Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Yeah, i was completely froze there. Didnt even see us go to orchard.
went something like.
narr ' lag?'
narr 'hello?'
north
north
*dung im froze and we might be on*
flee north, east, north
flee north,east north
flee
and then zooooooom, tons of text and me in cod.
shitty way to lose that kit.
went something like.
narr ' lag?'
narr 'hello?'
north
north
*dung im froze and we might be on*
flee north, east, north
flee north,east north
flee
and then zooooooom, tons of text and me in cod.
shitty way to lose that kit.
Re: Ouch! That really did HURT!
His name was Robert Paulson. *kneel*
Re: Ouch! That really did HURT!
Whelp I didn't loot. I died shortly after as ls was just chilling ragan drooling over the kit lol. I then died again with your basic kit minus a cuffs anything of worth in irondoor. Brikk has your bird, inymis and tallach your cuffs if they would be so nice to return :(
Re: Ouch! That really did HURT!
Would be nice but am not expecting it. You all had no idea I wasn't there, then again anyone who pks vs me knows this isn't how i normally die. :P All that being said it does look like quite the ouch and its nice to see different people in North pk for a change.
Re: Ouch! That really did HURT!
I gave the cuff to Via, she has.
Re: Ouch! That really did HURT!
Good thing I didn't trade you the blade you so desperately seemed to be after, Leiloni:P
I dropped the cuff by Tallach and the heron by myself in Occum's room at ent since they wouldn't stand still. Hope you get it back.
See you around:)
I dropped the cuff by Tallach and the heron by myself in Occum's room at ent since they wouldn't stand still. Hope you get it back.
See you around:)
Re: Ouch! That really did HURT!
i got cuff from via and sword as well. Thank you. I do appreciate it.
Re: Ouch! That really did HURT!
Toribio narrates 'haha'
:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Leiloni* sends you sprawling with a powerful bash!
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
Toribio narrates 'im chilled'
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
Toribio panics, and attempts to flee!
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Leiloni* slices your body hard.
*Cassidy* tries to pierce Toribio, but he parries successfully.
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Dixon* has arrived from the west, riding a bloodstock stallion.
*Via* has arrived from the west, riding a Domani razor.
*Annabelle* has arrived from the west, riding a warhorse.
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Annabelle* tries to sting Toribio, but he parries successfully.
Toribio panics, and attempts to flee!
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Dixon* slices your body.
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
Toribio leaves north.
* R S HP:Scratched DP:Strong MV:Fresh - Cassidy: Battered > n
e
A raven caws 'Chiron is at Open Forest'
*Dixon* slices your body.
*Leiloni* slices your left foot very hard.
* R S HP:Hurt DP:Strong MV:Fresh - Cassidy: Battered >
*Wallace* has arrived from the north, riding a draft horse.
* R S HP:Hurt DP:Strong MV:Fresh - Cassidy: Battered > No way! You're fighting for your life!
* R S HP:Hurt DP:Strong MV:Fresh - Cassidy: Battered > No way! You're fighting for your life!
* R S HP:Hurt DP:Strong MV:Fresh - Cassidy: Battered >
Your body is pierced by razor sharp ice spikes sent by *Via*!
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered >
Your body is pierced by razor sharp ice spikes sent by *Cassidy*!
fl
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > n
*Cassidy* pierces your left leg.
You slice *Cassidy*'s left leg hard.
PANIC! You couldn't escape!
e
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > No way! You're fighting for your life!
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > n
No way! You're fighting for your life!
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > No way! You're fighting for your life!
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > fl
A raven caws 'Chiron is at Open Forest'
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > n
e
You panic and attempt to flee!
*Leiloni* sends you sprawling with a powerful bash!
*Wallace* tries to pierce a shadow stallion, but it deflects the blow.
change mood wimpy
e
Razhak narrates 'what we doing?'
n
e
n
e
A shadow stallion tries to hit Wallace, but he deflects the blow.
*Wallace* pierces a shadow stallion's left leg extremely hard.
*Dixon* tickles your head with his slice.
*Leiloni* slices your body.
Your body is pierced by razor sharp ice spikes sent by *Via*!
Your body is pierced by razor sharp ice spikes sent by *Cassidy*!
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Annabelle is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
Occum the Boarheaded Trolloc is resting here.
Tempest the Veteran Havoc is sitting here.
Maybe you should get on your feet first?
Yowza :p
:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Leiloni* sends you sprawling with a powerful bash!
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
Toribio narrates 'im chilled'
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
Toribio panics, and attempts to flee!
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Leiloni* slices your body hard.
*Cassidy* tries to pierce Toribio, but he parries successfully.
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Dixon* has arrived from the west, riding a bloodstock stallion.
*Via* has arrived from the west, riding a Domani razor.
*Annabelle* has arrived from the west, riding a warhorse.
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Annabelle* tries to sting Toribio, but he parries successfully.
