31:47.7 __ __ _______
31:47.7 \ \ / /_|__ __| __ _ _ ____
31:47.7 \ \ / / __ \| | \ / | | | | _ \
31:47.7 \ \ /\ / / / \ \ | \/ | | | | | \ \
31:47.7 \ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
31:47.7 \ /\ / \____/| |_| \/ |_|\___/|____/
31:47.7 \/ \/ |_|
31:47.7 --------:- telnet://game.wotmud.org 2224 -:---------
31:47.7 ------:- http://www.wotmud.org -:--------
31:47.7 Welcome to the Wheel of Time! Type 'help' for information.
31:47.7 Don't forget to read the forums at http://forums.wotmud.info !
31:47.7 It is pitch black...
No matches found!
You were rented for 0.84 days. Since you went linkless and/or idled
out, you are charged double.
yawnchat
Your last allowance of per day covers all charges.
SPECIAL FEATURE! Today's XP multiplier is 3. Enjoy!
o HP:Healthy SP:Bursting MV:Full >
Arglebargle, glop-glyf!?!
l
o HP:Healthy SP:Bursting MV:Full >
Someone tries to hit you, but you deflect the blow.
combat demo
You slash someone's head extremely hard.
combat demo
Someone tries to hit you, but you dodge the attack.
combat demo
The piercing rays of dawn peek above the eastern horizon.
ticktimer demo
You are hungry.
ticktimer demo
You are thirsty.
ticktimer demo
emb
* HP:Healthy SP:Bursting MV:Fresh - a large black rat: Battered >
Knightsbridge Court
The shaded court comes to a dead end here against the back of a small
house. Amidst the gloom of the overhanging roofs lie small piles of
garbage, no doubt flung out from the upstairs windows of several of
the
buildings bordering on the street, many of which are shuttered against
thieves. Slightly concealed behind a pile of broken crates lies a door
into a rundown hovel which leans precariously over the street.
[ obvious exits: E S ]
A long-eared rabbit is here, looking quite sick.
* HP:Healthy SP:Bursting MV:Fresh - a large black rat: Battered >
y
You feel the flows of saidar coursing through your body.
* HP:Healthy SP:Bursting MV:Fresh - a large black rat: Battered >
[channel 'light ball']
You begin to weave the appropriate flows...
-
=+
*
You slash someone's body extremely hard.
combat demo
Not tired of this yet?
Your blood freezes as you hear someone's death cry.
Ok.
The room becomes brighter as you create a sphere of light above your
hand.
* HP:Healthy SP:Full MV:Fresh >
l
Knightsbridge Court
The shaded court comes to a dead end here against the back of a small
house. Amidst the gloom of the overhanging roofs lie small piles of
garbage, no doubt flung out from the upstairs windows of several of
the
buildings bordering on the street, many of which are shuttered against
thieves. Slightly concealed behind a pile of broken crates lies a door
into a rundown hovel which leans precariously over the street.
[ obvious exits: E S ]
The corpse of a large black rat is lying here.
A long-eared rabbit is here, looking quite sick.
* HP:Healthy SP:Full MV:Fresh >
s
eq
Knightsbridge Court
[ obvious exits: N S ]
A short man stands here, nervously eyeing everything in sight.
A personnel trainer stands here, helping you gain experience.
whe
* HP:Healthy SP:Full MV:Full >
You are using:
<held> a soft leather pouch
<worn on finger> a great serpent ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn on body> a tunic of finely-crafted chain
<worn about body> a dress with colored bands at the hem
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a bladed feather staff (scratched)
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped
toes
* HP:Healthy SP:Full MV:Full >
Players in your Zone
--------------------
Ahri - Knightsbridge Court
* HP:Healthy SP:Full MV:Full >
n
Knightsbridge Court
[ obvious exits: E S ]
The corpse of a large black rat is lying here.
A long-eared rabbit is here, looking quite sick.
* HP:Healthy SP:Full MV:Full >
loc key
[channel 'locate object']
You begin to weave the appropriate flows...
-=
+*
*
+=
-
-
=+
*
Ok.
an old metal key - [ardjovflxplilij] - somewhere south of here.
a skull-shaped key of rusted iron - [uavuavboknguflx] - somewhere very
far southeast of here, carried by a human.
a sturdy black key - [ardflxmeyplisde] - somewhere far south of here
, carried by a human.
a plain old key - [dsavxzmeynulpid] - somewhere far south of here
, carried by a human.
a Cairhien gatekey - [uavkaertimvuthg] - somewhere far northeast of
here, carried by a human.
a Cairhien gatekey - [nulkaeopacedliq] - somewhere far northeast of
here, carried by a human.
a Cairhien gatekey - [plikaeknefmujov] - somewhere far northeast of
here, carried by a human.
a key whittled from oak - [dsabeakaeuliard] - somewhere far east of
here, carried by a human.
the key to the gates of Tar Valon - [astthgjovilenya] - somewhere far
northeast of here, carried by a human.
the key to the gates of Tar Valon - [astolpmvuileoae] - somewhere far
northeast of here, carried by a human.
a simple key - [ardwujpidqryvxz] - somewhere very far west of
here, carried by a human.
a simple key - [ardwujsdewujbok] - somewhere very far west of
here, carried by a human.
a small key decorated in jewels - [hrtpliflxfmuopa] - somewhere north
of here, carried by a human.
the key to Caemlyn's gates - [dsaliqliqliqdsa] - somewhere east of
here, carried by a human.
a jail key - [ardpliastthgmvu] - somewhere east of here,
carried by a human.
a great key inlaid with gold - [ardplidsahrtnul] - somewhere east of
here, carried by a human.
* HP:Healthy SP:Strong MV:Full >
Ekko narrates 'rip maligant'
* HP:Healthy SP:Strong MV:Full >
na nice!
