Ouch! That really did HURT!
Re: Ouch! That really did HURT!
bloodlack rips suck:(
Well there was Tey, Spyder and I saw toki or whatnot. When I got there it sounded like more. Fun pking against you though.
Well there was Tey, Spyder and I saw toki or whatnot. When I got there it sounded like more. Fun pking against you though.
Re: Ouch! That really did HURT!
Atleast I dont lose qps from a bloodlack rip though...
Our entire wholist was there pking: Tey, Spyder and me.
If there had been more earlier, they had logged off before or idled.
I losing a bit of my will to play on though, i can handle the 2 bad luck rips easily: rips come and go, but the act some players put on gets a bit boring (spamspitting that happened yesterday for instance).
I can understand people dont like gleamers, but in effect its only poison: a statusweave. I do not spamspit every channie who chills, contagions, or weaves? I think the gleamer is the most RPish fade weapon around, and should be used more by fades (almost all fades being combo though, and the gleamer med still being below par means probably that I am the only gleamer wielding ABS fade around for a while yet).
Opinions?
Our entire wholist was there pking: Tey, Spyder and me.
If there had been more earlier, they had logged off before or idled.
I losing a bit of my will to play on though, i can handle the 2 bad luck rips easily: rips come and go, but the act some players put on gets a bit boring (spamspitting that happened yesterday for instance).
I can understand people dont like gleamers, but in effect its only poison: a statusweave. I do not spamspit every channie who chills, contagions, or weaves? I think the gleamer is the most RPish fade weapon around, and should be used more by fades (almost all fades being combo though, and the gleamer med still being below par means probably that I am the only gleamer wielding ABS fade around for a while yet).
Opinions?
Re: Ouch! That really did HURT!
It is effective and why not a sword like that for fades. Although I suppose we can't discuss that here or anywhere, since it is a balance topic.:)
Re: Ouch! That really did HURT!
Nod Cil, was a fun fight earlier. I could have easily just ran EF but thought I'd put a last stand up at Lharus. Didn't work out, oh well. Enjoy the decrepit unmendable flail :(
Re: Ouch! That really did HURT!
Quick question: why was my post deleted and Razhak's not? He is the one who initially brought up this balance issue and put forward his opinion on it while at the same time asking for counter opinions. My post was non-aggressive and offered a calm counter-opinion that responded to something in his post. Therefore it doesn't make sense that my post was deleted while his post was not because it is his post that brought forward the issue and framed the question. By removing my post but not the original what was been accomplished is not the removal of a balance discussion from the board but rather an 'unbalanced', one-sided view of the issue. Please remove both or allow counter-opinions to remain.
Re: Ouch! That really did HURT!
Had been fighting this guy forever, killed Landen around path. Tarkon showed up after got him quite low but couldn't finish. I'd tried maybe 50? Bashs on Akarus and didn't land a 1 lol. So I ran in and exchanged my crappy brass hilted for a jagged from chest and low and behold I land my 2nd or 3rd attempt...rough.
* R HP:Battered MV:Weary - Akarus: Beaten > stand
g
*Akarus* looks at you.
* R HP:Battered MV:Weary - Akarus: Beaten > Do you not consider fighting as standing?
[bash ] ary - Akarus: Beaten >
*Akarus* tries to pierce you, but you deflect the blow.
=
A morat'torm hits Akarus's body very hard.
A young Morat'torm tries to slash Akarus, but he dodges the attack.
*Akarus* tries to pierce you, but you parry successfully.
=
Your bash at *Akarus* sends him sprawling!
* R HP:Battered MV:Weary - Akarus: Beaten > change mood berserk
You slice *Akarus*'s right leg into bloody fragments!
A morat'torm barely hits Akarus's body.
A young Morat'torm slashes Akarus's body hard.
* R HP:Battered MV:Weary - Akarus: Critical > Mood changed to: Berserk
remove sword
draw
* R HP:Battered MV:Weary - Akarus: Critical > You stop using a jagged edged warsword.
* R HP:Battered MV:Weary - Akarus: Critical > You try to quietly draw a sharp, red stone dagger from a cloak of shifting colors.
