Pk vs Conall (long log)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ysabelle
Posts: 96
Joined: Sun Mar 22, 2015 12:49 am

Pk vs Conall (long log)

Post by Ysabelle » Thu Nov 26, 2015 5:08 am

* R HP:Scratched SP:Good MV:Winded > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
You sense a hidden life form in the area...

* R HP:Scratched SP:Good MV:Winded > You try to slash *Conall*, but he parries successfully.

* R HP:Scratched SP:Good MV:Winded - Conall: Battered > emb
channel 'hammer of air' h.seanchan

*Conall* panics, and attempts to flee!

* R HP:Scratched SP:Good MV:Winded - Conall: Battered > *Conall* pierces your left arm.
You try to slash *Conall*, but he deflects the blow.
*Conall* leaves east.
You feel the flows of saidar coursing through your body.

Nobody here by that name.MV:Winded >

* R HP:Scratched SP:Good MV:Winded > channel 'hammer of air' h.seanchan
e
Nobody here by that name.

* R HP:Scratched SP:Good MV:Winded > channel 'hammer of air' h.seanchan
In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

*Conall* pierces your left leg.ded >
You begin to weave the appropriate flows...


*Conall* tries to pierce you, but you deflect the blow.
A web-like fungus hits your body.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tickles your body with its hit.
A kaf plant hits your head hard.
A kaf plant joins a kaf plant's fight!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Good MV:Winded - Conall: Wounded > f
PANIC! You couldn't escape!

e
* R HP:Hurt SP:Good MV:Winded - Conall: Wounded >
*Conall* pierces your left arm.

* R HP:Hurt SP:Good MV:Winded - Conall: Wounded > No way! You're fighting for your life!

* R HP:Hurt SP:Good MV:Winded - Conall: Wounded >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant tickles your body with its hit.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus hits your body.
A web-like fungus tickles your head with its hit.
You try to slash *Conall*, but he deflects the blow.
*Conall* tries to pierce you, but you parry successfully.

* R HP:Hurt SP:Good MV:Winded - Conall: Wounded > f
e
PANIC! You couldn't escape!

channel 'hammer of air' h.seanchan
* R HP:Hurt SP:Good MV:Winded - Conall: Wounded > No way! You're fighting for your life!

* R HP:Hurt SP:Good MV:Winded - Conall: Wounded > f
You begin to weave the appropriate flows...


A kaf plant barely tickles your body with its hit.
A kaf plant tries to hit you, but you deflect the blow.
A web-like fungus tickles your left arm with its hit.
A web-like fungus tickles your body with its hit.
A web-like fungus barely hits your body.
*Conall* pierces your body.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Good MV:Winded - Conall: Wounded > PANIC! You couldn't escape!

* R HP:Wounded SP:Good MV:Winded - Conall: Wounded > f
You panic and attempt to flee!

kill seanchan

A kaf plant hits your head.
A kaf plant hits your body.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tickles your body with its hit.
A web-like fungus tickles your right arm with its hit.
You try to slash *Conall*, but he parries successfully.
*Conall* barely pierces your left foot.
You flee head over heels.
Overgrown Road
kill seanchan
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded SP:Good MV:Winded > They aren't here.

* R HP:Wounded SP:Good MV:Winded > kill seanchan
*Conall* has arrived from the east, riding a plodding ox.
You try to slash *Conall*, but he parries successfully.

* R HP:Wounded SP:Good MV:Winded - Conall: Wounded > kill seanchan
kill seanchan
You do the best you can!

channel 'hammer of air' h.seanchan
* R HP:Wounded SP:Good MV:Winded - Conall: Wounded > You do the best you can!

* R HP:Wounded SP:Good MV:Winded - Conall: Wounded > You do the best you can!

You begin to weave the appropriate flows...Wounded >

=
*Conall* barely pierces your right leg.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Good MV:Winded - Conall: Wounded > channel 'hammer of air' h.seanchan
You begin to weave the appropriate flows...

*
*Conall* tries to pierce you, but you parry successfully.

=
Ok.
You mold flows of Air into a tight stream, and smite *Conall*.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > channel 'hammer of air' h.seanchan

*Conall* tries to pierce you, but you deflect the blow.

You begin to weave the appropriate flows...: Battered >

*
*Conall* tries to pierce you, but you deflect the blow.

=
Ok.
You mold flows of Air into a tight stream, and smite *Conall*.

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered > channel 'hammer of air' h.seanchan

*Conall* pierces your right arm.

You begin to weave the appropriate flows...all: Battered >

TICK IN 5 SECONDS.
=
*Conall* pierces your body.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered > rel
Ok.

lo
* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
*Conall* is here, fighting YOU!, riding a plodding ox.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

ckling MV:Winded - Conall: Battered >
*Conall* barely pierces your left hand.
You panic and attempt to flee!


You flee head over heels.
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
Correcting map position after fleeing.
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Battered SP:Trickling MV:Winded > change wimpy 80
kill seanchan
You will now flee if you go below 80 hit points.

kill seanchan
* R HP:Battered SP:Trickling MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
They aren't here.

* R HP:Wounded SP:Fading MV:Winded > n
*Conall* has arrived from the south, riding a plodding ox.
You try to slash *Conall*, but he parries successfully.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > You do the best you can!

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > kill seanchan
No way! You're fighting for your life!

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > You do the best you can!

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > lo
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!, riding a plodding ox.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > emb

*Conall* tries to pierce you, but you deflect the blow.
You try to slash *Conall*, but he parries successfully.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > f
You feel the flows of saidar coursing through your body.

You panic and attempt to flee!nded - Conall: Battered >


You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded SP:Fading MV:Winded > channel 'chill' h.seanchan
*Conall* has arrived from the north, riding a plodding ox.
You begin to weave the appropriate flows...

-
*Conall* tries to pierce you, but you deflect the blow.

*
Ok.
You failed.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered >
You try to slash *Conall*, but he parries successfully.
*Conall* tries to pierce you, but you parry successfully.

f
You panic and attempt to flee!nded - Conall: Battered >

channel 'chill' h.seanchan

You flee head over heels.
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
Correcting map position after fleeing.
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

Nobody here by that name.MV:Winded >

* R HP:Wounded SP:Fading MV:Winded > channel 'chill' h.seanchan
Nobody here by that name.

* R HP:Wounded SP:Fading MV:Winded > channel 'chill' h.seanchan

*Conall* has arrived from the south, riding a plodding ox.

* R HP:Wounded SP:Fading MV:Winded >
*Conall* tries to pierce you, but you deflect the blow.

You begin to weave the appropriate flows...: Battered >


*Conall* tries to pierce you, but you deflect the blow.

f
Cancelled.
You try to slash *Conall*, but he parries successfully.
*Conall* barely pierces your right arm.
You panic and attempt to flee!


You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered SP:Fading MV:Winded > s
kill seanchan
*Conall* has arrived from the north, riding a plodding ox.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

channel 'chill' h.seanchan
* R HP:Battered SP:Fading MV:Winded > They aren't here.

n R HP:Battered SP:Fading MV:Winded >
Nobody here by that name.

* R HP:Battered SP:Fading MV:Winded > kill seanchan
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.

* R HP:Battered SP:Fading MV:Winded > channel 'chill' h.seanchan

*Conall* leaves south riding a plodding ox.

* R HP:Battered SP:Fading MV:Winded > They aren't here.

Nobody here by that name. MV:Winded >

* R HP:Battered SP:Fading MV:Winded > s
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

channel 'chill' h.seanchan
* R HP:Battered SP:Fading MV:Winded > They aren't here.

* R HP:Battered SP:Fading MV:Winded >
*Conall* has arrived from the south, riding a plodding ox.

*Conall* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...

*
Ok.
*Conall* shivers from the icy cold force sent by you.

* R HP:Battered SP:Trickling MV:Winded - Conall: Battered > rel

You slash *Conall*'s head.
An Ogier stonemason joins your fight!
*Conall* tries to pierce you, but you parry successfully.

lo
* R HP:Battered SP:Trickling MV:Winded - Conall: Battered > Ok.

* R HP:Battered SP:Trickling MV:Winded - Conall: Battered > *Conall* panics, and attempts to flee!
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!, riding a plodding ox.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason is here, fighting Conall.

* R HP:Battered SP:Trickling MV:Winded - Conall: Battered >
*Conall* leaves south riding a plodding ox.

* R HP:Battered SP:Trickling MV:Winded > kill seanchan
kill seanchan
kill seanchan
They aren't here.

kill seanchan
* R HP:Battered SP:Trickling MV:Winded > They aren't here.

* R HP:Battered SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > lo
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > They aren't here.

* R HP:Battered SP:Trickling MV:Winded > where
Conall bellows ':('
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

kill seanchan
* R HP:Battered SP:Trickling MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Battered SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > lo
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Wounded SP:Trickling MV:Winded >
Conall bellows 'really need chill'

* R HP:Wounded SP:Trickling MV:Winded >
*Conall* has arrived from the south, riding a plodding ox.

* R HP:Wounded SP:Trickling MV:Winded >
*Conall* leaves north riding a plodding ox.

* R HP:Wounded SP:Trickling MV:Winded > kill seanchan
where
They aren't here.

kill seanchan
* R HP:Wounded SP:Trickling MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Wounded SP:Trickling MV:Winded > lo
They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Wounded SP:Trickling MV:Winded > kill seanchan
where
They aren't here.

kill seanchan
* R HP:Wounded SP:Trickling MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Wounded SP:Trickling MV:Winded > kill seanchan

Conall bellows 'kinda ruins fight'

* R HP:Wounded SP:Trickling MV:Winded > lo
They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Wounded SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > yell not even
where
lo
You bellow 'not even'

kill seanchan
* R HP:Wounded SP:Trickling MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Wounded SP:Trickling MV:Winded > kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Wounded SP:Trickling MV:Winded > You try to slash *Conall*, but he deflects the blow.

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered > You do the best you can!

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered > lo

*Conall* barely pierces your left foot.
An Ogier stonemason joins your fight!
You try to slash *Conall*, but he deflects the blow.

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered > kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason is here, fighting Conall.

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered > You do the best you can!

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered >
*Conall* panics, and attempts to flee!

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered >
*Conall* leaves north.

* R HP:Wounded SP:Trickling MV:Winded > kill h.seanchan
You try to slash *Conall*, but he deflects the blow.

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered >
An Ogier stonemason joins your fight!

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered > lo

An Ogier stonemason tries to slash Conall, but he deflects the blow.
*Conall* pierces your left foot.
You try to slash *Conall*, but he deflects the blow.

* R HP:Battered SP:Trickling MV:Winded - Conall: Battered > say see
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason is here, fighting Conall.

* R HP:Battered SP:Trickling MV:Winded - Conall: Battered >
*Conall* panics, and attempts to flee!

* R HP:Battered SP:Trickling MV:Winded - Conall: Battered > You say 'see'

* R HP:Battered SP:Trickling MV:Winded - Conall: Battered >
*Conall* leaves south.

* R HP:Battered SP:Trickling MV:Winded > kill h.seanchan
lo
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > TICK IN 5 SECONDS.
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Battered SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Battered SP:Trickling MV:Winded > They aren't here.

* R HP:Battered SP:Trickling MV:Winded > yell see
where
kill seanchan
You bellow 'see'

kill seanchan
* R HP:Battered SP:Trickling MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Battered SP:Trickling MV:Winded > lo
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
They aren't here.

