Sucks when you’re on the receiving end and sweet when you’re on the delivery end.Cil wrote:Never get's old dying to terrible game mechanics
Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Eh not sure about that. I personally feel bad when it happens. Because it shouldn't. Never been one to play for that enjoyment of crap mechanics getting me a kill. But it's the games mechanics, non fixes fault so what can ya do. I feel more strongly about the fun aspect then most I'd say. Specially hardly playing anymore. I like you have gotten my fair share of kills without such bad mechanics. Much more satisfying to me.
Re: Ouch! That really did HURT!
Maybe I'm missing the terrible game mechanics here. You got bashed with 4 people on you, one of them with a heron. What do you expect?
Re: Ouch! That really did HURT!
He ate a ponr bash Joolis. That's what he is complaining about.
Re: Ouch! That really did HURT!
Ah, I see now, thanks Gizmo
Re: Ouch! That really did HURT!
Probably seems like complaining lol. Well I guess it is in the sense I wish that it could be fixed. But ya don't care my set was far from perfect. You use dodge chance ya take to be sploded. Was just a lot of damage and the obvious ponr drag bash. Bad lucks
Re: Ouch! That really did HURT!
*Nevaeh* barely tickles your left leg with her strike.
y
* S HP:Hurt MV:Winded - Nevaeh: Healthy > [k human]
You do the best you can!
[bash ] - Nevaeh: Healthy >
=
Your bash at *Nevaeh* sends her sprawling!
* S HP:Hurt MV:Winded - Nevaeh: Scratched > 4
[change mood berserk]
Mood changed to: Berserk
* S HP:Hurt MV:Winded - Nevaeh: Scratched >
You slash *Nevaeh*'s body into bloody fragments!
* S HP:Hurt MV:Winded - Nevaeh: Hurt >
You try to slash *Nevaeh*, but she parries successfully.
* S HP:Hurt MV:Winded - Nevaeh: Hurt >
You slash *Nevaeh*'s head into bloody fragments!
* S HP:Hurt MV:Winded - Nevaeh: Hurt > y
[bash ]
They already seem to be stunned.
* S HP:Hurt MV:Winded - Nevaeh: Hurt >
You try to slash *Nevaeh*, but she deflects the blow.
* S HP:Hurt MV:Winded - Nevaeh: Hurt > y
[bash ]
As *Nevaeh* avoids your bash, you topple over and fall to the ground!
* S HP:Hurt MV:Winded - Nevaeh: Hurt >
You shiver from an icy cold force sent by *Nevaeh*.
* S HP:Hurt MV:Weary - Nevaeh: Hurt > na on 1w df choke
*Nevaeh* tickles your body with her strike.
* S HP:Hurt MV:Weary - Nevaeh: Hurt > y
You narrate 'on 1w df choke'
[bash ] - Nevaeh: Hurt >
=
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
As *Nevaeh* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Weary - Nevaeh: Hurt > y
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
[bash ] ry - Nevaeh: Hurt >
*Nevaeh* tickles your left leg with her strike.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You try to slash *Nevaeh*, but she parries successfully.
As *Nevaeh* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
* S HP:Battered MV:Winded - Nevaeh: Hurt > ti
ei
y
You try to slash *Nevaeh*, but she deflects the blow.
[take iron pack]
You get a package of iron rations from a backpack.
* S HP:Battered MV:Winded - Nevaeh: Hurt > [eat iron]
You eat the rations.
You are full.
[bash ] nded - Nevaeh: Hurt >
-
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
=
Your bash at *Nevaeh* sends her sprawling!
* S HP:Beaten MV:Winded - Nevaeh: Hurt > na come one...
You slash *Nevaeh*'s body into bloody fragments!
* S HP:Beaten MV:Winded - Nevaeh: Wounded > You narrate 'come one...'
* S HP:Beaten MV:Winded - Nevaeh: Wounded >
You try to slash *Nevaeh*, but she parries successfully.
* S HP:Beaten MV:Winded - Nevaeh: Wounded >
You try to slash *Nevaeh*, but she parries successfully.
* S HP:Beaten MV:Winded - Nevaeh: Wounded > y
[bash ]
They already seem to be stunned.
* S HP:Beaten MV:Winded - Nevaeh: Wounded > y
[bash ]
=
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
Your bash at *Nevaeh* sends her sprawling!
* S HP:Critical MV:Winded - Nevaeh: Wounded >
An oozing ball of mud has arrived from the north.
An oozing ball of mud tries to hit Nevaeh, but she parries successfully.
* S HP:Critical MV:Winded - Nevaeh: Wounded >
Isha narrates 'who are you on'
* S HP:Critical MV:Winded - Nevaeh: Wounded >
An oozing ball of mud tries to hit Nevaeh, but she deflects the blow.
You slash *Nevaeh*'s body into bloody fragments!
* S HP:Critical MV:Winded - Nevaeh: Wounded >
An oozing ball of mud barely tickles Nevaeh's head with his hit.
* S HP:Critical MV:Winded - Nevaeh: Wounded >
You try to slash *Nevaeh*, but she parries successfully.
* S HP:Critical MV:Winded - Nevaeh: Wounded >
*Nevaeh* waves.
* S HP:Critical MV:Winded - Nevaeh: Wounded >
Gizmo narrates 'woot bm loaded a vial'
* S HP:Critical MV:Winded - Nevaeh: Wounded >
Nevaeh swiftly dodges an oozing ball of mud's attempt to hit her.
* S HP:Critical MV:Winded - Nevaeh: Wounded > y
*Nevaeh* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
An oozing ball of mud vibrates and is knocked about.
An oozing ball of mud vibrates and is knocked about.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
A raven vibrates and is knocked about.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
A raven vibrates and is knocked about.
A raven is mortally wounded, and will die soon, if not aided.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
A raven vibrates and is knocked about.
A raven is stunned, but will probably regain consciousness...
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
A raven vibrates and is knocked about.
A raven is stunned, but will probably regain consciousness...
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
An elk vibrates and is knocked about.
An elk vibrates and is knocked about.
You vibrate and are knocked about.
You feel the Weave of the Wheel loosen from you.
The vibrations are so incredible, you are shaken into little pieces.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
[bash ]
Maybe you should get on your feet first?
y
* S HP:Hurt MV:Winded - Nevaeh: Healthy > [k human]
You do the best you can!
[bash ] - Nevaeh: Healthy >
=
Your bash at *Nevaeh* sends her sprawling!