* R HP:Battered MV:Weary - Akarus: Critical > k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Akarus: Critical > You do the best you can!
* R HP:Battered MV:Weary - Akarus: Critical > say die
You drawl 'die'
* R HP:Battered MV:Weary - Akarus: Critical > k human
You pierce *Akarus*'s left leg hard.
A morat'torm hits Akarus's right leg very hard.
A young Morat'torm slashes Akarus's head hard.
*Akarus* is mortally wounded, and will die soon, if not aided.
* R HP:Battered MV:Weary - Akarus: Critical > k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Akarus: Critical > You pierce *Akarus*'s body into bloody fragments!
*Akarus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Akarus*'s death cry.
You pierce *Tarkon*'s body hard.
* R HP:Battered MV:Weary - Tarkon: Battered > k human
They aren't here.
k human
* R HP:Battered MV:Weary - Tarkon: Battered > You do the best you can!
* R HP:Battered MV:Weary - Tarkon: Battered > You do the best you can!
* R HP:Battered MV:Weary - Tarkon: Battered > scalp
No way! You're fighting for your life!
* R HP:Battered MV:Weary - Tarkon: Battered >
*Tarkon* draws a curved clear dagger from an earthen brown mantle with a flash of steel.
*Tarkon* barely pierces your body.
A young Morat'torm joins your fight!
A morat'torm joins a young Morat'torm's fight!
You pierce *Tarkon*'s right hand.
* R HP:Battered MV:Weary - Tarkon: Battered > get all corpse
l
sheath
wield sword
You get a black pair of silver-tooled boots from the corpse of Akarus.
You get a pair of earthen colored breeches from the corpse of Akarus.
You get a belt with a horned skull buckle from the corpse of Akarus.
You get a curved clear dagger from the corpse of Akarus.
You get a silver etched shield from the corpse of Akarus.
You get a silver Kandori wristcuff from the corpse of Akarus.
You get a silver Kandori wristcuff from the corpse of Akarus.
You get a pair of dark gloves from the corpse of Akarus.
You get a set of cloth sleeves from the corpse of Akarus.
You get an embroidered, cotton shoulder bag from the corpse of Akarus.
You get a grey silk dress with an embroidered bodice from the corpse of Akarus.
You get a bearskin tunic from the corpse of Akarus.
You get a small silver amulet engraved with ravens from the corpse of Akarus.
You get a small silver amulet engraved with ravens from the corpse of Akarus.
You get a camouflaged hood from the corpse of Akarus.
You get a gold ring from the corpse of Akarus.
You get a gold ring from the corpse of Akarus.
You get a lantern from the corpse of Akarus.
* R HP:Battered MV:Weary - Akarus: Beaten > stand
g
*Akarus* looks at you.
* R HP:Battered MV:Weary - Akarus: Beaten > Do you not consider fighting as standing?
[bash ] ary - Akarus: Beaten >
*Akarus* tries to pierce you, but you deflect the blow.
=
A morat'torm hits Akarus's body very hard.
A young Morat'torm tries to slash Akarus, but he dodges the attack.
*Akarus* tries to pierce you, but you parry successfully.
=
Your bash at *Akarus* sends him sprawling!
* R HP:Battered MV:Weary - Akarus: Beaten > change mood berserk
You slice *Akarus*'s right leg into bloody fragments!
A morat'torm barely hits Akarus's body.
A young Morat'torm slashes Akarus's body hard.
* R HP:Battered MV:Weary - Akarus: Critical > Mood changed to: Berserk
remove sword
draw
* R HP:Battered MV:Weary - Akarus: Critical > You stop using a jagged edged warsword.
* R HP:Battered MV:Weary - Akarus: Critical > You try to quietly draw a sharp, red stone dagger from a cloak of shifting colors.
* R HP:Battered MV:Weary - Akarus: Critical > k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Akarus: Critical > You do the best you can!
* R HP:Battered MV:Weary - Akarus: Critical > say die
You drawl 'die'
* R HP:Battered MV:Weary - Akarus: Critical > k human
You pierce *Akarus*'s left leg hard.
