6 of us hit inside FD, they accumulated a few too many FCs...decided to regroup after failed attempts of chasing around FD.
Jestin panics, and attempts to flee!
kill human
Frugger leaves south.
You flee head over heels.
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A shaggy brown mare stands here.
[change mood brave]
Mood changed to: Brave
* HP:Battered DP:Full MV:Strong > [change posture offensive]
Posture changed to: Offensive
* HP:Battered DP:Full MV:Strong > They aren't here.
* HP:Battered DP:Full MV:Strong > scan e
2
of
*Leria* is here, fighting Larsiny.
*Etain* is standing here, riding a warhorse.
*Lea* is standing here, riding a warhorse.
*Traoil* is here, fighting Torit, riding a warhorse.
*Natia* is here, fighting Torit.
A soldier is here, fighting Torit.
A wild stallion bucks madly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Torit OPEN is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Larsiny.
Larsiny the Putrid Larva is here, fighting a Shienaran guard.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
* HP:Battered DP:Full MV:Strong > [change mood brave]
Mood changed to: Brave
* HP:Battered DP:Full MV:Strong > [change posture offensive]
Posture changed to: Offensive
* HP:Battered DP:Full MV:Strong > natia is now set as your target.
scan e
*Leria* is here, fighting Larsiny.
*Etain* is standing here, riding a warhorse.
*Lea* is here, fighting Larsiny, riding a warhorse.
*Traoil* is here, fighting Torit, riding a warhorse.
*Natia* is here, fighting Torit.
A soldier is here, fighting Torit.
A wild stallion bucks madly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Torit OPEN is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Larsiny.
Larsiny the Putrid Larva is here, fighting a Shienaran guard.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
n
* HP:Battered DP:Full MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
* HP:Battered DP:Full MV:Tiring > n
n
n
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
n
* HP:Battered DP:Full MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Battered DP:Full MV:Tiring > Raest has arrived from the north.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
Raest has arrived from the south.
* HP:Battered DP:Full MV:Tiring > Raest leaves south.
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered DP:Full MV:Tiring >
A sergeant bellows 'Argh! The foul beast Kiggles has been spotted!'
* HP:Battered DP:Full MV:Tiring > nar thats alot of fcs
Frugger has arrived from the south.
* HP:Battered DP:Full MV:Tiring > You narrate 'thats alot of fcs'
* HP:Battered DP:Full MV:Tiring > where
Frugger leaves east.
* HP:Battered DP:Full MV:Tiring > Players in your Zone
--------------------
Raest - An Empty Square
Frugger - Road Inside the City Walls
Torit - A Worn Down House
Kryyg - Bend in the Road
Larsiny - Bend in the Road
Jestin - An Empty Square
* HP:Battered DP:Full MV:Tiring > nar should we get out :)
The collector has arrived from the south.
* HP:Battered DP:Full MV:Tiring > e
You narrate 'should we get out :)'
* HP:Battered DP:Full MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Battered DP:Full MV:Tiring > where
Players in your Zone
--------------------
Kryyg - Road Inside the City Walls
Jestin - A Worn Down House
Torit - An Empty Square
Frugger - Malkier Gate
Larsiny - A Worn Down House
Raest - An Empty Square
Graeyd - An Empty Square
* HP:Battered DP:Full MV:Tiring > gate is now set as your door1.
e
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Battered DP:Full MV:Tiring > e
Jestin narrates 'natia beat'
pg
* HP:Battered DP:Full MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
A water skin has been left on the ground.
A torch is here on the ground.
A mirrored lantern has been left here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a red-veined rod of black marble is hidden here.
Frugger Debug'r is here, fighting a Shienaran gate guard.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran gate guard is here, fighting Frugger.
A Shienaran gate guard is here, fighting Frugger.
A Shienaran gate guard is here, fighting Frugger.
A Shienaran gate guard is here, fighting Frugger.
Frugger leaves west.
Frugger narrates 'gate locked'
* HP:Battered DP:Full MV:Tiring > w
[pick gate]
The lock quickly yields to your skills.
* HP:Battered DP:Full MV:Tiring > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Frugger Debug'r is standing here.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Battered DP:Full MV:Tiring > kill natia
kill natia
They aren't here.
kill natia
* HP:Battered DP:Full MV:Tiring > They aren't here.
* HP:Battered DP:Full MV:Tiring > kill natia
They aren't here.
* HP:Battered DP:Full MV:Tiring > kill natia
They aren't here.
* HP:Battered DP:Full MV:Tiring > kill natia
They aren't here.
* HP:Battered DP:Full MV:Tiring > kill natia
They aren't here.
* HP:Battered DP:Full MV:Tiring > They aren't here.
* HP:Battered DP:Full MV:Tiring > human is now set as your target.
kill human
kill human
They aren't here.
Frugger narrates 'i crit'
kill human
* HP:Battered DP:Full MV:Tiring > Kiggles tells you 'my body is outside wall'
They aren't here.
* HP:Battered DP:Full MV:Tiring > kill human
They aren't here.
kill human
* HP:Battered DP:Full MV:Tiring > They aren't here.
* HP:Battered DP:Full MV:Tiring > kill human
kill human
kill human
The gleeman says 'You Frugger!!! You will die before your time!! '
The gleeman barely tickles Frugger's left arm with his pierce.
Frugger pounds the gleeman's right leg hard.
The gleeman screams 'Shadowspawn! Run for your lives!!!'
The gleeman panics, and attempts to flee!
The gleeman barely tickles Frugger's left foot with his pierce.
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
Raest leaves up.
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > The gleeman leaves west.
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
Raest has arrived from above.
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
kill human
* HP:Battered DP:Bursting MV:Tiring >
Frugger panics, and attempts to flee!
Frugger leaves east.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
* HP:Battered DP:Bursting MV:Tiring > nar im 1w malk
2
You narrate 'im 1w malk'
* HP:Battered DP:Bursting MV:Tiring > of
[change mood brave]
Mood changed to: Brave
Jestin narrates 'lets group up'
* HP:Battered DP:Bursting MV:Tiring > l
[change posture offensive]
Posture changed to: Offensive
* HP:Battered DP:Bursting MV:Tiring > kill human
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Raest the Darkling is standing here.
* HP:Battered DP:Bursting MV:Tiring > kill human
Raest narrates 'pick?'
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring >
Jestin narrates 'all s dog?'
kill human
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
Kiggles narrates 'i hit the ground outside and died'
They aren't here.
kill human
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
Jestin narrates 'group up 1w malk'
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
* HP:Battered DP:Bursting MV:Tiring > nar regroup 1w malk
You narrate 'regroup 1w malk'
Frugger has arrived from the east.
2
* HP:Battered DP:Bursting MV:Tiring >
Frugger leaves west.
* HP:Battered DP:Bursting MV:Tiring > of
[change mood brave]
Mood changed to: Brave
* HP:Battered DP:Bursting MV:Tiring > where
[change posture offensive]
Posture changed to: Offensive
* HP:Battered DP:Bursting MV:Tiring > kill human
Raest narrates 'i beat'
Players in your Zone
--------------------
Frugger - Road Inside the City Walls
Jestin - Merchants Row
Torit - On the Drawbridge
Graeyd - Equestrian Shop
Larsiny - An Empty Square
Raest - Road Inside the City Walls
Kryyg - Road Inside the City Walls
kill human
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
kill human
* HP:Battered DP:Bursting MV:Tiring > They aren't here.
*Natia* has arrived from the east.
* HP:Battered DP:Bursting MV:Tiring > kill human
You try to slice *Natia*, but she parries successfully.
* HP:Battered DP:Bursting MV:Tiring - Natia: Beaten > kill human
nar on
Raest tries to pound *Natia*, but she parries successfully.
Ok.
* HP:Battered DP:Bursting MV:Tiring - Natia: Beaten > 0
Ok.
*Natia* panics, and attempts to flee!
Frugger has arrived from the west.
* HP:Battered DP:Bursting MV:Tiring - Natia: Beaten > You narrate 'on'
[bash ] ting MV:Tiring - Natia: Beaten >
*Natia* leaves up.
Frugger leaves up.
u
-kill human
Cancelled.
Tower Above the Gate
[ obvious exits: D ]
The corpse of an archer is lying here.
Frugger Debug'r is standing here.
*Natia* is standing here.
A black cat meanders to an unknown destination.
* HP:Battered DP:Bursting MV:Tiring > close gate
close gate
*Natia* swiftly dodges Raest's attempt to pound her.
You try to slice *Natia*, but she deflects the blow.
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Beaten > I see no gate here.
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Beaten > berk
You slice *Natia*'s body into bloody fragments!
*Natia* panics, and attempts to flee!
*Natia* barely tickles Raest's right leg with her strike.
Raest tries to pound *Natia*, but she parries successfully.
I see no gate here.
nar on inside
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > [change mood berserk]
Mood changed to: Berserk
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > 0
You narrate 'on inside'
[bash ] ting MV:Tiring - Raest: Beaten - Natia: Critical >
close gate
+close gate
close gate
Cancelled.
I see no gate here.
Jestin has arrived from below.
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > close gate
I see no gate here.
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > I see no gate here.
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > nar
Raest tries to pound *Natia*, but she parries successfully.
You try to slice *Natia*, but she parries successfully.
I see no gate here.
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > close gate
Yes, narrate, fine, narrate we must, but WHAT???
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > I see no gate here.
* HP:Battered DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical >
Your body is pierced by razor sharp ice spikes sent by *Natia*!
* HP:Beaten DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > floortrap is now set as your door1.
close floortrap
close floortrap
Ok.
* HP:Beaten DP:Bursting MV:Tiring - Raest: Beaten - Natia: Critical > It's already closed!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Jestin's icy spikes shred *Natia*, whose insides now flow freely to the ground.
*Natia* is dead! R.I.P.
Your blood freezes as you hear *Natia*'s death cry.
* HP:Beaten DP:Bursting MV:Tiring > close floortrap
2
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring > 2
2
[change mood brave]
You try to calm down, but can't.
2
* HP:Beaten DP:Bursting MV:Tiring > 2
Torit leans over and severs the head from the corpse of Natia.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten DP:Bursting MV:Tiring > Graeyd narrates 'lol'
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
l in corpse
* HP:Beaten DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten DP:Bursting MV:Tiring > corpse (here) :
a water skin
a large number of gold crowns (49)
nine copper pennys
a stable ticket
iron horseshoes
a war saddle with stirrups
a bridle made of leather
a black pair of silver-tooled boots
a pair of earthen colored breeches
a belt with a buckle of cuendillar
a yew staff
a silver etched shield
a silver Kandori wristcuff
a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
a backpack
a gown of exquisite design
a bearskin tunic
[2] a shimmering pendant of obsidian
a camouflaged hood
a beautifully worked great serpent ring
a black-laquered nail
a mirrored lantern
* HP:Beaten DP:Bursting MV:Tiring >
Frugger narrates 'hahaha'
* HP:Beaten DP:Bursting MV:Tiring >
Graeyd says 'lol'
* HP:Beaten DP:Bursting MV:Tiring > snick
Torit gets a water skin from the corpse of Natia.