* S HP:Hurt MV:Winded - Nevaeh: Scratched > 4
[change mood berserk]
Mood changed to: Berserk
* S HP:Hurt MV:Winded - Nevaeh: Scratched >
You slash *Nevaeh*'s body into bloody fragments!
* S HP:Hurt MV:Winded - Nevaeh: Hurt >
You try to slash *Nevaeh*, but she parries successfully.
* S HP:Hurt MV:Winded - Nevaeh: Hurt >
You slash *Nevaeh*'s head into bloody fragments!
* S HP:Hurt MV:Winded - Nevaeh: Hurt > y
[bash ]
They already seem to be stunned.
* S HP:Hurt MV:Winded - Nevaeh: Hurt >
You try to slash *Nevaeh*, but she deflects the blow.
* S HP:Hurt MV:Winded - Nevaeh: Hurt > y
[bash ]
As *Nevaeh* avoids your bash, you topple over and fall to the ground!
* S HP:Hurt MV:Winded - Nevaeh: Hurt >
You shiver from an icy cold force sent by *Nevaeh*.
* S HP:Hurt MV:Weary - Nevaeh: Hurt > na on 1w df choke
*Nevaeh* tickles your body with her strike.
* S HP:Hurt MV:Weary - Nevaeh: Hurt > y
You narrate 'on 1w df choke'
[bash ] - Nevaeh: Hurt >
=
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
As *Nevaeh* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Weary - Nevaeh: Hurt > y
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
[bash ] ry - Nevaeh: Hurt >
*Nevaeh* tickles your left leg with her strike.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You try to slash *Nevaeh*, but she parries successfully.
As *Nevaeh* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
* S HP:Battered MV:Winded - Nevaeh: Hurt > ti
ei
y
You try to slash *Nevaeh*, but she deflects the blow.
[take iron pack]
You get a package of iron rations from a backpack.
* S HP:Battered MV:Winded - Nevaeh: Hurt > [eat iron]
You eat the rations.
You are full.
[bash ] nded - Nevaeh: Hurt >
-
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
=
Your bash at *Nevaeh* sends her sprawling!
* S HP:Beaten MV:Winded - Nevaeh: Hurt > na come one...
You slash *Nevaeh*'s body into bloody fragments!
* S HP:Beaten MV:Winded - Nevaeh: Wounded > You narrate 'come one...'
* S HP:Beaten MV:Winded - Nevaeh: Wounded >
You try to slash *Nevaeh*, but she parries successfully.
* S HP:Beaten MV:Winded - Nevaeh: Wounded >
You try to slash *Nevaeh*, but she parries successfully.
* S HP:Beaten MV:Winded - Nevaeh: Wounded > y
[bash ]
They already seem to be stunned.
* S HP:Beaten MV:Winded - Nevaeh: Wounded > y
[bash ]
=
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!
Your bash at *Nevaeh* sends her sprawling!
* S HP:Critical MV:Winded - Nevaeh: Wounded >
An oozing ball of mud has arrived from the north.
An oozing ball of mud tries to hit Nevaeh, but she parries successfully.
* S HP:Critical MV:Winded - Nevaeh: Wounded >
Isha narrates 'who are you on'
* S HP:Critical MV:Winded - Nevaeh: Wounded >
An oozing ball of mud tries to hit Nevaeh, but she deflects the blow.
You slash *Nevaeh*'s body into bloody fragments!
* S HP:Critical MV:Winded - Nevaeh: Wounded >
An oozing ball of mud barely tickles Nevaeh's head with his hit.
* S HP:Critical MV:Winded - Nevaeh: Wounded >
You try to slash *Nevaeh*, but she parries successfully.
* S HP:Critical MV:Winded - Nevaeh: Wounded >
*Nevaeh* waves.
* S HP:Critical MV:Winded - Nevaeh: Wounded >
Gizmo narrates 'woot bm loaded a vial'
* S HP:Critical MV:Winded - Nevaeh: Wounded >
Nevaeh swiftly dodges an oozing ball of mud's attempt to hit her.
* S HP:Critical MV:Winded - Nevaeh: Wounded > y
*Nevaeh* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
An oozing ball of mud vibrates and is knocked about.
An oozing ball of mud vibrates and is knocked about.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
A raven vibrates and is knocked about.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
A raven vibrates and is knocked about.
A raven is mortally wounded, and will die soon, if not aided.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
Someone vibrates and is knocked about.
The vibrations are so incredible, someone is shaken into little pieces.
Your blood freezes as you hear someone's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
A raven vibrates and is knocked about.
A raven is stunned, but will probably regain consciousness...
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
A raven vibrates and is knocked about.
A raven is stunned, but will probably regain consciousness...
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
A raven vibrates and is knocked about.
A raven stops following Nevaeh.
The vibrations are so incredible, a raven is shaken into little pieces.
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
An elk vibrates and is knocked about.
An elk vibrates and is knocked about.
You vibrate and are knocked about.
You feel the Weave of the Wheel loosen from you.
The vibrations are so incredible, you are shaken into little pieces.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
[bash ]
Maybe you should get on your feet first?
Re: Ouch! That really did HURT!
landed sooooo many bashes with unwarded claymore on combo -
*Darcnis* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
You try to smite *Darcnis*, but he deflects the blow.
*Darcnis* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Darcnis* sends him sprawling!
* R HP:Critical MV:Full - Darcnis: Critical >
You smite *Darcnis*'s body very hard.
* R HP:Critical MV:Full - Darcnis: Critical >
You smite *Darcnis*'s body hard.
*Darcnis* panics, and attempts to flee!
You smite *Darcnis*'s right arm hard.
*Darcnis* is incapacitated and will slowly die, if not aided.
* R HP:Critical MV:Full - Darcnis: Critical > f
You smite *Darcnis*'s body extremely hard.
*Darcnis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Darcnis*'s death cry.
[flee ]
Berserk! Death! Death! Fight to the death!
* R HP:Critical MV:Full > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't.
change mood wimpy
change mood wimpy
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
sc
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > You have 16(414) hit and 146(147) movement points.
You have scored 100889398 experience points and 387 quest points.
You need 2610602 exp to level and 13 qp to rank.
You have amassed 77 Turn points to date.
You have played 25 days and 22 hours (real time).
This ranks you as Isabel the Defender [Shienaran Lancer 5] (Level 49).
You are standing.