A morat'torm hits Akarus's right leg very hard.
A young Morat'torm slashes Akarus's head hard.
*Akarus* is mortally wounded, and will die soon, if not aided.
* R HP:Battered MV:Weary - Akarus: Critical > k human
k human
You do the best you can!
* R HP:Battered MV:Weary - Akarus: Critical > You pierce *Akarus*'s body into bloody fragments!
*Akarus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Akarus*'s death cry.
You pierce *Tarkon*'s body hard.
* R HP:Battered MV:Weary - Tarkon: Battered > k human
They aren't here.
k human
* R HP:Battered MV:Weary - Tarkon: Battered > You do the best you can!
* R HP:Battered MV:Weary - Tarkon: Battered > You do the best you can!
* R HP:Battered MV:Weary - Tarkon: Battered > scalp
No way! You're fighting for your life!
* R HP:Battered MV:Weary - Tarkon: Battered >
*Tarkon* draws a curved clear dagger from an earthen brown mantle with a flash of steel.
*Tarkon* barely pierces your body.
A young Morat'torm joins your fight!
A morat'torm joins a young Morat'torm's fight!
You pierce *Tarkon*'s right hand.
* R HP:Battered MV:Weary - Tarkon: Battered > get all corpse
l
sheath
wield sword
You get a black pair of silver-tooled boots from the corpse of Akarus.
You get a pair of earthen colored breeches from the corpse of Akarus.
You get a belt with a horned skull buckle from the corpse of Akarus.
You get a curved clear dagger from the corpse of Akarus.
You get a silver etched shield from the corpse of Akarus.
You get a silver Kandori wristcuff from the corpse of Akarus.
You get a silver Kandori wristcuff from the corpse of Akarus.
You get a pair of dark gloves from the corpse of Akarus.
You get a set of cloth sleeves from the corpse of Akarus.
You get an embroidered, cotton shoulder bag from the corpse of Akarus.
You get a grey silk dress with an embroidered bodice from the corpse of Akarus.
You get a bearskin tunic from the corpse of Akarus.
You get a small silver amulet engraved with ravens from the corpse of Akarus.
You get a small silver amulet engraved with ravens from the corpse of Akarus.
You get a camouflaged hood from the corpse of Akarus.
You get a gold ring from the corpse of Akarus.
You get a gold ring from the corpse of Akarus.
You get a lantern from the corpse of Akarus.
Re: Ouch! That really did HURT!
Ah, you switched out swords...Didn't even notice heh. Was a fun fight though, keep it up.
Re: Ouch! That really did HURT!
* HP:Healthy SP:Bursting MV:Fresh > Resting Chambers of the Sedai
A large lounge area has many small doors to small bedchambers. While
technically any bedchamber is available to any sister, certain rooms are
traditionally used by each ajah. A large couch and other furniture lie
here, where sisters occasionally congregate before bed.
A BIG SIGN is here.
A NEW NOTICE to READ is pinned to the wall.
[ obvious exits: W ]
The innkeeper bustles about, helping guests into rooms.
* HP:Healthy SP:Bursting MV:Fresh >
who
Players
-------
Heri of Two Rivers
Acantha of the Borderlands
Aleria Saahrdi, Fledgling Novice [White Tower]
Auriona Sedai [Yellow Ajah]
1 Lord Aldazar Viera [Shienaran Lancer] WANTED
Orino Caalador, Herald of Honor [Sword and Hand]
Liia Averon the Tower Accepted [White Tower]
Diana of Saldaea
~ Flash . (Linkless)
9 players displayed.
* HP:Healthy SP:Bursting MV:Fresh >
Aldazar narrates 'on in fd'
* HP:Healthy SP:Bursting MV:Fresh >
na Need help?
You narrate 'Need help?'
* HP:Healthy SP:Bursting MV:Fresh >
emb
You feel the flows of saidar coursing through your body.
* HP:Healthy SP:Bursting MV:Fresh >
Aldazar narrates 'sure come'
* HP:Healthy SP:Full MV:Fresh >
travel vxznseopanseopa
[channel 'travel']
You begin to weave the appropriate flows...
