Charge Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Charge Thread

Post by Cil » Sat Feb 03, 2018 2:57 pm

Talk about a come up, Alison was demolishing me Zygoat came and ran some stabs

* R HP:Wounded MV:Tiring > l
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

t
* R HP:Wounded MV:Tiring > [charge h.human]
Charge who?

* R HP:Wounded MV:Tiring > t
[charge h.human]
Charge who?

* R HP:Wounded MV:Tiring > t
[charge h.human]
Charge who?
*Zygoat* has arrived from the east.

* R HP:Wounded MV:Tiring > t
[charge h.human]
You struggle to line up your charge...

+
*Zygoat* pierces your right leg hard.

*
Ouch! It appears someone beat you to an attack.

* R HP:Wounded MV:Tiring - Zygoat: Healthy > l
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* tries to pierce you, but you parry successfully.
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
*Zygoat* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Tiring - Zygoat: Healthy >
*Zygoat* pierces your body.

* R HP:Battered MV:Tiring - Zygoat: Healthy > exa zygoat

A weathered looking white-haired man wanders around, stroking his large
bushy beard. A white-backed red dragon symbol adorns his left breast,
marking him one of the Dragon's Elite.

Zygoat is in excellent condition.

*Zygoat* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a weathered red coat bearing a golden dragon
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a sharpened shaft of rich, polished mahogany
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Battered MV:Tiring - Zygoat: Healthy >
A rabbit leaves north.
You try to strike *Zygoat*, but he deflects the blow.
*Zygoat* tries to pierce you, but you deflect the blow.
The day has begun.

* R HP:Wounded MV:Strong - Zygoat: Healthy >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Zygoat: Healthy >
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Zygoat: Healthy >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Zygoat: Healthy >
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Zygoat: Healthy >
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* tries to pierce you, but you parry successfully.
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Zygoat: Healthy > say i have no clue what clothing that is dodge?
You drawl 'i have no clue what clothing that is dodge?'

* R HP:Wounded MV:Strong - Zygoat: Healthy > sni
You snicker softly.

* R HP:Wounded MV:Strong - Zygoat: Healthy > where
Players in your Zone
--------------------
Cil - Old Road

* R HP:Wounded MV:Strong - Zygoat: Healthy > where
eq
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* pierces your left leg hard.
Players in your Zone
--------------------
Cil - Old Road

* R HP:Battered MV:Strong - Zygoat: Healthy > You are using:
<used as light> a mirrored lantern
<worn on finger> a garnet adorned ring
<worn on finger> a ring of silver
<worn on head> a reinforced boarskin helmet
<worn around neck> an ivory necklace
<worn around neck> a startling amethyst necklace
<worn on body> a tunic of finely-crafted chain
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a pair of metal half-gauntlets
<worn around wrist> a wide leather wristband
<worn as shield> a silver etched shield
<wielded> a sleek, mahogany-shafted spear
<worn about waist> a brightly-colored sash
<worn on belt> a soft leather pouch
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thick metal boots

* R HP:Battered MV:Strong - Zygoat: Healthy > where
*Zygoat* tries to pierce you, but you deflect the blow.
Players in your Zone
--------------------
Cil - Old Road

* R HP:Battered MV:Strong - Zygoat: Healthy > inv
You are carrying:
Nothing.

* R HP:Battered MV:Strong - Zygoat: Healthy > where
You try to strike *Zygoat*, but he deflects the blow.
*Zygoat* pierces your body hard.
Players in your Zone
--------------------
Cil - Old Road

* R HP:Battered MV:Strong - Zygoat: Healthy >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Strong - Zygoat: Healthy > inv

You try to strike *Zygoat*, but he deflects the blow.
*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Strong - Zygoat: Healthy > You are carrying:
Nothing.

* R HP:Battered MV:Strong - Zygoat: Healthy > where
Players in your Zone
--------------------
Cil - Old Road

* R HP:Battered MV:Strong - Zygoat: Healthy >
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Strong - Zygoat: Healthy > change mood brave
g
Mood changed to: Brave

[bash ] rong - Zygoat: Healthy >


*Zygoat* tries to pierce you, but you deflect the blow.

*
*Zygoat* tries to pierce you, but you parry successfully.


As *Zygoat* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Zygoat: Healthy >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Strong - Zygoat: Healthy > change mood wimpy
l

*Zygoat* panics, and attempts to flee!

* R HP:Battered MV:Strong - Zygoat: Healthy >
*Zygoat* leaves south.

* R HP:Battered MV:Strong > Mood changed to: Wimpy

* R HP:Battered MV:Strong > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Strong > t
[charge h.human]
Charge who?

* R HP:Battered MV:Strong > t
[charge h.human]
Charge who?

