Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Fail!

Post by varcoz » Tue Dec 01, 2015 6:41 pm

PS make sure you don't discard the vambs there unique spiffy.

cassidy
Posts: 98
Joined: Wed Feb 18, 2015 2:13 pm

Re: Fail!

Post by cassidy » Wed Dec 02, 2015 2:16 am

4 of uss were fighting you THR, you were healthy, and I was crit, Artoz beat, Tarn batt? and Sesater nfc... Tarn and Seaster left.

Artoz and me got our asses handed to uss by your heron, you were still healthy and we were now crit, beat.

Because of this, we ran AD, nfc what you think we shoulda done otherwise. I mean you were HEALTHY and we were BEAT+CRIT and you fragged the dung out of uss while we kept missing bashes on you, it was also 85 degrees so we couldent weave you either.

Because Seaster heard uss getting hit around AD he came back, wanting to PK i would guess, you kept owning uss at AD, so i zinged and we could start doing some damage..


You died because you thought you were at portalstone and you werent.. simple as that.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Fail!

Post by varcoz » Wed Dec 02, 2015 10:38 am

Erm yes...that's what I already said lol. Not sure why ya felt the need to explain it in a couple paragraphs. I called myself a nubz for sticking around and for thinking I was at a portal stone. I should of just left. I knew how the situation would end most likely. It doesnt bother me i died. It was my stupidity of sticking around and thinking i was at a stone that got me. I killed myself..Boredom kills both ways.

Yes I was healthy at thr. You guys played it so terribly that it was hard not to be. Whitaker channels, tarn and mob, seaster bonded gaidin, artoz and channeling you were all solo flee hitting.

cassidy
Posts: 98
Joined: Wed Feb 18, 2015 2:13 pm

Re: Fail!

Post by cassidy » Wed Dec 02, 2015 1:23 pm

yeah, I never understood why group up 5 people when theres 1 enemy, rather get low and get some interesting pk, and I did.. you woulda killed me at cove if it wasent for Tarn =)

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Fail!

Post by varcoz » Wed Dec 02, 2015 2:03 pm

Because when that one person is a master with a mob at a patty. Generally they can take on a fair amount. The kicker is and always will be channelers. They are game wreckers. As shown by my post. But like I stated that was me being stupid. I got what I deserved for sticking around the most overpowered weave. If I had half a brain I'd of left ;)

Hopefully the heron, vambs and nice set will be used and in circulation :)

Gryk
Posts: 46
Joined: Tue Jun 23, 2015 6:42 pm

Re: Fail!

Post by Gryk » Sat Dec 05, 2015 12:02 am

Your bash at a soldier sends him sprawling!

o HP:Battered MV:Strong - a soldier: Healthy >
You blast a soldier's body extremely hard.

o HP:Battered MV:Strong - a soldier: Scratched > nar cut ent
You narrate 'cut ent'

o HP:Battered MV:Strong - a soldier: Scratched >
You blast a soldier's right leg extremely hard.

g
o HP:Battered MV:Strong - a soldier: Hurt >
You blast a soldier's body extremely hard.

o HP:Battered MV:Strong - a soldier: Hurt > [bash ]
They already seem to be stunned.

o HP:Battered MV:Strong - a soldier: Hurt > g
[bash ]
They already seem to be stunned.

o HP:Battered MV:Strong - a soldier: Hurt > g
[bash ]


A soldier barely cleaves your body.

=
You blast a soldier's left arm.
A soldier cleaves your left hand.
Your bash at a soldier sends him sprawling!

o HP:Beaten MV:Strong - a soldier: Wounded >
You blast a soldier's left foot into bloody fragments!

o HP:Beaten MV:Strong - a soldier: Wounded > l
where
Narrow Bend in the Road
The road takes a sharp bend to the north and the east. Further east you see it
curving again. The road is winding through some hills here. The hills on are
making sure that no more than one person at a time can pass on the road.
Further to your north you see the road widen more.
[ obvious exits: N E W ]
A soldier is sitting here

o HP:Beaten MV:Strong - a soldier: Wounded > Players in your Zone
--------------------
Gryk - Narrow Bend in the Road

o HP:Beaten MV:Strong - a soldier: Wounded >
You blast a soldier's body into bloody fragments!

o HP:Beaten MV:Strong - a soldier: Wounded > g
You blast a soldier's left leg very hard.
[bash ]
They already seem to be stunned.

o HP:Beaten MV:Strong - a soldier: Battered > g
[bash ]
They already seem to be stunned.

o HP:Beaten MV:Strong - a soldier: Battered >
Scizzor narrates 'haha, dhounds to keep.. and i'm only weary! :)'

o HP:Beaten MV:Strong - a soldier: Battered >
You blast a soldier's right leg very hard.
A soldier cleaves your body.

o HP:Beaten MV:Strong - a soldier: Battered > g
[bash ]

=
A soldier barely tickles your left arm with his cleave.