A frightened young thief has arrived from the south.
* HP:Healthy SP:Strong MV:Full >
You narrate 'nice!'
* HP:Healthy SP:Strong MV:Full >
channel 'travel' astthgjovilenya] -
You begin to weave the appropriate flows...
-=
+*
*
+=
-
-
=+
*
*+
=-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Osendrelle Way
Here, along the beautiful white walls, the buildings mimic the flowing
water on the other side. To the south, the street opens up in front of
the Gate to Osenrein. It also continues north, shifting slightly
eastwards
along the gleaming white walls.
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy SP:Strong MV:Full >
rel
sc
Ok.
* HP:Healthy SP:Strong MV:Full > You have 263(263) hit and 125(129)
movement points.
You have scored 74833825 experience points and 60 quest points.
You need 3666175 exp to level and 90 qp to rank.
You have amassed 140 Turn points to date.
You have played 23 days and 0 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 44).
You are standing.
You are hungry.
ticktimer demo
You are thirsty.
ticktimer demo
* HP:Healthy SP:Strong MV:Full >
Aston tells you 'zang gravel morfran malignant were raganish'
* HP:Healthy SP:Strong MV:Full >
The day has begun.
ticktimer demo
You are hungry.
ticktimer demo
You are thirsty.
ticktimer demo
* HP:Healthy SP:Strong MV:Full >
s
w
w
Gate to Osenrein
[ obvious exits: N E S W ]
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* HP:Healthy SP:Strong MV:Full >
Fire Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Valon guardsman watches the street for signs of trouble.
* HP:Healthy SP:Strong MV:Full >
Fire Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Healthy SP:Strong MV:Full >
w
Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Healthy SP:Strong MV:Full >
rep omw
n
w
You reply to Aston 'omw'
* HP:Healthy SP:Strong MV:Full > Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
* HP:Healthy SP:Strong MV:Full >
Tower Square
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A sailor is here.
A hunter from Illian searches for the fabled Horn of Valere.
A tall dust-colored gelding prances in a circle here.
The Tar Valon town crier stands here, spreading the news.
* HP:Healthy SP:Strong MV:Strong >
dr fountain
dr fountain
You drink the water.
rs
* HP:Healthy SP:Strong MV:Strong > You drink the water.
You don't feel thirsty any more.
i
* HP:Healthy SP:Strong MV:Strong >
[ride horse]
You start riding him.
* R HP:Healthy SP:Strong MV:Strong >
You are carrying:
Nothing.
* R HP:Healthy SP:Strong MV:Strong >
l in pack
You do not see that item here.
* R HP:Healthy SP:Strong MV:Strong >
l in barrel
barrel (here) :
a set of oiled chainmail leggings
[2] a small metal key
a burnished metal breastplate
a langdebeve
a thin pair of leather gloves
a set of lace sleeves
a shadowy vest
a gray suede hood
a mirrored lantern
[2] a pair of light leather boots
a leather belt
[2] a gator skin bracer
a black shirt
a handful of blackberries
a piece of sandstone
[2] a pair of silken black pants
[2] a soft honeycake
a pair of soft, light shoes
[3] a soft leather pouch
a flowing skirt
the death scalp of Bryn Plambo slain in the Plains of Maredo
the death scalp of Chianna Mienne slain in the Plains of Maredo
a bronze belt of odd design
a dark, grim axe
a pair of leather half-gauntlets
a dark, hooded cloak
* R HP:Healthy SP:Strong MV:Strong >
A hunter for the horn leaves east.
* R HP:Healthy SP:Strong MV:Strong >
Aston tells you 'i died hehe'
* R HP:Healthy SP:Strong MV:Strong >
emb
food
You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Strong MV:Strong >
[channel 'create food']
You begin to weave the appropriate flows...
-=
+*
You lost control of Saidar!
* R HP:Healthy SP:Strong MV:Strong >
food
[channel 'create food']
You begin to weave the appropriate flows...
-=
+*
Ok.
You weave flows of Earth to create a meal.
* R HP:Healthy SP:Strong MV:Strong >
g cake barrel
tt
You get a soft honeycake from a wooden barrel.
rel
* R HP:Healthy SP:Strong MV:Strong > [taste fruit]
You nibble a little bit of the fruit.
* R HP:Healthy SP:Strong MV:Strong >
Ok.
* R HP:Healthy SP:Strong MV:Strong >
e
n
e
e
e
e
stat
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A hunter from Illian searches for the fabled Horn of Valere.
* R HP:Healthy SP:Strong MV:Strong > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
* R HP:Healthy SP:Strong MV:Strong >
Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong > Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong >
Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
* R HP:Healthy SP:Strong MV:Strong > Gate to Daghain
[ obvious exits: N E S W ]
Door east: bridgegate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Healthy SP:Strong MV:Strong >
You are a 87 year old female human channeler.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 0.4 lbs and wearing 44.9 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:13.
Offensive bonus: 132, Dodging bonus: 71, Parrying bonus: 112
Your mood is: Wimpy. You will flee below: 263 Hit Points
You are wanted by: Amador Children of Light Seanchan Empire
Your armor absorbs about 66% on average.
You are subjected to the following effects:
#NAME?
* R HP:Healthy SP:Strong MV:Strong >
cal
e
You don't see a closed gate.
e
e
* R HP:Healthy SP:Strong MV:Strong > Bridge Across the Erinin
[ obvious exits: N E S W ]
Door west: bridgegate
An iron lantern hangs from the wall above the gate.