* R HP:Wounded SP:Fading MV:Winded > They aren't here.

* R HP:Wounded SP:Fading MV:Winded > kill h.seanchan
Conall bellows 'whats it do?'
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Wounded SP:Fading MV:Winded > They aren't here.

* R HP:Wounded SP:Fading MV:Winded > lo

*Conall* has arrived from the north, riding a plodding ox.

* R HP:Wounded SP:Fading MV:Winded > *Conall* tries to pierce you, but you deflect the blow.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!, riding a plodding ox.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered >
You barely slash *Conall*'s head.
An Ogier stonemason joins your fight!
*Conall* tries to pierce you, but you parry successfully.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered >
An Ogier stonemason tries to slash Conall, but he parries successfully.
You slash *Conall*'s left hand.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered >
*Conall* tries to pierce you, but you parry successfully.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > yell still hit me unbash
You bellow 'still hit me unbash'

change mood brave
* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > lo
Mood changed to: Brave

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > An Ogier stonemason tries to slash Conall, but he parries successfully.
You slash *Conall*'s right foot.
*Conall* tries to pierce you, but you parry successfully.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!, riding a plodding ox.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason is here, fighting Conall.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered >
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Wounded SP:Fading MV:Winded - Conall: Battered > emb
channel 'hammer of air' h.seanchan
You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...: Battered >

-
An Ogier stonemason slashes Conall's body.

=
Ok.
You mold flows of Air into a tight stream, and smite *Conall*.

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered >
*Conall* drawls 'well i cant bash :P'

* R HP:Wounded SP:Trickling MV:Winded - Conall: Battered >
An Ogier stonemason tries to slash Conall, but he parries successfully.
You barely slash *Conall*'s head.
*Conall* panics, and attempts to flee!
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Wounded SP:Trickling MV:Winded - Conall: Beaten >
*Conall* panics, and attempts to flee!

* R HP:Wounded SP:Trickling MV:Winded - Conall: Beaten > rel

*Conall* leaves north riding a plodding ox.

lo
* R HP:Wounded SP:Trickling MV:Winded > Ok.

* R HP:Wounded SP:Trickling MV:Winded > kill seanchan
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

kill seanchan
* R HP:Wounded SP:Trickling MV:Winded > They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > n
kill seanchan
e
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill seanchan
* R HP:Wounded SP:Trickling MV:Winded > They aren't here.

* R HP:Wounded SP:Trickling MV:Winded > In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Wounded SP:Trickling MV:Winded > *Conall* pierces your body.
You do the best you can!

* R HP:Battered SP:Trickling MV:Winded - Conall: Beaten >
You try to slash *Conall*, but he parries successfully.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tickles your head with its hit.
A kaf plant barely tickles your right leg with its hit.
A kaf plant joins a kaf plant's fight!
*Conall* pierces your body.

* R HP:Battered SP:Trickling MV:Winded - Conall: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant tries to hit you, but you parry successfully.
A web-like fungus hits your head hard.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you deflect the blow.
You try to slash *Conall*, but he parries successfully.
*Conall* pierces your body.

* R HP:Battered SP:Trickling MV:Winded - Conall: Beaten > lo
In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is here, fighting YOU!, riding a plodding ox.
A web-like fungus is here, fighting YOU!
A web-like fungus is here, fighting YOU!
A web-like fungus is here, fighting YOU!
A kaf plant is here, fighting YOU!
A kaf plant is here, fighting YOU!

* R HP:Battered SP:Trickling MV:Winded - Conall: Beaten >
A kaf plant barely tickles your right leg with its hit.
A kaf plant tries to hit you, but you deflect the blow.
A web-like fungus tickles your body with its hit.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tickles your body with its hit.
You try to slash *Conall*, but he deflects the blow.

* R HP:Battered SP:Trickling MV:Winded - Conall: Beaten >
*Conall* tries to pierce you, but you parry successfully.

* R HP:Battered SP:Trickling MV:Winded - Conall: Beaten >
A kaf plant barely hits your body.
A kaf plant barely tickles your head with its hit.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tickles your right leg with its hit.
A web-like fungus tries to hit you, but you parry successfully.
You try to slash *Conall*, but he parries successfully.
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Battered SP:Trickling MV:Winded - Conall: Battered >
You swiftly dodge a kaf plant's attempt to hit you.
A kaf plant tries to hit you, but you deflect the blow.
A web-like fungus tickles your body with its hit.
A web-like fungus tickles your body with its hit.
A web-like fungus tries to hit you, but you parry successfully.
You try to slash *Conall*, but he deflects the blow.
*Conall* barely pierces your body.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > change mood wimpy

Kamorra chats 'happy turkey day!'

f
* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered >
*Conall* tickles your right leg with his pierce.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > n
Mood changed to: Wimpy

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > PANIC! You couldn't escape!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > n
No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > f

A kaf plant tries to hit you, but you parry successfully.
A kaf plant tickles your body with its hit.
You panic and attempt to flee!
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you parry successfully.
*Conall* tries to pierce you, but you parry successfully.

s
You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Beaten SP:Trickling MV:Winded > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > *Conall* has arrived from the east, riding a plodding ox.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
kill seanchan
where
*Conall* has arrived from the north, riding a plodding ox.
You try to slash *Conall*, but he deflects the blow.

kill seanchan
kill seanchan
* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > An Ogier stonemason joins your fight!
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > lo
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!, riding a plodding ox.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason is here, fighting Conall.

change wimpy 0
where
* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > You won't flee from any fight now.

lo
* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered >
An Ogier stonemason tickles Conall's body with his slash.
You try to slash *Conall*, but he deflects the blow.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!, riding a plodding ox.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason is here, fighting Conall.
Kamorra chats 'night'

* R HP:Beaten SP:Trickling MV:Winded - Conall: Battered >
An Ogier stonemason tries to slash Conall, but he deflects the blow.
You slash *Conall*'s left arm hard.
*Conall* panics, and attempts to flee!

lo
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > *Conall* leaves south riding a plodding ox.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

kill seanchan
kill seanchan
* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
kill seanchan
They aren't here.

kill seanchan
* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > where
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

kill seanchan
* R HP:Beaten SP:Trickling MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill h.seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Trickling MV:Winded > where
kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Trickling MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > TICK IN 5 SECONDS.
g tea pack
You get a cup of thready brown tea from an embroidered, cotton shoulder bag.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > quaff tea
kill h.seanchan
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Beaten SP:Trickling MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

s
* R HP:Battered SP:Fading MV:Tiring > kill seanchan
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.

s
kill seanchan
* R HP:Battered SP:Fading MV:Tiring > You try to slash *Conall*, but he deflects the blow.

* R HP:Battered SP:Fading MV:Tiring - Conall: Battered > No way! You're fighting for your life!

* R HP:Battered SP:Fading MV:Tiring - Conall: Battered > You do the best you can!

* R HP:Battered SP:Fading MV:Tiring - Conall: Battered > change mood brave
*Conall* tries to pierce you, but you deflect the blow.
Mood changed to: Brave

lo
* R HP:Battered SP:Fading MV:Tiring - Conall: Battered >
*Conall* pierces your right arm.
You try to slash *Conall*, but he deflects the blow.

* R HP:Beaten SP:Fading MV:Tiring - Conall: Battered > Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is here, fighting YOU!, riding a plodding ox.

* R HP:Beaten SP:Fading MV:Tiring - Conall: Battered > stat
You are a 85 year old female human channeler.
Your height is 5 feet, 4 inches, and you weigh 130.0 lbs.
You are carrying 0.0 lbs and wearing 54.4 lbs, very light.
Your base abilities are: Str:16 Int:17 Wil:18 Dex:17 Con:14. Statsum: 82
Offensive bonus: 155, Dodging bonus: 81, Parrying bonus: 119
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- ARMOR
- NO QUIT

* R HP:Beaten SP:Fading MV:Tiring - Conall: Battered >
You slash *Conall*'s left arm.
*Conall* panics, and attempts to flee!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten >
*Conall* leaves south riding a plodding ox.

* R HP:Beaten SP:Fading MV:Tiring > s
kill seanchan
s
kill seanchan
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.

* R HP:Beaten SP:Fading MV:Tiring > You try to slash *Conall*, but he parries successfully.

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > Tamira chats 'Save the Turkeys!'
No way! You're fighting for your life!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten >
*Conall* tries to pierce you, but you parry successfully.
You slash *Conall*'s body.
*Conall* panics, and attempts to flee!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten >
*Conall* tries to pierce you, but you parry successfully.

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > lo
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is here, fighting YOU!, riding a plodding ox.

kill seanchan
* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > kill seanchan
kill seanchan
You do the best you can!

kill seanchan
* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > kill seanchan

*Conall* tries to pierce you, but you deflect the blow.
You barely slash *Conall*'s body.

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > kill seanchan
You do the best you can!

kill seanchan
* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten >
*Conall* panics, and attempts to flee!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > kill seanchan
You try to slash *Conall*, but he deflects the blow.
You do the best you can!

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten >
*Conall* leaves south riding a plodding ox.
*Conall* has arrived from the south, riding a plodding ox.

* R HP:Beaten SP:Fading MV:Tiring > kill seanchan

*Conall* leaves north riding a plodding ox.

* R HP:Beaten SP:Fading MV:Tiring > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > n
n
They aren't here.

kill seanchan
* R HP:Beaten SP:Fading MV:Tiring > Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Tiring > n
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Fading MV:Winded > You try to slash *Conall*, but he deflects the blow.

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > kill seanchan
*Conall* tries to pierce you, but you parry successfully.
An Ogier stonemason joins your fight!
You try to slash *Conall*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > kill seanchan

*Conall* panics, and attempts to flee!

kill seanchan
* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > kill seanchan
kill seanchan
You do the best you can!

kill seanchan
kill seanchan
* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > kill seanchan
*Conall* leaves north riding a plodding ox.
They aren't here.
Kamorra chats 'for dinner!'

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > n
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > emb
You feel the flows of saidar coursing through your body.

change mood wimpy
* R HP:Beaten SP:Fading MV:Winded > e
channel 'hammer of air' h.seanchan
Mood changed to: Wimpy

* R HP:Beaten SP:Fading MV:Winded > In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

*Conall* leaves west riding a plodding ox.
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Winded > w

*Conall* has arrived from the west, riding a plodding ox.

65
* R HP:Beaten SP:Fading MV:Winded >
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > No way! You're fighting for your life!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > f
Arglebargle, glop-glyf!?!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > PANIC! You couldn't escape!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > f
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tries to hit you, but you parry successfully.
A kaf plant tries to hit you, but you deflect the blow.
A kaf plant joins a kaf plant's fight!
A kaf plant barely tickles your body with its hit.
A kaf plant hits your body.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus barely hits your body.
A web-like fungus barely tickles your body with its hit.
You try to slash *Conall*, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded >
*Conall* has arrived from the east, riding a plodding ox.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan

*Conall* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > channel 'hammer of air' h.seanchan
You do the best you can!

You begin to weave the appropriate flows... Beaten >

-
*Conall* tries to pierce you, but you parry successfully.

=
Ok.
You mold flows of Air into a tight stream, and smite *Conall*.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > channel 'hammer of air' h.seanchan

You try to slash *Conall*, but he parries successfully.
*Conall* tries to pierce you, but you deflect the blow.

