Ouch! That really did HURT!
Re: Ouch! That really did HURT!
You hit with full confidence Gretchen wouldn’t weave you with fireball? Haha. Makes no sense.
And you killed Setsuna AFk!! You have gone full tilt jerk off. Sad face.
I gave you Kirukans to be a better human being.
And you killed Setsuna AFk!! You have gone full tilt jerk off. Sad face.
I gave you Kirukans to be a better human being.
Re: Ouch! That really did HURT!
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a Shienaran scout is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Arak* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
*Halcyon* is standing here.
Arkaza has arrived from the east, riding a warhorse.
Achillies has arrived from the east, riding a bloodstock stallion.
Arkaza stabs *Arak*'s body.
* R HP:Hurt MV:Tiring >
Achillies slashes *Fiddler*'s left leg hard.
Iblis tries to lance *Halcyon*, but he deflects the blow.
* R HP:Hurt MV:Tiring > [k dark]
You pierce *Fiddler*'s right arm hard.
* R HP:Hurt MV:Tiring - Achillies: Healthy - Fiddler: Scratched >
*Fiddler* swirls about with a gleaming black longsword, slicing across Achillies's body.
* R HP:Hurt MV:Tiring - Achillies: Healthy - Fiddler: Scratched >
nar on 6w
You pierce *Fiddler*'s body.
*Halcyon* tries to pierce Iblis, but he deflects the blow.
Achillies slashes *Fiddler*'s left foot hard.
*Arak* tries to blast Arkaza, but he parries successfully.
Arkaza stabs *Arak*'s body.
Achillies coughs and shivers.
You narrate 'on 6w'
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Arkaza stabs *Arak*'s right arm.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
sa hi pal
*Fiddler* sends Achillies sprawling with a powerful bash!
You say 'hi pal'
mb
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
[cha mood brave]
Mood changed to: Brave
p1
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
You pierce *Fiddler*'s body.
*Halcyon* tries to pierce Iblis, but he deflects the blow.
Iblis tries to lance *Halcyon*, but he parries successfully.
*Fiddler* swirls about with a gleaming black longsword, slicing across your body!
*Fiddler* slashes Achillies's left foot.
*Arak* tries to blast Arkaza, but he parries successfully.
Arkaza stabs *Arak*'s right leg.
Iblis sends *Halcyon* sprawling with a powerful bash!
*Halcyon* panics, and attempts to flee!
[cha posture offensive]
Posture changed to: Offensive
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Moryn scythes *Halcyon*'s left leg into bloody fragments!
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Arkaza stabs *Arak*'s body.
Iblis looks at *Halcyon*.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
*Arak* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
*Arak* leaves east.
l fiddler
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Fiddler has a few scratches.
*Fiddler* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a gleaming black longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
x
x
Moryn starts following you.
[k dark]
You do the best you can!
Arkaza stabs *Halcyon*'s left leg extremely hard.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Arkaza stabs *Halcyon*'s right leg into bloody fragments!
Moryn scythes *Halcyon*'s left leg into bloody fragments!
*Halcyon* is incapacitated and will slowly die, if not aided.
You barely pierce *Fiddler*'s left leg.
Iblis lances *Halcyon*'s left foot into bloody fragments!
*Halcyon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Halcyon*'s death cry.
*Fiddler* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Fiddler* slashes Achillies's left leg hard.
Iblis lances *Fiddler*'s body.
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
*Fiddler* swirls about with a gleaming black longsword, slicing across Iblis's body.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
You pierce *Fiddler*'s body.
*Fiddler* gets a black pair of silver-tooled boots from the corpse of Halcyon.
*Fiddler* gets a pair of earthen colored breeches from the corpse of Halcyon.
*Fiddler* gets a small purse from the corpse of Halcyon.
*Fiddler* gets a belt with a buckle of cuendillar from the corpse of Halcyon.
*Fiddler* gets a curved clear dagger from the corpse of Halcyon.
*Fiddler* gets a silver etched shield from the corpse of Halcyon.
*Fiddler* gets a silver Kandori wristcuff from the corpse of Halcyon.
*Fiddler* gets a silver Kandori wristcuff from the corpse of Halcyon.
*Fiddler* gets a pair of dark gloves from the corpse of Halcyon.
*Fiddler* gets a set of cloth sleeves from the corpse of Halcyon.
*Fiddler* gets a bright red robe from the corpse of Halcyon.
*Fiddler* gets a bearskin tunic from the corpse of Halcyon.
*Fiddler* gets a white hart pendant from the corpse of Halcyon.
*Fiddler* gets a weathered, storm-gray gorget from the corpse of Halcyon.
*Fiddler* gets a camouflaged hood from the corpse of Halcyon.
*Fiddler* gets a gold ring from the corpse of Halcyon.
*Fiddler* gets a gold ring from the corpse of Halcyon.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
Arkaza narrates 'well-proportioned felid ass arak'
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
Achillies looks at *Fiddler*.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
You mount an attack against *Fiddler*, but weak nerves get the better of you.
*Fiddler* slashes Achillies's body.
*Fiddler* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
*Fiddler* leaves north riding a shadow stallion.
* R HP:Scratched MV:Tiring >
sa wtf
You say 'wtf'
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a Shienaran scout is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Arak* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
*Halcyon* is standing here.
Arkaza has arrived from the east, riding a warhorse.
Achillies has arrived from the east, riding a bloodstock stallion.
Arkaza stabs *Arak*'s body.
* R HP:Hurt MV:Tiring >
Achillies slashes *Fiddler*'s left leg hard.
Iblis tries to lance *Halcyon*, but he deflects the blow.
* R HP:Hurt MV:Tiring > [k dark]
You pierce *Fiddler*'s right arm hard.
* R HP:Hurt MV:Tiring - Achillies: Healthy - Fiddler: Scratched >
*Fiddler* swirls about with a gleaming black longsword, slicing across Achillies's body.
* R HP:Hurt MV:Tiring - Achillies: Healthy - Fiddler: Scratched >
nar on 6w
You pierce *Fiddler*'s body.
*Halcyon* tries to pierce Iblis, but he deflects the blow.
Achillies slashes *Fiddler*'s left foot hard.
*Arak* tries to blast Arkaza, but he parries successfully.
Arkaza stabs *Arak*'s body.
Achillies coughs and shivers.
You narrate 'on 6w'
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Arkaza stabs *Arak*'s right arm.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
sa hi pal
*Fiddler* sends Achillies sprawling with a powerful bash!
You say 'hi pal'
mb
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
[cha mood brave]
Mood changed to: Brave
p1
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
You pierce *Fiddler*'s body.
*Halcyon* tries to pierce Iblis, but he deflects the blow.
Iblis tries to lance *Halcyon*, but he parries successfully.
*Fiddler* swirls about with a gleaming black longsword, slicing across your body!
*Fiddler* slashes Achillies's left foot.
*Arak* tries to blast Arkaza, but he parries successfully.
Arkaza stabs *Arak*'s right leg.
Iblis sends *Halcyon* sprawling with a powerful bash!
*Halcyon* panics, and attempts to flee!
[cha posture offensive]
Posture changed to: Offensive
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Moryn scythes *Halcyon*'s left leg into bloody fragments!
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Arkaza stabs *Arak*'s body.
Iblis looks at *Halcyon*.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
*Arak* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
*Arak* leaves east.
l fiddler
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Fiddler has a few scratches.
*Fiddler* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a gleaming black longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
x
x
Moryn starts following you.
[k dark]
You do the best you can!
Arkaza stabs *Halcyon*'s left leg extremely hard.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Scratched >
Arkaza stabs *Halcyon*'s right leg into bloody fragments!
Moryn scythes *Halcyon*'s left leg into bloody fragments!
*Halcyon* is incapacitated and will slowly die, if not aided.
You barely pierce *Fiddler*'s left leg.
Iblis lances *Halcyon*'s left foot into bloody fragments!
*Halcyon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Halcyon*'s death cry.
*Fiddler* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Fiddler* slashes Achillies's left leg hard.
Iblis lances *Fiddler*'s body.
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
*Fiddler* swirls about with a gleaming black longsword, slicing across Iblis's body.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
You pierce *Fiddler*'s body.
*Fiddler* gets a black pair of silver-tooled boots from the corpse of Halcyon.
*Fiddler* gets a pair of earthen colored breeches from the corpse of Halcyon.
*Fiddler* gets a small purse from the corpse of Halcyon.
*Fiddler* gets a belt with a buckle of cuendillar from the corpse of Halcyon.
*Fiddler* gets a curved clear dagger from the corpse of Halcyon.
*Fiddler* gets a silver etched shield from the corpse of Halcyon.
*Fiddler* gets a silver Kandori wristcuff from the corpse of Halcyon.
*Fiddler* gets a silver Kandori wristcuff from the corpse of Halcyon.
*Fiddler* gets a pair of dark gloves from the corpse of Halcyon.
*Fiddler* gets a set of cloth sleeves from the corpse of Halcyon.
*Fiddler* gets a bright red robe from the corpse of Halcyon.
*Fiddler* gets a bearskin tunic from the corpse of Halcyon.
*Fiddler* gets a white hart pendant from the corpse of Halcyon.
*Fiddler* gets a weathered, storm-gray gorget from the corpse of Halcyon.
*Fiddler* gets a camouflaged hood from the corpse of Halcyon.
*Fiddler* gets a gold ring from the corpse of Halcyon.
*Fiddler* gets a gold ring from the corpse of Halcyon.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
Arkaza narrates 'well-proportioned felid ass arak'
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
Achillies looks at *Fiddler*.
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
You mount an attack against *Fiddler*, but weak nerves get the better of you.
*Fiddler* slashes Achillies's body.
*Fiddler* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Achillies: Scratched - Fiddler: Hurt >
*Fiddler* leaves north riding a shadow stallion.
* R HP:Scratched MV:Tiring >
sa wtf
You say 'wtf'
Re: Ouch! That really did HURT!
* R S HP:Wounded DP:Strong MV:Tiring > Blackened Hilltop
The hilltop here has been charred by some flame. Given the lack of any
significant plant matter, it is doubtful that there was an actual fire here.
The source of the flame is not evident, but the blackened rocks and melted
sand leave evidence of its strength.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alterith* is standing here, riding a battle-trained Shienaran warlander.
A fly is buzzing around here somewhere.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Strong MV:Tiring > A battle-trained Shienaran warlander seems too exhausted to obey *Alterith*'s commands.
Edge of the Swamp
Barren hills to the south meet with the edge of a large swamp, which stretches
northwards. The dark swamp to the east spreads out as it reaches the flats,
forming dank pools and stinking marshes. Sickly looking plants struggle to
grow here, and the air is thick with the gasses emitted by rotting plants.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Strong MV:Tiring > Through the Swamp
The heat of the Blight makes a strange contrast with the wet and cold mud
under your feet. Dead plants and grass have been swallowed by the muddy swamp,
generating a horrible smell that hangs in the air. Tracks after small animals
are barely readable in the soggy underfoot. Possible ways out of the swamp
lie off to the north, west and south.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Strong MV:Tiring > s
;
;
Edge of the Swamp
Barren hills to the south meet with the edge of a large swamp, which stretches
northwards. The dark swamp to the east spreads out as it reaches the flats,
forming dank pools and stinking marshes. Sickly looking plants struggle to
grow here, and the air is thick with the gasses emitted by rotting plants.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the north.
* R S HP:Wounded DP:Strong MV:Tiring > s
[kill human]
They aren't here.
* R S HP:Wounded DP:Strong MV:Tiring > ;
[kill human]
They aren't here.
* R S HP:Wounded DP:Strong MV:Tiring > ;
;
Blackened Hilltop
The hilltop here has been charred by some flame. Given the lack of any
significant plant matter, it is doubtful that there was an actual fire here.
The source of the flame is not evident, but the blackened rocks and melted
sand leave evidence of its strength.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alterith* is standing here, riding a battle-trained Shienaran warlander.
A fly is buzzing around here somewhere.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A ramshorned trolloc has arrived from the north.
;
* R S HP:Wounded DP:Strong MV:Tiring > ;
A battle-trained Shienaran warlander seems too exhausted to obey *Alterith*'s commands.
[kill human]
You slash *Alterith*'s body.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Beaten > ;
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc slices Alterith's head.
A fade slashes Alterith's left foot.
A ramshorned trolloc barely crushes Alterith's body.
A ramshorned trolloc barely cleaves Alterith's body.
A ramshorned trolloc barely slashes Alterith's left hand.
A ramshorned trolloc tickles Alterith's right arm with his whip.
*Alterith* slashes your body.
You slash *Alterith*'s body.
[kill human]
Ok.
;
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > [kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
;
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
*Alterith* panics, and attempts to flee!
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
A ramshorned trolloc slices Alterith's body hard.
A fade slashes Alterith's body.
A ramshorned trolloc tickles Alterith's body with his crush.
A ramshorned trolloc barely cleaves Alterith's body.
A ramshorned trolloc barely slashes Alterith's left arm.
A ramshorned trolloc tickles Alterith's right foot with his whip.
*Alterith* slashes your right leg hard.
You slash *Alterith*'s body.
*Alterith* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Alterith*'s death cry.
The hilltop here has been charred by some flame. Given the lack of any
significant plant matter, it is doubtful that there was an actual fire here.
The source of the flame is not evident, but the blackened rocks and melted
sand leave evidence of its strength.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alterith* is standing here, riding a battle-trained Shienaran warlander.
A fly is buzzing around here somewhere.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Strong MV:Tiring > A battle-trained Shienaran warlander seems too exhausted to obey *Alterith*'s commands.
Edge of the Swamp
Barren hills to the south meet with the edge of a large swamp, which stretches
northwards. The dark swamp to the east spreads out as it reaches the flats,
forming dank pools and stinking marshes. Sickly looking plants struggle to
grow here, and the air is thick with the gasses emitted by rotting plants.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Strong MV:Tiring > Through the Swamp
The heat of the Blight makes a strange contrast with the wet and cold mud
under your feet. Dead plants and grass have been swallowed by the muddy swamp,
generating a horrible smell that hangs in the air. Tracks after small animals
are barely readable in the soggy underfoot. Possible ways out of the swamp
lie off to the north, west and south.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the south.
* R S HP:Wounded DP:Strong MV:Tiring > s
;
;
Edge of the Swamp
Barren hills to the south meet with the edge of a large swamp, which stretches
northwards. The dark swamp to the east spreads out as it reaches the flats,
forming dank pools and stinking marshes. Sickly looking plants struggle to
grow here, and the air is thick with the gasses emitted by rotting plants.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the north.
* R S HP:Wounded DP:Strong MV:Tiring > s
[kill human]
They aren't here.
* R S HP:Wounded DP:Strong MV:Tiring > ;
[kill human]
They aren't here.
* R S HP:Wounded DP:Strong MV:Tiring > ;
;
Blackened Hilltop
The hilltop here has been charred by some flame. Given the lack of any
significant plant matter, it is doubtful that there was an actual fire here.
The source of the flame is not evident, but the blackened rocks and melted
sand leave evidence of its strength.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alterith* is standing here, riding a battle-trained Shienaran warlander.
A fly is buzzing around here somewhere.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A ramshorned trolloc has arrived from the north.
;
* R S HP:Wounded DP:Strong MV:Tiring > ;
A battle-trained Shienaran warlander seems too exhausted to obey *Alterith*'s commands.
[kill human]
You slash *Alterith*'s body.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Beaten > ;
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc slices Alterith's head.
A fade slashes Alterith's left foot.
A ramshorned trolloc barely crushes Alterith's body.
A ramshorned trolloc barely cleaves Alterith's body.
A ramshorned trolloc barely slashes Alterith's left hand.
A ramshorned trolloc tickles Alterith's right arm with his whip.
*Alterith* slashes your body.
You slash *Alterith*'s body.
[kill human]
Ok.
;
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > [kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
;
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
*Alterith* panics, and attempts to flee!
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
[kill human]
Ok.
* R S HP:Wounded DP:Strong MV:Tiring - Alterith: Critical > ;
A ramshorned trolloc slices Alterith's body hard.
A fade slashes Alterith's body.
A ramshorned trolloc tickles Alterith's body with his crush.
A ramshorned trolloc barely cleaves Alterith's body.
A ramshorned trolloc barely slashes Alterith's left arm.
A ramshorned trolloc tickles Alterith's right foot with his whip.
*Alterith* slashes your right leg hard.
You slash *Alterith*'s body.
*Alterith* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Alterith*'s death cry.
Re: Ouch! That really did HURT!
* R S HP:Scratched DP:Bursting MV:Full > Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W U ]
The dismembered corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black cat meanders to an unknown destination.
Stomper #smobmud is standing here.
Cruoris has arrived from the west.
* R S HP:Scratched DP:Bursting MV:Full > scan e
*Asahel* is standing here, riding a wild stallion.
*Fyra* is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R S HP:Scratched DP:Bursting MV:Full > cmb
po
[change mood brave]
Mood changed to: Brave
* R S HP:Scratched DP:Bursting MV:Fresh > [change posture offensive]
Posture changed to: Offensive
* R S HP:Scratched DP:Bursting MV:Fresh >
Cruoris narrates 'btw, i dont think they are grouped'
* R S HP:Scratched DP:Bursting MV:Fresh >
Stomper says 'go'
* R S HP:Scratched DP:Bursting MV:Fresh > na hitting
You narrate 'hitting'
* R S HP:Scratched DP:Bursting MV:Fresh > e
k fyra
2
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Asahel* is standing here, riding a wild stallion.
*Fyra* is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Stomper has arrived from the west.
Cruoris has arrived from the west.
* R S HP:Scratched DP:Bursting MV:Full > A Shienaran gate guard barely slashes your right arm.
A Shienaran gate guard slashes Stomper's head hard.
A Shienaran gate guard tries to slash Cruoris, but he parries successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Asahel* pounds Stomper's right hand.
*Fyra* says 'there gate defenses here?'
[kill ]
Ok.
[bash ] :Bursting MV:Full - a Shienaran gate guard: Healthy >
=cmw
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
*Asahel* pounds Stomper's body hard.ll - a Shienaran gate guard: Healthy >
A Shienaran gate guard barely slashes your body.
Cruoris tries to pierce a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard slashes Cruoris's left leg.
Stomper tries to pound a Shienaran gate guard, but he deflects the blow.
A Shienaran gate guard slashes Stomper's left hand.
A Shienaran gate guard tickles your body with his slash.
Cruoris panics, and attempts to flee!
You panic and attempt to flee!
Cruoris leaves north.
You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Cruoris the Master Havoc is standing here.
* R S HP:Scratched DP:Bursting MV:Full > fyra is now set as your target.
Stomper has arrived from the south.
Cruoris assumes an offensive striking posture.
* R S HP:Scratched DP:Bursting MV:Full > s
kill fyra
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Asahel* is standing here, riding a wild stallion.
*Fyra* is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Stomper has arrived from the north.
Cruoris has arrived from the north.
* R S HP:Scratched DP:Bursting MV:Full > 2
Cruoris tries to pierce *Fyra*, but she parries successfully.
You try to slash *Fyra*, but she deflects the blow.
* R S HP:Scratched DP:Bursting MV:Full - Cruoris: Hurt - Fyra: Healthy >
*Asahel* pounds your right foot.
A Shienaran gate guard tries to slash Stomper, but he deflects the blow.
