Ouch! That really did HURT!
Re: Ouch! That really did HURT!
this was quick.
*Via* has arrived from the east, riding a |1|.warhorse.
*Carlia* has arrived from the east, riding a |2|.warhorse.
*Terha* has arrived from the east, riding a |3|.bloodstock stallion.
*Terha* strikes Myzec's body hard.
*Carlia* tickles Pulverwise's head with her slash.
* HP:Wounded MV:Tiring >
*Via* leaves west riding a warhorse.
* HP:Wounded MV:Tiring > narr when we were on
Pulverwise tries to blast *Carlia*, but she deflects the blow.
*Carlia* slashes Pulverwise's body.
Myzec tries to pierce *Terha*, but she parries successfully.
*Terha* strikes Myzec's body.
* HP:Wounded MV:Tiring > kill human
Myrdan tries to pierce *Carlia*, but she parries successfully.
You narrate 'when we were on'
* HP:Wounded MV:Tiring > change mood brave
*Via* has arrived from the west, riding a |4|.warhorse.
Wilthush tries to blast *Via*, but she parries successfully.
* HP:Wounded MV:Tiring > You try to pierce *Terha*, but she deflects the blow.
* HP:Wounded MV:Tiring - Myzec: Scratched - Terha: Scratched > Mood changed to: Brave
* HP:Wounded MV:Tiring - Myzec: Scratched - Terha: Scratched >
You try to pierce *Terha*, but she parries successfully.
*Carlia* swiftly dodges Myrdan's attempt to pierce her.
Myzec tries to pierce *Terha*, but she deflects the blow.
* HP:Wounded MV:Tiring - Myzec: Scratched - Terha: Scratched >
You try to pierce *Terha*, but she deflects the blow.
Your body is pierced by razor sharp ice spikes sent by *Carlia*!
* HP:Battered MV:Tiring - Myzec: Scratched - Terha: Scratched >
Pulverwise sends *Carlia* sprawling with a powerful bash!
Your body is pierced by razor sharp ice spikes sent by *Terha*!
- Myzec: Scratched - Terha: Scratched >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Via*!
Myrdan narrates 'who lead'
change mood wimpy
You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
Failed to correct map position after fleeing.
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
*Via* has arrived from the east, riding a |1|.warhorse.
*Carlia* has arrived from the east, riding a |2|.warhorse.
*Terha* has arrived from the east, riding a |3|.bloodstock stallion.
*Terha* strikes Myzec's body hard.
*Carlia* tickles Pulverwise's head with her slash.
* HP:Wounded MV:Tiring >
*Via* leaves west riding a warhorse.
* HP:Wounded MV:Tiring > narr when we were on
Pulverwise tries to blast *Carlia*, but she deflects the blow.
*Carlia* slashes Pulverwise's body.
Myzec tries to pierce *Terha*, but she parries successfully.
*Terha* strikes Myzec's body.
* HP:Wounded MV:Tiring > kill human
Myrdan tries to pierce *Carlia*, but she parries successfully.
You narrate 'when we were on'
* HP:Wounded MV:Tiring > change mood brave
*Via* has arrived from the west, riding a |4|.warhorse.
Wilthush tries to blast *Via*, but she parries successfully.
* HP:Wounded MV:Tiring > You try to pierce *Terha*, but she deflects the blow.
* HP:Wounded MV:Tiring - Myzec: Scratched - Terha: Scratched > Mood changed to: Brave
* HP:Wounded MV:Tiring - Myzec: Scratched - Terha: Scratched >
You try to pierce *Terha*, but she parries successfully.
*Carlia* swiftly dodges Myrdan's attempt to pierce her.
Myzec tries to pierce *Terha*, but she deflects the blow.
* HP:Wounded MV:Tiring - Myzec: Scratched - Terha: Scratched >
You try to pierce *Terha*, but she deflects the blow.
Your body is pierced by razor sharp ice spikes sent by *Carlia*!
* HP:Battered MV:Tiring - Myzec: Scratched - Terha: Scratched >
Pulverwise sends *Carlia* sprawling with a powerful bash!
Your body is pierced by razor sharp ice spikes sent by *Terha*!
- Myzec: Scratched - Terha: Scratched >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Via*!
Myrdan narrates 'who lead'
change mood wimpy
You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
Failed to correct map position after fleeing.
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Re: Ouch! That really did HURT!
Myzec tries to pierce *Carlia*, but she deflects the blow.
You try to pierce *Carlia*, but she deflects the blow.
* S HP:Battered MV:Weary - the blighted tree: Beaten - Carlia: Healthy > kill human
kill human
Pulverwise leaves south.
You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Beaten - Carlia: Healthy > kill human
You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Beaten - Carlia: Healthy > You try to pierce *Carlia*, but she parries successfully.
Myzec tries to pierce *Carlia*, but she deflects the blow.
The blighted tree tries to hit Carlia, but she dodges the attack.
The blighted tree tries to hit Carlia, but she dodges the attack.
*Carlia* slashes the blighted tree's right foreleg very hard.
Myzec pierces *Carlia*'s left foot into bloody fragments!
Myrdan narrates '2n e'
You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
*Carlia* panics, and attempts to flee!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > A shrill piercing scream reverberates through the area.
You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
*Carlia* leaves east riding a warhorse.
* S HP:Battered MV:Weary > They aren't here.
* S HP:Battered MV:Weary > They aren't here.
* S HP:Battered MV:Weary > Myzec assumes an offensive striking posture.
They aren't here.
* S HP:Battered MV:Weary > kill human
kill human
They aren't here.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > where
They aren't here.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > Pulverwise narrates 'orch ent'
They aren't here.
* S HP:Battered MV:Weary > kill human
Myrdan narrates 'of downer'
Players in your Zone
--------------------
Pulverwise - The Blight
Tempest - The Blight
Myzec - The Blight
Myrdan - The Blight
You catch a faint scent of a horse nearby.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > They aren't here.
* S HP:Battered MV:Weary > s
They aren't here.
* S HP:Battered MV:Weary > kill human
s
Your blood freezes as you hear someone's death cry.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: Myzec the Master Havoc is standing here mending a weapon.
East: A small stick is lying on the ground here.
The corpse of Tarn is lying here.
You notice a skin of human flesh is hidden here.
*Carlia* is here, fighting Pulverwise, riding a |1|.warhorse.
Pulverwise the Dark Master is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
kill human
* S HP:Battered MV:Weary > You try to pierce *Carlia*, but she deflects the blow.
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Hurt > No way! You're fighting for your life!
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Hurt >
You try to pierce *Carlia*, but she parries successfully.
Pulverwise panics, and attempts to flee!
Pulverwise leaves east.
* S HP:Battered MV:Weary - Carlia: Hurt >
The earth trembles and shivers beneath your feet..!
* S HP:Battered MV:Weary - Carlia: Hurt > change mood brave
change mood wimpy
You pierce *Carlia*'s right foot extremely hard.
Carlia swiftly dodges the blighted tree's attempt to hit her.
The blighted tree joins the blighted tree's fight!
*Carlia* gets a pair of thick metal boots from the corpse of Tarn.
*Carlia* gets a pair of ebony-steel plate greaves from the corpse of Tarn.
*Carlia* gets a bronze headed war axe from the corpse of Tarn.
*Carlia* gets a gator skin bracer from the corpse of Tarn.
*Carlia* gets a gator skin bracer from the corpse of Tarn.
*Carlia* gets a pair of heavy metal gauntlets from the corpse of Tarn.
*Carlia* gets a pair of ebony-steel plate vambraces from the corpse of Tarn.
*Carlia* gets a backpack from the corpse of Tarn.
*Carlia* gets a dark, hooded cloak from the corpse of Tarn.
*Carlia* gets a torc of gleaming steel from the corpse of Tarn.
*Carlia* gets a full metal helmet and visor from the corpse of Tarn.
*Carlia* gets an emerald ring from the corpse of Tarn.
*Carlia* gets a crystal lightstick from the corpse of Tarn.
f
* S HP:Battered MV:Weary - Carlia: Hurt > Pulverwise has arrived from the east.
Mood changed to: Brave
* S HP:Battered MV:Weary - Carlia: Hurt > Pulverwise tries to blast *Carlia*, but she parries successfully.
Mood changed to: Wimpy
* S HP:Battered MV:Weary - Carlia: Hurt >
*Carlia* panics, and attempts to flee!
You panic and attempt to flee!lia: Hurt >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The earth trembles and shivers beneath your feet..!
*Carlia* leaves east riding a warhorse.
You flee head over heels.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
Failed to correct map position after fleeing.
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
o S HP:Battered MV:Weary > n
kill human
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A small stick is lying on the ground here.
The corpse of Tarn is lying here.
You notice a skin of human flesh is hidden here.
*Carlia* is sitting here, riding a |1|.warhorse.
Pulverwise the Dark Master is here, fighting Carlia.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Weary > You pierce *Carlia*'s body extremely hard.
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Wounded >
The earth trembles and shivers beneath your feet..!
change mood brave
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Wounded >
You pierce *Carlia*'s body extremely hard.
The blighted tree tickles Carlia's body with its hit.
The blighted tree joins the blighted tree's fight!
Pulverwise blasts *Carlia*'s left hand into bloody fragments!
Pulverwise assumes an offensive striking posture.
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Battered > Mood changed to: Brave
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Battered > TICK IN 5 SECONDS.
kill human
kill human
You pierce *Carlia*'s right hand into bloody fragments!