You begin to weave the appropriate flows...ll: Beaten >

-
Tamira chats ':('

=
You can't summon enough energy to weave the flow.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
*Conall* panics, and attempts to flee!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
You try to slash *Conall*, but he parries successfully.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > rel
Ok.

change mood brave
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
kill seanchan

*Conall* leaves north riding a plodding ox.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
Mood changed to: Brave

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > n
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > where
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > n
Last edited by Ysabelle on Thu Nov 26, 2015 5:14 am, edited 1 time in total.

Ysabelle
Posts: 96
Joined: Sun Mar 22, 2015 12:49 am

Re: Pk vs Conall

Post by Ysabelle » Thu Nov 26, 2015 5:09 am

A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
Players in your Zone
--------------------
Ysabelle - A Wide Field

* R HP:Beaten SP:Trickling MV:Winded > *Conall* has arrived from the north, riding a plodding ox.
You slash *Conall*'s left arm hard.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > n
No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
*Conall* tries to pierce you, but you parry successfully.
You try to slash *Conall*, but he deflects the blow.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > lo

*Conall* panics, and attempts to flee!

kill seanchan
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!, riding a plodding ox.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
kill seanchan
You do the best you can!

kill seanchan
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > *Conall* tries to pierce you, but you parry successfully.
You slash *Conall*'s body.
*Conall* leaves north riding a plodding ox.
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

n
* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
n
A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
A black hawk is visible flying high in the sky.
A cute brown deer eyes you nervously.

kill seanchan
* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded >
*Conall* has arrived from the east, riding a plodding ox.

* R HP:Beaten SP:Trickling MV:Winded > where
kill seanchan

*Conall* leaves south riding a plodding ox.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
Players in your Zone
--------------------
Ysabelle - A Grassy Field

* R HP:Beaten SP:Trickling MV:Winded > s
s
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > e
kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten SP:Trickling MV:Winded > You try to slash *Conall*, but he parries successfully.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > TICK IN 5 SECONDS.

*Conall* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
You try to slash *Conall*, but he parries successfully.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tries to hit you, but you deflect the blow.
A kaf plant tickles your right leg with its hit.
A kaf plant joins a kaf plant's fight!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant tries to hit you, but you deflect the blow.
A web-like fungus tickles your left arm with its hit.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you deflect the blow.
*Conall* tries to pierce you, but you deflect the blow.
You slash *Conall*'s right arm hard.

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > change mood brave
Mood changed to: Brave

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten >
A kaf plant barely hits your body.
A kaf plant barely hits your right arm.
A web-like fungus tickles your head with its hit.
A web-like fungus barely tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus tries to hit you, but you parry successfully.
You try to slash *Conall*, but he parries successfully.

* R HP:Beaten SP:Fading MV:Tiring - Conall: Beaten > change mood wimpy
f
Mood changed to: Wimpy

n
You panic and attempt to flee!ing - Conall: Beaten >


You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Tiring > A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Tiring > s
s
s
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

change mood brave
* R HP:Beaten SP:Fading MV:Tiring > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Fading MV:Tiring > where
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Tiring > kill seanchan
Mood changed to: Brave

* R HP:Beaten SP:Fading MV:Tiring > n
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > kill seanchan
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

kill seanchan
kill seanchan
* R HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > lo
They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > where
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Fading MV:Tiring > kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > n

Conall bellows 'whats chill do?'

kill seanchan
* R HP:Beaten SP:Fading MV:Tiring > emb
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Tiring > They aren't here.

* R HP:Beaten SP:Fading MV:Tiring > chann 'ice spikes' h.seanchan
You feel the flows of saidar coursing through your body.

Nobody here by that name.V:Tiring >

* R HP:Beaten SP:Fading MV:Tiring > repl lowers ob a bit
You reply to Tamira 'lowers ob a bit'

* R HP:Beaten SP:Fading MV:Tiring > s

Conall bellows 'lower by 10%?'

* R HP:Beaten SP:Fading MV:Tiring > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Fading MV:Winded > s
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > yell nods not by much
where
You bellow 'nods not by much'

lo
* R HP:Beaten SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Fading MV:Winded > n
kill seanchan
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > n
kill seanchan
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > emb
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > You are already in touch with saidar, can't you feel it?

change mood wimpy
* R HP:Beaten SP:Fading MV:Winded > e
channel 'hammer of air' h.seanchan
Mood changed to: Wimpy

* R HP:Beaten SP:Fading MV:Winded > In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a plodding ox.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

You begin to weave the appropriate flows...

*
*Conall* tries to pierce you, but you parry successfully.

*
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A kaf plant tries to hit you, but you deflect the blow.
A kaf plant joins a kaf plant's fight!
A kaf plant tries to hit you, but you deflect the blow.
A kaf plant tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus barely tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus hits your head.
You wish that your wounds would stop BLEEDING so much!

*Conall* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Conall* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

Ouch! You couldn't maintain the flows.

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > f
n
n
n
You panic and attempt to flee!

You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.

* R HP:Critical SP:Fading MV:Winded > rel
Alas, you cannot go that way...

* R HP:Critical SP:Fading MV:Winded > w
n
Ok.

n
n
* R HP:Critical SP:Fading MV:Winded > End of the Lugard Road
A stretch of hard packed earth lies before you. A few ruts or pebbles mark
its relatively smooth complexion. Off to the sides of the road you notice
drainage ditches for nasty rainy weather, drinking from them could prove
hazardous.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A black hawk is visible flying high in the sky.

* R HP:Critical SP:Fading MV:Winded > n
The Lugard Road
The dirt road continues on here, rising a bit as it crests a hill. The grass
has gotten taller and more silken than before. There are no trees here, but
small scrub bushes dot the landscape lining the road. Small, yellow flowers
colonize the bushes off to the side of the road.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
A black hawk is here flying around.
A handsome stag stands here, ready to run.
An elk with massive antlers eyes you with curiosity.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Fading MV:Winded > n
The Lugard Road
Sweet smells fill the air, probably from all the wildfowers growing along
the lane. They seem almost cultivated, as if someone cares enough to weed
and water them. The dirt sodden road continues north-south from here.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elk cow nibbles on some greenery.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

n
* R HP:Critical SP:Fading MV:Winded > The Lugard Road
The ground beneath you has turned a darker shade of brown. Flowers of all
shades grow adjacent to the road, giving off a cacophony of scents.
Stretching both to the south and north, the road continues lazily.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A handsome stag stands here, ready to run.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical SP:Fading MV:Winded > n
The Lugard Road
All around you, flowers and fields meet. The fields seem carefully plowed, but
somewhat unkempt, as if they had been done in a hurry, leaving some jagged
edges. Amber waves shimmer in the distance and there appears to be a small
cluster of buildings to the northwest. Far off the road in the field to the
east it looks like some sort of makeshift camp has been erected.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > The Lugard Road
The road forks at almost a right angle. It meanders off to the west and
abruptly narrows, turning almost instantly into a path. The path disappears
between some small buildings. To the north the road continues by means of a
dilapidated wood bridge.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > The Broken Bridge
Broken long ago under the strain of heavy merchant wagons, this old wooden
bridge no longer spans the gap over a dried riverbed below. Debris from the
old structure lie below: stone and splintered wood spread evenly across the
ground. The event that caused this breakage must have been disastrous.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > change mood wimpy
The Lugard Road
Within sight of Four Kings to the north, this wide road seems strangely
unused for its proximity to that large town. No wagons are parked here, nor
is the road scarred by wheel ruts. This road seems abandoned; it continues
to the north into Four Kings, and south to an old bridge. A large paw print
has been pressed into a flagstone, heading south.
[ obvious exits: N S ]
A dirty rock lies here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Mood changed to: Wimpy

* R HP:Critical SP:Fading MV:Winded > not
n
n
You stop paying increased attention to your surroundings.

n
* R HP:Critical SP:Fading MV:Winded > The Outskirts of Four Kings
Four Kings rises to surround the lonely Lugard Road here, the buildings
quickly springing up around it, clustered together for life out in the
dry plains. In spite of the harsh weather, the merchants appear to do
quite well here, as almost all of the buildings are in good repair,
freshly painted and open for business. Even the stable to the east seems
to be in good repair from here, as stablehands go about their business.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > n
The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > e
e
The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > e
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Critical SP:Fading MV:Winded > The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical SP:Fading MV:Winded > e
e
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > where
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Critical SP:Fading MV:Winded > e
where
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill seanchan
* R HP:Critical SP:Fading MV:Winded > kill seanchan
Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Critical SP:Fading MV:Winded > e
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

e
* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > not
where
You start paying increased attention to your surroundings.

lo
* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Critical SP:Fading MV:Winded > The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > score
where
kill seanchan
You have 34(290) hit and 57(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

kill seanchan
* R HP:Critical SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > stat
A raven starts following you.
They aren't here.

* R HP:Critical SP:Fading MV:Winded > where
kill seanchan
You are a 85 year old female human channeler.
Your height is 5 feet, 4 inches, and you weigh 130.0 lbs.
You are carrying 0.0 lbs and wearing 54.4 lbs, very light.
Your base abilities are: Str:16 Int:17 Wil:18 Dex:17 Con:14. Statsum: 82
Offensive bonus: 135, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- ARMOR
- NO QUIT

kill seanchan
* R HP:Critical SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

kill seanchan
kill seanchan
* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > lo
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > where
kill seanchan
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.

kill seanchan
kill seanchan
* R HP:Critical SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > TICK IN 5 SECONDS.
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

weat
* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > where
kill seanchan
The temperature is about 60 degrees.
The sky is cloudy, and a mild wind comes from the north.

kill seanchan
* R HP:Critical SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > lo
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > where
kill seanchan
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > kill seanchan
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.

* R HP:Beaten SP:Good MV:Tiring > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Beaten SP:Good MV:Tiring > kill seanchan
kill seanchan
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > They aren't here.

* R HP:Beaten SP:Good MV:Tiring > kill seanchan
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > kill seanchan
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > kill seanchan
kill seanchan
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > They aren't here.

* R HP:Beaten SP:Good MV:Tiring > They aren't here.

* R HP:Beaten SP:Good MV:Tiring > w
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

not
w
* R HP:Beaten SP:Good MV:Tiring >
*Conall* stops riding a warhorse.

* R HP:Beaten SP:Good MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Beaten SP:Good MV:Tiring > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Good MV:Tiring > e
kill seanchan
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.

e
* R HP:Beaten SP:Good MV:Tiring > not
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.

* R HP:Beaten SP:Good MV:Tiring > kill h.seanchan
You start paying increased attention to your surroundings.

kill h.seanchan
* R HP:Beaten SP:Good MV:Tiring > kill h.seanchan
They aren't here.

* R HP:Beaten SP:Good MV:Tiring > kill h.seanchan
They aren't here.

* R HP:Beaten SP:Good MV:Winded > They aren't here.

* R HP:Beaten SP:Good MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Good MV:Winded > kill seanchan
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.

* R HP:Beaten SP:Good MV:Winded > kill seanchan
They aren't here.

kill seanchan
* R HP:Beaten SP:Good MV:Winded > They aren't here.

* R HP:Beaten SP:Good MV:Winded > They aren't here.

* R HP:Beaten SP:Good MV:Winded > emb
w
You feel the flows of saidar coursing through your body.

kill h.seanchan
* R HP:Beaten SP:Good MV:Winded > The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Good MV:Winded > channel 'hammer of air' h.seanchan

*Conall* has arrived from the west, riding a |1|.warhorse.

