* R HP:Critical MV:Fresh > kill dark
Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Fresh > kill dark
*Zefir* has arrived from the north.
You cleave *Zefir*'s body.
* R HP:Critical MV:Fresh - Zefir: Beaten > kill dark
You do the best you can!
kill dark
* R HP:Critical MV:Fresh - Zefir: Beaten > You do the best you can!
* R HP:Critical MV:Fresh - Zefir: Beaten > You cleave *Zefir*'s body.
A brown deer leaves north.
The ancient tree barely hits Zefir's body.
The ancient tree joins the ancient tree's fight!
You do the best you can!
* R HP:Critical MV:Fresh - Zefir: Critical > You do the best you can!
* R HP:Critical MV:Fresh - Zefir: Critical > kill dark
kill dark
You do the best you can!
* R HP:Critical MV:Fresh - Zefir: Critical > You do the best you can!
* R HP:Critical MV:Fresh - Zefir: Critical > zz
[change mood berserk]
Mood changed to: Berserk
esh - Zefir: Critical >
A panther leaves south.
The ancient tree barely tickles Zefir's body with its hit.
The ancient tree barely tickles Zefir's body with its hit.
*Zefir* hacks your body.
You wish that your wounds would stop BLEEDING so much!
You cleave *Zefir*'s body.
Your heartbeat calms down more as you feel less panicked.
*Zefir* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Zefir: Critical > kill dark
kill dark
The ancient tree tickles Zefir's right hand with its hit.
The ancient tree tickles Zefir's left leg with its hit.
*Zefir* hacks your right arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Zefir: Critical > kill dark
kill dark
kill dark
kill dark
*Zefir* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Zefir: Critical > kill dark
*Zefir* leaves west.
* R HP:Critical MV:Fresh > kill dark
They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > w
kill dark
They aren't here.
* R HP:Critical MV:Fresh > n
They aren't here.
* R HP:Critical MV:Fresh > n
They aren't here.
* R HP:Critical MV:Fresh > kill dark
They aren't here.
* R HP:Critical MV:Fresh > kill dark
They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > A Small Clearing
At this spot, no leaves or branches block the view of the sky. In the middle
of the clearing, a huge trunk of a fallen tree lies half-buried and covered
by green mosses. At one end of the trunk, a rough hollow stump provides
nourishment for various moss and fungi. Surrounding trees provide a natural
wall against high wind.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Fresh > Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Fresh > kill dark
They aren't here.
* R HP:Critical MV:Fresh > kill dark
They aren't here.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > kill dark
They aren't here.
n
* R HP:Critical MV:Fresh > kill dark
They aren't here.
* R HP:Critical MV:Fresh > kill dark
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A jaguar, chewing on its prey, looks at you.
* R HP:Critical MV:Fresh > A jaguar tickles your body with her hit. -----------------------------------> When will I learn, you ask? NEVER!!!
You wish that your wounds would stop BLEEDING so much!
They aren't here.
* R HP:Critical MV:Fresh - a jaguar: Scratched > They aren't here.
* R HP:Critical MV:Fresh - a jaguar: Scratched >
You cleave a jaguar's right leg into bloody fragments!
* R HP:Critical MV:Fresh - a jaguar: Hurt > b dark
You cleave a jaguar's left foreleg into bloody fragments!
A jaguar tickles your right leg with her hit.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - a jaguar: Wounded > [bash ]
Bash who?
* R HP:Critical MV:Fresh - a jaguar: Wounded > b dark
[bash ]
Bash who?
* R HP:Critical MV:Fresh - a jaguar: Wounded > b dark
[bash ]
Bash who?
* R HP:Critical MV:Fresh - a jaguar: Wounded >
You cleave a jaguar's left foreleg into bloody fragments!
* R HP:Critical MV:Fresh - a jaguar: Battered > b dark
[bash ]
Bash who?
* R HP:Critical MV:Fresh - a jaguar: Battered > b dark
You cleave a jaguar's right foreleg into bloody fragments!
A jaguar barely tickles your right arm with her hit.
You wish that your wounds would stop BLEEDING so much!
[bash ]
Bash who?
* R HP:Critical MV:Fresh - a jaguar: Critical > b dark
[bash ]
Bash who?
* R HP:Critical MV:Fresh - a jaguar: Critical > b dark
*Zefir* has arrived from the north.
