Summary of this set of pk started out with callan, treagor, tarkon. Santino joined the fray later. Was epic long battle. I fought the first 3 off with a mob for a long time till it died. Then moved west, and then back east...and then back west..
* R HP:Battered MV:Tiring > k human
*Callan* has arrived from the east, riding a gray palfrey.
You pierce *Callan*'s body.
* R HP:Battered MV:Tiring - Callan: Beaten > k human
You do the best you can!
* R HP:Battered MV:Tiring - Callan: Beaten > k human
You do the best you can!
* R HP:Battered MV:Tiring - Callan: Beaten > You do the best you can!
* R HP:Battered MV:Tiring - Callan: Beaten > You do the best you can!
* R HP:Battered MV:Tiring - Callan: Beaten > You do the best you can!
* R HP:Battered MV:Tiring - Callan: Beaten > You do the best you can!
* R HP:Battered MV:Tiring - Callan: Beaten >
You pierce *Callan*'s right arm.
* R HP:Battered MV:Tiring - Callan: Beaten > change wimpy 100
You pierce *Callan*'s left arm.
* R HP:Battered MV:Tiring - Callan: Beaten > You will now flee if you go below 100 hit points.
* R HP:Battered MV:Tiring - Callan: Beaten >
You dodge a bash from *Callan* who loses his balance and falls!
* R HP:Battered MV:Tiring - Callan: Beaten >
You pierce *Callan*'s left leg.
* R HP:Battered MV:Tiring - Callan: Beaten > l
Northern Grove of Yandar
The ground slopes steadily downward to the west, and rises sharply to
the east as the foothills lead up into the mountains. The enormous
trees soar into the sky, their treetops obscured from view by a
lush canopy of green leaves.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Callan* is here, fighting YOU!, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by you.
An owl is here flying around.
* R HP:Battered MV:Tiring - Callan: Beaten >
You barely pierce *Callan*'s body.
* R HP:Battered MV:Tiring - Callan: Beaten >
You pierce *Callan*'s left leg hard.
* R HP:Battered MV:Tiring - Callan: Critical >
*Tarkon* has arrived from the east, riding a wild stallion.
*Treagor* has arrived from the east, riding a warhorse.
* R HP:Battered MV:Tiring - Callan: Critical >
You pierce *Callan*'s right leg.
*Tarkon* leaves north riding a wild stallion.
*Treagor* leaves north riding a warhorse.
ring - Callan: Critical >
*Callan* sends you sprawling with a powerful bash!
* R HP:Battered MV:Tiring - Callan: Critical > f
*Callan* tries to blast you, but you parry successfully.
* R HP:Battered MV:Tiring - Callan: Critical >
*Tarkon* has arrived from the north, riding a wild stallion.
*Treagor* has arrived from the north, riding a warhorse.
* R HP:Battered MV:Tiring - Callan: Critical >
*Treagor* slices your right arm hard.
*Tarkon* slices your left arm.
ring - Callan: Critical >
*Tarkon* slices your body hard.
*Treagor* slices your body hard.
*Callan* blasts your right leg.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
North Grove
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
North Grove
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > n
Alas, you cannot go that way...
* R HP:Beaten MV:Winded > w
North Grove of Yandar
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > alias g kill callan
Ok.
* R HP:Beaten MV:Winded > k human
k human
*Tarkon* has arrived from the east, riding a wild stallion.
*Treagor* has arrived from the east, riding a warhorse.
*Callan* has arrived from the east, riding a gray palfrey.
You pierce *Callan*'s body.
k human
* R HP:Beaten MV:Winded - Callan: Critical > k human
*Treagor* tries to slice you, but you deflect the blow.
*Tarkon* tries to slice you, but you parry successfully.
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical > You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical > *Treagor* tries to slice you, but you parry successfully.
A kaf plant tries to hit Tarkon, but he parries successfully.
A kaf plant joins a kaf plant's fight!
*Callan* tries to blast you, but you parry successfully.
You pierce *Callan*'s body.
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical > f
You panic and attempt to flee!
g
g
You flee head over heels.
In the Groves of Yandar
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A robin is visible flying high in the sky.
A long-eared rabbit is here, looking quite sick.
[kill callan]
They aren't here.
* R HP:Beaten MV:Winded > [kill callan]
They aren't here.
* R HP:Beaten MV:Winded > g
g
[kill callan]
They aren't here.
* R HP:Beaten MV:Winded > [kill callan]
They aren't here.
s
* R HP:Beaten MV:Winded > s
In the Grove
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A squirrel is here, chittering.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Winded > e
In the Grove
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
An antelope blends into the scenery.
* R HP:Beaten MV:Winded > n
North Grove
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A squirrel is here, chittering.
* R HP:Beaten MV:Winded > n
North Grove of Yandar
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > g
North Grove of Yandar
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Callan* is standing here, riding a gray palfrey.
*Treagor* is here, fighting a kaf plant mending a weapon, riding a warhorse.
*Tarkon* is here, fighting a kaf plant, riding a wild stallion.
A kaf plant is here, fighting Tarkon.
A kaf plant is here, fighting Treagor.
g
* R HP:Beaten MV:Winded > [kill callan]
You pierce *Callan*'s left leg.
* R HP:Beaten MV:Winded - Callan: Critical > [kill callan]
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical > g
g
[kill callan]
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical > *Tarkon* panics, and attempts to flee!
A wild stallion seems too exhausted to obey *Tarkon*'s commands.
*Tarkon* tries to flee, but is too exhausted!
[kill callan]
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical > g
You tickle *Callan*'s head with your pierce.
*Treagor* slices a kaf plant's trunk into bloody fragments!
*Tarkon* slices a kaf plant's branch extremely hard.
A kaf plant tries to hit Treagor, but he deflects the blow.
A kaf plant tries to hit Tarkon, but he parries successfully.
*Treagor* panics, and attempts to flee!
* R HP:Beaten MV:Winded - Callan: Critical > g
*Treagor* leaves east riding a warhorse.
[kill callan]
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical > [kill callan]
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical > g
[kill callan]
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical >
*Callan* tries to blast you, but you deflect the blow.
You pierce *Callan*'s body.
*Tarkon* slices a kaf plant's branch into bloody fragments!
A kaf plant tries to hit Tarkon, but he deflects the blow.
You dodge a bash from *Callan* who loses his balance and falls!
* R HP:Beaten MV:Winded - Callan: Critical > g
[kill callan]
You do the best you can!
* R HP:Beaten MV:Winded - Callan: Critical >
You barely pierce *Callan*'s head.
* R HP:Beaten MV:Winded - Callan: Critical > g
*Callan* tries to blast you, but you deflect the blow.
A kaf plant joins a kaf plant's fight!
You barely pierce *Callan*'s body.
*Tarkon* slices a kaf plant's trunk extremely hard.
A kaf plant tries to hit Tarkon, but he parries successfully.
*Callan* panics, and attempts to flee!
* R HP:Beaten MV:Winded - Callan: Critical >
*Callan* leaves south riding a gray palfrey.
* R HP:Beaten MV:Winded > *Treagor* has arrived from the east, riding a warhorse.
[kill callan]
They aren't here.
* R HP:Beaten MV:Winded >
*Treagor* tries to slice you, but you deflect the blow.
* R HP:Beaten MV:Winded - Treagor: Scratched > s
g
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Treagor: Scratched > s
[kill callan]
They aren't here.
* R HP:Beaten MV:Winded - Treagor: Scratched > f
A kaf plant joins a kaf plant's fight!
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Treagor: Scratched > s
You panic and attempt to flee!
s
e
A kaf plant tries to hit Treagor, but he parries successfully.
*Tarkon* slices a kaf plant's trunk into bloody fragments!
A kaf plant tries to hit Tarkon, but he deflects the blow.
s
s
s
You flee head over heels.
North Grove
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
North Grove
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
s
* R HP:Beaten MV:Winded > Northern Grove of Yandar
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > At the Foot of Mount Tranquility
[ obvious exits: S W U ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
An ogier wearing a well worn backpack walks by.
An elk with massive antlers eyes you with curiosity.
s
* R HP:Beaten MV:Winded > Near the Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
g
* R HP:Beaten MV:Winded > The Winding Path
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > The Small Path
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Callan* is standing here, riding a gray palfrey.
* R HP:Beaten MV:Winded > *Callan* leaves west riding a gray palfrey.
Alas, you cannot go that way...
g
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > [kill callan]
They aren't here.
* R HP:Beaten MV:Winded > g
[kill callan]
They aren't here.
* R HP:Beaten MV:Winded > w
[kill callan]
They aren't here.
* R HP:Beaten MV:Winded > w
On the Small Path
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
g
* R HP:Beaten MV:Winded > Village Square
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a human leaving north.
There are some bloody traces of a seanchan leaving west.
There are some tracks of a ridden mount leaving east.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
An ogier woman walks by, carrying a basket of wildflowers.
A distinguished Elder ponders matters at hand.
* R HP:Beaten MV:Winded > [kill callan]
They aren't here.
* R HP:Beaten MV:Winded > n
w
Small Path Through the Village
[ obvious exits: N S W ]
There are some bloody traces of a seanchan leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Callan* is standing here, riding a gray palfrey.
An astonishingly tall and broad man stands here, with large tufted ears.
A brilliant firefly is visible flying high in the sky.
* R HP:Beaten MV:Winded > g
Small Path Through the Village
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
An ogier woman walks by, carrying a basket of wildflowers.
A black stallion prances about.
An ogier woman walks by, carrying a basket of wildflowers.
* R HP:Beaten MV:Winded > [kill callan]
They aren't here.
* R HP:Beaten MV:Winded >
*Callan* has arrived from the east, riding a gray palfrey.
dism
* R HP:Beaten MV:Winded > e
You stop riding him.
g
* HP:Beaten MV:Winded > Small Path Through the Village
[ obvious exits: N S W ]
There are some bloody traces of a seanchan leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An astonishingly tall and broad man stands here, with large tufted ears.
A brilliant firefly is visible flying high in the sky.
* HP:Beaten MV:Winded > [kill callan]
They aren't here.
w
* HP:Beaten MV:Winded > g
g
Small Path Through the Village
[ obvious exits: N E S W ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a seanchan leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
*Callan* is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.
An ogier woman walks by, carrying a basket of wildflowers.
A black stallion prances about.
An ogier woman walks by, carrying a basket of wildflowers.
* HP:Beaten MV:Winded > [kill callan]
You pierce *Callan*'s head.
*Callan* is stunned, but will probably regain consciousness...
* HP:Beaten MV:Winded - Callan: Critical > [kill callan]
You do the best you can!
* HP:Beaten MV:Winded - Callan: Critical > g
[kill callan]
You do the best you can!
* HP:Beaten MV:Winded - Callan: Critical > scalp
You pierce *Callan*'s right foot.
*Callan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Callan*'s death cry.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
You lean over and sever the bloody head from the corpse of Callan.
* HP:Beaten MV:Winded > e
Small Path Through the Village
[ obvious exits: N S W ]
There are some bloody traces of a seanchan leaving west.
There are some bloody traces of a seanchan leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
An astonishingly tall and broad man stands here, with large tufted ears.
A brilliant firefly is visible flying high in the sky.
*EDIT* Santino show's up after I pk those 2 for a bit and move back towards ef.
* R HP:Battered MV:Weary > *Santino* has arrived from the south, riding a gray palfrey.
You pierce *Santino*'s left leg.
* R HP:Battered MV:Weary - Santino: Scratched > k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Santino: Scratched > You do the best you can!
* R HP:Battered MV:Weary - Santino: Scratched >
You pierce *Santino*'s body.
A Seanchan officer joins your fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
* R HP:Battered MV:Weary - Santino: Scratched >
You barely pierce *Santino*'s body.
* R HP:Battered MV:Weary - Santino: Scratched > f
You panic and attempt to flee!
not
You flee head over heels.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Weary > w
k human
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is here, fighting a Seanchan officer, riding a gray palfrey.
A Seanchan officer is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
k human
* R HP:Battered MV:Weary > You pierce *Santino*'s head.
* R HP:Battered MV:Weary - a Seanchan officer: Scratched - Santino: Hurt > not
You do the best you can!
* R HP:Battered MV:Weary - a Seanchan officer: Scratched - Santino: Hurt > e
*Santino* looks at you.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Weary - a Seanchan officer: Scratched - Santino: Hurt > k human
*Santino* panics, and attempts to flee!
No way! You're fighting for your life!
e
* R HP:Battered MV:Weary - a Seanchan officer: Scratched - Santino: Hurt > *Santino* leaves east riding a gray palfrey.
They aren't here.
* R HP:Battered MV:Weary > k human
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
* R HP:Battered MV:Weary > e
You pierce *Santino*'s head.
* R HP:Battered MV:Weary - Santino: Hurt > k human
No way! You're fighting for your life!
* R HP:Battered MV:Weary - Santino: Hurt > You do the best you can!
* R HP:Battered MV:Weary - Santino: Hurt >
*Santino* tries to blast you, but you parry successfully.
You pierce *Santino*'s left leg.
* R HP:Battered MV:Weary - Santino: Hurt > l
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is here, fighting YOU!, riding a gray palfrey.
* R HP:Battered MV:Weary - Santino: Hurt > f
You panic and attempt to flee!
You flee head over heels.
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > w
not
In the Sand Pit
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Battered MV:Weary > n
You stop paying increased attention to your surroundings.
e
* R HP:Battered MV:Weary > In the Lake of Sand
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun snake is here, hissing sharply.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
* R HP:Battered MV:Weary > s
In the Lake of Sand
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
s
* R HP:Battered MV:Weary > w
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary > Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A Seanchan scout is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
A Seanchan officer is here, fighting Santino.
*Santino* is here, fighting a Seanchan scout, riding a gray palfrey.
* R HP:Battered MV:Weary > *Santino* panics, and attempts to flee!
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary > k human
k human
They aren't here.
* R HP:Battered MV:Weary > e
They aren't here.
* R HP:Battered MV:Weary > Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* R HP:Battered MV:Weary > k human
k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
not
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > k human
You start paying increased attention to your surroundings.
* R HP:Battered MV:Weary > k human
They aren't here.
k human
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
l
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > dh
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Weary > k human
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Battered MV:Weary > k human
k human
They aren't here.
k human
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
l
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > dh
They aren't here.
* R HP:Battered MV:Weary > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Weary > k human
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
k human
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
k human
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > l
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > where
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Weary > dh
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Battered MV:Weary > [diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Battered MV:Weary > k human
k human
They aren't here.
