Ouch! That really did HURT!
Re: Ouch! That really did HURT!
* R HP:Healthy SP:Full MV:Fresh >
You say 'we hit 1w?'
* R HP:Healthy SP:Full MV:Fresh > cal
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.
* R HP:Healthy SP:Full MV:Fresh > scan w
*Spectre* is standing here.
* R HP:Healthy SP:Full MV:Fresh >
Estryanjke sits down and rests.
Estryanjke says 'no hps atm'
The Shienaran gatekeeper closes the DogGate.
The Shienaran gatekeeper locks the DogGate.
* R HP:Healthy SP:Full MV:Fresh > dia estryanjke
Estryanjke has some big nasty wounds and scratches.
* R HP:Healthy SP:Full MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 168 hit points.
Ysabelle calls for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.
Ysabelle leaves west riding a dun mare.
* R HP:Healthy SP:Full MV:Fresh > nod
You nod in agreement.
scan w
* R HP:Healthy SP:Full MV:Fresh >
Ysabelle de'Vallio the Tower Accepted is here, fighting Spectre, riding a dun mare.
*Spectre* is here, fighting Ysabelle.
* R HP:Healthy SP:Full MV:Fresh > cal
You don't see a closed gate.
* R HP:Healthy SP:Full MV:Fresh > scan w
Ysabelle de'Vallio the Tower Accepted is here, fighting Spectre, riding a dun mare.
*Spectre* is here, fighting Ysabelle.
* R HP:Healthy SP:Full MV:Fresh > w
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
Ysabelle de'Vallio the Tower Accepted is here, fighting Spectre, riding a dun mare.
*Spectre* is here, fighting Ysabelle.
* R HP:Healthy SP:Full MV:Fresh > embrace;channel 'ice spikes' h.dark
* R HP:Healthy SP:Full MV:Full >
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...
The DogGate closes quietly.
-
Ysabelle unleashes a flurry of icy spikes at *Spectre*, who is stabbed repeatedly.
=
Ysabelle avoids being bashed by *Spectre* who loses his balance and falls!
+
*
*
You sense Ysabelle is channeling saidar.
+
=
-
Wil al'Seen narrates 'Seanchan in Emond's Field! Rally to the Green!'
-=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred *Spectre*'s guts, causing his insides to flow outside.
*Spectre* is dead! R.I.P.
Your blood freezes as you hear *Spectre*'s death cry.
You say 'we hit 1w?'
* R HP:Healthy SP:Full MV:Fresh > cal
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.
* R HP:Healthy SP:Full MV:Fresh > scan w
*Spectre* is standing here.
* R HP:Healthy SP:Full MV:Fresh >
Estryanjke sits down and rests.
Estryanjke says 'no hps atm'
The Shienaran gatekeeper closes the DogGate.
The Shienaran gatekeeper locks the DogGate.
* R HP:Healthy SP:Full MV:Fresh > dia estryanjke
Estryanjke has some big nasty wounds and scratches.
* R HP:Healthy SP:Full MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 168 hit points.
Ysabelle calls for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.
Ysabelle leaves west riding a dun mare.
* R HP:Healthy SP:Full MV:Fresh > nod
You nod in agreement.
scan w
* R HP:Healthy SP:Full MV:Fresh >
Ysabelle de'Vallio the Tower Accepted is here, fighting Spectre, riding a dun mare.
*Spectre* is here, fighting Ysabelle.
* R HP:Healthy SP:Full MV:Fresh > cal
You don't see a closed gate.
* R HP:Healthy SP:Full MV:Fresh > scan w
Ysabelle de'Vallio the Tower Accepted is here, fighting Spectre, riding a dun mare.
*Spectre* is here, fighting Ysabelle.
* R HP:Healthy SP:Full MV:Fresh > w
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
Ysabelle de'Vallio the Tower Accepted is here, fighting Spectre, riding a dun mare.
*Spectre* is here, fighting Ysabelle.
* R HP:Healthy SP:Full MV:Fresh > embrace;channel 'ice spikes' h.dark
* R HP:Healthy SP:Full MV:Full >
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...
The DogGate closes quietly.
-
Ysabelle unleashes a flurry of icy spikes at *Spectre*, who is stabbed repeatedly.
=
Ysabelle avoids being bashed by *Spectre* who loses his balance and falls!
+
*
*
You sense Ysabelle is channeling saidar.
+
=
-
Wil al'Seen narrates 'Seanchan in Emond's Field! Rally to the Green!'
-=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred *Spectre*'s guts, causing his insides to flow outside.
*Spectre* is dead! R.I.P.
Your blood freezes as you hear *Spectre*'s death cry.
Re: Ouch! That really did HURT!
I gots me some learning to do!
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A lantern has been left here.
The corpse of a rat is lying here. [2]
Joolis Youngblood the Caldazar is standing here, riding a |1|.warhorse.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
kill dark
* R HP:Beaten SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > stat
You are a 23 year old female human channeler.
Your height is 5 feet, 1 inches, and you weigh 115.0 lbs.
You are carrying 0.0 lbs and wearing 29.8 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:17 Dex:18 Con:14.
Offensive bonus: 133, Dodging bonus: 124, Parrying bonus: 122
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- SOURCE
- ARMOR
- LIGHT BALL
- NOTICE
- NO QUIT
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
kill dark
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
kill dark
kill dark
whe
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
Terinor narrates 'i can make on tic prob'
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > Players in your Zone
--------------------
Joolis - The Yard Before the Monastery
Riddly - The Yard Before the Monastery
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > l
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A lantern has been left here.
The corpse of a rat is lying here. [2]
Joolis Youngblood the Caldazar is standing here, riding a |1|.warhorse.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten SP:Full MV:Fresh > vie str
BETA TESTING: In the Struggle this month of Jumara, year 1085 ...
the Light side has killed 0 levels of the Dark and collected 0 tps;
the Dark side has killed 74 levels of the Light and collected 17 tps;
the Seanchan have killed 0 levels of the Light and collected 0 tps;
and the Aiel yet are unseen.
So far,
the Light side has 73490 total Tarmon Gaidon points, after winning 20 last month;
the Dark side has 80420 total Tarmon Gaidon points, after winning 0 last month;
the Seanchan have 12950 total Tarmon Gaidon points, after winning 0 last month.
* R HP:Beaten SP:Full MV:Fresh >
* R HP:Beaten SP:Full MV:Fresh > whe
Players in your Zone
--------------------
Joolis - The Yard Before the Monastery
Riddly - The Yard Before the Monastery
Joolis narrates 'marlyma rip'
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
kill dark
* R HP:Beaten SP:Full MV:Fresh > kill dark
They aren't here.
Terinor narrates 'hrm'
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh >
Weak light filters through the hazy sky as the sun rises.
The corpse of a rat has decayed into a pile of dust.
Terinor narrates 'fools'
* R HP:Battered SP:Full MV:Fresh > sa im not far behind
You say 'im not far behind'
* R HP:Battered SP:Full MV:Fresh > snick
You snicker softly.
* R HP:Battered SP:Full MV:Fresh > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A lantern has been left here.
The corpse of a rat is lying here.
Joolis Youngblood the Caldazar is standing here, riding a |1|.warhorse.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Battered SP:Full MV:Fresh > stat
You are a 23 year old female human channeler.
Your height is 5 feet, 1 inches, and you weigh 115.0 lbs.
You are carrying 0.0 lbs and wearing 29.8 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:17 Dex:18 Con:14.
Offensive bonus: 133, Dodging bonus: 124, Parrying bonus: 122
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- SOURCE
- ARMOR
- LIGHT BALL
- NOTICE
- NO QUIT
* R HP:Battered SP:Full MV:Fresh > kill dark
kill dark
*Rark* has arrived from the north, riding a |1|.shadow stallion
A ramshorned trolloc has arrived from the north.
You try to slash *Asylum*, but he deflects the blow.
* R HP:Battered SP:Full MV:Fresh - Asylum: Healthy > *Rark* scythes your body into bloody fragments!
You do the best you can!
Terinor has arrived from the west, riding a |4|.gray palfrey.
A grizzled Red Eagle warrior has arrived from the west.
kill dark
* R HP:Beaten SP:Full MV:Fresh - Asylum: Healthy >
Joolis barely cleaves *Rark*'s body.
* R HP:Beaten SP:Full MV:Fresh - Asylum: Healthy > You do the best you can!
* R HP:Beaten SP:Full MV:Fresh - Asylum: Healthy >
Joolis cleaves *Rark*'s body.
A grizzled Red Eagle warrior joins Joolis's fight!
A ramshorned trolloc joins Rark's fight!
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
*Asylum* tries to pierce you, but you deflect the blow.
You try to slash *Asylum*, but he parries successfully.
Terinor strikes *Rark*'s body.
* R HP:Beaten SP:Full MV:Fresh - Asylum: Healthy > Channel 'ice spikes' dark
You begin to weave the appropriate flows...
*
*Asylum* tries to pierce you, but you parry successfully.
*Rark* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Ouch! You couldn't maintain the flows.
MV:Fresh - Asylum: Healthy >
Ragan barely slashes Asylum's body.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout slashes a ramshorned trolloc's right arm into bloody fragments!
A Shienaran forestscout tries to slash Asylum, but he parries successfully.
A ramshorned trolloc cleaves your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A grizzled Red Eagle warrior slices a ramshorned trolloc's left hand hard.
*Rark* gazes deeply at Terinor...
The gaze of *Rark* fails to affect Terinor.
*someone* scythes your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A lantern has been left here.
The corpse of a rat is lying here. [2]
Joolis Youngblood the Caldazar is standing here, riding a |1|.warhorse.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
kill dark
* R HP:Beaten SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > stat
You are a 23 year old female human channeler.
Your height is 5 feet, 1 inches, and you weigh 115.0 lbs.
You are carrying 0.0 lbs and wearing 29.8 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:17 Dex:18 Con:14.
Offensive bonus: 133, Dodging bonus: 124, Parrying bonus: 122
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- SOURCE
- ARMOR
- LIGHT BALL
- NOTICE
- NO QUIT
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
kill dark
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
kill dark
kill dark
whe
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
Terinor narrates 'i can make on tic prob'
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh > Players in your Zone
--------------------
Joolis - The Yard Before the Monastery
Riddly - The Yard Before the Monastery
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > l
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A lantern has been left here.