Torit gets a large number of gold crowns from the corpse of Natia.
Torit gets nine copper pennys from the corpse of Natia.
Torit gets a stable ticket from the corpse of Natia.
Torit gets iron horseshoes from the corpse of Natia.
Torit gets a war saddle with stirrups from the corpse of Natia.
Torit gets a bridle made of leather from the corpse of Natia.
Torit gets a black pair of silver-tooled boots from the corpse of Natia.
Torit gets a pair of earthen colored breeches from the corpse of Natia.
Torit gets a belt with a buckle of cuendillar from the corpse of Natia.
Torit gets a yew staff from the corpse of Natia.
Torit gets a silver etched shield from the corpse of Natia.
Torit gets a silver Kandori wristcuff from the corpse of Natia.
Torit gets a jeweled wristcuff from the corpse of Natia.
Torit gets a pair of dark gloves from the corpse of Natia.
Torit gets a set of cloth sleeves from the corpse of Natia.
Torit gets a backpack from the corpse of Natia.
Torit gets a gown of exquisite design from the corpse of Natia.
Torit gets a bearskin tunic from the corpse of Natia.
Torit gets a shimmering pendant of obsidian from the corpse of Natia.
Torit gets a shimmering pendant of obsidian from the corpse of Natia.
Torit gets a camouflaged hood from the corpse of Natia.
Torit gets a beautifully worked great serpent ring from the corpse of Natia.
Torit gets a black-laquered nail from the corpse of Natia.
Torit gets a mirrored lantern from the corpse of Natia.
* HP:Beaten DP:Bursting MV:Tiring > open floortrap
Graeyd kneels solemnly on the ground.
You snicker softly.
scan d
* HP:Beaten DP:Bursting MV:Tiring > Graeyd narrates 'twbowed'
Torit grabs a backpack.
Ok.
Frugger can't seem to regain control of himself.
* HP:Beaten DP:Bursting MV:Tiring > *Skadi* is standing here.
* HP:Beaten DP:Bursting MV:Tiring >
*Skadi* has arrived from below.
* HP:Beaten DP:Bursting MV:Tiring >
*Skadi* tries to blast Graeyd, but he parries successfully.
* HP:Beaten DP:Bursting MV:Tiring > human is now set as your target.
kill human
close floortrap
Torit puts a mirrored lantern in a backpack.
Torit puts a black-laquered nail in a backpack.
Torit puts a beautifully worked great serpent ring in a backpack.
Torit puts a camouflaged hood in a backpack.
Torit puts a shimmering pendant of obsidian in a backpack.
Torit puts a shimmering pendant of obsidian in a backpack.
Torit puts a bearskin tunic in a backpack.
Torit puts a gown of exquisite design in a backpack.
Torit puts a set of cloth sleeves in a backpack.
Torit puts a pair of dark gloves in a backpack.
Torit puts a jeweled wristcuff in a backpack.
Torit puts a silver Kandori wristcuff in a backpack.
Torit puts a silver etched shield in a backpack.
Torit puts a yew staff in a backpack.
Torit puts a belt with a buckle of cuendillar in a backpack.
Torit puts a pair of earthen colored breeches in a backpack.
Torit puts a black pair of silver-tooled boots in a backpack.
Torit puts a bridle made of leather in a backpack.
Torit puts a war saddle with stirrups in a backpack.
Torit puts iron horseshoes in a backpack.
Torit puts a stable ticket in a backpack.
Torit puts some coins in a backpack.
Torit puts some coins in a backpack.
Torit puts the severed head of Natia the Human slain in Shienar in a backpack.
Torit puts a bubbling draught in a backpack.
Torit puts a water skin in a backpack.
Torit puts a water skin in a backpack.
Torit puts a thin vial of yellow fluid in a backpack.
Torit puts some brown kaf beans in a backpack.
* HP:Beaten DP:Bursting MV:Tiring > Raest stops using a silver-banded war mallet.
Torit barely pierces *Skadi*'s left foot.
You slice *Skadi*'s body hard.
Jestin narrates 'why did hs'
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Scratched > You slice *Skadi*'s head.
Torit pierces *Skadi*'s left arm.
Graeyd barely pierces *Skadi*'s body.
Raest draws a shiny copper dagger from a cloak of shifting colors with a flash of steel.
Ok.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Scratched > nar on another
Raest sheathes a shiny copper dagger into a cloak of shifting colors.
*Skadi* panics, and attempts to flee!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Scratched > Raest wields a silver-banded war mallet in a two-handed grip.
You narrate 'on another'
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Scratched >
*Skadi* panics, and attempts to flee!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Scratched > close floortrap
Graeyd barely pierces *Skadi*'s right hand.
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Hurt > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Hurt > It's already closed!
*Skadi* panics, and attempts to flee!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Hurt > close floortrap
close floortrap
It's already closed!
*Skadi* panics, and attempts to flee!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Hurt > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Hurt > change mood wimpy
You slice *Skadi*'s right leg hard.
Torit barely pierces *Skadi*'s body.
Graeyd barely pierces *Skadi*'s body.
*Skadi* tries to blast Graeyd, but he deflects the blow.
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
def
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Hurt > [change posture defensive]
Posture changed to: Defensive
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Hurt >
Jestin unleashes a flurry of icy spikes at *Skadi*, who is stabbed repeatedly.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded > l human
Skadi has quite a few wounds.
*Skadi* is using:
<used as light> a lantern
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> an enormous double-bladed battleaxe
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
You attempt to peek at the inventory:
a lantern
two gold crowns
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded >
The floortrap is opened from the other side.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded >
Graeyd barely pierces *Skadi*'s body.
Graeyd closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded >
*Skadi* panics, and attempts to flee!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded > of
[change posture offensive]
Posture changed to: Offensive
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded > snick
You slice *Skadi*'s left leg hard.
Torit pierces *Skadi*'s left hand.
Graeyd barely pierces *Skadi*'s right leg.
*Skadi* tries to blast Graeyd, but he dodges the attack.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded > You snicker softly.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded > ehrer
Arglebargle, glop-glyf!?!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Wounded > human is now set as your target.
The floortrap is opened from the other side.
Jestin unleashes a flurry of icy spikes at *Skadi*, who is stabbed repeatedly.
l
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered >
Graeyd closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > Graeyd pierces *Skadi*'s body.
Tower Above the Gate
Arrow slits line the circular room of stone block, providing a clear view both
inside and outside the Malkier Gate. An array of quivers, full of deadly sharp
arrows, stand along the circumference of the otherwise stark room.
[ obvious exits: D ]
The corpse of Natia is lying here.
The corpse of an archer is lying here.
*Skadi* is here, fighting Graeyd.
Graeyd the Wraith is here, fighting Skadi.
Torit OPEN is here, fighting Skadi.
Jestin the Dreadlord is standing here.
Raest the Darkling is standing here.
Frugger Debug'r is standing here.
A black cat meanders to an unknown destination.
*Skadi* panics, and attempts to flee!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > close floortrap
You slice *Skadi*'s right leg hard.
Torit pierces *Skadi*'s left leg.
Graeyd pierces *Skadi*'s body.
*Skadi* tries to blast Graeyd, but he parries successfully.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > It's already closed!
*Skadi* opens the floortrap.
Frugger closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > close floortrap
close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > close floortrap
It's already closed!
*Skadi* panics, and attempts to flee!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Battered > You slice *Skadi*'s body hard.
Torit barely pierces *Skadi*'s right arm.
Graeyd pierces *Skadi*'s right arm.
*Skadi* tries to blast Graeyd, but he parries successfully.
Torit pierces *Skadi*'s body.
Graeyd tickles *Skadi*'s body with his pierce.
It's already closed!
*Skadi* opens the floortrap.
Frugger closes the floortrap.
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Beaten > It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Beaten > It's already closed!
Jestin unleashes a flurry of icy spikes at *Skadi*, who is stabbed repeatedly.
*Skadi* says 'ffs'
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > 0
A rat squeaks 'Adella, Jasmin are at Road Inside the City Walls'
A rat squeaks 'Adella, Jasmin are at Road Inside the City Walls'
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
close floortrap
[bash ]
Cancelled.
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
Torit pierces *Skadi*'s body.
Graeyd barely pierces *Skadi*'s left leg.
*Skadi* tries to blast Graeyd, but he deflects the blow.
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
The floortrap is opened from the other side.
Frugger closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
Jestin says 'why don't they help you'
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
close floortrap
You slice *Skadi*'s left leg hard.
Torit pierces *Skadi*'s body.
Graeyd tickles *Skadi*'s body with his pierce.
*Skadi* tries to blast Graeyd, but he parries successfully.
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > Graeyd tickles *Skadi*'s right arm with his pierce.
It's already closed!
*Skadi* says 'well'
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > close floortrap
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Graeyd: Wounded - Skadi: Critical > You slice *Skadi*'s left arm very hard.
*Skadi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Skadi*'s death cry.
It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring > The floortrap is opened from the other side.
Graeyd closes the floortrap.
It's already closed!
Jestin says 'if they hit they might win'
open floortrap
* HP:Beaten DP:Bursting MV:Tiring >
The floortrap is opened from the other side.
Raest closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring > The floortrap is opened from the other side.
Graeyd closes the floortrap.
Ok.
*Jasmin* has arrived from below.
A rat has arrived from below.
A rat has arrived from below.
Frugger closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring > scan d
The floortrap is opened from the other side.
Graeyd closes the floortrap.
Torit leans over and severs the head from the corpse of Skadi.
* HP:Beaten DP:Bursting MV:Tiring > The floortrap is opened from the other side.
Graeyd closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring > human is now set as your target.
kill human
A rat squeaks 'Jasmin is at Tower Above the Gate'
A black cat sniffs the ground...
A black cat growls menacingly.
* HP:Beaten DP:Bursting MV:Tiring > Torit pierces *Jasmin*'s left leg very hard.
You slice *Jasmin*'s left leg into bloody fragments!
Jestin strikes *Jasmin*'s left leg extremely hard.
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Wounded > berk
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Wounded >
Jestin strikes *Jasmin*'s body extremely hard.
A rat squeaks 'Jasmin is at Tower Above the Gate'
A black cat sniffs the ground...
You slice *Jasmin*'s body into bloody fragments!
*Jasmin* tries to hit Torit, but he dodges the attack.
Torit pierces *Jasmin*'s left leg very hard.
A rat swiftly dodges a black cat's attempt to hit it.
A black cat sniffs the ground...
Kiggles narrates 'someone find my body outside? :P'
*Jasmin* panics, and attempts to flee!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Beaten > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Beaten > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Beaten > It's already closed!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Beaten > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Beaten > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Beaten > close floortrap
It's already closed!
*Jasmin* panics, and attempts to flee!
close floortrap
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Beaten > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Beaten > close floortrap
You slice *Jasmin*'s right leg into bloody fragments!
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Critical > close floortrap
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Critical > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring - Torit: Wounded - Jasmin: Critical > close floortrap
close floortrap
A rat hits a black cat's left paw hard.
