Post your PK contest entries below:

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2293
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Post your PK contest entries below:

Post by Rig » Mon Jul 02, 2018 4:29 pm

o S HP:Battered DP:Bursting MV:Full > Malkieri Court
[ obvious exits: E W ]
The corpse of a rat is lying here.
*Carter* is standing here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
An Aes Sedai watches everything around her.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* S HP:Battered DP:Bursting MV:Full > A villager leaves west.
A Lockshear militiaman tries to cleave you, but you parry successfully.
A Lockshear militiaman joins a Lockshear militiaman's fight!
A newly shawled Aes Sedai joins a Lockshear militiaman's fight!
A newly shawled Aes Sedai's hands begin weaving fire into the air...
A newly shawled Aes Sedai barely strikes your body.
A newly shawled Aes Sedai's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a newly shawled Aes Sedai!
A Lockshear militiaman tries to cleave you, but you parry successfully.
You slice a Lockshear militiaman's body very hard.
A Lockshear militiaman tickles your left foot with his cleave.
Your heartbeat calms down more as you feel less panicked.
Ok.

-f ting MV:Full - a Lockshear militiaman: Scratched >
+
*Carter* pounds your body.

Cancelled.
You panic and attempt to flee!

w
k h.human
k h.human
k h.human
You flee head over heels.
Malkieri Court
[ obvious exits: N S W ]
Malkieri Court
[ obvious exits: E W ]
The corpse of a rat is lying here.
*Carter* is standing here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
An Aes Sedai watches everything around her.
A poor, solemn villager walks by.

k h.human
* S HP:Beaten DP:Bursting MV:Full > k h.human
You slice *Carter*'s head.
*CARTER* PANICS AND ATTEMPTS TO FLEE!

* S HP:Beaten DP:Bursting MV:Full - Carter: Critical > Ok.

* S HP:Beaten DP:Bursting MV:Full - Carter: Critical > *Carter* tries to pound you, but you parry successfully.
A Lockshear militiaman tries to cleave you, but you deflect the blow.
A Lockshear militiaman joins a Lockshear militiaman's fight!
A newly shawled Aes Sedai joins a Lockshear militiaman's fight!
You gaze deeply into the soul of a newly shawled Aes Sedai.
A newly shawled Aes Sedai looks very strange, glaring about with a sense of panic.
You slice *Carter*'s body.
*CARTER* PANICS AND ATTEMPTS TO FLEE!
*Carter* leaves west.
A newly shawled Aes Sedai's hands begin weaving fire into the air...
They aren't here.

o S HP:Beaten DP:Full MV:Full - a Lockshear militiaman: Scratched > k h.human
They aren't here.

o S HP:Beaten DP:Full MV:Full - a Lockshear militiaman: Scratched > They aren't here.

o S HP:Beaten DP:Full MV:Full - a Lockshear militiaman: Scratched > f
They aren't here.

k h.human
You panic and attempt to flee!- a Lockshear militiaman: Scratched >

k h.human

*Carter* has arrived from the west.

k h.human
k h.human
k h.human
You flee head over heels.
Malkieri Court
[ obvious exits: E S W ]
A poor, solemn villager walks by.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A poor, solemn villager walks by.
They aren't here.

o S HP:Beaten DP:Full MV:Full > They aren't here.

o S HP:Beaten DP:Full MV:Full > They aren't here.

o S HP:Beaten DP:Full MV:Full > They aren't here.

o S HP:Beaten DP:Full MV:Full > A newly shawled Aes Sedai has arrived from the east.
A Lockshear militiaman has arrived from the east.
A Lockshear militiaman has arrived from the east.
They aren't here.

e
o S HP:Beaten DP:Full MV:Full > k h.human
k h.human
k h.human
Malkieri Court
[ obvious exits: E W ]
The corpse of a rat is lying here.
*Carter* is standing here.
A poor, solemn villager walks by.

* S HP:Beaten DP:Full MV:Full > k h.human
You slice *Carter*'s head.
*Carter* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Carter*'s death cry.

----------------------------------------------------------------

Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* HP:Scratched DP:Good MV:Winded > g scalp purse
You get the severed head of Carter the Human slain in the Blasted Lands from a small purse.

* HP:Scratched DP:Good MV:Winded > give scalp shaidar
You give the severed head of Carter the Human slain in the Blasted Lands to Shaidar Haran.

* HP:Scratched DP:Good MV:Winded >
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'

* HP:Scratched DP:Good MV:Winded > time
It is 9 o'clock pm, on the 18th day of the month of Shaldine, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Mon Jul 2 16:29:52 2018 EST, up for 15 hours, 56 minutes)

Am I doing this right, no idea

Dixon
Posts: 326
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Post your PK contest entries below:

Post by Dixon » Mon Jul 02, 2018 4:47 pm

2 for 1 post or should I split them?



*Bastige* has arrived from the west.

* R HP:Wounded MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
*Bastige* is standing here.
A raven is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Adael the High Captain is standing here, riding a white destrier.
Fenariel Crawford is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded MV:Full >
3
Adael blasts *Bastige*'s body very hard.
*Bastige* panics, and attempts to flee!
[k dark]
You slice *Bastige*'s body hard.
*Bastige* panics, and attempts to flee!
*Bastige* leaves west.
*Bastige* has arrived from the west.

* R HP:Wounded MV:Full >
Adael blasts *Bastige*'s body hard.
*Bastige* panics, and attempts to flee!

* R HP:Wounded MV:Full >
Fenariel barely slashes *Bastige*'s body.

* R HP:Wounded MV:Full >
3

*Bastige* leaves north.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
north
3
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Fenariel has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Adael has arrived from the south, riding a white destrier.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
A watersnake has arrived from the east.

north
* R HP:Wounded MV:Full > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Decrepit* is standing here.
Fenariel has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Adael has arrived from the south, riding a white destrier.

* R HP:Wounded MV:Full >
east
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bastige* is standing here.
A rat scurries around trying to get out of sight.
A green woodpecker is here flying around.
Fenariel has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.
Adael has arrived from the west, riding a white destrier.

* R HP:Wounded MV:Full >
3

Adael blasts *Bastige*'s right leg hard.
*Bastige* panics, and attempts to flee!

* R HP:Wounded MV:Full > *Bastige* pounds Adael's body.
A rat now follows Adael.
Adael blasts *Bastige*'s body very hard.
*Bastige* panics, and attempts to flee!
[k dark]
You barely slice *Bastige*'s right foot.
*Bastige* panics, and attempts to flee!

* R HP:Wounded MV:Full - Adael: Battered - Bastige: Critical >
*Bastige* panics, and attempts to flee!

* R HP:Wounded MV:Full - Adael: Battered - Bastige: Critical >
*Decrepit* has arrived from the west.

* R HP:Wounded MV:Full - Adael: Battered - Bastige: Critical >
*Decrepit* leaves east.

* R HP:Wounded MV:Full - Adael: Battered - Bastige: Critical >
*Bastige* panics, and attempts to flee!

* R HP:Wounded MV:Full - Adael: Battered - Bastige: Critical >
You slice *Bastige*'s body.
Adael blasts *Bastige*'s body hard.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Fenariel's icy spikes shred *Bastige*, whose insides now flow freely to the ground.
*Bastige* is dead! R.I.P.
Your blood freezes as you hear *Bastige*'s death cry.

* R HP:Wounded MV:Full >
*Decrepit* has arrived from the east.

* R HP:Wounded MV:Full >
Adael tickles *Decrepit*'s body with his blast.

* R HP:Wounded MV:Full >
t
Adael gets a pair of thick metal boots from the corpse of Bastige.
Adael gets a pair of ebony-steel plate greaves from the corpse of Bastige.
Adael gets a brightly-colored sash from the corpse of Bastige.
Adael gets a silver-banded war mallet from the corpse of Bastige.
Adael gets a pair of heavy metal gauntlets from the corpse of Bastige.
Adael gets a pair of ebony-steel plate vambraces from the corpse of Bastige.
Adael gets a backpack from the corpse of Bastige.
Adael gets a red tabard with a vivid red cloak from the corpse of Bastige.
Adael gets a silver plated breastplate from the corpse of Bastige.
Adael gets a ring of silver from the corpse of Bastige.
[take all corpse]
You get a polished, slitted great helm from the corpse of Bastige.

