New ko'bal bonus ???

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

New ko'bal bonus ???

Post by Rig » Sun Jul 08, 2018 4:14 pm

.

Yurikan
Posts: 26
Joined: Sun Dec 31, 2017 11:44 pm

Re: New ko'bal bonus ???

Post by Yurikan » Sun Jul 08, 2018 4:15 pm

Jk, was buggy I think. Good fight, didn't even notice I incapped you till I looked at log.

Here's toward the end, edited out some tells:
* R HP:Beaten MV:Winded > sc
You have 61(364) hit and 77(157) movement points.
You have scored 78958662 experience points and 0 quest points.
You need 4541338 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Beaten MV:Winded > e
k h.dark
bash
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is resting here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten MV:Winded > You try to scythe *Zeeb*, but he parries successfully.

ed - Zeeb: Critical >
A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A Kno'mon trolloc tickles your left hand with his crush.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A Kno'mon trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Zeeb* pierces your left hand hard.
You wish that your wounds would stop BLEEDING so much!



Zeeb assumes an offensive striking posture.
You flee head over heels.
In a Thick Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > look
Preparing to find this room on the map.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sc
k h.dark
You have 43(364) hit and 74(157) movement points.
You have scored 78957369 experience points and 0 quest points.
You need 4542631 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > l
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > k h.dark
l
They aren't here.

* R HP:Critical MV:Winded > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
You sense a hidden life form in the area...
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sc
k h.dark
bash
You have 43(364) hit and 72(157) movement points.
You have scored 78957369 experience points and 0 quest points.
You need 4542631 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > You scythe *Zeeb*'s body hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* nded - Zeeb: Beaten >
*Zeeb* tries to pierce you, but you deflect the blow.
*Zeeb* leaves north.

=
Your bash at *Zeeb* sends him sprawling!
This session you've landed 20 out of 29 bashes (68% landed)
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* R HP:Critical MV:Winded - Zeeb: Critical > k h.dark
You do the best you can!

* R HP:Critical MV:Winded - Zeeb: Critical >
You scythe *Zeeb*'s body very hard.

* R HP:Critical MV:Winded - Zeeb: Critical > no
k h.dark
k h.dark
[notice ]
You stop paying increased attention to your surroundings.

k h.dark
* R HP:Critical MV:Winded - Zeeb: Critical > k h.dark <-------------------------- Bonus?!?!?!
They aren't here.

* R HP:Critical MV:Winded - Zeeb: Critical > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Winded - Zeeb: Critical > They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

no
* R HP:Critical MV:Winded > k h.dark
l
[notice ]
You start paying increased attention to your surroundings.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

k h.dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > diag h.dark
k h.dark
No-one by that name here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > l
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Critical MV:Winded > k h.dark
k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > k h.dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Winded > k h.dark
They aren't here.

k h.dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > l
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
k h.dark


* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > l
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
k h.dark


* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
k h.dark
l

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
k h.dark

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > l
diag h.dark
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > sc
No-one by that name here.

* R HP:Beaten MV:Winded > You have 56(364) hit and 70(157) movement points.
You have scored 78958255 experience points and 0 quest points.
You need 4541745 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Beaten MV:Winded > e
k h.dark
bash
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten MV:Winded > You scythe *Zeeb*'s left hand hard.

*Zeeb* tries to pierce you, but you deflect the blow.
A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You scythe *Zeeb*'s right leg hard.

cha mood wimpy

*Zeeb* pierces your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

f

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Mood changed to: Wimpy

* R HP:Critical MV:Winded > PANIC! You couldn't escape!

* R HP:Critical MV:Winded > look
Preparing to find this room on the map.
k h.dark
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > sc
cha mood brave
You have 41(364) hit and 66(157) movement points.
You have scored 78957665 experience points and 0 quest points.
You need 4542335 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > k h.dark
Mood changed to: Brave

* R HP:Critical MV:Winded > s
They aren't here.

k h.dark
* R HP:Critical MV:Winded > k h.dark
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

k h.dark
nded >
A Kno'mon trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
*Zeeb* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sc
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > look
Preparing to find this room on the map.
You have 23(364) hit and 57(157) movement points.
You have scored 78957665 experience points and 0 quest points.
You need 4542335 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > s
e
In a Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

k h.dark
* R HP:Critical MV:Winded > In a Thick Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > sc
l
You have 23(364) hit and 54(157) movement points.
You have scored 78957665 experience points and 0 quest points.
You need 4542335 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > diag h.dark
diag h.dark
k h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > l
k h.dark
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > diag h.dark
diag h.dark
diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

diag h.dark
* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
Zeeb is in awful condition.

