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
kill human
You try to pierce *Gretchen*, but she parries successfully.
* S HP:Scratched MV:Full - Gretchen: Battered>
You try to pierce *Gretchen*, but she deflects the blow.
You do the best you can!
* S HP:Scratched MV:Full - Gretchen: Battered>
Tryndamere narrates 'she fucked up now'
* S HP:Scratched MV:Full - Gretchen: Battered>
Fong narrates 'one more tick for moves'
* S HP:Scratched MV:Full - Gretchen: Battered>
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 208 hit points.
* S HP:Scratched MV:Full - Gretchen: Battered>
flee
Your body is burned by a tremendous fireball sent by *Gretchen*!
n
* S HP:Wounded MV:Full - Gretchen: Battered>
hide
backstab h.human
*Gretchen* tries to strike you, but you deflect the blow.
You try to pierce *Gretchen*, but she deflects the blow.
You try to pierce *Gretchen*, but she deflects the blow.
You panic and attempt to flee!
You flee head over heels.
A Blighted Path
[ obvious exits: S W ]
Alas, you cannot go that way...
* S HP:Wounded MV:Full>
You attempt to hide yourself.
* S HP:Wounded MV:Full>
w
Backstab who?
* S HP:Wounded MV:Full>
hide
backstab h.human
The Blight
[ obvious exits: E S W ]
*Gretchen* is standing here, riding |1|.warhorse
* S HP:Wounded MV:Strong>
You attempt to hide yourself.
You silently approach your victim...
*Gretchen* leaves south riding a warhorse.
*Gretchen* has arrived from the south, riding a warhorse.
*Gretchen* makes a strange sound as you place a curved clear dagger in her back! Timing is all.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Gretchen*'s death cry.
* S HP:Wounded MV:Strong>
Re: Stab Thread
So so stupid :p I know they're there, I know what they're doing, even stopped channeling to make sure this didn't happen, but still :)
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Hurt > +14+ > Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
*Desperation* is sitting here
*Maligant* is here, fighting Iblis.
You sense a hidden life form in the area...
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Ranak the Morat'raken is here, fighting Desperation, riding a raken.
Lord Carter Sa'Ran the Warder Master is sitting here, riding a pale destrier.
Iblis of Arafel is here, fighting Lugubrious.
A hulking Dhai'mon trolloc is here, fighting a Lockshear militiaman.
*Byrg* is sitting here.
*Lugubrious* is here, fighting Carter.
Ryzom Barone, Citizen of Illian is here, fighting Byrg, riding a warhorse.
A Lockshear militiaman is here, fighting a hulking Dhai'mon trolloc.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Hurt > +15+ >
Ranak slashes *Desperation*'s body.
You tickle *Maligant*'s body with your strike.
*Lugubrious* pounds Carter's right leg very hard.
Iblis barely pierces *Lugubrious*'s right foot.
*Byrg* pounds Ryzom's body hard.
A hulking Dhai'mon trolloc scythes a Lockshear militiaman's body.
A Lockshear militiaman cleaves a hulking Dhai'mon trolloc's right leg.
Ryzom barely pounds *Byrg*'s body.
*Byrg* panics, and attempts to flee!
Maligant assumes an offensive striking posture.
Ranak narrates 'oh'
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +16+ > di
*Byrg* leaves west.
Iblis narrates 'they're losing the fight'
aHP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +16+ > .
Iblis pierces *Lugubrious*'s right leg.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +17+ > diNo-one by that name here.
aHP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +17+ >
Ryzom barely pounds *Maligant*'s head.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +17+ > h
Ranak narrates 'i'll run on them'
.HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +18+ > quirl
w
*Byrg* has arrived from the west.
eaHP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +18+ > tRanak slashes *Desperation*'s right arm hard.
*Desperation* tries to hack you, but you parry successfully.
You tickle *Maligant*'s head with your strike.
*Lugubrious* pounds Carter's body very hard.
Iblis tickles *Lugubrious*'s body with his pierce.
A hulking Dhai'mon trolloc barely scythes a Lockshear militiaman's body.