* R HP:Beaten SP:Good MV:Winded > *Conall* tries to pierce you, but you deflect the blow.
You do the best you can!

You try to slash *Conall*, but he deflects the blow.
*Conall* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You begin to weave the appropriate flows...

=
Ok.
You mold flows of Air into a tight stream, and smite *Conall*.

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten >
You slash *Conall*'s left hand.
*Conall* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > channel 'hammer of air' h.seanchan
You begin to weave the appropriate flows...

+
*Conall* panics, and attempts to flee!

*
*Conall* leaves west riding a warhorse.

=
Your target is no longer here!

* R HP:Critical SP:Fading MV:Winded > w
kill seanchan
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

w
kill seanchan
* R HP:Critical SP:Fading MV:Winded > w
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > *Conall* has arrived from the west, riding a |1|.warhorse.
You try to slash *Conall*, but he parries successfully.

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > *Conall* tries to pierce you, but you parry successfully.
You try to slash *Conall*, but he deflects the blow.
You do the best you can!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > channel 'hammer of air' h.seanchan
You begin to weave the appropriate flows...

=
*Conall* tries to pierce you, but you parry successfully.
*Conall* panics, and attempts to flee!

*
*Conall* leaves east riding a warhorse.

=
Your target is no longer here!

* R HP:Critical SP:Fading MV:Winded > e
kill seanchan
e
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill seanchan
* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > channel 'hammer of air' h.seanchan
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > e
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.

kill seanchan
* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > lo
where
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.

kill seanchan
* R HP:Beaten SP:Fading MV:Winded > rel
Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > where
kill seanchan
Ok.

w
* R HP:Beaten SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > w
kill seanchan
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > *Conall* has arrived from the west, riding a |1|.warhorse.
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > e
kill seanchan

*Conall* has arrived from the east, riding a |1|.warhorse.

emb
* R HP:Beaten SP:Fading MV:Winded > *Conall* leaves north riding a warhorse.
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > w
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > n
kill seanchan
A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

* R HP:Beaten SP:Fading MV:Winded > *Conall* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > emb
channel 'hammer of air' h.seanchan
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows... Beaten >

-
*Conall* tries to pierce you, but you parry successfully.

+
*Conall* panics, and attempts to flee!

*
*Conall* leaves north riding a warhorse.

=
Your target is no longer here!

* R HP:Beaten SP:Fading MV:Winded > n
kill seanchan
channel 'hammer of air' h.seanchan
A Bend in the Trail
Here the trail is forced to the east by a large mossy boulder the size of a
house. The woods here seem to be alive with animals. The trail also leads
away to the south.
[ obvious exits: E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.
A raven is here, watching.
A rogue sneaks about the area trying to avoid being seen.
A rogue sneaks about the area trying to avoid being seen.
A lazy looking guard is not happy being awake.

* R HP:Beaten SP:Fading MV:Winded > *Conall* tries to pierce you, but you parry successfully.
You do the best you can!

You begin to weave the appropriate flows... Beaten >

f
Cancelled.
PANIC! You couldn't escape!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > f
s
s
You try to slash *Conall*, but he deflects the blow.
A raven starts following you.
A plains rogue joins your fight!
A plains rogue joins a plains rogue's fight!
The lazy guard tries to cleave Conall, but he parries successfully.
*Conall* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
Correcting map position after fleeing.
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
kill seanchan
kill seanchan
They aren't here.

kill seanchan
kill seanchan
* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
They aren't here.

Ysabelle
Posts: 96
Joined: Sun Mar 22, 2015 12:49 am

Re: Pk vs Conall

Post by Ysabelle » Thu Nov 26, 2015 5:11 am

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > n
kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

* R HP:Beaten SP:Fading MV:Winded > You try to slash *Conall*, but he deflects the blow.

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten >
You try to slash *Conall*, but he parries successfully.

channel 'hammer of air' h.seanchan
You begin to weave the appropriate flows... Beaten >


*Conall* panics, and attempts to flee!

-TICK IN 5 SECONDS.
*
*Conall* leaves north riding a warhorse.

=
Your target is no longer here!

* R HP:Beaten SP:Fading MV:Winded > n
kill seanchan
channel 'hammer of air' h.seanchan
A Bend in the Trail
Here the trail is forced to the east by a large mossy boulder the size of a
house. The woods here seem to be alive with animals. The trail also leads
away to the south.
[ obvious exits: E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is here, watching.
A rogue sneaks about the area trying to avoid being seen.
A rogue sneaks about the area trying to avoid being seen.
A lazy looking guard is not happy being awake.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > n
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Winded > e
A plains rogue tries to hit a Domani razor, but he parries successfully.
A plains rogue joins a plains rogue's fight!
A plains rogue tries to hit a Domani razor, but he parries successfully.
A Domani razor hits a plains rogue's body.
A Domani razor swiftly dodges a plains rogue's attempt to hit him.
The sun rises.
Timer now at 59 secs.
Timer now at 70 secs.
Alas, you cannot go that way...

n
n
* R HP:Beaten SP:Fading MV:Winded > Your mount is engaged in combat!

* R HP:Beaten SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Winded > f
A plains rogue tries to hit a Domani razor, but he dodges the attack.
A Domani razor tries to hit a plains rogue, but she deflects the blow.
A plains rogue tries to hit a Domani razor, but he dodges the attack.
A Bend in the Trail
The trail bends north around the side of a large mossy boulder. To the west
the trail follows the side of the boulder then turns south.
[ obvious exits: N W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
n
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > A Trail in the Forest
The forest seems peaceful as you travel this trail. Small animals scurry
through the leaves on either side. To the north, the trail seems to come
to an end. To the south the trail leads away into the forest.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
n
They aren't here.

kill seanchan
* R HP:Beaten SP:Fading MV:Winded > The End of the Trail
The forest breaks to the north up a large hill with a rocky top. To the east
is a lonely looking stable in the middle of the woods. There are tracks
that show people have been here recently but no one is in sight. A trail
leads away through the forest to the south.
[ obvious exits: E S U ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > channel 'hammer of air' h.seanchan
u
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Winded > kill h.seanchan
On Top of the Hill
This hill seems to rise quite a way above the treetops. You can see for a
long distance in every direction. It seems that the only way down is
the way you climbed up.
[ obvious exits: D ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rogue sneaks about the area trying to avoid being seen.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten SP:Fading MV:Winded > channel 'hammer of air' h.seanchan
They aren't here.

d R HP:Beaten SP:Fading MV:Winded >
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Winded > s
s
A plains rogue hits a Domani razor's left arm very hard.
Your mount is engaged in combat!

* R HP:Beaten SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Winded > f
PANIC! You couldn't escape!

s
s
* R HP:Beaten SP:Fading MV:Winded >
A Domani razor hits a plains rogue's body hard.
A plains rogue tries to hit a Domani razor, but he dodges the attack.

* R HP:Beaten SP:Fading MV:Winded > f
Alas, you cannot go that way...

s
s
* R HP:Beaten SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Winded > PANIC! You couldn't escape!

* R HP:Beaten SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Winded > f
s
s
The End of the Trail
The forest breaks to the north up a large hill with a rocky top. To the east
is a lonely looking stable in the middle of the woods. There are tracks
that show people have been here recently but no one is in sight. A trail
leads away through the forest to the south.
[ obvious exits: E S U ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > A Trail in the Forest
The forest seems peaceful as you travel this trail. Small animals scurry
through the leaves on either side. To the north, the trail seems to come
to an end. To the south the trail leads away into the forest.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.

* R HP:Beaten SP:Fading MV:Winded > A Bend in the Trail
The trail bends north around the side of a large mossy boulder. To the west
the trail follows the side of the boulder then turns south.
[ obvious exits: N W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > w
s
s
A Bend in the Trail
Here the trail is forced to the east by a large mossy boulder the size of a
house. The woods here seem to be alive with animals. The trail also leads
away to the south.
[ obvious exits: E S ]
The corpse of a raven is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rogue sneaks about the area trying to avoid being seen.
A rogue sneaks about the area trying to avoid being seen.
A lazy looking guard is not happy being awake.

where
* R HP:Beaten SP:Fading MV:Winded > A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Beaten SP:Fading MV:Winded > lo
kill seanchan
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill seanchan
kill seanchan
* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > where
kill seanchan
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

rel
* R HP:Beaten SP:Fading MV:Winded > where
kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > Ok.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Beaten SP:Fading MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
kill seanchan
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill seanchan
kill seanchan
* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > where
kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
You sense a hidden life form in the area...
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
You try to slash *Conall*, but he deflects the blow.

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > emb
channel 'hammer of air' h.seanchan
You feel the flows of saidar coursing through your body.

*Conall* panics, and attempts to flee!nall: Beaten >
You begin to weave the appropriate flows...

=
*Conall* tries to pierce you, but you parry successfully.
*Conall* leaves west.

=
Your target is no longer here!

* R HP:Beaten SP:Fading MV:Winded > channel 'hammer of air' h.seanchan
Nobody here by that name.

* R HP:Beaten SP:Fading MV:Winded > kill h.seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > w
kill seanchan
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

channel 'hammer of air' h.none
* R HP:Beaten SP:Fading MV:Winded > They aren't here.

Nobody here by that name.V:Winded >

* R HP:Beaten SP:Fading MV:Winded > w
kill seanchan
kill seanchan
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > lo
w
s
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > e
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Beaten SP:Fading MV:Winded > rel
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > where
Ok.

* R HP:Beaten SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

e
* R HP:Beaten SP:Fading MV:Winded > where
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill h.seanchan
* R HP:Beaten SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > lo
e
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

where
* R HP:Beaten SP:Fading MV:Winded > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
Players in your Zone
--------------------
Ysabelle - The Caemlyn Road

* R HP:Beaten SP:Fading MV:Winded > You barely slash *Conall*'s head.

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > emb

*Conall* tries to pierce you, but you parry successfully.

channel 'hammer of air' h.seanchan
* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows... Beaten >

=
*Conall* tries to pierce you, but you deflect the blow.

=
You lost control of Saidar!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > channel 'hammer of air' h.seanchan

You slash *Conall*'s body.

You begin to weave the appropriate flows... Beaten >

=
*Conall* tries to pierce you, but you parry successfully.
Ok.
You mold flows of Air into a tight stream, and smite *Conall*.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
You try to slash *Conall*, but he parries successfully.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > channel 'hammer of air' h.seanchan
You begin to weave the appropriate flows...


*Conall* panics, and attempts to flee!

*
*Conall* leaves west riding a warhorse.

*w
+kill seanchan
w
=
Your target is no longer here!

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > w
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > s
weave
rel
The day has begun.
Timer now at 61 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > The weaves you have maintained are:

1. Ysabelle tied ARMOR

* R HP:Beaten SP:Trickling MV:Winded > Ok.

* R HP:Beaten SP:Trickling MV:Winded > w
w
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Beaten SP:Trickling MV:Winded > w
s
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
You sense a hidden life form in the area...

s
* R HP:Beaten SP:Trickling MV:Winded > s
The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.