=
Your bash at a soldier sends him sprawling!

o HP:Beaten MV:Strong - a soldier: Battered > nar cut ent
You narrate 'cut ent'

o HP:Beaten MV:Strong - a soldier: Battered >
You blast a soldier's right arm into bloody fragments!

l
o HP:Beaten MV:Strong - a soldier: Battered > Narrow Bend in the Road
The road takes a sharp bend to the north and the east. Further east you see it
curving again. The road is winding through some hills here. The hills on are
making sure that no more than one person at a time can pass on the road.
Further to your north you see the road widen more.
[ obvious exits: N E W ]
A soldier is sitting here

o HP:Beaten MV:Strong - a soldier: Battered > where
Players in your Zone
--------------------
Gryk - Narrow Bend in the Road

g
o HP:Beaten MV:Strong - a soldier: Battered > [bash ]
They already seem to be stunned.

o HP:Beaten MV:Strong - a soldier: Battered >
You blast a soldier's body into bloody fragments!

o HP:Beaten MV:Strong - a soldier: Beaten >
You blast a soldier's left leg hard.

o HP:Beaten MV:Strong - a soldier: Beaten > th
[track human]
No way! You're fighting for your life!

o HP:Beaten MV:Strong - a soldier: Beaten > l
where
Narrow Bend in the Road
The road takes a sharp bend to the north and the east. Further east you see it
curving again. The road is winding through some hills here. The hills on are
making sure that no more than one person at a time can pass on the road.
Further to your north you see the road widen more.
[ obvious exits: N E W ]
A soldier is here, fighting YOU!

o HP:Beaten MV:Strong - a soldier: Beaten > You blast a soldier's body very hard.
A soldier cleaves your right arm.
Players in your Zone
--------------------
Gryk - Narrow Bend in the Road

o HP:Beaten MV:Strong - a soldier: Beaten > th

Devourer narrates 'i comming'

o HP:Beaten MV:Strong - a soldier: Beaten > [track human]
No way! You're fighting for your life!

o HP:Beaten MV:Strong - a soldier: Beaten > th

*Kyr* has arrived from the west.

o HP:Beaten MV:Strong - a soldier: Beaten > [track human]
No way! You're fighting for your life!

o HP:Beaten MV:Strong - a soldier: Beaten >
You blast a soldier's right arm very hard.
A soldier cleaves your body.
*Kyr* slashes your body hard.

o HP:Beaten MV:Strong - a soldier: Critical >
You blast a soldier's left leg into bloody fragments!

o HP:Beaten MV:Strong - a soldier: Critical > nar now...
You narrate 'now...'

o HP:Beaten MV:Strong - a soldier: Critical > nar i'm crit
You narrate 'i'm crit'

o HP:Beaten MV:Strong - a soldier: Critical >
Equitant narrates 'we aer at the '

o HP:Beaten MV:Strong - a soldier: Critical >
You blast a soldier's body very hard.
A soldier is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a soldier's death cry.

o HP:Beaten MV:Strong > nar wtf

*Kyr* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Strong - Kyr: Healthy > w
w

A soldier has arrived from the east.
A soldier wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness.
A soldier wields a splayed-back battleaxe in a two-handed grip.
A soldier cleaves your body.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Strong - Kyr: Healthy > g

Equitant narrates 'wtf'

o HP:Beaten MV:Strong - Kyr: Healthy >
A soldier tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

*Kyr* slashes your right arm extremely hard.
You wish that your wounds would stop BLEEDING so much!


o HP:Critical MV:Strong - Kyr: Healthy >
Equitant narrates 'back up'

o HP:Critical MV:Strong - Kyr: Healthy >
Devourer narrates 'he went wrng way'

o HP:Critical MV:Strong - Kyr: Healthy > nar cut ent omg

A soldier barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Kyr* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


o HP:Critical MV:Strong - Kyr: Healthy > You narrate 'wtf'

o HP:Critical MV:Strong - Kyr: Healthy > No way! You're fighting for your life!

o HP:Critical MV:Strong - Kyr: Healthy > No way! You're fighting for your life!