* R HP:Critical MV:Full > look
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
The corpse of Darcnis is lying here.
A torch is here on the ground.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
sca
* R HP:Critical MV:Full > You stop using a great claymore.
* R HP:Critical MV:Full > You try to quietly draw a dagger from a gator skin bracer.
* R HP:Critical MV:Full > You lean over and sever the bloody head from the corpse of Darcnis.
* R HP:Critical MV:Full > You sheath a dagger into a gator skin bracer.
* R HP:Critical MV:Full > You wield a great claymore with both hands.
* R HP:Critical MV:Full > g
drop all
get scalp
You get a skin of human flesh from the corpse of Darcnis.
You get a cup of thready brown tea from the corpse of Darcnis.
You get a pair of lissome leather boots with metal capped toes from the corpse of Darcnis.
You get a pair of thick, gold-plated greaves from the corpse of Darcnis.
You get a belt with a buckle of cuendillar from the corpse of Darcnis.
You get a dagger of green jade from the corpse of Darcnis.
You get a silver etched shield from the corpse of Darcnis.
You get a silver Kandori wristcuff from the corpse of Darcnis.
You get a silver Kandori wristcuff from the corpse of Darcnis.
You get a sturdy pair of full leather gauntlets from the corpse of Darcnis.
You get a pair of riveted chainmail sleeves from the corpse of Darcnis.
You get a backpack from the corpse of Darcnis.
You get a shadowy, silver-lined cape bearing a golden fist from the corpse of Darcnis.
You get a tunic of finely-crafted chain from the corpse of Darcnis.
You get a shimmering pendant of obsidian from the corpse of Darcnis.
You get a shimmering pendant of obsidian from the corpse of Darcnis.
You get a rimmed round helmet from the corpse of Darcnis.
You get a gold ring from the corpse of Darcnis.
You get a gold ring from the corpse of Darcnis.
* R HP:Critical MV:Full > look
stat
You drop a gold ring.
You drop a gold ring.
You drop a rimmed round helmet.
You drop a shimmering pendant of obsidian.
You drop a shimmering pendant of obsidian.
You drop a tunic of finely-crafted chain.
You drop a shadowy, silver-lined cape bearing a golden fist.
You drop a backpack.
You drop a pair of riveted chainmail sleeves.
You drop a sturdy pair of full leather gauntlets.
You drop a silver Kandori wristcuff.
You drop a silver Kandori wristcuff.
You drop a silver etched shield.
You drop a dagger of green jade.
You drop a belt with a buckle of cuendillar.
You drop a pair of thick, gold-plated greaves.
You drop a pair of lissome leather boots with metal capped toes.
You drop a cup of thready brown tea.
You drop a skin of human flesh.
You drop the severed head of Darcnis the Trolloc slain in the Blasted Lands.
* R HP:Critical MV:Full > You get the severed head of Darcnis the Trolloc slain in the Blasted
Lands.
* R HP:Critical MV:Full > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
A water skin made from dried human flesh lies here.
A porcelain cup sits here, filled with a thick brown liquid.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A thin belt with a beautifully carved buckle of white stone lies here.
A sharp blade made of green jade gleams here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A solid set of leather gauntlets rests here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A cape with silver lining lies crumpled on the ground.
A tunic of fine chain lies in a bundle here.
Shimmering slightly, a pendant of black obsidian lies here [2]
A slightly dented rimmed round helmet has been left here.
A gold ring flashes brightly on the ground. [2]
The corpse of Darcnis is lying here.
A torch is here on the ground.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > You are a 256 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.1 lbs and wearing 88.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 152, Dodging bonus: 28, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Critical MV:Full > notice
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Full > nar 16 hp, rip darcnis
sc
stat
You narrate '16 hp, rip darcnis' <-- the pk shakes are real
* R HP:Critical MV:Full > You have 16(414) hit and 146(147) movement points.
You have scored 100889398 experience points and 387 quest points.
You need 2610602 exp to level and 13 qp to rank.
You have amassed 77 Turn points to date.
You have played 25 days and 22 hours (real time).
This ranks you as Isabel the Defender [Shienaran Lancer 5] (Level 49).
You are standing.
* R HP:Critical MV:Full > You are a 256 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.1 lbs and wearing 88.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 152, Dodging bonus: 28, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Critical MV:Full > * R HP:Critical MV:Full > rest
notice
look
You sit down and rest your tired bones.
* R HP:Critical MV:Full > You start paying increased attention to your surroundings.
* R HP:Critical MV:Full > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
A water skin made from dried human flesh lies here.
A porcelain cup sits here, filled with a thick brown liquid.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A thin belt with a beautifully carved buckle of white stone lies here.
A sharp blade made of green jade gleams here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A solid set of leather gauntlets rests here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A cape with silver lining lies crumpled on the ground.
A tunic of fine chain lies in a bundle here.
Shimmering slightly, a pendant of black obsidian lies here [2]
A slightly dented rimmed round helmet has been left here.
A gold ring flashes brightly on the ground. [2]
The corpse of Darcnis is lying here.
A torch is here on the ground.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > nar might mob tho , v north :P
You narrate 'might mob tho , v north :P' <-- meant no hps to go past blight mobs atm :p
* R HP:Critical MV:Full > look
Suddenly *someone* places something in your back! <-- hahaha!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > Circle of Light
absolutely nothing was on tracks but i'd anyway have waited a tic and would have died in melee i think even if i had been spamming, soooo
*Darcnis* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
You try to smite *Darcnis*, but he deflects the blow.
*Darcnis* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Darcnis* sends him sprawling!
* R HP:Critical MV:Full - Darcnis: Critical >
You smite *Darcnis*'s body very hard.
* R HP:Critical MV:Full - Darcnis: Critical >
You smite *Darcnis*'s body hard.
*Darcnis* panics, and attempts to flee!
You smite *Darcnis*'s right arm hard.
*Darcnis* is incapacitated and will slowly die, if not aided.
* R HP:Critical MV:Full - Darcnis: Critical > f
You smite *Darcnis*'s body extremely hard.
*Darcnis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Darcnis*'s death cry.
[flee ]
Berserk! Death! Death! Fight to the death!
* R HP:Critical MV:Full > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't.
change mood wimpy
change mood wimpy
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
sc
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > You have 16(414) hit and 146(147) movement points.
You have scored 100889398 experience points and 387 quest points.
You need 2610602 exp to level and 13 qp to rank.