* R HP:Critical MV:Winded > Zeeb is in awful condition.

diag h.dark
* R HP:Critical MV:Winded > k h.dark
No-one by that name here.

* R HP:Critical MV:Winded > bash
They aren't here.

* R HP:Critical MV:Weary > k h.dark
Bash who?

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > l
diag h.dark
diag h.dark
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > k h.dark
No-one by that name here.

* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > diag h.dark
diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > l
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
diag h.dark
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
diag h.dark
Zeeb is in awful condition.

* R HP:Critical MV:Weary > Zeeb is in awful condition.

diag h.dark
* R HP:Critical MV:Weary > Zeeb is in awful condition.

* R HP:Critical MV:Weary > k h.dark
Zeeb is in awful condition.

* R HP:Critical MV:Weary > bash
You try to scythe *Zeeb*, but he parries successfully.

+ ary - Zeeb: Critical >
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

-
*Zeeb* leaves north.

=
They're not here anymore!

* R HP:Critical MV:Weary > k h.dark
They aren't here.

l
* R HP:Critical MV:Weary > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

diag h.dark
* R HP:Critical MV:Weary > diag h.dark
diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary > sc
Your heartbeat calms down more as you feel less panicked.
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
You have 50(364) hit and 59(157) movement points.
You have scored 78957665 experience points and 0 quest points.
You need 4542335 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > e
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

k h.dark
* R HP:Critical MV:Winded > You try to scythe *Zeeb*, but he deflects the blow.

* R HP:Critical MV:Winded - Zeeb: Beaten > You do the best you can!

* R HP:Critical MV:Winded - Zeeb: Beaten >
*Zeeb* tries to pierce you, but you parry successfully.
A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You scythe *Zeeb*'s left leg hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* R HP:Critical MV:Winded - Zeeb: Critical > cha mood wimpy
f
Mood changed to: Wimpy

*Zeeb* leaves east. nded - Zeeb: Critical >
You panic and attempt to flee!

k h.dark
k h.dark
You flee head over heels.
In a Thick Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

k h.dark
* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > look
Preparing to find this room on the map.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > cha mood brave
k h.dark
Mood changed to: Brave

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > sc
You have 50(364) hit and 50(157) movement points.
You have scored 78958032 experience points and 0 quest points.
You need 4541968 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > e
k h.dark
k h.dark
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

k h.dark
* R HP:Critical MV:Winded > *Zeeb* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Critical MV:Winded - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Critical > You do the best you can!

cha mood wimpy
* R HP:Critical MV:Weary - Zeeb: Critical > f
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Critical > A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Mood changed to: Wimpy

You panic and attempt to flee!b: Critical >


You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > look
Preparing to find this room on the map.
sc
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > diag h.dark
diag h.dark
You have 50(364) hit and 44(157) movement points.
You have scored 78956739 experience points and 0 quest points.
You need 4543261 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > No-one by that name here.

* R HP:Critical MV:Weary > cha mood brave
Mood changed to: Brave

w
k h.dark
* R HP:Critical MV:Weary > k h.dark
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

k h.dark
* R HP:Critical MV:Weary > *Zeeb* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Critical > You do the best you can!

ary - Zeeb: Critical >
You scythe *Zeeb*'s body.
A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
*Zeeb* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

cha mood wimpy
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > Mood changed to: Wimpy

* R HP:Critical MV:Weary > look
Preparing to find this room on the map.
sc
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > You have 41(364) hit and 38(157) movement points.
You have scored 78955721 experience points and 0 quest points.
You need 4544279 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Weary > k h.dark

*Zeeb* has arrived from the south.

* R HP:Critical MV:Weary > You try to scythe *Zeeb*, but he parries successfully.