Pulverwise blasts *Carlia*'s body into bloody fragments!
*Carlia* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Carlia*'s commands.
*Carlia* tries to flee, but is too exhausted!
Myzec pierces *Carlia*'s left leg into bloody fragments!
*Carlia* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Carlia*'s commands.
*Carlia* tries to flee, but is too exhausted!
kill human
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Beaten > You do the best you can!
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Beaten > kill human
kill human
kill human
kill human
kill human
Myzec pierces *Carlia*'s body extremely hard.
*Carlia* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Carlia*'s commands.
*Carlia* tries to flee, but is too exhausted!
The blighted tree tries to hit Carlia, but she deflects the blow.
The blighted tree tries to hit Carlia, but she parries successfully.
You pierce *Carlia*'s left foot hard.
*Carlia* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Carlia*'s commands.
*Carlia* tries to flee, but is too exhausted!
*Carlia* barely slashes Pulverwise's body.
Pulverwise blasts *Carlia*'s body into bloody fragments!
*Carlia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Carlia*'s death cry.
The earth trembles and shivers beneath your feet..!
They aren't here.
You try to pierce *Carlia*, but she deflects the blow.
* S HP:Battered MV:Weary - the blighted tree: Beaten - Carlia: Healthy > kill human
kill human
Pulverwise leaves south.
You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Beaten - Carlia: Healthy > kill human
You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Beaten - Carlia: Healthy > You try to pierce *Carlia*, but she parries successfully.
Myzec tries to pierce *Carlia*, but she deflects the blow.
The blighted tree tries to hit Carlia, but she dodges the attack.
The blighted tree tries to hit Carlia, but she dodges the attack.
*Carlia* slashes the blighted tree's right foreleg very hard.
Myzec pierces *Carlia*'s left foot into bloody fragments!
Myrdan narrates '2n e'
You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
*Carlia* panics, and attempts to flee!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > A shrill piercing scream reverberates through the area.
You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - the blighted tree: Critical - Carlia: Hurt > You do the best you can!
*Carlia* leaves east riding a warhorse.
* S HP:Battered MV:Weary > They aren't here.
* S HP:Battered MV:Weary > They aren't here.
* S HP:Battered MV:Weary > Myzec assumes an offensive striking posture.
They aren't here.
* S HP:Battered MV:Weary > kill human
kill human
They aren't here.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > where
They aren't here.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > Pulverwise narrates 'orch ent'
They aren't here.
* S HP:Battered MV:Weary > kill human
Myrdan narrates 'of downer'
Players in your Zone
--------------------
Pulverwise - The Blight
Tempest - The Blight
Myzec - The Blight
Myrdan - The Blight
You catch a faint scent of a horse nearby.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > kill human
They aren't here.
* S HP:Battered MV:Weary > They aren't here.
* S HP:Battered MV:Weary > s
They aren't here.
* S HP:Battered MV:Weary > kill human
s
Your blood freezes as you hear someone's death cry.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: Myzec the Master Havoc is standing here mending a weapon.
East: A small stick is lying on the ground here.
The corpse of Tarn is lying here.
You notice a skin of human flesh is hidden here.
*Carlia* is here, fighting Pulverwise, riding a |1|.warhorse.
Pulverwise the Dark Master is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
kill human
* S HP:Battered MV:Weary > You try to pierce *Carlia*, but she deflects the blow.
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Hurt > No way! You're fighting for your life!
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Hurt > You do the best you can!
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Hurt >
You try to pierce *Carlia*, but she parries successfully.
Pulverwise panics, and attempts to flee!
Pulverwise leaves east.
* S HP:Battered MV:Weary - Carlia: Hurt >
The earth trembles and shivers beneath your feet..!
* S HP:Battered MV:Weary - Carlia: Hurt > change mood brave
change mood wimpy
You pierce *Carlia*'s right foot extremely hard.
Carlia swiftly dodges the blighted tree's attempt to hit her.
The blighted tree joins the blighted tree's fight!
*Carlia* gets a pair of thick metal boots from the corpse of Tarn.
*Carlia* gets a pair of ebony-steel plate greaves from the corpse of Tarn.
*Carlia* gets a bronze headed war axe from the corpse of Tarn.
*Carlia* gets a gator skin bracer from the corpse of Tarn.
*Carlia* gets a gator skin bracer from the corpse of Tarn.
*Carlia* gets a pair of heavy metal gauntlets from the corpse of Tarn.
*Carlia* gets a pair of ebony-steel plate vambraces from the corpse of Tarn.
*Carlia* gets a backpack from the corpse of Tarn.
*Carlia* gets a dark, hooded cloak from the corpse of Tarn.
*Carlia* gets a torc of gleaming steel from the corpse of Tarn.
*Carlia* gets a full metal helmet and visor from the corpse of Tarn.
*Carlia* gets an emerald ring from the corpse of Tarn.
*Carlia* gets a crystal lightstick from the corpse of Tarn.
f
* S HP:Battered MV:Weary - Carlia: Hurt > Pulverwise has arrived from the east.
Mood changed to: Brave
* S HP:Battered MV:Weary - Carlia: Hurt > Pulverwise tries to blast *Carlia*, but she parries successfully.
Mood changed to: Wimpy
* S HP:Battered MV:Weary - Carlia: Hurt >
*Carlia* panics, and attempts to flee!
You panic and attempt to flee!lia: Hurt >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The earth trembles and shivers beneath your feet..!
*Carlia* leaves east riding a warhorse.
You flee head over heels.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
Failed to correct map position after fleeing.
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
o S HP:Battered MV:Weary > n
kill human
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
East: A small stick is lying on the ground here.
The corpse of Tarn is lying here.
You notice a skin of human flesh is hidden here.
*Carlia* is sitting here, riding a |1|.warhorse.
Pulverwise the Dark Master is here, fighting Carlia.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Weary > You pierce *Carlia*'s body extremely hard.
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Wounded >
The earth trembles and shivers beneath your feet..!
change mood brave
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Wounded >
You pierce *Carlia*'s body extremely hard.
The blighted tree tickles Carlia's body with its hit.
The blighted tree joins the blighted tree's fight!
Pulverwise blasts *Carlia*'s left hand into bloody fragments!
Pulverwise assumes an offensive striking posture.
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Battered > Mood changed to: Brave
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Battered > TICK IN 5 SECONDS.
kill human
kill human
You pierce *Carlia*'s right hand into bloody fragments!
Pulverwise blasts *Carlia*'s body into bloody fragments!
*Carlia* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Carlia*'s commands.
*Carlia* tries to flee, but is too exhausted!
Myzec pierces *Carlia*'s left leg into bloody fragments!
*Carlia* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Carlia*'s commands.
*Carlia* tries to flee, but is too exhausted!
kill human
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Beaten > You do the best you can!
* S HP:Battered MV:Weary - Pulverwise: Critical - Carlia: Beaten > kill human
kill human
kill human
kill human
kill human
Myzec pierces *Carlia*'s body extremely hard.
*Carlia* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Carlia*'s commands.
*Carlia* tries to flee, but is too exhausted!
The blighted tree tries to hit Carlia, but she deflects the blow.
The blighted tree tries to hit Carlia, but she parries successfully.
You pierce *Carlia*'s left foot hard.
*Carlia* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Carlia*'s commands.
*Carlia* tries to flee, but is too exhausted!
*Carlia* barely slashes Pulverwise's body.
Pulverwise blasts *Carlia*'s body into bloody fragments!
*Carlia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Carlia*'s death cry.
The earth trembles and shivers beneath your feet..!
They aren't here.
Re: Ouch! That really did HURT!
gotta remember that autowimpy
[k zeeb]
You barely pierce *Zeeb*'s body.
*Zeeb* panics, and attempts to flee!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
*Zeeb* tries to pierce you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You pierce *Zeeb*'s right leg hard.
*Zeeb* panics, and attempts to flee!
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > *Zeeb* panics, and attempts to flee!
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > f
*Zeeb* tries to pierce you, but you deflect the blow.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
c
c
You panic and attempt to flee!
c
*Zeeb* panics, and attempts to flee!
c
c
You swiftly dodge the blighted tree's attempt to hit you.
You try to pierce *Zeeb*, but he deflects the blow.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > [k zeeb]
They aren't here.
* R HP:Beaten MV:Full > c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > c
[k zeeb]
They aren't here.
c
* R HP:Beaten MV:Full > c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > c
*Zeeb* has arrived from the south.
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > c
[k zeeb]
They aren't here.
c
* R HP:Beaten MV:Full > [k zeeb]
They aren't here.
* R HP:Beaten MV:Full > [k zeeb]
They aren't here.
* R HP:Beaten MV:Full > [k zeeb]
They aren't here.
a
* R HP:Beaten MV:Full > l
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > 3
[k zeeb]
You try to pierce *Zeeb*, but he parries successfully.
* R HP:Beaten MV:Full - Zeeb: Beaten > You try to pierce *Zeeb*, but he deflects the blow.
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > [k h.zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full - Zeeb: Beaten > [dia h.dark]
Zeeb looks pretty hurt.
* R HP:Beaten MV:Full - Zeeb: Beaten > cmb
off
[change mood brave]
Mood changed to: Brave
a
* R HP:Beaten MV:Full - Zeeb: Beaten > You try to pierce *Zeeb*, but he deflects the blow.
