Ouch! That really did HURT!
Re: Ouch! That really did HURT!
When you look back at a death and think the only thing you could do different, was not even be there.
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ] [ W: towerdoor ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Jestin the Dreadlord is standing here.
* S HP:Wounded MV:Tiring > kill human
They aren't here.
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring >
Jestin says 'take them room by room :)'
* S HP:Wounded MV:Tiring >
*Kryzen* has arrived from the south.
* S HP:Wounded MV:Tiring > 'ahri will hoa so be aware of the bullshit
You say 'ahri will hoa so be aware of the bullshit'
kill h.human
* S HP:Wounded MV:Tiring >
*Icarium* has arrived from the south, riding a gray palfrey.
* S HP:Wounded MV:Tiring > You tickle *Icarium*'s right hand with your pierce.
* S HP:Wounded MV:Tiring - Icarium: Scratched > kill h.human
Jestin barely strikes *Icarium*'s right foot.
* S HP:Wounded MV:Tiring - Icarium: Scratched > You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched >
Jestin strikes *Icarium*'s body.
*Icarium* tries to slash you, but you parry successfully.
You barely pierce *Icarium*'s body.
* S HP:Wounded MV:Tiring - Icarium: Scratched > kill h.human
You barely pierce *Icarium*'s body.
* S HP:Wounded MV:Tiring - Icarium: Scratched > You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched > kill h.human
You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched >
Jestin strikes *Icarium*'s left arm.
*Icarium* tries to slash you, but you parry successfully.
You pierce *Icarium*'s left leg.
*Icarium* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Icarium: Hurt >
*Icarium* leaves north riding a gray palfrey.
* S HP:Wounded MV:Tiring >
*Melayna* has arrived from the south, riding a gray palfrey.
* S HP:Wounded MV:Tiring >
*Melayna* leaves north riding a gray palfrey.
* S HP:Wounded MV:Tiring > o outside tower
kill h.human
*Icarium* has arrived from the north, riding a gray palfrey.
[narr ]
You narrate 'outside tower'
* S HP:Wounded MV:Tiring > You try to pierce *Icarium*, but he deflects the blow.
* S HP:Wounded MV:Tiring - Icarium: Hurt >
*Melayna* has arrived from the north, riding a gray palfrey.
l
* S HP:Wounded MV:Tiring - Icarium: Hurt > *Icarium* tries to slash you, but you parry successfully.
You tickle *Icarium*'s body with your pierce.
Jestin tries to strike *Melayna*, but she deflects the blow.
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ] [ W: towerdoor ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Melayna* is here, fighting Jestin, riding a |1|.gray palfrey.
*Icarium* is here, fighting YOU!, riding a |2|.gray palfrey.
Jestin the Dreadlord is here, fighting Melayna.
kill h.human
* S HP:Wounded MV:Tiring - Icarium: Scratched > You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched > kill h.human
Jestin panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Icarium: Scratched > Jestin leaves south.
You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched > notice
s
You start paying increased attention to your surroundings.
* S HP:Wounded MV:Tiring - Icarium: Scratched > open NorthGate
s
Jestin narrates 'brb'
No way! You're fighting for your life!
*Melayna* leaves south riding a gray palfrey.
* S HP:Wounded MV:Tiring - Icarium: Scratched > You barely pierce *Icarium*'s body.
I see no northgate here.
*Kryzen* tries to stab you, but you parry successfully.
s
* S HP:Wounded MV:Tiring - Icarium: Scratched > No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Icarium: Scratched > TICK IN 5 SECONDS.
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Icarium: Scratched > f
e
You panic and attempt to flee! First west flee
You flee head over heels.
Stairwell
[ obvious exits: E U ]
East: *Kryzen* is standing here.
Before a Stone Tower
[ obvious exits: N S W ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
South: *Kryzen* is standing here.
*Icarium* is standing here, riding a |1|.gray palfrey.
*Kryzen* tries to stab you, but you deflect the blow. Queue up my next flee and east dl
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Kryzen* swiftly dodges your attempt to pierce him.
*Kryzen* tries to stab you, but you parry successfully.
*Icarium* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Ahri* has arrived from the south, riding an Illianer steed.
f
e
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Ahri* strikes your body.
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Kryzen* stabs your head hard.
Kryzen assumes an offensive striking posture.
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Icarium* slashes your head very hard.
*Kryzen* stabs your body hard.
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
Icarium assumes an offensive striking posture.
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
Ouch! That Really did HURT!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Ahri*! autowimpy does me a solid
*Ahri* barely strikes your left leg.
*Icarium* slashes your body very hard.
*Kryzen* stabs your body hard.
You flee head over heels.
The Lugard Road
[ obvious exits: N S ]
|1|.A black shadow stallion paws the ground here
Before a Stone Tower
[ obvious exits: N S W ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
South: *Ahri* is standing here, riding a |1|.Illianer steed.
*Kryzen* is standing here.
*Icarium* is standing here, riding a |2|.gray palfrey.
*Melayna* has arrived from the south, riding a |3|.gray palfrey.
*Kryzen* tries to stab you, but you parry successfully. wait no autowimpy just brought me back, just like always
* S HP:Beaten MV:Tiring - Kryzen: Hurt > *Icarium* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
*Melayna* tries to strike you, but you parry successfully.
* S HP:Beaten MV:Tiring - Kryzen: Hurt > f
e
You panic and attempt to flee! another east doubleline, with a west flee
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Stairwell
[ obvious exits: E U ]
East: Jestin the Dreadlord is standing here.