You slice *Jasmin*'s body into bloody fragments!
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Jasmin*'s death cry.
A black cat hits a rat's body.
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring > It's already closed!
* HP:Beaten DP:Bursting MV:Tiring > open floortrap
The floortrap is opened from the other side.
Raest closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring > Ok.
scan d
* HP:Beaten DP:Bursting MV:Tiring >
Graeyd closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring > * HP:Beaten DP:Bursting MV:Tiring >
Torit leans over and severs the head from the corpse of Jasmin.
* HP:Beaten DP:Bursting MV:Tiring >
Jestin opens the floortrap.
Frugger closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring > 2
2
2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten DP:Bursting MV:Tiring > open floortrap
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten DP:Bursting MV:Tiring > A rat tries to hit a black cat, but it parries successfully.
A black cat hits a rat's body very hard.
A rat is incapacitated and will slowly die, if not aided.
Raest narrates 'haha'
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
Frugger falls down laughing.
* HP:Beaten DP:Bursting MV:Tiring > The floortrap is opened from the other side.
Graeyd closes the floortrap.
Ok.
* HP:Beaten DP:Bursting MV:Tiring >
Graeyd closes the floortrap.
* HP:Beaten DP:Bursting MV:Tiring > scan d
The floortrap is opened from the other side.
Graeyd closes the floortrap.
scan d
* HP:Beaten DP:Bursting MV:Tiring > The floortrap is opened from the other side.
Graeyd narrates 'lol'
*Traoil* is standing here, riding a warhorse.
A mangy cat scurries around trying not to get stepped on.
A shaggy brown mare stands here.
*Adella* is standing here.
scan d
* HP:Beaten DP:Bursting MV:Tiring > Graeyd narrates 'wtf'
*Traoil* is standing here, riding a warhorse.
A mangy cat scurries around trying not to get stepped on.
A shaggy brown mare stands here.
*Adella* is standing here.
* HP:Beaten DP:Bursting MV:Tiring > *Traoil* is standing here, riding a warhorse.
A mangy cat scurries around trying not to get stepped on.
A shaggy brown mare stands here.
*Adella* is standing here.
kill human
* HP:Beaten DP:Bursting MV:Tiring >
Raest stops using a silver-banded war mallet.
kill human
* HP:Beaten DP:Bursting MV:Tiring > Raest draws a shiny copper dagger from a cloak of shifting colors with a flash of steel.
They aren't here.
* HP:Beaten DP:Bursting MV:Tiring > kill human
They aren't here.
* HP:Beaten DP:Bursting MV:Tiring > Raest sheathes a shiny copper dagger into a cloak of shifting colors.
They aren't here.
kill human
* HP:Beaten DP:Bursting MV:Tiring >
Raest wields a silver-banded war mallet in a two-handed grip.
Jestin leaves down.
* HP:Beaten DP:Bursting MV:Tiring > 2
of
d
kill human
A black cat sniffs the ground...
A black cat hits a rat's body extremely hard.
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
Your heartbeat calms down more as you feel less panicked.
The corpse of an archer has decayed into a pile of dust.
They aren't here.
* HP:Battered DP:Bursting MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Battered DP:Bursting MV:Strong > [change posture offensive]
Posture changed to: Offensive
* HP:Battered DP:Bursting MV:Strong > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Jestin the Dreadlord is here, fighting Adella.
A mangy cat scurries around trying not to get stepped on.
A shaggy brown mare stands here.
*Adella* is here, fighting Jestin.
Frugger has arrived from above.
Raest has arrived from above.
* HP:Battered DP:Bursting MV:Tiring > nar on 1d
Raest stops using a silver-banded war mallet.
You try to slice *Adella*, but she deflects the blow.
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched >
Raest draws a shiny copper dagger from a cloak of shifting colors with a flash of steel.
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched > You narrate 'on 1d'
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched > l human
2
of
Adella has a few scratches.
*Adella* is using:
<used as light> a mirrored lantern
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a gilded shambok
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
You can't see anything.
kill human
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched > Raest sheathes a shiny copper dagger into a cloak of shifting colors.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
kill human
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched > You try to slice *Adella*, but she deflects the blow.
A mangy cat sniffs the ground...
Raest wields a silver-banded war mallet in a two-handed grip.
[change posture offensive]
Posture changed to: Offensive
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched > kill human
Ok.
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched > Ok.
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched > kill human
Ok.
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Scratched > Ok.
Jestin unleashes a flurry of icy spikes at *Adella*, who is stabbed repeatedly.
* HP:Battered DP:Bursting MV:Tiring - Jestin: Wounded - Adella: Wounded > 0
[bash ]
=
*Adella* panics, and attempts to flee!
+
*Adella* leaves up.
u
A rat squeaks 'Adella is at Tower Above the Gate'
*kill human
kill human
Cancelled.
Tower Above the Gate
[ obvious exits: D ]
The corpse of a rat is lying here.
The corpse of Jasmin is lying here.
The corpse of Skadi is lying here.
The corpse of Natia is lying here.
*Adella* is here, fighting Graeyd.
Torit OPEN is here, fighting Adella.
A rat scurries around trying to get out of sight.
Graeyd the Wraith is here, fighting Adella.
A black cat is here, fighting a rat.
Frugger has arrived from below.
Ack, you lost Jestin!
* HP:Battered DP:Bursting MV:Tiring > Raest tries to pound *Adella*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!
Jestin has arrived from below.
* HP:Battered DP:Bursting MV:Tiring > close floortrap
Graeyd tries to pierce *Adella*, but she dodges the attack.
Graeyd narrates 'ill jstu spam'
The fighting is too thick and heavy for you to enter the fray!
close floortrap
* HP:Battered DP:Bursting MV:Tiring > Torit closes the floortrap.
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
*Adella* panics, and attempts to flee!
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > nar lol
Kiggles narrates 'i jumped and didnt survive the landing'
close floortrap
* HP:Battered DP:Bursting MV:Tiring > close floortrap
You narrate 'lol'
* HP:Battered DP:Bursting MV:Tiring > Raest tries to pound *Adella*, but she parries successfully.
A black cat sniffs the ground...
A rat swiftly dodges a black cat's attempt to hit it.
A black cat sniffs the ground...
Torit pierces *Adella*'s right arm extremely hard.
*Adella* tries to slice Graeyd, but he dodges the attack.
*Adella* slices Raest's right leg.
Torit swiftly dodges *Adella*'s attempt to slice him.
Graeyd tries to pierce *Adella*, but she parries successfully.
*Adella* panics, and attempts to flee!
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
close floortrap
A rat squeaks 'Adella is at Tower Above the Gate'
A black cat sniffs the ground...
*Adella* panics, and attempts to flee!
It's already closed!
close floortrap
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > Graeyd tries to pierce *Adella*, but she parries successfully.
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
*Adella* panics, and attempts to flee!
Jestin unleashes a flurry of icy spikes at *Adella*, who is stabbed repeatedly.
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > kill human
*Adella* panics, and attempts to flee!
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > kill human
close floortrap
The fighting is too thick and heavy for you to enter the fray!
Jestin narrates 'roflmao'
* HP:Battered DP:Bursting MV:Tiring > close floortrap
A rat barely hits a black cat's right leg.
*Adella* swiftly dodges Raest's attempt to pound her.
A black cat tries to hit a rat, but it dodges the attack.
Torit tries to pierce *Adella*, but she deflects the blow.
*Adella* tries to slice Graeyd, but he dodges the attack.
*Adella* slices Raest's right arm.
*Adella* tries to slice Torit, but he deflects the blow.
Graeyd tries to pierce *Adella*, but she deflects the blow.
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
close floortrap
* HP:Battered DP:Bursting MV:Tiring > close floortrap
*Adella* panics, and attempts to flee!
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
close floortrap
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
Jestin looks at *Adella*.
close floortrap
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
Graeyd tries to pierce *Adella*, but she deflects the blow.
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
close floortrap
A rat hits a black cat's body.
Raest tries to pound *Adella*, but she deflects the blow.
A black cat tries to hit a rat, but it dodges the attack.
Torit tries to pierce *Adella*, but she deflects the blow.
Graeyd swiftly dodges *Adella*'s attempt to slice him.
*Adella* barely slices Raest's left arm.
Torit swiftly dodges *Adella*'s attempt to slice him.
Graeyd tries to pierce *Adella*, but she dodges the attack.
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > l human
Adella has some big nasty wounds and scratches.
*Adella* is using:
<used as light> a mirrored lantern
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a gilded shambok
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
You can't see anything.
close floortrap
* HP:Battered DP:Bursting MV:Tiring > close floortrap
Torit narrates 'wow'
It's already closed!
Jestin puts the severed head of Draz the Human slain in the Blight in a soft leather pouch.
* HP:Battered DP:Bursting MV:Tiring > close floortrap
Graeyd tries to pierce *Adella*, but she parries successfully.
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
A rat tries to hit a black cat, but it parries successfully.
Raest pounds *Adella*'s body into bloody fragments!
*Adella* panics, and attempts to flee!
A black cat hits a rat's body hard.
Torit pierces *Adella*'s left foot hard.
*Adella* panics, and attempts to flee!
*Adella* swiftly dodges Graeyd's attempt to pierce her.
It's already closed!
Frugger narrates 'holy dung'
close floortrap
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
close floortrap
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
Jestin narrates 'this is pathetic lol'
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
close floortrap
A black cat sniffs the ground...
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > A rat hits a black cat's body.
Raest tries to pound *Adella*, but she parries successfully.
A black cat hits a rat's right leg very hard.
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
A rat stops following Adella.
Torit tries to pierce *Adella*, but she parries successfully.
Graeyd tries to pierce *Adella*, but she deflects the blow.
It's already closed!
close floortrap
* HP:Battered DP:Bursting MV:Tiring > close floortrap
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > It's already closed!
* HP:Battered DP:Bursting MV:Tiring > close floortrap
close floortrap
It's already closed!
kill human
* HP:Battered DP:Bursting MV:Tiring > kill human
It's already closed!
* HP:Battered DP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Battered DP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Battered DP:Bursting MV:Tiring > 2
*Adella* gestures and you sway as rumbles of thunder build...
*CRACK* A loud thunderclap resonates through the entire area..!
Jestin's flesh rattles to the bone from the powerful thunderclap.
Raest's flesh rattles to the bone from the powerful thunderclap.
Frugger's flesh rattles to the bone from the powerful thunderclap.
Frugger panics, and attempts to flee!
Your flesh rattles to the bone from the powerful thunderclap.
The fighting is too thick and heavy for you to enter the fray!
PANIC! You couldn't escape!
Torit's flesh rattles to the bone from the powerful thunderclap.
Graeyd's flesh rattles to the bone from the powerful thunderclap.
A black cat's flesh rattles to the bone from the powerful thunderclap.
A black cat implodes into tiny shards of bloody, disconnected flesh.
A black cat is dead! R.I.P.