The corpse of a rat is lying here. [2]
Joolis Youngblood the Caldazar is standing here, riding a |1|.warhorse.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten SP:Full MV:Fresh > vie str
BETA TESTING: In the Struggle this month of Jumara, year 1085 ...
the Light side has killed 0 levels of the Dark and collected 0 tps;
the Dark side has killed 74 levels of the Light and collected 17 tps;
the Seanchan have killed 0 levels of the Light and collected 0 tps;
and the Aiel yet are unseen.
So far,
the Light side has 73490 total Tarmon Gaidon points, after winning 20 last month;
the Dark side has 80420 total Tarmon Gaidon points, after winning 0 last month;
the Seanchan have 12950 total Tarmon Gaidon points, after winning 0 last month.
* R HP:Beaten SP:Full MV:Fresh >
* R HP:Beaten SP:Full MV:Fresh > whe
Players in your Zone
--------------------
Joolis - The Yard Before the Monastery
Riddly - The Yard Before the Monastery
Joolis narrates 'marlyma rip'
* R HP:Beaten SP:Full MV:Fresh > kill dark
kill dark
They aren't here.
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
kill dark
* R HP:Beaten SP:Full MV:Fresh > kill dark
They aren't here.
Terinor narrates 'hrm'
* R HP:Beaten SP:Full MV:Fresh > They aren't here.
* R HP:Beaten SP:Full MV:Fresh >
Weak light filters through the hazy sky as the sun rises.
The corpse of a rat has decayed into a pile of dust.
Terinor narrates 'fools'
* R HP:Battered SP:Full MV:Fresh > sa im not far behind
You say 'im not far behind'
* R HP:Battered SP:Full MV:Fresh > snick
You snicker softly.
* R HP:Battered SP:Full MV:Fresh > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A lantern has been left here.
The corpse of a rat is lying here.
Joolis Youngblood the Caldazar is standing here, riding a |1|.warhorse.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
|3|.A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Battered SP:Full MV:Fresh > stat
You are a 23 year old female human channeler.
Your height is 5 feet, 1 inches, and you weigh 115.0 lbs.
You are carrying 0.0 lbs and wearing 29.8 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:17 Dex:18 Con:14.
Offensive bonus: 133, Dodging bonus: 124, Parrying bonus: 122
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- SOURCE
- ARMOR
- LIGHT BALL
- NOTICE
- NO QUIT
* R HP:Battered SP:Full MV:Fresh > kill dark
kill dark
*Rark* has arrived from the north, riding a |1|.shadow stallion
A ramshorned trolloc has arrived from the north.
You try to slash *Asylum*, but he deflects the blow.
* R HP:Battered SP:Full MV:Fresh - Asylum: Healthy > *Rark* scythes your body into bloody fragments!
You do the best you can!
Terinor has arrived from the west, riding a |4|.gray palfrey.
A grizzled Red Eagle warrior has arrived from the west.
kill dark
* R HP:Beaten SP:Full MV:Fresh - Asylum: Healthy >
Joolis barely cleaves *Rark*'s body.
* R HP:Beaten SP:Full MV:Fresh - Asylum: Healthy > You do the best you can!
* R HP:Beaten SP:Full MV:Fresh - Asylum: Healthy >
Joolis cleaves *Rark*'s body.
A grizzled Red Eagle warrior joins Joolis's fight!
A ramshorned trolloc joins Rark's fight!
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
*Asylum* tries to pierce you, but you deflect the blow.
You try to slash *Asylum*, but he parries successfully.
Terinor strikes *Rark*'s body.
* R HP:Beaten SP:Full MV:Fresh - Asylum: Healthy > Channel 'ice spikes' dark
You begin to weave the appropriate flows...
*
*Asylum* tries to pierce you, but you parry successfully.
*Rark* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Ouch! You couldn't maintain the flows.
MV:Fresh - Asylum: Healthy >
Ragan barely slashes Asylum's body.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout slashes a ramshorned trolloc's right arm into bloody fragments!
A Shienaran forestscout tries to slash Asylum, but he parries successfully.
A ramshorned trolloc cleaves your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A grizzled Red Eagle warrior slices a ramshorned trolloc's left hand hard.
*Rark* gazes deeply at Terinor...
The gaze of *Rark* fails to affect Terinor.
*someone* scythes your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
Re: Ouch! That really did HURT!
dia horse
A warhorse is in excellent condition.
A warhorse is tiring.
not
* R HP:Battered MV:Full >
l
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Full > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
down
south <--- hmmm lagging again I see
west
west
west
west
south
west
* R HP:Battered MV:Full >
*Wurm* has arrived from below.<--- joy
--- Disconnected on Tuesday, November 17, 2015, 4:53 PM ---
--- Connected for 0 days, 1 hour, 11 minutes, 47 seconds. ---
--- Received 37798 lines, sent 3664 lines.
--- Output buffer has 4967/5000 lines in it (99.3% full).
--- Matched 0 triggers, 0 aliases, and 0 timers fired.
--- Connected on Tuesday, November 17, 2015, 4:53 PM ---
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?
dixon
Passphrase:
Reconnecting.
* HP:Critical MV:Haggard > <--- know what that means snicker
l
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Livae the Tower Accepted (Linkless) is sitting here.
A kind-faced figure stands here
* HP:Critical MV:Haggard >
tell terha sigh I laggd out and came back dead
You tell Terha 'sigh I laggd out and came back dead'
* HP:Critical MV:Haggard >
Terha tells you 'ouch'
A warhorse is in excellent condition.
A warhorse is tiring.
not
* R HP:Battered MV:Full >
l
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Full > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
down
south <--- hmmm lagging again I see
west
west
west
west
south
west
* R HP:Battered MV:Full >
*Wurm* has arrived from below.<--- joy
--- Disconnected on Tuesday, November 17, 2015, 4:53 PM ---
--- Connected for 0 days, 1 hour, 11 minutes, 47 seconds. ---
--- Received 37798 lines, sent 3664 lines.
--- Output buffer has 4967/5000 lines in it (99.3% full).
--- Matched 0 triggers, 0 aliases, and 0 timers fired.
--- Connected on Tuesday, November 17, 2015, 4:53 PM ---
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?
dixon
Passphrase:
Reconnecting.
* HP:Critical MV:Haggard > <--- know what that means snicker
l
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Livae the Tower Accepted (Linkless) is sitting here.
A kind-faced figure stands here
* HP:Critical MV:Haggard >
tell terha sigh I laggd out and came back dead
You tell Terha 'sigh I laggd out and came back dead'
* HP:Critical MV:Haggard >
Terha tells you 'ouch'
Re: Ouch! That really did HURT!
Similar happened to me. I giggled at the timing.
Re: Ouch! That really did HURT!
Lesson one: Don't buff.Riddly wrote:I gots me some learning to do.
Re: Ouch! That really did HURT!
* HP:Battered MV:Weary > Edge of the Foothills
[ obvious exits: N S ]
*Mckale* is here, fighting a trolloc scout, riding a warhorse.
A trolloc scout is here, fighting Mckale.
Errtu has arrived from the north.
* HP:Battered MV:Haggard > [kill human]
You blast *Mckale*'s body hard.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Hurt >
[bash ]
-=
+*
A trolloc scout barely hacks Mckale's body.
*Mckale* slices a trolloc scout's body hard.
*+
=-
Errtu blasts *Mckale*'s head extremely hard.
-
=
Your bash at *Mckale* sends him sprawling!
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Hurt >
A trolloc scout narrates 'Humans at the Gap!'
A trolloc scout glares at Mckale.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Hurt >
Errtu blasts *Mckale*'s body hard.
You blast *Mckale*'s left leg hard.
A trolloc scout barely hacks Mckale's body.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
Loomis pierces *Mckale*'s right arm very hard.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
Loomis pierces *Mckale*'s body.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
nar it wasn't kohaku at all!
cq
You narrate 'it wasn't kohaku at all!'
b
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
Loomis pierces *Mckale*'s left arm hard.
Errtu blasts *Mckale*'s body.
You blast *Mckale*'s left arm very hard.
A trolloc scout barely hacks Mckale's body.
[cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded > [bash ]
They already seem to be stunned.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
You blast *Mckale*'s body.
b
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
*Mckale* panics, and attempts to flee!
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded > *Mckale* leaves north riding
a warhorse.
[bash ]
Bash who?
* HP:Battered MV:Haggard >
*Mckale* has arrived from the north, riding a warhorse.
Loomis tries to pierce *Mckale*, but he deflects the blow.
Errtu blasts *Mckale*'s body hard.
* HP:Battered MV:Haggard >
Errtu blasts *Mckale*'s head very hard.
*Mckale* tries to slice Loomis, but he parries successfully.
Loomis barely pierces *Mckale*'s body.
* HP:Battered MV:Haggard >
x
x
[kill human]
You blast *Mckale*'s left arm very hard.
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered > [kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered >
[kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered >
[kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered >
You blast *Mckale*'s body.
Loomis pierces *Mckale*'s right leg.
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered > [kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered >
You blast *Mckale*'s body hard.
Errtu blasts *Mckale*'s left arm very hard.
*Mckale* tries to slice Loomis, but he parries successfully.
Loomis pierces *Mckale*'s body.
*Mckale* panics, and attempts to flee!
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Beaten > [kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Beaten >
*Mckale* leaves south riding a warhorse.
[kill human]
They aren't here.
x
* HP:Battered MV:Haggard >
[kill human]
They aren't here.
s
x
* HP:Battered MV:Haggard >
By the Road
[ obvious exits: N E S W ]
*Mckale* is standing here, riding a warhorse.
Errtu has arrived from the north.
* HP:Battered MV:Haggard > Errtu blasts *Mckale*'s left arm hard.
[kill human]
You blast *Mckale*'s right leg.
* HP:Battered MV:Haggard - Errtu: Wounded - Mckale: Beaten >
x
You blast *Mckale*'s body.
*Mckale* slices Errtu's right leg.
Errtu blasts *Mckale*'s left leg very hard.
You blast *Mckale*'s body.
Tarwin's Gap is blanketed in darkness as the sun sets.
*Mckale* panics, and attempts to flee!
[kill human]
You do the best you can!
* HP:Battered MV:Weary - Errtu: Wounded - Mckale: Beaten >
*Mckale* leaves west riding a warhorse.
x
* HP:Battered MV:Weary >
x
[kill human]
They aren't here.
