Tail end of a long fight.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Tail end of a long fight.

Post by Spyder » Sun Dec 20, 2015 5:07 am

Thanks for sticking around low Rigor, you really had me fooled out when you pulled out that little circle. I really thought I was going to die very swiftly right then and there! I panicked like a little very fine person, gender being but a construct of society :P

I was wandering down to FD when i chanced up Rigor around winding brigands. After a lengthy back and forth around the various DS and LS mobs on winding we ended our fight around Commy, This is the last little bit.


* R HP:Beaten DP:Bursting MV:Weary > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
You are at: 1D COMMY
[ obvious exits: N E S U ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Weary > scan u
k h.human
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten DP:Bursting MV:Weary > e
You try to slice *Rigor*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Weary - Rigor: Beaten >
You try to slice *Rigor*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Weary - Rigor: Beaten > k h.human
No way! You're fighting for your life!

* R HP:Beaten DP:Bursting MV:Weary - Rigor: Beaten > Ok.

* R HP:Beaten DP:Bursting MV:Weary - Rigor: Beaten > x


* R HP:Beaten DP:Bursting MV:Weary - Rigor: Beaten > [bash ]

-=+

*Rigor* pierces your right arm.

**+=- -=




As *Rigor* avoids your bash, you topple over and fall to the ground!
This session you've missed 269 out of 507 bashes (46% landed)

* R HP:Beaten DP:Bursting MV:Weary - Rigor: Beaten >
*Rigor* panics, and attempts to flee!

* R HP:Beaten DP:Bursting MV:Weary - Rigor: Beaten >
*Rigor* leaves up.

* R HP:Battered DP:Bursting MV:Weary > look
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
You are at: 1D COMMY
[ obvious exits: N E S U ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
k h.human

* R HP:Battered DP:Bursting MV:Weary > They aren't here.
e

* R HP:Battered DP:Bursting MV:Haggard > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered DP:Bursting MV:Haggard > e
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered DP:Bursting MV:Haggard > get vial pack
You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

* R HP:Battered DP:Bursting MV:Haggard > quaff vial
w
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
w

* R HP:Battered DP:Bursting MV:Winded > k h.human
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered DP:Bursting MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
You are at: 1D COMMY
[ obvious exits: N E S U ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered DP:Bursting MV:Winded > They aren't here.

* R HP:Battered DP:Bursting MV:Winded > scan u
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
k h.human
k h.human

* R HP:Battered DP:Bursting MV:Winded > They aren't here.
look

* R HP:Battered DP:Bursting MV:Winded > They aren't here.

* R HP:Battered DP:Bursting MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
You are at: 1D COMMY
[ obvious exits: N E S U ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e

* R HP:Battered DP:Bursting MV:Winded > e
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s

* R HP:Battered DP:Bursting MV:Winded > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered DP:Bursting MV:Winded > A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Rigor* has arrived from the south, riding a |1|.wild stallion.

* R HP:Battered DP:Bursting MV:Winded >
*Rigor* leaves south riding a wild stallion.

* R HP:Battered DP:Bursting MV:Winded > s
k human
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
You are at: SOUTH WINDING LS TREE
[ obvious exits: N W ]
There are some bloody traces of a human leaving <<west<<
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Rigor* is standing here, riding a |1|.wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered DP:Bursting MV:Winded >
*Rigor* stops riding a wild stallion.

* R HP:Battered DP:Bursting MV:Winded > x
You try to slice *Rigor*, but he parries successfully.

* R HP:Battered DP:Bursting MV:Winded - Rigor: Beaten > [bash ]

-=+**+
*Rigor* tries to pierce you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

=-
*Rigor* pierces your left leg.

-=




As *Rigor* avoids your bash, you topple over and fall to the ground!
This session you've missed 270 out of 508 bashes (46% landed)

* R HP:Beaten DP:Bursting MV:Winded >f

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
*Rigor* pierces your body.

* R HP:Beaten DP:Bursting MV:Winded - the ancient tree: Healthy > You panic and attempt to flee!


You flee head over heels.
A Winding Road
Multi Rooms Found Teleporting to First
Multiple possible map positions after fleeing. Guessing...
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Beaten DP:Bursting MV:Winded > k h.human

The night has begun.

They aren't here.

o R HP:Battered DP:Bursting MV:Tiring > look
k h.human
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Battered DP:Bursting MV:Tiring > k h.human
They aren't here.

o R HP:Battered DP:Bursting MV:Tiring > They aren't here.
s

o R HP:Battered DP:Bursting MV:Tiring > k human
x
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
You are at: SOUTH WINDING LS TREE
[ obvious exits: N W ]
There are some bloody traces of a human leaving <<west<<
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
|1|.A wild stallion bucks madly.
*Rigor* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered DP:Bursting MV:Winded > You try to slice *Rigor*, but he deflects the blow.

* R HP:Battered DP:Bursting MV:Winded - Rigor: Beaten > [bash ]

-=+**
*Rigor* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!