You have amassed 77 Turn points to date.
You have played 25 days and 22 hours (real time).
This ranks you as Isabel the Defender [Shienaran Lancer 5] (Level 49).
You are standing.
* R HP:Critical MV:Full > look
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
The corpse of Darcnis is lying here.
A torch is here on the ground.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
sca
* R HP:Critical MV:Full > You stop using a great claymore.
* R HP:Critical MV:Full > You try to quietly draw a dagger from a gator skin bracer.
* R HP:Critical MV:Full > You lean over and sever the bloody head from the corpse of Darcnis.
* R HP:Critical MV:Full > You sheath a dagger into a gator skin bracer.
* R HP:Critical MV:Full > You wield a great claymore with both hands.
* R HP:Critical MV:Full > g
drop all
get scalp
You get a skin of human flesh from the corpse of Darcnis.
You get a cup of thready brown tea from the corpse of Darcnis.
You get a pair of lissome leather boots with metal capped toes from the corpse of Darcnis.
You get a pair of thick, gold-plated greaves from the corpse of Darcnis.
You get a belt with a buckle of cuendillar from the corpse of Darcnis.
You get a dagger of green jade from the corpse of Darcnis.
You get a silver etched shield from the corpse of Darcnis.
You get a silver Kandori wristcuff from the corpse of Darcnis.
You get a silver Kandori wristcuff from the corpse of Darcnis.
You get a sturdy pair of full leather gauntlets from the corpse of Darcnis.
You get a pair of riveted chainmail sleeves from the corpse of Darcnis.
You get a backpack from the corpse of Darcnis.
You get a shadowy, silver-lined cape bearing a golden fist from the corpse of Darcnis.
You get a tunic of finely-crafted chain from the corpse of Darcnis.
You get a shimmering pendant of obsidian from the corpse of Darcnis.
You get a shimmering pendant of obsidian from the corpse of Darcnis.
You get a rimmed round helmet from the corpse of Darcnis.
You get a gold ring from the corpse of Darcnis.
You get a gold ring from the corpse of Darcnis.
* R HP:Critical MV:Full > look
stat
You drop a gold ring.
You drop a gold ring.
You drop a rimmed round helmet.
You drop a shimmering pendant of obsidian.
You drop a shimmering pendant of obsidian.
You drop a tunic of finely-crafted chain.
You drop a shadowy, silver-lined cape bearing a golden fist.
You drop a backpack.
You drop a pair of riveted chainmail sleeves.
You drop a sturdy pair of full leather gauntlets.
You drop a silver Kandori wristcuff.
You drop a silver Kandori wristcuff.
You drop a silver etched shield.
You drop a dagger of green jade.
You drop a belt with a buckle of cuendillar.
You drop a pair of thick, gold-plated greaves.
You drop a pair of lissome leather boots with metal capped toes.
You drop a cup of thready brown tea.
You drop a skin of human flesh.
You drop the severed head of Darcnis the Trolloc slain in the Blasted Lands.
* R HP:Critical MV:Full > You get the severed head of Darcnis the Trolloc slain in the Blasted
Lands.
* R HP:Critical MV:Full > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
A water skin made from dried human flesh lies here.
A porcelain cup sits here, filled with a thick brown liquid.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A thin belt with a beautifully carved buckle of white stone lies here.
A sharp blade made of green jade gleams here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A solid set of leather gauntlets rests here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A cape with silver lining lies crumpled on the ground.
A tunic of fine chain lies in a bundle here.
Shimmering slightly, a pendant of black obsidian lies here [2]
A slightly dented rimmed round helmet has been left here.
A gold ring flashes brightly on the ground. [2]
The corpse of Darcnis is lying here.
A torch is here on the ground.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > You are a 256 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.1 lbs and wearing 88.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 152, Dodging bonus: 28, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Critical MV:Full > notice
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Full > nar 16 hp, rip darcnis
sc
stat
You narrate '16 hp, rip darcnis' <-- the pk shakes are real
* R HP:Critical MV:Full > You have 16(414) hit and 146(147) movement points.
You have scored 100889398 experience points and 387 quest points.
You need 2610602 exp to level and 13 qp to rank.
You have amassed 77 Turn points to date.
You have played 25 days and 22 hours (real time).
This ranks you as Isabel the Defender [Shienaran Lancer 5] (Level 49).
You are standing.
* R HP:Critical MV:Full > You are a 256 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.1 lbs and wearing 88.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 152, Dodging bonus: 28, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your armor absorbs about 82% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Critical MV:Full > * R HP:Critical MV:Full > rest
notice
look
You sit down and rest your tired bones.
* R HP:Critical MV:Full > You start paying increased attention to your surroundings.
* R HP:Critical MV:Full > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
A water skin made from dried human flesh lies here.
A porcelain cup sits here, filled with a thick brown liquid.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A thin belt with a beautifully carved buckle of white stone lies here.
A sharp blade made of green jade gleams here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A solid set of leather gauntlets rests here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A cape with silver lining lies crumpled on the ground.
A tunic of fine chain lies in a bundle here.
Shimmering slightly, a pendant of black obsidian lies here [2]
A slightly dented rimmed round helmet has been left here.
A gold ring flashes brightly on the ground. [2]
The corpse of Darcnis is lying here.
A torch is here on the ground.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > nar might mob tho , v north :P
You narrate 'might mob tho , v north :P' <-- meant no hps to go past blight mobs atm :p
* R HP:Critical MV:Full > look
Suddenly *someone* places something in your back! <-- hahaha!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > Circle of Light
absolutely nothing was on tracks but i'd anyway have waited a tic and would have died in melee i think even if i had been spamming, soooo
Re: Ouch! That really did HURT!
lol yeah the shakes were real, i couldnt believe how many bashes you landed, i think i dodged 3 it was dumb especially with a clay lol. good fight
Re: Ouch! That really did HURT!
Sooo was responding to a scout holler of Humans in my Gap!!! I check orch first and to my surprise...
Najdeer the Highpriest bellows '?g zA]YY tW deFGT EbJo ZYgP tsWjFNo'
Najdeer the Highpriest bellows 'iT]wZDz NXY oaJg qu fEiw'
The sun disappears beneath the western horizon.
You get a potato.
You get a potato.
You get a potato.
* HP:Healthy MV:Tiring >
eat potato
eat potato
eat potato
eat potato
You eat the potato.
You are full.
