Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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eviscerator
Posts: 100
Joined: Wed Mar 25, 2015 1:29 am

Re: Stab Thread

Post by eviscerator » Tue Oct 06, 2015 10:27 pm

firetrucking people who dont chase 8 rooms past Ragan or Malkier.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Wed Oct 07, 2015 8:22 am

Hidden Path
[ obvious exits: N S ]
A raven is visible flying high in the sky.
*Ominas* is standing here, riding a |1|.gray palfrey.
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Tiring > You attempt to hide yourself.

* S HP:Wounded MV:Tiring > You silently approach your victim...

-
Turg has arrived from the north. <<<< a wild Turg appears!
*Ominas* barely slices Turg's body.

=
Turg tries to blast *Ominas*, but he parries successfully.
A sergeant joins Ominas's fight!
*Ominas* barely slices Turg's body.
A sergeant has arrived from the north.

+*



Turg panics, and attempts to flee!

*
A sergeant bellows 'p\wuY Lkm Ww`r MJEvd oI_r aGC HdUu yQPnnDhE'
A sergeant bellows 'gcqRF @]r g_ OuHF sUd TN]t txi``_lg'

+=--=+
Turg leaves north. < a wild Turg has fled!

*




You try to pierce a sergeant, but he parries successfully. < that good ol PONR
A sergeant tries to blast you, but you deflect the blow.
A sergeant tries to blast you, but you deflect the blow.
*Ominas* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 1372 out of 2589 stabs (52% landed).
*Ominas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ominas*'s death cry.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Thu Oct 08, 2015 9:24 pm

A reminder that it always pays to try and stab in the no hides!

A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
w

o S HP:Scratched MV:Tiring > s
hide
back h.human
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Scratched MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
A pair of black pants lies here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thin, decorative belt with an elaborate buckle is here.
A thick brown sack has been discarded here.
Tempest the Havoc is here, fighting Tarkon.
A sickly, skinny deer stands here in a daze.
*Tarkon* is here, fighting Tempest.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Danila* has arrived from the west, riding a |1|.warhorse.
A spotted horse has arrived from the west.

* S HP:Scratched MV:Tiring > You can't find anything to conceal yourself with.

* S HP:Scratched MV:Tiring > You silently approach your victim...

-=
Tempest avoids being bashed by *Tarkon* who loses his balance and falls!
Tempest panics, and attempts to flee!

+**
Tempest leaves north.

+=- -=+*





*Danila* makes a strange sound as you place Widowmaker, the tainted crystal sai in her back!
This session you've landed 1381 out of 2608 stabs (52% landed).
*Danila* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Danila*'s death cry.

aldazar
Posts: 27
Joined: Wed Jul 08, 2015 6:38 pm

Re: Stab Thread

Post by aldazar » Thu Oct 08, 2015 9:53 pm

A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
A raven is here flying around.
A tough Shienaran soldier waits here, riding a dun mare.
A raven is here, watching.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* S HP:Battered MV:Weary > where
c
Players in your Zone
--------------------
Aldazar - A Fallow Field

* S HP:Battered MV:Weary > backstab h.dark
*Kilgore* has arrived from the east.
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > You silently approach your victim...

-=+**+=- -=+*
*Kilgore* makes a strange sound as you place a clear curved leaf-shaped shard in his back!
This session you've landed 1 out of 2 stabs (50% landed).
*Kilgore* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
kneel
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kilgore*'s death cry.

* S HP:Battered MV:Weary >
*Eviscerator* tries to slash you, but you parry successfully.