Your blood freezes as you hear a black cat's death cry.
of
* HP:Beaten DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten DP:Bursting MV:Tiring > close floortrap
[change posture offensive]
Posture changed to: Offensive
* HP:Beaten DP:Bursting MV:Tiring > Raest tries to pound *Adella*, but she deflects the blow.
Torit tries to pierce *Adella*, but she deflects the blow.
Graeyd swiftly dodges *Adella*'s attempt to slice him.
*Adella* barely slices Raest's right hand.
Torit swiftly dodges *Adella*'s attempt to slice him.
Graeyd pierces *Adella*'s right hand hard.
*Adella* panics, and attempts to flee!
It's already closed!
* HP:Beaten DP:Bursting MV:Tiring > kill human
kill human
Graeyd tries to pierce *Adella*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten DP:Bursting MV:Tiring > kill human
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten DP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
kill human
* HP:Beaten DP:Bursting MV:Tiring > kill human
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten DP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten DP:Bursting MV:Tiring > stat
kill human
You are a 381 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 6.6 lbs and wearing 67.0 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:14 Dex:19 Con:17.
Offensive bonus: 192, Dodging bonus: 91, Parrying bonus: 115
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 74% on average.
You are subjected to the following effects:
- DEAFEN
- NO QUIT
- NOTICE
kill human
* HP:Beaten DP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten DP:Bursting MV:Tiring > kill human
*Adella* swiftly dodges Raest's attempt to pound her.
*Adella* swiftly dodges Torit's attempt to pierce her.
Graeyd tries to pierce *Adella*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten DP:Bursting MV:Tiring > kill human
*Adella* gestures and you sway as rumbles of thunder build...
*CRACK* A loud thunderclap resonates through the entire area..!
Jestin's flesh rattles to the bone from the powerful thunderclap.
Jestin panics, and attempts to flee!
Raest's flesh rattles to the bone from the powerful thunderclap.
Frugger's flesh rattles to the bone from the powerful thunderclap.
Frugger is incapacitated and will slowly die, if not aided.
Your flesh rattles to the bone from the powerful thunderclap.
The fighting is too thick and heavy for you to enter the fray!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Torit's flesh rattles to the bone from the powerful thunderclap.
Graeyd's flesh rattles to the bone from the powerful thunderclap.
The fighting is too thick and heavy for you to enter the fray!
kill human
* HP:Beaten DP:Bursting MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten DP:Bursting MV:Tiring > Graeyd tries to pierce *Adella*, but she dodges the attack.
The fighting is too thick and heavy for you to enter the fray!
* HP:Beaten DP:Bursting MV:Tiring > sco
You have 70(402) hit, 128(128) dark power and 194(263) movement points.
You have scored 108618622 experience points and 366 quest points.
You need 1727200741 exp to level and 234 qp to rank.
You have amassed 237 Turn points to date.
You have played 85 days and 14 hours (real time).
This ranks you as Kryyg the Cor'conde [Myrddraal 3] (Level 51).
You are standing.
* HP:Beaten DP:Bursting MV:Tiring >
Raest tries to pound *Adella*, but she deflects the blow.
Torit pierces *Adella*'s body very hard.
*Adella* panics, and attempts to flee!
Graeyd pierces *Adella*'s body.
*Adella* panics, and attempts to flee!
Frugger lies immobile on the ground, suffering...
Frugger is mortally wounded, and will die soon, if not aided.
* HP:Beaten DP:Bursting MV:Tiring >
Graeyd pierces *Adella*'s left arm very hard.
*Adella* is dead! R.I.P.
Your blood freezes as you hear *Adella*'s death cry.
kill human
* HP:Beaten DP:Bursting MV:Tiring > They aren't here.
* HP:Beaten DP:Bursting MV:Tiring > say lol
You hiss 'lol'
* HP:Beaten DP:Bursting MV:Tiring >
Torit leans over and severs the head from the corpse of Adella.
* HP:Beaten DP:Bursting MV:Tiring > say heal him
You hiss 'heal him'
* HP:Beaten DP:Bursting MV:Tiring > l
Tower Above the Gate
Arrow slits line the circular room of stone block, providing a clear view both
inside and outside the Malkier Gate. An array of quivers, full of deadly sharp
arrows, stand along the circumference of the otherwise stark room.
[ obvious exits: D ]
The corpse of Adella is lying here.
The corpse of a black cat is lying here.
The corpse of a rat is lying here. [2]
The corpse of Jasmin is lying here.
The corpse of Skadi is lying here.
The corpse of Natia is lying here.
Jestin the Dreadlord is standing here.
Raest the Darkling is standing here.
Frugger Debug'r is lying here, mortally wounded.
Torit OPEN is standing here.
Graeyd the Wraith is standing here.
* HP:Beaten DP:Bursting MV:Tiring >
Raest stops using a silver-banded war mallet.
* HP:Beaten DP:Bursting MV:Tiring >
Raest draws a shiny copper dagger from a cloak of shifting colors with a flash of steel.
* HP:Beaten DP:Bursting MV:Tiring > say heal frugger
Raest sheathes a shiny copper dagger into a cloak of shifting colors.
You hiss 'heal frugger'
* HP:Beaten DP:Bursting MV:Tiring >
Raest wields a silver-banded war mallet in a two-handed grip.
* HP:Beaten DP:Bursting MV:Tiring >
Jestin leans closer to Frugger, who now appears to be feeling better.
* HP:Beaten DP:Bursting MV:Tiring > l
snick
Jestin gets a black pair of silver-tooled boots from the corpse of Adella.
Jestin gets a pair of earthen colored breeches from the corpse of Adella.
Jestin gets a belt with a buckle of cuendillar from the corpse of Adella.
Jestin gets a gilded shambok from the corpse of Adella.
Jestin gets a silver etched shield from the corpse of Adella.
Jestin gets a silver Kandori wristcuff from the corpse of Adella.
Jestin gets a silver Kandori wristcuff from the corpse of Adella.
Jestin gets a pair of dark gloves from the corpse of Adella.
Jestin gets a set of cloth sleeves from the corpse of Adella.
Jestin gets a backpack from the corpse of Adella.
Jestin gets a bright red robe from the corpse of Adella.
Jestin gets a bearskin tunic from the corpse of Adella.
Jestin gets a shimmering pendant of obsidian from the corpse of Adella.
Jestin gets a shimmering pendant of obsidian from the corpse of Adella.
Jestin gets a camouflaged hood from the corpse of Adella.
Jestin gets a gold ring from the corpse of Adella.
Jestin gets a gold ring from the corpse of Adella.
Jestin gets a mirrored lantern from the corpse of Adella.
* HP:Beaten DP:Bursting MV:Tiring > Tower Above the Gate
Arrow slits line the circular room of stone block, providing a clear view both
inside and outside the Malkier Gate. An array of quivers, full of deadly sharp
arrows, stand along the circumference of the otherwise stark room.
[ obvious exits: D ]
The corpse of Adella is lying here.
The corpse of a black cat is lying here.
The corpse of a rat is lying here. [2]
The corpse of Jasmin is lying here.
The corpse of Skadi is lying here.
The corpse of Natia is lying here.
Jestin the Dreadlord is standing here.
Raest the Darkling is standing here.
Frugger Debug'r is standing here.
Torit OPEN is standing here.
Graeyd the Wraith is standing here.
Line em up
Re: Line em up
My loot skills on fleek yo.
But my favorite part is that gd cat. He didn't give af, he doored that Rat so hard and got his doorkill in too. Everyone got some!
Well, not the humans, they all died.
But my favorite part is that gd cat. He didn't give af, he doored that Rat so hard and got his doorkill in too. Everyone got some!
Well, not the humans, they all died.
Re: Line em up
Like lemmings to the edge.
Re: Line em up
* R HP:Wounded MV:Tiring >
n
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
Skadi has arrived from the south, riding a pale destrier.
r
* R HP:Wounded MV:Tiring >
[dism ]
You stop riding him.
8
* HP:Wounded MV:Tiring >
9
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
s
* HP:Wounded MV:Tiring > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* HP:Wounded MV:Full >
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
Skadi has arrived from the north, riding a pale destrier.
* HP:Wounded MV:Full >
Skadi stops riding a pale destrier.
anr coming
* HP:Wounded MV:Full >
e
Arglebargle, glop-glyf!?!
e
* HP:Wounded MV:Full >
The Gatekeep
[ obvious exits: E W ]
A young trolloc is here, growling with a deep bloodlust.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Skadi has arrived from the west.
* HP:Wounded MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A large rat, as black as coal, stares at you from the shadows.
Skadi has arrived from the west.
stat
* HP:Wounded MV:Strong >
You are a 591 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 74.1 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:14 Dex:17 Con:19.
Offensive bonus: 165, Dodging bonus: 51, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- REFRESH
- NOTICE
- WARDER BOND to lyren
e
e
* HP:Wounded MV:Strong >
The Courtyard
[ obvious exits: N E S W ]
Skadi has arrived from the west.
n
* HP:Wounded MV:Strong > The Courtyard
[ obvious exits: E S W ]
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
An artifact collector stands here, searching specific items.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Skadi has arrived from the west.
n
* HP:Wounded MV:Strong > Alas, you cannot go that way...
v
* HP:Wounded MV:Strong > Alas, you cannot go that way...
* HP:Wounded MV:Strong > [notice ]
You stop paying increased attention to your surroundings.
e
* HP:Wounded MV:Strong >
n
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
Skadi has arrived from the west.
n
* HP:Wounded MV:Strong >
The Courtyard
[ obvious exits: N S W ]
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.
A red-eyed raven is here flying around.
Skadi has arrived from the south.
* HP:Wounded MV:Full > The Courtyard
[ obvious exits: N S W ]
Skadi has arrived from the south.
* HP:Wounded MV:Strong >
n
The Courtyard
[ obvious exits: S W ]
A hooved trolloc anxiously stamps its feet.
Skadi has arrived from the south.
w
* HP:Wounded MV:Strong >
n
A Destroyed Catapult
[ obvious exits: N E S ]
A grim-eyed man patrols the area for his Dark Lord.
Skadi has arrived from the east.
n
* HP:Wounded MV:Strong > The Courtyard
[ obvious exits: E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Skadi has arrived from the south.
e
* HP:Wounded MV:Strong > Alas, you cannot go that way...
e
* HP:Wounded MV:Strong > The Entrance to the Northern Twin Keep
[ obvious exits: E W ]
A young trolloc is here, growling with a deep bloodlust.
Skadi has arrived from the west.
e
* HP:Wounded MV:Strong >
e
The Grand Hall
[ obvious exits: N E S W ]
Skadi has arrived from the west.
* HP:Wounded MV:Strong > In the Grand Hall
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A trolloc is here ruling a group of trollocs.
Skadi has arrived from the west.
d
* HP:Wounded MV:Strong > The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Skadi has arrived from the west.
s
* HP:Wounded MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
Entrance to the Dungeon
[ obvious exits: N S W U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Skadi has arrived from above.
* HP:Wounded MV:Strong > Instruments of Torture
[ obvious exits: N E W ]
An evil-looking spiked club lies here on the ground. [2]
A grim storyteller reads from a journal.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusally large and sadistic looking trolloc stands nearby.