Your body is pierced by razor sharp ice spikes sent by *Ahri*!
o S HP:Critical MV:Tiring > Before a Stone Tower
[ obvious exits: N S W ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Jestin the Dreadlord is standing here.
*Melayna* is standing here, riding a |1|.gray palfrey.
*Ahri* is standing here, riding a |2|.Illianer steed.
*Kryzen* is standing here.
*Icarium* is standing here, riding a |3|.gray palfrey.
*Kryzen* tries to stab you, but you deflect th.
* S HP:Critical MV:Tiring - Kryzen: Hurt >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Melayna is the last thing you ever see.
You are dead! Sorry...
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ] [ W: towerdoor ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Jestin the Dreadlord is standing here.
* S HP:Wounded MV:Tiring > kill human
They aren't here.
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring > They aren't here.
* S HP:Wounded MV:Tiring >
Jestin says 'take them room by room :)'
* S HP:Wounded MV:Tiring >
*Kryzen* has arrived from the south.
* S HP:Wounded MV:Tiring > 'ahri will hoa so be aware of the bullshit
You say 'ahri will hoa so be aware of the bullshit'
kill h.human
* S HP:Wounded MV:Tiring >
*Icarium* has arrived from the south, riding a gray palfrey.
* S HP:Wounded MV:Tiring > You tickle *Icarium*'s right hand with your pierce.
* S HP:Wounded MV:Tiring - Icarium: Scratched > kill h.human
Jestin barely strikes *Icarium*'s right foot.
* S HP:Wounded MV:Tiring - Icarium: Scratched > You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched >
Jestin strikes *Icarium*'s body.
*Icarium* tries to slash you, but you parry successfully.
You barely pierce *Icarium*'s body.
* S HP:Wounded MV:Tiring - Icarium: Scratched > kill h.human
You barely pierce *Icarium*'s body.
* S HP:Wounded MV:Tiring - Icarium: Scratched > You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched > kill h.human
You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched >
Jestin strikes *Icarium*'s left arm.
*Icarium* tries to slash you, but you parry successfully.
You pierce *Icarium*'s left leg.
*Icarium* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Icarium: Hurt >
*Icarium* leaves north riding a gray palfrey.
* S HP:Wounded MV:Tiring >
*Melayna* has arrived from the south, riding a gray palfrey.
* S HP:Wounded MV:Tiring >
*Melayna* leaves north riding a gray palfrey.
* S HP:Wounded MV:Tiring > o outside tower
kill h.human
*Icarium* has arrived from the north, riding a gray palfrey.
[narr ]
You narrate 'outside tower'
* S HP:Wounded MV:Tiring > You try to pierce *Icarium*, but he deflects the blow.
* S HP:Wounded MV:Tiring - Icarium: Hurt >
*Melayna* has arrived from the north, riding a gray palfrey.
l
* S HP:Wounded MV:Tiring - Icarium: Hurt > *Icarium* tries to slash you, but you parry successfully.
You tickle *Icarium*'s body with your pierce.
Jestin tries to strike *Melayna*, but she deflects the blow.
Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ] [ W: towerdoor ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Melayna* is here, fighting Jestin, riding a |1|.gray palfrey.
*Icarium* is here, fighting YOU!, riding a |2|.gray palfrey.
Jestin the Dreadlord is here, fighting Melayna.
kill h.human
* S HP:Wounded MV:Tiring - Icarium: Scratched > You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched > kill h.human
Jestin panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Icarium: Scratched > Jestin leaves south.
You do the best you can!
* S HP:Wounded MV:Tiring - Icarium: Scratched > notice
s
You start paying increased attention to your surroundings.
* S HP:Wounded MV:Tiring - Icarium: Scratched > open NorthGate
s
Jestin narrates 'brb'
No way! You're fighting for your life!
*Melayna* leaves south riding a gray palfrey.
* S HP:Wounded MV:Tiring - Icarium: Scratched > You barely pierce *Icarium*'s body.
I see no northgate here.
*Kryzen* tries to stab you, but you parry successfully.
s
* S HP:Wounded MV:Tiring - Icarium: Scratched > No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Icarium: Scratched > TICK IN 5 SECONDS.
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Icarium: Scratched > f
e
You panic and attempt to flee! First west flee
You flee head over heels.
Stairwell
[ obvious exits: E U ]
East: *Kryzen* is standing here.
Before a Stone Tower
[ obvious exits: N S W ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
South: *Kryzen* is standing here.
*Icarium* is standing here, riding a |1|.gray palfrey.
*Kryzen* tries to stab you, but you deflect the blow. Queue up my next flee and east dl
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Kryzen* swiftly dodges your attempt to pierce him.
*Kryzen* tries to stab you, but you parry successfully.
*Icarium* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Ahri* has arrived from the south, riding an Illianer steed.
f
e
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Ahri* strikes your body.
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Kryzen* stabs your head hard.
Kryzen assumes an offensive striking posture.
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
*Icarium* slashes your head very hard.
*Kryzen* stabs your body hard.
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
Icarium assumes an offensive striking posture.
* S HP:Wounded MV:Tiring - Kryzen: Hurt >
Ouch! That Really did HURT!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Ahri*! autowimpy does me a solid
*Ahri* barely strikes your left leg.
*Icarium* slashes your body very hard.
*Kryzen* stabs your body hard.
You flee head over heels.
The Lugard Road
[ obvious exits: N S ]
|1|.A black shadow stallion paws the ground here
Before a Stone Tower
[ obvious exits: N S W ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
South: *Ahri* is standing here, riding a |1|.Illianer steed.