* S HP:Battered MV:Weary - Eviscerator: Scratched > take all corpse
f

*Eviscerator* gets a large slab of meat from the corpse of Kilgore.
*Eviscerator* gets a large slab of meat from the corpse of Kilgore.
*Eviscerator* gets a large number of gold crowns from the corpse of Kilgore.
*Eviscerator* gets a lantern from the corpse of Kilgore.
*Eviscerator* gets twelve copper pennys from the corpse of Kilgore.
*Eviscerator* gets a strange fruit from the corpse of Kilgore.
*Eviscerator* gets a sharp, red stone dagger from the corpse of Kilgore.
*Eviscerator* gets a mirrored lantern from the corpse of Kilgore.
*Eviscerator* gets a pair of lissome leather boots with metal capped toes from the corpse of Kilgore.
*Eviscerator* gets a set of riveted chainmail leggings from the corpse of Kilgore.
*Eviscerator* gets a brightly-colored sash from the corpse of Kilgore.
*Eviscerator* gets a blue steel scimitar with silver-wrapped hilt from the corpse of Kilgore.
*Eviscerator* gets a silver etched shield from the corpse of Kilgore.
*Eviscerator* gets a silver Kandori wristcuff from the corpse of Kilgore.
*Eviscerator* gets a silver Kandori wristcuff from the corpse of Kilgore.
*Eviscerator* gets a sturdy pair of full leather gauntlets from the corpse of Kilgore.
*Eviscerator* gets a pair of riveted chainmail sleeves from the corpse of Kilgore.
*Eviscerator* gets a backpack from the corpse of Kilgore.
*Eviscerator* gets a dress with colored bands at the hem from the corpse of Kilgore.
*Eviscerator* gets a tunic of finely-crafted chain from the corpse of Kilgore.
*Eviscerator* gets a Kandori snowflake necklace from the corpse of Kilgore.
*Eviscerator* gets a Kandori snowflake necklace from the corpse of Kilgore.
*Eviscerator* gets a rimmed round helmet from the corpse of Kilgore.
*Eviscerator* gets a jade signet ring from the corpse of Kilgore.

* S HP:Battered MV:Winded - Eviscerator: Scratched > nar kiglore rip
You try to pierce *Eviscerator*, but he parries successfully.
A soldier joins your fight!
You kneel solemnly on the ground.

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Fri Oct 09, 2015 6:49 pm

Wrong place, wrong time. I was just passing through on my way to somewhere else....


A black scorpion has arrived from the east.
Southwestern Ridge
Here the path curves around the southwestern side of the small mountain,
nevertheless, the rock and dirt plunge at a sharp angle below you, down
towards the rolling foothills. The sharp drop below is impossible to
climb or descend, making the path leading east and west the only exits.
[ obvious exits: N E ]

w
* HP:Healthy MV:Tiring > n
n
Along a Ridge
Travelling south along a ridge on the western side of this mountain,
the small path is riddled with small and bizarre tracks in the packed
dirt of the road. To the north lies another mountain, small in comparison
to it's towering brothers to the east.
[ obvious exits: N S ]
Covered in a thin black carapace, a scorpion lurks nearby.

n
* HP:Healthy MV:Tiring > On the Southern Face
Here the thin path has curved around, to the southern side of the small
mountain. It dips down slightly, into a cleft and begins to rise again,
up another mountain of small proportions to the south. The path travels
far to the south along another ridge and follows north, winding it's way
around another smaller sized mountain.
[ obvious exits: S W ]
A shaggy brown mare stands here.
*Roxy* is here, fighting an enormous scorpion, riding an Illianer steed.
An enormous scorpion is here, fighting Roxy.

* HP:Healthy MV:Tiring > Curving Around the Mountain
Around the southwestern side of this small mountain base, the path curves
slowly. Down the hillside below and to the south lies the barren rolling
land that is the base of the Spine of the World, who's bulk lies moreso
to the east, where this small path leads, and follows north.
[ obvious exits: N E ]

* HP:Healthy MV:Tiring > n
Along the Path
The small path along the side of the mountain snakes it's way peacefully
along a flattened ridge. To the south, it curves slowly around to the
south side of the mountain and out of view. Small and bizarre tracks are
apparent, among the shaky ruts, indicating that the path is used by more
than just the odd merchant wagon.
[ obvious exits: N S ]



Hmmm... fresh meat!


Your blood freezes as you hear something's death cry.
Your heartbeat calms down more as you feel less panicked.
Backstab who?

* HP:Healthy MV:Tiring > On the Southern Face
Here the thin path has curved around, to the southern side of the small
mountain. It dips down slightly, into a cleft and begins to rise again,
up another mountain of small proportions to the south. The path travels
far to the south along another ridge and follows north, winding it's way
around another smaller sized mountain.
[ obvious exits: S W ]
The corpse of an enormous scorpion is lying here.
A shaggy brown mare stands here.
*Roxy* is standing here, riding an Illianer steed.

* HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.
Since April 15 2007 you've clumsied 5896 out of 12103 stabs (51% landed.)

