* R HP:Battered MV:Weary > s
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary > rep I'm Kajin beat
n
You reply to Ahri 'I'm Kajin beat'
* R HP:Battered MV:Weary > n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Battered MV:Weary > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary >
Youruk chats 'anyone have a csword for trade?'
* R HP:Battered MV:Weary >
*Loomis* has arrived from the south.
* R HP:Battered MV:Weary > rep lost horse and had to quaff me only
not
You reply to Ahri 'lost horse and had to quaff me only'
* R HP:Battered MV:Weary > 4
You start paying increased attention to your surroundings.
[search dark] ary >
n
dd
Cancelled.
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary > [diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary > dd
[diag h.dark]
No-one by that name here.
* R HP:Battered MV:Weary >
*Loomis* pierces your body.
* R HP:Beaten MV:Weary - Loomis: Scratched >
Ahri tells you 'i seen'
dd
* R HP:Beaten MV:Weary - Loomis: Scratched > [diag h.dark]
Loomis has a few scratches.
* R HP:Beaten MV:Weary - Loomis: Scratched > f
You panic and attempt to flee!
not
s
s
*Loomis* barely pierces your body.
s
*Loomis* barely pierces your head.
You flee head over heels.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
Correcting map position after fleeing.
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Weary > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Weary > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Weary > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Weary > s
Alas, you cannot go that way...
* R HP:Beaten MV:Weary > e
e
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Weary > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
not
* R HP:Beaten MV:Weary > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Weary > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Weary > not
n
You stop paying increased attention to your surroundings.
0
* R HP:Beaten MV:Weary > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rhys - Campsite
Ahri - Branch in Dark Path
e
* R HP:Beaten MV:Weary > s
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
Ahri narrates 'on loomis'
* R HP:Beaten MV:Weary > Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Weary > n
Ahri narrates '2e fence'
* R HP:Beaten MV:Weary > Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
not
* R HP:Beaten MV:Weary > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > not
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Winded > s
w
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > w
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* R HP:Beaten MV:Winded > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > w
n
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Ahri the Tower Accepted is standing here, riding a warhorse.
Ahri is surrounded by a shimmering white aura!
Ahri leaves east riding a warhorse.
kill dark
* R HP:Beaten MV:Winded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
kill dark
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > change mood brave
not
Mood changed to: Brave
* R HP:Beaten MV:Winded > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Winded > [diag h.dark]
Loomis has a few scratches.
* R HP:Beaten MV:Winded > nar no youre
You narrate 'no youre'
* R HP:Beaten MV:Winded > 11
[k h.dark]
You try to pound *Loomis*, but he parries successfully.
* R HP:Beaten MV:Winded - Loomis: Scratched > nar not!
b
You try to pound *Loomis*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
You narrate 'not!'
[bash ] ed - Loomis: Scratched >
*Loomis* barely pierces your left leg.
Ahri narrates 'he fled'
=
Your bash at *Loomis* sends him sprawling!
* R HP:Beaten MV:Winded - Loomis: Scratched >
Ahri has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Winded - Loomis: Scratched >
You pound *Loomis*'s body hard.
* R HP:Beaten MV:Winded - Loomis: Scratched > nar hes bashed there now
Ahri strikes *Loomis*'s body.
* R HP:Beaten MV:Winded - Loomis: Scratched > You narrate 'hes bashed there now'
* R HP:Beaten MV:Winded - Loomis: Scratched > cha wimp
kill dark
You won't flee from any fight now.
* R HP:Beaten MV:Winded - Loomis: Scratched > You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Scratched > kill dark
kill dark
You pound *Loomis*'s body extremely hard.
You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Hurt > You do the best you can!
kill dark
* R HP:Beaten MV:Winded - Loomis: Hurt > kill dark
kill dark
You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Hurt > kill dark
You do the best you can!
kill dark
* R HP:Beaten MV:Winded - Loomis: Hurt > kill dark
You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Hurt > You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Hurt > kill dark
You do the best you can!
Ahri unleashes a flurry of icy spikes at *Loomis*, who is stabbed repeatedly.