[change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Full - Zeeb: Beaten > [k h.zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
c
c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
*Zeeb* tries to pierce you, but you deflect the blow.
You try to pierce *Zeeb*, but he deflects the blow.
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
They aren't here.
c
* R HP:Beaten MV:Full - Zeeb: Beaten > *Zeeb* panics, and attempts to flee!
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
You try to pierce *Zeeb*, but he parries successfully.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
*Zeeb* leaves south.
[k zeeb]
You pierce *Zeeb*'s body hard.
*Zeeb* panics, and attempts to flee!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten >
You try to pierce *Zeeb*, but he parries successfully.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > *Zeeb* leaves south.
[k zeeb]
You pierce *Zeeb*'s body hard.
*Zeeb* panics, and attempts to flee!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
A shrill piercing scream reverberates through the area.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > You pierce *Zeeb*'s left foot very hard.
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > You try to pierce *Zeeb*, but he deflects the blow.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
*Zeeb* leaves south.
[k zeeb]
You pierce *Zeeb*'s head.
*Zeeb* panics, and attempts to flee!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > You try to pierce *Zeeb*, but he deflects the blow.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > You pierce *Zeeb*'s body hard.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
*Zeeb* leaves south.
*Zeeb* has arrived from the south.
[k zeeb]
You pierce *Zeeb*'s head.
*Zeeb* panics, and attempts to flee!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
You pierce *Zeeb*'s body.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
c
A shrill piercing scream reverberates through the area.
You pierce *Zeeb*'s body.
Your heartbeat calms down more as you feel less panicked.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Fresh - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
You pierce *Zeeb*'s right arm.
*Zeeb* panics, and attempts to flee!
*Zeeb* leaves south.
[k zeeb]
You pierce *Zeeb*'s body hard.
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Zeeb*'s death cry.
[k zeeb]
You barely pierce *Zeeb*'s body.
*Zeeb* panics, and attempts to flee!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
*Zeeb* tries to pierce you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You pierce *Zeeb*'s right leg hard.
*Zeeb* panics, and attempts to flee!
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > *Zeeb* panics, and attempts to flee!
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > f
*Zeeb* tries to pierce you, but you deflect the blow.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
c
c
You panic and attempt to flee!
c
*Zeeb* panics, and attempts to flee!
c
c
You swiftly dodge the blighted tree's attempt to hit you.
You try to pierce *Zeeb*, but he deflects the blow.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > [k zeeb]
They aren't here.
* R HP:Beaten MV:Full > c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > c
[k zeeb]
They aren't here.
c
* R HP:Beaten MV:Full > c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > c
*Zeeb* has arrived from the south.
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > c
[k zeeb]
They aren't here.
c
* R HP:Beaten MV:Full > [k zeeb]
They aren't here.
* R HP:Beaten MV:Full > [k zeeb]
They aren't here.
* R HP:Beaten MV:Full > [k zeeb]
They aren't here.
a
* R HP:Beaten MV:Full > l
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full > 3
[k zeeb]
You try to pierce *Zeeb*, but he parries successfully.
* R HP:Beaten MV:Full - Zeeb: Beaten > You try to pierce *Zeeb*, but he deflects the blow.
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > [k h.zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full - Zeeb: Beaten > [dia h.dark]
Zeeb looks pretty hurt.
* R HP:Beaten MV:Full - Zeeb: Beaten > cmb
off
[change mood brave]
Mood changed to: Brave
a
* R HP:Beaten MV:Full - Zeeb: Beaten > You try to pierce *Zeeb*, but he deflects the blow.
[change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Full - Zeeb: Beaten > [k h.zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
c
c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
*Zeeb* tries to pierce you, but you deflect the blow.
You try to pierce *Zeeb*, but he deflects the blow.
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
They aren't here.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
They aren't here.
c
* R HP:Beaten MV:Full - Zeeb: Beaten > *Zeeb* panics, and attempts to flee!
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
You try to pierce *Zeeb*, but he parries successfully.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
*Zeeb* leaves south.
[k zeeb]
You pierce *Zeeb*'s body hard.
*Zeeb* panics, and attempts to flee!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten >
You try to pierce *Zeeb*, but he parries successfully.
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > *Zeeb* leaves south.
[k zeeb]
You pierce *Zeeb*'s body hard.
*Zeeb* panics, and attempts to flee!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
A shrill piercing scream reverberates through the area.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Beaten > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Beaten > You pierce *Zeeb*'s left foot very hard.
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > You try to pierce *Zeeb*, but he deflects the blow.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
*Zeeb* leaves south.
[k zeeb]
You pierce *Zeeb*'s head.
*Zeeb* panics, and attempts to flee!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > You try to pierce *Zeeb*, but he deflects the blow.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > You pierce *Zeeb*'s body hard.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
*Zeeb* leaves south.
*Zeeb* has arrived from the south.
[k zeeb]
You pierce *Zeeb*'s head.
*Zeeb* panics, and attempts to flee!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
You pierce *Zeeb*'s body.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Full - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Full - Zeeb: Critical > c
c
A shrill piercing scream reverberates through the area.
You pierce *Zeeb*'s body.
Your heartbeat calms down more as you feel less panicked.
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
c
* R HP:Beaten MV:Fresh - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
[k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > [k zeeb]
You do the best you can!
* R HP:Beaten MV:Fresh - Zeeb: Critical > c
You pierce *Zeeb*'s right arm.
*Zeeb* panics, and attempts to flee!
*Zeeb* leaves south.
[k zeeb]
You pierce *Zeeb*'s body hard.
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Zeeb*'s death cry.
Re: Ouch! That really did HURT!
Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brown cow is here, chewing thoughtfully.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
* R S HP:Wounded DP:Full MV:Tiring > kill saif
e
They aren't here.
* R S HP:Wounded DP:Full MV:Tiring > e
Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Lockshear militiaman glares at his surroundings.
* R S HP:Wounded DP:Full MV:Tiring > Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Saif* is standing here, riding a warhorse.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
kill saif
* R S HP:Wounded DP:Full MV:Tiring > You try to slice *Saif*, but he deflects the blow.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Wounded > bash
+
*Saif* tries to pierce you, but you parry successfully.
*Saif* panics, and attempts to flee!
*Saif* tries to flee, but is too exhausted!
*Saif* panics, and attempts to flee!
=
Your bash at *Saif* sends him sprawling!
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered > na alln 1e
You slice *Saif*'s right foot into bloody fragments!
You narrate 'alln 1e'
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered >
Wept has arrived from the west.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered > open irondoor
open door
Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered > It's already open!
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered >
You slice *Saif*'s right foot into bloody fragments!
* R S HP:Wounded DP:Full MV:Tiring - Saif: Beaten > kill saif
You slice *Saif*'s left leg into bloody fragments!
kill saif
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > Ok.
kill saif
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > Ok.
kill saif
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > kill saif
Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > kill saif
Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > kill saif
Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > kill saif
Wept unleashes a fireball at *Saif*, whose charred corpse drops to the ground.
*Saif* is dead! R.I.P.
Your blood freezes as you hear *Saif*'s death cry.
They aren't here.
kill saif
* R S HP:Wounded DP:Full MV:Tiring > They aren't here.
* R S HP:Wounded DP:Full MV:Tiring > They aren't here.
* R S HP:Wounded DP:Full MV:Tiring > na lol
You narrate 'lol'
* R S HP:Wounded DP:Full MV:Tiring >
Wept snickers softly.
* R S HP:Wounded DP:Full MV:Tiring > exa corpse
It is the corpse of Saif.
When you look inside, you see:
corpse (here) :
a black pair of silver-tooled boots
a pair of earthen colored breeches
a small purse
a silver shield badge bearing the arms of Tanchico
the quadruple bladed dagger of the mighty Unifier
a silver etched shield (used)
[2] a silver Kandori wristcuff
a pair of dark gloves
a set of cloth sleeves
a dark riding cape of mottled brown
a bearskin tunic
[2] a small silver amulet engraved with ravens
a camouflaged hood
[2] an obsidian ring with a gold tree engraving
a crystal lightstick
* R S HP:Wounded DP:Full MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
Wept gets a black pair of silver-tooled boots from the corpse of Saif.
Wept gets a pair of earthen colored breeches from the corpse of Saif.
Wept gets a small purse from the corpse of Saif.
Wept gets a silver shield badge bearing the arms of Tanchico from the corpse of Saif.
Wept gets the quadruple bladed dagger of the mighty Unifier from the corpse of Saif.
Wept gets a silver etched shield from the corpse of Saif.
Wept gets a silver Kandori wristcuff from the corpse of Saif.
Wept gets a silver Kandori wristcuff from the corpse of Saif.
Wept gets a pair of dark gloves from the corpse of Saif.
Wept gets a set of cloth sleeves from the corpse of Saif.
Wept gets a dark riding cape of mottled brown from the corpse of Saif.
Wept gets a bearskin tunic from the corpse of Saif.
Wept gets a small silver amulet engraved with ravens from the corpse of Saif.
Wept gets a small silver amulet engraved with ravens from the corpse of Saif.
Wept gets a camouflaged hood from the corpse of Saif.
Wept gets an obsidian ring with a gold tree engraving from the corpse of Saif.
Wept gets an obsidian ring with a gold tree engraving from the corpse of Saif.
Wept gets a crystal lightstick from the corpse of Saif.
* R S HP:Wounded DP:Full MV:Tiring > Wept slides an obsidian ring with a gold tree engraving on to his right ring finger.