*Zefir* gives a Dhai'mon trolloc an order.cal >
A Dhai'mon trolloc barely hacks your body.
You wish that your wounds would stop BLEEDING so much!
[bash ]
*
*Zefir* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!
*Zefir* hacks your body.
You wish that your wounds would stop BLEEDING so much!
A Dhai'mon trolloc barely hacks your body.
You wish that your wounds would stop BLEEDING so much!
You swiftly dodge a jaguar's attempt to hit you.
=
Your bash at a Dhai'mon trolloc sends him sprawling!
* R HP:Critical MV:Fresh - a jaguar: Critical >
A brown deer has arrived from the west.
s
* R HP:Critical MV:Fresh - a jaguar: Critical > s
s
s
No way! You're fighting for your life!
s
s
* R HP:Critical MV:Fresh - a jaguar: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - a jaguar: Critical > You cleave a jaguar's head into bloody fragments!
A jaguar is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a jaguar's death cry.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Fresh > s
Medium Forested Hills
With so many trees, a lot of animal life can be found here. In several places
signs of animal activity can be seen as tiny tracks on the ground. The animal
noises combined form a chorus that can never be heard in any city. A little
clearing in the hilly woods can be seen south of here. The hills slope
downward to the north. To the east, the trees thin out a little.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Fresh > A Small Clearing
At this spot, no leaves or branches block the view of the sky. In the middle
of the clearing, a huge trunk of a fallen tree lies half-buried and covered
by green mosses. At one end of the trunk, a rough hollow stump provides
nourishment for various moss and fungi. Surrounding trees provide a natural
wall against high wind.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Fresh > Densely Forested Hills
During the day, most of the sunlight here is blocked by the dense canopy of
leaves up above. Echoing through the trees are the squawking of baby birds
demanding to be fed. Somewhere off in the distance, or perhaps very close by
in reality, occasional grunts and growls can be heard. More densely forested
hills can be seen to the east. A less dangerous way shows itself to the
north.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A wild hog snorts angrily, pawing at the ground.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > e
e
change mood brave
Densely Forested Hills
Trees, trees, and more trees! The sounds of nature surround and caress you as
the rustling of leaves above provides accompaniment to the symphony of chirps,
buzzes, and squeeks of small animals. At regular intervals, grunts and snorts
enhance nature's complex music. Everywhere you look, the landscape offers
the same scenery.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A raven is visible flying high in the sky.
A baby raccoon tumbles around, searching for something to eat.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Fresh > change mood brave
Alas, you cannot go that way...
change mood brave
* R HP:Critical MV:Fresh > change mood brave
You try to calm down, but can't.
* R HP:Critical MV:Fresh > You try to calm down, but can't.
* R HP:Critical MV:Fresh > You try to calm down, but can't.
* R HP:Critical MV:Fresh > Mood changed to: Brave
Wimpy reset to: 124 hit points.
* R HP:Critical MV:Fresh > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 124 hit points.
n
* R HP:Critical MV:Fresh > e
e
Mood changed to: Brave
Wimpy reset to: 124 hit points.
e
* R HP:Critical MV:Fresh > Densely Forested Hills
The foliage here is so dense that it is almost impossible to see anything
more than ten feet away. Anything can be hiding behind one of the large tree
trunks, ready to pounce on an unsuspecting explorer. The leaves near the
treetops create a green ceiling that barely lets any light through. The
north offers more room to move around with fewer trees. There seems to be a
clearing to the west.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.
* R HP:Critical MV:Fresh > Alas, you cannot go that way...
* R HP:Critical MV:Fresh > sc
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > n
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > e
You have 2(416) hit and 155(155) movement points.
You have scored 103972244 experience points and 131 quest points.
You need 4527756 exp to level and 19 qp to rank.
You have amassed 709 Turn points to date.
You have played 15 days and 17 hours (real time).
This ranks you as Rhys the Shadow Hunter [Red Eagle 4] (Level 50).
You are standing.
--------------------------------------------------------------------------------------------------------------
Then a minute or two later:
* R HP:Critical MV:Full > sc
You have 41(416) hit and 152(155) movement points.
You have scored 103972460 experience points and 131 quest points.
You need 4527540 exp to level and 19 qp to rank.
You have amassed 709 Turn points to date.