* R HP:Wounded MV:Full >
Adael narrates 'rip bastige'

* R HP:Wounded MV:Full >
nar rip bastige
You narrate 'rip bastige'
Fenariel barely slashes *Decrepit*'s right leg.

* R HP:Wounded MV:Full >
3

Fenariel barely slashes *Decrepit*'s right leg.
Adael blasts *Decrepit*'s right arm hard.

* R HP:Wounded MV:Full >
b
[k dark]
You slice *Decrepit*'s body.

* R HP:Wounded MV:Full - Adael: Battered - Decrepit: Scratched >



..... little bit after


sc
* R HP:Critical MV:Strong > You have 35(377) hit and 115(152) movement points.
You have scored 38785934 experience points and 950 quest points.
You need 1714066 exp to level and 50 qp to rank.
You have amassed 84 Turn points to date.
You have played 42 days and 1 hours (real time).
This ranks you as Dixon the Cavalryman [Shienaran Lancer 6] (Level 36).
You are standing.

* R HP:Critical MV:Strong >
x
x
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
x
x
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
x
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
x
[k garrosh]
They aren't here.

x
* R HP:Critical MV:Strong > [k garrosh]
They aren't here.

* R HP:Critical MV:Strong > [k garrosh]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
x
x
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong > [k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
eq
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong > [k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
r
x
Your heartbeat calms down more as you feel less panicked.
You are using:
<used as light> a crystal lightstick
<worn on finger> an emerald ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn as shield> a dull black shield
<wielded> a scimitar with a hilt of twisted iron
<worn about waist> a brightly-colored sash
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

* R HP:Critical MV:Strong >
x
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
x
x
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
x
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
x
[k garrosh]
They aren't here.

x
* R HP:Critical MV:Strong > [k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
3
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
3
[k garrosh]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k garrosh]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >

[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
eq
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
sc
You are using:
<used as light> a crystal lightstick
<worn on finger> an emerald ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn as shield> a dull black shield
<wielded> a scimitar with a hilt of twisted iron
<worn about waist> a brightly-colored sash
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

* R HP:Critical MV:Strong >
r
You have 48(377) hit and 131(152) movement points.
You have scored 38785934 experience points and 950 quest points.
You need 1714066 exp to level and 50 qp to rank.
You have amassed 84 Turn points to date.
You have played 42 days and 1 hours (real time).
This ranks you as Dixon the Cavalryman [Shienaran Lancer 6] (Level 36).
You are standing.

* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
east
north
east
east
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
north
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Strong >
north
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Critical MV:Strong >
east
east
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
east
east
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
east
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

south
* R HP:Critical MV:Strong > Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
sc
r
3
You have 48(377) hit and 120(152) movement points.
You have scored 38785934 experience points and 950 quest points.
You need 1714066 exp to level and 50 qp to rank.
You have amassed 84 Turn points to date.
You have played 42 days and 1 hours (real time).
This ranks you as Dixon the Cavalryman [Shienaran Lancer 6] (Level 36).
You are standing.

* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
eq
r
You are using:
<used as light> a crystal lightstick
<worn on finger> an emerald ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn as shield> a dull black shield
<wielded> a scimitar with a hilt of twisted iron
<worn about waist> a brightly-colored sash
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

* R HP:Critical MV:Strong >
3
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

eq
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > You are using:
<used as light> a crystal lightstick
<worn on finger> an emerald ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn as shield> a dull black shield
<wielded> a scimitar with a hilt of twisted iron
<worn about waist> a brightly-colored sash
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

* R HP:Critical MV:Strong >
stat
3
3
You are a 213 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.1 lbs, very light.
Your base abilities are: Str:19 Int:11 Wil:12 Dex:17 Con:18.
Offensive bonus: 156, Dodging bonus: 70, Parrying bonus: 143
Your mood is: Wimpy. You will flee below: 80 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
nar god defense means nothing to some mobs
You narrate 'god defense means nothing to some mobs'

* R HP:Beaten MV:Strong >
3
2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
r
You are a 213 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.1 lbs, very light.
Your base abilities are: Str:19 Int:11 Wil:12 Dex:17 Con:18.
Offensive bonus: 156, Dodging bonus: 70, Parrying bonus: 143
Your mood is: Wimpy. You will flee below: 80 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong >
west
x
west
By the Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten MV:Strong > [k garrosh]
They aren't here.

* R HP:Beaten MV:Strong > In a Thick Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
west
west
In a Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Beaten MV:Strong >
x
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
b
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > [k garrosh]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
north
x
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Tiring > [k garrosh]
They aren't here.

* R HP:Beaten MV:Tiring >
east
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Tiring >
not
east
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
east
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Tiring > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
north
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Beaten MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Tiring >
north
Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Tiring >
north
north
Inside the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
north
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Garrosh* is standing here.

* R HP:Beaten MV:Tiring >
north
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > In the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
south
south
In the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
x
b
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Garrosh* is standing here.
*Garrosh* leaves north.

* R HP:Beaten MV:Tiring > [k garrosh]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
north
x
b
In the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [k garrosh]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
north
x
b
Entering the Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [k garrosh]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

north
* R HP:Beaten MV:Tiring >
x
b
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [k garrosh]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
north
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
west
west
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Garrosh* is standing here.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
x
b
[k garrosh]
You barely slice *Garrosh*'s body.

* R HP:Beaten MV:Tiring - Garrosh: Beaten > [bash ]

-=+**+=-
*Garrosh* tries to pound you, but you parry successfully.
*Garrosh* panics, and attempts to flee!

-=
Your bash at *Garrosh* sends him sprawling!

* R HP:Beaten MV:Tiring - Garrosh: Beaten >
*Loomis* sniffs sadly.

* R HP:Beaten MV:Tiring - Garrosh: Beaten >
You slice *Garrosh*'s right arm hard.
The first light of dawn illuminates Tarwin's Gap.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Strong - Garrosh: Beaten >
*Garrosh* leaves east.

* R HP:Beaten MV:Strong >
east
x
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k garrosh]
They aren't here.

* R HP:Beaten MV:Strong >
north
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
north
north
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here. [3]
The corpse of Adael is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Garrosh* has arrived from the north.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
x
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large slab of meat has been placed here. [3]
The corpse of Adael is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k garrosh]
They aren't here.
*Garrosh* has arrived from the south.

* R HP:Beaten MV:Strong >
south

*Garrosh* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Strong - Garrosh: Beaten >
x
You slice *Garrosh*'s body hard.
*Garrosh* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Garrosh: Critical > [k garrosh]
You do the best you can!

* R HP:Beaten MV:Strong - Garrosh: Critical >
f
You panic and attempt to flee!


You barely slice *Garrosh*'s right leg.
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
south

*Garrosh* has arrived from the east.

* R HP:Beaten MV:Strong >
x
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large slab of meat has been placed here. [3]
The corpse of Adael is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k garrosh]
They aren't here.

* R HP:Beaten MV:Strong >
north
west
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
x
x
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Garrosh* is standing here.

* R HP:Beaten MV:Strong > [k garrosh]
You slice *Garrosh*'s left arm.

* R HP:Beaten MV:Strong - Garrosh: Critical > [k garrosh]
You do the best you can!

* R HP:Beaten MV:Strong - Garrosh: Critical >
x
x
x
[k garrosh]
You do the best you can!
*Garrosh* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Garrosh: Critical >
x
You slice *Garrosh*'s left foot.
[k garrosh]
You do the best you can!

* R HP:Beaten MV:Strong - Garrosh: Critical > [k garrosh]
You do the best you can!

* R HP:Beaten MV:Strong - Garrosh: Critical >
x
[k garrosh]
You do the best you can!
*Garrosh* leaves south.

* R HP:Beaten MV:Strong >
x
x
[k garrosh]
They aren't here.