Wept slides an obsidian ring with a gold tree engraving on to his left ring finger.
Wept wears a camouflaged hood on his head.
Wept wears a small silver amulet engraved with ravens around his neck.
Wept wears a small silver amulet engraved with ravens around his neck.
Wept wears a bearskin tunic on his body.
Wept wears a dark riding cape of mottled brown about his body.
Wept wears a set of cloth sleeves on his arms.
Wept puts a pair of dark gloves on his hands.
Wept puts a silver Kandori wristcuff on around his right wrist.
Wept puts a silver Kandori wristcuff on around his left wrist.
Wept binds a silver etched shield to his arm.
Wept wields the quadruple bladed dagger of the mighty Unifier.
Wept wears a silver shield badge bearing the arms of Tanchico around his waist.
Wept puts a small purse on his belt.
Wept puts a pair of earthen colored breeches on his legs.
Wept wears a black pair of silver-tooled boots on his feet.
You try to calm down, but can't.
* R S HP:Wounded DP:Full MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R S HP:Wounded DP:Full MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R S HP:Wounded DP:Full MV:Tiring > na dodge is fun, until it isnt
You narrate 'dodge is fun, until it isnt'
* R S HP:Wounded DP:Full MV:Tiring >
Zeeb narrates 'that was his deathcry?'
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brown cow is here, chewing thoughtfully.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
* R S HP:Wounded DP:Full MV:Tiring > kill saif
e
They aren't here.
* R S HP:Wounded DP:Full MV:Tiring > e
Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Lockshear militiaman glares at his surroundings.
* R S HP:Wounded DP:Full MV:Tiring > Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Saif* is standing here, riding a warhorse.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
kill saif
* R S HP:Wounded DP:Full MV:Tiring > You try to slice *Saif*, but he deflects the blow.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Wounded > bash
+
*Saif* tries to pierce you, but you parry successfully.
*Saif* panics, and attempts to flee!
*Saif* tries to flee, but is too exhausted!
*Saif* panics, and attempts to flee!
=
Your bash at *Saif* sends him sprawling!
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered > na alln 1e
You slice *Saif*'s right foot into bloody fragments!
You narrate 'alln 1e'
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered >
Wept has arrived from the west.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered > open irondoor
open door
Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered > It's already open!
* R S HP:Wounded DP:Full MV:Tiring - Saif: Battered >
You slice *Saif*'s right foot into bloody fragments!
* R S HP:Wounded DP:Full MV:Tiring - Saif: Beaten > kill saif
You slice *Saif*'s left leg into bloody fragments!
kill saif
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > Ok.
kill saif
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > Ok.
kill saif
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > kill saif
Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > kill saif
Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > kill saif
Ok.
* R S HP:Wounded DP:Full MV:Tiring - Saif: Critical > kill saif
Wept unleashes a fireball at *Saif*, whose charred corpse drops to the ground.
*Saif* is dead! R.I.P.
Your blood freezes as you hear *Saif*'s death cry.
They aren't here.
kill saif
* R S HP:Wounded DP:Full MV:Tiring > They aren't here.
* R S HP:Wounded DP:Full MV:Tiring > They aren't here.
* R S HP:Wounded DP:Full MV:Tiring > na lol
You narrate 'lol'
* R S HP:Wounded DP:Full MV:Tiring >
Wept snickers softly.
* R S HP:Wounded DP:Full MV:Tiring > exa corpse
It is the corpse of Saif.
When you look inside, you see:
corpse (here) :
a black pair of silver-tooled boots
a pair of earthen colored breeches
a small purse
a silver shield badge bearing the arms of Tanchico
the quadruple bladed dagger of the mighty Unifier
a silver etched shield (used)
[2] a silver Kandori wristcuff
a pair of dark gloves
a set of cloth sleeves
a dark riding cape of mottled brown
a bearskin tunic
[2] a small silver amulet engraved with ravens
a camouflaged hood
[2] an obsidian ring with a gold tree engraving
a crystal lightstick
* R S HP:Wounded DP:Full MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
Wept gets a black pair of silver-tooled boots from the corpse of Saif.
Wept gets a pair of earthen colored breeches from the corpse of Saif.
Wept gets a small purse from the corpse of Saif.
Wept gets a silver shield badge bearing the arms of Tanchico from the corpse of Saif.
Wept gets the quadruple bladed dagger of the mighty Unifier from the corpse of Saif.
Wept gets a silver etched shield from the corpse of Saif.
Wept gets a silver Kandori wristcuff from the corpse of Saif.
Wept gets a silver Kandori wristcuff from the corpse of Saif.
Wept gets a pair of dark gloves from the corpse of Saif.
Wept gets a set of cloth sleeves from the corpse of Saif.
Wept gets a dark riding cape of mottled brown from the corpse of Saif.
Wept gets a bearskin tunic from the corpse of Saif.
Wept gets a small silver amulet engraved with ravens from the corpse of Saif.
Wept gets a small silver amulet engraved with ravens from the corpse of Saif.
Wept gets a camouflaged hood from the corpse of Saif.
Wept gets an obsidian ring with a gold tree engraving from the corpse of Saif.
Wept gets an obsidian ring with a gold tree engraving from the corpse of Saif.
Wept gets a crystal lightstick from the corpse of Saif.
* R S HP:Wounded DP:Full MV:Tiring > Wept slides an obsidian ring with a gold tree engraving on to his right ring finger.
Wept slides an obsidian ring with a gold tree engraving on to his left ring finger.
Wept wears a camouflaged hood on his head.
Wept wears a small silver amulet engraved with ravens around his neck.
Wept wears a small silver amulet engraved with ravens around his neck.
Wept wears a bearskin tunic on his body.
Wept wears a dark riding cape of mottled brown about his body.
Wept wears a set of cloth sleeves on his arms.
Wept puts a pair of dark gloves on his hands.
Wept puts a silver Kandori wristcuff on around his right wrist.
Wept puts a silver Kandori wristcuff on around his left wrist.
Wept binds a silver etched shield to his arm.
Wept wields the quadruple bladed dagger of the mighty Unifier.
Wept wears a silver shield badge bearing the arms of Tanchico around his waist.
Wept puts a small purse on his belt.
Wept puts a pair of earthen colored breeches on his legs.
Wept wears a black pair of silver-tooled boots on his feet.
You try to calm down, but can't.
* R S HP:Wounded DP:Full MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R S HP:Wounded DP:Full MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R S HP:Wounded DP:Full MV:Tiring > na dodge is fun, until it isnt
You narrate 'dodge is fun, until it isnt'
* R S HP:Wounded DP:Full MV:Tiring >
Zeeb narrates 'that was his deathcry?'
Re: Ouch! That really did HURT!
Went into this fight fully expecting to die.
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Critical MV:Winded > score
You have 40(382) hit and 72(149) movement points.
You have scored 12,708,107 experience points and 30 quest points
You have gained 0 exp since last time.
You need 1791893 exp to level and 45 qp to rank.
You have amassed 17 Turn points to date.
You have played 3 days and 11 hours (real time).
This ranks you as Gid the Sergeant [Deathwatch 3] (Level 29).
You are standing.
* R HP:Critical MV:Winded > kill human
kill human
kill human
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > l
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Critical MV:Winded > e
kill human
Road Before the Gate
The town gate of Falme is to the west. It looks sturdy, but not impenetrable
in the event of a serious siege. It and the town wall are probably more of a
tool of the local guard, protection against bandits, rather than armies.
to either side of the gate however, there are open fields with evidence of
military drilling by forces much larger than a town militia. To the east
a rough, rocky road leads off into the hills of Toman Head.
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > score
You have 40(382) hit and 72(149) movement points.
You have scored 12,708,107 experience points and 30 quest points
You have gained 0 exp since last time.
You need 1791893 exp to level and 45 qp to rank.
You have amassed 17 Turn points to date.
You have played 3 days and 11 hours (real time).
This ranks you as Gid the Sergeant [Deathwatch 3] (Level 29).
You are standing.
* R HP:Critical MV:Winded > kill human
kill human
They aren't here.
kill human
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill human
kill human
kill human
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill human
kill human
kill human
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > change wimpy 0
kill human
You won't flee from any fight now.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > scan e
*Sarryn* is here, fighting a Seanchan scout, riding a warhorse.
A Seanchan scout is here, fighting Sarryn.
A wild stallion bucks madly.
kill human
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill human
They aren't here.
* R HP:Critical MV:Winded > kill human
They aren't here.
* R HP:Critical MV:Winded > kill human
They aren't here.
* R HP:Critical MV:Winded > kill human
They aren't here.
* R HP:Critical MV:Winded > e
kill human
bash
Road Before Falme
The road becomes broad and hard packed as it crosses the plains before
Falme. The smell of saltwater and other less savory seaport smells reach
your nose when the breeze stirs. To the west is the town gate of Falme, to
the north and south are grassy fields, and to the east lies the road up
into the hills of Toman Head.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sarryn* is here, fighting a Seanchan scout, riding a warhorse.
A Seanchan scout is here, fighting Sarryn.
A wild stallion bucks madly.
* R HP:Critical MV:Winded > You try to smite *Sarryn*, but he parries successfully.
nded - a Seanchan scout: Critical - Sarryn: Battered >
A Seanchan scout tickles Sarryn's left leg with his strike.
*Sarryn* lances a Seanchan scout's left arm into bloody fragments!