+=- -=





As *Rigor* avoids your bash, you topple over and fall to the ground!
This session you've missed 271 out of 509 bashes (46% landed)

* R HP:Battered DP:Bursting MV:Tiring >
*Rigor* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
*Rigor* barely pierces your body.

* R HP:Beaten DP:Bursting MV:Tiring - Rigor: Beaten > x
You try to slice *Rigor*, but he deflects the blow.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree barely hits your body.
*Rigor* barely pierces your body.
[bash ]

-=+**+=- -
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
*Rigor* pierces your left arm.

=
Your bash at *Rigor* sends him sprawling!
This session you've landed 239 out of 510 bashes (46% landed)

* R HP:Beaten DP:Bursting MV:Tiring - Rigor: Beaten >
You try to slice *Rigor*, but he parries successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.

* R HP:Beaten DP:Bursting MV:Tiring - Rigor: Beaten > x
[bash]

* R HP:Beaten DP:Bursting MV:Tiring - Rigor: Beaten > You slice *Rigor*'s body into bloody fragments!
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you dodge the attack.

* R HP:Beaten DP:Bursting MV:Tiring - Rigor: Beaten > -=
*Rigor* tries to pierce you, but you deflect the blow.

+**+=
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tickles your body with its hit.
*Rigor* barely pierces your body.

- -=




As *Rigor* avoids your bash, you topple over and fall to the ground!
This session you've missed 272 out of 511 bashes (46% landed)

* R HP:Beaten DP:Bursting MV:Tiring - Rigor: Beaten > x

The ancient tree tickles your body with its hit.
The ancient tree tries to hit you, but you parry successfully.
*Rigor* pierces your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Bursting MV:Tiring - Rigor: Beaten > [bash ]

-=+*


*Rigor* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Rigor* panics, and attempts to flee!

*+
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
*Rigor* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Rigor* leaves north.
*Rigor* has arrived from the north.

=
*Rigor* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


- -=
Your bash at *Rigor* sends him sprawling!
This session you've landed 240 out of 512 bashes (46% landed)

* R HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Scratched >
You slice the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

* R HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Hurt > You panic and attempt to flee!


You flee head over heels.
A Winding Road
Multi Rooms Found Teleporting to First
Multiple possible map positions after fleeing. Guessing...
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some bloody traces of a human leaving <<west<<
There are some bloody traces of a human leaving >>east>>
There are some bloody traces of a human leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Beaten DP:Bursting MV:Tiring > k human
They aren't here.
k h.human

o R HP:Beaten DP:Bursting MV:Tiring > k h.human
They aren't here.
k h.human

o R HP:Beaten DP:Bursting MV:Tiring > They aren't here.

o R HP:Beaten DP:Bursting MV:Tiring > They aren't here.
k h.human

o R HP:Beaten DP:Bursting MV:Tiring > They aren't here.

o R HP:Beaten DP:Bursting MV:Tiring > sc

*Rigor* has arrived from the east.

* R HP:Beaten DP:Bursting MV:Tiring > k h.human

* R HP:Beaten DP:Bursting MV:Tiring > You try to slice *Rigor*, but he deflects the blow.

* R HP:Beaten DP:Bursting MV:Tiring - Rigor: Beaten >
You gaze deeply into the soul of *Rigor*.
Your gaze failed to paralyze your victim.
You try to slice *Rigor*, but he deflects the blow.

* R HP:Beaten DP:Full MV:Tiring - Rigor: Beaten >
*Rigor* panics, and attempts to flee!

* R HP:Beaten DP:Full MV:Tiring - Rigor: Beaten > x
[bash ]
*Rigor* leaves east.

-=+*
Cancelled.

o R HP:Beaten DP:Full MV:Strong > e
n
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
You are at: SOUTH WINDING LS TREE
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Rigor* is standing here.
|1|.A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten DP:Full MV:Strong > A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Beaten DP:Full MV:Strong > k h.human

o R HP:Beaten DP:Full MV:Strong > They aren't here.

o R HP:Beaten DP:Full MV:Strong > k h.human
They aren't here.
s

o R HP:Beaten DP:Full MV:Strong > k human
k h.human
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
You are at: SOUTH WINDING LS TREE
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Rigor* is standing here.
|1|.A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Rigor* starts riding a wild stallion.

* R HP:Beaten DP:Full MV:Strong > You try to slice *Rigor*, but he deflects the blow.

* R HP:Beaten DP:Full MV:Strong - Rigor: Beaten > x
[bash ]

-
*Rigor* panics, and attempts to flee!

=+**w

*Rigor* leaves north riding a wild stallion.

+=-Cancelled.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some bloody traces of a human leaving >>east>>
There are some bloody traces of a human leaving >>east>>
There are some bloody traces of a human leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Beaten DP:Full MV:Strong > k human

Your extra burst of stamina fades.

o R HP:Beaten DP:Bursting MV:Strong > e
They aren't here.

o R HP:Beaten DP:Bursting MV:Strong > k h.human
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
You are at: SOUTH WINDING LS TREE
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving <<west<<
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
x

o R HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R HP:Beaten DP:Bursting MV:Strong > [bash ]
Bash who?
*Rigor* has arrived from the west, riding a |1|.wild stallion.