You have played 15 days and 17 hours (real time).
This ranks you as Rhys the Shadow Hunter [Red Eagle 4] (Level 50).
You are standing.
stat
* R HP:Critical MV:Full > You are a 188 year old male human warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.3 lbs and wearing 99.0 lbs, fairly light.
Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Critical MV:Full > not
dd
You start paying increased attention to your surroundings.
* R HP:Critical MV:Full > 0
A sergeant bellows 'Argh! The foul beast Zefir has been spotted!'
[diag h.dark]
No-one by that name here.
* R HP:Critical MV:Full > kill dark
[where ]
Players in your Zone
--------------------
Rhys - End of Branch Path
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > not
kill dark
You stop paying increased attention to your surroundings.
* R HP:Critical MV:Full > e
They aren't here.
* R HP:Critical MV:Full > kill dark
e
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Full > n
w
They aren't here.
* R HP:Critical MV:Full > kill dark
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > *Zefir* has arrived from the north.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Full > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill dark
kill dark
A sergeant leaves south.
They aren't here.
kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.
* R HP:Critical MV:Full > kill dark
They aren't here.
s
* R HP:Critical MV:Full > kill dark
They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > bash
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
* R HP:Critical MV:Full > A sergeant leaves east.
They aren't here.
* R HP:Critical MV:Full > kill dark
Bash who?
* R HP:Critical MV:Full > kill dark
w
They aren't here.
* R HP:Critical MV:Full > kill dark
They aren't here.
* R HP:Critical MV:Full > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
e
* R HP:Critical MV:Full > kill dark
They aren't here.
kill dark
* R HP:Critical MV:Full > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill dark
They aren't here.
kill dark
* R HP:Critical MV:Full > kill dark
They aren't here.
kill dark
* R HP:Critical MV:Full > *Zefir* has arrived from the north.
You barely cleave *Zefir*'s body.
* R HP:Critical MV:Full - Zefir: Beaten > *Zefir* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
You cleave *Zefir*'s right leg.
You do the best you can!
* R HP:Critical MV:Full - Zefir: Beaten > bash
You do the best you can!
- ll - Zefir: Beaten >
A sergeant has arrived from the east.
A sergeant barely pounds Zefir's right leg.
*
*Zefir* panics, and attempts to flee!
-
A sergeant tickles Zefir's body with his pound.
*Zefir* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*Zefir* leaves east.
=
They're not here anymore!
* R HP:Critical MV:Full > kill dark
kill dark
*Zefir* has arrived from the east.
* R HP:Critical MV:Full > You cleave *Zefir*'s head hard.
* R HP:Critical MV:Full - Zefir: Critical > You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > zz
kill dark
kill dark
A sergeant bellows 'Argh! The foul beast Zefir has been spotted!'
*Zefir* hacks your body.
You wish that your wounds would stop BLEEDING so much!
A sergeant joins your fight!
You cleave *Zefir*'s body.
*Zefir* panics, and attempts to flee!
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
kill dark
* R HP:Critical MV:Full - Zefir: Critical > kill dark
*Zefir* leaves west.
*Zefir* has arrived from the west.
You cleave *Zefir*'s body.
*Zefir* panics, and attempts to flee!
* R HP:Critical MV:Full - Zefir: Critical > You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
kill dark
A sergeant bellows 'Argh! The foul beast Zefir has been spotted!'
You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
*Zefir* hacks your body.
You wish that your wounds would stop BLEEDING so much!
A sergeant joins your fight!
You cleave *Zefir*'s body.
*Zefir* panics, and attempts to flee!
*Zefir* leaves west.
A sergeant leaves west.
They aren't here.
kill dark
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > w
They aren't here.
* R HP:Critical MV:Full > kill dark
w
kill dark
w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
*Zefir* is standing here.
A tough Shienaran soldier waits here.
* R HP:Critical MV:Full > You cleave *Zefir*'s head.
*Zefir* panics, and attempts to flee!
* R HP:Critical MV:Full - Zefir: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
kill dark
* R HP:Critical MV:Full - Zefir: Critical > A soldier joins your fight!
A sergeant joins a soldier's fight!
No way! You're fighting for your life!
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
w
* R HP:Critical MV:Full - Zefir: Critical > kill dark
You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > w
kill dark
You do the best you can!
