Zoot's getting stabbed log.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Dimmu
Posts: 220
Joined: Sun Mar 22, 2015 7:38 am

Re: Zoot's getting stabbed log.

Post by Dimmu » Wed Oct 10, 2018 11:34 am

isabel wrote:OKay, if you want to be really technical and accurate, then here:

viewtopic.php?f=74&t=7750

I was saying as a general principle it's DS common enemy. I just find it ludicrous that DS players nitpick about LS grouping when there are no enforced repercussions for DS not defending blight when clearly not afk.
DS is not a RP side and repercussions for not defending the Blight are rare, solely due to the player mentality we have. You just seem argumentative just for the sake of an argument. Or possibly cranky because you're not getting the PK you think you deserve every time you head into the Blight. Try playing a trolloc vs multiple LS masters on daily basis and you might understand why some people would rather just AFK.

And seeing as Smob Wars 2, the race to Rank 8 is starting up soon, you'll probably wont see any DS at all. Except for Koresh or his alts, he just can' stop himself ;p

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Zoot's getting stabbed log.

Post by isabel » Wed Oct 10, 2018 11:41 am

nvm I get sucked into forum discussions again :p snicker

Zoot
Posts: 14
Joined: Wed May 20, 2015 9:36 am

Re: Zoot's getting stabbed log.

Post by Zoot » Fri Nov 02, 2018 10:55 pm

Ok.
*Mikhan* panics, and attempts to flee!
You mold flows of Air into a tight stream, and smite *Mikhan*.
*Mikhan* leaves west.

* R HP:Battered SP:Fading MV:Strong > channel 'hammer of air' mikhan
Nobody here by that name.

* R HP:Battered SP:Fading MV:Strong >
*Rig* panics, and attempts to flee!
Suddenly *Vulpus* places a set of steel sai in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You can't ride in there.

* R HP:Critical SP:Fading MV:Strong - Vulpus: Battered >
*Rig* leaves west riding a shadow stallion.

* R HP:Critical SP:Fading MV:Strong - Vulpus: Battered > fl

You try to slice *Vulpus*, but he deflects the blow.

Lucky duck on this one.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Zoot's getting stabbed log.

Post by Spyder » Sat Nov 03, 2018 4:35 pm

Stop weaving unengaged...

Zoot
Posts: 14
Joined: Wed May 20, 2015 9:36 am

Re: Zoot's getting stabbed log.

Post by Zoot » Sat Nov 03, 2018 11:43 pm

* R HP:Healthy SP:Strong MV:Full >
Suddenly Boboliosie places a set of steel sai in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten SP:Strong MV:Full - Boboliosie: Healthy >

Got away

Zoot
Posts: 14
Joined: Wed May 20, 2015 9:36 am

Re: Zoot's getting stabbed log.

Post by Zoot » Sat Nov 03, 2018 11:46 pm

I should clarify the intent of this thread. I'm a bit of a odd duck, I enjoy a good (or bad) kill be it my self or some one else. If you kill me, I will normally congratulate you. This is strictly for your entertainment and by no way me complaining.

Zoot
Posts: 14
Joined: Wed May 20, 2015 9:36 am

Re: Zoot's getting stabbed log.

Post by Zoot » Sun Nov 04, 2018 4:31 pm

Grats to Gordoth

channel 'blind' trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A ratter is here, hunting shadoweyes.
A duck has arrived from below.

Nobody here by that name.MV:Full >

* R HP:Wounded SP:Strong MV:Full > d
Magnificent Square
[ obvious exits: N E S W U ]
A lantern has been left here. [3]
A soft leather pouch has been discarded here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A duck has arrived from above.

* R HP:Wounded SP:Strong MV:Full > h.trolloc is now your primary target.
emb
You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Strong MV:Full > u
channel 'hammer of air' h.trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A ratter is here, hunting shadoweyes.
A duck has arrived from below.

You begin to weave the appropriate flows...

=
Ok.
You mold flows of Air into a tight stream, and smite *Gordoth*.

* R HP:Wounded SP:Strong MV:Full - Gordoth: Scratched >
You try to slice *Gordoth*, but he parries successfully.
*Gordoth* tries to pierce you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - Gordoth: Scratched > channel 'fear' h.trolloc
*Gordoth* panics, and attempts to flee!
You begin to weave the appropriate flows...

