Fail!
Re: Fail!
Was set upon by Gralin and Raal.
Meren tells you 'hit it and weave raal'
u
Rim of a Hole
[ obvious exits: N U D ]
A warhorse has arrived from the north.
A chicken has arrived from the north.
* S HP:Wounded SP:Full MV:Tiring>
Entrance to a Cave
[ obvious exits: S U D ]
Meren of Kandor is here, fighting Raal.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
Lord Raal the Lieutenant is here, fighting Meren.
Gralin of Two Rivers is here, fighting Meren.
A warhorse has arrived from below.
A chicken has arrived from below.
* S HP:Wounded SP:Full MV:Tiring>
Gralin tries to pierce Meren, but he parries successfully.
Meren barely stabs Raal's body.
Raal scythes Meren's body into bloody fragments!
Raal tries to scythe Meren, but he deflects the blow.
m
* S HP:Wounded SP:Full MV:Tiring>
[embrace ]
You feel the flows of saidar coursing through your body.
* S HP:Wounded SP:Full MV:Tiring>
Meren assumes a defensive striking posture.
* S HP:Wounded SP:Full MV:Tiring>
channel 'ice spikes' raal
Gralin tries to pierce Meren, but he deflects the blow.
Meren stabs Raal's body.
You begin to weave the appropriate flows...
Meren avoids being bashed by Raal who loses his balance and falls!
-
Gralin tries to pierce Meren, but he deflects the blow.
Meren stabs Raal's right leg.
-
Gralin tries to pierce Meren, but he dodges the attack.
Meren stabs Raal's body.
=
Ok.
Spikes of solid ice form in your hands, which you launch at Raal.
* S HP:Wounded SP:Strong MV:Tiring - Meren: Wounded - Raal: Wounded>
channel 'ice spikes' raal
Gralin pierces Meren's right leg extremely hard.
You begin to weave the appropriate flows... Wounded - Raal: Wounded>
*
Gralin tries to pierce Meren, but he parries successfully.
Meren stabs Raal's head hard.
=
Raal sends Meren sprawling with a powerful bash!
=
Gralin pierces Meren's left arm very hard.
Ok.
Spikes of solid ice form in your hands, which you launch at Raal.
* S HP:Wounded SP:Strong MV:Tiring - Meren: Wounded - Raal: Battered>
channel 'ice spikes' raal
You begin to weave the appropriate flows...
=
Raal gracefully changes forms to Wind and Rain.
Raal scythes Meren's left arm into bloody fragments!
Meren panics, and attempts to flee!
Gralin pierces Meren's right leg into bloody fragments!
Meren panics, and attempts to flee!
Meren leaves down.
=
Ok.
Spikes of solid ice form in your hands, which you launch at Raal.
* S HP:Wounded SP:Strong MV:Tiring - Raal: Beaten>
channel 'ice spikes' raal
You barely cleave Raal's right leg.
You begin to weave the appropriate flows...Beaten>
=
Gralin tries to pierce Meren, but he dodges the attack.
Raal sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
ong MV:Tiring - Raal: Beaten>
Meren tries to stab Gralin, but he deflects the blow.
Gralin tries to pierce Meren, but he parries successfully.
Raal scythes your right arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Rim of a Hole
[ obvious exits: N U D ]
* S HP:Battered SP:Strong MV:Tiring>
down
up
In a Hole
[ obvious exits: U D ]
up
* S HP:Battered SP:Strong MV:Tiring>
channel 'ice spikes' raal
Rim of a Hole
[ obvious exits: N U D ]
* S HP:Battered SP:Strong MV:Tiring>
Meren has arrived from above.
Entrance to a Cave
[ obvious exits: S U D ]
A chicken wanders around here, pecking at the ground.
|1|.A warhorse is here, stamping his feet impatiently.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
Lord Raal the Lieutenant is standing here.
Gralin of Two Rivers is standing here.
Raal tries to scythe you, but you parry successfully.
You begin to weave the appropriate flows...
-
Raal tries to scythe you, but you parry successfully.
Raal tries to scythe you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at Raal.
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
You cleave Raal's body.
Raal is stunned, but will probably regain consciousness...
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
kill man
kill man
They aren't here.