A Shienaran gate guard barely slashes Cruoris's left leg.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes Cruoris's left foot.
Stomper pounds a Shienaran gate guard's right leg very hard.
A Shienaran gate guard barely slashes Stomper's right arm.
*Asahel* barely pounds your body.
You slash *Fyra*'s head into bloody fragments!
*Fyra* tries to slash Cruoris, but he deflects the blow.
Cruoris pierces *Fyra*'s right leg very hard.
*Fyra* unleashes a flurry of icy spikes at Cruoris, who is stabbed repeatedly.
[bash ]
*
Cruoris tries to pierce *Fyra*, but she parries successfully.
*
Stomper panics, and attempts to flee!
=
Stomper leaves east.
-
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard tickles Cruoris's body with his slash.
Cruoris tries to pierce *Fyra*, but she deflects the blow.
=
You dodge a bash from *Asahel* who loses his balance and falls!
Your bash at *Fyra* sends her sprawling!
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Hurt >
Cruoris narrates 'they not grouped'
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Hurt > na bashed her
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
Cruoris pierces *Fyra*'s right leg into bloody fragments!
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Wounded >
Stomper has arrived from the east.
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Wounded > *Fyra* intercepts Stomper's attack on her mount.
Stomper pounds *Fyra*'s head into bloody fragments!
You narrate 'bashed her'
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Wounded >
Stomper pounds *Fyra*'s left leg into bloody fragments!
A Shienaran gate guard barely slashes your right leg.
A Shienaran gate guard barely slashes Cruoris's body.
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard barely slashes Cruoris's left leg.
You slash *Fyra*'s body into bloody fragments!
Cruoris pierces *Fyra*'s body into bloody fragments!
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Beaten >
Stomper pounds *Fyra*'s body into bloody fragments!
A Shienaran gate guard barely tickles your body with his slash.
A Shienaran gate guard slashes Cruoris's body.
A Shienaran gate guard tickles your left arm with his slash.
A Shienaran gate guard slashes Cruoris's left foot hard.
You slash *Fyra*'s right foot into bloody fragments!
*Fyra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Fyra*'s death cry.
ting MV:Full >
*Asahel* sends you sprawling with a powerful bash!
* R S HP:Hurt DP:Bursting MV:Full - Asahel: Scratched > gac
*Asahel* gets fourteen copper pennys from the corpse of Fyra.
*Asahel* gets a black pair of silver-tooled boots from the corpse of Fyra.
*Asahel* gets a pair of earthen colored breeches from the corpse of Fyra.
*Asahel* gets a water skin from the corpse of Fyra.
*Asahel* gets a soft leather pouch from the corpse of Fyra.
*Asahel* gets a brightly-colored sash from the corpse of Fyra.
*Asahel* gets a bladed feather staff from the corpse of Fyra.
*Asahel* gets a silver Kandori wristcuff from the corpse of Fyra.
*Asahel* gets a silver Kandori wristcuff from the corpse of Fyra.
*Asahel* gets a pair of dark gloves from the corpse of Fyra.
*Asahel* gets a set of cloth sleeves from the corpse of Fyra.
*Asahel* gets a dress with colored bands at the hem from the corpse of Fyra.
*Asahel* gets a bearskin tunic from the corpse of Fyra.
*Asahel* gets a Kandori snowflake necklace from the corpse of Fyra.
*Asahel* gets a Kandori snowflake necklace from the corpse of Fyra.
*Asahel* gets a camouflaged hood from the corpse of Fyra.
*Asahel* gets a great serpent ring from the corpse of Fyra.
*Asahel* gets an emerald ring from the corpse of Fyra.
*Asahel* gets a piece of sandstone from the corpse of Fyra.
*Asahel* gets a crystal lightstick from the corpse of Fyra.
* R S HP:Hurt DP:Bursting MV:Full - Asahel: Scratched >
Stomper narrates 'rip'
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W U ]
The dismembered corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black cat meanders to an unknown destination.
Stomper #smobmud is standing here.
Cruoris has arrived from the west.
* R S HP:Scratched DP:Bursting MV:Full > scan e
*Asahel* is standing here, riding a wild stallion.
*Fyra* is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R S HP:Scratched DP:Bursting MV:Full > cmb
po
[change mood brave]
Mood changed to: Brave
* R S HP:Scratched DP:Bursting MV:Fresh > [change posture offensive]
Posture changed to: Offensive
* R S HP:Scratched DP:Bursting MV:Fresh >
Cruoris narrates 'btw, i dont think they are grouped'
* R S HP:Scratched DP:Bursting MV:Fresh >
Stomper says 'go'
* R S HP:Scratched DP:Bursting MV:Fresh > na hitting
You narrate 'hitting'
* R S HP:Scratched DP:Bursting MV:Fresh > e
k fyra
2
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Asahel* is standing here, riding a wild stallion.
*Fyra* is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Stomper has arrived from the west.
Cruoris has arrived from the west.
* R S HP:Scratched DP:Bursting MV:Full > A Shienaran gate guard barely slashes your right arm.
A Shienaran gate guard slashes Stomper's head hard.
A Shienaran gate guard tries to slash Cruoris, but he parries successfully.
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Asahel* pounds Stomper's right hand.
*Fyra* says 'there gate defenses here?'
[kill ]
Ok.
[bash ] :Bursting MV:Full - a Shienaran gate guard: Healthy >
=cmw
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
*Asahel* pounds Stomper's body hard.ll - a Shienaran gate guard: Healthy >
A Shienaran gate guard barely slashes your body.
Cruoris tries to pierce a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard slashes Cruoris's left leg.
Stomper tries to pound a Shienaran gate guard, but he deflects the blow.
A Shienaran gate guard slashes Stomper's left hand.
A Shienaran gate guard tickles your body with his slash.
Cruoris panics, and attempts to flee!
You panic and attempt to flee!
Cruoris leaves north.
You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Cruoris the Master Havoc is standing here.
* R S HP:Scratched DP:Bursting MV:Full > fyra is now set as your target.
Stomper has arrived from the south.
Cruoris assumes an offensive striking posture.
* R S HP:Scratched DP:Bursting MV:Full > s
kill fyra
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Asahel* is standing here, riding a wild stallion.
*Fyra* is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Stomper has arrived from the north.
Cruoris has arrived from the north.
* R S HP:Scratched DP:Bursting MV:Full > 2
Cruoris tries to pierce *Fyra*, but she parries successfully.
You try to slash *Fyra*, but she deflects the blow.
* R S HP:Scratched DP:Bursting MV:Full - Cruoris: Hurt - Fyra: Healthy >
*Asahel* pounds your right foot.
A Shienaran gate guard tries to slash Stomper, but he deflects the blow.
A Shienaran gate guard barely slashes Cruoris's left leg.
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes Cruoris's left foot.
Stomper pounds a Shienaran gate guard's right leg very hard.
A Shienaran gate guard barely slashes Stomper's right arm.
*Asahel* barely pounds your body.
You slash *Fyra*'s head into bloody fragments!
*Fyra* tries to slash Cruoris, but he deflects the blow.
Cruoris pierces *Fyra*'s right leg very hard.
*Fyra* unleashes a flurry of icy spikes at Cruoris, who is stabbed repeatedly.
[bash ]
*
Cruoris tries to pierce *Fyra*, but she parries successfully.
*
Stomper panics, and attempts to flee!
=
Stomper leaves east.
-
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard tickles Cruoris's body with his slash.
Cruoris tries to pierce *Fyra*, but she deflects the blow.
=
You dodge a bash from *Asahel* who loses his balance and falls!
Your bash at *Fyra* sends her sprawling!
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Hurt >
Cruoris narrates 'they not grouped'
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Hurt > na bashed her
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
Cruoris pierces *Fyra*'s right leg into bloody fragments!
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Wounded >
Stomper has arrived from the east.
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Wounded > *Fyra* intercepts Stomper's attack on her mount.
Stomper pounds *Fyra*'s head into bloody fragments!
You narrate 'bashed her'
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Wounded >
Stomper pounds *Fyra*'s left leg into bloody fragments!
A Shienaran gate guard barely slashes your right leg.
A Shienaran gate guard barely slashes Cruoris's body.
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard barely slashes Cruoris's left leg.
You slash *Fyra*'s body into bloody fragments!
Cruoris pierces *Fyra*'s body into bloody fragments!
* R S HP:Hurt DP:Bursting MV:Full - Cruoris: Wounded - Fyra: Beaten >
Stomper pounds *Fyra*'s body into bloody fragments!
A Shienaran gate guard barely tickles your body with his slash.
A Shienaran gate guard slashes Cruoris's body.
A Shienaran gate guard tickles your left arm with his slash.
A Shienaran gate guard slashes Cruoris's left foot hard.
You slash *Fyra*'s right foot into bloody fragments!
*Fyra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Fyra*'s death cry.
ting MV:Full >
*Asahel* sends you sprawling with a powerful bash!
* R S HP:Hurt DP:Bursting MV:Full - Asahel: Scratched > gac
*Asahel* gets fourteen copper pennys from the corpse of Fyra.
*Asahel* gets a black pair of silver-tooled boots from the corpse of Fyra.
*Asahel* gets a pair of earthen colored breeches from the corpse of Fyra.
*Asahel* gets a water skin from the corpse of Fyra.
*Asahel* gets a soft leather pouch from the corpse of Fyra.
*Asahel* gets a brightly-colored sash from the corpse of Fyra.
*Asahel* gets a bladed feather staff from the corpse of Fyra.
*Asahel* gets a silver Kandori wristcuff from the corpse of Fyra.
*Asahel* gets a silver Kandori wristcuff from the corpse of Fyra.
*Asahel* gets a pair of dark gloves from the corpse of Fyra.
*Asahel* gets a set of cloth sleeves from the corpse of Fyra.
*Asahel* gets a dress with colored bands at the hem from the corpse of Fyra.
*Asahel* gets a bearskin tunic from the corpse of Fyra.
*Asahel* gets a Kandori snowflake necklace from the corpse of Fyra.
*Asahel* gets a Kandori snowflake necklace from the corpse of Fyra.
*Asahel* gets a camouflaged hood from the corpse of Fyra.
*Asahel* gets a great serpent ring from the corpse of Fyra.
*Asahel* gets an emerald ring from the corpse of Fyra.
*Asahel* gets a piece of sandstone from the corpse of Fyra.
*Asahel* gets a crystal lightstick from the corpse of Fyra.
* R S HP:Hurt DP:Bursting MV:Full - Asahel: Scratched >
Stomper narrates 'rip'
Re: Ouch! That really did HURT!
kill Human
* R S HP:Hurt DP:Full MV:Full > kill Human
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of a rat is lying here. [2]
The corpse of the enormous worm is lying here.
The corpse of a Ko'bal trolloc is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A darkhound is here, howling.
A darkhound is here, howling.
A huge darkhound is here, drooling and snarling.
Knuckle has arrived from the north.
Zkythe has arrived from the north.
*Arkaza* has arrived from the north.
* R S HP:Hurt DP:Full MV:Full > Zkythe tries to pound *Arkaza*, but he parries successfully.
You try to slash *Arkaza*, but he deflects the blow.
* R S HP:Hurt DP:Full MV:Full - Zkythe: Hurt - Arkaza: Scratched > kill Human
You try to slash *Arkaza*, but he deflects the blow.
*Arkaza* stabs Zkythe's body hard.
Zkythe tries to pound *Arkaza*, but he dodges the attack.
Ok.
* R S HP:Hurt DP:Full MV:Full - Zkythe: Wounded - Arkaza: Scratched > *Arkaza* stabs Zkythe's body.
Ok.
bash
* R S HP:Hurt DP:Full MV:Full - Zkythe: Wounded - Arkaza: Scratched >
*Kendall* has arrived from the south, riding a pale destrier.
*Adael* has arrived from the south, riding a white destrier.
A raven has arrived from the south.
* R S HP:Hurt DP:Full MV:Full - Zkythe: Wounded - Arkaza: Scratched > *Adael* intercepts Knuckle's attack on his mount.
Knuckle pounds *Adael*'s left arm.
Khugd tickles *Kendall*'s head with his pierce.
*Arkaza* panics, and attempts to flee!
-=
*Arkaza* leaves south.
+
Zkythe pounds *Kendall*'s right leg.
**
Zarth has arrived from the north.
kill Human
+
A darkhound barely tickles Adael's body with its hit.
A darkhound joins a darkhound's fight!
A huge darkhound joins a darkhound's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A huge darkhound barely hits Adael's body.
A raven caws 'Gralin, Adael, Kendall are at The Blight'
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound hits Kendall's left leg.
A darkhound tickles Adael's body with its hit.
Zkythe pounds *Kendall*'s left leg hard.
Khugd barely pierces *Kendall*'s body.
*Adael* barely hacks Knuckle's body.
Zarth tries to blast *Gralin*, but he parries successfully.
bash
Cancelled.
You slash *Gralin*'s body hard.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Scratched >
Gryk pounds *Gralin*'s body very hard.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
*Gralin* pierces Zarth's left arm.
*Kendall* panics, and attempts to flee!
-
Khugd narrates 'kendall beat'
=
*Adael* avoids being bashed by Knuckle who loses his balance and falls!
*Kendall* leaves north riding a pale destrier.
+
*Kendall* has arrived from the north, riding a pale destrier.
**+
*Gralin* panics, and attempts to flee!
Khugd tickles *Kendall*'s body with his pierce.
=
*Kendall* blasts Khugd's body into bloody fragments!
A raven caws 'Kendall, Gralin, Adael are at The Blight'
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound joins a huge darkhound's fight!
Khugd tickles *Kendall*'s left arm with his pierce.
*Gralin* pierces Zarth's right leg hard.
A huge darkhound tickles Adael's body with its hit.
A darkhound barely tickles Adael's head with its hit.
*Adael* hacks Knuckle's body hard.
-
Zkythe sends *Kendall* sprawling with a powerful bash!
*Adael* panics, and attempts to flee!
Zarth sends *Gralin* sprawling with a powerful bash!
-
*Adael* leaves north riding a white destrier.
=
They already seem to be stunned.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt > l
Knuckle pounds *Kendall*'s body.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt > change mood brave
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of a rat is lying here. [2]
The corpse of the enormous worm is lying here.
The corpse of a Ko'bal trolloc is lying here.
|1|.*Kendall* is sitting here, riding a pale destrier.
|1|.*Kendall* is sitting here, riding a pale destrier.Gryk the Dark Master is here, fighting Gralin.
Zarth the Dark Master is here, fighting Gralin.
|2|.*Gralin* is sitting here.
|2|.*Gralin* is sitting here.A raven is here flying around.
Zkythe the Diseased Molestor is here, fighting Kendall.
Khugd the Trolloc is here, fighting Kendall.
Knuckle the Pugnacious Destroyer is here, fighting Kendall.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A darkhound is here, howling.
A darkhound is here, fighting Kendall.
A huge darkhound is here, drooling and snarling.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt > change posture offensive
Knuckle pounds *Kendall*'s right arm hard.
Zkythe pounds *Kendall*'s right leg hard.
*Kendall* panics, and attempts to flee!
A darkhound barely hits Kendall's body.
Khugd tickles *Kendall*'s body with his pierce.
Gryk pounds *Gralin*'s body extremely hard.
You slash *Gralin*'s right leg hard.
Zarth blasts *Gralin*'s right leg hard.
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt > *Adael* has arrived from the north, riding a white destrier.
*Kendall* leaves south riding a pale destrier.
*Kendall* has arrived from the south, riding a pale destrier.
Posture changed to: Offensive
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Zkythe narrates 'im berk'
*Adael* tries to hack you, but you deflect the blow.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Knuckle pounds *Kendall*'s body.
*Kendall* panics, and attempts to flee!
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Zkythe barely pounds *Adael*'s right leg.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Khugd narrates 'crit'
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Khugd barely tickles *Adael*'s left hand with his pierce.
Gryk narrates 'i zerk'
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Zkythe pounds *Adael*'s body.
Gryk pounds *Gralin*'s right arm extremely hard.
Zarth blasts *Gralin*'s left leg hard.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Wounded > bash Gralin
Zarth narrates 'gralin bashed'
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Wounded >
*Kendall* panics, and attempts to flee!
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Wounded > Khugd barely pierces *Adael*'s left leg.
A darkhound barely tickles Kendall's head with its hit.
*Kendall* panics, and attempts to flee!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound joins a darkhound's fight!
A huge darkhound joins a darkhound's fight!
*Kendall* barely blasts Knuckle's body.
Knuckle pounds *Kendall*'s body.
*Kendall* panics, and attempts to flee!
*Adael* tries to hack you, but you deflect the blow.
Gryk pounds *Gralin*'s body very hard.
You gaze deeply into the soul of *Adael*.
Your gaze failed to paralyze your victim.
You slash *Gralin*'s body very hard.
Zarth blasts *Gralin*'s body extremely hard.
*Adael* panics, and attempts to flee!
They already seem to be stunned.
bash Gralin
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Wounded > *Gralin* panics, and attempts to flee!
-=+
*Gralin* leaves north.
Gryk pounds *Kendall*'s right leg.
*Kendall* panics, and attempts to flee!
*
*Adael* panics, and attempts to flee!
*Kendall* panics, and attempts to flee!
*kill Human
+
Gryk pounds *Kendall*'s body.
*Kendall* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kendall*'s death cry.
Zkythe sends *Adael* sprawling with a powerful bash!
Knuckle gets a pair of thick metal boots from the corpse of Kendall.
Knuckle gets a pair of ebony-steel plate greaves from the corpse of Kendall.
Knuckle gets a bunch of fireworks from the corpse of Kendall.
Knuckle gets a belt pack from the corpse of Kendall.
Knuckle gets a studded leather belt with a crossed swords buckle from the corpse of Kendall.
Knuckle gets a dark, grim axe from the corpse of Kendall.
Knuckle gets a gator skin bracer from the corpse of Kendall.
Knuckle gets a gator skin bracer from the corpse of Kendall.
Knuckle gets a pair of heavy metal gauntlets from the corpse of Kendall.
Knuckle gets a pair of ebony-steel plate vambraces from the corpse of Kendall.
Knuckle gets a shining steel breastplate from the corpse of Kendall.
Knuckle gets a torc of gleaming steel from the corpse of Kendall.
Knuckle gets a torc of gleaming steel from the corpse of Kendall.
Knuckle gets a full metal helmet and visor from the corpse of Kendall.
Knuckle gets a ring of silver from the corpse of Kendall.
Knuckle gets a ring of silver from the corpse of Kendall.
Knuckle gets an oilstone from the corpse of Kendall.
Knuckle gets a lantern from the corpse of Kendall.
* R S HP:Hurt DP:Full MV:Full > kill Human
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of a rat is lying here. [2]
The corpse of the enormous worm is lying here.
The corpse of a Ko'bal trolloc is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A darkhound is here, howling.
A darkhound is here, howling.
A huge darkhound is here, drooling and snarling.
Knuckle has arrived from the north.
Zkythe has arrived from the north.
*Arkaza* has arrived from the north.
* R S HP:Hurt DP:Full MV:Full > Zkythe tries to pound *Arkaza*, but he parries successfully.
You try to slash *Arkaza*, but he deflects the blow.
* R S HP:Hurt DP:Full MV:Full - Zkythe: Hurt - Arkaza: Scratched > kill Human
You try to slash *Arkaza*, but he deflects the blow.