* HP:Battered MV:Weary > [kill human]
They aren't here.
w
w
* HP:Battered MV:Weary >
s
In a Thick Forest
[ obvious exits: E S W ]
Errtu has arrived from the east.
* HP:Battered MV:Weary > In a Thick Forest
[ obvious exits: E S ]
Errtu has arrived from the east.
s
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Errtu has arrived from the north.
w
* HP:Battered MV:Weary >
x
In a Dark Forest
[ obvious exits: N E W ]
Errtu has arrived from the north.
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S ]
Loomis is as strong as ten grinches, plus two! is standing here mending a weapon.
A big brown bear growls angrily about him.
Errtu has arrived from the east.
s
* HP:Battered MV:Weary > [kill human]
They aren't here.
* HP:Battered MV:Weary > *Mckale* has arrived from the east, riding a warhorse.
Errtu blasts *Mckale*'s head into bloody fragments!
Before a Split in the Road
[ obvious exits: N S W ]
Zeeb the Master Havoc is standing here.
A Shienaran scout blends into the surroundings here.
x
* HP:Battered MV:Weary >
[kill human]
They aren't here.
n
x
* HP:Battered MV:Weary >
Road to Tarwin's Gap
[ obvious exits: N E S ]
*Mckale* is here, fighting Errtu, riding a warhorse.
Errtu the Darkling Master is here, fighting Mckale mending a weapon.
Loomis is as strong as ten grinches, plus two! is here, fighting Mckale mending a weapon.
A big brown bear growls angrily about him.
* HP:Battered MV:Weary > [kill human]
You blast *Mckale*'s left leg hard.
* HP:Battered MV:Weary - Errtu: Wounded - Mckale: Critical >
x
*Mckale* leaves north riding a warhorse.
* HP:Battered MV:Weary > [kill human]
They aren't here.
x
* HP:Battered MV:Weary >
[kill human]
They aren't here.
* HP:Battered MV:Weary >
n
e
x
Road to Tarwin's Gap
[ obvious exits: E S ]
Errtu has arrived from the south.
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
*Mckale* is standing here, riding a warhorse.
Errtu has arrived from the west.
* HP:Battered MV:Weary >
e
Errtu blasts *Mckale*'s right arm very hard.
[kill human]
You blast *Mckale*'s body hard.
*Mckale* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Mckale*'s death cry.
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S ]
*Mckale* is here, fighting a trolloc scout, riding a warhorse.
A trolloc scout is here, fighting Mckale.
Errtu has arrived from the north.
* HP:Battered MV:Haggard > [kill human]
You blast *Mckale*'s body hard.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Hurt >
[bash ]
-=
+*
A trolloc scout barely hacks Mckale's body.
*Mckale* slices a trolloc scout's body hard.
*+
=-
Errtu blasts *Mckale*'s head extremely hard.
-
=
Your bash at *Mckale* sends him sprawling!
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Hurt >
A trolloc scout narrates 'Humans at the Gap!'
A trolloc scout glares at Mckale.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Hurt >
Errtu blasts *Mckale*'s body hard.
You blast *Mckale*'s left leg hard.
A trolloc scout barely hacks Mckale's body.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
Loomis pierces *Mckale*'s right arm very hard.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
Loomis pierces *Mckale*'s body.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
nar it wasn't kohaku at all!
cq
You narrate 'it wasn't kohaku at all!'
b
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
Loomis pierces *Mckale*'s left arm hard.
Errtu blasts *Mckale*'s body.
You blast *Mckale*'s left arm very hard.
A trolloc scout barely hacks Mckale's body.
[cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded > [bash ]
They already seem to be stunned.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
You blast *Mckale*'s body.
b
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded >
*Mckale* panics, and attempts to flee!
* HP:Battered MV:Haggard - a trolloc scout: Wounded - Mckale: Wounded > *Mckale* leaves north riding
a warhorse.
[bash ]
Bash who?
* HP:Battered MV:Haggard >
*Mckale* has arrived from the north, riding a warhorse.
Loomis tries to pierce *Mckale*, but he deflects the blow.
Errtu blasts *Mckale*'s body hard.
* HP:Battered MV:Haggard >
Errtu blasts *Mckale*'s head very hard.
*Mckale* tries to slice Loomis, but he parries successfully.
Loomis barely pierces *Mckale*'s body.
* HP:Battered MV:Haggard >
x
x
[kill human]
You blast *Mckale*'s left arm very hard.
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered > [kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered >
[kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered >
[kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered >
You blast *Mckale*'s body.
Loomis pierces *Mckale*'s right leg.
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered > [kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Battered >
You blast *Mckale*'s body hard.
Errtu blasts *Mckale*'s left arm very hard.
*Mckale* tries to slice Loomis, but he parries successfully.
Loomis pierces *Mckale*'s body.
*Mckale* panics, and attempts to flee!
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Beaten > [kill human]
You do the best you can!
x
* HP:Battered MV:Haggard - Loomis: Healthy - Mckale: Beaten >
*Mckale* leaves south riding a warhorse.
[kill human]
They aren't here.
x
* HP:Battered MV:Haggard >
[kill human]
They aren't here.
s
x
* HP:Battered MV:Haggard >
By the Road
[ obvious exits: N E S W ]
*Mckale* is standing here, riding a warhorse.
Errtu has arrived from the north.
* HP:Battered MV:Haggard > Errtu blasts *Mckale*'s left arm hard.
[kill human]
You blast *Mckale*'s right leg.
* HP:Battered MV:Haggard - Errtu: Wounded - Mckale: Beaten >
x
You blast *Mckale*'s body.
*Mckale* slices Errtu's right leg.
Errtu blasts *Mckale*'s left leg very hard.
You blast *Mckale*'s body.
Tarwin's Gap is blanketed in darkness as the sun sets.
*Mckale* panics, and attempts to flee!
[kill human]
You do the best you can!
* HP:Battered MV:Weary - Errtu: Wounded - Mckale: Beaten >
*Mckale* leaves west riding a warhorse.
x
* HP:Battered MV:Weary >
x
[kill human]
They aren't here.
* HP:Battered MV:Weary > [kill human]
They aren't here.
w
w
* HP:Battered MV:Weary >
s
In a Thick Forest
[ obvious exits: E S W ]
Errtu has arrived from the east.
* HP:Battered MV:Weary > In a Thick Forest
[ obvious exits: E S ]
Errtu has arrived from the east.
s
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Errtu has arrived from the north.
w
* HP:Battered MV:Weary >
x
In a Dark Forest
[ obvious exits: N E W ]
Errtu has arrived from the north.
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S ]
Loomis is as strong as ten grinches, plus two! is standing here mending a weapon.
A big brown bear growls angrily about him.
Errtu has arrived from the east.
s
* HP:Battered MV:Weary > [kill human]
They aren't here.
* HP:Battered MV:Weary > *Mckale* has arrived from the east, riding a warhorse.
Errtu blasts *Mckale*'s head into bloody fragments!
Before a Split in the Road
[ obvious exits: N S W ]
Zeeb the Master Havoc is standing here.
A Shienaran scout blends into the surroundings here.
x
* HP:Battered MV:Weary >
[kill human]
They aren't here.
n
x
* HP:Battered MV:Weary >
Road to Tarwin's Gap
[ obvious exits: N E S ]
*Mckale* is here, fighting Errtu, riding a warhorse.
Errtu the Darkling Master is here, fighting Mckale mending a weapon.
Loomis is as strong as ten grinches, plus two! is here, fighting Mckale mending a weapon.
A big brown bear growls angrily about him.
* HP:Battered MV:Weary > [kill human]
You blast *Mckale*'s left leg hard.
* HP:Battered MV:Weary - Errtu: Wounded - Mckale: Critical >
x
*Mckale* leaves north riding a warhorse.
* HP:Battered MV:Weary > [kill human]
They aren't here.
x
* HP:Battered MV:Weary >
[kill human]
They aren't here.
* HP:Battered MV:Weary >
n
e
x
Road to Tarwin's Gap
[ obvious exits: E S ]
Errtu has arrived from the south.
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
*Mckale* is standing here, riding a warhorse.
Errtu has arrived from the west.
* HP:Battered MV:Weary >
e
Errtu blasts *Mckale*'s right arm very hard.
[kill human]
You blast *Mckale*'s body hard.
*Mckale* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Mckale*'s death cry.
* HP:Battered MV:Weary > Road to Tarwin's Gap
Re: Ouch! That really did HURT!
Bippity boppety boo.
Spoiled Trees
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Moldering Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
n
e
Thorny Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full > Before the Temple
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
dq
r
[diag horse]
A warhorse is in excellent condition.
A warhorse is winded.
y
* R HP:Healthy MV:Full > [dism ]
You stop riding him.
y
* HP:Healthy MV:Full > Reen narrates 'pulv batt bashed'
[lead horse]
You start leading him.
A warhorse starts following you.
y
* HP:Healthy MV:Full > [lead horse]
You're already leading it!
* HP:Healthy MV:Full > [lead horse]
You're already leading it!
n
* HP:Healthy MV:Full >
n
Temple Entrance
[ obvious exits: N S ]
A warhorse has arrived from the south.
n
* HP:Healthy MV:Full > Among the Pews
[ obvious exits: N S ]
A warhorse has arrived from the south.
n
* HP:Healthy MV:Full >
Temple Altar
[ obvious exits: N S ]
A warhorse has arrived from the south.
* HP:Healthy MV:Full > Temple Foyer
[ obvious exits: N E S ]
A warhorse has arrived from the south.
* HP:Healthy MV:Full >
e
r1
Before a Temple
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse has arrived from the west.
n
* HP:Healthy MV:Full > [ri horse]
A warhorse stops following you.
You start riding him.
w
* R HP:Healthy MV:Full > A Circle of Stones
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
n
* R HP:Healthy MV:Full > At the Corner of a Burial Site
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
x
* R HP:Healthy MV:Full >
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here mending a weapon, riding a shadow stallion.
*Pulverwise* is standing here.
*Pulverwise* leaves south.
* R HP:Healthy MV:Full >
b
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Via Darr is standing here.
*Myzec* is here, fighting a Shienaran forestscout.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran forestscout is here, fighting Myzec.
Ragan is here, fighting Myzec.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy MV:Full > [k dark]
You crush *Myzec*'s body hard.
* R HP:Healthy MV:Full - a Shienaran forestscout: Hurt - Myzec: Wounded > [bash
]
-=
+
*Myzec* pierces a Shienaran forestscout's body very hard.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout tries to slash Myzec, but he deflects the blow.