* R HP:Beaten MV:Winded - Loomis: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Beaten MV:Winded - Loomis: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Wounded > kill dark
You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Beaten MV:Winded - Loomis: Wounded > kill dark
*Loomis* pierces your body.
You pound *Loomis*'s body very hard.
You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Beaten MV:Winded - Loomis: Wounded > You do the best you can!
bash
* R HP:Beaten MV:Winded - Loomis: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Wounded > You do the best you can!
* R HP:Beaten MV:Winded - Loomis: Wounded > You do the best you can!
*Loomis* pierces your head.oomis: Wounded >
*
Ahri tries to strike *Loomis*, but he deflects the blow.
*Loomis* pierces your right arm.
Ahri unleashes a flurry of icy spikes at *Loomis*, who is stabbed repeatedly.
*
*Gawrath* has arrived from the west.
+
*Gawrath* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!
As *Loomis* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Tiring >
*Loomis* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
*Loomis* panics, and attempts to flee!
* R HP:Beaten MV:Tiring - Loomis: Battered >
*Loomis* leaves west.
* R HP:Beaten MV:Tiring - Gawrath: Hurt > change mood wimpy
flee
*Gawrath* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Gawrath: Hurt >
Ahri starts following you.
* R HP:Beaten MV:Tiring - Gawrath: Hurt >
*Loomis* tries to pierce Ahri, but she deflects the blow.
* R HP:Beaten MV:Tiring - Gawrath: Hurt >
Ahri tries to strike *Loomis*, but he deflects the blow.
*Loomis* tries to pierce Ahri, but she parries successfully.
*Gawrath* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Gawrath: Hurt >
*Xiric* tries to pierce Ahri, but she parries successfully.
* R HP:Critical MV:Tiring - Gawrath: Hurt > Mood changed to: Wimpy
You panic and attempt to flee!wrath: Hurt >
gro all
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
Correcting map position after fleeing.
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is now a member of your group.
A raven is now a member of your group.
not
* R HP:Critical MV:Tiring > You stop paying increased attention to your surroundings.
* R HP:Critical MV:Tiring > e
e
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Tiring > nar i'm crit btw
not
You narrate 'i'm crit btw'
* R HP:Critical MV:Tiring > You start paying increased attention to your surroundings.
dd
0
* R HP:Critical MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Rhys - Campsite
Ahri - Branch in Dark Path
* R HP:Critical MV:Tiring > nar am campsite
dd
0
You narrate 'am campsite'
* R HP:Critical MV:Tiring > kill dark
kill dark
[diag h.dark]
No-one by that name here.
kill dark
* R HP:Beaten MV:Tiring > kill dark
[where ]
Players in your Zone
--------------------
Rhys - Campsite
Ahri - Branch in Dark Path
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
dd
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > cha wimp
change mood wimpy
You won't flee from any fight now.
* R HP:Beaten MV:Tiring > l
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
* R HP:Beaten MV:Tiring > dd
0
kill dark
kill dark
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > kill dark
[where ]
Players in your Zone
--------------------
Ahri - Branch in Dark Path
Rhys - Campsite
*Gawrath* has arrived from the south.
* R HP:Beaten MV:Tiring > You pound *Gawrath*'s right leg.
* R HP:Beaten MV:Tiring - Gawrath: Hurt > wh
You do the best you can!
* R HP:Beaten MV:Tiring - Gawrath: Hurt > You do the best you can!
* R HP:Beaten MV:Tiring - Gawrath: Hurt > Players
-------
Dertas of Shienar
Lord Rhys the Dai Shan [Red Eagle Blademaster]
Enara of Shienar
Lady Naji Iris Shal'nara [Brown Ajah]
Rhydtestfc of Murandy
Rhydtestmc of Murandy
Mashad 'Rosschild' Blackwood
Heath Greenhand (Linkless) (Idle)
Leria the Elder Sister [Brown Ajah]
Nevirha Biandhn
Dhela Shea, Tower Accepted [White Tower]
Lord Curtis Delovinde [Gaidin]
Sihara the Journey Accepted [White Tower]
Zoot of Tarabon
Youruk Maturo [Legion of Unity]
Ahri the Tower Accepted [White Tower]
16 players displayed.