-=+**+=--=+**+=-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A soft leather pouch has been discarded here.
A hanging lantern lights the path.
*Tryndamere* is standing here.
Lord Aldazar Viera is standing here.
A tough Shienaran soldier waits here.
* HP:Healthy SP:Strong MV:Fresh >
Aldazar pierces *Tryndamere*'s head.
* HP:Healthy SP:Strong MV:Fresh >
rel
Ok.
x
* HP:Healthy SP:Strong MV:Fresh >
emb
*Tryndamere* tries to hack Aldazar, but he parries successfully.
A soldier joins Aldazar's fight!
Aldazar pierces *Tryndamere*'s left hand.
[k dark]
You barely strike *Tryndamere*'s left leg.
* HP:Healthy SP:Strong MV:Fresh - Aldazar: Scratched - Tryndamere: Beaten > You feel the flows of
saidar coursing through your body.
7
* HP:Healthy SP:Strong MV:Fresh - Aldazar: Scratched - Tryndamere: Beaten >
Aldazar gives a soldier an order.
*Tryndamere* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Fresh - Aldazar: Scratched - Tryndamere: Beaten >
[channel 'ice']
You begin to weave the appropriate flows...
-=+
*Tryndamere* panics, and attempts to flee!
**
Aldazar pierces *Tryndamere*'s body.
+=
*Tryndamere* tries to hack Aldazar, but he parries successfully.
Aldazar pierces *Tryndamere*'s head.
*Tryndamere* panics, and attempts to flee!
-
Tryndamere avoids being bashed by a soldier who loses his balance and falls!
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Tryndamere*.
*Tryndamere* is mortally wounded, and will die soon, if not aided.
* HP:Healthy SP:Strong MV:Fresh - Tryndamere: Incapacitated >
You strike *Tryndamere*'s left arm hard.
*Tryndamere* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Tryndamere*'s death cry.
Uhhhhh.
A large lounge area has many small doors to small bedchambers. While
technically any bedchamber is available to any sister, certain rooms are
traditionally used by each ajah. A large couch and other furniture lie
here, where sisters occasionally congregate before bed.
A BIG SIGN is here.
A NEW NOTICE to READ is pinned to the wall.
[ obvious exits: W ]
The innkeeper bustles about, helping guests into rooms.
* HP:Healthy SP:Bursting MV:Fresh >
who
Players
-------
Heri of Two Rivers
Acantha of the Borderlands
Aleria Saahrdi, Fledgling Novice [White Tower]
Auriona Sedai [Yellow Ajah]
1 Lord Aldazar Viera [Shienaran Lancer] WANTED
Orino Caalador, Herald of Honor [Sword and Hand]
Liia Averon the Tower Accepted [White Tower]
Diana of Saldaea
~ Flash . (Linkless)
9 players displayed.
* HP:Healthy SP:Bursting MV:Fresh >
Aldazar narrates 'on in fd'
* HP:Healthy SP:Bursting MV:Fresh >
na Need help?
You narrate 'Need help?'
* HP:Healthy SP:Bursting MV:Fresh >
emb
You feel the flows of saidar coursing through your body.
* HP:Healthy SP:Bursting MV:Fresh >
Aldazar narrates 'sure come'
* HP:Healthy SP:Full MV:Fresh >
travel vxznseopanseopa
[channel 'travel']
You begin to weave the appropriate flows...
-=+**+=--=+**+=-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A soft leather pouch has been discarded here.
A hanging lantern lights the path.
*Tryndamere* is standing here.
Lord Aldazar Viera is standing here.
A tough Shienaran soldier waits here.
* HP:Healthy SP:Strong MV:Fresh >
Aldazar pierces *Tryndamere*'s head.
* HP:Healthy SP:Strong MV:Fresh >
rel
Ok.
x
* HP:Healthy SP:Strong MV:Fresh >
emb
*Tryndamere* tries to hack Aldazar, but he parries successfully.
A soldier joins Aldazar's fight!
Aldazar pierces *Tryndamere*'s left hand.
[k dark]
You barely strike *Tryndamere*'s left leg.