* R HP:Beaten SP:Trickling MV:Winded > The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > The Outskirts of Four Kings
Four Kings rises to surround the lonely Lugard Road here, the buildings
quickly springing up around it, clustered together for life out in the
dry plains. In spite of the harsh weather, the merchants appear to do
quite well here, as almost all of the buildings are in good repair,
freshly painted and open for business. Even the stable to the east seems
to be in good repair from here, as stablehands go about their business.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > n
n
The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill seanchan
kill seanchan
* R HP:Beaten SP:Trickling MV:Winded > The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill h.seanchan
n
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
You sense a hidden life form in the area...

* R HP:Beaten SP:Trickling MV:Winded > kill h.seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded >
*Conall* has arrived from the south, riding a |1|.warhorse.

* R HP:Beaten SP:Trickling MV:Winded > kill h.seanchan

*Conall* tries to pierce you, but you parry successfully.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > lo
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
*Conall* is here, fighting YOU!, riding a |1|.warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
You try to slash *Conall*, but he deflects the blow.
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > lo
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
*Conall* is here, fighting YOU!, riding a |1|.warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
You slash *Conall*'s right leg.
*Conall* barely pierces your body.
*Conall* tries to pierce you, but you parry successfully.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
You try to slash *Conall*, but he deflects the blow.
*Conall* barely pierces your body.
*Conall* panics, and attempts to flee!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
*Conall* leaves east riding a warhorse.

* R HP:Beaten SP:Trickling MV:Winded > e
kill h.seanchan
*Conall* has arrived from the east, riding a |2|.warhorse.
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > w
kill h.seanchan
Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded >
*Conall* has arrived from the west, riding a |1|.warhorse.

* R HP:Beaten SP:Trickling MV:Winded > *Conall* leaves south riding a warhorse.
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill h.seanchan
They aren't here.

s
* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
s
kill seanchan
The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

s
* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Weary > s
They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > kill seanchan
The Outskirts of Four Kings
Four Kings rises to surround the lonely Lugard Road here, the buildings
quickly springing up around it, clustered together for life out in the
dry plains. In spite of the harsh weather, the merchants appear to do
quite well here, as almost all of the buildings are in good repair,
freshly painted and open for business. Even the stable to the east seems
to be in good repair from here, as stablehands go about their business.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > The Lugard Road
Within sight of Four Kings to the north, this wide road seems strangely
unused for its proximity to that large town. No wagons are parked here, nor
is the road scarred by wheel ruts. This road seems abandoned; it continues
to the north into Four Kings, and south to an old bridge. A large paw print
has been pressed into a flagstone, heading south.
[ obvious exits: N S ]
A dirty rock lies here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > not
s
s
You stop paying increased attention to your surroundings.

s
s
* R HP:Beaten SP:Trickling MV:Weary > The Broken Bridge
Broken long ago under the strain of heavy merchant wagons, this old wooden
bridge no longer spans the gap over a dried riverbed below. Debris from the
old structure lie below: stone and splintered wood spread evenly across the
ground. The event that caused this breakage must have been disastrous.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Weary > s
s
The Lugard Road
The road forks at almost a right angle. It meanders off to the west and
abruptly narrows, turning almost instantly into a path. The path disappears
between some small buildings. To the north the road continues by means of a
dilapidated wood bridge.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

* R HP:Beaten SP:Trickling MV:Weary > s
*Conall* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > *Conall* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > lo

You try to slash *Conall*, but he parries successfully.
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > The Lugard Road
The road forks at almost a right angle. It meanders off to the west and
abruptly narrows, turning almost instantly into a path. The path disappears
between some small buildings. To the north the road continues by means of a
dilapidated wood bridge.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is here, fighting YOU!, riding a |1|.warhorse.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
*Conall* panics, and attempts to flee!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
*Conall* leaves west riding a warhorse.
*Conall* has arrived from the west, riding a |2|.warhorse.

* R HP:Beaten SP:Trickling MV:Weary >
*Conall* leaves south riding a warhorse.

* R HP:Beaten SP:Trickling MV:Weary > kill seanchan
They aren't here.

where
* R HP:Beaten SP:Trickling MV:Weary > kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - The Lugard Road

kill seanchan
* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > s
s
s
The Lugard Road
All around you, flowers and fields meet. The fields seem carefully plowed, but
somewhat unkempt, as if they had been done in a hurry, leaving some jagged
edges. Amber waves shimmer in the distance and there appears to be a small
cluster of buildings to the northwest. Far off the road in the field to the
east it looks like some sort of makeshift camp has been erected.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

s
* R HP:Beaten SP:Trickling MV:Weary > The Lugard Road
The ground beneath you has turned a darker shade of brown. Flowers of all
shades grow adjacent to the road, giving off a cacophony of scents.
Stretching both to the south and north, the road continues lazily.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A plodding ox wanders here.
A handsome stag stands here, ready to run.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Trickling MV:Weary > s
The Lugard Road
Sweet smells fill the air, probably from all the wildfowers growing along
the lane. They seem almost cultivated, as if someone cares enough to weed
and water them. The dirt sodden road continues north-south from here.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
An elk cow nibbles on some greenery.
A cute brown deer eyes you nervously.

* R HP:Beaten SP:Trickling MV:Weary > The Lugard Road
The dirt road continues on here, rising a bit as it crests a hill. The grass
has gotten taller and more silken than before. There are no trees here, but
small scrub bushes dot the landscape lining the road. Small, yellow flowers
colonize the bushes off to the side of the road.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.
A black hawk is here flying around.
A handsome stag stands here, ready to run.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Trickling MV:Weary > *Conall* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > lo
The Lugard Road
The dirt road continues on here, rising a bit as it crests a hill. The grass
has gotten taller and more silken than before. There are no trees here, but
small scrub bushes dot the landscape lining the road. Small, yellow flowers
colonize the bushes off to the side of the road.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is here, fighting YOU!, riding a |1|.warhorse.
A black hawk is here flying around.
A handsome stag stands here, ready to run.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
You try to slash *Conall*, but he parries successfully.
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
*Conall* pierces your right foot hard.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
*Conall* panics, and attempts to flee!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
You try to slash *Conall*, but he deflects the blow.
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > lo
*Conall* panics, and attempts to flee!
The Lugard Road
The dirt road continues on here, rising a bit as it crests a hill. The grass
has gotten taller and more silken than before. There are no trees here, but
small scrub bushes dot the landscape lining the road. Small, yellow flowers
colonize the bushes off to the side of the road.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is here, fighting YOU!, riding a |1|.warhorse.
A black hawk is here flying around.
A handsome stag stands here, ready to run.
An elk with massive antlers eyes you with curiosity.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
*Conall* leaves south riding a warhorse.

* R HP:Beaten SP:Trickling MV:Weary > s
kill seanchan
e
End of the Lugard Road
A stretch of hard packed earth lies before you. A few ruts or pebbles mark
its relatively smooth complexion. Off to the sides of the road you notice
drainage ditches for nasty rainy weather, drinking from them could prove
hazardous.
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.
An elk cow nibbles on some greenery.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A black hawk is visible flying high in the sky.

kill seanchan
* R HP:Beaten SP:Trickling MV:Weary > *Conall* tries to pierce you, but you parry successfully.
You do the best you can!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
You barely slash *Conall*'s head.
An elk cow leaves east.
*Conall* pierces your right leg.

change mood brave
* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > Mood changed to: Brave

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
*Conall* tries to pierce you, but you parry successfully.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten >
You try to slash *Conall*, but he deflects the blow.
*Conall* tries to pierce you, but you parry successfully.

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > TICK IN 5 SECONDS.

*Conall* panics, and attempts to flee!

* R HP:Beaten SP:Trickling MV:Weary - Conall: Beaten > s

*Conall* leaves north riding a warhorse.
*Conall* has arrived from the north, riding a |2|.warhorse.

e
* R HP:Beaten SP:Trickling MV:Weary > *Conall* leaves east riding a warhorse.
Alas, you cannot go that way...

* R HP:Beaten SP:Trickling MV:Weary > s
A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An elk cow nibbles on some greenery.
A handsome stag stands here, ready to run.
An elk cow nibbles on some greenery.

* R HP:Beaten SP:Trickling MV:Weary > kill seanchan
kill seanchan
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.

kill seanchan
kill seanchan
kill seanchan
* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > s
kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Weary > s
They aren't here.

* R HP:Beaten SP:Trickling MV:Weary > kill seanchan
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > not
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > lo
You start paying increased attention to your surroundings.

* R HP:Beaten SP:Fading MV:Winded > where
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

kill seanchan
kill seanchan
* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > change wimpy 20
n
You will now flee if you go below 20 hit points.

* R HP:Beaten SP:Fading MV:Winded > kill seanchan
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Winded > They aren't here.

* R HP:Beaten SP:Fading MV:Winded > kill h.seanchan
They aren't here.

change mood wimpy
* R HP:Beaten SP:Fading MV:Winded > Mood changed to: Wimpy

* R HP:Beaten SP:Fading MV:Winded > emb
e
channel 'hammer of air' h.seanchan
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Fading MV:Winded > In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

Nobody here by that name.V:Winded >

* R HP:Beaten SP:Fading MV:Winded > w
where
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

s
* R HP:Beaten SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Fading MV:Winded > *Conall* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten SP:Fading MV:Winded - Conall: Beaten > channel 'hammer of air' h.seanchan
You begin to weave the appropriate flows...


*Conall* tries to pierce you, but you deflect the blow.

=
You lost control of Saidar!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
You try to slash *Conall*, but he parries successfully.
*Conall* tries to pierce you, but you parry successfully.

rel
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > where
Ok.

lo
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is here, fighting YOU!, riding a |1|.warhorse.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > change mood brave

You slash *Conall*'s body hard.
*Conall* tries to pierce you, but you parry successfully.

lo
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > Mood changed to: Brave

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is here, fighting YOU!, riding a |1|.warhorse.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
kill seanchan
You do the best you can!

kill seanchan
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
You try to slash *Conall*, but he parries successfully.
*Conall* tries to pierce you, but you deflect the blow.
*Conall* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan

*Conall* leaves south riding a warhorse.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
*Conall* has arrived from the south, riding a |2|.warhorse.
You try to slash *Conall*, but he parries successfully.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
You do the best you can!

[ obvious exits: N S ]

Ysabelle
Posts: 96
Joined: Sun Mar 22, 2015 12:49 am

Re: Pk vs Conall

Post by Ysabelle » Thu Nov 26, 2015 5:11 am

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
*Conall* tries to pierce you, but you parry successfully.
You slash *Conall*'s right leg.
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > lo
You do the best you can!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
*Conall* panics, and attempts to flee!

where
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
*Conall* is here, fighting YOU!, riding a |1|.warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

kill seanchan
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > *Conall* leaves east riding a warhorse.
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
kill seanchan
They aren't here.

kill seanchan
* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > lo
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > where
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Beaten SP:Trickling MV:Winded > e
kill seanchan
They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten SP:Trickling MV:Winded > You slash *Conall*'s body.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
*Conall* tries to pierce you, but you parry successfully.

change mood wimpy
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > *Conall* pierces your head hard.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you parry successfully.
A kaf plant barely tickles your right leg with its hit.
A kaf plant joins a kaf plant's fight!
You try to slash *Conall*, but he parries successfully.
Mood changed to: Wimpy

f
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > PANIC! You couldn't escape!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > f
You panic and attempt to flee!


You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Trickling MV:Winded > kill seanchan
kill seanchan
They aren't here.

change mood brave
* R HP:Beaten SP:Trickling MV:Winded > They aren't here.