*Arkaza* stabs Zkythe's body hard.
Zkythe tries to pound *Arkaza*, but he dodges the attack.
Ok.
* R S HP:Hurt DP:Full MV:Full - Zkythe: Wounded - Arkaza: Scratched > *Arkaza* stabs Zkythe's body.
Ok.
bash
* R S HP:Hurt DP:Full MV:Full - Zkythe: Wounded - Arkaza: Scratched >
*Kendall* has arrived from the south, riding a pale destrier.
*Adael* has arrived from the south, riding a white destrier.
A raven has arrived from the south.
* R S HP:Hurt DP:Full MV:Full - Zkythe: Wounded - Arkaza: Scratched > *Adael* intercepts Knuckle's attack on his mount.
Knuckle pounds *Adael*'s left arm.
Khugd tickles *Kendall*'s head with his pierce.
*Arkaza* panics, and attempts to flee!
-=
*Arkaza* leaves south.
+
Zkythe pounds *Kendall*'s right leg.
**
Zarth has arrived from the north.
kill Human
+
A darkhound barely tickles Adael's body with its hit.
A darkhound joins a darkhound's fight!
A huge darkhound joins a darkhound's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A huge darkhound barely hits Adael's body.
A raven caws 'Gralin, Adael, Kendall are at The Blight'
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound hits Kendall's left leg.
A darkhound tickles Adael's body with its hit.
Zkythe pounds *Kendall*'s left leg hard.
Khugd barely pierces *Kendall*'s body.
*Adael* barely hacks Knuckle's body.
Zarth tries to blast *Gralin*, but he parries successfully.
bash
Cancelled.
You slash *Gralin*'s body hard.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Scratched >
Gryk pounds *Gralin*'s body very hard.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
*Gralin* pierces Zarth's left arm.
*Kendall* panics, and attempts to flee!
-
Khugd narrates 'kendall beat'
=
*Adael* avoids being bashed by Knuckle who loses his balance and falls!
*Kendall* leaves north riding a pale destrier.
+
*Kendall* has arrived from the north, riding a pale destrier.
**+
*Gralin* panics, and attempts to flee!
Khugd tickles *Kendall*'s body with his pierce.
=
*Kendall* blasts Khugd's body into bloody fragments!
A raven caws 'Kendall, Gralin, Adael are at The Blight'
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound joins a huge darkhound's fight!
Khugd tickles *Kendall*'s left arm with his pierce.
*Gralin* pierces Zarth's right leg hard.
A huge darkhound tickles Adael's body with its hit.
A darkhound barely tickles Adael's head with its hit.
*Adael* hacks Knuckle's body hard.
-
Zkythe sends *Kendall* sprawling with a powerful bash!
*Adael* panics, and attempts to flee!
Zarth sends *Gralin* sprawling with a powerful bash!
-
*Adael* leaves north riding a white destrier.
=
They already seem to be stunned.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt > l
Knuckle pounds *Kendall*'s body.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt > change mood brave
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of a rat is lying here. [2]
The corpse of the enormous worm is lying here.
The corpse of a Ko'bal trolloc is lying here.
|1|.*Kendall* is sitting here, riding a pale destrier.
|1|.*Kendall* is sitting here, riding a pale destrier.Gryk the Dark Master is here, fighting Gralin.
Zarth the Dark Master is here, fighting Gralin.
|2|.*Gralin* is sitting here.
|2|.*Gralin* is sitting here.A raven is here flying around.
Zkythe the Diseased Molestor is here, fighting Kendall.
Khugd the Trolloc is here, fighting Kendall.
Knuckle the Pugnacious Destroyer is here, fighting Kendall.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A darkhound is here, howling.
A darkhound is here, fighting Kendall.
A huge darkhound is here, drooling and snarling.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt > change posture offensive
Knuckle pounds *Kendall*'s right arm hard.
Zkythe pounds *Kendall*'s right leg hard.
*Kendall* panics, and attempts to flee!
A darkhound barely hits Kendall's body.
Khugd tickles *Kendall*'s body with his pierce.
Gryk pounds *Gralin*'s body extremely hard.
You slash *Gralin*'s right leg hard.
Zarth blasts *Gralin*'s right leg hard.
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt > *Adael* has arrived from the north, riding a white destrier.
*Kendall* leaves south riding a pale destrier.
*Kendall* has arrived from the south, riding a pale destrier.
Posture changed to: Offensive
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Zkythe narrates 'im berk'
*Adael* tries to hack you, but you deflect the blow.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Knuckle pounds *Kendall*'s body.
*Kendall* panics, and attempts to flee!
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Zkythe barely pounds *Adael*'s right leg.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Khugd narrates 'crit'
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Khugd barely tickles *Adael*'s left hand with his pierce.
Gryk narrates 'i zerk'
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Hurt >
Zkythe pounds *Adael*'s body.
Gryk pounds *Gralin*'s right arm extremely hard.
Zarth blasts *Gralin*'s left leg hard.
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Wounded > bash Gralin
Zarth narrates 'gralin bashed'
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Wounded >
*Kendall* panics, and attempts to flee!
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Wounded > Khugd barely pierces *Adael*'s left leg.
A darkhound barely tickles Kendall's head with its hit.
*Kendall* panics, and attempts to flee!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound joins a darkhound's fight!
A huge darkhound joins a darkhound's fight!
*Kendall* barely blasts Knuckle's body.
Knuckle pounds *Kendall*'s body.
*Kendall* panics, and attempts to flee!
*Adael* tries to hack you, but you deflect the blow.
Gryk pounds *Gralin*'s body very hard.
You gaze deeply into the soul of *Adael*.
Your gaze failed to paralyze your victim.
You slash *Gralin*'s body very hard.
Zarth blasts *Gralin*'s body extremely hard.
*Adael* panics, and attempts to flee!
They already seem to be stunned.
bash Gralin
* R S HP:Hurt DP:Full MV:Full - Zarth: Wounded - Gralin: Wounded > *Gralin* panics, and attempts to flee!
-=+
*Gralin* leaves north.
Gryk pounds *Kendall*'s right leg.
*Kendall* panics, and attempts to flee!
*
*Adael* panics, and attempts to flee!
*Kendall* panics, and attempts to flee!
*kill Human
+
Gryk pounds *Kendall*'s body.
*Kendall* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kendall*'s death cry.
Zkythe sends *Adael* sprawling with a powerful bash!
Knuckle gets a pair of thick metal boots from the corpse of Kendall.
Knuckle gets a pair of ebony-steel plate greaves from the corpse of Kendall.
Knuckle gets a bunch of fireworks from the corpse of Kendall.
Knuckle gets a belt pack from the corpse of Kendall.
Knuckle gets a studded leather belt with a crossed swords buckle from the corpse of Kendall.
Knuckle gets a dark, grim axe from the corpse of Kendall.
Knuckle gets a gator skin bracer from the corpse of Kendall.
Knuckle gets a gator skin bracer from the corpse of Kendall.
Knuckle gets a pair of heavy metal gauntlets from the corpse of Kendall.
Knuckle gets a pair of ebony-steel plate vambraces from the corpse of Kendall.
Knuckle gets a shining steel breastplate from the corpse of Kendall.
Knuckle gets a torc of gleaming steel from the corpse of Kendall.
Knuckle gets a torc of gleaming steel from the corpse of Kendall.
Knuckle gets a full metal helmet and visor from the corpse of Kendall.
Knuckle gets a ring of silver from the corpse of Kendall.
Knuckle gets a ring of silver from the corpse of Kendall.
Knuckle gets an oilstone from the corpse of Kendall.
Knuckle gets a lantern from the corpse of Kendall.
Re: Ouch! That really did HURT!
* HP:Scratched MV:Winded >
*Arak* has arrived from the north.
* HP:Scratched MV:Winded > follow natia
kill dark
You now follow Natia.
kill dark
* HP:Scratched MV:Winded >
Natia tickles *Arak*'s body with her strike.
* HP:Scratched MV:Winded > You pierce *Arak*'s left arm hard.
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > kill dark
You do the best you can!
kill dark
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > A shrill piercing scream reverberates through the area.
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > kill dark
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > l
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > kill dark
kill dark
*Arak* panics, and attempts to flee!
The Blight
[ obvious exits: N E S ]
North: *Kiggles* is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A mirrored lantern has been left here.
*Arak* is here, fighting Natia.
Natia the Elder Sister is here, fighting Arak, riding a warhorse.
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > *Kiggles* has arrived from the north.
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > *Kiggles* tries to hack you, but you deflect the blow.
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched >
*Kiggles* tries to hack you, but you deflect the blow.
You tickle *Arak*'s head with your pierce.
*Arak* leaves north.
* HP:Scratched MV:Winded - Kiggles: Scratched > change mood wimpy
*Fiddler* slashes your right arm into bloody fragments!
* HP:Hurt MV:Winded - Kiggles: Scratched > Mood changed to: Wimpy
def
* HP:Hurt MV:Winded - Kiggles: Scratched > kill dark
[change posture defensive]
Posture changed to: Defensive
* HP:Hurt MV:Winded - Kiggles: Scratched > You do the best you can!
* HP:Hurt MV:Winded - Kiggles: Scratched > l
You pierce *Kiggles*'s left arm.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: *Arak* is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A mirrored lantern has been left here.
*Kiggles* is here, fighting YOU!
*Fiddler* is here, fighting YOU!, riding a shadow stallion.
Natia the Elder Sister is standing here, riding a warhorse.
* HP:Hurt MV:Winded - Kiggles: Scratched >
You pierce *Kiggles*'s right arm hard.
*Kiggles* tries to hack you, but you deflect the blow.
Natia tries to strike *Fiddler*, but he parries successfully.
* HP:Hurt MV:Winded - Kiggles: Scratched >
*Arak* has arrived from the north.
Kiggles: Scratched >
*Fiddler* sends you sprawling with a powerful bash!
* HP:Hurt MV:Winded - Kiggles: Scratched > l fiddler
*Arak* blasts your right leg into bloody fragments!
* HP:Hurt MV:Winded - Kiggles: Scratched >
Fiddler assumes an offensive striking posture.
* HP:Hurt MV:Winded - Kiggles: Scratched > f
e
e
*Arak* blasts your head into bloody fragments!
*Fiddler* slashes your body into bloody fragments!
*Kiggles* hacks your left foot into bloody fragments!
* HP:Battered MV:Winded - Kiggles: Scratched >
Natia throws a weakened fireball at *Kiggles*, who screams in pain.
* HP:Battered MV:Winded - Kiggles: Hurt >
Natia narrates 'go'
ed - Kiggles: Hurt >
*Arak* blasts your right leg into bloody fragments!
*Fiddler* slashes your left leg into bloody fragments!
*Kiggles* hacks your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Fiddler* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Kiggles* hacks your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
s
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: *Arak* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You do not see that here.
s
* HP:Critical MV:Winded > The Blight
*Zoom*
You have 17(400) hit and 8(154) movement points. - Might have been a half tic in there as well.
Assuming no half tic, you guys did an average of 38.3 hp per hit there. Ouch.
*Arak* has arrived from the north.
* HP:Scratched MV:Winded > follow natia
kill dark
You now follow Natia.
kill dark
* HP:Scratched MV:Winded >
Natia tickles *Arak*'s body with her strike.
* HP:Scratched MV:Winded > You pierce *Arak*'s left arm hard.
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > kill dark
You do the best you can!
kill dark
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > A shrill piercing scream reverberates through the area.
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > kill dark
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > l
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > kill dark
kill dark
*Arak* panics, and attempts to flee!
The Blight
[ obvious exits: N E S ]
North: *Kiggles* is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A mirrored lantern has been left here.
*Arak* is here, fighting Natia.
Natia the Elder Sister is here, fighting Arak, riding a warhorse.
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > *Kiggles* has arrived from the north.
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched > *Kiggles* tries to hack you, but you deflect the blow.
You do the best you can!
* HP:Scratched MV:Winded - Natia: Healthy - Arak: Scratched >
*Kiggles* tries to hack you, but you deflect the blow.
You tickle *Arak*'s head with your pierce.
*Arak* leaves north.
* HP:Scratched MV:Winded - Kiggles: Scratched > change mood wimpy
*Fiddler* slashes your right arm into bloody fragments!
* HP:Hurt MV:Winded - Kiggles: Scratched > Mood changed to: Wimpy
def
* HP:Hurt MV:Winded - Kiggles: Scratched > kill dark
[change posture defensive]
Posture changed to: Defensive
* HP:Hurt MV:Winded - Kiggles: Scratched > You do the best you can!
* HP:Hurt MV:Winded - Kiggles: Scratched > l
You pierce *Kiggles*'s left arm.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: *Arak* is standing here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A mirrored lantern has been left here.
*Kiggles* is here, fighting YOU!
*Fiddler* is here, fighting YOU!, riding a shadow stallion.
Natia the Elder Sister is standing here, riding a warhorse.
* HP:Hurt MV:Winded - Kiggles: Scratched >
You pierce *Kiggles*'s right arm hard.
*Kiggles* tries to hack you, but you deflect the blow.
Natia tries to strike *Fiddler*, but he parries successfully.
* HP:Hurt MV:Winded - Kiggles: Scratched >
*Arak* has arrived from the north.
Kiggles: Scratched >
*Fiddler* sends you sprawling with a powerful bash!
* HP:Hurt MV:Winded - Kiggles: Scratched > l fiddler
*Arak* blasts your right leg into bloody fragments!
* HP:Hurt MV:Winded - Kiggles: Scratched >
Fiddler assumes an offensive striking posture.
* HP:Hurt MV:Winded - Kiggles: Scratched > f
e
e
*Arak* blasts your head into bloody fragments!
*Fiddler* slashes your body into bloody fragments!
*Kiggles* hacks your left foot into bloody fragments!
* HP:Battered MV:Winded - Kiggles: Scratched >
Natia throws a weakened fireball at *Kiggles*, who screams in pain.
* HP:Battered MV:Winded - Kiggles: Hurt >
Natia narrates 'go'
ed - Kiggles: Hurt >
*Arak* blasts your right leg into bloody fragments!
*Fiddler* slashes your left leg into bloody fragments!
*Kiggles* hacks your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Fiddler* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Kiggles* hacks your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
s
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: *Arak* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You do not see that here.
s
* HP:Critical MV:Winded > The Blight
*Zoom*
You have 17(400) hit and 8(154) movement points. - Might have been a half tic in there as well.
Assuming no half tic, you guys did an average of 38.3 hp per hit there. Ouch.
Re: Ouch! That really did HURT!
* S HP:Healthy MV:Fresh - Whelk: Scratched > o
o
o
You try to stab *Whelk*, but he parries successfully.
[k dark]
You do the best you can!
*Whelk* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Fresh - Whelk: Scratched > o
Marisue has arrived from the east, riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Skadi tries to blast *Fiddler*, but he deflects the blow.
A sergeant joins a sergeant's fight!
*Fiddler* slashes Skadi's left foot.
A sergeant tries to pound Whelk, but he deflects the blow.
Davor tries to slash *Torit*, but he parries successfully.
*Torit* tries to pierce Davor, but he deflects the blow.
*Whelk* tries to slash you, but you deflect the blow.
*Torit* avoids being bashed by Davor who loses his balance and falls!
Skadi panics, and attempts to flee!
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Skadi leaves east riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Larsiny* has arrived from the west.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Larsiny* tries to pound Marisue, but she parries successfully.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Fiddler* slashes Davor's right leg extremely hard.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Cruoris* panics, and attempts to flee!
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Marisue panics, and attempts to flee!
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Cruoris* leaves west.
* S HP:Scratched MV:Fresh - Whelk: Scratched > o
A sergeant bellows 'Argh! The foul beast Larsiny has been spotted!'
A sergeant bellows 'Argh! The foul beast Larsiny has been spotted!'
*Fiddler* slashes Davor's body hard.
A sergeant joins a sergeant's fight!
Marisue tickles *Larsiny*'s body with her strike.
A sergeant pounds Whelk's body.
Davor tries to slash *Torit*, but he deflects the blow.
*Torit* tries to pierce Davor, but he deflects the blow.
*Whelk* slashes your body into bloody fragments!
*Cruoris* tries to stab Marisue, but she deflects the blow.
Davor looks at *Torit*.
* S HP:Scratched MV:Fresh - Whelk: Scratched > o
o
Marisue panics, and attempts to flee!
*Nevaeh* has arrived from the east, riding a shadow stallion.
Skadi has arrived from the east, riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Marisue avoids being bashed by *Larsiny* who loses his balance and falls!
Davor narrates 'off'
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Davor panics, and attempts to flee!
Skadi tries to blast *Nevaeh*, but she parries successfully.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Marisue leaves west riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Davor leaves east riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched > f
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
* S HP:Scratched MV:Fresh - Whelk: Scratched > e
h
backstab h.nevaeh
[k dark]
You do the best you can!
* S HP:Scratched MV:Fresh - Whelk: Scratched > *Cruoris* stabs a sergeant's right arm very hard.
A sergeant tries to pound Cruoris, but he deflects the blow.
You stab *Whelk*'s body.
A sergeant barely pounds Whelk's left foot.
*Whelk* tries to slash you, but you deflect the blow.
[k dark]
You do the best you can!
* S HP:Scratched MV:Fresh - Whelk: Scratched > *Fiddler* slashes your right leg into bloody fragments!
[k dark]
You do the best you can!
Skadi panics, and attempts to flee!
* S HP:Hurt MV:Fresh - Whelk: Scratched > *Cruoris* stabs a sergeant's left arm very hard.
[k dark]
You do the best you can!
* S HP:Hurt MV:Fresh - Whelk: Scratched > [k dark]
You do the best you can!
* S HP:Hurt MV:Fresh - Whelk: Scratched > Davor narrates 'go kaj'
[k dark]
You do the best you can!
Skadi leaves east riding a pale destrier.
* S HP:Hurt MV:Fresh - Whelk: Scratched > *Larsiny* clambers to his feet.
[k dark]
You do the best you can!
You panic and attempt to flee!Scratched >
*Cruoris* panics, and attempts to flee!
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Skadi the Veteran Gaidin is standing here, riding a pale destrier.
Alas, you cannot go that way...
* S HP:Hurt MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Full > Backstab who?
Skadi leaves north riding a pale destrier.
* S HP:Hurt MV:Full > n
*Fiddler* tries to slash you, but you deflect the blow.
* S HP:Hurt MV:Full - Fiddler: Healthy > e
No way! You're fighting for your life!
* S HP:Hurt MV:Full - Fiddler: Healthy >
*Torit* tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Full - Fiddler: Healthy > f
*Torit* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
You panic and attempt to flee! Healthy >
n
You flee head over heels.
Branch Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Marisue the Tower Accepted is standing here, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
*Larsiny* is standing here.
*Whelk* is here, fighting a sergeant, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Whelk.
A Shienaran sergeant watches for the enemy here.
*Whelk* panics, and attempts to flee!
e
* S HP:Hurt MV:Full > n
*Larsiny* tries to pound you, but you parry successfully.
Marisue leaves east riding a pale destrier.
* S HP:Hurt MV:Full - Larsiny: Wounded > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Larsiny: Wounded > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Larsiny: Wounded > You stab *Larsiny*'s body.