* R HP:Battered MV:Strong > t
[charge h.human]
You line up your charge...

*
Charge who?

* R HP:Battered MV:Strong > t
[charge h.human]
Charge who?

* R HP:Battered MV:Strong > s
At a Curve in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Strong > t
[charge h.human]
Charge who?

* R HP:Battered MV:Strong > t
[charge h.human]
Charge who?

* R HP:Battered MV:Strong > open wall
w
I see no wall here.

t
* R HP:Battered MV:Strong > Curve in the Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Strong > [charge h.human]
Charge who?

* R HP:Battered MV:Strong > t
[charge h.human]
You line up your charge...


Chaaaaarrrge!! *Zygoat* bleeds profusely as you skewer him with a sleek, mahogany-shafted spear!

* R HP:Battered MV:Strong - Zygoat: Battered >
*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Strong - Zygoat: Battered > nod

*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Strong - Zygoat: Battered > You nod in agreement.

* R HP:Battered MV:Strong - Zygoat: Battered >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Strong - Zygoat: Battered >
*Zygoat* tries to pierce you, but you parry successfully.
You try to strike *Zygoat*, but he parries successfully.

* R HP:Battered MV:Strong - Zygoat: Battered > say only way i can hit ya!
You drawl 'only way i can hit ya!'

* R HP:Battered MV:Strong - Zygoat: Battered > l
*Zygoat* tries to pierce you, but you deflect the blow.
You try to strike *Zygoat*, but he deflects the blow.
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Strong - Zygoat: Battered > change mood brave
g
Mood changed to: Brave
*Zygoat* says 'lol'

[bash ] rong - Zygoat: Battered >

*
*Zygoat* tries to pierce you, but you parry successfully.

*
*Zygoat* pierces your right leg hard.


As *Zygoat* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong > stand

*Zygoat* pierces your head hard.

* R HP:Battered MV:Strong - Zygoat: Battered >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Strong - Zygoat: Battered > g
Do you not consider fighting as standing?

[bash ] rong - Zygoat: Battered >

-
*Zygoat* tries to pierce you, but you deflect the blow.


As *Zygoat* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Zygoat: Battered >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Zygoat: Battered > change mood wimpy

*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Zygoat: Battered > Mood changed to: Wimpy

* R HP:Battered MV:Full - Zygoat: Battered >
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Full - Zygoat: Battered >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Zygoat: Battered > l
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* tries to pierce you, but you parry successfully.
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
*Zygoat* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full - Zygoat: Battered > where
t
Players in your Zone
--------------------
Cil - Curve in the Road

* R HP:Battered MV:Full - Zygoat: Battered > [charge h.human]
No way! You're fighting for your life!

* R HP:Battered MV:Full - Zygoat: Battered >
*Zygoat* looks at you.

* R HP:Battered MV:Full - Zygoat: Battered > g
[bash ]

-
*Zygoat* tries to pierce you, but you deflect the blow.


As *Zygoat* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full >
*Zygoat* tries to pierce you, but you deflect the blow.

say ballin
* R HP:Battered MV:Full - Zygoat: Battered >
*Zygoat* barely pierces your left foot.

* R HP:Battered MV:Full - Zygoat: Battered > You drawl 'ballin'

* R HP:Battered MV:Full - Zygoat: Battered >
You try to strike *Zygoat*, but he deflects the blow.
*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Full - Zygoat: Battered > g
[bash ]

+
*Zygoat* tries to pierce you, but you deflect the blow.


As *Zygoat* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Zygoat: Battered >
*Zygoat* pierces your body hard.

* R HP:Battered MV:Full - Zygoat: Battered >
*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Full - Zygoat: Battered > l

You try to strike *Zygoat*, but he deflects the blow.
*Zygoat* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Full - Zygoat: Battered > Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
*Zygoat* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full - Zygoat: Battered > where
g
Players in your Zone
--------------------
Cil - Curve in the Road

[bash ] ll - Zygoat: Battered >

*
*Zygoat* tries to pierce you, but you deflect the blow.

*
*Zygoat* pierces your right arm.


As *Zygoat* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full > stand

*Zygoat* tries to pierce you, but you parry successfully.
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Zygoat: Battered > s

*Zygoat* giggles.

* R HP:Battered MV:Full - Zygoat: Battered > l
Do you not consider fighting as standing?

* R HP:Battered MV:Full - Zygoat: Battered > No way! You're fighting for your life!

* R HP:Battered MV:Full - Zygoat: Battered > Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
*Zygoat* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full - Zygoat: Battered >
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Zygoat: Battered >
*Zygoat* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Zygoat: Battered > pout
Ah, don't take it so hard.