Toribio panics, and attempts to flee!
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
*Dixon* slices your body.
* R S HP:Scratched DP:Strong MV:Fresh - Toribio: Hurt - Cassidy: Battered >
Toribio leaves north.
* R S HP:Scratched DP:Strong MV:Fresh - Cassidy: Battered > n
e
A raven caws 'Chiron is at Open Forest'
*Dixon* slices your body.
*Leiloni* slices your left foot very hard.
* R S HP:Hurt DP:Strong MV:Fresh - Cassidy: Battered >
*Wallace* has arrived from the north, riding a draft horse.
* R S HP:Hurt DP:Strong MV:Fresh - Cassidy: Battered > No way! You're fighting for your life!
* R S HP:Hurt DP:Strong MV:Fresh - Cassidy: Battered > No way! You're fighting for your life!
* R S HP:Hurt DP:Strong MV:Fresh - Cassidy: Battered >
Your body is pierced by razor sharp ice spikes sent by *Via*!
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered >
Your body is pierced by razor sharp ice spikes sent by *Cassidy*!
fl
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > n
*Cassidy* pierces your left leg.
You slice *Cassidy*'s left leg hard.
PANIC! You couldn't escape!
e
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > No way! You're fighting for your life!
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > n
No way! You're fighting for your life!
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > No way! You're fighting for your life!
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > fl
A raven caws 'Chiron is at Open Forest'
* R S HP:Wounded DP:Strong MV:Fresh - Cassidy: Battered > n
e
You panic and attempt to flee!
*Leiloni* sends you sprawling with a powerful bash!
*Wallace* tries to pierce a shadow stallion, but it deflects the blow.
change mood wimpy
e
Razhak narrates 'what we doing?'
n
e
n
e
A shadow stallion tries to hit Wallace, but he deflects the blow.
*Wallace* pierces a shadow stallion's left leg extremely hard.
*Dixon* tickles your head with his slice.
*Leiloni* slices your body.
Your body is pierced by razor sharp ice spikes sent by *Via*!
Your body is pierced by razor sharp ice spikes sent by *Cassidy*!
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Annabelle is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
Occum the Boarheaded Trolloc is resting here.
Tempest the Veteran Havoc is sitting here.
Maybe you should get on your feet first?
Yowza :p
Re: Ouch! That really did HURT!
* R HP:Battered MV:Tiring - Lykan: Scratched > Chiron closes the fence.
[close fence]
It's already closed!
The fence is opened from the other side.
y
* R HP:Battered MV:Tiring - Lykan: Scratched > [close fence]
Ok.
* R HP:Battered MV:Tiring - Lykan: Scratched > *Lykan* opens the fence.
[close fence]
Ok.
* R HP:Battered MV:Tiring - Lykan: Scratched > y
*Lykan* panics, and attempts to flee!
The fence is opened from the other side.
[close fence]
Ok.
The fence is opened from the other side.
* R HP:Battered MV:Tiring - Lykan: Scratched > y
*KERBOOM* An explosion sounds in the distance.
The explosion flings Dixon through the air.
The explosion flings Chiron through the air.
The explosion flings *Lykan* through the air.
Dead End in the Forest
Here, you are standing before a very thick growth of trees. As you brush
away the branches that jut into your way, you can see that the trees all
around you almost grow into each other. There really isn't any way out for
you except back to the north, the way you came in.
[ obvious exits: N ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A huge grizzly bear is here standing on its haunches.
A huge grizzly bear is here standing on its haunches.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.
[close fence]
I see no fence here.
* R HP:Battered MV:Tiring > [close fence]
I see no fence here.
* R HP:Battered MV:Tiring > berserk
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Tiring > stand
n
You are already standing.
* R HP:Battered MV:Tiring > The woods seems to be closed.
open woods
* R HP:Battered MV:Tiring > Ok.
* R HP:Battered MV:Tiring > dism
lh
You stop riding him.
* HP:Battered MV:Tiring > [lead horse]
You start leading him.
A black warhorse starts following you.
* HP:Battered MV:Tiring > stand
lh
You are already standing.
* HP:Battered MV:Tiring > n
[lead horse]
You're already leading it!
n
* HP:Battered MV:Tiring > n
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
A black warhorse has arrived from the south.
* HP:Battered MV:Tiring > Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
A black warhorse has arrived from the south.
* HP:Battered MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
*Toribio* is standing here.
A raven is visible flying high in the sky.
A black warhorse has arrived from the south.
* HP:Battered MV:Tiring > n
Lykan bellows 'superbait'
* HP:Battered MV:Tiring > n
Alas, you cannot go that way...
* HP:Battered MV:Tiring > Alas, you cannot go that way...
* HP:Battered MV:Tiring > w
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A Shienaran scout blends into the surroundings here.
A black warhorse has arrived from the east.
* HP:Battered MV:Tiring >
*Toribio* has arrived from the east.