* HP:Healthy SP:Strong MV:Fresh - Aldazar: Scratched - Tryndamere: Beaten > You feel the flows of
saidar coursing through your body.
7
* HP:Healthy SP:Strong MV:Fresh - Aldazar: Scratched - Tryndamere: Beaten >
Aldazar gives a soldier an order.
*Tryndamere* panics, and attempts to flee!
* HP:Healthy SP:Strong MV:Fresh - Aldazar: Scratched - Tryndamere: Beaten >
[channel 'ice']
You begin to weave the appropriate flows...
-=+
*Tryndamere* panics, and attempts to flee!
**
Aldazar pierces *Tryndamere*'s body.
+=
*Tryndamere* tries to hack Aldazar, but he parries successfully.
Aldazar pierces *Tryndamere*'s head.
*Tryndamere* panics, and attempts to flee!
-
Tryndamere avoids being bashed by a soldier who loses his balance and falls!
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Tryndamere*.
*Tryndamere* is mortally wounded, and will die soon, if not aided.
* HP:Healthy SP:Strong MV:Fresh - Tryndamere: Incapacitated >
You strike *Tryndamere*'s left arm hard.
*Tryndamere* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Tryndamere*'s death cry.
Uhhhhh.
Re: Ouch! That really did HURT!
The power of of ko'bal attack!
*Kohaku* closes the grass.
Horror stabs *Kohaku*'s left arm hard.
The fighting is too thick and heavy for you to enter the fray!
* S HP:Scratched MV:Weary > kill human
The fighting is too thick and heavy for you to enter the fray!
* S HP:Scratched MV:Weary > kill human
kill human
kill human
*Kohaku* panics, and attempts to flee!
The fighting is too thick and heavy for you to enter the fray!
* S HP:Scratched MV:Weary > The fighting is too thick and heavy for you to enter the fray!
* S HP:Scratched MV:Weary > kill human
*Kohaku* leaves west riding a bloodstock stallion.
*Kohaku* has arrived from the west, riding a |3|.bloodstock stallion.
You try to pierce *Kohaku*, but he parries successfully.
Myzec pierces *Kohaku*'s body hard.
* S HP:Scratched MV:Weary - Kohaku: Battered > Horror tries to stab *Kohaku*, but he parries successfully.
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered > kill human
kill human
kill human
You do the best you can!
kill human
* S HP:Scratched MV:Weary - Kohaku: Battered > *Kohaku* panics, and attempts to flee!
Horror assumes an offensive striking posture.
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered > Horror stabs *Kohaku*'s left leg hard.
Myzec pierces *Kohaku*'s left leg.
You barely pierce *Kohaku*'s left hand.
The pale farmer barely tickles Tryndamere's body with his hit.
Kombat sends *Kohaku* sprawling with a powerful bash!
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered > You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered > You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered >
Tryndamere opens the grass.
* S HP:Scratched MV:Weary - Kohaku: Battered >
Tryndamere panics, and attempts to flee!
* S HP:Scratched MV:Weary - Kohaku: Battered >
Tryndamere leaves south.
* S HP:Scratched MV:Weary - Kohaku: Battered > look
Preparing to find this room on the map.
Horror stabs *Kohaku*'s body hard.
Myzec pierces *Kohaku*'s head.
You pierce *Kohaku*'s head.
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W D ]
Matching room found! Correcting map position.
*Kohaku* is sitting here mending a weapon, riding a |1|.bloodstock stallion.
A Shienaran scout blends into the surroundings here.
Horror the Master Havoc is here, fighting Kohaku.
Myzec the Master Havoc is here, fighting Kohaku mending a weapon.
Kombat Damage, Angry Lawn Gnome is here, fighting Kohaku.
A pale man wearing farming clothes angrily approaches you.
* S HP:Scratched MV:Weary - Kohaku: Battered > op grass
Kombat blasts *Kohaku*'s body hard.
The pale farmer leaves south.
Horror stabs *Kohaku*'s right arm very hard.
Myzec pierces *Kohaku*'s body very hard.