Skadi has arrived from the north.
w
* HP:Wounded MV:Strong >
w
Fire Pit
[ obvious exits: N E W ]
A handsome man in black, military vesture generals the Dark Lord's new armies.
Skadi has arrived from the east.
* HP:Wounded MV:Tiring > Storage Area
[ obvious exits: N E D ]
*Jarjar* is standing here.
Skadi has arrived from the east.
* HP:Wounded MV:Tiring >
x
[k dark]
You pound *Jarjar*'s right leg.
mb
* HP:Wounded MV:Tiring - Jarjar: Wounded >
Skadi blasts *Jarjar*'s right arm.
b
* HP:Wounded MV:Tiring - Jarjar: Wounded > [cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Tiring - Jarjar: Wounded > Skadi blasts *Jarjar*'s body.
*Jarjar* blasts your body.
You pound *Jarjar*'s body.
[bash ]
Iblis has arrived from the north.
*Larsiny* has arrived from the north.
-
Iblis narrates 'they out'
=
+*
*+
=
Iblis pierces *Larsiny*'s body.
-
-
*Larsiny* tries to pound Iblis, but he deflects the blow.
Iblis barely pierces *Larsiny*'s body.
Skadi blasts *Jarjar*'s left leg.
*Jarjar* blasts your right arm hard.
*Cruoris* pierces Skadi's right leg hard.
=
Your bash at *Jarjar* sends him sprawling!
* HP:Wounded MV:Strong - Jarjar: Wounded >
*Cruoris* pierces Skadi's head.
Iblis pierces *Larsiny*'s head.
* HP:Wounded MV:Strong - Jarjar: Wounded >
mb
[cha mood brave]
Mood changed to: Brave
stat
* HP:Wounded MV:Strong - Jarjar: Wounded >
*Cruoris* panics, and attempts to flee!
* HP:Wounded MV:Strong - Jarjar: Wounded > *Cruoris* leaves east.
You are a 591 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 74.1 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:14 Dex:17 Con:19.
Offensive bonus: 186, Dodging bonus: 51, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- REFRESH
- WARDER BOND to lyren
* HP:Wounded MV:Strong - Jarjar: Wounded >
Iblis barely pierces *Larsiny*'s right leg.
Skadi blasts *Jarjar*'s body hard.
You pound *Jarjar*'s left leg hard.
v
* HP:Wounded MV:Strong - Jarjar: Battered >
[notice ]
You start paying increased attention to your surroundings.
a
* HP:Wounded MV:Strong - Jarjar: Battered >
b
Iblis barely pierces *Larsiny*'s right leg.
[k h.dark]
Ok.
Iblis avoids being bashed by *Larsiny* who loses his balance and falls!
* HP:Wounded MV:Strong - Jarjar: Battered > [bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Jarjar: Battered >
*Cruoris* barely pierces Skadi's body.
b
* HP:Wounded MV:Strong - Jarjar: Battered >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Jarjar: Battered >
b
*Cruoris* pierces Skadi's right leg hard.
Iblis pierces *Larsiny*'s left leg hard.
Skadi blasts *Jarjar*'s body.
You pound *Jarjar*'s body.
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Jarjar: Battered >
b
[bash ]
*Cruoris* pierces Skadi's left leg.
-
=
+*
*Cruoris* panics, and attempts to flee!
*
*Cruoris* pierces Skadi's body.
Iblis pierces *Larsiny*'s right leg.
*Cruoris* leaves north.
+=
*Jarjar* avoids being bashed by Skadi who loses his balance and falls!
You dodge a bash from *Jarjar* who loses his balance and falls!
-
-=
As *Jarjar* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Strong - Jarjar: Battered >
Iblis pierces *Larsiny*'s left foot.
* HP:Wounded MV:Strong - Jarjar: Battered >
Iblis avoids being bashed by *Larsiny* who loses his balance and falls!
* HP:Wounded MV:Strong - Jarjar: Battered >
b
Iblis barely pierces *Larsiny*'s head.
* HP:Wounded MV:Strong - Jarjar: Battered >
Skadi clambers to his feet.
* HP:Wounded MV:Strong - Jarjar: Battered >
Skadi barely blasts *Larsiny*'s body.
* HP:Wounded MV:Strong - Jarjar: Battered >
[bash ]
-=
+
Iblis barely pierces *Larsiny*'s body.
*
Skadi barely blasts *Larsiny*'s right foot.
*Larsiny* tries to pound Iblis, but he deflects the blow.
Iblis pierces *Larsiny*'s right arm.
*
+=
-
*Jarjar* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Jarjar: Battered >
Iblis narrates 'maybe zerk'
* HP:Wounded MV:Strong - Jarjar: Battered >
ali j k jarjar
Skadi barely blasts *Larsiny*'s body.
*Jarjar* blasts your left leg.
Iblis pierces *Larsiny*'s body.
*Jarjar* blasts your left hand.
Iblis barely pierces *Larsiny*'s left arm.
b
* HP:Wounded MV:Strong - Jarjar: Battered >
Iblis avoids being bashed by *Larsiny* who loses his balance and falls!
* HP:Wounded MV:Strong - Jarjar: Battered >
Skadi blasts *Larsiny*'s head.
*Jarjar* barely blasts your body.
Iblis tickles *Larsiny*'s body with his pierce.
* HP:Wounded MV:Full - Jarjar: Battered >
*Jarjar* blasts your left leg hard.
* HP:Wounded MV:Full - Jarjar: Battered >
Ok.
* HP:Wounded MV:Full - Jarjar: Battered > [bash ]
-=
+*
Skadi barely blasts *Larsiny*'s left hand.
*Jarjar* blasts your left leg.
*Larsiny* tries to pound Iblis, but he parries successfully.
*
Iblis sends *Larsiny* sprawling with a powerful bash!
+
=-
*Jarjar* blasts your body.
-=
Your bash at *Jarjar* sends him sprawling!
* HP:Wounded MV:Full - Jarjar: Battered >
Skadi blasts *Larsiny*'s right leg.
Iblis barely pierces *Larsiny*'s body.
*Larsiny* panics, and attempts to flee!
You pound *Jarjar*'s right leg hard.
* HP:Wounded MV:Full - Jarjar: Battered >
Iblis barely pierces *Larsiny*'s body.
*Larsiny* panics, and attempts to flee!
* HP:Wounded MV:Full - Jarjar: Battered >
*Larsiny* leaves north.
b
* HP:Wounded MV:Full - Jarjar: Battered >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Full - Jarjar: Battered >
b
You pound *Jarjar*'s body.
* HP:Wounded MV:Full - Jarjar: Battered > [bash ]
They already seem to be stunned.
* HP:Wounded MV:Full - Jarjar: Battered >
b
A hooved trolloc has arrived from the north.
A hooved trolloc tickles Skadi's left leg with his cleave.
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Full - Jarjar: Battered >
b
[bash ]
-=
Skadi blasts a hooved trolloc's body.
A hooved trolloc barely tickles Skadi's left foot with his cleave.
+
*
*+
Skadi panics, and attempts to flee!
=
Skadi leaves north.
-
Skadi has arrived from the north.
You dodge a bash from *Jarjar* who loses his balance and falls!
-
=
As *Jarjar* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Full - Jarjar: Battered >
Skadi blasts *Jarjar*'s body.
* HP:Wounded MV:Full - Jarjar: Battered >
Skadi blasts *Jarjar*'s left arm.
A hooved trolloc joins Jarjar's fight!
* HP:Wounded MV:Fresh - Jarjar: Battered >
nar get on jar
b
You narrate 'get on jar'
* HP:Wounded MV:Fresh - Jarjar: Battered > [bash ]
A hooved trolloc tries to cleave Iblis, but he parries successfully.
Skadi blasts *Jarjar*'s body.
Iblis pierces a hooved trolloc's body hard.
-
=+
*
*+
=-
*Jarjar* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Jarjar: Battered >
Iblis pierces a hooved trolloc's left leg very hard.
A hooved trolloc tries to cleave Iblis, but he deflects the blow.
Skadi barely blasts *Jarjar*'s body.
*Jarjar* blasts your body.
* HP:Wounded MV:Fresh - Jarjar: Battered >
Iblis pierces a hooved trolloc's body very hard.
*Jarjar* blasts your body.
* HP:Wounded MV:Fresh - Jarjar: Battered >
Skadi narrates 'am on him'
b
* HP:Wounded MV:Fresh - Jarjar: Battered >
Iblis narrates 'faceoff'
* HP:Wounded MV:Fresh - Jarjar: Battered >
Iblis pierces a hooved trolloc's right leg hard.
A hooved trolloc tries to cleave Iblis, but he deflects the blow.
Skadi blasts *Jarjar*'s body.
*Jarjar* blasts your left leg.
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces a hooved trolloc's body hard.
* HP:Battered MV:Fresh - Jarjar: Beaten >
[bash ]
-
Iblis pierces a hooved trolloc's right arm into bloody fragments!
Iblis swiftly dodges a hooved trolloc's attempt to cleave him.
Skadi blasts *Jarjar*'s right leg.
*Jarjar* blasts your body.
=
+*
*+
Iblis pierces a hooved trolloc's body hard.
=
-
-=
As *Jarjar* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Fresh >
Iblis pierces a hooved trolloc's body.
A hooved trolloc tries to cleave Iblis, but he dodges the attack.
Skadi blasts *Jarjar*'s body.
*Jarjar* blasts your body.
Your extra burst of stamina fades.
* HP:Battered MV:Fresh - Jarjar: Beaten >
nar wtf
Someone bellows 'S? Nyv vyOA bs ge^Zw ozw gE SeVX_bL HTa ]UhS P\I`^ lQJOh fK] ]? AcK_zdCa qMwOcIyo'
* HP:Battered MV:Fresh - Jarjar: Beaten > You narrate 'wtf'
* HP:Battered MV:Fresh - Jarjar: Beaten >
You pound *Jarjar*'s body.
Iblis barely pierces a hooved trolloc's right hand.
A hooved trolloc tries to cleave Iblis, but he dodges the attack.
Skadi blasts *Jarjar*'s right leg.
b
* HP:Battered MV:Fresh - Jarjar: Beaten >
[bash ]
*Jarjar* sends you sprawling with a powerful bash!
* HP:Battered MV:Fresh - Jarjar: Beaten >
The raven master bellows '_iGxQg Q?y T?SAhli Yg eOZ`Q]cB ?d enxJTD?feJ^'
The raven master bellows 'IJjPsh cpn criSpBZ Hi B]HlQx]X bX IA]KDE\qfDf'
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces a hooved trolloc's body.
A hooved trolloc tries to cleave Iblis, but he dodges the attack.
*Jarjar* blasts your left leg.
* HP:Battered MV:Fresh - Jarjar: Beaten >
b
Iblis narrates 'eh I mean maxgngage not faceoff'
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Jarjar* avoids being bashed by Skadi who loses his balance and falls!
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces a hooved trolloc's right leg very hard.
A hooved trolloc tries to cleave Iblis, but he deflects the blow.
*Jarjar* blasts your body.