A Lockshear militiaman tries to cleave a hulking Dhai'mon trolloc, but he parries successfully.
No-one by that name here.
hHP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +19+ > er
*Maligant* panics, and attempts to flee!
The temperature is about 80 degrees.
The sky is cloudy, and a mild wind comes from the south.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +19+ > dia
Iblis tickles *Lugubrious*'s head with his pierce.
*Maligant* leaves north.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +20+ >
*Carnage* has arrived from the east.
A hulking Dhai'mon trolloc has arrived from the east.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +20+ > h
*Byrg* leaves west.
.HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +21+ > cruo
Ryzom pounds *Carnage*'s right arm.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +21+ > ri
*Carnage* blasts Ryzom's right arm hard.
Ryzom pounds *Carnage*'s left arm.
You tickle *Desperation*'s left arm with your strike.
Ranak slashes *Desperation*'s body.
Iblis barely pierces *Lugubrious*'s body.
A hulking Dhai'mon trolloc barely scythes a Lockshear militiaman's body.
A Lockshear militiaman tries to cleave a hulking Dhai'mon trolloc, but he deflects the blow.
*Maligant* has arrived from the north.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +22+ > s
*Maligant* tries to blast Iblis, but he deflects the blow.
Ranak panics, and attempts to flee!
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +22+ > Carter avoids being bashed by *Lugubrious* who loses his
balance and falls!
You dodge a bash from *Desperation* who loses his balance and falls!
Carter sends *Lugubrious* sprawling with a powerful bash!
Cruoris is in excellent condition.
Ranak leaves west riding a raken.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +22+ >
A villager has arrived from the north.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +23+ >
*Carnage* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +23+ >
*Maligant* panics, and attempts to flee!
*Carnage* leaves west.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +23+ > l
Iblis pierces *Lugubrious*'s body.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +24+ > Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
A poor, solemn villager walks by.
*Maligant* is here, fighting Iblis.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Desperation* is here, fighting YOU!
You sense a hidden life form in the area...
You sense a hidden life form in the area...
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Lord Carter Sa'Ran the Warder Master is here, fighting Lugubrious, riding a pale destrier.
Iblis of Arafel is here, fighting Lugubrious.
A hulking Dhai'mon trolloc is here, fighting a Lockshear militiaman.
*Lugubrious* is sitting here.
Ryzom Barone, Citizen of Illian is standing here, riding a warhorse.
A Lockshear militiaman is here, fighting a hulking Dhai'mon trolloc.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +24+ >
Iblis swiftly dodges *Maligant*'s attempt to blast him.
A villager panics, and attempts to flee!
A villager leaves west.
You barely tickle *Desperation*'s right leg with your strike.
Iblis pierces *Lugubrious*'s left leg.
Carter pounds *Lugubrious*'s body.
A hulking Dhai'mon trolloc scythes a Lockshear militiaman's body.
A Lockshear militiaman barely cleaves a hulking Dhai'mon trolloc's body.
*Maligant* leaves west.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +25+ >
Ranak has arrived from the west, riding a raken.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +25+ >
Ryzom pounds *Desperation*'s left arm.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +26+ >
*Desperation* panics, and attempts to flee!
Ranak leaves east riding a raken.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +27+ >
*Desperation* leaves north.
HP:Scratched SP:Strong MV:Fresh > +27+ > j
*Desperation* has arrived from the north.
HP:Scratched SP:Strong MV:Fresh > +28+ > Iblis pierces *Lugubrious*'s body.
A hulking Dhai'mon trolloc scythes a Lockshear militiaman's right arm very hard.
A Lockshear militiaman cleaves a hulking Dhai'mon trolloc's body.
[kill h.dark]
You barely strike *Desperation*'s body.
Ranak has arrived from the east, riding a raken.
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +28+ >
Ranak slashes *Desperation*'s left arm.
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +28+ >
Ryzom leaves north riding a warhorse.
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +29+ >
Ryzom has arrived from the north, riding a warhorse.