A sergeant barely pounds Larsiny's left leg.
A sergeant joins a sergeant's fight!
*Larsiny* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
*Nevaeh* has arrived from the west, riding a shadow stallion.
* S HP:Hurt MV:Full - Larsiny: Battered >
*Nevaeh* tries to strike you, but you dodge the attack.
* S HP:Hurt MV:Full - Larsiny: Battered > f
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You panic and attempt to flee! Battered >
n
e
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Cruoris* is standing here.
*Whelk* is standing here, riding a shadow stallion.
*Whelk* tries to slash you, but you deflect the blow.
* S HP:Hurt MV:Full - Whelk: Scratched > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Whelk: Scratched >
You try to stab *Whelk*, but he parries successfully.
* S HP:Hurt MV:Full - Whelk: Scratched > f
*Cruoris* tries to stab you, but you deflect the blow.
*Torit* has arrived from the south.
* S HP:Hurt MV:Full - Whelk: Scratched >
*Fiddler* tries to slash you, but you deflect the blow.
You panic and attempt to flee!cratched >
e
n
Marisue narrates '1e campsite'
*Nevaeh* has arrived from the south, riding a shadow stallion.
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Alas, you cannot go that way...
* S HP:Hurt MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Nevaeh* is standing here, riding a shadow stallion.
*Torit* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
*Cruoris* is standing here.
*Whelk* is standing here, riding a shadow stallion.
* S HP:Hurt MV:Strong >
*Torit* tries to pierce you, but you deflect the blow.
Davor narrates '1e campsite'
* S HP:Hurt MV:Strong - Torit: Scratched >
You try to stab *Torit*, but he parries successfully.
*Torit* tries to pierce you, but you parry successfully.
*Cruoris* tries to stab you, but you parry successfully.
*Nevaeh* leaves south riding a shadow stallion.
f
*Nevaeh* has arrived from the south, riding a shadow stallion.
You panic and attempt to flee!
*Whelk* sends you sprawling with a powerful bash!
*Fiddler* slashes your left arm into bloody fragments!
Whelk assumes an offensive striking posture.
*Cruoris* stabs your right foot into bloody fragments!
*Fiddler* slashes your body into bloody fragments!
*Whelk* slashes your right leg into bloody fragments!
*Cruoris* stabs your right leg into bloody fragments!
*Torit* pierces your body extremely hard.
Davor narrates 'fol taleen'
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Larsiny* is standing here.
You stumble beneath the crushing force of the air around you!
* S HP:Beaten MV:Strong >
*Larsiny* leaves north.
o
* S HP:Beaten MV:Strong > o
Marisue narrates 'oh nice'
[k dark]
They aren't here.
* S HP:Beaten MV:Strong > [k dark]
They aren't here.
* S HP:Beaten MV:Strong >
*Larsiny* has arrived from the north.
* S HP:Beaten MV:Strong > w
w
*Larsiny* tries to pound you, but you deflect the blow.
* S HP:Beaten MV:Strong - Larsiny: Battered >
You stab *Larsiny*'s right leg.
*Larsiny* tries to pound you, but you parry successfully.
You stab *Larsiny*'s right leg.
* S HP:Beaten MV:Strong - Larsiny: Battered > No way! You're fighting for your life!
* S HP:Beaten MV:Strong - Larsiny: Battered > f
Davor narrates 'hitting'
No way! You're fighting for your life!
* S HP:Beaten MV:Strong - Larsiny: Battered > n
*Nevaeh* has arrived from the north, riding a shadow stallion.
* S HP:Beaten MV:Strong - Larsiny: Battered > e
*Nevaeh* leaves west riding a shadow stallion.
* S HP:Beaten MV:Strong - Larsiny: Battered > n
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
*Torit* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!
e
e
*Nevaeh* has arrived from the west, riding a shadow stallion.
*Nevaeh* tries to strike you, but you deflect the blow.
*Nevaeh* tries to strike you, but you parry successfully.
*Torit* tries to pierce you, but you deflect the blow.
A sergeant has arrived from the west.
A sergeant has arrived from the west.
You flee head over heels.
Branch Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby.
Alas, you cannot go that way...
* S HP:Beaten MV:Strong > Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sergeant is here, fighting Whelk.
A sergeant is here, fighting Fiddler.
*Whelk* is here, fighting a sergeant, riding a shadow stallion.
*Nevaeh* is standing here, riding a shadow stallion.
*Fiddler* is here, fighting a sergeant, riding a shadow stallion.
*Torit* is standing here.
*Larsiny* is standing here.
*Nevaeh* tries to strike you, but you deflect the blow.
ng - Nevaeh: Hurt >
*Torit* tries to pierce you, but you parry successfully.
You dodge a bash from *Larsiny* who loses his balance and falls!
You panic and attempt to flee!
A sergeant bellows 'The myrddraal Fiddler has been spotted!'
A sergeant bellows 'The myrddraal Fiddler has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
f
n
n
*Fiddler* panics, and attempts to flee!
You flee head over heels.
Branch Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby.
Alas, you cannot go that way...
n
* S HP:Beaten MV:Strong > Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sergeant is here, fighting Whelk.
A sergeant is here, fighting Fiddler.
*Whelk* is here, fighting a sergeant, riding a shadow stallion.
*Nevaeh* is standing here, riding a shadow stallion.
*Fiddler* is here, fighting a sergeant, riding a shadow stallion.
*Torit* is standing here.
*Larsiny* is sitting here.
*Fiddler* slashes a sergeant's body into bloody fragments!
A sergeant tries to pound Whelk, but he deflects the blow.
A sergeant tries to pound Fiddler, but he deflects the blow.
Alas, you cannot go that way...
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You stumble beneath the crushing force of the air around you!
*Fiddler* panics, and attempts to flee!
*Whelk* panics, and attempts to flee!
f
*Torit* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Larsiny* clambers to his feet.
*Fiddler* leaves west riding a shadow stallion.
*Whelk* leaves west riding a shadow stallion.
*Larsiny* tries to pound you, but you parry successfully.
Davor narrates 'on no mob'
w
w
*Fiddler* has arrived from the west, riding a shadow stallion.
You flee head over heels.
Bend in the Path
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Skadi the Veteran Gaidin is here, fighting Cruoris, riding a pale destrier.
Lheorik Grayson {Apprentice to Atlan Gaidin} is here, fighting Cruoris, riding a bloodstock stallion.
Marisue the Tower Accepted is standing here, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
Taleena Davenya, Tower Accepted {Green Ajah Apprentice} is standing here, riding a gray palfrey.
Davor Guaire, Warrior of the Light is here, fighting Cruoris, riding a pale destrier.
*Cruoris* is sitting here.
Path Junction
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A tough Shienaran soldier waits here.
w
* S HP:Critical MV:Strong > Branch in Dark Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
* S HP:Critical MV:Tiring > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
* S HP:Critical MV:Tiring > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
* S HP:Critical MV:Tiring > s
A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
* S HP:Critical MV:Tiring > s
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > s
s
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > s
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
* S HP:Critical MV:Tiring > s
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Cruoris* is standing here.
A tough Shienaran soldier waits here.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > w
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > w
w
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > w
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > w
w
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Larsiny* is here, fighting Skadi.
*Whelk* is here, fighting Taleena, riding a shadow stallion.
*Torit* is here, fighting Lheorik.
*Fiddler* is here, fighting Davor, riding a shadow stallion.
Skadi the Veteran Gaidin is here, fighting Larsiny, riding a pale destrier.
Lheorik Grayson {Apprentice to Atlan Gaidin} is here, fighting Torit, riding a bloodstock stallion.
Marisue the Tower Accepted is standing here, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
Taleena Davenya, Tower Accepted {Green Ajah Apprentice} is here, fighting Whelk, riding a gray palfrey.
Davor Guaire, Warrior of the Light is here, fighting Fiddler, riding a pale destrier.
*Nevaeh* has arrived from the south, riding a shadow stallion.
* S HP:Critical MV:Tiring > w
Skadi barely blasts *Larsiny*'s head.
*Larsiny* tickles Skadi's body with his pound.
Davor slashes *Fiddler*'s right arm hard.
Lheorik tries to hack *Torit*, but he parries successfully.
*Torit* barely pierces Lheorik's left leg.
Alas, you cannot go that way...
*Nevaeh* leaves east riding a shadow stallion.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Taleena panics, and attempts to flee!
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Taleena leaves east riding a gray palfrey.
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Marisue unleashes a flurry of icy spikes at *Torit*, who is stabbed repeatedly.
Alas, you cannot go that way...
* S HP:Critical MV:Tiring >
*Fiddler* sends Davor sprawling with a powerful bash!
* S HP:Critical MV:Tiring > f
s
s
*Whelk* panics, and attempts to flee!
*Whelk* leaves south riding a shadow stallion.
s
* S HP:Critical MV:Tiring > Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
*Whelk* is standing here, riding a shadow stallion.
*Pasdyeux* is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring >
*Pasdyeux* now follows *Whelk*.
w
w
* S HP:Critical MV:Tiring >
*Pasdyeux* tries to slash you, but you parry successfully.
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > w
w
w
w
A sergeant bellows 'Argh! The foul beast Pasdyeux has been spotted!'
A sergeant bellows 'Argh! The foul beast Pasdyeux has been spotted!'
A sergeant bellows 'The myrddraal Whelk has been spotted!'
A sergeant bellows 'The myrddraal Whelk has been spotted!'
Lord Kajin bellows 'The criminal Cruoris shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Cruoris has been spotted!'
No way! You're fighting for your life!
*Whelk* tries to slash you, but you deflect the blow.
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > f
No way! You're fighting for your life!
Skadi narrates 'larsiny batt bahesd'
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > e
You barely stab *Pasdyeux*'s left hand.
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > e
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > e
e
You barely stab *Pasdyeux*'s body.
A sergeant says 'You Whelk!!! You will die before your time!! '
A sergeant tries to pound Whelk, but he deflects the blow.
A sergeant joins a sergeant's fight!
You panic and attempt to flee!
You dodge a bash from *Pasdyeux* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You dodge a bash from *Whelk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
A sergeant pounds Whelk's body.
A sergeant tries to pound Whelk, but he deflects the blow.
You flee head over heels.
Branch Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby.
Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
*Whelk* is here, fighting a sergeant, riding a shadow stallion.
*Pasdyeux* is standing here.
A sergeant is here, fighting Whelk.
A sergeant is here, fighting Whelk.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > n
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > e
e
e
e
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Taleena Davenya, Tower Accepted {Green Ajah Apprentice} is here, fighting Cruoris, riding a gray palfrey.
*Cruoris* is here, fighting Taleena.
*Larsiny* is here, fighting Skadi.
*Torit* is here, fighting Lheorik.
*Fiddler* is sitting here, riding a shadow stallion.
Skadi the Veteran Gaidin is here, fighting Larsiny, riding a pale destrier.
Lheorik Grayson {Apprentice to Atlan Gaidin} is here, fighting Torit, riding a bloodstock stallion.
Marisue the Tower Accepted is here, fighting Fiddler, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
Davor Guaire, Warrior of the Light is here, fighting Fiddler, riding a pale destrier.
* S HP:Critical MV:Tiring > Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Nevaeh* is standing here, riding a shadow stallion.
*Nevaeh* tries to strike you, but you deflect the blow.
* S HP:Critical MV:Tiring - Nevaeh: Hurt > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Nevaeh: Hurt > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Nevaeh: Hurt > Davor narrates 'weave fiddler'
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Nevaeh: Hurt > f
A sergeant bellows 'Argh! The foul beast Torit has been spotted!'
A sergeant bellows 'Argh! The foul beast Torit has been spotted!'
You try to stab *Nevaeh*, but she parries successfully.
*Nevaeh* tries to strike you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
* S HP:Beaten MV:Tiring - Nevaeh: Hurt >
You try to stab *Nevaeh*, but she parries successfully.
You panic and attempt to flee!eh: Hurt >
n
n
n
You flee head over heels.
Bend in the Path
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Taleena Davenya, Tower Accepted {Green Ajah Apprentice} is standing here, riding a gray palfrey.
*Larsiny* is here, fighting Skadi.
*Fiddler* is here, fighting Davor, riding a shadow stallion.
Skadi the Veteran Gaidin is sitting here, riding a pale destrier.
Lheorik Grayson {Apprentice to Atlan Gaidin} is here, fighting Larsiny, riding a bloodstock stallion.
Marisue the Tower Accepted is here, fighting Fiddler, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
Davor Guaire, Warrior of the Light is here, fighting Fiddler, riding a pale destrier.
Alas, you cannot go that way...
* S HP:Beaten MV:Tiring > Davor assumes an offensive striking posture.
Alas, you cannot go that way...
* S HP:Beaten MV:Tiring > Taleena leaves east riding a gray palfrey.
Alas, you cannot go that way...
* S HP:Beaten MV:Tiring >
Lheorik barely hacks *Larsiny*'s body.
*Fiddler* gazes deeply at Marisue...
The gaze of *Fiddler* fails to affect Marisue.
*Fiddler* tries to slash Davor, but he parries successfully.
*Larsiny* pounds Skadi's body.
Davor slashes *Fiddler*'s body hard.
*Larsiny* gets a leather water flask from a backpack.
* S HP:Beaten MV:Tiring >
*Larsiny* drinks human blood from a leather water flask.
* S HP:Beaten MV:Tiring >
*Larsiny* drinks human blood from a leather water flask.
* S HP:Beaten MV:Tiring >
*Nevaeh* has arrived from the east, riding a shadow stallion.
* S HP:Beaten MV:Tiring > o
o
o
Taleena has arrived from the east, riding a gray palfrey.
[k dark]
You try to stab *Nevaeh*, but she parries successfully.
* S HP:Beaten MV:Tiring - Nevaeh: Hurt > *Nevaeh* swiftly dodges Taleena's attempt to strike her.
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Nevaeh: Hurt > *Nevaeh* swiftly dodges Taleena's attempt to strike her.
You try to stab *Nevaeh*, but she deflects the blow.
Lheorik hacks *Larsiny*'s body with Stones Falling from the Cliff.
*Fiddler* tries to slash Davor, but he deflects the blow.
*Larsiny* pounds Skadi's right leg.
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Nevaeh: Hurt > f
Davor sends *Fiddler* sprawling with a powerful bash!
*Fiddler* stumbles from the impact of an unseen force.
You panic and attempt to flee!
s
Lheorik barely hacks *Larsiny*'s head.
s
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Nevaeh is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Davor.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Delion al'Traesegar the hopeless Retashen Dazer addict is resting here.
A kind-faced figure stands here.
o
o
You try to stab *Whelk*, but he parries successfully.
[k dark]
You do the best you can!
*Whelk* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Fresh - Whelk: Scratched > o
Marisue has arrived from the east, riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Skadi tries to blast *Fiddler*, but he deflects the blow.
A sergeant joins a sergeant's fight!
*Fiddler* slashes Skadi's left foot.
A sergeant tries to pound Whelk, but he deflects the blow.
Davor tries to slash *Torit*, but he parries successfully.
*Torit* tries to pierce Davor, but he deflects the blow.
*Whelk* tries to slash you, but you deflect the blow.
*Torit* avoids being bashed by Davor who loses his balance and falls!
Skadi panics, and attempts to flee!
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Skadi leaves east riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Larsiny* has arrived from the west.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Larsiny* tries to pound Marisue, but she parries successfully.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Fiddler* slashes Davor's right leg extremely hard.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Cruoris* panics, and attempts to flee!
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Marisue panics, and attempts to flee!
* S HP:Scratched MV:Fresh - Whelk: Scratched >
*Cruoris* leaves west.
* S HP:Scratched MV:Fresh - Whelk: Scratched > o
A sergeant bellows 'Argh! The foul beast Larsiny has been spotted!'
A sergeant bellows 'Argh! The foul beast Larsiny has been spotted!'
*Fiddler* slashes Davor's body hard.
A sergeant joins a sergeant's fight!
Marisue tickles *Larsiny*'s body with her strike.
A sergeant pounds Whelk's body.
Davor tries to slash *Torit*, but he deflects the blow.
*Torit* tries to pierce Davor, but he deflects the blow.
*Whelk* slashes your body into bloody fragments!
*Cruoris* tries to stab Marisue, but she deflects the blow.
Davor looks at *Torit*.
* S HP:Scratched MV:Fresh - Whelk: Scratched > o
o
Marisue panics, and attempts to flee!
*Nevaeh* has arrived from the east, riding a shadow stallion.
Skadi has arrived from the east, riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Marisue avoids being bashed by *Larsiny* who loses his balance and falls!
Davor narrates 'off'
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Davor panics, and attempts to flee!
Skadi tries to blast *Nevaeh*, but she parries successfully.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Marisue leaves west riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched >
Davor leaves east riding a pale destrier.
* S HP:Scratched MV:Fresh - Whelk: Scratched > f
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
* S HP:Scratched MV:Fresh - Whelk: Scratched > e
h
backstab h.nevaeh
[k dark]
You do the best you can!
* S HP:Scratched MV:Fresh - Whelk: Scratched > *Cruoris* stabs a sergeant's right arm very hard.
A sergeant tries to pound Cruoris, but he deflects the blow.
You stab *Whelk*'s body.
A sergeant barely pounds Whelk's left foot.
*Whelk* tries to slash you, but you deflect the blow.
[k dark]
You do the best you can!
* S HP:Scratched MV:Fresh - Whelk: Scratched > *Fiddler* slashes your right leg into bloody fragments!
[k dark]
You do the best you can!
Skadi panics, and attempts to flee!
* S HP:Hurt MV:Fresh - Whelk: Scratched > *Cruoris* stabs a sergeant's left arm very hard.
[k dark]
You do the best you can!
* S HP:Hurt MV:Fresh - Whelk: Scratched > [k dark]
You do the best you can!
* S HP:Hurt MV:Fresh - Whelk: Scratched > Davor narrates 'go kaj'
[k dark]
You do the best you can!
Skadi leaves east riding a pale destrier.
* S HP:Hurt MV:Fresh - Whelk: Scratched > *Larsiny* clambers to his feet.
[k dark]
You do the best you can!
You panic and attempt to flee!Scratched >
*Cruoris* panics, and attempts to flee!
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Skadi the Veteran Gaidin is standing here, riding a pale destrier.
Alas, you cannot go that way...
* S HP:Hurt MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Full > Backstab who?
Skadi leaves north riding a pale destrier.
* S HP:Hurt MV:Full > n
*Fiddler* tries to slash you, but you deflect the blow.
* S HP:Hurt MV:Full - Fiddler: Healthy > e
No way! You're fighting for your life!
* S HP:Hurt MV:Full - Fiddler: Healthy >
*Torit* tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Full - Fiddler: Healthy > f
*Torit* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
You panic and attempt to flee! Healthy >
n
You flee head over heels.
Branch Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Marisue the Tower Accepted is standing here, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
*Larsiny* is standing here.
*Whelk* is here, fighting a sergeant, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Whelk.
A Shienaran sergeant watches for the enemy here.
*Whelk* panics, and attempts to flee!
e
* S HP:Hurt MV:Full > n
*Larsiny* tries to pound you, but you parry successfully.
Marisue leaves east riding a pale destrier.
* S HP:Hurt MV:Full - Larsiny: Wounded > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Larsiny: Wounded > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Larsiny: Wounded > You stab *Larsiny*'s body.