*Kohaku* tries to slice you, but you deflect the blow.
You barely pierce *Kohaku*'s body.
*Kohaku* leaves north riding a bloodstock stallion.
o S HP:Scratched MV:Weary > kill human
kill human
It's already open!
kill human
kill human
o S HP:Scratched MV:Weary > They aren't here.
o S HP:Scratched MV:Weary > kill human
Kombat leaves north.
You follow Horror.
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Kombat Damage, Angry Lawn Gnome is standing here.
Horror the Master Havoc is standing here.
*Kohaku* is standing here mending a weapon, riding a |1|.bloodstock stallion.
A panther stalks through the wilderness.
You try to pierce *Kohaku*, but he deflects the blow.
Myzec tries to pierce *Kohaku*, but he deflects the blow.
* S HP:Scratched MV:Weary - Kohaku: Beaten > kill human
kill human
Kombat narrates 'koha bashed'
Horror stabs *Kohaku*'s body hard.
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
Kombat blasts *Kohaku*'s body hard.
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
*Kohaku* panics, and attempts to flee!
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
kill human
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical >
Kombat blasts *Kohaku*'s body.
Horror stabs *Kohaku*'s right leg hard.
Myzec tries to pierce *Kohaku*, but he deflects the blow.
You try to pierce *Kohaku*, but he parries successfully.
Horror stabs *Kohaku*'s left leg hard.
Myzec pierces *Kohaku*'s right leg.
You pierce *Kohaku*'s body.
*Kohaku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kohaku*'s death cry.
*Kohaku* closes the grass.
Horror stabs *Kohaku*'s left arm hard.
The fighting is too thick and heavy for you to enter the fray!
* S HP:Scratched MV:Weary > kill human
The fighting is too thick and heavy for you to enter the fray!
* S HP:Scratched MV:Weary > kill human
kill human
kill human
*Kohaku* panics, and attempts to flee!
The fighting is too thick and heavy for you to enter the fray!
* S HP:Scratched MV:Weary > The fighting is too thick and heavy for you to enter the fray!
* S HP:Scratched MV:Weary > kill human
*Kohaku* leaves west riding a bloodstock stallion.
*Kohaku* has arrived from the west, riding a |3|.bloodstock stallion.
You try to pierce *Kohaku*, but he parries successfully.
Myzec pierces *Kohaku*'s body hard.
* S HP:Scratched MV:Weary - Kohaku: Battered > Horror tries to stab *Kohaku*, but he parries successfully.
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered > kill human
kill human
kill human
You do the best you can!
kill human
* S HP:Scratched MV:Weary - Kohaku: Battered > *Kohaku* panics, and attempts to flee!
Horror assumes an offensive striking posture.
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered > Horror stabs *Kohaku*'s left leg hard.
Myzec pierces *Kohaku*'s left leg.
You barely pierce *Kohaku*'s left hand.
The pale farmer barely tickles Tryndamere's body with his hit.
Kombat sends *Kohaku* sprawling with a powerful bash!
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered > You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered > You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Battered >
Tryndamere opens the grass.
* S HP:Scratched MV:Weary - Kohaku: Battered >
Tryndamere panics, and attempts to flee!
* S HP:Scratched MV:Weary - Kohaku: Battered >
Tryndamere leaves south.
* S HP:Scratched MV:Weary - Kohaku: Battered > look
Preparing to find this room on the map.
Horror stabs *Kohaku*'s body hard.
Myzec pierces *Kohaku*'s head.
You pierce *Kohaku*'s head.
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W D ]
Matching room found! Correcting map position.
*Kohaku* is sitting here mending a weapon, riding a |1|.bloodstock stallion.
A Shienaran scout blends into the surroundings here.
Horror the Master Havoc is here, fighting Kohaku.
Myzec the Master Havoc is here, fighting Kohaku mending a weapon.
Kombat Damage, Angry Lawn Gnome is here, fighting Kohaku.
A pale man wearing farming clothes angrily approaches you.
* S HP:Scratched MV:Weary - Kohaku: Battered > op grass
Kombat blasts *Kohaku*'s body hard.