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong >
Bridge Across the Erinin
[ obvious exits: E W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong > The Foot of a Bridge
[ obvious exits: N W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
* R HP:Healthy SP:Strong MV:Strong >
t ekko alive still?
n
You tell Ekko 'alive still?'
n
n
e
* R HP:Healthy SP:Strong MV:Strong > Road Through Daghain
[ obvious exits: N E S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
e
e
* R HP:Healthy SP:Strong MV:Strong > Road Through the Village
[ obvious exits: N S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
e
* R HP:Healthy SP:Strong MV:Strong > The Tar Valon Road
[ obvious exits: N E S ]
A squat border stone juts from the soil.
A tall dust-colored gelding prances in a circle here, being ridden by
you.
e
* R HP:Healthy SP:Strong MV:Strong > The Tar Valon Road
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong > The Tar Valon Road
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
e
e
* R HP:Healthy SP:Strong MV:Strong > Grassy Plains
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A black maned lion is here, tail twitching.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
A black maned lion is here, tail twitching.
* R HP:Healthy SP:Strong MV:Strong > Grassy Plains
[ obvious exits: N E W ]
Door down: outcrop
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A black maned lion is here, tail twitching.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A black maned lion is here, tail twitching.
* R HP:Healthy SP:Strong MV:Strong >
Dense Grasslands
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
* R HP:Healthy SP:Strong MV:Strong > Grassy Fields
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A bison is here, eating grass.
A bison is here, eating grass.
A young and strong buck is here, munching some grass.
* R HP:Healthy SP:Strong MV:Strong >
Grassy Fields
[ obvious exits: N W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A young and strong buck is here, munching some grass.
A bison is here, eating grass.
A spotted hunting cat is here.
A young and strong buck is here, munching some grass.
A bison is here, eating grass.
n
* R HP:Healthy SP:Strong MV:Strong >
e
e
n
n
n
Grassy Plains
[ obvious exits: E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
n
* R HP:Healthy SP:Strong MV:Strong > Dense Grasslands
[ obvious exits: E W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A spotted hunting cat is here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
n
* R HP:Healthy SP:Strong MV:Strong > Dense Grasslands
[ obvious exits: N E W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A black maned lion is here, tail twitching.
A black maned lion is here, tail twitching.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black maned lion is here, tail twitching.
n
* R HP:Healthy SP:Strong MV:Strong > By a Tree
[ obvious exits: N S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
n
n
* R HP:Healthy SP:Strong MV:Strong > A Small Meadow
[ obvious exits: N S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
n
* R HP:Healthy SP:Strong MV:Strong > A Patch of Dirt
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
n
* R HP:Healthy SP:Strong MV:Strong > By a Stream
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A spotted hunting cat is here.
A snake is crawling through the water here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A spotted hunting cat is here.
n
* R HP:Healthy SP:Strong MV:Strong > Near a Stream
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A spotted hunting cat is here.
A black maned lion is here, tail twitching.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
An antelope blends into the scenery.
A spotted hunting cat is here.
An antelope blends into the scenery.
* R HP:Healthy SP:Strong MV:Strong > On the Paved Road
[ obvious exits: N S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong >
On the Paved Road
[ obvious exits: N S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
n
* R HP:Healthy SP:Strong MV:Strong >
n
n
n
On the Paved Road
[ obvious exits: N S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong > Near the Bend in the Road
[ obvious exits: N S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
e
* R HP:Healthy SP:Strong MV:Strong >
A Curving of the Road
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
n
* R HP:Healthy SP:Strong MV:Strong >
n
Remains of a Stone Tower
[ obvious exits: E S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong > Alas, you cannot go that way...
n
* R HP:Healthy SP:Strong MV:Strong > Alas, you cannot go that way...
n
* R HP:Healthy SP:Strong MV:Strong > Alas, you cannot go that way...
n
* R HP:Healthy SP:Strong MV:Strong > Alas, you cannot go that way...
n
* R HP:Healthy SP:Strong MV:Strong > Near the Curving of the Road
[ obvious exits: N S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong > On the Paved Road near a Small
Meadow
[ obvious exits: N E S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong >
The Road near the Beginning of the Forest
[ obvious exits: N E S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
The brown mother bear is looking for her wayward cub.
A woodpecker is visible flying high in the sky.
* R HP:Healthy SP:Strong MV:Strong > On the Road near the Forest
[ obvious exits: N E S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong >
On the Intersection of a Forest Path and the Road
[ obvious exits: N E S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
* R HP:Healthy SP:Strong MV:Strong > Road Bordering the Green Forest
[ obvious exits: N E S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
The brown mother bear is looking for her wayward cub.
* R HP:Healthy SP:Strong MV:Strong >
Road Besides the Beginning of a Forest
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
n
* R HP:Healthy SP:Strong MV:Strong >
n
Ekko narrates 'bricked'
* R HP:Healthy SP:Strong MV:Strong >
A Curving in the Road
[ obvious exits: S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
w
w
* R HP:Healthy SP:Strong MV:Strong > A raven starts following you.
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Strong >
Road Curving around a Hill
[ obvious exits: E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A raven has arrived from the east.
* R HP:Healthy SP:Strong MV:Strong > A Small Curve in the Road
[ obvious exits: N E ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
An elk with massive antlers eyes you with curiosity.
A raven has arrived from the east.
* R HP:Healthy SP:Strong MV:Strong >
n
n
w
Road Bordering the Green Hills
[ obvious exits: N S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A raven has arrived from the south.
w
* R HP:Healthy SP:Strong MV:Strong >
Paved Road Near the Hills
[ obvious exits: S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A raven is here flying around.
A raven has arrived from the south.
n
n
* R HP:Healthy SP:Strong MV:Strong > The Road amongst the Green Hills
[ obvious exits: E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
An elk with massive antlers eyes you with curiosity.