Iblis pierces a hooved trolloc's body.
*Jarjar* blasts your body.
* HP:Battered MV:Fresh - Jarjar: Beaten >
[bash ]
-=
+*
*+
Iblis pierces a hooved trolloc's left arm very hard.
A hooved trolloc is incapacitated and will slowly die, if not aided.
=
-
Iblis pierces a hooved trolloc's body into bloody fragments!
A hooved trolloc is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
You feel like you have lost something.
Your blood freezes as you hear a hooved trolloc's death cry.
-=
As *Jarjar* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Jarjar* who loses his balance and falls!
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Larsiny* gets a raw side of meat from the corpse of a hooved trolloc.
*Larsiny* gets a pair of heavy leather boots from the corpse of a hooved trolloc.
*Larsiny* gets a pair of leather half-gauntlets from the corpse of a hooved trolloc.
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis barely pierces *Larsiny*'s body.
*Larsiny* panics, and attempts to flee!
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Larsiny* leaves east.
nar why am i missing so many bashes
* HP:Battered MV:Fresh - Jarjar: Beaten >
Skadi blasts *Jarjar*'s right arm.
Skadi sends *Jarjar* sprawling with a powerful bash!
*Larsiny* has arrived from the east.
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces *Larsiny*'s left leg.
*Larsiny* panics, and attempts to flee!
* HP:Battered MV:Fresh - Jarjar: Beaten > You narrate 'why am i missing so many bashes'
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Larsiny* leaves down.
* HP:Battered MV:Fresh - Jarjar: Beaten >
x
You pound *Jarjar*'s body hard.
Skadi blasts *Jarjar*'s body.
*Jarjar* tickles your body with his blast.
* HP:Battered MV:Fresh - Jarjar: Beaten > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Larsiny* has arrived from below.
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces *Larsiny*'s body.
*Larsiny* panics, and attempts to flee!
* HP:Battered MV:Fresh - Jarjar: Beaten >
ali j k larsiny
Ok.
b
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis swiftly dodges *Larsiny*'s attempt to pound him.
Iblis barely pierces *Larsiny*'s right arm.
*Larsiny* panics, and attempts to flee!
*Larsiny* leaves north.
You barely pound *Jarjar*'s body.
Skadi barely blasts *Jarjar*'s head.
* HP:Battered MV:Fresh - Jarjar: Critical > [bash ]
-=
+
*
*Jarjar* sends you sprawling with a powerful bash!
* HP:Battered MV:Fresh - Jarjar: Critical >
*Jarjar* barely blasts your body.
* HP:Battered MV:Fresh - Jarjar: Critical >
Skadi blasts *Jarjar*'s left leg.
*Jarjar* blasts your body.
*Cruoris* pierces Skadi's left arm.
* HP:Battered MV:Fresh - Jarjar: Critical >
j
x
*Cruoris* pierces Skadi's body.
Skadi tries to blast *Cruoris*, but he parries successfully.
*Jarjar* blasts your body.
Iblis tries to pierce *Cruoris*, but he parries successfully.
* HP:Battered MV:Fresh - Jarjar: Critical >
x
x
[k larsiny]
They aren't here.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > *Cruoris* pierces Skadi's body.
You pound *Jarjar*'s left leg hard.
Skadi blasts *Cruoris*'s body.
*Jarjar* blasts your right leg.
*Cruoris* pierces Skadi's right leg hard.
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical >
x
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical >
x
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
Iblis sends *Cruoris* sprawling with a powerful bash!
* HP:Battered MV:Fresh - Jarjar: Critical > Iblis pierces *Cruoris*'s body.
You pound *Jarjar*'s body.
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
x
Iblis pierces *Cruoris*'s body.
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
*Larsiny* has arrived from the east.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
*Larsiny* tries to pound Iblis, but he deflects the blow.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
*Jarjar* sends you sprawling with a powerful bash!
x
* HP:Battered MV:Fresh - Jarjar: Critical >
x
x
Iblis pierces *Cruoris*'s body hard.
Skadi blasts *Cruoris*'s right arm.
*Jarjar* barely blasts your body.
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis pierces *Cruoris*'s body very hard.
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis avoids being bashed by *Larsiny* who loses his balance and falls!
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis pierces *Cruoris*'s body very hard.
*Cruoris* panics, and attempts to flee!
Skadi blasts *Cruoris*'s body extremely hard.
*Jarjar* blasts your head.
* HP:Battered MV:Fresh - Jarjar: Critical >
*Cruoris* leaves east.
*Cruoris* has arrived from the east.
* HP:Battered MV:Fresh - Jarjar: Critical >
Skadi blasts *Cruoris*'s body hard.
*Cruoris* is incapacitated and will slowly die, if not aided.
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis pierces *Larsiny*'s body.
* HP:Battered MV:Fresh - Jarjar: Critical >
x
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > Skadi blasts *Cruoris*'s left leg into bloody fragments!
*Cruoris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Cruoris*'s death cry.
Iblis pierces *Larsiny*'s right leg.
*Larsiny* tries to pound Iblis, but he deflects the blow.
You pound *Jarjar*'s right arm hard.
*Jarjar* blasts your right foot.
Skadi blasts *Larsiny*'s body.
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
x
x
[k dark]
Ok.
*Larsiny* gets a pair of animal-fur boots from the corpse of Cruoris.
*Larsiny* gets a silver Kandori wristcuff from the corpse of Cruoris.
*Larsiny* gets a jeweled wristcuff from the corpse of Cruoris.
*Larsiny* gets a shimmering chain of gold from the corpse of Cruoris.
*Larsiny* gets a shimmering chain of gold from the corpse of Cruoris.
*Larsiny* gets a gold ring delicately carved with ivy from the corpse of Cruoris.
* HP:Battered MV:Fresh - Jarjar: Critical >
nar nice
x
Skadi gets a set of riveted chainmail leggings from the corpse of Cruoris.
Skadi gets a belt with a buckle of cuendillar from the corpse of Cruoris.
Skadi gets a sharp, red stone dagger from the corpse of Cruoris.
Skadi gets a silver etched shield from the corpse of Cruoris.
Skadi gets a pair of leather half-gauntlets from the corpse of Cruoris.
Skadi gets a pair of riveted chainmail sleeves from the corpse of Cruoris.
Skadi gets a backpack from the corpse of Cruoris.
Skadi gets an earthen brown mantle from the corpse of Cruoris.
Skadi gets a tunic of finely-crafted chain from the corpse of Cruoris.
Skadi gets a rimmed round helmet from the corpse of Cruoris.
Skadi gets a gold ring delicately carved with ivy from the corpse of Cruoris.
Skadi gets an oilstone from the corpse of Cruoris.
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > You narrate 'nice'
x
* HP:Battered MV:Fresh - Jarjar: Critical > Iblis barely pierces *Larsiny*'s right leg.
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > Skadi blasts *Larsiny*'s right leg.
Iblis pierces *Larsiny*'s body.
*Larsiny* tries to pound Iblis, but he parries successfully.
You pound *Jarjar*'s body hard.
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
*Jarjar* sends you sprawling with a powerful bash!
* HP:Battered MV:Fresh - Jarjar: Critical >
*Larsiny* panics, and attempts to flee!
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis barely pierces *Larsiny*'s body.
*Jarjar* blasts your body.
ali j k larsiny
* HP:Beaten MV:Fresh - Jarjar: Critical >
Skadi blasts *Larsiny*'s right leg.
Iblis pierces *Larsiny*'s left foot.
*Larsiny* is mortally wounded, and will die soon, if not aided.
*Jarjar* blasts your body.
* HP:Beaten MV:Fresh - Jarjar: Critical >
nar holy hell
x
Skadi blasts *Larsiny*'s head.
*Larsiny* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Larsiny*'s death cry.
*Jarjar* blasts your body.
Skadi blasts *Jarjar*'s body.
* HP:Beaten MV:Fresh - Jarjar: Critical >
x
x
[k dark]
Ok.
* HP:Beaten MV:Fresh - Jarjar: Critical >
[k dark]
Ok.
* HP:Beaten MV:Fresh - Jarjar: Critical > Ok.
x
* HP:Beaten MV:Fresh - Jarjar: Critical > You narrate 'holy hell'
* HP:Beaten MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Beaten MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Beaten MV:Fresh - Jarjar: Critical > [k dark]
Ok.
Iblis snickers softly.
x
* HP:Beaten MV:Fresh - Jarjar: Critical > Skadi barely blasts *Jarjar*'s body.
You pound *Jarjar*'s right hand hard.
*Jarjar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Jarjar*'s death cry.
[k dark]
They aren't here.
x
* HP:Beaten MV:Fresh > [k dark]
They aren't here.
* HP:Beaten MV:Fresh > [k dark]
They aren't here.
* HP:Beaten MV:Fresh > [k dark]
They aren't here.
* HP:Beaten MV:Fresh >
sa lol
You say 'lol'
* HP:Beaten MV:Fresh >
Iblis narrates 'heh'
q
* HP:Beaten MV:Fresh >
x
[where ]
Players in your Zone
--------------------
Iblis - Storage Area
Skadi - Storage Area
Ecthus - Storage Area
DS - RIP :-(
n
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
Skadi has arrived from the south, riding a pale destrier.
r
* R HP:Wounded MV:Tiring >
[dism ]
You stop riding him.
8
* HP:Wounded MV:Tiring >
9
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
s
* HP:Wounded MV:Tiring > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* HP:Wounded MV:Full >
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
Skadi has arrived from the north, riding a pale destrier.
* HP:Wounded MV:Full >
Skadi stops riding a pale destrier.
anr coming
* HP:Wounded MV:Full >
e
Arglebargle, glop-glyf!?!
e
* HP:Wounded MV:Full >
The Gatekeep
[ obvious exits: E W ]
A young trolloc is here, growling with a deep bloodlust.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Skadi has arrived from the west.
* HP:Wounded MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A large rat, as black as coal, stares at you from the shadows.
Skadi has arrived from the west.
stat
* HP:Wounded MV:Strong >
You are a 591 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 74.1 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:14 Dex:17 Con:19.
Offensive bonus: 165, Dodging bonus: 51, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- REFRESH
- NOTICE
- WARDER BOND to lyren
e
e
* HP:Wounded MV:Strong >
The Courtyard
[ obvious exits: N E S W ]
Skadi has arrived from the west.
n
* HP:Wounded MV:Strong > The Courtyard
[ obvious exits: E S W ]
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
An artifact collector stands here, searching specific items.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Skadi has arrived from the west.
n
* HP:Wounded MV:Strong > Alas, you cannot go that way...
v
* HP:Wounded MV:Strong > Alas, you cannot go that way...
* HP:Wounded MV:Strong > [notice ]
You stop paying increased attention to your surroundings.
e
* HP:Wounded MV:Strong >
n
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
Skadi has arrived from the west.
n
* HP:Wounded MV:Strong >
The Courtyard
[ obvious exits: N S W ]
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.
A red-eyed raven is here flying around.
Skadi has arrived from the south.
* HP:Wounded MV:Full > The Courtyard
[ obvious exits: N S W ]
Skadi has arrived from the south.