A Seanchan scout is incapacitated and will slowly die, if not aided.
=
You try to smite *Sarryn*, but he deflects the blow.
*Sarryn* lances a Seanchan scout's head into bloody fragments!
A Seanchan scout is dead! R.I.P.
Your blood freezes as you hear a Seanchan scout's death cry.
*Sarryn* lances your right arm.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Sarryn* sends him sprawling!
You have missed 2048 and landed 2754 bashes for a 57 % land rate this session.
* R HP:Critical MV:Winded - Sarryn: Battered >
You try to smite *Sarryn*, but he deflects the blow.
* R HP:Critical MV:Winded - Sarryn: Battered > change mood wimpy
f
Mood changed to: Wimpy
You panic and attempt to flee!rryn: Battered >
You flee head over heels.
Plains Before Falme
The tops of tall grasses pitter patter against your legs in the breeze here.
Nearby there is an old dead snag, once a great tree, with several holes in
the upper branches, probably made by woodpeckers. To the west the grass is
badly trampled, and muddy, To the north lies the road, and to the east the
hills of Toman Head begin. South is blocked by an impassable slope into
the hills south of Falme.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A thin man with cunning eyes scouts the horizon.
A brute of a creature guards the area, ready to rip into strangers.
* R HP:Critical MV:Winded > w
w
Plains Before Falme
It is clear after a moment of looking that large military units have been
drilling here. There are also several inexplicable craters in the ground which
appear to be the result of some sort of explosion. To the east are more fields,
looking somewhat less trampled, and to the north is the gate to Falme. The
wall of Falme rises to the west. South is impassable blocked by a steep slope
into the hills south of Falme.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
* R HP:Critical MV:Winded > Alas, you cannot go that way...
* R HP:Critical MV:Winded > s
Alas, you cannot go that way...
* R HP:Critical MV:Winded > n
kill human
Road Before the Gate
The town gate of Falme is to the west. It looks sturdy, but not impenetrable
in the event of a serious siege. It and the town wall are probably more of a
tool of the local guard, protection against bandits, rather than armies.
to either side of the gate however, there are open fields with evidence of
military drilling by forces much larger than a town militia. To the east
a rough, rocky road leads off into the hills of Toman Head.
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sarryn* is standing here, riding a warhorse.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Critical MV:Winded > *Sarryn* lances your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* R HP:Critical MV:Winded - Sarryn: Battered > bash
You try to smite *Sarryn*, but he parries successfully.
A Deathwatch recruit joins your fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A huge Deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
*Sarryn* lances your body.
You wish that your wounds would stop BLEEDING so much!
- nded - Sarryn: Battered >
*Sarryn* panics, and attempts to flee!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier cleaves Sarryn's left arm.
A deathwatch ogier cleaves Sarryn's body.
A huge Deathwatch ogier barely bites Sarryn's body.
A Deathwatch recruit tries to strike Sarryn, but he parries successfully.
A Deathwatch recruit tries to strike Sarryn, but he deflects the blow.
A Deathwatch recruit tries to strike Sarryn, but he parries successfully.
As *Sarryn* avoids your bash, you topple over and fall to the ground!
You have missed 2049 and landed 2754 bashes for a 57 % land rate this session.
* R HP:Critical MV:Tiring >
*Sarryn* leaves north riding a warhorse.
* R HP:Critical MV:Tiring > change mood berserk
kill human
bash
*Sarryn* has arrived from the north, riding a warhorse.
* R HP:Critical MV:Tiring >
*Sarryn* lances your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Sarryn: Battered >
*Sarryn* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!
A Deathwatch recruit joins your fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A huge Deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
* R HP:Critical MV:Tiring - Sarryn: Battered > Mood changed to: Berserk
* R HP:Critical MV:Tiring - Sarryn: Battered > You do the best you can!
+ ring - Sarryn: Battered >
A deathwatch ogier tickles Sarryn's right leg with his cleave.
A deathwatch ogier barely cleaves Sarryn's head.
A huge Deathwatch ogier tickles Sarryn's body with its bite.
A Deathwatch recruit strikes Sarryn's right arm.
A Deathwatch recruit tries to strike Sarryn, but he parries successfully.
A Deathwatch recruit tries to strike Sarryn, but he parries successfully.
*Sarryn* lances your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Sarryn* sends him sprawling!
You have missed 2049 and landed 2755 bashes for a 57 % land rate this session.
* R HP:Critical MV:Tiring - Sarryn: Battered >
A deathwatch ogier cleaves Sarryn's body.
A deathwatch ogier cleaves Sarryn's body.
A huge Deathwatch ogier tickles Sarryn's body with its bite.
A Deathwatch recruit strikes Sarryn's right leg.
A Deathwatch recruit strikes Sarryn's head hard.
A Deathwatch recruit strikes Sarryn's body.
You smite *Sarryn*'s head.
* R HP:Critical MV:Tiring - Sarryn: Beaten >
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
* R HP:Critical MV:Tiring - Sarryn: Beaten >
You smite *Sarryn*'s body hard.
* R HP:Critical MV:Tiring - Sarryn: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Tiring - Sarryn: Critical >
A deathwatch ogier cleaves Sarryn's body.
*Sarryn* panics, and attempts to flee!
A deathwatch ogier cleaves Sarryn's right leg.
A huge Deathwatch ogier barely bites Sarryn's body.
A Deathwatch recruit strikes Sarryn's body hard.
A Deathwatch recruit strikes Sarryn's left foot.
A Deathwatch recruit tickles Sarryn's right leg with his strike.
You smite *Sarryn*'s left arm hard.
*Sarryn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarryn*'s death cry.
* R HP:Critical MV:Tiring > take all corpse
rem sword
dra
You get a large number of gold crowns from the corpse of Sarryn.
You get a pair of lissome leather boots with metal capped toes from the corpse of Sarryn.
You get a pair of thick, gold-plated greaves from the corpse of Sarryn.
You get a bunch of fireworks from the corpse of Sarryn.
You get a raven-clasped belt of tightly woven steel from the corpse of Sarryn.
You get a partisan bearing the arms of Ghealdan from the corpse of Sarryn.
You get a silver etched shield from the corpse of Sarryn.
You get a jeweled wristcuff from the corpse of Sarryn.
You get a jeweled wristcuff from the corpse of Sarryn.
You get a sturdy pair of full leather gauntlets from the corpse of Sarryn.
You get a pair of polished, gold-plated vambraces from the corpse of Sarryn.
You get an embroidered, cotton shoulder bag from the corpse of Sarryn.
You get a surcoat with exquisite embroidery from the corpse of Sarryn.
You get a supple tunic of finely linked chain from the corpse of Sarryn.
You get a shimmering pendant of obsidian from the corpse of Sarryn.
You get a shimmering pendant of obsidian from the corpse of Sarryn.
You get a rimmed round helmet from the corpse of Sarryn.
You get an obsidian ring with a gold tree engraving from the corpse of Sarryn.
You get an obsidian ring with a gold tree engraving from the corpse of Sarryn.
You get a crystal lightstick from the corpse of Sarryn.
* R HP:Critical MV:Tiring > You stop using a great claymore.
* R HP:Critical MV:Tiring > You try to quietly draw a dagger from a gator skin bracer.
* R HP:Critical MV:Tiring > sca
You lean over and sever the bloody head from the corpse of Sarryn.
* R HP:Critical MV:Tiring > she
You sheath a dagger into a gator skin bracer.
* R HP:Critical MV:Tiring > wield sword
You wield a great claymore with both hands.
* R HP:Critical MV:Tiring > score
You have 14(382) hit and 76(149) movement points.
You have scored 12,958,434 experience points and 30 quest points
You have gained 250,327 exp since last time.
You need 1541566 exp to level and 45 qp to rank.
You have amassed 800 Turn points to date, ranking you Sei'taer Sixth.
You have played 3 days and 11 hours (real time).
This ranks you as Gid the Sergeant [Deathwatch 3] (Level 29).
You are standing.
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Critical MV:Winded > score
You have 40(382) hit and 72(149) movement points.
You have scored 12,708,107 experience points and 30 quest points
You have gained 0 exp since last time.
You need 1791893 exp to level and 45 qp to rank.
You have amassed 17 Turn points to date.
You have played 3 days and 11 hours (real time).
This ranks you as Gid the Sergeant [Deathwatch 3] (Level 29).
You are standing.
* R HP:Critical MV:Winded > kill human
kill human
kill human
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > l
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Critical MV:Winded > e
kill human
Road Before the Gate
The town gate of Falme is to the west. It looks sturdy, but not impenetrable
in the event of a serious siege. It and the town wall are probably more of a
tool of the local guard, protection against bandits, rather than armies.
to either side of the gate however, there are open fields with evidence of
military drilling by forces much larger than a town militia. To the east
a rough, rocky road leads off into the hills of Toman Head.
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > score
You have 40(382) hit and 72(149) movement points.
You have scored 12,708,107 experience points and 30 quest points
You have gained 0 exp since last time.
You need 1791893 exp to level and 45 qp to rank.
You have amassed 17 Turn points to date.
You have played 3 days and 11 hours (real time).
This ranks you as Gid the Sergeant [Deathwatch 3] (Level 29).
You are standing.
* R HP:Critical MV:Winded > kill human
kill human
They aren't here.
kill human
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill human
kill human
kill human
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill human
kill human
kill human
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > change wimpy 0
kill human
You won't flee from any fight now.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > bash
Bash who?
