A New Record!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
langois
Posts: 222
Joined: Wed Feb 18, 2015 2:53 pm

Re: A New Record!

Post by langois » Wed Nov 18, 2015 9:01 pm

*Zarth* nods to himself, he must need reassurance.
You do the best you can!

* S HP:Wounded MV:Tiring - Kohaku: Battered - Zarth: Critical > kill zarth
A fade tries to slash you, but you parry successfully.
A ramshorned trolloc barely whips Kohaku's body.
A ramshorned trolloc barely slashes Kohaku's body.
A ramshorned trolloc barely tickles Kohaku's head with his cleave.
A ramshorned trolloc barely crushes Kohaku's head.
A hound of the shadow tries to hit you, but you dodge the attack.
A fade tickles Kohaku's head with his slash.
A hideous trolloc tries to cleave you, but you dodge the attack.
You scythe *Zarth*'s body hard.
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear *Zarth*'s death cry.


* S HP:Wounded MV:Tiring > You nod in agreement.

73, #Zarth

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: A New Record!

Post by Zarth » Fri Nov 20, 2015 6:20 pm

* HP:Wounded MV:Weary > A Winding Road
[ obvious exits: N W ]
*Matheus* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
A Ghar'ghael trolloc has arrived from the west.

x
* HP:Wounded MV:Weary > Alas, you cannot go that way...

b
* HP:Wounded MV:Weary > [kill human]
You try to blast *Matheus*, but he parries successfully.

* HP:Wounded MV:Weary - Matheus: Battered >
*Matheus* barely pierces your left foot.
A Ghar'ghael trolloc joins your fight!
The ancient tree barely hits a Ghar'ghael trolloc's body.
You try to blast *Matheus*, but he parries successfully.
[bash ]


-=
+*
*+
*Matheus* barely pierces your body.

=
-
Matheus assumes a defensive striking posture.


-
The ancient tree barely tickles a Ghar'ghael trolloc's body with its hit.
A Ghar'ghael trolloc tries to whip Matheus, but he parries successfully.
A Ghar'ghael trolloc whips the ancient tree's branch extremely hard.
*Matheus* pierces your body.

=

Your bash at *Matheus* sends him sprawling!
*Matheus* panics, and attempts to flee!

* HP:Wounded MV:Weary - Matheus: Battered >
cq
[cha mood berserk]
Mood changed to: Berserk

* HP:Wounded MV:Weary - Matheus: Battered >

You blast *Matheus*'s body into bloody fragments!

* HP:Wounded MV:Weary - Matheus: Beaten >

The ancient tree tickles a Ghar'ghael trolloc's body with its hit.
A Ghar'ghael trolloc tries to whip Matheus, but he parries successfully.
A Ghar'ghael trolloc whips the ancient tree's branch.
You blast *Matheus*'s right leg into bloody fragments!

* HP:Wounded MV:Weary - Matheus: Critical >

The ancient tree barely hits a Ghar'ghael trolloc's left leg.
A Ghar'ghael trolloc whips Matheus's body very hard.
A Ghar'ghael trolloc whips the ancient tree's trunk hard.
You blast *Matheus*'s body into bloody fragments!
*Matheus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Matheus*'s death cry.

* HP:Wounded MV:Weary >

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: A New Record!

Post by Rark » Thu Nov 26, 2015 3:35 pm

[k human]
You slice *Ecthus*'s left leg hard.

[bash ] rong MV:Strong - Turg: Hurt - Ecthus: Wounded >


*Dixon* tries to slash Gordoth, but he deflects the blow.
An Ahf'frait trolloc joins Turg's fight!
A raven caws 'Dixon, Ecthus are at The Blight'
Gordoth tries to pierce *Dixon*, but he deflects the blow.
*Dixon* says 'why everyone looking at me :P'

-
Turg sends *Ecthus* sprawling with a powerful bash!

=
An Ahf'frait trolloc tries to cleave Dixon, but he deflects the blow.
You slice *Ecthus*'s left leg very hard.
Gordoth tries to pierce *Dixon*, but he parries successfully.
Turg blasts *Ecthus*'s body very hard.
They already seem to be stunned.

* R HP:Battered DP:Strong MV:Strong - Turg: Hurt - Ecthus: Wounded >
*Dixon* sends Gordoth sprawling with a powerful bash!

* R HP:Battered DP:Strong MV:Strong - Turg: Hurt - Ecthus: Wounded > b

An Ahf'frait trolloc barely cleaves Dixon's body.
You slice *Ecthus*'s body into bloody fragments!
*Dixon* tries to slash Gordoth, but he parries successfully.
Turg blasts *Ecthus*'s left leg very hard.

* R HP:Battered DP:Strong MV:Strong - Turg: Hurt - Ecthus: Battered > [bash ]
They already seem to be stunned.

* R HP:Battered DP:Strong MV:Strong - Turg: Hurt - Ecthus: Battered > b
A raven caws 'Dixon, Ecthus are at The Blight'
[bash ]
They already seem to be stunned.

* R HP:Battered DP:Strong MV:Strong - Turg: Hurt - Ecthus: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered DP:Strong MV:Strong - Turg: Hurt - Ecthus: Battered > b
[bash ]
*Ecthus* panics, and attempts to flee!


*Ecthus* leaves east riding a bloodstock stallion.

-
An Ahf'frait trolloc tries to cleave Dixon, but he deflects the blow.
*Dixon* slashes Gordoth's body into bloody fragments!