* HP:Healthy MV:Tiring - Roxy: Battered >
*Roxy* tries to blast you, but you parry successfully.

* HP:Healthy MV:Tiring - Roxy: Battered > change mood brave
change posture offensive

*Roxy* tries to blast you, but you deflect the blow.
A black scorpion has arrived from the west.



Chase ensues, blocked at Jangaigate, she makes it inside South gate. Scour the city, no sign, but wait, what is this I smell in the palace?



At the Entrance to the Palace Library
The low ceiling of the halls of the palace give way to the vaulted ceiling
Correcting map position after fleeing.
of the palace library to the west. The white pillars stand out, giving the
library a historic aura. The rest of the hallway continues to the north
and south. The thick rugs running the entire length soften the stone floor
and add warmth to the cold stone of the palace foundation.
[ obvious exits: N S W ]
North: A Sun Palace guard eyes everyone that passes by.
South: A Sun Palace guard eyes everyone that passes by.
West: A loyal servant stands here attending to his duties.
A Sun Palace guard eyes everyone that passes by.
Players in your Zone
--------------------
Horror - At the Entrance to the Palace Library
You catch a smell of horses nearby.

* HP:Scratched MV:Tiring > n

A Sun Palace guard has arrived from the north.

n
* HP:Scratched MV:Tiring > Long Hallway of the Western Wing
Tall, gilded lampstands line the hallway, giving light where and when it is
needed. The dense rug lining the floor softens the stone's hard surface.
The palace library lies to the south, easily distinguishable by the tall
white pillars at its entrance. To the north, the palace turns a corner,
heading off to the west.
[ obvious exits: N S ]
North: A member of the King's guard stands here, surveying the area.
South: A Sun Palace guard eyes everyone that passes by.

* HP:Scratched MV:Tiring > Northwestern Corner of the Palace
A wide arched stone doorway, intricately carved leads into the stairwell
that goes up to the heights of the palace. Lamp stands illuminate the
stairwells and set off the alcoves holding priceless works that belong to
Cairhien. Tapestries depicting battle scenes from long ago hang on the
walls around the arched stone and a thick rug runs along the stone floor.
[ obvious exits: E S U ]
East: A member of the King's guard stands here, surveying the area.
Up: A Sun Palace guard eyes everyone that passes by.
A member of the King's guard stands here, surveying the area.
A Sun Palace guard eyes everyone that passes by.

east
* HP:Scratched MV:Tiring > east
Northern Hall to the Western Wing
The high ceilinged hallways of the palace run to the east and west here,
leading off to the different wings of the palace. Tall, gilded lampstands
line the walls and stand ready to be lit should the light fail. Tapestries
hang heavily on the walls behind the stands, adding color to the drab
stone. Where no tapestries are seen, a small niche in the wall will hold a
priceless figurine or trinket.
[ obvious exits: E W ]
East: A Sun Palace guard eyes everyone that passes by.
West: A member of the King's guard stands here, surveying the area.
A member of the King's guard stands here, surveying the area.

east
* HP:Scratched MV:Tiring > Northern Hallway of the Palace
The palace looms as the hallways run both east and west. To the east lies a
large foyer, one of the main entrances deeper into the Sun Palace. Large
windows look out on the city and the tall buildings contained therein. A
thick rug pads the floor and small alcoves on the walls hold rich treasures
belonging to the palace.
[ obvious exits: E W ]
West: A member of the King's guard stands here, surveying the area.
A Sun Palace guard eyes everyone that passes by.

* HP:Scratched MV:Tiring > h
Northern Foyer of the Palace
The large foyer's high ceiling is ringed with carvings of flowers and
vines. Situated off the northern gate into the palace, a hall runs south,
east and west to lead deeper into the palace. Several crannies mark the
walls, displaying the wealth of Cairhien to all who enter. The throne room
lies further into the palace, off the central hallway.
[ obvious exits: N E S W ]
North: A loyal servant stands here attending to his duties.
East: Sahra plays here quietly.
West: A Sun Palace guard eyes everyone that passes by.

backstab h.roxy
* HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Scratched MV:Tiring > Backstab who?