A raven has arrived from the east.
n
* R HP:Healthy SP:Strong MV:Strong > On the Road near the Hills
[ obvious exits: N E ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A raven has arrived from the east.
n
* R HP:Healthy SP:Strong MV:Strong > On the Road passing a Large
Building
[ obvious exits: N E S ]
Door east: Door
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A gray palfrey prances skittishly nearby.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Strong > On the Cobblestone Road
[ obvious exits: N S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Strong >
Near the Bend in the Road
[ obvious exits: N S ]
A tall dust-colored gelding prances in a circle here, being ridden by
you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Strong > Your mount is too exhausted.
* R HP:Healthy SP:Strong MV:Strong >
Aston tells you 'taz might be back soon too'
s
* R HP:Healthy SP:Strong MV:Strong >
dism
Your mount is too exhausted.
s
s
* R HP:Healthy SP:Strong MV:Strong >
rs
You stop riding him.
n
n
n
* HP:Healthy SP:Strong MV:Strong > On the Cobblestone Road
[ obvious exits: N S ]
A raven has arrived from the north.
n
* HP:Healthy SP:Strong MV:Strong >
On the Road passing a Large Building
[ obvious exits: N E S ]
Door east: Door
A gray palfrey prances skittishly nearby.
A raven has arrived from the north.
* HP:Healthy SP:Strong MV:Strong > [ride horse]
You start riding him.
* R HP:Healthy SP:Strong MV:Strong > On the Cobblestone Road
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
Ekko narrates 'i back mobs'
* R HP:Healthy SP:Strong MV:Strong >
Near the Bend in the Road
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Strong > Tight Curve in the Road
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Strong >
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Strong >
w
n
n
n
You are hungry.
ticktimer demo
Narrow Bend in the Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
n
n
n
* R HP:Healthy SP:Strong MV:Fresh > Near the Bend in the Road
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
n
* R HP:Healthy SP:Strong MV:Fresh > On the Partially Paved Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > On the Fal Dara Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh >
On the Fal Dara Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh >
Bend in the Fal Dara Road
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Fresh >
Ekko narrates 'you alright?'
w
n
w
* R HP:Healthy SP:Strong MV:Fresh >
Bend in the Fal Dara Road
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
A raven has arrived from the east.
* R HP:Healthy SP:Strong MV:Fresh >
n
On the Winding Fal Dara Road
[ obvious exits: S W ]
Door east: bushes
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
n
n
* R HP:Healthy SP:Strong MV:Fresh > Curve in the Road
[ obvious exits: N E ]
Door south: thornybush
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A raven has arrived from the east.
n
* R HP:Healthy SP:Strong MV:Fresh > On the Road near a Cottage
[ obvious exits: N E S W ]
Door west: door
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
n
n
* R HP:Healthy SP:Strong MV:Fresh > On the Road Bordering the Forest
[ obvious exits: N S W ]
A mirrored lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
n
* R HP:Healthy SP:Strong MV:Fresh > On the Road Near the Forest
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Healthy SP:Strong MV:Fresh > The Fal Dara Road Bordering the
Forest
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > Bend in the Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Fresh >
e
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Fresh >
n
Curve in the Fal Dara Road
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A squirrel is here, chittering.
A raven has arrived from the west.
n
n
n
* R HP:Healthy SP:Strong MV:Fresh > The Long Fal Dara Road
[ obvious exits: N S W ]
A small purse is here. [5]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A black bear is here, sharpening his claws.
A black bear is here, sharpening his claws.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > The Long Fal Dara Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh >
Bend in the Fal Dara Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Fresh >
Tarak narrates 'nods'
e
* R HP:Healthy SP:Strong MV:Fresh >
e
Near the Bend in the Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
n
* R HP:Healthy SP:Strong MV:Fresh > Bend in the Road
[ obvious exits: N W ]
Door south: bushes
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
n
* R HP:Healthy SP:Strong MV:Fresh >
n
Near the Bend in the Road
[ obvious exits: N S W ]
A bloated and partially decayed corpse lies here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh >
The Long Fal Dara Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > The Fal Dara Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh >
e
n
n
Grassy Field Bordering the Road
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Fresh >
A Large Oak
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches
quivering.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh >
s
s
Junction of the Long Road
[ obvious exits: N E S W ]
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh >
dism
A Large Oak
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches
quivering.
A raven has arrived from the north.
* R HP:Healthy SP:Strong MV:Fresh > Grassy Field Bordering the Road
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A raven has arrived from the north.
* R HP:Healthy SP:Strong MV:Fresh >
You stop riding him.
Ekko tells you 'yeah'
ride 2.gray
* HP:Healthy SP:Strong MV:Fresh >
n
n
You start riding him.
n
* R HP:Healthy SP:Strong MV:Fresh > A Large Oak
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches
quivering.
A raven has arrived from the south.
n
* R HP:Healthy SP:Strong MV:Fresh > Junction of the Long Road
[ obvious exits: N E S W ]
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Fresh >
Road Through the Hills
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
* R HP:Healthy SP:Strong MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Fresh >
e
n
n
The Long Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
e
* R HP:Healthy SP:Strong MV:Fresh > The Long Road
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
n
* R HP:Healthy SP:Strong MV:Fresh >
n
Bend in the Road
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
e
* R HP:Healthy SP:Strong MV:Fresh > Road Before a Hill
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
e
e
* R HP:Healthy SP:Strong MV:Fresh > Tar Valon Road
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Fresh > The Long Tar Valon Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Fresh >
Road Before an Inn
[ obvious exits: N S W ]
Door south: stoutdoor
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Fresh >
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Fresh >
n
n
e
e
Down the Fal Dara Road
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
s
e
* R HP:Healthy SP:Strong MV:Fresh > On the Long Road
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
s
e
* R HP:Healthy SP:Strong MV:Fresh >
Path Into the Foothills
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Fresh > On a Steep Hill
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Fresh > Nestled in the Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A raven has arrived from the north.
s
e
* R HP:Healthy SP:Strong MV:Full >
Among the Hills
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Full > Winding Through the Hills
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A cute brown deer eyes you nervously.