Ragan slashes Myzec's body hard.
*
*Myzec* panics, and attempts to flee!
*
Reen has arrived from the west.
*Razhak* tries to slash Reen, but he parries successfully.
+
=
*Myzec* leaves north.
-
-
=
They're not here anymore!
* R HP:Healthy MV:Full >
A Shienaran forestscout slashes Razhak's right leg.
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
x
x
* R HP:Healthy MV:Full >
x
[k dark]
You crush *Razhak*'s body.
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Wounded > [k dark]
You do the best you can!
Reen avoids being bashed by *Razhak* who loses his balance and falls!
b
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Wounded >
*Razhak* avoids being bashed by Reen who loses his balance and falls!
[bash ]
-=
+
*
Ragan barely slashes Razhak's body.
A Shienaran forestscout barely slashes Razhak's right arm.
A Shienaran forestscout mounts an attack against Razhak, but weak nerves get the better of him.
Reen coughs and shivers.
Via coughs and shivers.
*
+=
-
*Razhak* swirls about with a gleaming black longsword, slicing across Reen's body.
Via throws a weakened fireball at *Razhak*, who screams in pain.
-
=
Your bash at *Razhak* sends him sprawling!
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Battered >
You crush *Razhak*'s left leg hard.
Ragan barely slashes Razhak's head.
A Shienaran forestscout slashes Razhak's right leg.
A Shienaran forestscout mounts an attack against Razhak, but weak nerves get the better of him.
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten >
mb
[cha mood brave]
Mood changed to: Brave
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten >
x
[k dark]
You do the best you can!
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten > [k dark]
You do the best you can!
x
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten >
[k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten > [k dark]
You do the best you can!
Via throws a weakened fireball at *Razhak*, who screams in pain.
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Critical > You crush *Razhak*'s body hard.
Ragan slashes Razhak's head hard.
*Razhak* panics, and attempts to flee!
A Shienaran forestscout tickles Razhak's left leg with his slash.
Reen slices *Razhak*'s right arm hard.
A Shienaran forestscout mounts an attack against Razhak, but weak nerves get the better of him.
Reen narrates 'raz bashed'
[k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Critical > [k dark]
You do the best you can!
x
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Critical > [k dark]
You do the best you can!
*Razhak* has arrived from the north, riding a shadow stallion.
x
* R HP:Healthy MV:Full > [k dark]
You tickle *Razhak*'s body with your crush. Tickle with master damage???!
*Razhak* is incapacitated and will slowly die, if not aided.
x
* R HP:Healthy MV:Full - Razhak: Critical >
x
x
[k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Razhak: Critical >
Reen slices *Razhak*'s right leg hard.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.
[k dark]
They aren't here.
* R HP:Healthy MV:Full >
[k dark]
They aren't here.
nar rip
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > You narrate 'rip'
* R HP:Healthy MV:Full >
x
x
x
x
x
Reen gets a wickedly scythed longsword from the corpse of Razhak.
Reen gets a pair of gleaming metal boots from the corpse of Razhak.
Reen gets a pair of ebony-steel plate greaves from the corpse of Razhak.
Reen gets a studded leather belt with a crossed swords buckle from the corpse of Razhak.
Reen gets a gleaming black longsword from the corpse of Razhak.
Reen gets a gator skin bracer from the corpse of Razhak.
Reen gets a gator skin bracer from the corpse of Razhak.
Reen gets a pair of heavy metal gauntlets from the corpse of Razhak.
Reen gets a pair of ebony-steel plate vambraces from the corpse of Razhak.
Reen gets an inky black cloak from the corpse of Razhak.
Reen gets a shining steel breastplate from the corpse of Razhak.
Reen gets a strange, insectoid helm from the corpse of Razhak.
Reen gets a ring of silver from the corpse of Razhak.
Reen gets a ring of silver from the corpse of Razhak.
Reen gets an oilstone from the corpse of Razhak.
* R HP:Healthy MV:Full >
[k dark]
They aren't here.
* R HP:Healthy MV:Full >
[k dark]
You try to crush *Myzec*, but he deflects the blow.
*Myzec* gets a backpack from the corpse of Razhak.
* R HP:Healthy MV:Full - Myzec: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Myzec: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Myzec: Wounded > [k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Myzec: Wounded >
b
[k dark]
You do the best you can!
* R HP:Healthy MV:Full - Myzec: Wounded >
Beads of cold sweat emerge from Reen's face!
Reen doesn't seem to look well as he turns pale.
Reen drops an inky black cloak.
[bash ]
*Myzec* panics, and attempts to flee!
Via slashes *Myzec*'s right foot very hard.
-
=+
*
*Myzec* leaves north.
n
*+
a
b
=Cancelled.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy MV:Full > [k h.dark]
They aren't here.
* R HP:Healthy MV:Full > [bash ]
Bash who?
* R HP:Healthy MV:Full >
s
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Reen of the Borderlands is standing here.
Via Darr is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy MV:Full > Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
* R HP:Healthy MV:Full >
x
b
[k dark]
You crush *Pulverwise*'s right arm hard.
* R HP:Healthy MV:Full - Pulverwise: Battered >
[bash ]
nar 1s
b
-Cancelled.
You narrate '1s'
* R HP:Healthy MV:Full - Pulverwise: Battered > [bash ]
*Pulverwise* tries to blast you, but you deflect the blow.
-
*Pulverwise* panics, and attempts to flee!
=+
Reen has arrived from the north.
Via has arrived from the north.
*
Reen barely slices *Pulverwise*'s right hand.
*
*Pulverwise* panics, and attempts to flee!
+
=-
-
=
You crush *Pulverwise*'s body hard.
Your bash at *Pulverwise* sends him sprawling!
* R HP:Healthy MV:Full - Pulverwise: Battered >
x
x
[k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Pulverwise: Battered > [k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Pulverwise: Battered >
Via throws a weakened fireball at *Pulverwise*, who screams in pain.
x
* R HP:Healthy MV:Full - Pulverwise: Beaten > [k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Pulverwise: Beaten > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Pulverwise: Beaten > Via slashes *Pulverwise*'s body.
Reen slices *Pulverwise*'s body.
*Pulverwise* tries to blast you, but you parry successfully.
You crush *Pulverwise*'s left leg.
[k dark]
You do the best you can!
*Pulverwise* leaves north.
x
x
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > [k dark]
They aren't here.
x
x
* R HP:Healthy MV:Full > [k dark]
They aren't here.
n
* R HP:Healthy MV:Full > [k dark]
They aren't here.
x
* R HP:Healthy MV:Full > Reen leaves north.
Via leaves north.
[k dark]
They aren't here.
e
x
* R HP:Healthy MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
b
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Healthy MV:Full > [k dark]
You crush *Pulverwise*'s left arm very hard.
* R HP:Healthy MV:Full - Pulverwise: Critical >
[bash ]
-
*Pulverwise* tries to blast you, but you deflect the blow.
*Pulverwise* panics, and attempts to flee!
=
+*
nar 1e
x
*
Reen has arrived from the west.
Via has arrived from the west.
x
Cancelled.
Reen barely slices *Pulverwise*'s right hand.
You narrate '1e'
x
* R HP:Healthy MV:Full - Pulverwise: Critical > [k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Pulverwise: Critical > [k dark]
You do the best you can!
*Pulverwise* leaves west.
:(
Spoiled Trees
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Moldering Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
n
e
Thorny Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full > Before the Temple
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
dq
r
[diag horse]
A warhorse is in excellent condition.
A warhorse is winded.
y
* R HP:Healthy MV:Full > [dism ]
You stop riding him.
y
* HP:Healthy MV:Full > Reen narrates 'pulv batt bashed'
[lead horse]
You start leading him.
A warhorse starts following you.
y
* HP:Healthy MV:Full > [lead horse]
You're already leading it!
* HP:Healthy MV:Full > [lead horse]
You're already leading it!
n
* HP:Healthy MV:Full >
n
Temple Entrance
[ obvious exits: N S ]
A warhorse has arrived from the south.
n
* HP:Healthy MV:Full > Among the Pews
[ obvious exits: N S ]
A warhorse has arrived from the south.
n
* HP:Healthy MV:Full >
Temple Altar
[ obvious exits: N S ]
A warhorse has arrived from the south.
* HP:Healthy MV:Full > Temple Foyer
[ obvious exits: N E S ]
A warhorse has arrived from the south.
* HP:Healthy MV:Full >
e
r1
Before a Temple
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse has arrived from the west.
n
* HP:Healthy MV:Full > [ri horse]
A warhorse stops following you.
You start riding him.
w
* R HP:Healthy MV:Full > A Circle of Stones
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
n
* R HP:Healthy MV:Full > At the Corner of a Burial Site
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
n
x
* R HP:Healthy MV:Full >
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here mending a weapon, riding a shadow stallion.
*Pulverwise* is standing here.
*Pulverwise* leaves south.
* R HP:Healthy MV:Full >
b
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Via Darr is standing here.
*Myzec* is here, fighting a Shienaran forestscout.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran forestscout is here, fighting Myzec.
Ragan is here, fighting Myzec.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy MV:Full > [k dark]
You crush *Myzec*'s body hard.
* R HP:Healthy MV:Full - a Shienaran forestscout: Hurt - Myzec: Wounded > [bash
]
-=
+
*Myzec* pierces a Shienaran forestscout's body very hard.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout tries to slash Myzec, but he deflects the blow.
Ragan slashes Myzec's body hard.
*
*Myzec* panics, and attempts to flee!
*
Reen has arrived from the west.
*Razhak* tries to slash Reen, but he parries successfully.
+
=
*Myzec* leaves north.
-
-
=
They're not here anymore!
* R HP:Healthy MV:Full >
A Shienaran forestscout slashes Razhak's right leg.
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
x
x
* R HP:Healthy MV:Full >
x
[k dark]
You crush *Razhak*'s body.
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Wounded > [k dark]
You do the best you can!
Reen avoids being bashed by *Razhak* who loses his balance and falls!
b
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Wounded >
*Razhak* avoids being bashed by Reen who loses his balance and falls!
[bash ]
-=
+
*
Ragan barely slashes Razhak's body.
A Shienaran forestscout barely slashes Razhak's right arm.
A Shienaran forestscout mounts an attack against Razhak, but weak nerves get the better of him.
Reen coughs and shivers.