* R HP:Battered MV:Weary > k human
k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > l
They aren't here.
* R HP:Battered MV:Weary > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Weary > where
dh
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Battered MV:Weary > [diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Battered MV:Weary > k human
k human
They aren't here.
k human
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > l
Your heartbeat calms down more as you feel less panicked.
They aren't here.
* R HP:Battered MV:Winded > score
They aren't here.
* R HP:Battered MV:Winded > dh
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded >
You are standing.
* R HP:Battered MV:Winded > k human
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is fresh.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > l
They aren't here.
* R HP:Battered MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
where
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Varcoz - Sloping Ground
k human
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > eq
*Santino* has arrived from the north, riding a gray palfrey.
You barely pierce *Santino*'s body.
* R HP:Battered MV:Winded - Santino: Hurt > You do the best you can!
* R HP:Battered MV:Winded - Santino: Hurt > You are using:
<used as light> a crystal lightstick
* R HP:Battered MV:Winded - Santino: Hurt > where
A Seanchan officer tickles Santino's right hand with his lance.
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Battered MV:Winded - Santino: Hurt > not
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded - Santino: Hurt >
A Seanchan officer barely lances Santino's head.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You barely pierce *Santino*'s body.
* R HP:Battered MV:Winded - Santino: Hurt > f
You panic and attempt to flee!
You flee head over heels.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded > e
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is here, fighting a Seanchan scout, riding a gray palfrey.
A Seanchan scout is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
A Seanchan officer is here, fighting Santino.
k human
* R HP:Battered MV:Winded > k human
*Santino* blasts a Seanchan scout's body very hard.
A Seanchan scout barely slashes Santino's body.
A Seanchan scout tickles Santino's left leg with his slash.
A Seanchan scout tickles Santino's body with his slash.
A Seanchan officer barely lances Santino's body.
You barely pierce *Santino*'s body.
* R HP:Battered MV:Winded - a Seanchan scout: Scratched - Santino: Wounded > You do the best you can!
* R HP:Battered MV:Winded - a Seanchan scout: Scratched - Santino: Wounded > not
k human
k human
w
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded - a Seanchan scout: Scratched - Santino: Wounded > k human
You do the best you can!
* R HP:Battered MV:Winded - a Seanchan scout: Scratched - Santino: Wounded > w
*Santino* panics, and attempts to flee!
You do the best you can!
* R HP:Battered MV:Winded - a Seanchan scout: Scratched - Santino: Wounded > k human
No way! You're fighting for your life!
* R HP:Battered MV:Winded - a Seanchan scout: Scratched - Santino: Wounded > w
You do the best you can!
* R HP:Battered MV:Winded - a Seanchan scout: Scratched - Santino: Wounded > *Santino* leaves west riding a gray palfrey.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
k human
* R HP:Battered MV:Winded > w
You pierce *Santino*'s left arm.
* R HP:Battered MV:Winded - Santino: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Wounded > k human
*Santino* tries to blast you, but you deflect the blow.
You pierce *Santino*'s body.
A Seanchan officer has arrived from the east.
You do the best you can!
* R HP:Battered MV:Winded - Santino: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Wounded > You do the best you can!
* R HP:Battered MV:Winded - Santino: Wounded > l
e
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan officer is here, fighting Santino.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is here, fighting YOU!, riding a gray palfrey.
* R HP:Battered MV:Winded - Santino: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Wounded > k human
e
You do the best you can!
* R HP:Battered MV:Winded - Santino: Wounded > k human
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Wounded > e
You do the best you can!
* R HP:Battered MV:Winded - Santino: Wounded > No way! You're fighting for your life!
k human
* R HP:Battered MV:Winded - Santino: Wounded > e
A Seanchan officer tickles Santino's body with his lance.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You pierce *Santino*'s body.
You pierce *Santino*'s left leg.
You do the best you can!
* R HP:Battered MV:Winded - Santino: Wounded > No way! You're fighting for your life!
k human
* R HP:Battered MV:Winded - Santino: Wounded > e
You do the best you can!
* R HP:Battered MV:Winded - Santino: Wounded > k human
e
*Santino* sends you sprawling with a powerful bash!
* R HP:Battered MV:Winded - Santino: Wounded > k human
A Seanchan scout tickles Santino's right leg with his slash.
A Seanchan scout slashes Santino's right hand.
A Seanchan scout barely slashes Santino's right arm.
*Santino* blasts your right arm extremely hard.
* R HP:Battered MV:Winded - Santino: Wounded >
*Santino* says 'you using scripts these days?'
* R HP:Battered MV:Winded - Santino: Wounded >
A Seanchan officer joins a Seanchan scout's fight!
* R HP:Battered MV:Winded - Santino: Wounded >
A Seanchan officer tickles Santino's body with his lance.
A Seanchan scout slashes Santino's right leg.
A Seanchan scout barely slashes Santino's left arm.
A Seanchan scout tickles Santino's body with his slash.
*Santino* blasts your body hard.
* R HP:Battered MV:Winded - Santino: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Wounded > You do the best you can!
* R HP:Battered MV:Winded - Santino: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Wounded > You do the best you can!
* R HP:Battered MV:Winded - Santino: Wounded >
A Seanchan officer tickles Santino's right hand with his lance.
A Seanchan scout barely slashes Santino's left leg.
A Seanchan scout barely tickles Santino's head with his slash.
A Seanchan scout slashes Santino's left hand.
You pierce *Santino*'s right arm.
* R HP:Battered MV:Winded - Santino: Battered > say nope
f
You drawl 'nope'
You panic and attempt to flee!ntino: Battered >
You dodge a bash from *Santino* who loses his balance and falls!
You flee head over heels.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded > w
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A Seanchan officer is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
A Seanchan scout is here, fighting Santino.
*Santino* is here, fighting a Seanchan officer, riding a gray palfrey.
* R HP:Battered MV:Winded > k human
k human
You barely pierce *Santino*'s head.
* R HP:Battered MV:Winded - a Seanchan officer: Healthy - Santino: Battered > e
You do the best you can!
* R HP:Battered MV:Winded - a Seanchan officer: Healthy - Santino: Battered > k human
No way! You're fighting for your life!
* R HP:Battered MV:Winded - a Seanchan officer: Healthy - Santino: Battered > e
*Santino* panics, and attempts to flee!
You do the best you can!
k human
* R HP:Battered MV:Winded - a Seanchan officer: Healthy - Santino: Battered > e
No way! You're fighting for your life!
* R HP:Battered MV:Winded - a Seanchan officer: Healthy - Santino: Battered > You pierce *Santino*'s right leg.
You do the best you can!
* R HP:Battered MV:Winded - a Seanchan officer: Healthy - Santino: Battered > k human
e
No way! You're fighting for your life!
* R HP:Battered MV:Winded - a Seanchan officer: Healthy - Santino: Battered > You do the best you can!
* R HP:Battered MV:Winded - a Seanchan officer: Healthy - Santino: Battered > k human
*Santino* leaves east riding a gray palfrey.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
e
* R HP:Battered MV:Winded > k human
You barely pierce *Santino*'s body.
e
* R HP:Battered MV:Winded - Santino: Battered > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Battered > w
You do the best you can!
* R HP:Battered MV:Winded - Santino: Battered > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Battered > k human
No way! You're fighting for your life!
w
* R HP:Battered MV:Winded - Santino: Battered > You do the best you can!
* R HP:Battered MV:Winded - Santino: Battered > k human
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Battered > w
You do the best you can!
* R HP:Battered MV:Winded - Santino: Battered > No way! You're fighting for your life!
k human
* R HP:Battered MV:Winded - Santino: Battered > w
You pierce *Santino*'s body.
You do the best you can!
* R HP:Battered MV:Winded - Santino: Battered > k human
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Battered > w
*Santino* tries to blast you, but you deflect the blow.
You pierce *Santino*'s body.
*Santino* says 'interesting'
You do the best you can!
* R HP:Battered MV:Winded - Santino: Battered > k human
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Battered > You do the best you can!
* R HP:Battered MV:Winded - Santino: Battered > w
No way! You're fighting for your life!
k human
* R HP:Battered MV:Winded - Santino: Battered > w
You do the best you can!
* R HP:Battered MV:Winded - Santino: Battered > k human
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Battered > w
f
You tickle *Santino*'s body with your pierce.
A Seanchan officer has arrived from the west.
You do the best you can!
* R HP:Battered MV:Winded - Santino: Battered > No way! You're fighting for your life!
nded - Santino: Battered >
*Santino* sends you sprawling with a powerful bash!
* R HP:Battered MV:Winded - Santino: Battered > e
s
k human
A Seanchan officer tickles Santino's right leg with his lance.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
*Santino* blasts your left arm very hard.
* R HP:Battered MV:Winded - Santino: Battered >
A Seanchan scout tickles Santino's body with his slash.
A Seanchan scout barely tickles Santino's left foot with his slash.
A Seanchan scout barely slashes Santino's right foot.
A Seanchan officer tickles Santino's body with his lance.
*Santino* blasts your right leg hard.
* R HP:Beaten MV:Winded - Santino: Beaten > PANIC! You couldn't escape!
* R HP:Beaten MV:Winded - Santino: Beaten > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Santino: Beaten > k human
You pierce *Santino*'s left arm.
No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Santino: Beaten > You do the best you can!
* R HP:Beaten MV:Winded - Santino: Beaten > You do the best you can!
* R HP:Beaten MV:Winded - Santino: Beaten > k human
*Santino* panics, and attempts to flee!
* R HP:Beaten MV:Winded - Santino: Beaten > g
You do the best you can!
[bash ] ed - Santino: Beaten >
-
A Seanchan scout tickles Santino's head with his slash.
A Seanchan scout tickles Santino's body with his slash.
A Seanchan scout tickles Santino's body with his slash.
A Seanchan officer tickles Santino's body with his lance.
=
*Santino* leaves north riding a gray palfrey.
*n
+k human
Cancelled.
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > g
They aren't here.
* R HP:Beaten MV:Winded > *Santino* has arrived from the north, riding a gray palfrey.
[bash ]
Bash who?
* R HP:Beaten MV:Weary > w
*Santino* tries to blast you, but you parry successfully.
* R HP:Beaten MV:Weary - Santino: Beaten > You barely pierce *Santino*'s body.
*Santino* tries to blast you, but you parry successfully.
No way! You're fighting for your life!
k human
* R HP:Beaten MV:Weary - Santino: Beaten > k human
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
k human
* R HP:Beaten MV:Weary - Santino: Beaten > k human
k human
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* R HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* R HP:Beaten MV:Weary - Santino: Beaten >
You pierce *Santino*'s body.
* R HP:Beaten MV:Weary - Santino: Beaten > f
You panic and attempt to flee!
score
You dodge a bash from *Santino* who loses his balance and falls!
k human
You flee head over heels.
In the Lake of Sand
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
You are standing.
* R HP:Beaten MV:Weary > e
They aren't here.
* R HP:Beaten MV:Weary > Alas, you cannot go that way...
* R HP:Beaten MV:Weary > k human
They aren't here.
s
* R HP:Beaten MV:Weary > k human
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
* R HP:Beaten MV:Weary > k human
You pierce *Santino*'s left leg hard.
* R HP:Beaten MV:Weary - Santino: Beaten > You pierce *Santino*'s left foot.
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Critical > f
You panic and attempt to flee!
*Santino* sends you sprawling with a powerful bash!
change wimpy 100
*Santino* blasts your body very hard.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
You will now flee if you go below 100 hit points.
* R HP:Beaten MV:Winded > dh
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is fresh.
* R HP:Beaten MV:Winded > n
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > w
They aren't here.
* R HP:Beaten MV:Winded > k human
In the Sand Pit
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > *Santino* has arrived from the east, riding a gray palfrey.
You pierce *Santino*'s right arm.
* R HP:Beaten MV:Winded - Santino: Beaten > k human
You do the best you can!
* R HP:Beaten MV:Winded - Santino: Beaten > k human
You do the best you can!
* R HP:Beaten MV:Winded - Santino: Beaten > You do the best you can!
* R HP:Beaten MV:Winded - Santino: Beaten > You do the best you can!
* R HP:Beaten MV:Winded - Santino: Beaten > k human
You pierce *Santino*'s head.
* R HP:Beaten MV:Winded - Santino: Critical > k human
You do the best you can!
* R HP:Beaten MV:Winded - Santino: Critical > You do the best you can!
* R HP:Beaten MV:Winded - Santino: Critical > f
You panic and attempt to flee!
k human
k human
*Santino* sends you sprawling with a powerful bash!
You flee head over heels.
In the Lake of Sand
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
A wild hog snorts angrily, pawing at the ground.
Bit o pk
Re: Bit o pk
* R HP:Beaten MV:Winded > stand
s
k human
Maybe you should get on your feet first?
* R HP:Beaten MV:Winded > Maybe you should get on your feet first?
* R HP:Beaten MV:Winded > You stand up.
* R HP:Beaten MV:Winded > In the Sand Pit
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > u
They aren't here.
* R HP:Beaten MV:Winded > open outcropping
w
w
Behind the Outcropping
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Beaten MV:Winded > I see no outcropping here.
* R HP:Beaten MV:Winded > k human
End of the Footpath
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > k human
Inside the Hedge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Beaten MV:Winded > not
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > s
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > w
s
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
s
* R HP:Beaten MV:Winded > s
Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > s
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
w
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > scan s
Curve in the Old Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded >
s
* R HP:Beaten MV:Winded > Before the Old Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > scan s
scan s
scan s
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > scan s
scan s
scan s
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > scan s
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > scan s
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > not
l
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
k human
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > where
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Varcoz - Before the Old Bridge
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > scan s
scan s
*Santino* is standing here, riding a gray palfrey.
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > k human
*Santino* is standing here, riding a gray palfrey.
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > scan s
*Santino* is standing here, riding a gray palfrey.
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > n
They aren't here.
e
* R HP:Beaten MV:Winded > Curve in the Old Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > yell pass with 2 more around :p
n
You bellow 'pass with 2 more around :p'
* R HP:Beaten MV:Winded > n
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > not
You stop paying increased attention to your surroundings.
open hiddenbush
e
* R HP:Beaten MV:Winded > Ok.
* R HP:Beaten MV:Winded > n
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Beaten MV:Winded > e
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > not
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > l
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > score
dh
You are standing.