*Kryzen* is standing here.
*Icarium* is standing here, riding a |2|.gray palfrey.
*Melayna* has arrived from the south, riding a |3|.gray palfrey.
*Kryzen* tries to stab you, but you parry successfully. wait no autowimpy just brought me back, just like always
* S HP:Beaten MV:Tiring - Kryzen: Hurt > *Icarium* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
*Melayna* tries to strike you, but you parry successfully.
* S HP:Beaten MV:Tiring - Kryzen: Hurt > f
e
You panic and attempt to flee! another east doubleline, with a west flee
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Stairwell
[ obvious exits: E U ]
East: Jestin the Dreadlord is standing here.
Your body is pierced by razor sharp ice spikes sent by *Ahri*!
o S HP:Critical MV:Tiring > Before a Stone Tower
[ obvious exits: N S W ]
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Jestin the Dreadlord is standing here.
*Melayna* is standing here, riding a |1|.gray palfrey.
*Ahri* is standing here, riding a |2|.Illianer steed.
*Kryzen* is standing here.
*Icarium* is standing here, riding a |3|.gray palfrey.
*Kryzen* tries to stab you, but you deflect th.
* S HP:Critical MV:Tiring - Kryzen: Hurt >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Melayna is the last thing you ever see.
You are dead! Sorry...
Re: Ouch! That really did HURT!
That death was at least partially my fault but you should close the door before fleeing, unless they are spamming it open usually it will keep you out of it. still dl east of course but much smaller chance of fleeing that way
Re: Ouch! That really did HURT!
A damane, an Accepted, and two Whitecloaks drive into a Tower...
They (ang)-kar crash the party Jestin time.
(note: think this has potential for more..someone improve it!)
They (ang)-kar crash the party Jestin time.
(note: think this has potential for more..someone improve it!)
Re: Ouch! That really did HURT!
I'm dying
o R S HP:Battered DP:Full MV:Full > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Reyne* is standing here, riding a dust-colored gelding.
Muk has arrived from the north.
Stanislav has arrived from the north, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the north.
Muk tries to pound *Reyne*, but she deflects the blow.
Stanislav tries to slash *Reyne*, but she deflects the blow.
* R S HP:Battered DP:Full MV:Strong > s
[k human]
You pierce *Reyne*'s body very hard.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Scratched > No way! You're fighting for your life!
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Scratched > c
c
You pierce *Reyne*'s body hard.
A rat squeaks 'Reyne is at Near the Foothills'
*Reyne* draws a curved clear dagger from a camouflaged hood with a flash of steel.
*Reyne* tickles Muk's right arm with her pierce.
Muk pounds *Reyne*'s left arm into bloody fragments!
[k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > c
[k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > c
[k human]
Ok.
c
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > [k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > c
[k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > c
c
You pierce *Reyne*'s left leg into bloody fragments!
[k human]
Ok.
*Reyne* panics, and attempts to flee!
*Reyne* is sent sprawling from the impact of an unseen force!
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Battered > [k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Battered > c
[k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Battered > You pierce *Reyne*'s right arm into bloody fragments!
Stanislav slashes *Reyne*'s body into bloody fragments!
Muk pounds *Reyne*'s left arm into bloody fragments!
*Reyne* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Reyne*'s death cry.
o R S HP:Battered DP:Full MV:Full > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Reyne* is standing here, riding a dust-colored gelding.
Muk has arrived from the north.
Stanislav has arrived from the north, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the north.
Muk tries to pound *Reyne*, but she deflects the blow.
Stanislav tries to slash *Reyne*, but she deflects the blow.
* R S HP:Battered DP:Full MV:Strong > s
[k human]
You pierce *Reyne*'s body very hard.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Scratched > No way! You're fighting for your life!
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Scratched > c
c
You pierce *Reyne*'s body hard.
A rat squeaks 'Reyne is at Near the Foothills'
*Reyne* draws a curved clear dagger from a camouflaged hood with a flash of steel.
*Reyne* tickles Muk's right arm with her pierce.
Muk pounds *Reyne*'s left arm into bloody fragments!
[k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > c
[k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > c
[k human]
Ok.
c
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > [k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > c
[k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Wounded > c
c
You pierce *Reyne*'s left leg into bloody fragments!
[k human]
Ok.
*Reyne* panics, and attempts to flee!
*Reyne* is sent sprawling from the impact of an unseen force!
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Battered > [k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Battered > c
[k human]
Ok.
* R S HP:Battered DP:Full MV:Strong - Muk: Wounded - Reyne: Battered > You pierce *Reyne*'s right arm into bloody fragments!
Stanislav slashes *Reyne*'s body into bloody fragments!
Muk pounds *Reyne*'s left arm into bloody fragments!
*Reyne* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Reyne*'s death cry.
Re: Ouch! That really did HURT!
* S HP:Beaten MV:Winded > A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving up
A water skin made from dried human flesh lies here.
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Beaten MV:Winded > *Isabel* tries to lance you, but you deflect the blow.
You do the best you can!
* S HP:Beaten MV:Winded - Isabel: Beaten >
You pound *Isabel*'s body.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
* S HP:Beaten MV:Winded - Isabel: Beaten > f
w
You panic and attempt to flee!
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
u
Ragan scythes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Isabel* lances your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
w
*Isabel* lances your right leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down
There are some bloody traces of a trolloc leaving down
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving --DOWN--
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west
There are some bloody traces of a trolloc leaving east
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving east
There are some tracks of a trolloc leaving east
* S HP:Critical MV:Winded > Alas, you cannot go that way...