* HP:Battered MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
*Toribio* leaves west.
* HP:Battered MV:Tiring > open fence
e
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Battered MV:Tiring > e
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Battered MV:Tiring > e
I see no fence here.
* HP:Battered MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A raven is visible flying high in the sky.
A black warhorse has arrived from the west.
* HP:Battered MV:Tiring > e
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A green woodpecker is here flying around.
A black warhorse has arrived from the west.
* HP:Battered MV:Tiring > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A green woodpecker is here flying around.
A black warhorse has arrived from the west.
* HP:Battered MV:Winded > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
You notice a two-handed broadsword is hidden here.
A black warhorse has arrived from the west.
* HP:Battered MV:Winded > rh
[ride horse]
A black warhorse stops following you.
You start riding him.
* R HP:Battered MV:Winded > e
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
You notice a mirrored lantern is hidden here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An owl is here, looking for mice.
* R HP:Battered MV:Winded > n
n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > n
n
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Annabelle the Tower Accepted is standing here, riding a warhorse.
A crow is here flying around.
A Shienaran sergeant watches for the enemy here.
n
* R HP:Battered MV:Winded > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the south.
n
* R HP:Battered MV:Winded > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the south.
* R HP:Battered MV:Winded > w
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Via Darr is standing here, riding a Domani razor.
A crow has arrived from the south.
* R HP:Battered MV:Winded > w
A Field
Blackened and twisted trees rise all around you, but the ground has grass on
it, a good place for mounts to rest. The gate to the east can even be closed,
preventing them running away. A large tower looms in the northeast, an
excellent place to look out over most of the northern countryside.
[ obvious exits: E ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Cassidy Whitemane is standing here.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A dun mare is here, snorting angrily.
A black stallion prances about.
A draft horse is here.
A draft horse is here.
A crow has arrived from the east.
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded > k dark
Via has arrived from the east, riding a Domani razor.
Cassidy closes the fence.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded >
Cassidy opens the fence.
* R HP:Battered MV:Winded >
Dixon leaves east riding a bloodstock stallion.
Via leaves east riding a Domani razor.
* R HP:Battered MV:Winded > nar damit he worked himself out
e
e
You narrate 'damit he worked himself out'
* R HP:Battered MV:Winded > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A thick, heavy axe with a dark blade gleams on the ground here.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A shiny metal helmet lies to one side.
A lantern has been left here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > e
s
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a gray palfrey is lying here.
The corpse of a black warhorse is lying here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
not
* R HP:Battered MV:Winded > You stop paying increased attention to your surroundings.
s
* R HP:Battered MV:Winded > s
Alas, you cannot go that way...
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded > w
s
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A crow has arrived from the north.
* R HP:Battered MV:Winded > w
open fence
w
Dorthy narrates 'hehehe'
* R HP:Battered MV:Winded > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Winded > I see no fence here.
* R HP:Battered MV:Winded > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Winded > s
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
* R HP:Battered MV:Winded > Chiron narrates '4e raz'
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > s
s
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Via Darr is standing here, riding a Domani razor.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
An owl is here, looking for mice.
A crow has arrived from the north.
* R HP:Battered MV:Winded > Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
Dixon narrates 'we burnt'
Alas, you cannot go that way...
* R HP:Battered MV:Winded > open fence
e
Dixon leaves east riding a bloodstock stallion.
Via leaves east riding a Domani razor.
s
* R HP:Battered MV:Winded > I see no fence here.
* R HP:Battered MV:Winded > s
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Via Darr is standing here, riding a Domani razor.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A crow has arrived from the north.
e
* R HP:Battered MV:Winded > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
* R HP:Battered MV:Winded > e
Dixon has arrived from the north, riding a bloodstock stallion.
Via has arrived from the north, riding a Domani razor.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > e
e
e
Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > e
Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Chiron the borderland sentry is standing here, riding a gray palfrey.
A crow has arrived from the west.
* R HP:Battered MV:Winded > Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
k dark
* R HP:Battered MV:Winded > g
Dixon has arrived from the west, riding a bloodstock stallion.
Chiron has arrived from the west, riding a gray palfrey.
Via has arrived from the west, riding a Domani razor.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > Dixon has arrived from the west, riding a bloodstock stallion.
Chiron has arrived from the west, riding a gray palfrey.
Via has arrived from the west, riding a Domani razor.
They aren't here.
* R HP:Battered MV:Winded > [bash ]
Bash who?
* R HP:Battered MV:Winded > e
Dixon leaves east riding a bloodstock stallion.
Chiron leaves east riding a gray palfrey.
Via leaves east riding a Domani razor.
e
* R HP:Battered MV:Winded > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Via Darr is standing here, riding a Domani razor.
Chiron the borderland sentry is standing here, riding a gray palfrey.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A crow has arrived from the west.
e
* R HP:Battered MV:Winded > e
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > e
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > no
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the south.