* R HP:Battered MV:Full - Zygoat: Battered > l
You try to strike *Zygoat*, but he parries successfully.
*Zygoat* pierces your body hard.
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
*Zygoat* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full - Zygoat: Battered > n
n
n
No way! You're fighting for your life!

* R HP:Battered MV:Full - Zygoat: Battered > You try to strike *Zygoat*, but he parries successfully.
*Zygoat* pierces your left leg hard.
No way! You're fighting for your life!

* R HP:Battered MV:Full - Zygoat: Battered > No way! You're fighting for your life!

* R HP:Battered MV:Full - Zygoat: Battered > f
w
*Zygoat* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

s
You flee head over heels.
Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Alas, you cannot go that way...

* R HP:Battered MV:Full > s
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Full > open hiddenbush
e
I see no hiddenbush here.

* R HP:Battered MV:Full > Wide Field
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full > n
Alas, you cannot go that way...

* R HP:Battered MV:Full > w
n
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Full > e
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full > t
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full > [charge h.human]
Charge who?

* R HP:Battered MV:Full > t
[charge h.human]
Charge who?

* R HP:Battered MV:Full > t
[charge h.human]
Charge who?

* R HP:Battered MV:Full > n
e
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full > Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A campfire burns slowly, sending smoke into the sky.
A wild stallion bucks madly, being ridden by you.
You sense a hidden life form in the area...
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Battered MV:Strong > t
[charge h.human]
Charge who?

* R HP:Battered MV:Strong > w
t
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving east.
A wild stallion bucks madly, being ridden by you.
A young Morat'torm has arrived from the east.

* R HP:Battered MV:Strong > [charge h.human]
Charge who?

* R HP:Battered MV:Strong > s
t
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
A wild stallion bucks madly, being ridden by you.
A young Morat'torm has arrived from the north.

[charge h.human] rong >
You struggle to line up your charge...

n
*t
Cancelled.
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A wild stallion bucks madly, being ridden by you.
A young Morat'torm has arrived from the south.

* R HP:Battered MV:Strong > [charge h.human]
Charge who?

* R HP:Battered MV:Strong > e
t
Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving west.
A campfire burns slowly, sending smoke into the sky.
A wild stallion bucks madly, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
A young Morat'torm has arrived from the west.

* R HP:Battered MV:Strong > [charge h.human]
Charge who?

* R HP:Battered MV:Strong > l
t
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving west.
A campfire burns slowly, sending smoke into the sky.
A wild stallion bucks madly, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Battered MV:Strong > [charge h.human]
Charge who?

* R HP:Battered MV:Strong > w
t
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A young Morat'torm has arrived from the east.

* R HP:Battered MV:Full > [charge h.human]
Charge who?

* R HP:Battered MV:Full > t
[charge h.human]
Charge who?

* R HP:Battered MV:Full > s
t
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving north.
A wild stallion bucks madly, being ridden by you.
A young Morat'torm has arrived from the north.

* R HP:Battered MV:Full > [charge h.human]
Charge who?

* R HP:Battered MV:Full > w
t
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
A wild stallion bucks madly, being ridden by you.
A young Morat'torm has arrived from the east.

* R HP:Battered MV:Full > [charge h.human]
Charge who?

* R HP:Battered MV:Full > e
t
At the End of the Passage
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A wild stallion bucks madly, being ridden by you.
*Zygoat* is standing here.
A young Morat'torm has arrived from the west.

[charge h.human] ll >
You line up your charge...

*
Charge who?

* R HP:Battered MV:Full > t
[charge h.human]
Charge who?

* R HP:Battered MV:Full > l
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full > l
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
*Zygoat* is standing here.
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Full > l
t
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.

[charge h.human] ll >
You line up your charge...


Chaaaaarrrge!! *Zygoat* bleeds profusely as you skewer him with a sleek, mahogany-shafted spear!
*Zygoat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Zygoat*'s death cry.

* R HP:Battered MV:Full > get all corpse
save
You get a pair of light, well-oiled leather boots from the corpse of Zygoat.
You get a set of loose cloth breeches from the corpse of Zygoat.
You get a belt with a buckle of cuendillar from the corpse of Zygoat.
You get a sharpened shaft of rich, polished mahogany from the corpse of Zygoat.
You get a silver etched shield from the corpse of Zygoat.
You get a jeweled wristcuff from the corpse of Zygoat.
You get a jeweled wristcuff from the corpse of Zygoat.
You get a pair of emerald-trimmed leather gloves from the corpse of Zygoat.
You get a set of finely-spun cloth sleeves from the corpse of Zygoat.
You get an embroidered, cotton shoulder bag from the corpse of Zygoat.
You get a weathered red coat bearing a golden dragon from the corpse of Zygoat.
You get a finely-tailored white shirt from the corpse of Zygoat.
You get a shimmering pendant of obsidian from the corpse of Zygoat.
You get a shimmering pendant of obsidian from the corpse of Zygoat.
You get a light brown hood of finely-spun cloth from the corpse of Zygoat.
You get a gold ring delicately carved with ivy from the corpse of Zygoat.
You get a gold ring from the corpse of Zygoat.
You get an oilstone from the corpse of Zygoat.
You get a crystal lightstick from the corpse of Zygoat.

ps. wtf is this gear? parry?