Got out with 1 hps.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving up
A water skin made from dried human flesh lies here.
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Beaten MV:Winded > *Isabel* tries to lance you, but you deflect the blow.
You do the best you can!
* S HP:Beaten MV:Winded - Isabel: Beaten >
You pound *Isabel*'s body.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
* S HP:Beaten MV:Winded - Isabel: Beaten > f
w
You panic and attempt to flee!
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
u
Ragan scythes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forward scout slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Isabel* lances your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
w
*Isabel* lances your right leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down
There are some bloody traces of a trolloc leaving down
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving --DOWN--
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west
There are some bloody traces of a trolloc leaving east
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving east
There are some tracks of a trolloc leaving east
* S HP:Critical MV:Winded > Alas, you cannot go that way...
Got out with 1 hps.
Re: Ouch! That really did HURT!
Poisoned and low at Granlin, Gretchen comes to help me make a last stand...
*Angkar* is standing here mending a weapon.
*Loror* is standing here.
*Rark* is standing here mending a weapon, riding a shadow stallion.
A shaggy brown mare stands here.
A shaggy brown mare stands here.
A gray palfrey prances skittishly nearby.
A striking woman stands here, seemingly ageless.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!
* HP:Battered MV:Winded > [kill dark]
You try to pierce *Angkar*, but he deflects the blow.
*Loror* leaves south.
* HP:Battered MV:Winded - Angkar: Healthy >
*Rark* leaves south riding a shadow stallion.
* HP:Battered MV:Winded - Angkar: Healthy >
*Loror* has arrived from the south.
ed - Angkar: Healthy >
*Angkar* pierces your body.
You panic and attempt to flee!
*Loror* tries to pierce you, but you parry successfully.
ff
*Rark* has arrived from the south, riding a shadow stallion.
*Rark* slashes your left foot very hard.
You flee head over heels.
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* HP:Beaten MV:Winded > e
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
* HP:Beaten MV:Winded > ww
[where ]
Players in your Zone
--------------------
Fermin - Dogwood Against the Trunks
Gretchen - Well-worn Path Past the Daisies
* HP:Beaten MV:Winded > w
n
0
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
*Loror* is standing here.
*Loror* tries to pierce you, but you deflect the blow.
* HP:Beaten MV:Winded - Loror: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Winded - Loror: Healthy > You try to pierce *Loror*, but he parries successfully.
*Loror* tries to pierce you, but you deflect the blow.
[kill dark]
You do the best you can!
*Angkar* has arrived from the north.
* HP:Beaten MV:Winded - Loror: Healthy > f
You panic and attempt to flee!
h
*Angkar* tries to pierce you, but you deflect the blow.
You flee head over heels.
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
[hide ]
You attempt to hide yourself.
* HP:Beaten MV:Winded >
*Loror* leaves north.
* HP:Beaten MV:Winded > n
Deeper In the Woods
The growth of the trees is wild and thick here, each tall bit of vegetation
fighting for the sparsest bit of sunlight. From the west comes the faint
acrid scent of smoke lingering on the still air. A pile of twigs is lying
on the ground, drying out in the forest air, showing that someone has been
here recently.
[ obvious exits: S ]
*Loror* is standing here.
* HP:Beaten MV:Winded > l s
* HP:Beaten MV:Winded > s
w
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
*Loror* is standing here.
*Angkar* is standing here mending a weapon.
* HP:Beaten MV:Winded > n
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
* HP:Beaten MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
*Rark* is here, fighting Lord Granlin mending a weapon, riding a shadow stallion.
A shaggy brown mare stands here.
A shaggy brown mare stands here.
A gray palfrey prances skittishly nearby.
An Aes Sedai is here, fighting Rark.
Lord Granlin is here, fighting Rark.
Lord Granlin is surrounded by a shimmering white aura!
* HP:Beaten MV:Weary >
An Aes Sedai tickles Rark's body with her pierce.
*Rark* slashes Lord Granlin's right hand very hard.
Lord Granlin barely strikes Rark's head.
* HP:Beaten MV:Weary > 0
0
An Aes Sedai barely pierces Rark's right leg.
*Rark* slashes Lord Granlin's head extremely hard.
* HP:Beaten MV:Weary > 0
[kill dark]
You pierce *Rark*'s right arm.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > [kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > [kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > 0
0
Lord Granlin knocks Rark in the face with his bloody fist!!
[kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > 0
[kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > 0
[kill dark]
You do the best you can!
0
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > [kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > You pierce *Rark*'s right leg.
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Rark, who is stabbed repeatedly.
An Aes Sedai barely tickles Rark's body with her pierce.
*Rark* slashes Lord Granlin's left foot very hard.
Lord Granlin strikes Rark's right arm.
[kill dark]
You do the best you can!
*Loror* has arrived from the south.
*Angkar* has arrived from the south.
0
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > 0
Gretchen has arrived from the south, riding a warhorse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > [kill dark]
You do the best you can!
Gretchen tries to strike *Angkar*, but he parries successfully.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > [kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical >
*Angkar* tries to pierce Gretchen, but she parries successfully.
You barely pierce *Rark*'s left leg.
*Rark* slashes Lord Granlin's right arm into bloody fragments!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical >
*Loror* panics, and attempts to flee!
*Loror* leaves south.
Gretchen quaffs a cup of thready brown tea.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
*Angkar* tries to pierce Gretchen, but she deflects the blow.