* R HP:Battered MV:Winded > not
k dark
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > k dark
k dark
They aren't here.
k dark
* R HP:Battered MV:Winded > k dark
They aren't here.
Cassidy narrates 'on 2n2w s 2w s'
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > where
They aren't here.
* R HP:Battered MV:Winded > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
A crow is here flying around.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > k dark
Players in your Zone
--------------------
Leiloni - A Winding Road
* R HP:Battered MV:Winded > k dark
k dark
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > k dark
k dark
k dark
They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
k dark
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > not
They aren't here.
* R HP:Battered MV:Winded > w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
A crow is here flying around.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > w
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > w
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
w
* R HP:Battered MV:Winded > The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
w
* R HP:Battered MV:Winded > w
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A crow has arrived from the east.
* R HP:Battered MV:Winded > Dixon leaves west riding a bloodstock stallion.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A crow has arrived from the east.
* R HP:Battered MV:Winded > w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
w
* R HP:Battered MV:Winded > w
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
w
* R HP:Battered MV:Winded > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
w
* R HP:Battered MV:Winded > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > s
Alas, you cannot go that way...
* R HP:Battered MV:Winded > s
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded > where
w
Players in your Zone
--------------------
Chiron - Road to Tarwin's Gap
Leiloni - Little Trail
Annabelle - The Dusty Road
Dixon - Road to Tarwin's Gap
Cassidy - Along the Cliff
* R HP:Battered MV:Winded > w
Dixon bellows 'hey jerk'
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A big brown bear growls angrily about him.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* R HP:Battered MV:Winded > s
w
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Lykan* is here, fighting Cassidy mending a weapon, riding a shadow stallion.
Cassidy Whitemane is here, fighting Toribio.
*Toribio* is here, fighting Cassidy.
A crow has arrived from the north.
* R HP:Battered MV:Winded > Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > k dark
e
They aren't here.
Cassidy narrates 'still on'
k dark
* R HP:Battered MV:Winded > g
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Lykan* is here, fighting Cassidy mending a weapon, riding a shadow stallion.
Cassidy Whitemane is here, fighting Toribio.
*Toribio* is here, fighting Cassidy.
A crow has arrived from the west.
* R HP:Battered MV:Winded > You try to slice *Lykan*, but he parries successfully.
[bash ] nded - Cassidy: Wounded - Lykan: Scratched >
*Lykan* barely slices Cassidy's right leg.
Cassidy tries to pierce *Toribio*, but he deflects the blow.
*Toribio* slashes Cassidy's right leg.
Cassidy avoids being bashed by *Toribio* who loses his balance and falls!
*
Lykan bellows ':('
*
Dixon narrates 'where'
You try to slice *Lykan*, but he parries successfully.
*Lykan* slices Cassidy's body.
Cassidy tries to pierce *Toribio*, but he deflects the blow.
*Toribio* slashes Cassidy's left foot.
As *Lykan* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Winded > nar 1e of cave
stand
k dark
g
*Toribio* shivers from an icy cold force sent by Cassidy.
* R HP:Battered MV:Winded > *Lykan* slices Cassidy's right leg hard.
Cassidy tries to pierce *Toribio*, but he deflects the blow.
You narrate '1e of cave'
* R HP:Battered MV:Winded > You stand up.
Cassidy avoids being bashed by *Toribio* who loses his balance and falls!
* R HP:Battered MV:Winded > You slice *Lykan*'s head.
[bash ] nded - Cassidy: Battered - Lykan: Scratched >
=
*Lykan* slices Cassidy's left arm very hard.
Cassidy tries to pierce *Toribio*, but he deflects the blow.
You cough and shiver.
=
Your bash at *Lykan* sends him sprawling!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched > nar come now 1e cave
You narrate 'come now 1e cave'
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
*Toribio* panics, and attempts to flee!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
You slice *Lykan*'s body hard.
Cassidy tries to pierce *Toribio*, but he parries successfully.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
Annabelle has arrived from the west, riding a warhorse.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
Annabelle tries to sting *Toribio*, but he parries successfully.
*Toribio* panics, and attempts to flee!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched > nar weave tori
g
You narrate 'weave tori'
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched > Dixon slices *Lykan*'s body.
[bash ]
They already seem to be stunned.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
*Toribio* leaves north.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched > w
Dixon slices *Lykan*'s body.
You slice *Lykan*'s left foot very hard.
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Hurt >
Wallace has arrived from the north, riding a draft horse.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Hurt > g
[bash ]
+
Via unleashes a flurry of icy spikes at *Lykan*, who is stabbed repeatedly.
*
Cassidy unleashes a flurry of icy spikes at *Lykan*, who is stabbed repeatedly.
*
Chiron narrates 'on tor'
+
Cassidy pierces *Lykan*'s left leg.
*Lykan* slices Cassidy's left leg hard.