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Charge Thread

Post by Rig » Sat Feb 03, 2018 4:34 pm

Yea, its parry dodge

Pohjekula
Posts: 4
Joined: Mon Jun 26, 2017 9:30 pm

Re: Charge Thread

Post by Pohjekula » Thu Apr 26, 2018 12:31 am

The Blight
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
The corpse of the blighted tree is lying here. [2]
*Rhys* is standing here, riding a |1|.warhorse.

hide
* HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.
hide

* HP:Scratched MV:Winded > You look around for somewhere to conceal yourself, but to no avail.
hide

* HP:Scratched MV:Winded > You attempt to hide yourself.
back human

* HP:Scratched MV:Winded > You silently approach your victim...

-=+**
You have been revealed!

+=- -=+*
Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 8 out of 13 stabs (38% landed)

* HP:Scratched MV:Winded - Rhys: Beaten >
*RHYS* PANICS AND ATTEMPTS TO FLEE!

l
* HP:Scratched MV:Winded - Rhys: Beaten >
*Rhys* leaves south riding a warhorse.

* HP:Scratched MV:Winded > st
n

*Rhys* has arrived from the south, riding a |2|.warhorse.

n
* HP:Scratched MV:Winded >
*Rhys* struggles to barrel down on you, a steel-shafted lance aimed at your chest.

* HP:Scratched MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
North: A tall, ramshorned trolloc is here, commanding.
The corpse of the blighted tree is lying here. [2]
*Rhys* is standing here, riding a |1|.warhorse.

* HP:Scratched MV:Winded > You are already standing.
Suddenly *someone* charges you with a steel-shafted lance!
You are incapacitated and will slowly die, if not aided.

xiric
Posts: 57
Joined: Fri Jul 14, 2017 10:17 pm

Re: Charge Thread

Post by xiric » Thu Apr 26, 2018 2:23 pm

Wow, just wow didn't wanna play anyway nice kill I guess.

In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
*Rhys* is standing here, riding a warhorse.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

[ba h.human] l >
You silently approach your victim...

=
You have been revealed!


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Full - Rhys: Healthy >
*Rhys* panics, and attempts to flee!

* S HP:Healthy MV:Full - Rhys: Healthy >
*Rhys* leaves west riding a warhorse.

* S HP:Healthy MV:Full > w <------
w <------

The stonegate closes quietly.

* S HP:Healthy MV:Full >
*Rhys* has arrived from the west, riding a warhorse.

* S HP:Healthy MV:Full >
*Rhys* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest. <----

* S HP:Healthy MV:Full > w <------
w <-------

Suddenly *someone* charges you with a dark blue tasseled spear! <--------- Yay !!!!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

Meren
Posts: 286
Joined: Tue Feb 06, 2018 10:45 pm

Re: Charge Thread

Post by Meren » Thu Apr 26, 2018 2:27 pm

If they're an Eagle Master lately...don't bother stabbing. They're all at it.

jakd
Posts: 166
Joined: Fri Jan 15, 2016 6:04 pm

Re: Charge Thread

Post by jakd » Thu Apr 26, 2018 2:29 pm

Sucks. But this day and age, part of the risk s tabbers have running timers on chargers.

xiric
Posts: 57
Joined: Fri Jul 14, 2017 10:17 pm

Re: Charge Thread

Post by xiric » Thu Apr 26, 2018 2:33 pm

lotta things I could say but dont wanna come off as whining but charge timer should be longer imo but it is what it is, not sure what the answer is tbh.

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Charge Thread

Post by Weir » Thu Apr 26, 2018 2:44 pm

Then make him flee around first before risking a stab like that on a charger.

xiric
Posts: 57
Joined: Fri Jul 14, 2017 10:17 pm

Re: Charge Thread

Post by xiric » Thu Apr 26, 2018 3:01 pm

actually I forgot he charged :(

Kelvan
Posts: 30
Joined: Wed Sep 02, 2015 9:40 am

Re: Charge Thread

Post by Kelvan » Sat Apr 28, 2018 4:54 am

Revealing doesn't guarantee the stabs gonna miss either, so he's gambling a little there too.

Post Reply