Via coughs and shivers.
*
+=
-
*Razhak* swirls about with a gleaming black longsword, slicing across Reen's body.
Via throws a weakened fireball at *Razhak*, who screams in pain.
-
=
Your bash at *Razhak* sends him sprawling!
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Battered >
You crush *Razhak*'s left leg hard.
Ragan barely slashes Razhak's head.
A Shienaran forestscout slashes Razhak's right leg.
A Shienaran forestscout mounts an attack against Razhak, but weak nerves get the better of him.
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten >
mb
[cha mood brave]
Mood changed to: Brave
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten >
x
[k dark]
You do the best you can!
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten > [k dark]
You do the best you can!
x
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten >
[k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Beaten > [k dark]
You do the best you can!
Via throws a weakened fireball at *Razhak*, who screams in pain.
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Critical > You crush *Razhak*'s body hard.
Ragan slashes Razhak's head hard.
*Razhak* panics, and attempts to flee!
A Shienaran forestscout tickles Razhak's left leg with his slash.
Reen slices *Razhak*'s right arm hard.
A Shienaran forestscout mounts an attack against Razhak, but weak nerves get the better of him.
Reen narrates 'raz bashed'
[k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Critical > [k dark]
You do the best you can!
x
x
* R HP:Healthy MV:Full - Reen: Battered - Razhak: Critical > [k dark]
You do the best you can!
*Razhak* has arrived from the north, riding a shadow stallion.
x
* R HP:Healthy MV:Full > [k dark]
You tickle *Razhak*'s body with your crush. Tickle with master damage???!
*Razhak* is incapacitated and will slowly die, if not aided.
x
* R HP:Healthy MV:Full - Razhak: Critical >
x
x
[k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Razhak: Critical >
Reen slices *Razhak*'s right leg hard.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.
[k dark]
They aren't here.
* R HP:Healthy MV:Full >
[k dark]
They aren't here.
nar rip
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > You narrate 'rip'
* R HP:Healthy MV:Full >
x
x
x
x
x
Reen gets a wickedly scythed longsword from the corpse of Razhak.
Reen gets a pair of gleaming metal boots from the corpse of Razhak.
Reen gets a pair of ebony-steel plate greaves from the corpse of Razhak.
Reen gets a studded leather belt with a crossed swords buckle from the corpse of Razhak.
Reen gets a gleaming black longsword from the corpse of Razhak.
Reen gets a gator skin bracer from the corpse of Razhak.
Reen gets a gator skin bracer from the corpse of Razhak.
Reen gets a pair of heavy metal gauntlets from the corpse of Razhak.
Reen gets a pair of ebony-steel plate vambraces from the corpse of Razhak.
Reen gets an inky black cloak from the corpse of Razhak.
Reen gets a shining steel breastplate from the corpse of Razhak.
Reen gets a strange, insectoid helm from the corpse of Razhak.
Reen gets a ring of silver from the corpse of Razhak.
Reen gets a ring of silver from the corpse of Razhak.
Reen gets an oilstone from the corpse of Razhak.
* R HP:Healthy MV:Full >
[k dark]
They aren't here.
* R HP:Healthy MV:Full >
[k dark]
You try to crush *Myzec*, but he deflects the blow.
*Myzec* gets a backpack from the corpse of Razhak.
* R HP:Healthy MV:Full - Myzec: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Myzec: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Myzec: Wounded > [k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Myzec: Wounded >
b
[k dark]
You do the best you can!
* R HP:Healthy MV:Full - Myzec: Wounded >
Beads of cold sweat emerge from Reen's face!
Reen doesn't seem to look well as he turns pale.
Reen drops an inky black cloak.
[bash ]
*Myzec* panics, and attempts to flee!
Via slashes *Myzec*'s right foot very hard.
-
=+
*
*Myzec* leaves north.
n
*+
a
b
=Cancelled.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy MV:Full > [k h.dark]
They aren't here.
* R HP:Healthy MV:Full > [bash ]
Bash who?
* R HP:Healthy MV:Full >
s
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Reen of the Borderlands is standing here.
Via Darr is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Healthy MV:Full > Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
* R HP:Healthy MV:Full >
x
b
[k dark]
You crush *Pulverwise*'s right arm hard.
* R HP:Healthy MV:Full - Pulverwise: Battered >
[bash ]
nar 1s
b
-Cancelled.
You narrate '1s'
* R HP:Healthy MV:Full - Pulverwise: Battered > [bash ]
*Pulverwise* tries to blast you, but you deflect the blow.
-
*Pulverwise* panics, and attempts to flee!
=+
Reen has arrived from the north.
Via has arrived from the north.
*
Reen barely slices *Pulverwise*'s right hand.
*
*Pulverwise* panics, and attempts to flee!
+
=-
-
=
You crush *Pulverwise*'s body hard.
Your bash at *Pulverwise* sends him sprawling!
* R HP:Healthy MV:Full - Pulverwise: Battered >
x
x
[k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Pulverwise: Battered > [k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Pulverwise: Battered >
Via throws a weakened fireball at *Pulverwise*, who screams in pain.
x
* R HP:Healthy MV:Full - Pulverwise: Beaten > [k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Pulverwise: Beaten > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Pulverwise: Beaten > Via slashes *Pulverwise*'s body.
Reen slices *Pulverwise*'s body.
*Pulverwise* tries to blast you, but you parry successfully.
You crush *Pulverwise*'s left leg.
[k dark]
You do the best you can!
*Pulverwise* leaves north.
x
x
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > [k dark]
They aren't here.
x
x
* R HP:Healthy MV:Full > [k dark]
They aren't here.
n
* R HP:Healthy MV:Full > [k dark]
They aren't here.
x
* R HP:Healthy MV:Full > Reen leaves north.
Via leaves north.
[k dark]
They aren't here.
e
x
* R HP:Healthy MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
b
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* is standing here.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Healthy MV:Full > [k dark]
You crush *Pulverwise*'s left arm very hard.
* R HP:Healthy MV:Full - Pulverwise: Critical >
[bash ]
-
*Pulverwise* tries to blast you, but you deflect the blow.
*Pulverwise* panics, and attempts to flee!
=
+*
nar 1e
x
*
Reen has arrived from the west.
Via has arrived from the west.
x
Cancelled.
Reen barely slices *Pulverwise*'s right hand.
You narrate '1e'
x
* R HP:Healthy MV:Full - Pulverwise: Critical > [k dark]
You do the best you can!
x
* R HP:Healthy MV:Full - Pulverwise: Critical > [k dark]
You do the best you can!
*Pulverwise* leaves west.
:(
Re: Ouch! That really did HURT!
* R HP:Healthy MV:Tiring > Boggy Marshland
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
A large wooden raft sits here. [4]
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
*Chante* is standing here, riding a bloodstock stallion.
A large black rat has arrived from the west.
A Deathwatch recruit has arrived from the west.
k human
* R HP:Healthy MV:Tiring > You try to slash *Chante*, but she deflects the blow.
* R HP:Healthy MV:Tiring - Chante: Healthy > y
h
[order deathwatch kill h.human]
A Deathwatch recruit tries to blast Chante, but she deflects the blow.
Ok.
* R HP:Healthy MV:Tiring - Chante: Healthy > g
[order deathwatch bash]
Ok.
[bash ] ing - Chante: Healthy >
+
*Chante* tries to whip you, but you parry successfully.
*Chante* whips a Deathwatch recruit's left arm.
A large black rat joins a Deathwatch recruit's fight!
A Deathwatch recruit sends Chante sprawling with a powerful bash!
=
They already seem to be stunned.
* R HP:Healthy MV:Tiring - Chante: Scratched > exa chante
Chante swiftly dodges a large black rat's attempt to hit her.
A Deathwatch recruit tries to blast Chante, but she parries successfully.
You slash *Chante*'s right leg into bloody fragments!
Just a carefree traveller, delivering justice to the dark side.
Chante has a few scratches.
*Chante* is using:
<used as light> a sphere of the Source
<held> a chocolate chip cookie
<worn on head> a thick helmet of supple leather
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a decadent white leather dress with a plunging neckline
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a firedrop-handled bullwhip (scratched)
<worn on legs> a pair of ornately tooled leather leggings
<worn on feet> a pair of animal-fur boots
* R HP:Healthy MV:Tiring - Chante: Scratched > g
[bash ]
They already seem to be stunned.
* R HP:Healthy MV:Tiring - Chante: Scratched > g
[bash ]
They already seem to be stunned.
* R HP:Healthy MV:Tiring - Chante: Scratched > g
[bash ]
They already seem to be stunned.
* R HP:Healthy MV:Tiring - Chante: Scratched >
A large black rat hits Chante's head.
A Deathwatch recruit tries to blast Chante, but she parries successfully.
You slash *Chante*'s body into bloody fragments!
* R HP:Healthy MV:Tiring - Chante: Hurt > h
g
[order deathwatch bash]
Ok.
[bash ] ing - Chante: Hurt >
*Chante* panics, and attempts to flee!
*Chante* leaves south riding a bloodstock stallion.
*k human
k human
Cancelled.
They aren't here.
*Chante* has arrived from the south, riding a bloodstock stallion.
* R HP:Healthy MV:Tiring > k human
k human
You try to slash *Chante*, but she deflects the blow.
* R HP:Healthy MV:Tiring - Chante: Hurt > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
A Deathwatch recruit sends Chante sprawling with a powerful bash!
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Hurt > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
A Deathwatch recruit blasts Chante's body hard.
A large black rat joins a Deathwatch recruit's fight!
You slash *Chante*'s right arm into bloody fragments!
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
k human
k human
k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > remove etched
Chante swiftly dodges a large black rat's attempt to hit her.
A Deathwatch recruit blasts Chante's left leg very hard.
You slash *Chante*'s right hand into bloody fragments!
* R HP:Healthy MV:Tiring - Chante: Wounded > You stop using a silver etched shield.
You grip a heron marked longsword with both hands.
* R HP:Healthy MV:Tiring - Chante: Wounded > h
[order deathwatch bash]
Ok.
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
k human
k human
You do the best you can!
*Chante* panics, and attempts to flee!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
k human
You do the best you can!
*Chante* leaves south riding a bloodstock stallion.
k human
* R HP:Healthy MV:Tiring > k human
They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > k human
k human
k human
They aren't here.
*Chante* has arrived from the south, riding a bloodstock stallion.