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
They aren't here.
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
Meren tells you 'off a bit'
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
k raal
You cleave Raal's body.
Raal is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Raal's death cry.
Meren tells you 'hit it and weave raal'
u
Rim of a Hole
[ obvious exits: N U D ]
A warhorse has arrived from the north.
A chicken has arrived from the north.
* S HP:Wounded SP:Full MV:Tiring>
Entrance to a Cave
[ obvious exits: S U D ]
Meren of Kandor is here, fighting Raal.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
Lord Raal the Lieutenant is here, fighting Meren.
Gralin of Two Rivers is here, fighting Meren.
A warhorse has arrived from below.
A chicken has arrived from below.
* S HP:Wounded SP:Full MV:Tiring>
Gralin tries to pierce Meren, but he parries successfully.
Meren barely stabs Raal's body.
Raal scythes Meren's body into bloody fragments!
Raal tries to scythe Meren, but he deflects the blow.
m
* S HP:Wounded SP:Full MV:Tiring>
[embrace ]
You feel the flows of saidar coursing through your body.
* S HP:Wounded SP:Full MV:Tiring>
Meren assumes a defensive striking posture.
* S HP:Wounded SP:Full MV:Tiring>
channel 'ice spikes' raal
Gralin tries to pierce Meren, but he deflects the blow.
Meren stabs Raal's body.
You begin to weave the appropriate flows...
Meren avoids being bashed by Raal who loses his balance and falls!
-
Gralin tries to pierce Meren, but he deflects the blow.
Meren stabs Raal's right leg.
-
Gralin tries to pierce Meren, but he dodges the attack.
Meren stabs Raal's body.
=
Ok.
Spikes of solid ice form in your hands, which you launch at Raal.
* S HP:Wounded SP:Strong MV:Tiring - Meren: Wounded - Raal: Wounded>
channel 'ice spikes' raal
Gralin pierces Meren's right leg extremely hard.
You begin to weave the appropriate flows... Wounded - Raal: Wounded>
*
Gralin tries to pierce Meren, but he parries successfully.
Meren stabs Raal's head hard.
=
Raal sends Meren sprawling with a powerful bash!
=
Gralin pierces Meren's left arm very hard.
Ok.
Spikes of solid ice form in your hands, which you launch at Raal.
* S HP:Wounded SP:Strong MV:Tiring - Meren: Wounded - Raal: Battered>
channel 'ice spikes' raal
You begin to weave the appropriate flows...
=
Raal gracefully changes forms to Wind and Rain.
Raal scythes Meren's left arm into bloody fragments!
Meren panics, and attempts to flee!
Gralin pierces Meren's right leg into bloody fragments!
Meren panics, and attempts to flee!
Meren leaves down.
=
Ok.
Spikes of solid ice form in your hands, which you launch at Raal.
* S HP:Wounded SP:Strong MV:Tiring - Raal: Beaten>
channel 'ice spikes' raal
You barely cleave Raal's right leg.
You begin to weave the appropriate flows...Beaten>
=
Gralin tries to pierce Meren, but he dodges the attack.
Raal sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
ong MV:Tiring - Raal: Beaten>
Meren tries to stab Gralin, but he deflects the blow.
Gralin tries to pierce Meren, but he parries successfully.
Raal scythes your right arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Rim of a Hole
[ obvious exits: N U D ]
* S HP:Battered SP:Strong MV:Tiring>
down
up
In a Hole
[ obvious exits: U D ]
up
* S HP:Battered SP:Strong MV:Tiring>
channel 'ice spikes' raal
Rim of a Hole
[ obvious exits: N U D ]
* S HP:Battered SP:Strong MV:Tiring>
Meren has arrived from above.
Entrance to a Cave
[ obvious exits: S U D ]
A chicken wanders around here, pecking at the ground.
|1|.A warhorse is here, stamping his feet impatiently.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A zebra stands here nibbling on grass.
A large zebra stands here, watching for danger.
Lord Raal the Lieutenant is standing here.
Gralin of Two Rivers is standing here.
Raal tries to scythe you, but you parry successfully.
You begin to weave the appropriate flows...
-
Raal tries to scythe you, but you parry successfully.
Raal tries to scythe you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at Raal.