Carter sends *Lugubrious* sprawling with a powerful bash!
wHP:Scratched SP:Strong MV:Full - Desperation: Wounded > +29+ > ea
Ryzom pounds *Lugubrious*'s right arm hard.
thHP:Scratched SP:Strong MV:Full - Desperation: Wounded > +29+ > er
*Desperation* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +30+ > The temperature is about 80 degrees.
The sky is cloudy, and a mild wind comes from the south.
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +30+ >
*Desperation* leaves west.
HP:Scratched SP:Strong MV:Full > +31+ >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Iblis.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Hurt > +14+ > Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
*Desperation* is sitting here
*Maligant* is here, fighting Iblis.
You sense a hidden life form in the area...
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Ranak the Morat'raken is here, fighting Desperation, riding a raken.
Lord Carter Sa'Ran the Warder Master is sitting here, riding a pale destrier.
Iblis of Arafel is here, fighting Lugubrious.
A hulking Dhai'mon trolloc is here, fighting a Lockshear militiaman.
*Byrg* is sitting here.
*Lugubrious* is here, fighting Carter.
Ryzom Barone, Citizen of Illian is here, fighting Byrg, riding a warhorse.
A Lockshear militiaman is here, fighting a hulking Dhai'mon trolloc.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Hurt > +15+ >
Ranak slashes *Desperation*'s body.
You tickle *Maligant*'s body with your strike.
*Lugubrious* pounds Carter's right leg very hard.
Iblis barely pierces *Lugubrious*'s right foot.
*Byrg* pounds Ryzom's body hard.
A hulking Dhai'mon trolloc scythes a Lockshear militiaman's body.
A Lockshear militiaman cleaves a hulking Dhai'mon trolloc's right leg.
Ryzom barely pounds *Byrg*'s body.
*Byrg* panics, and attempts to flee!
Maligant assumes an offensive striking posture.
Ranak narrates 'oh'
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +16+ > di
*Byrg* leaves west.
Iblis narrates 'they're losing the fight'
aHP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +16+ > .
Iblis pierces *Lugubrious*'s right leg.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +17+ > diNo-one by that name here.
aHP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +17+ >
Ryzom barely pounds *Maligant*'s head.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +17+ > h
Ranak narrates 'i'll run on them'
.HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +18+ > quirl
w
*Byrg* has arrived from the west.
eaHP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +18+ > tRanak slashes *Desperation*'s right arm hard.
*Desperation* tries to hack you, but you parry successfully.
You tickle *Maligant*'s head with your strike.
*Lugubrious* pounds Carter's body very hard.
Iblis tickles *Lugubrious*'s body with his pierce.
A hulking Dhai'mon trolloc barely scythes a Lockshear militiaman's body.
A Lockshear militiaman tries to cleave a hulking Dhai'mon trolloc, but he parries successfully.
No-one by that name here.
hHP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +19+ > er
*Maligant* panics, and attempts to flee!
The temperature is about 80 degrees.
The sky is cloudy, and a mild wind comes from the south.
HP:Scratched SP:Strong MV:Fresh - Iblis: Wounded - Maligant: Wounded > +19+ > dia
Iblis tickles *Lugubrious*'s head with his pierce.
*Maligant* leaves north.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +20+ >
*Carnage* has arrived from the east.
A hulking Dhai'mon trolloc has arrived from the east.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +20+ > h
*Byrg* leaves west.
.HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +21+ > cruo
Ryzom pounds *Carnage*'s right arm.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +21+ > ri
*Carnage* blasts Ryzom's right arm hard.
Ryzom pounds *Carnage*'s left arm.
You tickle *Desperation*'s left arm with your strike.
Ranak slashes *Desperation*'s body.
Iblis barely pierces *Lugubrious*'s body.
A hulking Dhai'mon trolloc barely scythes a Lockshear militiaman's body.
A Lockshear militiaman tries to cleave a hulking Dhai'mon trolloc, but he deflects the blow.
*Maligant* has arrived from the north.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +22+ > s
*Maligant* tries to blast Iblis, but he deflects the blow.
Ranak panics, and attempts to flee!