=j
b
+
*Dixon* panics, and attempts to flee!

*
*Dixon* leaves east riding a bloodstock stallion.

Cancelled.
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > s
[bash ]
Bash who?

* R HP:Battered DP:Strong MV:Strong > j
j
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a Ko'bal trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the north.
Gordoth has arrived from the north.

j
* R HP:Battered DP:Strong MV:Strong > j
Turg leaves south.
[k human]
They aren't here.
*Ecthus* has arrived from the east, riding a bloodstock stallion.
*Dixon* has arrived from the east, riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > j
*Dixon* leaves west riding a bloodstock stallion.
[k human]
You slice *Ecthus*'s body very hard.

* R HP:Battered DP:Strong MV:Strong - Ecthus: Battered > j
[k human]
Ok.

* R HP:Battered DP:Strong MV:Strong - Ecthus: Battered > [k human]
Ok.

b
* R HP:Battered DP:Strong MV:Strong - Ecthus: Battered > *Ecthus* tries to slice you, but you parry successfully.
An Ahf'frait trolloc joins your fight!
You try to slice *Ecthus*, but he parries successfully.
[k human]
Ok.

* R HP:Battered DP:Strong MV:Strong - Ecthus: Battered > [k human]
Ok.

Turg has arrived from the south.ong - Ecthus: Battered >
[bash ]
*Ecthus* panics, and attempts to flee!


Turg tries to blast *Ecthus*, but he parries successfully.

=
*Ecthus* leaves north riding a bloodstock stallion.

*n
e
e
j
Cancelled.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
A raven is here flying around.
A raven is here flying around.
An Ahf'frait trolloc has arrived from the south.
*Ecthus* leaves north riding a bloodstock stallion.
A raven leaves north.

* R HP:Battered DP:Strong MV:Strong > j
j
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A small stick is lying on the ground here.
An Ahf'frait trolloc has arrived from the west.
Turg has arrived from the west.

* R HP:Battered DP:Strong MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a tree leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the west.
Turg has arrived from the west.

* R HP:Battered DP:Strong MV:Strong > [k human]
They aren't here.

w
* R HP:Battered DP:Strong MV:Strong > w
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > n
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > n
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A small stick is lying on the ground here.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.

* R HP:Battered DP:Strong MV:Strong > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.

* R HP:Battered DP:Strong MV:Strong > d
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
An Ahf'frait trolloc has arrived from the south.

* R HP:Battered DP:Strong MV:Strong > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blight bear is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling.
An Ahf'frait trolloc has arrived from the south.
Turg has arrived from the south.

* R HP:Battered DP:Strong MV:Strong > w
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A young trolloc is here, growling with a deep bloodlust.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
An Ahf'frait trolloc has arrived from the south.

* R HP:Battered DP:Strong MV:Strong > Deep in the Valley
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
*Ecthus* is here, fighting the enormous worm, riding a bloodstock stallion.
The enormous worm is here, fighting Ecthus.
You smell something remniscent of death as you enter this place.
An Ahf'frait trolloc has arrived from above.
Gordoth tries to pierce *Ecthus*, but he parries successfully.

* R HP:Battered DP:Strong MV:Strong > Turg blasts *Ecthus*'s left arm very hard.
Deep in the Valley
[ obvious exits: S W ]
There are some tracks of a snake leaving west.
A mushroom grows here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
An Ahf'frait trolloc has arrived from the south.

* R HP:Battered DP:Strong MV:Strong > In the Dismal Valley
[ obvious exits: E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a snake leaving east.
There are some tracks of a snake leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the east.

* R HP:Battered DP:Strong MV:Strong > e
s
j
Deep in the Valley
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a snake leaving west.
A mushroom grows here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
An Ahf'frait trolloc has arrived from the west.

b
* R HP:Battered DP:Strong MV:Strong > Deep in the Valley
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Turg the Dark Master is here, fighting Ecthus.
Gordoth the Boarheaded Trolloc is here, fighting Ecthus mending a weapon.
A raven is here flying around.
*Ecthus* is here, fighting the enormous worm, riding a bloodstock stallion.
The enormous worm is here, fighting Ecthus.
An Ahf'frait trolloc has arrived from the north.
*Ecthus* panics, and attempts to flee!

* R HP:Battered DP:Strong MV:Strong > [k human]
You slice *Ecthus*'s right arm very hard.

[bash ] rong MV:Strong - the enormous worm: Scratched - Ecthus: Beaten >

-
*Ecthus* leaves west riding a bloodstock stallion.

+w
*n
Cancelled.
The enormous worm leaves west.
Deep in the Valley
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a snake leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.

* R HP:Battered DP:Strong MV:Strong > w
u
In the Dismal Valley
[ obvious exits: E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the south.
Turg has arrived from the south.

n
* R HP:Battered DP:Strong MV:Strong > In the Dismal Valley
[ obvious exits: E U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.
*Ecthus* leaves up riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > j
Above the Valley
[ obvious exits: N E D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc has arrived from below.
Gordoth has arrived from below.
Turg has arrived from below.
*Ecthus* leaves north riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > j
j
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc has arrived from the south.
Turg has arrived from the south.
*Ecthus* leaves west riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > [k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > [k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > w
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > w
w
w
The Blackened Glade
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the east.