* HP:Wounded MV:Strong >
n
The Courtyard
[ obvious exits: S W ]
A hooved trolloc anxiously stamps its feet.
Skadi has arrived from the south.
w
* HP:Wounded MV:Strong >
n
A Destroyed Catapult
[ obvious exits: N E S ]
A grim-eyed man patrols the area for his Dark Lord.
Skadi has arrived from the east.
n
* HP:Wounded MV:Strong > The Courtyard
[ obvious exits: E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Skadi has arrived from the south.
e
* HP:Wounded MV:Strong > Alas, you cannot go that way...
e
* HP:Wounded MV:Strong > The Entrance to the Northern Twin Keep
[ obvious exits: E W ]
A young trolloc is here, growling with a deep bloodlust.
Skadi has arrived from the west.
e
* HP:Wounded MV:Strong >
e
The Grand Hall
[ obvious exits: N E S W ]
Skadi has arrived from the west.
* HP:Wounded MV:Strong > In the Grand Hall
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A trolloc is here ruling a group of trollocs.
Skadi has arrived from the west.
d
* HP:Wounded MV:Strong > The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Skadi has arrived from the west.
s
* HP:Wounded MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
Entrance to the Dungeon
[ obvious exits: N S W U ]
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
Skadi has arrived from above.
* HP:Wounded MV:Strong > Instruments of Torture
[ obvious exits: N E W ]
An evil-looking spiked club lies here on the ground. [2]
A grim storyteller reads from a journal.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An unusally large and sadistic looking trolloc stands nearby.
Skadi has arrived from the north.
w
* HP:Wounded MV:Strong >
w
Fire Pit
[ obvious exits: N E W ]
A handsome man in black, military vesture generals the Dark Lord's new armies.
Skadi has arrived from the east.
* HP:Wounded MV:Tiring > Storage Area
[ obvious exits: N E D ]
*Jarjar* is standing here.
Skadi has arrived from the east.
* HP:Wounded MV:Tiring >
x
[k dark]
You pound *Jarjar*'s right leg.
mb
* HP:Wounded MV:Tiring - Jarjar: Wounded >
Skadi blasts *Jarjar*'s right arm.
b
* HP:Wounded MV:Tiring - Jarjar: Wounded > [cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Tiring - Jarjar: Wounded > Skadi blasts *Jarjar*'s body.
*Jarjar* blasts your body.
You pound *Jarjar*'s body.
[bash ]
Iblis has arrived from the north.
*Larsiny* has arrived from the north.
-
Iblis narrates 'they out'
=
+*
*+
=
Iblis pierces *Larsiny*'s body.
-
-
*Larsiny* tries to pound Iblis, but he deflects the blow.
Iblis barely pierces *Larsiny*'s body.
Skadi blasts *Jarjar*'s left leg.
*Jarjar* blasts your right arm hard.
*Cruoris* pierces Skadi's right leg hard.
=
Your bash at *Jarjar* sends him sprawling!
* HP:Wounded MV:Strong - Jarjar: Wounded >
*Cruoris* pierces Skadi's head.
Iblis pierces *Larsiny*'s head.
* HP:Wounded MV:Strong - Jarjar: Wounded >
mb
[cha mood brave]
Mood changed to: Brave
stat
* HP:Wounded MV:Strong - Jarjar: Wounded >
*Cruoris* panics, and attempts to flee!
* HP:Wounded MV:Strong - Jarjar: Wounded > *Cruoris* leaves east.
You are a 591 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 74.1 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:14 Dex:17 Con:19.
Offensive bonus: 186, Dodging bonus: 51, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- REFRESH
- WARDER BOND to lyren
* HP:Wounded MV:Strong - Jarjar: Wounded >
Iblis barely pierces *Larsiny*'s right leg.
Skadi blasts *Jarjar*'s body hard.
You pound *Jarjar*'s left leg hard.
v
* HP:Wounded MV:Strong - Jarjar: Battered >
[notice ]
You start paying increased attention to your surroundings.
a
* HP:Wounded MV:Strong - Jarjar: Battered >
b
Iblis barely pierces *Larsiny*'s right leg.
[k h.dark]
Ok.
Iblis avoids being bashed by *Larsiny* who loses his balance and falls!
* HP:Wounded MV:Strong - Jarjar: Battered > [bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Jarjar: Battered >
*Cruoris* barely pierces Skadi's body.
b
* HP:Wounded MV:Strong - Jarjar: Battered >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Jarjar: Battered >
b
*Cruoris* pierces Skadi's right leg hard.
Iblis pierces *Larsiny*'s left leg hard.
Skadi blasts *Jarjar*'s body.
You pound *Jarjar*'s body.
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Strong - Jarjar: Battered >
b
[bash ]
*Cruoris* pierces Skadi's left leg.
-
=
+*
*Cruoris* panics, and attempts to flee!
*
*Cruoris* pierces Skadi's body.
Iblis pierces *Larsiny*'s right leg.
*Cruoris* leaves north.
+=
*Jarjar* avoids being bashed by Skadi who loses his balance and falls!
You dodge a bash from *Jarjar* who loses his balance and falls!
-
-=
As *Jarjar* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Strong - Jarjar: Battered >
Iblis pierces *Larsiny*'s left foot.
* HP:Wounded MV:Strong - Jarjar: Battered >
Iblis avoids being bashed by *Larsiny* who loses his balance and falls!
* HP:Wounded MV:Strong - Jarjar: Battered >
b
Iblis barely pierces *Larsiny*'s head.
* HP:Wounded MV:Strong - Jarjar: Battered >
Skadi clambers to his feet.
* HP:Wounded MV:Strong - Jarjar: Battered >
Skadi barely blasts *Larsiny*'s body.
* HP:Wounded MV:Strong - Jarjar: Battered >
[bash ]
-=
+
Iblis barely pierces *Larsiny*'s body.
*
Skadi barely blasts *Larsiny*'s right foot.
*Larsiny* tries to pound Iblis, but he deflects the blow.
Iblis pierces *Larsiny*'s right arm.
*
+=
-
*Jarjar* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Jarjar: Battered >
Iblis narrates 'maybe zerk'
* HP:Wounded MV:Strong - Jarjar: Battered >
ali j k jarjar
Skadi barely blasts *Larsiny*'s body.
*Jarjar* blasts your left leg.
Iblis pierces *Larsiny*'s body.
*Jarjar* blasts your left hand.
Iblis barely pierces *Larsiny*'s left arm.
b
* HP:Wounded MV:Strong - Jarjar: Battered >
Iblis avoids being bashed by *Larsiny* who loses his balance and falls!
* HP:Wounded MV:Strong - Jarjar: Battered >
Skadi blasts *Larsiny*'s head.
*Jarjar* barely blasts your body.
Iblis tickles *Larsiny*'s body with his pierce.
* HP:Wounded MV:Full - Jarjar: Battered >
*Jarjar* blasts your left leg hard.
* HP:Wounded MV:Full - Jarjar: Battered >
Ok.
* HP:Wounded MV:Full - Jarjar: Battered > [bash ]
-=
+*
Skadi barely blasts *Larsiny*'s left hand.
*Jarjar* blasts your left leg.
*Larsiny* tries to pound Iblis, but he parries successfully.
*
Iblis sends *Larsiny* sprawling with a powerful bash!
+
=-
*Jarjar* blasts your body.
-=
Your bash at *Jarjar* sends him sprawling!
* HP:Wounded MV:Full - Jarjar: Battered >
Skadi blasts *Larsiny*'s right leg.
Iblis barely pierces *Larsiny*'s body.
*Larsiny* panics, and attempts to flee!
You pound *Jarjar*'s right leg hard.
* HP:Wounded MV:Full - Jarjar: Battered >
Iblis barely pierces *Larsiny*'s body.
*Larsiny* panics, and attempts to flee!
* HP:Wounded MV:Full - Jarjar: Battered >
*Larsiny* leaves north.
b
* HP:Wounded MV:Full - Jarjar: Battered >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Full - Jarjar: Battered >
b
You pound *Jarjar*'s body.
* HP:Wounded MV:Full - Jarjar: Battered > [bash ]
They already seem to be stunned.
* HP:Wounded MV:Full - Jarjar: Battered >
b
A hooved trolloc has arrived from the north.
A hooved trolloc tickles Skadi's left leg with his cleave.
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Full - Jarjar: Battered >
b
[bash ]
-=
Skadi blasts a hooved trolloc's body.
A hooved trolloc barely tickles Skadi's left foot with his cleave.
+
*
*+
Skadi panics, and attempts to flee!
=
Skadi leaves north.
-
Skadi has arrived from the north.
You dodge a bash from *Jarjar* who loses his balance and falls!
-
=
As *Jarjar* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Full - Jarjar: Battered >
Skadi blasts *Jarjar*'s body.
* HP:Wounded MV:Full - Jarjar: Battered >
Skadi blasts *Jarjar*'s left arm.
A hooved trolloc joins Jarjar's fight!
* HP:Wounded MV:Fresh - Jarjar: Battered >
nar get on jar
b
You narrate 'get on jar'
* HP:Wounded MV:Fresh - Jarjar: Battered > [bash ]
A hooved trolloc tries to cleave Iblis, but he parries successfully.
Skadi blasts *Jarjar*'s body.
Iblis pierces a hooved trolloc's body hard.
-
=+
*
*+
=-
*Jarjar* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Jarjar: Battered >
Iblis pierces a hooved trolloc's left leg very hard.
A hooved trolloc tries to cleave Iblis, but he deflects the blow.
Skadi barely blasts *Jarjar*'s body.
*Jarjar* blasts your body.
* HP:Wounded MV:Fresh - Jarjar: Battered >
Iblis pierces a hooved trolloc's body very hard.
*Jarjar* blasts your body.
* HP:Wounded MV:Fresh - Jarjar: Battered >
Skadi narrates 'am on him'
b
* HP:Wounded MV:Fresh - Jarjar: Battered >
Iblis narrates 'faceoff'
* HP:Wounded MV:Fresh - Jarjar: Battered >
Iblis pierces a hooved trolloc's right leg hard.
A hooved trolloc tries to cleave Iblis, but he deflects the blow.
Skadi blasts *Jarjar*'s body.
*Jarjar* blasts your left leg.
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces a hooved trolloc's body hard.
* HP:Battered MV:Fresh - Jarjar: Beaten >
[bash ]
-
Iblis pierces a hooved trolloc's right arm into bloody fragments!
Iblis swiftly dodges a hooved trolloc's attempt to cleave him.
Skadi blasts *Jarjar*'s right leg.
*Jarjar* blasts your body.
=
+*
*+
Iblis pierces a hooved trolloc's body hard.
=
-
-=
As *Jarjar* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Fresh >
Iblis pierces a hooved trolloc's body.
A hooved trolloc tries to cleave Iblis, but he dodges the attack.
Skadi blasts *Jarjar*'s body.
*Jarjar* blasts your body.
Your extra burst of stamina fades.