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +22+ > Carter avoids being bashed by *Lugubrious* who loses his
balance and falls!
You dodge a bash from *Desperation* who loses his balance and falls!
Carter sends *Lugubrious* sprawling with a powerful bash!
Cruoris is in excellent condition.
Ranak leaves west riding a raken.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +22+ >
A villager has arrived from the north.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +23+ >
*Carnage* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +23+ >
*Maligant* panics, and attempts to flee!
*Carnage* leaves west.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +23+ > l
Iblis pierces *Lugubrious*'s body.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +24+ > Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
A poor, solemn villager walks by.
*Maligant* is here, fighting Iblis.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Desperation* is here, fighting YOU!
You sense a hidden life form in the area...
You sense a hidden life form in the area...
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Lord Carter Sa'Ran the Warder Master is here, fighting Lugubrious, riding a pale destrier.
Iblis of Arafel is here, fighting Lugubrious.
A hulking Dhai'mon trolloc is here, fighting a Lockshear militiaman.
*Lugubrious* is sitting here.
Ryzom Barone, Citizen of Illian is standing here, riding a warhorse.
A Lockshear militiaman is here, fighting a hulking Dhai'mon trolloc.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +24+ >
Iblis swiftly dodges *Maligant*'s attempt to blast him.
A villager panics, and attempts to flee!
A villager leaves west.
You barely tickle *Desperation*'s right leg with your strike.
Iblis pierces *Lugubrious*'s left leg.
Carter pounds *Lugubrious*'s body.
A hulking Dhai'mon trolloc scythes a Lockshear militiaman's body.
A Lockshear militiaman barely cleaves a hulking Dhai'mon trolloc's body.
*Maligant* leaves west.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +25+ >
Ranak has arrived from the west, riding a raken.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +25+ >
Ryzom pounds *Desperation*'s left arm.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +26+ >
*Desperation* panics, and attempts to flee!
Ranak leaves east riding a raken.
HP:Scratched SP:Strong MV:Fresh - Desperation: Wounded > +27+ >
*Desperation* leaves north.
HP:Scratched SP:Strong MV:Fresh > +27+ > j
*Desperation* has arrived from the north.
HP:Scratched SP:Strong MV:Fresh > +28+ > Iblis pierces *Lugubrious*'s body.
A hulking Dhai'mon trolloc scythes a Lockshear militiaman's right arm very hard.
A Lockshear militiaman cleaves a hulking Dhai'mon trolloc's body.
[kill h.dark]
You barely strike *Desperation*'s body.
Ranak has arrived from the east, riding a raken.
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +28+ >
Ranak slashes *Desperation*'s left arm.
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +28+ >
Ryzom leaves north riding a warhorse.
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +29+ >
Ryzom has arrived from the north, riding a warhorse.
Carter sends *Lugubrious* sprawling with a powerful bash!
wHP:Scratched SP:Strong MV:Full - Desperation: Wounded > +29+ > ea
Ryzom pounds *Lugubrious*'s right arm hard.
thHP:Scratched SP:Strong MV:Full - Desperation: Wounded > +29+ > er
*Desperation* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +30+ > The temperature is about 80 degrees.
The sky is cloudy, and a mild wind comes from the south.
HP:Scratched SP:Strong MV:Full - Desperation: Wounded > +30+ >
*Desperation* leaves west.
HP:Scratched SP:Strong MV:Full > +31+ >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Iblis.
Re: Stab Thread
Learn something new everyday:
charge h.cruoris
Before the Gates of Lockshear
[ obvious exits: N E W ]
|R1|.A grey-skinned winged animal is here, being ridden by you.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Desperation* is here, fighting Taleena.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
Taleena the Tower Accepted is here, fighting Desperation, riding a pale destrier.
Lord Carter Sa'Ran the Warder Master is here, fighting Lugubrious, riding a pale destrier.
Iblis of Arafel is here, fighting Lugubrious.
A hulking Dhai'mon trolloc is here, fighting a Lockshear militiaman.
*Lugubrious* is sitting here.