* R HP:Critical MV:Winded > scan e
*Sarryn* is here, fighting a Seanchan scout, riding a warhorse.
A Seanchan scout is here, fighting Sarryn.
A wild stallion bucks madly.
kill human
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill human
They aren't here.
* R HP:Critical MV:Winded > kill human
They aren't here.
* R HP:Critical MV:Winded > kill human
They aren't here.
* R HP:Critical MV:Winded > kill human
They aren't here.
* R HP:Critical MV:Winded > e
kill human
bash
Road Before Falme
The road becomes broad and hard packed as it crosses the plains before
Falme. The smell of saltwater and other less savory seaport smells reach
your nose when the breeze stirs. To the west is the town gate of Falme, to
the north and south are grassy fields, and to the east lies the road up
into the hills of Toman Head.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sarryn* is here, fighting a Seanchan scout, riding a warhorse.
A Seanchan scout is here, fighting Sarryn.
A wild stallion bucks madly.
* R HP:Critical MV:Winded > You try to smite *Sarryn*, but he parries successfully.
nded - a Seanchan scout: Critical - Sarryn: Battered >
A Seanchan scout tickles Sarryn's left leg with his strike.
*Sarryn* lances a Seanchan scout's left arm into bloody fragments!
A Seanchan scout is incapacitated and will slowly die, if not aided.
=
You try to smite *Sarryn*, but he deflects the blow.
*Sarryn* lances a Seanchan scout's head into bloody fragments!
A Seanchan scout is dead! R.I.P.
Your blood freezes as you hear a Seanchan scout's death cry.
*Sarryn* lances your right arm.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Sarryn* sends him sprawling!
You have missed 2048 and landed 2754 bashes for a 57 % land rate this session.
* R HP:Critical MV:Winded - Sarryn: Battered >
You try to smite *Sarryn*, but he deflects the blow.
* R HP:Critical MV:Winded - Sarryn: Battered > change mood wimpy
f
Mood changed to: Wimpy
You panic and attempt to flee!rryn: Battered >
You flee head over heels.
Plains Before Falme
The tops of tall grasses pitter patter against your legs in the breeze here.
Nearby there is an old dead snag, once a great tree, with several holes in
the upper branches, probably made by woodpeckers. To the west the grass is
badly trampled, and muddy, To the north lies the road, and to the east the
hills of Toman Head begin. South is blocked by an impassable slope into
the hills south of Falme.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A thin man with cunning eyes scouts the horizon.
A brute of a creature guards the area, ready to rip into strangers.
* R HP:Critical MV:Winded > w
w
Plains Before Falme
It is clear after a moment of looking that large military units have been
drilling here. There are also several inexplicable craters in the ground which
appear to be the result of some sort of explosion. To the east are more fields,
looking somewhat less trampled, and to the north is the gate to Falme. The
wall of Falme rises to the west. South is impassable blocked by a steep slope
into the hills south of Falme.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
* R HP:Critical MV:Winded > Alas, you cannot go that way...
* R HP:Critical MV:Winded > s
Alas, you cannot go that way...
* R HP:Critical MV:Winded > n
kill human
Road Before the Gate
The town gate of Falme is to the west. It looks sturdy, but not impenetrable
in the event of a serious siege. It and the town wall are probably more of a
tool of the local guard, protection against bandits, rather than armies.
to either side of the gate however, there are open fields with evidence of
military drilling by forces much larger than a town militia. To the east
a rough, rocky road leads off into the hills of Toman Head.
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sarryn* is standing here, riding a warhorse.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Critical MV:Winded > *Sarryn* lances your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* R HP:Critical MV:Winded - Sarryn: Battered > bash
You try to smite *Sarryn*, but he parries successfully.
A Deathwatch recruit joins your fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A huge Deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
*Sarryn* lances your body.
You wish that your wounds would stop BLEEDING so much!
- nded - Sarryn: Battered >
*Sarryn* panics, and attempts to flee!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier cleaves Sarryn's left arm.
A deathwatch ogier cleaves Sarryn's body.
A huge Deathwatch ogier barely bites Sarryn's body.
A Deathwatch recruit tries to strike Sarryn, but he parries successfully.
A Deathwatch recruit tries to strike Sarryn, but he deflects the blow.
A Deathwatch recruit tries to strike Sarryn, but he parries successfully.
As *Sarryn* avoids your bash, you topple over and fall to the ground!
You have missed 2049 and landed 2754 bashes for a 57 % land rate this session.
* R HP:Critical MV:Tiring >
*Sarryn* leaves north riding a warhorse.
* R HP:Critical MV:Tiring > change mood berserk
kill human
bash
*Sarryn* has arrived from the north, riding a warhorse.
* R HP:Critical MV:Tiring >
*Sarryn* lances your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Sarryn: Battered >
*Sarryn* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!
A Deathwatch recruit joins your fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A huge Deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier joins a Deathwatch recruit's fight!
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
* R HP:Critical MV:Tiring - Sarryn: Battered > Mood changed to: Berserk
* R HP:Critical MV:Tiring - Sarryn: Battered > You do the best you can!
+ ring - Sarryn: Battered >
A deathwatch ogier tickles Sarryn's right leg with his cleave.
A deathwatch ogier barely cleaves Sarryn's head.
A huge Deathwatch ogier tickles Sarryn's body with its bite.
A Deathwatch recruit strikes Sarryn's right arm.
A Deathwatch recruit tries to strike Sarryn, but he parries successfully.
A Deathwatch recruit tries to strike Sarryn, but he parries successfully.
*Sarryn* lances your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Sarryn* sends him sprawling!
You have missed 2049 and landed 2755 bashes for a 57 % land rate this session.
* R HP:Critical MV:Tiring - Sarryn: Battered >
A deathwatch ogier cleaves Sarryn's body.
A deathwatch ogier cleaves Sarryn's body.
A huge Deathwatch ogier tickles Sarryn's body with its bite.
A Deathwatch recruit strikes Sarryn's right leg.
A Deathwatch recruit strikes Sarryn's head hard.
A Deathwatch recruit strikes Sarryn's body.
You smite *Sarryn*'s head.
* R HP:Critical MV:Tiring - Sarryn: Beaten >
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
A deathwatch ogier growls 'You will pay for your crimes against the Empire!'
* R HP:Critical MV:Tiring - Sarryn: Beaten >
You smite *Sarryn*'s body hard.
* R HP:Critical MV:Tiring - Sarryn: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Tiring - Sarryn: Critical >
A deathwatch ogier cleaves Sarryn's body.
*Sarryn* panics, and attempts to flee!
A deathwatch ogier cleaves Sarryn's right leg.
A huge Deathwatch ogier barely bites Sarryn's body.
A Deathwatch recruit strikes Sarryn's body hard.
A Deathwatch recruit strikes Sarryn's left foot.
A Deathwatch recruit tickles Sarryn's right leg with his strike.
You smite *Sarryn*'s left arm hard.
*Sarryn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sarryn*'s death cry.
* R HP:Critical MV:Tiring > take all corpse
rem sword
dra
You get a large number of gold crowns from the corpse of Sarryn.
You get a pair of lissome leather boots with metal capped toes from the corpse of Sarryn.
You get a pair of thick, gold-plated greaves from the corpse of Sarryn.
You get a bunch of fireworks from the corpse of Sarryn.
You get a raven-clasped belt of tightly woven steel from the corpse of Sarryn.
You get a partisan bearing the arms of Ghealdan from the corpse of Sarryn.
You get a silver etched shield from the corpse of Sarryn.
You get a jeweled wristcuff from the corpse of Sarryn.
You get a jeweled wristcuff from the corpse of Sarryn.
You get a sturdy pair of full leather gauntlets from the corpse of Sarryn.
You get a pair of polished, gold-plated vambraces from the corpse of Sarryn.
You get an embroidered, cotton shoulder bag from the corpse of Sarryn.
You get a surcoat with exquisite embroidery from the corpse of Sarryn.
You get a supple tunic of finely linked chain from the corpse of Sarryn.
You get a shimmering pendant of obsidian from the corpse of Sarryn.
You get a shimmering pendant of obsidian from the corpse of Sarryn.
You get a rimmed round helmet from the corpse of Sarryn.
You get an obsidian ring with a gold tree engraving from the corpse of Sarryn.
You get an obsidian ring with a gold tree engraving from the corpse of Sarryn.
You get a crystal lightstick from the corpse of Sarryn.
* R HP:Critical MV:Tiring > You stop using a great claymore.
* R HP:Critical MV:Tiring > You try to quietly draw a dagger from a gator skin bracer.
* R HP:Critical MV:Tiring > sca
You lean over and sever the bloody head from the corpse of Sarryn.
* R HP:Critical MV:Tiring > she
You sheath a dagger into a gator skin bracer.
* R HP:Critical MV:Tiring > wield sword
You wield a great claymore with both hands.
* R HP:Critical MV:Tiring > score
You have 14(382) hit and 76(149) movement points.
You have scored 12,958,434 experience points and 30 quest points
You have gained 250,327 exp since last time.
You need 1541566 exp to level and 45 qp to rank.
You have amassed 800 Turn points to date, ranking you Sei'taer Sixth.
You have played 3 days and 11 hours (real time).
This ranks you as Gid the Sergeant [Deathwatch 3] (Level 29).
You are standing.
Re: Ouch! That really did HURT!