* R HP:Beaten MV:Strong >
x
[k garrosh]
They aren't here.

* R HP:Beaten MV:Strong > [k garrosh]
They aren't here.

west
* R HP:Beaten MV:Strong > [k garrosh]
They aren't here.

x
* R HP:Beaten MV:Strong >
x
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Garrosh* has arrived from the south.

* R HP:Beaten MV:Strong >
x
x
[k garrosh]
You slice *Garrosh*'s left leg hard.

* R HP:Beaten MV:Strong - Garrosh: Critical >
x
[k garrosh]
You do the best you can!

* R HP:Beaten MV:Strong - Garrosh: Critical > [k garrosh]
You do the best you can!

* R HP:Beaten MV:Strong - Garrosh: Critical > [k garrosh]
You do the best you can!

* R HP:Beaten MV:Strong - Garrosh: Critical > *Garrosh* tries to pound you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
You slice *Garrosh*'s body.
[k garrosh]
You do the best you can!
*Garrosh* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Garrosh: Critical >
*Garrosh* leaves west.

* R HP:Beaten MV:Strong - the blighted tree: Healthy >
f
A shrill piercing scream reverberates through the area.
You panic and attempt to flee!

x
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k garrosh]
They aren't here.

* R HP:Beaten MV:Strong >
west
west
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Bastige is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Garrosh* is here, fighting the writhing grass.
The writhing grass is here, fighting Garrosh.
A sickly, skinny deer stands here in a daze.
A crow is visible flying high in the sky.

* R HP:Beaten MV:Strong >
x
[k garrosh]
You slice *Garrosh*'s left leg hard.
*Garrosh* is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Strong - Garrosh: Critical >
You slice *Garrosh*'s body extremely hard.
*Garrosh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Garrosh*'s death cry.
The writhing grass tries to hit you, but you parry successfully.


A Quiet Library
[ obvious exits: S ]
A tactician's clerk tallies fallen enemies here.
A hardened soldier catalogues the Shienaran Lancer armory.
A librarian peers at you.
A warhorse has arrived from the south.

* HP:Hurt MV:Full > Alas, you cannot go that way...

* HP:Hurt MV:Full >
Rico chats 'Anyone else for smobbing or heralds?'

* HP:Hurt MV:Full >
take all.scalp pack
You get the war scalp of Garrosh the Trolloc slain in the Blasted Lands from a backpack.
You get the severed head of Bastige the Trolloc slain in the Blasted Lands from a backpack.

* HP:Hurt MV:Full >
give scalp clerk
You give the severed head of Bastige the Trolloc slain in the Blasted Lands to a tactician's clerk.

* HP:Hurt MV:Full >
A tactician's clerk says 'Well done, Dixon. You've done us a great service.'

* HP:Hurt MV:Full >
time
It is 2 o'clock pm, on the 19th day of the month of Shaldine, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Mon Jul 2 16:48:02 2018 EST, up for 16 hours, 15 minutes)

* HP:Hurt MV:Full >
give scalp clerk
The librarydoor closes quietly.
You give the war scalp of Garrosh the Trolloc slain in the Blasted Lands to a tactician's clerk.

* HP:Hurt MV:Full >
A tactician's clerk says 'This one will trouble us no more.'

* HP:Hurt MV:Full >
time
It is 2 o'clock pm, on the 19th day of the month of Shaldine, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Mon Jul 2 16:48:09 2018 EST, up for 16 hours, 15 minutes)

blokhed
Posts: 38
Joined: Thu Apr 30, 2015 2:05 am

Re: Post your PK contest entries below:

Post by blokhed » Mon Jul 02, 2018 5:15 pm

* HP:Wounded MV:Tiring > * HP:Wounded MV:Tiring > * HP:Wounded MV:Tiring >
Rig leaves north riding a shadow stallion.
Stanislav leaves north riding a shadow stallion.
A Samma N'Sei warrior leaves north.
You follow Rig.

Northern End of a Blighted Mire
[ obvious exits: S ]
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A dull metal band lies on the ground.
A large slab of meat has been placed here.
A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2]
A rancid slab of decaying meat lies here, covered with maggots. [6]
A red haired man snarls here, revealing filed teeth.
Stanislav the Dreadlord is standing here, riding a shadow stallion.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Fermin* is resting here.
A warhorse is here, stamping his feet impatiently.
*Carter* is standing here, riding a Domani razor.
*Draz* is resting here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Raeza* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
A determined soldier patrols the border.

* HP:Wounded MV:Tiring >
*Carter* pounds your body.
Rig tries to slash *Fermin*, but he deflects the blow.

* HP:Wounded MV:Tiring - Carter: Wounded > 'good guess
j
h
* HP:Wounded MV:Tiring - Carter: Wounded > Arglebargle, glop-glyf!?!

* HP:Wounded MV:Tiring - Carter: Wounded > [k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Carter: Wounded > cc
f
Mood changed to: Wimpy

n
* HP:Wounded MV:Tiring - Carter: Wounded > h
You panic and attempt to flee!


*Raeza* tries to slash Stanislav, but he deflects the blow.
A Borderland soldier barely slashes Rig's body.
*Fermin* pierces Rig's left hand.

You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket.
Northern End of a Blighted Mire
[ obvious exits: S ]
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A dull metal band lies on the ground.
A large slab of meat has been placed here.
A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2]
A rancid slab of decaying meat lies here, covered with maggots. [6]
A red haired man snarls here, revealing filed teeth.
Stanislav the Dreadlord is here, fighting Raeza, riding a shadow stallion.
Rig the Myrddraal is here, fighting Fermin, riding a shadow stallion.
*Fermin* is here, fighting Rig.
A warhorse is here, stamping his feet impatiently.
*Carter* is standing here, riding a Domani razor.
*Draz* is resting here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Raeza* is here, fighting Stanislav.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
A Borderland soldier is here, fighting Rig.
Stanislav releases streaks of Fire at *Raeza*, who screams in pain.

* HP:Wounded MV:Tiring > [k raeza]
You pound *Draz*'s body.

* HP:Wounded MV:Tiring - Draz: Wounded >
Stanislav swirls about with a gleaming blacksword, slicing across *Raeza*'s body.

b
* HP:Wounded MV:Tiring - Draz: Wounded >
*Fermin* avoids being bashed by Rig who loses his balance and falls!
*Fermin* panics, and attempts to flee!

[bash ] g - Draz: Wounded >
*Raeza* panics, and attempts to flee!

-
*Fermin* leaves south.


*Carter* sends Rig sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Draz: Wounded >
*Carter* pounds Rig's left arm.
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout joins a Borderland soldier's fight!
A Borderland soldier barely slashes Rig's left foot.
*Raeza* tries to slash Stanislav, but he deflects the blow.

* HP:Wounded MV:Tiring - Draz: Wounded >
*Fermin* has arrived from the south.
*Raeza* panics, and attempts to flee!
Stanislav releases streaks of Fire at *Raeza*, who screams in pain.

* HP:Wounded MV:Tiring - Draz: Wounded >
*Fermin* pierces Rig's head.

* HP:Wounded MV:Tiring - Draz: Wounded > s

*Raeza* leaves south.

* HP:Wounded MV:Tiring - Draz: Wounded > cc
f
s
s

Rig panics, and attempts to flee!

h
* HP:Wounded MV:Tiring - Draz: Wounded > s

Rig leaves south riding a shadow stallion.

* HP:Wounded MV:Tiring - Draz: Wounded > h

*Fermin* tries to pierce Stanislav, but he deflects the blow.
Stanislav panics, and attempts to flee!

* HP:Wounded MV:Tiring - Draz: Wounded > s
h

*Fermin* tries to pierce Stanislav, but he parries successfully.
A Borderland soldier joins a Shienaran forestscout's fight!
Stanislav tries to slash a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout tries to slash Stanislav, but he parries successfully.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes your body.
*Draz* pounds your body.

s
* HP:Wounded MV:Tiring - Draz: Wounded > h
s
h

Stanislav panics, and attempts to flee!