-
*Gordoth* leaves down.

=
Ok.
*Gordoth* looks very strange, glaring about with a sense of panic.

* R HP:Wounded SP:Strong MV:Full >
Thorean has arrived from above, riding a warhorse.
A rat has arrived from above.

* R HP:Wounded SP:Strong MV:Full >
Thorean leaves down riding a warhorse.
A rat leaves down.

* R HP:Wounded SP:Strong MV:Full > kill h.trolloc
You try to slice *Gordoth*, but he parries successfully.

* R HP:Wounded SP:Strong MV:Full - Gordoth: Scratched >
Your blood freezes as you hear something's death cry.

* R HP:Wounded SP:Strong MV:Full - Gordoth: Scratched > ba
[bash ]

channel 'fear' h.trolloc
Cancelled.
You begin to weave the appropriate flows...


*Gordoth* mounts an attack against you, but weak nerves get the better of him.
*Gordoth* panics, and attempts to flee!

+
*Gordoth* leaves up.

channel 'ice spikes' h.trolloc
Cancelled.
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
Thorean has arrived from below, riding a warhorse.

* R HP:Wounded SP:Strong MV:Full > u
channel 'ice spikes' h.trolloc
On the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A duck has arrived from below.

Edit out a bunch of spamming and weaving

* Press <Return> to continue, q to quit *>
*Gordoth* has arrived from above.

* Press <Return> to continue, q to quit *>
*Gordoth* looks at you.

* Press <Return> to continue, q to quit *>
*Gordoth* leaves up.

* Press <Return> to continue, q to quit *>
Winter of Illian
Nynaota the Cavalry Rider [White Leopards]
Lord Galfrey the Sheriff [Civil Watch Council]
Derick the Accomplished Student [Gaidin]
Lheorik of Illian

25 players displayed.

* R HP:Wounded SP:Strong MV:Strong > nar just left up
You narrate 'just left up'

* R HP:Wounded SP:Strong MV:Strong > emb
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Strong > scan
North: A town watchman is here, patrolling the city.
East: A town watchman is here, patrolling the city.
South: A sailor is here.
West: A gray palfrey prances skittishly nearby.
Up: *Gordoth* is standing here mending a weapon.

* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gordoth* is standing here mending a weapon.
A ratter is here, hunting shadoweyes.
A duck has arrived from below.

You begin to weave the appropriate flows...

-
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Strong > d
Magnificent Square
[ obvious exits: N E S W U ]
The corpse of a rat is lying here.
A lantern has been left here. [3]
A soft leather pouch has been discarded here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A duck has arrived from above.

* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
A duck has arrived from below.

Nobody here by that name.MV:Strong >

* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
On the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A duck has arrived from below.

You begin to weave the appropriate flows...

-
*Gordoth* has arrived from below.
Ok.
You failed.

* R HP:Wounded SP:Strong MV:Strong > d
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
A duck has arrived from above.

* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
On the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A duck has arrived from below.

You begin to weave the appropriate flows...

-
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Strong > d
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A ratter is here, hunting shadoweyes.
A duck has arrived from above.

* R HP:Wounded SP:Strong MV:Strong > d
Magnificent Square
[ obvious exits: N E S W U ]
The corpse of a rat is lying here.
A lantern has been left here. [3]
A soft leather pouch has been discarded here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A duck has arrived from above.

* R HP:Wounded SP:Strong MV:Strong > TICK IN 6 SECONDS.

* R HP:Wounded SP:Strong MV:Strong > u
channel 'blind' h.trolloc
Foot of the White Bridge
[ obvious exits: U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A ratter is here, hunting shadoweyes.
A duck has arrived from below.

* R HP:Wounded SP:Strong MV:Strong > Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
A duck hates your guts!
Someone hates your guts!
Circle of Light
[ obvious exits: N D ]

Lord Pe
Posts: 262
Joined: Wed Jul 15, 2015 11:20 am

Re: Zoot's getting stabbed log.

Post by Lord Pe » Mon Nov 05, 2018 8:10 pm

K target then wewve i see youre obstinantly going about your own style but you see it isnt working yeah?

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