Gretchen tries to strike *Angkar*, but he dodges the attack.
You pierce *Rark*'s left arm.
An Aes Sedai barely pierces Rark's body.
*Rark* slashes Lord Granlin's head into bloody fragments!
Lord Granlin barely strikes Rark's left leg.
You don't have a corpse.
*Angkar* panics, and attempts to flee!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
You don't have a corpse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
You don't have a corpse.
g all corpse
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > An Aes Sedai tickles Rark's body with her pierce.
*Rark* barely slashes Lord Granlin's body.
You don't have a corpse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
You don't have a corpse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
*Angkar* panics, and attempts to flee!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > You don't have a corpse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
g all corpse
You barely pierce *Rark*'s body.
An Aes Sedai tickles Rark's left arm with her pierce.
*Rark* slashes Lord Granlin's right arm extremely hard.
Lord Granlin barely strikes Rark's body.
*Rark* is dead! R.I.P.
Your blood freezes as you hear *Rark*'s death cry.
You get a large number of gold crowns from the corpse of Rark.
You get a pair of lissome leather boots with metal capped toes from the corpse of Rark.
You get a pair of thick, gold-plated greaves from the corpse of Rark.
You get a belt pack from the corpse of Rark.
You get a belt with a buckle of cuendillar from the corpse of Rark.
You get a gleaming black longsword from the corpse of Rark.
You get a silver Kandori wristcuff from the corpse of Rark.
You get a jeweled wristcuff from the corpse of Rark.
You get a sturdy pair of full leather gauntlets from the corpse of Rark.
You get a pair of polished, gold-plated vambraces from the corpse of Rark.
You get an inky black cloak from the corpse of Rark.
You get a shirt of overlapping black scales from the corpse of Rark.
You get a blood-red tattoo of a flying eagle from the corpse of Rark.
You get a silver medallion from the corpse of Rark.
You get a strange, insectoid helm from the corpse of Rark.
You get a gold ring from the corpse of Rark.
You get a gold ring from the corpse of Rark.
You get an oilstone from the corpse of Rark.
* HP:Beaten MV:Weary > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Rark seems to be empty.
*Angkar* leaves south.
* HP:Beaten MV:Weary >
*Loror* has arrived from the south.
* HP:Beaten MV:Weary >
*Loror* leaves south.
* HP:Beaten MV:Weary > drop shirt
An Aes Sedai clears her throat.
Gretchen coughs and shivers.
You feel some dark power draining your life force...
You drop a shirt of overlapping black scales.
* HP:Beaten MV:Weary > 0
*Loror* has arrived from the south.
* HP:Beaten MV:Weary > [kill dark]
You feel some dark power draining your life force...
*Loror* swiftly dodges your attempt to pierce him.
* HP:Beaten MV:Weary - Loror: Healthy >
Gretchen barely strikes *Loror*'s head.
* HP:Beaten MV:Weary - Loror: Scratched > f
*Loror* panics, and attempts to flee!
* HP:Beaten MV:Weary - Loror: Scratched > You feel some dark power draining your life force...
PANIC! You couldn't escape!
n
* HP:Beaten MV:Weary - Loror: Scratched > No way! You're fighting for your life!
- Loror: Scratched >
Gretchen strikes *Loror*'s left arm.
A shaggy brown mare panics, and attempts to flee!
An Aes Sedai joins Gretchen's fight!
An Aes Sedai's hands begin weaving fire into the air...
Lord Granlin barely strikes Loror's body.
*Loror* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
You feel some dark power draining your life force...
You panic and attempt to flee!
You feel some dark power draining your life force...
*Loror* panics, and attempts to flee!
You feel some dark power draining your life force...
You feel some dark power draining your life force...
You feel some dark power draining your life force...
You feel some dark power draining your life force...
edrop cloak
You stop following Gretchen.
Circle of Light
And he had dirks too! :(
*Angkar* is standing here mending a weapon.
*Loror* is standing here.
*Rark* is standing here mending a weapon, riding a shadow stallion.
A shaggy brown mare stands here.
A shaggy brown mare stands here.
A gray palfrey prances skittishly nearby.
A striking woman stands here, seemingly ageless.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!
* HP:Battered MV:Winded > [kill dark]
You try to pierce *Angkar*, but he deflects the blow.
*Loror* leaves south.
* HP:Battered MV:Winded - Angkar: Healthy >
*Rark* leaves south riding a shadow stallion.
* HP:Battered MV:Winded - Angkar: Healthy >
*Loror* has arrived from the south.
ed - Angkar: Healthy >
*Angkar* pierces your body.
You panic and attempt to flee!
*Loror* tries to pierce you, but you parry successfully.
ff
*Rark* has arrived from the south, riding a shadow stallion.
*Rark* slashes your left foot very hard.
You flee head over heels.
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* HP:Beaten MV:Winded > e
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
* HP:Beaten MV:Winded > ww
[where ]
Players in your Zone
--------------------
Fermin - Dogwood Against the Trunks
Gretchen - Well-worn Path Past the Daisies
* HP:Beaten MV:Winded > w
n
0
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
*Loror* is standing here.
*Loror* tries to pierce you, but you deflect the blow.
* HP:Beaten MV:Winded - Loror: Healthy > No way! You're fighting for your life!
* HP:Beaten MV:Winded - Loror: Healthy > You try to pierce *Loror*, but he parries successfully.
*Loror* tries to pierce you, but you deflect the blow.
[kill dark]
You do the best you can!