* R HP:Beaten MV:Winded > [diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
k human
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > l
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > where
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > k human
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
l
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
whre
* R HP:Beaten MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > Arglebargle, glop-glyf!?!
* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
l
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
where
* R HP:Beaten MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > k human
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > where
They aren't here.
* R HP:Beaten MV:Winded > dh
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > k human
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
where
* R HP:Beaten MV:Winded > dh
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > [diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
Santino bellows 'that's what she said'
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > Your heartbeat calms down more as you feel less panicked.
They aren't here.
* R HP:Battered MV:Winded > l
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > l
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
where
* R HP:Battered MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Varcoz - Sloping Ground
k human
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > score
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > k human
You are standing.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
k human
* R HP:Battered MV:Winded > They aren't here.
eq
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > where
You are using:
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > alias y kill santino
l
Ok.
* R HP:Battered MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > not
They aren't here.
* R HP:Battered MV:Winded > w
They aren't here.
* R HP:Battered MV:Winded > s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > n
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded > At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Battered MV:Winded > *Santino* tries to blast you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Beaten >
*Treagor* leaves north riding a warhorse.
* R HP:Battered MV:Winded - Santino: Beaten >
*Treagor* has arrived from the north, riding a warhorse.
* R HP:Battered MV:Winded - Santino: Beaten > close wall
You barely pierce *Santino*'s left foot.
You pierce *Santino*'s right arm.
f
* R HP:Battered MV:Winded - Santino: Beaten > *Treagor* tries to slice you, but you deflect the blow.
Ok.
You panic and attempt to flee!ntino: Beaten >
You flee head over heels.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded > e
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > not
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > l
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
where
* R HP:Battered MV:Winded > k human
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Battered MV:Winded > k human
k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
k human
* R HP:Battered MV:Winded > k human
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > w
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
y
* R HP:Battered MV:Winded > y
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Battered MV:Winded > y
[kill santino]
You pierce *Santino*'s head.
* R HP:Battered MV:Winded - Santino: Beaten > [kill santino]
You do the best you can!
* R HP:Battered MV:Winded - Santino: Beaten > *Santino* tries to blast you, but you parry successfully.
You pierce *Santino*'s body.
*Treagor* leaves east riding a warhorse.
[kill santino]
You do the best you can!
* R HP:Battered MV:Winded - Santino: Beaten >
*Treagor* has arrived from the east, riding a warhorse.
* R HP:Battered MV:Winded - Santino: Beaten > f
You pierce *Santino*'s body.
You panic and attempt to flee!ntino: Critical >
*Treagor* tries to slice you, but you deflect the blow.
You flee head over heels.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > y
[kill santino]
They aren't here.
* R HP:Battered MV:Winded > y
y
[kill santino]
They aren't here.
* R HP:Battered MV:Winded > [kill santino]
They aren't here.
* R HP:Battered MV:Winded > w
y
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Battered MV:Winded > y
[kill santino]
They aren't here.
* R HP:Battered MV:Winded > [kill santino]
They aren't here.
* R HP:Battered MV:Winded > y
*Treagor* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Winded - Treagor: Scratched > s
You try to pierce *Treagor*, but he parries successfully.
*Treagor* tries to slice you, but you parry successfully.
[kill santino]
They aren't here.
* R HP:Battered MV:Winded - Treagor: Scratched > y
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Treagor: Scratched > f
[kill santino]
They aren't here.
* R HP:Battered MV:Winded - Treagor: Scratched > y
y
You panic and attempt to flee!
You flee head over heels.
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
[kill santino]
You barely pierce *Santino*'s body.
* R HP:Battered MV:Winded - Santino: Critical > [kill santino]
You do the best you can!
* R HP:Battered MV:Winded - Santino: Critical > close wall
close wall
*Santino* tries to blast you, but you deflect the blow.
You pierce *Santino*'s body.
It's already closed!
close wall
* R HP:Battered MV:Winded - Santino: Critical > close wall
It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > close wall
It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > close wall
It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > close wall
It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > It's already closed!
f
* R HP:Battered MV:Winded - Santino: Critical > PANIC! You couldn't escape!
* R HP:Battered MV:Winded - Santino: Critical > f
*Treagor* has arrived from the north, riding a warhorse.
You pierce *Santino*'s right leg.no: Critical >
*Treagor* tries to slice you, but you deflect the blow.
You panic and attempt to flee!
*Santino* sends you sprawling with a powerful bash!
e
*Treagor* slices your head very hard.
*Santino* blasts your body very hard.
*Santino* blasts your body very hard.
You flee head over heels.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > score
You have 85
You are standing.
* R HP:Beaten MV:Winded > where
y
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
open wall
w
* R HP:Beaten MV:Winded > y
y
I see no wall here.
* R HP:Beaten MV:Winded > y
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
ed >
*Treagor* slices your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
n
e
You flee head over heels.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
* R HP:Beaten MV:Winded > In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > s
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > change wimpy 70
*Treagor* has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Winded > *Treagor* tries to slice you, but you deflect the blow.
You will now flee if you go below 70 hit points.
score
* R HP:Beaten MV:Winded - Treagor: Scratched >
You pierce *Treagor*'s head.
* R HP:Beaten MV:Winded - Treagor: Scratched > l
HP:Beaten MP:Winded
You are fighting Treagor.
* R HP:Beaten MV:Winded - Treagor: Scratched > f
A Seanchan scout joins your fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan officer lances Treagor's left hand.
A Seanchan scout barely slashes Treagor's right leg.
A Seanchan scout slashes Treagor's right leg.
A Seanchan scout tries to slash Treagor, but he parries successfully.
You try to pierce *Treagor*, but he deflects the blow.
*Treagor* tries to slice you, but you parry successfully.
A mirrored lantern held by *Treagor* is definitely fading.
Your heartbeat calms down more as you feel less panicked.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan officer is here, fighting Treagor.
You panic and attempt to flee!gor: Scratched >
open hiddenbush
e
s
You flee head over heels.
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
I see no hiddenbush here.
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > y
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting a Seanchan scout mending a weapon, riding a warhorse.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan officer is here, fighting Treagor.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
*Treagor* slices a Seanchan scout's body hard.
A Seanchan officer lances Treagor's body.
A Seanchan scout slashes Treagor's left leg.
A Seanchan scout tickles Treagor's body with his slash.
A Seanchan scout slashes Treagor's left hand.
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > *Treagor* panics, and attempts to flee!
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
open wall
w
* R HP:Beaten MV:Winded > k human
I see no wall here.
* R HP:Beaten MV:Winded > k human
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > open hiddenbush
e
They aren't here.
* R HP:Beaten MV:Winded > I see no hiddenbush here.
* R HP:Beaten MV:Winded > k human
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting a Seanchan scout mending a weapon, riding a warhorse.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan officer is here, fighting Treagor.
* R HP:Beaten MV:Winded > k human
k human
You try to pierce *Treagor*, but he parries successfully.
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > k human
You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > k human
You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > open wall
w
You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > *Treagor* panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > k human
I see no wall here.
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt >
You pierce *Treagor*'s left arm very hard.
*Treagor* slices a Seanchan scout's body very hard.
A Seanchan officer barely lances Treagor's body.
A Seanchan scout tries to slash Treagor, but he deflects the blow.
A Seanchan scout tries to slash Treagor, but he deflects the blow.
A Seanchan scout slashes Treagor's left arm hard.
*Treagor* leaves west riding a warhorse.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > w
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Beaten MV:Winded > *Treagor* tries to slice you, but you deflect the blow.
You do the best you can!
* R HP:Beaten MV:Winded - Treagor: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Treagor: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Treagor: Wounded > f
You try to pierce *Treagor*, but he deflects the blow.
You panic and attempt to flee!
n
e
You flee head over heels.
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarkon* is standing here, riding a gray palfrey.
*Santino* is standing here, riding a gray palfrey.
* R HP:Beaten MV:Winded > Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Beaten MV:Winded > A Seanchan officer has arrived from the east.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > n
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > s
w
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan officer is here, fighting Treagor.
*Treagor* is here, fighting a Seanchan officer mending a weapon, riding a warhorse.
k human
* R HP:Beaten MV:Winded > k human
k human
*Treagor* panics, and attempts to flee!
*Tarkon* has arrived from the south, riding a gray palfrey.
You pierce *Tarkon*'s body hard.
* R HP:Beaten MV:Winded - Tarkon: Scratched > k human
You do the best you can!
* R HP:Beaten MV:Winded - Tarkon: Scratched > You do the best you can!
* R HP:Beaten MV:Winded - Tarkon: Scratched > You do the best you can!
* R HP:Beaten MV:Winded - Tarkon: Scratched >
*Treagor* leaves east riding a warhorse.
* R HP:Beaten MV:Winded - Tarkon: Scratched > f
You try to pierce *Tarkon*, but he parries successfully.
A Seanchan scout joins your fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!
* R HP:Beaten MV:Winded - Tarkon: Scratched > n
e
You panic and attempt to flee!
You flee head over heels.
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarkon* is here, fighting a Seanchan scout, riding a gray palfrey.
A Seanchan scout is here, fighting Tarkon.
A Seanchan scout is here, fighting Tarkon.
A Seanchan scout is here, fighting Tarkon.
A Seanchan officer is here, fighting Tarkon.
* R HP:Beaten MV:Winded > Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Beaten MV:Winded > w
*Treagor* leaves west riding a warhorse.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
*Tarkon* is here, fighting a Seanchan scout, riding a gray palfrey.
A Seanchan scout is here, fighting Tarkon.
A Seanchan scout is here, fighting Tarkon.
A Seanchan scout is here, fighting Tarkon.
A Seanchan officer is here, fighting Tarkon.
* R HP:Beaten MV:Winded >
*Tarkon* slices a Seanchan scout's body hard.
A Seanchan officer lances Tarkon's left arm.
A Seanchan scout tries to slash Tarkon, but he deflects the blow.
A Seanchan scout slashes Tarkon's head hard.
A Seanchan scout tickles Tarkon's body with his slash.
s
k human
Maybe you should get on your feet first?
* R HP:Beaten MV:Winded > Maybe you should get on your feet first?
* R HP:Beaten MV:Winded > You stand up.
* R HP:Beaten MV:Winded > In the Sand Pit
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > u
They aren't here.
* R HP:Beaten MV:Winded > open outcropping
w
w
Behind the Outcropping
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Beaten MV:Winded > I see no outcropping here.
* R HP:Beaten MV:Winded > k human
End of the Footpath
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > k human
Inside the Hedge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Beaten MV:Winded > not
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > s
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > w
s
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
s
* R HP:Beaten MV:Winded > s
Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > s
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
w
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > scan s
Curve in the Old Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded >
s
* R HP:Beaten MV:Winded > Before the Old Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > scan s
scan s
scan s
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > scan s
scan s
scan s
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > scan s
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > scan s
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > not
l
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
k human
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > where
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Varcoz - Before the Old Bridge
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > scan s
scan s
*Santino* is standing here, riding a gray palfrey.
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > k human
*Santino* is standing here, riding a gray palfrey.
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > scan s
*Santino* is standing here, riding a gray palfrey.
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > n
They aren't here.
e
* R HP:Beaten MV:Winded > Curve in the Old Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > yell pass with 2 more around :p
n
You bellow 'pass with 2 more around :p'
* R HP:Beaten MV:Winded > n
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > not
You stop paying increased attention to your surroundings.
open hiddenbush
e
* R HP:Beaten MV:Winded > Ok.
* R HP:Beaten MV:Winded > n
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Beaten MV:Winded > e
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > not
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > l
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > score
dh
You are standing.
* R HP:Beaten MV:Winded > [diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
k human
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > l
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > where
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > k human
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
l
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
whre
* R HP:Beaten MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > Arglebargle, glop-glyf!?!
* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
l
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
where
* R HP:Beaten MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > k human
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
k human
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > where
They aren't here.
* R HP:Beaten MV:Winded > dh
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > k human
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > l
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
where
* R HP:Beaten MV:Winded > dh
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > [diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > k human
Santino bellows 'that's what she said'
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > Your heartbeat calms down more as you feel less panicked.
They aren't here.
* R HP:Battered MV:Winded > l
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > l
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
where
* R HP:Battered MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Varcoz - Sloping Ground
k human
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > score
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > k human
You are standing.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
k human
* R HP:Battered MV:Winded > They aren't here.
eq
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > where
You are using:
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > k human
k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > alias y kill santino
l
Ok.
* R HP:Battered MV:Winded > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* R HP:Battered MV:Winded > k human
k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > not
They aren't here.
* R HP:Battered MV:Winded > w
They aren't here.
* R HP:Battered MV:Winded > s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > n
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded > At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Battered MV:Winded > *Santino* tries to blast you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Santino: Beaten >
*Treagor* leaves north riding a warhorse.
* R HP:Battered MV:Winded - Santino: Beaten >
*Treagor* has arrived from the north, riding a warhorse.
* R HP:Battered MV:Winded - Santino: Beaten > close wall
You barely pierce *Santino*'s left foot.
You pierce *Santino*'s right arm.
f
* R HP:Battered MV:Winded - Santino: Beaten > *Treagor* tries to slice you, but you deflect the blow.
Ok.
You panic and attempt to flee!ntino: Beaten >
You flee head over heels.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded > e
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > not
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > l
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
where
* R HP:Battered MV:Winded > k human
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Battered MV:Winded > k human
k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
k human
* R HP:Battered MV:Winded > k human
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
k human
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > k human
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > k human
They aren't here.
* R HP:Battered MV:Winded > w
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
y
* R HP:Battered MV:Winded > y
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Battered MV:Winded > y
[kill santino]
You pierce *Santino*'s head.
* R HP:Battered MV:Winded - Santino: Beaten > [kill santino]
You do the best you can!
* R HP:Battered MV:Winded - Santino: Beaten > *Santino* tries to blast you, but you parry successfully.
You pierce *Santino*'s body.
*Treagor* leaves east riding a warhorse.
[kill santino]
You do the best you can!
* R HP:Battered MV:Winded - Santino: Beaten >
*Treagor* has arrived from the east, riding a warhorse.
* R HP:Battered MV:Winded - Santino: Beaten > f
You pierce *Santino*'s body.
You panic and attempt to flee!ntino: Critical >
*Treagor* tries to slice you, but you deflect the blow.
You flee head over heels.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > y
[kill santino]
They aren't here.
* R HP:Battered MV:Winded > y
y
[kill santino]
They aren't here.
* R HP:Battered MV:Winded > [kill santino]
They aren't here.