* R HP:Beaten MV:Tiring - Gawrath: Hurt >
Ahri has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Tiring - Gawrath: Hurt > f
Ahri leaves east riding a warhorse.
A sergeant bellows 'Argh! The foul beast Gawrath has been spotted!'
A sergeant bellows 'Argh! The foul beast Xiric has been spotted!'
A sergeant bellows 'Argh! The foul beast Xiric has been spotted!'
A sergeant bellows 'Argh! The foul beast Xiric has been spotted!'
You panic and attempt to flee!
You pound *Gawrath*'s body hard.
A soldier joins your fight!
A sergeant joins a soldier's fight!
You flee head over heels.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
Correcting map position after fleeing.
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
Ahri the Tower Accepted is standing here, riding a warhorse.
Ahri is surrounded by a shimmering white aura!
* R HP:Beaten MV:Tiring >
Ahri leaves west riding a warhorse.
* R HP:Beaten MV:Tiring > n
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
Ahri has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Tiring > nar kajin 1n1e campsite
dd
You narrate 'kajin 1n1e campsite'
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
Ahri leaves west riding a warhorse.
* R HP:Beaten MV:Tiring > l
Ahri has arrived from the west, riding a warhorse.
* R HP:Beaten MV:Tiring > sc
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Ahri the Tower Accepted is standing here, riding a warhorse.
Ahri is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
* R HP:Beaten MV:Tiring > You have 69(416) hit and 102(155) movement points.
You have scored 99074218 experience points and 1200 quest points.
You need 4425782 exp to level and 1800 qp to rank.
You have amassed 341 Turn points to date.
You have played 28 days and 1 hours (real time).
This ranks you as Rhys the Dai Shan [Red Eagle 7] (Level 49).
You are standing.
stat
* R HP:Beaten MV:Tiring > You are a 203 year old male human warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.2 lbs and wearing 110.4 lbs, fairly light.
Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:19.
Offensive bonus: 163, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- NOTICE
- REFRESH
- NO QUIT
* R HP:Beaten MV:Tiring > dd
0
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Ahri - Campsite
Rhys - Campsite
* R HP:Beaten MV:Tiring >
Curtis narrates 'i'm about 2 ticks out'
* R HP:Beaten MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a dark blue tasseled spear
a stable ticket
a bubbling draught
[2] a mirrored lantern
a water skin
[2] a coach ticket
a cup of thready brown tea
[8] a package of dried rations
* R HP:Beaten MV:Tiring > xx
Ahri leans closer. You feel a healing power flow from her hands.
You feel better!
* R HP:Beaten MV:Tiring > [diagnose 2.horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.
* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > i
A sergeant bellows 'Argh! The foul beast Gawrath has been spotted!'
You are carrying:
thirteen gold crowns
nineteen copper pennys
* R HP:Beaten MV:Tiring > sc
not
You have 91(416) hit and 109(155) movement points.
You have scored 99074218 experience points and 1200 quest points.
You need 4425782 exp to level and 1800 qp to rank.
You have amassed 341 Turn points to date.
You have played 28 days and 1 hours (real time).
This ranks you as Rhys the Dai Shan [Red Eagle 7] (Level 49).
You are standing.
* R HP:Beaten MV:Tiring > dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > get rations pack
You get a package of dried rations from a backpack.
* R HP:Beaten MV:Tiring > eat rations
not
You eat the rations.
You are full.
* R HP:Beaten MV:Tiring > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Tiring > l
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Ahri the Tower Accepted is standing here, riding a warhorse.
Ahri is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
* R HP:Beaten MV:Tiring > dd
w
[diag h.dark]
No-one by that name here.
* R HP:Beaten MV:Tiring > s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Ahri has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Ahri has arrived from the north, riding a warhorse.
change mood brave
* R HP:Beaten MV:Tiring > kill dark
kill dark
Mood changed to: Brave
*Gawrath* has arrived from the west.
*Gawrath* hacks your right leg.
Ahri barely strikes *Gawrath*'s right leg.
* R HP:Beaten MV:Tiring - Gawrath: Wounded > You do the best you can!