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
You cleave Raal's body.
Raal is stunned, but will probably regain consciousness...
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
kill man
kill man
They aren't here.
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
They aren't here.
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
Meren tells you 'off a bit'
* S HP:Battered SP:Strong MV:Tiring - Raal: Critical>
k raal
You cleave Raal's body.
Raal is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Raal's death cry.
Re: Fail!
Log is somewhat longer than this, but it went like:
- Gralin hiding in my room for a while, Raal blocking door.
- Gralin and Raal swap, Raal attempts to hunt me down.
- I rem light and hide in the dark room, throw them off track.
- Meren shows up, and we proceed to kill Raal.
Fail was pointed more towards the failing in dooring me, and the failing in finding me after I removed my light in the dark.
- Gralin hiding in my room for a while, Raal blocking door.
- Gralin and Raal swap, Raal attempts to hunt me down.
- I rem light and hide in the dark room, throw them off track.
- Meren shows up, and we proceed to kill Raal.
Fail was pointed more towards the failing in dooring me, and the failing in finding me after I removed my light in the dark.
Re: Fail!
In case it wasn't obvious, I was totally AFK :P
* R HP:Healthy MV:Fresh - a shivering tree: Wounded > Deep in the Blackened Woods
The blackened trees grow in every direction from here, and their
suprisingly strong roots make travel difficult. A sickly yellow lichen
covers the trees, and black ooze eats at the forest floor. A chill wind
howls through this forest, and yet it makes no sound at all.
[ obvious exits: E S ]
A tall dust-colored gelding prances in a circle here.
A gray palfrey prances skittishly nearby, being ridden by you.
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!
* R HP:Healthy MV:Fresh - a shivering tree: Wounded >
You pierce a shivering tree's roots into bloody fragments!
* R HP:Healthy MV:Fresh - a shivering tree: Battered >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
You pierce a shivering tree's trunk into bloody fragments!
* R HP:Healthy MV:Fresh - a shivering tree: Battered >
You pierce a shivering tree's branch into bloody fragments!
* R HP:Healthy MV:Fresh - a shivering tree: Beaten >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You pierce a shivering tree's trunk extremely hard.
* R HP:Healthy MV:Fresh - a shivering tree: Critical >
*Razhak* steps from the murky depths of the shadows.
A shadow stallion steps from the murky depths of the shadows.
* R HP:Healthy MV:Fresh - a shivering tree: Critical >
A shadow stallion stops following Razhak.
*Razhak* starts riding a shadow stallion.
* R HP:Healthy MV:Fresh - a shivering tree: Critical >
A shivering tree tries to hit you, but you deflect the blow.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you deflect the blow.
You pierce a shivering tree's branch into bloody fragments!
You pierce a shivering tree's roots into bloody fragments!
A shivering tree is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a shivering tree's death cry.
*Razhak* tries to hack you, but you deflect the blow.
* R HP:Healthy MV:Fresh - Razhak: Healthy >
You pierce *Razhak*'s right foot.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree hits your body.
* R HP:Scratched MV:Fresh - Razhak: Scratched >
You pierce *Razhak*'s left hand.
resh - Razhak: Scratched >
*Razhak* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Razhak: Scratched >
*Razhak* hacks your body into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree hits your body very hard.
* R HP:Hurt MV:Fresh - Razhak: Scratched >
*Razhak* hacks your body into bloody fragments!
A shivering tree hits your body hard.
A shivering tree hits your left arm.
* R HP:Wounded MV:Fresh - Razhak: Scratched >
You barely pierce *Razhak*'s body.
* R HP:Wounded MV:Fresh - Razhak: Scratched >
You pierce *Razhak*'s right leg hard.
You swiftly dodge a shivering tree's attempt to hit you.
You swiftly dodge a shivering tree's attempt to hit you.
* R HP:Wounded MV:Fresh - Razhak: Scratched >
You pierce *Razhak*'s body.
sh - Razhak: Hurt >
*Razhak* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Razhak: Hurt >
*Razhak* hacks your head into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
* R HP:Wounded MV:Fresh - Razhak: Hurt >
Razhak assumes an offensive striking posture.
sh - Razhak: Hurt >
*Razhak* hacks your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Deep in the Blighted Forest
The blighted woods stretch out in every direction, with little
Correcting map position after fleeing.
differentiation between the ways, all being covered with twisted trees and
little light. Thorny brambles make passage impossible to the north, and the
forest is dead silent, with no animal life being seen. A large hill rises
to the east.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Fresh >
*Razhak* tries to hack you, but you parry successfully.