* R HP:Battered MV:Winded > w
y
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Battered MV:Winded > y
[kill santino]
They aren't here.
* R HP:Battered MV:Winded > [kill santino]
They aren't here.
* R HP:Battered MV:Winded > y
*Treagor* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Winded - Treagor: Scratched > s
You try to pierce *Treagor*, but he parries successfully.
*Treagor* tries to slice you, but you parry successfully.
[kill santino]
They aren't here.
* R HP:Battered MV:Winded - Treagor: Scratched > y
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Treagor: Scratched > f
[kill santino]
They aren't here.
* R HP:Battered MV:Winded - Treagor: Scratched > y
y
You panic and attempt to flee!
You flee head over heels.
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
[kill santino]
You barely pierce *Santino*'s body.
* R HP:Battered MV:Winded - Santino: Critical > [kill santino]
You do the best you can!
* R HP:Battered MV:Winded - Santino: Critical > close wall
close wall
*Santino* tries to blast you, but you deflect the blow.
You pierce *Santino*'s body.
It's already closed!
close wall
* R HP:Battered MV:Winded - Santino: Critical > close wall
It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > close wall
It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > close wall
It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > close wall
It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > It's already closed!
* R HP:Battered MV:Winded - Santino: Critical > It's already closed!
f
* R HP:Battered MV:Winded - Santino: Critical > PANIC! You couldn't escape!
* R HP:Battered MV:Winded - Santino: Critical > f
*Treagor* has arrived from the north, riding a warhorse.
You pierce *Santino*'s right leg.no: Critical >
*Treagor* tries to slice you, but you deflect the blow.
You panic and attempt to flee!
*Santino* sends you sprawling with a powerful bash!
e
*Treagor* slices your head very hard.
*Santino* blasts your body very hard.
*Santino* blasts your body very hard.
You flee head over heels.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > score
You have 85
You are standing.
* R HP:Beaten MV:Winded > where
y
Players in your Zone
--------------------
Varcoz - Sloping Ground
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
open wall
w
* R HP:Beaten MV:Winded > y
y
I see no wall here.
* R HP:Beaten MV:Winded > y
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
ed >
*Treagor* slices your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
n
e
You flee head over heels.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
* R HP:Beaten MV:Winded > In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > s
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Beaten MV:Winded > k human
k human
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > change wimpy 70
*Treagor* has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Winded > *Treagor* tries to slice you, but you deflect the blow.
You will now flee if you go below 70 hit points.
score
* R HP:Beaten MV:Winded - Treagor: Scratched >
You pierce *Treagor*'s head.
* R HP:Beaten MV:Winded - Treagor: Scratched > l
HP:Beaten MP:Winded
You are fighting Treagor.
* R HP:Beaten MV:Winded - Treagor: Scratched > f
A Seanchan scout joins your fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan officer lances Treagor's left hand.
A Seanchan scout barely slashes Treagor's right leg.
A Seanchan scout slashes Treagor's right leg.
A Seanchan scout tries to slash Treagor, but he parries successfully.
You try to pierce *Treagor*, but he deflects the blow.
*Treagor* tries to slice you, but you parry successfully.
A mirrored lantern held by *Treagor* is definitely fading.
Your heartbeat calms down more as you feel less panicked.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan officer is here, fighting Treagor.
You panic and attempt to flee!gor: Scratched >
open hiddenbush
e
s
You flee head over heels.
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
I see no hiddenbush here.
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
* R HP:Beaten MV:Winded > y
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting a Seanchan scout mending a weapon, riding a warhorse.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan officer is here, fighting Treagor.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
*Treagor* slices a Seanchan scout's body hard.
A Seanchan officer lances Treagor's body.
A Seanchan scout slashes Treagor's left leg.
A Seanchan scout tickles Treagor's body with his slash.
A Seanchan scout slashes Treagor's left hand.
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Winded > *Treagor* panics, and attempts to flee!
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
y
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
* R HP:Beaten MV:Winded > [kill santino]
They aren't here.
open wall
w
* R HP:Beaten MV:Winded > k human
I see no wall here.
* R HP:Beaten MV:Winded > k human
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > open hiddenbush
e
They aren't here.
* R HP:Beaten MV:Winded > I see no hiddenbush here.
* R HP:Beaten MV:Winded > k human
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting a Seanchan scout mending a weapon, riding a warhorse.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan officer is here, fighting Treagor.
* R HP:Beaten MV:Winded > k human
k human
You try to pierce *Treagor*, but he parries successfully.
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > k human
You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > k human
You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > open wall
w
You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > *Treagor* panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > k human
I see no wall here.
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt > You do the best you can!
* R HP:Beaten MV:Winded - a Seanchan scout: Scratched - Treagor: Hurt >
You pierce *Treagor*'s left arm very hard.
*Treagor* slices a Seanchan scout's body very hard.
A Seanchan officer barely lances Treagor's body.
A Seanchan scout tries to slash Treagor, but he deflects the blow.
A Seanchan scout tries to slash Treagor, but he deflects the blow.
A Seanchan scout slashes Treagor's left arm hard.
*Treagor* leaves west riding a warhorse.
* R HP:Beaten MV:Winded > k human
k human
k human
They aren't here.
* R HP:Beaten MV:Winded > w
They aren't here.
k human
* R HP:Beaten MV:Winded > k human
They aren't here.
* R HP:Beaten MV:Winded > k human
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Beaten MV:Winded > *Treagor* tries to slice you, but you deflect the blow.
You do the best you can!
* R HP:Beaten MV:Winded - Treagor: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Treagor: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Treagor: Wounded > f
You try to pierce *Treagor*, but he deflects the blow.
You panic and attempt to flee!
n
e
You flee head over heels.
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarkon* is standing here, riding a gray palfrey.
*Santino* is standing here, riding a gray palfrey.
* R HP:Beaten MV:Winded > Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Beaten MV:Winded > A Seanchan officer has arrived from the east.
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > n
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > s
w
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan scout is here, fighting Treagor.
A Seanchan officer is here, fighting Treagor.
*Treagor* is here, fighting a Seanchan officer mending a weapon, riding a warhorse.
k human
* R HP:Beaten MV:Winded > k human
k human
*Treagor* panics, and attempts to flee!
*Tarkon* has arrived from the south, riding a gray palfrey.
You pierce *Tarkon*'s body hard.
* R HP:Beaten MV:Winded - Tarkon: Scratched > k human
You do the best you can!
* R HP:Beaten MV:Winded - Tarkon: Scratched > You do the best you can!
* R HP:Beaten MV:Winded - Tarkon: Scratched > You do the best you can!
* R HP:Beaten MV:Winded - Tarkon: Scratched >
*Treagor* leaves east riding a warhorse.
* R HP:Beaten MV:Winded - Tarkon: Scratched > f
You try to pierce *Tarkon*, but he parries successfully.
A Seanchan scout joins your fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!
* R HP:Beaten MV:Winded - Tarkon: Scratched > n
e
You panic and attempt to flee!
You flee head over heels.
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarkon* is here, fighting a Seanchan scout, riding a gray palfrey.
A Seanchan scout is here, fighting Tarkon.
A Seanchan scout is here, fighting Tarkon.
A Seanchan scout is here, fighting Tarkon.
A Seanchan officer is here, fighting Tarkon.
* R HP:Beaten MV:Winded > Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
* R HP:Beaten MV:Winded > w
*Treagor* leaves west riding a warhorse.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
*Tarkon* is here, fighting a Seanchan scout, riding a gray palfrey.
A Seanchan scout is here, fighting Tarkon.
A Seanchan scout is here, fighting Tarkon.
A Seanchan scout is here, fighting Tarkon.
A Seanchan officer is here, fighting Tarkon.
* R HP:Beaten MV:Winded >
*Tarkon* slices a Seanchan scout's body hard.
A Seanchan officer lances Tarkon's left arm.
A Seanchan scout tries to slash Tarkon, but he deflects the blow.
A Seanchan scout slashes Tarkon's head hard.
A Seanchan scout tickles Tarkon's body with his slash.
Re: Bit o pk
* R HP:Beaten MV:Winded > e
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Beaten MV:Winded > w
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > In the Sand Pit
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Beaten MV:Winded > u
w
w
Behind the Outcropping
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Beaten MV:Winded > End of the Footpath
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Inside the Hedge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Beaten MV:Winded > s
w
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Beaten MV:Winded > s
Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > s
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
s
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > not
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > s
Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > e
Wide Field
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a seanchan leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > dh
w
w
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Beaten MV:Winded > Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > s
Curve in the Old Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Before the Old Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > yell flee lag is to real and to much damage moving path :p
You bellow 'flee lag is to real and to much damage moving path :p'
*EDIT ME MOVING WEST*
l
* R HP:Beaten MV:Weary > y
*Santino* has arrived from the north, riding a gray palfrey.
Path Near the Village
Sounds and scents of the stedding village drift from the north. The path
is wide and well traveled here, and contiues to the north and west. An
opening into the forest is to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Santino* is standing here, riding a gray palfrey.
A wild stallion bucks madly, being ridden by you.
* R HP:Beaten MV:Weary > y
[kill santino]
You barely pierce *Santino*'s body.
* R HP:Beaten MV:Weary - Santino: Beaten > *Santino* blasts your body very hard.
You pierce *Santino*'s body.
[kill santino]
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Beaten > y
[kill santino]
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Beaten > f
e
e
You panic and attempt to flee!
y
You pierce *Santino*'s body.
You flee head over heels.
The Woods of Yandar
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the young buck is lying here.
A wild stallion bucks madly, being ridden by you.
A squirrel is here, chittering.
Alas, you cannot go that way...
* R HP:Beaten MV:Weary > Alas, you cannot go that way...
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
y
y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > w
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
Path Near the Village
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Weary > n
y
y
On the Small Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
An ogier woman walks by, carrying a basket of wildflowers.
A brilliant firefly is here flying around.
* R HP:Beaten MV:Weary > [kill santino]
You pierce *Santino*'s head.
* R HP:Beaten MV:Weary - Santino: Critical > [kill santino]
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Critical >
A brilliant firefly explodes in a small ball of sparks!
Ouch!
A plump ogier woman joins Santino's fight!
* R HP:Beaten MV:Weary - Santino: Critical >
*Santino* tries to blast you, but you deflect the blow.
You pierce *Santino*'s right arm.
* R HP:Beaten MV:Weary - Santino: Critical > f
You panic and attempt to flee!
A plump ogier woman barely hits your left foot.
You flee head over heels.
Path Near the Village
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
* R HP:Beaten MV:Weary > y
y
y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > n
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
On the Small Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
An ogier woman walks by, carrying a basket of wildflowers.
y
* R HP:Beaten MV:Weary > [kill santino]
You pierce *Santino*'s right hand.
* R HP:Beaten MV:Weary - Santino: Critical > [kill santino]
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Critical > f
You pierce *Santino*'s right leg.
A plump ogier woman joins Santino's fight!
PANIC! You couldn't escape!
* R HP:Beaten MV:Weary - Santino: Critical > y
f
[kill santino]
You do the best you can!
You panic and attempt to flee!no: Critical >
e
*Santino* sends you sprawling with a powerful bash!
y
A plump ogier woman barely hits your body.
*Santino* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
*Santino* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Path Near the Village
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
The Woods of Yandar
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the young buck is lying here.
A wild stallion bucks madly, being ridden by you.
A squirrel is here, chittering.
*EDIT OTHER 2 SHOW UP, I GO GRAB A MOB QUICK*
* HP:Battered MV:Weary > k human
Darkwood
[ obvious exits: E S W D ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a seanchan leaving down.
*Santino* is standing here, riding a gray palfrey.
A raven has arrived from below.
A rat has arrived from below.
A raven has arrived from below.
k human
* HP:Battered MV:Weary > k human
You barely pierce *Santino*'s left foot.
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten >
*Santino* tries to blast you, but you deflect the blow.
You pierce *Santino*'s body.
You pierce *Santino*'s body.
* HP:Battered MV:Weary - Santino: Beaten > not
You stop paying increased attention to your surroundings.
* HP:Battered MV:Weary - Santino: Beaten > f
You panic and attempt to flee!
You flee head over heels.
Tunnel Beneath Darkwood
[ obvious exits: S U ]
* HP:Battered MV:Weary > u
Darkwood
[ obvious exits: E S W D ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a seanchan leaving down.
There are some tracks of a seanchan leaving down.
A raven is here flying around.
A raven is here flying around.
*Santino* is standing here, riding a gray palfrey.
* HP:Battered MV:Weary > k human
k human
You pierce *Santino*'s right hand.
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten >
You barely pierce *Santino*'s body.
* HP:Battered MV:Weary - Santino: Beaten > f
You pierce *Santino*'s body.
You panic and attempt to flee!
You flee head over heels.
Ebon Bark
[ obvious exits: N E W ]
A dun snake is here, hissing sharply.
* HP:Battered MV:Weary > not
You start paying increased attention to your surroundings.
* HP:Battered MV:Weary > k human
k human
They aren't here.
* HP:Battered MV:Weary > e
They aren't here.
* HP:Battered MV:Weary > Darkwood
[ obvious exits: E S W D ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a seanchan leaving down.
There are some tracks of a seanchan leaving down.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A raven is here flying around.
*Santino* is standing here, riding a gray palfrey.
k human
* HP:Battered MV:Weary > k human
You pierce *Santino*'s head hard.
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten >
You pierce *Santino*'s body.
* HP:Battered MV:Weary - Santino: Critical > k human
k human
You do the best you can!
* HP:Battered MV:Weary - Santino: Critical > You do the best you can!
* HP:Battered MV:Weary - Santino: Critical >
You pierce *Santino*'s body.
* HP:Battered MV:Weary - Santino: Critical > f
You panic and attempt to flee!
k human
*Tarkon* has arrived from the east.
k human
*Santino* sends you sprawling with a powerful bash!
k human
*Santino* blasts your body hard.
*Tarkon* slices your right arm hard.
not
*Tarkon* slices your left foot.
*Santino* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Ebon Bark
[ obvious exits: N E W ]
There are some tracks of a seanchan leaving east.
A dun snake is here, hissing sharply.
They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > You stop paying increased attention to your surroundings.
* HP:Beaten MV:Weary > n
w
Ebon Bark
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
A dun snake is here, hissing sharply.
w
* HP:Beaten MV:Weary > Ebon Bark
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A towering chokevine stands here, quivering.
A towering chokevine stands here, quivering.
* HP:Beaten MV:Weary > Ebon Bark
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.