* R HP:Beaten MV:Tiring - Gawrath: Wounded > You do the best you can!
* R HP:Beaten MV:Tiring - Gawrath: Wounded > b
Ahri barely strikes *Gawrath*'s head.
You pound *Gawrath*'s right leg hard.
*Gawrath* hacks your body.
You wish that your wounds would stop BLEEDING so much!
[bash ] ng - Gawrath: Wounded >
Ahri barely strikes *Gawrath*'s left leg.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
=
Your bash at *Gawrath* sends him sprawling!
* R HP:Beaten MV:Strong - Gawrath: Wounded > look
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
*Gawrath* is sitting here
Ahri the Tower Accepted is here, fighting Gawrath, riding a warhorse.
Ahri is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong - Gawrath: Wounded >
Ahri tastes a little bit of a strange fruit.
* R HP:Beaten MV:Strong - Gawrath: Wounded > not
dd
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong - Gawrath: Wounded > l
[diag h.dark]
Gawrath has quite a few wounds.
* R HP:Beaten MV:Strong - Gawrath: Wounded > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
*Gawrath* is sitting here
Ahri the Tower Accepted is here, fighting Gawrath, riding a warhorse.
Ahri is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Strong - Gawrath: Wounded >
You pound *Gawrath*'s right arm hard.
* R HP:Beaten MV:Strong - Gawrath: Wounded > cha wimp
You won't flee from any fight now.
* R HP:Beaten MV:Strong - Gawrath: Wounded > not
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Strong - Gawrath: Wounded > bash
They already seem to be stunned.
* R HP:Beaten MV:Strong - Gawrath: Wounded > bash
They already seem to be stunned.
* R HP:Beaten MV:Strong - Gawrath: Wounded > bash
Ahri barely strikes *Gawrath*'s head.
You pound *Gawrath*'s right arm hard.
Ahri unleashes a flurry of icy spikes at *Gawrath*, who is stabbed repeatedly.
* R HP:Beaten MV:Strong - Gawrath: Battered > They already seem to be stunned.
* R HP:Beaten MV:Strong - Gawrath: Battered >
*Gawrath* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Gawrath: Battered > bash
kill dark
kill dark
kill dark
Cancelled.
You do the best you can!
*Gawrath* leaves north.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > Lord Kajin bellows 'The criminal Gawrath shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Gawrath has been spotted!'
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
not
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > dd
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > [diag h.dark]
No-one by that name here.
Ahri leaves north riding a warhorse.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > cha wimp
kill dark
They aren't here.
Curtis narrates 'meh stupid ass flocks'
* R HP:Beaten MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > You won't flee from any fight now.
*Gawrath* has arrived from the north.
* R HP:Beaten MV:Strong > You pound *Gawrath*'s right leg very hard.
kill dark
* R HP:Beaten MV:Strong - Gawrath: Battered > You do the best you can!
* R HP:Beaten MV:Strong - Gawrath: Battered > You do the best you can!
*Loomis* has arrived from the south.
Ahri has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Strong - Gawrath: Battered > kill dark
You do the best you can!
*Loomis* leaves north.
Ahri tickles *Gawrath*'s left foot with her strike.
* R HP:Beaten MV:Strong - Gawrath: Battered > kill dark
You do the best you can!
*Gawrath* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Gawrath: Battered > You do the best you can!
* R HP:Beaten MV:Strong - Gawrath: Battered > You do the best you can!
Ahri narrates 'spam there'
* R HP:Beaten MV:Strong - Gawrath: Battered > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Gawrath: Battered > kill dark
kill dark
kill dark
11
Lord Kajin bellows 'The criminal Loomis shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Loomis has been spotted!'
Ahri strikes *Gawrath*'s body.
You pound *Gawrath*'s right leg.
You do the best you can!
* R HP:Beaten MV:Strong - Gawrath: Beaten > You do the best you can!
* R HP:Beaten MV:Strong - Gawrath: Beaten > You do the best you can!
* R HP:Beaten MV:Strong - Gawrath: Beaten > You do the best you can!
* R HP:Beaten MV:Strong - Gawrath: Beaten > [k h.dark]
You do the best you can!