* R HP:Beaten SP:Trickling MV:Winded > e
kill seanchan
Mood changed to: Brave

* R HP:Beaten SP:Trickling MV:Winded > In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Beaten SP:Trickling MV:Winded > You try to slash *Conall*, but he deflects the blow.

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten >
*Conall* tries to pierce you, but you parry successfully.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tickles your body with its hit.
A web-like fungus tries to hit you, but you parry successfully.
A kaf plant barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A kaf plant joins a kaf plant's fight!
You try to slash *Conall*, but he parries successfully.

change mood wimpy
* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > f
Mood changed to: Wimpy

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > PANIC! You couldn't escape!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > f
PANIC! You couldn't escape!

* R HP:Beaten SP:Trickling MV:Winded - Conall: Beaten > f

A kaf plant tries to hit you, but you parry successfully.
A kaf plant tries to hit you, but you parry successfully.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A web-like fungus tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

*Conall* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Conall*, but he deflects the blow.

* R HP:Critical SP:Trickling MV:Winded - Conall: Beaten > PANIC! You couldn't escape!

* R HP:Critical SP:Trickling MV:Winded - Conall: Beaten >
*Conall* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical SP:Trickling MV:Winded - Conall: Beaten > f
You panic and attempt to flee!

s
s

A kaf plant tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A kaf plant barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You swiftly dodge a web-like fungus's attempt to hit you.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you deflect the blow.
*Conall* tries to pierce you, but you deflect the blow.

You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

s
* R HP:Critical SP:Trickling MV:Winded > Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Winded > s
s
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

s
* R HP:Critical SP:Trickling MV:Winded > The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Winded > TICK IN 5 SECONDS.
Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Winded > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Weary > not
s
s
You stop paying increased attention to your surroundings.

s
* R HP:Critical SP:Trickling MV:Weary > On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Weary > where
On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Weary > The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Weary > s
Players in your Zone
--------------------
Ysabelle - The Lugard Road

* R HP:Critical SP:Trickling MV:Weary > s
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Weary > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Weary > s
s
s
Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

where
* R HP:Critical SP:Trickling MV:Weary > Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A lesser lord ponders his next move in the Game of Houses.

* R HP:Critical SP:Trickling MV:Weary > Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Weary > Players in your Zone
--------------------
Ysabelle - Middle Road

* R HP:Critical SP:Trickling MV:Weary >
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.

* R HP:Critical SP:Fading MV:Winded > n
kill seanchan
Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A lesser lord ponders his next move in the Game of Houses.

kill seanchan
* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > not
You start paying increased attention to your surroundings.

lo
* R HP:Critical SP:Fading MV:Winded > Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A lesser lord ponders his next move in the Game of Houses.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

score
* R HP:Critical SP:Fading MV:Winded > where
You have 33(290) hit and 59(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - Nearing the North Gate

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > not
They aren't here.

n
n
* R HP:Critical SP:Fading MV:Winded > n
You stop paying increased attention to your surroundings.

* R HP:Critical SP:Fading MV:Winded > n
Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

* R HP:Critical SP:Fading MV:Winded > n
n
Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > n
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > n
The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > n
On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > n
where
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > n
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Winded > kill seanchan
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > n
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

not
* R HP:Critical SP:Fading MV:Winded > lo
You start paying increased attention to your surroundings.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Winded > where
They aren't here.

kill seanchan
* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > stat
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > where
kill seanchan
You are a 85 year old female human channeler.
Your height is 5 feet, 4 inches, and you weigh 130.0 lbs.
You are carrying 0.0 lbs and wearing 54.4 lbs, very light.
Your base abilities are: Str:16 Int:17 Wil:18 Dex:17 Con:14. Statsum: 82
Offensive bonus: 135, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 20 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- ARMOR
- NO QUIT

lo
* R HP:Critical SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > *Conall* has arrived from the north, riding a |1|.warhorse.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is standing here, riding a |1|.warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Winded > kill seanchan

*Conall* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

*Conall* tries to pierce you, but you deflect the blow.
You flee head over heels.
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
Correcting map position after fleeing.
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > n
They aren't here.

* R HP:Critical SP:Fading MV:Winded > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.
An Ogier stonemason strides by briskly.

s
* R HP:Critical SP:Fading MV:Winded >
*Conall* leaves south riding a warhorse.

* R HP:Critical SP:Fading MV:Winded > s
kill seanchan
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > s

*Conall* has arrived from the south, riding a |1|.warhorse.

* R HP:Critical SP:Fading MV:Winded > s
kill seanchan

*Conall* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > f
You do the best you can!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > s
s
PANIC! You couldn't escape!

s
* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > You try to slash *Conall*, but he deflects the blow.
*Conall* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > f
s
*Conall* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > s
You panic and attempt to flee!

You flee head over heels.
The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
Correcting map position after fleeing.
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > n
n
n
n
Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > n
The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

* R HP:Critical SP:Fading MV:Winded > *Conall* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > f
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > n
You try to slash *Conall*, but he deflects the blow.
*Conall* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

n
You flee head over heels.
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
Correcting map position after fleeing.
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > score
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > where

*Conall* has arrived from the south, riding a |1|.warhorse.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
*Conall* leaves north riding a warhorse.
You have 27(290) hit and 47(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > lo
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > where
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

kill seanchan
* R HP:Critical SP:Fading MV:Winded > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Winded > kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > lo
They aren't here.

* R HP:Critical SP:Fading MV:Winded > They aren't here.

* R HP:Critical SP:Fading MV:Winded > where
kill seanchan
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

kill seanchan
* R HP:Critical SP:Fading MV:Winded > kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Winded > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Winded > You try to slash *Conall*, but he parries successfully.

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > You do the best you can!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > emb
You do the best you can!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > channel 'hammer of air' h.seanchan
You feel the flows of saidar coursing through your body.

*Conall* barely pierces your left leg.Conall: Beaten >
You wish that your wounds would stop BLEEDING so much!

An Ogier stonemason joins your fight!
You try to slash *Conall*, but he deflects the blow.
You begin to weave the appropriate flows...

-
*Conall* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > f
n
n
*Conall* panics, and attempts to flee!
You panic and attempt to flee!


An Ogier stonemason tries to slash Conall, but he parries successfully.
*Conall* tries to pierce you, but you parry successfully.
*Conall* leaves south.

n
n
n
You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Fading MV:Winded > A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here.
A rust-colored bobcat crouches low, ready to pounce.
A black hawk is here flying around.
A handsome stag stands here, ready to run.
An elk cow nibbles on some greenery.

* R HP:Critical SP:Fading MV:Winded > w
Alas, you cannot go that way...

* R HP:Critical SP:Fading MV:Winded > Alas, you cannot go that way...

* R HP:Critical SP:Fading MV:Winded > n
*Conall* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > n
n
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > You try to slash *Conall*, but he deflects the blow.
A black hawk flaps his wings and flies high into the sky.
*Conall* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > f
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Winded - Conall: Beaten > s
No way! You're fighting for your life!

You panic and attempt to flee!inded - Conall: Beaten >

s
TICK IN 5 SECONDS.
You flee head over heels.
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
Correcting map position after fleeing.
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Weary > s
s
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

s
* R HP:Critical SP:Fading MV:Weary > s
s
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > s
The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > s
Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > s
s

Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

* R HP:Critical SP:Fading MV:Winded > The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > s
s
Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.

Ysabelle
Posts: 96
Joined: Sun Mar 22, 2015 12:49 am

Re: Pk vs Conall

Post by Ysabelle » Thu Nov 26, 2015 5:12 am

s
* R HP:Critical SP:Fading MV:Winded > Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

* R HP:Critical SP:Fading MV:Winded > s
Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A lesser lord ponders his next move in the Game of Houses.

* R HP:Critical SP:Fading MV:Winded > Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Critical SP:Fading MV:Winded > Middle Road
Large wagons and merchant trains move slowly down this crowded road. The
road itself, although paved, is coated in dust and has cracks running
through it. Small paths line the road to allow pedestrians to avoid the
wagons. To the west, a bakery stands, with the smell of freshly baked
bread hanging in the air. To the east is a small grocery store where one
can refresh their supplies.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Winded > dism
n
You stop riding him.

e
* HP:Critical SP:Fading MV:Winded > where
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
A black cat meanders to an unknown destination.

* HP:Critical SP:Fading MV:Weary > The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A member of the Lugard Command stands here keeping the peace.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Critical SP:Fading MV:Weary > kill seanchan
Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

kill seanchan
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > lo
where
kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A member of the Lugard Command stands here keeping the peace.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

kill seanchan
* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > score
where
kill seanchan
You have 19(290) hit, 28(156) saidar and 39(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > change wimpy 0
where
You won't flee from any fight now.

lo
* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > kill seanchan

*Conall* has arrived from the west.

* HP:Critical SP:Fading MV:Weary > kill seanchan
*Conall* tries to pierce you, but you deflect the blow.
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
*Conall* is here, fighting YOU!
A member of the Lugard Command stands here keeping the peace.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Critical SP:Fading MV:Weary - Conall: Beaten > kill seanchan
You try to slash *Conall*, but he deflects the blow.
A member of the Lugard Command joins your fight!
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A butcher joins a merchant guard's fight!
A butcher bellows 'Darkfriend Conall is attacking me!! Guards!'
*Conall* tries to pierce you, but you parry successfully.
You do the best you can!

* HP:Critical SP:Fading MV:Weary - Conall: Beaten > You do the best you can!

* HP:Critical SP:Fading MV:Weary - Conall: Beaten > You do the best you can!

* HP:Critical SP:Fading MV:Weary - Conall: Beaten > emb

*Conall* tries to pierce you, but you deflect the blow.

* HP:Critical SP:Fading MV:Weary - Conall: Beaten > channel 'hammer of air' h.seanchan
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...Beaten >


*Conall* panics, and attempts to flee!

-
*Conall* leaves west.

=
Your target is no longer here!

* HP:Critical SP:Fading MV:Weary >
*Conall* has arrived from the west.

* HP:Critical SP:Fading MV:Weary > channel 'hammer of air' h.seanchan

*Conall* tries to pierce you, but you deflect the blow.

You begin to weave the appropriate flows...Beaten >


*Conall* tries to pierce you, but you parry successfully.
A member of the Lugard Command joins your fight!
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A butcher joins a merchant guard's fight!
A butcher bellows 'Darkfriend Conall is attacking me!! Guards!'

*
*Conall* panics, and attempts to flee!

+
*Conall* leaves west.

=
Your target is no longer here!

* HP:Critical SP:Fading MV:Weary > channel 'hammer of air' h.seanchan
Nobody here by that name.

* HP:Critical SP:Fading MV:Weary > channel 'hammer of air' h.seanchan

*Conall* has arrived from the west.

* HP:Critical SP:Fading MV:Weary >
*Conall* tries to pierce you, but you deflect the blow.

You begin to weave the appropriate flows...Beaten >

*
*Conall* tries to pierce you, but you deflect the blow.
A member of the Lugard Command joins your fight!
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A butcher joins a merchant guard's fight!
A butcher bellows 'Darkfriend Conall is attacking me!! Guards!'

*
*Conall* panics, and attempts to flee!

=
Ok.
You mold flows of Air into a tight stream, and smite *Conall*.

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten >
*Conall* leaves west.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

where
* HP:Critical SP:Trickling MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Trickling MV:Weary >
*Conall* has arrived from the west.