Ryzom Barone, Citizen of Illian is standing here, riding |1|.warhorse
A Lockshear militiaman is here, fighting a hulking Dhai'mon trolloc.
* R HP:Hurt MV:Full>
Ryzom pounds *Desperation*'s left arm.
There's not nearly enough room to maneuver your mount here!
charge h.cruoris
Before the Gates of Lockshear
[ obvious exits: N E W ]
|R1|.A grey-skinned winged animal is here, being ridden by you.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Desperation* is here, fighting Taleena.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
Taleena the Tower Accepted is here, fighting Desperation, riding a pale destrier.
Lord Carter Sa'Ran the Warder Master is here, fighting Lugubrious, riding a pale destrier.
Iblis of Arafel is here, fighting Lugubrious.
A hulking Dhai'mon trolloc is here, fighting a Lockshear militiaman.
*Lugubrious* is sitting here.
Ryzom Barone, Citizen of Illian is standing here, riding |1|.warhorse
A Lockshear militiaman is here, fighting a hulking Dhai'mon trolloc.
* R HP:Hurt MV:Full>
Ryzom pounds *Desperation*'s left arm.
There's not nearly enough room to maneuver your mount here!
-
- Posts: 146
- Joined: Sun Jul 03, 2016 1:50 am
Re: Stab Thread
Uhhhh...sometimes its seriously better to be Lucky than good. Oh, and there's no real lesson in this one, so here's a fun stab.
Telathia has arrived from the north, riding a warhorse. <---hi!
* S HP:Healthy MV:Tiring >
Telathia leaves south riding a warhorse. <--- bye :(
* S HP:Healthy MV:Tiring >
alias c ba telathia <---whatever, you never know where people stop to rest
s
Ok.
h
c
* S HP:Healthy MV:Tiring > Gate to Osenrein
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Telathia Deveraux is standing here, riding a warhorse.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[ba telathia]
You silently approach your victim... <--- oh you're right here!
-=
+
Telathia sits down and rests. <--- Oh snap you're tired? take a load off!
*
*+
=-
-
=+
*
Wimpy reset to: xxx hit points.
Telathia makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Telathia is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Telathia's death cry.
Telathia has arrived from the north, riding a warhorse. <---hi!
* S HP:Healthy MV:Tiring >
Telathia leaves south riding a warhorse. <--- bye :(
* S HP:Healthy MV:Tiring >
alias c ba telathia <---whatever, you never know where people stop to rest
s
Ok.
h
c
* S HP:Healthy MV:Tiring > Gate to Osenrein
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Telathia Deveraux is standing here, riding a warhorse.
A worker busily earns a day's pay.
A worker busily earns a day's pay.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[ba telathia]
You silently approach your victim... <--- oh you're right here!
-=
+
Telathia sits down and rests. <--- Oh snap you're tired? take a load off!
*
*+
=-
-
=+
*
Wimpy reset to: xxx hit points.
Telathia makes a strange sound as you place a pair of moonstone hilted dirks in her back!
Telathia is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Telathia's death cry.
Re: Stab Thread
* S HP:Scratched MV:Strong >
d
hide
backstab h.zephyr
Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
Door up: moss
Up: Lord Adael Le'Ada, Knight of the Rose Crown, Lord Captain of the Elite Queen's Guard is standing
here.
The corpse of a hound of the shadow is lying here.
*Zephyr* is standing here.
A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.
A hound of the shadow smells blood in the air.
A bat is here flying around.
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
*Zephyr* makes a strange sound as you place a sharp, red stone dagger in his back!
*Zephyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zephyr*'s death cry.
Oh baby.... it was good for me... *exhales a deep drag on a cigarette*
d
hide
backstab h.zephyr
Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
Door up: moss
Up: Lord Adael Le'Ada, Knight of the Rose Crown, Lord Captain of the Elite Queen's Guard is standing
here.
The corpse of a hound of the shadow is lying here.
*Zephyr* is standing here.
A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.
A hound of the shadow smells blood in the air.
A bat is here flying around.
* S HP:Scratched MV:Strong > You attempt to hide yourself.
* S HP:Scratched MV:Strong >
You silently approach your victim...