*Loomis* has arrived from the north.
*Loomis* tries to pierce Ahri, but she parries successfully.
*Gawrath* leaves north.
*Gawrath* has arrived from the north.
* R HP:Beaten MV:Strong >
*Xiric* has arrived from the west.
* R HP:Beaten MV:Strong > 11
Lord Kajin has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A soldier has arrived from the north.
* R HP:Beaten MV:Strong > bash
[k h.dark]
You try to pound *Xiric*, but he deflects the blow.
ng - Xiric: Healthy >
Lord Kajin bellows 'The criminal Gawrath shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Gawrath has been spotted!'
*Gawrath* leaves south.
=
*Xiric* barely pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Loomis* tries to pierce Ahri, but she parries successfully.
+
*Loomis* panics, and attempts to flee!
11
Cancelled.
[k h.dark]
You do the best you can!
* R HP:Beaten MV:Strong - Xiric: Healthy > 11
[k h.dark]
You do the best you can!
*Loomis* leaves north.
11
* R HP:Beaten MV:Strong - Xiric: Healthy > 11
*Xiric* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
[k h.dark]
You do the best you can!
* R HP:Beaten MV:Strong - Xiric: Healthy > [k h.dark]
You do the best you can!
* R HP:Beaten MV:Strong - Xiric: Healthy > bash
Lord Kajin tries to blast Xiric, but he deflects the blow.
A member of the Lancer cavalry tries to slash Xiric, but he parries successfully.
A member of the Lancer cavalry barely slashes Xiric's head.
*Xiric* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You pound *Xiric*'s left arm into bloody fragments!
*Xiric* panics, and attempts to flee!
ng - Xiric: Hurt >
*Xiric* leaves east.
=bash
11
Cancelled.
Bash who?
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
*Xiric* has arrived from the east.
* R HP:Beaten MV:Strong > kill dark
You try to pound *Xiric*, but he deflects the blow.
Ahri tries to strike *Xiric*, but he parries successfully.
* R HP:Beaten MV:Strong - Xiric: Hurt > kill dark
*Xiric* swiftly dodges Ahri's attempt to strike him.
*Xiric* barely pierces your right hand.
You wish that your wounds would stop BLEEDING so much!
You try to pound *Xiric*, but he deflects the blow.
You do the best you can!
* R HP:Beaten MV:Strong - Xiric: Hurt > You do the best you can!
* R HP:Beaten MV:Strong - Xiric: Hurt > bash
You do the best you can!
*Loomis* has arrived from the north.t >
*Loomis* leaves south.
Lord Kajin bellows 'The criminal Xiric shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Xiric has been spotted!'
*Xiric* panics, and attempts to flee!
=
Curtis narrates 'i'm hag sward'
+
*Xiric* leaves west.
*kill dark
Cancelled.
They aren't here.
* R HP:Beaten MV:Strong > 11
s
[k h.dark]
They aren't here.
* R HP:Beaten MV:Strong > s
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Ahri has arrived from the north, riding a warhorse.
s
* R HP:Beaten MV:Strong > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Ahri has arrived from the north, riding a warhorse.
s
* R HP:Beaten MV:Strong > s
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Ahri has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > 11
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Ahri has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
You sense a hidden life form in the area...
Ahri has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > bash
[k h.dark]
You try to pound *Loomis*, but he parries successfully.
= ng - Loomis: Battered >
*Loomis* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
*
*Loomis* panics, and attempts to flee!
=
Your bash at *Loomis* sends him sprawling!
Curtis narrates 'they 5 or so?'
* R HP:Beaten MV:Strong - Loomis: Battered > cha wimp
You pound *Loomis*'s left leg very hard.
* R HP:Beaten MV:Strong - Loomis: Battered > zz
You won't flee from any fight now.
Ahri unleashes a flurry of icy spikes at *Loomis*, who is stabbed repeatedly.
* R HP:Beaten MV:Strong - Loomis: Beaten > [change mood berserk]
Mood changed to: Berserk
* R HP:Beaten MV:Strong - Loomis: Beaten >
You pound *Loomis*'s left foot hard.