* HP:Healthy MV:Tiring >
You are too full to eat more!
p
* HP:Healthy MV:Tiring > You are too full to eat more!
l
* HP:Healthy MV:Tiring >
You are too full to eat more!
* HP:Healthy MV:Tiring > [where ]
Players in your Zone
--------------------
Koresh - A Potato Field
w
* HP:Healthy MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
s
* HP:Healthy MV:Tiring >
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A snake is crawling through the water here.
A baby lizard scampers about.
A raven is here flying around.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
e
* HP:Healthy MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
A baby lizard scampers about.
A gray palfrey prances skittishly nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
1
* HP:Healthy MV:Tiring >
On the Stone Steps
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
* HP:Healthy MV:Tiring >
[kill human]
They aren't here.
* HP:Healthy MV:Tiring >
e
1
p
Entering the Monastery
[ obvious exits: N E S W ]
o HP:Healthy MV:Tiring > [kill human]
They aren't here.
o HP:Healthy MV:Tiring > [where ]
Players in your Zone
--------------------
Koresh - Entering the Monastery
1
o HP:Healthy MV:Tiring >
1
1
[kill human]
They aren't here.
n
o HP:Healthy MV:Tiring > [kill human]
They aren't here.
o HP:Healthy MV:Tiring >
1
[kill human]
They aren't here.
o HP:Healthy MV:Tiring > In the Sleeping Chamber
[ obvious exits: E S ]
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
o HP:Healthy MV:Tiring > [kill human]
They aren't here.
s
o HP:Healthy MV:Tiring >
Entering the Monastery
[ obvious exits: N E S W ]
o HP:Healthy MV:Tiring >
p
[where ]
Players in your Zone
--------------------
Koresh - Entering the Monastery
o HP:Healthy MV:Tiring >
stats
p
You are a 356 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.7 lbs and wearing 109.7 lbs, fairly light.
Your base abilities are: Str:21 Int:7 Wil:9 Dex:13 Con:17.
Offensive bonus: 158, Dodging bonus: 6, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 370 Hit Points
Your armor absorbs about 83% on average.
You are subjected to the following effects:
- NOTICE
o HP:Healthy MV:Tiring > [where ]
Players in your Zone
--------------------
Koresh - Entering the Monastery
o HP:Healthy MV:Tiring >
w
w
n
On the Stone Steps
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
n
n
* HP:Healthy MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A baby lizard scampers about.
A gray palfrey prances skittishly nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Healthy MV:Winded > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A snake is crawling through the water here.
A baby lizard scampers about.
A raven is here flying around.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Healthy MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
* HP:Healthy MV:Winded > Alas, you cannot go that way...
* HP:Healthy MV:Winded >
e
e
In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Healthy MV:Winded >
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Healthy MV:Winded >
p
[where ]
Players in your Zone
--------------------
Koresh - The Blight
* HP:Healthy MV:Winded >
w
s
w
In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
s
* HP:Healthy MV:Winded >
A Potato Field
[ obvious exits: N W ]
* HP:Healthy MV:Winded >
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A snake is crawling through the water here.
A baby lizard scampers about.
A raven is here flying around.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Healthy MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A baby lizard scampers about.
A gray palfrey prances skittishly nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Healthy MV:Winded >
2
[k 1.horse]
Wimpy reset to: 185 hit points.
You pound a gray palfrey's body very hard.
* HP:Healthy MV:Winded - a gray palfrey: Hurt >
9
7
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 111 hit points.
* HP:Healthy MV:Winded - a gray palfrey: Hurt > [change wimpy 0]
You won't flee from any fight now.
* HP:Healthy MV:Winded - a gray palfrey: Hurt >
A gray palfrey barely tickles your right leg with his hit.
You pound a gray palfrey's body extremely hard.
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
stats
You are a 356 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.7 lbs and wearing 109.7 lbs, fairly light.
Your base abilities are: Str:21 Int:7 Wil:9 Dex:13 Con:17.
Offensive bonus: 181, Dodging bonus: 6, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 83% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
score
p
HP:Scratched MP:Winded
You have scored 108500889 experience points and 121 quest points.
You need 1727318474 exp to level and 279 qp to rank.
You have amassed 185 Turn points to date.
You have played 66 days and 17 hours (real time).
This ranks you as Koresh the Darkling [Dha'vol 5] (Level 51).
You are fighting a gray palfrey.
* HP:Scratched MV:Winded - a gray palfrey: Wounded > [where ]
Players in your Zone
--------------------
Koresh - The Yard Before the Monastery
eq
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
You are using:
<held> a stout longbow
<worn on finger> an emerald ring
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> an ornately inked tattoo
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a s'redit prod
<worn about waist> a brightly-colored sash
<worn on belt> a leather water flask
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
p
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
A gray palfrey barely tickles your right leg with his hit.
You pound a gray palfrey's body into bloody fragments!
[where ]
Players in your Zone
--------------------
Koresh - The Yard Before the Monastery
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
A small squirrel has arrived from the east.
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
A gray palfrey barely tickles your body with his hit.
You pound a gray palfrey's left foot extremely hard.
* HP:Scratched MV:Winded - a gray palfrey: Battered >
A gray palfrey barely tickles your body with his hit.
You pound a gray palfrey's head into bloody fragments!
* HP:Scratched MV:Winded - a gray palfrey: Beaten >
A gray palfrey barely tickles your body with his hit.
You pound a gray palfrey's left leg very hard.
* HP:Scratched MV:Winded - a gray palfrey: Critical >
A small squirrel barely tickles your right foot with its hit.
* HP:Scratched MV:Winded - a gray palfrey: Critical >
A small squirrel barely hits your right hand.
A gray palfrey barely tickles your right arm with his hit.
You pound a gray palfrey's left leg very hard.
A gray palfrey is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.
* HP:Scratched MV:Winded >
p
[where ]
Players in your Zone
--------------------
Koresh - The Yard Before the Monastery
l
* HP:Scratched MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A small squirrel is here, fighting YOU!
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Scratched MV:Winded >
A small squirrel barely tickles your body with its hit.
* HP:Scratched MV:Winded - a small squirrel: Scratched >
cac
You cackle gleefully.
* HP:Scratched MV:Winded - a small squirrel: Scratched >
You pound a small squirrel's body very hard.
A small squirrel hits your left leg.
A small squirrel has arrived from the east.
b
* HP:Scratched MV:Winded - a small squirrel: Scratched >
A small squirrel has arrived from the east.