* HP:Wounded MV:Tiring - Draz: Wounded >
Stanislav leaves south riding a shadow stallion.

* HP:Wounded MV:Tiring - Draz: Wounded >
*Fermin* pierces your right arm.

* HP:Wounded MV:Tiring - Draz: Wounded >
*Raeza* has arrived from the south.

* HP:Wounded MV:Tiring - Draz: Wounded > f

*Carter* pounds your body hard.

s
* HP:Wounded MV:Tiring - Draz: Wounded > h
*Carter* pounds your head.
*Fermin* pierces your body.
A Shienaran forestscout slashes your body.
*Draz* pounds your body hard.
You try to pound *Draz*, but he parries successfully.
No way! You're fighting for your life!

n
* HP:Wounded MV:Tiring - Draz: Wounded > h
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - Draz: Wounded > n
You panic and attempt to flee!
Rig has arrived from the south, riding a shadow stallion.

h

Rig tries to slash *Raeza*, but she deflects the blow.


*Fermin* barely pierces your body.

You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket.
Stanislav the Dreadlord is standing here, riding a shadow stallion.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
The dismembered corpse of Garrosh is lying here.
A brittle chunk of yellow crystal has formed here.

n
* HP:Wounded MV:Tiring > h
Edge of the Bog
[ obvious exits: N E ]
Angkar the Veteran Havoc is standing here.

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > n
[k raeza]
They aren't here.

h
* HP:Wounded MV:Tiring > n
Alas, you cannot go that way...

h
* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > PANIC! You couldn't escape!

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [k raeza]


They aren't here.

* HP:Wounded MV:Tiring > A Thick Muddy Blighted Mire
[ obvious exits: N S ]
The dismembered corpse of Garrosh is lying here.
A brittle chunk of yellow crystal has formed here.

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > Entering a Blighted Mire
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket.
*Raeza* is standing here.
Stanislav the Dreadlord is standing here, riding a shadow stallion.

* HP:Wounded MV:Tiring > [k raeza]
You try to pound *Raeza*, but she parries successfully.

* HP:Wounded MV:Tiring - Raeza: Critical > You try to pound *Raeza*, but she parries successfully.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Raeza: Critical > [k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Raeza: Critical > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Raeza: Critical > cmm
[k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Raeza: Critical > No way! You're fighting for your life!
Stanislav tries to slash *Raeza*, but she deflects the blow.

* HP:Wounded MV:Tiring - Raeza: Critical > h
[k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Raeza: Critical > Mood changed to: Berserk

* HP:Wounded MV:Tiring - Raeza: Critical > h
[k raeza]
You do the best you can!
*Raeza* releases streaks of Fire at Stanislav, who screams in pain.

* HP:Wounded MV:Tiring - Raeza: Critical > [k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Raeza: Critical > h
s
[k raeza]
You do the best you can!

h
* HP:Wounded MV:Tiring - Raeza: Critical > No way! You're fighting for your life!
*Raeza* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Raeza: Critical > Stanislav tries to slash *Raeza*, but she parries successfully.
You pound *Raeza*'s body into bloody fragments!
*Raeza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raeza*'s death cry.
[k raeza]
They aren't here.

* HP:Wounded MV:Tiring >
Rig has arrived from the north, riding a shadow stallion.





* HP:Wounded MV:Tiring > * HP:Wounded MV:Tiring > * HP:Wounded MV:Tiring >
Rig leaves north riding a shadow stallion.
Stanislav leaves north riding a shadow stallion.
A Samma N'Sei warrior leaves north.
You follow Rig.

Northern End of a Blighted Mire
[ obvious exits: S ]
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A dull metal band lies on the ground.
A large slab of meat has been placed here.
A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2]
A rancid slab of decaying meat lies here, covered with maggots. [6]
A red haired man snarls here, revealing filed teeth.
Stanislav the Dreadlord is standing here, riding a shadow stallion.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Fermin* is resting here.
A warhorse is here, stamping his feet impatiently.
*Carter* is standing here, riding a Domani razor.
*Draz* is resting here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Raeza* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
A determined soldier patrols the border.

* HP:Wounded MV:Tiring >
*Carter* pounds your body.
Rig tries to slash *Fermin*, but he deflects the blow.

* HP:Wounded MV:Tiring - Carter: Wounded > 'good guess
j
h
* HP:Wounded MV:Tiring - Carter: Wounded > Arglebargle, glop-glyf!?!

* HP:Wounded MV:Tiring - Carter: Wounded > [k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Carter: Wounded > cc
f
Mood changed to: Wimpy

n
* HP:Wounded MV:Tiring - Carter: Wounded > h
You panic and attempt to flee!


*Raeza* tries to slash Stanislav, but he deflects the blow.
A Borderland soldier barely slashes Rig's body.
*Fermin* pierces Rig's left hand.

You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket.
Northern End of a Blighted Mire
[ obvious exits: S ]
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A dull metal band lies on the ground.
A large slab of meat has been placed here.
A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2]
A rancid slab of decaying meat lies here, covered with maggots. [6]
A red haired man snarls here, revealing filed teeth.
Stanislav the Dreadlord is here, fighting Raeza, riding a shadow stallion.
Rig the Myrddraal is here, fighting Fermin, riding a shadow stallion.
*Fermin* is here, fighting Rig.
A warhorse is here, stamping his feet impatiently.
*Carter* is standing here, riding a Domani razor.
*Draz* is resting here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Raeza* is here, fighting Stanislav.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
A Borderland soldier is here, fighting Rig.
Stanislav releases streaks of Fire at *Raeza*, who screams in pain.

* HP:Wounded MV:Tiring > [k raeza]
You pound *Draz*'s body.

* HP:Wounded MV:Tiring - Draz: Wounded >
Stanislav swirls about with a gleaming blacksword, slicing across *Raeza*'s body.

b
* HP:Wounded MV:Tiring - Draz: Wounded >
*Fermin* avoids being bashed by Rig who loses his balance and falls!
*Fermin* panics, and attempts to flee!

[bash ] g - Draz: Wounded >
*Raeza* panics, and attempts to flee!

-
*Fermin* leaves south.


*Carter* sends Rig sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Draz: Wounded >
*Carter* pounds Rig's left arm.
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout joins a Borderland soldier's fight!
A Borderland soldier barely slashes Rig's left foot.
*Raeza* tries to slash Stanislav, but he deflects the blow.

* HP:Wounded MV:Tiring - Draz: Wounded >
*Fermin* has arrived from the south.
*Raeza* panics, and attempts to flee!
Stanislav releases streaks of Fire at *Raeza*, who screams in pain.

* HP:Wounded MV:Tiring - Draz: Wounded >
*Fermin* pierces Rig's head.

* HP:Wounded MV:Tiring - Draz: Wounded > s

*Raeza* leaves south.

* HP:Wounded MV:Tiring - Draz: Wounded > cc
f
s
s

Rig panics, and attempts to flee!

h
* HP:Wounded MV:Tiring - Draz: Wounded > s

Rig leaves south riding a shadow stallion.

* HP:Wounded MV:Tiring - Draz: Wounded > h

*Fermin* tries to pierce Stanislav, but he deflects the blow.
Stanislav panics, and attempts to flee!

* HP:Wounded MV:Tiring - Draz: Wounded > s
h

*Fermin* tries to pierce Stanislav, but he parries successfully.
A Borderland soldier joins a Shienaran forestscout's fight!
Stanislav tries to slash a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout tries to slash Stanislav, but he parries successfully.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout slashes your body.
*Draz* pounds your body.

s
* HP:Wounded MV:Tiring - Draz: Wounded > h
s
h

Stanislav panics, and attempts to flee!

* HP:Wounded MV:Tiring - Draz: Wounded >
Stanislav leaves south riding a shadow stallion.

* HP:Wounded MV:Tiring - Draz: Wounded >
*Fermin* pierces your right arm.

* HP:Wounded MV:Tiring - Draz: Wounded >
*Raeza* has arrived from the south.