* R HP:Beaten MV:Strong - Loomis: Beaten > k loomis
k loomis
You do the best you can!
* R HP:Beaten MV:Strong - Loomis: Beaten > k loomis
You do the best you can!
* R HP:Beaten MV:Strong - Loomis: Beaten > k loomis
You do the best you can!
* R HP:Beaten MV:Strong - Loomis: Beaten > k loomis
You do the best you can!
* R HP:Beaten MV:Strong - Loomis: Beaten > k loomis
You do the best you can!
* R HP:Beaten MV:Strong - Loomis: Beaten > k loomis
You pound *Loomis*'s right arm extremely hard.
You do the best you can!
* R HP:Beaten MV:Strong - Loomis: Critical > k loomis
You do the best you can!
* R HP:Beaten MV:Strong - Loomis: Critical > k loomis
k loomis
You do the best you can!
* R HP:Beaten MV:Strong - Loomis: Critical > You do the best you can!
k loomis
* R HP:Beaten MV:Strong - Loomis: Critical > You do the best you can!
k loomis
* R HP:Beaten MV:Strong - Loomis: Critical > You pound *Loomis*'s left leg hard.
You do the best you can!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Ahri's icy spikes shred *Loomis*, whose insides now flow freely to the ground.
*Loomis* is dead! R.I.P.
Your blood freezes as you hear *Loomis*'s death cry.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > get all corpse
Ahri gets a pair of thin metal boots from the corpse of Loomis.
Ahri gets a pair of thick, gold-plated greaves from the corpse of Loomis.
Ahri gets a belt with a buckle of cuendillar from the corpse of Loomis.
Ahri gets a dagger of green jade from the corpse of Loomis.
Ahri gets a silver etched shield from the corpse of Loomis.
Ahri gets a silver Kandori wristcuff from the corpse of Loomis.
Ahri gets a silver Kandori wristcuff from the corpse of Loomis.
Ahri gets a sturdy pair of full leather gauntlets from the corpse of Loomis.
Ahri gets a pair of riveted chainmail sleeves from the corpse of Loomis.
Ahri gets a backpack from the corpse of Loomis.
Ahri gets a pelt of black wolfskin matted with blood from the corpse of Loomis.
Ahri gets a tunic of finely-crafted chain from the corpse of Loomis.
Ahri gets a sapphire whirlwind pendant from the corpse of Loomis.
Ahri gets a sapphire whirlwind pendant from the corpse of Loomis.
Ahri gets a strange, insectoid helm from the corpse of Loomis.
Ahri gets an onyx circlet engraved with tridents from the corpse of Loomis.
Ahri gets an onyx circlet engraved with tridents from the corpse of Loomis.
Ahri gets an oilstone from the corpse of Loomis.
Reaver 1 falls
Re: Reaver 1 falls
heh yeah such much disorganization that pk. Fleelag got me in the end. Was fun :)
Re: Reaver 1 falls
Loomis - no love for dodge right now? I've got a troll rogue wearing a pretty similar set and I feel like he's sub-200 on defense.
Re: Reaver 1 falls
naah I always try to rock heavier combo in dodge trink. Pretty much always have since I switched from dodge WAY back when. I usually rock around 220-230ish. I swear people overrate def way too much.
abs not mended here, but this is my typical set(not exactly as i just died)
You are a 276 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 0.0 lbs and wearing 44.9 lbs, very light.
Your base abilities are: Str:17 Int:11 Wil:7 Dex:19 Con:19.
Offensive bonus: 145, Dodging bonus: 94, Parrying bonus: 132
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.
Edit: Reason for me is pretty much any heavy weapon mounted sits dodge I find....even if your opponent isn't a master
abs not mended here, but this is my typical set(not exactly as i just died)
You are a 276 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 0.0 lbs and wearing 44.9 lbs, very light.
Your base abilities are: Str:17 Int:11 Wil:7 Dex:19 Con:19.
Offensive bonus: 145, Dodging bonus: 94, Parrying bonus: 132
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.
Edit: Reason for me is pretty much any heavy weapon mounted sits dodge I find....even if your opponent isn't a master