A raven has arrived from the north.
f
* R HP:Healthy SP:Strong MV:Full >
At a Bare Foundation
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Full > Cave in the Hillside
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
A Twist In The Trail
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Full > Wimpy reset to: 229 hit points.
Cave in the Hillside
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
e
e
e
A Twist In The Trail
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
* R HP:Healthy SP:Strong MV:Full > A Turn In The Trail
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Full >
Forrested Ridge
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Healthy SP:Strong MV:Full >
n
n
Forrested Ridge
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
w
f
* R HP:Healthy SP:Strong MV:Full >
Approaching Fal Dara
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A wild stallion bucks madly.
A raven has arrived from the south.
n
* R HP:Healthy SP:Strong MV:Full >
Running A Cliff
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
* R HP:Healthy SP:Strong MV:Full > Wimpy reset to: 195 hit points.
Overlooking Forested Hills
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
e
* R HP:Healthy SP:Strong MV:Full >
Nearing A Cliff
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full > Rolling Hills Of Shienar
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
* R HP:Healthy SP:Strong MV:Full >
e
Aston tells you 'dont think'
i
* R HP:Healthy SP:Strong MV:Full >
Approaching Fal Dara
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
You are carrying:
a soft honeycake
a strange fruit
n
* R HP:Healthy SP:Strong MV:Full >
e
Approaching Fal Dara
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
Nearing Fal Dara
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
* R HP:Healthy SP:Strong MV:Full >
e
cal
e
* R HP:Healthy SP:Strong MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
Door east: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
You don't see a closed gate.
whe
* R HP:Healthy SP:Strong MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
i
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Ahri - Inside the Dog Gate
* R HP:Healthy SP:Strong MV:Full >
You are carrying:
a soft honeycake
a strange fruit
* R HP:Healthy SP:Strong MV:Full >
l in pack
s
s
You do not see that item here.
i
* R HP:Healthy SP:Strong MV:Full > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Healthy SP:Strong MV:Full >
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy SP:Strong MV:Full >
You are carrying:
a soft honeycake
a strange fruit
* R HP:Healthy SP:Strong MV:Full >
e
eq
An Empty Square
[ obvious exits: N E S W ]
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
* R HP:Healthy SP:Strong MV:Full >
You are using:
<held> a soft leather pouch
<worn on finger> a great serpent ring
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a strange, insectoid helm
<worn on body> a tunic of finely-crafted chain
<worn about body> a dress with colored bands at the hem
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a bladed feather staff (scratched)
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped
toes
* R HP:Healthy SP:Strong MV:Full >
l in pouch
pouch (used) :
a soft leather pouch
a bubbling draught
[2] a cup of thready brown tea
a wealth of gold crowns (114)
twenty copper pennys
[2] the death scalp of a flock of ravens slain in the Blasted Lands
some brown kaf beans
a stout longbow
a lantern
a thin vial of yellow fluid
[2] a stable ticket
a hunk of beef
* R HP:Healthy SP:Strong MV:Full >
na i wearing crap fyi
* R HP:Healthy SP:Strong MV:Full >
You narrate 'i wearing crap fyi'
* R HP:Healthy SP:Strong MV:Full >
g ticket pouch
g ticket pouch
s
You get a stable ticket from a soft leather pouch.
* R HP:Healthy SP:Strong MV:Full > You get a stable ticket from a soft
leather pouch.
* R HP:Healthy SP:Strong MV:Full >
Equestrian Shop
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
A man walks among the horses here feeding them and rubbing them down.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* R HP:Healthy SP:Strong MV:Full >
give ticket stablehand
You give a stable ticket to a stable hand.
A stable hand mutters 'I'll get him right away Maam!'
A warhorse starts following you.
Tarak narrates 'bashed'
* R HP:Healthy SP:Strong MV:Full >
dism
rs
n
w
You stop riding him.
n
* HP:Healthy SP:Strong MV:Full >
n
n
n
n
You are hungry.
ticktimer demo
[ride horse]
A warhorse stops following you.
You start riding him.
* R HP:Healthy SP:Strong MV:Full >
An Empty Square
[ obvious exits: N E S W ]
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
* R HP:Healthy SP:Strong MV:Full > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
tt
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Healthy SP:Strong MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A Shienaran gatekeeper stands here, watching over the gate.
A dun mare is here, snorting angrily.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy SP:Strong MV:Full >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A man is here.
* R HP:Healthy SP:Strong MV:Full > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A man is here.
A grizzled Shienaran veteran looks on.
* R HP:Healthy SP:Strong MV:Full >
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
* R HP:Healthy SP:Strong MV:Full > [taste fruit]
You nibble a little bit of the fruit.
n
* R HP:Healthy SP:Strong MV:Full >
Alas, you cannot go that way...
e
e
* R HP:Healthy SP:Strong MV:Full >
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
sc
* R HP:Healthy SP:Strong MV:Full > Road Inside the City Walls
[ obvious exits: E W ]
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A run-down looking man wanders aimlessly, collecting lost belongings.
* R HP:Healthy SP:Strong MV:Full >
You have 263(263) hit and 125(129) movement points.
You have scored 74833825 experience points and 60 quest points.
You need 3666175 exp to level and 90 qp to rank.
You have amassed 140 Turn points to date.
You have played 23 days and 0 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 44).