* R HP:Battered DP:Strong MV:Strong > n
The Blackened Glade
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.
*Ecthus* leaves west riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > Near the Glade
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.
Gordoth tries to pierce *Ecthus*, but he deflects the blow.

* R HP:Battered DP:Strong MV:Strong > Turg blasts *Ecthus*'s body very hard.
Alas, you cannot go that way...

* R HP:Battered DP:Strong MV:Strong > j
Within the Dark Grove
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the south.

* R HP:Battered DP:Strong MV:Strong > s
[k human]
They aren't here.

j
* R HP:Battered DP:Strong MV:Strong > b
Near the Glade
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Turg the Dark Master is here, fighting Ecthus.
Gordoth the Boarheaded Trolloc is here, fighting Ecthus mending a weapon.
*Ecthus* is here, fighting Gordoth, riding a bloodstock stallion.
An Ahf'frait trolloc has arrived from the north.

* R HP:Battered DP:Strong MV:Strong > [k human]
You slice *Ecthus*'s right leg.
*Ecthus* panics, and attempts to flee!

[bash ] rong MV:Strong - Gordoth: Hurt - Ecthus: Beaten >

=
*Ecthus* leaves east riding a bloodstock stallion.

*
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

e
n
*w
n
Cancelled.
The Blackened Glade
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the west.
Turg has arrived from the west.

* R HP:Battered DP:Strong MV:Strong > n
n
The Blackened Glade
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is here, fighting a giant scorpion, riding a bloodstock stallion.
A giant scorpion is here, fighting Ecthus.
A giant scorpion is here, fighting Ecthus.
A giant scorpion is here, fighting Ecthus.
An Ahf'frait trolloc has arrived from the south.
Turg has arrived from the south.
Gordoth pierces *Ecthus*'s left leg.
*Ecthus* panics, and attempts to flee!
*Ecthus* leaves west riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > Within the Dark Grove
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.
*Ecthus* leaves north riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > The Dark Grove of Trees
[ obvious exits: N S W ]
There are some tracks of a tree leaving west.
There are some tracks of a tree leaving west.
There are some tracks of a tree leaving west.
There are some tracks of a tree leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
A twitching vine of creepers dangles from above.
An Ahf'frait trolloc has arrived from the south.
Gordoth has arrived from the south.
Turg has arrived from the south.
*Ecthus* leaves north riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > The Dark Grove of Trees
[ obvious exits: N S ]
There are some tracks of a tree leaving south.
There are some tracks of a tree leaving south.
There are some tracks of a tree leaving south.
There are some tracks of a tree leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
An Ahf'frait trolloc has arrived from the south.
Turg has arrived from the south.
*Ecthus* leaves north riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > Opening in the Brush
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
An Ahf'frait trolloc has arrived from the south.
Turg has arrived from the south.
*Ecthus* leaves north riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > n
n
n
Through the Thick Underbrush
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the south.
Gordoth has arrived from the south.
Turg has arrived from the south.

* R HP:Battered DP:Strong MV:Strong > j
The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the south.
Turg has arrived from the south.

* R HP:Battered DP:Strong MV:Strong > The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a horse leaving east.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
An Ahf'frait trolloc has arrived from the south.

* R HP:Battered DP:Strong MV:Strong > j
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > s
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the north.

* R HP:Battered DP:Strong MV:Strong > e
s
e
Under the Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
An Ahf'frait trolloc has arrived from the west.
Turg has arrived from the west.

e
* R HP:Battered DP:Strong MV:Strong > Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An Ahf'frait trolloc has arrived from the north.

* R HP:Battered DP:Strong MV:Strong > Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west.
A thin-soled pair of light leather boots stand side by side.
A wide leather belt has been cast off here.
A long sharpened blade attached to a pole has been left here.
A heavy pair of full metal gauntlets is here.
A light pair of leather coverings lies upon the ground.
An embroidered green shirt is here.
A leather helmet has been dropped here.
A thick brown sack has been discarded here.
A draught of a strange bubbling liquid has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
An Ahf'frait trolloc has arrived from the west.
Gordoth tries to pierce *Ecthus*, but he parries successfully.

* R HP:Battered DP:Strong MV:Strong > Turg blasts *Ecthus*'s body extremely hard.
*Ecthus* panics, and attempts to flee!
The Blighted Woods
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
An Ahf'frait trolloc has arrived from the west.

* R HP:Battered DP:Strong MV:Strong > w
j
j
Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A thin-soled pair of light leather boots stand side by side.
A wide leather belt has been cast off here.
A long sharpened blade attached to a pole has been left here.
A heavy pair of full metal gauntlets is here.
A light pair of leather coverings lies upon the ground.
An embroidered green shirt is here.
A leather helmet has been dropped here.
A thick brown sack has been discarded here.
A draught of a strange bubbling liquid has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Turg the Dark Master is here, fighting Ecthus.
Gordoth the Boarheaded Trolloc is here, fighting Ecthus mending a weapon.
*Ecthus* is here, fighting Gordoth, riding a bloodstock stallion.
A shivering tree is here, fighting Ecthus.
A shivering tree is here, fighting Ecthus.
An Ahf'frait trolloc has arrived from the east.

j
* R HP:Battered DP:Strong MV:Strong > j
[k human]
You slice *Ecthus*'s right leg hard.

* R HP:Battered DP:Strong MV:Strong - Gordoth: Hurt - Ecthus: Critical > j
[k human]
Ok.