*Lykan* panics, and attempts to flee!
=
*Lykan* panics, and attempts to flee!
Your bash at *Lykan* sends him sprawling!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Wounded >
Wallace tries to pierce a shadow stallion, but it deflects the blow.
berserk
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Wounded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Wounded > w
A shadow stallion tries to hit Wallace, but he deflects the blow.
Wallace pierces a shadow stallion's left leg extremely hard.
Dixon tickles *Lykan*'s head with his slice.
You slice *Lykan*'s body.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Wounded > No way! You're fighting for your life!
Via unleashes a flurry of icy spikes at *Lykan*, who is stabbed repeatedly.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Battered > g
[bash ]
They already seem to be stunned.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Battered >
Cassidy unleashes a flurry of icy spikes at *Lykan*, who is stabbed repeatedly.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Beaten > g
Annabelle's icy spikes shred *Lykan*, whose insides now flow freely to the ground.
*Lykan* is dead! R.I.P.
Your blood freezes as you hear *Lykan*'s death cry.
* R HP:Battered MV:Winded > [bash ]
Bash who?
* R HP:Battered MV:Winded >
Chiron has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Battered MV:Winded >
Dixon leaves north riding a bloodstock stallion.
Chiron leaves north.
A raven leaves north.
Via leaves north riding a Domani razor.
Annabelle leaves north riding a warhorse.
* R HP:Battered MV:Winded >
Dixon has arrived from the north, riding a bloodstock stallion.
Chiron has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
Cassidy has arrived from the north.
Via has arrived from the north, riding a Domani razor.
Annabelle has arrived from the north, riding a warhorse.
* R HP:Battered MV:Winded > get all corpse
nar rip lykan
A shadow stallion tries to hit Wallace, but he deflects the blow.
Wallace pierces a shadow stallion's right arm very hard.
Dixon gets a wealth of gold crowns from the corpse of Lykan.
Dixon gets four copper pennys from the corpse of Lykan.
Dixon gets a pair of animal-fur boots from the corpse of Lykan.
Dixon gets a pair of ebony-steel plate greaves from the corpse of Lykan.
Dixon gets a belt with a buckle of cuendillar from the corpse of Lykan.
Dixon gets a jagged edged warsword from the corpse of Lykan.
Dixon gets a silver Kandori wristcuff from the corpse of Lykan.
Dixon gets a silver Kandori wristcuff from the corpse of Lykan.
Dixon gets a sturdy pair of full leather gauntlets from the corpse of Lykan.
Dixon gets a pair of ebony-steel plate vambraces from the corpse of Lykan.
Dixon gets a backpack from the corpse of Lykan.
Dixon gets an inky black cloak from the corpse of Lykan.
Dixon gets a shirt of overlapping black scales from the corpse of Lykan.
Dixon gets a pair of golden braids woven into the cloak from the corpse of Lykan.
Dixon gets a pair of golden braids woven into the cloak from the corpse of Lykan.
Dixon gets a strange, insectoid helm from the corpse of Lykan.
Dixon gets a gold ring delicately carved with ivy from the corpse of Lykan.
Dixon gets a gold ring delicately carved with ivy from the corpse of Lykan.
[close fence]
It's already closed!
The fence is opened from the other side.
y
* R HP:Battered MV:Tiring - Lykan: Scratched > [close fence]
Ok.
* R HP:Battered MV:Tiring - Lykan: Scratched > *Lykan* opens the fence.
[close fence]
Ok.
* R HP:Battered MV:Tiring - Lykan: Scratched > y
*Lykan* panics, and attempts to flee!
The fence is opened from the other side.
[close fence]
Ok.
The fence is opened from the other side.
* R HP:Battered MV:Tiring - Lykan: Scratched > y
*KERBOOM* An explosion sounds in the distance.
The explosion flings Dixon through the air.
The explosion flings Chiron through the air.
The explosion flings *Lykan* through the air.
Dead End in the Forest
Here, you are standing before a very thick growth of trees. As you brush
away the branches that jut into your way, you can see that the trees all
around you almost grow into each other. There really isn't any way out for
you except back to the north, the way you came in.
[ obvious exits: N ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A huge grizzly bear is here standing on its haunches.
A huge grizzly bear is here standing on its haunches.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.
[close fence]
I see no fence here.
* R HP:Battered MV:Tiring > [close fence]
I see no fence here.
* R HP:Battered MV:Tiring > berserk
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Tiring > stand
n
You are already standing.
* R HP:Battered MV:Tiring > The woods seems to be closed.
open woods
* R HP:Battered MV:Tiring > Ok.
* R HP:Battered MV:Tiring > dism
lh
You stop riding him.
* HP:Battered MV:Tiring > [lead horse]
You start leading him.
A black warhorse starts following you.
* HP:Battered MV:Tiring > stand
lh
You are already standing.