* HP:Beaten MV:Weary > s
e
Ebon Bark
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
* HP:Beaten MV:Haggard > Ebon Bark
[ obvious exits: N E W ]
A dun snake is here, hissing sharply.
A massive boar stares with malignant, intelligent eyes.
A dun snake is here, hissing sharply.
open darkpath
u
* HP:Beaten MV:Haggard > Ok.
* HP:Beaten MV:Haggard > Black Heart
[ obvious exits: E S W D ]
There are some tracks of a seanchan leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
* HP:Beaten MV:Haggard > rh
s
Your heartbeat calms down more as you feel less panicked.
[ride horse]
You start riding him.
* R HP:Beaten MV:Weary > Black Heart
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
* R HP:Beaten MV:Weary > w
Black Heart
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > d
Forested Glen
[ obvious exits: N S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving up.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > s
Bank of the Andahar
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > dism
s
e
You stop riding him.
* HP:Beaten MV:Weary > e
open tunnel
e
River Andahar
[ obvious exits: N E S W ]
* HP:Beaten MV:Weary > Burial Den
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an undead leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A skeletal wolf stares mindlessly into nothing.
A shaggy wolfish creature darts through the shadows.
* HP:Beaten MV:Weary > n
Burial Den
[ obvious exits: S W ]
There are some tracks of an undead leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving south.
There are some tracks of an undead leaving south.
* HP:Beaten MV:Weary > Ok.
* HP:Beaten MV:Weary > Tunnel Beneath Darkwood
[ obvious exits: N W U ]
* HP:Beaten MV:Weary > Tunnel Beneath Darkwood
[ obvious exits: N S ]
* HP:Beaten MV:Weary > n
Tunnel Beneath Darkwood
[ obvious exits: N S ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > not
A Seanchan officer stops using a mirrored lantern.
You start paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > l
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
where
* HP:Beaten MV:Haggard > Players in your Zone
--------------------
Varcoz - Tunnel Beneath Darkwood
k human
* HP:Beaten MV:Haggard > k human
k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
k human
k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > They aren't here.
k human
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > order recruit rest
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
not
* HP:Beaten MV:Haggard > They aren't here.
s
* HP:Beaten MV:Haggard > s
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > open tunnel
w
They aren't here.
* HP:Beaten MV:Haggard > w
A Deathwatch recruit sits down and rests.
Ok.
* HP:Beaten MV:Haggard > You stop paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
[ obvious exits: N S ]
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
[ obvious exits: N W U ]
* HP:Beaten MV:Haggard > drop canoe
It's already open!
* HP:Beaten MV:Haggard > Burial Den
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving east.
There are some tracks of an undead leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving south.
* HP:Beaten MV:Haggard > Burial Den
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an undead leaving east.
There are some tracks of an animal leaving east.
A skeletal wolf stares mindlessly into nothing.
A shaggy wolfish creature darts through the shadows.
* HP:Beaten MV:Haggard > You drop a small canoe.
* HP:Beaten MV:Haggard > e
You swiftly dodge a vernarsh's attempt to hit you.
A skeletal wolf tries to hit you, but you parry successfully.
* HP:Beaten MV:Haggard - a vernarsh: Healthy > open tunnel
e
No way! You're fighting for your life!
* HP:Beaten MV:Haggard - a vernarsh: Healthy > I see no tunnel here.
* HP:Beaten MV:Haggard - a vernarsh: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Haggard - a vernarsh: Healthy >
A skeletal wolf tries to hit you, but you deflect the blow.
You pierce a vernarsh's body into bloody fragments!
A vernarsh tries to hit you, but you parry successfully.
f
* HP:Beaten MV:Haggard - a vernarsh: Hurt > e
e
You panic and attempt to flee!
You flee head over heels.
Burial Den
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving west.
There are some tracks of an undead leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving west.
There are some tracks of an animal leaving west.
Tunnel Beneath Darkwood
[ obvious exits: N W U ]
* HP:Beaten MV:Haggard > Alas, you cannot go that way...
* HP:Beaten MV:Haggard > score
You are standing.
* HP:Beaten MV:Haggard > n
Tunnel Beneath Darkwood
[ obvious exits: N S ]
* HP:Beaten MV:Haggard > n
Tunnel Beneath Darkwood
[ obvious exits: N S ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > not
l
You start paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > drop canoe
l
You drop a small canoe.
* HP:Beaten MV:Haggard > k human
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
A Deathwatch recruit stops using a mirrored lantern.
They aren't here.
k human
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > scan n
They aren't here.
* HP:Beaten MV:Haggard > scan n
They aren't here.
* HP:Beaten MV:Haggard > Your eyesight is not so keen.
* HP:Beaten MV:Haggard > k human
Your eyesight is not so keen.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
not
* HP:Beaten MV:Haggard > You stop paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > order recruit rest
n
A Deathwatch recruit sits down and rests.
Ok.
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
[ obvious exits: S U ]
* HP:Beaten MV:Haggard > close tangle
Ok.
* HP:Beaten MV:Haggard > knock tangle
not
Ok.
* HP:Beaten MV:Haggard > You start paying increased attention to your surroundings.
l
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
A dark, narrow tunnel extends to the south. Tangled roots reach through the
ground above and scratch at those who pass. Water seepage ensures that the
dirt walls and floor of the tunnel are perpetually soggy, and that the air
is thick with a musty odor.
[ obvious exits: S U ]
* HP:Beaten MV:Haggard > not
s
You stop paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > l
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > not
You start paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
scan n
* HP:Beaten MV:Haggard > scan n
They aren't here.
* HP:Beaten MV:Haggard > scan n
They aren't here.
* HP:Beaten MV:Haggard > scan n
scan n
Your eyesight is not so keen.
* HP:Beaten MV:Haggard > Your eyesight is not so keen.
* HP:Beaten MV:Haggard > k human
Your eyesight is not so keen.
* HP:Beaten MV:Haggard > Your eyesight is not so keen.
* HP:Beaten MV:Haggard > Your eyesight is not so keen.
k human
k human
* HP:Beaten MV:Haggard > k human
k human
k human
k human
k human
k human
They aren't here.
k human
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > A Deathwatch recruit stops using a mirrored lantern.
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > alias y order deathwatch kill h.human
Ok.
l
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > l
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > grup
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > Arglebargle, glop-glyf!?!
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > group
They aren't here.
* HP:Beaten MV:Haggard > l
Your group consists of:
Varcoz (Head of group)
a Deathwatch recruit
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
k human
They aren't here.
k human
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
k human
They aren't here.
* HP:Beaten MV:Weary > They aren't here.
l
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > where
They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* HP:Beaten MV:Weary > k human
Players in your Zone
--------------------
Varcoz - Tunnel Beneath Darkwood
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
They aren't here.
k human
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > *Santino* has arrived from the north, riding a gray palfrey.
You pierce *Santino*'s left arm hard.
* HP:Beaten MV:Weary - Santino: Beaten > k human
You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten >
*Santino* panics, and attempts to flee!
* HP:Beaten MV:Weary - Santino: Beaten >
*Santino* leaves south riding a gray palfrey.
* HP:Beaten MV:Weary > s
s
Tunnel Beneath Darkwood
[ obvious exits: N S ]
*Santino* is standing here, riding a gray palfrey.
A Deathwatch recruit has arrived from the north.
* HP:Beaten MV:Weary > k human
Tunnel Beneath Darkwood
[ obvious exits: N W U ]
A Deathwatch recruit has arrived from the north.
* HP:Beaten MV:Weary > k human
k human
They aren't here.
* HP:Beaten MV:Weary > *Santino* has arrived from the north, riding a gray palfrey.
You pierce *Santino*'s left arm hard.
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
n
* HP:Beaten MV:Weary - Santino: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Santino: Beaten >
*Santino* tries to blast you, but you parry successfully.
A Deathwatch recruit joins your fight!
You pierce *Santino*'s body.
clo
* HP:Beaten MV:Weary - Santino: Critical >
*Santino* panics, and attempts to flee!
* HP:Beaten MV:Weary - Santino: Critical > k human
Close what?
* HP:Beaten MV:Weary - Santino: Critical > w
*Santino* leaves west riding a gray palfrey.
They aren't here.
* HP:Beaten MV:Weary > k human
Burial Den
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving west.
There are some tracks of an undead leaving south.
There are some tracks of an undead leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving west.
*Santino* is standing here, riding a gray palfrey.
A Deathwatch recruit has arrived from the east.
* HP:Beaten MV:Haggard > w
You pierce *Santino*'s body.
k human
* HP:Beaten MV:Haggard - Santino: Critical > e
No way! You're fighting for your life!
* HP:Beaten MV:Haggard - Santino: Critical > You do the best you can!
* HP:Beaten MV:Haggard - Santino: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Haggard - Santino: Critical >
*Santino* tries to blast you, but you parry successfully.
A Deathwatch recruit joins your fight!
You pierce *Santino*'s right leg hard.
* HP:Beaten MV:Haggard - Santino: Critical > close tunnel
Ok.
* HP:Beaten MV:Haggard - Santino: Critical > close tunnel
It's already closed!
* HP:Beaten MV:Haggard - Santino: Critical > close tunnel
close tunnel
You barely pierce *Santino*'s body.
It's already closed!
* HP:Beaten MV:Haggard - Santino: Critical > It's already closed!
* HP:Beaten MV:Haggard - Santino: Critical >
A Deathwatch recruit barely strikes Santino's body.
You pierce *Santino*'s right hand.
* HP:Beaten MV:Haggard - Santino: Critical >
You dodge a bash from *Santino* who loses his balance and falls!
* HP:Beaten MV:Haggard - Santino: Critical >
A Deathwatch recruit barely strikes Santino's body.
You pierce *Santino*'s body.
* HP:Beaten MV:Haggard - Santino: Critical >
A Deathwatch recruit tickles Santino's body with his strike.
*Santino* is stunned, but will probably regain consciousness...
You pierce *Santino*'s body.
*Santino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Santino*'s death cry.
* HP:Beaten MV:Haggard > scalp
You lean over and cut the bloody scalp from the corpse of Santino.
* HP:Beaten MV:Haggard > get all corpse
e
You get a plate of roast beef and jacket potatoes from the corpse of Santino.
You get a pair of thick metal boots from the corpse of Santino.
You get a pair of ebony-steel plate greaves from the corpse of Santino.
You get a titanic spiked axe of ebon steel from the corpse of Santino.
You get a gator skin bracer from the corpse of Santino.
You get a gator skin bracer from the corpse of Santino.
You get a pair of heavy metal gauntlets from the corpse of Santino.
You get a pair of ebony-steel plate vambraces from the corpse of Santino.
You get a shining steel breastplate from the corpse of Santino.
You get a torc of gleaming steel from the corpse of Santino.
You get a torc of gleaming steel from the corpse of Santino.
You get a full metal helmet and visor from the corpse of Santino.
You get a lantern from the corpse of Santino.
You get a lantern from the corpse of Santino.
*EDIT THEY START TO LEAVE I CATCH TREAGOR ON HIS WAY TO EF*
* R HP:Battered MV:Weary > s
k human
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
A raven has arrived from the north.
A Deathwatch recruit has arrived from the north.
A raven has arrived from the north.
* R HP:Battered MV:Weary > y
You try to pierce *Treagor*, but he deflects the blow.
h
* R HP:Battered MV:Weary - Treagor: Hurt > [order deathwatch kill h.human]
A Deathwatch recruit barely blasts Treagor's left leg.
Ok.
* R HP:Battered MV:Weary - Treagor: Hurt > [order deathwatch bash]
Ok.
k human
* R HP:Battered MV:Weary - Treagor: Hurt > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Hurt > *Treagor* tries to slice you, but you deflect the blow.
You try to pierce *Treagor*, but he parries successfully.
You do the best you can!
change mood brave
* R HP:Wounded MV:Weary - Treagor: Hurt > change posture offensive
Mood changed to: Brave
* R HP:Wounded MV:Weary - Treagor: Hurt > Posture changed to: Offensive
sheath clear
draw jade
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
You sheath Poison, a wicked blood crusted sickle into a jeweled wristcuff.
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
*Treagor* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Treagor*'s commands.
*Treagor* tries to flee, but is too exhausted!
You try to quietly draw Heartbreak, a blackened wicked katar from a jeweled wristcuff.
* R HP:Wounded MV:Weary - Treagor: Hurt > You do the best you can!
l
* R HP:Wounded MV:Weary - Treagor: Hurt > Treagor avoids being bashed by a Deathwatch recruit who loses his balance and falls!
You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
You do the best you can!
k human
* R HP:Wounded MV:Weary - Treagor: Hurt > *Treagor* tries to slice you, but you deflect the blow.
You pierce *Treagor*'s body.
You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > l
You pierce *Treagor*'s left leg.
* R HP:Wounded MV:Weary - Treagor: Hurt > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
k human
You do the best you can!
k human
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > order recruit stand
A Deathwatch recruit blasts Treagor's right leg hard.
You try to pierce *Treagor*, but he deflects the blow.
* R HP:Wounded MV:Weary - Treagor: Hurt > y
Ok.
* R HP:Wounded MV:Weary - Treagor: Hurt > h
[order deathwatch kill h.human]
Ok.
* R HP:Wounded MV:Weary - Treagor: Hurt > l
[order deathwatch bash]
Ok.
* R HP:Wounded MV:Weary - Treagor: Hurt > You try to pierce *Treagor*, but he deflects the blow.
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Wounded MV:Weary - Treagor: Hurt > l
*Treagor* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
k human
k human
*Treagor* slices your head very hard.
* R HP:Battered MV:Weary - Treagor: Hurt >
Treagor avoids being bashed by a Deathwatch recruit who loses his balance and falls!
* R HP:Battered MV:Weary - Treagor: Hurt > order recruit stand
y
*Treagor* slices your body.
* R HP:Battered MV:Weary - Treagor: Hurt > h
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is sitting here.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Battered MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Hurt > A Deathwatch recruit clambers to his feet.
Ok.
* R HP:Battered MV:Weary - Treagor: Hurt > [order deathwatch kill h.human]
A Deathwatch recruit blasts Treagor's right leg.
Ok.
* R HP:Battered MV:Weary - Treagor: Hurt > A Deathwatch recruit blasts Treagor's left arm.
You pierce *Treagor*'s left foot very hard.