*Angkar* has arrived from the north.
* HP:Beaten MV:Winded - Loror: Healthy > f
You panic and attempt to flee!
h
*Angkar* tries to pierce you, but you deflect the blow.
You flee head over heels.
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
[hide ]
You attempt to hide yourself.
* HP:Beaten MV:Winded >
*Loror* leaves north.
* HP:Beaten MV:Winded > n
Deeper In the Woods
The growth of the trees is wild and thick here, each tall bit of vegetation
fighting for the sparsest bit of sunlight. From the west comes the faint
acrid scent of smoke lingering on the still air. A pile of twigs is lying
on the ground, drying out in the forest air, showing that someone has been
here recently.
[ obvious exits: S ]
*Loror* is standing here.
* HP:Beaten MV:Winded > l s
* HP:Beaten MV:Winded > s
w
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
*Loror* is standing here.
*Angkar* is standing here mending a weapon.
* HP:Beaten MV:Winded > n
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
* HP:Beaten MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
*Rark* is here, fighting Lord Granlin mending a weapon, riding a shadow stallion.
A shaggy brown mare stands here.
A shaggy brown mare stands here.
A gray palfrey prances skittishly nearby.
An Aes Sedai is here, fighting Rark.
Lord Granlin is here, fighting Rark.
Lord Granlin is surrounded by a shimmering white aura!
* HP:Beaten MV:Weary >
An Aes Sedai tickles Rark's body with her pierce.
*Rark* slashes Lord Granlin's right hand very hard.
Lord Granlin barely strikes Rark's head.
* HP:Beaten MV:Weary > 0
0
An Aes Sedai barely pierces Rark's right leg.
*Rark* slashes Lord Granlin's head extremely hard.
* HP:Beaten MV:Weary > 0
[kill dark]
You pierce *Rark*'s right arm.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > [kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > [kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > 0
0
Lord Granlin knocks Rark in the face with his bloody fist!!
[kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > 0
[kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > 0
[kill dark]
You do the best you can!
0
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > [kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Battered > You pierce *Rark*'s right leg.
An Aes Sedai's hands begin weaving crystals of water and air...
An Aes Sedai unleashes a flurry of icy spikes at Rark, who is stabbed repeatedly.
An Aes Sedai barely tickles Rark's body with her pierce.
*Rark* slashes Lord Granlin's left foot very hard.
Lord Granlin strikes Rark's right arm.
[kill dark]
You do the best you can!
*Loror* has arrived from the south.
*Angkar* has arrived from the south.
0
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > 0
Gretchen has arrived from the south, riding a warhorse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > [kill dark]
You do the best you can!
Gretchen tries to strike *Angkar*, but he parries successfully.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > [kill dark]
You do the best you can!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical >
*Angkar* tries to pierce Gretchen, but she parries successfully.
You barely pierce *Rark*'s left leg.
*Rark* slashes Lord Granlin's right arm into bloody fragments!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical >
*Loror* panics, and attempts to flee!
*Loror* leaves south.
Gretchen quaffs a cup of thready brown tea.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
*Angkar* tries to pierce Gretchen, but she deflects the blow.
Gretchen tries to strike *Angkar*, but he dodges the attack.
You pierce *Rark*'s left arm.
An Aes Sedai barely pierces Rark's body.
*Rark* slashes Lord Granlin's head into bloody fragments!
Lord Granlin barely strikes Rark's left leg.
You don't have a corpse.
*Angkar* panics, and attempts to flee!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
You don't have a corpse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
You don't have a corpse.
g all corpse
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > An Aes Sedai tickles Rark's body with her pierce.
*Rark* barely slashes Lord Granlin's body.
You don't have a corpse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
You don't have a corpse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
*Angkar* panics, and attempts to flee!
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > You don't have a corpse.
* HP:Beaten MV:Weary - Lord Granlin: Hurt - Rark: Critical > g all corpse
g all corpse
You barely pierce *Rark*'s body.
An Aes Sedai tickles Rark's left arm with her pierce.
*Rark* slashes Lord Granlin's right arm extremely hard.
Lord Granlin barely strikes Rark's body.
*Rark* is dead! R.I.P.
Your blood freezes as you hear *Rark*'s death cry.
You get a large number of gold crowns from the corpse of Rark.
You get a pair of lissome leather boots with metal capped toes from the corpse of Rark.
You get a pair of thick, gold-plated greaves from the corpse of Rark.
You get a belt pack from the corpse of Rark.
You get a belt with a buckle of cuendillar from the corpse of Rark.
You get a gleaming black longsword from the corpse of Rark.
You get a silver Kandori wristcuff from the corpse of Rark.
You get a jeweled wristcuff from the corpse of Rark.
You get a sturdy pair of full leather gauntlets from the corpse of Rark.
You get a pair of polished, gold-plated vambraces from the corpse of Rark.
You get an inky black cloak from the corpse of Rark.
You get a shirt of overlapping black scales from the corpse of Rark.
You get a blood-red tattoo of a flying eagle from the corpse of Rark.
You get a silver medallion from the corpse of Rark.
You get a strange, insectoid helm from the corpse of Rark.
You get a gold ring from the corpse of Rark.
You get a gold ring from the corpse of Rark.
You get an oilstone from the corpse of Rark.
* HP:Beaten MV:Weary > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Rark seems to be empty.
*Angkar* leaves south.
* HP:Beaten MV:Weary >
*Loror* has arrived from the south.
* HP:Beaten MV:Weary >
*Loror* leaves south.