Le sigh, I should of had auto wimpy higher. Not sure it would of helped, but oh wells. Good job sir
Re: Ouch! That really did HURT!
* R HP:Wounded MV:Winded > dism
e
kill human
You stop riding him.
b
* HP:Wounded MV:Winded > West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
*Pial* is standing here, riding a |1|.gray palfrey.
|2|.A shaggy brown mare stands here.
A tall, smooth-featured woman in travel-worn leather stands here.
A veteran officer of the Red Eagles commands his guardsmen.
|3|.A gray palfrey prances skittishly nearby.
The bountyhunter stands here.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Wounded MV:Winded > You try to slice *Pial*, but he deflects the blow.
* HP:Wounded MV:Winded - Pial: Battered > [bash ]
A Red Eagle officer barely tickles your left leg with his smite.
-f
=
A Red Eagle officer tries to smite you, but you deflect the blow.
Kerrigan joins Pial's fight!
Kerrigan's hands begin weaving fire into the air...
The air around your eyes seems to catch fire, blinding you!
*someone* strikes your right leg hard.
+Cancelled.
You panic and attempt to flee!
Someone barely pierces your body.
gate is now set as door 1.
A strangled cough racks your lungs, causing agony!
PANIC! You couldn't escape!
* HP:Wounded MV:Winded - Pial: Battered > get draught pack
Someone barely pierces your body.
Someone tries to smite you, but you parry successfully.
You try to slice *someone*, but he deflects the blow.
You get a bubbling draught from a backpack.
* HP:Wounded MV:Winded - Pial: Battered > quaff draught
l
You quaff a bubbling draught which dissolves.
Your eyesight returns.
f
* HP:Wounded MV:Winded - Pial: Battered > Kerrigan barely pierces your left leg.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
*Pial* is here, fighting YOU!, riding a |1|.gray palfrey.
|2|.A shaggy brown mare stands here.
Kerrigan is here, fighting YOU!
A Red Eagle officer is here, fighting YOU!
|3|.A gray palfrey prances skittishly nearby.
The bountyhunter stands here.
An Illuminator's assistant stands here carrying some colored tubes.
*Pial* sends you sprawling with a powerful bash!
* HP:Wounded MV:Winded - Pial: Battered >
*Uhl* has arrived from the south.
* HP:Wounded MV:Winded - Pial: Battered >
*Uhl* slices your body very hard.
* HP:Wounded MV:Winded - Pial: Battered >
*Uhl* slices your body hard.
Kerrigan's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by Kerrigan!
Kerrigan pierces your body.
A Red Eagle officer barely smites your left leg.
*Pial* strikes your body hard.
* HP:Beaten MV:Winded - Pial: Battered >
Kerrigan barely pierces your body.
* HP:Beaten MV:Winded - Pial: Battered >
*Uhl* slices your right arm hard.
Kerrigan pierces your body.
A Red Eagle officer smites your head.
You wish that your wounds would stop BLEEDING so much!
*Pial* strikes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Pial: Battered > You panic and attempt to flee!
Kerrigan pierces your body.
You wish that your wounds would stop BLEEDING so much!
Kerrigan's hands begin weaving crystals of water and air...
A flurry of icy spikes sent by Kerrigan is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.
e
kill human
You stop riding him.
b
* HP:Wounded MV:Winded > West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
*Pial* is standing here, riding a |1|.gray palfrey.
|2|.A shaggy brown mare stands here.
A tall, smooth-featured woman in travel-worn leather stands here.
A veteran officer of the Red Eagles commands his guardsmen.
|3|.A gray palfrey prances skittishly nearby.
The bountyhunter stands here.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Wounded MV:Winded > You try to slice *Pial*, but he deflects the blow.
* HP:Wounded MV:Winded - Pial: Battered > [bash ]
A Red Eagle officer barely tickles your left leg with his smite.
-f
=
A Red Eagle officer tries to smite you, but you deflect the blow.
Kerrigan joins Pial's fight!
Kerrigan's hands begin weaving fire into the air...
The air around your eyes seems to catch fire, blinding you!
*someone* strikes your right leg hard.
+Cancelled.
You panic and attempt to flee!
Someone barely pierces your body.
gate is now set as door 1.
A strangled cough racks your lungs, causing agony!
PANIC! You couldn't escape!
* HP:Wounded MV:Winded - Pial: Battered > get draught pack
Someone barely pierces your body.
Someone tries to smite you, but you parry successfully.
You try to slice *someone*, but he deflects the blow.
You get a bubbling draught from a backpack.
* HP:Wounded MV:Winded - Pial: Battered > quaff draught
l
You quaff a bubbling draught which dissolves.
Your eyesight returns.
f
* HP:Wounded MV:Winded - Pial: Battered > Kerrigan barely pierces your left leg.
West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
*Pial* is here, fighting YOU!, riding a |1|.gray palfrey.
|2|.A shaggy brown mare stands here.
Kerrigan is here, fighting YOU!
A Red Eagle officer is here, fighting YOU!
|3|.A gray palfrey prances skittishly nearby.
The bountyhunter stands here.
An Illuminator's assistant stands here carrying some colored tubes.
*Pial* sends you sprawling with a powerful bash!
* HP:Wounded MV:Winded - Pial: Battered >
*Uhl* has arrived from the south.
* HP:Wounded MV:Winded - Pial: Battered >
*Uhl* slices your body very hard.
* HP:Wounded MV:Winded - Pial: Battered >
*Uhl* slices your body hard.
Kerrigan's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by Kerrigan!
Kerrigan pierces your body.
A Red Eagle officer barely smites your left leg.
*Pial* strikes your body hard.
* HP:Beaten MV:Winded - Pial: Battered >
Kerrigan barely pierces your body.
* HP:Beaten MV:Winded - Pial: Battered >
*Uhl* slices your right arm hard.
Kerrigan pierces your body.
A Red Eagle officer smites your head.
You wish that your wounds would stop BLEEDING so much!
*Pial* strikes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Pial: Battered > You panic and attempt to flee!
Kerrigan pierces your body.
You wish that your wounds would stop BLEEDING so much!
Kerrigan's hands begin weaving crystals of water and air...
A flurry of icy spikes sent by Kerrigan is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.
Re: Ouch! That really did HURT!
when conservative pkers die an angel gets his wings
Re: Ouch! That really did HURT!
I'm mostly surprised you're bragging about it, your only involvement in my death was landing a bash.pial wrote:when conservative pkers die an angel gets his wings
But I shouldn't be surprised, you're that strange combination of not terribly good but very vocal and whiny.
Re: Ouch! That really did HURT!
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tahara Deveraux is standing here, riding a warhorse.
Petra of Illian is standing here, riding a warhorse.
Petra is surrounded by a shimmering white aura!
Edard has arrived from the west, riding a warhorse.
* R HP:Battered SP:Full MV:Strong > k dark
* R HP:Battered SP:Full MV:Strong > k dark
They aren't here.
* R HP:Battered SP:Full MV:Strong > They aren't here.
Petra leaves west riding a warhorse.
Tahara leaves west riding a warhorse.
You follow Petra.
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tahara Deveraux is standing here, riding a warhorse.
Petra of Illian is standing here, riding a warhorse.
Petra is surrounded by a shimmering white aura!
Edard has arrived from the east, riding a warhorse.
* R HP:Battered SP:Full MV:Strong >
*Equitant* has arrived from the south, riding a shadow stallion.
*Toribio* has arrived from the south.
You start paying increased attention to your surroundings.
* R HP:Battered SP:Full MV:Strong >
Tahara tries to slash *Tempest*, but he parries successfully.
*Equitant* slices Edard's left arm hard.
* R HP:Battered SP:Full MV:Strong > fb 4
* R HP:Battered SP:Full MV:Strong >
Petra narrates 'been seen'
* R HP:Battered SP:Full MV:Strong > You try to hack *Scizzor*, but he deflects the blow.
* R HP:Battered SP:Full MV:Strong - Scizzor: Scratched >
Petra assumes a defensive striking posture.
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...
*Toribio* tries to slice Petra, but she parries successfully.
*Loomis* pierces Petra's right arm.
-
=
+
*
*Loomis* pierces Petra's body.
Petra tries to whip *Toribio*, but he deflects the blow.
Petra whips *Loomis*'s left arm.
*Scizzor* tries to pierce you, but you deflect the blow.
*Tempest* tries to pierce Tahara, but she parries successfully.
Tahara slashes *Tempest*'s right leg.
*Tempest* tries to pierce Tahara, but she parries successfully.
*
*Equitant* panics, and attempts to flee!
=
You sense Petra connecting to the True Source.
*Equitant* leaves west riding a shadow stallion.
Scizzor assumes an offensive striking posture.
-
-
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Tempest*.
* R HP:Battered SP:Strong MV:Strong - Scizzor: Scratched >
You sense Tahara connecting to the True Source.
Edard pounds *Scizzor*'s right hand very hard.
* R HP:Battered SP:Strong MV:Strong - Scizzor: Scratched >
You sense Tahara is channeling saidar.
You sense Petra is channeling saidar.
Ok.
Petra avoids being bashed by *Toribio* who loses his balance and falls!
*Loomis* tries to pierce Petra, but she parries successfully.
*Scizzor* tries to pierce you, but you parry successfully.
You barely hack *Scizzor*'s head.
*Tempest* tries to pierce Tahara, but she deflects the blow.