You are standing.
e
* R HP:Healthy SP:Strong MV:Full >
cal
Malkier Gate
[ obvious exits: N E W ]
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
n
n
* R HP:Healthy SP:Strong MV:Full > You don't see a closed gate.
* R HP:Healthy SP:Strong MV:Full >
whe
Dusty Road by Fal Dara
[ obvious exits: N S ]
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Ahri - The Dusty Road
na gap?
e
* R HP:Healthy SP:Strong MV:Full >
e
You narrate 'gap?'
e
* R HP:Healthy SP:Strong MV:Full > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
e
* R HP:Healthy SP:Strong MV:Full >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
e
* R HP:Healthy SP:Strong MV:Full > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
e
* R HP:Healthy SP:Strong MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Ekko narrates 'off'
* R HP:Healthy SP:Strong MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A stealthy cougar gracefully makes its way through the terrain.
e
* R HP:Healthy SP:Strong MV:Full >
e
The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
* R HP:Healthy SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
e
* R HP:Healthy SP:Strong MV:Full > A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
Alas, you cannot go that way...
n
e
* R HP:Healthy SP:Strong MV:Full > Alas, you cannot go that way...
e
* R HP:Healthy SP:Strong MV:Full > Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Full > Alas, you cannot go that way...
n
e
* R HP:Healthy SP:Strong MV:Full > Alas, you cannot go that way...
e
* R HP:Healthy SP:Strong MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
* R HP:Healthy SP:Strong MV:Full > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A raven is visible flying high in the sky.
* R HP:Healthy SP:Strong MV:Full > A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
whe
* R HP:Healthy SP:Strong MV:Full >
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
Amongst the Rubble
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Full >
Players in your Zone
--------------------
Ahri - Amongst the Rubble
* R HP:Healthy SP:Strong MV:Full >
n
e
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
* R HP:Healthy SP:Strong MV:Full >
n
Amongst the Rubble
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
n
* R HP:Healthy SP:Strong MV:Full >
e
A Winding Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
e
* R HP:Healthy SP:Strong MV:Full > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
whe
* R HP:Healthy SP:Strong MV:Full >
The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
Ekko narrates 'they like ptg and 1e ptg'
* R HP:Healthy SP:Strong MV:Full > Players in your Zone
--------------------
Ahri - The Dusty Road
* R HP:Healthy SP:Strong MV:Full >
n
n
n
The Dusty Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
n
n
* R HP:Healthy SP:Strong MV:Full >
n
w
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A gray palfrey prances skittishly nearby.
w
w
* R HP:Healthy SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
w
* R HP:Healthy SP:Strong MV:Full > Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Ekko narrates 'wait for them to hit'
* R HP:Healthy SP:Strong MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a timber wolf is lying here.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
* R HP:Healthy SP:Strong MV:Full >
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
n
n
n
n
A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full >
A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
sc
* R HP:Healthy SP:Strong MV:Full >
A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Healthy SP:Strong MV:Full >
You have 263(263) hit and 124(129) movement points.
You have scored 74833825 experience points and 60 quest points.
You need 3666175 exp to level and 90 qp to rank.
You have amassed 140 Turn points to date.
You have played 23 days and 0 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 44).
You are standing.
* R HP:Healthy SP:Strong MV:Full >
na nods, any low?
7
You narrate 'nods, any low?'
stat
* R HP:Healthy SP:Strong MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 131 hit points.
* R HP:Healthy SP:Strong MV:Full >
You are a 87 year old female human channeler.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 0.5 lbs and wearing 44.7 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:13.
Offensive bonus: 132, Dodging bonus: 71, Parrying bonus: 112
Your mood is: Wimpy. You will flee below: 131 Hit Points
You are wanted by: Amador Children of Light Seanchan Empire
Your armor absorbs about 66% on average.
You are subjected to the following effects:
#NAME?
* R HP:Healthy SP:Strong MV:Full >
Tarak narrates 'gief'
* R HP:Healthy SP:Strong MV:Full >
Tarak narrates 'beat'
na i dont have defence to buff zangief
* R HP:Healthy SP:Strong MV:Full >
zz
You narrate 'i dont have defence to buff zangief'
* R HP:Healthy SP:Strong MV:Full >
[channel 'ice spikes' gawrath]
You aren't in touch with saidar to channel it.
Ekko narrates 'zangief beat, morfran beat'
* R HP:Healthy SP:Strong MV:Full >
alias zz channel 'ice spikes' fade
Ok.
* R HP:Healthy SP:Strong MV:Full >
Tarak narrates 'morf crit'
* R HP:Healthy SP:Strong MV:Full >
alias zzz channel 'ice spikes' morfran
sc
Ok.
* R HP:Healthy SP:Strong MV:Full >
You have 263(263) hit and 124(129) movement points.
You have scored 74833825 experience points and 60 quest points.
You need 3666175 exp to level and 90 qp to rank.
You have amassed 140 Turn points to date.
You have played 23 days and 0 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 44).
You are standing.
* R HP:Healthy SP:Strong MV:Full >
prac
You have got 13 practice sessions, and 4 spell practice sessions left.
You are skilled in the following:
shield parry (Superb)
axes (Poor)
clubs (Poor)
staves (Excellent)
dodge (Superb)
track (Poor)
ride (Level 4)
notice (Superb)
earth (Level 7)
air (Level 4)
fire (Level 1)
water (Level 4)
spirit (Level 3)
armor (Excellent)
call lightning (Superb)
create food (Poor)
change weather (Superb)
create water (Poor)
cure critical wounds (Poor)
cure light wounds (Poor)
cure poison (Very Good)
cure serious wounds (Superb)
* Press <Return> to continue, q to quit *>
sc
Ekko narrates 'you in range ahri if we hit?'
sc
* Press <Return> to continue, q to quit *>
* R HP:Healthy SP:Strong MV:Full >
You have 263(263) hit and 124(129) movement points.