* R HP:Battered DP:Strong MV:Strong - Gordoth: Hurt - Ecthus: Critical > [k human]
Ok.
*Ecthus* leaves south riding a bloodstock stallion.

* R HP:Battered DP:Strong MV:Strong > j
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > [k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > [k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > s
j
j
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the north.
Gordoth has arrived from the north.
Turg has arrived from the north.

j
* R HP:Battered DP:Strong MV:Strong > j
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > j
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > j
[k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > [k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > [k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > [k human]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > l turg

Turg has some small wounds and bruises.

Turg is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
a skin of human flesh

* R HP:Battered DP:Strong MV:Strong > ungr gordoth
Gordoth is no longer a member of your group.
Gordoth stops following you.

* R HP:Battered DP:Strong MV:Strong >
Gordoth narrates 'he crit'

* R HP:Battered DP:Strong MV:Strong > al c k ecthus
w
c
s
A raven caws 'Dixon is at Deep in the Valley'
A shrill piercing scream reverberates through the area.
Ok.

* R HP:Battered DP:Strong MV:Strong > c
Heart of the Blighted Grove
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.

* R HP:Battered DP:Strong MV:Strong > [k ecthus]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > Heart of the Blighted Grove
[ obvious exits: N E S D ]
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An Ahf'frait trolloc has arrived from the north.
Turg has arrived from the north.

* R HP:Battered DP:Strong MV:Strong > e
[k ecthus]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > c
s
c
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An Ahf'frait trolloc has arrived from the west.
Turg has arrived from the west.

* R HP:Battered DP:Strong MV:Strong > [k ecthus]
They aren't here.

* R HP:Battered DP:Strong MV:Strong > Heart of the Blighted Grove
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An Ahf'frait trolloc has arrived from the north.

* R HP:Battered DP:Strong MV:Strong > w
[k ecthus]
They aren't here.

c
* R HP:Battered DP:Strong MV:Strong > c
Heart of the Blighted Grove
[ obvious exits: N E ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ecthus* is standing here, riding a bloodstock stallion.
An angry ogier is here, prepared to defend the stedding.
An Ahf'frait trolloc has arrived from the east.
Turg has arrived from the east.
*Ecthus* tickles Turg's body with his slice.

* R HP:Battered DP:Strong MV:Strong > [k ecthus]
You try to slice *Ecthus*, but he parries successfully.

* R HP:Battered DP:Strong MV:Strong - Turg: Hurt - Ecthus: Critical > [k ecthus]
Ok.

* R HP:Battered DP:Strong MV:Strong - Turg: Hurt - Ecthus: Critical >
You slice *Ecthus*'s right leg hard.
*Ecthus* panics, and attempts to flee!
An Ahf'frait trolloc joins Turg's fight!
An angry ogier warrior joins Ecthus's fight!
Turg blasts *Ecthus*'s body very hard.
*Ecthus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ecthus*'s death cry.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: A New Record!

Post by ecthus » Thu Nov 26, 2015 3:50 pm

Solid chasing.

I am legitimately shocked that's the first of me you have on trophy :P

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: A New Record!

Post by Zarth » Thu Nov 26, 2015 7:38 pm

The beginning:
* HP:Critical MV:Weary > The Blight
[ obvious exits: S W ]
*Dixon* is standing here, riding a bloodstock stallion.
A Ghar'ghael trolloc has arrived from the south.
*Dixon* barely slashes your left foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Dixon: Battered > No way! You're fighting for your life!

w
* HP:Critical MV:Weary - Dixon: Battered >
f
No way! You're fighting for your life!

* HP:Critical MV:Weary - Dixon: Battered >
You panic and attempt to flee!

w

*Dixon* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A Ghar'ghael trolloc joins your fight!

You flee head over heels.
The Blight
[ obvious exits: N S W ]
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.
The Blight
[ obvious exits: E W ]
A huge trolloc marked with a whirlwind snorts here.

* HP:Critical MV:Weary >
w
s
The Blight
[ obvious exits: E S ]
A raven is visible flying high in the sky.
A young trolloc is here, growling with a deep bloodlust.

s
* HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]

* HP:Critical MV:Weary > The Blight
[ obvious exits: N S D ]
An enormous blight worm towers above you, making an eerie shrill scream.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Weary >
The enormous worm tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


s
* HP:Critical MV:Weary - the enormous worm: Scratched >
f
No way! You're fighting for your life!

* HP:Critical MV:Weary - the enormous worm: Scratched >
You blast the enormous worm's body into bloody fragments!
The enormous worm hits your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

s
You flee head over heels.
The Blight
[ obvious exits: N S ]
The Blight
[ obvious exits: N S D ]
An enormous blight worm towers above you, making an eerie shrill scream.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Weary >
s
The Blight
[ obvious exits: N E S ]
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.

* HP:Critical MV:Weary >
s
The Blight
[ obvious exits: N S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

* HP:Critical MV:Weary >
cq
x
x
[cha mood berserk]
Mood changed to: Berserk

sc
* HP:Critical MV:Weary > [kill human]
They aren't here.

x
* HP:Critical MV:Weary > [kill human]
They aren't here.

x
* HP:Critical MV:Weary > You have 1(361) hit and 41(244) movement points. <-----!!!!!!!!
You have scored 83616347 experience points and 1001 quest points.
You need 4883653 exp to level and 1999 qp to rank.
You have acquired 411 alt qps to date.
You have amassed 1227 Turn points to date.
You have played 257 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.