-=+**+=- -=+
*
*Zephyr* makes a strange sound as you place a sharp, red stone dagger in his back!
*Zephyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zephyr*'s death cry.
Oh baby.... it was good for me... *exhales a deep drag on a cigarette*
Re: Stab Thread
* S HP:Healthy MV:Tiring >
*Garett* has arrived from the south.
* S HP:Healthy MV:Tiring > kill garett
They aren't here.
* S HP:Healthy MV:Tiring >
kill garett
The Cairhien alarm bell sounds loudly in the distance.
They aren't here.
kill garett
* S HP:Healthy MV:Tiring > They aren't here.
* S HP:Healthy MV:Tiring > They aren't here.
* S HP:Healthy MV:Tiring > kill garett
Irzerk has arrived from the south.
They aren't here.
* S HP:Healthy MV:Tiring > sigh <--- thought he got through my spam
Irzerk leaves north.
They aren't here.
* S HP:Healthy MV:Tiring > You sigh.
* S HP:Healthy MV:Tiring > kill garett
kill garett
They aren't here.
* S HP:Healthy MV:Tiring > kill garett
kill garett
Suddenly *someone* places a sharp, red stone dagger in your back! <--- Blick through 91% notice from healthy to dead. Well done, sir!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Zangief.
*Garett* has arrived from the south.
* S HP:Healthy MV:Tiring > kill garett
They aren't here.
* S HP:Healthy MV:Tiring >
kill garett
The Cairhien alarm bell sounds loudly in the distance.
They aren't here.
kill garett
* S HP:Healthy MV:Tiring > They aren't here.
* S HP:Healthy MV:Tiring > They aren't here.
* S HP:Healthy MV:Tiring > kill garett
Irzerk has arrived from the south.
They aren't here.
* S HP:Healthy MV:Tiring > sigh <--- thought he got through my spam
Irzerk leaves north.
They aren't here.
* S HP:Healthy MV:Tiring > You sigh.
* S HP:Healthy MV:Tiring > kill garett
kill garett
They aren't here.
* S HP:Healthy MV:Tiring > kill garett
kill garett
Suddenly *someone* places a sharp, red stone dagger in your back! <--- Blick through 91% notice from healthy to dead. Well done, sir!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Zangief.
Re: Stab Thread
Bit o' bad luck at first.
w
hide
* S HP:Wounded MV:Full > BACKSTAB h.human
They aren't here.
* S HP:Wounded MV:Full > They aren't here.
* S HP:Wounded MV:Full > A Winding Road
[ obvious exits: E S W ]
*Melat* is standing here, riding a gray palfrey.
*Zyonel* is standing here, riding a warhorse.
* S HP:Wounded MV:Full > You attempt to hide yourself.
* S HP:Wounded MV:Full > You silently approach your victim...
-=+**+=-
*Zyonel* gets a cup of thready brown tea from a backpack.
-
*Zyonel* quaffs a cup of thready brown tea.
=+*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Wounded MV:Full - Melat: Beaten >
*Zyonel* tries to stab you, but you parry successfully.
* S HP:Wounded MV:Full - Melat: Beaten >
*Zyonel* tries to stab you, but you dodge the attack.
*Melat* tries to pound you, but you deflect the blow.
* S HP:Wounded MV:Full - Melat: Beaten >
*Melat* nods in agreement.
---
Thinning Woods
[ obvious exits: N E S W ]
*Melat* is standing here, riding a gray palfrey.
*Zyonel* is standing here.
* S HP:Hurt MV:Tiring > You attempt to hide yourself.
* S HP:Hurt MV:Tiring > You silently approach your victim...
-=+**+=- -=
*Melat* has been kicked out of *Zyonel*'s group!
*Melat* stops following *Zyonel*.
+*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Hurt MV:Tiring - Melat: Battered >
*Melat* tries to pound you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Melat: Battered >
*Zyonel* tries to stab you, but you deflect the blow.
f
* S HP:Hurt MV:Tiring - Melat: Battered > s
*Melat* nods in agreement.