* HP:Battered MV:Fresh - Jarjar: Beaten >
nar wtf
Someone bellows 'S? Nyv vyOA bs ge^Zw ozw gE SeVX_bL HTa ]UhS P\I`^ lQJOh fK] ]? AcK_zdCa qMwOcIyo'
* HP:Battered MV:Fresh - Jarjar: Beaten > You narrate 'wtf'
* HP:Battered MV:Fresh - Jarjar: Beaten >
You pound *Jarjar*'s body.
Iblis barely pierces a hooved trolloc's right hand.
A hooved trolloc tries to cleave Iblis, but he dodges the attack.
Skadi blasts *Jarjar*'s right leg.
b
* HP:Battered MV:Fresh - Jarjar: Beaten >
[bash ]
*Jarjar* sends you sprawling with a powerful bash!
* HP:Battered MV:Fresh - Jarjar: Beaten >
The raven master bellows '_iGxQg Q?y T?SAhli Yg eOZ`Q]cB ?d enxJTD?feJ^'
The raven master bellows 'IJjPsh cpn criSpBZ Hi B]HlQx]X bX IA]KDE\qfDf'
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces a hooved trolloc's body.
A hooved trolloc tries to cleave Iblis, but he dodges the attack.
*Jarjar* blasts your left leg.
* HP:Battered MV:Fresh - Jarjar: Beaten >
b
Iblis narrates 'eh I mean maxgngage not faceoff'
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Jarjar* avoids being bashed by Skadi who loses his balance and falls!
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces a hooved trolloc's right leg very hard.
A hooved trolloc tries to cleave Iblis, but he deflects the blow.
*Jarjar* blasts your body.
Iblis pierces a hooved trolloc's body.
*Jarjar* blasts your body.
* HP:Battered MV:Fresh - Jarjar: Beaten >
[bash ]
-=
+*
*+
Iblis pierces a hooved trolloc's left arm very hard.
A hooved trolloc is incapacitated and will slowly die, if not aided.
=
-
Iblis pierces a hooved trolloc's body into bloody fragments!
A hooved trolloc is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
You feel like you have lost something.
Your blood freezes as you hear a hooved trolloc's death cry.
-=
As *Jarjar* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Jarjar* who loses his balance and falls!
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Larsiny* gets a raw side of meat from the corpse of a hooved trolloc.
*Larsiny* gets a pair of heavy leather boots from the corpse of a hooved trolloc.
*Larsiny* gets a pair of leather half-gauntlets from the corpse of a hooved trolloc.
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis barely pierces *Larsiny*'s body.
*Larsiny* panics, and attempts to flee!
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Larsiny* leaves east.
nar why am i missing so many bashes
* HP:Battered MV:Fresh - Jarjar: Beaten >
Skadi blasts *Jarjar*'s right arm.
Skadi sends *Jarjar* sprawling with a powerful bash!
*Larsiny* has arrived from the east.
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces *Larsiny*'s left leg.
*Larsiny* panics, and attempts to flee!
* HP:Battered MV:Fresh - Jarjar: Beaten > You narrate 'why am i missing so many bashes'
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Larsiny* leaves down.
* HP:Battered MV:Fresh - Jarjar: Beaten >
x
You pound *Jarjar*'s body hard.
Skadi blasts *Jarjar*'s body.
*Jarjar* tickles your body with his blast.
* HP:Battered MV:Fresh - Jarjar: Beaten > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Beaten >
*Larsiny* has arrived from below.
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis pierces *Larsiny*'s body.
*Larsiny* panics, and attempts to flee!
* HP:Battered MV:Fresh - Jarjar: Beaten >
ali j k larsiny
Ok.
b
* HP:Battered MV:Fresh - Jarjar: Beaten >
Iblis swiftly dodges *Larsiny*'s attempt to pound him.
Iblis barely pierces *Larsiny*'s right arm.
*Larsiny* panics, and attempts to flee!
*Larsiny* leaves north.
You barely pound *Jarjar*'s body.
Skadi barely blasts *Jarjar*'s head.
* HP:Battered MV:Fresh - Jarjar: Critical > [bash ]
-=
+
*
*Jarjar* sends you sprawling with a powerful bash!
* HP:Battered MV:Fresh - Jarjar: Critical >
*Jarjar* barely blasts your body.
* HP:Battered MV:Fresh - Jarjar: Critical >
Skadi blasts *Jarjar*'s left leg.
*Jarjar* blasts your body.
*Cruoris* pierces Skadi's left arm.
* HP:Battered MV:Fresh - Jarjar: Critical >
j
x
*Cruoris* pierces Skadi's body.
Skadi tries to blast *Cruoris*, but he parries successfully.
*Jarjar* blasts your body.
Iblis tries to pierce *Cruoris*, but he parries successfully.
* HP:Battered MV:Fresh - Jarjar: Critical >
x
x
[k larsiny]
They aren't here.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > *Cruoris* pierces Skadi's body.
You pound *Jarjar*'s left leg hard.
Skadi blasts *Cruoris*'s body.
*Jarjar* blasts your right leg.
*Cruoris* pierces Skadi's right leg hard.
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical >
x
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical >
x
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
Iblis sends *Cruoris* sprawling with a powerful bash!
* HP:Battered MV:Fresh - Jarjar: Critical > Iblis pierces *Cruoris*'s body.
You pound *Jarjar*'s body.
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
x
Iblis pierces *Cruoris*'s body.
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
*Larsiny* has arrived from the east.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
*Larsiny* tries to pound Iblis, but he deflects the blow.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
*Jarjar* sends you sprawling with a powerful bash!
x
* HP:Battered MV:Fresh - Jarjar: Critical >
x
x
Iblis pierces *Cruoris*'s body hard.
Skadi blasts *Cruoris*'s right arm.
*Jarjar* barely blasts your body.
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis pierces *Cruoris*'s body very hard.
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis avoids being bashed by *Larsiny* who loses his balance and falls!
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis pierces *Cruoris*'s body very hard.
*Cruoris* panics, and attempts to flee!
Skadi blasts *Cruoris*'s body extremely hard.
*Jarjar* blasts your head.
* HP:Battered MV:Fresh - Jarjar: Critical >
*Cruoris* leaves east.
*Cruoris* has arrived from the east.
* HP:Battered MV:Fresh - Jarjar: Critical >
Skadi blasts *Cruoris*'s body hard.
*Cruoris* is incapacitated and will slowly die, if not aided.
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis pierces *Larsiny*'s body.
* HP:Battered MV:Fresh - Jarjar: Critical >
x
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > Skadi blasts *Cruoris*'s left leg into bloody fragments!
*Cruoris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Cruoris*'s death cry.
Iblis pierces *Larsiny*'s right leg.
*Larsiny* tries to pound Iblis, but he deflects the blow.
You pound *Jarjar*'s right arm hard.
*Jarjar* blasts your right foot.
Skadi blasts *Larsiny*'s body.
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical >
x
x
[k dark]
Ok.
*Larsiny* gets a pair of animal-fur boots from the corpse of Cruoris.
*Larsiny* gets a silver Kandori wristcuff from the corpse of Cruoris.
*Larsiny* gets a jeweled wristcuff from the corpse of Cruoris.
*Larsiny* gets a shimmering chain of gold from the corpse of Cruoris.
*Larsiny* gets a shimmering chain of gold from the corpse of Cruoris.
*Larsiny* gets a gold ring delicately carved with ivy from the corpse of Cruoris.
* HP:Battered MV:Fresh - Jarjar: Critical >
nar nice
x
Skadi gets a set of riveted chainmail leggings from the corpse of Cruoris.
Skadi gets a belt with a buckle of cuendillar from the corpse of Cruoris.
Skadi gets a sharp, red stone dagger from the corpse of Cruoris.
Skadi gets a silver etched shield from the corpse of Cruoris.
Skadi gets a pair of leather half-gauntlets from the corpse of Cruoris.
Skadi gets a pair of riveted chainmail sleeves from the corpse of Cruoris.
Skadi gets a backpack from the corpse of Cruoris.
Skadi gets an earthen brown mantle from the corpse of Cruoris.
Skadi gets a tunic of finely-crafted chain from the corpse of Cruoris.
Skadi gets a rimmed round helmet from the corpse of Cruoris.
Skadi gets a gold ring delicately carved with ivy from the corpse of Cruoris.
Skadi gets an oilstone from the corpse of Cruoris.
[k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > You narrate 'nice'
x
* HP:Battered MV:Fresh - Jarjar: Critical > Iblis barely pierces *Larsiny*'s right leg.
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > Skadi blasts *Larsiny*'s right leg.
Iblis pierces *Larsiny*'s body.
*Larsiny* tries to pound Iblis, but he parries successfully.
You pound *Jarjar*'s body hard.
[k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Battered MV:Fresh - Jarjar: Critical > [k dark]
Ok.
*Jarjar* sends you sprawling with a powerful bash!
* HP:Battered MV:Fresh - Jarjar: Critical >
*Larsiny* panics, and attempts to flee!
* HP:Battered MV:Fresh - Jarjar: Critical >
Iblis barely pierces *Larsiny*'s body.
*Jarjar* blasts your body.
ali j k larsiny
* HP:Beaten MV:Fresh - Jarjar: Critical >
Skadi blasts *Larsiny*'s right leg.
Iblis pierces *Larsiny*'s left foot.
*Larsiny* is mortally wounded, and will die soon, if not aided.
*Jarjar* blasts your body.
* HP:Beaten MV:Fresh - Jarjar: Critical >
nar holy hell
x
Skadi blasts *Larsiny*'s head.
*Larsiny* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Larsiny*'s death cry.
*Jarjar* blasts your body.
Skadi blasts *Jarjar*'s body.
* HP:Beaten MV:Fresh - Jarjar: Critical >
x
x
[k dark]
Ok.
* HP:Beaten MV:Fresh - Jarjar: Critical >
[k dark]
Ok.
* HP:Beaten MV:Fresh - Jarjar: Critical > Ok.
x
* HP:Beaten MV:Fresh - Jarjar: Critical > You narrate 'holy hell'
* HP:Beaten MV:Fresh - Jarjar: Critical > [k dark]
Ok.
x
* HP:Beaten MV:Fresh - Jarjar: Critical > [k dark]
Ok.
* HP:Beaten MV:Fresh - Jarjar: Critical > [k dark]
Ok.
Iblis snickers softly.
x
* HP:Beaten MV:Fresh - Jarjar: Critical > Skadi barely blasts *Jarjar*'s body.
You pound *Jarjar*'s right hand hard.
*Jarjar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Jarjar*'s death cry.
[k dark]
They aren't here.
x
* HP:Beaten MV:Fresh > [k dark]
They aren't here.
* HP:Beaten MV:Fresh > [k dark]
They aren't here.
* HP:Beaten MV:Fresh > [k dark]
They aren't here.
* HP:Beaten MV:Fresh >
sa lol
You say 'lol'
* HP:Beaten MV:Fresh >
Iblis narrates 'heh'
q
* HP:Beaten MV:Fresh >
x
[where ]
Players in your Zone
--------------------
Iblis - Storage Area
Skadi - Storage Area
Ecthus - Storage Area
DS - RIP :-(