* R HP:Healthy MV:Tiring > k human
You try to slash *Chante*, but she deflects the blow.
k human
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > A Deathwatch recruit sends Chante sprawling with a powerful bash!
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > A Deathwatch recruit blasts Chante's left leg into bloody fragments!
A large black rat joins a Deathwatch recruit's fight!
You slash *Chante*'s body extremely hard.
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered >
A large black rat hits Chante's right leg.
A Deathwatch recruit blasts Chante's body very hard.
You slash *Chante*'s left leg into bloody fragments!
* R HP:Healthy MV:Tiring - Chante: Critical > h
[order deathwatch bash]
Ok.
* R HP:Healthy MV:Tiring - Chante: Critical > k human
k human
k human
k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > You do the best you can!
*Chante* panics, and attempts to flee!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Critical > k human
Chante swiftly dodges a large black rat's attempt to hit her.
You slash *Chante*'s right arm into bloody fragments!
*Chante* is incapacitated and will slowly die, if not aided.
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > A Deathwatch recruit sends Chante sprawling with a powerful bash!
*Chante* is mortally wounded, and will die soon, if not aided.
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > order recruit dis
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > Ok.
* R HP:Healthy MV:Tiring - Chante: Critical >
A large black rat hits Chante's body hard. <--really bro da fk you even doing following me around and assisting :(
*Chante* is dead! R.I.P.
Your blood freezes as you hear *Chante*'s death cry.
* R HP:Healthy MV:Tiring > order recruit dis
Ok.
* R HP:Healthy MV:Tiring > get all corpse
l
where
change mood wimpy
change posture defensive
You get a water skin from the corpse of Chante.
You get a pair of animal-fur boots from the corpse of Chante.
You get a pair of ornately tooled leather leggings from the corpse of Chante.
You get a soft leather pouch from the corpse of Chante.
You get a belt with a buckle of cuendillar from the corpse of Chante.
You get a firedrop-handled bullwhip from the corpse of Chante.
You get a silver etched shield from the corpse of Chante.
You get a silver Kandori wristcuff from the corpse of Chante.
You get a silver Kandori wristcuff from the corpse of Chante.
You get a sturdy pair of full leather gauntlets from the corpse of Chante.
You get a pair of tooled leather sleeves from the corpse of Chante.
You get a backpack from the corpse of Chante.
You get a decadent white leather dress with a plunging neckline from the corpse of Chante.
You get a studded leather jerkin from the corpse of Chante.
You get a shimmering chain of gold from the corpse of Chante.
You get a shimmering chain of gold from the corpse of Chante.
You get a thick helmet of supple leather from the corpse of Chante.
You get a gold ring delicately carved with ivy from the corpse of Chante.
You get a gold ring delicately carved with ivy from the corpse of Chante.
You get a chocolate chip cookie from the corpse of Chante.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
A large wooden raft sits here. [4]
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
*Chante* is standing here, riding a bloodstock stallion.
A large black rat has arrived from the west.
A Deathwatch recruit has arrived from the west.
k human
* R HP:Healthy MV:Tiring > You try to slash *Chante*, but she deflects the blow.
* R HP:Healthy MV:Tiring - Chante: Healthy > y
h
[order deathwatch kill h.human]
A Deathwatch recruit tries to blast Chante, but she deflects the blow.
Ok.
* R HP:Healthy MV:Tiring - Chante: Healthy > g
[order deathwatch bash]
Ok.
[bash ] ing - Chante: Healthy >
+
*Chante* tries to whip you, but you parry successfully.
*Chante* whips a Deathwatch recruit's left arm.
A large black rat joins a Deathwatch recruit's fight!
A Deathwatch recruit sends Chante sprawling with a powerful bash!
=
They already seem to be stunned.
* R HP:Healthy MV:Tiring - Chante: Scratched > exa chante
Chante swiftly dodges a large black rat's attempt to hit her.
A Deathwatch recruit tries to blast Chante, but she parries successfully.
You slash *Chante*'s right leg into bloody fragments!
Just a carefree traveller, delivering justice to the dark side.
Chante has a few scratches.
*Chante* is using:
<used as light> a sphere of the Source
<held> a chocolate chip cookie
<worn on head> a thick helmet of supple leather
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a decadent white leather dress with a plunging neckline
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a firedrop-handled bullwhip (scratched)
<worn on legs> a pair of ornately tooled leather leggings
<worn on feet> a pair of animal-fur boots
* R HP:Healthy MV:Tiring - Chante: Scratched > g
[bash ]
They already seem to be stunned.
* R HP:Healthy MV:Tiring - Chante: Scratched > g
[bash ]
They already seem to be stunned.
* R HP:Healthy MV:Tiring - Chante: Scratched > g
[bash ]
They already seem to be stunned.
* R HP:Healthy MV:Tiring - Chante: Scratched >
A large black rat hits Chante's head.
A Deathwatch recruit tries to blast Chante, but she parries successfully.
You slash *Chante*'s body into bloody fragments!
* R HP:Healthy MV:Tiring - Chante: Hurt > h
g
[order deathwatch bash]
Ok.
[bash ] ing - Chante: Hurt >
*Chante* panics, and attempts to flee!
*Chante* leaves south riding a bloodstock stallion.
*k human
k human
Cancelled.
They aren't here.
*Chante* has arrived from the south, riding a bloodstock stallion.
* R HP:Healthy MV:Tiring > k human
k human
You try to slash *Chante*, but she deflects the blow.
* R HP:Healthy MV:Tiring - Chante: Hurt > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
A Deathwatch recruit sends Chante sprawling with a powerful bash!
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Hurt > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Hurt > k human
A Deathwatch recruit blasts Chante's body hard.
A large black rat joins a Deathwatch recruit's fight!
You slash *Chante*'s right arm into bloody fragments!
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
k human
k human
k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > remove etched
Chante swiftly dodges a large black rat's attempt to hit her.
A Deathwatch recruit blasts Chante's left leg very hard.
You slash *Chante*'s right hand into bloody fragments!
* R HP:Healthy MV:Tiring - Chante: Wounded > You stop using a silver etched shield.
You grip a heron marked longsword with both hands.
* R HP:Healthy MV:Tiring - Chante: Wounded > h
[order deathwatch bash]
Ok.
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
k human
k human
You do the best you can!
*Chante* panics, and attempts to flee!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
k human
You do the best you can!
*Chante* leaves south riding a bloodstock stallion.
k human
* R HP:Healthy MV:Tiring > k human
They aren't here.
* R HP:Healthy MV:Tiring > They aren't here.
* R HP:Healthy MV:Tiring > k human
k human
k human
They aren't here.
*Chante* has arrived from the south, riding a bloodstock stallion.
* R HP:Healthy MV:Tiring > k human
You try to slash *Chante*, but she deflects the blow.
k human
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > A Deathwatch recruit sends Chante sprawling with a powerful bash!
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Wounded > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Wounded > A Deathwatch recruit blasts Chante's left leg into bloody fragments!
A large black rat joins a Deathwatch recruit's fight!
You slash *Chante*'s body extremely hard.
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Battered >
A large black rat hits Chante's right leg.
A Deathwatch recruit blasts Chante's body very hard.
You slash *Chante*'s left leg into bloody fragments!
* R HP:Healthy MV:Tiring - Chante: Critical > h
[order deathwatch bash]
Ok.
* R HP:Healthy MV:Tiring - Chante: Critical > k human
k human
k human
k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > You do the best you can!
*Chante* panics, and attempts to flee!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Critical > k human
Chante swiftly dodges a large black rat's attempt to hit her.
You slash *Chante*'s right arm into bloody fragments!
*Chante* is incapacitated and will slowly die, if not aided.
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
k human
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > A Deathwatch recruit sends Chante sprawling with a powerful bash!
*Chante* is mortally wounded, and will die soon, if not aided.
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > k human
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > order recruit dis
You do the best you can!
* R HP:Healthy MV:Tiring - Chante: Critical > Ok.
* R HP:Healthy MV:Tiring - Chante: Critical >
A large black rat hits Chante's body hard. <--really bro da fk you even doing following me around and assisting :(
*Chante* is dead! R.I.P.
Your blood freezes as you hear *Chante*'s death cry.
* R HP:Healthy MV:Tiring > order recruit dis
Ok.
* R HP:Healthy MV:Tiring > get all corpse
l
where
change mood wimpy
change posture defensive
You get a water skin from the corpse of Chante.
You get a pair of animal-fur boots from the corpse of Chante.
You get a pair of ornately tooled leather leggings from the corpse of Chante.
You get a soft leather pouch from the corpse of Chante.
You get a belt with a buckle of cuendillar from the corpse of Chante.
You get a firedrop-handled bullwhip from the corpse of Chante.
You get a silver etched shield from the corpse of Chante.
You get a silver Kandori wristcuff from the corpse of Chante.
You get a silver Kandori wristcuff from the corpse of Chante.
You get a sturdy pair of full leather gauntlets from the corpse of Chante.
You get a pair of tooled leather sleeves from the corpse of Chante.
You get a backpack from the corpse of Chante.
You get a decadent white leather dress with a plunging neckline from the corpse of Chante.
You get a studded leather jerkin from the corpse of Chante.
You get a shimmering chain of gold from the corpse of Chante.
You get a shimmering chain of gold from the corpse of Chante.
You get a thick helmet of supple leather from the corpse of Chante.
You get a gold ring delicately carved with ivy from the corpse of Chante.
You get a gold ring delicately carved with ivy from the corpse of Chante.
You get a chocolate chip cookie from the corpse of Chante.
Re: Ouch! That really did HURT!
* R HP:Battered MV:Fresh > *Scizzor* pierces Brikk's left arm hard.
You try to slice *Toribio*, but he deflects the blow.
Tallach tries to slash *Equitant*, but he deflects the blow.
*Tryndamere* panics, and attempts to flee!hed >
[bash ]
*Equitant* tries to slice Tallach, but he deflects the blow.
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Tallach tries to slash *Equitant*, but he deflects the blow.
*Toribio* slashes your body hard.
Brikk slices *Scizzor*'s body.
*Scizzor* barely pierces Brikk's body.
Saif pierces *Decrepit*'s body.
A Shienaran forestscout barely slashes Tryndamere's body.
=
Inymis tries to slash *Scizzor*, but he parries successfully.
*
*Tryndamere* panics, and attempts to flee!
Saif avoids being bashed by *Decrepit* who loses his balance and falls!