* R HP:Battered MV:Fresh - Razhak: Hurt >
You barely pierce *Razhak*'s body.
esh - Razhak: Hurt >
*Razhak* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Razhak* hacks your right arm into bloody fragments!
The sun sinks below the western horizon.
*Razhak* hacks your right leg into bloody fragments!
You flee head over heels.
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
Correcting map position after fleeing.
fifteen feet from here. From here one can see the whole forest, all the
trees, a canyon far in the east and a cave entrance a little before the
canyon. Down the hill to the south and east forest can be seen. You can
watch over large areas just standing here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Fresh >
*Razhak* tries to hack you, but you parry successfully.
* R HP:Beaten MV:Fresh - Razhak: Scratched >
You pierce *Razhak*'s body.
*Razhak* tries to hack you, but you parry successfully.
* R HP:Beaten MV:Fresh - Razhak: Hurt >
You pierce *Razhak*'s body.
* R HP:Beaten MV:Fresh - Razhak: Hurt >
You barely pierce *Razhak*'s left hand.
h - Razhak: Hurt >
*Razhak* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Razhak* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Rig* has arrived from the west, riding a shadow stallion.
*Rig* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
<used as light> a crystal lightstick
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a polished chain of darkened steel
<worn around neck> an exquisite onyx dagger in a silver chain
<worn on body> a bearskin tunic
<worn about body> a surcoat with exquisite embroidery
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a heron-marked foil
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
They're not returning anything, apparently as part of a Chosen campaign to crack down on eq-transferring corruption. I think it's kind of weird to make a stand about corruption in this instance -- it probably sends the opposite message of the 'play properly' message I think they're going for -- but oh well :P
I will continue to return gear from all true AFK/LD deaths!
* R HP:Healthy MV:Fresh - a shivering tree: Wounded > Deep in the Blackened Woods
The blackened trees grow in every direction from here, and their
suprisingly strong roots make travel difficult. A sickly yellow lichen
covers the trees, and black ooze eats at the forest floor. A chill wind
howls through this forest, and yet it makes no sound at all.
[ obvious exits: E S ]
A tall dust-colored gelding prances in a circle here.
A gray palfrey prances skittishly nearby, being ridden by you.
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!
* R HP:Healthy MV:Fresh - a shivering tree: Wounded >
You pierce a shivering tree's roots into bloody fragments!
* R HP:Healthy MV:Fresh - a shivering tree: Battered >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
You pierce a shivering tree's trunk into bloody fragments!
* R HP:Healthy MV:Fresh - a shivering tree: Battered >
You pierce a shivering tree's branch into bloody fragments!
* R HP:Healthy MV:Fresh - a shivering tree: Beaten >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You pierce a shivering tree's trunk extremely hard.
* R HP:Healthy MV:Fresh - a shivering tree: Critical >
*Razhak* steps from the murky depths of the shadows.
A shadow stallion steps from the murky depths of the shadows.
* R HP:Healthy MV:Fresh - a shivering tree: Critical >
A shadow stallion stops following Razhak.
*Razhak* starts riding a shadow stallion.
* R HP:Healthy MV:Fresh - a shivering tree: Critical >
A shivering tree tries to hit you, but you deflect the blow.
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you deflect the blow.
You pierce a shivering tree's branch into bloody fragments!
You pierce a shivering tree's roots into bloody fragments!
A shivering tree is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a shivering tree's death cry.
*Razhak* tries to hack you, but you deflect the blow.
* R HP:Healthy MV:Fresh - Razhak: Healthy >
You pierce *Razhak*'s right foot.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree hits your body.
* R HP:Scratched MV:Fresh - Razhak: Scratched >
You pierce *Razhak*'s left hand.
resh - Razhak: Scratched >
*Razhak* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Razhak: Scratched >
*Razhak* hacks your body into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree hits your body very hard.