* R HP:Critical MV:Weary - Zeeb: Critical > k h.dark
cha mood brave
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Critical > bash
Mood changed to: Brave

*ZEEB* PANICS AND ATTEMPTS TO FLEE!tical >

*
*Zeeb* leaves east.

*e
+s
k h.dark
=bash
Cancelled.
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
A dirty rock lies here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.

* R HP:Critical MV:Weary > Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > Bash who?

* R HP:Critical MV:Weary > w
k h.dark
bash
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Weary > *Zeeb* tries to pierce you, but you deflect the blow.
You do the best you can!

cha mood wimpy ary - Zeeb: Critical >
f
Cancelled.
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Zeeb: Critical > PANIC! You couldn't escape!

* R HP:Critical MV:Weary - Zeeb: Critical >
Zeeb assumes an offensive striking posture.

* R HP:Critical MV:Weary - Zeeb: Critical >
*Zeeb* tries to pierce you, but you parry successfully.
A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

* R HP:Critical MV:Weary - Zeeb: Critical > f
You panic and attempt to flee!

n
w
You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
A dirty rock lies here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > sc
You have 54(364) hit and 26(157) movement points.
You have scored 78954428 experience points and 0 quest points.
You need 4545572 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Weary > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > look
Preparing to find this room on the map.
k h.dark
cha mood brave
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > They aren't here.

* R HP:Critical MV:Weary > s
k h.dark
Mood changed to: Brave

* R HP:Critical MV:Weary > k h.dark
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Weary > You try to scythe *Zeeb*, but he deflects the blow.

k h.dark
* R HP:Critical MV:Haggard - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Haggard - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Haggard - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Haggard - Zeeb: Critical > cha mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!eeb: Critical >


*Zeeb* tries to pierce you, but you deflect the blow.
A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

sc

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Haggard > You have 54(364) hit and 19(157) movement points.
You have scored 78953135 experience points and 0 quest points.
You need 4546865 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Haggard > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Haggard > get yellow pack
quaff yellow
You get a thin vial of yellow fluid from a belt pack.

* R HP:Critical MV:Haggard > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Critical MV:Winded > s
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Winded > k h.dark
k h.dark
You scythe *Zeeb*'s left arm very hard.

* R HP:Critical MV:Winded - Zeeb: Critical > *Zeeb* tries to pierce you, but you parry successfully.
A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You scythe *Zeeb*'s body.
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Critical > cha mood wimpy
f
Mood changed to: Wimpy

lookHP:Critical MV:Weary - Zeeb: Critical >
Preparing to find this room on the map.
You panic and attempt to flee!

k h.dark
A myrddraal slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
In a Thick Forest
[ obvious exits: N E W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > look
Preparing to find this room on the map.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
sc

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > k h.dark
You have 44(364) hit and 51(157) movement points.
You have scored 78952545 experience points and 0 quest points.
You need 4547455 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

k h.dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > e
k h.dark
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

k h.dark
* R HP:Critical MV:Winded > k h.dark
*Zeeb* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Weary - Zeeb: Critical > You do the best you can!

f
* R HP:Critical MV:Weary - Zeeb: Critical > You do the best you can!

You panic and attempt to flee!b: Critical >


A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!


A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!

*Zeeb* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


n

You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Weary > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
A dirty rock lies here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

sc
* R HP:Critical MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > You have 9(364) hit and 47(157) movement points.
You have scored 78951252 experience points and 0 quest points.
You need 4548748 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

look
Preparing to find this room on the map.
* R HP:Critical MV:Weary > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > Road to Tarwin's Gap
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > s
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > s
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black vulture is visible flying high in the sky.

l
* R HP:Critical MV:Weary > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black vulture is visible flying high in the sky.