A sergeant barely pounds Larsiny's left leg.
A sergeant joins a sergeant's fight!
*Larsiny* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
*Nevaeh* has arrived from the west, riding a shadow stallion.
* S HP:Hurt MV:Full - Larsiny: Battered >
*Nevaeh* tries to strike you, but you dodge the attack.
* S HP:Hurt MV:Full - Larsiny: Battered > f
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
You panic and attempt to flee! Battered >
n
e
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Cruoris* is standing here.
*Whelk* is standing here, riding a shadow stallion.
*Whelk* tries to slash you, but you deflect the blow.
* S HP:Hurt MV:Full - Whelk: Scratched > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Whelk: Scratched >
You try to stab *Whelk*, but he parries successfully.
* S HP:Hurt MV:Full - Whelk: Scratched > f
*Cruoris* tries to stab you, but you deflect the blow.
*Torit* has arrived from the south.
* S HP:Hurt MV:Full - Whelk: Scratched >
*Fiddler* tries to slash you, but you deflect the blow.
You panic and attempt to flee!cratched >
e
n
Marisue narrates '1e campsite'
*Nevaeh* has arrived from the south, riding a shadow stallion.
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Alas, you cannot go that way...
* S HP:Hurt MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Nevaeh* is standing here, riding a shadow stallion.
*Torit* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
*Cruoris* is standing here.
*Whelk* is standing here, riding a shadow stallion.
* S HP:Hurt MV:Strong >
*Torit* tries to pierce you, but you deflect the blow.
Davor narrates '1e campsite'
* S HP:Hurt MV:Strong - Torit: Scratched >
You try to stab *Torit*, but he parries successfully.
*Torit* tries to pierce you, but you parry successfully.
*Cruoris* tries to stab you, but you parry successfully.
*Nevaeh* leaves south riding a shadow stallion.
f
*Nevaeh* has arrived from the south, riding a shadow stallion.
You panic and attempt to flee!
*Whelk* sends you sprawling with a powerful bash!
*Fiddler* slashes your left arm into bloody fragments!
Whelk assumes an offensive striking posture.
*Cruoris* stabs your right foot into bloody fragments!
*Fiddler* slashes your body into bloody fragments!
*Whelk* slashes your right leg into bloody fragments!
*Cruoris* stabs your right leg into bloody fragments!
*Torit* pierces your body extremely hard.
Davor narrates 'fol taleen'
You flee head over heels.
Bend in the Path
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Larsiny* is standing here.
You stumble beneath the crushing force of the air around you!
* S HP:Beaten MV:Strong >
*Larsiny* leaves north.
o
* S HP:Beaten MV:Strong > o
Marisue narrates 'oh nice'
[k dark]
They aren't here.
* S HP:Beaten MV:Strong > [k dark]
They aren't here.
* S HP:Beaten MV:Strong >
*Larsiny* has arrived from the north.
* S HP:Beaten MV:Strong > w
w
*Larsiny* tries to pound you, but you deflect the blow.
* S HP:Beaten MV:Strong - Larsiny: Battered >
You stab *Larsiny*'s right leg.
*Larsiny* tries to pound you, but you parry successfully.
You stab *Larsiny*'s right leg.
* S HP:Beaten MV:Strong - Larsiny: Battered > No way! You're fighting for your life!
* S HP:Beaten MV:Strong - Larsiny: Battered > f
Davor narrates 'hitting'
No way! You're fighting for your life!
* S HP:Beaten MV:Strong - Larsiny: Battered > n
*Nevaeh* has arrived from the north, riding a shadow stallion.
* S HP:Beaten MV:Strong - Larsiny: Battered > e
*Nevaeh* leaves west riding a shadow stallion.
* S HP:Beaten MV:Strong - Larsiny: Battered > n
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
*Torit* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!
e
e
*Nevaeh* has arrived from the west, riding a shadow stallion.
*Nevaeh* tries to strike you, but you deflect the blow.
*Nevaeh* tries to strike you, but you parry successfully.
*Torit* tries to pierce you, but you deflect the blow.
A sergeant has arrived from the west.
A sergeant has arrived from the west.
You flee head over heels.
Branch Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby.
Alas, you cannot go that way...
* S HP:Beaten MV:Strong > Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sergeant is here, fighting Whelk.
A sergeant is here, fighting Fiddler.
*Whelk* is here, fighting a sergeant, riding a shadow stallion.
*Nevaeh* is standing here, riding a shadow stallion.
*Fiddler* is here, fighting a sergeant, riding a shadow stallion.
*Torit* is standing here.
*Larsiny* is standing here.
*Nevaeh* tries to strike you, but you deflect the blow.
ng - Nevaeh: Hurt >
*Torit* tries to pierce you, but you parry successfully.
You dodge a bash from *Larsiny* who loses his balance and falls!
You panic and attempt to flee!
A sergeant bellows 'The myrddraal Fiddler has been spotted!'
A sergeant bellows 'The myrddraal Fiddler has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
f
n
n
*Fiddler* panics, and attempts to flee!
You flee head over heels.
Branch Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby.
Alas, you cannot go that way...
n
* S HP:Beaten MV:Strong > Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sergeant is here, fighting Whelk.
A sergeant is here, fighting Fiddler.
*Whelk* is here, fighting a sergeant, riding a shadow stallion.
*Nevaeh* is standing here, riding a shadow stallion.
*Fiddler* is here, fighting a sergeant, riding a shadow stallion.
*Torit* is standing here.
*Larsiny* is sitting here.
*Fiddler* slashes a sergeant's body into bloody fragments!
A sergeant tries to pound Whelk, but he deflects the blow.
A sergeant tries to pound Fiddler, but he deflects the blow.
Alas, you cannot go that way...
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You stumble beneath the crushing force of the air around you!
*Fiddler* panics, and attempts to flee!
*Whelk* panics, and attempts to flee!
f
*Torit* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Larsiny* clambers to his feet.
*Fiddler* leaves west riding a shadow stallion.
*Whelk* leaves west riding a shadow stallion.
*Larsiny* tries to pound you, but you parry successfully.
Davor narrates 'on no mob'
w
w
*Fiddler* has arrived from the west, riding a shadow stallion.
You flee head over heels.
Bend in the Path
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Skadi the Veteran Gaidin is here, fighting Cruoris, riding a pale destrier.
Lheorik Grayson {Apprentice to Atlan Gaidin} is here, fighting Cruoris, riding a bloodstock stallion.
Marisue the Tower Accepted is standing here, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
Taleena Davenya, Tower Accepted {Green Ajah Apprentice} is standing here, riding a gray palfrey.
Davor Guaire, Warrior of the Light is here, fighting Cruoris, riding a pale destrier.
*Cruoris* is sitting here.
Path Junction
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A tough Shienaran soldier waits here.
w
* S HP:Critical MV:Strong > Branch in Dark Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
* S HP:Critical MV:Tiring > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
* S HP:Critical MV:Tiring > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
* S HP:Critical MV:Tiring > s
A Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.
* S HP:Critical MV:Tiring > s
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > s
s
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > s
Branch in Dark Path
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
* S HP:Critical MV:Tiring > s
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Cruoris* is standing here.
A tough Shienaran soldier waits here.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > w
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > w
w
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > w
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > w
w
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Larsiny* is here, fighting Skadi.
*Whelk* is here, fighting Taleena, riding a shadow stallion.
*Torit* is here, fighting Lheorik.
*Fiddler* is here, fighting Davor, riding a shadow stallion.
Skadi the Veteran Gaidin is here, fighting Larsiny, riding a pale destrier.
Lheorik Grayson {Apprentice to Atlan Gaidin} is here, fighting Torit, riding a bloodstock stallion.
Marisue the Tower Accepted is standing here, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
Taleena Davenya, Tower Accepted {Green Ajah Apprentice} is here, fighting Whelk, riding a gray palfrey.
Davor Guaire, Warrior of the Light is here, fighting Fiddler, riding a pale destrier.
*Nevaeh* has arrived from the south, riding a shadow stallion.
* S HP:Critical MV:Tiring > w
Skadi barely blasts *Larsiny*'s head.
*Larsiny* tickles Skadi's body with his pound.
Davor slashes *Fiddler*'s right arm hard.
Lheorik tries to hack *Torit*, but he parries successfully.
*Torit* barely pierces Lheorik's left leg.
Alas, you cannot go that way...
*Nevaeh* leaves east riding a shadow stallion.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Taleena panics, and attempts to flee!
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Taleena leaves east riding a gray palfrey.
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Marisue unleashes a flurry of icy spikes at *Torit*, who is stabbed repeatedly.
Alas, you cannot go that way...
* S HP:Critical MV:Tiring >
*Fiddler* sends Davor sprawling with a powerful bash!
* S HP:Critical MV:Tiring > f
s
s
*Whelk* panics, and attempts to flee!
*Whelk* leaves south riding a shadow stallion.
s
* S HP:Critical MV:Tiring > Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
*Whelk* is standing here, riding a shadow stallion.
*Pasdyeux* is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring >
*Pasdyeux* now follows *Whelk*.
w
w
* S HP:Critical MV:Tiring >
*Pasdyeux* tries to slash you, but you parry successfully.
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > w
w
w
w
A sergeant bellows 'Argh! The foul beast Pasdyeux has been spotted!'
A sergeant bellows 'Argh! The foul beast Pasdyeux has been spotted!'
A sergeant bellows 'The myrddraal Whelk has been spotted!'
A sergeant bellows 'The myrddraal Whelk has been spotted!'
Lord Kajin bellows 'The criminal Cruoris shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Cruoris has been spotted!'
No way! You're fighting for your life!
*Whelk* tries to slash you, but you deflect the blow.
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > f
No way! You're fighting for your life!
Skadi narrates 'larsiny batt bahesd'
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > e
You barely stab *Pasdyeux*'s left hand.
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > e
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Pasdyeux: Scratched > e
e
You barely stab *Pasdyeux*'s body.
A sergeant says 'You Whelk!!! You will die before your time!! '
A sergeant tries to pound Whelk, but he deflects the blow.
A sergeant joins a sergeant's fight!
You panic and attempt to flee!
You dodge a bash from *Pasdyeux* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You dodge a bash from *Whelk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
A sergeant pounds Whelk's body.
A sergeant tries to pound Whelk, but he deflects the blow.
You flee head over heels.
Branch Path
[ obvious exits: E W ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby.
Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
*Whelk* is here, fighting a sergeant, riding a shadow stallion.
*Pasdyeux* is standing here.
A sergeant is here, fighting Whelk.
A sergeant is here, fighting Whelk.
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > Alas, you cannot go that way...
* S HP:Critical MV:Tiring > n
Alas, you cannot go that way...
* S HP:Critical MV:Tiring > e
e
e
e
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Taleena Davenya, Tower Accepted {Green Ajah Apprentice} is here, fighting Cruoris, riding a gray palfrey.
*Cruoris* is here, fighting Taleena.
*Larsiny* is here, fighting Skadi.
*Torit* is here, fighting Lheorik.
*Fiddler* is sitting here, riding a shadow stallion.
Skadi the Veteran Gaidin is here, fighting Larsiny, riding a pale destrier.
Lheorik Grayson {Apprentice to Atlan Gaidin} is here, fighting Torit, riding a bloodstock stallion.
Marisue the Tower Accepted is here, fighting Fiddler, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
Davor Guaire, Warrior of the Light is here, fighting Fiddler, riding a pale destrier.
* S HP:Critical MV:Tiring > Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Nevaeh* is standing here, riding a shadow stallion.
*Nevaeh* tries to strike you, but you deflect the blow.
* S HP:Critical MV:Tiring - Nevaeh: Hurt > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Nevaeh: Hurt > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Nevaeh: Hurt > Davor narrates 'weave fiddler'
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Nevaeh: Hurt > f
A sergeant bellows 'Argh! The foul beast Torit has been spotted!'
A sergeant bellows 'Argh! The foul beast Torit has been spotted!'
You try to stab *Nevaeh*, but she parries successfully.
*Nevaeh* tries to strike you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
* S HP:Beaten MV:Tiring - Nevaeh: Hurt >
You try to stab *Nevaeh*, but she parries successfully.
You panic and attempt to flee!eh: Hurt >
n
n
n
You flee head over heels.
Bend in the Path
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Taleena Davenya, Tower Accepted {Green Ajah Apprentice} is standing here, riding a gray palfrey.
*Larsiny* is here, fighting Skadi.
*Fiddler* is here, fighting Davor, riding a shadow stallion.
Skadi the Veteran Gaidin is sitting here, riding a pale destrier.
Lheorik Grayson {Apprentice to Atlan Gaidin} is here, fighting Larsiny, riding a bloodstock stallion.
Marisue the Tower Accepted is here, fighting Fiddler, riding a pale destrier.
Marisue is surrounded by a shimmering white aura!
Davor Guaire, Warrior of the Light is here, fighting Fiddler, riding a pale destrier.
Alas, you cannot go that way...
* S HP:Beaten MV:Tiring > Davor assumes an offensive striking posture.
Alas, you cannot go that way...
* S HP:Beaten MV:Tiring > Taleena leaves east riding a gray palfrey.
Alas, you cannot go that way...
* S HP:Beaten MV:Tiring >
Lheorik barely hacks *Larsiny*'s body.
*Fiddler* gazes deeply at Marisue...
The gaze of *Fiddler* fails to affect Marisue.
*Fiddler* tries to slash Davor, but he parries successfully.
*Larsiny* pounds Skadi's body.
Davor slashes *Fiddler*'s body hard.
*Larsiny* gets a leather water flask from a backpack.
* S HP:Beaten MV:Tiring >
*Larsiny* drinks human blood from a leather water flask.
* S HP:Beaten MV:Tiring >
*Larsiny* drinks human blood from a leather water flask.
* S HP:Beaten MV:Tiring >
*Nevaeh* has arrived from the east, riding a shadow stallion.
* S HP:Beaten MV:Tiring > o
o
o
Taleena has arrived from the east, riding a gray palfrey.
[k dark]
You try to stab *Nevaeh*, but she parries successfully.
* S HP:Beaten MV:Tiring - Nevaeh: Hurt > *Nevaeh* swiftly dodges Taleena's attempt to strike her.
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Nevaeh: Hurt > *Nevaeh* swiftly dodges Taleena's attempt to strike her.
You try to stab *Nevaeh*, but she deflects the blow.
Lheorik hacks *Larsiny*'s body with Stones Falling from the Cliff.
*Fiddler* tries to slash Davor, but he deflects the blow.
*Larsiny* pounds Skadi's right leg.
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Nevaeh: Hurt > f
Davor sends *Fiddler* sprawling with a powerful bash!
*Fiddler* stumbles from the impact of an unseen force.
You panic and attempt to flee!
s
Lheorik barely hacks *Larsiny*'s head.
s
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Nevaeh is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Davor.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Delion al'Traesegar the hopeless Retashen Dazer addict is resting here.
A kind-faced figure stands here.
Re: Ouch! That really did HURT!
nice wall bumping out there :p
p.s. so mad I've missed two stabs on you wounded then you finally die and get looted by ls!
p.s. so mad I've missed two stabs on you wounded then you finally die and get looted by ls!
Re: Ouch! That really did HURT!
*Malbek* has arrived from the east, riding a warhorse.
* HP:Wounded MV:Tiring >
*Malbek* pounds your body.
* HP:Wounded MV:Tiring - Malbek: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Malbek: Healthy >
b
You try to hack *Malbek*, but he parries successfully.
* HP:Wounded MV:Tiring - Malbek: Healthy >
[bash ]
-=
+*
You dodge a bash from *Malbek* who loses his balance and falls!
*+
=-
-
=
As *Malbek* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Tiring - Malbek: Healthy >
* HP:Wounded MV:Tiring - Malbek: Healthy >
l malbek
f
Malbek is in excellent condition.
*Malbek* is using:
<used as light> a mirrored lantern
<worn on head> a strange, insectoid helm
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a bone club
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Wounded MV:Tiring - Malbek: Healthy >
You panic and attempt to flee!
*Malbek* pounds your head.
*Malbek* sends you sprawling with a powerful bash!
n
n
*Malbek* pounds your body.
*Malbek* pounds your head.
You flee head over heels.
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
A fox is here, hunting for rabbits.
A fox is here, hunting for rabbits.
* HP:Battered MV:Tiring > In a Lush Gully
The surrounding plains slope down making a small basin in the landscape.
Set in the basin is a pool of water collected from rain and never disapating
because of an elevated watertable. Thick green vegetation grows on the lip of
the pool, lush with the constant supply of water.
[ obvious exits: N E S ]
* HP:Battered MV:Tiring >
e
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A young giant plays quietly by himself.
* HP:Battered MV:Tiring >
n
n
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
* HP:Battered MV:Tiring > Path Along the Small Stream
A faint, dirt path runs parallel to the quiet flowing stream. Several animal
tracks lie imprinted in the moist soil showing the inhabitants of this
trail. The sky is shown clearly above, unobscured by the branches of trees
that grow a distance away from the stream.
[ obvious exits: N S ]
* HP:Battered MV:Tiring >
n
Path Along the Widening Stream
A faint, dirt path runs next to the quiet flowing stream as it begins to grow
in size. Small rapids form as the water pours over small algae covered rock
outcroppings in the path of the stream. The curving wispy branches of several
weeping willows dot the border of the water.
[ obvious exits: N S ]
* HP:Battered MV:Tiring >
n
Flooded Grassland
The swamp has totally taken over here, killing anything and everyting that
cannot survive the conditions. You see many dead trees and bushes poking
out here and there, victims of the swamp. The swamp also seems to be trying
to consume you, for the land sinks everywhere you step, some places up past
your knees. And the only way you can go is north, into more swamp.
[ obvious exits: N S ]
* HP:Battered MV:Tiring >
n
In a Shallow Mire
This swamp looks like it is trying to destroy the land. As you walk you can
see rocks and dead trees sinking. Its as if the swamp is eating away the land.
And it is doing a very good job of it, for swamp is all you can see for miles.
But you are blocked by deep water north and west, so you can only go east.
[ obvious exits: E S ]
* HP:Battered MV:Tiring >
e
e
A Filthy Mire
The swamp goes on and on here, and it is becoming more and more difficult
to walk as your feet sink deeper and deeper into the muck. But you know that if
you stop you will eventually sink, and never be found again. The swamp
surrounds you here, but because of deep water, you cannot proceed south.
[ obvious exits: E W ]
* HP:Battered MV:Tiring > A Flooded Bog
You have trudged through the mirk, and have found what seems to be the only
thing that is not sinking into the murk. Just east of you is a large rock
formation, sticking out of the swamp twenty feet in the air. Just to the
north you see a place where you can climb onto the rock.
[ obvious exits: N E W ]
* HP:Battered MV:Tiring >
n
Rock in the Swamp
You are in a large murky swamp, next of a large rock formation that is
sticking straight out of the land like a sore thumb. There are some rocks
just east of here that lead up to the rock formation, that you can climb up
on. The swamp stretches around west and south of here. There is much to
watch from here.
[ obvious exits: E S W ]
* HP:Battered MV:Tiring >
e
Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
[ obvious exits: E S W ]
* HP:Wounded MV:Tiring >
* HP:Wounded MV:Tiring >
op moss
d
Ok.