* HP:Wounded MV:Tiring - Draz: Wounded > f

*Carter* pounds your body hard.

s
* HP:Wounded MV:Tiring - Draz: Wounded > h
*Carter* pounds your head.
*Fermin* pierces your body.
A Shienaran forestscout slashes your body.
*Draz* pounds your body hard.
You try to pound *Draz*, but he parries successfully.
No way! You're fighting for your life!

n
* HP:Wounded MV:Tiring - Draz: Wounded > h
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - Draz: Wounded > n
You panic and attempt to flee!
Rig has arrived from the south, riding a shadow stallion.

h

Rig tries to slash *Raeza*, but she deflects the blow.


*Fermin* barely pierces your body.

You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket.
Stanislav the Dreadlord is standing here, riding a shadow stallion.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
The dismembered corpse of Garrosh is lying here.
A brittle chunk of yellow crystal has formed here.

n
* HP:Wounded MV:Tiring > h
Edge of the Bog
[ obvious exits: N E ]
Angkar the Veteran Havoc is standing here.

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > n
[k raeza]
They aren't here.

h
* HP:Wounded MV:Tiring > n
Alas, you cannot go that way...

h
* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > PANIC! You couldn't escape!

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > A Thick Muddy Blighted Mire
[ obvious exits: N S ]
The dismembered corpse of Garrosh is lying here.
A brittle chunk of yellow crystal has formed here.

* HP:Wounded MV:Tiring > [k raeza]
They aren't here.

* HP:Wounded MV:Tiring > Entering a Blighted Mire
[ obvious exits: N S W ]
A bruised and bloody leg lies on the ground, torn from its socket.
*Raeza* is standing here.
Stanislav the Dreadlord is standing here, riding a shadow stallion.

* HP:Wounded MV:Tiring > [k raeza]
You try to pound *Raeza*, but she parries successfully.

* HP:Wounded MV:Tiring - Raeza: Critical > You try to pound *Raeza*, but she parries successfully.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Raeza: Critical > [k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Raeza: Critical > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Raeza: Critical > cmm
[k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Raeza: Critical > No way! You're fighting for your life!
Stanislav tries to slash *Raeza*, but she deflects the blow.

* HP:Wounded MV:Tiring - Raeza: Critical > h
[k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Raeza: Critical > Mood changed to: Berserk

* HP:Wounded MV:Tiring - Raeza: Critical > h
[k raeza]
You do the best you can!
*Raeza* releases streaks of Fire at Stanislav, who screams in pain.

* HP:Wounded MV:Tiring - Raeza: Critical > [k raeza]
You do the best you can!

* HP:Wounded MV:Tiring - Raeza: Critical > h
s
[k raeza]
You do the best you can!

h
* HP:Wounded MV:Tiring - Raeza: Critical > No way! You're fighting for your life!
*Raeza* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Raeza: Critical > Stanislav tries to slash *Raeza*, but she parries successfully.
You pound *Raeza*'s body into bloody fragments!
*Raeza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raeza*'s death cry.
[k raeza]
They aren't here.

* HP:Wounded MV:Tiring >
Rig has arrived from the north, riding a shadow stallion.



Northern End of a Blighted Mire
[ obvious exits: S ]
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A dull metal band lies on the ground.
A large slab of meat has been placed here.
A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2]
A rancid slab of decaying meat lies here, covered with maggots. [6]
*Fermin* is standing here.
A red haired man snarls here, revealing filed teeth.
A warhorse is here, stamping his feet impatiently.
*Carter* is standing here, riding a Domani razor.
*Draz* is standing here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
A determined soldier patrols the border.
Stanislav has arrived from the south, riding a shadow stallion.

* HP:Wounded MV:Tiring > Arglebargle, glop-glyf!?!
*Carter* tries to pound Stanislav, but he deflects the blow.
*Fermin* starts riding a warhorse.

* HP:Wounded MV:Tiring >
*Fermin* pierces your body.

* HP:Wounded MV:Tiring - Fermin: Beaten > b
[bash ] g - Fermin: Beaten >

-
*Fermin* panics, and attempts to flee!

=
Rig has arrived from the south, riding a shadow stallion.

+
Rig slashes *Draz*'s left leg very hard.

*
*Draz* mounts an attack against Rig, but weak nerves get the better of him.
Rig slashes *Draz*'s body hard.
A Shienaran forestscout joins Draz's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
*Fermin* barely pierces your body.


Stanislav releases streaks of Fire at *Draz*, who screams in pain.

+
*Fermin* panics, and attempts to flee!

=
*Draz* panics, and attempts to flee!


As *Fermin* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring - Fermin: Beaten >
Stanislav avoids being bashed by *Carter* who loses his balance and falls!
*Fermin* leaves south riding a warhorse.
*Draz* panics, and attempts to flee!

* HP:Battered MV:Tiring > cc
f
cb
l

A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout slashes your left arm.
A Borderland soldier tries to slash Stanislav, but he deflects the blow.
A Shienaran forestscout slashes Rig's body.
*Draz* barely pounds Rig's head.
Your heartbeat calms down more as you feel less panicked.
*Draz* coughs and shivers.

* HP:Wounded MV:Tiring - a Shienaran forestscout: Healthy >
Rig sends *Draz* sprawling with a powerful bash!

* HP:Wounded MV:Tiring - a Shienaran forestscout: Healthy > l

Stanislav releases streaks of Fire at *Draz*, who screams in pain.

l
* HP:Wounded MV:Tiring - a Shienaran forestscout: Healthy > l
* HP:Wounded MV:Tiring - a Shienaran forestscout: Healthy > Berserk! Death! Death! Fight to the death!

* HP:Wounded MV:Tiring - a Shienaran forestscout: Healthy > * HP:Wounded MV:Tiring - a Shienaran forestscout:
Healthy > [k human]
You do the best you can!

* HP:Wounded MV:Tiring - a Shienaran forestscout: Healthy > You pound a Shienaran forestscout's body into bloody
fragments!
A Shienaran forestscout tickles your body with his slash.
A Borderland soldier tries to slash Stanislav, but he parries successfully.
A Shienaran forestscout barely slashes Rig's right arm.
Rig slashes *Draz*'s left leg very hard.
[k human]
You do the best you can!

* HP:Wounded MV:Tiring - a Shienaran forestscout: Scratched > cc
[k human]
You do the best you can!

* HP:Wounded MV:Tiring - a Shienaran forestscout: Scratched > f
[k human]
You do the best you can!

s
* HP:Wounded MV:Tiring - a Shienaran forestscout: Scratched > s
You chose to go berserk, now live or die with it!

* HP:Wounded MV:Tiring - a Shienaran forestscout: Scratched > Berserk! Death! Death! Fight to the death!

* HP:Wounded MV:Tiring - a Shienaran forestscout: Scratched > No way! You're fighting for your life!
Stanislav releases streaks of Fire at *Draz*, who screams in pain.

* HP:Wounded MV:Tiring - a Shienaran forestscout: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - a Shienaran forestscout: Scratched > * HP:Wounded MV:Tiring - a Shienaran forestscout:
Scratched >
You pound a Shienaran forestscout's right arm extremely hard.
A Shienaran forestscout slashes your left arm.
*Carter* tries to pound Stanislav, but he parries successfully.
A Borderland soldier tries to slash Stanislav, but he parries successfully.
A Shienaran forestscout barely slashes Rig's body.
Rig slashes *Draz*'s body hard.
*Carter* sends Stanislav sprawling with a powerful bash!

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt >
*Draz* panics, and attempts to flee!

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt >
*Draz* leaves south riding a gray palfrey.

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt > nar feck im zerk
You pound a Shienaran forestscout's body hard.
You narrate 'feck im zerk'

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt >
Rig panics, and attempts to flee!

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt >
Rig leaves south riding a shadow stallion.


* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt > * HP:Battered MV:Tiring - a Shienaran forestscout: Hurt >
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A dull metal band lies on the ground.
A large slab of meat has been placed here.
A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2]
A rancid slab of decaying meat lies here, covered with maggots. [6]
A Shienaran forestscout is here, fighting YOU!
Stanislav the Dreadlord is sitting here, riding a shadow stallion.
A red haired man snarls here, revealing filed teeth.
*Carter* is here, fighting Stanislav, riding a Domani razor.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
A Borderland soldier is here, fighting Stanislav.