Shinobi narrates 'they gap'
*Scizzor* panics, and attempts to flee!
*Loomis* panics, and attempts to flee!
*Tempest* tries to pierce Tahara, but she parries successfully.
*Loomis* leaves east.
* R HP:Battered SP:Strong MV:Strong - Scizzor: Scratched >
*Scizzor* leaves east.
* R HP:Battered SP:Strong MV:Strong >
*Tempest* panics, and attempts to flee!
*Tempest* leaves west.
* R HP:Battered SP:Strong MV:Strong > fb 6
* R HP:Battered SP:Strong MV:Strong >
You feel the flows of saidar coursing through your body.
Edard pounds *Toribio*'s body very hard.
Nobody here by that name.
Petra tries to whip *Toribio*, but he deflects the blow.
*Toribio* tries to slice Petra, but she parries successfully.
You sense Petra is channeling saidar.
Ok.
* R HP:Battered SP:Strong MV:Strong >
* R HP:Battered SP:Strong MV:Strong > You try to hack *Toribio*, but he deflects the blow.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded >
You do the best you can!
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded >
Edard sends *Toribio* sprawling with a powerful bash!
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded >
You hack *Toribio*'s body hard.
Edard pounds *Toribio*'s head very hard.
You sense Tahara is channeling saidar.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded >
Petra throws a fireball at *Toribio*, who screams in pain.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded > fb
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Battered >
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...
You sense Petra is channeling saidar.
-=
+
*
Edard pounds *Toribio*'s body very hard.
*
Tahara unleashes a flurry of melting icy spikes at *Toribio*, who is stabbed repeatedly.
=
-
Shinobi narrates 'lemme pick up this raven'
-
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Toribio*.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Beaten >
Petra throws a fireball at *Toribio*, who screams in pain.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Critical >
Ok.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Critical > fb
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Critical >
You barely hack *Toribio*'s left arm.
Edard pounds *Toribio*'s body hard.
*Toribio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Toribio*'s death cry.
You feel the flows of saidar coursing through your body.
* R HP:Battered SP:Strong MV:Strong > Who or what should the weave be cast upon?
Petra gets a pair of lissome leather boots with metal capped toes from the corpse of Toribio.
Petra gets a pair of thick, gold-plated greaves from the corpse of Toribio.
Petra gets a belt with a buckle of cuendillar from the corpse of Toribio.
Petra gets a jagged edged warsword from the corpse of Toribio.
Petra gets a silver Kandori wristcuff from the corpse of Toribio.
Petra gets a silver Kandori wristcuff from the corpse of Toribio.
Petra gets a sturdy pair of full leather gauntlets from the corpse of Toribio.
Petra gets a pair of riveted chainmail sleeves from the corpse of Toribio.
Petra gets a backpack from the corpse of Toribio.
Petra gets a bright red robe from the corpse of Toribio.
Petra gets a tunic of finely-crafted chain from the corpse of Toribio.
Petra gets a Kandori snowflake necklace from the corpse of Toribio.
Petra gets a Kandori snowflake necklace from the corpse of Toribio.
Petra gets a strange, insectoid helm from the corpse of Toribio.
Petra gets a gold ring from the corpse of Toribio.
Petra gets a gold ring from the corpse of Toribio.
Petra gets an oilstone from the corpse of Toribio.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tahara Deveraux is standing here, riding a warhorse.
Petra of Illian is standing here, riding a warhorse.
Petra is surrounded by a shimmering white aura!
Edard has arrived from the west, riding a warhorse.
* R HP:Battered SP:Full MV:Strong > k dark
* R HP:Battered SP:Full MV:Strong > k dark
They aren't here.
* R HP:Battered SP:Full MV:Strong > They aren't here.
Petra leaves west riding a warhorse.
Tahara leaves west riding a warhorse.
You follow Petra.
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tahara Deveraux is standing here, riding a warhorse.
Petra of Illian is standing here, riding a warhorse.
Petra is surrounded by a shimmering white aura!
Edard has arrived from the east, riding a warhorse.
* R HP:Battered SP:Full MV:Strong >
*Equitant* has arrived from the south, riding a shadow stallion.
*Toribio* has arrived from the south.
You start paying increased attention to your surroundings.
* R HP:Battered SP:Full MV:Strong >
Tahara tries to slash *Tempest*, but he parries successfully.
*Equitant* slices Edard's left arm hard.
* R HP:Battered SP:Full MV:Strong > fb 4
* R HP:Battered SP:Full MV:Strong >
Petra narrates 'been seen'
* R HP:Battered SP:Full MV:Strong > You try to hack *Scizzor*, but he deflects the blow.
* R HP:Battered SP:Full MV:Strong - Scizzor: Scratched >
Petra assumes a defensive striking posture.
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...
*Toribio* tries to slice Petra, but she parries successfully.
*Loomis* pierces Petra's right arm.
-
=
+
*
*Loomis* pierces Petra's body.
Petra tries to whip *Toribio*, but he deflects the blow.
Petra whips *Loomis*'s left arm.
*Scizzor* tries to pierce you, but you deflect the blow.
*Tempest* tries to pierce Tahara, but she parries successfully.
Tahara slashes *Tempest*'s right leg.
*Tempest* tries to pierce Tahara, but she parries successfully.
*
*Equitant* panics, and attempts to flee!
=
You sense Petra connecting to the True Source.
*Equitant* leaves west riding a shadow stallion.
Scizzor assumes an offensive striking posture.
-
-
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Tempest*.
* R HP:Battered SP:Strong MV:Strong - Scizzor: Scratched >
You sense Tahara connecting to the True Source.
Edard pounds *Scizzor*'s right hand very hard.
* R HP:Battered SP:Strong MV:Strong - Scizzor: Scratched >
You sense Tahara is channeling saidar.
You sense Petra is channeling saidar.
Ok.
Petra avoids being bashed by *Toribio* who loses his balance and falls!
*Loomis* tries to pierce Petra, but she parries successfully.
*Scizzor* tries to pierce you, but you parry successfully.
You barely hack *Scizzor*'s head.
*Tempest* tries to pierce Tahara, but she deflects the blow.
Shinobi narrates 'they gap'
*Scizzor* panics, and attempts to flee!
*Loomis* panics, and attempts to flee!
*Tempest* tries to pierce Tahara, but she parries successfully.
*Loomis* leaves east.
* R HP:Battered SP:Strong MV:Strong - Scizzor: Scratched >
*Scizzor* leaves east.
* R HP:Battered SP:Strong MV:Strong >
*Tempest* panics, and attempts to flee!
*Tempest* leaves west.
* R HP:Battered SP:Strong MV:Strong > fb 6
* R HP:Battered SP:Strong MV:Strong >
You feel the flows of saidar coursing through your body.
Edard pounds *Toribio*'s body very hard.
Nobody here by that name.
Petra tries to whip *Toribio*, but he deflects the blow.
*Toribio* tries to slice Petra, but she parries successfully.
You sense Petra is channeling saidar.
Ok.
* R HP:Battered SP:Strong MV:Strong >
* R HP:Battered SP:Strong MV:Strong > You try to hack *Toribio*, but he deflects the blow.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded >
You do the best you can!
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded >
Edard sends *Toribio* sprawling with a powerful bash!
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded >
You hack *Toribio*'s body hard.
Edard pounds *Toribio*'s head very hard.
You sense Tahara is channeling saidar.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded >
Petra throws a fireball at *Toribio*, who screams in pain.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Wounded > fb
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Battered >
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...
You sense Petra is channeling saidar.
-=
+
*
Edard pounds *Toribio*'s body very hard.
*
Tahara unleashes a flurry of melting icy spikes at *Toribio*, who is stabbed repeatedly.
=
-
Shinobi narrates 'lemme pick up this raven'
-
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Toribio*.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Beaten >
Petra throws a fireball at *Toribio*, who screams in pain.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Critical >
Ok.
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Critical > fb
* R HP:Battered SP:Strong MV:Strong - Petra: Wounded - Toribio: Critical >
You barely hack *Toribio*'s left arm.
Edard pounds *Toribio*'s body hard.
*Toribio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Toribio*'s death cry.
You feel the flows of saidar coursing through your body.
* R HP:Battered SP:Strong MV:Strong > Who or what should the weave be cast upon?
Petra gets a pair of lissome leather boots with metal capped toes from the corpse of Toribio.
Petra gets a pair of thick, gold-plated greaves from the corpse of Toribio.
Petra gets a belt with a buckle of cuendillar from the corpse of Toribio.
Petra gets a jagged edged warsword from the corpse of Toribio.
Petra gets a silver Kandori wristcuff from the corpse of Toribio.
Petra gets a silver Kandori wristcuff from the corpse of Toribio.
Petra gets a sturdy pair of full leather gauntlets from the corpse of Toribio.
Petra gets a pair of riveted chainmail sleeves from the corpse of Toribio.
Petra gets a backpack from the corpse of Toribio.
Petra gets a bright red robe from the corpse of Toribio.
Petra gets a tunic of finely-crafted chain from the corpse of Toribio.
Petra gets a Kandori snowflake necklace from the corpse of Toribio.
Petra gets a Kandori snowflake necklace from the corpse of Toribio.
Petra gets a strange, insectoid helm from the corpse of Toribio.
Petra gets a gold ring from the corpse of Toribio.
Petra gets a gold ring from the corpse of Toribio.
Petra gets an oilstone from the corpse of Toribio.