* HP:Scratched MV:Winded - a small squirrel: Scratched > [bash ]
A small squirrel has arrived from the east.
-
=
A small squirrel has arrived from the east.
+
*
A small squirrel hits your left leg.
A small squirrel tickles your head with its hit.
A small squirrel barely hits your body.
A small squirrel hits your body.
*+
=
A small squirrel tickles your head with its hit.
A small squirrel barely tickles your body with its hit.
A small squirrel hits your left arm hard.
A small squirrel hits your left leg.
A small squirrel tickles your right hand with its hit.
-
-
=
As a small squirrel avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Winded >
ws
ddd
A small squirrel barely hits your right hand.
A small squirrel barely hits your head.
A small squirrel tickles your right foot with its hit.
A small squirrel barely hits your head.
A small squirrel barely tickles your left hand with its hit.
* HP:Wounded MV:Winded - a small squirrel: Healthy >
[rem club]
You stop using a s'redit prod.
* HP:Wounded MV:Winded - a small squirrel: Healthy > [draw binnol]
You loosen a two-handed binnol from a dark, hooded cloak and uncoil it.
You wield a two-handed binnol with both hands.
* HP:Wounded MV:Winded - a small squirrel: Healthy >
You crush a small squirrel's left paw into bloody fragments!
You crush a small squirrel's left foreleg into bloody fragments!
You try to crush a small squirrel, but it deflects the blow.
You crush a small squirrel's right foreleg extremely hard.
You crush a small squirrel's right foreleg very hard.
A small squirrel barely hits your right arm.
A small squirrel hits your right arm.
A small squirrel hits your body hard.
A small squirrel barely tickles your body with its hit.
A small squirrel hits your left arm.
* HP:Wounded MV:Winded - a small squirrel: Scratched >
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
* HP:Wounded MV:Winded - a small squirrel: Scratched >
A watersnake has arrived from the north.
You try to crush a small squirrel, but it deflects the blow.
You crush a small squirrel's head into bloody fragments!
You try to crush a small squirrel, but it deflects the blow.
You crush a small squirrel's left foreleg into bloody fragments!
You try to crush a small squirrel, but it parries successfully.
A small squirrel hits your right leg.
A small squirrel barely hits your right arm.
A small squirrel hits your left leg.
A small squirrel hits your left leg.
A small squirrel hits your body.
The night has begun.
o HP:Wounded MV:Tiring - a small squirrel: Scratched >
nar trhey will die VAMPA!
You narrate 'trhey will die VAMPA!'
l
o HP:Wounded MV:Tiring - a small squirrel: Scratched >
You crush a small squirrel's body into bloody fragments!
You crush a small squirrel's body into bloody fragments!
You crush a small squirrel's right foreleg into bloody fragments!
You try to crush a small squirrel, but it parries successfully.
You crush a small squirrel's body into bloody fragments!
A small squirrel tickles your body with its hit.
A small squirrel barely hits your head.
A small squirrel barely hits your body.
A small squirrel tickles your body with its hit.
A small squirrel barely hits your body.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A snake is crawling through the water here.
A small squirrel is here, fighting YOU!
A small squirrel is here, fighting YOU!
A small squirrel is here, fighting YOU!
A small squirrel is here, fighting YOU!
A small squirrel is here, fighting YOU!
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o HP:Battered MV:Tiring - a small squirrel: Scratched >
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
o HP:Battered MV:Tiring - a small squirrel: Scratched >
You crush a small squirrel's right leg into bloody fragments!
You crush a small squirrel's body into bloody fragments!
You crush a small squirrel's body into bloody fragments!
You try to crush a small squirrel, but it parries successfully.
You try to crush a small squirrel, but it parries successfully.
A small squirrel hits your left arm.
A small squirrel hits your left leg.
A small squirrel hits your body.
A small squirrel barely hits your body.
A small squirrel tickles your body with its hit.
o HP:Beaten MV:Tiring - a small squirrel: Hurt >
f
PANIC! You couldn't escape!
o HP:Beaten MV:Tiring - a small squirrel: Hurt >
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
o HP:Beaten MV:Tiring - a small squirrel: Hurt >
f
PANIC! You couldn't escape!
o HP:Beaten MV:Tiring - a small squirrel: Hurt >
You crush a small squirrel's left paw into bloody fragments!
A small squirrel swiftly dodges your attempt to crush it.
You crush a small squirrel's head into bloody fragments!
You crush a small squirrel's left foreleg into bloody fragments!
You crush a small squirrel's body into bloody fragments!
A small squirrel barely hits your head.
You wish that your wounds would stop BLEEDING so much!
A small squirrel hits your left leg hard.
You wish that your wounds would stop BLEEDING so much!
A small squirrel barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!
A small squirrel barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!
A small squirrel tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
o HP:Critical MV:Tiring - a small squirrel: Hurt >
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
You are mortally wounded, and will die soon, if not aided.
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A small squirrel tries to sink sharp teeth into your leg.
0
o HP:Critical MV:Haggard >
f
w
[change mood wimpy]
Mood changed to: Wimpy
o HP:Critical MV:Haggard >
Maybe you should get on your feet first?
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
o HP:Critical MV:Haggard >
cac
You cackle gleefully.
o HP:Critical MV:Haggard >
Angkar narrates 'right '
o HP:Critical MV:Haggard >
tekl vamoa we hates it
Arglebargle, glop-glyf!?!
o HP:Critical MV:Haggard >
The Guardian tells you 'Koresh, your wheel has fared poorly...'
o HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...
o HP:Critical MV:Haggard >
tell vampa we hates u
No-one by that name here..
o HP:Critical MV:Haggard >
The Guardian tells you 'Soothe your aching muscles,'
o HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'
o HP:Critical MV:Haggard >
Someone answers your prayer 'holy dung, those squirrels are nuts'
o HP:Critical MV:Haggard >
The Guardian tells you '... and may tomorrow be a better day.'
o HP:Critical MV:Haggard >
The Guardian gives you some meat to help you heal.
Najdeer the Highpriest bellows '?g zA]YY tW deFGT EbJo ZYgP tsWjFNo'
Najdeer the Highpriest bellows 'iT]wZDz NXY oaJg qu fEiw'
The sun disappears beneath the western horizon.
You get a potato.
You get a potato.
You get a potato.
* HP:Healthy MV:Tiring >
eat potato
eat potato
eat potato
eat potato
You eat the potato.