You have scored 74833825 experience points and 60 quest points.
You need 3666175 exp to level and 90 qp to rank.
You have amassed 140 Turn points to date.
You have played 23 days and 0 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 44).
You are standing.
* R HP:Healthy SP:Strong MV:Full >
e
n
e
e
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Strong MV:Full > Your mount is too exhausted.
* R HP:Healthy SP:Strong MV:Full >
Alas, you cannot go that way...
* R HP:Healthy SP:Strong MV:Full >
Alas, you cannot go that way...
na on tic
* R HP:Healthy SP:Strong MV:Full >
You narrate 'on tic'
* R HP:Healthy SP:Strong MV:Full >
na horse hagg split
stat
You narrate 'horse hagg split'
* R HP:Healthy SP:Strong MV:Full >
You are a 87 year old female human channeler.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 0.5 lbs and wearing 44.7 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:13.
Offensive bonus: 132, Dodging bonus: 71, Parrying bonus: 112
Your mood is: Wimpy. You will flee below: 131 Hit Points
You are wanted by: Amador Children of Light Seanchan Empire
Your armor absorbs about 66% on average.
You are subjected to the following effects:
#NAME?
* R HP:Healthy SP:Strong MV:Full >
sc
You are hungry.
ticktimer demo
You have 263(263) hit and 129(129) movement points.
You have scored 74833825 experience points and 60 quest points.
You need 3666175 exp to level and 90 qp to rank.
You have amassed 140 Turn points to date.
You have played 23 days and 0 hours (real time).
This ranks you as Ahri the Tower Accepted [White Tower 4] (Level 44).
You are standing.
You are hungry.
ticktimer demo
* R HP:Healthy SP:Full MV:Fresh >
tt
Ekko narrates 'ok'
* R HP:Healthy SP:Full MV:Fresh >
e
[taste fruit]
You nibble a little bit of the fruit.
n
e
e
* R HP:Healthy SP:Full MV:Fresh >
Alas, you cannot go that way...
n
* R HP:Healthy SP:Full MV:Fresh > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
n
* R HP:Healthy SP:Full MV:Fresh > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
n
* R HP:Healthy SP:Full MV:Fresh > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A black wolf growls loudly, poised to leap.
* R HP:Healthy SP:Full MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S ]
A wide leather belt has been cast off here.
A small woodcutter's axe rests on the ground.
A flat, wide leather wristband lies here.
A cloak of thick wool lies on the ground.
A shiny metal helmet lies to one side.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Full MV:Fresh >
Road to Tarwin's Gap
[ obvious exits: E S ]
A small purse is here.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Ekko narrates 'we will hit on tick'
* R HP:Healthy SP:Full MV:Fresh > Alas, you cannot go that way...
* R HP:Healthy SP:Full MV:Fresh >
whe
Players in your Zone
--------------------
Ahri - Road to Tarwin's Gap
* R HP:Healthy SP:Full MV:Fresh >
na ticd
e
You narrate 'ticd'
n
e
* R HP:Healthy SP:Full MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
* R HP:Healthy SP:Full MV:Fresh >
In a Thick Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
n
n
* R HP:Healthy SP:Full MV:Fresh > In a Thick Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A gray palfrey is lying here, mortally wounded.
whe
* R HP:Healthy SP:Full MV:Full > By the Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Full MV:Full > Edge of the Foothills
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A trolloc scout sniffs the air here.
* R HP:Healthy SP:Full MV:Full >
In the Foothills
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Full MV:Full > Players in your Zone
--------------------
Ahri - In the Foothills
Tarak - A Shallow Depression
Ekko - A Shallow Depression
* R HP:Healthy SP:Full MV:Full >
e
Road to Tarwin's Gap
[ obvious exits: N S W ]
Door east: passage
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Ekko narrates 'hitting'
n
n
n
* R HP:Healthy SP:Full MV:Full >
Before the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A black wolf growls loudly, poised to leap.
n
n
* R HP:Healthy SP:Full MV:Full > Entering the Gap
[ obvious exits: N E S W ]
Door west: bush
A warhorse is here, stamping his feet impatiently, being ridden by you
.
n
n
* R HP:Healthy SP:Full MV:Full > Inside the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Full MV:Full > Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A raven is here, watching.
* R HP:Healthy SP:Full MV:Full > Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Full MV:Full >
Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
emb
* R HP:Healthy SP:Full MV:Full >
In the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Full MV:Full > You feel the flows of saidar coursing
through your body.
* R HP:Healthy SP:Full MV:Full >
n
Ekko narrates 'u w ragan'
n
* R HP:Healthy SP:Full MV:Full >
Entering the Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
* R HP:Healthy SP:Full MV:Full > Outside Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Ekko narrates 'on'
* R HP:Healthy SP:Full MV:Full >
n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
e
* R HP:Healthy SP:Full MV:Full >
zz
Edge of the Foothills
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
Lord Tarak the Under-captain is sitting here, riding a warhorse.
Ekko of Two Rivers is sitting here.
*Gravel* is here, fighting Ekko.
*Morfran* is here, fighting Tarak.
*Zangief* is here, fighting Tarak, riding a shadow stallion.
* R HP:Healthy SP:Full MV:Full >
*Zangief* scythes Tarak's body into bloody
fragments!
[channel 'ice spikes' fade]
You begin to weave the appropriate flows...
-
*Zangief* scythes Tarak's body into bloody fragments!
*Gravel* lances Ekko's right leg.
*Morfran* scythes Tarak's body into bloody fragments!
=
+*
*
+=
-
-=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at
*Zangief*.
zz
* R HP:Healthy SP:Strong MV:Full - Tarak: Battered - Zangief: Beaten >
You try to slash *Zangief*, but he deflects the blow.
combat demo
*Zangief* tries to scythe Tarak, but he parries successfully.