* HP:Beaten MV:Weary > drop shirt
An Aes Sedai clears her throat.
Gretchen coughs and shivers.
You feel some dark power draining your life force...
You drop a shirt of overlapping black scales.
* HP:Beaten MV:Weary > 0
*Loror* has arrived from the south.
* HP:Beaten MV:Weary > [kill dark]
You feel some dark power draining your life force...
*Loror* swiftly dodges your attempt to pierce him.
* HP:Beaten MV:Weary - Loror: Healthy >
Gretchen barely strikes *Loror*'s head.
* HP:Beaten MV:Weary - Loror: Scratched > f
*Loror* panics, and attempts to flee!
* HP:Beaten MV:Weary - Loror: Scratched > You feel some dark power draining your life force...
PANIC! You couldn't escape!
n
* HP:Beaten MV:Weary - Loror: Scratched > No way! You're fighting for your life!
- Loror: Scratched >
Gretchen strikes *Loror*'s left arm.
A shaggy brown mare panics, and attempts to flee!
An Aes Sedai joins Gretchen's fight!
An Aes Sedai's hands begin weaving fire into the air...
Lord Granlin barely strikes Loror's body.
*Loror* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
You feel some dark power draining your life force...
You panic and attempt to flee!
You feel some dark power draining your life force...
*Loror* panics, and attempts to flee!
You feel some dark power draining your life force...
You feel some dark power draining your life force...
You feel some dark power draining your life force...
You feel some dark power draining your life force...
edrop cloak
You stop following Gretchen.
Circle of Light
And he had dirks too! :(
Re: Ouch! That really did HURT!
the best part is the trollocs spam fleeing at full hps after I told them to lewt me! I lol'd a bit
Re: Ouch! That really did HURT!
End of the Foothills
Just south of here, the hills fade into hard black granite that makes the
Mountains of Dhoom. Immense peaks claw into the sky, blocking out the view of
the south sky from here. The massive mountains divert the wind, making it
very strong here, shaking the stunted and gnarled trees. The stench of the
Blight, which lies beyond the hills to the north, permeates the air.
[ obvious exits: S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Koresh* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
*Rig* is standing here, riding a shadow stallion.
*Koresh* tries to pound you, but you deflect the blow.
* R HP:Hurt MV:Tiring - Koresh: Scratched > No way! You're fighting for your life!
* R HP:Hurt MV:Tiring - Koresh: Scratched > f
n
You tickle *Koresh*'s body with your pierce.
*Koresh* tries to pound you, but you deflect the blow.
*Rig* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Tiring - Koresh: Scratched >
*Kryyg* sends a dust-colored gelding sprawling with a powerful bash!
* R HP:Hurt MV:Tiring - Koresh: Scratched >
*Kryyg* pounds a dust-colored gelding's left leg into bloody fragments!
*Rig* lances your body into bloody fragments!
*Koresh* pounds your left foot into bloody fragments!
* R HP:Wounded MV:Tiring - Koresh: Scratched >
*Rig* looks at you.
*Kryyg* makes a nice balletstep which plants a foot a mile above a dust-colored gelding's head.
* R HP:Wounded MV:Tiring - Koresh: Scratched > *Rig* lances your right leg into bloody fragments!
*Koresh* pounds your body into bloody fragments!
You are interrupted and stop what you are doing.
Your mount ought to be awake and standing first!
*Rig* lances your body into bloody fragments!
Your mount ought to be awake and standing first!
You barely pierce *Koresh*'s body.
*Koresh* pounds your body into bloody fragments!
Your mount ought to be awake and standing first!
Maybe you should get on your feet first?
Just south of here, the hills fade into hard black granite that makes the
Mountains of Dhoom. Immense peaks claw into the sky, blocking out the view of
the south sky from here. The massive mountains divert the wind, making it
very strong here, shaking the stunted and gnarled trees. The stench of the
Blight, which lies beyond the hills to the north, permeates the air.
[ obvious exits: S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Koresh* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
*Rig* is standing here, riding a shadow stallion.
*Koresh* tries to pound you, but you deflect the blow.
* R HP:Hurt MV:Tiring - Koresh: Scratched > No way! You're fighting for your life!
* R HP:Hurt MV:Tiring - Koresh: Scratched > f
n
You tickle *Koresh*'s body with your pierce.
*Koresh* tries to pound you, but you deflect the blow.
*Rig* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Tiring - Koresh: Scratched >
*Kryyg* sends a dust-colored gelding sprawling with a powerful bash!
* R HP:Hurt MV:Tiring - Koresh: Scratched >
*Kryyg* pounds a dust-colored gelding's left leg into bloody fragments!
*Rig* lances your body into bloody fragments!
*Koresh* pounds your left foot into bloody fragments!
* R HP:Wounded MV:Tiring - Koresh: Scratched >
*Rig* looks at you.
*Kryyg* makes a nice balletstep which plants a foot a mile above a dust-colored gelding's head.
* R HP:Wounded MV:Tiring - Koresh: Scratched > *Rig* lances your right leg into bloody fragments!
*Koresh* pounds your body into bloody fragments!
You are interrupted and stop what you are doing.
Your mount ought to be awake and standing first!
*Rig* lances your body into bloody fragments!
Your mount ought to be awake and standing first!
You barely pierce *Koresh*'s body.
*Koresh* pounds your body into bloody fragments!
Your mount ought to be awake and standing first!
Maybe you should get on your feet first?
Re: Ouch! That really did HURT!
Should be awake?
Re: Ouch! That really did HURT!