[order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Wounded > l
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Battered MV:Weary - Treagor: Wounded > where
Players in your Zone
--------------------
Varcoz - Old Road
* R HP:Battered MV:Weary - Treagor: Wounded >
You dodge a bash from *Treagor* who loses his balance and falls!
* R HP:Battered MV:Weary - Treagor: Wounded >
A Deathwatch recruit sends Treagor sprawling with a powerful bash!
A Deathwatch recruit tries to blast Treagor, but he parries successfully.
You pierce *Treagor*'s body very hard.
* R HP:Battered MV:Weary - Treagor: Wounded > l
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is sitting here mending a weapon, riding a warhorse.
* R HP:Battered MV:Weary - Treagor: Wounded >
A Deathwatch recruit blasts Treagor's body.
*Treagor* slices your right leg.
You pierce *Treagor*'s body very hard.
You pierce *Treagor*'s left foot hard.
* R HP:Battered MV:Weary - Treagor: Wounded > k human
h
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Wounded > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Wounded > k human
k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Wounded > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Wounded > You do the best you can!
l
* R HP:Battered MV:Weary - Treagor: Wounded > You try to pierce *Treagor*, but he parries successfully.
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Wounded > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
k human
* R HP:Battered MV:Weary - Treagor: Wounded > k human
You pierce *Treagor*'s right foot very hard.
* R HP:Battered MV:Weary - Treagor: Battered > k human
*Treagor* sends you sprawling with a powerful bash!
* R HP:Battered MV:Weary - Treagor: Battered > k human
A Deathwatch recruit sends Treagor sprawling with a powerful bash!
* R HP:Battered MV:Weary - Treagor: Battered >
A Deathwatch recruit blasts Treagor's right leg.
* R HP:Battered MV:Weary - Treagor: Battered > cheer recruit
A Deathwatch recruit blasts Treagor's left arm hard.
* R HP:Battered MV:Weary - Treagor: Battered > h
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
No way! You're fighting for your life!
* R HP:Battered MV:Weary - Treagor: Battered > k human
[order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You pierce *Treagor*'s left hand very hard.
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Battered > A Deathwatch recruit sends Treagor sprawling with a powerful bash!
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Beaten MV:Winded > w
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > In the Sand Pit
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Beaten MV:Winded > u
w
w
Behind the Outcropping
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Beaten MV:Winded > End of the Footpath
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Inside the Hedge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Beaten MV:Winded > s
w
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Beaten MV:Winded > s
Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > s
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
s
* R HP:Beaten MV:Winded > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > not
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > s
Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > e
Wide Field
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a seanchan leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > dh
w
w
[diagnose horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.
* R HP:Beaten MV:Winded > Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > s
Curve in the Old Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Before the Old Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > yell flee lag is to real and to much damage moving path :p
You bellow 'flee lag is to real and to much damage moving path :p'
*EDIT ME MOVING WEST*
l
* R HP:Beaten MV:Weary > y
*Santino* has arrived from the north, riding a gray palfrey.
Path Near the Village
Sounds and scents of the stedding village drift from the north. The path
is wide and well traveled here, and contiues to the north and west. An
opening into the forest is to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Santino* is standing here, riding a gray palfrey.
A wild stallion bucks madly, being ridden by you.
* R HP:Beaten MV:Weary > y
[kill santino]
You barely pierce *Santino*'s body.
* R HP:Beaten MV:Weary - Santino: Beaten > *Santino* blasts your body very hard.
You pierce *Santino*'s body.
[kill santino]
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Beaten > y
[kill santino]
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Beaten > f
e
e
You panic and attempt to flee!
y
You pierce *Santino*'s body.
You flee head over heels.
The Woods of Yandar
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the young buck is lying here.
A wild stallion bucks madly, being ridden by you.
A squirrel is here, chittering.
Alas, you cannot go that way...
* R HP:Beaten MV:Weary > Alas, you cannot go that way...
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
y
y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > w
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
Path Near the Village
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Weary > n
y
y
On the Small Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
An ogier woman walks by, carrying a basket of wildflowers.
A brilliant firefly is here flying around.
* R HP:Beaten MV:Weary > [kill santino]
You pierce *Santino*'s head.
* R HP:Beaten MV:Weary - Santino: Critical > [kill santino]
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Critical >
A brilliant firefly explodes in a small ball of sparks!
Ouch!
A plump ogier woman joins Santino's fight!
* R HP:Beaten MV:Weary - Santino: Critical >
*Santino* tries to blast you, but you deflect the blow.
You pierce *Santino*'s right arm.
* R HP:Beaten MV:Weary - Santino: Critical > f
You panic and attempt to flee!
A plump ogier woman barely hits your left foot.
You flee head over heels.
Path Near the Village
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
* R HP:Beaten MV:Weary > y
y
y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
y
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > [kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > n
[kill santino]
They aren't here.
* R HP:Beaten MV:Weary > y
On the Small Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
*Santino* is standing here, riding a gray palfrey.
An ogier woman walks by, carrying a basket of wildflowers.
y
* R HP:Beaten MV:Weary > [kill santino]
You pierce *Santino*'s right hand.
* R HP:Beaten MV:Weary - Santino: Critical > [kill santino]
You do the best you can!
* R HP:Beaten MV:Weary - Santino: Critical > f
You pierce *Santino*'s right leg.
A plump ogier woman joins Santino's fight!
PANIC! You couldn't escape!
* R HP:Beaten MV:Weary - Santino: Critical > y
f
[kill santino]
You do the best you can!
You panic and attempt to flee!no: Critical >
e
*Santino* sends you sprawling with a powerful bash!
y
A plump ogier woman barely hits your body.
*Santino* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
*Santino* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Path Near the Village
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
The Woods of Yandar
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the young buck is lying here.
A wild stallion bucks madly, being ridden by you.
A squirrel is here, chittering.
*EDIT OTHER 2 SHOW UP, I GO GRAB A MOB QUICK*
* HP:Battered MV:Weary > k human
Darkwood
[ obvious exits: E S W D ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a seanchan leaving down.
*Santino* is standing here, riding a gray palfrey.
A raven has arrived from below.
A rat has arrived from below.
A raven has arrived from below.
k human
* HP:Battered MV:Weary > k human
You barely pierce *Santino*'s left foot.
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten >
*Santino* tries to blast you, but you deflect the blow.
You pierce *Santino*'s body.
You pierce *Santino*'s body.
* HP:Battered MV:Weary - Santino: Beaten > not
You stop paying increased attention to your surroundings.
* HP:Battered MV:Weary - Santino: Beaten > f
You panic and attempt to flee!
You flee head over heels.
Tunnel Beneath Darkwood
[ obvious exits: S U ]
* HP:Battered MV:Weary > u
Darkwood
[ obvious exits: E S W D ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a seanchan leaving down.
There are some tracks of a seanchan leaving down.
A raven is here flying around.
A raven is here flying around.
*Santino* is standing here, riding a gray palfrey.
* HP:Battered MV:Weary > k human
k human
You pierce *Santino*'s right hand.
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten >
You barely pierce *Santino*'s body.
* HP:Battered MV:Weary - Santino: Beaten > f
You pierce *Santino*'s body.
You panic and attempt to flee!
You flee head over heels.
Ebon Bark
[ obvious exits: N E W ]
A dun snake is here, hissing sharply.
* HP:Battered MV:Weary > not
You start paying increased attention to your surroundings.
* HP:Battered MV:Weary > k human
k human
They aren't here.
* HP:Battered MV:Weary > e
They aren't here.
* HP:Battered MV:Weary > Darkwood
[ obvious exits: E S W D ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a seanchan leaving down.
There are some tracks of a seanchan leaving down.
A raven is here flying around.
A rat scurries around trying to get out of sight.
A raven is here flying around.
*Santino* is standing here, riding a gray palfrey.
k human
* HP:Battered MV:Weary > k human
You pierce *Santino*'s head hard.
* HP:Battered MV:Weary - Santino: Beaten > You do the best you can!
* HP:Battered MV:Weary - Santino: Beaten >
You pierce *Santino*'s body.
* HP:Battered MV:Weary - Santino: Critical > k human
k human
You do the best you can!
* HP:Battered MV:Weary - Santino: Critical > You do the best you can!
* HP:Battered MV:Weary - Santino: Critical >
You pierce *Santino*'s body.
* HP:Battered MV:Weary - Santino: Critical > f
You panic and attempt to flee!
k human
*Tarkon* has arrived from the east.
k human
*Santino* sends you sprawling with a powerful bash!
k human
*Santino* blasts your body hard.
*Tarkon* slices your right arm hard.
not
*Tarkon* slices your left foot.
*Santino* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Ebon Bark
[ obvious exits: N E W ]
There are some tracks of a seanchan leaving east.
A dun snake is here, hissing sharply.
They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > You stop paying increased attention to your surroundings.
* HP:Beaten MV:Weary > n
w
Ebon Bark
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
A dun snake is here, hissing sharply.
w
* HP:Beaten MV:Weary > Ebon Bark
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A towering chokevine stands here, quivering.
A towering chokevine stands here, quivering.
* HP:Beaten MV:Weary > Ebon Bark
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.
* HP:Beaten MV:Weary > s
e
Ebon Bark
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
* HP:Beaten MV:Haggard > Ebon Bark
[ obvious exits: N E W ]
A dun snake is here, hissing sharply.
A massive boar stares with malignant, intelligent eyes.
A dun snake is here, hissing sharply.
open darkpath
u
* HP:Beaten MV:Haggard > Ok.
* HP:Beaten MV:Haggard > Black Heart
[ obvious exits: E S W D ]
There are some tracks of a seanchan leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
* HP:Beaten MV:Haggard > rh
s
Your heartbeat calms down more as you feel less panicked.
[ride horse]
You start riding him.
* R HP:Beaten MV:Weary > Black Heart
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
* R HP:Beaten MV:Weary > w
Black Heart
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > d
Forested Glen
[ obvious exits: N S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving up.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > s
Bank of the Andahar
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Weary > dism
s
e
You stop riding him.
* HP:Beaten MV:Weary > e
open tunnel
e
River Andahar
[ obvious exits: N E S W ]
* HP:Beaten MV:Weary > Burial Den
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an undead leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A skeletal wolf stares mindlessly into nothing.
A shaggy wolfish creature darts through the shadows.
* HP:Beaten MV:Weary > n
Burial Den
[ obvious exits: S W ]
There are some tracks of an undead leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving south.
There are some tracks of an undead leaving south.
* HP:Beaten MV:Weary > Ok.
* HP:Beaten MV:Weary > Tunnel Beneath Darkwood
[ obvious exits: N W U ]
* HP:Beaten MV:Weary > Tunnel Beneath Darkwood
[ obvious exits: N S ]
* HP:Beaten MV:Weary > n
Tunnel Beneath Darkwood
[ obvious exits: N S ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > not
A Seanchan officer stops using a mirrored lantern.
You start paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > l
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
where
* HP:Beaten MV:Haggard > Players in your Zone
--------------------
Varcoz - Tunnel Beneath Darkwood
k human
* HP:Beaten MV:Haggard > k human
k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
k human
k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > They aren't here.
k human
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > order recruit rest
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
not
* HP:Beaten MV:Haggard > They aren't here.
s
* HP:Beaten MV:Haggard > s
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > open tunnel
w
They aren't here.
* HP:Beaten MV:Haggard > w
A Deathwatch recruit sits down and rests.
Ok.
* HP:Beaten MV:Haggard > You stop paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
[ obvious exits: N S ]
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
[ obvious exits: N W U ]
* HP:Beaten MV:Haggard > drop canoe
It's already open!
* HP:Beaten MV:Haggard > Burial Den
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving east.
There are some tracks of an undead leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving south.
* HP:Beaten MV:Haggard > Burial Den
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an undead leaving east.
There are some tracks of an animal leaving east.
A skeletal wolf stares mindlessly into nothing.
A shaggy wolfish creature darts through the shadows.
* HP:Beaten MV:Haggard > You drop a small canoe.
* HP:Beaten MV:Haggard > e
You swiftly dodge a vernarsh's attempt to hit you.
A skeletal wolf tries to hit you, but you parry successfully.
* HP:Beaten MV:Haggard - a vernarsh: Healthy > open tunnel
e
No way! You're fighting for your life!
* HP:Beaten MV:Haggard - a vernarsh: Healthy > I see no tunnel here.
* HP:Beaten MV:Haggard - a vernarsh: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Haggard - a vernarsh: Healthy >
A skeletal wolf tries to hit you, but you deflect the blow.
You pierce a vernarsh's body into bloody fragments!
A vernarsh tries to hit you, but you parry successfully.
f
* HP:Beaten MV:Haggard - a vernarsh: Hurt > e
e
You panic and attempt to flee!
You flee head over heels.
Burial Den
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving west.
There are some tracks of an undead leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving west.
There are some tracks of an animal leaving west.
Tunnel Beneath Darkwood
[ obvious exits: N W U ]
* HP:Beaten MV:Haggard > Alas, you cannot go that way...
* HP:Beaten MV:Haggard > score
You are standing.
* HP:Beaten MV:Haggard > n
Tunnel Beneath Darkwood
[ obvious exits: N S ]
* HP:Beaten MV:Haggard > n
Tunnel Beneath Darkwood
[ obvious exits: N S ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > not
l
You start paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > drop canoe
l
You drop a small canoe.
* HP:Beaten MV:Haggard > k human
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
A Deathwatch recruit stops using a mirrored lantern.
They aren't here.
k human
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > scan n
They aren't here.
* HP:Beaten MV:Haggard > scan n
They aren't here.
* HP:Beaten MV:Haggard > Your eyesight is not so keen.
* HP:Beaten MV:Haggard > k human
Your eyesight is not so keen.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
not
* HP:Beaten MV:Haggard > You stop paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > order recruit rest
n
A Deathwatch recruit sits down and rests.
Ok.
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
[ obvious exits: S U ]
* HP:Beaten MV:Haggard > close tangle
Ok.
* HP:Beaten MV:Haggard > knock tangle
not
Ok.
* HP:Beaten MV:Haggard > You start paying increased attention to your surroundings.
l
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
A dark, narrow tunnel extends to the south. Tangled roots reach through the
ground above and scratch at those who pass. Water seepage ensures that the
dirt walls and floor of the tunnel are perpetually soggy, and that the air
is thick with a musty odor.
[ obvious exits: S U ]
* HP:Beaten MV:Haggard > not
s
You stop paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > l
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > not
You start paying increased attention to your surroundings.
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
scan n
* HP:Beaten MV:Haggard > scan n
They aren't here.