* HP:Critical MV:Weary > [kill human]

Made it to LS without getting aggroed!! But...


o HP:Critical MV:Haggard > Players in your Zone
--------------------
Zarth - In a Hidden Passage

o HP:Critical MV:Haggard >
st
You stop resting, and stand up.

o HP:Critical MV:Haggard >

o HP:Critical MV:Haggard > You have 25(361) hit and 2(244) movement points.
You have scored 83616347 experience points and 1001 quest points.
You need 4883653 exp to level and 1999 qp to rank.
You have acquired 411 alt qps to date.
You have amassed 1227 Turn points to date.
You have played 257 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.

o HP:Critical MV:Haggard >

Then Fnially!:
scan w
o HP:Battered MV:Strong >
*Dixon* is here, fighting a ramshorned trolloc.
A ramshorned trolloc is here, fighting Dixon.

o HP:Battered MV:Strong >
l w
The door is open.

o HP:Battered MV:Strong >
w
x
A Large Manor House
[ obvious exits: E W U ]
A fresh chunk of meat has been recently cut from a kill.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A single-edged axe lies here, wet with blood.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
*Dixon* is here, fighting a ramshorned trolloc.
A ramshorned trolloc is lying here, mortally wounded.

b
* HP:Battered MV:Strong > [kill human]
You try to blast *Dixon*, but he parries successfully.

* HP:Battered MV:Strong - a ramshorned trolloc: Incapacitated - Dixon: Wounded >
[bash ]


-=
+*
*
*Dixon* slashes a ramshorned trolloc's body into bloody fragments!
A ramshorned trolloc is dead! R.I.P.
Your blood freezes as you hear a ramshorned trolloc's death cry.

+
*Dixon* slashes your right leg.

=
-
-=
Your bash at *Dixon* sends him sprawling!

* HP:Battered MV:Strong - Dixon: Wounded >

You blast *Dixon*'s body very hard.

scna u
* HP:Battered MV:Strong - Dixon: Wounded >
Arglebargle, glop-glyf!?!

* HP:Battered MV:Strong - Dixon: Wounded >
scan u
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

* HP:Battered MV:Strong - Dixon: Wounded >
whe
Players in your Zone
--------------------
Zarth - A Large Manor House

* HP:Battered MV:Strong - Dixon: Wounded >
smile

You blast *Dixon*'s right leg into bloody fragments!

* HP:Battered MV:Strong - Dixon: Wounded > You smile happily.

b
* HP:Battered MV:Strong - Dixon: Wounded >
[bash ]
They already seem to be stunned.

* HP:Battered MV:Strong - Dixon: Wounded >
b
[bash ]


-=
+*
*+
=-
-
=
As *Dixon* avoids your bash, you topple over and fall to the ground!
*Dixon* sends you sprawling with a powerful bash!

* HP:Battered MV:Strong - Dixon: Wounded >
b

*Dixon* sniffs sadly.

* HP:Battered MV:Strong - Dixon: Wounded >
*Dixon* slashes your body.

* HP:Battered MV:Strong - Dixon: Wounded >
[bash ]


-=+
*
*+
=-
-
You dodge a bash from *Dixon* who loses his balance and falls!

=
Your bash at *Dixon* sends him sprawling!

* HP:Battered MV:Strong - Dixon: Wounded >

You blast *Dixon*'s body extremely hard.

* HP:Battered MV:Strong - Dixon: Wounded >
smile
whe
You smile happily.

b
* HP:Battered MV:Strong - Dixon: Wounded > Players in your Zone
--------------------
Zarth - A Large Manor House

* HP:Battered MV:Strong - Dixon: Wounded >
[bash ]
They already seem to be stunned.

* HP:Battered MV:Strong - Dixon: Wounded >
b
[bash ]


-=
+*
*+
=-
-
*Dixon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Strong - Dixon: Wounded >

*Dixon* slashes your left arm.

b
* HP:Battered MV:Strong - Dixon: Wounded >

*Dixon* slashes your body.

* HP:Battered MV:Full - Dixon: Wounded >
[bash ]


*Dixon* tickles your body with his slash.

-
=+
*
*+
=-
-
=
You try to blast *Dixon*, but he deflects the blow.
Your bash at *Dixon* sends him sprawling!

* HP:Battered MV:Full - Dixon: Wounded >
scowl
b
You scowl.

* HP:Battered MV:Full - Dixon: Wounded > [bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Dixon: Wounded >
b

You blast *Dixon*'s head into bloody fragments!

* HP:Battered MV:Full - Dixon: Battered > [bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Dixon: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Dixon: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Dixon: Battered >

*Dixon* tickles your body with his slash.
You blast *Dixon*'s head extremely hard.

* HP:Battered MV:Full - Dixon: Battered >
stroke
You stroke your chin thoughtfully.

b
* HP:Battered MV:Full - Dixon: Battered >
[bash ]


-=
+
*
You dodge a bash from *Dixon* who loses his balance and falls!

*
+=
-
-=
Your bash at *Dixon* sends him sprawling!

* HP:Battered MV:Full - Dixon: Battered >

You blast *Dixon*'s body extremely hard.

smile
* HP:Battered MV:Full - Dixon: Battered >
b
You smile happily.