Saving Loror who's Crit in Camp:
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south
There are some BLOODY TRACES of HUMAN leaving >>EAST>>
There are some BLOODY TRACES of HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving north
A torch is here on the ground.
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
A raven is here flying around.
*Meren* is standing here.
*Aishana* is standing here.
*Minjonet* is standing here, riding a gray palfrey.
* S HP:Wounded MV:Tiring > You try to pound *Isabel*, but she parries successfully.
* S HP:Wounded MV:Tiring - Isabel: Scratched > nar Now
*Meren* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Tiring - Isabel: Scratched > *Aishana* tries to pierce you, but you deflect the blow.
You narrate 'Now'
* S HP:Wounded MV:Tiring - Isabel: Scratched > change mood wimpy
*Aishana* tries to pierce you, but you deflect the blow.
*Meren* tries to pierce you, but you parry successfully.
*Isabel* tries to strike you, but you parry successfully.
You try to pound *Isabel*, but she parries successfully.
* S HP:Wounded MV:Tiring - Isabel: Scratched > *Minjonet* tries to slash you, but you parry successfully.
Mood changed to: Wimpy
* S HP:Wounded MV:Tiring - Isabel: Scratched > l
*Meren* pierces your body hard.
* S HP:Wounded MV:Tiring - Isabel: Scratched >
Meren assumes an offensive striking posture.
* S HP:Wounded MV:Tiring - Isabel: Scratched > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south
There are some BLOODY TRACES of HUMAN leaving >>EAST>>
There are some bloody traces of a trolloc leaving east
There are some BLOODY TRACES of HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A torch is here on the ground.
*Isabel* is here, fighting YOU!, riding a battle-trained Shienaran warlander.
A raven is here flying around.
*Meren* is here, fighting YOU!
*Aishana* is here, fighting YOU!
*Minjonet* is here, fighting YOU!, riding a gray palfrey.
* S HP:Wounded MV:Tiring - Isabel: Scratched >
*Meren* pierces your right arm hard.
You try to pound *Isabel*, but she deflects the blow.
f
You panic and attempt to flee!bel: Scratched >
*Isabel* sends you sprawling with a powerful bash!
*Meren* pierces your body extremely hard.
Your body is pierced by razor sharp ice spikes sent by *Minjonet*!
n
*Meren* pierces your body very hard.
*Isabel* strikes your left leg hard.
Loror narrates 'off'
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Aishana*!
Loror narrates 'crit'
*Minjonet* slashes your body.
You wish that your wounds would stop BLEEDING so much!
*Meren* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*someone* strikes your body extremely hard.
You are incapacitated and will slowly die, if not aided.
You are incapacitated and will slowly die, if not aided.
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Minjonet is the last thing you ever see.
You are dead! Sorry...
245+ dmg. Ouch!
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south
There are some BLOODY TRACES of HUMAN leaving >>EAST>>
There are some BLOODY TRACES of HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving north
A torch is here on the ground.
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
A raven is here flying around.
*Meren* is standing here.
*Aishana* is standing here.
*Minjonet* is standing here, riding a gray palfrey.
* S HP:Wounded MV:Tiring > You try to pound *Isabel*, but she parries successfully.
* S HP:Wounded MV:Tiring - Isabel: Scratched > nar Now
*Meren* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Tiring - Isabel: Scratched > *Aishana* tries to pierce you, but you deflect the blow.
You narrate 'Now'
* S HP:Wounded MV:Tiring - Isabel: Scratched > change mood wimpy
*Aishana* tries to pierce you, but you deflect the blow.
*Meren* tries to pierce you, but you parry successfully.
*Isabel* tries to strike you, but you parry successfully.
You try to pound *Isabel*, but she parries successfully.
* S HP:Wounded MV:Tiring - Isabel: Scratched > *Minjonet* tries to slash you, but you parry successfully.
Mood changed to: Wimpy
* S HP:Wounded MV:Tiring - Isabel: Scratched > l
*Meren* pierces your body hard.
* S HP:Wounded MV:Tiring - Isabel: Scratched >
Meren assumes an offensive striking posture.
* S HP:Wounded MV:Tiring - Isabel: Scratched > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south
There are some BLOODY TRACES of HUMAN leaving >>EAST>>
There are some bloody traces of a trolloc leaving east
There are some BLOODY TRACES of HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A torch is here on the ground.
*Isabel* is here, fighting YOU!, riding a battle-trained Shienaran warlander.
A raven is here flying around.
*Meren* is here, fighting YOU!
*Aishana* is here, fighting YOU!
*Minjonet* is here, fighting YOU!, riding a gray palfrey.
* S HP:Wounded MV:Tiring - Isabel: Scratched >
*Meren* pierces your right arm hard.
You try to pound *Isabel*, but she deflects the blow.
f
You panic and attempt to flee!bel: Scratched >
*Isabel* sends you sprawling with a powerful bash!
*Meren* pierces your body extremely hard.
Your body is pierced by razor sharp ice spikes sent by *Minjonet*!
n
*Meren* pierces your body very hard.
*Isabel* strikes your left leg hard.
Loror narrates 'off'
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Aishana*!
Loror narrates 'crit'
*Minjonet* slashes your body.
You wish that your wounds would stop BLEEDING so much!
*Meren* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*someone* strikes your body extremely hard.
You are incapacitated and will slowly die, if not aided.
You are incapacitated and will slowly die, if not aided.
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Minjonet is the last thing you ever see.
You are dead! Sorry...
245+ dmg. Ouch!