You are full.
* HP:Healthy MV:Tiring >
You are too full to eat more!
p
* HP:Healthy MV:Tiring > You are too full to eat more!
l
* HP:Healthy MV:Tiring >
You are too full to eat more!
* HP:Healthy MV:Tiring > [where ]
Players in your Zone
--------------------
Koresh - A Potato Field
w
* HP:Healthy MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
s
* HP:Healthy MV:Tiring >
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.
A snake is crawling through the water here.
A baby lizard scampers about.
A raven is here flying around.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
e
* HP:Healthy MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
A baby lizard scampers about.
A gray palfrey prances skittishly nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
1
* HP:Healthy MV:Tiring >
On the Stone Steps
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
* HP:Healthy MV:Tiring >
[kill human]
They aren't here.
* HP:Healthy MV:Tiring >
e
1
p
Entering the Monastery
[ obvious exits: N E S W ]
o HP:Healthy MV:Tiring > [kill human]
They aren't here.
o HP:Healthy MV:Tiring > [where ]
Players in your Zone
--------------------
Koresh - Entering the Monastery
1
o HP:Healthy MV:Tiring >
1
1
[kill human]
They aren't here.
n
o HP:Healthy MV:Tiring > [kill human]
They aren't here.
o HP:Healthy MV:Tiring >
1
[kill human]
They aren't here.
o HP:Healthy MV:Tiring > In the Sleeping Chamber
[ obvious exits: E S ]
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
o HP:Healthy MV:Tiring > [kill human]
They aren't here.
s
o HP:Healthy MV:Tiring >
Entering the Monastery
[ obvious exits: N E S W ]
o HP:Healthy MV:Tiring >
p
[where ]
Players in your Zone
--------------------
Koresh - Entering the Monastery
o HP:Healthy MV:Tiring >
stats
p
You are a 356 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.7 lbs and wearing 109.7 lbs, fairly light.
Your base abilities are: Str:21 Int:7 Wil:9 Dex:13 Con:17.
Offensive bonus: 158, Dodging bonus: 6, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 370 Hit Points
Your armor absorbs about 83% on average.
You are subjected to the following effects:
- NOTICE
o HP:Healthy MV:Tiring > [where ]
Players in your Zone
--------------------
Koresh - Entering the Monastery
o HP:Healthy MV:Tiring >
w
w
n
On the Stone Steps
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
n
n
* HP:Healthy MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A baby lizard scampers about.
A gray palfrey prances skittishly nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Healthy MV:Winded > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A snake is crawling through the water here.
A baby lizard scampers about.
A raven is here flying around.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Healthy MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
* HP:Healthy MV:Winded > Alas, you cannot go that way...
* HP:Healthy MV:Winded >
e
e
In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Healthy MV:Winded >
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Healthy MV:Winded >
p
[where ]
Players in your Zone
--------------------
Koresh - The Blight
* HP:Healthy MV:Winded >
w
s
w
In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
s
* HP:Healthy MV:Winded >
A Potato Field
[ obvious exits: N W ]
* HP:Healthy MV:Winded >
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A snake is crawling through the water here.
A baby lizard scampers about.
A raven is here flying around.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Healthy MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A baby lizard scampers about.
A gray palfrey prances skittishly nearby.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Healthy MV:Winded >
2
[k 1.horse]
Wimpy reset to: 185 hit points.
You pound a gray palfrey's body very hard.
* HP:Healthy MV:Winded - a gray palfrey: Hurt >
9
7
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 111 hit points.
* HP:Healthy MV:Winded - a gray palfrey: Hurt > [change wimpy 0]
You won't flee from any fight now.
* HP:Healthy MV:Winded - a gray palfrey: Hurt >
A gray palfrey barely tickles your right leg with his hit.
You pound a gray palfrey's body extremely hard.
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
stats
You are a 356 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.7 lbs and wearing 109.7 lbs, fairly light.
Your base abilities are: Str:21 Int:7 Wil:9 Dex:13 Con:17.
Offensive bonus: 181, Dodging bonus: 6, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 83% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
score
p
HP:Scratched MP:Winded
You have scored 108500889 experience points and 121 quest points.
You need 1727318474 exp to level and 279 qp to rank.
You have amassed 185 Turn points to date.
You have played 66 days and 17 hours (real time).
This ranks you as Koresh the Darkling [Dha'vol 5] (Level 51).
You are fighting a gray palfrey.
* HP:Scratched MV:Winded - a gray palfrey: Wounded > [where ]
Players in your Zone
--------------------
Koresh - The Yard Before the Monastery
eq
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
You are using:
<held> a stout longbow
<worn on finger> an emerald ring
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> an ornately inked tattoo
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a s'redit prod
<worn about waist> a brightly-colored sash
<worn on belt> a leather water flask
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
p
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
A gray palfrey barely tickles your right leg with his hit.
You pound a gray palfrey's body into bloody fragments!
[where ]
Players in your Zone
--------------------
Koresh - The Yard Before the Monastery
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
A small squirrel has arrived from the east.
* HP:Scratched MV:Winded - a gray palfrey: Wounded >
A gray palfrey barely tickles your body with his hit.
You pound a gray palfrey's left foot extremely hard.
* HP:Scratched MV:Winded - a gray palfrey: Battered >
A gray palfrey barely tickles your body with his hit.
You pound a gray palfrey's head into bloody fragments!
* HP:Scratched MV:Winded - a gray palfrey: Beaten >
A gray palfrey barely tickles your body with his hit.
You pound a gray palfrey's left leg very hard.
* HP:Scratched MV:Winded - a gray palfrey: Critical >
A small squirrel barely tickles your right foot with its hit.
* HP:Scratched MV:Winded - a gray palfrey: Critical >
A small squirrel barely hits your right hand.
A gray palfrey barely tickles your right arm with his hit.
You pound a gray palfrey's left leg very hard.
A gray palfrey is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.
* HP:Scratched MV:Winded >
p
[where ]
Players in your Zone
--------------------
Koresh - The Yard Before the Monastery
l
* HP:Scratched MV:Winded >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A small squirrel is here, fighting YOU!
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Scratched MV:Winded >
A small squirrel barely tickles your body with its hit.
* HP:Scratched MV:Winded - a small squirrel: Scratched >
cac
You cackle gleefully.
* HP:Scratched MV:Winded - a small squirrel: Scratched >
You pound a small squirrel's body very hard.