* HP:Critical SP:Trickling MV:Weary > rel
where

*Conall* tries to pierce you, but you parry successfully.

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > kill seanchan
Ok.

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > lo
You do the best you can!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
*Conall* is here, fighting YOU!
A member of the Lugard Command stands here keeping the peace.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten >
A member of the Lugard Command joins your fight!
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A butcher joins a merchant guard's fight!
A butcher bellows 'Darkfriend Conall is attacking me!! Guards!'
A butcher tries to hit Conall, but he parries successfully.
A butcher bellows 'Darkfriend Conall is attacking me!! Guards!'
A merchant guard slashes Conall's right arm.
A merchant guard tries to slash Conall, but he deflects the blow.
A member of the Lugard Command tries to blast Conall, but he parries successfully.
You slash *Conall*'s left arm hard.
*Conall* tries to pierce you, but you deflect the blow.
*Conall* panics, and attempts to flee!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten >
*Conall* leaves west.

* HP:Critical SP:Trickling MV:Weary >
A member of the Lugard Command leaves west.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

lo
* HP:Critical SP:Trickling MV:Weary > kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
w
They aren't here.

kill seanchan
* HP:Critical SP:Trickling MV:Weary > They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
kill seanchan
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
A member of the Lugard Command is here, fighting Conall.
*Conall* is here, fighting a member of the Lugard Command.
A black cat meanders to an unknown destination.

kill seanchan
* HP:Critical SP:Trickling MV:Weary > You try to slash *Conall*, but he deflects the blow.

* HP:Critical SP:Trickling MV:Weary - a member of the Lugard Command: Scratched - Conall: Beaten > kill seanchan
*Conall* leaves west.
They aren't here.

* HP:Critical SP:Trickling MV:Weary > They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > change mood brave
They aren't here.

* HP:Critical SP:Trickling MV:Weary > A member of the Lugard Command leaves west.
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
kill seanchan
kill seanchan
Mood changed to: Brave

kill seanchan
* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > They aren't here.

* HP:Critical SP:Trickling MV:Weary > lo
where
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
A black cat meanders to an unknown destination.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
Players in your Zone
--------------------
Ysabelle - Middle Road

* HP:Critical SP:Trickling MV:Weary > They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
*Conall* has arrived from the west.
You try to slash *Conall*, but he deflects the blow.

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > w
You do the best you can!

kill seanchan
* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > lo
You do the best you can!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten >
*Conall* panics, and attempts to flee!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > You try to slash *Conall*, but he parries successfully.
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
*Conall* is here, fighting YOU!
A black cat meanders to an unknown destination.

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > kill seanchan
kill seanchan
kill seanchan
*Conall* leaves east.
They aren't here.

kill seanchan
* HP:Critical SP:Trickling MV:Weary > They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > They aren't here.

* HP:Critical SP:Trickling MV:Weary > n
kill seanchan
*Conall* has arrived from the east.
You try to slash *Conall*, but he deflects the blow.

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > kill seanchan
You do the best you can!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > You do the best you can!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > You do the best you can!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > lo

A member of the Lugard Command has arrived from the west.
*Conall* panics, and attempts to flee!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > kill seanchan
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
A member of the Lugard Command is here, fighting Conall.
*Conall* is here, fighting YOU!
A black cat meanders to an unknown destination.

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > kill seanchan
You do the best you can!

kill seanchan
* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > You do the best you can!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > kill seanchan
A member of the Lugard Command tries to blast Conall, but he deflects the blow.
You slash *Conall*'s body hard.
You do the best you can!

* HP:Critical SP:Trickling MV:Weary - Conall: Beaten > kill seanchan
*Conall* leaves north.
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
kill seanchan
They aren't here.

n
* HP:Critical SP:Trickling MV:Weary > A member of the Lugard Command leaves north.
They aren't here.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
n
They aren't here.

* HP:Critical SP:Trickling MV:Weary > Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
A member of the Lugard Command stands here keeping the peace.
A lesser lord ponders his next move in the Game of Houses.

* HP:Critical SP:Trickling MV:Weary > kill seanchan
n
They aren't here.

* HP:Critical SP:Trickling MV:Weary > Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

* HP:Critical SP:Trickling MV:Weary > They aren't here.

* HP:Critical SP:Trickling MV:Weary > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
*Conall* is standing here.

* HP:Critical SP:Trickling MV:Weary > s
s
*Conall* leaves north.
Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

* HP:Critical SP:Trickling MV:Weary > Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
A member of the Lugard Command stands here keeping the peace.
A lesser lord ponders his next move in the Game of Houses.

* HP:Critical SP:Trickling MV:Weary > s
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
A black cat meanders to an unknown destination.

TICK IN 5 SECONDS.
* HP:Critical SP:Trickling MV:Haggard > n
Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
A member of the Lugard Command stands here keeping the peace.
A lesser lord ponders his next move in the Game of Houses.

s
* HP:Critical SP:Trickling MV:Haggard > e
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
A black cat meanders to an unknown destination.

where
* HP:Critical SP:Trickling MV:Haggard > The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Critical SP:Trickling MV:Haggard > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Trickling MV:Haggard > lo
score
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

where
* HP:Critical SP:Trickling MV:Haggard > kill seanchan
You have 29(290) hit and 11(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* HP:Critical SP:Trickling MV:Haggard > kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

kill seanchan
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

kill seanchan
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

lo
where
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

kill seanchan
* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

kill seanchan
kill seanchan
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > score
where
You have 39(290) hit and 28(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

kill seanchan
* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > lo
They aren't here.

kill seanchan
* HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

kill seanchan
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > lo
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > where
kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

kill seanchan
* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > score
where
kill seanchan
You have 39(290) hit and 28(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

lo
* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

kill seanchan
* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > lo
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > where
kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

kill seanchan
* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

lo
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > where
kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

kill seanchan
* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

kill seanchan
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

score
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > where
kill seanchan
You have 39(290) hit and 28(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Critical SP:Fading MV:Weary > lo
They aren't here.

* HP:Critical SP:Fading MV:Weary > The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Critical SP:Fading MV:Weary > where
kill seanchan
kill seanchan
Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

kill seanchan
kill seanchan
* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Critical SP:Fading MV:Weary > They aren't here.

* HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

kill seanchan
* HP:Beaten SP:Fading MV:Weary > They aren't here.

* HP:Beaten SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Beaten SP:Fading MV:Weary > lo
They aren't here.

* HP:Beaten SP:Fading MV:Weary > They aren't here.

* HP:Beaten SP:Fading MV:Weary > where
kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

* HP:Beaten SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Beaten SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Beaten SP:Fading MV:Weary > kill seanchan
They aren't here.

* HP:Beaten SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

* HP:Beaten SP:Fading MV:Weary > They aren't here.

lo
where
* HP:Beaten SP:Fading MV:Weary > They aren't here.

* HP:Beaten SP:Fading MV:Weary > kill seanchan
The Gutted Chicken
Upon setting foot in this butcher shop you can see how it got its name. Gutted
chickens line the ceiling beams of the shop, strung upside-down by their legs.
However, it does not seem that chicken is the only meat the butcher sells.
Cured hams and salted beef slabs also are hung about the shop.
[ obvious exits: W ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A butcher holds a degutted chicken.

kill seanchan
* HP:Beaten SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - The Gutted Chicken

* HP:Beaten SP:Fading MV:Weary > They aren't here.

* HP:Beaten SP:Fading MV:Weary > They aren't here.

* HP:Beaten SP:Fading MV:Weary > w
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]

s
* HP:Beaten SP:Fading MV:Weary > Middle Road
Large wagons and merchant trains move slowly down this crowded road. The
road itself, although paved, is coated in dust and has cracks running
through it. Small paths line the road to allow pedestrians to avoid the
wagons. To the west, a bakery stands, with the smell of freshly baked
bread hanging in the air. To the east is a small grocery store where one
can refresh their supplies.
[ obvious exits: N E S W ]
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
The Captain of the Lugard Command is giving orders here.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Beaten SP:Fading MV:Weary > ride razor
You start riding him.

* R HP:Beaten SP:Fading MV:Weary > not
n
n
You stop paying increased attention to your surroundings.

n
n
* R HP:Beaten SP:Fading MV:Weary > Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Weary > n
Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here.
A member of the Lugard Command stands here keeping the peace.
A lesser lord ponders his next move in the Game of Houses.

* R HP:Beaten SP:Fading MV:Weary > n

Ysabelle
Posts: 96
Joined: Sun Mar 22, 2015 12:49 am

Re: Pk vs Conall

Post by Ysabelle » Thu Nov 26, 2015 5:13 am

Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

* R HP:Beaten SP:Fading MV:Weary > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.

* R HP:Beaten SP:Fading MV:Weary > s
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Weary > The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten SP:Fading MV:Weary > s
s
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

where
kill seanchan
* R HP:Beaten SP:Fading MV:Weary > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
|1|.A warhorse is here, stamping his feet impatiently.

* R HP:Beaten SP:Fading MV:Weary > w
Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here.
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

* R HP:Beaten SP:Fading MV:Weary > kill seanchan
Players in your Zone
--------------------
Ysabelle - Inside the North Gate

* R HP:Beaten SP:Fading MV:Weary > They aren't here.

* R HP:Beaten SP:Fading MV:Weary > Alas, you cannot go that way...

* R HP:Beaten SP:Fading MV:Weary > They aren't here.

* R HP:Beaten SP:Fading MV:Weary > not
lo
You start paying increased attention to your surroundings.

kill h.seanchan
* R HP:Beaten SP:Fading MV:Weary > Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

* R HP:Beaten SP:Fading MV:Weary > They aren't here.

* R HP:Beaten SP:Fading MV:Weary > kill seanchan
They aren't here.

* R HP:Beaten SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

kill h.seanchan
* R HP:Beaten SP:Fading MV:Weary > They aren't here.

* R HP:Beaten SP:Fading MV:Weary > They aren't here.

lo
* R HP:Beaten SP:Fading MV:Haggard > s
Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

kill seanchan
* R HP:Beaten SP:Fading MV:Haggard > Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A member of the Lugard Command stands here keeping the peace.
A lesser lord ponders his next move in the Game of Houses.

* R HP:Beaten SP:Fading MV:Haggard > kill seanchan
They aren't here.

TICK IN 5 SECONDS.
n
* R HP:Beaten SP:Fading MV:Haggard > They aren't here.

* R HP:Beaten SP:Fading MV:Haggard > n
Inside the North Gate
You stand inside the northern gates of the city of Lugard. The gates themselves
seem to be kept well-enough to function, but no more. The noise of the city
rises to the south. A road leads into the city, however the road is unkept
also, with cracks in the pavement. The gate north leads back out to the Lugard
Highway which leads to Andor.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Weary and coated in dust, a merchant stands here.
An old man hobbles slowly on his way.

where
* R HP:Beaten SP:Fading MV:Haggard > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

* R HP:Beaten SP:Fading MV:Haggard >
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Fading MV:Haggard - Conall: Beaten > Players in your Zone
--------------------
Ysabelle - Before the Gates of Lugard

* R HP:Beaten SP:Fading MV:Haggard - Conall: Beaten > kill seanchan
emb
You do the best you can!

channel 'hammer of air' h.seanchan
* R HP:Beaten SP:Fading MV:Haggard - Conall: Beaten > You try to slash *Conall*, but he parries successfully.
*Conall* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...ll: Beaten >

=
*Conall* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Ouch! You couldn't maintain the flows.