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt >
You pound a Shienaran forestscout's right arm very hard.
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout tickles your right leg with his slash.
*Carter* pounds Stanislav's left leg extremely hard.
A Borderland soldier slashes Stanislav's left leg extremely hard.

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt >
*Draz* has arrived from the south, riding a gray palfrey.

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt > nar haha
You narrate 'haha'
*Draz* leaves south riding a gray palfrey.

* HP:Battered MV:Tiring - a Shienaran forestscout: Hurt >
A Shienaran forestscout slashes a Samma N'Sei warrior's right leg.
You pound a Shienaran forestscout's left leg into bloody fragments!
A Shienaran forestscout tickles your body with his slash.
*Carter* pounds Stanislav's left leg into bloody fragments!
A Borderland soldier slashes Stanislav's body extremely hard.
Stanislav barely slashes *Carter*'s head.

* HP:Battered MV:Tiring - a Shienaran forestscout: Wounded >
Stanislav panics, and attempts to flee!

* HP:Battered MV:Tiring - a Shienaran forestscout: Wounded >
Stanislav leaves south riding a shadow stallion.

* HP:Battered MV:Tiring - a Shienaran forestscout: Wounded >
You pound a Shienaran forestscout's body extremely hard.

* HP:Battered MV:Tiring - a Shienaran forestscout: Wounded > look
b
A Samma N'Sei warrior tries to hit a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout slashes a Samma N'Sei warrior's right foot hard.
You try to pound a Shienaran forestscout, but he deflects the blow.
A Shienaran forestscout slashes your body.
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A dull metal band lies on the ground.
A large slab of meat has been placed here.
A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2]
A rancid slab of decaying meat lies here, covered with maggots. [6]
A Shienaran forestscout is here, fighting YOU!
A Samma N'Sei warrior is here, fighting a Shienaran forestscout.
*Carter* is standing here, riding a Domani razor.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran forestscout is here, fighting a Samma N'Sei warrior.
A wild stallion bucks madly.
A determined soldier patrols the border.

[bash ] ng - a Shienaran forestscout: Wounded >

+
*Carter* pounds your right arm.


A Samma N'Sei warrior tries to hit a Shienaran forestscout, but he deflects the blow.
A Borderland soldier joins a Shienaran forestscout's fight!
A Shienaran forestscout slashes a Samma N'Sei warrior's left leg hard.
A Shienaran forestscout tickles your body with his slash.


As a Shienaran forestscout avoids your bash, you topple over and fall to the ground!

b cartertered MV:Tiring - a Shienaran forestscout: Wounded >

*Carter* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - a Shienaran forestscout: Wounded >
A Borderland soldier slashes your right arm.
*Carter* pounds your body.
A Samma N'Sei warrior tries to hit a Shienaran forestscout, but he deflects the blow.
A Shienaran forestscout barely slashes a Samma N'Sei warrior's body.
A Shienaran forestscout slashes your right arm hard.

[bash ] Shienaran forestscout: Wounded >

=
A Borderland soldier barely slashes your head.
*Carter* pounds your body.
A Shienaran forestscout swiftly dodges a Samma N'Sei warrior's attempt to hit him.
A Shienaran forestscout slashes a Samma N'Sei warrior's body.
A Shienaran forestscout slashes your left foot.

-
Stanislav has arrived from the south, riding a shadow stallion.


Stanislav slashes *Carter*'s body.


As *Carter* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - a Shienaran forestscout: Wounded >
Stanislav slashes *Carter*'s head.
A Borderland soldier slashes your body.
*Carter* pounds your body.
A Samma N'Sei warrior tries to hit a Shienaran forestscout, but he dodges the attack.
A Shienaran forestscout slashes a Samma N'Sei warrior's body.
A Shienaran forestscout barely slashes your body.

nar come kill carter patty, i got raeza loot
* HP:Beaten MV:Tiring - a Shienaran forestscout: Wounded > b carter
You narrate 'come kill carter patty, i got raeza loot'

[bash ] - a Shienaran forestscout: Wounded >


Stanislav barely slashes *Carter*'s body.
A Borderland soldier barely slashes your left leg.
A Samma N'Sei warrior tries to hit a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout slashes a Samma N'Sei warrior's body hard.
A Shienaran forestscout slashes your body.


*Carter* sends you sprawling with a powerful bash!

* HP:Beaten MV:Tiring - a Shienaran forestscout: Wounded > b carter

A Borderland soldier slashes your right leg.
*Carter* pounds your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout swiftly dodges a Samma N'Sei warrior's attempt to hit him.
A Shienaran forestscout tries to slash a Samma N'Sei warrior, but he deflects the blow.
A Shienaran forestscout slashes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - a Shienaran forestscout: Wounded >
Stanislav releases streaks of Fire at *Carter*, who screams in pain.

* HP:Beaten MV:Tiring - a Shienaran forestscout: Wounded >
A Borderland soldier barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Carter* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

A Samma N'Sei warrior tries to hit a Shienaran forestscout, but he parries successfully.
A Shienaran forestscout slashes a Samma N'Sei warrior's right hand very hard.
A Shienaran forestscout barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - a Shienaran forestscout: Wounded >
*Carter* shrugs helplessly.

[bash ] ng - a Shienaran forestscout: Wounded >

-
Stanislav releases streaks of Fire at *Carter*, who screams in pain.

+
A Borderland soldier barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

*Carter* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout swiftly dodges a Samma N'Sei warrior's attempt to hit him.
A Shienaran forestscout slashes a Samma N'Sei warrior's body hard.
A Shienaran forestscout barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Carter* sends him sprawling!

* HP:Critical MV:Tiring - a Shienaran forestscout: Wounded >
Stanislav releases streaks of Fire at *Carter*, who screams in pain.

* HP:Critical MV:Tiring - a Shienaran forestscout: Wounded >
Stanislav slashes *Carter*'s left leg.
A Borderland soldier tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Samma N'Sei warrior tries to hit a Shienaran forestscout, but he deflects the blow.
A Shienaran forestscout slashes a Samma N'Sei warrior's body.
You pound a Shienaran forestscout's body very hard.
A Shienaran forestscout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - a Shienaran forestscout: Wounded > b
[bash ]

-
Stanislav releases streaks of Fire at *Carter*, who screams in pain.

*
Stanislav slashes *Carter*'s body.
A Borderland soldier tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Samma N'Sei warrior tries to hit a Shienaran forestscout, but he deflects the blow.
A Shienaran forestscout slashes a Samma N'Sei warrior's head.
A Shienaran forestscout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!


-
*Carter* panics, and attempts to flee!

=
Your bash at a Shienaran forestscout sends him sprawling!
*Carter* leaves south riding a Domani razor.

* HP:Critical MV:Tiring - a Shienaran forestscout: Wounded > nar need mob rescue?
A Borderland soldier barely slashes your head.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout swiftly dodges a Samma N'Sei warrior's attempt to hit him.
A Shienaran forestscout slashes a Samma N'Sei warrior's right arm.
You pound a Shienaran forestscout's left leg into bloody fragments!
You narrate 'need mob rescue?'

* HP:Critical MV:Tiring - a Shienaran forestscout: Wounded >
Stanislav slashes a Borderland soldier's body.

* HP:Critical MV:Tiring - a Shienaran forestscout: Wounded > * HP:Critical MV:Tiring - a Shienaran forestscout:
Wounded >
Stanislav slashes a Borderland soldier's left leg very hard.
Someone slashes your body.
You are mortally wounded, and will die soon, if not aided.



o HP:Healthy MV:Fresh > reply lol, died twice for that barrage of pk
o HP:Healthy MV:Fresh > time
It is 7 o'clock am, on the 12th day of the month of Shaldine, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Mon Jul 2 13:41:19 2018 EST, up for 13 hours, 8 minutes)

o HP:Healthy MV:Fresh > give scalp tactician
You give the severed head of Raeza the Human slain in the Blight to a tactician's clerk.