* HP:Battered MV:Full - Dixon: Battered > [bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Dixon: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Dixon: Battered >
b
[bash ]
*Dixon* looks around slowly, as if something is hidden in the room.


-=
+*
*+
=-
-
=
Your bash at *Dixon* sends him sprawling!

* HP:Battered MV:Full - Dixon: Beaten >
cq

You blast *Dixon*'s head into bloody fragments!
*Dixon* panics, and attempts to flee!

* HP:Battered MV:Full - Dixon: Beaten > [cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Battered MV:Full - Dixon: Beaten >
x
x
[kill human]
You do the best you can!

* HP:Battered MV:Full - Dixon: Beaten > [kill human]
You do the best you can!

x
* HP:Battered MV:Full - Dixon: Beaten >
[kill human]
You do the best you can!

x
* HP:Battered MV:Full - Dixon: Beaten >
x
[kill human]
You do the best you can!

* HP:Battered MV:Full - Dixon: Beaten > [kill human]
You do the best you can!

* HP:Battered MV:Full - Dixon: Beaten >
You blast *Dixon*'s body extremely hard.
*Dixon* panics, and attempts to flee!

x
* HP:Battered MV:Full - Dixon: Beaten >
[kill human]
You do the best you can!

x
* HP:Battered MV:Full - Dixon: Beaten >
You blast *Dixon*'s right leg very hard.
*Dixon* panics, and attempts to flee!
[kill human]
You do the best you can!

x
* HP:Battered MV:Full - Dixon: Critical >
x
[kill human]
You do the best you can!
*Dixon* leaves up.

o HP:Battered MV:Full > [kill human]
They aren't here.

x
o HP:Battered MV:Full >
x
[kill human]
They aren't here.

x
x
o HP:Battered MV:Full > [kill human]
They aren't here.

u
o HP:Battered MV:Full > [kill human]
They aren't here.
*Dixon* has arrived from above.

x
* HP:Battered MV:Full >
[kill human]
You try to blast *Dixon*, but he deflects the blow.

* HP:Battered MV:Full - Dixon: Beaten > No way! You're fighting for your life!

* HP:Battered MV:Full - Dixon: Beaten > [kill human]
You do the best you can!

* HP:Battered MV:Full - Dixon: Beaten >
x

*Dixon* panics, and attempts to flee!

* HP:Battered MV:Full - Dixon: Beaten >
You blast *Dixon*'s body very hard.

* HP:Battered MV:Full - Dixon: Critical > [kill human]
You do the best you can!

x
* HP:Battered MV:Full - Dixon: Critical >

*Dixon* leaves up.

x
o HP:Battered MV:Full >
[kill human]
They aren't here.

u
o HP:Battered MV:Full > [kill human]
They aren't here.

x
o HP:Battered MV:Full > A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
*Dixon* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

* HP:Battered MV:Full > [kill human]
You blast *Dixon*'s body very hard.

* HP:Battered MV:Full - Dixon: Critical >
x

*Dixon* panics, and attempts to flee!

* HP:Battered MV:Full - Dixon: Critical > [kill human]
You do the best you can!

x
* HP:Battered MV:Full - Dixon: Critical >
You blast *Dixon*'s right hand very hard.
[kill human]
You do the best you can!

x
* HP:Battered MV:Full - Dixon: Critical >

*Dixon* leaves down.

x
o HP:Battered MV:Full > [kill human]
They aren't here.

d
o HP:Battered MV:Full >
x
[kill human]
They aren't here.

o HP:Battered MV:Full > A Large Manor House
[ obvious exits: E W U ]
The corpse of a ramshorned trolloc is lying here.
A fresh chunk of meat has been recently cut from a kill.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A single-edged axe lies here, wet with blood.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
*Dixon* is standing here.

* HP:Battered MV:Full > [kill human]
You try to blast *Dixon*, but he parries successfully.

* HP:Battered MV:Full - Dixon: Critical >

You blast *Dixon*'s left hand extremely hard.
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Dixon*'s death cry.

You have 361(361) hit and 239(239) movement points.
You have scored 84129509 experience points and 1000 quest points.
You need 4370491 exp to level and 2000 qp to rank.
You have acquired 411 alt qps to date.
You have amassed 1322 Turn points to date.
You have played 257 days and 14 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 46).
You are standing.
You are hungry.

* HP:Healthy MV:Fresh

Dixon
Posts: 326
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: A New Record!

Post by Dixon » Thu Nov 26, 2015 7:52 pm

ya after you fled off blight I got aggrod every other room literally. then horse hagged. then when I got into ilsae I was trying to bash you then open the door and flee out but my auto wimpy wasnt 0 for once and it killed me. I'll learn not to do dumb things one day maybe

arkaza
Posts: 191
Joined: Mon Aug 31, 2015 9:17 pm

Re: A New Record!

Post by arkaza » Thu Dec 03, 2015 9:32 am

Too fast. Too furious.

Ysabelle
Posts: 96
Joined: Sun Mar 22, 2015 12:49 am

Re: A New Record!

Post by Ysabelle » Thu Dec 03, 2015 7:47 pm

On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
Failed to correct map position after fleeing.
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A thin sheet of paper lies crumpled on the ground.
A hanging lantern lights the path.
*Byrg* is standing here.
You barely strike *Byrg*'s body.

* HP:Battered SP:Strong MV:Tiring - Byrg: Hurt > You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...urt >

-f
+s
s
Cancelled.
You panic and attempt to flee!