* HP:Scratched MV:Tiring > n
h
backstab h.roxy
Northern Gate Into the Sun Palace
The Sun Palace looms over everything from the gate. Huge wooden doors,
carved in the rising sun and gilded over almost every exposed inch. Flower
beds, meticulously cared for and pruned into straight lines and square beds
surround the gate. The hard stone of the palace gleams dully and adds to
the rich exterior of the Sun Palace.
[ obvious exits: N S ]
North: A man meanders here, quietly speaking to himself.
A loyal servant stands here attending to his duties.
A Sun Palace gate guard stands here, attending to his post.
A Sun Palace gate guard stands here, attending to his post.

* HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Scratched MV:Tiring > Backstab who?

* HP:Scratched MV:Tiring > n
h
backstab h.roxy
The Northern Ramp Into The Sun Palace
This huge ramp extends with a gentle angle up to an entrance into the Sun
Palace. Guards line the palace doors, letting in only those who are
welcome, and keeping out those who do not belong. Small beds of flowers
line the ramp, each flower in a strict relationship with the one next to
it. Large gray stones make up the ramp, each stone fitted together with
painstaking care.
[ obvious exits: N S ]
North: A lord makes his way through the city.
South: A loyal servant stands here attending to his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Scratched MV:Tiring > n
h
backstab h.roxy
Backstab who?

* HP:Scratched MV:Tiring > Cairhien Intersection
A huge intersection cuts and divides the roads. To the east and west, road
and walkway lead deeper into the huge city, engulfing people and wagons
alike. To the south, the Sun Palace towers high into the sky, its immense
layers adding to its majesty. The cobblestone road is laid out with exact
angles to the roads that run to the east and west, and to the ramp that
lies to the south. A large banner with a map of the city has been posted.
[ obvious exits: N E S W ]
North: A drunken fool staggers in no particular direction.
South: A man meanders here, quietly speaking to himself.
West: A watchguard surveys the city streets here.
A gory tuft of flesh lies abandoned on the ground. [3]
An elaborately sculpted marble fountain splashes merrily.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A lord makes his way through the city.
The Cairhien town crier stands here, spreading the news.

* HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* HP:Scratched MV:Tiring > whe
Backstab who?

* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Horror - Cairhien Intersection

* HP:Scratched MV:Tiring > s
s
The Northern Ramp Into The Sun Palace
This huge ramp extends with a gentle angle up to an entrance into the Sun
Palace. Guards line the palace doors, letting in only those who are
welcome, and keeping out those who do not belong. Small beds of flowers
line the ramp, each flower in a strict relationship with the one next to
it. Large gray stones make up the ramp, each stone fitted together with
painstaking care.
[ obvious exits: N S ]
North: A lord makes his way through the city.
South: A loyal servant stands here attending to his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

s
* HP:Scratched MV:Tiring > s
Northern Gate Into the Sun Palace
The Sun Palace looms over everything from the gate. Huge wooden doors,
carved in the rising sun and gilded over almost every exposed inch. Flower
beds, meticulously cared for and pruned into straight lines and square beds
surround the gate. The hard stone of the palace gleams dully and adds to
the rich exterior of the Sun Palace.
[ obvious exits: N S ]
North: A man meanders here, quietly speaking to himself.
A loyal servant stands here attending to his duties.
A Sun Palace gate guard stands here, attending to his post.
A Sun Palace gate guard stands here, attending to his post.

* HP:Scratched MV:Tiring > s
s
Northern Foyer of the Palace
The large foyer's high ceiling is ringed with carvings of flowers and
vines. Situated off the northern gate into the palace, a hall runs south,
east and west to lead deeper into the palace. Several crannies mark the
walls, displaying the wealth of Cairhien to all who enter. The throne room
lies further into the palace, off the central hallway.
[ obvious exits: N E S W ]
North: A loyal servant stands here attending to his duties.
East: Sahra plays here quietly.
West: A Sun Palace guard eyes everyone that passes by.

s
* HP:Scratched MV:Tiring > s
Central Hall of the Palace
The large hallway runs straight to the north where it opens into a large
foyer and south the the throne room and southern palace entrance. Recesses
along the walls hold golden bowls etched with silver, or silver cups with
thins lines of gold drawing patterns on them. The thick Tairen rug runs to
its end in the larger foyer to the north.
[ obvious exits: N S ]

* HP:Scratched MV:Tiring > s
Central Hall Outside the Throne Room
The hallway splits here, running both north and south to the palace
entrances, and east and west to the palace dining room and the chamber
before the throne room. Large doors, carved in the rising sun of Cairhien
lead into the anteroom and arches into the dining room beautifully set off
the craftsmenship of the palace. Many alcoves in the walls hold enough Sea
Folk porcelain to purchase several large farms.
[ obvious exits: N E S W ]
East: A Sun Palace guard eyes everyone that passes by.
West: A Sun Palace guard eyes everyone that passes by.