* HP:Beaten MV:Haggard > scan n
They aren't here.
* HP:Beaten MV:Haggard > scan n
scan n
Your eyesight is not so keen.
* HP:Beaten MV:Haggard > Your eyesight is not so keen.
* HP:Beaten MV:Haggard > k human
Your eyesight is not so keen.
* HP:Beaten MV:Haggard > Your eyesight is not so keen.
* HP:Beaten MV:Haggard > Your eyesight is not so keen.
k human
k human
* HP:Beaten MV:Haggard > k human
k human
k human
k human
k human
k human
They aren't here.
k human
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > A Deathwatch recruit stops using a mirrored lantern.
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > alias y order deathwatch kill h.human
Ok.
l
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > l
They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > grup
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Beaten MV:Haggard > Arglebargle, glop-glyf!?!
* HP:Beaten MV:Haggard > k human
k human
k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > They aren't here.
* HP:Beaten MV:Haggard > group
They aren't here.
* HP:Beaten MV:Haggard > l
Your group consists of:
Varcoz (Head of group)
a Deathwatch recruit
* HP:Beaten MV:Haggard > Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
They aren't here.
k human
* HP:Beaten MV:Haggard > k human
They aren't here.
* HP:Beaten MV:Haggard > k human
k human
They aren't here.
k human
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
k human
They aren't here.
* HP:Beaten MV:Weary > They aren't here.
l
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > where
They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
Tunnel Beneath Darkwood
Water seeps from above into the tunnel, creating a dank and musty odor. The
uneven dirt floor of the tunnel makes for unsure footing as you travel. To
the north and south, the tunnel continues.
[ obvious exits: N S ]
A one person canoe rests on the ground.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
k human
* HP:Beaten MV:Weary > k human
Players in your Zone
--------------------
Varcoz - Tunnel Beneath Darkwood
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
They aren't here.
k human
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > k human
They aren't here.
* HP:Beaten MV:Weary > *Santino* has arrived from the north, riding a gray palfrey.
You pierce *Santino*'s left arm hard.
* HP:Beaten MV:Weary - Santino: Beaten > k human
You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
* HP:Beaten MV:Weary - Santino: Beaten >
*Santino* panics, and attempts to flee!
* HP:Beaten MV:Weary - Santino: Beaten >
*Santino* leaves south riding a gray palfrey.
* HP:Beaten MV:Weary > s
s
Tunnel Beneath Darkwood
[ obvious exits: N S ]
*Santino* is standing here, riding a gray palfrey.
A Deathwatch recruit has arrived from the north.
* HP:Beaten MV:Weary > k human
Tunnel Beneath Darkwood
[ obvious exits: N W U ]
A Deathwatch recruit has arrived from the north.
* HP:Beaten MV:Weary > k human
k human
They aren't here.
* HP:Beaten MV:Weary > *Santino* has arrived from the north, riding a gray palfrey.
You pierce *Santino*'s left arm hard.
* HP:Beaten MV:Weary - Santino: Beaten > You do the best you can!
n
* HP:Beaten MV:Weary - Santino: Beaten > No way! You're fighting for your life!
* HP:Beaten MV:Weary - Santino: Beaten >
*Santino* tries to blast you, but you parry successfully.
A Deathwatch recruit joins your fight!
You pierce *Santino*'s body.
clo
* HP:Beaten MV:Weary - Santino: Critical >
*Santino* panics, and attempts to flee!
* HP:Beaten MV:Weary - Santino: Critical > k human
Close what?
* HP:Beaten MV:Weary - Santino: Critical > w
*Santino* leaves west riding a gray palfrey.
They aren't here.
* HP:Beaten MV:Weary > k human
Burial Den
[ obvious exits: E S W ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving west.
There are some tracks of an undead leaving south.
There are some tracks of an undead leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an undead leaving west.
*Santino* is standing here, riding a gray palfrey.
A Deathwatch recruit has arrived from the east.
* HP:Beaten MV:Haggard > w
You pierce *Santino*'s body.
k human
* HP:Beaten MV:Haggard - Santino: Critical > e
No way! You're fighting for your life!
* HP:Beaten MV:Haggard - Santino: Critical > You do the best you can!
* HP:Beaten MV:Haggard - Santino: Critical > No way! You're fighting for your life!
* HP:Beaten MV:Haggard - Santino: Critical >
*Santino* tries to blast you, but you parry successfully.
A Deathwatch recruit joins your fight!
You pierce *Santino*'s right leg hard.
* HP:Beaten MV:Haggard - Santino: Critical > close tunnel
Ok.
* HP:Beaten MV:Haggard - Santino: Critical > close tunnel
It's already closed!
* HP:Beaten MV:Haggard - Santino: Critical > close tunnel
close tunnel
You barely pierce *Santino*'s body.
It's already closed!
* HP:Beaten MV:Haggard - Santino: Critical > It's already closed!
* HP:Beaten MV:Haggard - Santino: Critical >
A Deathwatch recruit barely strikes Santino's body.
You pierce *Santino*'s right hand.
* HP:Beaten MV:Haggard - Santino: Critical >
You dodge a bash from *Santino* who loses his balance and falls!
* HP:Beaten MV:Haggard - Santino: Critical >
A Deathwatch recruit barely strikes Santino's body.
You pierce *Santino*'s body.
* HP:Beaten MV:Haggard - Santino: Critical >
A Deathwatch recruit tickles Santino's body with his strike.
*Santino* is stunned, but will probably regain consciousness...
You pierce *Santino*'s body.
*Santino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Santino*'s death cry.
* HP:Beaten MV:Haggard > scalp
You lean over and cut the bloody scalp from the corpse of Santino.
* HP:Beaten MV:Haggard > get all corpse
e
You get a plate of roast beef and jacket potatoes from the corpse of Santino.
You get a pair of thick metal boots from the corpse of Santino.
You get a pair of ebony-steel plate greaves from the corpse of Santino.
You get a titanic spiked axe of ebon steel from the corpse of Santino.
You get a gator skin bracer from the corpse of Santino.
You get a gator skin bracer from the corpse of Santino.
You get a pair of heavy metal gauntlets from the corpse of Santino.
You get a pair of ebony-steel plate vambraces from the corpse of Santino.
You get a shining steel breastplate from the corpse of Santino.
You get a torc of gleaming steel from the corpse of Santino.
You get a torc of gleaming steel from the corpse of Santino.
You get a full metal helmet and visor from the corpse of Santino.
You get a lantern from the corpse of Santino.
You get a lantern from the corpse of Santino.
*EDIT THEY START TO LEAVE I CATCH TREAGOR ON HIS WAY TO EF*
* R HP:Battered MV:Weary > s
k human
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
A raven has arrived from the north.
A Deathwatch recruit has arrived from the north.
A raven has arrived from the north.
* R HP:Battered MV:Weary > y
You try to pierce *Treagor*, but he deflects the blow.
h
* R HP:Battered MV:Weary - Treagor: Hurt > [order deathwatch kill h.human]
A Deathwatch recruit barely blasts Treagor's left leg.
Ok.
* R HP:Battered MV:Weary - Treagor: Hurt > [order deathwatch bash]
Ok.
k human
* R HP:Battered MV:Weary - Treagor: Hurt > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Hurt > *Treagor* tries to slice you, but you deflect the blow.
You try to pierce *Treagor*, but he parries successfully.
You do the best you can!
change mood brave
* R HP:Wounded MV:Weary - Treagor: Hurt > change posture offensive
Mood changed to: Brave
* R HP:Wounded MV:Weary - Treagor: Hurt > Posture changed to: Offensive
sheath clear
draw jade
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
You sheath Poison, a wicked blood crusted sickle into a jeweled wristcuff.
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
*Treagor* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Treagor*'s commands.
*Treagor* tries to flee, but is too exhausted!
You try to quietly draw Heartbreak, a blackened wicked katar from a jeweled wristcuff.
* R HP:Wounded MV:Weary - Treagor: Hurt > You do the best you can!
l
* R HP:Wounded MV:Weary - Treagor: Hurt > Treagor avoids being bashed by a Deathwatch recruit who loses his balance and falls!
You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
You do the best you can!
k human
* R HP:Wounded MV:Weary - Treagor: Hurt > *Treagor* tries to slice you, but you deflect the blow.
You pierce *Treagor*'s body.
You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > l
You pierce *Treagor*'s left leg.
* R HP:Wounded MV:Weary - Treagor: Hurt > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
k human
You do the best you can!
k human
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Wounded MV:Weary - Treagor: Hurt > order recruit stand
A Deathwatch recruit blasts Treagor's right leg hard.
You try to pierce *Treagor*, but he deflects the blow.
* R HP:Wounded MV:Weary - Treagor: Hurt > y
Ok.
* R HP:Wounded MV:Weary - Treagor: Hurt > h
[order deathwatch kill h.human]
Ok.
* R HP:Wounded MV:Weary - Treagor: Hurt > l
[order deathwatch bash]
Ok.
* R HP:Wounded MV:Weary - Treagor: Hurt > You try to pierce *Treagor*, but he deflects the blow.
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Wounded MV:Weary - Treagor: Hurt > l
*Treagor* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Treagor: Hurt > k human
k human
k human
*Treagor* slices your head very hard.
* R HP:Battered MV:Weary - Treagor: Hurt >
Treagor avoids being bashed by a Deathwatch recruit who loses his balance and falls!
* R HP:Battered MV:Weary - Treagor: Hurt > order recruit stand
y
*Treagor* slices your body.
* R HP:Battered MV:Weary - Treagor: Hurt > h
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is sitting here.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Battered MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Hurt > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Hurt > A Deathwatch recruit clambers to his feet.
Ok.
* R HP:Battered MV:Weary - Treagor: Hurt > [order deathwatch kill h.human]
A Deathwatch recruit blasts Treagor's right leg.
Ok.
* R HP:Battered MV:Weary - Treagor: Hurt > A Deathwatch recruit blasts Treagor's left arm.
You pierce *Treagor*'s left foot very hard.
[order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Wounded > l
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
* R HP:Battered MV:Weary - Treagor: Wounded > where
Players in your Zone
--------------------
Varcoz - Old Road
* R HP:Battered MV:Weary - Treagor: Wounded >
You dodge a bash from *Treagor* who loses his balance and falls!
* R HP:Battered MV:Weary - Treagor: Wounded >
A Deathwatch recruit sends Treagor sprawling with a powerful bash!
A Deathwatch recruit tries to blast Treagor, but he parries successfully.
You pierce *Treagor*'s body very hard.
* R HP:Battered MV:Weary - Treagor: Wounded > l
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is sitting here mending a weapon, riding a warhorse.
* R HP:Battered MV:Weary - Treagor: Wounded >
A Deathwatch recruit blasts Treagor's body.
*Treagor* slices your right leg.
You pierce *Treagor*'s body very hard.
You pierce *Treagor*'s left foot hard.
* R HP:Battered MV:Weary - Treagor: Wounded > k human
h
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Wounded > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Wounded > k human
k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Wounded > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Wounded > You do the best you can!
l
* R HP:Battered MV:Weary - Treagor: Wounded > You try to pierce *Treagor*, but he parries successfully.
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Wounded > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is here, fighting YOU! mending a weapon, riding a warhorse.
k human
* R HP:Battered MV:Weary - Treagor: Wounded > k human
You pierce *Treagor*'s right foot very hard.
* R HP:Battered MV:Weary - Treagor: Battered > k human
*Treagor* sends you sprawling with a powerful bash!
* R HP:Battered MV:Weary - Treagor: Battered > k human
A Deathwatch recruit sends Treagor sprawling with a powerful bash!
* R HP:Battered MV:Weary - Treagor: Battered >
A Deathwatch recruit blasts Treagor's right leg.
* R HP:Battered MV:Weary - Treagor: Battered > cheer recruit
A Deathwatch recruit blasts Treagor's left arm hard.
* R HP:Battered MV:Weary - Treagor: Battered > h
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
No way! You're fighting for your life!
* R HP:Battered MV:Weary - Treagor: Battered > k human
[order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You pierce *Treagor*'s left hand very hard.
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Battered > A Deathwatch recruit sends Treagor sprawling with a powerful bash!
Re: Bit o pk
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
A Deathwatch recruit blasts Treagor's body.
You pierce *Treagor*'s left arm very hard.
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > l
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is sitting here mending a weapon, riding a warhorse.
* R HP:Battered MV:Weary - Treagor: Battered > where
k human
A Deathwatch recruit blasts Treagor's body very hard.
You pierce *Treagor*'s body very hard.
Players in your Zone
--------------------
Varcoz - Old Road
* R HP:Battered MV:Weary - Treagor: Beaten > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Beaten > h
[order deathwatch bash]
Ok.
k human
* R HP:Battered MV:Weary - Treagor: Beaten > k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Beaten > You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Beaten > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Beaten > k human
*Treagor* panics, and attempts to flee!
You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Beaten > k human
*Treagor* leaves north riding a warhorse.
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > n
They aren't here.
* R HP:Battered MV:Weary > e
They aren't here.
* R HP:Battered MV:Weary > n
They aren't here.
* R HP:Battered MV:Weary > n
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > n
Bend in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A Deathwatch recruit has arrived from the west.
A raven has arrived from the west.
* R HP:Battered MV:Weary > n
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Deathwatch recruit has arrived from the south.
* R HP:Battered MV:Weary > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
* R HP:Battered MV:Weary > k human
Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
k human
* R HP:Battered MV:Weary > k human
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A shaggy brown mare stands here.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > s
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Deathwatch recruit has arrived from the north.
* R HP:Battered MV:Weary > k human
k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
k human
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
not
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > k human
*Treagor* has arrived from the south, riding a warhorse.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Weary > k human
*Treagor* leaves north riding a warhorse.
They aren't here.
k human
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
n
* R HP:Battered MV:Weary > n
n
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A shaggy brown mare stands here.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
n
* R HP:Battered MV:Weary > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > Coach Stop Along the Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A draft horse is here.
A bearded coachman stands here, waiting for passengers.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > n
Wagon Bridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray fennel plant grows here.
Lightly spread across the ground are a number of soft blue petals.
A short plant with fuzzy green leaves grows here.
Dark black powder spills out of a small paper pouch.
A pair of soft, light shoes lay discarded.
Some wool hose lie bundled on the ground.
A thin, decorative belt with an elaborate buckle is here.
A thick dress of black wool is crumpled here.