*Byrg* tries to scythe you, but you deflect the blow.

You flee head over heels.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
Failed to correct map position after fleeing.
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
*Zarth* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Zarth.
The grizzled veteran is here, fighting Zarth.
A Shienaran guard is here, fighting Zarth.
A Shienaran guard is here, fighting Zarth.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
The Fal Dara town crier stands here, spreading the news.
The bountyhunter stands here.
A ballot box records votes here.

* HP:Battered SP:Strong MV:Winded > Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered SP:Strong MV:Winded > change wimpy 0
n
You won't flee from any fight now.

n
* HP:Battered SP:Strong MV:Winded > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
The Fal Dara town crier stands here, spreading the news.
The bountyhunter stands here.
A ballot box records votes here.

* HP:Battered SP:Strong MV:Winded > kill dark
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered SP:Strong MV:Winded > emb
chann 'ice spikes' h.dark
The Fal Dara alarm horn sounds loudly.
They aren't here.

* HP:Battered SP:Strong MV:Winded > You are already in touch with saidar, can't you feel it?

Nobody here by that name.V:Winded >

* HP:Battered SP:Strong MV:Winded > change wimpy 50
where
You will now flee if you go below 50 hit points.

kill dark
* HP:Battered SP:Strong MV:Winded > Players in your Zone
--------------------
Ysabelle - Before the Keep

* HP:Battered SP:Strong MV:Winded > lo
They aren't here.

kill dark
* HP:Battered SP:Strong MV:Winded > kill dark
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered SP:Strong MV:Winded >
*Zarth* has arrived from the north.

* HP:Battered SP:Strong MV:Winded > kill dark
You strike *Zarth*'s body.

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten > You do the best you can!

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten > You do the best you can!

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten >
*Zarth* pounds your right leg hard.
A Shienaran guard joins your fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
You tickle *Zarth*'s left foot with your strike.
*Zarth* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten > emb
chann 'ice spikes' h.dark
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...Beaten >

=
*Zarth* leaves south.

=
Your target is no longer here!

* HP:Battered SP:Strong MV:Winded >
*Byrg* has arrived from the north.

kill dark
* HP:Battered SP:Strong MV:Winded >
A Shienaran guard slashes Byrg's left leg.
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard joins the grizzled veteran's fight!

* HP:Battered SP:Strong MV:Winded > You barely strike *Byrg*'s left arm.

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Healthy - Byrg: Hurt > kill dark

You tickle *Byrg*'s right leg with your strike.
A Shienaran guard slashes Byrg's body.
The grizzled veteran barely scythes Byrg's body.
A Shienaran guard barely slashes Byrg's body.
A Shienaran guard barely slashes Byrg's body.

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Healthy - Byrg: Wounded >
*Zarth* has arrived from the south.

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Healthy - Byrg: Wounded >
*Zarth* leaves north.

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Healthy - Byrg: Wounded >
*Byrg* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Healthy - Byrg: Wounded > You do the best you can!

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Healthy - Byrg: Wounded > kill dark
kill dark
You do the best you can!
*Zarth* has arrived from the north.

kill dark
kill dark
* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Healthy - Byrg: Wounded >
*Zarth* tries to pound you, but you parry successfully.

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Healthy - Byrg: Wounded > kill dark
You do the best you can!
*Byrg* leaves north.

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten > You do the best you can!

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten > You do the best you can!

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten > You do the best you can!

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten >
You strike *Zarth*'s body.
A Shienaran guard joins your fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten > chann 'ice spikes' h.dark
You begin to weave the appropriate flows...


*Zarth* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* HP:Battered SP:Strong MV:Winded - Zarth: Beaten >
A Shienaran guard tickles Zarth's head with his slash.
A Shienaran guard tickles Zarth's right foot with his slash.
The grizzled veteran barely scythes Zarth's left leg.
A Shienaran guard barely slashes Zarth's body.
*Zarth* pounds your body very hard.

* HP:Beaten SP:Strong MV:Winded - Zarth: Beaten > f
s
s
TICK IN 5 SECONDS.

A Shienaran guard tickles Zarth's body with his slash.
A Shienaran guard barely tickles Zarth's left hand with his slash.
The grizzled veteran barely scythes Zarth's left leg.
A Shienaran guard tickles Zarth's left foot with his slash.
*Zarth* pounds your head very hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
*Byrg* has arrived from the north.

* HP:Beaten SP:Strong MV:Tiring - Zarth: Critical > s

*Byrg* scythes your left leg.
*Zarth* panics, and attempts to flee!

MV:Tiring - Zarth: Critical >
*Zarth* leaves south.

You panic and attempt to flee!g - Byrg: Wounded >


*Zarth* has arrived from the south.

You flee head over heels.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
Failed to correct map position after fleeing.
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
The Fal Dara town crier stands here, spreading the news.
The bountyhunter stands here.
A ballot box records votes here.
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* HP:Beaten SP:Strong MV:Winded > Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A gleeman is here, wearing a cloak of different colored patches.
A ratter is here, hunting shadoweyes.

* HP:Beaten SP:Strong MV:Winded > Main Road
The main road leads north further into town, and south toward the outer gates.
Everything around you is built extremely simple, solely for the purpose of
survival, with little or no creature comforts. The towers and walls of the
Keep can be seen on a hill north of here, and a small lane leads off to the
east.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A city lamplighter stands nearby, attending his duties.
|1|.A wild stallion bucks madly.