Saif panics, and attempts to flee!
*Equitant* panics, and attempts to flee!
*
*Scizzor* tickles Brikk's left foot with his pierce.
+
*Equitant* leaves south riding a shadow stallion.
=
A Shienaran forestscout joins Ragan's fight!
A lynx has arrived from the west.
*Tryndamere* leaves west.
*Errtu* has arrived from the north.
A Dha'vol trolloc has arrived from the north.
*Toribio* panics, and attempts to flee!
-
*Scizzor* panics, and attempts to flee!
Via throws a fireball at *Toribio*, who screams in pain.
*Errtu* tries to blast Tallach, but he parries successfully.
=
*Errtu* tries to blast Tallach, but he parries successfully.
A Shienaran forestscout joins Ragan's fight!
Via slashes *Errtu*'s left hand.
A Shienaran forestscout tries to slash Toribio, but he parries successfully.
Inymis tries to slash *Scizzor*, but he deflects the blow.
Ragan tickles Decrepit's head with his slash.
A Shienaran forestscout tickles Toribio's body with his slash.
You try to slice *Toribio*, but he parries successfully.
Your bash at *Toribio* sends him sprawling!
* R HP:Beaten MV:Fresh - Toribio: Hurt >
Brikk sends *Scizzor* sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Toribio: Hurt >
Saif leaves west.
* R HP:Beaten MV:Fresh - Toribio: Hurt >
*Decrepit* panics, and attempts to flee!
l
* R HP:Beaten MV:Fresh - Toribio: Hurt > y
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
*Errtu* is here, fighting Tallach mending a weapon.
A lynx creeps low to the ground, hunting for food.
*Toribio* is sitting here mending a weapon
*Scizzor* is sitting here.
Brikk the Soldier is here, fighting Scizzor, riding a bloodstock stallion.
A Shienaran forestscout is here, fighting Errtu.
A Shienaran forestscout is here, fighting Toribio.
*Decrepit* is here, fighting Ragan.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Via Darr is here, fighting Errtu.
Via is surrounded by a shimmering white aura!
Tallach Dunne, Hundredman is here, fighting Errtu, riding a warhorse.
Inymis Caldera, Tower Accepted is here, fighting Scizzor.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran forestscout is here, fighting Toribio.
Ragan is here, fighting Decrepit.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Decrepit* leaves north.
* R HP:Beaten MV:Fresh - Toribio: Hurt >
*Errtu* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Toribio: Hurt > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Toribio: Hurt >
*Errtu* leaves south.
* R HP:Beaten MV:Fresh - Toribio: Hurt > y
A Shienaran forestscout slashes Toribio's left arm hard.
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
A Shienaran forestscout slashes Toribio's body hard.
*Toribio* slashes your left arm very hard.
You slice *Toribio*'s head.
Brikk slices *Scizzor*'s right hand hard.
*Toribio* leaves west.
* R HP:Beaten MV:Fresh > [bash ]
Bash who?
Inymis unleashes a flurry of icy spikes at a Dha'vol trolloc, who is stabbed repeatedly.
* R HP:Beaten MV:Full > y
[bash ]
Bash who?
* R HP:Beaten MV:Full > k dark
y
You slice a Dha'vol trolloc's body very hard.
[bash ] - Inymis: Beaten - a Dha'vol trolloc: Wounded >
-
A Dha'vol trolloc tries to cleave Inymis, but she deflects the blow.
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan slashes a Dha'vol trolloc's right leg hard.
A Shienaran forestscout slashes Scizzor's body.
Inymis slashes *Scizzor*'s body.
Brikk slices *Scizzor*'s body hard.
=
Inymis panics, and attempts to flee!
+
*Scizzor* leaves south.
*
Inymis leaves north.
Inymis has arrived from the north.
=
Brikk narrates 'target by name'
Your bash at a Dha'vol trolloc sends him sprawling!
Inymis slashes a Dha'vol trolloc's body very hard.
* R HP:Beaten MV:Full - a Dha'vol trolloc: Battered >
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout slashes a Dha'vol trolloc's right leg very hard.
A Shienaran forestscout slashes a Dha'vol trolloc's left leg hard.
A Shienaran forestscout slashes a Dha'vol trolloc's body very hard.
Inymis slashes a Dha'vol trolloc's body hard.
Ragan slashes a Dha'vol trolloc's right foot very hard.
You slice a Dha'vol trolloc's body hard.
Your heartbeat calms down more as you feel less panicked.
Brikk slices a Dha'vol trolloc's body very hard.
* R HP:Beaten MV:Fresh - a Dha'vol trolloc: Critical >
Inymis says 'woops'
* R HP:Beaten MV:Fresh - a Dha'vol trolloc: Critical > scan n
Your eyesight is not so keen.
* R HP:Beaten MV:Fresh - a Dha'vol trolloc: Critical >
Brikk slices a Dha'vol trolloc's left leg extremely hard.
A Shienaran forestscout slashes a Dha'vol trolloc's left leg very hard.
A Dha'vol trolloc is incapacitated and will slowly die, if not aided.
A Shienaran forestscout slashes a Dha'vol trolloc's left leg into bloody fragments!
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.
* R HP:Beaten MV:Fresh >
Saif has arrived from the north.
* R HP:Beaten MV:Fresh >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
*Toribio* has arrived from the west.
* R HP:Beaten MV:Fresh >
Brikk slices *Toribio*'s body.
Saif tries to pierce *Toribio*, but he parries successfully.
* R HP:Beaten MV:Fresh >
Saif tries to pierce *Toribio*, but he parries successfully.
Ragan slashes Toribio's right arm hard.
*Toribio* slashes Brikk's right foot.
Brikk slices *Toribio*'s body hard.
* R HP:Beaten MV:Fresh >
*Toribio* panics, and attempts to flee!
* R HP:Beaten MV:Fresh >
Saif tries to pierce *Toribio*, but he parries successfully.
Inymis says 'don't have enough targes'
* R HP:Beaten MV:Fresh >
Inymis tries to slash *Toribio*, but he deflects the blow.
* R HP:Beaten MV:Fresh >
Saif assumes an offensive striking posture.
* R HP:Beaten MV:Fresh >
*Toribio* leaves south.
* R HP:Beaten MV:Fresh >
*Toribio* has arrived from the south.
* R HP:Beaten MV:Fresh >
Saif tries to pierce *Toribio*, but he parries successfully.
* R HP:Beaten MV:Fresh >
Brikk sends *Toribio* sprawling with a powerful bash!
* R HP:Beaten MV:Fresh >
Ragan barely slashes Toribio's head.
* R HP:Beaten MV:Fresh >
Via unleashes a flurry of icy spikes at *Toribio*, who is stabbed repeatedly.
* R HP:Beaten MV:Fresh >
Saif pierces *Toribio*'s body.
* R HP:Beaten MV:Fresh >
Inymis unleashes a flurry of icy spikes at *Toribio*, who is stabbed repeatedly.
* R HP:Beaten MV:Fresh > k dark
k dark
Ragan slashes Toribio's body hard.
Brikk tickles *Toribio*'s head with his slice.
Saif pierces *Toribio*'s body hard.
* R HP:Beaten MV:Fresh > The fighting is too thick and heavy for you to enter the fray!
* R HP:Beaten MV:Fresh > The fighting is too thick and heavy for you to enter the fray!
* R HP:Beaten MV:Fresh > e
Brikk slices *Toribio*'s body hard.
Saif pierces *Toribio*'s left leg.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
w
* R HP:Beaten MV:Full > s
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
*Toribio* is sitting here mending a weapon.
Lord Saif the Unifier is here, fighting Toribio.
Inymis Caldera, Tower Accepted is standing here.
A lynx creeps low to the ground, hunting for food.
Brikk the Soldier is here, fighting Toribio, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Via Darr is here, fighting Toribio.
Tallach Dunne, Hundredman is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Toribio.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Via's icy spikes shred *Toribio*, whose insides now flow freely to the ground.
*Toribio* is dead! R.I.P.
Your blood freezes as you hear *Toribio*'s death cry.
k dark
* R HP:Beaten MV:Full > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > n
They aren't here.
* R HP:Beaten MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of Toribio is lying here.
The corpse of a Dha'vol trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
Lord Saif the Unifier is standing here.
Inymis Caldera, Tower Accepted is standing here.
A lynx creeps low to the ground, hunting for food.
Brikk the Soldier is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Via Darr is standing here.
Tallach Dunne, Hundredman is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten MV:Full >
*Tryndamere* has arrived from the north.
Via slashes *Tryndamere*'s left leg.
* R HP:Beaten MV:Full > get all corpse
k dark
Brikk gets a skin of human flesh from the corpse of Toribio.
Brikk gets a pair of lissome leather boots with metal capped toes from the corpse of Toribio.
Brikk gets a set of riveted chainmail leggings from the corpse of Toribio.
Brikk gets a belt with a buckle of cuendillar from the corpse of Toribio.
Brikk gets a heron marked longsword from the corpse of Toribio.
Brikk gets a silver etched shield from the corpse of Toribio.
Brikk gets a jeweled wristcuff from the corpse of Toribio.
Brikk gets a jeweled wristcuff from the corpse of Toribio.
Brikk gets a sturdy pair of full leather gauntlets from the corpse of Toribio.
Brikk gets a pair of riveted chainmail sleeves from the corpse of Toribio.
Brikk gets a backpack from the corpse of Toribio.
Brikk gets a bright red robe from the corpse of Toribio.
Brikk gets a tunic of finely-crafted chain from the corpse of Toribio.
Brikk gets a shimmering pendant of obsidian from the corpse of Toribio.
Brikk gets a shimmering pendant of obsidian from the corpse of Toribio.
Brikk gets a strange, insectoid helm from the corpse of Toribio.
Brikk gets a gold ring delicately carved with ivy from the corpse of Toribio.
Brikk gets a gold ring delicately carved with ivy from the corpse of Toribio.
Brikk gets an oilstone from the corpse of Toribio.
Saif leans over and severs the head from the corpse of Toribio.
You try to slice *Toribio*, but he deflects the blow.
Tallach tries to slash *Equitant*, but he deflects the blow.
*Tryndamere* panics, and attempts to flee!hed >
[bash ]
*Equitant* tries to slice Tallach, but he deflects the blow.
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Tallach tries to slash *Equitant*, but he deflects the blow.
*Toribio* slashes your body hard.
Brikk slices *Scizzor*'s body.