* HP:Battered MV:Tiring > n
[lead horse]
You're already leading it!
n
* HP:Battered MV:Tiring > n
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
A black warhorse has arrived from the south.
* HP:Battered MV:Tiring > Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
A black warhorse has arrived from the south.
* HP:Battered MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
*Toribio* is standing here.
A raven is visible flying high in the sky.
A black warhorse has arrived from the south.
* HP:Battered MV:Tiring > n
Lykan bellows 'superbait'
* HP:Battered MV:Tiring > n
Alas, you cannot go that way...
* HP:Battered MV:Tiring > Alas, you cannot go that way...
* HP:Battered MV:Tiring > w
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A Shienaran scout blends into the surroundings here.
A black warhorse has arrived from the east.
* HP:Battered MV:Tiring >
*Toribio* has arrived from the east.
* HP:Battered MV:Tiring > change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
*Toribio* leaves west.
* HP:Battered MV:Tiring > open fence
e
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Battered MV:Tiring > e
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* HP:Battered MV:Tiring > e
I see no fence here.
* HP:Battered MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A raven is visible flying high in the sky.
A black warhorse has arrived from the west.
* HP:Battered MV:Tiring > e
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A green woodpecker is here flying around.
A black warhorse has arrived from the west.
* HP:Battered MV:Tiring > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A green woodpecker is here flying around.
A black warhorse has arrived from the west.
* HP:Battered MV:Winded > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
You notice a two-handed broadsword is hidden here.
A black warhorse has arrived from the west.
* HP:Battered MV:Winded > rh
[ride horse]
A black warhorse stops following you.
You start riding him.
* R HP:Battered MV:Winded > e
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
You notice a mirrored lantern is hidden here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An owl is here, looking for mice.
* R HP:Battered MV:Winded > n
n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > n
n
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Annabelle the Tower Accepted is standing here, riding a warhorse.
A crow is here flying around.
A Shienaran sergeant watches for the enemy here.
n
* R HP:Battered MV:Winded > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the south.
n
* R HP:Battered MV:Winded > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the south.
* R HP:Battered MV:Winded > w
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Via Darr is standing here, riding a Domani razor.
A crow has arrived from the south.
* R HP:Battered MV:Winded > w
A Field
Blackened and twisted trees rise all around you, but the ground has grass on
it, a good place for mounts to rest. The gate to the east can even be closed,
preventing them running away. A large tower looms in the northeast, an
excellent place to look out over most of the northern countryside.
[ obvious exits: E ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Cassidy Whitemane is standing here.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A dun mare is here, snorting angrily.
A black stallion prances about.
A draft horse is here.
A draft horse is here.
A crow has arrived from the east.
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded > k dark
Via has arrived from the east, riding a Domani razor.
Cassidy closes the fence.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded >
Cassidy opens the fence.
* R HP:Battered MV:Winded >
Dixon leaves east riding a bloodstock stallion.
Via leaves east riding a Domani razor.
* R HP:Battered MV:Winded > nar damit he worked himself out
e
e
You narrate 'damit he worked himself out'
* R HP:Battered MV:Winded > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A thick, heavy axe with a dark blade gleams on the ground here.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A shiny metal helmet lies to one side.
A lantern has been left here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > e
s
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
The corpse of a gray palfrey is lying here.
The corpse of a black warhorse is lying here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
not
* R HP:Battered MV:Winded > You stop paying increased attention to your surroundings.
s
* R HP:Battered MV:Winded > s
Alas, you cannot go that way...
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded > w
s
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A crow has arrived from the north.
* R HP:Battered MV:Winded > w
open fence
w
Dorthy narrates 'hehehe'
* R HP:Battered MV:Winded > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Winded > I see no fence here.
* R HP:Battered MV:Winded > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Battered MV:Winded > s
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
* R HP:Battered MV:Winded > Chiron narrates '4e raz'
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > s
s
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Via Darr is standing here, riding a Domani razor.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
An owl is here, looking for mice.
A crow has arrived from the north.
* R HP:Battered MV:Winded > Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
Dixon narrates 'we burnt'
Alas, you cannot go that way...
* R HP:Battered MV:Winded > open fence
e
Dixon leaves east riding a bloodstock stallion.
Via leaves east riding a Domani razor.
s
* R HP:Battered MV:Winded > I see no fence here.
* R HP:Battered MV:Winded > s
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Via Darr is standing here, riding a Domani razor.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A crow has arrived from the north.
e
* R HP:Battered MV:Winded > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
* R HP:Battered MV:Winded > e
Dixon has arrived from the north, riding a bloodstock stallion.
Via has arrived from the north, riding a Domani razor.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > e
e
e
Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > e
Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Chiron the borderland sentry is standing here, riding a gray palfrey.
A crow has arrived from the west.
* R HP:Battered MV:Winded > Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
k dark
* R HP:Battered MV:Winded > g
Dixon has arrived from the west, riding a bloodstock stallion.