*Galfrey* has arrived from the east, riding a wild stallion.
---
* S HP:Scratched MV:Tiring - Galfrey: Battered >
*Galfrey* pats you on your head.
If only I could land, especially on that guy.
Thinning Woods
[ obvious exits: N S W ]
*Galfrey* is standing here, riding a wild stallion.
A raven is here flying around.
*Melat* is standing here, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Winded > You attempt to hide yourself.
* S HP:Scratched MV:Winded > You silently approach your victim...
-=+
*Galfrey* says 'DOtXx'
**
*Melat* tries to pound you, but you parry successfully.
+=- -
*Melat* tries to pound you, but you deflect the blow.
=+
*Zyonel* has arrived from the south.
*
*Galfrey* makes a strange sound as you place a sharp, red stone dagger in his back!
*Galfrey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Galfrey*'s death cry.
* S HP:Scratched MV:Winded - Melat: Wounded > get all corpse
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
* S HP:Scratched MV:Winded - Melat: Wounded >
*Zyonel* stabs your body extremely hard.
* S HP:Hurt MV:Winded - Melat: Wounded >
*Zyonel* tries to stab you, but you deflect the blow.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you deflect the blow.
* S HP:Hurt MV:Winded - Melat: Wounded >
*Zyonel* tries to stab you, but you deflect the blow.
*Zyonel* gets a large slab of meat from the corpse of Galfrey.
*Zyonel* gets a black pair of silver-tooled boots from the corpse of Galfrey.
*Zyonel* gets a pair of earthen colored breeches from the corpse of Galfrey.
*Zyonel* gets a silver shield badge bearing the arms of Tanchico from the corpse of Galfrey.
*Zyonel* gets a sharp, red stone dagger from the corpse of Galfrey.
*Zyonel* gets a silver etched shield from the corpse of Galfrey.
*Zyonel* gets a silver Kandori wristcuff from the corpse of Galfrey.
*Zyonel* gets a silver Kandori wristcuff from the corpse of Galfrey.
*Zyonel* gets a pair of dark gloves from the corpse of Galfrey.
*Zyonel* gets a set of cloth sleeves from the corpse of Galfrey.
*Zyonel* gets an embroidered, cotton shoulder bag from the corpse of Galfrey.
*Zyonel* gets a dark, hooded cloak from the corpse of Galfrey.
*Zyonel* gets a bearskin tunic from the corpse of Galfrey.
*Zyonel* gets a shimmering pendant of obsidian from the corpse of Galfrey.
*Zyonel* gets a shimmering pendant of obsidian from the corpse of Galfrey.
*Zyonel* gets a camouflaged hood from the corpse of Galfrey.
*Zyonel* gets an obsidian ring with a gold tree engraving from the corpse of Galfrey.
*Zyonel* gets an obsidian ring with a gold tree engraving from the corpse of Galfrey.
*Zyonel* gets an oilstone from the corpse of Galfrey.
*Zyonel* gets a crystal lightstick from the corpse of Galfrey.
The corpse of Galfrey seems to be empty.
You dodge a bash from *Melat* who loses his balance and falls!
* S HP:Hurt MV:Winded - Melat: Wounded > na rip
You narrate 'rip'
w
hide
* S HP:Wounded MV:Full > BACKSTAB h.human
They aren't here.
* S HP:Wounded MV:Full > They aren't here.
* S HP:Wounded MV:Full > A Winding Road
[ obvious exits: E S W ]
*Melat* is standing here, riding a gray palfrey.
*Zyonel* is standing here, riding a warhorse.
* S HP:Wounded MV:Full > You attempt to hide yourself.
* S HP:Wounded MV:Full > You silently approach your victim...
-=+**+=-
*Zyonel* gets a cup of thready brown tea from a backpack.
-
*Zyonel* quaffs a cup of thready brown tea.
=+*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Wounded MV:Full - Melat: Beaten >
*Zyonel* tries to stab you, but you parry successfully.
* S HP:Wounded MV:Full - Melat: Beaten >
*Zyonel* tries to stab you, but you dodge the attack.