The pale farmer leaves south.
Horror stabs *Kohaku*'s right arm very hard.
Myzec pierces *Kohaku*'s body very hard.
*Kohaku* tries to slice you, but you deflect the blow.
You barely pierce *Kohaku*'s body.
*Kohaku* leaves north riding a bloodstock stallion.
o S HP:Scratched MV:Weary > kill human
kill human
It's already open!
kill human
kill human
o S HP:Scratched MV:Weary > They aren't here.
o S HP:Scratched MV:Weary > kill human
Kombat leaves north.
You follow Horror.
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Kombat Damage, Angry Lawn Gnome is standing here.
Horror the Master Havoc is standing here.
*Kohaku* is standing here mending a weapon, riding a |1|.bloodstock stallion.
A panther stalks through the wilderness.
You try to pierce *Kohaku*, but he deflects the blow.
Myzec tries to pierce *Kohaku*, but he deflects the blow.
* S HP:Scratched MV:Weary - Kohaku: Beaten > kill human
kill human
Kombat narrates 'koha bashed'
Horror stabs *Kohaku*'s body hard.
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
Kombat blasts *Kohaku*'s body hard.
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
*Kohaku* panics, and attempts to flee!
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
kill human
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical > kill human
You do the best you can!
* S HP:Scratched MV:Weary - Kohaku: Critical >
Kombat blasts *Kohaku*'s body.
Horror stabs *Kohaku*'s right leg hard.
Myzec tries to pierce *Kohaku*, but he deflects the blow.
You try to pierce *Kohaku*, but he parries successfully.
Horror stabs *Kohaku*'s left leg hard.
Myzec pierces *Kohaku*'s right leg.
You pierce *Kohaku*'s body.
*Kohaku* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kohaku*'s death cry.
Re: Ouch! That really did HURT!
Edge of the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Kilgore* is standing here, riding a wild stallion.
A gray palfrey prances skittishly nearby.
* R HP:Battered MV:Strong > [k kilgore]
You try to slice *Kilgore*, but he parries successfully.
[bash ] rong - Kilgore: Beaten >
*
A Ghar'ghael trolloc joins Kilgore's fight!
*
*Kilgore* gives a Ghar'ghael trolloc an order.
-
*Kilgore* swirls about with a gleaming blacksword, slicing across your body!
*Kilgore* slashes your body.
=
Your bash at *Kilgore* sends him sprawling!
rong - Kilgore: Beaten >
A Ghar'ghael trolloc sends you sprawling with a powerful bash!
* R HP:Battered MV:Strong - Kilgore: Beaten > yell bashed
A Ghar'ghael trolloc cleaves your body.
* R HP:Beaten MV:Strong - Kilgore: Beaten > 3
4
f
A Ghar'ghael trolloc cleaves your body.
* R HP:Beaten MV:Strong - Kilgore: Beaten >
*Kilgore* says 'oh dirty.'
e
* R HP:Beaten MV:Strong - Kilgore: Beaten >
*Kilgore* pats a Ghar'ghael trolloc on his head.
* R HP:Beaten MV:Strong - Kilgore: Beaten > You bellow 'bashed'
[bash ] ng - Kilgore: Beaten >
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
*Kilgore* tries to slash you, but you deflect the blow.
You cough and shiver.
*Kilgore* gives a Ghar'ghael trolloc an order.
[flee ]
You panic and attempt to flee!
e
You flee head over heels.
Empty Field
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > yell nm
n
You bellow 'nm'
n
* R HP:Beaten MV:Strong > n
Edge of the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Kilgore* is standing here, riding a wild stallion.
A gray palfrey prances skittishly nearby.
* R HP:Beaten MV:Strong > *Kilgore* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Kilgore: Battered > e
A Ghar'ghael trolloc sends you sprawling with a powerful bash! Hrm thought I waited long enough.
A Ghar'ghael trolloc barely cleaves your body.
*Kilgore* slashes your body hard.
* R HP:Beaten MV:Strong - Kilgore: Battered > 4
f
*Cil* has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Strong - Kilgore: Battered >
*Cil* leaves north riding a gray palfrey.