* R HP:Critical SP:Fading MV:Haggard - Conall: Beaten >
*Conall* closes the NorthGate.

* R HP:Critical SP:Fading MV:Haggard - Conall: Beaten > f
s
s
PANIC! You couldn't escape!

n
n
* R HP:Critical SP:Fading MV:Haggard - Conall: Beaten > f
You barely slash *Conall*'s left leg.
*Conall* pierces your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

n
n
* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > change mood wimpy
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > PANIC! You couldn't escape!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > f
n
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > n
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > Mood changed to: Wimpy

You panic and attempt to flee!eary - Conall: Beaten >

You flee head over heels.
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
Correcting map position after fleeing.
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > n
On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > n
n
n
*Conall* has arrived from the south, riding a |1|.warhorse.
On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Critical SP:Fading MV:Weary > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

n
* R HP:Critical SP:Fading MV:Weary > *Conall* has arrived from the south, riding a |1|.warhorse.
You try to slash *Conall*, but he parries successfully.

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > kill seanchan
kill seanchan

*Conall* tries to pierce you, but you deflect the blow.
You try to slash *Conall*, but he deflects the blow.

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > f
You do the best you can!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > You do the best you can!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > n
n
n
You panic and attempt to flee!

You flee head over heels.
The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
Correcting map position after fleeing.
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

* R HP:Critical SP:Fading MV:Weary > Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Weary > kill seanchan

*Conall* has arrived from the south, riding a |1|.warhorse.

kill seanchan
kill seanchan
* R HP:Critical SP:Fading MV:Weary >
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > You do the best you can!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > An Ogier stonemason joins your fight!
You do the best you can!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > You do the best you can!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > emb
channel 'hammer of air' h.seanchan
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...: Beaten >


An Ogier stonemason tries to slash Conall, but he parries successfully.
*Conall* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Ouch! You couldn't maintain the flows.

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > f
channel 'hammer of air' h.seanchan
You panic and attempt to flee!

You flee head over heels.
Overgrown Road
s
Correcting map position after fleeing.
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Nobody here by that name.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > channel 'hammer of air' h.seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Weary > s
n
Nobody here by that name.

* R HP:Critical SP:Fading MV:Weary > n
n
*Conall* has arrived from the north, riding a |1|.warhorse.
The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Haggard >
*Conall* has arrived from the north, riding a |1|.warhorse.

* R HP:Critical SP:Fading MV:Haggard > *Conall* leaves south riding a warhorse.
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Haggard > kill seanchan
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Haggard > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Haggard > They aren't here.

* R HP:Critical SP:Fading MV:Haggard > kill seanchan
kill seanchan
They aren't here.

score
* R HP:Critical SP:Fading MV:Haggard > They aren't here.

* R HP:Critical SP:Fading MV:Haggard > where
kill seanchan
You have 22(290) hit, 31(156) saidar and 18(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

kill seanchan
* R HP:Critical SP:Fading MV:Haggard > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Haggard > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Haggard > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Haggard > They aren't here.

* R HP:Critical SP:Fading MV:Haggard > They aren't here.

rel
* R HP:Critical SP:Fading MV:Haggard > where
kill seanchan
Ok.

kill seanchan
kill seanchan
* R HP:Critical SP:Fading MV:Haggard > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Haggard > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Haggard > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Haggard > They aren't here.

* R HP:Critical SP:Fading MV:Haggard > *Conall* has arrived from the south, riding a |1|.warhorse.
You try to slash *Conall*, but he parries successfully.

* R HP:Critical SP:Fading MV:Haggard - Conall: Beaten > You do the best you can!

* R HP:Critical SP:Fading MV:Haggard - Conall: Beaten > emb
channel 'hammer of air' h.seanchan
You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...ll: Beaten >


*Conall* tries to pierce you, but you deflect the blow.
An Ogier stonemason joins your fight!

=
Ok.
You mold flows of Air into a tight stream, and smite *Conall*.

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten >
*Conall* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten >
An Ogier stonemason tries to slash Conall, but he deflects the blow.
*Conall* tries to pierce you, but you deflect the blow.
You try to slash *Conall*, but he deflects the blow.

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten > channel 'hammer of air' h.seanchan
You begin to weave the appropriate flows...

=
An Ogier stonemason tickles Conall's body with his slash.
*Conall* tries to pierce you, but you deflect the blow.
You slash *Conall*'s right arm.
You can't summon enough energy to weave the flow.

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten > rel
Ok.

lo
* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten > An Ogier stonemason tries to slash Conall, but he parries successfully.
*Conall* tries to pierce you, but you parry successfully.
You try to slash *Conall*, but he deflects the blow.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
*Conall* is here, fighting YOU!, riding a |1|.warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason is here, fighting Conall.

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten >
*Conall* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten >
An Ogier stonemason barely slashes Conall's body.
*Conall* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Conall*, but he deflects the blow.

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten > stat
You are a 85 year old female human channeler.
Your height is 5 feet, 4 inches, and you weigh 130.0 lbs.
You are carrying 0.0 lbs and wearing 54.4 lbs, very light.
Your base abilities are: Str:16 Int:17 Wil:18 Dex:17 Con:14. Statsum: 82
Offensive bonus: 135, Dodging bonus: 81, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- ARMOR
- NO QUIT

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten >
An Ogier stonemason tries to slash Conall, but he parries successfully.
*Conall* tries to pierce you, but you deflect the blow.
You slash *Conall*'s body hard.

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten > change wimpy 20
where
You will now flee if you go below 20 hit points.

kill seanchan
* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten > kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Beaten > kill seanchan
An Ogier stonemason tries to slash Conall, but he parries successfully.
*Conall* tries to pierce you, but you deflect the blow.
You slash *Conall*'s right hand hard.
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
kill seanchan
You do the best you can!

kill seanchan
kill seanchan
* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
*Conall* tries to pierce you, but you parry successfully.
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
*Conall* panics, and attempts to flee!
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
An Ogier stonemason tries to slash Conall, but he deflects the blow.
*Conall* tries to pierce you, but you deflect the blow.
You try to slash *Conall*, but he parries successfully.
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
*Conall* panics, and attempts to flee!
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
*Conall* panics, and attempts to flee!
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
An Ogier stonemason tries to slash Conall, but he parries successfully.
You try to slash *Conall*, but he parries successfully.
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > kill seanchan
*Conall* leaves south riding a warhorse.
They aren't here.

* R HP:Critical SP:Trickling MV:Haggard > They aren't here.

* R HP:Critical SP:Trickling MV:Haggard > change mood brave
kill seanchan
Mood changed to: Brave

* R HP:Critical SP:Trickling MV:Haggard > They aren't here.

* R HP:Critical SP:Trickling MV:Haggard > where
TICK IN 5 SECONDS.
kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

s
* R HP:Critical SP:Trickling MV:Haggard > They aren't here.

* R HP:Critical SP:Trickling MV:Haggard > kill seanchan
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Trickling MV:Haggard > They aren't here.

* R HP:Critical SP:Trickling MV:Haggard > s
kill seanchan
Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

* R HP:Critical SP:Trickling MV:Haggard > *Conall* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical >
You try to slash *Conall*, but he deflects the blow.
*Conall* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > change mood wimpy
*Conall* panics, and attempts to flee!
Mood changed to: Wimpy

* R HP:Critical SP:Trickling MV:Haggard - Conall: Critical > n
n

You try to slash *Conall*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.

n
No way! You're fighting for your life!

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > *Conall* leaves south riding a warhorse.
*Conall* has arrived from the south, riding a |2|.warhorse.
Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > *Conall* has arrived from the south, riding a |1|.warhorse.
Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Weary > n

*Conall* has arrived from the south, riding a |1|.warhorse.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
*Conall* leaves north riding a warhorse.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.

kill seanchan
kill seanchan
* R HP:Critical SP:Fading MV:Weary > *Conall* leaves north riding a warhorse.
They aren't here.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Weary > They aren't here.

* R HP:Critical SP:Fading MV:Weary > They aren't here.

* R HP:Critical SP:Fading MV:Weary > They aren't here.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

kill seanchan
* R HP:Critical SP:Fading MV:Weary > They aren't here.

* R HP:Critical SP:Fading MV:Weary > where
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - Overgrown Road

lo
* R HP:Critical SP:Fading MV:Weary > They aren't here.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Critical SP:Fading MV:Weary > They aren't here.

* R HP:Critical SP:Fading MV:Weary > n
n
*Conall* has arrived from the north, riding a |1|.warhorse.
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Critical SP:Fading MV:Weary > A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black hawk is visible flying high in the sky.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.

* R HP:Critical SP:Fading MV:Weary > s
Alas, you cannot go that way...

* R HP:Critical SP:Fading MV:Weary > s
s
A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Critical SP:Fading MV:Weary > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical SP:Fading MV:Weary > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.

* R HP:Critical SP:Fading MV:Weary > n
where
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill seanchan
* R HP:Critical SP:Fading MV:Weary > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Weary > They aren't here.

kill seanchan
* R HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

score
* R HP:Critical SP:Fading MV:Weary > where
They aren't here.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
You have 24(290) hit and 22(145) movement points.
You have scored 108537353 experience points and 151 quest points.
You need 1727282010 exp to level and -1 qp to rank.
You have amassed 87 Turn points to date.
You have played 14 days and 16 hours (real time).
This ranks you as Ysabelle the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Weary > They aren't here.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Weary > kill seanchan
kill seanchan
They aren't here.

* R HP:Critical SP:Fading MV:Weary > They aren't here.

* R HP:Critical SP:Fading MV:Weary > *Conall* has arrived from the east, riding a |1|.warhorse.
You try to slash *Conall*, but he deflects the blow.

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > lo

*Conall* tries to pierce you, but you parry successfully.
You try to slash *Conall*, but he deflects the blow.

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > where
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
*Conall* is here, fighting YOU!, riding a |1|.warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

emb
* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > Players in your Zone
--------------------
Ysabelle - Overgrown Road

* R HP:Critical SP:Fading MV:Weary - Conall: Beaten > chann 'ice spikes' h.seanchan
You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...: Beaten >


*Conall* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
Correcting map position after fleeing.
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Critical SP:Fading MV:Haggard >
*Conall* has arrived from the west, riding a |1|.warhorse.

* R HP:Critical SP:Fading MV:Haggard >
*Conall* tries to pierce you, but you deflect the blow.

* R HP:Critical SP:Fading MV:Haggard - Conall: Beaten > w
f

A web-like fungus tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you deflect the blow.
A kaf plant tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A kaf plant joins a kaf plant's fight!

n
n
You flee head over heels.
Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
Correcting map position after fleeing.
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical SP:Fading MV:Haggard > In a Bush
This bush, seemingly impenetrable from the outside, has proven to have a
hollow center. Branches and dead leaves form a covering that almost totally
blocks the outside world from view. This would be a perfect home for a small
animal or bird of some sort.
[ obvious exits: W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Conall* is standing here, riding a |1|.warhorse.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Critical SP:Fading MV:Haggard > *someone* pierces your body very hard.
You are dead! Sorry...

Ysabelle
Posts: 96
Joined: Sun Mar 22, 2015 12:49 am

Re: Pk vs Conall (long log)

Post by Ysabelle » Thu Nov 26, 2015 5:34 am

Autowimpy killed me there.

Post Reply