* HP:Scratched MV:Winded > h
backstab h.roxy
Central Hall of the Palace
The large central hallway connects the north and south entrances of the
palace. A long rug in red and blue runs along the entire length, while
gilded lampstands dot the walls, brightly lit both day and night. Off a
small door in the hallway is located a small sitting room, the perfect
place to take tea or wine with a few close friends.
[ obvious exits: N S W ]
West: A Sun Palace guard eyes everyone that passes by.

* HP:Scratched MV:Winded > Central Palace Hallway
Footsteps almost echo in this overbearing hallway. The high ceiling and
enormous width easily accomidate many people walking side by side. Niches
carved in the stone walls hold a wealth of knick-knacks in gold, silver and
porcelain. The floor is thickly covered with a dense rug in a Tairen
pattern of red and blue. The hall runs off to the north and opens into a
foyer to the south.
[ obvious exits: N S ]
South: A Cairhien serving maid is here, attending to her duties.

* HP:Scratched MV:Winded > Southern Foyer of the Sun Palace
This large room off the doorway leads deeper into the palace with the
hallway to the north. The east and west wings of the palace can also be
reached by taking the side hallways. A grandiose display of wealth greets
visitors as they enter, from the Sea Folk vases placed in hard, square
niches in the walls, their curves seeming out of place, to the luxuriant
tapestries that grace the walls. The throne room lies farther to the
north, off the central hallway.
[ obvious exits: N E S W ]
East: A member of the King's guard stands here, surveying the area.
South: A raven is here flying around.
West: A Sun Palace guard eyes everyone that passes by.
A Cairhien serving maid is here, attending to her duties.

o HP:Scratched MV:Winded > Southern Gate Into the Sun Palace
The huge bulk of the Sun Palace rises up around the gate. More like a large
wooden door then an actual gate, gilding and carving cover its entire
length. It stands taller than four and a half men, its enormous handles
needing three men to open the heavy door. Small flower beds, laid out in
precise patterns sit off the doorway and down the ramp, softening the hard
lines of the palace and door.
[ obvious exits: N S ]
North: A Cairhien serving maid is here, attending to her duties.
South: A worker busily earns a day's pay.
A raven is here flying around.
*Roxy* is standing here, riding a black stallion.
A loyal servant stands here attending to his duties.
A Sun Palace gate guard stands here, attending to his post.
A Sun Palace gate guard stands here, attending to his post.

* HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...


A palace gate guard tries to lance you, but you deflect the blow.
A palace gate guard joins a palace gate guard's fight!
A palace gate guard tries to lance you, but you deflect the blow.
A palace gate guard tries to lance you, but you deflect the blow.


*Roxy* makes a strange sound as you place the glazed katars of Mondoran in her back!
Since April 15 2007 you've landed 6208 out of 12104 stabs (51% landed).
*Roxy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Roxy*'s death cry.

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Stab Thread

Post by Tempest » Sun Oct 11, 2015 10:13 pm

Unlucky Otien

The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Roxie the Grovelling Slave is here, fighting Aldazar.
*Otien* is standing here, riding a |1|.warhorse.
*Aldazar* is here, fighting Roxie.
*Benjen* is standing here, riding a |2|.warhorse.
Roxie avoids being bashed by *Benjen* who loses his balance and falls!

* S HP:Healthy MV:Tiring > Roxie tries to slice *Aldazar*, but he deflects the blow.
*Aldazar* tries to pierce Roxie, but she parries successfully.
*Aldazar* tries to pierce Roxie, but she deflects the blow.
You attempt to hide yourself.
Roxie leaves north.
Roxie has arrived from the north.
*Aldazar* tries to pierce Roxie, but she parries successfully.

You silently approach your victim...

=
*Otien* tries to slice Roxie, but she parries successfully.

*
Roxie panics, and attempts to flee!

-
Roxie leaves north.