A tactician's clerk says 'Well done, Blokhed.'

Dixon
Posts: 326
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Post your PK contest entries below:

Post by Dixon » Mon Jul 02, 2018 5:28 pm

dia horse
z
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

z
* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z

[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
z
z
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring > [k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
3
Fermin narrates 'pk?'
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
3
3
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k blokhed]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > *Blokhed* has arrived from the east.
[k dark]
You slice *Blokhed*'s body.

* R HP:Beaten MV:Tiring - Blokhed: Critical > [k dark]
You do the best you can!

3
* R HP:Beaten MV:Tiring - Blokhed: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Blokhed: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Blokhed: Critical >
*Blokhed* tries to pound you, but you parry successfully.
You slice *Blokhed*'s body.

* R HP:Beaten MV:Tiring - Blokhed: Critical >
You slice *Blokhed*'s head.

* R HP:Beaten MV:Tiring - Blokhed: Critical >
*Blokhed* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Blokhed: Critical >
r

*Blokhed* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
east
3
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blokhed* is standing here.

* R HP:Beaten MV:Tiring >
b
*Blokhed* leaves west.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
3
3
b
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
west
3
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blokhed* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b
* R HP:Beaten MV:Tiring > *Blokhed* tries to pound you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Blokhed: Critical > [bash ]

-=+**+=- -
*Blokhed* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Tiring - Blokhed: Critical >
*Blokhed* pounds your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
south
3
b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blokhed* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > [k dark]
You slice *Blokhed*'s body.

* R HP:Beaten MV:Tiring - Blokhed: Critical > [bash ]


*Blokhed* tries to pound you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!

-=+**+=- -=
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.
You slice *Blokhed*'s right leg.
As *Blokhed* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Blokhed: Critical >
You dodge a bash from *Blokhed* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring >
north
3
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blokhed* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring >
b
[k dark]
You slice *Blokhed*'s left arm.
*Blokhed* is incapacitated and will slowly die, if not aided.

* R HP:Beaten MV:Tiring - Blokhed: Critical > You slice *Blokhed*'s body very hard.
*Blokhed* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Blokhed*'s death cry.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!

A Quiet Library
[ obvious exits: S ]
A tactician's clerk tallies fallen enemies here.
A hardened soldier catalogues the Shienaran Lancer armory.
A librarian peers at you.
A warhorse has arrived from the south.

* HP:Scratched MV:Tiring >
give scalp clerk
You give the war scalp of Blokhed the Trolloc slain in the Blight to a tactician's clerk.

* HP:Scratched MV:Strong >
A tactician's clerk says 'This one will trouble us no more.'

* HP:Scratched MV:Strong >
time
It is 3 o'clock am, on the 21st day of the month of Shaldine, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Mon Jul 2 17:28:58 2018 EST, up for 16 hours, 56 minutes)

Scrat
Posts: 126
Joined: Tue Aug 18, 2015 8:07 pm

Re: Post your PK contest entries below:

Post by Scrat » Mon Jul 02, 2018 8:41 pm

b
o R S HP:Critical DP:Bursting MV:Weary > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]8406
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is standing here.

o R S HP:Critical DP:Bursting MV:Weary > *Fermin* tickles your right arm with his pierce.
You wish that your wounds would stop BLEEDING so much!

[kill human]
Ok.

o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical > No way! You're fighting for your life!

o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical > [kill human]
Ok.

o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical >
[bash ]


-=
*Fermin* tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!


+
*
*
+=
-
-=
As *Fermin* avoids your bash, you topple over and fall to the ground!
*Fermin* panics, and attempts to flee!

o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical >

*Fermin* leaves west.

e
o R S HP:Critical DP:Bursting MV:Weary >
h

*Fermin* has arrived from the west.

o R S HP:Critical DP:Bursting MV:Weary >
*Fermin* tickles your right arm with his pierce.
You wish that your wounds would stop BLEEDING so much!


o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical >
No way! You're fighting for your life!

o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical > [kill human]
Ok.

o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical >
You try to hack *Fermin*, but he deflects the blow.
*Fermin* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical >
b
[bash ]


-=
+*

*Fermin* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


*
+
*Fermin* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


=
-
-=
As *Fermin* avoids your bash, you topple over and fall to the ground!
*Fermin* panics, and attempts to flee!

o R S HP:Critical DP:Bursting MV:Weary - Fermin: Critical >
e

*Fermin* leaves east.

o R S HP:Critical DP:Bursting MV:Weary >
h
b
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]8407
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is here, fighting a shivering tree.
A shivering tree is here, fighting Fermin.
A shivering tree is here, fighting Fermin.

o R S HP:Critical DP:Bursting MV:Weary >
[kill human]
You hack *Fermin*'s left leg into bloody fragments!
*Fermin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Fermin*'s death cry.

Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]19385
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A shadow stallion has arrived from the west.



* S HP:Scratched DP:Full MV:Full >
give scalp shaidar
You give the severed head of Fermin the Human slain in the Blasted Lands to Shaidar Haran.

* S HP:Scratched DP:Full MV:Full >

Shaidar Haran hisses 'Excellent work, Scrat. Each death brings our Master closer to victory!'

ti
* S HP:Scratched DP:Full MV:Full >
It is 5 o'clock pm, on the 28th day of the month of Shaldine, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Mon Jul 2 20:42:06 2018 EST, up for 20 hours, 9 minutes)

Rig
Posts: 2293
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Post your PK contest entries below:

Post by Rig » Mon Jul 02, 2018 9:02 pm

A Sparse Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
The corpse of a rat is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
*Cil* is standing here, riding a |1|.gray palfrey.

* R S HP:Beaten DP:Bursting MV:Tiring > You try to slice *Cil*, but he deflects the blow.

+ rsting MV:Tiring - Cil: Beaten >
*CIL* PANICS AND ATTEMPTS TO FLEE!

=
*Cil* leaves north riding a gray palfrey.

-
*Cil* has arrived from the north, riding a |2|.gray palfrey.

k h.human
-
*Cil* tries to pierce you, but you deflect the blow.

k h.human
=
Your bash at *Cil* sends him sprawling!
This session you've landed 8 out of 14 bashes (57% landed)
*CIL* PANICS AND ATTEMPTS TO FLEE!

* R S HP:Beaten DP:Bursting MV:Tiring - Cil: Beaten > Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Cil: Beaten > bash
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Cil: Beaten > They already seem to be stunned.

* R S HP:Beaten DP:Bursting MV:Tiring - Cil: Beaten > 00
[change mood berserk]
Mood changed to: Berserk

* R S HP:Beaten DP:Bursting MV:Tiring - Cil: Beaten >
You slice *Cil*'s left leg into bloody fragments!

* R S HP:Beaten DP:Bursting MV:Tiring - Cil: Critical > k h.human
k h.human
k h.human
k h.human
You slice *Cil*'s left leg into bloody fragments!
*Cil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Cil*'s death cry.
-----------------------------------------------------------
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A shadow stallion has arrived from the west.

* HP:Beaten DP:Strong MV:Strong > g head purse
You get the severed head of Cil the Human slain in the Blasted Lands from a small purse.

* HP:Beaten DP:Strong MV:Strong > give head shaidar
You give the severed head of Cil the Human slain in the Blasted Lands to Shaidar Haran.

time
* HP:Beaten DP:Strong MV:Strong > It is 10 o'clock am, on the 1st day of the month of Nesan, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Mon Jul 2 21:00:56 2018 EST, up for 20 hours, 28 minutes)

* HP:Beaten DP:Strong MV:Strong >
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Post your PK contest entries below:

Post by Cil » Mon Jul 02, 2018 9:08 pm

Lol mob left I guess, woulda ended like that either way though :p

Rig
Posts: 2293
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Post your PK contest entries below:

Post by Rig » Tue Jul 03, 2018 3:34 am

Inside the Gaping Maw of a Cavern
[ obvious exits: E W ]
*Mezo* is here, fighting Irzerk mending a weapon.
*Khahliana* is sitting here.
A bat is flitting around here, hunting insects.
*Tuvia* is sitting here.
*Arielle* is here, fighting Roxie.
*Draz* is standing here.
Irzerk the Darkling Master is here, fighting Tuvia.
Roxie the Darkling Master is here, fighting Khahliana.