Chiron has arrived from the west, riding a gray palfrey.
Via has arrived from the west, riding a Domani razor.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > Dixon has arrived from the west, riding a bloodstock stallion.
Chiron has arrived from the west, riding a gray palfrey.
Via has arrived from the west, riding a Domani razor.
They aren't here.
* R HP:Battered MV:Winded > [bash ]
Bash who?
* R HP:Battered MV:Winded > e
Dixon leaves east riding a bloodstock stallion.
Chiron leaves east riding a gray palfrey.
Via leaves east riding a Domani razor.
e
* R HP:Battered MV:Winded > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Via Darr is standing here, riding a Domani razor.
Chiron the borderland sentry is standing here, riding a gray palfrey.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A crow has arrived from the west.
e
* R HP:Battered MV:Winded > e
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > e
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > no
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the west.
* R HP:Battered MV:Winded > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the south.
* R HP:Battered MV:Winded > not
k dark
You start paying increased attention to your surroundings.
* R HP:Battered MV:Winded > k dark
k dark
They aren't here.
k dark
* R HP:Battered MV:Winded > k dark
They aren't here.
Cassidy narrates 'on 2n2w s 2w s'
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > where
They aren't here.
* R HP:Battered MV:Winded > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
A crow is here flying around.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > k dark
Players in your Zone
--------------------
Leiloni - A Winding Road
* R HP:Battered MV:Winded > k dark
k dark
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > k dark
k dark
k dark
They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
* R HP:Battered MV:Winded > k dark
They aren't here.
k dark
* R HP:Battered MV:Winded > They aren't here.
l
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > not
They aren't here.
* R HP:Battered MV:Winded > w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.
A big sign has been put up here.
[ obvious exits: N E S W ]
A crow is here flying around.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Winded > w
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > w
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
w
* R HP:Battered MV:Winded > The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
w
* R HP:Battered MV:Winded > w
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A crow has arrived from the east.
* R HP:Battered MV:Winded > Dixon leaves west riding a bloodstock stallion.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Dixon Alzon, the Lonesome Defender is standing here, riding a bloodstock stallion.
A crow has arrived from the east.
* R HP:Battered MV:Winded > w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
* R HP:Battered MV:Winded > w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
w
* R HP:Battered MV:Winded > w
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
w
* R HP:Battered MV:Winded > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
w
* R HP:Battered MV:Winded > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > s
Alas, you cannot go that way...
* R HP:Battered MV:Winded > s
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the north.
* R HP:Battered MV:Winded > Alas, you cannot go that way...
* R HP:Battered MV:Winded > where
w
Players in your Zone
--------------------
Chiron - Road to Tarwin's Gap
Leiloni - Little Trail
Annabelle - The Dusty Road
Dixon - Road to Tarwin's Gap
Cassidy - Along the Cliff
* R HP:Battered MV:Winded > w
Dixon bellows 'hey jerk'
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A big brown bear growls angrily about him.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* R HP:Battered MV:Winded > s
w
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Lykan* is here, fighting Cassidy mending a weapon, riding a shadow stallion.
Cassidy Whitemane is here, fighting Toribio.
*Toribio* is here, fighting Cassidy.
A crow has arrived from the north.
* R HP:Battered MV:Winded > Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A crow has arrived from the east.
* R HP:Battered MV:Winded > k dark
e
They aren't here.
Cassidy narrates 'still on'
k dark
* R HP:Battered MV:Winded > g
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Lykan* is here, fighting Cassidy mending a weapon, riding a shadow stallion.
Cassidy Whitemane is here, fighting Toribio.
*Toribio* is here, fighting Cassidy.
A crow has arrived from the west.
* R HP:Battered MV:Winded > You try to slice *Lykan*, but he parries successfully.
[bash ] nded - Cassidy: Wounded - Lykan: Scratched >
*Lykan* barely slices Cassidy's right leg.
Cassidy tries to pierce *Toribio*, but he deflects the blow.
*Toribio* slashes Cassidy's right leg.
Cassidy avoids being bashed by *Toribio* who loses his balance and falls!
*
Lykan bellows ':('
*
Dixon narrates 'where'
You try to slice *Lykan*, but he parries successfully.
*Lykan* slices Cassidy's body.
Cassidy tries to pierce *Toribio*, but he deflects the blow.
*Toribio* slashes Cassidy's left foot.
As *Lykan* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Winded > nar 1e of cave
stand
k dark
g
*Toribio* shivers from an icy cold force sent by Cassidy.
* R HP:Battered MV:Winded > *Lykan* slices Cassidy's right leg hard.
Cassidy tries to pierce *Toribio*, but he deflects the blow.
You narrate '1e of cave'
* R HP:Battered MV:Winded > You stand up.
Cassidy avoids being bashed by *Toribio* who loses his balance and falls!
* R HP:Battered MV:Winded > You slice *Lykan*'s head.