* HP:Wounded MV:Tiring > Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
A huge trolloc marked with a whirlwind snorts here.
o HP:Wounded MV:Tiring >
alias pk cl moss
9
7
o HP:Wounded MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
p
o HP:Wounded MV:Tiring > [change wimpy 0]
You won't flee from any fight now.
1
o HP:Wounded MV:Tiring >
1
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
1
1
[kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
whois malbek
Malbek of the Borderlands is a level 51 human.
p
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
o HP:Wounded MV:Tiring >
1
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
1
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
1
o HP:Wounded MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
1
o HP:Wounded MV:Tiring >
[kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
who
Players
-------
Fong the Rabid Hunter [Ghar'ghael]
Carnage the Master Torturer [Dhai'mon Master]
~ Lady Elysia the Lord of the Dark [Watchers]
3 players displayed.
p
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
1
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
nar some dude named malbek wb fade
You narrate 'some dude named malbek wb fade'
p
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
p
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
1
1
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
p
o HP:Wounded MV:Tiring >
*Cherela* has arrived from above.
*Akaisha* has arrived from above.
*Fenariel* has arrived from above.
l
* HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
*Fenariel* strikes your head.
*Akaisha* barely pierces your body.
* HP:Wounded MV:Tiring - Fenariel: Hurt > Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
*Narmi* is standing here.
*Fenariel* is here, fighting YOU!
*Akaisha* is here, fighting YOU!
*Cherela* is standing here.
A huge trolloc marked with a whirlwind snorts here.
1
* HP:Wounded MV:Tiring - Fenariel: Hurt >
1
[kill human]
You do the best you can!
* HP:Wounded MV:Tiring - Fenariel: Hurt > [kill human]
You do the best you can!
* HP:Wounded MV:Tiring - Fenariel: Hurt >
An Ahf'frait trolloc joins your fight!
An Ahf'frait trolloc tries to cleave Cherela, but she deflects the blow.
*Akaisha* barely pierces your body.
You try to hack *Fenariel*, but she dodges the attack.
*Fenariel* barely strikes your body.
sp
* HP:Wounded MV:Tiring - Fenariel: Scratched >
You spit over your shoulder.
* HP:Wounded MV:Tiring - Fenariel: Scratched >
pk
f
[cl moss]
Ok.
* HP:Wounded MV:Tiring - Fenariel: Scratched >
PANIC! You couldn't escape!
e
* HP:Wounded MV:Tiring - Fenariel: Scratched >
*Cherela* tries to slash an Ahf'frait trolloc, but he parries successfully.
An Ahf'frait trolloc tries to cleave Cherela, but she deflects the blow.
You try to hack *Fenariel*, but she parries successfully.
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Fenariel: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Narmi*!
* HP:Battered MV:Tiring - Fenariel: Scratched >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Fenariel*!
f
* HP:Critical MV:Tiring - Fenariel: Scratched >
PANIC! You couldn't escape!
* HP:Critical MV:Tiring - Fenariel: Scratched >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Akaisha is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
An ankle-biter hates your guts!
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
o HP:Critical MV:Haggard >
The Guardian tells you 'Fong, your wheel has fared poorly...'
o HP:Critical MV:Haggard >
tell carnage channie group came and killed me
You tell Carnage 'channie came and kileld me'
p
o HP:Critical MV:Haggard >
[where ]
You have no sense of location here.
o HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...
o HP:Critical MV:Haggard >
p
[where ]
You have no sense of location here.
o HP:Critical MV:Haggard >
Carnage tells you 'where'
o HP:Critical MV:Haggard > [where ]
You have no sense of location here.
o HP:Critical MV:Haggard > You are using:
Nothing.
o HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'
o HP:Critical MV:Haggard >
rep wb fade
You reply to Carnage 'wb fade'
o HP:Critical MV:Weary >
rep cherela fenariel akaisha narmi malbek
You reply to Carnage 'cherela fenariel akaisha narmi malbek'
o HP:Critical MV:Weary >
rep for me
You reply to Carnage 'for me'
o HP:Critical MV:Winded >
p
[where ]
You have no sense of location here.
o HP:Critical MV:Winded >
rep dont have discord to yell at em
You reply to Carnage 'dont have discord to yell at em'
* HP:Wounded MV:Tiring >
*Malbek* pounds your body.
* HP:Wounded MV:Tiring - Malbek: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Malbek: Healthy >
b
You try to hack *Malbek*, but he parries successfully.
* HP:Wounded MV:Tiring - Malbek: Healthy >
[bash ]
-=
+*
You dodge a bash from *Malbek* who loses his balance and falls!
*+
=-
-
=
As *Malbek* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Tiring - Malbek: Healthy >
* HP:Wounded MV:Tiring - Malbek: Healthy >
l malbek
f
Malbek is in excellent condition.
*Malbek* is using:
<used as light> a mirrored lantern
<worn on head> a strange, insectoid helm
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a bone club
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Wounded MV:Tiring - Malbek: Healthy >
You panic and attempt to flee!
*Malbek* pounds your head.
*Malbek* sends you sprawling with a powerful bash!
n
n
*Malbek* pounds your body.
*Malbek* pounds your head.
You flee head over heels.
Northward Track
You are traveling on a small dirt track leading northward away from the Caemlyn
Road that lies just south of here. East of you are small fields of tall dry
grass separated by small woodland copses of fir, oak and ash. To the west are
growing great thickets of dense brush that would be difficult to pass through.
All is quiet here except for the occasional rustlings of small animals.
[ obvious exits: N E S ]
End of the Track
You stand at the northern end of a small dirt track. A gully crosses the path
of the track to the north, beyond which can be seen rolling plains with
occasional small copses of woodland. East of here the land is similar, with
birds chirping from the scattered belts of trees and the occasional rustle of
some small animal hidden in the tall grasses. South-west of here grow tall
dense thickets of brush, the branches and brambles too thickly woven to enter
here. Directly west a small cottage nestles against the brush, its door of
stout wooden planks opening onto the track here.
[ obvious exits: N E S W ]
A fox is here, hunting for rabbits.
A fox is here, hunting for rabbits.
* HP:Battered MV:Tiring > In a Lush Gully
The surrounding plains slope down making a small basin in the landscape.
Set in the basin is a pool of water collected from rain and never disapating
because of an elevated watertable. Thick green vegetation grows on the lip of
the pool, lush with the constant supply of water.
[ obvious exits: N E S ]
* HP:Battered MV:Tiring >
e
Neck-High Grass
The grass here is mostly up to your neck or higher, making it hard to see where
you've been, and where you're going. Large rocks and stumps make traversing
through this terrain rather difficult, but not impossible.
[ obvious exits: N S W ]
A young giant plays quietly by himself.
* HP:Battered MV:Tiring >
n
n
Along the Small Stream
The small stream which you are following has to bend quite a bit, to avoid
some large rocks that are in the middle of the bed. The rocks look like they
were once underwater with smooth, rounded edges. The stream bends west and
north here.
[ obvious exits: N S W ]
* HP:Battered MV:Tiring > Path Along the Small Stream
A faint, dirt path runs parallel to the quiet flowing stream. Several animal
tracks lie imprinted in the moist soil showing the inhabitants of this
trail. The sky is shown clearly above, unobscured by the branches of trees
that grow a distance away from the stream.
[ obvious exits: N S ]
* HP:Battered MV:Tiring >
n
Path Along the Widening Stream
A faint, dirt path runs next to the quiet flowing stream as it begins to grow
in size. Small rapids form as the water pours over small algae covered rock
outcroppings in the path of the stream. The curving wispy branches of several
weeping willows dot the border of the water.
[ obvious exits: N S ]
* HP:Battered MV:Tiring >
n
Flooded Grassland
The swamp has totally taken over here, killing anything and everyting that
cannot survive the conditions. You see many dead trees and bushes poking
out here and there, victims of the swamp. The swamp also seems to be trying
to consume you, for the land sinks everywhere you step, some places up past
your knees. And the only way you can go is north, into more swamp.
[ obvious exits: N S ]
* HP:Battered MV:Tiring >
n
In a Shallow Mire
This swamp looks like it is trying to destroy the land. As you walk you can
see rocks and dead trees sinking. Its as if the swamp is eating away the land.
And it is doing a very good job of it, for swamp is all you can see for miles.
But you are blocked by deep water north and west, so you can only go east.
[ obvious exits: E S ]
* HP:Battered MV:Tiring >
e
e
A Filthy Mire
The swamp goes on and on here, and it is becoming more and more difficult
to walk as your feet sink deeper and deeper into the muck. But you know that if
you stop you will eventually sink, and never be found again. The swamp
surrounds you here, but because of deep water, you cannot proceed south.
[ obvious exits: E W ]
* HP:Battered MV:Tiring > A Flooded Bog
You have trudged through the mirk, and have found what seems to be the only
thing that is not sinking into the murk. Just east of you is a large rock
formation, sticking out of the swamp twenty feet in the air. Just to the
north you see a place where you can climb onto the rock.
[ obvious exits: N E W ]
* HP:Battered MV:Tiring >
n
Rock in the Swamp
You are in a large murky swamp, next of a large rock formation that is
sticking straight out of the land like a sore thumb. There are some rocks
just east of here that lead up to the rock formation, that you can climb up
on. The swamp stretches around west and south of here. There is much to
watch from here.
[ obvious exits: E S W ]
* HP:Battered MV:Tiring >
e
Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
[ obvious exits: E S W ]
* HP:Wounded MV:Tiring >
* HP:Wounded MV:Tiring >
op moss
d
Ok.
* HP:Wounded MV:Tiring > Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
A huge trolloc marked with a whirlwind snorts here.
o HP:Wounded MV:Tiring >
alias pk cl moss
9
7
o HP:Wounded MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.
p
o HP:Wounded MV:Tiring > [change wimpy 0]
You won't flee from any fight now.
1
o HP:Wounded MV:Tiring >
1
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
1
1
[kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
whois malbek
Malbek of the Borderlands is a level 51 human.
p
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
o HP:Wounded MV:Tiring >
1
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
1
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
1
o HP:Wounded MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
1
o HP:Wounded MV:Tiring >
[kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
who
Players
-------
Fong the Rabid Hunter [Ghar'ghael]
Carnage the Master Torturer [Dhai'mon Master]
~ Lady Elysia the Lord of the Dark [Watchers]
3 players displayed.
p
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
1
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
nar some dude named malbek wb fade
You narrate 'some dude named malbek wb fade'
p
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
p
o HP:Wounded MV:Tiring >
[where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
1
1
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
1
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
1
[kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
o HP:Wounded MV:Tiring >
1
[kill human]
They aren't here.
p
o HP:Wounded MV:Tiring >
*Cherela* has arrived from above.
*Akaisha* has arrived from above.
*Fenariel* has arrived from above.
l
* HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Fong - Abandoned Fortress
You catch a smell of horses nearby.
*Fenariel* strikes your head.
*Akaisha* barely pierces your body.
* HP:Wounded MV:Tiring - Fenariel: Hurt > Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
*Narmi* is standing here.
*Fenariel* is here, fighting YOU!
*Akaisha* is here, fighting YOU!
*Cherela* is standing here.
A huge trolloc marked with a whirlwind snorts here.
1
* HP:Wounded MV:Tiring - Fenariel: Hurt >
1
[kill human]
You do the best you can!
* HP:Wounded MV:Tiring - Fenariel: Hurt > [kill human]
You do the best you can!
* HP:Wounded MV:Tiring - Fenariel: Hurt >
An Ahf'frait trolloc joins your fight!
An Ahf'frait trolloc tries to cleave Cherela, but she deflects the blow.
*Akaisha* barely pierces your body.
You try to hack *Fenariel*, but she dodges the attack.
*Fenariel* barely strikes your body.
sp
* HP:Wounded MV:Tiring - Fenariel: Scratched >
You spit over your shoulder.
* HP:Wounded MV:Tiring - Fenariel: Scratched >
pk
f
[cl moss]
Ok.
* HP:Wounded MV:Tiring - Fenariel: Scratched >
PANIC! You couldn't escape!
e
* HP:Wounded MV:Tiring - Fenariel: Scratched >
*Cherela* tries to slash an Ahf'frait trolloc, but he parries successfully.
An Ahf'frait trolloc tries to cleave Cherela, but she deflects the blow.
You try to hack *Fenariel*, but she parries successfully.
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Fenariel: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Narmi*!
* HP:Battered MV:Tiring - Fenariel: Scratched >
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Fenariel*!
f
* HP:Critical MV:Tiring - Fenariel: Scratched >
PANIC! You couldn't escape!
* HP:Critical MV:Tiring - Fenariel: Scratched >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Akaisha is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
An ankle-biter hates your guts!
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
o HP:Critical MV:Haggard >
The Guardian tells you 'Fong, your wheel has fared poorly...'
o HP:Critical MV:Haggard >
tell carnage channie group came and killed me
You tell Carnage 'channie came and kileld me'
p
o HP:Critical MV:Haggard >
[where ]
You have no sense of location here.
o HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...
o HP:Critical MV:Haggard >
p
[where ]
You have no sense of location here.
o HP:Critical MV:Haggard >
Carnage tells you 'where'
o HP:Critical MV:Haggard > [where ]
You have no sense of location here.
o HP:Critical MV:Haggard > You are using:
Nothing.
o HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'
o HP:Critical MV:Haggard >
rep wb fade
You reply to Carnage 'wb fade'
o HP:Critical MV:Weary >
rep cherela fenariel akaisha narmi malbek
You reply to Carnage 'cherela fenariel akaisha narmi malbek'
o HP:Critical MV:Weary >
rep for me
You reply to Carnage 'for me'
o HP:Critical MV:Winded >
p
[where ]
You have no sense of location here.
o HP:Critical MV:Winded >
rep dont have discord to yell at em
You reply to Carnage 'dont have discord to yell at em'
Re: Ouch! That really did HURT!
It is not your day Fong :(
* R HP:Healthy MV:Full > A Filthy Mire
[ obvious exits: E W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
n
* R HP:Healthy MV:Full > A Flooded Bog
[ obvious exits: N E W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full > On Top of the Rock
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full > Atop a Rock
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full > You can't ride in there.
* R HP:Healthy MV:Full > Alas, you cannot go that way... Was on the way to GF, ignore my misspams :/
d
e
* R HP:Healthy MV:Full >
You can't ride in there.
* R HP:Healthy MV:Full >
Muddy Brook
[ obvious exits: N E S W ]
Zone: Forested Valley
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A creek flows slowly here between its banks.
A white destrier stands here proudly, alert for battle, being ridden by you.
A pretty bird is here flying around.
* R HP:Healthy MV:Full >
w
tra
Atop a Rock
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. << O HO HO, what're thooooooose
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a white destrier (ridden) leaving east.
Some obvious fresh tracks of Fong leaving west. AHA! The hunt is on!
Some clear day-old tracks of a gray palfrey (ridden) leaving east.
Some three day-old tracks of a white destrier (ridden) leaving west.
Some three day-old tracks of a bloodstock stallion (ridden) leaving west.
Some three day-old tracks of Adael leaving down.
* R HP:Healthy MV:Full >
tgt dark
First target is set as: dark.
w
w
Rock in the Swamp
[ obvious exits: E S W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
Middle of the Swamp
[ obvious exits: N E W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
w
n
w
Swampland
[ obvious exits: N E ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
w
End of the Road
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
n
* R HP:Healthy MV:Full > Bend in the Broken Road
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is here, fighting a two-headed serpent.
A two-headed serpent is here, fighting Fong.
w
* R HP:Healthy MV:Full >
Grassy Hills
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
Along the Broken Road
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
e
* R HP:Healthy MV:Full > Along the Broken Road
[ obvious exits: E W ]
Zone: In the Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Full >
Along the Broken Road
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
s
e
p
k dark
Grassy Hills
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
Bend in the Broken Road
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is here, fighting a two-headed serpent.
A two-headed serpent is here, fighting Fong.
* R HP:Healthy MV:Full > You slash *Fong*'s right hand hard.
* R HP:Healthy MV:Full - a two-headed serpent: Beaten - Fong: Hurt >
You slash *Fong*'s body hard.
A two-headed serpent barely hits Fong's left arm.
*Fong* tries to hack a two-headed serpent, but it deflects the blow.
*Fong* hacks a two-headed serpent's body into bloody fragments!
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Hurt >
You slash *Fong*'s body hard.
A two-headed serpent barely tickles Fong's left arm with its hit.
*Fong* hacks a two-headed serpent's body into bloody fragments!
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Hurt >
stroke
You stroke your chin thoughtfully.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Hurt >
b
bash
You slash *Fong*'s body.
A two-headed serpent barely hits Fong's body.
*Fong* tries to hack a two-headed serpent, but it parries successfully.
-=+
*Fong* tries to hack a two-headed serpent, but it dodges the attack.
**+=- -
A two-headed serpent barely hits Fong's left leg.
*Fong* tries to hack a two-headed serpent, but it deflects the blow.
=
Your bash at *Fong* sends him sprawling! In hindsight, should've rescued the serpent to make this quicker
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
l fong
Fong has quite a few wounds.
Fong is wounded.
*Fong* is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> a pendant of black quartz
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a gargantuan gilded bastard sword
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
You slash *Fong*'s left foot hard.
A two-headed serpent barely hits Fong's right arm.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
comfort fong
l
You comfort him.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
Bend in the Broken Road
The broken road turns here, from south to east or west to north, depending
on which way you are going. The ground here is starting to slope down, to the
east, like it is sinking. When you look that way you see the land turn dark,
probably from a swamp. To the west are some small grassy hills.
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is sitting here.
A two-headed serpent is here, fighting Fong.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
You slash *Fong*'s right leg hard.
A two-headed serpent tickles Fong's body with its hit.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
You slash *Fong*'s body.
A two-headed serpent tickles Fong's body with its hit.
*Fong* hacks a two-headed serpent's head into bloody fragments!
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
b
bash
Tic in 7 seconds!
-=+*
A two-headed serpent tickles Fong's left hand with its hit.
*Fong* hacks a two-headed serpent's body very hard.
A two-headed serpent is dead! R.I.P.
Your blood freezes as you hear a two-headed serpent's death cry.
*+=-
p
k dark -
Cancelled.
You do the best you can!
* R HP:Healthy MV:Full - Fong: Wounded >
*Fong* leaves west. << DAMNIT
* R HP:Healthy MV:Full >
w
np
Grassy Hills
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is standing here.
* R HP:Healthy MV:Fresh >
p
k dark
Arglebargle, glop-glyf!?!
* R HP:Healthy MV:Fresh >
Fong can't seem to regain control of himself. Oooh did I catch him in time?!?
* R HP:Healthy MV:Fresh >
You slash *Fong*'s head.
* R HP:Healthy MV:Fresh - Fong: Wounded >
*Fong* hacks your body.
You slash *Fong*'s right hand hard.
*Fong* throws back his head and cackles with insane glee!
* R HP:Scratched MV:Fresh - Fong: Wounded >
grin
You grin evilly.
* R HP:Scratched MV:Fresh - Fong: Wounded >
You slash *Fong*'s body.
* R HP:Scratched MV:Fresh - Fong: Wounded >
You dodge a bash from *Fong* who loses his balance and falls!
* R HP:Scratched MV:Fresh - Fong: Wounded >
b
bash
-=+**
*Fong* stops using a gargantuan gilded bastard sword.
+
*Fong* draws a blackened steel kris from a gator skin bracer with a flash of steel.