*Scizzor* barely pierces Brikk's body.
Saif pierces *Decrepit*'s body.
A Shienaran forestscout barely slashes Tryndamere's body.
=
Inymis tries to slash *Scizzor*, but he parries successfully.
*
*Tryndamere* panics, and attempts to flee!
Saif avoids being bashed by *Decrepit* who loses his balance and falls!
Saif panics, and attempts to flee!
*Equitant* panics, and attempts to flee!
*
*Scizzor* tickles Brikk's left foot with his pierce.
+
*Equitant* leaves south riding a shadow stallion.
=
A Shienaran forestscout joins Ragan's fight!
A lynx has arrived from the west.
*Tryndamere* leaves west.
*Errtu* has arrived from the north.
A Dha'vol trolloc has arrived from the north.
*Toribio* panics, and attempts to flee!
-
*Scizzor* panics, and attempts to flee!
Via throws a fireball at *Toribio*, who screams in pain.
*Errtu* tries to blast Tallach, but he parries successfully.
=
*Errtu* tries to blast Tallach, but he parries successfully.
A Shienaran forestscout joins Ragan's fight!
Via slashes *Errtu*'s left hand.
A Shienaran forestscout tries to slash Toribio, but he parries successfully.
Inymis tries to slash *Scizzor*, but he deflects the blow.
Ragan tickles Decrepit's head with his slash.
A Shienaran forestscout tickles Toribio's body with his slash.
You try to slice *Toribio*, but he parries successfully.
Your bash at *Toribio* sends him sprawling!
* R HP:Beaten MV:Fresh - Toribio: Hurt >
Brikk sends *Scizzor* sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Toribio: Hurt >
Saif leaves west.
* R HP:Beaten MV:Fresh - Toribio: Hurt >
*Decrepit* panics, and attempts to flee!
l
* R HP:Beaten MV:Fresh - Toribio: Hurt > y
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
*Errtu* is here, fighting Tallach mending a weapon.
A lynx creeps low to the ground, hunting for food.
*Toribio* is sitting here mending a weapon
*Scizzor* is sitting here.
Brikk the Soldier is here, fighting Scizzor, riding a bloodstock stallion.
A Shienaran forestscout is here, fighting Errtu.
A Shienaran forestscout is here, fighting Toribio.
*Decrepit* is here, fighting Ragan.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Via Darr is here, fighting Errtu.
Via is surrounded by a shimmering white aura!
Tallach Dunne, Hundredman is here, fighting Errtu, riding a warhorse.
Inymis Caldera, Tower Accepted is here, fighting Scizzor.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A Shienaran forestscout is here, fighting Toribio.
Ragan is here, fighting Decrepit.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Decrepit* leaves north.
* R HP:Beaten MV:Fresh - Toribio: Hurt >
*Errtu* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Toribio: Hurt > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Toribio: Hurt >
*Errtu* leaves south.
* R HP:Beaten MV:Fresh - Toribio: Hurt > y
A Shienaran forestscout slashes Toribio's left arm hard.
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
A Shienaran forestscout slashes Toribio's body hard.
*Toribio* slashes your left arm very hard.
You slice *Toribio*'s head.
Brikk slices *Scizzor*'s right hand hard.
*Toribio* leaves west.
* R HP:Beaten MV:Fresh > [bash ]
Bash who?
Inymis unleashes a flurry of icy spikes at a Dha'vol trolloc, who is stabbed repeatedly.
* R HP:Beaten MV:Full > y
[bash ]
Bash who?
* R HP:Beaten MV:Full > k dark
y
You slice a Dha'vol trolloc's body very hard.
[bash ] - Inymis: Beaten - a Dha'vol trolloc: Wounded >
-
A Dha'vol trolloc tries to cleave Inymis, but she deflects the blow.
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan slashes a Dha'vol trolloc's right leg hard.
A Shienaran forestscout slashes Scizzor's body.
Inymis slashes *Scizzor*'s body.
Brikk slices *Scizzor*'s body hard.
=
Inymis panics, and attempts to flee!
+
*Scizzor* leaves south.
*
Inymis leaves north.
Inymis has arrived from the north.
=
Brikk narrates 'target by name'
Your bash at a Dha'vol trolloc sends him sprawling!
Inymis slashes a Dha'vol trolloc's body very hard.
* R HP:Beaten MV:Full - a Dha'vol trolloc: Battered >
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout slashes a Dha'vol trolloc's right leg very hard.
A Shienaran forestscout slashes a Dha'vol trolloc's left leg hard.
A Shienaran forestscout slashes a Dha'vol trolloc's body very hard.
Inymis slashes a Dha'vol trolloc's body hard.
Ragan slashes a Dha'vol trolloc's right foot very hard.
You slice a Dha'vol trolloc's body hard.
Your heartbeat calms down more as you feel less panicked.
Brikk slices a Dha'vol trolloc's body very hard.
* R HP:Beaten MV:Fresh - a Dha'vol trolloc: Critical >
Inymis says 'woops'
* R HP:Beaten MV:Fresh - a Dha'vol trolloc: Critical > scan n
Your eyesight is not so keen.
* R HP:Beaten MV:Fresh - a Dha'vol trolloc: Critical >
Brikk slices a Dha'vol trolloc's left leg extremely hard.
A Shienaran forestscout slashes a Dha'vol trolloc's left leg very hard.
A Dha'vol trolloc is incapacitated and will slowly die, if not aided.
A Shienaran forestscout slashes a Dha'vol trolloc's left leg into bloody fragments!
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.
* R HP:Beaten MV:Fresh >
Saif has arrived from the north.
* R HP:Beaten MV:Fresh >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
*Toribio* has arrived from the west.
* R HP:Beaten MV:Fresh >
Brikk slices *Toribio*'s body.
Saif tries to pierce *Toribio*, but he parries successfully.
* R HP:Beaten MV:Fresh >
Saif tries to pierce *Toribio*, but he parries successfully.
Ragan slashes Toribio's right arm hard.
*Toribio* slashes Brikk's right foot.
Brikk slices *Toribio*'s body hard.
* R HP:Beaten MV:Fresh >
*Toribio* panics, and attempts to flee!
* R HP:Beaten MV:Fresh >
Saif tries to pierce *Toribio*, but he parries successfully.
Inymis says 'don't have enough targes'
* R HP:Beaten MV:Fresh >
Inymis tries to slash *Toribio*, but he deflects the blow.
* R HP:Beaten MV:Fresh >
Saif assumes an offensive striking posture.
* R HP:Beaten MV:Fresh >
*Toribio* leaves south.
* R HP:Beaten MV:Fresh >
*Toribio* has arrived from the south.
* R HP:Beaten MV:Fresh >
Saif tries to pierce *Toribio*, but he parries successfully.
* R HP:Beaten MV:Fresh >
Brikk sends *Toribio* sprawling with a powerful bash!
* R HP:Beaten MV:Fresh >
Ragan barely slashes Toribio's head.
* R HP:Beaten MV:Fresh >
Via unleashes a flurry of icy spikes at *Toribio*, who is stabbed repeatedly.
* R HP:Beaten MV:Fresh >
Saif pierces *Toribio*'s body.
* R HP:Beaten MV:Fresh >
Inymis unleashes a flurry of icy spikes at *Toribio*, who is stabbed repeatedly.
* R HP:Beaten MV:Fresh > k dark
k dark
Ragan slashes Toribio's body hard.
Brikk tickles *Toribio*'s head with his slice.
Saif pierces *Toribio*'s body hard.
* R HP:Beaten MV:Fresh > The fighting is too thick and heavy for you to enter the fray!
* R HP:Beaten MV:Fresh > The fighting is too thick and heavy for you to enter the fray!
* R HP:Beaten MV:Fresh > e
Brikk slices *Toribio*'s body hard.
Saif pierces *Toribio*'s left leg.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
w
* R HP:Beaten MV:Full > s
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
*Toribio* is sitting here mending a weapon.
Lord Saif the Unifier is here, fighting Toribio.
Inymis Caldera, Tower Accepted is standing here.
A lynx creeps low to the ground, hunting for food.
Brikk the Soldier is here, fighting Toribio, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Via Darr is here, fighting Toribio.
Tallach Dunne, Hundredman is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Toribio.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Via's icy spikes shred *Toribio*, whose insides now flow freely to the ground.
*Toribio* is dead! R.I.P.
Your blood freezes as you hear *Toribio*'s death cry.
k dark
* R HP:Beaten MV:Full > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > n
They aren't here.
* R HP:Beaten MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of Toribio is lying here.
The corpse of a Dha'vol trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
Lord Saif the Unifier is standing here.
Inymis Caldera, Tower Accepted is standing here.
A lynx creeps low to the ground, hunting for food.
Brikk the Soldier is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Via Darr is standing here.
Tallach Dunne, Hundredman is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Beaten MV:Full >
*Tryndamere* has arrived from the north.
Via slashes *Tryndamere*'s left leg.
* R HP:Beaten MV:Full > get all corpse
k dark
Brikk gets a skin of human flesh from the corpse of Toribio.
Brikk gets a pair of lissome leather boots with metal capped toes from the corpse of Toribio.
Brikk gets a set of riveted chainmail leggings from the corpse of Toribio.
Brikk gets a belt with a buckle of cuendillar from the corpse of Toribio.
Brikk gets a heron marked longsword from the corpse of Toribio.
Brikk gets a silver etched shield from the corpse of Toribio.
Brikk gets a jeweled wristcuff from the corpse of Toribio.
Brikk gets a jeweled wristcuff from the corpse of Toribio.
Brikk gets a sturdy pair of full leather gauntlets from the corpse of Toribio.
Brikk gets a pair of riveted chainmail sleeves from the corpse of Toribio.
Brikk gets a backpack from the corpse of Toribio.
Brikk gets a bright red robe from the corpse of Toribio.
Brikk gets a tunic of finely-crafted chain from the corpse of Toribio.
Brikk gets a shimmering pendant of obsidian from the corpse of Toribio.
Brikk gets a shimmering pendant of obsidian from the corpse of Toribio.
Brikk gets a strange, insectoid helm from the corpse of Toribio.
Brikk gets a gold ring delicately carved with ivy from the corpse of Toribio.
Brikk gets a gold ring delicately carved with ivy from the corpse of Toribio.
Brikk gets an oilstone from the corpse of Toribio.
Saif leans over and severs the head from the corpse of Toribio.