* R HP:Critical MV:Full - Zefir: Critical > w
kill dark
A sergeant pounds Zefir's body.
A soldier tickles Zefir's left leg with his scythe.
*Zefir* is incapacitated and will slowly die, if not aided.
You cleave *Zefir*'s body very hard.
*Zefir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zefir*'s death cry.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
w
* R HP:Critical MV:Full > kill dark
They aren't here.
* R HP:Critical MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > Alas, you cannot go that way...
sc
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > change mood wimpy
change mood wimpy
Alas, you cannot go that way...
change mood wimpy
* R HP:Critical MV:Full > They aren't here.
change mood wimpy
* R HP:Critical MV:Full > You have 10(416) hit and 150(155) movement points.
You have scored 104474404 experience points and 131 quest points.
You need 4025596 exp to level and 19 qp to rank.
You have amassed 744 Turn points to date.
You have played 15 days and 17 hours (real time).
This ranks you as Rhys the Shadow Hunter [Red Eagle 4] (Level 50).
You are standing.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 208 hit points.
Close calls
Re: Close calls
* R HP:Battered MV:Tiring - Sagrim: Beaten > look
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Matching room found! Correcting map position.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sagrim* is sitting here
* R HP:Battered MV:Tiring - Sagrim: Beaten > bash
They already seem to be stunned.
* R HP:Battered MV:Tiring - Sagrim: Beaten >
You scythe *Sagrim*'s body hard.
* R HP:Battered MV:Tiring - Sagrim: Critical > zz
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Tiring - Sagrim: Critical >
You scythe *Sagrim*'s left leg very hard.
* R HP:Battered MV:Tiring - Sagrim: Critical > look
Preparing to find this room on the map.
You spin effortlessly into The Swallow Takes Flight, scything *Sagrim*'s body.
Your blood freezes as you hear something's death cry.
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Matching room found! Correcting map position.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sagrim* is here, fighting YOU!
* R HP:Battered MV:Tiring - Sagrim: Critical >
*Sagrim* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Sagrim: Critical > kill dark
kill dark
*Sagrim* leaves north.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
n
* R HP:Battered MV:Tiring > kill dark
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
The corpse of the lone wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
* R HP:Battered MV:Tiring > You gracefully flow into Arc of the Moon, scything *Shistein*'s head.
* R HP:Battered MV:Tiring - Shistein: Scratched > bash
*
*Shistein* slices your left hand.
-------------------------------------------------------------------------------------------------------------->>> stupid bloodrage zerking....now new combat ensues
bash
* R HP:Critical MV:Strong - Shistein: Beaten > They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten > bash
You scythe *Shistein*'s head very hard.
* R HP:Critical MV:Strong - Shistein: Beaten > They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten >
You spin effortlessly into The Falcon Swoops, scything *Shistein*'s left foot into bloody fragments!
* R HP:Critical MV:Strong - Shistein: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten >
*Troika* strikes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Shistein: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten > bash
Troika assumes an offensive striking posture.
*Troika* strikes your body. Shistein: Beaten >
You wish that your wounds would stop BLEEDING so much!
*Shistein* slices your right arm.
You wish that your wounds would stop BLEEDING so much!
You gracefully flow into The Wood Grouse Dances, scything *Shistein*'s left arm very hard.
-
*Troika* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Shistein* sends him sprawling!
* R HP:Critical MV:Strong - Shistein: Critical > 'ffs
l
You say 'ffs'
* R HP:Critical MV:Strong - Shistein: Critical > You scythe *Shistein*'s body.
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
The corpse of the lone wolf is lying here.
*Troika* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is sitting here
s
* R HP:Critical MV:Strong - Shistein: Critical > s
s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
s
* R HP:Critical MV:Strong - Shistein: Critical > *Troika* strikes your head.
You wish that your wounds would stop BLEEDING so much!
You scythe *Shistein*'s body hard.
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
s
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
s
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
You scythe *Shistein*'s body hard.
s
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
s
* R HP:Critical MV:Strong - Shistein: Critical > s
*Troika* strikes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
You scythe *Shistein*'s right foot into bloody fragments!
*Shistein* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Shistein*'s death cry.
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > e
s
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Strong > sc
change mood wimpy
change mood wimpy
You have 2(415) hit and 121(155) movement points.