*Melat* tries to pound you, but you deflect the blow.
* S HP:Wounded MV:Full - Melat: Beaten >
*Melat* nods in agreement.
---
Thinning Woods
[ obvious exits: N E S W ]
*Melat* is standing here, riding a gray palfrey.
*Zyonel* is standing here.
* S HP:Hurt MV:Tiring > You attempt to hide yourself.
* S HP:Hurt MV:Tiring > You silently approach your victim...
-=+**+=- -=
*Melat* has been kicked out of *Zyonel*'s group!
*Melat* stops following *Zyonel*.
+*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Hurt MV:Tiring - Melat: Battered >
*Melat* tries to pound you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Melat: Battered >
*Zyonel* tries to stab you, but you deflect the blow.
f
* S HP:Hurt MV:Tiring - Melat: Battered > s
*Melat* nods in agreement.
*Galfrey* has arrived from the east, riding a wild stallion.
---
* S HP:Scratched MV:Tiring - Galfrey: Battered >
*Galfrey* pats you on your head.
If only I could land, especially on that guy.
Thinning Woods
[ obvious exits: N S W ]
*Galfrey* is standing here, riding a wild stallion.
A raven is here flying around.
*Melat* is standing here, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Scratched MV:Winded > You attempt to hide yourself.
* S HP:Scratched MV:Winded > You silently approach your victim...
-=+
*Galfrey* says 'DOtXx'
**
*Melat* tries to pound you, but you parry successfully.
+=- -
*Melat* tries to pound you, but you deflect the blow.
=+
*Zyonel* has arrived from the south.
*
*Galfrey* makes a strange sound as you place a sharp, red stone dagger in his back!
*Galfrey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Galfrey*'s death cry.
* S HP:Scratched MV:Winded - Melat: Wounded > get all corpse
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
* S HP:Scratched MV:Winded - Melat: Wounded >
*Zyonel* stabs your body extremely hard.
* S HP:Hurt MV:Winded - Melat: Wounded >
*Zyonel* tries to stab you, but you deflect the blow.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you deflect the blow.
* S HP:Hurt MV:Winded - Melat: Wounded >
*Zyonel* tries to stab you, but you deflect the blow.
*Zyonel* gets a large slab of meat from the corpse of Galfrey.
*Zyonel* gets a black pair of silver-tooled boots from the corpse of Galfrey.
*Zyonel* gets a pair of earthen colored breeches from the corpse of Galfrey.
*Zyonel* gets a silver shield badge bearing the arms of Tanchico from the corpse of Galfrey.
*Zyonel* gets a sharp, red stone dagger from the corpse of Galfrey.
*Zyonel* gets a silver etched shield from the corpse of Galfrey.
*Zyonel* gets a silver Kandori wristcuff from the corpse of Galfrey.
*Zyonel* gets a silver Kandori wristcuff from the corpse of Galfrey.
*Zyonel* gets a pair of dark gloves from the corpse of Galfrey.
*Zyonel* gets a set of cloth sleeves from the corpse of Galfrey.
*Zyonel* gets an embroidered, cotton shoulder bag from the corpse of Galfrey.
*Zyonel* gets a dark, hooded cloak from the corpse of Galfrey.
*Zyonel* gets a bearskin tunic from the corpse of Galfrey.
*Zyonel* gets a shimmering pendant of obsidian from the corpse of Galfrey.
*Zyonel* gets a shimmering pendant of obsidian from the corpse of Galfrey.
*Zyonel* gets a camouflaged hood from the corpse of Galfrey.
*Zyonel* gets an obsidian ring with a gold tree engraving from the corpse of Galfrey.
*Zyonel* gets an obsidian ring with a gold tree engraving from the corpse of Galfrey.
*Zyonel* gets an oilstone from the corpse of Galfrey.
*Zyonel* gets a crystal lightstick from the corpse of Galfrey.
The corpse of Galfrey seems to be empty.
You dodge a bash from *Melat* who loses his balance and falls!
* S HP:Hurt MV:Winded - Melat: Wounded > na rip
You narrate 'rip'