* R HP:Beaten DP:Bursting MV:Strong > n
k human

*Rigor* tries to pierce you, but you deflect the blow.

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Beaten > No way! You're fighting for your life!

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Beaten >
You try to slice *Rigor*, but he parries successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
*Rigor* tickles your head with his pierce.

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Beaten > Ok.

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Beaten > x
[bash ]

-=+*


The ancient tree barely tickles your body with its hit.
The ancient tree barely hits your right leg.
*Rigor* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


*+
*Rigor* panics, and attempts to flee!

=- w

*Rigor* leaves west riding a wild stallion.

-=
They're not here anymore!

o R HP:Beaten DP:Bursting MV:Strong - the ancient tree: Scratched > f

o R HP:Beaten DP:Bursting MV:Strong - the ancient tree: Scratched >
*Rigor* has arrived from the west, riding a |2|.wild stallion.

* R HP:Beaten DP:Bursting MV:Strong - the ancient tree: Scratched >
*Rigor* stops riding a wild stallion.

* R HP:Beaten DP:Bursting MV:Strong - the ancient tree: Scratched >
You slice the ancient tree's trunk into bloody fragments!
The ancient tree hits your right arm.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you parry successfully.

* R HP:Beaten DP:Bursting MV:Strong - the ancient tree: Hurt > PANIC! You couldn't escape!

* R HP:Beaten DP:Bursting MV:Strong - the ancient tree: Hurt >
*Rigor* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Bursting MV:Strong - the ancient tree: Hurt > change mood wimpy
f

*Rigor* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical DP:Bursting MV:Strong - the ancient tree: Hurt > Mood changed to: Wimpy

* R HP:Critical DP:Bursting MV:Strong - the ancient tree: Hurt > *Rigor* tries to pierce you, but you deflect the blow.
You slice the ancient tree's branch into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.

* R HP:Critical DP:Bursting MV:Strong - the ancient tree: Wounded > You panic and attempt to flee!


You flee head over heels.
A Winding Road
Room Found Teleporting
Correcting map position after fleeing.
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Bursting MV:Strong > n
k h.human
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Bursting MV:Strong > They aren't here.

o R HP:Critical DP:Bursting MV:Strong > look
k human

*Rigor* has arrived from the south, riding a |1|.wild stallion.

* R HP:Critical DP:Bursting MV:Strong >
*Rigor* tries to pierce you, but you parry successfully.

* R HP:Critical DP:Bursting MV:Strong - Rigor: Beaten > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
*Rigor* is here, fighting YOU!, riding a |1|.wild stallion.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Critical DP:Bursting MV:Strong - Rigor: Beaten > Ok.

* R HP:Critical DP:Bursting MV:Strong - Rigor: Beaten > x
[bash ]

-
*Rigor* tries to pierce you, but you parry successfully.

=+
*Rigor* tries to pierce you, but you parry successfully.

*


*Rigor* panics, and attempts to flee!

*+=-
*Rigor* leaves south riding a wild stallion.

-=
They're not here anymore!

o R HP:Critical DP:Bursting MV:Strong > n
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Bursting MV:Strong > k h.human

o R HP:Critical DP:Bursting MV:Strong > They aren't here.

o R HP:Critical DP:Bursting MV:Strong >
*Rigor* has arrived from the south.

* R HP:Critical DP:Bursting MV:Strong > n

Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Bursting MV:Strong > n
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Critical DP:Bursting MV:Strong > change mood brave
change posture offensive
s
Mood changed to: Brave
k h.human

o R HP:Beaten DP:Bursting MV:Strong > Posture changed to: Offensive

o R HP:Beaten DP:Bursting MV:Strong > TICK IN 5 SECONDS.
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R HP:Beaten DP:Bursting MV:Strong > s
k h.human
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Rigor* is standing here.

* R HP:Beaten DP:Bursting MV:Strong > You try to slice *Rigor*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Beaten > x
[bash ]

-=+*


*Rigor* tries to pierce you, but you parry successfully.
*Rigor* tries to pierce you, but you parry successfully.

*+=- -=
Your bash at *Rigor* sends him sprawling!
This session you've landed 241 out of 513 bashes (46% landed)

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Beaten > change mood berserk

You slice *Rigor*'s body into bloody fragments!

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Critical > Mood changed to: Berserk

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Critical >
You slice *Rigor*'s right arm very hard.

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Critical >
You slice *Rigor*'s right leg extremely hard.

* R HP:Beaten DP:Bursting MV:Strong - Rigor: Critical >
You slice *Rigor*'s left arm into bloody fragments!
*Rigor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rigor*'s death cry.

P.S - My editing skills are awful.
Last edited by Spyder on Sun Dec 20, 2015 8:39 pm, edited 1 time in total.

Rigor
Posts: 226
Joined: Sat Mar 21, 2015 9:07 pm

Re: Tail end of a long fight.

Post by Rigor » Sun Dec 20, 2015 5:29 am

Was fun, hope I didn't bore you too much:P

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