=
*Fong* barely tickles your body with his pierce.
*Fong* panics, and attempts to flee! Well shoot, I didn't :(
- -=
*Fong* tickles your body with his pierce.
You slash *Fong*'s body hard.
Your bash at *Fong* sends him sprawling!
* R HP:Scratched MV:Fresh - Fong: Wounded >
p
k dark
l
You do the best you can!
* R HP:Scratched MV:Fresh - Fong: Wounded >
Grassy Hills
Standing upon these grassy hills, you can scan the country side for many miles.
The land is mostly plain, but to the north you see a road, as straight as a
rod, running through the land. And far to the east you see a dark spot on the
land, probably a swamp. You can also see that the road curves to the east of
you, running toward the swamp.
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is sitting here
* R HP:Scratched MV:Fresh - Fong: Wounded >
gasp
You gasp in astonishment.
* R HP:Scratched MV:Fresh - Fong: Wounded >
You slash *Fong*'s left leg hard.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Fresh - Fong: Battered >
*Fong* leaves east. >>
* R HP:Scratched MV:Fresh >
e
Bend in the Broken Road
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving north. ^^
The corpse of a two-headed serpent is lying here.
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Fresh >
*Fong* has arrived from the north.
p
k dark
* R HP:Scratched MV:Fresh >
e
p
k dark
You slash *Fong*'s right foot.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Fresh - Fong: Battered >
You slash *Fong*'s right hand.
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Fong: Battered > You do the best you can!
* R HP:Scratched MV:Fresh - Fong: Battered >
*Fong* leaves east. >>
* R HP:Scratched MV:Fresh >
e
p
k dark
End of the Road
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Fresh >
They aren't here.
s
* R HP:Scratched MV:Fresh >
e
p
k dark
p
k dark
Swampland
[ obvious exits: N E ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Fresh >
Middle of the Swamp
[ obvious exits: N E W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is standing here.
p
k dark
* R HP:Scratched MV:Full > You slash *Fong*'s body.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Full - Fong: Battered > You do the best you can!
* R HP:Scratched MV:Full - Fong: Battered >
You do the best you can!
* R HP:Scratched MV:Full - Fong: Battered >
*Fong* leaves east. >>
* R HP:Scratched MV:Full >
e
*Fong* has arrived from the east.
p
k dark
* R HP:Scratched MV:Full >
Rock in the Swamp
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full >
They aren't here.
w
p
k dark
* R HP:Scratched MV:Full >
Middle of the Swamp
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
w
p
k dark
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
Swampland
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is standing here.
* R HP:Scratched MV:Full >
You slash *Fong*'s head.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Full - Fong: Battered >
*Fong* tickles your body with his pierce.
You slash *Fong*'s right leg.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Full - Fong: Battered >
*Fong* leaves east. >>
* R HP:Scratched MV:Full >
e
p
k dark
Middle of the Swamp
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full >
They aren't here.
e
p
k dark
* R HP:Scratched MV:Full >
Rock in the Swamp
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
e
p
k dark
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full > Atop a Rock
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
s
w
p
k dark
On Top of the Rock
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full >
A Flooded Bog
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full > They aren't here.
* R HP:Scratched MV:Full >
e
On Top of the Rock
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
e
* R HP:Scratched MV:Full >
p
k dark
On Top of the Rock
[ obvious exits: N E S W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A large bat is here flying around.
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
e
e
p
k dark
Slippery Rock
[ obvious exits: N E S W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven is here flying around.
* R HP:Scratched MV:Full >
Rocky Outcrop
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A large bat is here flying around.
A large bat is here flying around.
dm
dism
* R HP:Scratched MV:Full > They aren't here.
d
p
k dark
* R HP:Scratched MV:Full >
You stop riding him.
* HP:Scratched MV:Full >
d
A Granite Cave
[ obvious exits: U ]
Zone: Forested Valley
Door down: granite
A mushroom grows here.
*Fong* is standing here.
p
k dark
* HP:Scratched MV:Full > You slash *Fong*'s body hard.
*Fong* panics, and attempts to flee!
* HP:Scratched MV:Full - Fong: Battered >
You slash *Fong*'s body hard.
* HP:Scratched MV:Full - Fong: Battered > No way! You're fighting for your life!
* HP:Scratched MV:Full - Fong: Battered > You do the best you can!
* HP:Scratched MV:Full - Fong: Battered >
*Fong* leaves up. uu
* HP:Scratched MV:Full >
u
p
k dark
b
bash
Rocky Outcrop
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
*Fong* is standing here.
A white destrier stands here proudly, alert for battle.
A large bat is here flying around.
A large bat swoops down on you.
*Fong* loosens a two-handed binnol from a shadowed cloak adorned with red serpentine scales and
uncoils it.
*Fong* wields a two-handed binnol in a two-handed grip.
*Fong* crushes your body.
* HP:Scratched MV:Full - Fong: Battered >
You do the best you can!
* HP:Scratched MV:Full - Fong: Battered > -=+**+=- -
=
As *Fong* avoids your bash, you topple over and fall to the ground! Well poop, I'm dism, do I flee and come back to get on horse?
* HP:Scratched MV:Full - Fong: Battered >
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Scratched MV:Full - Fong: Battered >
b
bash
-=
A large bat flaps its wings and begins to fly.
A large bat barely tickles your body with its hit.
A large bat barely hits your left arm.
+
*Fong* sheathes a two-handed binnol into a shadowed cloak adorned with red serpentine scales.
*
*Fong* wields a gargantuan gilded bastard sword in a two-handed grip.
*
You swiftly dodge a large bat's attempt to hit you.
A large bat barely tickles your right leg with its hit.
*Fong* tickles your body with his hack.
+=- -
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Scratched MV:Full >
slap bat
A large bat tickles your body with its hit.
A large bat tickles your body with its hit.
* HP:Scratched MV:Full - a large bat: Healthy >
*Fong* sends you sprawling with a powerful bash!
* HP:Scratched MV:Full - a large bat: Healthy >
Tic in 7 seconds!
A large bat tickles your head with its hit.
A large bat tickles your left arm with its hit.
*Fong* hacks your right arm.
* HP:Hurt MV:Full - a large bat: Healthy >
You slap a large bat.
* HP:Hurt MV:Full - a large bat: Healthy >
You slash a large bat's head into bloody fragments!
A large bat barely tickles your body with its hit.
A large bat tickles your left arm with its hit.
* HP:Hurt MV:Fresh - a large bat: Wounded >
*Fong* sends you sprawling with a powerful bash!
* HP:Hurt MV:Fresh - a large bat: Wounded >
A large bat tickles your body with its hit.
A large bat tickles your body with its hit.
*Fong* hacks your right leg hard.
* HP:Hurt MV:Fresh - a large bat: Wounded >
bash fong
A large bat tickles your body with its hit.
A large bat tickles your body with its hit.
*Fong* hacks your body.
* HP:Hurt MV:Fresh - a large bat: Wounded >
You slash a large bat's body into bloody fragments!
A large bat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a large bat's death cry.
You swiftly dodge a large bat's attempt to hit you.
*Fong* barely hacks your right arm.
-=+**+=- -
A large bat barely tickles your body with its hit.
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Fresh >
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Hurt MV:Fresh - Fong: Battered >
b
bash
A large bat barely tickles your body with its hit.
* HP:Hurt MV:Fresh - Fong: Battered >
-=+**+=-
A large bat tries to hit you, but you dodge the attack.
-
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Fresh - Fong: Battered >
*Fong* sends you sprawling with a powerful bash!
* HP:Hurt MV:Fresh - Fong: Battered >
A large bat barely tickles your body with its hit.
*Fong* hacks your right foot.
*Fong* hacks your body. OOOH he zerked again, forget the horse it's on!
b
bash
* HP:Wounded MV:Fresh - Fong: Battered >
-=+**
A large bat barely tickles your right leg with its hit.
*Fong* tickles your head with his hack.
+=
*Fong* barely hacks your body.
- -
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Fresh - Fong: Battered >
A large bat tickles your left arm with its hit. Every little tickle counts in abs :/
* HP:Wounded MV:Fresh - Fong: Battered >
*Fong* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Fong: Battered >
b
bash
A large bat tickles your body with its hit.
*Fong* hacks your right leg.
* HP:Wounded MV:Fresh - Fong: Battered >
-=+**
A large bat barely tickles your body with its hit.
*Fong* barely hacks your right leg.
+=- -=
Your bash at *Fong* sends him sprawling!
* HP:Wounded MV:Fresh - Fong: Battered >
You slash *Fong*'s body hard.
A large bat barely tickles your right hand with its hit.
* HP:Wounded MV:Fresh - Fong: Battered >
l
Rocky Outcrop
This barren mound of granite starkly contrasts with the surrounding
forest. High above your head you can see the open sky through gently
waving treetops. Several animal paths wander through the trees nearby
and a large crack is barely visible in the rocks below.
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
The corpse of a large bat is lying here.
*Fong* is sitting here
A white destrier stands here proudly, alert for battle.
A large bat is here, fighting YOU!
* HP:Wounded MV:Fresh - Fong: Battered >
You slash *Fong*'s body hard.
A large bat tickles your right leg with its hit.
* HP:Wounded MV:Fresh - Fong: Battered >
You slash *Fong*'s left leg.
A large bat barely tickles your body with its hit.
* HP:Wounded MV:Fresh - Fong: Battered >
*Fong* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Fong: Battered >
b
bash
A large bat tickles your head with its hit.
*Fong* barely hacks your body.
* HP:Wounded MV:Fresh - Fong: Battered >
*Fong* hacks your right leg.
* HP:Wounded MV:Fresh - Fong: Battered >
A large bat hits your left arm.
*Fong* tickles your body with his hack.
* HP:Wounded MV:Fresh - Fong: Battered >
*Fong* hacks your body.
* HP:Wounded MV:Fresh - Fong: Battered >
-=+
A large bat barely tickles your body with its hit.
**+=- -=
Your bash at *Fong* sends him sprawling!
* HP:Wounded MV:Fresh - Fong: Beaten >
You slash *Fong*'s body.
A large bat barely tickles your body with its hit.
* HP:Wounded MV:Fresh - Fong: Beaten >
Tic in 7 seconds!
You slash *Fong*'s left leg hard.
A large bat tries to hit you, but you dodge the attack.
* HP:Wounded MV:Fresh - Fong: Beaten >
You slash *Fong*'s body hard.
You swiftly dodge a large bat's attempt to hit you.
* HP:Wounded MV:Fresh - Fong: Beaten >
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Wounded MV:Fresh - Fong: Beaten >
You slash *Fong*'s body.
A large bat barely tickles your body with its hit.
b
bash
* HP:Wounded MV:Fresh - Fong: Beaten >
-=+**+=-
A large bat tries to hit you, but you dodge the attack.
-
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Fresh - Fong: Beaten >
Draz tells you 'sorry im slow, u close?'
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Wounded MV:Fresh - Fong: Beaten >
You swiftly dodge a large bat's attempt to hit you.
* HP:Wounded MV:Fresh - Fong: Beaten >
A large bat has arrived from the west.
A large bat barely tickles your body with its hit.
* HP:Wounded MV:Fresh - Fong: Beaten >
A large bat tries to hit you, but you dodge the attack.
You slash *Fong*'s left foot.
A large bat tickles your right arm with its hit.
* HP:Wounded MV:Fresh - Fong: Beaten >
reply am killing fong atm
*Fong* barely hacks your head.
* HP:Wounded MV:Fresh - Fong: Beaten >
You reply to Draz 'am killing fong atm'
* HP:Wounded MV:Fresh - Fong: Beaten >
A large bat barely tickles your right leg with its hit.
You slash *Fong*'s head.
A large bat tickles your body with its hit.
* HP:Wounded MV:Fresh - Fong: Beaten >
*Fong* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Fong: Beaten >
*Fong* hacks your left leg hard.
A large bat tickles your right leg with its hit.
A large bat tickles your body with its hit.
* HP:Battered MV:Fresh - Fong: Beaten >
Draz tells you 'oh, south?'
* HP:Battered MV:Fresh - Fong: Beaten >
A raven has arrived from the north.
A raven starts following you.
b
bash
* HP:Battered MV:Fresh - Fong: Beaten >
*Fong* barely hacks your body.
* HP:Battered MV:Fresh - Fong: Beaten >
*Fong* hacks your body hard.
A large bat barely tickles your body with its hit.
A large bat tickles your left foot with its hit.
* HP:Battered MV:Fresh - Fong: Beaten >
*Fong* hacks your right arm.
A large bat tickles your right leg with its hit.
A large bat barely tickles your body with its hit.
*Fong* barely hacks your right leg.
-=+**+=- -
=
*Fong* barely hacks your body.
A large bat tickles your left arm with its hit.
You slash *Fong*'s body hard.
A large bat tickles your left hand with its hit.
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Fresh - Fong: Critical >
*Fong* hacks your left leg.
* HP:Battered MV:Fresh - Fong: Critical >
reply ya am wb fade
*Fong* hacks your right leg hard.
A large bat tries to hit you, but you dodge the attack.
You slash *Fong*'s right leg hard.
A large bat tries to hit you, but you dodge the attack.
You reply to Draz 'ya am wb fade'
* HP:Battered MV:Fresh - Fong: Critical >
*Fong* hacks your body.
* HP:Battered MV:Fresh - Fong: Critical >
A large bat barely tickles your body with its hit.
You slash *Fong*'s left leg hard.
A large bat tickles your body with its hit.
* HP:Beaten MV:Fresh - Fong: Critical >
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Beaten MV:Fresh - Fong: Critical >
A large bat tries to hit you, but you dodge the attack.
You slash *Fong*'s body hard.
A large bat tickles your body with its hit.
* HP:Beaten MV:Fresh - Fong: Critical >
You swiftly dodge a large bat's attempt to hit you.
You slash *Fong*'s left arm hard.
A large bat tries to hit you, but you dodge the attack.
* HP:Beaten MV:Fresh - Fong: Critical >
You dodge a bash from *Fong* who loses his balance and falls! So many failed bashes at the end. Sorry friend :(
* HP:Beaten MV:Fresh - Fong: Critical >
A large bat barely tickles your body with its hit.
You slash *Fong*'s body very hard.
A large bat barely hits your left arm.
* HP:Beaten MV:Fresh - Fong: Critical >
stroke
You stroke your chin thoughtfully.
* HP:Beaten MV:Fresh - Fong: Critical >
comfort fong
l
A large bat barely tickles your left arm with its hit.
You slash *Fong*'s body hard.
*Fong* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Fong*'s death cry.
You swiftly dodge a large bat's attempt to hit you.
Comfort who?
* HP:Beaten MV:Fresh - a large bat: Healthy >
Rocky Outcrop
This barren mound of granite starkly contrasts with the surrounding
forest. High above your head you can see the open sky through gently
waving treetops. Several animal paths wander through the trees nearby
and a large crack is barely visible in the rocks below.
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
The corpse of Fong is lying here.
The corpse of a large bat is lying here.
A raven is visible flying high in the sky.
A large bat is here, fighting YOU!
A white destrier stands here proudly, alert for battle.
A large bat is here, fighting YOU!
* HP:Beaten MV:Fresh - a large bat: Healthy >
nar rip fong
cmw
change mood wimpy
You narrate 'rip fong'
f
* HP:Beaten MV:Fresh - a large bat: Healthy >
You slash a large bat's body into bloody fragments!
A large bat barely tickles your head with its hit.
A large bat tickles your head with its hit.
* HP:Beaten MV:Fresh - a large bat: Beaten > Mood changed to: Wimpy
* HP:Beaten MV:Fresh - a large bat: Beaten > You panic and attempt to flee!
You flee head over heels.
Pressing Through the Branches
[ obvious exits: E S W ]
Zone: Forested Valley
There are some tracks of an animal leaving south. vv
* HP:Beaten MV:Full >
s
rh
ride white
Rocky Outcrop
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some bloody traces of a human leaving north. ^^
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
The corpse of Fong is lying here.
The corpse of a large bat is lying here.
A raven is visible flying high in the sky.
A large bat is here flying around.
A white destrier stands here proudly, alert for battle.
A large bat is here flying around.
* HP:Beaten MV:Full >
You start riding him.
* R HP:Healthy MV:Full > A Filthy Mire
[ obvious exits: E W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
n
* R HP:Healthy MV:Full > A Flooded Bog
[ obvious exits: N E W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full > On Top of the Rock
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full > Atop a Rock
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full > You can't ride in there.
* R HP:Healthy MV:Full > Alas, you cannot go that way... Was on the way to GF, ignore my misspams :/
d
e
* R HP:Healthy MV:Full >
You can't ride in there.
* R HP:Healthy MV:Full >
Muddy Brook
[ obvious exits: N E S W ]
Zone: Forested Valley
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A creek flows slowly here between its banks.
A white destrier stands here proudly, alert for battle, being ridden by you.
A pretty bird is here flying around.
* R HP:Healthy MV:Full >
w
tra
Atop a Rock
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. << O HO HO, what're thooooooose
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a white destrier (ridden) leaving east.
Some obvious fresh tracks of Fong leaving west. AHA! The hunt is on!
Some clear day-old tracks of a gray palfrey (ridden) leaving east.
Some three day-old tracks of a white destrier (ridden) leaving west.
Some three day-old tracks of a bloodstock stallion (ridden) leaving west.
Some three day-old tracks of Adael leaving down.
* R HP:Healthy MV:Full >
tgt dark
First target is set as: dark.
w
w
Rock in the Swamp
[ obvious exits: E S W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
Middle of the Swamp
[ obvious exits: N E W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
w
n
w
Swampland
[ obvious exits: N E ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
w
End of the Road
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
n
* R HP:Healthy MV:Full > Bend in the Broken Road
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is here, fighting a two-headed serpent.
A two-headed serpent is here, fighting Fong.
w
* R HP:Healthy MV:Full >
Grassy Hills
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
Along the Broken Road
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
e
* R HP:Healthy MV:Full > Along the Broken Road
[ obvious exits: E W ]
Zone: In the Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Healthy MV:Full >
Along the Broken Road
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
s
e
p
k dark
Grassy Hills
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Healthy MV:Full >
Bend in the Broken Road
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is here, fighting a two-headed serpent.
A two-headed serpent is here, fighting Fong.
* R HP:Healthy MV:Full > You slash *Fong*'s right hand hard.
* R HP:Healthy MV:Full - a two-headed serpent: Beaten - Fong: Hurt >
You slash *Fong*'s body hard.
A two-headed serpent barely hits Fong's left arm.
*Fong* tries to hack a two-headed serpent, but it deflects the blow.
*Fong* hacks a two-headed serpent's body into bloody fragments!
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Hurt >
You slash *Fong*'s body hard.
A two-headed serpent barely tickles Fong's left arm with its hit.
*Fong* hacks a two-headed serpent's body into bloody fragments!
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Hurt >
stroke
You stroke your chin thoughtfully.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Hurt >
b
bash
You slash *Fong*'s body.
A two-headed serpent barely hits Fong's body.
*Fong* tries to hack a two-headed serpent, but it parries successfully.
-=+
*Fong* tries to hack a two-headed serpent, but it dodges the attack.
**+=- -
A two-headed serpent barely hits Fong's left leg.
*Fong* tries to hack a two-headed serpent, but it deflects the blow.