* R HP:Critical MV:Weary > stat
You are a 54 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 58.8 lbs, very light.
Your base abilities are: Str:19 Int:16 Wil:15 Dex:19 Con:18.
Offensive bonus: 156, Dodging bonus: 86, Parrying bonus: 153, Total def: 239
Your mood is: Wimpy. You will flee below: 59 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

BMI = 0.3631
* R HP:Critical MV:Weary > w
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > w
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Weary > s
Your heartbeat calms down more as you feel less panicked.
A Winding Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

l
* R HP:Critical MV:Winded > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sc
You have 22(364) hit and 64(157) movement points.
You have scored 78951252 experience points and 0 quest points.
You need 4548748 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > n
e
e
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black vulture is visible flying high in the sky.

n
* R HP:Critical MV:Winded > k h.dark
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > l
k h.dark
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > track trolloc
=
Some obvious fairly recent bloody traces of a Trolloc leaving ^^north^^
Some obvious fairly recent bloody traces of a Trolloc leaving vvsouthvv
Some obvious fairly recent bloody traces of a Trolloc leaving »»east»»

* R HP:Critical MV:Winded > k h.dark
l
They aren't here.

* R HP:Critical MV:Winded > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

k h.dark
* R HP:Critical MV:Winded > l
They aren't here.

* R HP:Critical MV:Winded > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > sc
You have 22(364) hit and 60(157) movement points.
You have scored 78951252 experience points and 0 quest points.
You need 4548748 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > l
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > k h.dark
l
They aren't here.

* R HP:Critical MV:Winded > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k h.dark
k h.dark
They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

* R HP:Critical MV:Winded > l
sc
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > diag h.dark
You have 22(364) hit and 59(157) movement points.
You have scored 78951252 experience points and 0 quest points.
You need 4548748 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > l
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > l
diag h.dark
diag h.dark
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

diag h.dark
* R HP:Critical MV:Winded > No-one by that name here.

diag h.dark
* R HP:Critical MV:Winded > No-one by that name here.

diag h.dark
* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > k dark
No-one by that name here.

k dark
* R HP:Critical MV:Winded > k dark
They aren't here.

* R HP:Critical MV:Winded > k dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > l
They aren't here.

* R HP:Critical MV:Winded > diag h.dark
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

diag h.dark
* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > sc
No-one by that name here.

* R HP:Critical MV:Winded > k dark
k dark
You have 22(364) hit and 66(157) movement points.
You have scored 78951252 experience points and 0 quest points.
You need 4548748 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > k dark
They aren't here.

* R HP:Critical MV:Winded > k dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > l
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > e
In a Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > e
In a Thick Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > l
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sc
sc
You have 35(364) hit and 71(157) movement points.
You have scored 78951252 experience points and 0 quest points.
You need 4548748 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Winded > diag h.dark
You have 35(364) hit and 71(157) movement points.
You have scored 78951252 experience points and 0 quest points.
You need 4548748 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

diag h.dark
* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

stat
* R HP:Critical MV:Winded > diag h.dark
You are a 54 year old male human hunter.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.0 lbs and wearing 58.8 lbs, very light.
Your base abilities are: Str:19 Int:16 Wil:15 Dex:19 Con:18.
Offensive bonus: 156, Dodging bonus: 86, Parrying bonus: 153, Total def: 239
Your mood is: Wimpy. You will flee below: 59 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

BMI = 0.3631
diag h.dark
* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

diag h.dark
* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Winded >
*Zeeb* has arrived from the north.

* R HP:Critical MV:Winded > Zeeb looks pretty hurt.

diag h.dark
* R HP:Critical MV:Winded > k h.dark
Zeeb looks pretty hurt.

* R HP:Critical MV:Winded > cha mood brave
You try to scythe *Zeeb*, but he deflects the blow.

bash
* R HP:Critical MV:Winded - Zeeb: Beaten > Mood changed to: Brave

* nded - Zeeb: Beaten >
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

=
*Zeeb* leaves east.

k h.dark
Cancelled.
They aren't here.

* R HP:Critical MV:Winded > k h.dark
They aren't here.

l
* R HP:Critical MV:Winded > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > sc
k h.dark
You have 35(364) hit and 82(157) movement points.
You have scored 78951252 experience points and 0 quest points.
You need 4548748 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > No-one by that name here.

* R HP:Critical MV:Tiring > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Tiring > diag h.dark
diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Tiring > No-one by that name here.

* R HP:Critical MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Critical MV:Tiring > Zeeb looks pretty hurt.

* R HP:Critical MV:Tiring > diag h.dark
Zeeb looks pretty hurt.