You have scored 92029318 experience points and 1155 quest points.
You need 1470682 exp to level and 1845 qp to rank.
You have amassed 233 Turn points to date.
You have played 27 days and 7 hours (real time).
This ranks you as Rhys the Dai Shan [Red Eagle 7] (Level 47).
You are standing.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
s
* R HP:Critical MV:Strong > w
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Strong > s
Bend in the Forgotten Trail
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Matching room found! Correcting map position.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sagrim* is sitting here
* R HP:Battered MV:Tiring - Sagrim: Beaten > bash
They already seem to be stunned.
* R HP:Battered MV:Tiring - Sagrim: Beaten >
You scythe *Sagrim*'s body hard.
* R HP:Battered MV:Tiring - Sagrim: Critical > zz
[change mood berserk]
Mood changed to: Berserk
* R HP:Battered MV:Tiring - Sagrim: Critical >
You scythe *Sagrim*'s left leg very hard.
* R HP:Battered MV:Tiring - Sagrim: Critical > look
Preparing to find this room on the map.
You spin effortlessly into The Swallow Takes Flight, scything *Sagrim*'s body.
Your blood freezes as you hear something's death cry.
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
Matching room found! Correcting map position.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sagrim* is here, fighting YOU!
* R HP:Battered MV:Tiring - Sagrim: Critical >
*Sagrim* panics, and attempts to flee!
* R HP:Battered MV:Tiring - Sagrim: Critical > kill dark
kill dark
*Sagrim* leaves north.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
n
* R HP:Battered MV:Tiring > kill dark
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
The corpse of the lone wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
* R HP:Battered MV:Tiring > You gracefully flow into Arc of the Moon, scything *Shistein*'s head.
* R HP:Battered MV:Tiring - Shistein: Scratched > bash
*
*Shistein* slices your left hand.
-------------------------------------------------------------------------------------------------------------->>> stupid bloodrage zerking....now new combat ensues
bash
* R HP:Critical MV:Strong - Shistein: Beaten > They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten > bash
You scythe *Shistein*'s head very hard.
* R HP:Critical MV:Strong - Shistein: Beaten > They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten >
You spin effortlessly into The Falcon Swoops, scything *Shistein*'s left foot into bloody fragments!
* R HP:Critical MV:Strong - Shistein: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten >
*Troika* strikes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Shistein: Beaten > bash
They already seem to be stunned.
* R HP:Critical MV:Strong - Shistein: Beaten > bash
Troika assumes an offensive striking posture.
*Troika* strikes your body. Shistein: Beaten >
You wish that your wounds would stop BLEEDING so much!
*Shistein* slices your right arm.
You wish that your wounds would stop BLEEDING so much!
You gracefully flow into The Wood Grouse Dances, scything *Shistein*'s left arm very hard.
-
*Troika* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Shistein* sends him sprawling!
* R HP:Critical MV:Strong - Shistein: Critical > 'ffs
l
You say 'ffs'
* R HP:Critical MV:Strong - Shistein: Critical > You scythe *Shistein*'s body.
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
The corpse of the lone wolf is lying here.
*Troika* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is sitting here
s
* R HP:Critical MV:Strong - Shistein: Critical > s
s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
s
* R HP:Critical MV:Strong - Shistein: Critical > *Troika* strikes your head.
You wish that your wounds would stop BLEEDING so much!
You scythe *Shistein*'s body hard.
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
s
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
s
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
You scythe *Shistein*'s body hard.
s
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Strong - Shistein: Critical > s
No way! You're fighting for your life!
s
* R HP:Critical MV:Strong - Shistein: Critical > s
*Troika* strikes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
You scythe *Shistein*'s right foot into bloody fragments!
*Shistein* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Shistein*'s death cry.
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > e
s
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
* R HP:Critical MV:Strong > sc
change mood wimpy
change mood wimpy
You have 2(415) hit and 121(155) movement points.
You have scored 92029318 experience points and 1155 quest points.
You need 1470682 exp to level and 1845 qp to rank.
You have amassed 233 Turn points to date.
You have played 27 days and 7 hours (real time).
This ranks you as Rhys the Dai Shan [Red Eagle 7] (Level 47).
You are standing.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
s
* R HP:Critical MV:Strong > w
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Strong > s
Bend in the Forgotten Trail