* S HP:Battered DP:Bursting MV:Tiring > You slice *Draz*'s right leg hard.

* rsting MV:Tiring - Draz: Wounded >
*Mezo* barely pierces Irzerk's body.

=
*Mezo* pierces Irzerk's body.
*Arielle* pounds Roxie's body.
Roxie scythes *Khahliana*'s right arm into bloody fragments!
*Khahliana* is mortally wounded, and will die soon, if not aided.
*Tuvia* pierces Irzerk's body.


Irzerk sends *Tuvia* sprawling with a powerful bash!

-
*MEZO* PANICS AND ATTEMPTS TO FLEE!

=
Your bash at *Draz* sends him sprawling!
This session you've landed 3 out of 5 bashes (60% landed)

* S HP:Battered DP:Bursting MV:Tiring - Draz: Wounded >
*Mezo* leaves west.

* S HP:Battered DP:Bursting MV:Tiring - Draz: Wounded >
You slice *Draz*'s left arm very hard.

* S HP:Battered DP:Bursting MV:Tiring - Draz: Wounded >
Roxie avoids being bashed by *Arielle* who loses her balance and falls!

nar nice
* S HP:Battered DP:Bursting MV:Tiring - Draz: Wounded > get all corpse
You narrate 'nice'

* S HP:Battered DP:Bursting MV:Tiring - Draz: Wounded >
*Mezo* pierces Irzerk's body hard.

* S HP:Battered DP:Bursting MV:Tiring - Draz: Wounded > get all corpse
get all corpse
You don't have a corpse.

get all corpse
* S HP:Battered DP:Bursting MV:Tiring - Draz: Wounded > *Mezo* pierces Irzerk's body.
You gaze deeply into the soul of *Draz*.
*Draz* looks very strange, glaring about with a sense of panic.
You slice *Draz*'s right foot.
Irzerk crushes *Tuvia*'s right arm into bloody fragments!
You don't have a corpse.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > *Mezo* pierces Irzerk's left arm hard.
You don't have a corpse.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
*Arielle* avoids being bashed by Roxie who loses her balance and falls!
You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
You don't have a corpse.
*Alison* has arrived from the west.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
You don't have a corpse.
*Alison* strikes Roxie's right arm.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
*Alison* strikes Roxie's body.
*Mezo* tickles Irzerk's body with his pierce.
*Draz* tries to slash you, but you parry successfully.
You slice *Draz*'s body hard.
*Arielle* pounds Roxie's left arm hard.
Irzerk tries to crush *Tuvia*, but he parries successfully.
*Tuvia* barely pierces Irzerk's head.
You don't have a corpse.
*TUVIA* PANICS AND ATTEMPTS TO FLEE!

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.
*Tuvia* leaves east.
*Tuvia* has arrived from the east.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.
*Tuvia* leaves west.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
*Mezo* pierces Irzerk's body.
*Draz* tries to slash you, but you deflect the blow.
You don't have a corpse.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.
*MEZO* PANICS AND ATTEMPTS TO FLEE!

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded >
*Mezo* leaves west.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.

get all corpse
* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > You don't have a corpse.

* S HP:Battered DP:Full MV:Tiring - Draz: Wounded > get all corpse
get all corpse
get all corpse
bash
*Alison* strikes Roxie's left leg.
*Draz* mounts an attack against you, but weak nerves get the better of him.
You slice *Draz*'s body hard.
*Khahliana* lies immobile on the ground, suffering...
*Khahliana* is dead! R.I.P.
Your blood freezes as you hear *Khahliana*'s death cry.
-------------------------------------------------------------------
* S HP:Battered DP:Bursting MV:Strong - Draz: Beaten >
*Alison* tries to strike you, but you deflect the blow.
*Tuvia* tickles Irzerk's body with his pierce.
*Arielle* pounds Roxie's right leg.
Irzerk crushes *Draz*'s body very hard.
You gaze deeply into the soul of *Draz*.
Your gaze failed to paralyze your victim.
You slice *Draz*'s right foot hard.

* S HP:Battered DP:Full MV:Strong - Draz: Beaten >
*Tuvia* pierces Irzerk's right arm.
Irzerk crushes *Draz*'s right arm hard.

* S HP:Battered DP:Full MV:Strong - Draz: Critical > 59

Roxie sends *Arielle* sprawling with a powerful bash!

* S HP:Battered DP:Full MV:Strong - Draz: Critical > *Alison* tries to strike you, but you deflect the blow.
*Tuvia* pierces Irzerk's body.
Roxie scythes *Arielle*'s body very hard.
Irzerk crushes *Draz*'s head hard.
You slice *Draz*'s right leg hard.
[ch wimpy 59]
You will now flee if you go below 59 hit points.

* S HP:Battered DP:Full MV:Strong - Draz: Critical >
Irzerk crushes *Draz*'s left arm.

* S HP:Battered DP:Full MV:Strong - Draz: Critical >
*Alison* tries to strike you, but you parry successfully.
*Tuvia* tickles Irzerk's body with his pierce.
Roxie scythes *Arielle*'s right arm hard.
Irzerk crushes *Draz*'s body hard.
You slice *Draz*'s body hard.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear *Draz*'s death cry.
------------------------------------------------------------
* S HP:Battered DP:Bursting MV:Full - Roxie: Beaten - Arielle: Battered >
You slice *Arielle*'s head into bloody fragments!
Roxie scythes *Arielle*'s body very hard.

* S HP:Battered DP:Bursting MV:Full - Roxie: Beaten - Arielle: Beaten >
You slice *Arielle*'s body into bloody fragments!
*ARIELLE* PANICS AND ATTEMPTS TO FLEE!
*Arielle* leaves east.

o S HP:Battered DP:Bursting MV:Full > e
k h.human
k h.human
k h.human
k h.human
k h.human
Inside the Dark Tunnel
[ obvious exits: E W ]
*Arielle* is standing here.
A gull is here flying around.
Roxie has arrived from the west.
Irzerk has arrived from the west.
Irzerk crushes *Arielle*'s head into bloody fragments!

* S HP:Battered DP:Bursting MV:Full > Roxie scythes *Arielle*'s right leg very hard.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > k h.human
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

k h.human
* S HP:Battered DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

k h.human
* S HP:Battered DP:Bursting MV:Full > Irzerk crushes *Arielle*'s body very hard.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > k h.human
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

k h.human
* S HP:Battered DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

k h.human
* S HP:Battered DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > k h.human
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > Roxie scythes *Arielle*'s right leg hard.
*Arielle* pounds Irzerk's left arm.
Irzerk crushes *Arielle*'s body very hard.
*Arielle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Arielle*'s death cry.
They aren't here.
-------------------------------------------------------------------
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* S HP:Healthy DP:Bursting MV:Fresh > give all.scalp shaidar

Roxie tells you 'was making a meme, lol'

* S HP:Healthy DP:Bursting MV:Fresh > You give the severed head of Khahliana the Human slain in Seandar to Shaidar Haran.
You give the severed head of Draz the Human slain in Seandar to Shaidar Haran.
You give the severed head of Arielle the Human slain in Seandar to Shaidar Haran.

* S HP:Healthy DP:Bursting MV:Fresh >
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'

* S HP:Healthy DP:Bursting MV:Fresh > time
It is 4 o'clock pm, on the 16th day of the month of Nesan, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Tue Jul 3 03:35:22 2018 EST, up for 3 hours, 30 minutes)

3 in 1!

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Post your PK contest entries below:

Post by isabel » Tue Jul 03, 2018 4:20 am

This contest looks rigged

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Post your PK contest entries below:

Post by Razhak » Tue Jul 03, 2018 8:35 am

I let Rig into Chosen on the condition he would get me the foxhead...

I see he is doing well!! :D

Locked