A small squirrel hits your left leg.
A small squirrel has arrived from the east.
b
* HP:Scratched MV:Winded - a small squirrel: Scratched >
A small squirrel has arrived from the east.
* HP:Scratched MV:Winded - a small squirrel: Scratched > [bash ]
A small squirrel has arrived from the east.
-
=
A small squirrel has arrived from the east.
+
*
A small squirrel hits your left leg.
A small squirrel tickles your head with its hit.
A small squirrel barely hits your body.
A small squirrel hits your body.
*+
=
A small squirrel tickles your head with its hit.
A small squirrel barely tickles your body with its hit.
A small squirrel hits your left arm hard.
A small squirrel hits your left leg.
A small squirrel tickles your right hand with its hit.
-
-
=
As a small squirrel avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Winded >
ws
ddd
A small squirrel barely hits your right hand.
A small squirrel barely hits your head.
A small squirrel tickles your right foot with its hit.
A small squirrel barely hits your head.
A small squirrel barely tickles your left hand with its hit.
* HP:Wounded MV:Winded - a small squirrel: Healthy >
[rem club]
You stop using a s'redit prod.
* HP:Wounded MV:Winded - a small squirrel: Healthy > [draw binnol]
You loosen a two-handed binnol from a dark, hooded cloak and uncoil it.
You wield a two-handed binnol with both hands.
* HP:Wounded MV:Winded - a small squirrel: Healthy >
You crush a small squirrel's left paw into bloody fragments!
You crush a small squirrel's left foreleg into bloody fragments!
You try to crush a small squirrel, but it deflects the blow.
You crush a small squirrel's right foreleg extremely hard.
You crush a small squirrel's right foreleg very hard.
A small squirrel barely hits your right arm.
A small squirrel hits your right arm.
A small squirrel hits your body hard.
A small squirrel barely tickles your body with its hit.
A small squirrel hits your left arm.
* HP:Wounded MV:Winded - a small squirrel: Scratched >
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
* HP:Wounded MV:Winded - a small squirrel: Scratched >
A watersnake has arrived from the north.
You try to crush a small squirrel, but it deflects the blow.
You crush a small squirrel's head into bloody fragments!
You try to crush a small squirrel, but it deflects the blow.
You crush a small squirrel's left foreleg into bloody fragments!
You try to crush a small squirrel, but it parries successfully.
A small squirrel hits your right leg.
A small squirrel barely hits your right arm.
A small squirrel hits your left leg.
A small squirrel hits your left leg.
A small squirrel hits your body.
The night has begun.
o HP:Wounded MV:Tiring - a small squirrel: Scratched >
nar trhey will die VAMPA!
You narrate 'trhey will die VAMPA!'
l
o HP:Wounded MV:Tiring - a small squirrel: Scratched >
You crush a small squirrel's body into bloody fragments!
You crush a small squirrel's body into bloody fragments!
You crush a small squirrel's right foreleg into bloody fragments!
You try to crush a small squirrel, but it parries successfully.
You crush a small squirrel's body into bloody fragments!
A small squirrel tickles your body with its hit.
A small squirrel barely hits your head.
A small squirrel barely hits your body.
A small squirrel tickles your body with its hit.
A small squirrel barely hits your body.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A snake is crawling through the water here.
A small squirrel is here, fighting YOU!
A small squirrel is here, fighting YOU!
A small squirrel is here, fighting YOU!
A small squirrel is here, fighting YOU!
A small squirrel is here, fighting YOU!
A baby lizard scampers about.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o HP:Battered MV:Tiring - a small squirrel: Scratched >
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
o HP:Battered MV:Tiring - a small squirrel: Scratched >
You crush a small squirrel's right leg into bloody fragments!
You crush a small squirrel's body into bloody fragments!
You crush a small squirrel's body into bloody fragments!
You try to crush a small squirrel, but it parries successfully.
You try to crush a small squirrel, but it parries successfully.
A small squirrel hits your left arm.
A small squirrel hits your left leg.
A small squirrel hits your body.
A small squirrel barely hits your body.
A small squirrel tickles your body with its hit.
o HP:Beaten MV:Tiring - a small squirrel: Hurt >
f
PANIC! You couldn't escape!
o HP:Beaten MV:Tiring - a small squirrel: Hurt >
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
o HP:Beaten MV:Tiring - a small squirrel: Hurt >
f
PANIC! You couldn't escape!
o HP:Beaten MV:Tiring - a small squirrel: Hurt >
You crush a small squirrel's left paw into bloody fragments!
A small squirrel swiftly dodges your attempt to crush it.
You crush a small squirrel's head into bloody fragments!
You crush a small squirrel's left foreleg into bloody fragments!
You crush a small squirrel's body into bloody fragments!
A small squirrel barely hits your head.
You wish that your wounds would stop BLEEDING so much!
A small squirrel hits your left leg hard.
You wish that your wounds would stop BLEEDING so much!
A small squirrel barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!
A small squirrel barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!
A small squirrel tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
o HP:Critical MV:Tiring - a small squirrel: Hurt >
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
You are mortally wounded, and will die soon, if not aided.
A small squirrel tries to sink sharp teeth into your leg.
Ouch!
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A small squirrel tries to sink sharp teeth into your leg.
0
o HP:Critical MV:Haggard >
f
w
[change mood wimpy]
Mood changed to: Wimpy
o HP:Critical MV:Haggard >
Maybe you should get on your feet first?
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
o HP:Critical MV:Haggard >
cac
You cackle gleefully.
o HP:Critical MV:Haggard >
Angkar narrates 'right '
o HP:Critical MV:Haggard >
tekl vamoa we hates it
Arglebargle, glop-glyf!?!
o HP:Critical MV:Haggard >
The Guardian tells you 'Koresh, your wheel has fared poorly...'
o HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...
o HP:Critical MV:Haggard >
tell vampa we hates u
No-one by that name here..
o HP:Critical MV:Haggard >
The Guardian tells you 'Soothe your aching muscles,'
o HP:Critical MV:Haggard >
The Guardian tells you 'Rest those weary bones,'
o HP:Critical MV:Haggard >
Someone answers your prayer 'holy dung, those squirrels are nuts'
o HP:Critical MV:Haggard >
The Guardian tells you '... and may tomorrow be a better day.'
o HP:Critical MV:Haggard >
The Guardian gives you some meat to help you heal.