* R HP:Beaten MV:Strong - Kilgore: Battered >
A Ghar'ghael trolloc barely cleaves your right leg.
* R HP:Beaten MV:Strong - Kilgore: Battered >
*Cil* has arrived from the north, riding a gray palfrey.
* R HP:Beaten MV:Strong - Kilgore: Battered >
*Cil* slashes a wild stallion's body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Kilgore*!
* R HP:Critical MV:Strong - Kilgore: Battered > A wild stallion tries to hit Cil, but he deflects the blow.
A Ghar'ghael trolloc barely cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!
You try to slice *Kilgore*, but he deflects the blow.
*someone* slashes your body hard.
You are incapacitated and will slowly die, if not aided.
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > [change mood wimpy]
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > [flee ]
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Thought I had you earlier when you were crit near kaf. Mispammed while chasing unfortunately. Fun fight man
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Kilgore* is standing here, riding a wild stallion.
A gray palfrey prances skittishly nearby.
* R HP:Battered MV:Strong > [k kilgore]
You try to slice *Kilgore*, but he parries successfully.
[bash ] rong - Kilgore: Beaten >
*
A Ghar'ghael trolloc joins Kilgore's fight!
*
*Kilgore* gives a Ghar'ghael trolloc an order.
-
*Kilgore* swirls about with a gleaming blacksword, slicing across your body!
*Kilgore* slashes your body.
=
Your bash at *Kilgore* sends him sprawling!
rong - Kilgore: Beaten >
A Ghar'ghael trolloc sends you sprawling with a powerful bash!
* R HP:Battered MV:Strong - Kilgore: Beaten > yell bashed
A Ghar'ghael trolloc cleaves your body.
* R HP:Beaten MV:Strong - Kilgore: Beaten > 3
4
f
A Ghar'ghael trolloc cleaves your body.
* R HP:Beaten MV:Strong - Kilgore: Beaten >
*Kilgore* says 'oh dirty.'
e
* R HP:Beaten MV:Strong - Kilgore: Beaten >
*Kilgore* pats a Ghar'ghael trolloc on his head.
* R HP:Beaten MV:Strong - Kilgore: Beaten > You bellow 'bashed'
[bash ] ng - Kilgore: Beaten >
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
*Kilgore* tries to slash you, but you deflect the blow.
You cough and shiver.
*Kilgore* gives a Ghar'ghael trolloc an order.
[flee ]
You panic and attempt to flee!
e
You flee head over heels.
Empty Field
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > yell nm
n
You bellow 'nm'
n
* R HP:Beaten MV:Strong > n
Edge of the Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Kilgore* is standing here, riding a wild stallion.
A gray palfrey prances skittishly nearby.
* R HP:Beaten MV:Strong > *Kilgore* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Kilgore: Battered > e
A Ghar'ghael trolloc sends you sprawling with a powerful bash! Hrm thought I waited long enough.
A Ghar'ghael trolloc barely cleaves your body.
*Kilgore* slashes your body hard.
* R HP:Beaten MV:Strong - Kilgore: Battered > 4
f
*Cil* has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Strong - Kilgore: Battered >
*Cil* leaves north riding a gray palfrey.
* R HP:Beaten MV:Strong - Kilgore: Battered >
A Ghar'ghael trolloc barely cleaves your right leg.
* R HP:Beaten MV:Strong - Kilgore: Battered >
*Cil* has arrived from the north, riding a gray palfrey.
* R HP:Beaten MV:Strong - Kilgore: Battered >
*Cil* slashes a wild stallion's body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Kilgore*!
* R HP:Critical MV:Strong - Kilgore: Battered > A wild stallion tries to hit Cil, but he deflects the blow.
A Ghar'ghael trolloc barely cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!
You try to slice *Kilgore*, but he deflects the blow.
*someone* slashes your body hard.
You are incapacitated and will slowly die, if not aided.
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > [change mood wimpy]
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong > [flee ]
You're in pretty bad shape, unable to do anything!
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Thought I had you earlier when you were crit near kaf. Mispammed while chasing unfortunately. Fun fight man