A banner portraying a red eagle is gently swaying in the wind here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
* R HP:Battered MV:Weary > y
*Treagor* leaves east riding a warhorse.
* R HP:Battered MV:Weary > h
[order deathwatch kill h.human]
Ok.
* R HP:Battered MV:Weary > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary > k human
open palisade
e
y
They aren't here.
* R HP:Battered MV:Weary > It's already open!
h
* R HP:Battered MV:Weary > West End of the Green
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
You notice the death scalp of an Illuminator's assistant slain in Two Rivers is hidden here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
An Illuminator's assistant stands here carrying some colored tubes.
A raven has arrived from the west.
A Deathwatch recruit has arrived from the west.
A raven has arrived from the west.
* R HP:Battered MV:Weary > *Treagor* tries to slice you, but you parry successfully.
[order deathwatch kill h.human]
A Deathwatch recruit tries to blast Treagor, but he deflects the blow.
Ok.
* R HP:Battered MV:Weary - Treagor: Beaten > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
Ok.
* R HP:Battered MV:Weary - Treagor: Beaten > f
You pierce *Treagor*'s left hand.
PANIC! You couldn't escape!
* R HP:Battered MV:Weary - Treagor: Beaten > f
You try to pierce *Treagor*, but he deflects the blow.
You can't ride in there.
* R HP:Battered MV:Weary - Treagor: Beaten >
A Deathwatch recruit sends Treagor sprawling with a powerful bash!
* R HP:Battered MV:Weary - Treagor: Beaten >
The gate is opened from the other side.
* R HP:Battered MV:Weary - Treagor: Beaten >
*Tarkon* has arrived from the west, riding a gray palfrey.
A black stallion has arrived from the west.
nod
* R HP:Battered MV:Weary - Treagor: Beaten > You pierce *Treagor*'s left leg.
You nod in agreement.
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
A Deathwatch recruit blasts Treagor's right arm very hard.
You pierce *Treagor*'s body.
Ok.
close gate
* R HP:Battered MV:Weary - Treagor: Beaten > It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten >
*Tarkon* slices a Deathwatch recruit's left leg.
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
close gate
close gate
A black cat has arrived from the east.
A black cat has arrived from the east.
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > h
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > A Deathwatch recruit blasts Treagor's head very hard.
A black cat sniffs the ground...
A black cat growls menacingly.
A black cat sniffs the ground...
A black cat growls menacingly.
You pierce *Treagor*'s body hard.
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
close gate
*Tarkon* sends a Deathwatch recruit sprawling with a powerful bash!
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
close gate
* R HP:Battered MV:Weary - Treagor: Critical > It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > *Tarkon* slices a Deathwatch recruit's head.
You pierce *Treagor*'s body hard.
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
A black cat has arrived from the east.
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
close gate
It's already closed!
close gate
* R HP:Battered MV:Weary - Treagor: Critical > It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > It's already closed!
close gate
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
close gate
* R HP:Battered MV:Weary - Treagor: Critical > *Tarkon* slices a Deathwatch recruit's left leg.
You pierce *Treagor*'s left leg.
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
*Treagor* tries to slice you, but you parry successfully.
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > h
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Critical >
A black cat sniffs the ground...
A black cat growls menacingly.
A black cat sniffs the ground...
A black cat growls menacingly.
A black labrador has arrived from the north.
A black cat sniffs the ground...
A black cat growls menacingly.
* R HP:Battered MV:Weary - Treagor: Critical > h
*Tarkon* slices a Deathwatch recruit's body.
A Deathwatch recruit tries to blast Treagor, but he deflects the blow.
You pierce *Treagor*'s body hard.
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
*Treagor* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Weary - Treagor: Critical > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Critical >
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
* R HP:Battered MV:Weary - Treagor: Critical > get all corpse
You pierce *Treagor*'s left leg.
*Treagor* is incapacitated and will slowly die, if not aided.
* R HP:Battered MV:Weary - Treagor: Critical > You don't have a corpse.
* R HP:Battered MV:Weary - Treagor: Critical > close gate
close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > get all corpse
get all corpse
get all corpse
*Tarkon* slices a Deathwatch recruit's right arm.
You pierce *Treagor*'s head into bloody fragments!
*Treagor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Treagor*'s death cry.
*Tarkon* gets a pair of animal-fur boots from the corpse of Treagor.
*Tarkon* gets a set of riveted chainmail leggings from the corpse of Treagor.
*Tarkon* gets a leather water flask from the corpse of Treagor.
*Tarkon* gets a brightly-colored sash from the corpse of Treagor.
*Tarkon* gets a jagged edged warsword from the corpse of Treagor.
*Tarkon* gets an ivy bracelet from the corpse of Treagor.
*Tarkon* gets an ivy bracelet from the corpse of Treagor.
*Tarkon* gets a sturdy pair of full leather gauntlets from the corpse of Treagor.
*Tarkon* gets a pair of riveted chainmail sleeves from the corpse of Treagor.
*Tarkon* gets a backpack from the corpse of Treagor.
*Tarkon* gets a crimson cloak of fine Two Rivers wool from the corpse of Treagor.
*Tarkon* gets a tunic of finely-crafted chain from the corpse of Treagor.
*Tarkon* gets a Kandori snowflake necklace from the corpse of Treagor.
*Tarkon* gets a Kandori snowflake necklace from the corpse of Treagor.
*Tarkon* gets a rimmed round helmet from the corpse of Treagor.
*Tarkon* gets an emerald ring from the corpse of Treagor.
*Tarkon* gets an emerald ring from the corpse of Treagor.
*Tarkon* gets a mirrored lantern from the corpse of Treagor.
In summary was some fun pk though very long, definitely didn't expect to get Treagor at the end. Or Santino really, glad I got some of my tps back from you though! *poke*
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
A Deathwatch recruit blasts Treagor's body.
You pierce *Treagor*'s left arm very hard.
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Battered > l
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A Deathwatch recruit is here, fighting Treagor.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is sitting here mending a weapon, riding a warhorse.
* R HP:Battered MV:Weary - Treagor: Battered > where
k human
A Deathwatch recruit blasts Treagor's body very hard.
You pierce *Treagor*'s body very hard.
Players in your Zone
--------------------
Varcoz - Old Road
* R HP:Battered MV:Weary - Treagor: Beaten > You do the best you can!
* R HP:Battered MV:Weary - Treagor: Beaten > h
[order deathwatch bash]
Ok.
k human
* R HP:Battered MV:Weary - Treagor: Beaten > k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Beaten > You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Beaten > k human
You do the best you can!
* R HP:Battered MV:Weary - Treagor: Beaten > k human
*Treagor* panics, and attempts to flee!
You do the best you can!
k human
* R HP:Battered MV:Weary - Treagor: Beaten > k human
*Treagor* leaves north riding a warhorse.
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > n
They aren't here.
* R HP:Battered MV:Weary > e
They aren't here.
* R HP:Battered MV:Weary > n
They aren't here.
* R HP:Battered MV:Weary > n
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > n
Bend in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A Deathwatch recruit has arrived from the west.
A raven has arrived from the west.
* R HP:Battered MV:Weary > n
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A Deathwatch recruit has arrived from the south.
* R HP:Battered MV:Weary > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
* R HP:Battered MV:Weary > k human
Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
k human
* R HP:Battered MV:Weary > k human
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A shaggy brown mare stands here.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > s
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A Deathwatch recruit has arrived from the north.
* R HP:Battered MV:Weary > k human
k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
k human
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
not
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > k human
*Treagor* has arrived from the south, riding a warhorse.
You start paying increased attention to your surroundings.
* R HP:Battered MV:Weary > k human
*Treagor* leaves north riding a warhorse.
They aren't here.
k human
* R HP:Battered MV:Weary > k human
They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
n
* R HP:Battered MV:Weary > n
n
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A shaggy brown mare stands here.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
n
* R HP:Battered MV:Weary > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > Coach Stop Along the Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A draft horse is here.
A bearded coachman stands here, waiting for passengers.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
A raven has arrived from the south.
* R HP:Battered MV:Weary > n
Wagon Bridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray fennel plant grows here.
Lightly spread across the ground are a number of soft blue petals.
A short plant with fuzzy green leaves grows here.
Dark black powder spills out of a small paper pouch.
A pair of soft, light shoes lay discarded.
Some wool hose lie bundled on the ground.
A thin, decorative belt with an elaborate buckle is here.
A thick dress of black wool is crumpled here.
A banner portraying a red eagle is gently swaying in the wind here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
* R HP:Battered MV:Weary > y
*Treagor* leaves east riding a warhorse.
* R HP:Battered MV:Weary > h
[order deathwatch kill h.human]
Ok.
* R HP:Battered MV:Weary > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary > k human
open palisade
e
y
They aren't here.
* R HP:Battered MV:Weary > It's already open!
h
* R HP:Battered MV:Weary > West End of the Green
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
You notice the death scalp of an Illuminator's assistant slain in Two Rivers is hidden here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Treagor* is standing here mending a weapon, riding a warhorse.
An Illuminator's assistant stands here carrying some colored tubes.
A raven has arrived from the west.
A Deathwatch recruit has arrived from the west.
A raven has arrived from the west.
* R HP:Battered MV:Weary > *Treagor* tries to slice you, but you parry successfully.
[order deathwatch kill h.human]
A Deathwatch recruit tries to blast Treagor, but he deflects the blow.
Ok.
* R HP:Battered MV:Weary - Treagor: Beaten > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
Ok.
* R HP:Battered MV:Weary - Treagor: Beaten > f
You pierce *Treagor*'s left hand.
PANIC! You couldn't escape!
* R HP:Battered MV:Weary - Treagor: Beaten > f
You try to pierce *Treagor*, but he deflects the blow.
You can't ride in there.
* R HP:Battered MV:Weary - Treagor: Beaten >
A Deathwatch recruit sends Treagor sprawling with a powerful bash!
* R HP:Battered MV:Weary - Treagor: Beaten >
The gate is opened from the other side.
* R HP:Battered MV:Weary - Treagor: Beaten >
*Tarkon* has arrived from the west, riding a gray palfrey.
A black stallion has arrived from the west.
nod
* R HP:Battered MV:Weary - Treagor: Beaten > You pierce *Treagor*'s left leg.
You nod in agreement.
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
A Deathwatch recruit blasts Treagor's right arm very hard.
You pierce *Treagor*'s body.
Ok.
close gate
* R HP:Battered MV:Weary - Treagor: Beaten > It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten >
*Tarkon* slices a Deathwatch recruit's left leg.
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
close gate
close gate
A black cat has arrived from the east.
A black cat has arrived from the east.
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > close gate
close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > h
It's already closed!
* R HP:Battered MV:Weary - Treagor: Beaten > A Deathwatch recruit blasts Treagor's head very hard.
A black cat sniffs the ground...
A black cat growls menacingly.
A black cat sniffs the ground...
A black cat growls menacingly.
You pierce *Treagor*'s body hard.
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
close gate
*Tarkon* sends a Deathwatch recruit sprawling with a powerful bash!
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
close gate
* R HP:Battered MV:Weary - Treagor: Critical > It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > *Tarkon* slices a Deathwatch recruit's head.
You pierce *Treagor*'s body hard.
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
A black cat has arrived from the east.
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
close gate
It's already closed!
close gate
* R HP:Battered MV:Weary - Treagor: Critical > It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > It's already closed!
close gate
* R HP:Battered MV:Weary - Treagor: Critical > close gate
It's already closed!
close gate
* R HP:Battered MV:Weary - Treagor: Critical > *Tarkon* slices a Deathwatch recruit's left leg.
You pierce *Treagor*'s left leg.
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
*Treagor* tries to slice you, but you parry successfully.
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > close gate
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > h
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Critical >
A black cat sniffs the ground...
A black cat growls menacingly.
A black cat sniffs the ground...
A black cat growls menacingly.
A black labrador has arrived from the north.
A black cat sniffs the ground...
A black cat growls menacingly.
* R HP:Battered MV:Weary - Treagor: Critical > h
*Tarkon* slices a Deathwatch recruit's body.
A Deathwatch recruit tries to blast Treagor, but he deflects the blow.
You pierce *Treagor*'s body hard.
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
*Treagor* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Weary - Treagor: Critical > [order deathwatch bash]
Ok.
* R HP:Battered MV:Weary - Treagor: Critical >
*Treagor* panics, and attempts to flee!
*Treagor* tries to flee, but is too exhausted!
* R HP:Battered MV:Weary - Treagor: Critical > get all corpse
You pierce *Treagor*'s left leg.
*Treagor* is incapacitated and will slowly die, if not aided.
* R HP:Battered MV:Weary - Treagor: Critical > You don't have a corpse.
* R HP:Battered MV:Weary - Treagor: Critical > close gate
close gate
It's already closed!
* R HP:Battered MV:Weary - Treagor: Critical > get all corpse
get all corpse
get all corpse
*Tarkon* slices a Deathwatch recruit's right arm.
You pierce *Treagor*'s head into bloody fragments!
*Treagor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Treagor*'s death cry.
*Tarkon* gets a pair of animal-fur boots from the corpse of Treagor.
*Tarkon* gets a set of riveted chainmail leggings from the corpse of Treagor.
*Tarkon* gets a leather water flask from the corpse of Treagor.
*Tarkon* gets a brightly-colored sash from the corpse of Treagor.
*Tarkon* gets a jagged edged warsword from the corpse of Treagor.
*Tarkon* gets an ivy bracelet from the corpse of Treagor.
*Tarkon* gets an ivy bracelet from the corpse of Treagor.
*Tarkon* gets a sturdy pair of full leather gauntlets from the corpse of Treagor.
*Tarkon* gets a pair of riveted chainmail sleeves from the corpse of Treagor.
*Tarkon* gets a backpack from the corpse of Treagor.
*Tarkon* gets a crimson cloak of fine Two Rivers wool from the corpse of Treagor.
*Tarkon* gets a tunic of finely-crafted chain from the corpse of Treagor.
*Tarkon* gets a Kandori snowflake necklace from the corpse of Treagor.
*Tarkon* gets a Kandori snowflake necklace from the corpse of Treagor.
*Tarkon* gets a rimmed round helmet from the corpse of Treagor.
*Tarkon* gets an emerald ring from the corpse of Treagor.
*Tarkon* gets an emerald ring from the corpse of Treagor.
*Tarkon* gets a mirrored lantern from the corpse of Treagor.
In summary was some fun pk though very long, definitely didn't expect to get Treagor at the end. Or Santino really, glad I got some of my tps back from you though! *poke*