-
*Benjen* tries to slash you, but you parry successfully.


*Otien* makes a strange sound as you place a dagger of green jade in his back!
*Otien* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Otien*'s death cry.
*Aldazar* pierces your right leg hard.

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: Stab Thread

Post by Tempest » Sat Oct 17, 2015 9:00 am

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A beaked trolloc is here, scouting.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Winded > Mood changed to: Wimpy

* S HP:Beaten MV:Winded > e
hide
back h.human
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
*Tamira* is standing here, riding a Domani razor.

* S HP:Beaten MV:Winded > You attempt to hide yourself.

You silently approach your victim...


*Ominas* has arrived from the east, riding a |1|.warhorse.

-
*Tamira* tries to slash you, but you parry successfully.

+
*Tamira* slashes your body.
You wish that your wounds would stop BLEEDING so much!


*f
Cancelled.
You panic and attempt to flee!

hide
back h.human
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
Correcting map position after fleeing.
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A trolloc is here commanding a fist of troops.
You attempt to hide yourself.

* S HP:Beaten MV:Winded > Backstab who?

* S HP:Beaten MV:Winded > w
n
kill human
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A hideous trolloc is here, in a world of hurt.

kill human
* S HP:Beaten MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A beaked trolloc is here, scouting.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Weary > kill human
They aren't here.

* S HP:Beaten MV:Weary > kill human
They aren't here.

* S HP:Beaten MV:Weary > kill human
They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary > e
kill human
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

* S HP:Beaten MV:Weary > They aren't here.

* S HP:Beaten MV:Weary >
*Tamira* has arrived from the east, riding a Domani razor.
A raven has arrived from the east.

* S HP:Beaten MV:Weary >
*Tamira* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Weary - Tamira: Beaten >
You try to pierce *Tamira*, but she deflects the blow.
*Tamira* tries to slash you, but you deflect the blow.

* S HP:Beaten MV:Weary - Tamira: Beaten > f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
Correcting map position after fleeing.
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
A cute brown deer eyes you nervously.
A giant bee preys on small animals.

* S HP:Beaten MV:Weary > s
hide
back h.human
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
*Tamira* is standing here, riding a Domani razor.

* S HP:Beaten MV:Weary > You attempt to hide yourself.

You silently approach your victim...

-
*Tamira* leaves east riding a Domani razor.
A raven leaves east.

-
*Tamira* has arrived from the east, riding a Domani razor.
A raven has arrived from the east.


*Tamira* makes a strange sound as you place a curved clear dagger in her back!
*Tamira* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Tamira*'s death cry.

Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Stab Thread

Post by Joolis » Sat Oct 17, 2015 4:46 pm

*yawn*

aldazar
Posts: 27
Joined: Wed Jul 08, 2015 6:38 pm

Re: Stab Thread

Post by aldazar » Tue Oct 20, 2015 11:03 pm

c
* S HP:Hurt MV:Tiring > backstab h.dark
A Pile of Lumber
[ obvious exits: E S W ]
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > You silently approach your victim...

-
Arkaza narrates 'they chase you?'

=+**+=- -=
Chiron narrates 'i'm ragan'

+*
*Asylum* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed)
Over time you've landed 3 out of 6 stabs (50% landed)
*Asylum* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
kneel
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Asylum*'s death cry.

* S HP:Hurt MV:Tiring >
*Rark* has arrived from the west, riding a shadow stallion.

* S HP:Hurt MV:Tiring >
*Rark* tries to slice you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Rark: Battered > take allc orpse
You kneel solemnly on the ground.

aldazar
Posts: 27
Joined: Wed Jul 08, 2015 6:38 pm

Re: Stab Thread

Post by aldazar » Tue Oct 20, 2015 11:03 pm

* S HP:Scratched MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
A black snake is here, lying on a rock.

* S HP:Scratched MV:Winded > e
c
backstab h.dark
Path Before the Gate
[ obvious exits: E W ]
*Beefy* is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > You silently approach your victim...


*Beefy* leaves west.

-=+**+=- -=+*
*Beefy* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 2 out of 3 stabs (66% landed)
Over time you've landed 4 out of 8 stabs (50% landed)
*Beefy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
kneel
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Beefy*'s death cry.

* S HP:Scratched MV:Winded > You kneel solemnly on the ground.

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