* R HP:Critical MV:Tiring > Zeeb looks pretty hurt.

* R HP:Critical MV:Tiring > snick
k h.dark
You snicker softly.

bash
* R HP:Critical MV:Tiring > You scythe *Zeeb*'s right leg very hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* ring - Zeeb: Critical >
*Zeeb* leaves north.

+n
e
=k h.dark
-bash
Cancelled.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > w
k h.dark
bash
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.

* R HP:Critical MV:Tiring > You try to scythe *Zeeb*, but he deflects the blow.

*ZEEB* PANICS AND ATTEMPTS TO FLEE!itical >


Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

*
*Zeeb* leaves north.

+
*Zeeb* tries to pierce you, but you parry successfully.

=
You try to scythe *Zeeb*, but he deflects the blow.
*Zeeb* tries to pierce you, but you parry successfully.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!
Your bash at *Zeeb* sends him sprawling!
This session you've landed 21 out of 30 bashes (70% landed)

* R HP:Critical MV:Tiring - Zeeb: Critical > no
k h.dark
[notice ]
You stop paying increased attention to your surroundings.

k h.dark
* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
You do the best you can!

k h.dark
* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

k h.dark
* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
You do the best you can!

k h.dark
* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
You scythe *Zeeb*'s body very hard.
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
*Zeeb* leaves west.
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > w
They aren't here.

s
* R HP:Critical MV:Tiring > k h.dark
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.

* R HP:Critical MV:Tiring > k h.dark
In a Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
You scythe *Zeeb*'s left arm very hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
*Zeeb* tries to pierce you, but you deflect the blow.
You scythe *Zeeb*'s left arm hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!
*Zeeb* leaves north.
You scythe *Zeeb*'s body.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
You do the best you can!

k h.dark
* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
k h.dark
k h.dark
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
k h.dark
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > k h.dark
*Zeeb* leaves east.
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > e
e
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
In a Thick Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > k h.dark
k h.dark
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > n
They aren't here.

* R HP:Critical MV:Tiring > e
They aren't here.

n
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > k h.dark
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A dirty rock lies here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > n
n
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > k h.dark
k h.dark
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k h.dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > w
They aren't here.

k h.dark
* R HP:Critical MV:Tiring > k h.dark
k h.dark
In the Foothills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > s
s
They aren't here.

* R HP:Critical MV:Tiring > Edge of the Foothills
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.

* R HP:Critical MV:Tiring > no
By the Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > l
[notice ]
You start paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > e
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
A dirty rock lies here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
k h.dark
k h.dark
k h.dark
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
You notice a sturdy pair of full leather gauntlets is hidden here.
You notice a set of oiled chainmail leggings is hidden here.
You notice a pair of lissome leather boots with metal capped toes is hidden here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Tiring > k h.dark
*Zeeb* tries to pierce you, but you parry successfully.
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > cha mood wimpy
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > f

You try to scythe *Zeeb*, but he deflects the blow.
A Kno'mon trolloc joins Zeeb's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
*Zeeb* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Wimpy

* R HP:Critical MV:Tiring > By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
You notice a sturdy pair of full leather gauntlets is hidden here.
You notice a set of oiled chainmail leggings is hidden here.
You notice a pair of lissome leather boots with metal capped toes is hidden here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Tiring >
Zeeb assumes an offensive striking posture.

* R HP:Critical MV:Tiring > n

*Zeeb* tries to pierce you, but you parry successfully.

w
* R HP:Critical MV:Tiring - Zeeb: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Zeeb: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Zeeb: Critical > f
n
You panic and attempt to flee!

w
sc
You scythe *Zeeb*'s body.
*Zeeb* is mortally wounded, and will die soon, if not aided.
A Kno'mon trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
A dirty rock lies here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
You have 35(364) hit and 92(157) movement points.
You have scored 78951050 experience points and 0 quest points.
You need 4548950 exp to reach the next level.
You have amassed 653 Turn points to date.
You have played 6 days and 1 hours (real time).
This ranks you as Yurikan {Apprentice to Ecthus Gaidin} (Level 45).
You are standing.

* R HP:Critical MV:Tiring > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
s
k h.dark
Your blood freezes as you hear someone's death cry.

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