*Gravel* lances Ekko's body hard.
*Morfran* tries to scythe Tarak, but he parries successfully.
*Zangief* tries to scythe Tarak, but he deflects the blow.
* R HP:Healthy SP:Strong MV:Full - Tarak: Battered - Zangief: Beaten >
[channel 'ice spikes' fade]
You begin to weave the appropriate flows...
-
=
Tarak sends *Morfran* sprawling with a powerful bash!
+
Ekko narrates 'gravel batt'
*
*
+=
-
*Zangief* scythes Tarak's body very hard.
*Gravel* tries to lance Ekko, but he parries successfully.
Ekko tries to pierce *Gravel*, but he deflects the blow.
Tarak strikes *Morfran*'s body hard.
-
*Zangief* tries to scythe Tarak, but he parries successfully.
Ekko tries to pierce *Gravel*, but he parries successfully.
zz
=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at
*Zangief*.
* R HP:Healthy SP:Strong MV:Full - Tarak: Battered - Zangief: Critical
>
[channel 'ice spikes' fade]
You begin to weave the appropriate flows...
*Gravel* panics, and attempts to flee!
*Gravel* leaves west.
-
=+
*
*Zangief* gazes deeply into your soul.. very chilling.
The gaze of *Zangief* fails to affect you.
*Zangief* tries to scythe Tarak, but he deflects the blow.
Tarak tries to strike *Morfran*, but he parries successfully.
*+
=-
-
=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at
*Zangief*.
g all corpse
* R HP:Healthy SP:Strong MV:Full - Tarak: Battered - Zangief: Critical
>
You don't have a corpse.
z
* R HP:Healthy SP:Strong MV:Full - Tarak: Battered - Zangief: Critical
>
You try to slash *Zangief*, but he parries successfully.
combat demo
* R HP:Healthy SP:Strong MV:Full - Tarak: Battered - Zangief: Critical
>
zz
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...
Tarak avoids being bashed by *Zangief* who loses his balance and
falls!
-
Cancelled.
[channel 'ice spikes' fade]
You begin to weave the appropriate flows...
*Morfran* avoids being bashed by Tarak who loses his balance and
falls!
*Morfran* panics, and attempts to flee!
*Morfran* leaves west.
-
Ekko tries to pierce *Zangief*, but he parries successfully.
=
+*
*
Ekko pierces *Zangief*'s head.
+
=-
-
=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at
*Zangief*.
g all corpse
* R HP:Healthy SP:Strong MV:Full - Tarak: Battered - Zangief: Critical
>
zz
Ekko pierces *Zangief*'s body.
*Zangief* is dead! R.I.P.
Your blood freezes as you hear *Zangief*'s death cry.
Ekko gets a pair of lissome leather boots with metal capped toes from
the corpse of Zangief.
Ekko gets a pair of thick, gold-plated greaves from the corpse of
Zangief.
Ekko gets a wicked knife bladed axe from the corpse of Zangief.
Ekko gets a polished onyx-inlaid shield from the corpse of Zangief.
Ekko gets a jeweled wristcuff from the corpse of Zangief.
Ekko gets a jeweled wristcuff from the corpse of Zangief.
Ekko gets a sturdy pair of full leather gauntlets from the corpse of
Zangief.
Ekko gets a pair of polished, gold-plated vambraces from the corpse of
Zangief.
Ekko gets a backpack from the corpse of Zangief.
Ekko gets an inky black cloak from the corpse of Zangief.
Ekko gets a shirt of overlapping black scales from the corpse of
Zangief.
Ekko gets a moonstone medallion from the corpse of Zangief.
Ekko gets a moonstone medallion from the corpse of Zangief.
Ekko gets a strange, insectoid helm from the corpse of Zangief.
Ekko gets a gold ring from the corpse of Zangief.
*Morfran* has arrived from the west.
* R HP:Healthy SP:Strong MV:Full > The corpse of Zangief seems to be
empty.
Beads of cold sweat emerge from Ekko's face!
Ekko doesn't seem to look well as he turns pale.
36:46.8 Beads of cold sweat emerge from Ekko's face!
36:46.8 Ekko doesn't seem to look well as he turns pale.
A long run and a kill in Tarwin's gap
Re: A long run and a kill in Tarwin's gap
Should just call this the "how can I get an ez vulture kill" post.
Re: A long run and a kill in Tarwin's gap
Yep that would be apt too.
I would like to state that there was no comment about waiting until Zangief was zerk, or waiting until he was 1 weave from dead, or anything along those lines, and there were multiple ways for that to change.
If any one of the darkies had gotten on me I wouldn't have been able to spike, If Zangief had landed his bash they may have killed and walked out, if Zangief had used his fireworks... Potentially.. if one of the trolls had rescued Zangief off Tarak.
He had no way of knowing however I was in a dung kit, and had limited time to react, and this log was mostly posted to show my perspective, that it wasn't a planned trap.
I would like to state that there was no comment about waiting until Zangief was zerk, or waiting until he was 1 weave from dead, or anything along those lines, and there were multiple ways for that to change.
If any one of the darkies had gotten on me I wouldn't have been able to spike, If Zangief had landed his bash they may have killed and walked out, if Zangief had used his fireworks... Potentially.. if one of the trolls had rescued Zangief off Tarak.
He had no way of knowing however I was in a dung kit, and had limited time to react, and this log was mostly posted to show my perspective, that it wasn't a planned trap.
Re: A long run and a kill in Tarwin's gap
Alternately, "finally reaping the consequences of zerk attack"Akarus wrote:Should just call this the "how can I get an ez vulture kill" post.