[bash ] nded - Cassidy: Battered - Lykan: Scratched >
=
*Lykan* slices Cassidy's left arm very hard.
Cassidy tries to pierce *Toribio*, but he deflects the blow.
You cough and shiver.
=
Your bash at *Lykan* sends him sprawling!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched > nar come now 1e cave
You narrate 'come now 1e cave'
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
*Toribio* panics, and attempts to flee!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
You slice *Lykan*'s body hard.
Cassidy tries to pierce *Toribio*, but he parries successfully.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
Dixon has arrived from the west, riding a bloodstock stallion.
Via has arrived from the west, riding a Domani razor.
Annabelle has arrived from the west, riding a warhorse.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
Annabelle tries to sting *Toribio*, but he parries successfully.
*Toribio* panics, and attempts to flee!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched > nar weave tori
g
You narrate 'weave tori'
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched > Dixon slices *Lykan*'s body.
[bash ]
They already seem to be stunned.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched >
*Toribio* leaves north.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Scratched > w
Dixon slices *Lykan*'s body.
You slice *Lykan*'s left foot very hard.
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Hurt >
Wallace has arrived from the north, riding a draft horse.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Hurt > g
[bash ]
+
Via unleashes a flurry of icy spikes at *Lykan*, who is stabbed repeatedly.
*
Cassidy unleashes a flurry of icy spikes at *Lykan*, who is stabbed repeatedly.
*
Chiron narrates 'on tor'
+
Cassidy pierces *Lykan*'s left leg.
*Lykan* slices Cassidy's left leg hard.
*Lykan* panics, and attempts to flee!
=
*Lykan* panics, and attempts to flee!
Your bash at *Lykan* sends him sprawling!
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Wounded >
Wallace tries to pierce a shadow stallion, but it deflects the blow.
berserk
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Wounded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Wounded > w
A shadow stallion tries to hit Wallace, but he deflects the blow.
Wallace pierces a shadow stallion's left leg extremely hard.
Dixon tickles *Lykan*'s head with his slice.
You slice *Lykan*'s body.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Wounded > No way! You're fighting for your life!
Via unleashes a flurry of icy spikes at *Lykan*, who is stabbed repeatedly.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Battered > g
[bash ]
They already seem to be stunned.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Battered >
Cassidy unleashes a flurry of icy spikes at *Lykan*, who is stabbed repeatedly.
* R HP:Battered MV:Winded - Cassidy: Battered - Lykan: Beaten > g
Annabelle's icy spikes shred *Lykan*, whose insides now flow freely to the ground.
*Lykan* is dead! R.I.P.
Your blood freezes as you hear *Lykan*'s death cry.
* R HP:Battered MV:Winded > [bash ]
Bash who?
* R HP:Battered MV:Winded >
Chiron has arrived from the west.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Battered MV:Winded >
Dixon leaves north riding a bloodstock stallion.
Chiron leaves north.
A raven leaves north.
Via leaves north riding a Domani razor.
Annabelle leaves north riding a warhorse.
* R HP:Battered MV:Winded >
Dixon has arrived from the north, riding a bloodstock stallion.
Chiron has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.
Cassidy has arrived from the north.
Via has arrived from the north, riding a Domani razor.
Annabelle has arrived from the north, riding a warhorse.
* R HP:Battered MV:Winded > get all corpse
nar rip lykan
A shadow stallion tries to hit Wallace, but he deflects the blow.
Wallace pierces a shadow stallion's right arm very hard.
Dixon gets a wealth of gold crowns from the corpse of Lykan.
Dixon gets four copper pennys from the corpse of Lykan.
Dixon gets a pair of animal-fur boots from the corpse of Lykan.
Dixon gets a pair of ebony-steel plate greaves from the corpse of Lykan.
Dixon gets a belt with a buckle of cuendillar from the corpse of Lykan.
Dixon gets a jagged edged warsword from the corpse of Lykan.
Dixon gets a silver Kandori wristcuff from the corpse of Lykan.
Dixon gets a silver Kandori wristcuff from the corpse of Lykan.
Dixon gets a sturdy pair of full leather gauntlets from the corpse of Lykan.
Dixon gets a pair of ebony-steel plate vambraces from the corpse of Lykan.
Dixon gets a backpack from the corpse of Lykan.
Dixon gets an inky black cloak from the corpse of Lykan.
Dixon gets a shirt of overlapping black scales from the corpse of Lykan.
Dixon gets a pair of golden braids woven into the cloak from the corpse of Lykan.
Dixon gets a pair of golden braids woven into the cloak from the corpse of Lykan.
Dixon gets a strange, insectoid helm from the corpse of Lykan.
Dixon gets a gold ring delicately carved with ivy from the corpse of Lykan.
Dixon gets a gold ring delicately carved with ivy from the corpse of Lykan.
Re: Ouch! That really did HURT!
Dang beat me to it