* R HP:Hurt MV:Fresh - Razhak: Scratched >
*Razhak* hacks your body into bloody fragments!
A shivering tree hits your body hard.
A shivering tree hits your left arm.
* R HP:Wounded MV:Fresh - Razhak: Scratched >
You barely pierce *Razhak*'s body.
* R HP:Wounded MV:Fresh - Razhak: Scratched >
You pierce *Razhak*'s right leg hard.
You swiftly dodge a shivering tree's attempt to hit you.
You swiftly dodge a shivering tree's attempt to hit you.
* R HP:Wounded MV:Fresh - Razhak: Scratched >
You pierce *Razhak*'s body.
sh - Razhak: Hurt >
*Razhak* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Razhak: Hurt >
*Razhak* hacks your head into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
* R HP:Wounded MV:Fresh - Razhak: Hurt >
Razhak assumes an offensive striking posture.
sh - Razhak: Hurt >
*Razhak* hacks your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Deep in the Blighted Forest
The blighted woods stretch out in every direction, with little
Correcting map position after fleeing.
differentiation between the ways, all being covered with twisted trees and
little light. Thorny brambles make passage impossible to the north, and the
forest is dead silent, with no animal life being seen. A large hill rises
to the east.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Fresh >
*Razhak* tries to hack you, but you parry successfully.
* R HP:Battered MV:Fresh - Razhak: Hurt >
You barely pierce *Razhak*'s body.
esh - Razhak: Hurt >
*Razhak* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Razhak* hacks your right arm into bloody fragments!
The sun sinks below the western horizon.
*Razhak* hacks your right leg into bloody fragments!
You flee head over heels.
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
Correcting map position after fleeing.
fifteen feet from here. From here one can see the whole forest, all the
trees, a canyon far in the east and a cave entrance a little before the
canyon. Down the hill to the south and east forest can be seen. You can
watch over large areas just standing here.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Fresh >
*Razhak* tries to hack you, but you parry successfully.
* R HP:Beaten MV:Fresh - Razhak: Scratched >
You pierce *Razhak*'s body.
*Razhak* tries to hack you, but you parry successfully.
* R HP:Beaten MV:Fresh - Razhak: Hurt >
You pierce *Razhak*'s body.
* R HP:Beaten MV:Fresh - Razhak: Hurt >
You barely pierce *Razhak*'s left hand.
h - Razhak: Hurt >
*Razhak* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Razhak* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Rig* has arrived from the west, riding a shadow stallion.
*Rig* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website at
wotmud.org, and our forums at wotmod.org before starting out, for the
rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
<used as light> a crystal lightstick
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a polished chain of darkened steel
<worn around neck> an exquisite onyx dagger in a silver chain
<worn on body> a bearskin tunic
<worn about body> a surcoat with exquisite embroidery
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a heron-marked foil
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
They're not returning anything, apparently as part of a Chosen campaign to crack down on eq-transferring corruption. I think it's kind of weird to make a stand about corruption in this instance -- it probably sends the opposite message of the 'play properly' message I think they're going for -- but oh well :P
I will continue to return gear from all true AFK/LD deaths!
Re: Fail!
http://forums.wotmud.info/viewtopic.php?f=6&t=100
As it is, I haven't alted uniques to LS in quite while, especially since I've become Chosen, and because of the time I was docked and zapped for it. Not sure what's been bamboozled here, Mr. Enok.
If you're going to be part of the Great Lords army, you will obey your Masters. You will not aid the humans in any way.
Besides, I don't return gear anymore anyway. I don't expect gear returned to myself, you shouldn't either.
As it is, I haven't alted uniques to LS in quite while, especially since I've become Chosen, and because of the time I was docked and zapped for it. Not sure what's been bamboozled here, Mr. Enok.
If you're going to be part of the Great Lords army, you will obey your Masters. You will not aid the humans in any way.
Besides, I don't return gear anymore anyway. I don't expect gear returned to myself, you shouldn't either.
Re: Fail!
Good to know, thanks for the headsup Walker. Name and shame afk/ld killers.
I'll damn well do whatever I want with an item I get solo, I'll alt lamans to my warder if I don't want it on Rark should I get it while solo pking.For all other unique items gained in group pk