* HP:Beaten SP:Strong MV:Winded > narr zarth crit
where
You narrate 'zarth crit'

n
* HP:Beaten SP:Strong MV:Winded > Players in your Zone
--------------------
Ysabelle - Main Road

* HP:Beaten SP:Strong MV:Winded > kill dark
Main Road
The main road continues north and south. People crowd out of the way to make
way for passing soldiers on their way to the Keep or out of town. Directly
west of here is a bakery, mouth-watering smells drifting into the street. The
towers of the Keep get larger as you travel further north.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A gleeman is here, wearing a cloak of different colored patches.
A ratter is here, hunting shadoweyes.

* HP:Beaten SP:Strong MV:Winded > kill dark
They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
They aren't here.

n
* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
kill dark
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > n
They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
kill dark
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
The Fal Dara town crier stands here, spreading the news.
The bountyhunter stands here.
A ballot box records votes here.

* HP:Beaten SP:Strong MV:Winded > rel
They aren't here.

where
* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
Ok.

* HP:Beaten SP:Strong MV:Winded > n
Players in your Zone
--------------------
Ysabelle - The Crossing

* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

kill dark
* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
They aren't here.

* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > not
You stop paying increased attention to your surroundings.

not
* HP:Beaten SP:Strong MV:Winded > where
kill dark
kill dark
You start paying increased attention to your surroundings.

lo
* HP:Beaten SP:Strong MV:Winded > Players in your Zone
--------------------
Ysabelle - Before the Keep

* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Beaten SP:Strong MV:Winded > exa pack
You do not see that here.

* HP:Beaten SP:Strong MV:Winded > g tea purse
You get a cup of thready brown tea from a small purse.

* HP:Beaten SP:Strong MV:Winded > quaff tea
where
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

lo
* HP:Beaten SP:Strong MV:Winded > Players in your Zone
--------------------
Aira - Merchants Row
Ysabelle - Before the Keep

* HP:Beaten SP:Strong MV:Winded > stat
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A stout wooden barrel stands nearby.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
*Zarth* has arrived from the north.
*Byrg* has arrived from the north.

* HP:Beaten SP:Strong MV:Winded >
*Zarth* tries to pound you, but you parry successfully.

* HP:Beaten SP:Strong MV:Winded - Zarth: Critical > You are a 86 year old female human channeler.
Your height is 5 feet, 4 inches, and you weigh 130.0 lbs.
You are carrying 6.2 lbs and wearing 41.2 lbs, very light.
Your base abilities are: Str:16 Int:17 Wil:18 Dex:17 Con:14. Statsum: 82
Offensive bonus: 122, Dodging bonus: 90, Parrying bonus: 152
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT
- ARMOR
- LIGHT BALL

* HP:Beaten SP:Strong MV:Winded - Zarth: Critical >
You barely strike *Zarth*'s body.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
*Zarth* tries to pound you, but you parry successfully.
*Zarth* panics, and attempts to flee!

narr on
* HP:Beaten SP:Strong MV:Winded - Zarth: Critical >
*Byrg* scythes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten SP:Strong MV:Winded - Zarth: Critical >
Aira has arrived from the south, riding a |1|.wild stallion.

* HP:Beaten SP:Strong MV:Winded - Zarth: Critical >
Aira slices *Zarth*'s body hard.

* HP:Beaten SP:Strong MV:Winded - Zarth: Critical > You narrate 'on'

* HP:Beaten SP:Strong MV:Winded - Zarth: Critical >
*Zarth* leaves south.

* HP:Beaten SP:Strong MV:Winded - Byrg: Wounded >
*Zarth* has arrived from the south.

* HP:Beaten SP:Strong MV:Winded - Byrg: Wounded >
You barely strike *Byrg*'s head.
A Shienaran guard barely slashes Byrg's body.
A Shienaran guard tickles Byrg's body with his slash.
The grizzled veteran scythes Byrg's body.
A Shienaran guard tickles Byrg's body with his slash.
A Shienaran guard barely slashes Byrg's right leg.
*Byrg* panics, and attempts to flee!
*Zarth* leaves north.

* HP:Beaten SP:Strong MV:Winded - Byrg: Wounded >
*Byrg* leaves south.
*Zarth* has arrived from the north.

n
* HP:Beaten SP:Strong MV:Winded >
Aira leaves north riding a wild stallion.
*Zarth* tries to pound you, but you deflect the blow.

* HP:Beaten SP:Strong MV:Winded - Zarth: Critical > n
No way! You're fighting for your life!
*Byrg* has arrived from the south.

kill dark
* HP:Beaten SP:Strong MV:Winded - Zarth: Critical > No way! You're fighting for your life!
*Byrg* leaves north.

* HP:Beaten SP:Strong MV:Winded - Zarth: Critical > A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
The grizzled veteran joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard barely slashes Zarth's left leg.
The grizzled veteran barely scythes Zarth's right leg.
A Shienaran guard slashes Zarth's left arm.
A Shienaran guard slashes Zarth's right arm hard.
A Shienaran guard tickles Zarth's body with his slash.
*Zarth* is incapacitated and will slowly die, if not aided.
You strike *Zarth*'s body hard.
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zarth*'s death cry.
They aren't here.

kill dark
* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > narr rip
You narrate 'rip'

Post Reply