[bash ] ng - Kyr: Healthy >

Cancelled.
You narrate 'cut ent omg'

o HP:Critical MV:Strong - Kyr: Healthy >
*Kyr* eats a plate of pickled quail eggs.

o HP:Critical MV:Strong - Kyr: Healthy >
You try to blast *Kyr*, but he parries successfully.
Equitant narrates 'wi cant fuckign chase this guy'

o HP:Critical MV:Strong - Kyr: Healthy > nar epic
You narrate 'epic'

o HP:Critical MV:Strong - Kyr: Healthy >
A soldier barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Kyr* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


o HP:Critical MV:Strong - Kyr: Healthy > bash kyr
-
*Kyr* snickers softly.

*
** This weave of the Wheel ends in 2 minutes...


A soldier tickles your right leg with his cleave.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your body.
You are mortally wounded, and will die soon, if not aided.

=
You're in no position to do anything aggressive.

HP:Critical MV:Strong >
You are dead! Sorry...
Ouch! You lose a level.
You stop following Equitant.
Circle of Darkness
[ obvious exits: N E S W U D ]
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [7]

o HP:Critical MV:Haggard >
Equitant narrates 'dafuck!'

o HP:Critical MV:Haggard >
Devourer narrates 'damnit'

o HP:Critical MV:Haggard > tell equitant you guys are truly terrible


Group of 5 few rooms away lol. Omgozers where is cut ent I've played this game forevers but don't know lol.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Fail!

Post by Equitant » Sat Dec 05, 2015 12:41 am

Sad face

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Fail!

Post by Tempest » Sat Dec 05, 2015 3:33 am

dont zerk on mobs lol

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Fail!

Post by Tempest » Sat Dec 05, 2015 7:36 am

watch z moves!

The corpse of a rat is lying here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Petra* is standing here, riding a |1|.warhorse.
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

You silently approach your victim...

=kill human
*f
Cancelled.
You try to pierce *Petra*, but she parries successfully.

* S HP:Beaten MV:Haggard - Petra: Wounded > w
n
You panic and attempt to flee!

n
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
Correcting map position after fleeing.
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]

o S HP:Beaten MV:Haggard > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A green woodpecker is high up a tree, tapping away.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

o S HP:Beaten MV:Haggard > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Haggard > e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
o S HP:Beaten MV:Haggard > where
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Petra* is standing here, riding a |1|.warhorse.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill human
* S HP:Beaten MV:Haggard > Players in your Zone
--------------------
Tempest - A Pile of Lumber
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Haggard > kill human
You pierce *Petra*'s head hard.

* S HP:Beaten MV:Haggard - Petra: Battered > You do the best you can!

* S HP:Beaten MV:Haggard - Petra: Battered >
You try to pierce *Petra*, but she deflects the blow.

* S HP:Beaten MV:Haggard - Petra: Battered > f
s

*Petra* tries to whip you, but you parry successfully.
The blighted tree tries to hit Petra, but she parries successfully.
The blighted tree joins the blighted tree's fight!
You try to pierce *Petra*, but she deflects the blow.

s
You panic and attempt to flee!ra: Battered >


*Petra* panics, and attempts to flee!

change mood brave

*Petra* leaves east riding a warhorse.

You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
Correcting map position after fleeing.
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
*Petra* is standing here, riding a |1|.warhorse.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Alas, you cannot go that way...

* S HP:Beaten MV:Haggard > *Petra* tries to whip you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Beaten MV:Haggard - Petra: Battered > Mood changed to: Brave

* S HP:Beaten MV:Haggard - Petra: Battered > f
w
w
You panic and attempt to flee!

w

Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

*Petra* calls lightning from the sky to strike you, sizzling your insides!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
Correcting map position after fleeing.
w
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You are too exhausted.

o S HP:Critical MV:Haggard > You are too exhausted.

o S HP:Critical MV:Haggard > TICK IN 5 SECONDS.
w
You are too exhausted.

o S HP:Critical MV:Haggard > You are too exhausted.

o S HP:Critical MV:Haggard > You are too exhausted.

o S HP:Critical MV:Haggard >
*Petra* has arrived from the east, riding a |1|.warhorse.

* S HP:Critical MV:Haggard >
*someone* whips your left leg.
You are incapacitated and will slowly die, if not aided.

S HP:Critical MV:Haggard >
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You are incapacitated and will slowly die, if not aided.

S HP:Critical MV:Haggard > lo
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Haggard >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Fail!

Post by ecthus » Sat Dec 05, 2015 2:17 pm

o HP:Beaten MV:Strong - a soldier: Critical >
You blast a soldier's body very hard.
A soldier is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a soldier's death cry.

o HP:Beaten MV:Strong > nar wtf

*Kyr* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Spam out on mob death rather than narrating!

Kyr is slow at chasing so if you made it more than 2 rooms, you'd be gone.

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