=
Your bash at *Fong* sends him sprawling! In hindsight, should've rescued the serpent to make this quicker
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
l fong
Fong has quite a few wounds.
Fong is wounded.
*Fong* is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> a pendant of black quartz
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a gargantuan gilded bastard sword
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
You slash *Fong*'s left foot hard.
A two-headed serpent barely hits Fong's right arm.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
comfort fong
l
You comfort him.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
Bend in the Broken Road
The broken road turns here, from south to east or west to north, depending
on which way you are going. The ground here is starting to slope down, to the
east, like it is sinking. When you look that way you see the land turn dark,
probably from a swamp. To the west are some small grassy hills.
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is sitting here.
A two-headed serpent is here, fighting Fong.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
You slash *Fong*'s right leg hard.
A two-headed serpent tickles Fong's body with its hit.
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
You slash *Fong*'s body.
A two-headed serpent tickles Fong's body with its hit.
*Fong* hacks a two-headed serpent's head into bloody fragments!
* R HP:Healthy MV:Full - a two-headed serpent: Critical - Fong: Wounded >
b
bash
Tic in 7 seconds!
-=+*
A two-headed serpent tickles Fong's left hand with its hit.
*Fong* hacks a two-headed serpent's body very hard.
A two-headed serpent is dead! R.I.P.
Your blood freezes as you hear a two-headed serpent's death cry.
*+=-
p
k dark -
Cancelled.
You do the best you can!
* R HP:Healthy MV:Full - Fong: Wounded >
*Fong* leaves west. << DAMNIT
* R HP:Healthy MV:Full >
w
np
Grassy Hills
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is standing here.
* R HP:Healthy MV:Fresh >
p
k dark
Arglebargle, glop-glyf!?!
* R HP:Healthy MV:Fresh >
Fong can't seem to regain control of himself. Oooh did I catch him in time?!?
* R HP:Healthy MV:Fresh >
You slash *Fong*'s head.
* R HP:Healthy MV:Fresh - Fong: Wounded >
*Fong* hacks your body.
You slash *Fong*'s right hand hard.
*Fong* throws back his head and cackles with insane glee!
* R HP:Scratched MV:Fresh - Fong: Wounded >
grin
You grin evilly.
* R HP:Scratched MV:Fresh - Fong: Wounded >
You slash *Fong*'s body.
* R HP:Scratched MV:Fresh - Fong: Wounded >
You dodge a bash from *Fong* who loses his balance and falls!
* R HP:Scratched MV:Fresh - Fong: Wounded >
b
bash
-=+**
*Fong* stops using a gargantuan gilded bastard sword.
+
*Fong* draws a blackened steel kris from a gator skin bracer with a flash of steel.
=
*Fong* barely tickles your body with his pierce.
*Fong* panics, and attempts to flee! Well shoot, I didn't :(
- -=
*Fong* tickles your body with his pierce.
You slash *Fong*'s body hard.
Your bash at *Fong* sends him sprawling!
* R HP:Scratched MV:Fresh - Fong: Wounded >
p
k dark
l
You do the best you can!
* R HP:Scratched MV:Fresh - Fong: Wounded >
Grassy Hills
Standing upon these grassy hills, you can scan the country side for many miles.
The land is mostly plain, but to the north you see a road, as straight as a
rod, running through the land. And far to the east you see a dark spot on the
land, probably a swamp. You can also see that the road curves to the east of
you, running toward the swamp.
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is sitting here
* R HP:Scratched MV:Fresh - Fong: Wounded >
gasp
You gasp in astonishment.
* R HP:Scratched MV:Fresh - Fong: Wounded >
You slash *Fong*'s left leg hard.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Fresh - Fong: Battered >
*Fong* leaves east. >>
* R HP:Scratched MV:Fresh >
e
Bend in the Broken Road
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving north. ^^
The corpse of a two-headed serpent is lying here.
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Fresh >
*Fong* has arrived from the north.
p
k dark
* R HP:Scratched MV:Fresh >
e
p
k dark
You slash *Fong*'s right foot.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Fresh - Fong: Battered >
You slash *Fong*'s right hand.
No way! You're fighting for your life!
* R HP:Scratched MV:Fresh - Fong: Battered > You do the best you can!
* R HP:Scratched MV:Fresh - Fong: Battered >
*Fong* leaves east. >>
* R HP:Scratched MV:Fresh >
e
p
k dark
End of the Road
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Fresh >
They aren't here.
s
* R HP:Scratched MV:Fresh >
e
p
k dark
p
k dark
Swampland
[ obvious exits: N E ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Fresh >
Middle of the Swamp
[ obvious exits: N E W ]
Zone: In the Forest
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is standing here.
p
k dark
* R HP:Scratched MV:Full > You slash *Fong*'s body.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Full - Fong: Battered > You do the best you can!
* R HP:Scratched MV:Full - Fong: Battered >
You do the best you can!
* R HP:Scratched MV:Full - Fong: Battered >
*Fong* leaves east. >>
* R HP:Scratched MV:Full >
e
*Fong* has arrived from the east.
p
k dark
* R HP:Scratched MV:Full >
Rock in the Swamp
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full >
They aren't here.
w
p
k dark
* R HP:Scratched MV:Full >
Middle of the Swamp
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
w
p
k dark
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
Swampland
[ obvious exits: N E ]
Zone: In the Forest
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
*Fong* is standing here.
* R HP:Scratched MV:Full >
You slash *Fong*'s head.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Full - Fong: Battered >
*Fong* tickles your body with his pierce.
You slash *Fong*'s right leg.
*Fong* panics, and attempts to flee!
* R HP:Scratched MV:Full - Fong: Battered >
*Fong* leaves east. >>
* R HP:Scratched MV:Full >
e
p
k dark
Middle of the Swamp
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full >
They aren't here.
e
p
k dark
* R HP:Scratched MV:Full >
Rock in the Swamp
[ obvious exits: E S W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
e
p
k dark
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full > Atop a Rock
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
s
w
p
k dark
On Top of the Rock
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full >
A Flooded Bog
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
* R HP:Scratched MV:Full > They aren't here.
* R HP:Scratched MV:Full >
e
On Top of the Rock
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
e
* R HP:Scratched MV:Full >
p
k dark
On Top of the Rock
[ obvious exits: N E S W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A large bat is here flying around.
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
e
e
p
k dark
Slippery Rock
[ obvious exits: N E S W ]
Zone: In the Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven is here flying around.
* R HP:Scratched MV:Full >
Rocky Outcrop
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A large bat is here flying around.
A large bat is here flying around.
dm
dism
* R HP:Scratched MV:Full > They aren't here.
d
p
k dark
* R HP:Scratched MV:Full >
You stop riding him.
* HP:Scratched MV:Full >
d
A Granite Cave
[ obvious exits: U ]
Zone: Forested Valley
Door down: granite
A mushroom grows here.
*Fong* is standing here.
p
k dark
* HP:Scratched MV:Full > You slash *Fong*'s body hard.
*Fong* panics, and attempts to flee!
* HP:Scratched MV:Full - Fong: Battered >
You slash *Fong*'s body hard.
* HP:Scratched MV:Full - Fong: Battered > No way! You're fighting for your life!
* HP:Scratched MV:Full - Fong: Battered > You do the best you can!
* HP:Scratched MV:Full - Fong: Battered >
*Fong* leaves up. uu
* HP:Scratched MV:Full >
u
p
k dark
b
bash
Rocky Outcrop
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
*Fong* is standing here.
A white destrier stands here proudly, alert for battle.
A large bat is here flying around.
A large bat swoops down on you.
*Fong* loosens a two-handed binnol from a shadowed cloak adorned with red serpentine scales and
uncoils it.
*Fong* wields a two-handed binnol in a two-handed grip.
*Fong* crushes your body.
* HP:Scratched MV:Full - Fong: Battered >
You do the best you can!
* HP:Scratched MV:Full - Fong: Battered > -=+**+=- -
=
As *Fong* avoids your bash, you topple over and fall to the ground! Well poop, I'm dism, do I flee and come back to get on horse?
* HP:Scratched MV:Full - Fong: Battered >
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Scratched MV:Full - Fong: Battered >
b
bash
-=
A large bat flaps its wings and begins to fly.
A large bat barely tickles your body with its hit.
A large bat barely hits your left arm.
+
*Fong* sheathes a two-handed binnol into a shadowed cloak adorned with red serpentine scales.
*
*Fong* wields a gargantuan gilded bastard sword in a two-handed grip.
*
You swiftly dodge a large bat's attempt to hit you.
A large bat barely tickles your right leg with its hit.
*Fong* tickles your body with his hack.
+=- -
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Scratched MV:Full >
slap bat
A large bat tickles your body with its hit.
A large bat tickles your body with its hit.
* HP:Scratched MV:Full - a large bat: Healthy >
*Fong* sends you sprawling with a powerful bash!
* HP:Scratched MV:Full - a large bat: Healthy >
Tic in 7 seconds!
A large bat tickles your head with its hit.
A large bat tickles your left arm with its hit.
*Fong* hacks your right arm.
* HP:Hurt MV:Full - a large bat: Healthy >
You slap a large bat.
* HP:Hurt MV:Full - a large bat: Healthy >
You slash a large bat's head into bloody fragments!
A large bat barely tickles your body with its hit.
A large bat tickles your left arm with its hit.
* HP:Hurt MV:Fresh - a large bat: Wounded >
*Fong* sends you sprawling with a powerful bash!
* HP:Hurt MV:Fresh - a large bat: Wounded >
A large bat tickles your body with its hit.
A large bat tickles your body with its hit.
*Fong* hacks your right leg hard.
* HP:Hurt MV:Fresh - a large bat: Wounded >
bash fong
A large bat tickles your body with its hit.
A large bat tickles your body with its hit.
*Fong* hacks your body.
* HP:Hurt MV:Fresh - a large bat: Wounded >
You slash a large bat's body into bloody fragments!
A large bat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a large bat's death cry.
You swiftly dodge a large bat's attempt to hit you.
*Fong* barely hacks your right arm.
-=+**+=- -
A large bat barely tickles your body with its hit.
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Fresh >
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Hurt MV:Fresh - Fong: Battered >
b
bash
A large bat barely tickles your body with its hit.
* HP:Hurt MV:Fresh - Fong: Battered >
-=+**+=-
A large bat tries to hit you, but you dodge the attack.
-
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Fresh - Fong: Battered >
*Fong* sends you sprawling with a powerful bash!
* HP:Hurt MV:Fresh - Fong: Battered >
A large bat barely tickles your body with its hit.
*Fong* hacks your right foot.
*Fong* hacks your body. OOOH he zerked again, forget the horse it's on!
b
bash
* HP:Wounded MV:Fresh - Fong: Battered >
-=+**
A large bat barely tickles your right leg with its hit.
*Fong* tickles your head with his hack.
+=
*Fong* barely hacks your body.
- -
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Fresh - Fong: Battered >
A large bat tickles your left arm with its hit. Every little tickle counts in abs :/
* HP:Wounded MV:Fresh - Fong: Battered >
*Fong* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Fong: Battered >
b
bash
A large bat tickles your body with its hit.
*Fong* hacks your right leg.
* HP:Wounded MV:Fresh - Fong: Battered >
-=+**
A large bat barely tickles your body with its hit.
*Fong* barely hacks your right leg.
+=- -=
Your bash at *Fong* sends him sprawling!
* HP:Wounded MV:Fresh - Fong: Battered >
You slash *Fong*'s body hard.
A large bat barely tickles your right hand with its hit.
* HP:Wounded MV:Fresh - Fong: Battered >
l
Rocky Outcrop
This barren mound of granite starkly contrasts with the surrounding
forest. High above your head you can see the open sky through gently
waving treetops. Several animal paths wander through the trees nearby
and a large crack is barely visible in the rocks below.
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
The corpse of a large bat is lying here.
*Fong* is sitting here
A white destrier stands here proudly, alert for battle.
A large bat is here, fighting YOU!
* HP:Wounded MV:Fresh - Fong: Battered >
You slash *Fong*'s body hard.
A large bat tickles your right leg with its hit.
* HP:Wounded MV:Fresh - Fong: Battered >
You slash *Fong*'s left leg.
A large bat barely tickles your body with its hit.
* HP:Wounded MV:Fresh - Fong: Battered >
*Fong* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Fong: Battered >
b
bash
A large bat tickles your head with its hit.
*Fong* barely hacks your body.
* HP:Wounded MV:Fresh - Fong: Battered >
*Fong* hacks your right leg.
* HP:Wounded MV:Fresh - Fong: Battered >
A large bat hits your left arm.
*Fong* tickles your body with his hack.
* HP:Wounded MV:Fresh - Fong: Battered >
*Fong* hacks your body.
* HP:Wounded MV:Fresh - Fong: Battered >
-=+
A large bat barely tickles your body with its hit.
**+=- -=
Your bash at *Fong* sends him sprawling!
* HP:Wounded MV:Fresh - Fong: Beaten >
You slash *Fong*'s body.
A large bat barely tickles your body with its hit.
* HP:Wounded MV:Fresh - Fong: Beaten >
Tic in 7 seconds!
You slash *Fong*'s left leg hard.
A large bat tries to hit you, but you dodge the attack.
* HP:Wounded MV:Fresh - Fong: Beaten >
You slash *Fong*'s body hard.
You swiftly dodge a large bat's attempt to hit you.
* HP:Wounded MV:Fresh - Fong: Beaten >
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Wounded MV:Fresh - Fong: Beaten >
You slash *Fong*'s body.
A large bat barely tickles your body with its hit.
b
bash
* HP:Wounded MV:Fresh - Fong: Beaten >
-=+**+=-
A large bat tries to hit you, but you dodge the attack.
-
=
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Fresh - Fong: Beaten >
Draz tells you 'sorry im slow, u close?'
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Wounded MV:Fresh - Fong: Beaten >
You swiftly dodge a large bat's attempt to hit you.
* HP:Wounded MV:Fresh - Fong: Beaten >
A large bat has arrived from the west.
A large bat barely tickles your body with its hit.
* HP:Wounded MV:Fresh - Fong: Beaten >
A large bat tries to hit you, but you dodge the attack.
You slash *Fong*'s left foot.
A large bat tickles your right arm with its hit.
* HP:Wounded MV:Fresh - Fong: Beaten >
reply am killing fong atm
*Fong* barely hacks your head.
* HP:Wounded MV:Fresh - Fong: Beaten >
You reply to Draz 'am killing fong atm'
* HP:Wounded MV:Fresh - Fong: Beaten >
A large bat barely tickles your right leg with its hit.
You slash *Fong*'s head.
A large bat tickles your body with its hit.
* HP:Wounded MV:Fresh - Fong: Beaten >
*Fong* sends you sprawling with a powerful bash!
* HP:Wounded MV:Fresh - Fong: Beaten >
*Fong* hacks your left leg hard.
A large bat tickles your right leg with its hit.
A large bat tickles your body with its hit.
* HP:Battered MV:Fresh - Fong: Beaten >
Draz tells you 'oh, south?'
* HP:Battered MV:Fresh - Fong: Beaten >
A raven has arrived from the north.
A raven starts following you.
b
bash
* HP:Battered MV:Fresh - Fong: Beaten >
*Fong* barely hacks your body.
* HP:Battered MV:Fresh - Fong: Beaten >
*Fong* hacks your body hard.
A large bat barely tickles your body with its hit.
A large bat tickles your left foot with its hit.
* HP:Battered MV:Fresh - Fong: Beaten >
*Fong* hacks your right arm.
A large bat tickles your right leg with its hit.
A large bat barely tickles your body with its hit.
*Fong* barely hacks your right leg.
-=+**+=- -
=
*Fong* barely hacks your body.
A large bat tickles your left arm with its hit.
You slash *Fong*'s body hard.
A large bat tickles your left hand with its hit.
As *Fong* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Fresh - Fong: Critical >
*Fong* hacks your left leg.
* HP:Battered MV:Fresh - Fong: Critical >
reply ya am wb fade
*Fong* hacks your right leg hard.
A large bat tries to hit you, but you dodge the attack.
You slash *Fong*'s right leg hard.
A large bat tries to hit you, but you dodge the attack.
You reply to Draz 'ya am wb fade'
* HP:Battered MV:Fresh - Fong: Critical >
*Fong* hacks your body.
* HP:Battered MV:Fresh - Fong: Critical >
A large bat barely tickles your body with its hit.
You slash *Fong*'s left leg hard.
A large bat tickles your body with its hit.
* HP:Beaten MV:Fresh - Fong: Critical >
You dodge a bash from *Fong* who loses his balance and falls!
* HP:Beaten MV:Fresh - Fong: Critical >
A large bat tries to hit you, but you dodge the attack.
You slash *Fong*'s body hard.
A large bat tickles your body with its hit.
* HP:Beaten MV:Fresh - Fong: Critical >
You swiftly dodge a large bat's attempt to hit you.
You slash *Fong*'s left arm hard.
A large bat tries to hit you, but you dodge the attack.
* HP:Beaten MV:Fresh - Fong: Critical >
You dodge a bash from *Fong* who loses his balance and falls! So many failed bashes at the end. Sorry friend :(
* HP:Beaten MV:Fresh - Fong: Critical >
A large bat barely tickles your body with its hit.
You slash *Fong*'s body very hard.
A large bat barely hits your left arm.
* HP:Beaten MV:Fresh - Fong: Critical >
stroke
You stroke your chin thoughtfully.
* HP:Beaten MV:Fresh - Fong: Critical >
comfort fong
l
A large bat barely tickles your left arm with its hit.
You slash *Fong*'s body hard.
*Fong* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Fong*'s death cry.
You swiftly dodge a large bat's attempt to hit you.
Comfort who?
* HP:Beaten MV:Fresh - a large bat: Healthy >
Rocky Outcrop
This barren mound of granite starkly contrasts with the surrounding
forest. High above your head you can see the open sky through gently
waving treetops. Several animal paths wander through the trees nearby
and a large crack is barely visible in the rocks below.
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
The corpse of Fong is lying here.
The corpse of a large bat is lying here.
A raven is visible flying high in the sky.
A large bat is here, fighting YOU!
A white destrier stands here proudly, alert for battle.
A large bat is here, fighting YOU!
* HP:Beaten MV:Fresh - a large bat: Healthy >
nar rip fong
cmw
change mood wimpy
You narrate 'rip fong'
f
* HP:Beaten MV:Fresh - a large bat: Healthy >
You slash a large bat's body into bloody fragments!
A large bat barely tickles your head with its hit.
A large bat tickles your head with its hit.
* HP:Beaten MV:Fresh - a large bat: Beaten > Mood changed to: Wimpy
* HP:Beaten MV:Fresh - a large bat: Beaten > You panic and attempt to flee!
You flee head over heels.
Pressing Through the Branches
[ obvious exits: E S W ]
Zone: Forested Valley
There are some tracks of an animal leaving south. vv
* HP:Beaten MV:Full >
s
rh
ride white
Rocky Outcrop
[ obvious exits: N E W D ]
Zone: Forested Valley
There are some bloody traces of a human leaving north. ^^
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of a human leaving down. dd
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
The corpse of Fong is lying here.
The corpse of a large bat is lying here.
A raven is visible flying high in the sky.
A large bat is here flying around.
A white destrier stands here proudly, alert for battle.
A large bat is here flying around.
* HP:Beaten MV:Full >
You start riding him.